All language subtitles for 2001.Jurassic.Park.III.1920x1040.BDRip.x264.DTS-HD.MA.comm.eng

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
en English Download
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranî)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:04,337 --> 00:00:07,673 I am Stan Winston. My studio is responsible for 2 00:00:07,798 --> 00:00:10,885 the live-action dinosaurs and the design of the dinosaurs 3 00:00:10,968 --> 00:00:14,555 in Jurassic Park, Lost World and Jurassic Park III. 4 00:00:15,056 --> 00:00:20,269 I'm John Rosengrant and I was the live-action dinosaur effects supervisor 5 00:00:20,561 --> 00:00:23,147 on all three Jurassic movies. 6 00:00:24,565 --> 00:00:29,695 I'm Dan Taylor. I'm with ILM. I was the animation director on JP III. 7 00:00:31,030 --> 00:00:33,699 I'm Michael Lantieri, and my team was responsible 8 00:00:33,783 --> 00:00:37,119 for the mechanical effects on all three movies. 9 00:00:45,670 --> 00:00:48,798 The first shot that comes up here is an effects shot. 10 00:00:48,881 --> 00:00:50,758 It's two different backgrounds. 11 00:00:50,841 --> 00:00:56,931 We had to split a shot of the Hawaiian mountains there into a separate sky plate. 12 00:00:57,723 --> 00:01:01,852 Then the plane coming in here is a little CG airplane that we added in 13 00:01:01,936 --> 00:01:05,314 as well as the reflections in the binoculars. 14 00:01:06,983 --> 00:01:08,568 Throughout this sequence... 15 00:01:08,651 --> 00:01:12,572 Part of it was shot at the island of Molokai 16 00:01:12,863 --> 00:01:17,618 and sections of it were shot in Palos Verdes, here in southern California. 17 00:01:18,244 --> 00:01:20,246 Those shots in southern California 18 00:01:20,329 --> 00:01:24,834 we had to add some of the mountains of Molokai into the background. 19 00:01:25,209 --> 00:01:28,963 it's a combination of things, but through editing and compositing work 20 00:01:29,046 --> 00:01:31,424 it blends together pretty seamlessly. 21 00:01:31,507 --> 00:01:33,718 ...if you make it a good trip. 22 00:01:34,093 --> 00:01:37,346 I'm going to get you close, but not too close. 23 00:01:37,555 --> 00:01:39,432 You don't want to be eaten. 24 00:01:40,641 --> 00:01:44,979 This is a blue screen shot coming up here where they deploy the parachute. 25 00:01:45,062 --> 00:01:50,192 it was a digital parachute, done with some of our new cloth simulation at ILM. 26 00:01:52,445 --> 00:01:55,197 That opening right there was a digital opening? 27 00:01:55,281 --> 00:01:56,782 -Right. -It's excellent. 28 00:01:56,866 --> 00:02:00,328 We developed some new stuff for that. It's been working well for us. 29 00:02:00,411 --> 00:02:01,787 I'll say. 30 00:02:05,708 --> 00:02:09,629 Nigel Sumner was the genius behind all our cloth-sim work. 31 00:02:11,213 --> 00:02:15,676 Most people think about us as having to do with the live-action dinosaurs. 32 00:02:15,760 --> 00:02:19,388 What most people don't realize is, the actors, when you see them here 33 00:02:19,472 --> 00:02:21,849 flying in close-up, are actually animatronic. 34 00:02:21,932 --> 00:02:25,519 We couldn't get any live actors to work in this movie. 35 00:02:26,145 --> 00:02:29,106 -We created them. -We did that with Laura Dern later. 36 00:02:29,190 --> 00:02:32,318 A digital Laura Dem, and an animatronic version of her. 37 00:02:32,401 --> 00:02:33,569 You can't tell. 38 00:02:33,653 --> 00:02:35,696 We'll be talking about the dinosaurs. 39 00:02:35,780 --> 00:02:39,241 The fact of the matter is the dinosaurs look so real in this movie 40 00:02:39,325 --> 00:02:42,036 because the dinosaurs are real. 41 00:02:42,703 --> 00:02:45,790 It was the actors that we couldn't get to go to the island 42 00:02:45,873 --> 00:02:48,876 where we found the dinosaurs and had to replicate them all. 43 00:02:48,959 --> 00:02:50,836 That was a tough job. 44 00:02:51,212 --> 00:02:54,173 We have come to the point where we're compositing actors 45 00:02:54,256 --> 00:02:56,342 into real dinosaur movies. 46 00:02:57,885 --> 00:03:01,472 -This is going to leave everyone confused. -As it should. 47 00:03:02,682 --> 00:03:04,892 It's okay, we're all confused, too. 48 00:03:04,975 --> 00:03:06,352 -What was that? -I don't know. 49 00:03:06,435 --> 00:03:11,399 As Dan said, one of the things to look for is the handoff between hanging 50 00:03:11,482 --> 00:03:14,819 and flying and real parasailing and digital canopies 51 00:03:15,319 --> 00:03:20,324 and animatronic people that are flying, indoor, outdoor, back lot 52 00:03:20,408 --> 00:03:24,453 all different matching of water scenarios that Shelly Johnson had to light 53 00:03:24,537 --> 00:03:26,831 and try to blend together. 54 00:03:27,164 --> 00:03:30,459 I think that's the real key, now that we're on our third film 55 00:03:30,543 --> 00:03:34,046 is that I think this whole team has gotten really good 56 00:03:34,130 --> 00:03:38,426 at blending all these different techniques and using the appropriate technique 57 00:03:38,509 --> 00:03:42,555 at the appropriate time. It's just a very seamless result. 58 00:03:42,972 --> 00:03:47,143 -This is blue screen, when they go away. -That's correct. 59 00:03:47,852 --> 00:03:51,772 In that boat crash, we had to add a distressed area to the hull there 60 00:03:51,856 --> 00:03:53,482 where the hole was. 61 00:03:53,566 --> 00:03:57,236 So we had to replace a section of that hull with a computer image. 62 00:03:57,319 --> 00:04:00,656 -is this shot live or digital? -This was live. 63 00:04:01,574 --> 00:04:03,492 This was interesting. They did split it. 64 00:04:03,576 --> 00:04:06,162 That canopy actually flew in front of that mountain. 65 00:04:06,245 --> 00:04:08,664 Then Joe decided he wanted it to go behind. 66 00:04:08,748 --> 00:04:11,792 So we actually had to split it out so it would fly behind. 67 00:04:11,792 --> 00:04:12,543 So we actually had to split it out so it would fly behind. 68 00:04:13,419 --> 00:04:17,757 These are some of the better dinosaurs that we created in the movie. 69 00:04:17,840 --> 00:04:19,550 Charlie, those are herbivores. 70 00:04:19,633 --> 00:04:21,969 They're a little stiff-looking, Stan. 71 00:04:22,052 --> 00:04:25,389 It's just that they're not being puppeted properly. 72 00:04:25,598 --> 00:04:27,516 Power outage that day. 73 00:04:28,434 --> 00:04:31,020 Digital Laura Dem. You'd never realize it. 74 00:04:31,103 --> 00:04:32,897 Let's wait till he's five. 75 00:04:33,898 --> 00:04:35,608 Right. Sorry, Charlie. 76 00:04:35,775 --> 00:04:36,942 -Ellie? -Yeah? 77 00:04:37,026 --> 00:04:40,321 It's Tom. He says he has to talk to you about the last chapter. 78 00:04:40,404 --> 00:04:44,909 Tell him I won't lose the Horner quote. My editor thinks he's a paleontologist. 79 00:04:45,743 --> 00:04:47,077 Hey, Mark! 80 00:04:47,161 --> 00:04:49,705 Hey, babe, look who's here. 81 00:04:51,373 --> 00:04:52,875 This is Alan. 82 00:04:53,167 --> 00:04:55,669 Nice to meet you, Alan. 83 00:04:55,753 --> 00:04:59,465 Daddy, this is a herbivore and that's the dinosaur man. 84 00:04:59,548 --> 00:05:01,300 Dinosaur man? 85 00:05:01,842 --> 00:05:04,970 Jack, say my name. ls my name Alan? 86 00:05:05,679 --> 00:05:07,306 ls my name Alan? 87 00:05:10,267 --> 00:05:12,061 He used to know me. 88 00:05:12,144 --> 00:05:15,689 One of the trickiest things about doing another Jurassic movie 89 00:05:15,773 --> 00:05:19,109 is that the audience believes that everything you're doing 90 00:05:19,193 --> 00:05:23,531 was capable in the last movie, and they couldn't be more wrong. 91 00:05:26,826 --> 00:05:31,497 The facts are that each movie has been R and D for the next. 92 00:05:32,081 --> 00:05:34,333 We couldn't have done 93 00:05:34,542 --> 00:05:38,587 what we did in Jurassic Park I, had we not 94 00:05:38,671 --> 00:05:43,801 worked on technology that was similar to that before Jurassic Park I, in movies. 95 00:05:45,135 --> 00:05:50,307 In fact, the team of ILM and Stan Winston Studio worked together on T2 96 00:05:50,391 --> 00:05:54,562 where it was one of the first times we blended CG characters 97 00:05:54,645 --> 00:05:56,981 and live-action characters. 98 00:05:57,189 --> 00:06:02,319 In Aliens we had built a full-size queen alien 99 00:06:02,444 --> 00:06:05,447 fourteen feet tall and hydraulic. 100 00:06:05,531 --> 00:06:10,202 All of those technologies came together to allow us to do what we did 101 00:06:10,286 --> 00:06:12,121 in Jurassic Park. 102 00:06:12,496 --> 00:06:17,251 We could never have done Lost World had we not done Jurassic Park. 103 00:06:17,334 --> 00:06:20,838 We definitely could not have done what we did in Jurassic Park III 104 00:06:20,921 --> 00:06:26,010 without all of the previous experience. It really came together in this movie. 105 00:06:26,468 --> 00:06:30,222 The challenge is kind of always the same, you know, Stan. 106 00:06:30,389 --> 00:06:34,768 The idea is always to create the most believable, realistic creatures 107 00:06:35,019 --> 00:06:38,022 in this case dinosaurs, that we can put up on the screen. 108 00:06:38,105 --> 00:06:43,152 We're always challenging ourselves. We're always raising that bar a little bit 109 00:06:43,903 --> 00:06:48,741 to push it more towards realism, and at the same time 110 00:06:48,824 --> 00:06:50,910 keep them dynamic and entertaining. 111 00:06:50,993 --> 00:06:54,663 There's sort of a real fine line you have to walk there. 112 00:06:54,872 --> 00:06:57,207 A good example of what we're talking about is 113 00:06:57,291 --> 00:07:01,795 the animatronic Raptors in the first movie were cable- and radio-controlled. 114 00:07:02,004 --> 00:07:06,258 In the second film, they were radio-controlled components 115 00:07:06,342 --> 00:07:09,470 and also hydraulically-driven cables. 116 00:07:09,762 --> 00:07:11,805 -External hydraulics. -Yes. 117 00:07:13,140 --> 00:07:17,937 Then in the third movie, we figured out how to get a hydraulic package 118 00:07:18,020 --> 00:07:22,483 inside of a Raptor, which, as far as dinosaurs go, is not that big 119 00:07:22,691 --> 00:07:26,862 but became a self-contained hydraulic character. 120 00:07:27,988 --> 00:07:31,241 I think what we have all had to do, as a team 121 00:07:31,450 --> 00:07:34,662 is become better actors. 122 00:07:34,745 --> 00:07:38,123 People have wanted to know what you're doing 123 00:07:38,457 --> 00:07:43,587 in Jurassic Park III that we didn't do in Lost World and Jurassic Park. 124 00:07:43,837 --> 00:07:49,009 In fact, because of the script, all of the dinosaurs had a bigger part. 125 00:07:49,677 --> 00:07:52,221 They had a bigger part to play in this movie. 126 00:07:52,304 --> 00:07:55,391 They had more acting that they had to do. 127 00:07:55,474 --> 00:07:59,353 In order to have that acting come alive 128 00:07:59,436 --> 00:08:01,689 all of the technologies had to come together 129 00:08:01,772 --> 00:08:05,651 in a way beyond anything that they had done before 130 00:08:05,734 --> 00:08:08,904 to be able to create these performances. 131 00:08:09,071 --> 00:08:13,617 In the live-action world, our range of motion, our controllability 132 00:08:13,826 --> 00:08:17,162 our puppeteering skills, our speed and our power 133 00:08:17,246 --> 00:08:19,164 all had to be enhanced. 134 00:08:19,248 --> 00:08:22,626 In the CG world 135 00:08:23,085 --> 00:08:27,840 the art, the muscles, the movement of the skin 136 00:08:28,090 --> 00:08:30,384 becomes so perfect 137 00:08:30,551 --> 00:08:34,722 that they have matched the live-action dinosaurs 138 00:08:34,805 --> 00:08:38,892 so perfectly that, within a same shot in this movie 139 00:08:38,976 --> 00:08:41,729 we have live-action and CG dinosaurs 140 00:08:41,812 --> 00:08:44,273 and you cannot tell which is which. 141 00:08:44,356 --> 00:08:48,402 It's impossible to know what's real and what's Memorex. 142 00:08:50,571 --> 00:08:54,783 Another thing that's easily overlooked is, I know going myself all the way back 143 00:08:54,867 --> 00:08:58,579 to Roger Rabbit, where we first started putting animation 144 00:08:58,662 --> 00:09:01,123 into a movie, it became a huge responsibility 145 00:09:01,206 --> 00:09:05,127 for someone on the set to realize what those characters would be like 146 00:09:05,210 --> 00:09:09,965 and interacting with them in a manner that coincides with their personalities. 147 00:09:10,132 --> 00:09:15,179 Along the way, we've purposely worked on films such as Roger Rabbit, 148 00:09:15,554 --> 00:09:17,890 Casper, Lost World, Jurassic Park, 149 00:09:17,973 --> 00:09:21,435 where we try to use these performance-interactive effects 150 00:09:21,518 --> 00:09:25,606 to help sell their performances even more. 151 00:09:25,689 --> 00:09:29,735 Hopefully, each time we do that, it goes farther and farther 152 00:09:29,818 --> 00:09:33,530 to where it's just seamless and you just believe what you're seeing. 153 00:09:33,614 --> 00:09:37,701 Also, I know in the first Jurassic Park as well as the second 154 00:09:37,910 --> 00:09:40,913 the mandate was nature. 155 00:09:40,996 --> 00:09:44,708 That was our benchmark, to make these animals as real as possible. 156 00:09:44,958 --> 00:09:48,295 As we started to get into Lost World a little bit more 157 00:09:48,378 --> 00:09:50,798 there were times when we took poetic license 158 00:09:50,881 --> 00:09:54,718 where we could stretch their performance a little bit 159 00:09:55,886 --> 00:09:58,514 just to get a heightened dramatic effect. 160 00:09:58,597 --> 00:10:01,141 So we could push the performance beyond reality. 161 00:10:01,225 --> 00:10:05,270 In the third one, we found ourselves leaning sometimes more in that direction 162 00:10:05,354 --> 00:10:08,524 to what I was calling "the coolness factor." 163 00:10:08,899 --> 00:10:12,027 If it was something that worked well within the shot 164 00:10:12,111 --> 00:10:15,614 we didn't take it too far. We had Jack Homer there making sure 165 00:10:15,697 --> 00:10:19,201 we weren't going too far out with the performance on these dinosaurs. 166 00:10:19,284 --> 00:10:21,328 We would push that performance. 167 00:10:21,411 --> 00:10:24,623 I found that if the audience, within the first few moments 168 00:10:24,706 --> 00:10:29,837 perceives the dinosaurs as real, you can then push the performance 169 00:10:29,920 --> 00:10:32,005 and they're still along for the ride. 170 00:10:32,089 --> 00:10:35,843 It was a constant juggling act, trying to find the balance 171 00:10:35,926 --> 00:10:38,679 between reality and entertainment. 172 00:10:38,762 --> 00:10:42,850 Like Stan says, it really is just the experience of these three 173 00:10:42,933 --> 00:10:46,937 where, in Stan's case, it was the puppeteers that get more experienced 174 00:10:47,020 --> 00:10:51,817 in our case, it was the animators that were animating dinosaurs for the third time. 175 00:10:51,900 --> 00:10:56,071 We had some people working on JP III that had worked on the other two films. 176 00:10:56,155 --> 00:11:00,200 So this is a real veteran crew that went to work on this thing. 177 00:11:00,284 --> 00:11:03,871 As far as the art that goes into this film. 178 00:11:03,954 --> 00:11:07,958 Actually, this fossil that we just saw from above 179 00:11:08,417 --> 00:11:12,921 was actually a sculpture and a creation from the studio. 180 00:11:13,005 --> 00:11:14,047 In two days. 181 00:11:14,131 --> 00:11:16,925 Yeah, and we're always looking at this 182 00:11:17,009 --> 00:11:21,054 from the stretch between art and performance 183 00:11:21,138 --> 00:11:23,473 and science and technology. 184 00:11:24,641 --> 00:11:29,813 I'm always thrilled when I'm able to just look, for a moment, at the art behind it. 185 00:11:31,732 --> 00:11:32,858 Mr. Brennan. 186 00:11:32,941 --> 00:11:36,612 In the movie business, what happens sometimes is 187 00:11:36,695 --> 00:11:39,031 something just needs to be created quickly 188 00:11:39,114 --> 00:11:41,909 because scenes change, or deadlines 189 00:11:41,992 --> 00:11:44,995 or when something's going to be shot changes. 190 00:11:45,120 --> 00:11:50,250 That dinosaur fossil was a good example of that, where suddenly 191 00:11:50,334 --> 00:11:55,005 if I remember right, weather caused it to need to be shot sooner 192 00:11:55,088 --> 00:12:00,052 so it had to be sculpted and painted and put together in a short period of time. 193 00:12:00,969 --> 00:12:05,766 One of the groups we always work very closely with would be the art department. 194 00:12:05,849 --> 00:12:09,561 As John mentioned, sometimes they get curveballs thrown at them 195 00:12:09,645 --> 00:12:14,233 and make changes and need things put together or designed very quickly. 196 00:12:14,316 --> 00:12:19,404 We worked with Ed Verreaux in this case and Rick Carter in the other two movies. 197 00:12:20,155 --> 00:12:24,701 Always trying to stay on the same page in terms of the overall design of the picture 198 00:12:24,785 --> 00:12:27,663 they're very involved with what we're doing. 199 00:12:27,746 --> 00:12:32,417 This resonating chamber was based on some reality as well. 200 00:12:33,669 --> 00:12:38,674 Joe was trying to figure out how to make this look more realistic. 201 00:12:39,216 --> 00:12:40,717 We came up with an idea. 202 00:12:40,801 --> 00:12:43,720 Joe and I talked about casting the inside of a dog's skull 203 00:12:43,720 --> 00:12:44,846 Joe and I talked about casting the inside of a dog's skull 204 00:12:44,972 --> 00:12:48,350 and its nasal resonating chamber. 205 00:12:48,433 --> 00:12:51,979 So we poured silicone inside and then pulled out the positive 206 00:12:52,062 --> 00:12:55,774 and saw what that looked like and then increased its size 207 00:12:55,857 --> 00:13:00,737 and created a fantasy piece, because we don't have one of a Raptor 208 00:13:00,904 --> 00:13:03,282 but it was based on reality. 209 00:13:04,283 --> 00:13:09,371 Being based on reality is really sort of the cornerstone of everything 210 00:13:09,454 --> 00:13:13,792 that we've all done together in each of the Jurassic Park movies. 211 00:13:15,544 --> 00:13:19,047 The fact that, really, no one knows the truth of dinosaurs. 212 00:13:19,131 --> 00:13:21,008 All we know is bones. 213 00:13:21,174 --> 00:13:24,970 But we do know basically, based on the science 214 00:13:25,220 --> 00:13:28,765 what we know from paleontologists, what we know from studying 215 00:13:28,849 --> 00:13:34,021 what we know from our research, what muscle structure probably was there 216 00:13:34,521 --> 00:13:36,982 or what the skins probably were 217 00:13:37,065 --> 00:13:41,028 given the way they are thought to have acted in nature 218 00:13:41,111 --> 00:13:43,447 what the colorations could be. 219 00:13:43,530 --> 00:13:45,866 So, virtually, we have taken science 220 00:13:45,949 --> 00:13:50,287 and with our art based in reality 221 00:13:50,370 --> 00:13:54,207 grounded in reality, created dinosaurs 222 00:13:54,291 --> 00:13:57,127 that paleontologists now will say 223 00:13:57,210 --> 00:14:01,423 are the most paleontologically correct dinosaurs that anyone has ever seen. 224 00:14:03,050 --> 00:14:08,221 In fact, given the full-body movements 225 00:14:09,890 --> 00:14:12,517 the larger, more dynamic movements 226 00:14:12,601 --> 00:14:16,938 that were developed and created at ILM. 227 00:14:17,773 --> 00:14:22,736 Now, and through all of their animation 228 00:14:22,861 --> 00:14:27,532 paleontologists look, and they say now they know how dinosaurs moved. 229 00:14:27,741 --> 00:14:30,410 So, in fact, artistically 230 00:14:30,535 --> 00:14:34,623 we have created, with scientific research 231 00:14:34,790 --> 00:14:38,251 what now science bases what the science is. 232 00:14:38,460 --> 00:14:43,215 So science pushed the art, and now art has pushed the science. 233 00:14:43,632 --> 00:14:48,595 Because of what we have created in the Jurassic Park series 234 00:14:49,054 --> 00:14:53,517 paleontologists literally now can say they know how dinosaurs moved. 235 00:14:53,683 --> 00:14:56,436 The reason they know is because it makes sense 236 00:14:56,520 --> 00:14:59,773 because you look at them and it feels right. 237 00:15:00,107 --> 00:15:02,359 There's no truth to it 238 00:15:02,526 --> 00:15:06,655 but when you have a bone structure 239 00:15:06,738 --> 00:15:11,284 a muscle structure, and a size and weight scenario 240 00:15:11,701 --> 00:15:14,621 and then you put it together and figure out 241 00:15:14,704 --> 00:15:19,167 if it's this heavy, if it moved any faster, it would self-destruct. 242 00:15:19,292 --> 00:15:22,796 That's a real good point, Stan, that we do start by grounding them 243 00:15:22,879 --> 00:15:27,592 in known facts about the dinosaurs. We do have a point of departure then. 244 00:15:27,676 --> 00:15:29,928 If we leave that, we know where we're going 245 00:15:30,011 --> 00:15:33,098 and we can still keep them definitely grounded in reality 246 00:15:33,181 --> 00:15:36,101 so they come across as real dinosaurs. 247 00:15:36,685 --> 00:15:39,271 I remember when Jack Homer was at ILM 248 00:15:39,354 --> 00:15:42,190 we showed him some tests of the Spino running. 249 00:15:42,482 --> 00:15:46,528 We had it up to about, I forget what it was, 35 miles an hour, I think. 250 00:15:46,611 --> 00:15:49,156 I said, "Do you think he could have run that fast?" 251 00:15:49,239 --> 00:15:51,408 He said, "No, but it sure looks neat." 252 00:15:51,491 --> 00:15:54,953 So even Jack knows where that line is, when we cross it 253 00:15:55,036 --> 00:15:59,749 and if it's going to work for the film, he's for it. 254 00:16:00,083 --> 00:16:03,378 But he does keep us grounded so we do have a point of departure 255 00:16:03,462 --> 00:16:06,548 that's based on, like you say, scientific accuracy. 256 00:16:06,631 --> 00:16:08,675 Survival of the most idiotic. 257 00:16:09,426 --> 00:16:13,013 These interior shots were all blue screen 258 00:16:13,889 --> 00:16:16,516 with the sky composited into the background. 259 00:16:16,683 --> 00:16:19,269 There's been such advances in digital compositing 260 00:16:19,352 --> 00:16:23,148 that you can't tell sometimes that it's even a composite shot. 261 00:16:23,315 --> 00:16:27,694 I know. Coming up, Dan, we have the shot with the Raptor in the dream sequence. 262 00:16:27,861 --> 00:16:32,574 Did you guys add to that or enhance it, or is it totally our... 263 00:16:32,657 --> 00:16:35,827 As far as I know, that was all practical stuff. 264 00:16:35,911 --> 00:16:37,746 It works great, too. 265 00:16:38,330 --> 00:16:43,043 lt seems like it was intentionally lit to make the Raptor look like 266 00:16:43,293 --> 00:16:48,423 how he did in the previous two films, because I was concerned that 267 00:16:49,257 --> 00:16:52,427 their coloration is different in this film. 268 00:16:52,677 --> 00:16:56,389 Joe and Shelly said, "Well, let's just gray them out 269 00:16:56,473 --> 00:17:00,143 "and make them look like they did in the other films." 270 00:17:00,227 --> 00:17:02,479 This gets a great reaction from the audience. 271 00:17:02,562 --> 00:17:06,358 -It does. -It's a cute Muppet shot. 272 00:17:08,026 --> 00:17:10,445 Scary Muppet, very scary Muppet. 273 00:17:13,823 --> 00:17:14,866 Alan. 274 00:17:15,367 --> 00:17:16,910 Alan! 275 00:17:18,203 --> 00:17:20,664 Wake up. We're almost there. 276 00:17:21,957 --> 00:17:26,127 The reality is, it's just so much fun to work on films like this. 277 00:17:29,464 --> 00:17:31,591 We're always doing bits of sweetening here. 278 00:17:31,675 --> 00:17:33,927 There were buildings that we had to take out 279 00:17:34,010 --> 00:17:36,263 make it look more remote. 280 00:17:39,766 --> 00:17:43,478 I think we did a total of 400 effects shots at ILM for this. 281 00:17:43,562 --> 00:17:47,148 This is also Through the windshield was a matchup. 282 00:17:47,232 --> 00:17:50,151 -I mean a digital composite. -That's right. 283 00:17:50,235 --> 00:17:53,572 Once again, you're looking at different lighting scenarios 284 00:17:53,655 --> 00:17:56,241 that had to be matched by Shelly. 285 00:17:56,324 --> 00:17:59,035 We're on a motion base with different fuselages 286 00:17:59,119 --> 00:18:02,289 sometimes exterior shots, sometimes interior shots. 287 00:18:02,372 --> 00:18:06,167 All that has to be painstakingly matched and then add to that 288 00:18:06,251 --> 00:18:11,089 compositing backgrounds that hopefully, as you see, become seamless. 289 00:18:14,301 --> 00:18:18,471 Because what the audience doesn't know is that it doesn't all exist in Hawaii 290 00:18:18,555 --> 00:18:22,726 or in one place, to match the script. 291 00:18:23,351 --> 00:18:27,355 From what I remember, we had a hell of a time finding canyons. 292 00:18:27,480 --> 00:18:28,982 That's right. 293 00:18:29,316 --> 00:18:33,236 A lot of people believe you can get a crew of 80 inside a 12-seat airplane. 294 00:18:33,320 --> 00:18:36,698 -Here we are, into our first digital dinosaurs. -You can't. 295 00:18:38,742 --> 00:18:42,746 -There we go. -Yeah, this was the "Ah!" shot. 296 00:18:43,330 --> 00:18:48,501 Kind of an Out of Africa sort of thing, as they first arrive at the island. 297 00:18:49,210 --> 00:18:53,798 What we did on a lot of our herd shots is we didn't replicate them in the computer. 298 00:18:53,882 --> 00:18:58,219 Like, do one cycle and then replicate it. We did a lot of custom animation 299 00:18:58,303 --> 00:19:02,515 just to give it the type of thing you see in nature 300 00:19:02,599 --> 00:19:06,645 the imperfections in nature, that if you rely too much on a computer 301 00:19:06,728 --> 00:19:08,146 it makes things too precise. 302 00:19:08,229 --> 00:19:12,067 So we did a lot of custom animation on a lot of those runs. 303 00:19:12,192 --> 00:19:13,943 Out here, you'll see a group of... 304 00:19:14,027 --> 00:19:17,155 Mr. Kirby, we have a landing strip. You want me to put her down? 305 00:19:17,238 --> 00:19:20,450 No! I told you, I want to circle first, see the whole island. 306 00:19:20,533 --> 00:19:22,369 What do you mean? You can't land! 307 00:19:22,452 --> 00:19:24,287 Hold on. I can explain... 308 00:19:24,371 --> 00:19:26,414 You cannot land on this island! 309 00:19:26,498 --> 00:19:28,917 -It will be fine. -Don't worry, please. 310 00:19:29,376 --> 00:19:31,127 -Are you crazy? -Sit down! 311 00:19:32,170 --> 00:19:34,381 Will you please sit down? 312 00:19:35,423 --> 00:19:40,178 I love William Macy. I think he's so good. And I think Sam is terrific in this. 313 00:19:40,345 --> 00:19:45,517 The whole cast in this film, I was enamoured with. 314 00:19:46,476 --> 00:19:49,854 John spent all this time on the set supervising 315 00:19:49,938 --> 00:19:54,984 all of the dinosaur work on the movie. 316 00:19:55,193 --> 00:19:56,736 I would come to the set just to play with the actors. 317 00:19:56,736 --> 00:19:58,697 I would come to the set just to play with the actors. 318 00:19:59,531 --> 00:20:01,908 I had such a good time with them. 319 00:20:01,991 --> 00:20:03,868 It was a great group. 320 00:20:04,285 --> 00:20:07,038 They always have to go through a lot on these movies. 321 00:20:07,122 --> 00:20:09,666 They get real bumps and bruises, believe it or not. 322 00:20:09,749 --> 00:20:13,586 They have to be good sports about it and not get mad at us. 323 00:20:13,670 --> 00:20:16,923 We have to keep a close watch on them and a good relationship 324 00:20:17,006 --> 00:20:20,593 with them to get them to do some of the things that they have to do. 325 00:20:20,677 --> 00:20:24,389 The dinosaurs, the live-action ones that we had on set 326 00:20:24,472 --> 00:20:26,015 were really powerful. 327 00:20:26,099 --> 00:20:31,229 The Spinosaurus was 1,000 horsepower. He's 24-plus feet long. 328 00:20:31,563 --> 00:20:34,023 That was only half of him. 329 00:20:34,357 --> 00:20:36,443 And he was 24,000 pounds. 330 00:20:37,444 --> 00:20:40,238 Twelve and a half tons of dinosaur. 331 00:20:40,572 --> 00:20:44,492 The sequence that's coming up, where we meet the Spinosaur 332 00:20:44,701 --> 00:20:48,163 we initially meet him as a CG Spinosaur 333 00:20:48,246 --> 00:20:51,249 and then we get into the airplane scenario. 334 00:20:52,959 --> 00:20:58,047 We're talking about 12.5 tons of dinosaur jamming its nose into that airplane. 335 00:20:58,381 --> 00:21:03,261 Our actors, in this particular scene that's coming up, didn't have to act scared. 336 00:21:03,344 --> 00:21:07,432 They truly were, ‘cause they could have gotten hurt really badly. 337 00:21:08,349 --> 00:21:12,312 See, they never get scared of ours, Stan, 'cause they were never there. 338 00:21:12,437 --> 00:21:15,565 Stan's right. We had an airplane on a motion base 339 00:21:15,648 --> 00:21:18,401 that has 100 horsepower of hydraulics 340 00:21:18,485 --> 00:21:21,196 and they're shoving something towards the airplane 341 00:21:21,279 --> 00:21:23,448 with a few hundred horsepower of hydraulics. 342 00:21:23,531 --> 00:21:26,117 You have the potential for a head-on wreck that's 343 00:21:26,201 --> 00:21:31,289 unlike anything anybody's seen, if we're not really well planned and safe. 344 00:21:31,456 --> 00:21:32,874 Very safe. 345 00:21:33,041 --> 00:21:37,837 It was with Pat Romano and all of us. It was a good team. 346 00:21:37,921 --> 00:21:41,299 Pat was the stunt coordinator and we all had to work very closely. 347 00:21:41,382 --> 00:21:44,761 Great shot! I hate to interrupt. I want to see this. 348 00:21:44,844 --> 00:21:48,389 This was the first shot we finished for this film, too. 349 00:21:48,473 --> 00:21:50,183 It is so awesome. 350 00:21:50,266 --> 00:21:52,602 It allowed us to establish for the whole movie 351 00:21:52,685 --> 00:21:54,896 the type of energy these dinosaurs would have. 352 00:21:55,021 --> 00:21:57,649 I remember talking about the shot. 353 00:21:57,732 --> 00:21:59,818 This is what this movie's about. 354 00:21:59,901 --> 00:22:01,903 -Bam! Goodbye. -Whamo. 355 00:22:02,237 --> 00:22:04,322 That's where the magic happens, as you say. 356 00:22:04,405 --> 00:22:07,492 I just love it when dinos eat people, don't you? 357 00:22:07,575 --> 00:22:10,495 This was quarter-scale miniature that we shot back at ILM 358 00:22:10,578 --> 00:22:12,747 up until where it gets lodged in the tree. 359 00:22:12,831 --> 00:22:16,084 Then Michael's crew takes over. They shot it 48 frames a second. 360 00:22:16,167 --> 00:22:20,755 That plane was moving at 40 miles an hour, that camera moving at 20. 361 00:22:20,880 --> 00:22:22,590 It's a good crash. 362 00:22:22,882 --> 00:22:27,178 Don Elliott took all the flak for putting this group up in the tree 363 00:22:27,262 --> 00:22:30,598 and making them believe that we've covered every base 364 00:22:30,682 --> 00:22:34,269 keeping them safe, rocking them back and forth, tilting them 365 00:22:34,352 --> 00:22:37,438 and making them feel as though they're going to slide out. 366 00:22:37,564 --> 00:22:42,193 Don Elliott and Pat Romano, once again, didn't let these actors out of their sight 367 00:22:42,277 --> 00:22:45,864 ever, during this sequence. It went off pretty well. 368 00:22:46,781 --> 00:22:51,286 Bruce, here, the actor, the pilot on the right 369 00:22:52,370 --> 00:22:54,289 was a real trouper. 370 00:22:54,873 --> 00:22:59,043 When you see him go into the Spino's mouth, he goes into the Spinds mouth. 371 00:22:59,127 --> 00:23:00,628 That's scary. 372 00:23:01,713 --> 00:23:06,551 Then, of course, when he's whipped out of the plane, it's a stunt double. 373 00:23:06,634 --> 00:23:10,471 It's a stunt double, but there is a scene that was shot. 374 00:23:10,930 --> 00:23:14,726 That's the big animatronic one peeking in the window. 375 00:23:15,268 --> 00:23:19,147 I love those kind of shots, those little, spooky, peekaboo things. 376 00:23:19,230 --> 00:23:20,481 Hold it! 377 00:23:22,317 --> 00:23:23,568 Hang on, everyone! 378 00:23:23,651 --> 00:23:26,404 As quickly as this goes by in the film 379 00:23:26,487 --> 00:23:29,282 I can assure you there are hours of rehearsal. 380 00:23:30,325 --> 00:23:33,244 -And practice. -This is days and days of shooting. 381 00:23:33,328 --> 00:23:34,412 Absolutely. 382 00:23:34,495 --> 00:23:36,998 Very, very carefully planned out, each piece. 383 00:23:37,123 --> 00:23:41,753 This is all real, going through Michael's breakaway plane, grabbing Bruce. 384 00:23:44,339 --> 00:23:47,675 That's a stuntman whipping around. 385 00:23:50,511 --> 00:23:52,013 That's Bruce. 386 00:23:52,347 --> 00:23:54,933 It's Bruce that's going to get hit right here, too. 387 00:23:55,016 --> 00:23:57,769 Yeah, this is a great shot right here. 388 00:23:58,519 --> 00:23:59,938 That's a great shot 389 00:24:00,021 --> 00:24:04,651 because that was a combination live and CG in the same shot. 390 00:24:08,655 --> 00:24:09,989 All feet. 391 00:24:10,365 --> 00:24:13,326 -That one was all CG. -All CG of him grabbing him. 392 00:24:13,451 --> 00:24:17,038 We have so many of those, it's hard to tell sometimes. 393 00:24:17,538 --> 00:24:20,208 A lot of those roaring shots. 394 00:24:20,792 --> 00:24:23,962 We do have a great combination of CG and animatronic 395 00:24:24,045 --> 00:24:26,047 coming up right here. 396 00:24:26,172 --> 00:24:29,175 That was our CG, but once it hits the plane here 397 00:24:29,342 --> 00:24:32,387 it's a combination of the animatronic and CG. 398 00:24:32,470 --> 00:24:34,472 It just works so well together. 399 00:24:34,555 --> 00:24:38,351 Once again, the challenge of pulling this off inside Stage 12 400 00:24:38,476 --> 00:24:41,229 making it look as though you're in the jungle 401 00:24:41,479 --> 00:24:44,232 is something that shouldn't be overlooked. 402 00:24:44,315 --> 00:24:46,234 CG dinosaur coming up. 403 00:24:46,317 --> 00:24:48,069 That was another very creepy shot. 404 00:24:48,152 --> 00:24:51,572 Then we've got your animatronic foot coming in here. 405 00:24:55,201 --> 00:24:59,163 This is where we go to the mix of the CG and the animatronic. 406 00:24:59,706 --> 00:25:01,165 Those shots. 407 00:25:01,666 --> 00:25:05,253 -The foot was real. -The rest of it was CG. 408 00:25:05,336 --> 00:25:09,424 The foreground, the foot was real, and the rest is CG, and you can't tell. 409 00:25:09,549 --> 00:25:11,509 That's your animatronic there. 410 00:25:11,592 --> 00:25:16,723 That was a quick foot shot in animatronic. This is animatronic tearing in. 411 00:25:17,557 --> 00:25:21,269 We designed interior and exterior crushing airplane fuselages 412 00:25:21,394 --> 00:25:23,271 to be shot for each sequence. 413 00:25:23,354 --> 00:25:25,773 Had to make them safe. Seats that would fold down 414 00:25:25,898 --> 00:25:29,360 keeping safe areas that were designed by Pat Romano. 415 00:25:29,444 --> 00:25:33,114 When he's going in there, those actors are very close to getting hit 416 00:25:33,197 --> 00:25:36,951 by a 1,000 horsepower, 12.5 ton dinosaur. 417 00:25:38,703 --> 00:25:41,873 Now, the CG dinosaur. When they're running 418 00:25:42,123 --> 00:25:46,127 there is no way of knowing what is what. 419 00:25:46,794 --> 00:25:51,716 You know what? The mistake I made myself in this commentary 420 00:25:52,091 --> 00:25:57,138 is just a sign of me looking at a movie and going, "I don't know what we did." 421 00:25:57,221 --> 00:25:59,640 -That's it. -Which is very cool. 422 00:25:59,724 --> 00:26:01,976 They blend together so well. 423 00:26:03,811 --> 00:26:06,230 One thing that we did on a lot of our shots 424 00:26:06,314 --> 00:26:09,567 is, we'd crop into the background plate with the dinosaurs 425 00:26:09,650 --> 00:26:12,653 and added what we were calling a reality cam. 426 00:26:12,779 --> 00:26:15,406 Looking at reference footage of animal attacks 427 00:26:15,490 --> 00:26:17,909 there's always this loss of cinematic control 428 00:26:17,992 --> 00:26:21,412 that happens with the cameraman because he's scared out of his wits. 429 00:26:21,496 --> 00:26:24,916 So we tried to put that look into a lot of the camera moves 430 00:26:24,999 --> 00:26:27,293 -both in that Spino attacking the plane... -This is a big dead Parasaurolophis carcass. 431 00:26:27,293 --> 00:26:30,171 -both in that Spino attacking the plane... -This is a big dead Parasaurolophis carcass. 432 00:26:30,254 --> 00:26:33,633 And this is when we bring back our T-Rex. 433 00:26:33,841 --> 00:26:37,428 This is a refurbished one from Lost World. 434 00:26:37,762 --> 00:26:39,347 The male Rex. 435 00:26:39,680 --> 00:26:42,850 That's all live. Now this is CG running. 436 00:26:43,017 --> 00:26:46,854 You can see the camera shake, the reality cam that we put in. 437 00:26:46,979 --> 00:26:49,607 -We used it extensively. -Real Spino foot. 438 00:26:49,816 --> 00:26:53,861 And a CG dinosaur coming up. Now, a total CG battle. 439 00:26:55,363 --> 00:26:59,367 There's a couple of add-on pieces, though. 440 00:26:59,826 --> 00:27:03,538 But this was a lot of fun. This was something out of King Kong. 441 00:27:03,830 --> 00:27:07,041 -This is so awesome. -The crew just got so jazzed about this. 442 00:27:07,125 --> 00:27:08,960 Audiences freak over this. 443 00:27:09,043 --> 00:27:11,796 You can see the reality cam thing happening here. 444 00:27:11,879 --> 00:27:13,297 We had a great crew. 445 00:27:13,381 --> 00:27:16,134 I wish I could tell you every one of their names 446 00:27:16,217 --> 00:27:20,721 because there's an army behind this and they're all very talented people. 447 00:27:21,389 --> 00:27:25,351 All of filmmaking is that. Every department, everything. 448 00:27:25,560 --> 00:27:28,062 It's huge, great crews. 449 00:27:28,146 --> 00:27:31,399 Read the credits. Don't leave until the credits end. 450 00:27:31,899 --> 00:27:35,695 So that's a real one coming off of the dead real head. 451 00:27:35,695 --> 00:27:37,071 So that's a real one coming off of the dead real head. 452 00:27:37,905 --> 00:27:40,908 John, yours aren't real, they're animatronic. 453 00:27:41,033 --> 00:27:43,077 They're real to me! 454 00:27:45,204 --> 00:27:47,248 They're real foam rubber. 455 00:27:47,373 --> 00:27:49,083 We did everything we could. 456 00:27:49,208 --> 00:27:53,171 No one would help us. The Costa Rican government said this is a no-fly zone. 457 00:27:53,254 --> 00:27:56,424 The U.S. Embassy, that's our U.S. Embassy... 458 00:27:56,549 --> 00:27:59,677 told us we should accept the inevitable. Can you believe that? 459 00:27:59,760 --> 00:28:01,971 You let a 12-year-old go parasailing alone? 460 00:28:02,096 --> 00:28:04,765 -No! -He wasn't alone. He was with a friend. 461 00:28:04,932 --> 00:28:06,684 Ben Hildebrand. 462 00:28:06,767 --> 00:28:09,103 Paul and I divorced over a year ago. 463 00:28:09,270 --> 00:28:10,646 All right, why me? 464 00:28:10,980 --> 00:28:15,818 You know, in some of these shots coming up, Stan and John were talking about 465 00:28:15,943 --> 00:28:21,073 where we combined the CG dinosaurs with the animatronic dinosaurs. 466 00:28:21,282 --> 00:28:22,909 We've touched on a few reasons why. 467 00:28:22,992 --> 00:28:27,997 Stan was talking about the advances in our flesh, that now looks more realistic. 468 00:28:28,122 --> 00:28:31,918 One thing we did, and it's because we have more computer power these days 469 00:28:32,001 --> 00:28:36,172 is, we actually built a lot more geometry into our computer models. 470 00:28:36,422 --> 00:28:41,510 In the past, any of the smaller detail would be sort of a 2D fake-out trick. 471 00:28:41,928 --> 00:28:46,182 in this one, they actually had all the little bumps on their skin texture 472 00:28:46,307 --> 00:28:50,436 which reacts to the light a lot differently than the other ones did. 473 00:28:50,519 --> 00:28:55,483 As well, there've been some amazing developments in our digital lighting tools. 474 00:28:57,151 --> 00:29:01,364 Also, when we painted these models, we actually shot photographs 475 00:29:01,489 --> 00:29:06,035 technical views of the ones that Stan and John had put together 476 00:29:06,160 --> 00:29:09,288 and mapped those onto our CG dinosaurs. 477 00:29:09,372 --> 00:29:13,292 We had to go and make some adjustments, painting on top of them. 478 00:29:13,376 --> 00:29:17,546 But those things are some of the reasons 479 00:29:17,672 --> 00:29:20,591 why we're now able to put our CG dinosaurs 480 00:29:20,675 --> 00:29:24,345 right in with the animatronic ones, and you can't tell the difference. 481 00:29:24,470 --> 00:29:29,141 The stuff that's coming up with the Raptors is my favorite. 482 00:29:31,352 --> 00:29:34,647 Because I always had this line that 483 00:29:34,730 --> 00:29:38,150 "We don't do special effects, we create characters for film." 484 00:29:38,234 --> 00:29:40,987 I always like to feel that we're actors. 485 00:29:41,153 --> 00:29:45,992 With what's happened with the CG and the live-action 486 00:29:46,158 --> 00:29:49,912 with the Velociraptors, they are such good actors. 487 00:29:50,371 --> 00:29:54,041 In the live-action world, the guys have created 488 00:29:54,208 --> 00:29:59,380 such a greater range of performance and subtlety and controllability 489 00:30:00,047 --> 00:30:05,094 of the puppeting of these Raptors that their performance is so neat. 490 00:30:05,261 --> 00:30:07,930 You can see them listening and thinking 491 00:30:08,764 --> 00:30:11,726 and acting and reacting with one another 492 00:30:11,892 --> 00:30:15,688 and with the actors, and then to have their performance 493 00:30:15,771 --> 00:30:20,109 enhanced by the CG dinosaurs, which can do so much more 494 00:30:20,401 --> 00:30:23,612 than what we can do in the live-action world. 495 00:30:24,572 --> 00:30:29,744 We've, as a team, created really cool characters in this movie. 496 00:30:30,453 --> 00:30:34,749 The Raptors are my favorite new dinosaur, and they're not new. 497 00:30:36,584 --> 00:30:40,546 But along those lines, when we started this movie with the Raptors 498 00:30:40,713 --> 00:30:44,508 we were, the team, the art team was secretly disappointed 499 00:30:44,592 --> 00:30:48,721 that we were doing Raptors again, because we wanted to do something new. 500 00:30:48,804 --> 00:30:52,725 Then we all thought, "Okay, let's have them evolve. 501 00:30:52,808 --> 00:30:56,771 "Let's change the colours. Let's change their faces." 502 00:30:57,396 --> 00:31:00,441 -Beautiful design, by the way. Awesome. -Thank you. 503 00:31:01,067 --> 00:31:05,988 The quills that are in progress of turning towards feathers 504 00:31:06,113 --> 00:31:11,243 because of all the research that's coming out now saying that Velociraptors and... 505 00:31:13,454 --> 00:31:16,957 -And birds. -Yeah, the connection between the two. 506 00:31:17,083 --> 00:31:21,462 So it was all fun things to blend that and to reinvent the Raptors. 507 00:31:21,670 --> 00:31:24,799 -To create a new character. -They evolved. 508 00:31:27,426 --> 00:31:32,181 As the science of paleontology has evolved over the years of this series 509 00:31:32,640 --> 00:31:35,976 we pushed more toward the bird. 510 00:31:36,477 --> 00:31:40,022 We were so glad to see those quills, I want to tell you. 511 00:31:40,147 --> 00:31:42,566 With a dinosaur, there's not much facial movement. 512 00:31:42,650 --> 00:31:44,610 They're like a crocodile. 513 00:31:44,693 --> 00:31:49,281 But when they would get angry and we'd make those quills stand up 514 00:31:49,365 --> 00:31:51,867 or when they were timid, lay those quills back 515 00:31:51,992 --> 00:31:56,580 was just one of those details that added something new to the Raptors. 516 00:31:56,664 --> 00:31:58,499 Paint and tile, yeah. 517 00:31:58,999 --> 00:32:02,128 -You never can tell about people, can you? -Ain't that the truth? 518 00:32:02,211 --> 00:32:05,339 People always ask about that, the color schemes. 519 00:32:05,589 --> 00:32:08,092 "How do you know what they looked like?" 520 00:32:08,217 --> 00:32:12,596 We don't, but back to what Stan touched on earlier 521 00:32:12,930 --> 00:32:18,060 it's all borrowing from nature and looking at lizards, iguanas, birds. 522 00:32:18,519 --> 00:32:21,939 Male birds are more flamboyant, so we put in 523 00:32:22,231 --> 00:32:26,360 the brighter reds into the male Raptors 524 00:32:26,444 --> 00:32:31,407 and the female one is a little bit duller in her color scheme. 525 00:32:31,615 --> 00:32:33,951 But elegant. She is gorgeous. 526 00:32:35,035 --> 00:32:37,830 Having the animatronics on set, obviously, the actors love that. 527 00:32:37,830 --> 00:32:38,664 Having the animatronics on set, obviously, the actors love that. 528 00:32:38,747 --> 00:32:43,127 They have something to react to, rather than a tennis ball, and us saying, 529 00:32:43,252 --> 00:32:45,463 "That's where the dinosaur's going to be." 530 00:32:45,546 --> 00:32:47,465 One thing that amazed me 531 00:32:47,548 --> 00:32:52,178 and I think part of it is because they do have the animatronic dinosaurs to react to 532 00:32:52,261 --> 00:32:55,347 is when we get a clean plate 533 00:32:55,431 --> 00:32:58,684 that doesn't have a dinosaur in it, where we have to add one 534 00:32:58,767 --> 00:33:01,061 they look like they're really afraid. 535 00:33:01,145 --> 00:33:04,482 These are top-notch actors, but when you look at the plate, you go, 536 00:33:04,565 --> 00:33:07,109 "There's Téa running away from a Raptor." 537 00:33:07,234 --> 00:33:10,404 You put the Raptor in and you go, "My God, she's terrified." 538 00:33:10,488 --> 00:33:13,491 I think they have that frame of reference to draw from 539 00:33:13,574 --> 00:33:15,910 with the animatronics that are right there on set. 540 00:33:15,993 --> 00:33:18,412 Absolutely. And you know what's happened? 541 00:33:18,496 --> 00:33:23,250 With this method of creating creatures 542 00:33:23,751 --> 00:33:28,422 for films that are grounded in reality and that have to deal with human actors 543 00:33:28,506 --> 00:33:32,051 by not relying on any one technology 544 00:33:32,134 --> 00:33:34,845 by bringing the technologies together 545 00:33:34,929 --> 00:33:39,266 you raise the bar of the performance of everything in the movie. 546 00:33:39,517 --> 00:33:44,355 By having the live-action dinosaurs there, any actor will tell you 547 00:33:44,522 --> 00:33:48,567 I started out as an actor, that 50% of acting is reacting. 548 00:33:48,651 --> 00:33:52,696 The best actors will tell you they'll perform better with another good actor. 549 00:33:52,780 --> 00:33:57,159 The fact that the actors do have dinosaurs there to react to does, in fact 550 00:33:57,284 --> 00:34:00,871 allow them a performance that they can bring back 551 00:34:00,955 --> 00:34:03,999 when they're not there, for the CG dinosaurs. 552 00:34:04,124 --> 00:34:07,378 And then the performance of the CG dinosaurs 553 00:34:07,461 --> 00:34:12,466 raises the performance level of the animatronic dinosaurs to a level where 554 00:34:12,633 --> 00:34:16,345 the animatronics by themselves could not have that performance. 555 00:34:16,470 --> 00:34:20,307 So the performance of the dinosaurs is increased that much more 556 00:34:20,558 --> 00:34:25,688 by the CG addition, that big performance that we can't do. 557 00:34:26,313 --> 00:34:31,485 The live action raises the performance and a certain reality with the actors 558 00:34:31,735 --> 00:34:34,154 and everybody's bar is raised. 559 00:34:34,238 --> 00:34:39,159 By having the live-action dinosaurs there on the set 560 00:34:39,243 --> 00:34:41,954 and by being strapped in the CG world 561 00:34:42,037 --> 00:34:45,249 to having to match the reality of what's on the set 562 00:34:46,083 --> 00:34:48,544 raises the bar of the CG art 563 00:34:48,669 --> 00:34:51,338 raises the bar of the CG artist. 564 00:34:53,591 --> 00:34:57,970 Oftentimes, because we're constantly dealing with artists 565 00:34:58,053 --> 00:35:03,017 and if we're doing gorillas, would rather not have a real gorilla next to us because 566 00:35:03,183 --> 00:35:08,105 there's a good chance we won't look real if we have to match the real thing. 567 00:35:08,564 --> 00:35:13,027 So having to match that reality raises the bar of the art 568 00:35:13,110 --> 00:35:14,695 in the digital world. 569 00:35:14,862 --> 00:35:19,783 Everybody's bar, our bar has to be raised because we're dealing with actors. 570 00:35:19,867 --> 00:35:23,078 The actors’ performances are raised up because of it 571 00:35:23,162 --> 00:35:27,791 and the digital dinosaurs, everything comes to a higher level of reality. 572 00:35:27,958 --> 00:35:30,336 When you look at it, you go, "My goodness! 573 00:35:30,419 --> 00:35:34,632 "These are the most believable dinosaurs that I have ever seen." 574 00:35:34,715 --> 00:35:36,383 These performances come together 575 00:35:36,467 --> 00:35:39,762 and they come together because all these elements come together. 576 00:35:39,845 --> 00:35:43,182 -Each one needs the other. -Absolutely. 577 00:35:43,432 --> 00:35:47,853 Like we've already said, it's kind of a two-headed monster we put out there. 578 00:35:47,936 --> 00:35:50,064 I always get a kick out of... 579 00:35:50,147 --> 00:35:53,567 The audience doesn't know where one starts and the other leaves off. 580 00:35:53,651 --> 00:35:55,944 It's always fun talking with somebody 581 00:35:56,028 --> 00:35:59,031 and pointing out where they are, and they have no idea. 582 00:35:59,114 --> 00:36:03,577 I think it's a very seamless union that we put on the screen. 583 00:36:03,869 --> 00:36:06,789 Unknowingly, I think visual effects have certainly 584 00:36:06,872 --> 00:36:11,585 not challenged, but put a call out to all the actors to raise their bar as well 585 00:36:11,669 --> 00:36:13,045 to respond to things that are capable now that were not capable 10 years ago. 586 00:36:13,045 --> 00:36:16,006 to respond to things that are capable now that were not capable 10 years ago. 587 00:36:16,215 --> 00:36:21,220 In a certain aspect, we've almost become cheerleaders or acting coaches 588 00:36:21,303 --> 00:36:25,349 to try to bring them along with this whole technology that's moving so fast 589 00:36:25,432 --> 00:36:29,019 and making films that are put together differently. 590 00:36:29,520 --> 00:36:32,272 I think the flip side of that also is true. 591 00:36:32,356 --> 00:36:36,527 I think, if you get right down to it, any movie like this 592 00:36:36,819 --> 00:36:40,906 the only way we'll believe this movie is by the performance of these actors. 593 00:36:40,989 --> 00:36:43,575 -Absolutely. -By their reality. 594 00:36:43,784 --> 00:36:48,414 If you don't believe that they believe, we're not going to believe. 595 00:36:48,580 --> 00:36:53,168 If you don't totally believe the performances of Sam Neill 596 00:36:53,252 --> 00:36:57,131 of Téa, of Alessandro, of William H. Macy. 597 00:36:57,214 --> 00:37:00,134 If you're not with them, you're not with the movie. 598 00:37:00,217 --> 00:37:04,763 No matter what we do in the technical and effects world 599 00:37:04,847 --> 00:37:07,599 in the digital and animatronic world 600 00:37:07,683 --> 00:37:11,311 none of it will work if we're not with these people right here. 601 00:37:11,395 --> 00:37:14,106 If we're not afraid for them dying, 602 00:37:14,314 --> 00:37:17,151 we're not going to be afraid of those dinosaurs. 603 00:37:17,401 --> 00:37:22,197 If we don't follow them in this story, These are the storytellers. 604 00:37:22,865 --> 00:37:26,535 These are the people that the audience really relate to. 605 00:37:27,161 --> 00:37:28,954 They don't relate to dinosaurs. 606 00:37:29,037 --> 00:37:32,458 If you start rooting for the dinosaurs, we've lost. 607 00:37:32,624 --> 00:37:35,419 I wonder if anyone out there does root for the dinosaurs. 608 00:37:35,502 --> 00:37:37,963 I think some people do. 609 00:37:38,046 --> 00:37:41,675 You put a bad guy in there, you want him dead. 610 00:37:42,760 --> 00:37:47,848 But in this particular case, in this movie, it's such a thrill ride 611 00:37:47,931 --> 00:37:51,977 because, at least for me, I'm so with these characters. 612 00:37:52,144 --> 00:37:54,021 I find them so much fun. 613 00:37:54,104 --> 00:37:57,316 There's a lawyer on the toilet that Michael's referring to. 614 00:37:57,399 --> 00:38:00,319 Everyone sure loved it when he got eaten. 615 00:38:00,778 --> 00:38:03,238 There are a few out there that you want to go. 616 00:38:03,322 --> 00:38:05,783 -That's not this movie. -No, it's not. 617 00:38:05,866 --> 00:38:07,993 You like this group a lot. 618 00:38:10,829 --> 00:38:15,918 We've enhanced a lot of these shots that were shot in the back lot at Universal 619 00:38:16,001 --> 00:38:20,214 with matte paintings to extend mountain ranges in the background. 620 00:38:20,339 --> 00:38:21,757 That sort of thing. 621 00:38:21,840 --> 00:38:25,052 This was the famous "smoke is our friend" sequence 622 00:38:25,135 --> 00:38:29,848 where we really tried to hide some of Hollywood Lake in the background. 623 00:38:30,766 --> 00:38:33,644 -Eric! -Paul! Don't. 624 00:38:34,228 --> 00:38:36,438 There's a fairly simple shot coming up here. 625 00:38:36,522 --> 00:38:39,942 Simple, as far as what we were doing at ILM. 626 00:38:41,151 --> 00:38:42,736 But it's a very effective shot. 627 00:38:42,820 --> 00:38:47,324 It's a little Raptor running by. 628 00:38:47,825 --> 00:38:50,911 Very creepy little moment that happens out there. 629 00:38:51,411 --> 00:38:54,122 That brings up a point that special effects... 630 00:38:54,331 --> 00:38:57,626 It's harder to make a good shot. There it is. I love that. 631 00:38:57,709 --> 00:38:59,294 We can do anything now. 632 00:38:59,378 --> 00:39:02,589 Between the animatronics, the CG, and the practical gags 633 00:39:02,673 --> 00:39:05,717 that Michael comes up with, there's little we can't do. 634 00:39:05,801 --> 00:39:09,346 For an effects shot to be special, it has to be set up cinematically. 635 00:39:09,429 --> 00:39:13,725 You must bring the audience to a point where the shot has punch. 636 00:39:13,809 --> 00:39:17,396 If not, it becomes sensory overload and the audience becomes numb to it. 637 00:39:17,479 --> 00:39:19,481 I think Joe did an excellent job. 638 00:39:19,565 --> 00:39:22,901 I was going to say the star of this movie is Joe Johnston. 639 00:39:23,610 --> 00:39:28,490 It's important for everybody to realize that filmmaking is a director's medium. 640 00:39:28,949 --> 00:39:33,036 -Joe took everything that Steven had. -In every one of these shots. 641 00:39:33,203 --> 00:39:36,498 Exactly. He took everything that Steven had given him 642 00:39:36,582 --> 00:39:41,086 with Jurassic Park and Lost World, took all of the art and technology 643 00:39:41,169 --> 00:39:45,924 and then created his own movie, went beyond anything we'd seen before 644 00:39:46,133 --> 00:39:50,804 pushed the envelope and really such created a great ride 645 00:39:50,888 --> 00:39:54,016 and did what virtually everyone thought was impossible. 646 00:39:54,099 --> 00:39:56,685 "How are you going to make a better dinosaur movie?" 647 00:39:56,768 --> 00:39:59,104 He put the dinosaurs in this movie, 648 00:39:59,187 --> 00:40:02,316 beyond any way anybody has ever seen them. 649 00:40:02,399 --> 00:40:05,235 We keep talking about how well structured this film is 650 00:40:05,319 --> 00:40:09,031 how Joe did a great job of building up to certain effects shots. 651 00:40:09,114 --> 00:40:11,992 His editor, Robert Dalva, that's worked with Joe on other films 652 00:40:11,992 --> 00:40:13,410 His editor, Robert Dalva, that's worked with Joe on other films 653 00:40:13,493 --> 00:40:15,495 did a really outstanding job. 654 00:40:15,579 --> 00:40:19,041 Those guys work so well together. The proof is there on the screen. 655 00:40:19,124 --> 00:40:21,835 These are little silicone baby 656 00:40:21,919 --> 00:40:25,672 failed dinosaur experiments that we did. 657 00:40:30,135 --> 00:40:34,097 You hand off here to where we go to a CG Raptor in this tank 658 00:40:34,181 --> 00:40:38,769 which was tricky, because he has to be spatially positioned behind the tank 659 00:40:38,852 --> 00:40:42,606 yet we had to give the illusion that he was in the tank. 660 00:40:43,065 --> 00:40:45,692 This little eye movement here. 661 00:40:45,776 --> 00:40:47,945 Great scene. I love this scene. 662 00:40:48,028 --> 00:40:49,529 That's scary. 663 00:40:51,907 --> 00:40:56,912 You've got to look at the quills coming up. Subtle stuff, but it really adds a lot. 664 00:40:57,037 --> 00:40:58,455 Great motion. 665 00:40:58,622 --> 00:41:02,834 We're coming to a place now where most people don't realize 666 00:41:03,168 --> 00:41:08,215 that the methodologies that we use in the live-action aspect 667 00:41:08,382 --> 00:41:11,134 the animatronics, the hydraulics. 668 00:41:11,259 --> 00:41:15,263 We also still have, and brought back in this movie, 669 00:41:15,347 --> 00:41:17,349 the man in a suit. 670 00:41:17,557 --> 00:41:20,686 John Rosengrant is a Raptor in this scene. 671 00:41:20,894 --> 00:41:22,938 He's in this Raptor. 672 00:41:23,063 --> 00:41:26,274 This is all CG here, but when he gets on there close, 673 00:41:26,441 --> 00:41:28,694 and starts climbing up, that's John. 674 00:41:28,819 --> 00:41:31,363 That's CG. This is John. 675 00:41:34,658 --> 00:41:38,578 This is John, and he's now going to look up and start climbing up. 676 00:41:38,662 --> 00:41:41,039 That's actually John in a suit. 677 00:41:41,248 --> 00:41:43,291 I hope John never gets ticked off at me. 678 00:41:43,375 --> 00:41:46,420 That's John Rosengrant, ladies and gentlemen! 679 00:41:47,462 --> 00:41:51,633 And then, and I love this, where we now push the CG dinosaur back. 680 00:41:51,717 --> 00:41:53,051 There's John, hooting. 681 00:41:53,135 --> 00:41:57,180 And I remember, after this scene, he was really upset. 682 00:41:57,264 --> 00:41:59,474 John was going, "How was my hoot?" 683 00:42:00,851 --> 00:42:02,978 "Did I do a good hoot?" 684 00:42:03,061 --> 00:42:08,191 After six years, I'm more amazed that the suit still fits John. 685 00:42:10,360 --> 00:42:11,528 That's a compliment. 686 00:42:11,611 --> 00:42:15,866 He was so concerned about his performance, hooting, behind there. 687 00:42:17,367 --> 00:42:20,537 This was a fun shot. We had the Raptor negotiate the stairs. 688 00:42:20,620 --> 00:42:25,542 Here, now we're starting to bounce back and forth between live and animatronic, 689 00:42:25,625 --> 00:42:28,879 and CG in a magic way. 690 00:42:29,629 --> 00:42:34,468 This herd sequence, again, we wanted to get away from replicating a walk cycle, 691 00:42:34,593 --> 00:42:37,387 so we did a lot of custom animation for this. 692 00:42:37,471 --> 00:42:41,641 And I think it really makes a difference. It has an organic, realistic feel to it. 693 00:42:41,767 --> 00:42:44,811 It gets away from that look of a computer game 694 00:42:44,936 --> 00:42:47,314 that sometimes we'll use in crowd sequences. 695 00:42:47,397 --> 00:42:50,817 -Where it's all identical. -Yeah, I think it's really dynamic. 696 00:42:50,942 --> 00:42:54,071 -I love those guys, hauling ass. -Man, that's scary. 697 00:42:54,154 --> 00:42:57,741 I remember in the first movie they talked about the Raptor's speed 698 00:42:57,824 --> 00:43:00,744 but we never saw it. We finally got to see it in this one. 699 00:43:00,827 --> 00:43:03,830 I think they were pushing about 40 miles an hour there. 700 00:43:03,955 --> 00:43:07,292 Imagine a crocodile running as fast as a cheetah. 701 00:43:09,336 --> 00:43:10,921 That's a scary thought. 702 00:43:11,004 --> 00:43:14,674 This is where we get into the marriage of the animatronics and the CG 703 00:43:14,758 --> 00:43:16,802 that's just flawless. 704 00:43:20,263 --> 00:43:24,518 Certainly, you can't say enough about Joe in having a background in visual effects. 705 00:43:24,643 --> 00:43:27,020 It makes the process much easier 706 00:43:27,145 --> 00:43:29,356 when you have a director that understands it. 707 00:43:29,439 --> 00:43:30,857 That's for sure. 708 00:43:31,691 --> 00:43:33,151 That's us. 709 00:43:34,361 --> 00:43:36,863 Great performance here, coming in. 710 00:43:37,114 --> 00:43:39,157 We hand off to CG here. 711 00:43:44,204 --> 00:43:46,790 -Scraping the bush. -We have a lot of these. 712 00:43:46,873 --> 00:43:50,460 You'll see the CG Raptors bump into bushes and that sort of thing, too. 713 00:43:50,544 --> 00:43:53,547 In the past, they all had to be practical bushes. 714 00:43:53,672 --> 00:43:56,466 In this movie, they were all generated in the computer 715 00:43:56,550 --> 00:43:58,802 which made the shadow interaction work well. 716 00:43:58,885 --> 00:44:02,556 All environmental elements are computer-generated. 717 00:44:04,224 --> 00:44:05,392 He's dead. 718 00:44:07,394 --> 00:44:09,187 Oh, my God. No, he's not. 719 00:44:09,729 --> 00:44:11,982 I love this scene coming up. 720 00:44:12,732 --> 00:44:17,654 He's taken what we saw in Jurassic Park I to its ultimate. 721 00:44:17,737 --> 00:44:19,990 The jump and the going for it. 722 00:44:23,994 --> 00:44:27,330 All shot on the sound stage. Beautifully lit. 723 00:44:28,165 --> 00:44:29,833 They set a trap. 724 00:44:30,333 --> 00:44:32,419 They actually set a trap. 725 00:44:35,922 --> 00:44:37,883 Those are both animatronic. 726 00:44:38,049 --> 00:44:39,551 What are you saying? 727 00:44:40,427 --> 00:44:42,053 Those are animatronic. 728 00:44:43,597 --> 00:44:45,599 That's a beautiful shot there. 729 00:44:45,724 --> 00:44:47,767 -And now, CG. -Back to the CG. 730 00:44:47,851 --> 00:44:50,353 And close up. And you can't tell the difference. 731 00:44:50,437 --> 00:44:54,691 -It really is hard to tell. -There's a nasty shot. I love that. 732 00:44:55,942 --> 00:44:59,529 -Was that close-up animatronic? -We had Jeter rigged up on cable rigs. 733 00:44:59,613 --> 00:45:02,616 I know we shot a close-up where it grabbed his head. 734 00:45:02,699 --> 00:45:05,619 -Was that spliced in between? -Yes, it was. 735 00:45:06,953 --> 00:45:09,706 I think we had to remove your sneaker from the background. 736 00:45:09,789 --> 00:45:12,042 I'm sure you did. It was the suit one. 737 00:45:12,125 --> 00:45:14,377 -Here we go. -That was a combo, right there. 738 00:45:14,461 --> 00:45:16,796 This is CG, but when it popped up. 739 00:45:16,880 --> 00:45:21,968 Here's where, in the same shot, live on the left, CG on the right. 740 00:45:23,094 --> 00:45:27,807 We had a CG female handing off to a live, animatronic male Raptor. 741 00:45:27,974 --> 00:45:31,978 -Now I've got you saying it's real, too. -I don't know! Which is which? 742 00:45:32,103 --> 00:45:34,481 What's great is, no one knows. 743 00:45:34,773 --> 00:45:37,567 Real? It is real. You're right, they are real. 744 00:45:37,651 --> 00:45:40,070 -It's all real. -We've fooled ourselves. 745 00:45:46,952 --> 00:45:48,411 Great scene. 746 00:45:49,454 --> 00:45:51,957 Classic filmmaking scene. 747 00:45:52,457 --> 00:45:55,418 And what about the music score? I think it's brilliant. 748 00:45:55,502 --> 00:45:58,672 Don Davis's work in this is just unbelievable. 749 00:46:03,009 --> 00:46:06,429 Giant effects movies like this are very complicated, 750 00:46:06,513 --> 00:46:11,559 and the stress levels are very huge, but Joe Johnston was like a rock. Solid. 751 00:46:11,851 --> 00:46:12,978 Great guy. 752 00:46:13,061 --> 00:46:15,230 -Yeah, he's low-key. -All the way through. 753 00:46:15,355 --> 00:46:17,983 And on our end, I've got to mention Jimmy Mitchell 754 00:46:18,066 --> 00:46:22,487 who couldn't be here today because he's over in London on another project. 755 00:46:23,405 --> 00:46:25,365 -What a good guy. -He's a great guy. 756 00:46:25,490 --> 00:46:29,536 He's got to be one of the top visual effects supervisors in the world. 757 00:46:29,661 --> 00:46:32,831 He's a friend and a real pro. It was a pleasure working with him. 758 00:46:32,914 --> 00:46:36,376 -He sure stays calm. -It's almost scary, isn't it? 759 00:46:36,501 --> 00:46:38,795 It is scary. You wonder what's going on upstairs. 760 00:46:38,878 --> 00:46:43,174 But he really is easy. I've had the privilege a couple times, of working with him 761 00:46:43,258 --> 00:46:45,760 and it's always been really great. 762 00:46:51,683 --> 00:46:54,185 Larry Franco, I think deserves praise. 763 00:46:54,936 --> 00:46:56,938 Larry and I go back 30 years. 764 00:46:57,063 --> 00:46:58,898 Yeah, he's the best. 765 00:46:59,524 --> 00:47:01,526 The first film you did. 766 00:47:02,110 --> 00:47:05,196 The first film I did, I think it was a John Carpenter. 767 00:47:05,280 --> 00:47:08,450 But I knew Larry when I was an apprentice at Disney. 768 00:47:09,367 --> 00:47:14,539 -He's cousin to Kurt Russell. -That's right. 769 00:47:15,623 --> 00:47:18,335 -No, brother-in-law. -Brother-in-law, right. Excuse me. 770 00:47:18,418 --> 00:47:21,629 And I've known Kurt since he was a kid actor at Disney. 771 00:47:21,755 --> 00:47:24,382 I was an apprentice, and Kurt was 772 00:47:26,426 --> 00:47:30,180 a young star at Disney, and that's when I met Larry Franco. 773 00:47:30,263 --> 00:47:35,435 When I was an apprentice at Disney, that's like 1969, 1970. 774 00:47:35,602 --> 00:47:37,937 I hate to age him, but sorry. 775 00:47:38,271 --> 00:47:42,859 Larry Franco's son, Matt Franco, got to play in the World Series last year. 776 00:47:42,942 --> 00:47:44,361 He'd love to hear that. 777 00:47:44,444 --> 00:47:47,739 It was during the filming of this. 778 00:47:48,114 --> 00:47:49,824 So Larry was always torn between, 779 00:47:49,949 --> 00:47:54,079 "Should I go to the ball game, or stay here so these guys don't mess up?" 780 00:47:54,162 --> 00:47:56,623 One thing Larry does do as a producer 781 00:47:56,748 --> 00:47:59,292 having been through the whole process many times 782 00:47:59,417 --> 00:48:02,629 he lets you do your job, which is always appreciated by all of us. 783 00:48:02,754 --> 00:48:05,382 And protects your environment, to do your job. 784 00:48:05,465 --> 00:48:08,593 It really makes it possible for you to do the best you can. 785 00:48:08,676 --> 00:48:12,680 I would be concerned and trying to explain everything I got to do 786 00:48:12,806 --> 00:48:16,184 and he'd always kind of pat me on the shoulder, and go, 787 00:48:16,309 --> 00:48:19,479 "Don't worry, kid. It's not my first barbecue." 788 00:48:19,979 --> 00:48:21,815 -Dessert? -Sure. 789 00:48:26,820 --> 00:48:31,116 I have to tell you, I'm astonished you've lasted eight weeks on this island. 790 00:48:33,993 --> 00:48:35,912 Trevor is such a good little young actor. 791 00:48:35,995 --> 00:48:38,665 You're alive and that's the important thing. 792 00:48:40,333 --> 00:48:43,420 This scene that'll be coming up later 793 00:48:43,503 --> 00:48:46,840 we maybe won't want to talk over it so much 794 00:48:46,965 --> 00:48:50,051 when he's attacked by the baby Pteranodons. 795 00:48:50,885 --> 00:48:56,057 That's a perfect example of all the technology coming together 796 00:48:56,474 --> 00:49:00,395 and the bar of all the performances raised 797 00:49:00,520 --> 00:49:02,897 because of all of it working together. 798 00:49:03,022 --> 00:49:06,860 Whereas there are Pteranodons on him, biting him, real puppets 799 00:49:06,985 --> 00:49:09,279 and he was actually getting hurt by them 800 00:49:09,362 --> 00:49:14,075 and within that scene there are CG Pteranodons flying in and getting him. 801 00:49:14,409 --> 00:49:16,119 So he is reacting. 802 00:49:16,202 --> 00:49:20,331 He is giving a total real actor's performance 803 00:49:20,415 --> 00:49:24,294 a reaction to the baby Pteranodon attack. 804 00:49:24,377 --> 00:49:29,132 And the baby Pteranodons, their performances... 805 00:49:29,215 --> 00:49:32,427 We're locked to all we can do minimally 806 00:49:32,677 --> 00:49:35,346 which was quite a bit, with the puppets on him. 807 00:49:35,430 --> 00:49:38,725 They were very old-fashioned-style rod puppets. 808 00:49:39,100 --> 00:49:43,396 But then, the CG Pteranodons flying and moving 809 00:49:43,563 --> 00:49:45,607 just raised the bar. 810 00:49:46,357 --> 00:49:49,110 I was very concerned about. 811 00:49:50,069 --> 00:49:53,364 This, by the way, is one of the coolest CG dinosaurs. 812 00:49:53,448 --> 00:49:55,116 Yes. The Ankylosaurus. 813 00:49:56,743 --> 00:50:00,788 I say if there was a shot that just holds up totally by itself. 814 00:50:00,914 --> 00:50:03,374 -And it's right in your face, too. -That one works. 815 00:50:03,458 --> 00:50:06,794 We had the shot before that of the Compies, which I really like. 816 00:50:06,920 --> 00:50:09,214 There was a little bug that flies around 817 00:50:09,297 --> 00:50:13,968 and the Compie shows its aggressive nature at the end by taking out the bug. 818 00:50:14,093 --> 00:50:17,388 Pete Daulton animated that. He's one of our better animators. 819 00:50:17,472 --> 00:50:21,976 It was great that we brought the Compies back just for their little... 820 00:50:22,769 --> 00:50:24,729 What do you call it? 821 00:50:25,146 --> 00:50:27,732 Cameo. That was their cameo. 822 00:50:28,483 --> 00:50:29,692 They're cute. 823 00:50:29,776 --> 00:50:32,153 -Cute and nasty. -They're nasty. 824 00:50:32,904 --> 00:50:36,115 We always look for what we call "the fear factor" 825 00:50:36,324 --> 00:50:38,326 when we approach one of these dinosaurs. 826 00:50:38,451 --> 00:50:41,538 What's the fear factor with the Raptors? 827 00:50:41,621 --> 00:50:45,041 The fact that they're lethal and intelligent, that's pretty scary. 828 00:50:45,124 --> 00:50:49,170 With the Spino, we thought, "He's big and he's dumb 829 00:50:50,129 --> 00:50:53,132 "but he's got this crocodilian-type mouth." 830 00:50:54,133 --> 00:50:58,137 Something like that, something big, dumb and strong, is pretty scary to me. 831 00:50:58,263 --> 00:50:59,806 I don't know about you guys. 832 00:50:59,931 --> 00:51:04,477 -Compies were always sparrows on acid. -They were. 833 00:51:05,812 --> 00:51:08,273 -There's a frightening concept. -Little land piranha. 834 00:51:08,356 --> 00:51:11,150 -Protect your Windshields. -With teeth. 835 00:51:15,405 --> 00:51:19,993 One of the things that quietly, I think, went by with the summer movies 836 00:51:20,076 --> 00:51:23,246 having worked on a couple, is, for many years 837 00:51:23,329 --> 00:51:25,873 with the advent of CGI work 838 00:51:26,165 --> 00:51:30,169 it's been a known or understood factor 839 00:51:30,253 --> 00:51:32,797 that we would try to integrate CG 840 00:51:32,880 --> 00:51:35,717 into live-action things and movies on sets. 841 00:51:35,842 --> 00:51:39,679 I think quietly the crossover where we can now have a fully CG environment 842 00:51:39,762 --> 00:51:43,933 where someone like Stan or myself or John has to take something tangible 843 00:51:44,183 --> 00:51:49,355 and move it towards the CG world for the first time, is something to look for. 844 00:51:49,689 --> 00:51:54,777 Because it's really a different way of doing things that may have gone unnoticed. 845 00:51:56,070 --> 00:51:59,741 In that Pteranodon sequence you're talking about, Stan 846 00:51:59,866 --> 00:52:04,203 the whole canyon area is a computer-generated environment. 847 00:52:04,287 --> 00:52:06,414 Early on, when we were talking about that 848 00:52:06,539 --> 00:52:10,001 one of the obvious choices is to try to do it as a miniature. 849 00:52:10,084 --> 00:52:12,378 Jimmy Mitchell, our effects supe, said, 850 00:52:12,462 --> 00:52:15,381 "I want to run tests to see what the feasibility is 851 00:52:15,465 --> 00:52:18,509 "of doing it as a totally virtual environment." 852 00:52:18,593 --> 00:52:21,471 it allowed so much flexibility. Joe could come in and say, 853 00:52:21,554 --> 00:52:24,223 "No, I want you to move my camera a bit to the right." 854 00:52:24,307 --> 00:52:28,061 -Absolutely. -Just play with it, right till the end. 855 00:52:28,144 --> 00:52:30,813 -What is that? -This is a matte painting. 856 00:52:31,564 --> 00:52:36,319 Matte World. Craig Barron and his group at Matte World put that together for us. 857 00:52:36,402 --> 00:52:37,987 We stick to the plan. 858 00:52:39,280 --> 00:52:43,868 There was a huge spill that Ed Verreaux his whole team, construction 859 00:52:43,951 --> 00:52:47,288 put together out on the Falls Lake in the back lot. 860 00:52:48,247 --> 00:52:51,834 A huge... Michael, how big was that piece of wall? 861 00:52:51,918 --> 00:52:55,630 It was a few football fields long, with flying track overhead 862 00:52:55,755 --> 00:53:00,635 and full working waterfalls, and lake, just all the atmosphere. 863 00:53:00,760 --> 00:53:04,263 Everything was really as though you were in a jungle. 864 00:53:04,347 --> 00:53:06,516 Once again, Shelly had to go between that, the stage 865 00:53:06,516 --> 00:53:07,266 Once again, Shelly had to go between that, the stage 866 00:53:07,350 --> 00:53:11,104 and the real jungle in Hawaii, and try to make this all match. 867 00:53:11,187 --> 00:53:15,316 I think it helps make this a believable movie, much to his credit. 868 00:53:15,441 --> 00:53:19,028 Shelly did a great job here. I remember at the production meetings 869 00:53:19,112 --> 00:53:23,449 Joe and Shelly looking at paintings by Doug Henderson 870 00:53:23,783 --> 00:53:26,160 who does a lot of the paleo art 871 00:53:26,285 --> 00:53:29,080 where he uses silhouette kind of objects in the foreground. 872 00:53:29,163 --> 00:53:32,458 -A very Kong-like feel to it. -Like old black-and-white. 873 00:53:32,792 --> 00:53:37,672 I think there is a flavor of the old King Kong that exists in this movie. 874 00:53:39,674 --> 00:53:41,467 After we find your parents. 875 00:53:41,551 --> 00:53:42,635 Then what? 876 00:53:42,719 --> 00:53:44,137 Great set. 877 00:53:44,804 --> 00:53:49,976 Best forest set I've ever built was for this movie. 878 00:53:50,226 --> 00:53:53,938 Jurassic Park III has the best forest set ever built. 879 00:53:54,021 --> 00:53:56,399 -It was beautiful. -It's amazing. 880 00:53:56,482 --> 00:53:58,693 Shelly lit it beautifully. 881 00:54:00,653 --> 00:54:04,407 I like to call it Joe's God light constantly coming in. 882 00:54:05,158 --> 00:54:08,161 You could actually get lost in there if you weren't careful. 883 00:54:08,244 --> 00:54:09,370 You could. 884 00:54:09,495 --> 00:54:14,584 Danny and the greensmen, they'd move the plants a little bit and you'd be lost. 885 00:54:14,667 --> 00:54:16,502 You'd come in the next day and be lost. 886 00:54:16,586 --> 00:54:19,297 You'd actually start marking your way through the set 887 00:54:19,380 --> 00:54:22,008 like in a real forest, by trees. 888 00:54:23,342 --> 00:54:25,928 -But these trees moved? -They moved. 889 00:54:27,764 --> 00:54:29,515 Eric! This way! 890 00:54:31,851 --> 00:54:33,519 I love Téa Leoni. 891 00:54:34,395 --> 00:54:38,024 I love her in this movie and I just think she is the coolest lady. 892 00:54:38,107 --> 00:54:40,026 She is a fine actress. 893 00:54:40,276 --> 00:54:42,403 There's a shot coming up here. 894 00:54:43,029 --> 00:54:46,574 As animators, we want to get in there and really move things around 895 00:54:46,699 --> 00:54:51,245 and Joe kept saying, "Tone it back. All I want is for him to be alive." 896 00:54:51,370 --> 00:54:54,290 That was so terrifying. It is the perfect call. 897 00:54:54,373 --> 00:54:56,709 They made the perfect call. Just standing there. 898 00:54:56,793 --> 00:54:59,295 Joe would come up with gems like that all the time. 899 00:54:59,378 --> 00:55:02,799 But it's just standing there. Very tough to have something not move 900 00:55:02,882 --> 00:55:04,342 and look alive, not frozen. 901 00:55:04,425 --> 00:55:07,220 It's perfect, it's one of my favorite shots in the movie. 902 00:55:07,303 --> 00:55:09,055 The shot of the Spino. 903 00:55:09,138 --> 00:55:11,516 Then he explodes from that still moment 904 00:55:11,599 --> 00:55:13,976 into the high energy of that over-the-top run. 905 00:55:14,060 --> 00:55:15,394 It's like a real animal 906 00:55:15,478 --> 00:55:18,898 when you come across them in a forest or whatever. 907 00:55:19,065 --> 00:55:22,109 I was fortunate enough to go to Africa and you see these things. 908 00:55:22,235 --> 00:55:24,529 They're dead still, they don't do anything 909 00:55:24,612 --> 00:55:26,489 then they just burst out in energy. 910 00:55:26,572 --> 00:55:30,576 Truly could be one of my favorite shots, if not my favorite shot, in the movie. 911 00:55:30,660 --> 00:55:33,621 When I suddenly saw him for the first time, standing there, 912 00:55:33,746 --> 00:55:35,790 I said, "That's so cool!" 913 00:55:37,250 --> 00:55:41,003 -Then it explodes into a great action scene. -Here it is. 914 00:55:41,671 --> 00:55:43,047 How cool is that? 915 00:55:43,130 --> 00:55:46,717 I was worried the entire theater would try to answer their cell phones 916 00:55:46,801 --> 00:55:48,928 when this sound went off. 917 00:55:51,764 --> 00:55:54,267 -And then the chase is on. -Here it is. 918 00:55:55,184 --> 00:55:56,561 He's got a great gait. 919 00:55:56,644 --> 00:55:59,355 Really created a wonderful gait with him. 920 00:55:59,438 --> 00:56:02,024 And it's different than the T-Rex's. That was the fun. 921 00:56:02,108 --> 00:56:05,820 -Because the weight of his forearms. -Weight is an important thing. 922 00:56:05,945 --> 00:56:09,866 -This is nice, too. Everyone thinks it's over. -Over the fence, yeah. 923 00:56:10,616 --> 00:56:13,911 -Joe picked his spots great. -He did. He sets these things up. 924 00:56:13,995 --> 00:56:17,331 And that's a special effects shot because of the way he set it up. 925 00:56:17,456 --> 00:56:20,793 If you saw something like that strung together with endless shots 926 00:56:20,877 --> 00:56:22,169 you'd be numb to it. 927 00:56:22,295 --> 00:56:26,549 But because of the structure, that's one of those special moments. 928 00:56:28,384 --> 00:56:29,427 That's a cool one. 929 00:56:29,510 --> 00:56:33,306 I still love intercutting between the Spinosaur and Barney. 930 00:56:33,389 --> 00:56:35,683 -Out on the lake. -It's great. 931 00:56:36,309 --> 00:56:40,897 We get out on the lake. That is probably the proudest I've ever been 932 00:56:40,980 --> 00:56:42,732 of the work out of our studio. 933 00:56:42,815 --> 00:56:45,151 That was beautiful, it was beautiful stuff. 934 00:56:45,234 --> 00:56:47,528 The terror we have of water to start with 935 00:56:47,653 --> 00:56:48,613 and then to take that animal and have him act in that water. 936 00:56:48,613 --> 00:56:51,490 and then to take that animal and have him act in that water. 937 00:56:51,574 --> 00:56:53,868 Water, fire. 938 00:56:53,993 --> 00:56:55,828 What a great performance. 939 00:56:55,912 --> 00:56:58,831 -We've come full circle. -I'm patting John on the... 940 00:56:58,915 --> 00:57:03,628 Certainly from the promises, "l'll never get him wet or get anything hot near him." 941 00:57:03,711 --> 00:57:06,172 I'm afraid all bets are off now. 942 00:57:06,339 --> 00:57:09,800 Jurassic Park I, "Please, Steven, no water." 943 00:57:09,884 --> 00:57:12,261 It rained in every shot on the T-Rex. 944 00:57:12,345 --> 00:57:14,764 We're constantly mopping him down, drying him 945 00:57:14,847 --> 00:57:16,724 trying to keep him from shaking 946 00:57:16,849 --> 00:57:20,394 because he'd change his weight and we'd have to re-tune him. 947 00:57:20,519 --> 00:57:23,314 Then Lost World, "Steven, no more water, please. " 948 00:57:23,397 --> 00:57:25,983 He sends us through a waterfall in Lost World. 949 00:57:26,067 --> 00:57:29,487 Then Joe Johnston's coming on. I'm going, "We've got a comrade. 950 00:57:29,570 --> 00:57:32,156 "We're not going to have to worry about the water." 951 00:57:32,239 --> 00:57:35,534 We get the rain and he's going to do his biggest scene in the lake. 952 00:57:35,618 --> 00:57:36,661 And he swims. 953 00:57:36,744 --> 00:57:39,288 "We got the water down, so we'll add fire." 954 00:57:39,372 --> 00:57:42,124 "I want him to go all the way underwater." 955 00:57:42,208 --> 00:57:45,044 And he does. It's pretty amazing. 956 00:57:45,211 --> 00:57:48,798 Hats off to the electronics team of Emery and Rodrick. 957 00:57:48,881 --> 00:57:49,924 Absolutely. 958 00:57:50,049 --> 00:57:53,678 Tim Nordella, the chief engineer and designer 959 00:57:53,761 --> 00:57:56,931 and Lloyd Ball, the hydraulics specialist. 960 00:57:57,056 --> 00:58:01,978 -That thing was just humming non-stop. -It's a great machine. 961 00:58:02,061 --> 00:58:06,524 I don't know how you guys do that. I can't get anywhere near water or electricity. 962 00:58:06,607 --> 00:58:10,236 I'd like to thank those guys as well. They spend years building things 963 00:58:10,319 --> 00:58:14,490 and I spend weeks trying to ruin it with all the stuff we do on the set. 964 00:58:14,573 --> 00:58:16,659 So my hat's off to them. 965 00:58:18,661 --> 00:58:22,081 In the previous scene, when we saw the Spino come through the fence 966 00:58:22,164 --> 00:58:24,166 a lot of that fence is set extension. 967 00:58:24,250 --> 00:58:27,628 There was a certain amount of the fence that was built on set 968 00:58:27,753 --> 00:58:30,715 and then we extend it with a CG fence. 969 00:58:30,798 --> 00:58:33,592 This was all a blue screen background 970 00:58:34,802 --> 00:58:38,597 that we had to replace to put the far wall of the canyon out there. 971 00:58:38,764 --> 00:58:42,268 -ls that digital? -Yeah, it's all digital compositing. 972 00:58:42,351 --> 00:58:46,897 Eddie Pasquarello headed up our compositing team 973 00:58:46,981 --> 00:58:49,859 and he just did some wonderful stuff on this. 974 00:58:49,942 --> 00:58:54,613 It's really hard to find that blue screen without those funny edges, Eddie. 975 00:58:55,948 --> 00:58:58,993 The stuff coming up, the sequence with the Pteranodons 976 00:58:59,118 --> 00:59:02,663 is a favorite sequence for me in the entire movie. 977 00:59:02,997 --> 00:59:06,876 99% of it is CG. 978 00:59:07,293 --> 00:59:09,545 We had a couple of shots 979 00:59:09,628 --> 00:59:14,467 the profile, walking down the gate, that were intercut. 980 00:59:14,550 --> 00:59:18,345 Interesting, the first shot of him coming through the smoke 981 00:59:18,971 --> 00:59:22,558 was boarded as a shot that we were going to do live 982 00:59:23,726 --> 00:59:25,603 and we attempted to do it live 983 00:59:25,686 --> 00:59:29,023 with a man in a suit coming out of the smoke 984 00:59:29,315 --> 00:59:32,651 and had trouble tracking his eye line. 985 00:59:33,069 --> 00:59:36,447 It never quite got the eye line 986 00:59:36,530 --> 00:59:41,285 we couldn't quite hide him in the fog and get the entrance. 987 00:59:41,368 --> 00:59:45,206 And so that ended up being a totally CG shot. 988 00:59:45,331 --> 00:59:49,168 It's interesting that we all get together at the beginning of these films 989 00:59:49,251 --> 00:59:51,462 and go over the boards, and we'll say, 990 00:59:51,545 --> 00:59:53,798 "This should be animatronic, this should be CG." 991 00:59:53,881 --> 00:59:58,677 We're getting pretty good at nailing it, but every now and then, you get into stuff. 992 00:59:58,844 --> 01:00:00,930 It's an imperfect world in the movie business. 993 01:00:01,013 --> 01:00:05,643 Screws fall out all the time, as they say. A lot of times we're thrown curves 994 01:00:05,726 --> 01:00:10,856 but because we do multiple techniques of effects, we always have a backup. 995 01:00:11,607 --> 01:00:14,151 Whether it's a CG shot that becomes an animatronic 996 01:00:14,235 --> 01:00:17,279 or an animatronic that becomes a CG shot. 997 01:00:17,363 --> 01:00:21,075 When it's animatronic, we shoot it with the animatronic, then without 998 01:00:21,200 --> 01:00:22,827 so we have a clean plate. 999 01:00:22,910 --> 01:00:25,746 We just really cover all the bases when we're out there. 1000 01:00:25,871 --> 01:00:29,500 But either way, Stan, I agree, the shot coming up is a very creepy shot. 1001 01:00:29,583 --> 01:00:34,505 And again, hats off to Joe that he would not compromise 1002 01:00:34,588 --> 01:00:37,299 until he got the shot to work the way he wanted. 1003 01:00:37,383 --> 01:00:39,301 This is one of his first ones. 1004 01:00:39,385 --> 01:00:42,596 One of the first shots that Joe had, I think 1005 01:00:42,721 --> 01:00:45,141 really clearly defined in his mind 1006 01:00:45,224 --> 01:00:49,228 and it's the thing that got me very excited about the Pteranodons. 1007 01:00:49,728 --> 01:00:54,900 It is so spooky, the image of this giant thing stepping out of the fog. 1008 01:00:55,568 --> 01:00:58,863 We also took a different approach to the walk. 1009 01:00:58,946 --> 01:01:01,240 You guys established the walk in the catwalks 1010 01:01:01,323 --> 01:01:04,618 that we used anytime you see it in profile or three-quarter. 1011 01:01:04,743 --> 01:01:09,373 But we had to take the straight-on shot in a different direction for it to look right. 1012 01:01:09,456 --> 01:01:12,293 So it's a completely different type of gait that we've got. 1013 01:01:12,418 --> 01:01:16,213 You know that I actually, if you hadn't heard it earlier 1014 01:01:16,297 --> 01:01:19,258 I actually thought that this CG shot 1015 01:01:19,508 --> 01:01:23,387 this first CG shot of him coming out of the fog, was our shot. 1016 01:01:23,470 --> 01:01:25,639 See? We're even fooling Stan Winston, folks! 1017 01:01:25,764 --> 01:01:28,934 -You're fooling me constantly. -That's how you know it's working. 1018 01:01:29,018 --> 01:01:31,312 I said, "That was us." You said, "No, it wasn't." 1019 01:01:31,437 --> 01:01:34,106 "No, that was CG. We did that." 1020 01:01:34,315 --> 01:01:35,816 We did do it. 1021 01:01:37,651 --> 01:01:42,406 Another great build up, too, if you look at how Joe structures this thing. 1022 01:01:46,619 --> 01:01:50,331 Did you help any of these shots with CG smoke? 1023 01:01:50,623 --> 01:01:55,044 We did. We're always finding ourselves having to remove some support 1024 01:01:55,127 --> 01:01:59,465 or the ceiling of the stage or something. That was a set extension. 1025 01:01:59,632 --> 01:02:02,009 We do a lot of CG set extension. 1026 01:02:02,134 --> 01:02:05,971 On this one, right? The ceiling was a big issue, as I remember, on the set. 1027 01:02:06,096 --> 01:02:10,100 -Throughout this sequence. -Big soundstage. Just not big enough. 1028 01:02:10,184 --> 01:02:12,645 -They're never big enough. -Here it is. 1029 01:02:13,520 --> 01:02:14,647 For what? 1030 01:02:16,315 --> 01:02:18,817 -Creepy. -That is a great shot. 1031 01:02:20,653 --> 01:02:24,365 When you look at how little it shows, really, until now. 1032 01:02:24,657 --> 01:02:27,534 That was us, flying in and grabbing him. 1033 01:02:27,993 --> 01:02:30,287 John learned to fly last summer. 1034 01:02:30,371 --> 01:02:33,582 That's John with the suit on, flying away, folks. 1035 01:02:33,666 --> 01:02:36,126 What is great about the way he's being grabbed 1036 01:02:36,210 --> 01:02:41,048 I remember, Dan, in one of our early meetings, before we even got started 1037 01:02:41,173 --> 01:02:44,009 you brought in some footage, I think it was of a hawk. 1038 01:02:44,134 --> 01:02:47,012 -That's right. -...grabbing its prey. 1039 01:02:47,638 --> 01:02:50,849 Here's the little animatronic babies in there. 1040 01:02:51,684 --> 01:02:55,187 -Animatronic and CG happening. -Great shot. 1041 01:02:55,312 --> 01:02:57,648 They start moving, they're jumping forward. 1042 01:02:57,731 --> 01:03:00,025 A lot of set extension going on in that shot. 1043 01:03:00,150 --> 01:03:00,693 The top of those pillars were on stage, but we had to extend them downward. 1044 01:03:00,693 --> 01:03:04,947 The top of those pillars were on stage, but we had to extend them downward. 1045 01:03:05,030 --> 01:03:07,825 How many puppeteers did we have under the nest? 1046 01:03:07,908 --> 01:03:09,910 Under that little nest? 1047 01:03:10,077 --> 01:03:13,372 -Like 12 guys? -No, it was more like 20. 1048 01:03:13,497 --> 01:03:16,667 -Twenty guys under the nest. -How many came out alive? 1049 01:03:16,750 --> 01:03:18,252 Four or five. 1050 01:03:20,212 --> 01:03:21,714 I love this heroic thing. 1051 01:03:21,839 --> 01:03:23,882 This is a total CG shot coming up. 1052 01:03:24,008 --> 01:03:26,719 -There, this one, right here. -Awesome. 1053 01:03:26,844 --> 01:03:29,346 The computer-generated canyon 1054 01:03:29,596 --> 01:03:33,934 which we use a lot to extend the practical sets that were built. 1055 01:03:34,059 --> 01:03:37,062 All CG Pteranodon, now all real. 1056 01:03:37,563 --> 01:03:40,566 All real, then there'll be a combination. 1057 01:03:40,733 --> 01:03:44,403 Combination. Now, these are all CGs. 1058 01:03:44,528 --> 01:03:48,949 Jenn Emberly was the lead for the baby Pteranodons and she did a great job. 1059 01:03:49,074 --> 01:03:51,243 Just beautiful. These were real. 1060 01:03:51,368 --> 01:03:54,288 Loved when they were grabbing and pulling his shirt off. 1061 01:03:54,413 --> 01:03:56,915 -Like little mad dogs. -Back to CG. 1062 01:03:58,417 --> 01:04:00,753 -Back here to CG. -CG, now real. 1063 01:04:02,546 --> 01:04:07,718 This shot coming up, there was only a blue screen element, right there. 1064 01:04:08,052 --> 01:04:10,554 Everything was added. The Pteranodons, the canyon. 1065 01:04:10,637 --> 01:04:11,930 Awesome. 1066 01:04:14,600 --> 01:04:17,561 Now, these feet that come in the shot are actually real. 1067 01:04:17,644 --> 01:04:22,816 Not that, these are real, that's obviously Dan's handiwork. 1068 01:04:23,275 --> 01:04:26,779 There again, CG, back to the animatronic. Back to CG. 1069 01:04:26,945 --> 01:04:29,615 -Was it animatronic over the shoulder? -Yeah. 1070 01:04:29,948 --> 01:04:33,160 I think we come back to I love this shot. That's great. 1071 01:04:33,285 --> 01:04:34,953 This is a gorgeous shot. 1072 01:04:35,079 --> 01:04:38,082 Again, this canopy here was all computer-generated. 1073 01:04:38,165 --> 01:04:41,960 This is us live, Mark Viniello wearing the suit. 1074 01:04:42,086 --> 01:04:44,421 Back to CG, back to you guys. 1075 01:04:44,797 --> 01:04:45,964 Let go now! 1076 01:04:50,677 --> 01:04:53,639 I just love the pacing on these sequences. 1077 01:04:55,516 --> 01:04:59,603 -This shot I like, too. It is a great setup. -This is a great shot. 1078 01:05:00,437 --> 01:05:02,564 CG Pteranodon falling into the water. 1079 01:05:02,648 --> 01:05:03,774 The cage. 1080 01:05:04,817 --> 01:05:07,236 -Nailed him with the cage. -That was a big rig. 1081 01:05:07,319 --> 01:05:10,030 Your team, that was a huge rig. 1082 01:05:10,155 --> 01:05:13,909 Working in water, and this is that set as well, with practical waterfalls. 1083 01:05:13,992 --> 01:05:15,786 Working in the water is always tough. 1084 01:05:15,869 --> 01:05:20,624 -Is that a CG grab there to the parasol? -I think so. 1085 01:05:20,707 --> 01:05:23,210 Yes, it was. The canopy was all CG. 1086 01:05:23,335 --> 01:05:25,671 This is total CG, this shot here. 1087 01:05:26,130 --> 01:05:28,340 I've got to mention John Zdankiewicz, too 1088 01:05:28,465 --> 01:05:32,094 who was our adult Pteranodon animation lead on this thing. 1089 01:05:32,177 --> 01:05:34,012 Did a great job. 1090 01:05:39,226 --> 01:05:44,189 Most of all this back lot, Falls Lake, water-rigging and all the flying rigs 1091 01:05:44,314 --> 01:05:49,361 was Louie Lantieri and his group. They spent most of their time back there 1092 01:05:49,486 --> 01:05:53,031 getting this all ready for this sequence since it was so large. 1093 01:05:53,532 --> 01:05:55,200 -No! -Go, Eric! 1094 01:05:55,659 --> 01:05:57,035 What about Billy? 1095 01:06:02,374 --> 01:06:06,503 Alessandro went to college with my son. They both went to Yale. 1096 01:06:07,546 --> 01:06:10,716 I saw him, this young actor, in a play 1097 01:06:10,841 --> 01:06:13,844 when I went to Yale to see my son in a play. 1098 01:06:14,219 --> 01:06:16,763 He was actually the lead in a musical. 1099 01:06:19,349 --> 01:06:21,226 -He's good. -He's so good. 1100 01:06:22,686 --> 01:06:26,899 -Great couple of shots coming up here. -Great shots. I love this sequence. 1101 01:06:27,608 --> 01:06:29,318 These are CG Pteranodons. 1102 01:06:29,401 --> 01:06:32,738 All that water interaction is all generated in the computer, too. 1103 01:06:32,863 --> 01:06:35,032 Very creepy moment right here, I thought. 1104 01:06:35,115 --> 01:06:38,202 Joe just laid this out beautifully, right back to you. 1105 01:06:38,285 --> 01:06:39,870 Like, "You're next." 1106 01:06:43,457 --> 01:06:47,544 The Pteranodon is very sinister. Sort of like a Dracula, almost. 1107 01:06:47,628 --> 01:06:52,758 Which is what Joe was really pushing from the start. 1108 01:06:53,592 --> 01:06:56,762 -From the design. -He really was involved in the design. 1109 01:07:00,974 --> 01:07:05,479 Joe used to come over to our shop, Stan Winston Studio, all the time. 1110 01:07:06,146 --> 01:07:11,235 Just would hang out, look at what we were doing, he was just having fun. 1111 01:07:11,777 --> 01:07:15,239 This is this giant Ed Verreaux set again, out in Falls Lake. 1112 01:07:15,948 --> 01:07:18,242 It took up the whole back lot. 1113 01:07:20,118 --> 01:07:23,664 Falls Lake, for those who don't know, is a big, man-made lake. 1114 01:07:26,083 --> 01:07:28,085 This was on stage, right here. 1115 01:07:32,464 --> 01:07:35,300 This is the back lot, also. 1116 01:07:36,301 --> 01:07:38,804 -Is it? I'm pretty sure. -Yeah, it is. 1117 01:07:39,805 --> 01:07:44,977 Digital matte painting that sort of extends the canyon. 1118 01:07:45,185 --> 01:07:46,687 It shows the whole aviary. 1119 01:07:46,812 --> 01:07:49,523 it's the reverse of showing an establishing shot first 1120 01:07:49,648 --> 01:07:51,984 then going in and showing the action. 1121 01:07:52,109 --> 01:07:55,320 Joe did the opposite, so it was mysterious while you were in there. 1122 01:07:55,445 --> 01:07:56,989 You didn't know what was going on. 1123 01:07:57,114 --> 01:08:00,909 It kind of reveals what was it was all about at the end of the shot. 1124 01:08:00,993 --> 01:08:03,662 Where that boat's going down, that's where they shot 1125 01:08:03,787 --> 01:08:07,708 all the Creature from the Black Lagoon movies, years and years ago. 1126 01:08:09,793 --> 01:08:12,004 They're getting their money's worth. 1127 01:08:14,381 --> 01:08:16,341 Hey, Eric, how are you doing? 1128 01:08:26,351 --> 01:08:27,978 I'm sorry about Billy. 1129 01:08:31,982 --> 01:08:34,484 You know what the last thing I said to him was? 1130 01:08:34,568 --> 01:08:39,031 We've got a sequence coming up here that they call the Dino Valley. 1131 01:08:39,990 --> 01:08:43,493 Which is one of those, "Ah!" 1132 01:08:43,577 --> 01:08:46,580 Where the audience goes, "Ah!" when they take a look in. 1133 01:08:46,705 --> 01:08:48,165 I think it's a beautiful shot. 1134 01:08:48,248 --> 01:08:52,252 It was a beautiful background plate that Shelly photographed 1135 01:08:52,544 --> 01:08:56,757 and it was an example to really show off some of this new flesh sim we have. 1136 01:08:57,215 --> 01:08:58,592 The Brachiosaurus. 1137 01:08:58,717 --> 01:09:00,302 On the Brachiosaurus, right. 1138 01:09:00,385 --> 01:09:03,513 On the smaller dinosaurs it's there, but it's not as obvious. 1139 01:09:03,597 --> 01:09:07,643 When you have a large animal with looser skin, you can do more with it. 1140 01:09:07,726 --> 01:09:09,436 One interesting thing we found out. 1141 01:09:09,561 --> 01:09:13,023 Obviously it works great on the large dinosaurs, the Brachios, etc. 1142 01:09:13,106 --> 01:09:16,151 But even on the Raptors, that are really tightly wrapped. 1143 01:09:16,234 --> 01:09:20,405 A tightly wrapped dinosaur, it gave the skin a more organic quality. 1144 01:09:20,697 --> 01:09:23,283 We really noticed it when it wasn't there. 1145 01:09:23,408 --> 01:09:28,080 When we'd do renders without it, we'd go, "Something looks wrong." You know? 1146 01:09:28,372 --> 01:09:32,250 Again, one of those subtle details, where we're sort of pushing the envelope. 1147 01:09:32,376 --> 01:09:35,253 We're going to get an "Ah!" Ah! 1148 01:09:35,712 --> 01:09:40,592 We love putting birds in there. You see that little bird that flies off his back? 1149 01:09:40,967 --> 01:09:44,930 Just all the environmental elements that we put into these things. 1150 01:09:51,311 --> 01:09:52,979 Ankylosaurus. 1151 01:09:53,105 --> 01:09:55,232 Yeah, the Ankies. 1152 01:09:56,650 --> 01:10:00,445 I think this shot coming up is where you really get a good look 1153 01:10:01,113 --> 01:10:03,281 at the way this flesh sim works. 1154 01:10:03,407 --> 01:10:06,702 Once you have other cues to tell you something's heavy 1155 01:10:06,785 --> 01:10:10,747 like flesh moving, you no longer have to pantomime it in the performance 1156 01:10:10,831 --> 01:10:13,125 which again, gets you closer to nature. 1157 01:10:13,250 --> 01:10:16,753 You watch an elephant walk and they glide, yet you know they're heavy. 1158 01:10:16,837 --> 01:10:20,257 You know that because of other cues. There's the skin that jiggles. 1159 01:10:20,340 --> 01:10:22,426 Now that we're getting into that area 1160 01:10:22,509 --> 01:10:25,512 it sort of redefines how we do the animation. 1161 01:10:27,973 --> 01:10:29,141 Listen. 1162 01:10:30,308 --> 01:10:32,436 -This is a cool scene. -This is really funny. 1163 01:10:32,519 --> 01:10:33,854 I love this. 1164 01:10:33,979 --> 01:10:36,148 They pull out the... Then they... 1165 01:10:38,108 --> 01:10:40,777 Then their friend comes and visits him. 1166 01:10:41,027 --> 01:10:42,988 Smells the Spinosaur. 1167 01:10:44,781 --> 01:10:47,409 You know, that phone, I ran across something online 1168 01:10:47,492 --> 01:10:51,163 that tells you how to program your cell phone to do that jingle. 1169 01:10:51,788 --> 01:10:53,665 Eric, you stay on that boat. 1170 01:10:54,207 --> 01:10:56,626 We should tell the horror story of 1171 01:10:57,169 --> 01:10:59,963 when we get to the Spinosaur, John. 1172 01:11:00,046 --> 01:11:03,467 Of the first shot of the Spine, with the fin coming up. 1173 01:11:03,550 --> 01:11:08,513 Oh, man. That was my worst moment in the entire film. 1174 01:11:08,638 --> 01:11:10,599 We weren't far behind you with the fire. 1175 01:11:10,682 --> 01:11:13,935 We built a spine that was going to come up out of the water 1176 01:11:14,019 --> 01:11:18,690 and it was working and it was working, and then it ended up breaking free 1177 01:11:20,692 --> 01:11:24,863 and it fell over and Artist Robinson, the first A.D. on the set... 1178 01:11:26,031 --> 01:11:28,200 He's a pretty funny guy. 1179 01:11:30,577 --> 01:11:34,164 He said to me when he saw it breaking loose. 1180 01:11:35,540 --> 01:11:38,043 This is a fun character. 1181 01:11:38,376 --> 01:11:40,629 This was the T-Rex, modified, 1182 01:11:40,712 --> 01:11:44,758 to a Ceratosaurus by Ken Bryan, our model supervisor. 1183 01:11:44,758 --> 01:11:45,342 to a Ceratosaurus by Ken Bryan, our model supervisor. 1184 01:11:45,717 --> 01:11:48,720 Just to finish that up real quick, he says to me, 1185 01:11:48,845 --> 01:11:53,850 "John Rosengrant, your spine is going east, west, north and south. 1186 01:11:53,934 --> 01:11:56,019 "What can we do about it?" I said, 1187 01:11:56,102 --> 01:11:58,563 "There's nothing. It's sinking." 1188 01:11:58,897 --> 01:12:01,900 ls this shot that we have part of what we got? 1189 01:12:02,526 --> 01:12:04,402 Right here. That's right, yeah. 1190 01:12:04,528 --> 01:12:06,488 -This isn't CG. This is us. -No. 1191 01:12:06,571 --> 01:12:08,573 This was just before it died. 1192 01:12:09,199 --> 01:12:12,244 -The spine coming up. -Again, Stan, I do believe this is CG. 1193 01:12:12,369 --> 01:12:15,205 -We didn't get it. -It's because Joe got into specifics 1194 01:12:15,288 --> 01:12:17,374 about how he wanted the fin to undulate, etc. 1195 01:12:17,457 --> 01:12:20,794 -This isn't practical, this shot coming up? -The spine in the water? 1196 01:12:20,919 --> 01:12:23,588 No, the spine literally broke before the shot. 1197 01:12:24,756 --> 01:12:28,510 -They got a piece of it, but... -It was also going too slow, wasn't it? 1198 01:12:28,593 --> 01:12:31,263 -I think it was. -Couldn't get the speed up. 1199 01:12:32,430 --> 01:12:35,600 A simple shot like this is very interesting. 1200 01:12:35,809 --> 01:12:40,397 We thought... We built this whole spine rig to come up out of the water 1201 01:12:40,605 --> 01:12:44,651 and we had to end up it being replaced with a CG spine. 1202 01:12:44,901 --> 01:12:48,989 But then again, Stan, there's that one a little further on here, 1203 01:12:49,114 --> 01:12:52,117 where the Spinosaurus comes up behind the boat 1204 01:12:52,242 --> 01:12:55,662 coming up real quick, that they originally thought would be CG. 1205 01:12:55,787 --> 01:12:57,873 -Right here. -This is CG. 1206 01:12:57,956 --> 01:13:00,458 -But this shot... -North, east, west and south spine. 1207 01:13:00,584 --> 01:13:02,794 This shot, they were originally going to do CG. 1208 01:13:02,919 --> 01:13:04,129 That's live. 1209 01:13:05,171 --> 01:13:09,009 It's incredible that that could all be live and still keep working. 1210 01:13:09,134 --> 01:13:12,429 -This is all live. -But it was a CG break, wasn't it? 1211 01:13:13,847 --> 01:13:16,266 Because I remember we swung around 1212 01:13:16,600 --> 01:13:19,811 for that shot where he broke part of the boat. 1213 01:13:19,936 --> 01:13:22,230 -I think it's real. -It's all real. 1214 01:13:22,314 --> 01:13:23,982 -We're confusing ourselves. -Live. 1215 01:13:24,107 --> 01:13:26,067 -We're confused, sorry. -That was all live. 1216 01:13:26,151 --> 01:13:31,031 -I think it was all live. -The dinosaur was. The Spino was all live. 1217 01:13:36,036 --> 01:13:37,662 There was no. 1218 01:13:37,996 --> 01:13:40,832 -He really performed in the water. -Yes, he did. 1219 01:13:41,625 --> 01:13:45,086 It was a neat backdrop for it, because you could see his silhouette 1220 01:13:45,170 --> 01:13:46,755 and his look up against the sky. 1221 01:13:46,838 --> 01:13:50,342 This was neat. This was the boat being turned around him. 1222 01:13:50,467 --> 01:13:54,679 He was fixed, he could go forward and back on a track, but he couldn't go in circles. 1223 01:13:54,804 --> 01:13:57,307 Once again, remember, everybody was in the water. 1224 01:13:57,390 --> 01:14:01,770 Everything you see moving around, and all the people to support it, were wet. 1225 01:14:01,853 --> 01:14:04,648 At night. 3:00 in the morning. 1226 01:14:05,065 --> 01:14:08,526 Fog. Cold. But worth it. 1227 01:14:08,902 --> 01:14:12,530 A couple of hand shots were CG and I think the other one was practical. 1228 01:14:12,656 --> 01:14:16,034 -You can't tell which is which. -No, you can't. 1229 01:14:16,660 --> 01:14:20,705 The grab was CG, then we had the arms locked onto the cage. 1230 01:14:20,830 --> 01:14:23,667 When he pulls off, it's back to us again. 1231 01:14:25,377 --> 01:14:29,089 The really neat scene is when the animatronic Spine 1232 01:14:29,214 --> 01:14:31,675 is fishing in the water for this cage. 1233 01:14:31,758 --> 01:14:33,510 That's a great shot. 1234 01:14:33,927 --> 01:14:37,222 At 1,000 horsepower and his weight, 12 tons 1235 01:14:37,347 --> 01:14:40,350 he's moving that water around like a real creature. 1236 01:14:40,725 --> 01:14:43,186 I think everybody dreaded this sequence coming up 1237 01:14:43,269 --> 01:14:45,355 knowing it was night and water. 1238 01:14:45,438 --> 01:14:48,108 And we're going to dunk them in a cage in the water. 1239 01:14:48,233 --> 01:14:50,610 Everything about it is just difficult. 1240 01:14:52,195 --> 01:14:53,321 Once again, this is Joe. Hats off with the Barney and... 1241 01:14:53,321 --> 01:14:56,241 Once again, this is Joe. Hats off with the Barney and... 1242 01:14:57,575 --> 01:14:58,952 Here it is. 1243 01:14:59,077 --> 01:15:01,663 This guy is going for the water. I love that. 1244 01:15:01,746 --> 01:15:03,623 -It's great. -Thumbs up. 1245 01:15:09,963 --> 01:15:13,133 That's about as organic as you can get out of a machine. 1246 01:15:13,258 --> 01:15:14,426 It sure is. 1247 01:15:15,635 --> 01:15:20,306 The animatronics work so well when you get the rain, the blue light bouncing off. 1248 01:15:20,432 --> 01:15:22,600 -That's CG. -Hand it to CG, then back. 1249 01:15:22,726 --> 01:15:26,896 That hand going in is an insert arm. 1250 01:15:27,647 --> 01:15:29,274 Right. That's right. 1251 01:15:29,607 --> 01:15:32,694 -That was being puppeted. -All real. Look at this. 1252 01:15:32,777 --> 01:15:35,113 Thanks, Bob Babin. 1253 01:15:35,613 --> 01:15:38,074 Key grip. He helped us out immensely. 1254 01:15:38,158 --> 01:15:42,120 Joe finally had the idea to find a construction crane somewhere 1255 01:15:42,245 --> 01:15:45,081 and put this all together out in the middle of the lake. 1256 01:15:45,165 --> 01:15:49,377 Remember, when we finally completed the boards on this sequence 1257 01:15:49,461 --> 01:15:53,048 we had to go find a crane that was in a graveyard, put it together. 1258 01:15:53,131 --> 01:15:56,676 That's us. There's a few shots here that I don't even know who did. 1259 01:15:56,801 --> 01:15:58,970 That's us. That's ILM. 1260 01:16:01,014 --> 01:16:03,641 -That's us. -That's the animatronic. 1261 01:16:05,852 --> 01:16:07,979 -That's us. -Animatronic, right. 1262 01:16:15,195 --> 01:16:17,280 -That one's CG. -CG. 1263 01:16:17,489 --> 01:16:20,700 -That's a CG hit on that. -That's a big old, real crane, though. 1264 01:16:20,825 --> 01:16:22,494 -Yes, it is. -That's us. 1265 01:16:22,952 --> 01:16:25,371 That crane was about 8 tons worth of steel. 1266 01:16:25,497 --> 01:16:29,375 Pat Romano and Don Elliott spent many hours working out this sequence. 1267 01:16:29,501 --> 01:16:30,668 That's CG. 1268 01:16:32,170 --> 01:16:34,672 -Great handoffs here. -Yes, really good. 1269 01:16:35,840 --> 01:16:38,009 -Who was that? -That was us. 1270 01:16:38,551 --> 01:16:41,554 -This is us, we turned and looked. -Now back to CG. 1271 01:16:41,679 --> 01:16:44,349 -Back to CG. -And now us. 1272 01:16:46,684 --> 01:16:49,187 This is live. This is all live. 1273 01:16:52,148 --> 01:16:56,653 The Spinosaur ended right behind his hip. 1274 01:16:59,072 --> 01:17:00,865 Great CG shot. 1275 01:17:01,199 --> 01:17:03,493 This whole sequence is great. 1276 01:17:07,747 --> 01:17:09,958 -That's beautiful. CG handoff. -Look at that. 1277 01:17:10,041 --> 01:17:12,710 -All the fire interaction. -And the wetness on it. 1278 01:17:12,836 --> 01:17:14,963 Everything. The shine on it. 1279 01:17:15,046 --> 01:17:17,715 It was Sue Campbell who animated that one. 1280 01:17:18,424 --> 01:17:23,179 Steve Nichols was our Spino animo supervisor. 1281 01:17:23,263 --> 01:17:26,891 Don Elliott and Bruce Donnellan, Louie Lantieri and Kevin Pike, 1282 01:17:27,267 --> 01:17:31,563 pretty much wrangled this back lot and you can see they did a great job. 1283 01:17:38,236 --> 01:17:41,364 That looks like it could be a matte shot. 1284 01:17:41,447 --> 01:17:43,908 It's all real, all the fire in the back. 1285 01:17:48,580 --> 01:17:50,832 So now we're going to get into, 1286 01:17:50,915 --> 01:17:54,002 -the final Raptor scene. -My favorite scene in the movie. 1287 01:17:54,085 --> 01:17:57,005 Again, a nice combination of our stuff. 1288 01:17:57,088 --> 01:18:02,260 Glen McIntosh, who came up with our Raptor animation design 1289 01:18:03,428 --> 01:18:07,599 would key off some of the head movements you guys would do on yours. 1290 01:18:08,099 --> 01:18:10,059 It was a real back and forth. 1291 01:18:11,102 --> 01:18:15,648 Talk about the acting and reacting, you really watch the Raptors 1292 01:18:16,316 --> 01:18:18,443 act and react with one another 1293 01:18:18,568 --> 01:18:21,946 pay attention, listen and talk to one another in this scene 1294 01:18:22,071 --> 01:18:24,782 and then totally act and react with the actors. 1295 01:18:24,908 --> 01:18:28,745 And, selfishly, my favorite part of this scene is at the very end of it 1296 01:18:28,828 --> 01:18:33,249 when the Velociraptor comes down and starts nudging Téa 1297 01:18:33,333 --> 01:18:37,837 and sniffing her and pushing her, and she's dealing with a real Raptor. 1298 01:18:37,962 --> 01:18:41,758 I mean, there are two actors there, acting and reacting with one another. 1299 01:18:41,841 --> 01:18:44,219 I loved being on the set watching that happen, because just before the scene 1300 01:18:44,219 --> 01:18:45,845 I loved being on the set watching that happen, because just before the scene 1301 01:18:45,970 --> 01:18:47,680 I would walk up to Téa and go, 1302 01:18:47,805 --> 01:18:49,432 "We're going to hurt you." 1303 01:18:49,515 --> 01:18:52,894 -And she knew it was coming. -Look how scared she looks, right here. 1304 01:18:52,977 --> 01:18:55,688 This one amazed me. Look at this, right there. 1305 01:18:56,189 --> 01:18:58,566 -She's good. -She's terrified, right there. 1306 01:18:58,650 --> 01:19:02,403 What I said to her is that the machine itself feels like a real horse. 1307 01:19:02,487 --> 01:19:06,616 It has about that much power, so when it would actually push against her... 1308 01:19:06,699 --> 01:19:09,661 This is beautiful work, by the way. Just beautiful work. 1309 01:19:09,786 --> 01:19:12,247 -I like her strut. Neat. -All CG. 1310 01:19:12,330 --> 01:19:14,332 Great performance here. 1311 01:19:19,545 --> 01:19:22,548 -Here we are. -Animatronic on the left. 1312 01:19:22,674 --> 01:19:24,676 -Look at that. -CG on the right. 1313 01:19:28,012 --> 01:19:29,347 Now, real. 1314 01:19:29,514 --> 01:19:33,309 Watch it. Just watch them acting together. 1315 01:19:34,018 --> 01:19:37,188 -I love this. -Chris Swift did a nice job. 1316 01:19:37,981 --> 01:19:40,400 -Lead puppeteer on this. -This is so good. 1317 01:19:40,525 --> 01:19:42,318 This is spooky. 1318 01:19:43,319 --> 01:19:47,532 The machine could really hurt her, because it had a lot of power. 1319 01:19:54,872 --> 01:19:56,416 Cool sounds, too. 1320 01:19:57,917 --> 01:20:01,713 -Very important. The life of these guys... -Skywalker Sound. 1321 01:20:02,213 --> 01:20:03,715 Is that us, or CG? 1322 01:20:04,340 --> 01:20:07,218 -That was your animatronic. -I think it was, yeah. 1323 01:20:08,011 --> 01:20:10,888 Isn't that something? I'm sitting here going, "Who is that?" 1324 01:20:11,014 --> 01:20:14,225 I was there for every one of those shots and you forget. 1325 01:20:18,896 --> 01:20:20,064 Do it, Mum. 1326 01:20:24,610 --> 01:20:28,948 Watch this performance when they hear it. I love what happens to them. 1327 01:20:29,866 --> 01:20:32,076 It's like, "What the hell is that?" 1328 01:20:32,785 --> 01:20:34,078 I love that. 1329 01:20:38,791 --> 01:20:40,626 No. Call for help. 1330 01:20:45,214 --> 01:20:49,344 This is a nice shot coming up here, too, where the CG Raptor starts to move in 1331 01:20:49,427 --> 01:20:52,013 and the animatronic Raptor growls and backs off. 1332 01:20:52,096 --> 01:20:55,641 It was great to have that to cue off of when we were doing it. 1333 01:20:55,808 --> 01:20:57,894 She's hearing the helicopters. 1334 01:20:57,977 --> 01:21:02,357 What's so impressive is the match of the swiftness of movements 1335 01:21:02,440 --> 01:21:05,109 between the animatronic and the CG. They're right on. 1336 01:21:05,234 --> 01:21:09,155 We really got them to move much faster, mechanically, this time. 1337 01:21:09,447 --> 01:21:11,324 It made a huge difference. 1338 01:21:12,492 --> 01:21:15,244 That's just a head that's reaching in and picks it up 1339 01:21:15,328 --> 01:21:18,915 then it goes to a wider, full animatronic, and then to CG. 1340 01:21:22,794 --> 01:21:25,880 We thought it would be funny if the Raptor picked up the egg 1341 01:21:25,963 --> 01:21:28,049 that he bit too hard and the egg broke. 1342 01:21:28,132 --> 01:21:29,801 Then he splits the other way, off-screen right. 1343 01:21:29,801 --> 01:21:30,927 Then he splits the other way, off-screen right. 1344 01:21:32,804 --> 01:21:37,308 Gosh-a-roonie, you guys did a great job. I believed those dinosaurs were real. 1345 01:21:38,684 --> 01:21:40,436 Everyone did a great job here. 1346 01:21:40,520 --> 01:21:42,814 -Dr. Alan Grant? -Stop! 1347 01:21:43,022 --> 01:21:46,651 There's certainly something to be said to have ILM behind you 1348 01:21:46,859 --> 01:21:48,403 pulling this stuff off. 1349 01:21:48,486 --> 01:21:51,656 These shots, too. We actually had to make the army bigger. 1350 01:21:51,781 --> 01:21:55,493 We had to add helicopters, extend boats, add soldiers. 1351 01:21:55,660 --> 01:21:57,995 Joe said, "My army's not big enough." 1352 01:21:58,788 --> 01:22:02,625 A lot of the stuff they do at ILM is invisible. 1353 01:22:02,708 --> 01:22:05,628 You don't even realize that it's an effects shot. 1354 01:22:14,804 --> 01:22:17,223 This, for example. That was blue screen. 1355 01:22:17,348 --> 01:22:18,683 That's great. 1356 01:22:18,808 --> 01:22:21,936 So they weren't really there. The blue screen element did it. 1357 01:22:22,019 --> 01:22:25,314 It's subtleties that you just would never pick up on. 1358 01:22:25,898 --> 01:22:29,152 It allows them to do it. Years ago, you'd never think of 1359 01:22:29,235 --> 01:22:32,488 doing something like that as a composite shot, you know? 1360 01:22:35,032 --> 01:22:38,494 Part of the process is making directors comfortable with what we do 1361 01:22:38,578 --> 01:22:42,039 so that they feel free to make the movie to match their visions. 1362 01:22:42,165 --> 01:22:45,084 Again, what you said about Joe coming from this background 1363 01:22:45,209 --> 01:22:48,838 he's already comfortable with it. As comfortable as anyone gets. 1364 01:22:49,422 --> 01:22:51,299 -I'm not comfortable. -Yeah, that's right. 1365 01:22:51,382 --> 01:22:53,593 As much fun as it can be. 1366 01:22:53,926 --> 01:22:56,762 -Sure, it'll work. -I'm not comfortable myself. 1367 01:22:56,888 --> 01:22:59,015 I don't think you want to be. 1368 01:23:00,266 --> 01:23:03,519 We even had a couple of boats here on the horizon. 1369 01:23:10,276 --> 01:23:12,236 What the hell is that? 1370 01:23:13,446 --> 01:23:16,866 Ships and CG Pteranodons there. 1371 01:23:24,582 --> 01:23:26,751 Where do you think they're going? 1372 01:23:27,251 --> 01:23:28,711 I don't know... 1373 01:23:28,920 --> 01:23:31,047 To Stan's conference room. 1374 01:23:31,464 --> 01:23:32,757 That's right. 1375 01:23:32,882 --> 01:23:35,760 I dare them to nest in Enid, Oklahoma. 1376 01:23:38,304 --> 01:23:40,890 Maybe in a few years we'll know where they're going. 1377 01:23:40,973 --> 01:23:42,642 You bet we will. 1378 01:23:42,934 --> 01:23:45,144 We'll have the same feeling all over again. 1379 01:23:45,269 --> 01:23:49,148 The ghost of the first three wanting you to do a better job. 1380 01:23:49,941 --> 01:23:53,069 Or at least equal the work. 1381 01:23:53,945 --> 01:23:55,905 We got to top it. 1382 01:23:55,988 --> 01:23:59,075 Sam is so good in this. The actors are all so good. 1383 01:23:59,158 --> 01:24:02,328 -They made a great difference. -I love them all. 1384 01:24:03,955 --> 01:24:09,085 We put this shot together from a few cloud backgrounds that Joe had picked. 1385 01:24:09,293 --> 01:24:13,923 Then we put a CG layer of cloud in to help with the transition. 1386 01:24:14,340 --> 01:24:18,511 I love the life of the wings and the skin. 1387 01:24:19,262 --> 01:24:22,306 They're not just sticking out there, doing nothing. 1388 01:24:22,473 --> 01:24:25,810 -They flap, too. -That's wind ripple. 1389 01:24:26,018 --> 01:24:28,229 That's dynamic simulation on the new flesh sim. 1390 01:24:28,229 --> 01:24:28,980 That's dynamic simulation on the new flesh sim. 1391 01:24:29,438 --> 01:24:31,691 -Joe Johnston. -Good job, guys! 1392 01:24:35,152 --> 01:24:39,949 Cheryl Tkach at Universal deserves mention for her contributions to JP III. 1393 01:24:40,157 --> 01:24:43,661 She's Larry Franco and Joe Johnston's assistant. 1394 01:24:43,995 --> 01:24:46,747 Believe me, those two guys can keep you pretty busy. 1395 01:24:46,831 --> 01:24:50,209 She did an outstanding job of always keeping us in the loop. 1396 01:24:50,334 --> 01:24:52,461 We always knew when changes were coming, 1397 01:24:52,545 --> 01:24:56,716 or where they were heading with certain shots. So, thanks, Cheryl. 1398 01:24:57,008 --> 01:25:00,386 Steven Spielberg and Kathy Kennedy, what do you say? 1399 01:25:00,511 --> 01:25:02,513 Once again, thank you. 1400 01:25:02,805 --> 01:25:06,684 Our professional lives are all about creating movie magic 1401 01:25:06,892 --> 01:25:11,022 and you've created a world in which all that is possible. 1402 01:25:12,565 --> 01:25:17,486 Mark Miller. When it comes to visual effects producers, he's the best of the best. 1403 01:25:17,653 --> 01:25:20,031 And he always manages to keep us laughing. 1404 01:25:20,156 --> 01:25:25,036 Theresa Corrao. She's an outstanding young producer and a delight to work with. 1405 01:25:25,161 --> 01:25:29,415 Thanks for keeping us all out of trouble and long live the big board! 1406 01:25:29,540 --> 01:25:32,043 ILM has been around for about 25 years 1407 01:25:32,168 --> 01:25:36,547 and in that time we've put some extraordinary images up on the screen. 1408 01:25:36,756 --> 01:25:41,260 We've been fortunate to be involved in all three of the Jurassic Park movies. 1409 01:25:41,385 --> 01:25:44,513 The fact that we've been around so long is no fluke. 1410 01:25:44,597 --> 01:25:47,850 It starts with the upper management, and they realize, 1411 01:25:48,434 --> 01:25:53,564 that their greatest resource is the talent that they hire. 1412 01:25:53,689 --> 01:25:56,942 Our CG supervisors, Kevin Barnhill and Christophe Hery. 1413 01:25:57,068 --> 01:25:59,570 Compositing supervisor, Eddie Pasquarello. 1414 01:25:59,779 --> 01:26:04,909 CG sequence supervisors, Samir Hoon, Steve Molin, Robert Weaver, Chris White. 1415 01:26:05,743 --> 01:26:09,121 I had a crew of over 30 animators on JP III. 1416 01:26:09,705 --> 01:26:14,043 I'd specially like to thank my lead animator, Sue Campbell. 1417 01:26:14,126 --> 01:26:16,754 Peter Daulton, Jenn Emberly, Glen McIntosh, 1418 01:26:16,879 --> 01:26:19,965 Steve Nichols, Tom St. Amand, John Zdankiewicz. 1419 01:26:20,091 --> 01:26:21,676 You people are the best. 1420 01:26:21,759 --> 01:26:24,261 Creature supervisor, Tim McLaughlin. 1421 01:26:24,387 --> 01:26:26,972 Digital model supervisor, Ken Bryan. 1422 01:26:27,098 --> 01:26:28,891 Technical animation supervisor, 1423 01:26:28,974 --> 01:26:32,478 this was the guy in charge of the muscle dynamics, Dennis Turner. 1424 01:26:32,603 --> 01:26:33,688 Way to go, Dennis. 1425 01:26:33,771 --> 01:26:36,982 Digital paint and roto supervisor, Jack Mongovan. 1426 01:26:37,108 --> 01:26:38,734 Roto folks, we salute you. 1427 01:26:38,818 --> 01:26:41,654 ViewPaint supervisor, Jean-Claude Langer. 1428 01:26:41,779 --> 01:26:44,115 Matchmove supervisor, David Washburn. 1429 01:26:44,240 --> 01:26:46,534 ILM art director, Eric Rigling. 1430 01:26:46,617 --> 01:26:49,161 Animation sequence supervisor, Paul Griffin. 1431 01:26:49,286 --> 01:26:52,415 Research and development supervisor, John Anderson. 1432 01:26:52,498 --> 01:26:54,750 I'm not sure what planet John is from, 1433 01:26:54,834 --> 01:26:57,545 but we're all glad he decided to make Earth his home. 1434 01:26:57,628 --> 01:27:00,631 Location Matchmove supervisor, Lanny Cermak. 1435 01:27:00,965 --> 01:27:03,259 Visual effects editor, Bill Kimberlin. 1436 01:27:03,342 --> 01:27:06,846 Miniature visual effects director of photography, Marty Rosenberg. 1437 01:27:06,971 --> 01:27:08,889 Model supervisor, Charlie Bailey. 1438 01:27:08,973 --> 01:27:11,726 ILM computer systems support, Ken Beyer. 1439 01:27:11,809 --> 01:27:15,438 ILM editorial technical supervisor, Mike Morgan. 1440 01:27:15,688 --> 01:27:19,275 And, of course, our senior staff, Jim Morris, Gail Currey, Jeff Mann, 1441 01:27:19,358 --> 01:27:21,318 Patty Blau, Chrissie England. 1442 01:27:21,444 --> 01:27:25,239 For their support on this production, whether we were laughing or crying. 1443 01:27:25,322 --> 01:27:29,618 I want to thank Brice Parker, Adrienne Anderson, Damien Carr, 1444 01:27:29,827 --> 01:27:31,871 Stewart Lauder and Ken Miriama. 1445 01:27:31,996 --> 01:27:35,499 I personally want to thank the best animation crew I've ever worked with. 1446 01:27:35,624 --> 01:27:37,168 It has been a privilege. 1447 01:27:37,293 --> 01:27:40,629 And last, but certainly not least, Mr. Lucas. 1448 01:27:40,713 --> 01:27:43,466 Without George, there would be no ILM. 1449 01:27:44,383 --> 01:27:48,345 You all know what a great job Universal does at putting together these DVDs. 1450 01:27:48,471 --> 01:27:50,347 They're always a lot of fun. 1451 01:27:50,473 --> 01:27:54,351 A special thanks to Laurent Bouzereau and Mary Anne Mancy. 1452 01:27:54,852 --> 01:27:56,687 Thanks a lot, guys. 1453 01:27:56,979 --> 01:27:59,190 I hope everybody enjoyed this. I did. 1454 01:27:59,315 --> 01:28:02,735 -It was a lot of fun. -I hope to do it again sometime. 1455 01:28:03,694 --> 01:28:05,196 Later, guys. 139202

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.