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I am Stan Winston.
My studio is responsible for
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the live-action dinosaurs
and the design of the dinosaurs
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in Jurassic Park, Lost World
and Jurassic Park III.
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I'm John Rosengrant and I was the
live-action dinosaur effects supervisor
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on all three Jurassic movies.
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I'm Dan Taylor. I'm with ILM.
I was the animation director on JP III.
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I'm Michael Lantieri,
and my team was responsible
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for the mechanical effects
on all three movies.
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The first shot that comes up here
is an effects shot.
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It's two different backgrounds.
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We had to split a shot of the Hawaiian
mountains there into a separate sky plate.
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Then the plane coming in here
is a little CG airplane that we added in
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as well as the reflections in the binoculars.
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Throughout this sequence...
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Part of it was shot
at the island of Molokai
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and sections of it were shot in Palos Verdes,
here in southern California.
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Those shots in southern California
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we had to add some of the mountains
of Molokai into the background.
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it's a combination of things,
but through editing and compositing work
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it blends together pretty seamlessly.
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...if you make it a good trip.
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I'm going to get you close,
but not too close.
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You don't want to be eaten.
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This is a blue screen shot coming up here
where they deploy the parachute.
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it was a digital parachute, done with
some of our new cloth simulation at ILM.
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That opening right there
was a digital opening?
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-Right.
-It's excellent.
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We developed some new stuff for that.
It's been working well for us.
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I'll say.
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Nigel Sumner was the genius
behind all our cloth-sim work.
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Most people think about us as having to do
with the live-action dinosaurs.
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What most people don't realize is,
the actors, when you see them here
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flying in close-up, are actually animatronic.
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We couldn't get any live actors
to work in this movie.
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-We created them.
-We did that with Laura Dern later.
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A digital Laura Dem,
and an animatronic version of her.
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You can't tell.
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We'll be talking about the dinosaurs.
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The fact of the matter is the dinosaurs
look so real in this movie
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because the dinosaurs are real.
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It was the actors that we couldn't get
to go to the island
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where we found the dinosaurs
and had to replicate them all.
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That was a tough job.
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We have come to the point
where we're compositing actors
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into real dinosaur movies.
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-This is going to leave everyone confused.
-As it should.
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It's okay, we're all confused, too.
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-What was that?
-I don't know.
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As Dan said, one of the things to look for
is the handoff between hanging
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and flying and real parasailing
and digital canopies
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and animatronic people that are flying,
indoor, outdoor, back lot
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all different matching of water scenarios
that Shelly Johnson had to light
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and try to blend together.
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I think that's the real key,
now that we're on our third film
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is that I think this whole team
has gotten really good
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at blending all these different techniques
and using the appropriate technique
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at the appropriate time.
It's just a very seamless result.
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-This is blue screen, when they go away.
-That's correct.
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In that boat crash, we had to add
a distressed area to the hull there
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where the hole was.
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So we had to replace a section of that hull
with a computer image.
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-is this shot live or digital?
-This was live.
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This was interesting. They did split it.
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That canopy actually flew
in front of that mountain.
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Then Joe decided he wanted it
to go behind.
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So we actually had to split it out
so it would fly behind.
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So we actually had to split it out
so it would fly behind.
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These are some of the better dinosaurs
that we created in the movie.
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Charlie, those are herbivores.
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They're a little stiff-looking, Stan.
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It's just that
they're not being puppeted properly.
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Power outage that day.
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Digital Laura Dem. You'd never realize it.
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Let's wait till he's five.
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Right. Sorry, Charlie.
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-Ellie?
-Yeah?
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It's Tom. He says he has to talk to you
about the last chapter.
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Tell him I won't lose the Horner quote.
My editor thinks he's a paleontologist.
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Hey, Mark!
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Hey, babe, look who's here.
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This is Alan.
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Nice to meet you, Alan.
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Daddy, this is a herbivore
and that's the dinosaur man.
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Dinosaur man?
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Jack, say my name. ls my name Alan?
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ls my name Alan?
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He used to know me.
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One of the trickiest things
about doing another Jurassic movie
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is that the audience believes that
everything you're doing
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was capable in the last movie,
and they couldn't be more wrong.
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The facts are that each movie has been
R and D for the next.
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We couldn't have done
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what we did in Jurassic Park I,
had we not
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worked on technology that was similar to
that before Jurassic Park I, in movies.
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In fact, the team of ILM and Stan Winston
Studio worked together on T2
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where it was one of the first times
we blended CG characters
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and live-action characters.
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In Aliens we had built
a full-size queen alien
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fourteen feet tall and hydraulic.
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All of those technologies came together
to allow us to do what we did
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in Jurassic Park.
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We could never have done Lost World
had we not done Jurassic Park.
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We definitely could not have done
what we did in Jurassic Park III
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without all of the previous experience.
It really came together in this movie.
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The challenge is kind of always the same,
you know, Stan.
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The idea is always to create
the most believable, realistic creatures
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in this case dinosaurs,
that we can put up on the screen.
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We're always challenging ourselves.
We're always raising that bar a little bit
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to push it more towards realism,
and at the same time
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keep them dynamic and entertaining.
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There's sort of a real fine line
you have to walk there.
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A good example
of what we're talking about is
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the animatronic Raptors in the first movie
were cable- and radio-controlled.
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In the second film,
they were radio-controlled components
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and also hydraulically-driven cables.
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-External hydraulics.
-Yes.
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Then in the third movie, we figured out
how to get a hydraulic package
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inside of a Raptor, which,
as far as dinosaurs go, is not that big
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but became
a self-contained hydraulic character.
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I think what we have all had to do,
as a team
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is become better actors.
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People have wanted to know
what you're doing
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in Jurassic Park III that we didn't do
in Lost World and Jurassic Park.
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In fact, because of the script,
all of the dinosaurs had a bigger part.
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They had a bigger part to play
in this movie.
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They had more acting that they had to do.
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In order to have that acting come alive
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all of the technologies
had to come together
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in a way beyond anything
that they had done before
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to be able to create these performances.
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In the live-action world,
our range of motion, our controllability
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our puppeteering skills,
our speed and our power
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all had to be enhanced.
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In the CG world
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the art, the muscles,
the movement of the skin
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becomes so perfect
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that they have matched
the live-action dinosaurs
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so perfectly that,
within a same shot in this movie
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we have live-action and CG dinosaurs
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and you cannot tell which is which.
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It's impossible to know what's real
and what's Memorex.
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Another thing that's easily overlooked is,
I know going myself all the way back
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to Roger Rabbit,
where we first started putting animation
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into a movie,
it became a huge responsibility
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for someone on the set to realize
what those characters would be like
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and interacting with them in a manner
that coincides with their personalities.
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Along the way, we've purposely worked on
films such as Roger Rabbit,
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Casper, Lost World, Jurassic Park,
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where we try to use
these performance-interactive effects
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to help sell their performances even more.
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Hopefully, each time we do that,
it goes farther and farther
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to where it's just seamless
and you just believe what you're seeing.
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Also, I know in the first Jurassic Park
as well as the second
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the mandate was nature.
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That was our benchmark,
to make these animals as real as possible.
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As we started to get into Lost World
a little bit more
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there were times
when we took poetic license
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where we could stretch
their performance a little bit
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just to get a heightened dramatic effect.
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So we could push the performance
beyond reality.
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In the third one, we found ourselves
leaning sometimes more in that direction
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to what I was calling "the coolness factor."
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If it was something that worked well
within the shot
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we didn't take it too far.
We had Jack Homer there making sure
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we weren't going too far out
with the performance on these dinosaurs.
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We would push that performance.
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I found that if the audience,
within the first few moments
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perceives the dinosaurs as real,
you can then push the performance
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and they're still along for the ride.
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It was a constant juggling act,
trying to find the balance
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between reality and entertainment.
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Like Stan says, it really is
just the experience of these three
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where, in Stan's case, it was the puppeteers
that get more experienced
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in our case, it was the animators that were
animating dinosaurs for the third time.
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We had some people working on JP III
that had worked on the other two films.
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So this is a real veteran crew
that went to work on this thing.
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As far as the art that goes into this film.
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Actually,
this fossil that we just saw from above
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was actually a sculpture
and a creation from the studio.
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In two days.
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Yeah, and we're always looking at this
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from the stretch
between art and performance
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and science and technology.
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I'm always thrilled when I'm able to just
look, for a moment, at the art behind it.
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Mr. Brennan.
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In the movie business,
what happens sometimes is
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something just needs
to be created quickly
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because scenes change, or deadlines
189
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or when something's going
to be shot changes.
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That dinosaur fossil was a good example
of that, where suddenly
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if I remember right, weather caused it
to need to be shot sooner
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so it had to be sculpted and painted
and put together in a short period of time.
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One of the groups we always work very
closely with would be the art department.
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As John mentioned, sometimes
they get curveballs thrown at them
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and make changes and need things
put together or designed very quickly.
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We worked with Ed Verreaux in this case
and Rick Carter in the other two movies.
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Always trying to stay on the same page in
terms of the overall design of the picture
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they're very involved with what we're doing.
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This resonating chamber
was based on some reality as well.
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Joe was trying to figure out
how to make this look more realistic.
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We came up with an idea.
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Joe and I talked
about casting the inside of a dog's skull
203
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Joe and I talked
about casting the inside of a dog's skull
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and its nasal resonating chamber.
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So we poured silicone inside
and then pulled out the positive
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and saw what that looked like
and then increased its size
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and created a fantasy piece,
because we don't have one of a Raptor
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but it was based on reality.
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Being based on reality is really
sort of the cornerstone of everything
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that we've all done together
in each of the Jurassic Park movies.
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The fact that, really,
no one knows the truth of dinosaurs.
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All we know is bones.
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But we do know basically,
based on the science
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what we know from paleontologists,
what we know from studying
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what we know from our research,
what muscle structure probably was there
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or what the skins probably were
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given the way they are thought
to have acted in nature
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what the colorations could be.
219
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So, virtually, we have taken science
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and with our art based in reality
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grounded in reality, created dinosaurs
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that paleontologists now will say
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are the most paleontologically correct
dinosaurs that anyone has ever seen.
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In fact, given the full-body movements
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the larger, more dynamic movements
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that were developed and created at ILM.
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Now, and through all of their animation
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paleontologists look, and they say
now they know how dinosaurs moved.
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So, in fact, artistically
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we have created, with scientific research
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what now science bases
what the science is.
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So science pushed the art,
and now art has pushed the science.
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Because of what we have created
in the Jurassic Park series
234
00:14:49,054 --> 00:14:53,517
paleontologists literally now can say
they know how dinosaurs moved.
235
00:14:53,683 --> 00:14:56,436
The reason they know
is because it makes sense
236
00:14:56,520 --> 00:14:59,773
because you look at them and it feels right.
237
00:15:00,107 --> 00:15:02,359
There's no truth to it
238
00:15:02,526 --> 00:15:06,655
but when you have a bone structure
239
00:15:06,738 --> 00:15:11,284
a muscle structure,
and a size and weight scenario
240
00:15:11,701 --> 00:15:14,621
and then you put it together
and figure out
241
00:15:14,704 --> 00:15:19,167
if it's this heavy, if it moved any faster,
it would self-destruct.
242
00:15:19,292 --> 00:15:22,796
That's a real good point, Stan,
that we do start by grounding them
243
00:15:22,879 --> 00:15:27,592
in known facts about the dinosaurs.
We do have a point of departure then.
244
00:15:27,676 --> 00:15:29,928
If we leave that,
we know where we're going
245
00:15:30,011 --> 00:15:33,098
and we can still keep them
definitely grounded in reality
246
00:15:33,181 --> 00:15:36,101
so they come across as real dinosaurs.
247
00:15:36,685 --> 00:15:39,271
I remember when Jack Homer was at ILM
248
00:15:39,354 --> 00:15:42,190
we showed him some tests
of the Spino running.
249
00:15:42,482 --> 00:15:46,528
We had it up to about, I forget what it was,
35 miles an hour, I think.
250
00:15:46,611 --> 00:15:49,156
I said, "Do you think
he could have run that fast?"
251
00:15:49,239 --> 00:15:51,408
He said, "No, but it sure looks neat."
252
00:15:51,491 --> 00:15:54,953
So even Jack knows where that line is,
when we cross it
253
00:15:55,036 --> 00:15:59,749
and if it's going to work for the film,
he's for it.
254
00:16:00,083 --> 00:16:03,378
But he does keep us grounded
so we do have a point of departure
255
00:16:03,462 --> 00:16:06,548
that's based on,
like you say, scientific accuracy.
256
00:16:06,631 --> 00:16:08,675
Survival of the most idiotic.
257
00:16:09,426 --> 00:16:13,013
These interior shots were all blue screen
258
00:16:13,889 --> 00:16:16,516
with the sky composited
into the background.
259
00:16:16,683 --> 00:16:19,269
There's been such advances
in digital compositing
260
00:16:19,352 --> 00:16:23,148
that you can't tell sometimes
that it's even a composite shot.
261
00:16:23,315 --> 00:16:27,694
I know. Coming up, Dan, we have the shot
with the Raptor in the dream sequence.
262
00:16:27,861 --> 00:16:32,574
Did you guys add to that or enhance it,
or is it totally our...
263
00:16:32,657 --> 00:16:35,827
As far as I know, that was all practical stuff.
264
00:16:35,911 --> 00:16:37,746
It works great, too.
265
00:16:38,330 --> 00:16:43,043
lt seems like it was intentionally lit
to make the Raptor look like
266
00:16:43,293 --> 00:16:48,423
how he did in the previous two films,
because I was concerned that
267
00:16:49,257 --> 00:16:52,427
their coloration is different in this film.
268
00:16:52,677 --> 00:16:56,389
Joe and Shelly said,
"Well, let's just gray them out
269
00:16:56,473 --> 00:17:00,143
"and make them look like they did
in the other films."
270
00:17:00,227 --> 00:17:02,479
This gets a great reaction
from the audience.
271
00:17:02,562 --> 00:17:06,358
-It does.
-It's a cute Muppet shot.
272
00:17:08,026 --> 00:17:10,445
Scary Muppet, very scary Muppet.
273
00:17:13,823 --> 00:17:14,866
Alan.
274
00:17:15,367 --> 00:17:16,910
Alan!
275
00:17:18,203 --> 00:17:20,664
Wake up. We're almost there.
276
00:17:21,957 --> 00:17:26,127
The reality is, it's just so much fun
to work on films like this.
277
00:17:29,464 --> 00:17:31,591
We're always doing bits
of sweetening here.
278
00:17:31,675 --> 00:17:33,927
There were buildings
that we had to take out
279
00:17:34,010 --> 00:17:36,263
make it look more remote.
280
00:17:39,766 --> 00:17:43,478
I think we did a total of 400 effects shots
at ILM for this.
281
00:17:43,562 --> 00:17:47,148
This is also
Through the windshield was a matchup.
282
00:17:47,232 --> 00:17:50,151
-I mean a digital composite.
-That's right.
283
00:17:50,235 --> 00:17:53,572
Once again, you're looking at
different lighting scenarios
284
00:17:53,655 --> 00:17:56,241
that had to be matched by Shelly.
285
00:17:56,324 --> 00:17:59,035
We're on a motion base
with different fuselages
286
00:17:59,119 --> 00:18:02,289
sometimes exterior shots,
sometimes interior shots.
287
00:18:02,372 --> 00:18:06,167
All that has to be painstakingly matched
and then add to that
288
00:18:06,251 --> 00:18:11,089
compositing backgrounds that hopefully,
as you see, become seamless.
289
00:18:14,301 --> 00:18:18,471
Because what the audience doesn't know
is that it doesn't all exist in Hawaii
290
00:18:18,555 --> 00:18:22,726
or in one place, to match the script.
291
00:18:23,351 --> 00:18:27,355
From what I remember,
we had a hell of a time finding canyons.
292
00:18:27,480 --> 00:18:28,982
That's right.
293
00:18:29,316 --> 00:18:33,236
A lot of people believe you can get
a crew of 80 inside a 12-seat airplane.
294
00:18:33,320 --> 00:18:36,698
-Here we are, into our first digital dinosaurs.
-You can't.
295
00:18:38,742 --> 00:18:42,746
-There we go.
-Yeah, this was the "Ah!" shot.
296
00:18:43,330 --> 00:18:48,501
Kind of an Out of Africa sort of thing,
as they first arrive at the island.
297
00:18:49,210 --> 00:18:53,798
What we did on a lot of our herd shots is
we didn't replicate them in the computer.
298
00:18:53,882 --> 00:18:58,219
Like, do one cycle and then replicate it.
We did a lot of custom animation
299
00:18:58,303 --> 00:19:02,515
just to give it the type of thing
you see in nature
300
00:19:02,599 --> 00:19:06,645
the imperfections in nature,
that if you rely too much on a computer
301
00:19:06,728 --> 00:19:08,146
it makes things too precise.
302
00:19:08,229 --> 00:19:12,067
So we did a lot of custom animation
on a lot of those runs.
303
00:19:12,192 --> 00:19:13,943
Out here, you'll see a group of...
304
00:19:14,027 --> 00:19:17,155
Mr. Kirby, we have a landing strip.
You want me to put her down?
305
00:19:17,238 --> 00:19:20,450
No! I told you,
I want to circle first, see the whole island.
306
00:19:20,533 --> 00:19:22,369
What do you mean? You can't land!
307
00:19:22,452 --> 00:19:24,287
Hold on. I can explain...
308
00:19:24,371 --> 00:19:26,414
You cannot land on this island!
309
00:19:26,498 --> 00:19:28,917
-It will be fine.
-Don't worry, please.
310
00:19:29,376 --> 00:19:31,127
-Are you crazy?
-Sit down!
311
00:19:32,170 --> 00:19:34,381
Will you please sit down?
312
00:19:35,423 --> 00:19:40,178
I love William Macy. I think he's so good.
And I think Sam is terrific in this.
313
00:19:40,345 --> 00:19:45,517
The whole cast in this film,
I was enamoured with.
314
00:19:46,476 --> 00:19:49,854
John spent all this time
on the set supervising
315
00:19:49,938 --> 00:19:54,984
all of the dinosaur work on the movie.
316
00:19:55,193 --> 00:19:56,736
I would come to the set
just to play with the actors.
317
00:19:56,736 --> 00:19:58,697
I would come to the set
just to play with the actors.
318
00:19:59,531 --> 00:20:01,908
I had such a good time with them.
319
00:20:01,991 --> 00:20:03,868
It was a great group.
320
00:20:04,285 --> 00:20:07,038
They always have to go through a lot
on these movies.
321
00:20:07,122 --> 00:20:09,666
They get real bumps and bruises,
believe it or not.
322
00:20:09,749 --> 00:20:13,586
They have to be good sports about it
and not get mad at us.
323
00:20:13,670 --> 00:20:16,923
We have to keep a close watch
on them and a good relationship
324
00:20:17,006 --> 00:20:20,593
with them to get them to do
some of the things that they have to do.
325
00:20:20,677 --> 00:20:24,389
The dinosaurs, the live-action ones
that we had on set
326
00:20:24,472 --> 00:20:26,015
were really powerful.
327
00:20:26,099 --> 00:20:31,229
The Spinosaurus was 1,000 horsepower.
He's 24-plus feet long.
328
00:20:31,563 --> 00:20:34,023
That was only half of him.
329
00:20:34,357 --> 00:20:36,443
And he was 24,000 pounds.
330
00:20:37,444 --> 00:20:40,238
Twelve and a half tons of dinosaur.
331
00:20:40,572 --> 00:20:44,492
The sequence that's coming up,
where we meet the Spinosaur
332
00:20:44,701 --> 00:20:48,163
we initially meet him as a CG Spinosaur
333
00:20:48,246 --> 00:20:51,249
and then we get into the airplane scenario.
334
00:20:52,959 --> 00:20:58,047
We're talking about 12.5 tons of dinosaur
jamming its nose into that airplane.
335
00:20:58,381 --> 00:21:03,261
Our actors, in this particular scene
that's coming up, didn't have to act scared.
336
00:21:03,344 --> 00:21:07,432
They truly were, ‘cause they could have
gotten hurt really badly.
337
00:21:08,349 --> 00:21:12,312
See, they never get scared of ours, Stan,
'cause they were never there.
338
00:21:12,437 --> 00:21:15,565
Stan's right.
We had an airplane on a motion base
339
00:21:15,648 --> 00:21:18,401
that has 100 horsepower of hydraulics
340
00:21:18,485 --> 00:21:21,196
and they're shoving something
towards the airplane
341
00:21:21,279 --> 00:21:23,448
with a few hundred horsepower
of hydraulics.
342
00:21:23,531 --> 00:21:26,117
You have the potential
for a head-on wreck that's
343
00:21:26,201 --> 00:21:31,289
unlike anything anybody's seen,
if we're not really well planned and safe.
344
00:21:31,456 --> 00:21:32,874
Very safe.
345
00:21:33,041 --> 00:21:37,837
It was with Pat Romano and all of us.
It was a good team.
346
00:21:37,921 --> 00:21:41,299
Pat was the stunt coordinator
and we all had to work very closely.
347
00:21:41,382 --> 00:21:44,761
Great shot! I hate to interrupt.
I want to see this.
348
00:21:44,844 --> 00:21:48,389
This was the first shot
we finished for this film, too.
349
00:21:48,473 --> 00:21:50,183
It is so awesome.
350
00:21:50,266 --> 00:21:52,602
It allowed us to establish
for the whole movie
351
00:21:52,685 --> 00:21:54,896
the type of energy
these dinosaurs would have.
352
00:21:55,021 --> 00:21:57,649
I remember talking about the shot.
353
00:21:57,732 --> 00:21:59,818
This is what this movie's about.
354
00:21:59,901 --> 00:22:01,903
-Bam! Goodbye.
-Whamo.
355
00:22:02,237 --> 00:22:04,322
That's where the magic happens,
as you say.
356
00:22:04,405 --> 00:22:07,492
I just love it when dinos eat people,
don't you?
357
00:22:07,575 --> 00:22:10,495
This was quarter-scale miniature
that we shot back at ILM
358
00:22:10,578 --> 00:22:12,747
up until where it gets lodged in the tree.
359
00:22:12,831 --> 00:22:16,084
Then Michael's crew takes over.
They shot it 48 frames a second.
360
00:22:16,167 --> 00:22:20,755
That plane was moving at 40 miles
an hour, that camera moving at 20.
361
00:22:20,880 --> 00:22:22,590
It's a good crash.
362
00:22:22,882 --> 00:22:27,178
Don Elliott took all the flak
for putting this group up in the tree
363
00:22:27,262 --> 00:22:30,598
and making them believe
that we've covered every base
364
00:22:30,682 --> 00:22:34,269
keeping them safe, rocking them
back and forth, tilting them
365
00:22:34,352 --> 00:22:37,438
and making them feel as though
they're going to slide out.
366
00:22:37,564 --> 00:22:42,193
Don Elliott and Pat Romano, once again,
didn't let these actors out of their sight
367
00:22:42,277 --> 00:22:45,864
ever, during this sequence.
It went off pretty well.
368
00:22:46,781 --> 00:22:51,286
Bruce, here, the actor,
the pilot on the right
369
00:22:52,370 --> 00:22:54,289
was a real trouper.
370
00:22:54,873 --> 00:22:59,043
When you see him go into the Spino's
mouth, he goes into the Spinds mouth.
371
00:22:59,127 --> 00:23:00,628
That's scary.
372
00:23:01,713 --> 00:23:06,551
Then, of course, when he's whipped
out of the plane, it's a stunt double.
373
00:23:06,634 --> 00:23:10,471
It's a stunt double,
but there is a scene that was shot.
374
00:23:10,930 --> 00:23:14,726
That's the big animatronic one
peeking in the window.
375
00:23:15,268 --> 00:23:19,147
I love those kind of shots,
those little, spooky, peekaboo things.
376
00:23:19,230 --> 00:23:20,481
Hold it!
377
00:23:22,317 --> 00:23:23,568
Hang on, everyone!
378
00:23:23,651 --> 00:23:26,404
As quickly as this goes by in the film
379
00:23:26,487 --> 00:23:29,282
I can assure you
there are hours of rehearsal.
380
00:23:30,325 --> 00:23:33,244
-And practice.
-This is days and days of shooting.
381
00:23:33,328 --> 00:23:34,412
Absolutely.
382
00:23:34,495 --> 00:23:36,998
Very, very carefully planned out,
each piece.
383
00:23:37,123 --> 00:23:41,753
This is all real, going through Michael's
breakaway plane, grabbing Bruce.
384
00:23:44,339 --> 00:23:47,675
That's a stuntman whipping around.
385
00:23:50,511 --> 00:23:52,013
That's Bruce.
386
00:23:52,347 --> 00:23:54,933
It's Bruce that's going to get hit
right here, too.
387
00:23:55,016 --> 00:23:57,769
Yeah, this is a great shot right here.
388
00:23:58,519 --> 00:23:59,938
That's a great shot
389
00:24:00,021 --> 00:24:04,651
because that was
a combination live and CG in the same shot.
390
00:24:08,655 --> 00:24:09,989
All feet.
391
00:24:10,365 --> 00:24:13,326
-That one was all CG.
-All CG of him grabbing him.
392
00:24:13,451 --> 00:24:17,038
We have so many of those,
it's hard to tell sometimes.
393
00:24:17,538 --> 00:24:20,208
A lot of those roaring shots.
394
00:24:20,792 --> 00:24:23,962
We do have a great combination
of CG and animatronic
395
00:24:24,045 --> 00:24:26,047
coming up right here.
396
00:24:26,172 --> 00:24:29,175
That was our CG,
but once it hits the plane here
397
00:24:29,342 --> 00:24:32,387
it's a combination
of the animatronic and CG.
398
00:24:32,470 --> 00:24:34,472
It just works so well together.
399
00:24:34,555 --> 00:24:38,351
Once again, the challenge
of pulling this off inside Stage 12
400
00:24:38,476 --> 00:24:41,229
making it look
as though you're in the jungle
401
00:24:41,479 --> 00:24:44,232
is something that shouldn't be overlooked.
402
00:24:44,315 --> 00:24:46,234
CG dinosaur coming up.
403
00:24:46,317 --> 00:24:48,069
That was another very creepy shot.
404
00:24:48,152 --> 00:24:51,572
Then we've got your animatronic foot
coming in here.
405
00:24:55,201 --> 00:24:59,163
This is where we go to the mix
of the CG and the animatronic.
406
00:24:59,706 --> 00:25:01,165
Those shots.
407
00:25:01,666 --> 00:25:05,253
-The foot was real.
-The rest of it was CG.
408
00:25:05,336 --> 00:25:09,424
The foreground, the foot was real,
and the rest is CG, and you can't tell.
409
00:25:09,549 --> 00:25:11,509
That's your animatronic there.
410
00:25:11,592 --> 00:25:16,723
That was a quick foot shot in animatronic.
This is animatronic tearing in.
411
00:25:17,557 --> 00:25:21,269
We designed interior and exterior
crushing airplane fuselages
412
00:25:21,394 --> 00:25:23,271
to be shot for each sequence.
413
00:25:23,354 --> 00:25:25,773
Had to make them safe.
Seats that would fold down
414
00:25:25,898 --> 00:25:29,360
keeping safe areas that were
designed by Pat Romano.
415
00:25:29,444 --> 00:25:33,114
When he's going in there,
those actors are very close to getting hit
416
00:25:33,197 --> 00:25:36,951
by a 1,000 horsepower, 12.5 ton dinosaur.
417
00:25:38,703 --> 00:25:41,873
Now, the CG dinosaur.
When they're running
418
00:25:42,123 --> 00:25:46,127
there is no way of knowing what is what.
419
00:25:46,794 --> 00:25:51,716
You know what? The mistake I made
myself in this commentary
420
00:25:52,091 --> 00:25:57,138
is just a sign of me looking at a movie
and going, "I don't know what we did."
421
00:25:57,221 --> 00:25:59,640
-That's it.
-Which is very cool.
422
00:25:59,724 --> 00:26:01,976
They blend together so well.
423
00:26:03,811 --> 00:26:06,230
One thing that we did
on a lot of our shots
424
00:26:06,314 --> 00:26:09,567
is, we'd crop into the background plate
with the dinosaurs
425
00:26:09,650 --> 00:26:12,653
and added what we were calling
a reality cam.
426
00:26:12,779 --> 00:26:15,406
Looking at reference footage
of animal attacks
427
00:26:15,490 --> 00:26:17,909
there's always this loss
of cinematic control
428
00:26:17,992 --> 00:26:21,412
that happens with the cameraman
because he's scared out of his wits.
429
00:26:21,496 --> 00:26:24,916
So we tried to put that look
into a lot of the camera moves
430
00:26:24,999 --> 00:26:27,293
-both in that Spino attacking the plane...
-This is a big dead Parasaurolophis carcass.
431
00:26:27,293 --> 00:26:30,171
-both in that Spino attacking the plane...
-This is a big dead Parasaurolophis carcass.
432
00:26:30,254 --> 00:26:33,633
And this is when we bring back our T-Rex.
433
00:26:33,841 --> 00:26:37,428
This is a refurbished one from Lost World.
434
00:26:37,762 --> 00:26:39,347
The male Rex.
435
00:26:39,680 --> 00:26:42,850
That's all live. Now this is CG running.
436
00:26:43,017 --> 00:26:46,854
You can see the camera shake,
the reality cam that we put in.
437
00:26:46,979 --> 00:26:49,607
-We used it extensively.
-Real Spino foot.
438
00:26:49,816 --> 00:26:53,861
And a CG dinosaur coming up.
Now, a total CG battle.
439
00:26:55,363 --> 00:26:59,367
There's a couple of add-on pieces, though.
440
00:26:59,826 --> 00:27:03,538
But this was a lot of fun.
This was something out of King Kong.
441
00:27:03,830 --> 00:27:07,041
-This is so awesome.
-The crew just got so jazzed about this.
442
00:27:07,125 --> 00:27:08,960
Audiences freak over this.
443
00:27:09,043 --> 00:27:11,796
You can see the reality cam thing
happening here.
444
00:27:11,879 --> 00:27:13,297
We had a great crew.
445
00:27:13,381 --> 00:27:16,134
I wish I could tell you
every one of their names
446
00:27:16,217 --> 00:27:20,721
because there's an army behind this
and they're all very talented people.
447
00:27:21,389 --> 00:27:25,351
All of filmmaking is that.
Every department, everything.
448
00:27:25,560 --> 00:27:28,062
It's huge, great crews.
449
00:27:28,146 --> 00:27:31,399
Read the credits.
Don't leave until the credits end.
450
00:27:31,899 --> 00:27:35,695
So that's a real one coming off of
the dead real head.
451
00:27:35,695 --> 00:27:37,071
So that's a real one coming off of
the dead real head.
452
00:27:37,905 --> 00:27:40,908
John, yours aren't real, they're animatronic.
453
00:27:41,033 --> 00:27:43,077
They're real to me!
454
00:27:45,204 --> 00:27:47,248
They're real foam rubber.
455
00:27:47,373 --> 00:27:49,083
We did everything we could.
456
00:27:49,208 --> 00:27:53,171
No one would help us. The Costa Rican
government said this is a no-fly zone.
457
00:27:53,254 --> 00:27:56,424
The U.S. Embassy,
that's our U.S. Embassy...
458
00:27:56,549 --> 00:27:59,677
told us we should accept the inevitable.
Can you believe that?
459
00:27:59,760 --> 00:28:01,971
You let a 12-year-old go parasailing alone?
460
00:28:02,096 --> 00:28:04,765
-No!
-He wasn't alone. He was with a friend.
461
00:28:04,932 --> 00:28:06,684
Ben Hildebrand.
462
00:28:06,767 --> 00:28:09,103
Paul and I divorced over a year ago.
463
00:28:09,270 --> 00:28:10,646
All right, why me?
464
00:28:10,980 --> 00:28:15,818
You know, in some of these shots coming
up, Stan and John were talking about
465
00:28:15,943 --> 00:28:21,073
where we combined the CG dinosaurs
with the animatronic dinosaurs.
466
00:28:21,282 --> 00:28:22,909
We've touched on a few reasons why.
467
00:28:22,992 --> 00:28:27,997
Stan was talking about the advances in
our flesh, that now looks more realistic.
468
00:28:28,122 --> 00:28:31,918
One thing we did, and it's because
we have more computer power these days
469
00:28:32,001 --> 00:28:36,172
is, we actually built a lot more geometry
into our computer models.
470
00:28:36,422 --> 00:28:41,510
In the past, any of the smaller detail
would be sort of a 2D fake-out trick.
471
00:28:41,928 --> 00:28:46,182
in this one, they actually had
all the little bumps on their skin texture
472
00:28:46,307 --> 00:28:50,436
which reacts to the light a lot differently
than the other ones did.
473
00:28:50,519 --> 00:28:55,483
As well, there've been some amazing
developments in our digital lighting tools.
474
00:28:57,151 --> 00:29:01,364
Also, when we painted these models,
we actually shot photographs
475
00:29:01,489 --> 00:29:06,035
technical views of the ones
that Stan and John had put together
476
00:29:06,160 --> 00:29:09,288
and mapped those onto our CG dinosaurs.
477
00:29:09,372 --> 00:29:13,292
We had to go and make some adjustments,
painting on top of them.
478
00:29:13,376 --> 00:29:17,546
But those things are some of the reasons
479
00:29:17,672 --> 00:29:20,591
why we're now able
to put our CG dinosaurs
480
00:29:20,675 --> 00:29:24,345
right in with the animatronic ones,
and you can't tell the difference.
481
00:29:24,470 --> 00:29:29,141
The stuff that's coming up
with the Raptors is my favorite.
482
00:29:31,352 --> 00:29:34,647
Because I always had this line that
483
00:29:34,730 --> 00:29:38,150
"We don't do special effects,
we create characters for film."
484
00:29:38,234 --> 00:29:40,987
I always like to feel that we're actors.
485
00:29:41,153 --> 00:29:45,992
With what's happened
with the CG and the live-action
486
00:29:46,158 --> 00:29:49,912
with the Velociraptors,
they are such good actors.
487
00:29:50,371 --> 00:29:54,041
In the live-action world,
the guys have created
488
00:29:54,208 --> 00:29:59,380
such a greater range of performance
and subtlety and controllability
489
00:30:00,047 --> 00:30:05,094
of the puppeting of these Raptors
that their performance is so neat.
490
00:30:05,261 --> 00:30:07,930
You can see them listening and thinking
491
00:30:08,764 --> 00:30:11,726
and acting and reacting with one another
492
00:30:11,892 --> 00:30:15,688
and with the actors,
and then to have their performance
493
00:30:15,771 --> 00:30:20,109
enhanced by the CG dinosaurs,
which can do so much more
494
00:30:20,401 --> 00:30:23,612
than what we can do
in the live-action world.
495
00:30:24,572 --> 00:30:29,744
We've, as a team, created
really cool characters in this movie.
496
00:30:30,453 --> 00:30:34,749
The Raptors are my favorite
new dinosaur, and they're not new.
497
00:30:36,584 --> 00:30:40,546
But along those lines, when we started
this movie with the Raptors
498
00:30:40,713 --> 00:30:44,508
we were, the team,
the art team was secretly disappointed
499
00:30:44,592 --> 00:30:48,721
that we were doing Raptors again,
because we wanted to do something new.
500
00:30:48,804 --> 00:30:52,725
Then we all thought,
"Okay, let's have them evolve.
501
00:30:52,808 --> 00:30:56,771
"Let's change the colours.
Let's change their faces."
502
00:30:57,396 --> 00:31:00,441
-Beautiful design, by the way. Awesome.
-Thank you.
503
00:31:01,067 --> 00:31:05,988
The quills that are in progress
of turning towards feathers
504
00:31:06,113 --> 00:31:11,243
because of all the research that's coming
out now saying that Velociraptors and...
505
00:31:13,454 --> 00:31:16,957
-And birds.
-Yeah, the connection between the two.
506
00:31:17,083 --> 00:31:21,462
So it was all fun things to blend that
and to reinvent the Raptors.
507
00:31:21,670 --> 00:31:24,799
-To create a new character.
-They evolved.
508
00:31:27,426 --> 00:31:32,181
As the science of paleontology
has evolved over the years of this series
509
00:31:32,640 --> 00:31:35,976
we pushed more toward the bird.
510
00:31:36,477 --> 00:31:40,022
We were so glad to see those quills,
I want to tell you.
511
00:31:40,147 --> 00:31:42,566
With a dinosaur,
there's not much facial movement.
512
00:31:42,650 --> 00:31:44,610
They're like a crocodile.
513
00:31:44,693 --> 00:31:49,281
But when they would get angry
and we'd make those quills stand up
514
00:31:49,365 --> 00:31:51,867
or when they were timid,
lay those quills back
515
00:31:51,992 --> 00:31:56,580
was just one of those details
that added something new to the Raptors.
516
00:31:56,664 --> 00:31:58,499
Paint and tile, yeah.
517
00:31:58,999 --> 00:32:02,128
-You never can tell about people, can you?
-Ain't that the truth?
518
00:32:02,211 --> 00:32:05,339
People always ask about that,
the color schemes.
519
00:32:05,589 --> 00:32:08,092
"How do you know what they looked like?"
520
00:32:08,217 --> 00:32:12,596
We don't,
but back to what Stan touched on earlier
521
00:32:12,930 --> 00:32:18,060
it's all borrowing from nature
and looking at lizards, iguanas, birds.
522
00:32:18,519 --> 00:32:21,939
Male birds are more flamboyant,
so we put in
523
00:32:22,231 --> 00:32:26,360
the brighter reds into the male Raptors
524
00:32:26,444 --> 00:32:31,407
and the female one is a little bit duller
in her color scheme.
525
00:32:31,615 --> 00:32:33,951
But elegant. She is gorgeous.
526
00:32:35,035 --> 00:32:37,830
Having the animatronics on set,
obviously, the actors love that.
527
00:32:37,830 --> 00:32:38,664
Having the animatronics on set,
obviously, the actors love that.
528
00:32:38,747 --> 00:32:43,127
They have something to react to,
rather than a tennis ball, and us saying,
529
00:32:43,252 --> 00:32:45,463
"That's where the dinosaur's going to be."
530
00:32:45,546 --> 00:32:47,465
One thing that amazed me
531
00:32:47,548 --> 00:32:52,178
and I think part of it is because they do have
the animatronic dinosaurs to react to
532
00:32:52,261 --> 00:32:55,347
is when we get a clean plate
533
00:32:55,431 --> 00:32:58,684
that doesn't have a dinosaur in it,
where we have to add one
534
00:32:58,767 --> 00:33:01,061
they look like they're really afraid.
535
00:33:01,145 --> 00:33:04,482
These are top-notch actors,
but when you look at the plate, you go,
536
00:33:04,565 --> 00:33:07,109
"There's Téa running away from a Raptor."
537
00:33:07,234 --> 00:33:10,404
You put the Raptor in and you go,
"My God, she's terrified."
538
00:33:10,488 --> 00:33:13,491
I think they have that frame of reference
to draw from
539
00:33:13,574 --> 00:33:15,910
with the animatronics
that are right there on set.
540
00:33:15,993 --> 00:33:18,412
Absolutely.
And you know what's happened?
541
00:33:18,496 --> 00:33:23,250
With this method of creating creatures
542
00:33:23,751 --> 00:33:28,422
for films that are grounded in reality
and that have to deal with human actors
543
00:33:28,506 --> 00:33:32,051
by not relying on any one technology
544
00:33:32,134 --> 00:33:34,845
by bringing the technologies together
545
00:33:34,929 --> 00:33:39,266
you raise the bar of the performance
of everything in the movie.
546
00:33:39,517 --> 00:33:44,355
By having the live-action dinosaurs there,
any actor will tell you
547
00:33:44,522 --> 00:33:48,567
I started out as an actor,
that 50% of acting is reacting.
548
00:33:48,651 --> 00:33:52,696
The best actors will tell you they'll perform
better with another good actor.
549
00:33:52,780 --> 00:33:57,159
The fact that the actors do have
dinosaurs there to react to does, in fact
550
00:33:57,284 --> 00:34:00,871
allow them a performance
that they can bring back
551
00:34:00,955 --> 00:34:03,999
when they're not there,
for the CG dinosaurs.
552
00:34:04,124 --> 00:34:07,378
And then the performance
of the CG dinosaurs
553
00:34:07,461 --> 00:34:12,466
raises the performance level of the
animatronic dinosaurs to a level where
554
00:34:12,633 --> 00:34:16,345
the animatronics by themselves
could not have that performance.
555
00:34:16,470 --> 00:34:20,307
So the performance of the dinosaurs
is increased that much more
556
00:34:20,558 --> 00:34:25,688
by the CG addition,
that big performance that we can't do.
557
00:34:26,313 --> 00:34:31,485
The live action raises the performance
and a certain reality with the actors
558
00:34:31,735 --> 00:34:34,154
and everybody's bar is raised.
559
00:34:34,238 --> 00:34:39,159
By having the live-action dinosaurs
there on the set
560
00:34:39,243 --> 00:34:41,954
and by being strapped in the CG world
561
00:34:42,037 --> 00:34:45,249
to having to match the reality
of what's on the set
562
00:34:46,083 --> 00:34:48,544
raises the bar of the CG art
563
00:34:48,669 --> 00:34:51,338
raises the bar of the CG artist.
564
00:34:53,591 --> 00:34:57,970
Oftentimes, because we're constantly
dealing with artists
565
00:34:58,053 --> 00:35:03,017
and if we're doing gorillas, would rather
not have a real gorilla next to us because
566
00:35:03,183 --> 00:35:08,105
there's a good chance we won't look real
if we have to match the real thing.
567
00:35:08,564 --> 00:35:13,027
So having to match that reality
raises the bar of the art
568
00:35:13,110 --> 00:35:14,695
in the digital world.
569
00:35:14,862 --> 00:35:19,783
Everybody's bar, our bar has to be raised
because we're dealing with actors.
570
00:35:19,867 --> 00:35:23,078
The actors’ performances are raised up
because of it
571
00:35:23,162 --> 00:35:27,791
and the digital dinosaurs, everything
comes to a higher level of reality.
572
00:35:27,958 --> 00:35:30,336
When you look at it, you go, "My goodness!
573
00:35:30,419 --> 00:35:34,632
"These are the most believable dinosaurs
that I have ever seen."
574
00:35:34,715 --> 00:35:36,383
These performances come together
575
00:35:36,467 --> 00:35:39,762
and they come together
because all these elements come together.
576
00:35:39,845 --> 00:35:43,182
-Each one needs the other.
-Absolutely.
577
00:35:43,432 --> 00:35:47,853
Like we've already said, it's kind of
a two-headed monster we put out there.
578
00:35:47,936 --> 00:35:50,064
I always get a kick out of...
579
00:35:50,147 --> 00:35:53,567
The audience doesn't know
where one starts and the other leaves off.
580
00:35:53,651 --> 00:35:55,944
It's always fun talking with somebody
581
00:35:56,028 --> 00:35:59,031
and pointing out where they are,
and they have no idea.
582
00:35:59,114 --> 00:36:03,577
I think it's a very seamless union
that we put on the screen.
583
00:36:03,869 --> 00:36:06,789
Unknowingly,
I think visual effects have certainly
584
00:36:06,872 --> 00:36:11,585
not challenged, but put a call out
to all the actors to raise their bar as well
585
00:36:11,669 --> 00:36:13,045
to respond to things that are capable
now that were not capable 10 years ago.
586
00:36:13,045 --> 00:36:16,006
to respond to things that are capable
now that were not capable 10 years ago.
587
00:36:16,215 --> 00:36:21,220
In a certain aspect, we've almost become
cheerleaders or acting coaches
588
00:36:21,303 --> 00:36:25,349
to try to bring them along with this
whole technology that's moving so fast
589
00:36:25,432 --> 00:36:29,019
and making films
that are put together differently.
590
00:36:29,520 --> 00:36:32,272
I think the flip side of that also is true.
591
00:36:32,356 --> 00:36:36,527
I think, if you get right down to it,
any movie like this
592
00:36:36,819 --> 00:36:40,906
the only way we'll believe this movie
is by the performance of these actors.
593
00:36:40,989 --> 00:36:43,575
-Absolutely.
-By their reality.
594
00:36:43,784 --> 00:36:48,414
If you don't believe that they believe,
we're not going to believe.
595
00:36:48,580 --> 00:36:53,168
If you don't totally believe
the performances of Sam Neill
596
00:36:53,252 --> 00:36:57,131
of Téa, of Alessandro, of William H. Macy.
597
00:36:57,214 --> 00:37:00,134
If you're not with them,
you're not with the movie.
598
00:37:00,217 --> 00:37:04,763
No matter what we do in the technical
and effects world
599
00:37:04,847 --> 00:37:07,599
in the digital and animatronic world
600
00:37:07,683 --> 00:37:11,311
none of it will work
if we're not with these people right here.
601
00:37:11,395 --> 00:37:14,106
If we're not afraid for them dying,
602
00:37:14,314 --> 00:37:17,151
we're not going to be afraid
of those dinosaurs.
603
00:37:17,401 --> 00:37:22,197
If we don't follow them in this story,
These are the storytellers.
604
00:37:22,865 --> 00:37:26,535
These are the people
that the audience really relate to.
605
00:37:27,161 --> 00:37:28,954
They don't relate to dinosaurs.
606
00:37:29,037 --> 00:37:32,458
If you start rooting for the dinosaurs,
we've lost.
607
00:37:32,624 --> 00:37:35,419
I wonder if anyone out there
does root for the dinosaurs.
608
00:37:35,502 --> 00:37:37,963
I think some people do.
609
00:37:38,046 --> 00:37:41,675
You put a bad guy in there,
you want him dead.
610
00:37:42,760 --> 00:37:47,848
But in this particular case, in this movie,
it's such a thrill ride
611
00:37:47,931 --> 00:37:51,977
because, at least for me,
I'm so with these characters.
612
00:37:52,144 --> 00:37:54,021
I find them so much fun.
613
00:37:54,104 --> 00:37:57,316
There's a lawyer on the toilet
that Michael's referring to.
614
00:37:57,399 --> 00:38:00,319
Everyone sure loved it when he got eaten.
615
00:38:00,778 --> 00:38:03,238
There are a few out there
that you want to go.
616
00:38:03,322 --> 00:38:05,783
-That's not this movie.
-No, it's not.
617
00:38:05,866 --> 00:38:07,993
You like this group a lot.
618
00:38:10,829 --> 00:38:15,918
We've enhanced a lot of these shots
that were shot in the back lot at Universal
619
00:38:16,001 --> 00:38:20,214
with matte paintings to extend
mountain ranges in the background.
620
00:38:20,339 --> 00:38:21,757
That sort of thing.
621
00:38:21,840 --> 00:38:25,052
This was the famous
"smoke is our friend" sequence
622
00:38:25,135 --> 00:38:29,848
where we really tried to hide some
of Hollywood Lake in the background.
623
00:38:30,766 --> 00:38:33,644
-Eric!
-Paul! Don't.
624
00:38:34,228 --> 00:38:36,438
There's a fairly simple shot coming up here.
625
00:38:36,522 --> 00:38:39,942
Simple, as far as
what we were doing at ILM.
626
00:38:41,151 --> 00:38:42,736
But it's a very effective shot.
627
00:38:42,820 --> 00:38:47,324
It's a little Raptor running by.
628
00:38:47,825 --> 00:38:50,911
Very creepy little moment
that happens out there.
629
00:38:51,411 --> 00:38:54,122
That brings up a point
that special effects...
630
00:38:54,331 --> 00:38:57,626
It's harder to make a good shot.
There it is. I love that.
631
00:38:57,709 --> 00:38:59,294
We can do anything now.
632
00:38:59,378 --> 00:39:02,589
Between the animatronics, the CG,
and the practical gags
633
00:39:02,673 --> 00:39:05,717
that Michael comes up with,
there's little we can't do.
634
00:39:05,801 --> 00:39:09,346
For an effects shot to be special,
it has to be set up cinematically.
635
00:39:09,429 --> 00:39:13,725
You must bring the audience to a point
where the shot has punch.
636
00:39:13,809 --> 00:39:17,396
If not, it becomes sensory overload
and the audience becomes numb to it.
637
00:39:17,479 --> 00:39:19,481
I think Joe did an excellent job.
638
00:39:19,565 --> 00:39:22,901
I was going to say
the star of this movie is Joe Johnston.
639
00:39:23,610 --> 00:39:28,490
It's important for everybody to realize
that filmmaking is a director's medium.
640
00:39:28,949 --> 00:39:33,036
-Joe took everything that Steven had.
-In every one of these shots.
641
00:39:33,203 --> 00:39:36,498
Exactly. He took everything
that Steven had given him
642
00:39:36,582 --> 00:39:41,086
with Jurassic Park and Lost World,
took all of the art and technology
643
00:39:41,169 --> 00:39:45,924
and then created his own movie,
went beyond anything we'd seen before
644
00:39:46,133 --> 00:39:50,804
pushed the envelope
and really such created a great ride
645
00:39:50,888 --> 00:39:54,016
and did what virtually everyone
thought was impossible.
646
00:39:54,099 --> 00:39:56,685
"How are you going to make
a better dinosaur movie?"
647
00:39:56,768 --> 00:39:59,104
He put the dinosaurs in this movie,
648
00:39:59,187 --> 00:40:02,316
beyond any way
anybody has ever seen them.
649
00:40:02,399 --> 00:40:05,235
We keep talking about
how well structured this film is
650
00:40:05,319 --> 00:40:09,031
how Joe did a great job
of building up to certain effects shots.
651
00:40:09,114 --> 00:40:11,992
His editor, Robert Dalva,
that's worked with Joe on other films
652
00:40:11,992 --> 00:40:13,410
His editor, Robert Dalva,
that's worked with Joe on other films
653
00:40:13,493 --> 00:40:15,495
did a really outstanding job.
654
00:40:15,579 --> 00:40:19,041
Those guys work so well together.
The proof is there on the screen.
655
00:40:19,124 --> 00:40:21,835
These are little silicone baby
656
00:40:21,919 --> 00:40:25,672
failed dinosaur experiments that we did.
657
00:40:30,135 --> 00:40:34,097
You hand off here to where
we go to a CG Raptor in this tank
658
00:40:34,181 --> 00:40:38,769
which was tricky, because he has to be
spatially positioned behind the tank
659
00:40:38,852 --> 00:40:42,606
yet we had to give the illusion
that he was in the tank.
660
00:40:43,065 --> 00:40:45,692
This little eye movement here.
661
00:40:45,776 --> 00:40:47,945
Great scene. I love this scene.
662
00:40:48,028 --> 00:40:49,529
That's scary.
663
00:40:51,907 --> 00:40:56,912
You've got to look at the quills coming up.
Subtle stuff, but it really adds a lot.
664
00:40:57,037 --> 00:40:58,455
Great motion.
665
00:40:58,622 --> 00:41:02,834
We're coming to a place now
where most people don't realize
666
00:41:03,168 --> 00:41:08,215
that the methodologies
that we use in the live-action aspect
667
00:41:08,382 --> 00:41:11,134
the animatronics, the hydraulics.
668
00:41:11,259 --> 00:41:15,263
We also still have,
and brought back in this movie,
669
00:41:15,347 --> 00:41:17,349
the man in a suit.
670
00:41:17,557 --> 00:41:20,686
John Rosengrant is a Raptor in this scene.
671
00:41:20,894 --> 00:41:22,938
He's in this Raptor.
672
00:41:23,063 --> 00:41:26,274
This is all CG here,
but when he gets on there close,
673
00:41:26,441 --> 00:41:28,694
and starts climbing up, that's John.
674
00:41:28,819 --> 00:41:31,363
That's CG. This is John.
675
00:41:34,658 --> 00:41:38,578
This is John, and he's now
going to look up and start climbing up.
676
00:41:38,662 --> 00:41:41,039
That's actually John in a suit.
677
00:41:41,248 --> 00:41:43,291
I hope John never gets ticked off at me.
678
00:41:43,375 --> 00:41:46,420
That's John Rosengrant,
ladies and gentlemen!
679
00:41:47,462 --> 00:41:51,633
And then, and I love this,
where we now push the CG dinosaur back.
680
00:41:51,717 --> 00:41:53,051
There's John, hooting.
681
00:41:53,135 --> 00:41:57,180
And I remember, after this scene,
he was really upset.
682
00:41:57,264 --> 00:41:59,474
John was going, "How was my hoot?"
683
00:42:00,851 --> 00:42:02,978
"Did I do a good hoot?"
684
00:42:03,061 --> 00:42:08,191
After six years, I'm more amazed
that the suit still fits John.
685
00:42:10,360 --> 00:42:11,528
That's a compliment.
686
00:42:11,611 --> 00:42:15,866
He was so concerned about
his performance, hooting, behind there.
687
00:42:17,367 --> 00:42:20,537
This was a fun shot.
We had the Raptor negotiate the stairs.
688
00:42:20,620 --> 00:42:25,542
Here, now we're starting to bounce back
and forth between live and animatronic,
689
00:42:25,625 --> 00:42:28,879
and CG in a magic way.
690
00:42:29,629 --> 00:42:34,468
This herd sequence, again, we wanted
to get away from replicating a walk cycle,
691
00:42:34,593 --> 00:42:37,387
so we did a lot of custom animation
for this.
692
00:42:37,471 --> 00:42:41,641
And I think it really makes a difference.
It has an organic, realistic feel to it.
693
00:42:41,767 --> 00:42:44,811
It gets away from that look
of a computer game
694
00:42:44,936 --> 00:42:47,314
that sometimes we'll use
in crowd sequences.
695
00:42:47,397 --> 00:42:50,817
-Where it's all identical.
-Yeah, I think it's really dynamic.
696
00:42:50,942 --> 00:42:54,071
-I love those guys, hauling ass.
-Man, that's scary.
697
00:42:54,154 --> 00:42:57,741
I remember in the first movie
they talked about the Raptor's speed
698
00:42:57,824 --> 00:43:00,744
but we never saw it.
We finally got to see it in this one.
699
00:43:00,827 --> 00:43:03,830
I think they were pushing
about 40 miles an hour there.
700
00:43:03,955 --> 00:43:07,292
Imagine a crocodile
running as fast as a cheetah.
701
00:43:09,336 --> 00:43:10,921
That's a scary thought.
702
00:43:11,004 --> 00:43:14,674
This is where we get into the marriage
of the animatronics and the CG
703
00:43:14,758 --> 00:43:16,802
that's just flawless.
704
00:43:20,263 --> 00:43:24,518
Certainly, you can't say enough about Joe
in having a background in visual effects.
705
00:43:24,643 --> 00:43:27,020
It makes the process much easier
706
00:43:27,145 --> 00:43:29,356
when you have a director
that understands it.
707
00:43:29,439 --> 00:43:30,857
That's for sure.
708
00:43:31,691 --> 00:43:33,151
That's us.
709
00:43:34,361 --> 00:43:36,863
Great performance here, coming in.
710
00:43:37,114 --> 00:43:39,157
We hand off to CG here.
711
00:43:44,204 --> 00:43:46,790
-Scraping the bush.
-We have a lot of these.
712
00:43:46,873 --> 00:43:50,460
You'll see the CG Raptors bump into bushes
and that sort of thing, too.
713
00:43:50,544 --> 00:43:53,547
In the past,
they all had to be practical bushes.
714
00:43:53,672 --> 00:43:56,466
In this movie,
they were all generated in the computer
715
00:43:56,550 --> 00:43:58,802
which made the shadow interaction
work well.
716
00:43:58,885 --> 00:44:02,556
All environmental elements
are computer-generated.
717
00:44:04,224 --> 00:44:05,392
He's dead.
718
00:44:07,394 --> 00:44:09,187
Oh, my God. No, he's not.
719
00:44:09,729 --> 00:44:11,982
I love this scene coming up.
720
00:44:12,732 --> 00:44:17,654
He's taken what we saw in Jurassic Park I
to its ultimate.
721
00:44:17,737 --> 00:44:19,990
The jump and the going for it.
722
00:44:23,994 --> 00:44:27,330
All shot on the sound stage. Beautifully lit.
723
00:44:28,165 --> 00:44:29,833
They set a trap.
724
00:44:30,333 --> 00:44:32,419
They actually set a trap.
725
00:44:35,922 --> 00:44:37,883
Those are both animatronic.
726
00:44:38,049 --> 00:44:39,551
What are you saying?
727
00:44:40,427 --> 00:44:42,053
Those are animatronic.
728
00:44:43,597 --> 00:44:45,599
That's a beautiful shot there.
729
00:44:45,724 --> 00:44:47,767
-And now, CG.
-Back to the CG.
730
00:44:47,851 --> 00:44:50,353
And close up.
And you can't tell the difference.
731
00:44:50,437 --> 00:44:54,691
-It really is hard to tell.
-There's a nasty shot. I love that.
732
00:44:55,942 --> 00:44:59,529
-Was that close-up animatronic?
-We had Jeter rigged up on cable rigs.
733
00:44:59,613 --> 00:45:02,616
I know we shot a close-up
where it grabbed his head.
734
00:45:02,699 --> 00:45:05,619
-Was that spliced in between?
-Yes, it was.
735
00:45:06,953 --> 00:45:09,706
I think we had to remove your sneaker
from the background.
736
00:45:09,789 --> 00:45:12,042
I'm sure you did. It was the suit one.
737
00:45:12,125 --> 00:45:14,377
-Here we go.
-That was a combo, right there.
738
00:45:14,461 --> 00:45:16,796
This is CG, but when it popped up.
739
00:45:16,880 --> 00:45:21,968
Here's where, in the same shot,
live on the left, CG on the right.
740
00:45:23,094 --> 00:45:27,807
We had a CG female handing off
to a live, animatronic male Raptor.
741
00:45:27,974 --> 00:45:31,978
-Now I've got you saying it's real, too.
-I don't know! Which is which?
742
00:45:32,103 --> 00:45:34,481
What's great is, no one knows.
743
00:45:34,773 --> 00:45:37,567
Real? It is real. You're right, they are real.
744
00:45:37,651 --> 00:45:40,070
-It's all real.
-We've fooled ourselves.
745
00:45:46,952 --> 00:45:48,411
Great scene.
746
00:45:49,454 --> 00:45:51,957
Classic filmmaking scene.
747
00:45:52,457 --> 00:45:55,418
And what about the music score?
I think it's brilliant.
748
00:45:55,502 --> 00:45:58,672
Don Davis's work in this
is just unbelievable.
749
00:46:03,009 --> 00:46:06,429
Giant effects movies like this
are very complicated,
750
00:46:06,513 --> 00:46:11,559
and the stress levels are very huge,
but Joe Johnston was like a rock. Solid.
751
00:46:11,851 --> 00:46:12,978
Great guy.
752
00:46:13,061 --> 00:46:15,230
-Yeah, he's low-key.
-All the way through.
753
00:46:15,355 --> 00:46:17,983
And on our end,
I've got to mention Jimmy Mitchell
754
00:46:18,066 --> 00:46:22,487
who couldn't be here today because
he's over in London on another project.
755
00:46:23,405 --> 00:46:25,365
-What a good guy.
-He's a great guy.
756
00:46:25,490 --> 00:46:29,536
He's got to be one of the top
visual effects supervisors in the world.
757
00:46:29,661 --> 00:46:32,831
He's a friend and a real pro.
It was a pleasure working with him.
758
00:46:32,914 --> 00:46:36,376
-He sure stays calm.
-It's almost scary, isn't it?
759
00:46:36,501 --> 00:46:38,795
It is scary.
You wonder what's going on upstairs.
760
00:46:38,878 --> 00:46:43,174
But he really is easy. I've had the privilege
a couple times, of working with him
761
00:46:43,258 --> 00:46:45,760
and it's always been really great.
762
00:46:51,683 --> 00:46:54,185
Larry Franco, I think deserves praise.
763
00:46:54,936 --> 00:46:56,938
Larry and I go back 30 years.
764
00:46:57,063 --> 00:46:58,898
Yeah, he's the best.
765
00:46:59,524 --> 00:47:01,526
The first film you did.
766
00:47:02,110 --> 00:47:05,196
The first film I did,
I think it was a John Carpenter.
767
00:47:05,280 --> 00:47:08,450
But I knew Larry
when I was an apprentice at Disney.
768
00:47:09,367 --> 00:47:14,539
-He's cousin to Kurt Russell.
-That's right.
769
00:47:15,623 --> 00:47:18,335
-No, brother-in-law.
-Brother-in-law, right. Excuse me.
770
00:47:18,418 --> 00:47:21,629
And I've known Kurt
since he was a kid actor at Disney.
771
00:47:21,755 --> 00:47:24,382
I was an apprentice, and Kurt was
772
00:47:26,426 --> 00:47:30,180
a young star at Disney,
and that's when I met Larry Franco.
773
00:47:30,263 --> 00:47:35,435
When I was an apprentice at Disney,
that's like 1969, 1970.
774
00:47:35,602 --> 00:47:37,937
I hate to age him, but sorry.
775
00:47:38,271 --> 00:47:42,859
Larry Franco's son, Matt Franco,
got to play in the World Series last year.
776
00:47:42,942 --> 00:47:44,361
He'd love to hear that.
777
00:47:44,444 --> 00:47:47,739
It was during the filming of this.
778
00:47:48,114 --> 00:47:49,824
So Larry was always torn between,
779
00:47:49,949 --> 00:47:54,079
"Should I go to the ball game,
or stay here so these guys don't mess up?"
780
00:47:54,162 --> 00:47:56,623
One thing Larry does do as a producer
781
00:47:56,748 --> 00:47:59,292
having been through
the whole process many times
782
00:47:59,417 --> 00:48:02,629
he lets you do your job,
which is always appreciated by all of us.
783
00:48:02,754 --> 00:48:05,382
And protects your environment,
to do your job.
784
00:48:05,465 --> 00:48:08,593
It really makes it possible
for you to do the best you can.
785
00:48:08,676 --> 00:48:12,680
I would be concerned and trying to explain
everything I got to do
786
00:48:12,806 --> 00:48:16,184
and he'd always kind of
pat me on the shoulder, and go,
787
00:48:16,309 --> 00:48:19,479
"Don't worry, kid.
It's not my first barbecue."
788
00:48:19,979 --> 00:48:21,815
-Dessert?
-Sure.
789
00:48:26,820 --> 00:48:31,116
I have to tell you, I'm astonished
you've lasted eight weeks on this island.
790
00:48:33,993 --> 00:48:35,912
Trevor is such a good little young actor.
791
00:48:35,995 --> 00:48:38,665
You're alive and that's the important thing.
792
00:48:40,333 --> 00:48:43,420
This scene that'll be coming up later
793
00:48:43,503 --> 00:48:46,840
we maybe won't want to
talk over it so much
794
00:48:46,965 --> 00:48:50,051
when he's attacked
by the baby Pteranodons.
795
00:48:50,885 --> 00:48:56,057
That's a perfect example
of all the technology coming together
796
00:48:56,474 --> 00:49:00,395
and the bar of all the performances raised
797
00:49:00,520 --> 00:49:02,897
because of all of it working together.
798
00:49:03,022 --> 00:49:06,860
Whereas there are Pteranodons on him,
biting him, real puppets
799
00:49:06,985 --> 00:49:09,279
and he was actually getting hurt by them
800
00:49:09,362 --> 00:49:14,075
and within that scene there are
CG Pteranodons flying in and getting him.
801
00:49:14,409 --> 00:49:16,119
So he is reacting.
802
00:49:16,202 --> 00:49:20,331
He is giving
a total real actor's performance
803
00:49:20,415 --> 00:49:24,294
a reaction to the baby Pteranodon attack.
804
00:49:24,377 --> 00:49:29,132
And the baby Pteranodons,
their performances...
805
00:49:29,215 --> 00:49:32,427
We're locked to all we can do minimally
806
00:49:32,677 --> 00:49:35,346
which was quite a bit,
with the puppets on him.
807
00:49:35,430 --> 00:49:38,725
They were very old-fashioned-style
rod puppets.
808
00:49:39,100 --> 00:49:43,396
But then,
the CG Pteranodons flying and moving
809
00:49:43,563 --> 00:49:45,607
just raised the bar.
810
00:49:46,357 --> 00:49:49,110
I was very concerned about.
811
00:49:50,069 --> 00:49:53,364
This, by the way,
is one of the coolest CG dinosaurs.
812
00:49:53,448 --> 00:49:55,116
Yes. The Ankylosaurus.
813
00:49:56,743 --> 00:50:00,788
I say if there was a shot
that just holds up totally by itself.
814
00:50:00,914 --> 00:50:03,374
-And it's right in your face, too.
-That one works.
815
00:50:03,458 --> 00:50:06,794
We had the shot before that
of the Compies, which I really like.
816
00:50:06,920 --> 00:50:09,214
There was a little bug that flies around
817
00:50:09,297 --> 00:50:13,968
and the Compie shows its aggressive nature
at the end by taking out the bug.
818
00:50:14,093 --> 00:50:17,388
Pete Daulton animated that.
He's one of our better animators.
819
00:50:17,472 --> 00:50:21,976
It was great that we brought the Compies
back just for their little...
820
00:50:22,769 --> 00:50:24,729
What do you call it?
821
00:50:25,146 --> 00:50:27,732
Cameo. That was their cameo.
822
00:50:28,483 --> 00:50:29,692
They're cute.
823
00:50:29,776 --> 00:50:32,153
-Cute and nasty.
-They're nasty.
824
00:50:32,904 --> 00:50:36,115
We always look
for what we call "the fear factor"
825
00:50:36,324 --> 00:50:38,326
when we approach one of these dinosaurs.
826
00:50:38,451 --> 00:50:41,538
What's the fear factor with the Raptors?
827
00:50:41,621 --> 00:50:45,041
The fact that they're lethal
and intelligent, that's pretty scary.
828
00:50:45,124 --> 00:50:49,170
With the Spino, we thought,
"He's big and he's dumb
829
00:50:50,129 --> 00:50:53,132
"but he's got this crocodilian-type mouth."
830
00:50:54,133 --> 00:50:58,137
Something like that, something big,
dumb and strong, is pretty scary to me.
831
00:50:58,263 --> 00:50:59,806
I don't know about you guys.
832
00:50:59,931 --> 00:51:04,477
-Compies were always sparrows on acid.
-They were.
833
00:51:05,812 --> 00:51:08,273
-There's a frightening concept.
-Little land piranha.
834
00:51:08,356 --> 00:51:11,150
-Protect your Windshields.
-With teeth.
835
00:51:15,405 --> 00:51:19,993
One of the things that quietly, I think,
went by with the summer movies
836
00:51:20,076 --> 00:51:23,246
having worked on a couple,
is, for many years
837
00:51:23,329 --> 00:51:25,873
with the advent of CGI work
838
00:51:26,165 --> 00:51:30,169
it's been a known or understood factor
839
00:51:30,253 --> 00:51:32,797
that we would try to integrate CG
840
00:51:32,880 --> 00:51:35,717
into live-action things and movies on sets.
841
00:51:35,842 --> 00:51:39,679
I think quietly the crossover where we can
now have a fully CG environment
842
00:51:39,762 --> 00:51:43,933
where someone like Stan or myself
or John has to take something tangible
843
00:51:44,183 --> 00:51:49,355
and move it towards the CG world
for the first time, is something to look for.
844
00:51:49,689 --> 00:51:54,777
Because it's really a different way of doing
things that may have gone unnoticed.
845
00:51:56,070 --> 00:51:59,741
In that Pteranodon sequence
you're talking about, Stan
846
00:51:59,866 --> 00:52:04,203
the whole canyon area
is a computer-generated environment.
847
00:52:04,287 --> 00:52:06,414
Early on, when we were talking about that
848
00:52:06,539 --> 00:52:10,001
one of the obvious choices
is to try to do it as a miniature.
849
00:52:10,084 --> 00:52:12,378
Jimmy Mitchell, our effects supe, said,
850
00:52:12,462 --> 00:52:15,381
"I want to run tests
to see what the feasibility is
851
00:52:15,465 --> 00:52:18,509
"of doing it
as a totally virtual environment."
852
00:52:18,593 --> 00:52:21,471
it allowed so much flexibility.
Joe could come in and say,
853
00:52:21,554 --> 00:52:24,223
"No, I want you to move my camera
a bit to the right."
854
00:52:24,307 --> 00:52:28,061
-Absolutely.
-Just play with it, right till the end.
855
00:52:28,144 --> 00:52:30,813
-What is that?
-This is a matte painting.
856
00:52:31,564 --> 00:52:36,319
Matte World. Craig Barron and his group
at Matte World put that together for us.
857
00:52:36,402 --> 00:52:37,987
We stick to the plan.
858
00:52:39,280 --> 00:52:43,868
There was a huge spill that Ed Verreaux
his whole team, construction
859
00:52:43,951 --> 00:52:47,288
put together out on the Falls Lake
in the back lot.
860
00:52:48,247 --> 00:52:51,834
A huge...
Michael, how big was that piece of wall?
861
00:52:51,918 --> 00:52:55,630
It was a few football fields long,
with flying track overhead
862
00:52:55,755 --> 00:53:00,635
and full working waterfalls,
and lake, just all the atmosphere.
863
00:53:00,760 --> 00:53:04,263
Everything was really as though
you were in a jungle.
864
00:53:04,347 --> 00:53:06,516
Once again, Shelly had to go between that,
the stage
865
00:53:06,516 --> 00:53:07,266
Once again, Shelly had to go between that,
the stage
866
00:53:07,350 --> 00:53:11,104
and the real jungle in Hawaii,
and try to make this all match.
867
00:53:11,187 --> 00:53:15,316
I think it helps make this a believable movie,
much to his credit.
868
00:53:15,441 --> 00:53:19,028
Shelly did a great job here.
I remember at the production meetings
869
00:53:19,112 --> 00:53:23,449
Joe and Shelly looking at paintings
by Doug Henderson
870
00:53:23,783 --> 00:53:26,160
who does a lot of the paleo art
871
00:53:26,285 --> 00:53:29,080
where he uses silhouette kind of objects
in the foreground.
872
00:53:29,163 --> 00:53:32,458
-A very Kong-like feel to it.
-Like old black-and-white.
873
00:53:32,792 --> 00:53:37,672
I think there is a flavor of the old
King Kong that exists in this movie.
874
00:53:39,674 --> 00:53:41,467
After we find your parents.
875
00:53:41,551 --> 00:53:42,635
Then what?
876
00:53:42,719 --> 00:53:44,137
Great set.
877
00:53:44,804 --> 00:53:49,976
Best forest set I've ever built
was for this movie.
878
00:53:50,226 --> 00:53:53,938
Jurassic Park III
has the best forest set ever built.
879
00:53:54,021 --> 00:53:56,399
-It was beautiful.
-It's amazing.
880
00:53:56,482 --> 00:53:58,693
Shelly lit it beautifully.
881
00:54:00,653 --> 00:54:04,407
I like to call it Joe's God light
constantly coming in.
882
00:54:05,158 --> 00:54:08,161
You could actually get lost in there
if you weren't careful.
883
00:54:08,244 --> 00:54:09,370
You could.
884
00:54:09,495 --> 00:54:14,584
Danny and the greensmen, they'd move
the plants a little bit and you'd be lost.
885
00:54:14,667 --> 00:54:16,502
You'd come in the next day and be lost.
886
00:54:16,586 --> 00:54:19,297
You'd actually start
marking your way through the set
887
00:54:19,380 --> 00:54:22,008
like in a real forest, by trees.
888
00:54:23,342 --> 00:54:25,928
-But these trees moved?
-They moved.
889
00:54:27,764 --> 00:54:29,515
Eric! This way!
890
00:54:31,851 --> 00:54:33,519
I love Téa Leoni.
891
00:54:34,395 --> 00:54:38,024
I love her in this movie
and I just think she is the coolest lady.
892
00:54:38,107 --> 00:54:40,026
She is a fine actress.
893
00:54:40,276 --> 00:54:42,403
There's a shot coming up here.
894
00:54:43,029 --> 00:54:46,574
As animators, we want to get in there
and really move things around
895
00:54:46,699 --> 00:54:51,245
and Joe kept saying, "Tone it back.
All I want is for him to be alive."
896
00:54:51,370 --> 00:54:54,290
That was so terrifying. It is the perfect call.
897
00:54:54,373 --> 00:54:56,709
They made the perfect call.
Just standing there.
898
00:54:56,793 --> 00:54:59,295
Joe would come up with gems like that
all the time.
899
00:54:59,378 --> 00:55:02,799
But it's just standing there.
Very tough to have something not move
900
00:55:02,882 --> 00:55:04,342
and look alive, not frozen.
901
00:55:04,425 --> 00:55:07,220
It's perfect,
it's one of my favorite shots in the movie.
902
00:55:07,303 --> 00:55:09,055
The shot of the Spino.
903
00:55:09,138 --> 00:55:11,516
Then he explodes from that still moment
904
00:55:11,599 --> 00:55:13,976
into the high energy
of that over-the-top run.
905
00:55:14,060 --> 00:55:15,394
It's like a real animal
906
00:55:15,478 --> 00:55:18,898
when you come across them
in a forest or whatever.
907
00:55:19,065 --> 00:55:22,109
I was fortunate enough to go to Africa
and you see these things.
908
00:55:22,235 --> 00:55:24,529
They're dead still, they don't do anything
909
00:55:24,612 --> 00:55:26,489
then they just burst out in energy.
910
00:55:26,572 --> 00:55:30,576
Truly could be one of my favorite shots,
if not my favorite shot, in the movie.
911
00:55:30,660 --> 00:55:33,621
When I suddenly saw him for the first time,
standing there,
912
00:55:33,746 --> 00:55:35,790
I said, "That's so cool!"
913
00:55:37,250 --> 00:55:41,003
-Then it explodes into a great action scene.
-Here it is.
914
00:55:41,671 --> 00:55:43,047
How cool is that?
915
00:55:43,130 --> 00:55:46,717
I was worried the entire theater
would try to answer their cell phones
916
00:55:46,801 --> 00:55:48,928
when this sound went off.
917
00:55:51,764 --> 00:55:54,267
-And then the chase is on.
-Here it is.
918
00:55:55,184 --> 00:55:56,561
He's got a great gait.
919
00:55:56,644 --> 00:55:59,355
Really created a wonderful gait with him.
920
00:55:59,438 --> 00:56:02,024
And it's different than the T-Rex's.
That was the fun.
921
00:56:02,108 --> 00:56:05,820
-Because the weight of his forearms.
-Weight is an important thing.
922
00:56:05,945 --> 00:56:09,866
-This is nice, too. Everyone thinks it's over.
-Over the fence, yeah.
923
00:56:10,616 --> 00:56:13,911
-Joe picked his spots great.
-He did. He sets these things up.
924
00:56:13,995 --> 00:56:17,331
And that's a special effects shot
because of the way he set it up.
925
00:56:17,456 --> 00:56:20,793
If you saw something like that
strung together with endless shots
926
00:56:20,877 --> 00:56:22,169
you'd be numb to it.
927
00:56:22,295 --> 00:56:26,549
But because of the structure,
that's one of those special moments.
928
00:56:28,384 --> 00:56:29,427
That's a cool one.
929
00:56:29,510 --> 00:56:33,306
I still love intercutting
between the Spinosaur and Barney.
930
00:56:33,389 --> 00:56:35,683
-Out on the lake.
-It's great.
931
00:56:36,309 --> 00:56:40,897
We get out on the lake. That is probably
the proudest I've ever been
932
00:56:40,980 --> 00:56:42,732
of the work out of our studio.
933
00:56:42,815 --> 00:56:45,151
That was beautiful, it was beautiful stuff.
934
00:56:45,234 --> 00:56:47,528
The terror we have of water to start with
935
00:56:47,653 --> 00:56:48,613
and then to take that animal
and have him act in that water.
936
00:56:48,613 --> 00:56:51,490
and then to take that animal
and have him act in that water.
937
00:56:51,574 --> 00:56:53,868
Water, fire.
938
00:56:53,993 --> 00:56:55,828
What a great performance.
939
00:56:55,912 --> 00:56:58,831
-We've come full circle.
-I'm patting John on the...
940
00:56:58,915 --> 00:57:03,628
Certainly from the promises, "l'll never get
him wet or get anything hot near him."
941
00:57:03,711 --> 00:57:06,172
I'm afraid all bets are off now.
942
00:57:06,339 --> 00:57:09,800
Jurassic Park I, "Please, Steven, no water."
943
00:57:09,884 --> 00:57:12,261
It rained in every shot on the T-Rex.
944
00:57:12,345 --> 00:57:14,764
We're constantly mopping him down,
drying him
945
00:57:14,847 --> 00:57:16,724
trying to keep him from shaking
946
00:57:16,849 --> 00:57:20,394
because he'd change his weight
and we'd have to re-tune him.
947
00:57:20,519 --> 00:57:23,314
Then Lost World,
"Steven, no more water, please. "
948
00:57:23,397 --> 00:57:25,983
He sends us through a waterfall
in Lost World.
949
00:57:26,067 --> 00:57:29,487
Then Joe Johnston's coming on.
I'm going, "We've got a comrade.
950
00:57:29,570 --> 00:57:32,156
"We're not going to have to worry
about the water."
951
00:57:32,239 --> 00:57:35,534
We get the rain and he's going to do
his biggest scene in the lake.
952
00:57:35,618 --> 00:57:36,661
And he swims.
953
00:57:36,744 --> 00:57:39,288
"We got the water down, so we'll add fire."
954
00:57:39,372 --> 00:57:42,124
"I want him to go all the way underwater."
955
00:57:42,208 --> 00:57:45,044
And he does. It's pretty amazing.
956
00:57:45,211 --> 00:57:48,798
Hats off to the electronics team
of Emery and Rodrick.
957
00:57:48,881 --> 00:57:49,924
Absolutely.
958
00:57:50,049 --> 00:57:53,678
Tim Nordella,
the chief engineer and designer
959
00:57:53,761 --> 00:57:56,931
and Lloyd Ball, the hydraulics specialist.
960
00:57:57,056 --> 00:58:01,978
-That thing was just humming non-stop.
-It's a great machine.
961
00:58:02,061 --> 00:58:06,524
I don't know how you guys do that. I can't
get anywhere near water or electricity.
962
00:58:06,607 --> 00:58:10,236
I'd like to thank those guys as well.
They spend years building things
963
00:58:10,319 --> 00:58:14,490
and I spend weeks trying to ruin it
with all the stuff we do on the set.
964
00:58:14,573 --> 00:58:16,659
So my hat's off to them.
965
00:58:18,661 --> 00:58:22,081
In the previous scene, when we saw
the Spino come through the fence
966
00:58:22,164 --> 00:58:24,166
a lot of that fence is set extension.
967
00:58:24,250 --> 00:58:27,628
There was a certain amount of the fence
that was built on set
968
00:58:27,753 --> 00:58:30,715
and then we extend it with a CG fence.
969
00:58:30,798 --> 00:58:33,592
This was all a blue screen background
970
00:58:34,802 --> 00:58:38,597
that we had to replace to put
the far wall of the canyon out there.
971
00:58:38,764 --> 00:58:42,268
-ls that digital?
-Yeah, it's all digital compositing.
972
00:58:42,351 --> 00:58:46,897
Eddie Pasquarello headed up
our compositing team
973
00:58:46,981 --> 00:58:49,859
and he just did
some wonderful stuff on this.
974
00:58:49,942 --> 00:58:54,613
It's really hard to find that blue screen
without those funny edges, Eddie.
975
00:58:55,948 --> 00:58:58,993
The stuff coming up,
the sequence with the Pteranodons
976
00:58:59,118 --> 00:59:02,663
is a favorite sequence for me
in the entire movie.
977
00:59:02,997 --> 00:59:06,876
99% of it is CG.
978
00:59:07,293 --> 00:59:09,545
We had a couple of shots
979
00:59:09,628 --> 00:59:14,467
the profile, walking down the gate,
that were intercut.
980
00:59:14,550 --> 00:59:18,345
Interesting, the first shot of him
coming through the smoke
981
00:59:18,971 --> 00:59:22,558
was boarded as a shot
that we were going to do live
982
00:59:23,726 --> 00:59:25,603
and we attempted to do it live
983
00:59:25,686 --> 00:59:29,023
with a man in a suit
coming out of the smoke
984
00:59:29,315 --> 00:59:32,651
and had trouble tracking his eye line.
985
00:59:33,069 --> 00:59:36,447
It never quite got the eye line
986
00:59:36,530 --> 00:59:41,285
we couldn't quite hide him in the fog
and get the entrance.
987
00:59:41,368 --> 00:59:45,206
And so that ended up
being a totally CG shot.
988
00:59:45,331 --> 00:59:49,168
It's interesting that we all get together
at the beginning of these films
989
00:59:49,251 --> 00:59:51,462
and go over the boards, and we'll say,
990
00:59:51,545 --> 00:59:53,798
"This should be animatronic,
this should be CG."
991
00:59:53,881 --> 00:59:58,677
We're getting pretty good at nailing it,
but every now and then, you get into stuff.
992
00:59:58,844 --> 01:00:00,930
It's an imperfect world
in the movie business.
993
01:00:01,013 --> 01:00:05,643
Screws fall out all the time, as they say.
A lot of times we're thrown curves
994
01:00:05,726 --> 01:00:10,856
but because we do multiple techniques
of effects, we always have a backup.
995
01:00:11,607 --> 01:00:14,151
Whether it's a CG shot
that becomes an animatronic
996
01:00:14,235 --> 01:00:17,279
or an animatronic that becomes a CG shot.
997
01:00:17,363 --> 01:00:21,075
When it's animatronic, we shoot it
with the animatronic, then without
998
01:00:21,200 --> 01:00:22,827
so we have a clean plate.
999
01:00:22,910 --> 01:00:25,746
We just really cover all the bases
when we're out there.
1000
01:00:25,871 --> 01:00:29,500
But either way, Stan, I agree,
the shot coming up is a very creepy shot.
1001
01:00:29,583 --> 01:00:34,505
And again, hats off to Joe
that he would not compromise
1002
01:00:34,588 --> 01:00:37,299
until he got the shot
to work the way he wanted.
1003
01:00:37,383 --> 01:00:39,301
This is one of his first ones.
1004
01:00:39,385 --> 01:00:42,596
One of the first shots that Joe had, I think
1005
01:00:42,721 --> 01:00:45,141
really clearly defined in his mind
1006
01:00:45,224 --> 01:00:49,228
and it's the thing that got me
very excited about the Pteranodons.
1007
01:00:49,728 --> 01:00:54,900
It is so spooky, the image of this
giant thing stepping out of the fog.
1008
01:00:55,568 --> 01:00:58,863
We also took a different approach
to the walk.
1009
01:00:58,946 --> 01:01:01,240
You guys established the walk
in the catwalks
1010
01:01:01,323 --> 01:01:04,618
that we used anytime
you see it in profile or three-quarter.
1011
01:01:04,743 --> 01:01:09,373
But we had to take the straight-on shot
in a different direction for it to look right.
1012
01:01:09,456 --> 01:01:12,293
So it's a completely different type of gait
that we've got.
1013
01:01:12,418 --> 01:01:16,213
You know that I actually,
if you hadn't heard it earlier
1014
01:01:16,297 --> 01:01:19,258
I actually thought that this CG shot
1015
01:01:19,508 --> 01:01:23,387
this first CG shot of him
coming out of the fog, was our shot.
1016
01:01:23,470 --> 01:01:25,639
See?
We're even fooling Stan Winston, folks!
1017
01:01:25,764 --> 01:01:28,934
-You're fooling me constantly.
-That's how you know it's working.
1018
01:01:29,018 --> 01:01:31,312
I said, "That was us."
You said, "No, it wasn't."
1019
01:01:31,437 --> 01:01:34,106
"No, that was CG. We did that."
1020
01:01:34,315 --> 01:01:35,816
We did do it.
1021
01:01:37,651 --> 01:01:42,406
Another great build up, too, if you look
at how Joe structures this thing.
1022
01:01:46,619 --> 01:01:50,331
Did you help any of these shots
with CG smoke?
1023
01:01:50,623 --> 01:01:55,044
We did. We're always finding ourselves
having to remove some support
1024
01:01:55,127 --> 01:01:59,465
or the ceiling of the stage or something.
That was a set extension.
1025
01:01:59,632 --> 01:02:02,009
We do a lot of CG set extension.
1026
01:02:02,134 --> 01:02:05,971
On this one, right? The ceiling was
a big issue, as I remember, on the set.
1027
01:02:06,096 --> 01:02:10,100
-Throughout this sequence.
-Big soundstage. Just not big enough.
1028
01:02:10,184 --> 01:02:12,645
-They're never big enough.
-Here it is.
1029
01:02:13,520 --> 01:02:14,647
For what?
1030
01:02:16,315 --> 01:02:18,817
-Creepy.
-That is a great shot.
1031
01:02:20,653 --> 01:02:24,365
When you look at how little it shows,
really, until now.
1032
01:02:24,657 --> 01:02:27,534
That was us, flying in and grabbing him.
1033
01:02:27,993 --> 01:02:30,287
John learned to fly last summer.
1034
01:02:30,371 --> 01:02:33,582
That's John with the suit on,
flying away, folks.
1035
01:02:33,666 --> 01:02:36,126
What is great about the way
he's being grabbed
1036
01:02:36,210 --> 01:02:41,048
I remember, Dan, in one of our early
meetings, before we even got started
1037
01:02:41,173 --> 01:02:44,009
you brought in some footage,
I think it was of a hawk.
1038
01:02:44,134 --> 01:02:47,012
-That's right.
-...grabbing its prey.
1039
01:02:47,638 --> 01:02:50,849
Here's the little animatronic babies in there.
1040
01:02:51,684 --> 01:02:55,187
-Animatronic and CG happening.
-Great shot.
1041
01:02:55,312 --> 01:02:57,648
They start moving,
they're jumping forward.
1042
01:02:57,731 --> 01:03:00,025
A lot of set extension
going on in that shot.
1043
01:03:00,150 --> 01:03:00,693
The top of those pillars were on stage,
but we had to extend them downward.
1044
01:03:00,693 --> 01:03:04,947
The top of those pillars were on stage,
but we had to extend them downward.
1045
01:03:05,030 --> 01:03:07,825
How many puppeteers did we have
under the nest?
1046
01:03:07,908 --> 01:03:09,910
Under that little nest?
1047
01:03:10,077 --> 01:03:13,372
-Like 12 guys?
-No, it was more like 20.
1048
01:03:13,497 --> 01:03:16,667
-Twenty guys under the nest.
-How many came out alive?
1049
01:03:16,750 --> 01:03:18,252
Four or five.
1050
01:03:20,212 --> 01:03:21,714
I love this heroic thing.
1051
01:03:21,839 --> 01:03:23,882
This is a total CG shot coming up.
1052
01:03:24,008 --> 01:03:26,719
-There, this one, right here.
-Awesome.
1053
01:03:26,844 --> 01:03:29,346
The computer-generated canyon
1054
01:03:29,596 --> 01:03:33,934
which we use a lot to extend
the practical sets that were built.
1055
01:03:34,059 --> 01:03:37,062
All CG Pteranodon, now all real.
1056
01:03:37,563 --> 01:03:40,566
All real, then there'll be a combination.
1057
01:03:40,733 --> 01:03:44,403
Combination. Now, these are all CGs.
1058
01:03:44,528 --> 01:03:48,949
Jenn Emberly was the lead for the baby
Pteranodons and she did a great job.
1059
01:03:49,074 --> 01:03:51,243
Just beautiful. These were real.
1060
01:03:51,368 --> 01:03:54,288
Loved when they were grabbing
and pulling his shirt off.
1061
01:03:54,413 --> 01:03:56,915
-Like little mad dogs.
-Back to CG.
1062
01:03:58,417 --> 01:04:00,753
-Back here to CG.
-CG, now real.
1063
01:04:02,546 --> 01:04:07,718
This shot coming up, there was only
a blue screen element, right there.
1064
01:04:08,052 --> 01:04:10,554
Everything was added.
The Pteranodons, the canyon.
1065
01:04:10,637 --> 01:04:11,930
Awesome.
1066
01:04:14,600 --> 01:04:17,561
Now, these feet that come in the shot
are actually real.
1067
01:04:17,644 --> 01:04:22,816
Not that, these are real,
that's obviously Dan's handiwork.
1068
01:04:23,275 --> 01:04:26,779
There again, CG, back to the animatronic.
Back to CG.
1069
01:04:26,945 --> 01:04:29,615
-Was it animatronic over the shoulder?
-Yeah.
1070
01:04:29,948 --> 01:04:33,160
I think we come back to
I love this shot. That's great.
1071
01:04:33,285 --> 01:04:34,953
This is a gorgeous shot.
1072
01:04:35,079 --> 01:04:38,082
Again, this canopy here
was all computer-generated.
1073
01:04:38,165 --> 01:04:41,960
This is us live,
Mark Viniello wearing the suit.
1074
01:04:42,086 --> 01:04:44,421
Back to CG, back to you guys.
1075
01:04:44,797 --> 01:04:45,964
Let go now!
1076
01:04:50,677 --> 01:04:53,639
I just love the pacing on these sequences.
1077
01:04:55,516 --> 01:04:59,603
-This shot I like, too. It is a great setup.
-This is a great shot.
1078
01:05:00,437 --> 01:05:02,564
CG Pteranodon falling into the water.
1079
01:05:02,648 --> 01:05:03,774
The cage.
1080
01:05:04,817 --> 01:05:07,236
-Nailed him with the cage.
-That was a big rig.
1081
01:05:07,319 --> 01:05:10,030
Your team, that was a huge rig.
1082
01:05:10,155 --> 01:05:13,909
Working in water, and this is that set
as well, with practical waterfalls.
1083
01:05:13,992 --> 01:05:15,786
Working in the water is always tough.
1084
01:05:15,869 --> 01:05:20,624
-Is that a CG grab there to the parasol?
-I think so.
1085
01:05:20,707 --> 01:05:23,210
Yes, it was. The canopy was all CG.
1086
01:05:23,335 --> 01:05:25,671
This is total CG, this shot here.
1087
01:05:26,130 --> 01:05:28,340
I've got to mention John Zdankiewicz, too
1088
01:05:28,465 --> 01:05:32,094
who was our adult Pteranodon
animation lead on this thing.
1089
01:05:32,177 --> 01:05:34,012
Did a great job.
1090
01:05:39,226 --> 01:05:44,189
Most of all this back lot, Falls Lake,
water-rigging and all the flying rigs
1091
01:05:44,314 --> 01:05:49,361
was Louie Lantieri and his group.
They spent most of their time back there
1092
01:05:49,486 --> 01:05:53,031
getting this all ready for this sequence
since it was so large.
1093
01:05:53,532 --> 01:05:55,200
-No!
-Go, Eric!
1094
01:05:55,659 --> 01:05:57,035
What about Billy?
1095
01:06:02,374 --> 01:06:06,503
Alessandro went to college with my son.
They both went to Yale.
1096
01:06:07,546 --> 01:06:10,716
I saw him, this young actor, in a play
1097
01:06:10,841 --> 01:06:13,844
when I went to Yale
to see my son in a play.
1098
01:06:14,219 --> 01:06:16,763
He was actually the lead in a musical.
1099
01:06:19,349 --> 01:06:21,226
-He's good.
-He's so good.
1100
01:06:22,686 --> 01:06:26,899
-Great couple of shots coming up here.
-Great shots. I love this sequence.
1101
01:06:27,608 --> 01:06:29,318
These are CG Pteranodons.
1102
01:06:29,401 --> 01:06:32,738
All that water interaction is all generated
in the computer, too.
1103
01:06:32,863 --> 01:06:35,032
Very creepy moment right here, I thought.
1104
01:06:35,115 --> 01:06:38,202
Joe just laid this out beautifully,
right back to you.
1105
01:06:38,285 --> 01:06:39,870
Like, "You're next."
1106
01:06:43,457 --> 01:06:47,544
The Pteranodon is very sinister.
Sort of like a Dracula, almost.
1107
01:06:47,628 --> 01:06:52,758
Which is what Joe was really pushing
from the start.
1108
01:06:53,592 --> 01:06:56,762
-From the design.
-He really was involved in the design.
1109
01:07:00,974 --> 01:07:05,479
Joe used to come over to our shop,
Stan Winston Studio, all the time.
1110
01:07:06,146 --> 01:07:11,235
Just would hang out, look at what
we were doing, he was just having fun.
1111
01:07:11,777 --> 01:07:15,239
This is this giant Ed Verreaux set again,
out in Falls Lake.
1112
01:07:15,948 --> 01:07:18,242
It took up the whole back lot.
1113
01:07:20,118 --> 01:07:23,664
Falls Lake, for those who don't know,
is a big, man-made lake.
1114
01:07:26,083 --> 01:07:28,085
This was on stage, right here.
1115
01:07:32,464 --> 01:07:35,300
This is the back lot, also.
1116
01:07:36,301 --> 01:07:38,804
-Is it? I'm pretty sure.
-Yeah, it is.
1117
01:07:39,805 --> 01:07:44,977
Digital matte painting
that sort of extends the canyon.
1118
01:07:45,185 --> 01:07:46,687
It shows the whole aviary.
1119
01:07:46,812 --> 01:07:49,523
it's the reverse of showing
an establishing shot first
1120
01:07:49,648 --> 01:07:51,984
then going in and showing the action.
1121
01:07:52,109 --> 01:07:55,320
Joe did the opposite, so it was mysterious
while you were in there.
1122
01:07:55,445 --> 01:07:56,989
You didn't know what was going on.
1123
01:07:57,114 --> 01:08:00,909
It kind of reveals what was it was all about
at the end of the shot.
1124
01:08:00,993 --> 01:08:03,662
Where that boat's going down,
that's where they shot
1125
01:08:03,787 --> 01:08:07,708
all the Creature from the Black Lagoon
movies, years and years ago.
1126
01:08:09,793 --> 01:08:12,004
They're getting their money's worth.
1127
01:08:14,381 --> 01:08:16,341
Hey, Eric, how are you doing?
1128
01:08:26,351 --> 01:08:27,978
I'm sorry about Billy.
1129
01:08:31,982 --> 01:08:34,484
You know what the last thing
I said to him was?
1130
01:08:34,568 --> 01:08:39,031
We've got a sequence coming up here
that they call the Dino Valley.
1131
01:08:39,990 --> 01:08:43,493
Which is one of those, "Ah!"
1132
01:08:43,577 --> 01:08:46,580
Where the audience goes,
"Ah!" when they take a look in.
1133
01:08:46,705 --> 01:08:48,165
I think it's a beautiful shot.
1134
01:08:48,248 --> 01:08:52,252
It was a beautiful background plate
that Shelly photographed
1135
01:08:52,544 --> 01:08:56,757
and it was an example to really show
off some of this new flesh sim we have.
1136
01:08:57,215 --> 01:08:58,592
The Brachiosaurus.
1137
01:08:58,717 --> 01:09:00,302
On the Brachiosaurus, right.
1138
01:09:00,385 --> 01:09:03,513
On the smaller dinosaurs it's there,
but it's not as obvious.
1139
01:09:03,597 --> 01:09:07,643
When you have a large animal
with looser skin, you can do more with it.
1140
01:09:07,726 --> 01:09:09,436
One interesting thing we found out.
1141
01:09:09,561 --> 01:09:13,023
Obviously it works great
on the large dinosaurs, the Brachios, etc.
1142
01:09:13,106 --> 01:09:16,151
But even on the Raptors,
that are really tightly wrapped.
1143
01:09:16,234 --> 01:09:20,405
A tightly wrapped dinosaur,
it gave the skin a more organic quality.
1144
01:09:20,697 --> 01:09:23,283
We really noticed it when it wasn't there.
1145
01:09:23,408 --> 01:09:28,080
When we'd do renders without it, we'd go,
"Something looks wrong." You know?
1146
01:09:28,372 --> 01:09:32,250
Again, one of those subtle details,
where we're sort of pushing the envelope.
1147
01:09:32,376 --> 01:09:35,253
We're going to get an "Ah!" Ah!
1148
01:09:35,712 --> 01:09:40,592
We love putting birds in there. You see
that little bird that flies off his back?
1149
01:09:40,967 --> 01:09:44,930
Just all the environmental elements
that we put into these things.
1150
01:09:51,311 --> 01:09:52,979
Ankylosaurus.
1151
01:09:53,105 --> 01:09:55,232
Yeah, the Ankies.
1152
01:09:56,650 --> 01:10:00,445
I think this shot coming up
is where you really get a good look
1153
01:10:01,113 --> 01:10:03,281
at the way this flesh sim works.
1154
01:10:03,407 --> 01:10:06,702
Once you have other cues
to tell you something's heavy
1155
01:10:06,785 --> 01:10:10,747
like flesh moving, you no longer have to
pantomime it in the performance
1156
01:10:10,831 --> 01:10:13,125
which again, gets you closer to nature.
1157
01:10:13,250 --> 01:10:16,753
You watch an elephant walk and they
glide, yet you know they're heavy.
1158
01:10:16,837 --> 01:10:20,257
You know that because of other cues.
There's the skin that jiggles.
1159
01:10:20,340 --> 01:10:22,426
Now that we're getting into that area
1160
01:10:22,509 --> 01:10:25,512
it sort of redefines
how we do the animation.
1161
01:10:27,973 --> 01:10:29,141
Listen.
1162
01:10:30,308 --> 01:10:32,436
-This is a cool scene.
-This is really funny.
1163
01:10:32,519 --> 01:10:33,854
I love this.
1164
01:10:33,979 --> 01:10:36,148
They pull out the... Then they...
1165
01:10:38,108 --> 01:10:40,777
Then their friend comes and visits him.
1166
01:10:41,027 --> 01:10:42,988
Smells the Spinosaur.
1167
01:10:44,781 --> 01:10:47,409
You know, that phone,
I ran across something online
1168
01:10:47,492 --> 01:10:51,163
that tells you how to program
your cell phone to do that jingle.
1169
01:10:51,788 --> 01:10:53,665
Eric, you stay on that boat.
1170
01:10:54,207 --> 01:10:56,626
We should tell the horror story of
1171
01:10:57,169 --> 01:10:59,963
when we get to the Spinosaur, John.
1172
01:11:00,046 --> 01:11:03,467
Of the first shot of the Spine,
with the fin coming up.
1173
01:11:03,550 --> 01:11:08,513
Oh, man. That was my worst moment
in the entire film.
1174
01:11:08,638 --> 01:11:10,599
We weren't far behind you with the fire.
1175
01:11:10,682 --> 01:11:13,935
We built a spine that was going
to come up out of the water
1176
01:11:14,019 --> 01:11:18,690
and it was working and it was working,
and then it ended up breaking free
1177
01:11:20,692 --> 01:11:24,863
and it fell over and Artist Robinson,
the first A.D. on the set...
1178
01:11:26,031 --> 01:11:28,200
He's a pretty funny guy.
1179
01:11:30,577 --> 01:11:34,164
He said to me
when he saw it breaking loose.
1180
01:11:35,540 --> 01:11:38,043
This is a fun character.
1181
01:11:38,376 --> 01:11:40,629
This was the T-Rex, modified,
1182
01:11:40,712 --> 01:11:44,758
to a Ceratosaurus by Ken Bryan,
our model supervisor.
1183
01:11:44,758 --> 01:11:45,342
to a Ceratosaurus by Ken Bryan,
our model supervisor.
1184
01:11:45,717 --> 01:11:48,720
Just to finish that up real quick,
he says to me,
1185
01:11:48,845 --> 01:11:53,850
"John Rosengrant, your spine is going
east, west, north and south.
1186
01:11:53,934 --> 01:11:56,019
"What can we do about it?" I said,
1187
01:11:56,102 --> 01:11:58,563
"There's nothing. It's sinking."
1188
01:11:58,897 --> 01:12:01,900
ls this shot that we have
part of what we got?
1189
01:12:02,526 --> 01:12:04,402
Right here. That's right, yeah.
1190
01:12:04,528 --> 01:12:06,488
-This isn't CG. This is us.
-No.
1191
01:12:06,571 --> 01:12:08,573
This was just before it died.
1192
01:12:09,199 --> 01:12:12,244
-The spine coming up.
-Again, Stan, I do believe this is CG.
1193
01:12:12,369 --> 01:12:15,205
-We didn't get it.
-It's because Joe got into specifics
1194
01:12:15,288 --> 01:12:17,374
about how he wanted the fin
to undulate, etc.
1195
01:12:17,457 --> 01:12:20,794
-This isn't practical, this shot coming up?
-The spine in the water?
1196
01:12:20,919 --> 01:12:23,588
No, the spine literally broke
before the shot.
1197
01:12:24,756 --> 01:12:28,510
-They got a piece of it, but...
-It was also going too slow, wasn't it?
1198
01:12:28,593 --> 01:12:31,263
-I think it was.
-Couldn't get the speed up.
1199
01:12:32,430 --> 01:12:35,600
A simple shot like this is very interesting.
1200
01:12:35,809 --> 01:12:40,397
We thought... We built this whole spine rig
to come up out of the water
1201
01:12:40,605 --> 01:12:44,651
and we had to end up it being replaced
with a CG spine.
1202
01:12:44,901 --> 01:12:48,989
But then again, Stan,
there's that one a little further on here,
1203
01:12:49,114 --> 01:12:52,117
where the Spinosaurus comes up
behind the boat
1204
01:12:52,242 --> 01:12:55,662
coming up real quick,
that they originally thought would be CG.
1205
01:12:55,787 --> 01:12:57,873
-Right here.
-This is CG.
1206
01:12:57,956 --> 01:13:00,458
-But this shot...
-North, east, west and south spine.
1207
01:13:00,584 --> 01:13:02,794
This shot,
they were originally going to do CG.
1208
01:13:02,919 --> 01:13:04,129
That's live.
1209
01:13:05,171 --> 01:13:09,009
It's incredible that that could all be live
and still keep working.
1210
01:13:09,134 --> 01:13:12,429
-This is all live.
-But it was a CG break, wasn't it?
1211
01:13:13,847 --> 01:13:16,266
Because I remember we swung around
1212
01:13:16,600 --> 01:13:19,811
for that shot
where he broke part of the boat.
1213
01:13:19,936 --> 01:13:22,230
-I think it's real.
-It's all real.
1214
01:13:22,314 --> 01:13:23,982
-We're confusing ourselves.
-Live.
1215
01:13:24,107 --> 01:13:26,067
-We're confused, sorry.
-That was all live.
1216
01:13:26,151 --> 01:13:31,031
-I think it was all live.
-The dinosaur was. The Spino was all live.
1217
01:13:36,036 --> 01:13:37,662
There was no.
1218
01:13:37,996 --> 01:13:40,832
-He really performed in the water.
-Yes, he did.
1219
01:13:41,625 --> 01:13:45,086
It was a neat backdrop for it,
because you could see his silhouette
1220
01:13:45,170 --> 01:13:46,755
and his look up against the sky.
1221
01:13:46,838 --> 01:13:50,342
This was neat. This was the boat
being turned around him.
1222
01:13:50,467 --> 01:13:54,679
He was fixed, he could go forward and back
on a track, but he couldn't go in circles.
1223
01:13:54,804 --> 01:13:57,307
Once again, remember,
everybody was in the water.
1224
01:13:57,390 --> 01:14:01,770
Everything you see moving around,
and all the people to support it, were wet.
1225
01:14:01,853 --> 01:14:04,648
At night. 3:00 in the morning.
1226
01:14:05,065 --> 01:14:08,526
Fog. Cold. But worth it.
1227
01:14:08,902 --> 01:14:12,530
A couple of hand shots were CG
and I think the other one was practical.
1228
01:14:12,656 --> 01:14:16,034
-You can't tell which is which.
-No, you can't.
1229
01:14:16,660 --> 01:14:20,705
The grab was CG, then we had the arms
locked onto the cage.
1230
01:14:20,830 --> 01:14:23,667
When he pulls off, it's back to us again.
1231
01:14:25,377 --> 01:14:29,089
The really neat scene is
when the animatronic Spine
1232
01:14:29,214 --> 01:14:31,675
is fishing in the water for this cage.
1233
01:14:31,758 --> 01:14:33,510
That's a great shot.
1234
01:14:33,927 --> 01:14:37,222
At 1,000 horsepower and his weight,
12 tons
1235
01:14:37,347 --> 01:14:40,350
he's moving that water around
like a real creature.
1236
01:14:40,725 --> 01:14:43,186
I think everybody dreaded this sequence
coming up
1237
01:14:43,269 --> 01:14:45,355
knowing it was night and water.
1238
01:14:45,438 --> 01:14:48,108
And we're going to dunk them
in a cage in the water.
1239
01:14:48,233 --> 01:14:50,610
Everything about it is just difficult.
1240
01:14:52,195 --> 01:14:53,321
Once again, this is Joe.
Hats off with the Barney and...
1241
01:14:53,321 --> 01:14:56,241
Once again, this is Joe.
Hats off with the Barney and...
1242
01:14:57,575 --> 01:14:58,952
Here it is.
1243
01:14:59,077 --> 01:15:01,663
This guy is going for the water. I love that.
1244
01:15:01,746 --> 01:15:03,623
-It's great.
-Thumbs up.
1245
01:15:09,963 --> 01:15:13,133
That's about as organic as you can get
out of a machine.
1246
01:15:13,258 --> 01:15:14,426
It sure is.
1247
01:15:15,635 --> 01:15:20,306
The animatronics work so well when you
get the rain, the blue light bouncing off.
1248
01:15:20,432 --> 01:15:22,600
-That's CG.
-Hand it to CG, then back.
1249
01:15:22,726 --> 01:15:26,896
That hand going in is an insert arm.
1250
01:15:27,647 --> 01:15:29,274
Right. That's right.
1251
01:15:29,607 --> 01:15:32,694
-That was being puppeted.
-All real. Look at this.
1252
01:15:32,777 --> 01:15:35,113
Thanks, Bob Babin.
1253
01:15:35,613 --> 01:15:38,074
Key grip. He helped us out immensely.
1254
01:15:38,158 --> 01:15:42,120
Joe finally had the idea
to find a construction crane somewhere
1255
01:15:42,245 --> 01:15:45,081
and put this all together
out in the middle of the lake.
1256
01:15:45,165 --> 01:15:49,377
Remember, when we finally completed
the boards on this sequence
1257
01:15:49,461 --> 01:15:53,048
we had to go find a crane
that was in a graveyard, put it together.
1258
01:15:53,131 --> 01:15:56,676
That's us. There's a few shots here
that I don't even know who did.
1259
01:15:56,801 --> 01:15:58,970
That's us. That's ILM.
1260
01:16:01,014 --> 01:16:03,641
-That's us.
-That's the animatronic.
1261
01:16:05,852 --> 01:16:07,979
-That's us.
-Animatronic, right.
1262
01:16:15,195 --> 01:16:17,280
-That one's CG.
-CG.
1263
01:16:17,489 --> 01:16:20,700
-That's a CG hit on that.
-That's a big old, real crane, though.
1264
01:16:20,825 --> 01:16:22,494
-Yes, it is.
-That's us.
1265
01:16:22,952 --> 01:16:25,371
That crane was about 8 tons worth of steel.
1266
01:16:25,497 --> 01:16:29,375
Pat Romano and Don Elliott spent
many hours working out this sequence.
1267
01:16:29,501 --> 01:16:30,668
That's CG.
1268
01:16:32,170 --> 01:16:34,672
-Great handoffs here.
-Yes, really good.
1269
01:16:35,840 --> 01:16:38,009
-Who was that?
-That was us.
1270
01:16:38,551 --> 01:16:41,554
-This is us, we turned and looked.
-Now back to CG.
1271
01:16:41,679 --> 01:16:44,349
-Back to CG.
-And now us.
1272
01:16:46,684 --> 01:16:49,187
This is live. This is all live.
1273
01:16:52,148 --> 01:16:56,653
The Spinosaur ended right behind his hip.
1274
01:16:59,072 --> 01:17:00,865
Great CG shot.
1275
01:17:01,199 --> 01:17:03,493
This whole sequence is great.
1276
01:17:07,747 --> 01:17:09,958
-That's beautiful. CG handoff.
-Look at that.
1277
01:17:10,041 --> 01:17:12,710
-All the fire interaction.
-And the wetness on it.
1278
01:17:12,836 --> 01:17:14,963
Everything. The shine on it.
1279
01:17:15,046 --> 01:17:17,715
It was Sue Campbell who animated that one.
1280
01:17:18,424 --> 01:17:23,179
Steve Nichols was
our Spino animo supervisor.
1281
01:17:23,263 --> 01:17:26,891
Don Elliott and Bruce Donnellan,
Louie Lantieri and Kevin Pike,
1282
01:17:27,267 --> 01:17:31,563
pretty much wrangled this back lot
and you can see they did a great job.
1283
01:17:38,236 --> 01:17:41,364
That looks like it could be a matte shot.
1284
01:17:41,447 --> 01:17:43,908
It's all real, all the fire in the back.
1285
01:17:48,580 --> 01:17:50,832
So now we're going to get into,
1286
01:17:50,915 --> 01:17:54,002
-the final Raptor scene.
-My favorite scene in the movie.
1287
01:17:54,085 --> 01:17:57,005
Again, a nice combination of our stuff.
1288
01:17:57,088 --> 01:18:02,260
Glen McIntosh, who came up with
our Raptor animation design
1289
01:18:03,428 --> 01:18:07,599
would key off some of the head
movements you guys would do on yours.
1290
01:18:08,099 --> 01:18:10,059
It was a real back and forth.
1291
01:18:11,102 --> 01:18:15,648
Talk about the acting and reacting,
you really watch the Raptors
1292
01:18:16,316 --> 01:18:18,443
act and react with one another
1293
01:18:18,568 --> 01:18:21,946
pay attention, listen and talk to
one another in this scene
1294
01:18:22,071 --> 01:18:24,782
and then totally act and react
with the actors.
1295
01:18:24,908 --> 01:18:28,745
And, selfishly, my favorite part
of this scene is at the very end of it
1296
01:18:28,828 --> 01:18:33,249
when the Velociraptor comes down
and starts nudging Téa
1297
01:18:33,333 --> 01:18:37,837
and sniffing her and pushing her,
and she's dealing with a real Raptor.
1298
01:18:37,962 --> 01:18:41,758
I mean, there are two actors there,
acting and reacting with one another.
1299
01:18:41,841 --> 01:18:44,219
I loved being on the set watching that
happen, because just before the scene
1300
01:18:44,219 --> 01:18:45,845
I loved being on the set watching that
happen, because just before the scene
1301
01:18:45,970 --> 01:18:47,680
I would walk up to Téa and go,
1302
01:18:47,805 --> 01:18:49,432
"We're going to hurt you."
1303
01:18:49,515 --> 01:18:52,894
-And she knew it was coming.
-Look how scared she looks, right here.
1304
01:18:52,977 --> 01:18:55,688
This one amazed me.
Look at this, right there.
1305
01:18:56,189 --> 01:18:58,566
-She's good.
-She's terrified, right there.
1306
01:18:58,650 --> 01:19:02,403
What I said to her is that the machine itself
feels like a real horse.
1307
01:19:02,487 --> 01:19:06,616
It has about that much power,
so when it would actually push against her...
1308
01:19:06,699 --> 01:19:09,661
This is beautiful work, by the way.
Just beautiful work.
1309
01:19:09,786 --> 01:19:12,247
-I like her strut. Neat.
-All CG.
1310
01:19:12,330 --> 01:19:14,332
Great performance here.
1311
01:19:19,545 --> 01:19:22,548
-Here we are.
-Animatronic on the left.
1312
01:19:22,674 --> 01:19:24,676
-Look at that.
-CG on the right.
1313
01:19:28,012 --> 01:19:29,347
Now, real.
1314
01:19:29,514 --> 01:19:33,309
Watch it. Just watch them acting together.
1315
01:19:34,018 --> 01:19:37,188
-I love this.
-Chris Swift did a nice job.
1316
01:19:37,981 --> 01:19:40,400
-Lead puppeteer on this.
-This is so good.
1317
01:19:40,525 --> 01:19:42,318
This is spooky.
1318
01:19:43,319 --> 01:19:47,532
The machine could really hurt her,
because it had a lot of power.
1319
01:19:54,872 --> 01:19:56,416
Cool sounds, too.
1320
01:19:57,917 --> 01:20:01,713
-Very important. The life of these guys...
-Skywalker Sound.
1321
01:20:02,213 --> 01:20:03,715
Is that us, or CG?
1322
01:20:04,340 --> 01:20:07,218
-That was your animatronic.
-I think it was, yeah.
1323
01:20:08,011 --> 01:20:10,888
Isn't that something?
I'm sitting here going, "Who is that?"
1324
01:20:11,014 --> 01:20:14,225
I was there for every one of those shots
and you forget.
1325
01:20:18,896 --> 01:20:20,064
Do it, Mum.
1326
01:20:24,610 --> 01:20:28,948
Watch this performance when they hear it.
I love what happens to them.
1327
01:20:29,866 --> 01:20:32,076
It's like, "What the hell is that?"
1328
01:20:32,785 --> 01:20:34,078
I love that.
1329
01:20:38,791 --> 01:20:40,626
No. Call for help.
1330
01:20:45,214 --> 01:20:49,344
This is a nice shot coming up here, too,
where the CG Raptor starts to move in
1331
01:20:49,427 --> 01:20:52,013
and the animatronic Raptor growls
and backs off.
1332
01:20:52,096 --> 01:20:55,641
It was great to have that to cue off of
when we were doing it.
1333
01:20:55,808 --> 01:20:57,894
She's hearing the helicopters.
1334
01:20:57,977 --> 01:21:02,357
What's so impressive is the match
of the swiftness of movements
1335
01:21:02,440 --> 01:21:05,109
between the animatronic and the CG.
They're right on.
1336
01:21:05,234 --> 01:21:09,155
We really got them to move much faster,
mechanically, this time.
1337
01:21:09,447 --> 01:21:11,324
It made a huge difference.
1338
01:21:12,492 --> 01:21:15,244
That's just a head that's reaching in
and picks it up
1339
01:21:15,328 --> 01:21:18,915
then it goes to a wider,
full animatronic, and then to CG.
1340
01:21:22,794 --> 01:21:25,880
We thought it would be funny
if the Raptor picked up the egg
1341
01:21:25,963 --> 01:21:28,049
that he bit too hard and the egg broke.
1342
01:21:28,132 --> 01:21:29,801
Then he splits the other way,
off-screen right.
1343
01:21:29,801 --> 01:21:30,927
Then he splits the other way,
off-screen right.
1344
01:21:32,804 --> 01:21:37,308
Gosh-a-roonie, you guys did a great job.
I believed those dinosaurs were real.
1345
01:21:38,684 --> 01:21:40,436
Everyone did a great job here.
1346
01:21:40,520 --> 01:21:42,814
-Dr. Alan Grant?
-Stop!
1347
01:21:43,022 --> 01:21:46,651
There's certainly something to be said
to have ILM behind you
1348
01:21:46,859 --> 01:21:48,403
pulling this stuff off.
1349
01:21:48,486 --> 01:21:51,656
These shots, too.
We actually had to make the army bigger.
1350
01:21:51,781 --> 01:21:55,493
We had to add helicopters, extend boats,
add soldiers.
1351
01:21:55,660 --> 01:21:57,995
Joe said, "My army's not big enough."
1352
01:21:58,788 --> 01:22:02,625
A lot of the stuff they do at ILM is invisible.
1353
01:22:02,708 --> 01:22:05,628
You don't even realize
that it's an effects shot.
1354
01:22:14,804 --> 01:22:17,223
This, for example. That was blue screen.
1355
01:22:17,348 --> 01:22:18,683
That's great.
1356
01:22:18,808 --> 01:22:21,936
So they weren't really there.
The blue screen element did it.
1357
01:22:22,019 --> 01:22:25,314
It's subtleties
that you just would never pick up on.
1358
01:22:25,898 --> 01:22:29,152
It allows them to do it.
Years ago, you'd never think of
1359
01:22:29,235 --> 01:22:32,488
doing something like that
as a composite shot, you know?
1360
01:22:35,032 --> 01:22:38,494
Part of the process is making directors
comfortable with what we do
1361
01:22:38,578 --> 01:22:42,039
so that they feel free to make the movie
to match their visions.
1362
01:22:42,165 --> 01:22:45,084
Again, what you said about Joe
coming from this background
1363
01:22:45,209 --> 01:22:48,838
he's already comfortable with it.
As comfortable as anyone gets.
1364
01:22:49,422 --> 01:22:51,299
-I'm not comfortable.
-Yeah, that's right.
1365
01:22:51,382 --> 01:22:53,593
As much fun as it can be.
1366
01:22:53,926 --> 01:22:56,762
-Sure, it'll work.
-I'm not comfortable myself.
1367
01:22:56,888 --> 01:22:59,015
I don't think you want to be.
1368
01:23:00,266 --> 01:23:03,519
We even had a couple of boats here
on the horizon.
1369
01:23:10,276 --> 01:23:12,236
What the hell is that?
1370
01:23:13,446 --> 01:23:16,866
Ships and CG Pteranodons there.
1371
01:23:24,582 --> 01:23:26,751
Where do you think they're going?
1372
01:23:27,251 --> 01:23:28,711
I don't know...
1373
01:23:28,920 --> 01:23:31,047
To Stan's conference room.
1374
01:23:31,464 --> 01:23:32,757
That's right.
1375
01:23:32,882 --> 01:23:35,760
I dare them to nest in Enid, Oklahoma.
1376
01:23:38,304 --> 01:23:40,890
Maybe in a few years
we'll know where they're going.
1377
01:23:40,973 --> 01:23:42,642
You bet we will.
1378
01:23:42,934 --> 01:23:45,144
We'll have the same feeling all over again.
1379
01:23:45,269 --> 01:23:49,148
The ghost of the first three
wanting you to do a better job.
1380
01:23:49,941 --> 01:23:53,069
Or at least equal the work.
1381
01:23:53,945 --> 01:23:55,905
We got to top it.
1382
01:23:55,988 --> 01:23:59,075
Sam is so good in this.
The actors are all so good.
1383
01:23:59,158 --> 01:24:02,328
-They made a great difference.
-I love them all.
1384
01:24:03,955 --> 01:24:09,085
We put this shot together from a few
cloud backgrounds that Joe had picked.
1385
01:24:09,293 --> 01:24:13,923
Then we put a CG layer of cloud in
to help with the transition.
1386
01:24:14,340 --> 01:24:18,511
I love the life of the wings and the skin.
1387
01:24:19,262 --> 01:24:22,306
They're not just sticking out there,
doing nothing.
1388
01:24:22,473 --> 01:24:25,810
-They flap, too.
-That's wind ripple.
1389
01:24:26,018 --> 01:24:28,229
That's dynamic simulation
on the new flesh sim.
1390
01:24:28,229 --> 01:24:28,980
That's dynamic simulation
on the new flesh sim.
1391
01:24:29,438 --> 01:24:31,691
-Joe Johnston.
-Good job, guys!
1392
01:24:35,152 --> 01:24:39,949
Cheryl Tkach at Universal deserves
mention for her contributions to JP III.
1393
01:24:40,157 --> 01:24:43,661
She's Larry Franco
and Joe Johnston's assistant.
1394
01:24:43,995 --> 01:24:46,747
Believe me,
those two guys can keep you pretty busy.
1395
01:24:46,831 --> 01:24:50,209
She did an outstanding job
of always keeping us in the loop.
1396
01:24:50,334 --> 01:24:52,461
We always knew
when changes were coming,
1397
01:24:52,545 --> 01:24:56,716
or where they were heading
with certain shots. So, thanks, Cheryl.
1398
01:24:57,008 --> 01:25:00,386
Steven Spielberg and Kathy Kennedy,
what do you say?
1399
01:25:00,511 --> 01:25:02,513
Once again, thank you.
1400
01:25:02,805 --> 01:25:06,684
Our professional lives are
all about creating movie magic
1401
01:25:06,892 --> 01:25:11,022
and you've created a world
in which all that is possible.
1402
01:25:12,565 --> 01:25:17,486
Mark Miller. When it comes to visual
effects producers, he's the best of the best.
1403
01:25:17,653 --> 01:25:20,031
And he always manages
to keep us laughing.
1404
01:25:20,156 --> 01:25:25,036
Theresa Corrao. She's an outstanding
young producer and a delight to work with.
1405
01:25:25,161 --> 01:25:29,415
Thanks for keeping us all out of trouble
and long live the big board!
1406
01:25:29,540 --> 01:25:32,043
ILM has been around for about 25 years
1407
01:25:32,168 --> 01:25:36,547
and in that time we've put some
extraordinary images up on the screen.
1408
01:25:36,756 --> 01:25:41,260
We've been fortunate to be involved
in all three of the Jurassic Park movies.
1409
01:25:41,385 --> 01:25:44,513
The fact that we've been around so long
is no fluke.
1410
01:25:44,597 --> 01:25:47,850
It starts with the upper management,
and they realize,
1411
01:25:48,434 --> 01:25:53,564
that their greatest resource
is the talent that they hire.
1412
01:25:53,689 --> 01:25:56,942
Our CG supervisors,
Kevin Barnhill and Christophe Hery.
1413
01:25:57,068 --> 01:25:59,570
Compositing supervisor, Eddie Pasquarello.
1414
01:25:59,779 --> 01:26:04,909
CG sequence supervisors, Samir Hoon,
Steve Molin, Robert Weaver, Chris White.
1415
01:26:05,743 --> 01:26:09,121
I had a crew of over 30 animators on JP III.
1416
01:26:09,705 --> 01:26:14,043
I'd specially like to thank my lead animator,
Sue Campbell.
1417
01:26:14,126 --> 01:26:16,754
Peter Daulton, Jenn Emberly,
Glen McIntosh,
1418
01:26:16,879 --> 01:26:19,965
Steve Nichols, Tom St. Amand,
John Zdankiewicz.
1419
01:26:20,091 --> 01:26:21,676
You people are the best.
1420
01:26:21,759 --> 01:26:24,261
Creature supervisor, Tim McLaughlin.
1421
01:26:24,387 --> 01:26:26,972
Digital model supervisor, Ken Bryan.
1422
01:26:27,098 --> 01:26:28,891
Technical animation supervisor,
1423
01:26:28,974 --> 01:26:32,478
this was the guy in charge
of the muscle dynamics, Dennis Turner.
1424
01:26:32,603 --> 01:26:33,688
Way to go, Dennis.
1425
01:26:33,771 --> 01:26:36,982
Digital paint and roto supervisor,
Jack Mongovan.
1426
01:26:37,108 --> 01:26:38,734
Roto folks, we salute you.
1427
01:26:38,818 --> 01:26:41,654
ViewPaint supervisor, Jean-Claude Langer.
1428
01:26:41,779 --> 01:26:44,115
Matchmove supervisor, David Washburn.
1429
01:26:44,240 --> 01:26:46,534
ILM art director, Eric Rigling.
1430
01:26:46,617 --> 01:26:49,161
Animation sequence supervisor,
Paul Griffin.
1431
01:26:49,286 --> 01:26:52,415
Research and development supervisor,
John Anderson.
1432
01:26:52,498 --> 01:26:54,750
I'm not sure what planet John is from,
1433
01:26:54,834 --> 01:26:57,545
but we're all glad he decided
to make Earth his home.
1434
01:26:57,628 --> 01:27:00,631
Location Matchmove supervisor,
Lanny Cermak.
1435
01:27:00,965 --> 01:27:03,259
Visual effects editor, Bill Kimberlin.
1436
01:27:03,342 --> 01:27:06,846
Miniature visual effects director
of photography, Marty Rosenberg.
1437
01:27:06,971 --> 01:27:08,889
Model supervisor, Charlie Bailey.
1438
01:27:08,973 --> 01:27:11,726
ILM computer systems support, Ken Beyer.
1439
01:27:11,809 --> 01:27:15,438
ILM editorial technical supervisor,
Mike Morgan.
1440
01:27:15,688 --> 01:27:19,275
And, of course, our senior staff,
Jim Morris, Gail Currey, Jeff Mann,
1441
01:27:19,358 --> 01:27:21,318
Patty Blau, Chrissie England.
1442
01:27:21,444 --> 01:27:25,239
For their support on this production,
whether we were laughing or crying.
1443
01:27:25,322 --> 01:27:29,618
I want to thank Brice Parker,
Adrienne Anderson, Damien Carr,
1444
01:27:29,827 --> 01:27:31,871
Stewart Lauder and Ken Miriama.
1445
01:27:31,996 --> 01:27:35,499
I personally want to thank the best
animation crew I've ever worked with.
1446
01:27:35,624 --> 01:27:37,168
It has been a privilege.
1447
01:27:37,293 --> 01:27:40,629
And last, but certainly not least, Mr. Lucas.
1448
01:27:40,713 --> 01:27:43,466
Without George, there would be no ILM.
1449
01:27:44,383 --> 01:27:48,345
You all know what a great job Universal
does at putting together these DVDs.
1450
01:27:48,471 --> 01:27:50,347
They're always a lot of fun.
1451
01:27:50,473 --> 01:27:54,351
A special thanks to Laurent Bouzereau
and Mary Anne Mancy.
1452
01:27:54,852 --> 01:27:56,687
Thanks a lot, guys.
1453
01:27:56,979 --> 01:27:59,190
I hope everybody enjoyed this. I did.
1454
01:27:59,315 --> 01:28:02,735
-It was a lot of fun.
-I hope to do it again sometime.
1455
01:28:03,694 --> 01:28:05,196
Later, guys.
139202
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