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These are the user uploaded subtitles that are being translated: 1 00:00:03,253 --> 00:00:06,632 [exciting music] 2 00:00:06,715 --> 00:00:13,597 id 3 00:00:17,267 --> 00:00:18,185 - Yahoo! 4 00:00:18,268 --> 00:00:19,895 [laughs] 5 00:00:19,978 --> 00:00:22,898 [dramatic music] 6 00:00:22,981 --> 00:00:28,320 id 7 00:00:40,249 --> 00:00:42,501 - | think it was bigger, better, faster. 8 00:00:42,584 --> 00:00:45,587 id 9 00:00:45,671 --> 00:00:47,589 But, you know, 10 00:00:47,673 --> 00:00:52,52 who's to stay when the game changer really happens? 11 00:00:52,135 --> 00:00:55,347 - Nintendo is fighting a come-from-behind battle. 12 00:00:55,430 --> 00:00:58,725 id 13 00:00:58,809 --> 00:01:01,937 It once ruled the $15-billion video game market 14 00:01:02,20 --> 00:01:04,856 but is now second to Sony in the U.S. 15 00:01:04,940 --> 00:01:07,234 Sega is getting blitzed by the competition. 16 00:01:07,317 --> 00:01:10,654 The Japanese video game maker is watching consumers opt 17 00:01:10,737 --> 00:01:14,32 for the more popular Nintendo and Sony video game machines. 18 00:01:15,993 --> 00:01:19,663 - | think during 1997, we will see Nintendo surpass Sony 19 00:01:19,746 --> 00:01:20,747 in terms of market share. 20 00:01:20,831 --> 00:01:21,957 But | think we're gonna have 21 00:01:22,40 --> 00:01:23,667 two strong competitors out there. 22 00:01:23,750 --> 00:01:25,961 It's gonna be like Coke and Pepsi, 23 00:01:26,44 --> 00:01:27,212 where they just battle away. 24 00:01:27,296 --> 00:01:30,549 id 25 00:01:30,632 --> 00:01:33,385 - Some of the early games were very, very good 26 00:01:33,468 --> 00:01:37,264 and exploited the technology quite nicely. 27 00:01:37,347 --> 00:01:38,765 [gunfire] 28 00:01:38,849 --> 00:01:40,726 But | think that there gets to be a point 29 00:01:40,809 --> 00:01:44,896 where graphics cannot substitute for good gameplay. 30 00:01:44,980 --> 00:01:47,274 id 31 00:01:47,357 --> 00:01:50,611 - Nintendo 64-- cool game system. 32 00:01:50,694 --> 00:01:52,863 Better technology. More colors. 33 00:01:52,946 --> 00:01:56,950 But it just couldn't compare to the magic of that first time 34 00:01:57,34 --> 00:01:58,827 you played the 8-bit Nintendo. 35 00:01:58,910 --> 00:02:00,537 id 36 00:02:00,621 --> 00:02:03,457 - The N64's first year on the market 37 00:02:03,540 --> 00:02:05,500 was not only overshadowed by the PlayStation 38 00:02:05,584 --> 00:02:08,45 but also by Yamauchi's bet 39 00:02:08,128 --> 00:02:10,130 on that little trading card game. 40 00:02:10,213 --> 00:02:17,137 id 41 00:02:23,935 --> 00:02:28,190 - Hey, plumber boy, mustache man, your worst nightmare has arrived. 42 00:02:28,273 --> 00:02:35,197 id 43 00:02:43,914 --> 00:02:46,833 [wondrous music] 44 00:02:46,917 --> 00:02:53,840 id 45 00:03:00,764 --> 00:03:03,58 - It may be the most addictive toy in history, 46 00:03:03,141 --> 00:03:05,435 and it's definitely the hottest thing this Christmas: 47 00:03:05,519 --> 00:03:07,312 Nintendo video games. 48 00:03:07,396 --> 00:03:14,277 id 49 00:03:46,685 --> 00:03:49,938 - While Nintendo was printing money from pocket monsters 50 00:03:50,21 --> 00:03:51,398 on their small screen, 51 00:03:51,481 --> 00:03:53,984 taking back living room screens from Sony 52 00:03:54,67 --> 00:03:56,153 was proving more challenging than they'd thought. 53 00:03:57,821 --> 00:04:00,365 - N64 has only three games out. 54 00:04:00,449 --> 00:04:04,911 Sony and Sega boast more than 150 titles each in the U.S. 55 00:04:04,995 --> 00:04:06,621 And amidst the shortage, 56 00:04:06,705 --> 00:04:09,958 Nintendo's losing some potential sales to its rivals. 57 00:04:10,41 --> 00:04:13,03 - A lot of the people that want it right now are opting for that. 58 00:04:13,86 --> 00:04:14,921 - Nintendo says it will double its shipments 59 00:04:15,05 --> 00:04:16,798 of hardware to the U.S. this year 60 00:04:16,882 --> 00:04:19,259 but predicts it'll still fall short of demand. 61 00:04:19,342 --> 00:04:22,637 And it'll put out five more software titles by Christmas. 62 00:04:22,721 --> 00:04:24,973 But some analysts say it'll have to put out more than that, 63 00:04:25,56 --> 00:04:28,143 and fast, if it's to keep the momentum going. 64 00:04:29,19 --> 00:04:32,939 - Nintendo essentially skipped the 32-bit console cycle 65 00:04:33,23 --> 00:04:36,109 and would be first to market with 64-bit technology. 66 00:04:36,193 --> 00:04:39,696 - That really was the legacy of the N64, of, really, 67 00:04:39,780 --> 00:04:41,573 Nintendo getting punished for its hubris 68 00:04:41,656 --> 00:04:43,867 while at the same time doing more, | think, 69 00:04:43,950 --> 00:04:47,329 in the design of the system, to look towards the future. 70 00:04:47,412 --> 00:04:49,247 - The problem: 71 00:04:49,331 --> 00:04:51,792 they'd lost their secret weapon along the way. 72 00:04:51,875 --> 00:04:54,544 - Nintendo 64 has proven popular, 73 00:04:54,628 --> 00:04:58,590 but the industry pioneer has recently been fighting an uphill battle. 74 00:04:58,673 --> 00:05:02,427 An industry research firm says Sony's PlayStation machines, 75 00:05:02,511 --> 00:05:03,970 which sell for the same price, 76 00:05:04,54 --> 00:05:07,516 are outselling Nintendo's by two to one. 77 00:05:07,599 --> 00:05:10,101 - They definitely lost significant ground 78 00:05:10,185 --> 00:05:12,729 due to costs of cartridges versus discs 79 00:05:12,813 --> 00:05:17,442 really made the PlayStation a much more attractive platform for publishers. 80 00:05:19,402 --> 00:05:20,779 - They made the hardware cheaper 81 00:05:20,862 --> 00:05:22,239 by not having that disc drive. 82 00:05:22,322 --> 00:05:25,158 But then your game had to be a cartridge, 83 00:05:25,242 --> 00:05:26,493 which had a circuit board in it 84 00:05:26,576 --> 00:05:29,204 with a gold-plated connector 85 00:05:29,287 --> 00:05:33,500 that plugs it into the memory of the computer directly. 86 00:05:33,583 --> 00:05:35,877 So hardly anybody could even really afford 87 00:05:35,961 --> 00:05:37,629 to make these cartridge games. 88 00:05:37,712 --> 00:05:40,757 And it was terribly, terribly risky. 89 00:05:40,841 --> 00:05:45,136 And your merchants were really at the service of Nintendo. 90 00:05:45,220 --> 00:05:47,389 - You know, they sold a lot of Nintendo 64s 91 00:05:47,472 --> 00:05:48,807 and they sold a lot of games. 92 00:05:48,890 --> 00:05:53,895 But it was nowhere near the dominant platform. 93 00:05:53,979 --> 00:05:58,149 And the Nintendo 64 era, really brought on 94 00:05:58,233 --> 00:06:03,446 by Nintendo's very self-serving decision 95 00:06:03,530 --> 00:06:06,867 to not even make CD-ROMs an option for developers. 96 00:06:06,950 --> 00:06:09,870 [dramatic music] 97 00:06:09,953 --> 00:06:15,375 id 98 00:06:15,458 --> 00:06:19,921 - Right now, 64-bit versions of "Mario" and "Pilotwings" are available. 99 00:06:20,05 --> 00:06:22,966 12 new titles are expected to be delivered by the holidays. 100 00:06:23,49 --> 00:06:26,595 The interactive entertainment industry is a tough place to do business. 101 00:06:26,678 --> 00:06:29,806 - Hundreds of titles are available for other video game systems. 102 00:06:29,890 --> 00:06:32,893 With just eight games on the market, it's still a smash. 103 00:06:32,976 --> 00:06:35,729 - Analysts say a price tag below $100 104 00:06:35,812 --> 00:06:38,565 can make a Nintendo purchase an impulse item, 105 00:06:38,648 --> 00:06:42,652 bolstering sales and encouraging software developers for the PlayStation 106 00:06:42,736 --> 00:06:44,988 to write for Nintendo as well. 107 00:06:45,71 --> 00:06:48,742 Sony boasts four times as many software titles as Nintendo. 108 00:06:52,370 --> 00:06:56,124 - It's a CD-based interactive multiplayer system. 109 00:06:56,207 --> 00:06:57,459 And that's a long name, 110 00:06:57,542 --> 00:06:59,210 but, then, this is a lot of machine. 111 00:07:02,422 --> 00:07:04,716 3DO does more than just play games. 112 00:07:04,799 --> 00:07:06,217 It also shows photos. 113 00:07:06,301 --> 00:07:08,261 It will help you edit your home videos. 114 00:07:08,345 --> 00:07:09,638 It plays audio CDs. 115 00:07:09,721 --> 00:07:12,98 It will eventually play video CDs. 116 00:07:12,182 --> 00:07:15,644 It has 50 times the graphics and animation capability 117 00:07:15,727 --> 00:07:17,854 of most other video games. 118 00:07:17,938 --> 00:07:22,233 3DO is taking on big-name competitors like Nintendo and Sega. 119 00:07:22,317 --> 00:07:29,199 id 120 00:07:41,836 --> 00:07:43,630 - Sega realized that they wanted to have 121 00:07:43,713 --> 00:07:46,675 a licensing program very similar to Nintendo's. 122 00:07:46,758 --> 00:07:49,594 And | really didn't want to be part of that kind of licensing program. 123 00:07:49,678 --> 00:07:51,96 | wanted to have freedom. 124 00:07:51,179 --> 00:07:54,432 | found myself getting to the hardware market. 125 00:07:54,516 --> 00:07:56,643 That gave birth to the 3DO. 126 00:07:57,435 --> 00:07:58,728 This is actually representing 127 00:07:58,812 --> 00:08:01,648 about a 50-times jump in the quality 128 00:08:01,731 --> 00:08:04,776 and the performance for the graphics and the animation. 129 00:08:04,859 --> 00:08:07,195 And that is a bigger leap in one generation 130 00:08:07,278 --> 00:08:09,155 than ever before in the history of consumer... 131 00:08:09,239 --> 00:08:11,241 - The area where the greatest challenges will come 132 00:08:11,324 --> 00:08:14,285 is, a lot of people look at what other people have done 133 00:08:14,369 --> 00:08:16,121 and try to do something that's a spin-off from that. 134 00:08:16,204 --> 00:08:18,206 But the really creative geniuses in the industry 135 00:08:18,289 --> 00:08:20,291 are capable of coming up with something completely new. 136 00:08:20,375 --> 00:08:22,794 - This is a concept sale. It hasn't happened yet. 137 00:08:22,877 --> 00:08:25,797 It looks like it's coming together. It might fail. 138 00:08:25,880 --> 00:08:27,07 They can be perfectly honest and open about it, 139 00:08:27,90 --> 00:08:28,883 say, "Might not work, guys." 140 00:08:28,967 --> 00:08:33,555 - The problem was, by setting the software license fee low, 141 00:08:33,638 --> 00:08:36,16 there wasn't any way to get the hardware price 142 00:08:36,99 --> 00:08:37,684 low enough at the start, 143 00:08:37,767 --> 00:08:42,647 and that resulted in the 3DO launch price being $600. 144 00:08:42,731 --> 00:08:46,151 And of course, that ultimately didn't go well. 145 00:08:46,234 --> 00:08:52,73 id 146 00:08:52,157 --> 00:08:55,702 You know, | thought that price point might work 147 00:08:55,785 --> 00:08:59,289 โ€˜cause it was more diverse in terms of what it could do. 148 00:08:59,372 --> 00:09:02,42 And why won't there be enough people at that price point? 149 00:09:02,125 --> 00:09:03,752 And there just weren't. 150 00:09:03,835 --> 00:09:07,47 id 151 00:09:07,130 --> 00:09:12,218 3DO, it was a bold idea 152 00:09:12,302 --> 00:09:14,971 and, you know, just wasn't realistic. 153 00:09:15,55 --> 00:09:17,57 The alternative was accepting the idea 154 00:09:17,140 --> 00:09:19,225 that companies like Nintendo were gonna take over 155 00:09:19,309 --> 00:09:22,228 and we were gonna be servants in their kingdoms. 156 00:09:22,312 --> 00:09:24,314 And guess what. 157 00:09:24,397 --> 00:09:26,608 That's where we are now. [laughs] 158 00:09:26,691 --> 00:09:28,276 It isn't Nintendo. 159 00:09:28,359 --> 00:09:29,736 - Right. - But Nintendo 160 00:09:29,819 --> 00:09:31,196 basically invented the business model... 161 00:09:31,279 --> 00:09:33,364 - Right. - That everybody operates now. 162 00:09:33,448 --> 00:09:35,33 - The men sitting in this room 163 00:09:35,116 --> 00:09:37,827 control the American video game industry. 164 00:09:37,911 --> 00:09:42,791 Nintendo controls 85% of the U.S. video game market. 165 00:09:42,874 --> 00:09:46,711 - Within a year or two after that, 166 00:09:46,795 --> 00:09:52,759 | found myself sitting in a car with Howard Lincoln, 167 00:09:52,842 --> 00:09:55,595 driving back to the Nintendo office from lunch, 168 00:09:55,678 --> 00:09:57,180 and he said to me, 169 00:09:57,263 --> 00:09:59,849 "You know, Trip, when Sony came along, 170 00:09:59,933 --> 00:10:01,726 we had no idea what we were dealing with." 171 00:10:01,810 --> 00:10:05,647 id 172 00:10:05,730 --> 00:10:07,732 - It's best described as being 173 00:10:07,816 --> 00:10:10,819 the number one video game platform 174 00:10:10,902 --> 00:10:12,153 in the United States 175 00:10:12,237 --> 00:10:13,696 and around the world, for that matter. 176 00:10:13,780 --> 00:10:15,281 No matter how you look at it, 177 00:10:15,365 --> 00:10:16,950 whether you're talking about the installed base, 178 00:10:17,33 --> 00:10:19,244 the number of hardware units that we have, 179 00:10:19,327 --> 00:10:21,37 the number of titles that we have, 180 00:10:21,121 --> 00:10:23,748 or if you're talking about the pricing on the hardware 181 00:10:23,832 --> 00:10:25,458 and the software, 182 00:10:25,542 --> 00:10:27,377 you know, we're always in the leadership position. 183 00:10:28,336 --> 00:10:32,340 - Nintendo's closest and most talented game developers, 184 00:10:32,423 --> 00:10:35,635 the key to any game publisher's success, 185 00:10:35,718 --> 00:10:38,972 were defecting for PlayStation. 186 00:10:39,55 --> 00:10:40,140 - We are clearly the leader 187 00:10:40,223 --> 00:10:41,724 in the next-generation marketplace, 188 00:10:41,808 --> 00:10:44,811 with about 80% hardware market share today. 189 00:10:44,894 --> 00:10:47,814 But the real key to our success was the games. 190 00:10:47,897 --> 00:10:49,691 - Mass exodus... 191 00:10:49,774 --> 00:10:52,110 id 192 00:10:52,193 --> 00:10:54,404 First Konami and Namco, 193 00:10:54,487 --> 00:10:58,241 then Taito, Data East, and Capcom. 194 00:10:58,324 --> 00:11:00,910 American developers also defected: 195 00:11:00,994 --> 00:11:03,997 Midway, Acclaim, and EA. 196 00:11:04,80 --> 00:11:07,83 - The really important thing was that CD-ROMs 197 00:11:07,167 --> 00:11:11,421 were absolutely just embraced by everybody in the development community, 198 00:11:11,504 --> 00:11:13,798 for all of the reasons that you would expect. 199 00:11:13,882 --> 00:11:16,676 It would just cost so much more money to put your games on cartridges. 200 00:11:16,759 --> 00:11:18,636 Like, people didn't want to do that anymore. 201 00:11:20,180 --> 00:11:21,931 And Sony knew that. 202 00:11:22,15 --> 00:11:24,58 Like, that's how Sony courted developers with PlayStation. 203 00:11:24,142 --> 00:11:26,853 It was like, "Hey, number one, 204 00:11:26,936 --> 00:11:29,22 "these things are a lot cheaper to make. 205 00:11:29,105 --> 00:11:32,192 "Number two, we can do really low minimum orders 206 00:11:32,275 --> 00:11:36,196 "if you want to, like, just take a chance with a game. 207 00:11:36,279 --> 00:11:39,824 "Three, if you sell out of that initial order and you want more, 208 00:11:39,908 --> 00:11:42,785 we can turn it around really fast for you." 209 00:11:42,869 --> 00:11:47,540 Like, CDs were head and shoulders above cartridges. 210 00:11:47,624 --> 00:11:51,127 - But when the Sony PlayStation came out, they said, 211 00:11:51,211 --> 00:11:55,673 "Hey, developers, we want you. We need you. 212 00:11:55,757 --> 00:11:57,842 "In order for our system to be great, 213 00:11:57,926 --> 00:12:01,346 โ€œwe want to support you with all the tools and all the hardware 214 00:12:01,429 --> 00:12:04,98 and all the stuff that you need." 215 00:12:04,182 --> 00:12:06,59 The smartest move in the world. That's why they shot up. 216 00:12:06,142 --> 00:12:08,269 id 217 00:12:08,353 --> 00:12:10,647 - | think by the time that Nintendo 64 rolled around, 218 00:12:10,730 --> 00:12:13,775 we were all sort of used to the idea of, okay, 219 00:12:13,858 --> 00:12:16,402 now when there's a next-gen machine, you get that. 220 00:12:16,486 --> 00:12:20,31 And 64, while it was a great machine, to me, 221 00:12:20,114 --> 00:12:21,908 still was, like, 222 00:12:21,991 --> 00:12:24,77 the same games | was playing on Super Nintendo, 223 00:12:24,160 --> 00:12:27,622 just cooler-looking, and that's not a bad thing. 224 00:12:27,705 --> 00:12:30,250 But | remember that being the first time where | was like, 225 00:12:30,333 --> 00:12:33,503 "Do | necessarily need to make the next-gen jump 226 00:12:33,586 --> 00:12:36,256 every time the next gen comes out?" 227 00:12:36,339 --> 00:12:37,882 - They couldn't rely on the fact that, 228 00:12:37,966 --> 00:12:40,385 hey, this is a Nintendo console, and of course 229 00:12:40,468 --> 00:12:42,679 people are going to buy a Nintendo console anymore, 230 00:12:42,762 --> 00:12:45,515 and | think that was a wake-up call. 231 00:12:45,598 --> 00:12:48,434 - By the time one of their closest partners, Square, 232 00:12:48,518 --> 00:12:52,63 left for PlayStation with their "Final Fantasy" franchise, 233 00:12:52,146 --> 00:12:54,232 Nintendo finally woke up. 234 00:12:55,233 --> 00:12:57,777 - Nintendo's next-generation game console, 235 00:12:57,860 --> 00:13:00,863 one analyst calls a Trojan horse PC. 236 00:13:00,947 --> 00:13:03,866 Game developers will be able to enjoy fatter profit margins, 237 00:13:03,950 --> 00:13:05,868 because the appliances use discs 238 00:13:05,952 --> 00:13:07,996 instead of expensive cartridges. 239 00:13:08,79 --> 00:13:10,748 - People who just have to have the latest high-tech gizmo 240 00:13:10,832 --> 00:13:12,583 will have to show some patience. 241 00:13:12,667 --> 00:13:14,919 The brawny bargain-basement devices 242 00:13:15,03 --> 00:13:17,297 won't start showing up until spring of next year. 243 00:13:19,465 --> 00:13:21,134 - Family Basic was a keyboard 244 00:13:21,217 --> 00:13:25,430 that hooked up to the--to the Famicom. 245 00:13:25,513 --> 00:13:28,391 Here's a cassette recorder for the Famicom. 246 00:13:28,474 --> 00:13:33,813 Down here, | have an N64 and an N64 disk player. 247 00:13:33,896 --> 00:13:36,524 The disk player only came out in Japan. 248 00:13:36,607 --> 00:13:38,192 The cartridges go on top. 249 00:13:38,276 --> 00:13:42,697 But the disk drive player plugs into the bottom of the 64, 250 00:13:42,780 --> 00:13:45,491 and the disks go into here. 251 00:13:45,575 --> 00:13:49,37 - The N64DD was Yamauchi's answer. 252 00:13:49,120 --> 00:13:53,708 Hiroshi's pitch was that the rewritable disk of the N64DD 253 00:13:53,791 --> 00:13:56,627 would allow gamers to download updates 254 00:13:56,711 --> 00:13:59,547 and preview new games from the World Wide Web. 255 00:13:59,630 --> 00:14:01,424 - The device will be able to cruise the Internet, 256 00:14:01,507 --> 00:14:04,677 so there could be deals ahead with companies selling Internet service, 257 00:14:04,761 --> 00:14:07,513 like Microsoft or America Online. 258 00:14:07,597 --> 00:14:12,143 - While Sony could have the Walkman, VCRs, cameras, stereos, 259 00:14:12,226 --> 00:14:14,645 and now the PlayStation all on one shelf, 260 00:14:14,729 --> 00:14:18,66 people wanted only one thing from Nintendo. 261 00:14:18,149 --> 00:14:22,862 id 262 00:14:22,945 --> 00:14:26,699 - The characters are extremely likable. 263 00:14:26,783 --> 00:14:29,243 Like, right away, you like the characters. 264 00:14:29,327 --> 00:14:33,706 And each one, while it has a little bit of the personality 265 00:14:33,790 --> 00:14:35,541 of the previous one, 266 00:14:35,625 --> 00:14:37,919 it's still a new and unique experience. 267 00:14:38,02 --> 00:14:39,921 People wait for the next one, because they know 268 00:14:40,04 --> 00:14:42,131 that they're gonna be able to have that sort of, 269 00:14:42,215 --> 00:14:43,800 "Gee, I'm comfortable. 270 00:14:43,883 --> 00:14:45,676 "I'm home playing this game I'm familiar with. 271 00:14:45,760 --> 00:14:48,346 But it's got a whole new avenue for me to explore." 272 00:14:48,429 --> 00:14:53,17 id 273 00:14:53,101 --> 00:14:58,22 - Yamauchi's dream of an Internet-connected Nintendo system failed, 274 00:14:58,106 --> 00:15:00,858 along with the online service tied to it. 275 00:15:00,942 --> 00:15:03,653 But if Nintendo believed anything, 276 00:15:03,736 --> 00:15:06,72 it was that although stranger times, 277 00:15:06,155 --> 00:15:09,33 their leaders' foresight was rarely wrong 278 00:15:09,117 --> 00:15:10,868 in the long term. 279 00:15:10,952 --> 00:15:13,913 And with PlayStation sales approaching 100 million units, 280 00:15:13,996 --> 00:15:16,457 that belief would be put to the test 281 00:15:16,541 --> 00:15:19,85 as '99 turned into 2000. 282 00:15:19,168 --> 00:15:21,462 - Sony's got a very strong brand. 283 00:15:21,546 --> 00:15:22,922 lt was so incredible. 284 00:15:23,05 --> 00:15:25,91 We'd never seen anything like that. 285 00:15:25,174 --> 00:15:26,592 Before that, 286 00:15:26,676 --> 00:15:28,678 dealing with companies like Sega, no problem. 287 00:15:28,761 --> 00:15:29,929 [laughs] 288 00:15:30,12 --> 00:15:32,181 Sony brand--wow. 289 00:15:32,265 --> 00:15:35,184 Yeah, to have Howard actually say that--[laughs] 290 00:15:35,268 --> 00:15:37,854 Yeah, Sony had one heck of a brand at that time. 291 00:15:37,937 --> 00:15:40,606 - The N64, | think that it should be remembered 292 00:15:40,690 --> 00:15:43,985 as a stronger product than maybe people refer to it as. 293 00:15:44,68 --> 00:15:47,405 It had great content on it and was a sleek system. 294 00:15:47,488 --> 00:15:50,783 Nintendo's focus has never been the power. It's been the experience. 295 00:15:50,867 --> 00:15:52,201 And | think that that philosophy 296 00:15:52,285 --> 00:15:54,120 is absolutely accurate 297 00:15:54,203 --> 00:15:57,623 and true to many forms of entertainment today. 298 00:15:57,707 --> 00:16:01,02 id 299 00:16:12,472 --> 00:16:14,390 - Nintendo was making 300 00:16:14,474 --> 00:16:16,642 Japanese games that the world loved. 301 00:16:16,726 --> 00:16:19,604 And what Sega of America started to do 302 00:16:19,687 --> 00:16:22,857 was make American games that the world loved. 303 00:16:22,940 --> 00:16:25,526 - Sega of America did a lot of really smart things, 304 00:16:25,610 --> 00:16:28,29 but they were kind of hamstrung by Sega of Japan. 305 00:16:28,112 --> 00:16:32,909 Sega of Japan kept thwarting all of Sega of America's progress 306 00:16:32,992 --> 00:16:35,369 at many different intervals. 307 00:16:35,453 --> 00:16:36,829 - And that created a real schism 308 00:16:36,913 --> 00:16:39,665 between Sega of America and Sega of Japan, 309 00:16:39,749 --> 00:16:42,84 because Sega of Japan wanted to make Japanese games, 310 00:16:42,168 --> 00:16:44,337 and Sega of America wanted to make American games. 311 00:16:44,420 --> 00:16:47,715 - We're bringing out a 32-bit upgrade kit 312 00:16:47,798 --> 00:16:49,842 for our 16-bit machine. 313 00:16:49,926 --> 00:16:52,512 We'll ship that in October. It's called 32X. 314 00:16:52,595 --> 00:16:57,725 - Sega of America, | don't think, wanted to publish the 32x, 315 00:16:57,808 --> 00:17:00,811 which was, like, another add-on for the Genesis. 316 00:17:00,895 --> 00:17:03,856 This was very confusing for consumers. They didn't want it. 317 00:17:03,940 --> 00:17:07,68 Sega of America didn't want it, but it was kind of pushed them. 318 00:17:07,151 --> 00:17:10,238 They also didn't really want the design of the Sega Saturn 319 00:17:10,321 --> 00:17:12,907 that Japan was pushing on them either. 320 00:17:12,990 --> 00:17:14,909 They didn't think that that was gonna be a Success, 321 00:17:14,992 --> 00:17:16,661 and it really was not. 322 00:17:16,744 --> 00:17:21,82 id 323 00:17:21,165 --> 00:17:24,126 - Sega was out, Sony was king, 324 00:17:24,210 --> 00:17:26,212 and Nintendo was-- 325 00:17:26,295 --> 00:17:28,756 well, they weren't sure. 326 00:17:28,839 --> 00:17:31,133 They were the former heavyweight champion, 327 00:17:31,217 --> 00:17:33,844 the former Olympic gold medalist. 328 00:17:33,928 --> 00:17:36,472 And the competition wasn't letting up. 329 00:17:36,556 --> 00:17:40,810 - Right now, Sony has about 70% of the game console world market, 330 00:17:40,893 --> 00:17:44,105 trailed by Sega, Nintendo, and soon Microsoft. 331 00:17:44,188 --> 00:17:46,399 - No dust will gather on these blue boxes. 332 00:17:46,482 --> 00:17:49,360 Every single one will be snatched up by eager gamers. 333 00:17:49,443 --> 00:17:52,446 [crowd yelling] 334 00:17:52,530 --> 00:17:59,120 id 335 00:17:59,203 --> 00:18:02,81 [cheers and applause] 336 00:18:16,53 --> 00:18:22,977 id 337 00:18:25,813 --> 00:18:30,67 - Five, four, three, two, one. 338 00:18:30,151 --> 00:18:31,736 Happy 2000. 339 00:18:31,819 --> 00:18:35,781 id 340 00:18:35,865 --> 00:18:37,950 - As the new decade began, 341 00:18:38,34 --> 00:18:40,911 Metallica lost its cool and sued Napster... 342 00:18:40,995 --> 00:18:43,247 - Napster hijacked our music without asking. 343 00:18:43,331 --> 00:18:46,83 - "Big Brother" and "SpongeBob" were conquering television... 344 00:18:46,167 --> 00:18:48,127 - I'm ready! 345 00:18:48,210 --> 00:18:50,630 - And Julia Roberts was the queen of Hollywood. 346 00:18:50,713 --> 00:18:53,49 - All you lawyers do is complicate situations 347 00:18:53,132 --> 00:18:54,133 that aren't complicated. 348 00:18:54,216 --> 00:18:57,637 - Apple had high hopes for their sleek new portable music player... 349 00:18:57,720 --> 00:19:00,389 - iMac. iBook. iPod. 350 00:19:00,473 --> 00:19:02,475 - DVDs were selling like hotcakes... 351 00:19:02,558 --> 00:19:04,310 - This is DVD. 352 00:19:04,393 --> 00:19:07,647 - And the world at large was finally embracing the Internet. 353 00:19:07,730 --> 00:19:09,315 - You've got mail. 354 00:19:09,398 --> 00:19:12,318 - Yamauchi had learned from past mistakes, 355 00:19:12,401 --> 00:19:16,113 and Nintendo's new GameCube came out swinging. 356 00:19:16,197 --> 00:19:23,79 id 357 00:19:34,423 --> 00:19:37,927 - One of our competitors is a manufacturer in Japan, 358 00:19:38,10 --> 00:19:40,471 transporting all your content 359 00:19:40,554 --> 00:19:43,557 between all your electronics devices 360 00:19:43,641 --> 00:19:46,18 on their memory sticks. 361 00:19:46,102 --> 00:19:48,187 And there's another company out there 362 00:19:48,270 --> 00:19:50,731 who doesn't care what you do 363 00:19:50,815 --> 00:19:54,276 as long as you do it on their operating system. 364 00:19:54,360 --> 00:19:57,196 [laughter] 365 00:19:57,279 --> 00:20:00,491 [cheers and applause] 366 00:20:04,704 --> 00:20:06,539 We're not that company either. 367 00:20:06,622 --> 00:20:08,582 [Beethoven's Symphony Number 5 in C Minor] 368 00:20:08,666 --> 00:20:10,876 - The latest video game war is heating up tonight. 369 00:20:10,960 --> 00:20:12,628 Nintendo's GameCube system... - One, two, one, two. 370 00:20:24,598 --> 00:20:26,976 id 371 00:20:29,353 --> 00:20:32,815 - What went wrong with the GameCube? 372 00:20:32,898 --> 00:20:35,693 - | never had a GameCube. | skipped. 373 00:20:35,776 --> 00:20:37,528 Can | say that, | skipped a generation? 374 00:20:37,611 --> 00:20:38,738 - No, that's good. - | never really saw 375 00:20:38,821 --> 00:20:40,906 too many ads for it growing up. 376 00:20:40,990 --> 00:20:43,409 | just knew that my cousins had one, you know, 377 00:20:43,492 --> 00:20:44,827 or, like, my friend had one. 378 00:20:44,910 --> 00:20:46,495 - We had one, but my brothers 379 00:20:46,579 --> 00:20:47,997 were playing it more than | was. 380 00:20:48,80 --> 00:20:51,83 - But, | mean, | definitely played it at friends' places when they had it, but... 381 00:20:51,167 --> 00:20:54,336 - What's the "Mario" game that was on the GameCube 382 00:20:54,420 --> 00:20:57,173 that was probably underrated? "Mario"-- 383 00:20:57,256 --> 00:20:58,591 - What was the big game? 384 00:20:58,674 --> 00:21:01,886 It was "Mario 64"-- no, no, that was the N64. 385 00:21:01,969 --> 00:21:05,473 - It was the platformer where you sprayed everything. 386 00:21:05,556 --> 00:21:06,974 Gosh, what was that? 387 00:21:07,57 --> 00:21:08,893 - | feel like it's a little presumptuous for me 388 00:21:08,976 --> 00:21:11,103 to opine on the GameCube, 389 00:21:11,187 --> 00:21:14,565 because | didn't pay especially close attention to it. 390 00:21:14,648 --> 00:21:18,611 And that might be why there was such a drop-off in sales 391 00:21:18,694 --> 00:21:20,780 for the company at the time. 392 00:21:20,863 --> 00:21:25,659 - Meanwhile Nintendo was really one of the few surviving contenders. 393 00:21:25,743 --> 00:21:29,997 And the N64 did not have a optical disk drive. 394 00:21:30,80 --> 00:21:31,791 So when they moved on from there to the GameCube, 395 00:21:31,874 --> 00:21:33,918 they were still kind of newbies 396 00:21:34,01 --> 00:21:35,544 in dealing with optical disks 397 00:21:35,628 --> 00:21:37,630 and networking, and that's an area 398 00:21:37,713 --> 00:21:40,508 where they're gonna have to go down the learning curve. 399 00:21:40,591 --> 00:21:43,886 And Sony's just plowing ahead with the strongest brand 400 00:21:43,969 --> 00:21:45,846 the game industry has ever seen. 401 00:21:45,930 --> 00:21:48,849 [upbeat music] 402 00:21:48,933 --> 00:21:50,476 id 403 00:21:50,559 --> 00:21:52,978 - The GameCube kind of has an odd design. 404 00:21:53,62 --> 00:21:54,980 And the small disc, 405 00:21:55,64 --> 00:21:56,524 | think that turned off a lot of people. 406 00:21:56,607 --> 00:21:58,484 - Just a weird format. 407 00:21:58,567 --> 00:22:00,736 - 3-inch, 2 1/2 inch CDs, 408 00:22:00,820 --> 00:22:03,280 so people were upset โ€˜cause they couldn't play DVDs. 409 00:22:03,364 --> 00:22:04,907 - First Nintendo not to use cartridges. 410 00:22:04,990 --> 00:22:06,659 It uses discs. - Yes. 411 00:22:06,742 --> 00:22:08,994 It's basically a proprietary DVD format 412 00:22:09,78 --> 00:22:10,788 that holds about 1 1/2 gigabytes. 413 00:22:10,871 --> 00:22:12,414 - 1 1/2 gigs on one of these, 414 00:22:12,498 --> 00:22:15,376 that's a big-- that's a lot of game. 415 00:22:15,459 --> 00:22:17,670 - The purple color probably was not universal. 416 00:22:17,753 --> 00:22:20,464 At that time, people called it, you know, a Barney box. 417 00:22:20,548 --> 00:22:22,258 - The handle on it was kind of odd. 418 00:22:22,341 --> 00:22:23,884 - It looked like a purple purse. 419 00:22:23,968 --> 00:22:27,96 - This is it. It's kind of cute. It's got a little purple handle on it. 420 00:22:27,179 --> 00:22:29,14 It's like a little lunch box. - It's cube-ish. 421 00:22:30,599 --> 00:22:32,935 - So like all of Nintendo's systems and games, 422 00:22:33,18 --> 00:22:34,770 | loved the GameCube. 423 00:22:34,854 --> 00:22:36,647 - I'm actually a big fan of the GameCube 424 00:22:36,730 --> 00:22:39,275 and the franchises that were born out of that. 425 00:22:39,358 --> 00:22:40,860 | think "Eternal Darkness" 426 00:22:40,943 --> 00:22:43,112 is one of the coolest games that has ever been made. 427 00:22:43,195 --> 00:22:44,864 - Nintendo did a lot of things with GameCube, 428 00:22:44,947 --> 00:22:47,283 like embracing more mature content, 429 00:22:47,366 --> 00:22:49,410 allowing more M-rated games, 430 00:22:49,493 --> 00:22:51,996 being more hospitable development environment. 431 00:22:52,79 --> 00:22:56,792 Apparently it was actually much easier to develop games for the GameCube. 432 00:22:56,876 --> 00:23:00,87 - This resulted in an unprecedented amount of games 433 00:23:00,170 --> 00:23:03,07 that would become available at launch. 434 00:23:03,90 --> 00:23:09,972 id 435 00:23:13,475 --> 00:23:15,811 - When | worked on "Metroid Prime" on the GameCube, 436 00:23:15,895 --> 00:23:18,522 that was, like, one of the great games. 437 00:23:18,606 --> 00:23:19,732 - "Pikmin" was a really fun game. 438 00:23:19,815 --> 00:23:21,859 | remember watching my son play that. 439 00:23:21,942 --> 00:23:24,820 - My daughter absolutely mastered "SSX Tricky." 440 00:23:24,904 --> 00:23:26,864 She was a savant at "Super Monkey Ball." 441 00:23:26,947 --> 00:23:28,240 - You had "Smash Brothers." 442 00:23:28,324 --> 00:23:30,534 - "Double Dash" on the GameCube is phenomenal. 443 00:23:31,952 --> 00:23:34,622 - And the ultimate irony: Sonic, 444 00:23:34,705 --> 00:23:37,958 once Mario's biggest rival, was now running loop-de-loops 445 00:23:38,42 --> 00:23:42,254 and collecting gold rings inside a Nintendo system. 446 00:23:42,338 --> 00:23:44,798 id 447 00:23:44,882 --> 00:23:48,969 But at a time when games were starting to resemble interactive movies, 448 00:23:49,53 --> 00:23:51,931 being developer-friendly just wasn't enough to remove 449 00:23:52,14 --> 00:23:56,185 the Sony-sized shadow looming over Nintendo 450 00:23:56,268 --> 00:23:58,270 and the entire video game industry. 451 00:23:58,354 --> 00:24:00,272 - Once the PlayStation came out, 452 00:24:00,356 --> 00:24:03,25 it was a different level of competition, 453 00:24:03,108 --> 00:24:05,569 and it hurt Sega; it hurt Nintendo; 454 00:24:05,653 --> 00:24:09,782 it hurt anybody else that was in the market or thinking about entering the market. 455 00:24:09,865 --> 00:24:12,785 And then Sony just kept, as a juggernaut, 456 00:24:12,868 --> 00:24:15,37 moving on to something even bigger and better. 457 00:24:15,120 --> 00:24:18,374 - The GameCube felt like Nintendo 458 00:24:18,457 --> 00:24:20,876 coming back to the pack on the hardware side 459 00:24:20,960 --> 00:24:24,463 and doing something that was more in line 460 00:24:24,546 --> 00:24:28,92 with what a traditional console creator would have gone off and done. 461 00:24:28,175 --> 00:24:31,804 - It was the first time when Nintendo was kind of coming from behind, 462 00:24:31,887 --> 00:24:35,808 and rather than offer something very distinctive and new, 463 00:24:35,891 --> 00:24:38,352 they really had something that was very similar 464 00:24:38,435 --> 00:24:41,146 in terms of horsepower to a PlayStation 2. 465 00:24:41,230 --> 00:24:43,190 So there wasn't that much of a differentiator 466 00:24:43,273 --> 00:24:44,900 in terms of the hardware itself. 467 00:24:44,984 --> 00:24:48,612 - The hardware felt like Sony could have built that; 468 00:24:48,696 --> 00:24:49,989 you know, we could have built that. 469 00:24:50,72 --> 00:24:52,658 But other than the franchises themselves, 470 00:24:52,741 --> 00:24:56,245 there wasn't something special about being a GameCube owner 471 00:24:56,328 --> 00:24:57,788 that felt completely different. 472 00:24:59,665 --> 00:25:01,625 - In a lot of ways, it almost wouldn't have mattered 473 00:25:01,709 --> 00:25:04,378 what Nintendo did with the GameCube. It was gonna be a day late 474 00:25:04,461 --> 00:25:07,423 and a dollar short in comparison to Sony. 475 00:25:07,506 --> 00:25:09,341 - And unlike one of our competitors, 476 00:25:09,425 --> 00:25:12,52 who appears anxious for this generation to end, 477 00:25:12,136 --> 00:25:14,722 we're intent on fully playing out our hand. 478 00:25:14,805 --> 00:25:16,515 - [speaking Japanese] 479 00:25:16,598 --> 00:25:19,727 - So to kick off the summer of 2007, 480 00:25:19,810 --> 00:25:22,646 the company played another card they had up their sleeve 481 00:25:22,730 --> 00:25:25,149 in a market they had all to themselves. 482 00:25:25,232 --> 00:25:28,152 [dramatic music] 483 00:25:28,235 --> 00:25:32,197 id 484 00:25:32,281 --> 00:25:35,576 - The Game Boy Advance, or GBA to its friends, 485 00:25:35,659 --> 00:25:39,496 is the equivalent of a mini PlayStation in your pocket. 486 00:25:39,580 --> 00:25:42,875 - So | thought | might fly myself over from the UK to buy one. 487 00:25:42,958 --> 00:25:44,126 My family think I'm mad, 488 00:25:44,209 --> 00:25:46,545 but | wanted to be the first person in Europe to own one. 489 00:25:46,628 --> 00:25:49,631 - Well, Nintendo now is making lots of money on the Game Boy. 490 00:25:49,715 --> 00:25:51,216 Everybody's buying Game Boy. 491 00:25:52,426 --> 00:25:54,261 - Nintendo is great. 492 00:25:54,344 --> 00:25:57,681 Very good. Very nice game. 493 00:25:57,765 --> 00:26:00,684 - Nintendo Game Boy Advance: we own that business. 494 00:26:00,768 --> 00:26:04,438 - Nintendo's slick new handheld was a hit. 495 00:26:04,521 --> 00:26:06,398 - It's a one-two that our competition 496 00:26:06,482 --> 00:26:08,317 can't even get close to. 497 00:26:08,400 --> 00:26:10,110 - But would it be enough? 498 00:26:11,779 --> 00:26:15,365 id 499 00:26:15,449 --> 00:26:17,117 As if on cue... 500 00:26:17,201 --> 00:26:19,536 id 501 00:26:19,620 --> 00:26:21,246 - It is truly the future of video games. 502 00:26:21,330 --> 00:26:23,40 - In the fall of 2007... 503 00:26:23,123 --> 00:26:25,459 - Cutting-edge. Powerful. Exhilarating. 504 00:26:25,542 --> 00:26:29,379 - An all-new threat disrupted the industry yet again. 505 00:26:29,463 --> 00:26:36,386 id 506 00:26:42,17 --> 00:26:43,102 - So we couldn't leave you 507 00:26:43,185 --> 00:26:45,187 without telling you all about the full pie. 508 00:26:45,270 --> 00:26:47,940 It's a cheeky wee entry from ubercorp Microsoft. 509 00:26:48,857 --> 00:26:52,69 - The biggest wild card is what Microsoft's Bill Gates... 510 00:26:52,778 --> 00:26:54,446 - Have you ever played the Nintendo consoles? 511 00:26:54,530 --> 00:26:55,906 And if so, what'd you think? 512 00:26:55,989 --> 00:26:58,700 - Well, those machines were designed in the past. 513 00:26:58,784 --> 00:27:00,494 - We created a console that's two to three times 514 00:27:00,577 --> 00:27:01,829 more powerful than anything that's ever... 515 00:27:01,912 --> 00:27:04,373 - Bill Gates is finally expected to tip his company's hand 516 00:27:04,456 --> 00:27:06,750 about what's been dubbed Microsoft's Xbox console. 517 00:27:06,834 --> 00:27:09,670 - Once you've played Xbox, you'll never want to go back. 518 00:27:10,879 --> 00:27:15,717 - Something about it made the GameCube feel like a toy 519 00:27:15,801 --> 00:27:17,302 that was for kids. 520 00:27:17,386 --> 00:27:19,680 - Nintendo! 521 00:27:19,763 --> 00:27:21,849 - The industry as a whole seemed to be aging up 522 00:27:21,932 --> 00:27:26,687 and moving into more of, like, a home component sort of thing. 523 00:27:26,770 --> 00:27:29,523 - The PlayStation 2 isn't really a video game anymore. 524 00:27:29,606 --> 00:27:31,859 - We're referring it to asa computer entertainment system. 525 00:27:31,942 --> 00:27:33,986 - Like the Nintendo Entertainment System, 526 00:27:34,69 --> 00:27:36,321 with the Zapper light gun and R.O.B. the robot. 527 00:27:37,823 --> 00:27:39,491 - It is the future of entertainment. 528 00:27:39,575 --> 00:27:44,246 - Xbox, a powerful computer disguised as a game console. 529 00:27:55,215 --> 00:27:57,176 - [laughs] 530 00:27:57,259 --> 00:27:59,344 As a lot of things in Microsoft's history, 531 00:27:59,428 --> 00:28:03,15 I'm not sure we wanted in as much as we wanted to defend. 532 00:28:03,98 --> 00:28:05,17 The home for Windows was important. 533 00:28:05,100 --> 00:28:08,270 PCs in the home were critical to Microsoft's growth. 534 00:28:08,353 --> 00:28:11,982 And we wanted to make sure that as video game consoles 535 00:28:12,65 --> 00:28:14,26 were growing that we could show 536 00:28:14,109 --> 00:28:17,237 what a Windows Microsoft platform in the home could do, 537 00:28:17,321 --> 00:28:19,698 and video games were a great avenue for us to do that. 538 00:28:19,781 --> 00:28:21,491 - When | first heard that Microsoft wanted 539 00:28:21,575 --> 00:28:23,994 to get into the game business, | just thought they were crazy. 540 00:28:24,77 --> 00:28:24,870 I'm Trip Hawkins. 541 00:28:24,953 --> 00:28:27,414 I'd like to tell you why 3DO is gonna be the biggest product 542 00:28:27,497 --> 00:28:29,166 in your stores since the VCR. 543 00:28:29,249 --> 00:28:31,668 It's a really difficult business. 544 00:28:31,752 --> 00:28:34,379 And | didn't think they understood 545 00:28:34,463 --> 00:28:36,06 how much money they were gonna lose. 546 00:28:36,89 --> 00:28:38,759 - Well, for ยฃ299, your PlayStation 2 547 00:28:38,842 --> 00:28:42,679 will not only run your games but also play your DVD movies. 548 00:28:42,763 --> 00:28:44,598 - Sony announced that the PlayStation 2 549 00:28:44,681 --> 00:28:47,809 was gonna be 300 bucks and would have a DVD player in it. 550 00:28:47,893 --> 00:28:50,62 - And the average person didn't own a DVD player at that point. 551 00:28:50,145 --> 00:28:51,146 For a lot of people, 552 00:28:51,230 --> 00:28:53,273 their first DVD player was the PlayStation 2. 553 00:28:53,357 --> 00:28:55,234 all: PlayStation 2. PlayStation 2. 554 00:28:55,317 --> 00:28:56,235 - It's great. 555 00:28:56,318 --> 00:28:58,570 - The fact that it can be also a DVD player. 556 00:28:58,654 --> 00:29:00,530 - Obviously we went from the cartridge model 557 00:29:00,614 --> 00:29:05,869 to the disc model, which was mainly an economic and also a piracy fix. 558 00:29:05,953 --> 00:29:08,664 - Facing a huge problem that's taken place 559 00:29:08,747 --> 00:29:11,541 in the gaming business that's called counterfeiting. 560 00:29:11,625 --> 00:29:13,669 An open architecture like DVD 561 00:29:13,752 --> 00:29:16,505 has led to rampant counterfeiting issues. 562 00:29:16,588 --> 00:29:21,93 - People say, "Why did Nintendo never go the way of the DVD?" 563 00:29:21,176 --> 00:29:23,720 I'll tell you why. 'Cause Sony owns it. 564 00:29:23,804 --> 00:29:27,15 Every single time they sold a DVD, 565 00:29:27,99 --> 00:29:28,475 they'd have to pay a royalty to Sony. 566 00:29:28,558 --> 00:29:31,61 id 567 00:29:31,144 --> 00:29:32,854 - The other boxes are jack-of-all-trades. 568 00:29:32,938 --> 00:29:34,106 They brew decaf latte. 569 00:29:34,189 --> 00:29:35,983 They go on the Internet. They play DVDs. 570 00:29:36,66 --> 00:29:38,360 This thing is strictly about high-end video gaming. 571 00:29:38,443 --> 00:29:39,736 That's what Nintendo's all about. 572 00:29:39,820 --> 00:29:41,154 - Not surprising, but our greatest assets 573 00:29:41,238 --> 00:29:43,365 are our characters: Mario, Donkey Kong, Metroid, 574 00:29:43,448 --> 00:29:45,117 who has not been shown for many years. 575 00:29:45,200 --> 00:29:46,368 So we're gonna take full advantage of those, 576 00:29:46,451 --> 00:29:47,786 and of course, those are actors 577 00:29:47,869 --> 00:29:49,413 that don't require any talent payments. 578 00:29:49,496 --> 00:29:51,415 - PlayStation 2 doesn't even have as many games 579 00:29:51,498 --> 00:29:53,375 as Nintendo will come out with for GameCube. 580 00:29:53,458 --> 00:29:55,127 - "Super Mario Sunshine," it was, you know, 581 00:29:55,210 --> 00:29:56,586 mainline "Mario" title. 582 00:29:56,670 --> 00:30:00,632 A lot of people really didn't consider that one as good as "Super Mario 64." 583 00:30:00,716 --> 00:30:04,386 - But there wasn't a lot of, "Oh, my God, | must have that." 584 00:30:04,469 --> 00:30:06,722 - We would launch with something incredible, 585 00:30:06,805 --> 00:30:09,850 but the wait was really long, and people wanted it, 586 00:30:09,933 --> 00:30:11,810 just as they have always wanted from Nintendo. 587 00:30:11,893 --> 00:30:14,479 They want more content, more games 588 00:30:14,563 --> 00:30:15,689 of what they love. 589 00:30:18,66 --> 00:30:19,609 - We started off down one path, 590 00:30:19,693 --> 00:30:22,321 which was gonna be more like a PC in the home, 591 00:30:22,404 --> 00:30:23,822 and ended up with something 592 00:30:23,905 --> 00:30:26,33 that was more like a video game console. 593 00:30:26,116 --> 00:30:28,285 Certain people will say that was the plan all along. 594 00:30:28,368 --> 00:30:30,579 I'll let kind of others weigh in. 595 00:30:30,662 --> 00:30:33,749 | think the company's heart was not at all a Trojan horse 596 00:30:33,832 --> 00:30:37,711 but rather, "How do we defend the fact that we want Windows 597 00:30:37,794 --> 00:30:39,755 to continue to grow in the home?" 598 00:30:39,838 --> 00:30:41,340 - Probably, | think, 599 00:30:41,423 --> 00:30:43,717 Microsoft's biggest contribution 600 00:30:43,800 --> 00:30:47,471 to the video game industry is in the online space. 601 00:30:47,554 --> 00:30:50,349 - Microsoft staged a preemptive online flank, 602 00:30:50,432 --> 00:30:52,559 announcing Xbox Live 603 00:30:52,642 --> 00:30:55,604 to let Xbox owners play each other over the Internet. 604 00:30:55,687 --> 00:30:56,980 - It's an online universe, basically. 605 00:30:57,64 --> 00:30:59,66 - I'd just gotten into Xbox Live. 606 00:30:59,149 --> 00:31:01,151 | had, like, the highest score in the country. 607 00:31:01,234 --> 00:31:02,527 - Master! 608 00:31:02,611 --> 00:31:03,945 [whistle blows] - That's gotta hurt. 609 00:31:05,822 --> 00:31:08,867 - We really had a design ethos around "Halo." 610 00:31:08,950 --> 00:31:12,412 And what we needed in order to support "Halo 2"-- 611 00:31:12,496 --> 00:31:15,374 we'd seen on the PC side that online gaming could work. 612 00:31:15,457 --> 00:31:18,43 We weren't inventing online game. 613 00:31:18,126 --> 00:31:22,756 We were trying to bring high-speed Internet into consoles in the home 614 00:31:22,839 --> 00:31:24,841 and what experiences could come out of that. 615 00:31:24,925 --> 00:31:27,719 - Once they had that and they were able to provide 616 00:31:27,803 --> 00:31:31,181 enough reasons such that every Xbox customer really wanted it, 617 00:31:31,264 --> 00:31:34,434 a lot of great things came out of Xbox Live. 618 00:31:34,518 --> 00:31:36,603 - Voice chat that would carry through the entire game, 619 00:31:36,686 --> 00:31:41,358 matchmaking, a persistent identity across all of your games, friends lists. 620 00:31:41,441 --> 00:31:44,444 - You'll be able to communicate and chat and taunt in the game. 621 00:31:44,528 --> 00:31:46,113 Now, that's what community experiences are all about. 622 00:31:46,196 --> 00:31:49,408 - Just revolutionized the way games are played. 623 00:31:49,491 --> 00:31:52,577 - The era of broadband games has arrived. 624 00:31:52,661 --> 00:31:54,746 - The adoption of it, | think, we were pleased by, 625 00:31:54,830 --> 00:31:57,916 but we also did kind of expect, so it was a big bet for us. 626 00:31:57,999 --> 00:32:00,127 And I'm proud of that-- in the history of Xbox, 627 00:32:00,210 --> 00:32:02,45 the amount of focus we had on online gaming, 628 00:32:02,129 --> 00:32:04,631 and | think that's an innovation that the teams 629 00:32:04,714 --> 00:32:08,09 brought to console in the home that really helped make that 630 00:32:08,93 --> 00:32:09,928 kind of anorm and an expectation. 631 00:32:10,11 --> 00:32:15,892 - How can Nintendo compete with the biggest technology company on the planet? 632 00:32:15,976 --> 00:32:17,310 They have more money than you. 633 00:32:17,394 --> 00:32:18,854 They have more technology. 634 00:32:18,937 --> 00:32:22,607 - Nintendo is cutting the price of its GameCube console by $50 635 00:32:22,691 --> 00:32:24,985 after saying last week that it wouldn't. 636 00:32:25,68 --> 00:32:28,155 - Everyone who had money to spend got a PlayStation 2. 637 00:32:28,238 --> 00:32:30,407 Everyone who had extra money to spend got an Xbox. 638 00:32:30,490 --> 00:32:32,617 Only after the Xbox and the PlayStation 2 639 00:32:32,701 --> 00:32:35,954 did you then decide, "Well, I'll try a GameCube also 640 00:32:36,37 --> 00:32:38,665 because | remember Nintendo from growing up." 641 00:32:40,500 --> 00:32:43,670 - They were in solid third place. 642 00:32:43,753 --> 00:32:47,340 That is not a position that Nintendo is used to. 643 00:32:47,424 --> 00:32:49,384 - In a way, we were starting to become old hat. 644 00:32:49,468 --> 00:32:52,304 A lot of people were gravitating towards that newness, 645 00:32:52,387 --> 00:32:54,222 that cool factor in their eyes. 646 00:32:54,306 --> 00:32:56,933 - "Grand Theft Auto 3" was the biggest game of that generation, 647 00:32:57,17 --> 00:32:58,935 and it wasn't on Nintendo's platform. 648 00:32:59,19 --> 00:33:01,646 - Things like "Metal Gear," "Halo," of course, 649 00:33:01,730 --> 00:33:03,690 certainly big business, and | think people 650 00:33:03,773 --> 00:33:06,401 were not always supportive of the direction Nintendo took 651 00:33:06,485 --> 00:33:08,737 in terms of capturing the most dollars. 652 00:33:08,820 --> 00:33:12,782 - | just don't know if there's anything that Nintendo 653 00:33:12,866 --> 00:33:17,162 could have done with the GameCube at that point. 654 00:33:17,245 --> 00:33:19,80 - Adding salt to the wound, 655 00:33:19,164 --> 00:33:22,876 many of Nintendo's top developers, like Rare, 656 00:33:22,959 --> 00:33:27,130 began abandoning them for Xbox or PlayStation 2. 657 00:33:27,214 --> 00:33:29,424 - And the single biggest mistake 658 00:33:29,508 --> 00:33:33,428 | think that Nintendo ever made was not buying Rare. 659 00:33:33,512 --> 00:33:36,264 They let Microsoft pull the rug underneath them. 660 00:33:36,348 --> 00:33:41,269 Now, Rare never did a huge game after they left Nintendo. 661 00:33:41,353 --> 00:33:45,607 It shows you how much knowledge the folks at Nintendo have, 662 00:33:45,690 --> 00:33:47,943 โ€˜cause truth be told, 663 00:33:48,26 --> 00:33:49,778 Microsoft's a spreadsheet company. 664 00:33:49,861 --> 00:33:52,989 - The GameCube did okay. It was definitely not a failure. 665 00:33:53,73 --> 00:33:54,824 People might not have the right memory of it, 666 00:33:54,908 --> 00:33:59,204 but it was a compact, a really cool system, very fun, super easy to play. 667 00:33:59,287 --> 00:34:01,831 And | think it set up maybe the next generation, 668 00:34:01,915 --> 00:34:05,502 where we tried to show that gaming is for everyone. 669 00:34:05,585 --> 00:34:09,05 - We can't achieve the kind of quality, 670 00:34:09,89 --> 00:34:13,218 that level that we had with "Super Mario 64" 671 00:34:13,301 --> 00:34:14,761 every time out. 672 00:34:15,679 --> 00:34:17,264 That's a goal. 673 00:34:17,347 --> 00:34:22,852 And the only thing that | can say is that we're concentrating on that goal. 674 00:34:22,936 --> 00:34:26,231 And | think that the kind of quality that you would see 675 00:34:26,314 --> 00:34:30,151 in either "Bond 007" or "Conker's Quest" 676 00:34:30,235 --> 00:34:33,280 or "Banjo-Kazooie" demonstrates that 677 00:34:33,363 --> 00:34:37,325 by concentrating on that and working at it as our goal 678 00:34:37,409 --> 00:34:41,288 that we are successful most of the time. 679 00:34:41,371 --> 00:34:44,749 id 680 00:34:44,833 --> 00:34:47,669 - The GameCube ultimately faded from store shelves, 681 00:34:47,752 --> 00:34:50,130 leaving Yamauchi and all at Nintendo 682 00:34:50,213 --> 00:34:51,464 to lick their wounds 683 00:34:51,548 --> 00:34:53,466 and go back to the drawing board. 684 00:34:53,550 --> 00:35:00,473 id 685 00:35:05,270 --> 00:35:07,230 Meanwhile Nintendo continued 686 00:35:07,314 --> 00:35:09,316 to dominate the handheld market 687 00:35:09,399 --> 00:35:12,152 with their new 32-bit marvel. 688 00:35:12,235 --> 00:35:13,778 Competitors came and went. 689 00:35:13,862 --> 00:35:18,158 But ever since those original "Tetris" blocks fell in 1989, 690 00:35:18,241 --> 00:35:22,245 Nintendo just got it when it came to portable gaming. 691 00:35:22,329 --> 00:35:24,789 Their next system was set to do something 692 00:35:24,873 --> 00:35:26,583 no game system ever had. 693 00:35:27,959 --> 00:35:32,797 - Well, the wait is over. This is Nintendo DS. 694 00:35:32,881 --> 00:35:36,551 [cheers and applause] 695 00:35:43,58 --> 00:35:44,100 - What are you here for? 696 00:35:58,239 --> 00:36:02,327 - Ladies and gentlemen, Nintendo DS is here. 697 00:36:02,410 --> 00:36:05,330 [dynamic music] 698 00:36:05,413 --> 00:36:07,457 id 699 00:36:07,540 --> 00:36:12,629 - The Nintendo DS is the biggest-selling handheld video game system 700 00:36:12,712 --> 00:36:14,464 ever, of all time. 701 00:36:14,547 --> 00:36:16,841 - Instead of having to learn all the buttons, 702 00:36:16,925 --> 00:36:20,11 you could just tap on the screen to interact with the game. 703 00:36:20,95 --> 00:36:24,349 And this manifested itself in a variety of ways, the most popular of which was "Brain Age." 704 00:36:24,432 --> 00:36:28,311 - It was innovation, it was different, and affordable. 705 00:36:28,395 --> 00:36:32,273 And | think those things combined 706 00:36:32,357 --> 00:36:33,400 made it a great product. 707 00:36:33,483 --> 00:36:34,859 - When the DS came out, 708 00:36:34,943 --> 00:36:36,69 Nintendo, still being five years 709 00:36:36,152 --> 00:36:38,154 behind the ball technologically, 710 00:36:38,238 --> 00:36:39,406 five years behind the ball 711 00:36:39,489 --> 00:36:41,658 looked pretty good at that point. 712 00:36:41,741 --> 00:36:43,827 - It's just--it's funny to think now 713 00:36:43,910 --> 00:36:46,746 that nobody else in the video game industry 714 00:36:46,830 --> 00:36:48,373 was trying stuff like this. 715 00:36:48,456 --> 00:36:51,251 - It was a little hard for people to understand it at first. 716 00:36:51,334 --> 00:36:53,712 We had some challenges in how we were gonna market it, 717 00:36:53,795 --> 00:36:57,924 because it was so confusing to take something that was gonna be one screen 718 00:36:58,07 --> 00:36:59,801 and how you could stretch it to two. 719 00:37:01,636 --> 00:37:03,596 - The combination of GameCube's failure, 720 00:37:03,680 --> 00:37:06,141 the runaway success of the Game Boy Advance, 721 00:37:06,224 --> 00:37:08,643 and the explosion of the Nintendo DS 722 00:37:08,727 --> 00:37:10,937 got Team Nintendo thinking. 723 00:37:11,20 --> 00:37:13,857 Maybe they were looking at the living room all wrong. 724 00:37:13,940 --> 00:37:18,903 Maybe it's not about HD, sexy, online, multipurpose machines. 725 00:37:18,987 --> 00:37:23,366 Maybe the simplicity and success of their handheld products was the answer. 726 00:37:23,450 --> 00:37:25,869 id 727 00:37:25,952 --> 00:37:28,121 - We're always thinking about, how do we-- 728 00:37:28,204 --> 00:37:31,207 how do we utilize new input devices, 729 00:37:31,291 --> 00:37:36,421 how do we utilize new accessories as a way 730 00:37:36,504 --> 00:37:39,174 to push the experience forward for the consumer? 731 00:37:39,257 --> 00:37:42,844 It was that thinking that led us to create the Nintendo DS, 732 00:37:43,636 --> 00:37:45,388 first system with a touch screen, 733 00:37:45,472 --> 00:37:49,184 first system that leveraged voice activation. 734 00:37:49,267 --> 00:37:53,62 Systems before the original Nintendo Entertainment System, 735 00:37:53,146 --> 00:37:56,733 if you look at the input devices, they were fairly crude. 736 00:37:56,816 --> 00:37:59,402 We added a range of functionality 737 00:37:59,486 --> 00:38:02,697 that then allowed new types of games to be played. 738 00:38:02,781 --> 00:38:05,867 We did the same thing with the very first joystick 739 00:38:05,950 --> 00:38:07,410 put on a game controller. 740 00:38:07,494 --> 00:38:09,621 We did the same thing by introducing rumble 741 00:38:09,704 --> 00:38:11,247 into the game controller. 742 00:38:11,331 --> 00:38:13,792 - For me, the DS was sort of revolutionary, 743 00:38:13,875 --> 00:38:15,126 because all of a sudden, it took handheld gaming 744 00:38:15,210 --> 00:38:17,45 into a completely different realm. 745 00:38:17,128 --> 00:38:20,381 - So we have this very fortunate history 746 00:38:20,465 --> 00:38:23,927 of bringing innovation into the marketplace. 747 00:38:24,10 --> 00:38:26,221 - The global embrace of the Nintendo DS 748 00:38:26,304 --> 00:38:29,390 would not only heal the wounds of the GameCube. 749 00:38:29,474 --> 00:38:35,522 It would prove to be the beginning of a resurrection for the company... 750 00:38:35,605 --> 00:38:36,689 a revolution. 751 00:38:36,773 --> 00:38:38,566 - Nintendo revolution. 752 00:38:40,443 --> 00:38:43,238 - For two decades, our mission has been 753 00:38:43,321 --> 00:38:45,573 not to just play the game 754 00:38:45,657 --> 00:38:47,784 but to change the game. 755 00:38:47,867 --> 00:38:50,245 - The financial investment of Microsoft, 756 00:38:50,328 --> 00:38:52,705 their willingness to go head-to-head with Sony, 757 00:38:52,789 --> 00:38:55,416 that was gonna have those two powerhouses 758 00:38:55,500 --> 00:38:57,460 fighting for the top two spots, 759 00:38:57,544 --> 00:39:01,798 and that kind of set us up for the way Nintendo 760 00:39:01,881 --> 00:39:06,177 fell further behind and became kind of an underdog 761 00:39:06,261 --> 00:39:08,54 so they could come out of nowhere 762 00:39:08,137 --> 00:39:10,849 with the strongest brand the game industry's ever seen. 763 00:39:10,932 --> 00:39:13,852 [dramatic music] 764 00:39:13,935 --> 00:39:20,859 id 765 00:39:25,363 --> 00:39:27,407 [upbeat music playing] 766 00:39:27,490 --> 00:39:28,491 - J |remember when J 767 00:39:28,575 --> 00:39:29,868 - Gnarls Barkley's "Crazy" 768 00:39:29,951 --> 00:39:31,953 was the biggest song on the radio. 769 00:39:32,36 --> 00:39:33,872 id 770 00:39:33,955 --> 00:39:36,708 "American Idol" had a stronghold on television. 771 00:39:36,791 --> 00:39:38,209 [cheers and applause] 772 00:39:38,293 --> 00:39:42,297 And Sacha Baron Cohen became a megastar for a couple of minutes. 773 00:39:42,380 --> 00:39:43,840 - What type of dog is this? 774 00:39:43,923 --> 00:39:46,759 [dramatic music] 775 00:39:46,843 --> 00:39:48,469 - As all of this unfolded, 776 00:39:48,553 --> 00:39:53,57 everyone in the gaming community was waiting for that new machine 777 00:39:53,141 --> 00:39:57,395 with those weird-looking controllers. 778 00:39:57,478 --> 00:40:00,899 - After the GameCube, they had to change course. 779 00:40:00,982 --> 00:40:04,569 They had to, like, make a left-hand turn. 780 00:40:04,652 --> 00:40:06,362 They're gonna get eaten up now. 781 00:40:06,446 --> 00:40:09,991 What can they do that's so different 782 00:40:10,74 --> 00:40:12,702 than Sony and Microsoft? 783 00:40:12,785 --> 00:40:15,622 - | don't know their internal design process and how they revolve 784 00:40:15,705 --> 00:40:18,750 and kind of iterate on top of what they learn. 785 00:40:18,833 --> 00:40:20,293 But clearly they came out of that 786 00:40:20,376 --> 00:40:23,504 with a lot of momentum on the next thing they did. 787 00:40:23,588 --> 00:40:26,215 - What Nintendo did is-- 788 00:40:26,299 --> 00:40:28,384 by the way, mistakenly-- 789 00:40:28,468 --> 00:40:30,428 is, they caught lightning in a bottle. 790 00:40:30,511 --> 00:40:33,932 id 791 00:40:34,15 --> 00:40:36,100 - As many of you know, Nintendo's way 792 00:40:36,184 --> 00:40:38,978 is to challenge conventional thinking, 793 00:40:39,62 --> 00:40:41,773 not just for the sake of doing things differently 794 00:40:41,856 --> 00:40:45,276 but to do things better. 795 00:40:45,360 --> 00:40:49,489 - And now you say you want a revolution. 796 00:40:49,572 --> 00:40:51,491 We've got one. 797 00:40:51,574 --> 00:40:54,452 [cheers and applause] 798 00:40:54,535 --> 00:40:59,374 id 799 00:40:59,457 --> 00:41:01,84 - When the Wii came out 800 00:41:01,167 --> 00:41:04,337 and Nintendo sort of reformatted 801 00:41:04,420 --> 00:41:06,881 what video games were looking like 802 00:41:06,965 --> 00:41:09,217 and we all of a sudden had motion control, | was like, 803 00:41:09,300 --> 00:41:11,594 "That--I absolutely need to have that." 804 00:41:11,678 --> 00:41:13,721 - But the idea for the Wii 805 00:41:13,805 --> 00:41:17,100 actually didn't originate within Nintendo's walls. 806 00:41:17,183 --> 00:41:20,311 id 807 00:41:20,395 --> 00:41:24,232 In the late 1980s, Tom Quinn, CEO of Gyration, 808 00:41:24,315 --> 00:41:26,609 began developing a system and patent 809 00:41:26,693 --> 00:41:28,820 for motion-based controls 810 00:41:28,903 --> 00:41:31,698 for use in moving aircraft more effectively. 811 00:41:31,781 --> 00:41:34,492 It took him over ten years to be awarded the patent 812 00:41:34,575 --> 00:41:37,78 for his motion control design idea. 813 00:41:37,161 --> 00:41:39,497 But it would soon pay off. 814 00:41:39,580 --> 00:41:44,02 Though his efforts to apply the idea in aeronautics never took flight, 815 00:41:44,85 --> 00:41:47,880 he thought it might have applications in video games. 816 00:41:47,964 --> 00:41:49,966 He pitched his innovative idea 817 00:41:50,49 --> 00:41:53,344 to both Sony and Microsoft in the early 2000s 818 00:41:53,428 --> 00:41:55,430 but was rejected. 819 00:41:55,513 --> 00:41:57,682 In September of 2001, 820 00:41:57,765 --> 00:41:59,684 the same month GameCube launched, 821 00:41:59,767 --> 00:42:02,979 Tom finally got a meeting with Nintendo. 822 00:42:03,62 --> 00:42:05,481 After fierce internal deliberation, 823 00:42:05,565 --> 00:42:08,317 Nintendo executives agreed the system, 824 00:42:08,401 --> 00:42:11,195 the whole idea, had huge potential. 825 00:42:11,279 --> 00:42:13,656 They decided to license Tom's patents 826 00:42:13,740 --> 00:42:16,534 and buy some of his company, Gyration. 827 00:42:16,617 --> 00:42:20,872 The Wii was born. 828 00:42:20,955 --> 00:42:25,43 Skepticism was high, but Nintendo was poised and ready. 829 00:42:25,126 --> 00:42:27,587 After losing half of their market share, 830 00:42:27,670 --> 00:42:29,589 they took the aikido approach: 831 00:42:29,672 --> 00:42:32,258 let the competition fight over better graphics, 832 00:42:32,341 --> 00:42:34,761 speed, and tech. 833 00:42:34,844 --> 00:42:37,346 - The big thing, if we look at video games over time, 834 00:42:37,430 --> 00:42:39,557 it's just been very much same old, same old. 835 00:42:39,640 --> 00:42:42,226 And the video game market has actually been stagnating. 836 00:42:42,310 --> 00:42:44,395 So people were getting bored with video games. 837 00:42:44,479 --> 00:42:46,564 So what we looked at-- we went for a different direction, 838 00:42:46,647 --> 00:42:49,567 say, "How do we get other people into the gaming market? 839 00:42:49,650 --> 00:42:50,943 "What sort of things scare them? 840 00:42:51,27 --> 00:42:53,112 What sort of things stop them from playing?" 841 00:42:53,196 --> 00:42:54,614 And so we started developing the Wii. 842 00:42:54,697 --> 00:42:57,200 And the most important thing was the controller. 843 00:42:57,283 --> 00:42:58,701 - In the video game world, 844 00:42:58,785 --> 00:43:04,40 there is what | call a rush to complexity, 845 00:43:04,123 --> 00:43:10,171 in which you're constantly keeping your fan base 846 00:43:10,254 --> 00:43:12,173 challenged and updated. 847 00:43:12,256 --> 00:43:14,50 And so pretty soon, 848 00:43:14,133 --> 00:43:19,639 you have controllers that have 27 buttons on them. 849 00:43:19,722 --> 00:43:23,684 And so what Nintendo was able to do with the Wii 850 00:43:23,768 --> 00:43:27,438 is to have a controller 851 00:43:27,522 --> 00:43:30,358 with one button and physical control. 852 00:43:30,441 --> 00:43:34,403 And so all of a sudden, it re-enabled a bunch of people 853 00:43:34,487 --> 00:43:36,614 who were casual gamers, who were non-gamers, 854 00:43:36,697 --> 00:43:41,35 who were senior citizens and young kids, what have you. 855 00:43:41,119 --> 00:43:43,788 And the minute | saw what it was, 856 00:43:43,871 --> 00:43:45,832 | said, "This is going to be a game changer." 857 00:43:45,915 --> 00:43:48,00 [both grunting] 858 00:43:48,84 --> 00:43:49,794 [cheers and applause] - Yeah! 859 00:43:49,877 --> 00:43:55,716 - The Wii was more vintage Nintendo technical innovation. 860 00:43:55,800 --> 00:43:57,385 You know, having a controller 861 00:43:57,468 --> 00:44:00,638 that was simple and easy to use 862 00:44:00,721 --> 00:44:05,977 but, at the same time, categorically different in what you could do with it 863 00:44:06,60 --> 00:44:09,689 | think was a key to making the Wii successful. 864 00:44:09,772 --> 00:44:12,984 - We're a company that doesn't run from risk. 865 00:44:13,67 --> 00:44:14,986 We run to it. 866 00:44:15,69 --> 00:44:17,155 - A hundred years of experience, 867 00:44:17,238 --> 00:44:19,991 trial and error, a bit of luck, 868 00:44:20,74 --> 00:44:25,163 and the patience of Job yielded a true innovation, 869 00:44:25,246 --> 00:44:27,790 a product people didn't know they needed 870 00:44:27,874 --> 00:44:29,208 until they did. 871 00:44:31,961 --> 00:44:38,885 id 872 00:44:45,224 --> 00:44:52,356 id 873 00:44:53,441 --> 00:44:56,944 - Nintendo had quite literally redefined the game 874 00:44:57,28 --> 00:44:58,613 and, in the process, 875 00:44:58,696 --> 00:45:02,533 won the trust of game developers all over again. 876 00:45:02,617 --> 00:45:07,205 The result: some truly great games. 877 00:45:07,288 --> 00:45:11,167 [dramatic string music] 878 00:45:11,250 --> 00:45:13,02 - We would like to play. 879 00:45:13,85 --> 00:45:15,04 [quirky music] 880 00:45:15,87 --> 00:45:18,549 - The Mii Maker was ridiculously fun. 881 00:45:18,633 --> 00:45:21,260 And it wasn't that | could just make little Miis 882 00:45:21,344 --> 00:45:22,678 that looked kind of like me, 883 00:45:22,762 --> 00:45:25,514 but | could build--like, | built the Brady Bunch. 884 00:45:25,598 --> 00:45:30,19 id 885 00:45:30,102 --> 00:45:33,648 - Where Nintendo, | think, dropped the ball 886 00:45:33,731 --> 00:45:35,900 is that they captured that audience, 887 00:45:35,983 --> 00:45:38,236 but they went right back to their wheelhouse. 888 00:45:38,319 --> 00:45:40,863 They're a $40-billion company 889 00:45:40,947 --> 00:45:44,75 because they know their audience. 890 00:45:44,158 --> 00:45:45,368 So let's do another "Pikmin." 891 00:45:45,451 --> 00:45:46,953 Let's do another "Smash Brothers." 892 00:45:47,36 --> 00:45:50,206 Let's do a "Mario Party 8" or whatever. 893 00:45:50,289 --> 00:45:51,707 Wii was incredible, 894 00:45:51,791 --> 00:45:54,01 but you had literally tens of millions of people 895 00:45:54,85 --> 00:45:59,215 who only ever bought the Nintendo Wii for Wii Sports. 896 00:45:59,298 --> 00:46:00,841 id 897 00:46:04,929 --> 00:46:06,430 - [chuckles] 898 00:46:06,514 --> 00:46:07,515 [glass shatters] 899 00:46:07,598 --> 00:46:10,351 [Bizet's "Toreador Song"] 900 00:46:10,434 --> 00:46:11,477 - Oh! 901 00:46:11,560 --> 00:46:16,565 id 902 00:46:17,441 --> 00:46:18,359 - Oh, jeez! 903 00:46:20,653 --> 00:46:21,821 - Oh! 904 00:46:23,322 --> 00:46:26,742 - | mean, there are plenty of gamers who have thrown controllers in anger. 905 00:46:26,826 --> 00:46:29,662 But to do it accidentally is amazing, 906 00:46:29,745 --> 00:46:32,957 because true gamers break their consoles on purpose. 907 00:46:33,40 --> 00:46:34,625 [dramatic music] 908 00:46:34,709 --> 00:46:37,753 - But it went beyond just the games. 909 00:46:37,837 --> 00:46:42,800 The Wii redefined what a game in a communal space could be. 910 00:46:42,883 --> 00:46:45,386 It reached the hard-core gamers 911 00:46:45,469 --> 00:46:47,555 and the casual moms. 912 00:46:47,638 --> 00:46:52,601 It bridged a gap in video games like never before. 913 00:46:52,685 --> 00:46:56,647 - Everybody is a potential player of video games. 914 00:46:56,731 --> 00:47:02,278 That was not necessarily a belief that was held for a very long time. 915 00:47:03,529 --> 00:47:06,490 If you looked at the video game market in the mid-2000s, 916 00:47:06,574 --> 00:47:10,453 video game publishers had started concentrating 917 00:47:10,536 --> 00:47:14,373 more and more and more on young males. 918 00:47:14,457 --> 00:47:15,624 And there was software out there 919 00:47:15,708 --> 00:47:19,03 that tried to appeal to older people or to women or to girls, 920 00:47:19,86 --> 00:47:22,590 but the game machines themselves 921 00:47:22,673 --> 00:47:27,303 were so directly marketed towards, like, young males 922 00:47:27,386 --> 00:47:30,264 that it just gave off this vibe 923 00:47:30,348 --> 00:47:32,892 that it wasn't for anybody else. 924 00:47:32,975 --> 00:47:34,560 To try something--you know, 925 00:47:34,643 --> 00:47:37,855 to sort of fundamentally redefined yourself like this, 926 00:47:37,938 --> 00:47:39,357 you have to give up. 927 00:47:39,440 --> 00:47:42,485 You have to give up on the hard-core gamers, and you have to Say, 928 00:47:42,568 --> 00:47:44,528 "We're not gonna make products for you." 929 00:47:44,612 --> 00:47:50,743 id 930 00:47:50,826 --> 00:47:52,703 - | had women, mothers, 931 00:47:52,787 --> 00:47:55,873 telling me that they just received a Nintendo Wii 932 00:47:55,956 --> 00:47:59,710 as a gift for Mother's Day and they're really happy about it. 933 00:47:59,794 --> 00:48:02,296 Women who, for years, were trying to convince their kids 934 00:48:02,380 --> 00:48:04,298 not to play video games 935 00:48:04,382 --> 00:48:05,883 and desperately worried their kids 936 00:48:05,966 --> 00:48:08,427 were spending too much time playing video games, 937 00:48:08,511 --> 00:48:10,221 now some of these same women are basically saying, 938 00:48:10,304 --> 00:48:13,724 "Yeah, now we have family game night every Tuesday." 939 00:48:14,850 --> 00:48:17,686 - The graveyard of any industry is filled 940 00:48:17,770 --> 00:48:19,772 with the headstones of companies 941 00:48:19,855 --> 00:48:23,526 who decided to keep doing things the same old way. 942 00:48:23,609 --> 00:48:30,699 id 943 00:48:30,783 --> 00:48:32,743 - | remember seeing it, and I'll tell you, 944 00:48:32,827 --> 00:48:35,579 | could have--! would have never designed the Wil. 945 00:48:35,663 --> 00:48:36,789 | don't have that in me. 946 00:48:36,872 --> 00:48:38,40 I'm not--I don't know 947 00:48:38,124 --> 00:48:39,583 if I'm not brave enough or whatever 948 00:48:39,667 --> 00:48:41,794 as a platform holder now 949 00:48:41,877 --> 00:48:46,590 to go and do something as just completely different. 950 00:48:46,674 --> 00:48:51,512 To be just so all in on a new paradigm 951 00:48:51,595 --> 00:48:56,225 was just amazing to see, and it gave us a real jolt 952 00:48:56,308 --> 00:49:02,565 that we can't just be great at what others are doing. 953 00:49:02,648 --> 00:49:06,777 We have to have some unique things that are important to our platform. 954 00:49:06,861 --> 00:49:09,905 And the Wii was just such a perfect example of that. 955 00:49:09,989 --> 00:49:11,574 id 956 00:49:11,657 --> 00:49:14,785 - The thing that | loved so much about the Wii 957 00:49:14,869 --> 00:49:18,122 is the same thing that | loved about the Atari 2600 958 00:49:18,205 --> 00:49:23,794 a generation before: it encouraged playing a game 959 00:49:23,878 --> 00:49:27,47 simultaneously with other people. 960 00:49:27,131 --> 00:49:31,260 - We got it into the hands of regular people pretty quickly. 961 00:49:31,343 --> 00:49:35,431 We didn't go the normal routes, because we wanted it to be for everybody 962 00:49:35,514 --> 00:49:38,58 and to show that it was multigenerational. 963 00:49:38,142 --> 00:49:40,60 - You weren't as beholden to buttons. 964 00:49:40,144 --> 00:49:41,437 You were able to move around. 965 00:49:41,520 --> 00:49:43,647 You were able to swing a tennis racket, 966 00:49:43,731 --> 00:49:45,941 and you were able to swing a baseball bat, 967 00:49:46,25 --> 00:49:47,776 and you were able to move around 968 00:49:47,860 --> 00:49:51,238 in a way that connected you kinetically 969 00:49:51,322 --> 00:49:54,33 with the game in a way that no one else had done before. 970 00:49:54,116 --> 00:49:56,619 - There was no learning curve whatsoever. 971 00:49:56,702 --> 00:49:59,413 Like, you could go to your grandma and be like, 972 00:49:59,497 --> 00:50:02,917 "Here, when the ball comes, swing it like a tennis racket." 973 00:50:03,00 --> 00:50:05,669 And they could immediately get that. 974 00:50:05,753 --> 00:50:07,630 - It was easier for people to get into playing them, 975 00:50:07,713 --> 00:50:11,759 so it activated a more casual and more social audience. 976 00:50:11,842 --> 00:50:13,302 - Everybody had a Wii. 977 00:50:13,385 --> 00:50:16,96 You hear stories about old-age homes, 978 00:50:16,180 --> 00:50:17,973 senior citizens playing with the Wii. 979 00:50:18,57 --> 00:50:20,184 id 980 00:50:20,267 --> 00:50:22,561 - This is how seniors keep alert 981 00:50:22,645 --> 00:50:25,64 at the Sunrise Community Living Center: 982 00:50:25,147 --> 00:50:28,692 playing video games that react to body movement. 983 00:50:28,776 --> 00:50:30,986 - | just gotta hit you one more time. 984 00:50:31,70 --> 00:50:32,696 - Heidi McKenzie may look like 985 00:50:32,780 --> 00:50:35,491 she's just having a bit of competitive fun. 986 00:50:35,574 --> 00:50:39,912 But she and her boxing partner are engaged in a serious form of rehab. 987 00:50:39,995 --> 00:50:43,374 - | put them in military hospitals, 988 00:50:43,457 --> 00:50:46,168 where these people who are doing their rehabs, 989 00:50:46,252 --> 00:50:49,255 they can play tennis, bowling. 990 00:50:49,338 --> 00:50:53,384 | mean, that product is just a fantastic product. 991 00:50:53,467 --> 00:50:55,594 - They arrive one after another, 992 00:50:55,678 --> 00:50:57,638 America's retired warriors, 993 00:50:57,721 --> 00:51:01,433 veterans from World War II, Korea, Vietnam War. 994 00:51:01,517 --> 00:51:05,20 - It brings life to those who have lost their limbs. 995 00:51:05,104 --> 00:51:07,64 It has brought equality to their life 996 00:51:07,147 --> 00:51:12,27 that they could never have done before this technology. 997 00:51:12,111 --> 00:51:13,904 id 998 00:51:13,988 --> 00:51:16,198 - With a string of hit third-party games, 999 00:51:16,282 --> 00:51:19,118 several add-ons that enhanced the experience, 1000 00:51:19,201 --> 00:51:22,121 and record-breaking "Mario" and "Zelda" titles, 1001 00:51:22,204 --> 00:51:25,791 the platform became the most popular of its generation, 1002 00:51:25,874 --> 00:51:27,585 surpassing Microsoft 1003 00:51:27,668 --> 00:51:29,878 and even their old rival, Sony. 1004 00:51:31,46 --> 00:51:34,91 Nintendo owned the living room once again. 1005 00:51:34,174 --> 00:51:35,801 [upbeat music] 1006 00:51:35,884 --> 00:51:37,678 - J We are, we ares 1007 00:51:37,761 --> 00:51:39,888 S We are, we are f 1008 00:51:39,972 --> 00:51:43,601 f We are stronger together f 1009 00:51:43,684 --> 00:51:45,603 S Oh, oh, oh, we are Sf 1010 00:51:45,686 --> 00:51:47,855 S Oh, oh, oh f 1011 00:51:47,938 --> 00:51:50,524 S Oh, oh, oh, we are Sf 1012 00:51:50,608 --> 00:51:51,900 S Oh, oh, oh f 1013 00:51:51,984 --> 00:51:58,866 id 1014 00:52:13,130 --> 00:52:15,07 - Yahoo! 1015 00:52:15,90 --> 00:52:18,927 - Today Nintendo has sold over 52 million Wii consoles. 1016 00:52:19,11 --> 00:52:21,805 That's more than double the number of PlayStation 3s 1017 00:52:21,889 --> 00:52:24,224 that the Sony has sold. 1018 00:52:24,308 --> 00:52:28,896 - | had a Wii sent to me from Nintendo, 1019 00:52:28,979 --> 00:52:31,23 and one of my grandkids came over and saw | had it. 1020 00:52:31,106 --> 00:52:33,359 we had to hook it up right off the bat. 1021 00:52:33,442 --> 00:52:36,445 And we were competing who was gonna be playing against who. 1022 00:52:36,528 --> 00:52:39,239 And all those years later, nothing had changed. 1023 00:52:39,323 --> 00:52:40,741 It was still that same philosophy. 1024 00:52:42,910 --> 00:52:46,330 - A guy took me aside when we were in LA and had his whole family there together, 1025 00:52:46,413 --> 00:52:47,956 and he was really teary-eyed. 1026 00:52:48,40 --> 00:52:51,43 And | said, like, "What? Is something wrong?" 1027 00:52:51,126 --> 00:52:54,380 He said, "My family has not been like this in | can't tell you how many years. 1028 00:52:54,463 --> 00:52:56,131 "We're not fighting. 1029 00:52:56,215 --> 00:52:58,175 "We're all together in the same room. 1030 00:52:58,258 --> 00:53:01,53 "And we're doing something with our kids, and they want to be with us." 1031 00:53:01,136 --> 00:53:05,683 And so it just was this magnet for such kind of family and friend joy. 1032 00:53:05,766 --> 00:53:09,311 So we had to be very purposeful about reaching that end goal. 1033 00:53:09,395 --> 00:53:12,940 And it wasn't to release this big system in the traditional way 1034 00:53:13,23 --> 00:53:14,483 that all the other consoles had been released. 1035 00:53:14,566 --> 00:53:18,278 We had to go a different route, and it was a very home-grown route. 1036 00:53:18,362 --> 00:53:22,408 And it traveled because the people fell in love with it. 1037 00:53:26,453 --> 00:53:29,331 [dramatic music] 1038 00:53:29,415 --> 00:53:36,255 id 1039 00:53:36,338 --> 00:53:37,506 - The App Store 1040 00:53:37,589 --> 00:53:39,758 to deliver apps to the iPhone. 1041 00:53:39,842 --> 00:53:41,135 - | mean, it's Apple. 1042 00:53:41,218 --> 00:53:44,221 - By 2010, smartphones and new tech 1043 00:53:44,304 --> 00:53:47,141 like virtual reality and augmented reality 1044 00:53:47,224 --> 00:53:50,269 were driving game development and hardware. 1045 00:53:50,352 --> 00:53:54,64 - Nintendo is now competing with 99ยข smartphone apps. 1046 00:53:54,148 --> 00:53:56,108 - With all that in play, 1047 00:53:56,191 --> 00:53:58,777 Nintendo faced what would be their most difficult year 1048 00:53:58,861 --> 00:54:00,946 since 1889. 1049 00:54:01,29 --> 00:54:03,323 id 1050 00:54:03,407 --> 00:54:08,370 - Today welcome to the world of Wii U. 1051 00:54:08,454 --> 00:54:15,210 id 1052 00:54:16,336 --> 00:54:18,380 - Wii was so different. 1053 00:54:18,464 --> 00:54:20,632 First of all, | still hate that name. 1054 00:54:20,716 --> 00:54:22,551 | still--12 years later, 1055 00:54:22,634 --> 00:54:25,637 | still feel uncomfortable talking about my Wii. 1056 00:54:25,721 --> 00:54:27,347 You know what I'm saying? 1057 00:54:27,431 --> 00:54:29,308 It's just wrong. Wrong. 1058 00:54:29,391 --> 00:54:31,18 | don't care how they spell it. 1059 00:54:31,101 --> 00:54:33,520 That was bad marketing still. 1060 00:54:33,604 --> 00:54:36,273 Wii. Ugh. Anyway. 1061 00:54:36,356 --> 00:54:40,903 id 1062 00:54:40,986 --> 00:54:42,279 - Isn't there, like, a fun fact where, like, 1063 00:54:42,362 --> 00:54:44,573 Kirby had mean eyes, like, in Europe 1064 00:54:44,656 --> 00:54:46,200 but not in the States or something like that? 1065 00:54:46,283 --> 00:54:48,452 - | think that's--yeah, he had little angry eyebrows. 1066 00:54:48,535 --> 00:54:49,870 But when he came out-- 1067 00:54:49,953 --> 00:54:50,996 - You literally taught me that. - But yeah. 1068 00:54:51,79 --> 00:54:52,498 In Japan, he had little angry eyebrows. 1069 00:54:52,581 --> 00:54:53,957 But when it came out, they had to get rid of them 1070 00:54:54,41 --> 00:54:55,125 โ€˜cause he looked too mean. 1071 00:54:56,668 --> 00:55:01,673 id 1072 00:55:01,757 --> 00:55:04,09 - f Doo-doo, doo-doo, doo-doo S 1073 00:55:04,92 --> 00:55:06,94 ~ Doo-doo, doo-doo, doo-doo I 1074 00:55:06,178 --> 00:55:08,555 ~ Doo-doo, doo-doo, doo-doo I 1075 00:55:08,639 --> 00:55:11,850 ~ Doo-doo-doo, doo, doo, doo, doo, doo, doo, doo, doo, doo I 1076 00:55:11,934 --> 00:55:13,477 ~ Doo-doo Sf 1077 00:55:13,560 --> 00:55:18,524 id 1078 00:55:18,607 --> 00:55:22,611 - Okay, so Ralph Baer, who invented the first video game console, 1079 00:55:22,694 --> 00:55:26,782 he played around with other things, like... 1080 00:55:26,865 --> 00:55:29,868 on NES "Duck Hunt," 1081 00:55:29,952 --> 00:55:32,621 he made a version where instead of using a light gun, 1082 00:55:32,704 --> 00:55:34,873 you throw Nerf balls at the screen. 1083 00:55:34,957 --> 00:55:37,876 And Funspot in New Hampshire has that up there. 1084 00:55:37,960 --> 00:55:42,673 But he also was playing around with a camera controller for the NES. 1085 00:55:42,756 --> 00:55:45,843 id 1086 00:55:45,926 --> 00:55:47,553 Now, this is just a dummy. It's just a prototype. 1087 00:55:47,636 --> 00:55:49,221 It's the only one in the world. 1088 00:55:49,304 --> 00:55:52,683 He couldn't think of a practical reason for its use, 1089 00:55:52,766 --> 00:55:55,519 so he never expanded his work into it. 1090 00:55:55,602 --> 00:55:58,522 So this is all that remains of that work. 1091 00:55:58,605 --> 00:56:05,320 id 1092 00:56:05,404 --> 00:56:08,407 - We had times where the big Mario statue in the lobby 1093 00:56:08,490 --> 00:56:10,367 would all of a sudden be missing. 1094 00:56:10,450 --> 00:56:13,704 Someone will have stolen it and find it in the bushes. 1095 00:56:13,787 --> 00:56:15,914 You know, there was a time, when we launched "Mario Kart," 1096 00:56:15,998 --> 00:56:19,334 Mr. Arakawa and Howard were gonna race in go-karts, 1097 00:56:19,418 --> 00:56:22,588 and we had all the hay bales and the whole trail. 1098 00:56:22,671 --> 00:56:24,882 And, oh, my gosh, it was hilarious, 1099 00:56:24,965 --> 00:56:27,50 because Howard wanted to practice. 1100 00:56:27,134 --> 00:56:29,845 He wanted to--and Arakawa just thought that was hilarious. 1101 00:56:29,928 --> 00:56:32,264 And so when it came to race day, 1102 00:56:32,347 --> 00:56:34,308 Howard was so intent on winning, 1103 00:56:34,391 --> 00:56:36,351 being the competitive, amazing human he is, 1104 00:56:36,435 --> 00:56:41,440 that he almost flipped on some, you know, hay bale. 1105 00:56:41,523 --> 00:56:43,567 Arakawa just went right by him, looked back, 1106 00:56:43,650 --> 00:56:45,861 and, "Ah-ha-ha-ha," just laughed at him. 1107 00:56:45,944 --> 00:56:48,739 And of course, Howard lost and Arakawa won. 1108 00:56:48,822 --> 00:56:53,785 id 82421

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