Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:03,253 --> 00:00:06,632
[exciting music]
2
00:00:06,715 --> 00:00:13,597
id
3
00:00:17,267 --> 00:00:18,185
- Yahoo!
4
00:00:18,268 --> 00:00:19,895
[laughs]
5
00:00:19,978 --> 00:00:22,898
[dramatic music]
6
00:00:22,981 --> 00:00:28,320
id
7
00:00:40,249 --> 00:00:42,501
- | think it was bigger, better, faster.
8
00:00:42,584 --> 00:00:45,587
id
9
00:00:45,671 --> 00:00:47,589
But, you know,
10
00:00:47,673 --> 00:00:52,52
who's to stay when the
game changer really happens?
11
00:00:52,135 --> 00:00:55,347
- Nintendo is fighting
a come-from-behind battle.
12
00:00:55,430 --> 00:00:58,725
id
13
00:00:58,809 --> 00:01:01,937
It once ruled the $15-billion
video game market
14
00:01:02,20 --> 00:01:04,856
but is now second to Sony in the U.S.
15
00:01:04,940 --> 00:01:07,234
Sega is getting blitzed
by the competition.
16
00:01:07,317 --> 00:01:10,654
The Japanese video game maker
is watching consumers opt
17
00:01:10,737 --> 00:01:14,32
for the more popular Nintendo
and Sony video game machines.
18
00:01:15,993 --> 00:01:19,663
- | think during 1997,
we will see Nintendo surpass Sony
19
00:01:19,746 --> 00:01:20,747
in terms of market share.
20
00:01:20,831 --> 00:01:21,957
But | think we're gonna have
21
00:01:22,40 --> 00:01:23,667
two strong competitors out there.
22
00:01:23,750 --> 00:01:25,961
It's gonna be like Coke and Pepsi,
23
00:01:26,44 --> 00:01:27,212
where they just battle away.
24
00:01:27,296 --> 00:01:30,549
id
25
00:01:30,632 --> 00:01:33,385
- Some of the early games
were very, very good
26
00:01:33,468 --> 00:01:37,264
and exploited the technology quite nicely.
27
00:01:37,347 --> 00:01:38,765
[gunfire]
28
00:01:38,849 --> 00:01:40,726
But | think that there gets to be a point
29
00:01:40,809 --> 00:01:44,896
where graphics cannot
substitute for good gameplay.
30
00:01:44,980 --> 00:01:47,274
id
31
00:01:47,357 --> 00:01:50,611
- Nintendo 64-- cool game system.
32
00:01:50,694 --> 00:01:52,863
Better technology. More colors.
33
00:01:52,946 --> 00:01:56,950
But it just couldn't compare
to the magic of that first time
34
00:01:57,34 --> 00:01:58,827
you played the 8-bit Nintendo.
35
00:01:58,910 --> 00:02:00,537
id
36
00:02:00,621 --> 00:02:03,457
- The N64's first year on the market
37
00:02:03,540 --> 00:02:05,500
was not only overshadowed
by the PlayStation
38
00:02:05,584 --> 00:02:08,45
but also by Yamauchi's bet
39
00:02:08,128 --> 00:02:10,130
on that little trading card game.
40
00:02:10,213 --> 00:02:17,137
id
41
00:02:23,935 --> 00:02:28,190
- Hey, plumber boy, mustache man,
your worst nightmare has arrived.
42
00:02:28,273 --> 00:02:35,197
id
43
00:02:43,914 --> 00:02:46,833
[wondrous music]
44
00:02:46,917 --> 00:02:53,840
id
45
00:03:00,764 --> 00:03:03,58
- It may be the most addictive toy in history,
46
00:03:03,141 --> 00:03:05,435
and it's definitely the
hottest thing this Christmas:
47
00:03:05,519 --> 00:03:07,312
Nintendo video games.
48
00:03:07,396 --> 00:03:14,277
id
49
00:03:46,685 --> 00:03:49,938
- While Nintendo was printing
money from pocket monsters
50
00:03:50,21 --> 00:03:51,398
on their small screen,
51
00:03:51,481 --> 00:03:53,984
taking back living room screens from Sony
52
00:03:54,67 --> 00:03:56,153
was proving more challenging
than they'd thought.
53
00:03:57,821 --> 00:04:00,365
- N64 has only three games out.
54
00:04:00,449 --> 00:04:04,911
Sony and Sega boast more than
150 titles each in the U.S.
55
00:04:04,995 --> 00:04:06,621
And amidst the shortage,
56
00:04:06,705 --> 00:04:09,958
Nintendo's losing some
potential sales to its rivals.
57
00:04:10,41 --> 00:04:13,03
- A lot of the people that want it right now
are opting for that.
58
00:04:13,86 --> 00:04:14,921
- Nintendo says it will double its shipments
59
00:04:15,05 --> 00:04:16,798
of hardware to the U.S. this year
60
00:04:16,882 --> 00:04:19,259
but predicts it'll still fall short of demand.
61
00:04:19,342 --> 00:04:22,637
And it'll put out five more
software titles by Christmas.
62
00:04:22,721 --> 00:04:24,973
But some analysts say
it'll have to put out more than that,
63
00:04:25,56 --> 00:04:28,143
and fast, if it's to keep
the momentum going.
64
00:04:29,19 --> 00:04:32,939
- Nintendo essentially skipped
the 32-bit console cycle
65
00:04:33,23 --> 00:04:36,109
and would be first to market
with 64-bit technology.
66
00:04:36,193 --> 00:04:39,696
- That really was the legacy
of the N64, of, really,
67
00:04:39,780 --> 00:04:41,573
Nintendo getting punished for its hubris
68
00:04:41,656 --> 00:04:43,867
while at the same time doing more, | think,
69
00:04:43,950 --> 00:04:47,329
in the design of the system,
to look towards the future.
70
00:04:47,412 --> 00:04:49,247
- The problem:
71
00:04:49,331 --> 00:04:51,792
they'd lost their
secret weapon along the way.
72
00:04:51,875 --> 00:04:54,544
- Nintendo 64 has proven popular,
73
00:04:54,628 --> 00:04:58,590
but the industry pioneer has
recently been fighting an uphill battle.
74
00:04:58,673 --> 00:05:02,427
An industry research firm says
Sony's PlayStation machines,
75
00:05:02,511 --> 00:05:03,970
which sell for the same price,
76
00:05:04,54 --> 00:05:07,516
are outselling Nintendo's by two to one.
77
00:05:07,599 --> 00:05:10,101
- They definitely lost significant ground
78
00:05:10,185 --> 00:05:12,729
due to costs of cartridges versus discs
79
00:05:12,813 --> 00:05:17,442
really made the PlayStation a much
more attractive platform for publishers.
80
00:05:19,402 --> 00:05:20,779
- They made the hardware cheaper
81
00:05:20,862 --> 00:05:22,239
by not having that disc drive.
82
00:05:22,322 --> 00:05:25,158
But then your game had to be a cartridge,
83
00:05:25,242 --> 00:05:26,493
which had a circuit board in it
84
00:05:26,576 --> 00:05:29,204
with a gold-plated connector
85
00:05:29,287 --> 00:05:33,500
that plugs it into the memory
of the computer directly.
86
00:05:33,583 --> 00:05:35,877
So hardly anybody could even really afford
87
00:05:35,961 --> 00:05:37,629
to make these cartridge games.
88
00:05:37,712 --> 00:05:40,757
And it was terribly, terribly risky.
89
00:05:40,841 --> 00:05:45,136
And your merchants were
really at the service of Nintendo.
90
00:05:45,220 --> 00:05:47,389
- You know,
they sold a lot of Nintendo 64s
91
00:05:47,472 --> 00:05:48,807
and they sold a lot of games.
92
00:05:48,890 --> 00:05:53,895
But it was nowhere near
the dominant platform.
93
00:05:53,979 --> 00:05:58,149
And the Nintendo 64 era,
really brought on
94
00:05:58,233 --> 00:06:03,446
by Nintendo's very self-serving decision
95
00:06:03,530 --> 00:06:06,867
to not even make CD-ROMs
an option for developers.
96
00:06:06,950 --> 00:06:09,870
[dramatic music]
97
00:06:09,953 --> 00:06:15,375
id
98
00:06:15,458 --> 00:06:19,921
- Right now, 64-bit versions of "Mario"
and "Pilotwings" are available.
99
00:06:20,05 --> 00:06:22,966
12 new titles are expected
to be delivered by the holidays.
100
00:06:23,49 --> 00:06:26,595
The interactive entertainment industry
is a tough place to do business.
101
00:06:26,678 --> 00:06:29,806
- Hundreds of titles are available
for other video game systems.
102
00:06:29,890 --> 00:06:32,893
With just eight games on the market,
it's still a smash.
103
00:06:32,976 --> 00:06:35,729
- Analysts say a price tag below $100
104
00:06:35,812 --> 00:06:38,565
can make a Nintendo purchase
an impulse item,
105
00:06:38,648 --> 00:06:42,652
bolstering sales and encouraging
software developers for the PlayStation
106
00:06:42,736 --> 00:06:44,988
to write for Nintendo as well.
107
00:06:45,71 --> 00:06:48,742
Sony boasts four times as many
software titles as Nintendo.
108
00:06:52,370 --> 00:06:56,124
- It's a CD-based
interactive multiplayer system.
109
00:06:56,207 --> 00:06:57,459
And that's a long name,
110
00:06:57,542 --> 00:06:59,210
but, then, this is a lot of machine.
111
00:07:02,422 --> 00:07:04,716
3DO does more than just play games.
112
00:07:04,799 --> 00:07:06,217
It also shows photos.
113
00:07:06,301 --> 00:07:08,261
It will help you edit your home videos.
114
00:07:08,345 --> 00:07:09,638
It plays audio CDs.
115
00:07:09,721 --> 00:07:12,98
It will eventually play video CDs.
116
00:07:12,182 --> 00:07:15,644
It has 50 times the graphics
and animation capability
117
00:07:15,727 --> 00:07:17,854
of most other video games.
118
00:07:17,938 --> 00:07:22,233
3DO is taking on big-name competitors
like Nintendo and Sega.
119
00:07:22,317 --> 00:07:29,199
id
120
00:07:41,836 --> 00:07:43,630
- Sega realized that they wanted to have
121
00:07:43,713 --> 00:07:46,675
a licensing program
very similar to Nintendo's.
122
00:07:46,758 --> 00:07:49,594
And | really didn't want to be part
of that kind of licensing program.
123
00:07:49,678 --> 00:07:51,96
| wanted to have freedom.
124
00:07:51,179 --> 00:07:54,432
| found myself getting to the hardware market.
125
00:07:54,516 --> 00:07:56,643
That gave birth to the 3DO.
126
00:07:57,435 --> 00:07:58,728
This is actually representing
127
00:07:58,812 --> 00:08:01,648
about a 50-times jump in the quality
128
00:08:01,731 --> 00:08:04,776
and the performance for the graphics
and the animation.
129
00:08:04,859 --> 00:08:07,195
And that is a bigger leap in one generation
130
00:08:07,278 --> 00:08:09,155
than ever before
in the history of consumer...
131
00:08:09,239 --> 00:08:11,241
- The area where
the greatest challenges will come
132
00:08:11,324 --> 00:08:14,285
is, a lot of people look
at what other people have done
133
00:08:14,369 --> 00:08:16,121
and try to do something
that's a spin-off from that.
134
00:08:16,204 --> 00:08:18,206
But the really creative geniuses
in the industry
135
00:08:18,289 --> 00:08:20,291
are capable of coming up
with something completely new.
136
00:08:20,375 --> 00:08:22,794
- This is a concept sale.
It hasn't happened yet.
137
00:08:22,877 --> 00:08:25,797
It looks like it's coming together. It might fail.
138
00:08:25,880 --> 00:08:27,07
They can be perfectly
honest and open about it,
139
00:08:27,90 --> 00:08:28,883
say, "Might not work, guys."
140
00:08:28,967 --> 00:08:33,555
- The problem was, by setting
the software license fee low,
141
00:08:33,638 --> 00:08:36,16
there wasn't any way
to get the hardware price
142
00:08:36,99 --> 00:08:37,684
low enough at the start,
143
00:08:37,767 --> 00:08:42,647
and that resulted in the
3DO launch price being $600.
144
00:08:42,731 --> 00:08:46,151
And of course,
that ultimately didn't go well.
145
00:08:46,234 --> 00:08:52,73
id
146
00:08:52,157 --> 00:08:55,702
You know, | thought
that price point might work
147
00:08:55,785 --> 00:08:59,289
โcause it was more diverse
in terms of what it could do.
148
00:08:59,372 --> 00:09:02,42
And why won't there be enough
people at that price point?
149
00:09:02,125 --> 00:09:03,752
And there just weren't.
150
00:09:03,835 --> 00:09:07,47
id
151
00:09:07,130 --> 00:09:12,218
3DO, it was a bold idea
152
00:09:12,302 --> 00:09:14,971
and, you know, just wasn't realistic.
153
00:09:15,55 --> 00:09:17,57
The alternative was accepting the idea
154
00:09:17,140 --> 00:09:19,225
that companies like Nintendo
were gonna take over
155
00:09:19,309 --> 00:09:22,228
and we were gonna
be servants in their kingdoms.
156
00:09:22,312 --> 00:09:24,314
And guess what.
157
00:09:24,397 --> 00:09:26,608
That's where we are now.
[laughs]
158
00:09:26,691 --> 00:09:28,276
It isn't Nintendo.
159
00:09:28,359 --> 00:09:29,736
- Right.
- But Nintendo
160
00:09:29,819 --> 00:09:31,196
basically invented the business model...
161
00:09:31,279 --> 00:09:33,364
- Right.
- That everybody operates now.
162
00:09:33,448 --> 00:09:35,33
- The men sitting in this room
163
00:09:35,116 --> 00:09:37,827
control the American video game industry.
164
00:09:37,911 --> 00:09:42,791
Nintendo controls 85%
of the U.S. video game market.
165
00:09:42,874 --> 00:09:46,711
- Within a year or two after that,
166
00:09:46,795 --> 00:09:52,759
| found myself sitting in a car
with Howard Lincoln,
167
00:09:52,842 --> 00:09:55,595
driving back to the
Nintendo office from lunch,
168
00:09:55,678 --> 00:09:57,180
and he said to me,
169
00:09:57,263 --> 00:09:59,849
"You know, Trip, when Sony came along,
170
00:09:59,933 --> 00:10:01,726
we had no idea what we were dealing with."
171
00:10:01,810 --> 00:10:05,647
id
172
00:10:05,730 --> 00:10:07,732
- It's best described as being
173
00:10:07,816 --> 00:10:10,819
the number one video game platform
174
00:10:10,902 --> 00:10:12,153
in the United States
175
00:10:12,237 --> 00:10:13,696
and around the world, for that matter.
176
00:10:13,780 --> 00:10:15,281
No matter how you look at it,
177
00:10:15,365 --> 00:10:16,950
whether you're talking
about the installed base,
178
00:10:17,33 --> 00:10:19,244
the number of hardware units that we have,
179
00:10:19,327 --> 00:10:21,37
the number of titles that we have,
180
00:10:21,121 --> 00:10:23,748
or if you're talking about
the pricing on the hardware
181
00:10:23,832 --> 00:10:25,458
and the software,
182
00:10:25,542 --> 00:10:27,377
you know, we're always
in the leadership position.
183
00:10:28,336 --> 00:10:32,340
- Nintendo's closest and most talented
game developers,
184
00:10:32,423 --> 00:10:35,635
the key to any game publisher's success,
185
00:10:35,718 --> 00:10:38,972
were defecting for PlayStation.
186
00:10:39,55 --> 00:10:40,140
- We are clearly the leader
187
00:10:40,223 --> 00:10:41,724
in the next-generation marketplace,
188
00:10:41,808 --> 00:10:44,811
with about 80%
hardware market share today.
189
00:10:44,894 --> 00:10:47,814
But the real key to our success
was the games.
190
00:10:47,897 --> 00:10:49,691
- Mass exodus...
191
00:10:49,774 --> 00:10:52,110
id
192
00:10:52,193 --> 00:10:54,404
First Konami and Namco,
193
00:10:54,487 --> 00:10:58,241
then Taito, Data East, and Capcom.
194
00:10:58,324 --> 00:11:00,910
American developers also defected:
195
00:11:00,994 --> 00:11:03,997
Midway, Acclaim, and EA.
196
00:11:04,80 --> 00:11:07,83
- The really important thing
was that CD-ROMs
197
00:11:07,167 --> 00:11:11,421
were absolutely just embraced by everybody
in the development community,
198
00:11:11,504 --> 00:11:13,798
for all of the reasons
that you would expect.
199
00:11:13,882 --> 00:11:16,676
It would just cost so much more money
to put your games on cartridges.
200
00:11:16,759 --> 00:11:18,636
Like, people didn't
want to do that anymore.
201
00:11:20,180 --> 00:11:21,931
And Sony knew that.
202
00:11:22,15 --> 00:11:24,58
Like, that's how Sony courted
developers with PlayStation.
203
00:11:24,142 --> 00:11:26,853
It was like, "Hey, number one,
204
00:11:26,936 --> 00:11:29,22
"these things are a lot cheaper to make.
205
00:11:29,105 --> 00:11:32,192
"Number two, we can do
really low minimum orders
206
00:11:32,275 --> 00:11:36,196
"if you want to, like,
just take a chance with a game.
207
00:11:36,279 --> 00:11:39,824
"Three, if you sell out of that initial order
and you want more,
208
00:11:39,908 --> 00:11:42,785
we can turn it around really fast for you."
209
00:11:42,869 --> 00:11:47,540
Like, CDs were head and shoulders
above cartridges.
210
00:11:47,624 --> 00:11:51,127
- But when the Sony PlayStation came out,
they said,
211
00:11:51,211 --> 00:11:55,673
"Hey, developers, we want you. We need you.
212
00:11:55,757 --> 00:11:57,842
"In order for our system to be great,
213
00:11:57,926 --> 00:12:01,346
โwe want to support you
with all the tools and all the hardware
214
00:12:01,429 --> 00:12:04,98
and all the stuff that you need."
215
00:12:04,182 --> 00:12:06,59
The smartest move in the world.
That's why they shot up.
216
00:12:06,142 --> 00:12:08,269
id
217
00:12:08,353 --> 00:12:10,647
- | think by the time
that Nintendo 64 rolled around,
218
00:12:10,730 --> 00:12:13,775
we were all sort of
used to the idea of, okay,
219
00:12:13,858 --> 00:12:16,402
now when there's
a next-gen machine, you get that.
220
00:12:16,486 --> 00:12:20,31
And 64,
while it was a great machine, to me,
221
00:12:20,114 --> 00:12:21,908
still was, like,
222
00:12:21,991 --> 00:12:24,77
the same games | was playing
on Super Nintendo,
223
00:12:24,160 --> 00:12:27,622
just cooler-looking,
and that's not a bad thing.
224
00:12:27,705 --> 00:12:30,250
But | remember that being
the first time where | was like,
225
00:12:30,333 --> 00:12:33,503
"Do | necessarily need
to make the next-gen jump
226
00:12:33,586 --> 00:12:36,256
every time the next gen comes out?"
227
00:12:36,339 --> 00:12:37,882
- They couldn't rely on the fact that,
228
00:12:37,966 --> 00:12:40,385
hey, this is a Nintendo console, and of course
229
00:12:40,468 --> 00:12:42,679
people are going to buy
a Nintendo console anymore,
230
00:12:42,762 --> 00:12:45,515
and | think that was a wake-up call.
231
00:12:45,598 --> 00:12:48,434
- By the time one of their
closest partners, Square,
232
00:12:48,518 --> 00:12:52,63
left for PlayStation with their
"Final Fantasy" franchise,
233
00:12:52,146 --> 00:12:54,232
Nintendo finally woke up.
234
00:12:55,233 --> 00:12:57,777
- Nintendo's next-generation game console,
235
00:12:57,860 --> 00:13:00,863
one analyst calls a Trojan horse PC.
236
00:13:00,947 --> 00:13:03,866
Game developers will be able to enjoy
fatter profit margins,
237
00:13:03,950 --> 00:13:05,868
because the appliances use discs
238
00:13:05,952 --> 00:13:07,996
instead of expensive cartridges.
239
00:13:08,79 --> 00:13:10,748
- People who just have to have
the latest high-tech gizmo
240
00:13:10,832 --> 00:13:12,583
will have to show some patience.
241
00:13:12,667 --> 00:13:14,919
The brawny bargain-basement devices
242
00:13:15,03 --> 00:13:17,297
won't start showing up
until spring of next year.
243
00:13:19,465 --> 00:13:21,134
- Family Basic was a keyboard
244
00:13:21,217 --> 00:13:25,430
that hooked up to the--to the Famicom.
245
00:13:25,513 --> 00:13:28,391
Here's a cassette recorder for the Famicom.
246
00:13:28,474 --> 00:13:33,813
Down here, | have an N64
and an N64 disk player.
247
00:13:33,896 --> 00:13:36,524
The disk player only came out in Japan.
248
00:13:36,607 --> 00:13:38,192
The cartridges go on top.
249
00:13:38,276 --> 00:13:42,697
But the disk drive player plugs
into the bottom of the 64,
250
00:13:42,780 --> 00:13:45,491
and the disks go into here.
251
00:13:45,575 --> 00:13:49,37
- The N64DD was Yamauchi's answer.
252
00:13:49,120 --> 00:13:53,708
Hiroshi's pitch was that
the rewritable disk of the N64DD
253
00:13:53,791 --> 00:13:56,627
would allow gamers to download updates
254
00:13:56,711 --> 00:13:59,547
and preview new games
from the World Wide Web.
255
00:13:59,630 --> 00:14:01,424
- The device will be able to cruise the Internet,
256
00:14:01,507 --> 00:14:04,677
so there could be deals ahead
with companies selling Internet service,
257
00:14:04,761 --> 00:14:07,513
like Microsoft or America Online.
258
00:14:07,597 --> 00:14:12,143
- While Sony could have the Walkman,
VCRs, cameras, stereos,
259
00:14:12,226 --> 00:14:14,645
and now the PlayStation all on one shelf,
260
00:14:14,729 --> 00:14:18,66
people wanted only one thing from Nintendo.
261
00:14:18,149 --> 00:14:22,862
id
262
00:14:22,945 --> 00:14:26,699
- The characters are extremely likable.
263
00:14:26,783 --> 00:14:29,243
Like, right away, you like the characters.
264
00:14:29,327 --> 00:14:33,706
And each one, while it has
a little bit of the personality
265
00:14:33,790 --> 00:14:35,541
of the previous one,
266
00:14:35,625 --> 00:14:37,919
it's still a new and unique experience.
267
00:14:38,02 --> 00:14:39,921
People wait for the next one,
because they know
268
00:14:40,04 --> 00:14:42,131
that they're gonna be able
to have that sort of,
269
00:14:42,215 --> 00:14:43,800
"Gee, I'm comfortable.
270
00:14:43,883 --> 00:14:45,676
"I'm home playing this game I'm familiar with.
271
00:14:45,760 --> 00:14:48,346
But it's got a whole new
avenue for me to explore."
272
00:14:48,429 --> 00:14:53,17
id
273
00:14:53,101 --> 00:14:58,22
- Yamauchi's dream of an Internet-connected
Nintendo system failed,
274
00:14:58,106 --> 00:15:00,858
along with the online service tied to it.
275
00:15:00,942 --> 00:15:03,653
But if Nintendo believed anything,
276
00:15:03,736 --> 00:15:06,72
it was that although stranger times,
277
00:15:06,155 --> 00:15:09,33
their leaders' foresight was rarely wrong
278
00:15:09,117 --> 00:15:10,868
in the long term.
279
00:15:10,952 --> 00:15:13,913
And with PlayStation sales
approaching 100 million units,
280
00:15:13,996 --> 00:15:16,457
that belief would be put to the test
281
00:15:16,541 --> 00:15:19,85
as '99 turned into 2000.
282
00:15:19,168 --> 00:15:21,462
- Sony's got a very strong brand.
283
00:15:21,546 --> 00:15:22,922
lt was so incredible.
284
00:15:23,05 --> 00:15:25,91
We'd never seen anything like that.
285
00:15:25,174 --> 00:15:26,592
Before that,
286
00:15:26,676 --> 00:15:28,678
dealing with companies
like Sega, no problem.
287
00:15:28,761 --> 00:15:29,929
[laughs]
288
00:15:30,12 --> 00:15:32,181
Sony brand--wow.
289
00:15:32,265 --> 00:15:35,184
Yeah, to have Howard
actually say that--[laughs]
290
00:15:35,268 --> 00:15:37,854
Yeah, Sony had one
heck of a brand at that time.
291
00:15:37,937 --> 00:15:40,606
- The N64, | think
that it should be remembered
292
00:15:40,690 --> 00:15:43,985
as a stronger product
than maybe people refer to it as.
293
00:15:44,68 --> 00:15:47,405
It had great content on it
and was a sleek system.
294
00:15:47,488 --> 00:15:50,783
Nintendo's focus has never been the power.
It's been the experience.
295
00:15:50,867 --> 00:15:52,201
And | think that that philosophy
296
00:15:52,285 --> 00:15:54,120
is absolutely accurate
297
00:15:54,203 --> 00:15:57,623
and true to many forms
of entertainment today.
298
00:15:57,707 --> 00:16:01,02
id
299
00:16:12,472 --> 00:16:14,390
- Nintendo was making
300
00:16:14,474 --> 00:16:16,642
Japanese games that the world loved.
301
00:16:16,726 --> 00:16:19,604
And what Sega of America started to do
302
00:16:19,687 --> 00:16:22,857
was make American games
that the world loved.
303
00:16:22,940 --> 00:16:25,526
- Sega of America did
a lot of really smart things,
304
00:16:25,610 --> 00:16:28,29
but they were kind of hamstrung
by Sega of Japan.
305
00:16:28,112 --> 00:16:32,909
Sega of Japan kept thwarting
all of Sega of America's progress
306
00:16:32,992 --> 00:16:35,369
at many different intervals.
307
00:16:35,453 --> 00:16:36,829
- And that created a real schism
308
00:16:36,913 --> 00:16:39,665
between Sega of America
and Sega of Japan,
309
00:16:39,749 --> 00:16:42,84
because Sega of Japan wanted
to make Japanese games,
310
00:16:42,168 --> 00:16:44,337
and Sega of America wanted
to make American games.
311
00:16:44,420 --> 00:16:47,715
- We're bringing out a 32-bit upgrade kit
312
00:16:47,798 --> 00:16:49,842
for our 16-bit machine.
313
00:16:49,926 --> 00:16:52,512
We'll ship that in October. It's called 32X.
314
00:16:52,595 --> 00:16:57,725
- Sega of America, | don't think,
wanted to publish the 32x,
315
00:16:57,808 --> 00:17:00,811
which was, like, another
add-on for the Genesis.
316
00:17:00,895 --> 00:17:03,856
This was very confusing for consumers.
They didn't want it.
317
00:17:03,940 --> 00:17:07,68
Sega of America didn't want it,
but it was kind of pushed them.
318
00:17:07,151 --> 00:17:10,238
They also didn't really want
the design of the Sega Saturn
319
00:17:10,321 --> 00:17:12,907
that Japan was pushing on them either.
320
00:17:12,990 --> 00:17:14,909
They didn't think that
that was gonna be a Success,
321
00:17:14,992 --> 00:17:16,661
and it really was not.
322
00:17:16,744 --> 00:17:21,82
id
323
00:17:21,165 --> 00:17:24,126
- Sega was out, Sony was king,
324
00:17:24,210 --> 00:17:26,212
and Nintendo was--
325
00:17:26,295 --> 00:17:28,756
well, they weren't sure.
326
00:17:28,839 --> 00:17:31,133
They were the former heavyweight champion,
327
00:17:31,217 --> 00:17:33,844
the former Olympic gold medalist.
328
00:17:33,928 --> 00:17:36,472
And the competition wasn't letting up.
329
00:17:36,556 --> 00:17:40,810
- Right now, Sony has about 70%
of the game console world market,
330
00:17:40,893 --> 00:17:44,105
trailed by Sega, Nintendo, and soon Microsoft.
331
00:17:44,188 --> 00:17:46,399
- No dust will gather on these blue boxes.
332
00:17:46,482 --> 00:17:49,360
Every single one will be
snatched up by eager gamers.
333
00:17:49,443 --> 00:17:52,446
[crowd yelling]
334
00:17:52,530 --> 00:17:59,120
id
335
00:17:59,203 --> 00:18:02,81
[cheers and applause]
336
00:18:16,53 --> 00:18:22,977
id
337
00:18:25,813 --> 00:18:30,67
- Five, four, three, two, one.
338
00:18:30,151 --> 00:18:31,736
Happy 2000.
339
00:18:31,819 --> 00:18:35,781
id
340
00:18:35,865 --> 00:18:37,950
- As the new decade began,
341
00:18:38,34 --> 00:18:40,911
Metallica lost its cool and sued Napster...
342
00:18:40,995 --> 00:18:43,247
- Napster hijacked our music without asking.
343
00:18:43,331 --> 00:18:46,83
- "Big Brother" and "SpongeBob"
were conquering television...
344
00:18:46,167 --> 00:18:48,127
- I'm ready!
345
00:18:48,210 --> 00:18:50,630
- And Julia Roberts
was the queen of Hollywood.
346
00:18:50,713 --> 00:18:53,49
- All you lawyers do is complicate situations
347
00:18:53,132 --> 00:18:54,133
that aren't complicated.
348
00:18:54,216 --> 00:18:57,637
- Apple had high hopes for their
sleek new portable music player...
349
00:18:57,720 --> 00:19:00,389
- iMac. iBook. iPod.
350
00:19:00,473 --> 00:19:02,475
- DVDs were selling like hotcakes...
351
00:19:02,558 --> 00:19:04,310
- This is DVD.
352
00:19:04,393 --> 00:19:07,647
- And the world at large
was finally embracing the Internet.
353
00:19:07,730 --> 00:19:09,315
- You've got mail.
354
00:19:09,398 --> 00:19:12,318
- Yamauchi had learned from past mistakes,
355
00:19:12,401 --> 00:19:16,113
and Nintendo's new GameCube
came out swinging.
356
00:19:16,197 --> 00:19:23,79
id
357
00:19:34,423 --> 00:19:37,927
- One of our competitors
is a manufacturer in Japan,
358
00:19:38,10 --> 00:19:40,471
transporting all your content
359
00:19:40,554 --> 00:19:43,557
between all your electronics devices
360
00:19:43,641 --> 00:19:46,18
on their memory sticks.
361
00:19:46,102 --> 00:19:48,187
And there's another company out there
362
00:19:48,270 --> 00:19:50,731
who doesn't care what you do
363
00:19:50,815 --> 00:19:54,276
as long as you do it on their operating system.
364
00:19:54,360 --> 00:19:57,196
[laughter]
365
00:19:57,279 --> 00:20:00,491
[cheers and applause]
366
00:20:04,704 --> 00:20:06,539
We're not that company either.
367
00:20:06,622 --> 00:20:08,582
[Beethoven's Symphony Number 5 in C Minor]
368
00:20:08,666 --> 00:20:10,876
- The latest video game war
is heating up tonight.
369
00:20:10,960 --> 00:20:12,628
Nintendo's GameCube system...
- One, two, one, two.
370
00:20:24,598 --> 00:20:26,976
id
371
00:20:29,353 --> 00:20:32,815
- What went wrong with the GameCube?
372
00:20:32,898 --> 00:20:35,693
- | never had a GameCube. | skipped.
373
00:20:35,776 --> 00:20:37,528
Can | say that, | skipped a generation?
374
00:20:37,611 --> 00:20:38,738
- No, that's good.
- | never really saw
375
00:20:38,821 --> 00:20:40,906
too many ads for it growing up.
376
00:20:40,990 --> 00:20:43,409
| just knew that my cousins had one, you know,
377
00:20:43,492 --> 00:20:44,827
or, like, my friend had one.
378
00:20:44,910 --> 00:20:46,495
- We had one, but my brothers
379
00:20:46,579 --> 00:20:47,997
were playing it more than | was.
380
00:20:48,80 --> 00:20:51,83
- But, | mean, | definitely played it
at friends' places when they had it, but...
381
00:20:51,167 --> 00:20:54,336
- What's the "Mario" game
that was on the GameCube
382
00:20:54,420 --> 00:20:57,173
that was probably underrated? "Mario"--
383
00:20:57,256 --> 00:20:58,591
- What was the big game?
384
00:20:58,674 --> 00:21:01,886
It was "Mario 64"-- no, no, that was the N64.
385
00:21:01,969 --> 00:21:05,473
- It was the platformer
where you sprayed everything.
386
00:21:05,556 --> 00:21:06,974
Gosh, what was that?
387
00:21:07,57 --> 00:21:08,893
- | feel like it's a little presumptuous for me
388
00:21:08,976 --> 00:21:11,103
to opine on the GameCube,
389
00:21:11,187 --> 00:21:14,565
because | didn't pay
especially close attention to it.
390
00:21:14,648 --> 00:21:18,611
And that might be why
there was such a drop-off in sales
391
00:21:18,694 --> 00:21:20,780
for the company at the time.
392
00:21:20,863 --> 00:21:25,659
- Meanwhile Nintendo was really
one of the few surviving contenders.
393
00:21:25,743 --> 00:21:29,997
And the N64 did not
have a optical disk drive.
394
00:21:30,80 --> 00:21:31,791
So when they moved on
from there to the GameCube,
395
00:21:31,874 --> 00:21:33,918
they were still kind of newbies
396
00:21:34,01 --> 00:21:35,544
in dealing with optical disks
397
00:21:35,628 --> 00:21:37,630
and networking, and that's an area
398
00:21:37,713 --> 00:21:40,508
where they're gonna have
to go down the learning curve.
399
00:21:40,591 --> 00:21:43,886
And Sony's just plowing ahead
with the strongest brand
400
00:21:43,969 --> 00:21:45,846
the game industry has ever seen.
401
00:21:45,930 --> 00:21:48,849
[upbeat music]
402
00:21:48,933 --> 00:21:50,476
id
403
00:21:50,559 --> 00:21:52,978
- The GameCube kind of has an odd design.
404
00:21:53,62 --> 00:21:54,980
And the small disc,
405
00:21:55,64 --> 00:21:56,524
| think that turned off a lot of people.
406
00:21:56,607 --> 00:21:58,484
- Just a weird format.
407
00:21:58,567 --> 00:22:00,736
- 3-inch, 2 1/2 inch CDs,
408
00:22:00,820 --> 00:22:03,280
so people were upset
โcause they couldn't play DVDs.
409
00:22:03,364 --> 00:22:04,907
- First Nintendo not to use cartridges.
410
00:22:04,990 --> 00:22:06,659
It uses discs.
- Yes.
411
00:22:06,742 --> 00:22:08,994
It's basically a proprietary DVD format
412
00:22:09,78 --> 00:22:10,788
that holds about 1 1/2 gigabytes.
413
00:22:10,871 --> 00:22:12,414
- 1 1/2 gigs on one of these,
414
00:22:12,498 --> 00:22:15,376
that's a big-- that's a lot of game.
415
00:22:15,459 --> 00:22:17,670
- The purple color probably was not universal.
416
00:22:17,753 --> 00:22:20,464
At that time, people called it,
you know, a Barney box.
417
00:22:20,548 --> 00:22:22,258
- The handle on it was kind of odd.
418
00:22:22,341 --> 00:22:23,884
- It looked like a purple purse.
419
00:22:23,968 --> 00:22:27,96
- This is it. It's kind of cute.
It's got a little purple handle on it.
420
00:22:27,179 --> 00:22:29,14
It's like a little lunch box.
- It's cube-ish.
421
00:22:30,599 --> 00:22:32,935
- So like all of Nintendo's systems and games,
422
00:22:33,18 --> 00:22:34,770
| loved the GameCube.
423
00:22:34,854 --> 00:22:36,647
- I'm actually a big fan of the GameCube
424
00:22:36,730 --> 00:22:39,275
and the franchises that were born out of that.
425
00:22:39,358 --> 00:22:40,860
| think "Eternal Darkness"
426
00:22:40,943 --> 00:22:43,112
is one of the coolest games
that has ever been made.
427
00:22:43,195 --> 00:22:44,864
- Nintendo did a lot of things with GameCube,
428
00:22:44,947 --> 00:22:47,283
like embracing more mature content,
429
00:22:47,366 --> 00:22:49,410
allowing more M-rated games,
430
00:22:49,493 --> 00:22:51,996
being more hospitable
development environment.
431
00:22:52,79 --> 00:22:56,792
Apparently it was actually much easier
to develop games for the GameCube.
432
00:22:56,876 --> 00:23:00,87
- This resulted in an
unprecedented amount of games
433
00:23:00,170 --> 00:23:03,07
that would become available at launch.
434
00:23:03,90 --> 00:23:09,972
id
435
00:23:13,475 --> 00:23:15,811
- When | worked on "Metroid Prime"
on the GameCube,
436
00:23:15,895 --> 00:23:18,522
that was, like, one of the great games.
437
00:23:18,606 --> 00:23:19,732
- "Pikmin" was a really fun game.
438
00:23:19,815 --> 00:23:21,859
| remember watching my son play that.
439
00:23:21,942 --> 00:23:24,820
- My daughter absolutely mastered "SSX Tricky."
440
00:23:24,904 --> 00:23:26,864
She was a savant at "Super Monkey Ball."
441
00:23:26,947 --> 00:23:28,240
- You had "Smash Brothers."
442
00:23:28,324 --> 00:23:30,534
- "Double Dash" on the GameCube
is phenomenal.
443
00:23:31,952 --> 00:23:34,622
- And the ultimate irony: Sonic,
444
00:23:34,705 --> 00:23:37,958
once Mario's biggest rival,
was now running loop-de-loops
445
00:23:38,42 --> 00:23:42,254
and collecting gold rings
inside a Nintendo system.
446
00:23:42,338 --> 00:23:44,798
id
447
00:23:44,882 --> 00:23:48,969
But at a time when games were
starting to resemble interactive movies,
448
00:23:49,53 --> 00:23:51,931
being developer-friendly
just wasn't enough to remove
449
00:23:52,14 --> 00:23:56,185
the Sony-sized shadow looming over Nintendo
450
00:23:56,268 --> 00:23:58,270
and the entire video game industry.
451
00:23:58,354 --> 00:24:00,272
- Once the PlayStation came out,
452
00:24:00,356 --> 00:24:03,25
it was a different level of competition,
453
00:24:03,108 --> 00:24:05,569
and it hurt Sega; it hurt Nintendo;
454
00:24:05,653 --> 00:24:09,782
it hurt anybody else that was in the market
or thinking about entering the market.
455
00:24:09,865 --> 00:24:12,785
And then Sony just kept, as a juggernaut,
456
00:24:12,868 --> 00:24:15,37
moving on to something even bigger and better.
457
00:24:15,120 --> 00:24:18,374
- The GameCube felt like Nintendo
458
00:24:18,457 --> 00:24:20,876
coming back to the pack
on the hardware side
459
00:24:20,960 --> 00:24:24,463
and doing something that was more in line
460
00:24:24,546 --> 00:24:28,92
with what a traditional console creator
would have gone off and done.
461
00:24:28,175 --> 00:24:31,804
- It was the first time when Nintendo
was kind of coming from behind,
462
00:24:31,887 --> 00:24:35,808
and rather than offer something
very distinctive and new,
463
00:24:35,891 --> 00:24:38,352
they really had something
that was very similar
464
00:24:38,435 --> 00:24:41,146
in terms of horsepower to a PlayStation 2.
465
00:24:41,230 --> 00:24:43,190
So there wasn't that much of a differentiator
466
00:24:43,273 --> 00:24:44,900
in terms of the hardware itself.
467
00:24:44,984 --> 00:24:48,612
- The hardware felt like
Sony could have built that;
468
00:24:48,696 --> 00:24:49,989
you know, we could have built that.
469
00:24:50,72 --> 00:24:52,658
But other than the franchises themselves,
470
00:24:52,741 --> 00:24:56,245
there wasn't something special
about being a GameCube owner
471
00:24:56,328 --> 00:24:57,788
that felt completely different.
472
00:24:59,665 --> 00:25:01,625
- In a lot of ways,
it almost wouldn't have mattered
473
00:25:01,709 --> 00:25:04,378
what Nintendo did with the GameCube.
It was gonna be a day late
474
00:25:04,461 --> 00:25:07,423
and a dollar short in comparison to Sony.
475
00:25:07,506 --> 00:25:09,341
- And unlike one of our competitors,
476
00:25:09,425 --> 00:25:12,52
who appears anxious for this generation to end,
477
00:25:12,136 --> 00:25:14,722
we're intent on fully playing out our hand.
478
00:25:14,805 --> 00:25:16,515
- [speaking Japanese]
479
00:25:16,598 --> 00:25:19,727
- So to kick off the summer of 2007,
480
00:25:19,810 --> 00:25:22,646
the company played another
card they had up their sleeve
481
00:25:22,730 --> 00:25:25,149
in a market they had all to themselves.
482
00:25:25,232 --> 00:25:28,152
[dramatic music]
483
00:25:28,235 --> 00:25:32,197
id
484
00:25:32,281 --> 00:25:35,576
- The Game Boy Advance,
or GBA to its friends,
485
00:25:35,659 --> 00:25:39,496
is the equivalent of a mini PlayStation
in your pocket.
486
00:25:39,580 --> 00:25:42,875
- So | thought | might fly myself over
from the UK to buy one.
487
00:25:42,958 --> 00:25:44,126
My family think I'm mad,
488
00:25:44,209 --> 00:25:46,545
but | wanted to be the first
person in Europe to own one.
489
00:25:46,628 --> 00:25:49,631
- Well, Nintendo now is making
lots of money on the Game Boy.
490
00:25:49,715 --> 00:25:51,216
Everybody's buying Game Boy.
491
00:25:52,426 --> 00:25:54,261
- Nintendo is great.
492
00:25:54,344 --> 00:25:57,681
Very good. Very nice game.
493
00:25:57,765 --> 00:26:00,684
- Nintendo Game Boy Advance:
we own that business.
494
00:26:00,768 --> 00:26:04,438
- Nintendo's slick new handheld was a hit.
495
00:26:04,521 --> 00:26:06,398
- It's a one-two that our competition
496
00:26:06,482 --> 00:26:08,317
can't even get close to.
497
00:26:08,400 --> 00:26:10,110
- But would it be enough?
498
00:26:11,779 --> 00:26:15,365
id
499
00:26:15,449 --> 00:26:17,117
As if on cue...
500
00:26:17,201 --> 00:26:19,536
id
501
00:26:19,620 --> 00:26:21,246
- It is truly the future of video games.
502
00:26:21,330 --> 00:26:23,40
- In the fall of 2007...
503
00:26:23,123 --> 00:26:25,459
- Cutting-edge. Powerful. Exhilarating.
504
00:26:25,542 --> 00:26:29,379
- An all-new threat
disrupted the industry yet again.
505
00:26:29,463 --> 00:26:36,386
id
506
00:26:42,17 --> 00:26:43,102
- So we couldn't leave you
507
00:26:43,185 --> 00:26:45,187
without telling you all about the full pie.
508
00:26:45,270 --> 00:26:47,940
It's a cheeky wee entry
from ubercorp Microsoft.
509
00:26:48,857 --> 00:26:52,69
- The biggest wild card
is what Microsoft's Bill Gates...
510
00:26:52,778 --> 00:26:54,446
- Have you ever played
the Nintendo consoles?
511
00:26:54,530 --> 00:26:55,906
And if so, what'd you think?
512
00:26:55,989 --> 00:26:58,700
- Well, those machines
were designed in the past.
513
00:26:58,784 --> 00:27:00,494
- We created a console that's two to three times
514
00:27:00,577 --> 00:27:01,829
more powerful than anything that's ever...
515
00:27:01,912 --> 00:27:04,373
- Bill Gates is finally expected
to tip his company's hand
516
00:27:04,456 --> 00:27:06,750
about what's been dubbed
Microsoft's Xbox console.
517
00:27:06,834 --> 00:27:09,670
- Once you've played Xbox,
you'll never want to go back.
518
00:27:10,879 --> 00:27:15,717
- Something about it made
the GameCube feel like a toy
519
00:27:15,801 --> 00:27:17,302
that was for kids.
520
00:27:17,386 --> 00:27:19,680
- Nintendo!
521
00:27:19,763 --> 00:27:21,849
- The industry as a whole
seemed to be aging up
522
00:27:21,932 --> 00:27:26,687
and moving into more of, like,
a home component sort of thing.
523
00:27:26,770 --> 00:27:29,523
- The PlayStation 2 isn't
really a video game anymore.
524
00:27:29,606 --> 00:27:31,859
- We're referring it to asa
computer entertainment system.
525
00:27:31,942 --> 00:27:33,986
- Like the Nintendo Entertainment System,
526
00:27:34,69 --> 00:27:36,321
with the Zapper light gun
and R.O.B. the robot.
527
00:27:37,823 --> 00:27:39,491
- It is the future of entertainment.
528
00:27:39,575 --> 00:27:44,246
- Xbox, a powerful computer
disguised as a game console.
529
00:27:55,215 --> 00:27:57,176
- [laughs]
530
00:27:57,259 --> 00:27:59,344
As a lot of things in Microsoft's history,
531
00:27:59,428 --> 00:28:03,15
I'm not sure we wanted in
as much as we wanted to defend.
532
00:28:03,98 --> 00:28:05,17
The home for Windows was important.
533
00:28:05,100 --> 00:28:08,270
PCs in the home were
critical to Microsoft's growth.
534
00:28:08,353 --> 00:28:11,982
And we wanted to make sure
that as video game consoles
535
00:28:12,65 --> 00:28:14,26
were growing that we could show
536
00:28:14,109 --> 00:28:17,237
what a Windows Microsoft
platform in the home could do,
537
00:28:17,321 --> 00:28:19,698
and video games were
a great avenue for us to do that.
538
00:28:19,781 --> 00:28:21,491
- When | first heard that Microsoft wanted
539
00:28:21,575 --> 00:28:23,994
to get into the game business,
| just thought they were crazy.
540
00:28:24,77 --> 00:28:24,870
I'm Trip Hawkins.
541
00:28:24,953 --> 00:28:27,414
I'd like to tell you why 3DO
is gonna be the biggest product
542
00:28:27,497 --> 00:28:29,166
in your stores since the VCR.
543
00:28:29,249 --> 00:28:31,668
It's a really difficult business.
544
00:28:31,752 --> 00:28:34,379
And | didn't think they understood
545
00:28:34,463 --> 00:28:36,06
how much money they were gonna lose.
546
00:28:36,89 --> 00:28:38,759
- Well, for ยฃ299, your PlayStation 2
547
00:28:38,842 --> 00:28:42,679
will not only run your games
but also play your DVD movies.
548
00:28:42,763 --> 00:28:44,598
- Sony announced that the PlayStation 2
549
00:28:44,681 --> 00:28:47,809
was gonna be 300 bucks
and would have a DVD player in it.
550
00:28:47,893 --> 00:28:50,62
- And the average person
didn't own a DVD player at that point.
551
00:28:50,145 --> 00:28:51,146
For a lot of people,
552
00:28:51,230 --> 00:28:53,273
their first DVD player was the PlayStation 2.
553
00:28:53,357 --> 00:28:55,234
all: PlayStation 2. PlayStation 2.
554
00:28:55,317 --> 00:28:56,235
- It's great.
555
00:28:56,318 --> 00:28:58,570
- The fact that it can be also a DVD player.
556
00:28:58,654 --> 00:29:00,530
- Obviously we went from the cartridge model
557
00:29:00,614 --> 00:29:05,869
to the disc model, which was mainly
an economic and also a piracy fix.
558
00:29:05,953 --> 00:29:08,664
- Facing a huge problem that's taken place
559
00:29:08,747 --> 00:29:11,541
in the gaming business
that's called counterfeiting.
560
00:29:11,625 --> 00:29:13,669
An open architecture like DVD
561
00:29:13,752 --> 00:29:16,505
has led to rampant counterfeiting issues.
562
00:29:16,588 --> 00:29:21,93
- People say, "Why did Nintendo
never go the way of the DVD?"
563
00:29:21,176 --> 00:29:23,720
I'll tell you why. 'Cause Sony owns it.
564
00:29:23,804 --> 00:29:27,15
Every single time they sold a DVD,
565
00:29:27,99 --> 00:29:28,475
they'd have to pay a royalty to Sony.
566
00:29:28,558 --> 00:29:31,61
id
567
00:29:31,144 --> 00:29:32,854
- The other boxes are jack-of-all-trades.
568
00:29:32,938 --> 00:29:34,106
They brew decaf latte.
569
00:29:34,189 --> 00:29:35,983
They go on the Internet. They play DVDs.
570
00:29:36,66 --> 00:29:38,360
This thing is strictly about
high-end video gaming.
571
00:29:38,443 --> 00:29:39,736
That's what Nintendo's all about.
572
00:29:39,820 --> 00:29:41,154
- Not surprising, but our greatest assets
573
00:29:41,238 --> 00:29:43,365
are our characters:
Mario, Donkey Kong, Metroid,
574
00:29:43,448 --> 00:29:45,117
who has not been shown for many years.
575
00:29:45,200 --> 00:29:46,368
So we're gonna take full advantage of those,
576
00:29:46,451 --> 00:29:47,786
and of course, those are actors
577
00:29:47,869 --> 00:29:49,413
that don't require any talent payments.
578
00:29:49,496 --> 00:29:51,415
- PlayStation 2 doesn't
even have as many games
579
00:29:51,498 --> 00:29:53,375
as Nintendo will come out with
for GameCube.
580
00:29:53,458 --> 00:29:55,127
- "Super Mario Sunshine," it was, you know,
581
00:29:55,210 --> 00:29:56,586
mainline "Mario" title.
582
00:29:56,670 --> 00:30:00,632
A lot of people really didn't consider
that one as good as "Super Mario 64."
583
00:30:00,716 --> 00:30:04,386
- But there wasn't a lot of,
"Oh, my God, | must have that."
584
00:30:04,469 --> 00:30:06,722
- We would launch with something incredible,
585
00:30:06,805 --> 00:30:09,850
but the wait was really long,
and people wanted it,
586
00:30:09,933 --> 00:30:11,810
just as they have always
wanted from Nintendo.
587
00:30:11,893 --> 00:30:14,479
They want more content, more games
588
00:30:14,563 --> 00:30:15,689
of what they love.
589
00:30:18,66 --> 00:30:19,609
- We started off down one path,
590
00:30:19,693 --> 00:30:22,321
which was gonna be more
like a PC in the home,
591
00:30:22,404 --> 00:30:23,822
and ended up with something
592
00:30:23,905 --> 00:30:26,33
that was more like a video game console.
593
00:30:26,116 --> 00:30:28,285
Certain people will say
that was the plan all along.
594
00:30:28,368 --> 00:30:30,579
I'll let kind of others weigh in.
595
00:30:30,662 --> 00:30:33,749
| think the company's heart
was not at all a Trojan horse
596
00:30:33,832 --> 00:30:37,711
but rather, "How do we defend
the fact that we want Windows
597
00:30:37,794 --> 00:30:39,755
to continue to grow in the home?"
598
00:30:39,838 --> 00:30:41,340
- Probably, | think,
599
00:30:41,423 --> 00:30:43,717
Microsoft's biggest contribution
600
00:30:43,800 --> 00:30:47,471
to the video game industry
is in the online space.
601
00:30:47,554 --> 00:30:50,349
- Microsoft staged a preemptive online flank,
602
00:30:50,432 --> 00:30:52,559
announcing Xbox Live
603
00:30:52,642 --> 00:30:55,604
to let Xbox owners
play each other over the Internet.
604
00:30:55,687 --> 00:30:56,980
- It's an online universe, basically.
605
00:30:57,64 --> 00:30:59,66
- I'd just gotten into Xbox Live.
606
00:30:59,149 --> 00:31:01,151
| had, like, the highest score in the country.
607
00:31:01,234 --> 00:31:02,527
- Master!
608
00:31:02,611 --> 00:31:03,945
[whistle blows]
- That's gotta hurt.
609
00:31:05,822 --> 00:31:08,867
- We really had a design ethos around "Halo."
610
00:31:08,950 --> 00:31:12,412
And what we needed
in order to support "Halo 2"--
611
00:31:12,496 --> 00:31:15,374
we'd seen on the PC side
that online gaming could work.
612
00:31:15,457 --> 00:31:18,43
We weren't inventing online game.
613
00:31:18,126 --> 00:31:22,756
We were trying to bring high-speed Internet
into consoles in the home
614
00:31:22,839 --> 00:31:24,841
and what experiences
could come out of that.
615
00:31:24,925 --> 00:31:27,719
- Once they had that
and they were able to provide
616
00:31:27,803 --> 00:31:31,181
enough reasons such that every
Xbox customer really wanted it,
617
00:31:31,264 --> 00:31:34,434
a lot of great things came out of Xbox Live.
618
00:31:34,518 --> 00:31:36,603
- Voice chat that would
carry through the entire game,
619
00:31:36,686 --> 00:31:41,358
matchmaking, a persistent identity
across all of your games, friends lists.
620
00:31:41,441 --> 00:31:44,444
- You'll be able to communicate
and chat and taunt in the game.
621
00:31:44,528 --> 00:31:46,113
Now, that's what community
experiences are all about.
622
00:31:46,196 --> 00:31:49,408
- Just revolutionized the way games are played.
623
00:31:49,491 --> 00:31:52,577
- The era of broadband games has arrived.
624
00:31:52,661 --> 00:31:54,746
- The adoption of it, | think, we were pleased by,
625
00:31:54,830 --> 00:31:57,916
but we also did kind of expect,
so it was a big bet for us.
626
00:31:57,999 --> 00:32:00,127
And I'm proud of that-- in the history of Xbox,
627
00:32:00,210 --> 00:32:02,45
the amount of focus
we had on online gaming,
628
00:32:02,129 --> 00:32:04,631
and | think that's
an innovation that the teams
629
00:32:04,714 --> 00:32:08,09
brought to console in the home
that really helped make that
630
00:32:08,93 --> 00:32:09,928
kind of anorm and an expectation.
631
00:32:10,11 --> 00:32:15,892
- How can Nintendo compete with
the biggest technology company on the planet?
632
00:32:15,976 --> 00:32:17,310
They have more money than you.
633
00:32:17,394 --> 00:32:18,854
They have more technology.
634
00:32:18,937 --> 00:32:22,607
- Nintendo is cutting the price
of its GameCube console by $50
635
00:32:22,691 --> 00:32:24,985
after saying last week that it wouldn't.
636
00:32:25,68 --> 00:32:28,155
- Everyone who had money
to spend got a PlayStation 2.
637
00:32:28,238 --> 00:32:30,407
Everyone who had extra money
to spend got an Xbox.
638
00:32:30,490 --> 00:32:32,617
Only after the Xbox and the PlayStation 2
639
00:32:32,701 --> 00:32:35,954
did you then decide,
"Well, I'll try a GameCube also
640
00:32:36,37 --> 00:32:38,665
because | remember Nintendo
from growing up."
641
00:32:40,500 --> 00:32:43,670
- They were in solid third place.
642
00:32:43,753 --> 00:32:47,340
That is not a position that Nintendo is used to.
643
00:32:47,424 --> 00:32:49,384
- In a way, we were starting to become old hat.
644
00:32:49,468 --> 00:32:52,304
A lot of people were gravitating
towards that newness,
645
00:32:52,387 --> 00:32:54,222
that cool factor in their eyes.
646
00:32:54,306 --> 00:32:56,933
- "Grand Theft Auto 3" was the
biggest game of that generation,
647
00:32:57,17 --> 00:32:58,935
and it wasn't on Nintendo's platform.
648
00:32:59,19 --> 00:33:01,646
- Things like "Metal Gear," "Halo," of course,
649
00:33:01,730 --> 00:33:03,690
certainly big business, and | think people
650
00:33:03,773 --> 00:33:06,401
were not always supportive
of the direction Nintendo took
651
00:33:06,485 --> 00:33:08,737
in terms of capturing the most dollars.
652
00:33:08,820 --> 00:33:12,782
- | just don't know if there's
anything that Nintendo
653
00:33:12,866 --> 00:33:17,162
could have done with
the GameCube at that point.
654
00:33:17,245 --> 00:33:19,80
- Adding salt to the wound,
655
00:33:19,164 --> 00:33:22,876
many of Nintendo's top developers, like Rare,
656
00:33:22,959 --> 00:33:27,130
began abandoning them for Xbox
or PlayStation 2.
657
00:33:27,214 --> 00:33:29,424
- And the single biggest mistake
658
00:33:29,508 --> 00:33:33,428
| think that Nintendo ever made
was not buying Rare.
659
00:33:33,512 --> 00:33:36,264
They let Microsoft
pull the rug underneath them.
660
00:33:36,348 --> 00:33:41,269
Now, Rare never did a huge game
after they left Nintendo.
661
00:33:41,353 --> 00:33:45,607
It shows you how much knowledge
the folks at Nintendo have,
662
00:33:45,690 --> 00:33:47,943
โcause truth be told,
663
00:33:48,26 --> 00:33:49,778
Microsoft's a spreadsheet company.
664
00:33:49,861 --> 00:33:52,989
- The GameCube did okay.
It was definitely not a failure.
665
00:33:53,73 --> 00:33:54,824
People might not have the right memory of it,
666
00:33:54,908 --> 00:33:59,204
but it was a compact, a really cool system,
very fun, super easy to play.
667
00:33:59,287 --> 00:34:01,831
And | think it set up
maybe the next generation,
668
00:34:01,915 --> 00:34:05,502
where we tried to show
that gaming is for everyone.
669
00:34:05,585 --> 00:34:09,05
- We can't achieve the kind of quality,
670
00:34:09,89 --> 00:34:13,218
that level that we had with "Super Mario 64"
671
00:34:13,301 --> 00:34:14,761
every time out.
672
00:34:15,679 --> 00:34:17,264
That's a goal.
673
00:34:17,347 --> 00:34:22,852
And the only thing that | can say
is that we're concentrating on that goal.
674
00:34:22,936 --> 00:34:26,231
And | think that the kind
of quality that you would see
675
00:34:26,314 --> 00:34:30,151
in either "Bond 007" or "Conker's Quest"
676
00:34:30,235 --> 00:34:33,280
or "Banjo-Kazooie" demonstrates that
677
00:34:33,363 --> 00:34:37,325
by concentrating on that
and working at it as our goal
678
00:34:37,409 --> 00:34:41,288
that we are successful most of the time.
679
00:34:41,371 --> 00:34:44,749
id
680
00:34:44,833 --> 00:34:47,669
- The GameCube ultimately
faded from store shelves,
681
00:34:47,752 --> 00:34:50,130
leaving Yamauchi and all at Nintendo
682
00:34:50,213 --> 00:34:51,464
to lick their wounds
683
00:34:51,548 --> 00:34:53,466
and go back to the drawing board.
684
00:34:53,550 --> 00:35:00,473
id
685
00:35:05,270 --> 00:35:07,230
Meanwhile Nintendo continued
686
00:35:07,314 --> 00:35:09,316
to dominate the handheld market
687
00:35:09,399 --> 00:35:12,152
with their new 32-bit marvel.
688
00:35:12,235 --> 00:35:13,778
Competitors came and went.
689
00:35:13,862 --> 00:35:18,158
But ever since those original
"Tetris" blocks fell in 1989,
690
00:35:18,241 --> 00:35:22,245
Nintendo just got it
when it came to portable gaming.
691
00:35:22,329 --> 00:35:24,789
Their next system was set to do something
692
00:35:24,873 --> 00:35:26,583
no game system ever had.
693
00:35:27,959 --> 00:35:32,797
- Well, the wait is over. This is Nintendo DS.
694
00:35:32,881 --> 00:35:36,551
[cheers and applause]
695
00:35:43,58 --> 00:35:44,100
- What are you here for?
696
00:35:58,239 --> 00:36:02,327
- Ladies and gentlemen, Nintendo DS is here.
697
00:36:02,410 --> 00:36:05,330
[dynamic music]
698
00:36:05,413 --> 00:36:07,457
id
699
00:36:07,540 --> 00:36:12,629
- The Nintendo DS is the biggest-selling
handheld video game system
700
00:36:12,712 --> 00:36:14,464
ever, of all time.
701
00:36:14,547 --> 00:36:16,841
- Instead of having to learn all the buttons,
702
00:36:16,925 --> 00:36:20,11
you could just tap on the screen
to interact with the game.
703
00:36:20,95 --> 00:36:24,349
And this manifested itself in a variety of ways,
the most popular of which was "Brain Age."
704
00:36:24,432 --> 00:36:28,311
- It was innovation, it was different,
and affordable.
705
00:36:28,395 --> 00:36:32,273
And | think those things combined
706
00:36:32,357 --> 00:36:33,400
made it a great product.
707
00:36:33,483 --> 00:36:34,859
- When the DS came out,
708
00:36:34,943 --> 00:36:36,69
Nintendo, still being
five years
709
00:36:36,152 --> 00:36:38,154
behind the ball technologically,
710
00:36:38,238 --> 00:36:39,406
five years behind the ball
711
00:36:39,489 --> 00:36:41,658
looked pretty good at that point.
712
00:36:41,741 --> 00:36:43,827
- It's just--it's funny to think now
713
00:36:43,910 --> 00:36:46,746
that nobody else in the video game industry
714
00:36:46,830 --> 00:36:48,373
was trying stuff like this.
715
00:36:48,456 --> 00:36:51,251
- It was a little hard for people
to understand it at first.
716
00:36:51,334 --> 00:36:53,712
We had some challenges
in how we were gonna market it,
717
00:36:53,795 --> 00:36:57,924
because it was so confusing to take something
that was gonna be one screen
718
00:36:58,07 --> 00:36:59,801
and how you could stretch it to two.
719
00:37:01,636 --> 00:37:03,596
- The combination of GameCube's failure,
720
00:37:03,680 --> 00:37:06,141
the runaway success
of the Game Boy Advance,
721
00:37:06,224 --> 00:37:08,643
and the explosion of the Nintendo DS
722
00:37:08,727 --> 00:37:10,937
got Team Nintendo thinking.
723
00:37:11,20 --> 00:37:13,857
Maybe they were looking
at the living room all wrong.
724
00:37:13,940 --> 00:37:18,903
Maybe it's not about HD, sexy,
online, multipurpose machines.
725
00:37:18,987 --> 00:37:23,366
Maybe the simplicity and success
of their handheld products was the answer.
726
00:37:23,450 --> 00:37:25,869
id
727
00:37:25,952 --> 00:37:28,121
- We're always thinking about, how do we--
728
00:37:28,204 --> 00:37:31,207
how do we utilize new input devices,
729
00:37:31,291 --> 00:37:36,421
how do we utilize new accessories as a way
730
00:37:36,504 --> 00:37:39,174
to push the experience forward
for the consumer?
731
00:37:39,257 --> 00:37:42,844
It was that thinking that
led us to create the Nintendo DS,
732
00:37:43,636 --> 00:37:45,388
first system with a touch screen,
733
00:37:45,472 --> 00:37:49,184
first system that leveraged voice activation.
734
00:37:49,267 --> 00:37:53,62
Systems before the original
Nintendo Entertainment System,
735
00:37:53,146 --> 00:37:56,733
if you look at the input devices,
they were fairly crude.
736
00:37:56,816 --> 00:37:59,402
We added a range of functionality
737
00:37:59,486 --> 00:38:02,697
that then allowed new types
of games to be played.
738
00:38:02,781 --> 00:38:05,867
We did the same thing
with the very first joystick
739
00:38:05,950 --> 00:38:07,410
put on a game controller.
740
00:38:07,494 --> 00:38:09,621
We did the same thing
by introducing rumble
741
00:38:09,704 --> 00:38:11,247
into the game controller.
742
00:38:11,331 --> 00:38:13,792
- For me, the DS was sort of revolutionary,
743
00:38:13,875 --> 00:38:15,126
because all of a sudden,
it took handheld gaming
744
00:38:15,210 --> 00:38:17,45
into a completely different realm.
745
00:38:17,128 --> 00:38:20,381
- So we have this very fortunate history
746
00:38:20,465 --> 00:38:23,927
of bringing innovation into the marketplace.
747
00:38:24,10 --> 00:38:26,221
- The global embrace of the Nintendo DS
748
00:38:26,304 --> 00:38:29,390
would not only heal
the wounds of the GameCube.
749
00:38:29,474 --> 00:38:35,522
It would prove to be the beginning
of a resurrection for the company...
750
00:38:35,605 --> 00:38:36,689
a revolution.
751
00:38:36,773 --> 00:38:38,566
- Nintendo revolution.
752
00:38:40,443 --> 00:38:43,238
- For two decades, our mission has been
753
00:38:43,321 --> 00:38:45,573
not to just play the game
754
00:38:45,657 --> 00:38:47,784
but to change the game.
755
00:38:47,867 --> 00:38:50,245
- The financial investment of Microsoft,
756
00:38:50,328 --> 00:38:52,705
their willingness
to go head-to-head with Sony,
757
00:38:52,789 --> 00:38:55,416
that was gonna have
those two powerhouses
758
00:38:55,500 --> 00:38:57,460
fighting for the top two spots,
759
00:38:57,544 --> 00:39:01,798
and that kind of set us up
for the way Nintendo
760
00:39:01,881 --> 00:39:06,177
fell further behind
and became kind of an underdog
761
00:39:06,261 --> 00:39:08,54
so they could come out of nowhere
762
00:39:08,137 --> 00:39:10,849
with the strongest brand
the game industry's ever seen.
763
00:39:10,932 --> 00:39:13,852
[dramatic music]
764
00:39:13,935 --> 00:39:20,859
id
765
00:39:25,363 --> 00:39:27,407
[upbeat music playing]
766
00:39:27,490 --> 00:39:28,491
- J |remember when J
767
00:39:28,575 --> 00:39:29,868
- Gnarls Barkley's "Crazy"
768
00:39:29,951 --> 00:39:31,953
was the biggest song on the radio.
769
00:39:32,36 --> 00:39:33,872
id
770
00:39:33,955 --> 00:39:36,708
"American Idol" had a stronghold on television.
771
00:39:36,791 --> 00:39:38,209
[cheers and applause]
772
00:39:38,293 --> 00:39:42,297
And Sacha Baron Cohen became a megastar
for a couple of minutes.
773
00:39:42,380 --> 00:39:43,840
- What type of dog is this?
774
00:39:43,923 --> 00:39:46,759
[dramatic music]
775
00:39:46,843 --> 00:39:48,469
- As all of this unfolded,
776
00:39:48,553 --> 00:39:53,57
everyone in the gaming community
was waiting for that new machine
777
00:39:53,141 --> 00:39:57,395
with those weird-looking controllers.
778
00:39:57,478 --> 00:40:00,899
- After the GameCube,
they had to change course.
779
00:40:00,982 --> 00:40:04,569
They had to, like, make a left-hand turn.
780
00:40:04,652 --> 00:40:06,362
They're gonna get eaten up now.
781
00:40:06,446 --> 00:40:09,991
What can they do that's so different
782
00:40:10,74 --> 00:40:12,702
than Sony and Microsoft?
783
00:40:12,785 --> 00:40:15,622
- | don't know their internal design process
and how they revolve
784
00:40:15,705 --> 00:40:18,750
and kind of iterate
on top of what they learn.
785
00:40:18,833 --> 00:40:20,293
But clearly they came out of that
786
00:40:20,376 --> 00:40:23,504
with a lot of momentum
on the next thing they did.
787
00:40:23,588 --> 00:40:26,215
- What Nintendo did is--
788
00:40:26,299 --> 00:40:28,384
by the way, mistakenly--
789
00:40:28,468 --> 00:40:30,428
is, they caught lightning in a bottle.
790
00:40:30,511 --> 00:40:33,932
id
791
00:40:34,15 --> 00:40:36,100
- As many of you know, Nintendo's way
792
00:40:36,184 --> 00:40:38,978
is to challenge conventional thinking,
793
00:40:39,62 --> 00:40:41,773
not just for the sake of doing things differently
794
00:40:41,856 --> 00:40:45,276
but to do things better.
795
00:40:45,360 --> 00:40:49,489
- And now you say you want a revolution.
796
00:40:49,572 --> 00:40:51,491
We've got one.
797
00:40:51,574 --> 00:40:54,452
[cheers and applause]
798
00:40:54,535 --> 00:40:59,374
id
799
00:40:59,457 --> 00:41:01,84
- When the Wii came out
800
00:41:01,167 --> 00:41:04,337
and Nintendo sort of reformatted
801
00:41:04,420 --> 00:41:06,881
what video games were looking like
802
00:41:06,965 --> 00:41:09,217
and we all of a sudden
had motion control, | was like,
803
00:41:09,300 --> 00:41:11,594
"That--I absolutely need to have that."
804
00:41:11,678 --> 00:41:13,721
- But the idea for the Wii
805
00:41:13,805 --> 00:41:17,100
actually didn't originate
within Nintendo's walls.
806
00:41:17,183 --> 00:41:20,311
id
807
00:41:20,395 --> 00:41:24,232
In the late 1980s,
Tom Quinn, CEO of Gyration,
808
00:41:24,315 --> 00:41:26,609
began developing a system and patent
809
00:41:26,693 --> 00:41:28,820
for motion-based controls
810
00:41:28,903 --> 00:41:31,698
for use in moving aircraft more effectively.
811
00:41:31,781 --> 00:41:34,492
It took him over ten years
to be awarded the patent
812
00:41:34,575 --> 00:41:37,78
for his motion control design idea.
813
00:41:37,161 --> 00:41:39,497
But it would soon pay off.
814
00:41:39,580 --> 00:41:44,02
Though his efforts to apply the idea
in aeronautics never took flight,
815
00:41:44,85 --> 00:41:47,880
he thought it might have
applications in video games.
816
00:41:47,964 --> 00:41:49,966
He pitched his innovative idea
817
00:41:50,49 --> 00:41:53,344
to both Sony and Microsoft in the early 2000s
818
00:41:53,428 --> 00:41:55,430
but was rejected.
819
00:41:55,513 --> 00:41:57,682
In September of 2001,
820
00:41:57,765 --> 00:41:59,684
the same month GameCube launched,
821
00:41:59,767 --> 00:42:02,979
Tom finally got a meeting with Nintendo.
822
00:42:03,62 --> 00:42:05,481
After fierce internal deliberation,
823
00:42:05,565 --> 00:42:08,317
Nintendo executives agreed the system,
824
00:42:08,401 --> 00:42:11,195
the whole idea, had huge potential.
825
00:42:11,279 --> 00:42:13,656
They decided to license Tom's patents
826
00:42:13,740 --> 00:42:16,534
and buy some of his company, Gyration.
827
00:42:16,617 --> 00:42:20,872
The Wii was born.
828
00:42:20,955 --> 00:42:25,43
Skepticism was high,
but Nintendo was poised and ready.
829
00:42:25,126 --> 00:42:27,587
After losing half of their market share,
830
00:42:27,670 --> 00:42:29,589
they took the aikido approach:
831
00:42:29,672 --> 00:42:32,258
let the competition fight over better graphics,
832
00:42:32,341 --> 00:42:34,761
speed, and tech.
833
00:42:34,844 --> 00:42:37,346
- The big thing, if we look
at video games over time,
834
00:42:37,430 --> 00:42:39,557
it's just been very much same old, same old.
835
00:42:39,640 --> 00:42:42,226
And the video game market
has actually been stagnating.
836
00:42:42,310 --> 00:42:44,395
So people were getting
bored with video games.
837
00:42:44,479 --> 00:42:46,564
So what we looked at--
we went for a different direction,
838
00:42:46,647 --> 00:42:49,567
say, "How do we get other people
into the gaming market?
839
00:42:49,650 --> 00:42:50,943
"What sort of things scare them?
840
00:42:51,27 --> 00:42:53,112
What sort of things stop them from playing?"
841
00:42:53,196 --> 00:42:54,614
And so we started developing the Wii.
842
00:42:54,697 --> 00:42:57,200
And the most important thing was the controller.
843
00:42:57,283 --> 00:42:58,701
- In the video game world,
844
00:42:58,785 --> 00:43:04,40
there is what | call a rush to complexity,
845
00:43:04,123 --> 00:43:10,171
in which you're constantly
keeping your fan base
846
00:43:10,254 --> 00:43:12,173
challenged and updated.
847
00:43:12,256 --> 00:43:14,50
And so pretty soon,
848
00:43:14,133 --> 00:43:19,639
you have controllers
that have 27 buttons on them.
849
00:43:19,722 --> 00:43:23,684
And so what Nintendo
was able to do with the Wii
850
00:43:23,768 --> 00:43:27,438
is to have a controller
851
00:43:27,522 --> 00:43:30,358
with one button and physical control.
852
00:43:30,441 --> 00:43:34,403
And so all of a sudden,
it re-enabled a bunch of people
853
00:43:34,487 --> 00:43:36,614
who were casual gamers,
who were non-gamers,
854
00:43:36,697 --> 00:43:41,35
who were senior citizens
and young kids, what have you.
855
00:43:41,119 --> 00:43:43,788
And the minute | saw what it was,
856
00:43:43,871 --> 00:43:45,832
| said, "This is going to be a game changer."
857
00:43:45,915 --> 00:43:48,00
[both grunting]
858
00:43:48,84 --> 00:43:49,794
[cheers and applause]
- Yeah!
859
00:43:49,877 --> 00:43:55,716
- The Wii was more vintage
Nintendo technical innovation.
860
00:43:55,800 --> 00:43:57,385
You know, having a controller
861
00:43:57,468 --> 00:44:00,638
that was simple and easy to use
862
00:44:00,721 --> 00:44:05,977
but, at the same time, categorically different
in what you could do with it
863
00:44:06,60 --> 00:44:09,689
| think was a key
to making the Wii successful.
864
00:44:09,772 --> 00:44:12,984
- We're a company that doesn't run from risk.
865
00:44:13,67 --> 00:44:14,986
We run to it.
866
00:44:15,69 --> 00:44:17,155
- A hundred years of experience,
867
00:44:17,238 --> 00:44:19,991
trial and error, a bit of luck,
868
00:44:20,74 --> 00:44:25,163
and the patience of Job
yielded a true innovation,
869
00:44:25,246 --> 00:44:27,790
a product people didn't know they needed
870
00:44:27,874 --> 00:44:29,208
until they did.
871
00:44:31,961 --> 00:44:38,885
id
872
00:44:45,224 --> 00:44:52,356
id
873
00:44:53,441 --> 00:44:56,944
- Nintendo had quite
literally redefined the game
874
00:44:57,28 --> 00:44:58,613
and, in the process,
875
00:44:58,696 --> 00:45:02,533
won the trust of game
developers all over again.
876
00:45:02,617 --> 00:45:07,205
The result: some truly great games.
877
00:45:07,288 --> 00:45:11,167
[dramatic string music]
878
00:45:11,250 --> 00:45:13,02
- We would like to play.
879
00:45:13,85 --> 00:45:15,04
[quirky music]
880
00:45:15,87 --> 00:45:18,549
- The Mii Maker was ridiculously fun.
881
00:45:18,633 --> 00:45:21,260
And it wasn't that | could just make little Miis
882
00:45:21,344 --> 00:45:22,678
that looked kind of like me,
883
00:45:22,762 --> 00:45:25,514
but | could build--like, | built the Brady Bunch.
884
00:45:25,598 --> 00:45:30,19
id
885
00:45:30,102 --> 00:45:33,648
- Where Nintendo, | think, dropped the ball
886
00:45:33,731 --> 00:45:35,900
is that they captured that audience,
887
00:45:35,983 --> 00:45:38,236
but they went right back
to their wheelhouse.
888
00:45:38,319 --> 00:45:40,863
They're a $40-billion company
889
00:45:40,947 --> 00:45:44,75
because they know their audience.
890
00:45:44,158 --> 00:45:45,368
So let's do another "Pikmin."
891
00:45:45,451 --> 00:45:46,953
Let's do another "Smash Brothers."
892
00:45:47,36 --> 00:45:50,206
Let's do a "Mario Party 8" or whatever.
893
00:45:50,289 --> 00:45:51,707
Wii was incredible,
894
00:45:51,791 --> 00:45:54,01
but you had literally
tens of millions of people
895
00:45:54,85 --> 00:45:59,215
who only ever bought the Nintendo Wii
for Wii Sports.
896
00:45:59,298 --> 00:46:00,841
id
897
00:46:04,929 --> 00:46:06,430
- [chuckles]
898
00:46:06,514 --> 00:46:07,515
[glass shatters]
899
00:46:07,598 --> 00:46:10,351
[Bizet's "Toreador Song"]
900
00:46:10,434 --> 00:46:11,477
- Oh!
901
00:46:11,560 --> 00:46:16,565
id
902
00:46:17,441 --> 00:46:18,359
- Oh, jeez!
903
00:46:20,653 --> 00:46:21,821
- Oh!
904
00:46:23,322 --> 00:46:26,742
- | mean, there are plenty of gamers
who have thrown controllers in anger.
905
00:46:26,826 --> 00:46:29,662
But to do it accidentally is amazing,
906
00:46:29,745 --> 00:46:32,957
because true gamers break
their consoles on purpose.
907
00:46:33,40 --> 00:46:34,625
[dramatic music]
908
00:46:34,709 --> 00:46:37,753
- But it went beyond just the games.
909
00:46:37,837 --> 00:46:42,800
The Wii redefined what a game
in a communal space could be.
910
00:46:42,883 --> 00:46:45,386
It reached the hard-core gamers
911
00:46:45,469 --> 00:46:47,555
and the casual moms.
912
00:46:47,638 --> 00:46:52,601
It bridged a gap in video games
like never before.
913
00:46:52,685 --> 00:46:56,647
- Everybody is a potential
player of video games.
914
00:46:56,731 --> 00:47:02,278
That was not necessarily a belief
that was held for a very long time.
915
00:47:03,529 --> 00:47:06,490
If you looked at the video
game market in the mid-2000s,
916
00:47:06,574 --> 00:47:10,453
video game publishers
had started concentrating
917
00:47:10,536 --> 00:47:14,373
more and more and more on young males.
918
00:47:14,457 --> 00:47:15,624
And there was software out there
919
00:47:15,708 --> 00:47:19,03
that tried to appeal to older people
or to women or to girls,
920
00:47:19,86 --> 00:47:22,590
but the game machines themselves
921
00:47:22,673 --> 00:47:27,303
were so directly marketed
towards, like, young males
922
00:47:27,386 --> 00:47:30,264
that it just gave off this vibe
923
00:47:30,348 --> 00:47:32,892
that it wasn't for anybody else.
924
00:47:32,975 --> 00:47:34,560
To try something--you know,
925
00:47:34,643 --> 00:47:37,855
to sort of fundamentally
redefined yourself like this,
926
00:47:37,938 --> 00:47:39,357
you have to give up.
927
00:47:39,440 --> 00:47:42,485
You have to give up on the hard-core gamers,
and you have to Say,
928
00:47:42,568 --> 00:47:44,528
"We're not gonna make products for you."
929
00:47:44,612 --> 00:47:50,743
id
930
00:47:50,826 --> 00:47:52,703
- | had women, mothers,
931
00:47:52,787 --> 00:47:55,873
telling me that they
just received a Nintendo Wii
932
00:47:55,956 --> 00:47:59,710
as a gift for Mother's Day
and they're really happy about it.
933
00:47:59,794 --> 00:48:02,296
Women who, for years,
were trying to convince their kids
934
00:48:02,380 --> 00:48:04,298
not to play video games
935
00:48:04,382 --> 00:48:05,883
and desperately worried their kids
936
00:48:05,966 --> 00:48:08,427
were spending too much time
playing video games,
937
00:48:08,511 --> 00:48:10,221
now some of these same women
are basically saying,
938
00:48:10,304 --> 00:48:13,724
"Yeah, now we have family
game night every Tuesday."
939
00:48:14,850 --> 00:48:17,686
- The graveyard of any industry is filled
940
00:48:17,770 --> 00:48:19,772
with the headstones of companies
941
00:48:19,855 --> 00:48:23,526
who decided to keep doing things
the same old way.
942
00:48:23,609 --> 00:48:30,699
id
943
00:48:30,783 --> 00:48:32,743
- | remember seeing it, and I'll tell you,
944
00:48:32,827 --> 00:48:35,579
| could have--! would have
never designed the Wil.
945
00:48:35,663 --> 00:48:36,789
| don't have that in me.
946
00:48:36,872 --> 00:48:38,40
I'm not--I don't know
947
00:48:38,124 --> 00:48:39,583
if I'm not brave enough or whatever
948
00:48:39,667 --> 00:48:41,794
as a platform holder now
949
00:48:41,877 --> 00:48:46,590
to go and do something
as just completely different.
950
00:48:46,674 --> 00:48:51,512
To be just so all in on a new paradigm
951
00:48:51,595 --> 00:48:56,225
was just amazing to see,
and it gave us a real jolt
952
00:48:56,308 --> 00:49:02,565
that we can't just be great
at what others are doing.
953
00:49:02,648 --> 00:49:06,777
We have to have some unique things
that are important to our platform.
954
00:49:06,861 --> 00:49:09,905
And the Wii was just such
a perfect example of that.
955
00:49:09,989 --> 00:49:11,574
id
956
00:49:11,657 --> 00:49:14,785
- The thing that | loved so much about the Wii
957
00:49:14,869 --> 00:49:18,122
is the same thing that
| loved about the Atari 2600
958
00:49:18,205 --> 00:49:23,794
a generation before:
it encouraged playing a game
959
00:49:23,878 --> 00:49:27,47
simultaneously with other people.
960
00:49:27,131 --> 00:49:31,260
- We got it into the hands
of regular people pretty quickly.
961
00:49:31,343 --> 00:49:35,431
We didn't go the normal routes,
because we wanted it to be for everybody
962
00:49:35,514 --> 00:49:38,58
and to show that it was multigenerational.
963
00:49:38,142 --> 00:49:40,60
- You weren't as beholden to buttons.
964
00:49:40,144 --> 00:49:41,437
You were able to move around.
965
00:49:41,520 --> 00:49:43,647
You were able to swing a tennis racket,
966
00:49:43,731 --> 00:49:45,941
and you were able to swing a baseball bat,
967
00:49:46,25 --> 00:49:47,776
and you were able to move around
968
00:49:47,860 --> 00:49:51,238
in a way that connected you kinetically
969
00:49:51,322 --> 00:49:54,33
with the game in a way that
no one else had done before.
970
00:49:54,116 --> 00:49:56,619
- There was no learning curve whatsoever.
971
00:49:56,702 --> 00:49:59,413
Like, you could go to your grandma and be like,
972
00:49:59,497 --> 00:50:02,917
"Here, when the ball comes,
swing it like a tennis racket."
973
00:50:03,00 --> 00:50:05,669
And they could immediately get that.
974
00:50:05,753 --> 00:50:07,630
- It was easier for people
to get into playing them,
975
00:50:07,713 --> 00:50:11,759
so it activated a more casual
and more social audience.
976
00:50:11,842 --> 00:50:13,302
- Everybody had a Wii.
977
00:50:13,385 --> 00:50:16,96
You hear stories about old-age homes,
978
00:50:16,180 --> 00:50:17,973
senior citizens playing with the Wii.
979
00:50:18,57 --> 00:50:20,184
id
980
00:50:20,267 --> 00:50:22,561
- This is how seniors keep alert
981
00:50:22,645 --> 00:50:25,64
at the Sunrise Community Living Center:
982
00:50:25,147 --> 00:50:28,692
playing video games
that react to body movement.
983
00:50:28,776 --> 00:50:30,986
- | just gotta hit you one more time.
984
00:50:31,70 --> 00:50:32,696
- Heidi McKenzie may look like
985
00:50:32,780 --> 00:50:35,491
she's just having a bit of competitive fun.
986
00:50:35,574 --> 00:50:39,912
But she and her boxing partner are engaged
in a serious form of rehab.
987
00:50:39,995 --> 00:50:43,374
- | put them in military hospitals,
988
00:50:43,457 --> 00:50:46,168
where these people
who are doing their rehabs,
989
00:50:46,252 --> 00:50:49,255
they can play tennis, bowling.
990
00:50:49,338 --> 00:50:53,384
| mean, that product
is just a fantastic product.
991
00:50:53,467 --> 00:50:55,594
- They arrive one after another,
992
00:50:55,678 --> 00:50:57,638
America's retired warriors,
993
00:50:57,721 --> 00:51:01,433
veterans from World War II,
Korea, Vietnam War.
994
00:51:01,517 --> 00:51:05,20
- It brings life to those who have lost their limbs.
995
00:51:05,104 --> 00:51:07,64
It has brought equality to their life
996
00:51:07,147 --> 00:51:12,27
that they could never have
done before this technology.
997
00:51:12,111 --> 00:51:13,904
id
998
00:51:13,988 --> 00:51:16,198
- With a string of hit third-party games,
999
00:51:16,282 --> 00:51:19,118
several add-ons that enhanced the experience,
1000
00:51:19,201 --> 00:51:22,121
and record-breaking "Mario" and "Zelda" titles,
1001
00:51:22,204 --> 00:51:25,791
the platform became
the most popular of its generation,
1002
00:51:25,874 --> 00:51:27,585
surpassing Microsoft
1003
00:51:27,668 --> 00:51:29,878
and even their old rival, Sony.
1004
00:51:31,46 --> 00:51:34,91
Nintendo owned the living room once again.
1005
00:51:34,174 --> 00:51:35,801
[upbeat music]
1006
00:51:35,884 --> 00:51:37,678
- J We are, we ares
1007
00:51:37,761 --> 00:51:39,888
S We are, we are f
1008
00:51:39,972 --> 00:51:43,601
f We are stronger together f
1009
00:51:43,684 --> 00:51:45,603
S Oh, oh, oh, we are Sf
1010
00:51:45,686 --> 00:51:47,855
S Oh, oh, oh f
1011
00:51:47,938 --> 00:51:50,524
S Oh, oh, oh, we are Sf
1012
00:51:50,608 --> 00:51:51,900
S Oh, oh, oh f
1013
00:51:51,984 --> 00:51:58,866
id
1014
00:52:13,130 --> 00:52:15,07
- Yahoo!
1015
00:52:15,90 --> 00:52:18,927
- Today Nintendo has sold
over 52 million Wii consoles.
1016
00:52:19,11 --> 00:52:21,805
That's more than double
the number of PlayStation 3s
1017
00:52:21,889 --> 00:52:24,224
that the Sony has sold.
1018
00:52:24,308 --> 00:52:28,896
- | had a Wii sent to me from Nintendo,
1019
00:52:28,979 --> 00:52:31,23
and one of my grandkids
came over and saw | had it.
1020
00:52:31,106 --> 00:52:33,359
we had to hook it up right off the bat.
1021
00:52:33,442 --> 00:52:36,445
And we were competing who was
gonna be playing against who.
1022
00:52:36,528 --> 00:52:39,239
And all those years later, nothing had changed.
1023
00:52:39,323 --> 00:52:40,741
It was still that same philosophy.
1024
00:52:42,910 --> 00:52:46,330
- A guy took me aside when we were in LA
and had his whole family there together,
1025
00:52:46,413 --> 00:52:47,956
and he was really teary-eyed.
1026
00:52:48,40 --> 00:52:51,43
And | said, like, "What? Is something wrong?"
1027
00:52:51,126 --> 00:52:54,380
He said, "My family has not been like this
in | can't tell you how many years.
1028
00:52:54,463 --> 00:52:56,131
"We're not fighting.
1029
00:52:56,215 --> 00:52:58,175
"We're all together in the same room.
1030
00:52:58,258 --> 00:53:01,53
"And we're doing something with our kids,
and they want to be with us."
1031
00:53:01,136 --> 00:53:05,683
And so it just was this magnet
for such kind of family and friend joy.
1032
00:53:05,766 --> 00:53:09,311
So we had to be very purposeful
about reaching that end goal.
1033
00:53:09,395 --> 00:53:12,940
And it wasn't to release this big system
in the traditional way
1034
00:53:13,23 --> 00:53:14,483
that all the other consoles had been released.
1035
00:53:14,566 --> 00:53:18,278
We had to go a different route,
and it was a very home-grown route.
1036
00:53:18,362 --> 00:53:22,408
And it traveled because
the people fell in love with it.
1037
00:53:26,453 --> 00:53:29,331
[dramatic music]
1038
00:53:29,415 --> 00:53:36,255
id
1039
00:53:36,338 --> 00:53:37,506
- The App Store
1040
00:53:37,589 --> 00:53:39,758
to deliver apps to the iPhone.
1041
00:53:39,842 --> 00:53:41,135
- | mean, it's Apple.
1042
00:53:41,218 --> 00:53:44,221
- By 2010, smartphones and new tech
1043
00:53:44,304 --> 00:53:47,141
like virtual reality and augmented reality
1044
00:53:47,224 --> 00:53:50,269
were driving game development and hardware.
1045
00:53:50,352 --> 00:53:54,64
- Nintendo is now competing
with 99ยข smartphone apps.
1046
00:53:54,148 --> 00:53:56,108
- With all that in play,
1047
00:53:56,191 --> 00:53:58,777
Nintendo faced what would be
their most difficult year
1048
00:53:58,861 --> 00:54:00,946
since 1889.
1049
00:54:01,29 --> 00:54:03,323
id
1050
00:54:03,407 --> 00:54:08,370
- Today welcome to the world of Wii U.
1051
00:54:08,454 --> 00:54:15,210
id
1052
00:54:16,336 --> 00:54:18,380
- Wii was so different.
1053
00:54:18,464 --> 00:54:20,632
First of all, | still hate that name.
1054
00:54:20,716 --> 00:54:22,551
| still--12 years later,
1055
00:54:22,634 --> 00:54:25,637
| still feel uncomfortable talking about my Wii.
1056
00:54:25,721 --> 00:54:27,347
You know what I'm saying?
1057
00:54:27,431 --> 00:54:29,308
It's just wrong. Wrong.
1058
00:54:29,391 --> 00:54:31,18
| don't care how they spell it.
1059
00:54:31,101 --> 00:54:33,520
That was bad marketing still.
1060
00:54:33,604 --> 00:54:36,273
Wii. Ugh. Anyway.
1061
00:54:36,356 --> 00:54:40,903
id
1062
00:54:40,986 --> 00:54:42,279
- Isn't there, like, a fun fact where, like,
1063
00:54:42,362 --> 00:54:44,573
Kirby had mean eyes, like, in Europe
1064
00:54:44,656 --> 00:54:46,200
but not in the States or something like that?
1065
00:54:46,283 --> 00:54:48,452
- | think that's--yeah,
he had little angry eyebrows.
1066
00:54:48,535 --> 00:54:49,870
But when he came out--
1067
00:54:49,953 --> 00:54:50,996
- You literally taught me that.
- But yeah.
1068
00:54:51,79 --> 00:54:52,498
In Japan, he had little angry eyebrows.
1069
00:54:52,581 --> 00:54:53,957
But when it came out,
they had to get rid of them
1070
00:54:54,41 --> 00:54:55,125
โcause he looked too mean.
1071
00:54:56,668 --> 00:55:01,673
id
1072
00:55:01,757 --> 00:55:04,09
- f Doo-doo, doo-doo, doo-doo S
1073
00:55:04,92 --> 00:55:06,94
~ Doo-doo, doo-doo, doo-doo I
1074
00:55:06,178 --> 00:55:08,555
~ Doo-doo, doo-doo, doo-doo I
1075
00:55:08,639 --> 00:55:11,850
~ Doo-doo-doo, doo, doo, doo,
doo, doo, doo, doo, doo, doo I
1076
00:55:11,934 --> 00:55:13,477
~ Doo-doo Sf
1077
00:55:13,560 --> 00:55:18,524
id
1078
00:55:18,607 --> 00:55:22,611
- Okay, so Ralph Baer,
who invented the first video game console,
1079
00:55:22,694 --> 00:55:26,782
he played around with other things, like...
1080
00:55:26,865 --> 00:55:29,868
on NES "Duck Hunt,"
1081
00:55:29,952 --> 00:55:32,621
he made a version where
instead of using a light gun,
1082
00:55:32,704 --> 00:55:34,873
you throw Nerf balls at the screen.
1083
00:55:34,957 --> 00:55:37,876
And Funspot in New Hampshire
has that up there.
1084
00:55:37,960 --> 00:55:42,673
But he also was playing around
with a camera controller for the NES.
1085
00:55:42,756 --> 00:55:45,843
id
1086
00:55:45,926 --> 00:55:47,553
Now, this is just a dummy. It's just a prototype.
1087
00:55:47,636 --> 00:55:49,221
It's the only one in the world.
1088
00:55:49,304 --> 00:55:52,683
He couldn't think
of a practical reason for its use,
1089
00:55:52,766 --> 00:55:55,519
so he never expanded his work into it.
1090
00:55:55,602 --> 00:55:58,522
So this is all that remains of that work.
1091
00:55:58,605 --> 00:56:05,320
id
1092
00:56:05,404 --> 00:56:08,407
- We had times where
the big Mario statue in the lobby
1093
00:56:08,490 --> 00:56:10,367
would all of a sudden be missing.
1094
00:56:10,450 --> 00:56:13,704
Someone will have stolen it
and find it in the bushes.
1095
00:56:13,787 --> 00:56:15,914
You know, there was a time,
when we launched "Mario Kart,"
1096
00:56:15,998 --> 00:56:19,334
Mr. Arakawa and Howard
were gonna race in go-karts,
1097
00:56:19,418 --> 00:56:22,588
and we had all the hay bales
and the whole trail.
1098
00:56:22,671 --> 00:56:24,882
And, oh, my gosh, it was hilarious,
1099
00:56:24,965 --> 00:56:27,50
because Howard wanted to practice.
1100
00:56:27,134 --> 00:56:29,845
He wanted to--and Arakawa
just thought that was hilarious.
1101
00:56:29,928 --> 00:56:32,264
And so when it came to race day,
1102
00:56:32,347 --> 00:56:34,308
Howard was so intent on winning,
1103
00:56:34,391 --> 00:56:36,351
being the competitive, amazing human he is,
1104
00:56:36,435 --> 00:56:41,440
that he almost flipped on some,
you know, hay bale.
1105
00:56:41,523 --> 00:56:43,567
Arakawa just went right by him, looked back,
1106
00:56:43,650 --> 00:56:45,861
and, "Ah-ha-ha-ha," just laughed at him.
1107
00:56:45,944 --> 00:56:48,739
And of course,
Howard lost and Arakawa won.
1108
00:56:48,822 --> 00:56:53,785
id
82421
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.