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[dramatic music]
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id
3
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- Video games have come on
hard times these days,
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with closeout sales,
discount prices just about everywhere.
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- Atari, the people who brought
you Pac-Man, today said
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it is packing up some
of its California operations
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and laying off 1,700 employees.
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- As the home gaming industry
in the U.S. is crashing,
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Nintendo has its next big hit,
which is the Famicom,
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or Family Computer, in Japan.
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- [speaking Japanese]
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id
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narrator:
The stage was set.
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The American playing field
had been leveled.
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Arakawa saw an opportunity.
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- One day | opened up a box
from Nintendo Japan,
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and it was this little game system,
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this Famicom game system,
so | plugged it in,
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and it was so incredibly
awesome to play these games
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that | had been playing
in the arcade,
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but now | could actually
play them on my own TV.
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- [speaking Japanese]
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- Family computer
[speaking Japanese].
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- Despite its name,
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which definitely tried to convince people
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that it had a sort of
a personal computer aura to it.
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- [speaking Japanese].
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- But really the primary draw
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of the family computer,
or Famicom,
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was that it was gonna play
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the absolute best versions
of Nintendo's video games.
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- [speaking Japanese]
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- We'd actually grown up
with Atari,
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but, frankly,
didn't play a lot of it
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‘cause Dad was always
bringing home the new stuff,
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so we had the Famicom.
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He was obsessed with
bringing home the new things.
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- | mean, in the early days
of the Family Com,
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there were some games
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my boys just loved
that were so out there.
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- They end up using one
of Gunpei Yokoi's inventions,
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what we now know as a, you know,
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traditional video game controller
with a D-pad and buttons.
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Joysticks were great
for arcade games,
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and that's what all the game
consoles at home
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used at that time,
but Nintendo was like,
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"No, we're gonna go a different direction."
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[gentle music]
49
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id
50
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- It may be the most
addictive toy in history
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and it's definitely the
hottest thing this Christmas,
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Nintendo video games.
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id
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- Something was missing.
- Can | play?
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- Wait your turn.
- Then along came
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Head-to-Head Electronic Football
by Coleco.
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00:03:41,221 --> 00:03:44,933
- Introducing the Multicron
20-function calculator watch.
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- A power sweep, he fights
through for the tackle.
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You pass.
He blitzes, intercepts!
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- This is real competition.
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narrator: Meanwhile,
Yamauchi and Yokoi continued
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their cunning,
shape-shifting model
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of following trends
and seizing opportunities.
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One day on his commute,
Yokoi noticed the man
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next to him fiddling
with an LCD calculator.
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As he watched, fascinated,
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the man punched buttons
in idle boredom.
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Suddenly Yokoi wondered
if weary commuters
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looking to pass the time
might be interested
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in a portable gaming device.
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- J Game Watch S
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< Game watch f
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< Game Watch Sf
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< Game Watch Sf
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f [speaking Japanese]
Game Watch f
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~ [speaking Japanese]
Game Watch f
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f [speaking Japanese]
Game Watch f
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< Game Watch! S
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00:05:03,136
[pensive music]
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id
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- Gunpei Yokoi was one of
the lead designers at Nintendo.
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- Yokoi had another one of his,
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you know,
sort of famous ideas
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about how do we take
something that already exists,
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that's inexpensive,
and change it up?
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You know, in the way
that he had done with things
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like the Love Tester
or the batting machine,
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and so Nintendo
takes calculator technology
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and starts making games.
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- In the late '70s Nintendo
came out with the Game Watch,
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which was a little pocket console
that played LCD games
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and also doubled as a watch.
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- Using segment display the same way
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that you can see all digits
from zero to ten
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just on the letter eight
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if you light them up
in the right sequence.
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This was before they got
into true video games.
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narrator: The Game & Watch
wasn't the first of its kind,
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but its cleverly-conceived
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and sometimes
awkwardly-named games
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were head and tails
above the competition.
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- Pretty fun little games.
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There was one called "Fire."
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We called it
"Bouncing Burning Babies."
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Horrible name, but anyway,
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it was these little things
that bounced down,
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and you'd have to bounce them
in a trampoline to safety.
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- Yokoi-san needed a way of
moving the character around,
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00:06:42,527 --> 00:06:44,321
so he invented this directional pad,
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00:06:44,404 --> 00:06:47,198
or D-pad, with an up,
down, left, and right.
112
00:07:58,103 --> 00:08:01,314
- Here's the Nintendo Family
Computer, or the Famicom.
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This is actually
a really interesting one
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because it's the first run
of the Famicom,
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and if you--
if you were to look at most
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Nintendo Family Computers,
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if you looked at the controller,
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the B and A buttons
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would be round just like
the buttons on the NES,
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but these ones are square.
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The controllers are hardwired,
so if the controller breaks,
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you would need to get it
professionally repaired,
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and they'd install a new
controller on it for you,
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which was kind of a huge pain
in the neck,
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00:08:27,465 --> 00:08:31,11
and in fact, this is in--
this is in really good shape.
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I'm really--I really lucked
out when | bought this.
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- Super Mario Bros,
[speaking Japanese]
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- [speaking Japanese]
- [yelling]
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[light music]
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- The great story about Mr. Arakawa,
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he's a funny guy
but also pretty reserved.
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- | think his English is fine,
133
00:08:52,282 --> 00:08:53,450
but | think he's a little bit shy,
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and | think he would rather
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00:08:55,243 --> 00:08:58,997
have some of his other people
conduct the interviews.
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00:08:59,80 --> 00:09:03,01
- When | first got the Famicom
version of "Mario Bros,"
137
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I'm right up against the end,
and there's Bowser,
138
00:09:06,129 --> 00:09:09,49
the guy you gotta beat
to rescue the princess,
139
00:09:09,132 --> 00:09:11,968
and he's at the far side
of the screen,
140
00:09:12,52 --> 00:09:14,137
and I'm at this side
of the screen with Mario,
141
00:09:14,220 --> 00:09:18,99
and so | finally defeated him,
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and then nothing happened,
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00:09:20,894 --> 00:09:22,687
and so | went into Mr. Arakawa.
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"| don't--I can't do it.
| can't beat it.
145
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| don't Know how to do it."
He said, "Hmm, keep trying."
146
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So | played again
and again and again.
147
00:09:31,821 --> 00:09:35,909
The game wasn't finished,
and Mr. Arakawa didn't tell me.
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00:09:39,788 --> 00:09:42,749
- So the Famicom
is a big hit in Japan,
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and Nintendo was like, "Well,
the next natural step here
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is to take this thing worldwide,
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and it's to--it's to bring it to America."
152
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- Here's the metro weather
forecast from New York 97.
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79 degrees, cloudy skies
in Manhattan this morning.
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Pollen count today,
low and bearable.
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narrator:
It wouldn't be easy,
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but with Nintendo's
rich history as a toy manufacturer,
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they might just have a chance.
158
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- When Atari failed,
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00:10:22,163 --> 00:10:24,666
everybody thought the
financial problems of Atari
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were an indictment of
the concept of a console.
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- | don't think there was a question
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about whether people want
to be entertained
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or people wanna play,
especially then.
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It was so retail-driven,
and the infrastructure,
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trying to get your shelf space,
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00:10:39,639 --> 00:10:41,558
trying to get people to take inventory,
167
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just getting back in,
getting the support
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00:10:43,935 --> 00:10:46,771
of the retail infrastructure
that you would need
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was probably one of
their biggest challenges.
170
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- Then Nintendo comes along,
171
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and they came to my office
in 1985.
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| met Howard Lincoln,
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00:10:56,364 --> 00:10:58,283
and they talked about
what they were doing in Japan
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and what they wanted to do
in America, and | thought,
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"Wow, you know, America has
kinda dismissed the console.
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The public perception,
the business press,
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you know, the financial
markets, everybody's said,
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"Yeah, that's a--that was
a hula hoop. That's done."
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narrator:
A gun, a robot, a floor mat.
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00:11:19,429 --> 00:11:22,140
In one of the great marketing
moves of the 20th century,
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00:11:22,223 --> 00:11:25,977
Arakawa and his sales team
sidestepped a retail market
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that wanted nothing to do
with video games.
183
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They created a line of
toy-like peripheral products
184
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that made the whole set
seem like a game
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for the entire family
186
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that happened to have
a video game component.
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Enter the Nintendo Entertainment System.
188
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[light dramatic music]
189
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id
190
00:11:52,837 --> 00:11:54,881
- Atari Incorporated is making cuts,
191
00:11:54,964 --> 00:11:56,132
but it will be employee cuts.
192
00:11:56,216 --> 00:11:57,926
The video game maker says
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00:11:58,09 --> 00:12:00,220
it plans to lay off about 300 workers.
194
00:12:00,303 --> 00:12:03,431
Last year the company
lost over $500 million,
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00:12:03,514 --> 00:12:06,476
laid off more than 2,000
of its Bay Area workers,
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00:12:06,559 --> 00:12:10,146
and moved part of its operation
to Taiwan and Hong Kong.
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- It's easy to forget that at the time
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video games were considered dead.
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So in many ways,
Nintendo really had to reinvent
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video gaming for the next generation.
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| think a lot of people know of Nintendo
202
00:12:24,702 --> 00:12:28,831
as kind of a juggernaut,
but back before the NES,
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00:12:28,915 --> 00:12:31,584
they were basically an arcade cabinet,
204
00:12:31,668 --> 00:12:33,628
you know,
an arcade game producer,
205
00:12:33,711 --> 00:12:35,838
and a fairly successful one at that,
206
00:12:35,922 --> 00:12:38,508
but it was definitely a small company.
207
00:12:38,591 --> 00:12:41,10
It was a small family-owned
business in Japan
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00:12:41,94 --> 00:12:42,929
that had a small office
209
00:12:43,12 --> 00:12:46,140
in this backwater town
of Redmond, Washington.
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00:12:46,224 --> 00:12:49,435
They really didn't have
any market power, any clout.
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00:12:49,519 --> 00:12:52,188
Their probability of success was,
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00:12:52,272 --> 00:12:56,567
| have to imagine,
extremely slim at the time.
213
00:12:56,651 --> 00:12:58,611
- What happened during,
you know,
214
00:12:58,695 --> 00:13:01,531
during the crash of the early '80s with--
215
00:13:01,614 --> 00:13:04,409
of the video game market
where the quality was so bad
216
00:13:04,492 --> 00:13:06,286
and the market was flooded with it
217
00:13:06,369 --> 00:13:09,414
that a consumer just turned off.
218
00:13:09,497 --> 00:13:11,332
- While we were co--
very confident
219
00:13:11,416 --> 00:13:13,01
that it was a successful product,
220
00:13:13,84 --> 00:13:15,03
retailers had a different opinion of it.
221
00:13:15,86 --> 00:13:18,298
- We had to figure out the best way
to market the system,
222
00:13:18,381 --> 00:13:19,924
or | guess | should say
we should figure out
223
00:13:20,08 --> 00:13:22,302
whether or not
it was even feasible.
224
00:13:22,385 --> 00:13:24,53
- When we got ready to launch the NES,
225
00:13:24,137 --> 00:13:26,180
it was decided that we would
launch it in New York
226
00:13:26,264 --> 00:13:27,598
since that was gonna be the market
227
00:13:27,682 --> 00:13:29,851
that would make it or break it,
228
00:13:29,934 --> 00:13:33,479
and | took the material,
games, product,
229
00:13:33,563 --> 00:13:34,897
and in a lot of cases obviously
230
00:13:34,981 --> 00:13:36,399
| had to have a television there,
231
00:13:36,482 --> 00:13:38,151
and the first ones
that we presented it to
232
00:13:38,234 --> 00:13:41,29
was the Woolworth Company's
Woolco division,
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00:13:41,112 --> 00:13:43,740
which was like a Target,
234
00:13:43,823 --> 00:13:45,575
and | started
to make the presentation,
235
00:13:45,658 --> 00:13:47,201
and the buyer explained to me
right off the bat
236
00:13:47,285 --> 00:13:50,371
that he would advise me
to pack up and leave.
237
00:13:50,455 --> 00:13:52,40
That they had lost
so much money on Atari,
238
00:13:52,123 --> 00:13:53,416
they wanted nothing to do with it.
239
00:13:53,499 --> 00:13:56,336
- So one of the things
that we did to find out
240
00:13:56,419 --> 00:13:58,755
whether or not kids
would be receptive
241
00:13:58,838 --> 00:14:02,383
to a new video game system
was we did focus groups
242
00:14:02,467 --> 00:14:05,11
both on the west coast
and the east coast,
243
00:14:05,94 --> 00:14:07,55
and when we were wrapping up
in New Jersey,
244
00:14:07,138 --> 00:14:10,433
the Nintendo executives
all came to hear
245
00:14:10,516 --> 00:14:13,394
what the moderator had to say
about the result.
246
00:14:13,478 --> 00:14:15,521
Ron Judy said to the moderator,
247
00:14:15,605 --> 00:14:17,65
"Well, what kind of result
do you think
248
00:14:17,148 --> 00:14:18,816
we should expect based on this?"
249
00:14:18,900 --> 00:14:23,29
And the answer was, "I've never
seen a company move forward
250
00:14:23,112 --> 00:14:26,574
and market a product
with this type of result."
251
00:14:26,657 --> 00:14:29,243
He thought, really,
that it was pretty dismal.
252
00:14:29,327 --> 00:14:32,246
- We're selling a home entertainment system.
253
00:14:32,330 --> 00:14:34,665
This isn't another video game
‘cause the consumer
254
00:14:34,749 --> 00:14:38,86
was definitely done with video games.
255
00:14:38,169 --> 00:14:41,214
They were being sold
for 20 cents on the dollar.
256
00:14:41,297 --> 00:14:44,592
We had to ensure
that we had the sell-in,
257
00:14:44,675 --> 00:14:47,53
the shelf space in the retailers.
258
00:14:47,136 --> 00:14:49,555
So in order to do that
after the demise
259
00:14:49,639 --> 00:14:52,308
of the--what happened with Atari
260
00:14:52,392 --> 00:14:54,894
and all the money
that was lost by retailers,
261
00:14:54,977 --> 00:14:58,731
we had to guarantee
the sales of the product.
262
00:14:58,815 --> 00:15:02,443
If the retailer put it in,
put it out, display it,
263
00:15:02,527 --> 00:15:05,613
we had very expensive displays,
264
00:15:05,696 --> 00:15:09,784
and if you don't sell it,
you don't have to pay for it.
265
00:15:09,867 --> 00:15:12,745
[light dramatic music]
266
00:15:12,829 --> 00:15:16,457
id
267
00:15:16,541 --> 00:15:20,211
- So we had to come up with
a way to separate ourselves
268
00:15:20,294 --> 00:15:24,215
and really to reinvigorate the market
269
00:15:24,298 --> 00:15:27,427
and reintroduce this type
of product to the market.
270
00:15:27,510 --> 00:15:31,722
One of the ways that
we came up with to do that
271
00:15:31,806 --> 00:15:34,58
was to use ROB the Robot.
272
00:15:34,142 --> 00:15:36,519
A robot seemed very futuristic
273
00:15:36,602 --> 00:15:40,857
and not related to
video games in the past.
274
00:15:40,940 --> 00:15:44,610
- When you get hold of the
Nintendo Entertainment System,
275
00:15:44,694 --> 00:15:47,864
when you master
ROB the Video Robot
276
00:15:47,947 --> 00:15:49,907
and meet the challenge
of "Gyromite--"
277
00:15:49,991 --> 00:15:53,411
- They had this robot thing
that was connected to it
278
00:15:53,494 --> 00:15:55,621
that | thought was kinda silly.
279
00:15:55,705 --> 00:15:58,207
- And Nintendo showed off
a game-playing robot
280
00:15:58,291 --> 00:16:00,877
that interfaces with the game
on your computer screen.
281
00:16:00,960 --> 00:16:04,88
- Nintendo had to kind of frame
their system as more of a toy
282
00:16:04,172 --> 00:16:05,798
as opposed to consumer electronics.
283
00:16:05,882 --> 00:16:08,301
Hence the zapper gun, hence
the Robotic Operating Buddy,
284
00:16:08,384 --> 00:16:10,386
and they kinda did
a Trojan Horse way
285
00:16:10,470 --> 00:16:11,762
of getting into living rooms.
286
00:16:11,846 --> 00:16:13,389
- After being rejected at Woolworth,
287
00:16:13,473 --> 00:16:16,225
next big target, of course,
was Toys R Us,
288
00:16:16,309 --> 00:16:20,229
which was gonna be
a very difficult sell,
289
00:16:20,313 --> 00:16:22,523
and when we made
the presentation to the buyer
290
00:16:22,607 --> 00:16:26,569
there along with other
executives in the room,
291
00:16:26,652 --> 00:16:28,571
he said they wanted nothing
to do with the product
292
00:16:28,654 --> 00:16:30,531
and they'd lost a lot
of money and what have you.
293
00:16:33,493 --> 00:16:35,369
I'm very fortunate that Howard Moore,
294
00:16:35,453 --> 00:16:37,205
the executive vice president, said,
295
00:16:37,288 --> 00:16:38,706
"No, we are gonna take it,
296
00:16:38,789 --> 00:16:40,541
and we're gonna take it in all stores."
297
00:16:40,625 --> 00:16:42,877
[exciting music]
298
00:16:42,960 --> 00:16:45,713
- So Nintendo comes along,
and lo and behold,
299
00:16:45,796 --> 00:16:47,548
they took off.
300
00:16:47,632 --> 00:16:50,843
- 81% of toy retailers believe toy sales
301
00:16:50,927 --> 00:16:53,429
will increase this year over last.
302
00:16:53,513 --> 00:16:56,557
Retailers' overwhelming choice
for the season's biggest hit
303
00:16:56,641 --> 00:16:57,892
will be the
Nintendo Entertainment System...
304
00:16:57,975 --> 00:16:59,769
- Like the Nintendo Entertainment System
305
00:16:59,852 --> 00:17:01,854
with the zapper light gun
and ROB the Robot.
306
00:17:01,938 --> 00:17:04,65
[children singing]
307
00:17:04,148 --> 00:17:06,317
- | like the action
308
00:17:06,400 --> 00:17:08,444
and entertainment
and challenge of them.
309
00:17:08,528 --> 00:17:10,279
- Because they're challenging.
310
00:17:10,363 --> 00:17:12,198
- Just an action-packed game,
311
00:17:12,281 --> 00:17:13,991
and | like
action-packed games.
312
00:17:14,75 --> 00:17:16,244
- The games you can get on it
are exactly like the arcade,
313
00:17:16,327 --> 00:17:19,205
and the graphics
are almost identical.
314
00:17:19,288 --> 00:17:26,170
id
315
00:17:43,437 --> 00:17:45,314
- Well, if you've joined the chorus
316
00:17:45,398 --> 00:17:47,567
that's saying video games
are a thing of the past,
317
00:17:47,650 --> 00:17:50,987
you may have to change
your tune soon.
318
00:17:51,70 --> 00:17:53,489
- This ts Nintendo,
a flashy little computer
319
00:17:53,573 --> 00:17:56,993
that lets you play video games
on your TV set.
320
00:17:58,995 --> 00:18:00,997
- One of the things that I've noticed
321
00:18:01,80 --> 00:18:05,126
is that there's some real
beauty to moments in time,
322
00:18:05,209 --> 00:18:07,461
and when the eight-bit Nintendo came out,
323
00:18:07,545 --> 00:18:11,591
it was so good, so novel,
so different.
324
00:18:11,674 --> 00:18:16,429
- | first played Nintendo
probably around five years old.
325
00:18:16,512 --> 00:18:18,55
Family friends had one,
and we'd go over,
326
00:18:18,139 --> 00:18:19,890
and we'd visit them,
327
00:18:19,974 --> 00:18:23,603
and | remember just feeling
like such a cool kid
328
00:18:23,686 --> 00:18:25,146
‘cause these kids were just, like,
329
00:18:25,229 --> 00:18:27,690
a few years older than me,
and they had a Nintendo,
330
00:18:27,773 --> 00:18:29,358
and they were teaching me
how to play,
331
00:18:29,442 --> 00:18:32,528
like, "Duck Hunt" and "Tetris"
and "Super Mario Bros,"
332
00:18:32,612 --> 00:18:36,699
and | so desperately
wanted my own system.
333
00:18:36,782 --> 00:18:39,493
- And then watching and
yelling at the screen with me
334
00:18:39,577 --> 00:18:40,828
or telling me,
"Oh, it's right there.
335
00:18:40,911 --> 00:18:42,371
Oh, oh, don't miss it.
It's right there."
336
00:18:42,455 --> 00:18:43,956
- It's a beautiful video game,
more levels,
337
00:18:44,40 --> 00:18:45,666
more worlds,
more story-driven--
338
00:18:45,750 --> 00:18:47,627
- This Mario game,
and my mind was just blown,
339
00:18:47,710 --> 00:18:48,919
and | played it
every day after school,
340
00:18:49,03 --> 00:18:50,755
| think, for nearly a year.
341
00:18:50,838 --> 00:18:53,549
- Like, there was
a significant difference between this game
342
00:18:53,633 --> 00:18:56,469
and all the other video games
| had played before.
343
00:18:56,552 --> 00:19:00,306
- Your brain was having to do
less of a leap to understand
344
00:19:00,389 --> 00:19:01,849
what stories are being told,
345
00:19:01,932 --> 00:19:03,351
what the characters looked like.
346
00:19:03,434 --> 00:19:05,978
It started something that
| still think we feel today
347
00:19:06,62 --> 00:19:09,190
of the storytelling capability
of this medium.
348
00:19:09,273 --> 00:19:12,151
- Because they avoided the collapse
349
00:19:12,234 --> 00:19:14,528
and were continuing to develop games
350
00:19:14,612 --> 00:19:18,240
that were better technology,
good technology,
351
00:19:18,324 --> 00:19:20,201
some great software.
352
00:19:20,284 --> 00:19:22,36
- It's been the bestselling toy in this country
353
00:19:22,119 --> 00:19:24,38
for three years running.
354
00:19:24,121 --> 00:19:26,582
20 million of these things now
inhabit American living rooms.
355
00:19:38,803 --> 00:19:41,889
narrator: The plan worked.
356
00:19:41,972 --> 00:19:45,267
Nintendos, as most kids
called them at the time,
357
00:19:45,351 --> 00:19:48,896
spread like wildfire through
America's living rooms.
358
00:19:48,979 --> 00:19:51,691
Now that the Trojan Horse
had gotten in the door,
359
00:19:51,774 --> 00:19:54,151
what was the plan of attack?
360
00:19:54,235 --> 00:19:58,489
Could they prove to be
a lasting player in the U.S.?
361
00:19:58,572 --> 00:20:01,33
There was only one answer
to this question:
362
00:20:03,202 --> 00:20:04,954
the games.
363
00:20:05,37 --> 00:20:11,752
id
364
00:20:21,220 --> 00:20:23,973
Were their eight-bit games
any better than Atari,
365
00:20:24,56 --> 00:20:25,641
Intellivision,
366
00:20:25,725 --> 00:20:27,727
or the arcade kings
who created the industry?
367
00:20:27,810 --> 00:20:29,145
- There's much more involved
in playing the game,
368
00:20:29,228 --> 00:20:30,771
much more excitement.
369
00:20:30,855 --> 00:20:32,565
There's better use of color,
better use of music.
370
00:20:32,648 --> 00:20:34,900
It's not just stick figures anymore.
371
00:20:34,984 --> 00:20:38,362
narrator:
The answer was a resounding yes.
372
00:20:38,446 --> 00:20:41,657
Not only was the technological
jump out of this world,
373
00:20:41,741 --> 00:20:44,201
it was the undeniable quality,
374
00:20:44,285 --> 00:20:46,662
the fun factor of those first games,
375
00:20:46,746 --> 00:20:51,41
that sealed Nintendo
as the new king of video games
376
00:20:51,125 --> 00:20:53,961
in America and around the world.
377
00:20:55,713 --> 00:20:58,924
A new type of game had been invented.
378
00:20:59,08 --> 00:21:02,845
The visual experience was like nothing
that had come before it.
379
00:21:02,928 --> 00:21:06,515
Arcades came to life
in living rooms around the world.
380
00:21:14,398 --> 00:21:17,318
And that was only half the experience.
381
00:21:20,112 --> 00:21:22,990
[gentle piano music]
382
00:21:23,73 --> 00:21:29,997
id
383
00:21:33,751 --> 00:21:36,420
Koji Kondo.
384
00:21:36,504 --> 00:21:40,174
You may not know the name,
but you definitely know...
385
00:21:42,384 --> 00:21:44,53
his music.
386
00:22:07,993 --> 00:22:10,830
[dramatic orchestral music]
387
00:22:10,913 --> 00:22:15,709
id
388
00:22:15,793 --> 00:22:18,546
[cheers and applause]
389
00:22:29,932 --> 00:22:32,726
[playing "Super Mario Bros." theme]
390
00:22:32,810 --> 00:22:35,855
id
391
00:22:39,191 --> 00:22:41,735
narrator: The music.
392
00:22:41,819 --> 00:22:43,404
The characters.
393
00:22:43,487 --> 00:22:45,406
- Mario time!
- [evil laughter]
394
00:22:45,489 --> 00:22:47,700
narrator: The charm.
395
00:22:47,783 --> 00:22:51,787
The magic that Nintendo created in the 1980s
396
00:22:51,871 --> 00:22:53,998
started a renaissance
397
00:22:54,81 --> 00:22:56,834
and created a market out of thin air.
398
00:22:56,917 --> 00:22:59,295
As with all initial success,
399
00:22:59,378 --> 00:23:03,757
the logical follow-up question was:
What next?
400
00:23:03,841 --> 00:23:07,720
How do you cultivate
a new brand and a new audience?
401
00:23:07,803 --> 00:23:12,766
How could they turn this
new audience into a new culture?
402
00:23:12,850 --> 00:23:15,728
[triumphant fanfare]
403
00:23:15,811 --> 00:23:19,565
id
404
00:23:19,648 --> 00:23:22,568
[playful music]
405
00:23:22,651 --> 00:23:29,533
id
406
00:23:32,536 --> 00:23:35,831
- The culture of Nintendo
has always been to provide
407
00:23:35,915 --> 00:23:38,834
the absolute best entertainment
experience we can
408
00:23:38,918 --> 00:23:41,921
but to also provide the highest
quality product we can
409
00:23:42,04 --> 00:23:44,882
and then to provide
the highest quality customer service
410
00:23:44,965 --> 00:23:46,717
to the people who play our products.
411
00:23:46,800 --> 00:23:48,719
It's sort of our core culture.
412
00:23:48,802 --> 00:23:50,554
- So when we launched the NES,
413
00:23:50,638 --> 00:23:53,432
we put a questionnaire inside
that said, "If you fill it out,
414
00:23:53,515 --> 00:23:56,185
we promise we're gonna
send you a newsletter,"
415
00:23:56,268 --> 00:23:59,480
and the newsletter was called
the "Fun Club News,"
416
00:23:59,563 --> 00:24:02,441
and the "Fun Club News"
president was Howard Phillips.
417
00:24:02,524 --> 00:24:04,26
- And you're about to meet the man
418
00:24:04,109 --> 00:24:06,862
at least partially responsible
for Nintendo's popularity.
419
00:24:06,946 --> 00:24:10,157
He's Howard Phillips,
also known as Mr. Nintendo,
420
00:24:10,240 --> 00:24:11,825
and for good reason.
421
00:24:11,909 --> 00:24:14,244
An argument could be made
that Howard is responsible
422
00:24:14,328 --> 00:24:17,498
for making Nintendo America's
bestselling Christmas toy.
423
00:24:17,581 --> 00:24:20,167
- Howard also worked
at Microsoft after Nintendo,
424
00:24:20,250 --> 00:24:22,02
so | know Howard,
425
00:24:22,86 --> 00:24:24,964
and Nintendo's been very skilled
426
00:24:25,47 --> 00:24:29,176
at creating relatable voices
in their markets
427
00:24:29,259 --> 00:24:31,261
that people can be attracted to,
428
00:24:31,345 --> 00:24:34,723
who can speak authentically
about what Nintendo's doing,
429
00:24:34,807 --> 00:24:36,183
and that's not easy to do.
430
00:24:36,266 --> 00:24:38,352
- If you didn't know where to go
431
00:24:38,435 --> 00:24:41,814
or what to do in a particular game,
the "Fun Club News"
432
00:24:41,897 --> 00:24:44,692
would give you a tip
or a hint on how to do that,
433
00:24:44,775 --> 00:24:49,571
and at the time | was picked
to help out being the face
434
00:24:49,655 --> 00:24:52,616
of the "Fun Club News"
as the game master,
435
00:24:52,700 --> 00:24:54,910
and | knew all the games
and had played all the games
436
00:24:54,994 --> 00:24:56,578
and had beaten all the games,
437
00:24:56,662 --> 00:24:59,248
and so | was a logical choice
at the time.
438
00:24:59,331 --> 00:25:01,208
- Here he had been
this guy in the warehouse,
439
00:25:01,291 --> 00:25:04,211
and now everyone's like,
"Wow, he is great."
440
00:25:04,294 --> 00:25:05,587
- | started working in the warehouse,
441
00:25:05,671 --> 00:25:07,47
pushing boxes around.
442
00:25:07,131 --> 00:25:08,507
| personally moved
443
00:25:08,590 --> 00:25:10,342
all the "Donkey Kong" games
out of Nintendo
444
00:25:10,426 --> 00:25:12,94
around the--
to around the country,
445
00:25:12,177 --> 00:25:13,721
and there's about 60,000 of them
446
00:25:13,804 --> 00:25:15,556
that | loaded--
offloaded from one truck
447
00:25:15,639 --> 00:25:18,58
and then loaded onto another truck.
448
00:25:18,142 --> 00:25:19,852
So that's how | got started at Nintendo,
449
00:25:19,935 --> 00:25:21,687
but things progressed
quickly from there.
450
00:25:21,770 --> 00:25:23,731
Drop that monkey.
451
00:25:23,814 --> 00:25:26,567
- So once the "Fun Club News"
had reached
452
00:25:26,650 --> 00:25:30,446
a subscription base
of about 600,000 consumers,
453
00:25:30,529 --> 00:25:33,699
Mr. Arakawa decided
we could shift this
454
00:25:33,782 --> 00:25:36,827
to a paid subscription magazine
455
00:25:36,910 --> 00:25:39,913
like the ones that they had in Japan.
456
00:25:39,997 --> 00:25:42,374
- But during that process
had wonderful experiences
457
00:25:42,458 --> 00:25:44,293
traveling to Japan
458
00:25:44,376 --> 00:25:46,670
and working with
the magazine production company,
459
00:25:46,754 --> 00:25:50,257
you know, lots of lost sleep,
lots of bleary eyes,
460
00:25:50,340 --> 00:25:53,177
but really fun, really fun.
461
00:25:53,260 --> 00:25:55,220
- All of the maps, screen shots,
462
00:25:55,304 --> 00:25:57,514
and the layouts were done in Japan,
463
00:25:57,598 --> 00:25:59,558
and then all of the editorial work
464
00:25:59,641 --> 00:26:01,393
and which games
we were going to cover
465
00:26:01,477 --> 00:26:04,646
came from the publishing team
in the U.S.
466
00:26:04,730 --> 00:26:08,233
We worked together with
our Japanese counterparts
467
00:26:08,317 --> 00:26:11,111
to kinda make
this blended magazine
468
00:26:11,195 --> 00:26:14,31
that was very new for U.S. players.
469
00:26:36,553 --> 00:26:40,974
- The culture of Nintendo
is very conservative by nature
470
00:26:41,58 --> 00:26:43,852
in the sense that they want
to be very deliberate
471
00:26:43,936 --> 00:26:46,438
and contemplative
about any decision they make.
472
00:26:46,522 --> 00:26:50,67
That said, they also--
there's a very strong recognition
473
00:26:50,150 --> 00:26:53,403
that the Nintendo brand
means something
474
00:26:53,487 --> 00:26:55,30
in the video games industry.
475
00:26:55,114 --> 00:26:57,991
[light music]
476
00:26:58,75 --> 00:27:00,410
id
477
00:27:13,757 --> 00:27:15,217
- It's a divisive time right now,
478
00:27:15,300 --> 00:27:17,10
and games can kinda help
people kinda come together
479
00:27:17,94 --> 00:27:18,846
and sometimes fall in love.
480
00:27:18,929 --> 00:27:20,430
- Aww, and get in fights
481
00:27:20,514 --> 00:27:21,557
‘cause he beats me at this game.
482
00:27:21,640 --> 00:27:23,684
Like, he just destroys me.
483
00:27:23,767 --> 00:27:25,936
- Okay, maybe you should
share your little secrets.
484
00:27:26,19 --> 00:27:28,564
- No. Call the Nintendo counselors.
485
00:27:29,481 --> 00:27:30,607
- Nintendo Gameplay, this is Jenny.
486
00:27:30,691 --> 00:27:32,276
How may | help you?
487
00:27:32,359 --> 00:27:33,735
- There's a flashing heart
next to his head sometimes.
488
00:27:33,819 --> 00:27:35,529
- And that's gonna make
a set of stairs here...
489
00:27:35,612 --> 00:27:37,447
- Well, the final fortress
is kind of a magical maze.
490
00:27:37,531 --> 00:27:39,741
- Have you ever been in the mansion
that has the eyeball in it?
491
00:27:39,825 --> 00:27:41,368
- After using the stop magic,
492
00:27:41,451 --> 00:27:44,621
the ghost will be vulnerable
to your normal weapons.
493
00:27:44,705 --> 00:27:48,834
- You may be asking yourself,
"What are they talking about?"
494
00:27:48,917 --> 00:27:52,880
They're talking strategy.
They're talking warp zones.
495
00:27:52,963 --> 00:27:54,923
They're talking Nintendo.
496
00:28:09,771 --> 00:28:11,857
- One free man.
- My name is Shaun Bloom.
497
00:28:11,940 --> 00:28:13,317
When | started off at Nintendo,
498
00:28:13,400 --> 00:28:15,277
| started off
as a basic gameplay counselor.
499
00:28:15,360 --> 00:28:18,572
- The hammer is located...
- When the NES came out,
500
00:28:18,655 --> 00:28:20,699
that's when they started
coming out with games like,
501
00:28:20,782 --> 00:28:22,618
you know, "Zelda"
and "Super Mario Bros."
502
00:28:22,701 --> 00:28:24,203
where they had these
hidden blocks that got you,
503
00:28:24,286 --> 00:28:25,746
you know,
a power-up mushroom,
504
00:28:25,829 --> 00:28:27,706
and in "Zelda," you know,
if you did this,
505
00:28:27,789 --> 00:28:29,499
you could get this secret thing,
506
00:28:29,583 --> 00:28:32,169
and that's when people
started banging their heads on walls
507
00:28:32,252 --> 00:28:35,05
and going,
"How do | get through this?"
508
00:28:35,88 --> 00:28:38,300
We were taking calls
on the NES, the Game Boy,
509
00:28:38,383 --> 00:28:43,388
the Super NES, Virtual Boy
for a little bit, Nintendo 64.
510
00:28:43,472 --> 00:28:46,433
Imagine all those systems,
all those games,
511
00:28:46,516 --> 00:28:48,435
and you have to be on demand
to answer a question
512
00:28:48,518 --> 00:28:50,854
about any one of them
at any time.
513
00:28:57,903 --> 00:28:59,404
- Now people don't call Nintendo.
514
00:28:59,488 --> 00:29:01,490
They go to YouTube,
and they just watch someone
515
00:29:01,573 --> 00:29:03,75
play it all the way through for them.
516
00:29:26,56 --> 00:29:28,58
- "Nintendo Power" did this
really cool thing where
517
00:29:28,141 --> 00:29:31,228
if you put all of the bindings
of the "Nintendo Powers"
518
00:29:31,311 --> 00:29:33,939
together, they made pictures,
so there's, like, a Mario
519
00:29:34,22 --> 00:29:37,442
and a Yoshi and a Z--
and a Link and all of them.
520
00:29:37,526 --> 00:29:40,570
So | have all of those
on display in my house,
521
00:29:40,654 --> 00:29:42,364
super nerd.
522
00:29:42,447 --> 00:29:44,783
- We would have contests
in the magazine, and we'd Say,
523
00:29:44,866 --> 00:29:47,160
"Get your highest score possible,
524
00:29:47,244 --> 00:29:48,704
and then take a picture
525
00:29:48,787 --> 00:29:51,707
and send it into us with your score."
526
00:29:51,790 --> 00:29:55,252
More than one time we would get
pictures of a smiling kid,
527
00:29:55,335 --> 00:29:58,964
and then they'd write below it,
you know, "83,204."
528
00:29:59,47 --> 00:30:01,341
So they would take
a picture of themselves
529
00:30:01,425 --> 00:30:04,177
and send it in
and write their score down.
530
00:30:04,261 --> 00:30:06,221
- For the record,
| was in fact in the first issue
531
00:30:06,305 --> 00:30:07,848
of "Nintendo Power" magazine
for a high score
532
00:30:07,931 --> 00:30:09,516
for "Super Mario Bros."
533
00:30:09,599 --> 00:30:11,268
However, before that | was
in the last two issues
534
00:30:11,351 --> 00:30:12,811
of the Nintendo "Fun Club,"
535
00:30:12,894 --> 00:30:14,980
which was the precursor
to "Nintendo Power."
536
00:30:15,63 --> 00:30:16,398
[snorts]
Nerd.
537
00:30:17,607 --> 00:30:20,27
| think it's pretty safe
to say that Howard Phillips
538
00:30:20,110 --> 00:30:23,196
was one of the very first known
kind of figureheads in video games.
539
00:30:23,280 --> 00:30:26,325
You know, prior to Hideo Kojima
540
00:30:26,408 --> 00:30:28,368
or Reggie or any of these
other people,
541
00:30:28,452 --> 00:30:30,537
he was the first person
to kinda put himself out there,
542
00:30:30,620 --> 00:30:32,372
and that was kind of,
you know, one of the first
543
00:30:32,456 --> 00:30:34,541
video game celebrities
that, like, ever existed.
544
00:30:34,624 --> 00:30:36,835
- The funnest part
of working at Nintendo
545
00:30:36,918 --> 00:30:38,420
and working in entertainment
546
00:30:38,503 --> 00:30:40,505
is getting to be face-to-face
with the people
547
00:30:40,589 --> 00:30:42,591
who are enjoying
the fruits of your labor,
548
00:30:42,674 --> 00:30:44,301
and that means, to me,
talking with kids or adults
549
00:30:44,384 --> 00:30:45,510
who were playing the games.
550
00:30:45,594 --> 00:30:48,221
It's serious business. It really is.
551
00:30:48,305 --> 00:30:51,183
[gentle music]
552
00:30:51,266 --> 00:30:57,647
id
553
00:30:57,731 --> 00:31:01,651
- We really wanted to make sure
that we could express
554
00:31:01,735 --> 00:31:03,737
the quality of the product.
555
00:31:03,820 --> 00:31:06,323
Ron Judy tasked me with saying,
556
00:31:06,406 --> 00:31:07,991
"We've gotta do something like
557
00:31:08,75 --> 00:31:10,160
the Good Housekeeping Seal of Approval."
558
00:31:16,666 --> 00:31:19,211
- "We have to have something like that,"
559
00:31:19,294 --> 00:31:23,298
and so we developed
the Nintendo Quality Seal.
560
00:31:23,382 --> 00:31:27,719
That idea that games
had to meet that sensibility
561
00:31:27,803 --> 00:31:31,431
that we had about
the quality of the gameplay
562
00:31:31,515 --> 00:31:35,60
was something that
we applied to licensees
563
00:31:35,143 --> 00:31:37,20
who wanted to publish
on our platform.
564
00:31:43,402 --> 00:31:44,861
- With regard to the games
565
00:31:44,945 --> 00:31:46,863
that were being submitted
for approval,
566
00:31:46,947 --> 00:31:49,116
we stayed--
we stayed on top of it.
567
00:31:49,199 --> 00:31:50,742
There were games that were submitted
568
00:31:50,826 --> 00:31:53,745
that were pretty crappy,
and some would say,
569
00:31:53,829 --> 00:31:56,790
"Well, that's not an open
and free system."
570
00:31:56,873 --> 00:32:00,502
At that time period,
an open and free system
571
00:32:00,585 --> 00:32:02,129
would have killed the market again,
572
00:32:02,212 --> 00:32:06,258
just like it had with Atari
with crappy games.
573
00:32:06,341 --> 00:32:08,260
- The message that's
being sent is that
574
00:32:08,343 --> 00:32:09,970
if you want to play
in the Nintendo world,
575
00:32:10,53 --> 00:32:12,639
you need to play
by Nintendo's rules,
576
00:32:12,722 --> 00:32:14,683
and if you don't wanna play
by Nintendo's rules,
577
00:32:14,766 --> 00:32:16,560
it's gonna be
a very, very hard struggle.
578
00:32:17,894 --> 00:32:19,980
- | think the development community,
579
00:32:20,63 --> 00:32:24,609
they all have a horror story
about dealing with Nintendo.
580
00:32:24,693 --> 00:32:26,445
- Okay, so this one--
this one, uh...
581
00:32:37,330 --> 00:32:40,125
- [laughs]
Difficult to work with?
582
00:32:40,208 --> 00:32:42,335
Probably very difficult to work with.
583
00:32:45,130 --> 00:32:47,257
- We had the quality seal
on the products.
584
00:32:47,340 --> 00:32:49,468
That was kinda the marching
orders in Japan, in Kyoto,
585
00:32:49,551 --> 00:32:51,511
was that anything
that they were gonna produce
586
00:32:51,595 --> 00:32:54,14
would be at a quality level
of the arcade game.
587
00:32:54,97 --> 00:32:56,558
What you had to have
was a philosophy in a company,
588
00:32:56,641 --> 00:32:58,435
and they had that philosophy,
and | think that's made them
589
00:32:58,518 --> 00:33:00,187
different than the predecessors.
590
00:33:00,270 --> 00:33:01,938
All they were really
interested in is how many
591
00:33:02,22 --> 00:33:04,524
you could push out,
how fast you could push out.
592
00:33:04,608 --> 00:33:06,776
They didn't care that much
about the quality of the game.
593
00:33:06,860 --> 00:33:10,71
- It was such a leap over
what we'd been playing in console.
594
00:33:10,155 --> 00:33:14,201
For me,
from "Pong" to 2600 to seeing
595
00:33:14,284 --> 00:33:16,578
what the NES was capable of
was a pretty dramatic slope
596
00:33:16,661 --> 00:33:19,39
just in terms of what
the technology was bringing.
597
00:33:19,122 --> 00:33:21,166
- All the products prior to Nintendo,
598
00:33:21,249 --> 00:33:23,293
the quality of the game
or the game itself
599
00:33:23,376 --> 00:33:24,878
looked nothing like the image
600
00:33:24,961 --> 00:33:27,255
that was on the box
when you bought the product.
601
00:33:27,339 --> 00:33:29,591
Nintendo was the first one
in our products
602
00:33:29,674 --> 00:33:33,303
to actually have what the game
looked like on the box.
603
00:33:34,638 --> 00:33:37,807
Which also put us way ahead
of what had been previously done.
604
00:33:37,891 --> 00:33:39,726
- Nintendo controlled the market,
605
00:33:39,809 --> 00:33:41,353
and they had a monopoly.
606
00:33:41,436 --> 00:33:43,438
| mean, it's plain and simple.
607
00:33:43,522 --> 00:33:46,483
If a store wanted to sell
a competitor's stuff,
608
00:33:46,566 --> 00:33:49,486
Nintendo didn't like that,
but they controlled the market.
609
00:33:49,569 --> 00:33:51,655
So and--well, what can you do?
610
00:33:51,738 --> 00:33:53,823
Either you had to be on board with them
611
00:33:53,907 --> 00:33:56,910
or be caught without anything.
612
00:33:56,993 --> 00:34:01,289
- We do everything possible
for us to maintain
613
00:34:01,373 --> 00:34:04,876
the highest-quality video game product
614
00:34:04,960 --> 00:34:07,671
that was delivered to the consumer.
615
00:34:07,754 --> 00:34:12,300
We did everything we could
to assist the retailer
616
00:34:12,384 --> 00:34:15,95
in having
the right amount of product,
617
00:34:15,178 --> 00:34:16,972
not the most product.
618
00:34:17,55 --> 00:34:19,766
It was the right amount.
619
00:34:19,849 --> 00:34:22,269
Given how the person is going
to promote the product,
620
00:34:22,352 --> 00:34:25,105
display the product,
and how much traffic,
621
00:34:25,188 --> 00:34:27,399
knowing how much they can move,
622
00:34:27,482 --> 00:34:30,443
you gotta help them
come with that right amount.
623
00:34:30,527 --> 00:34:34,30
To overstock a retailer
is not good for anyone,
624
00:34:34,114 --> 00:34:36,866
and to under-stock isn't,
but if--
625
00:34:36,950 --> 00:34:39,619
we gotta make certain
the consumer gets nothing
626
00:34:39,703 --> 00:34:41,746
but the best quality,
627
00:34:41,830 --> 00:34:45,375
and we spent a lot of time
on both of those.
628
00:34:45,458 --> 00:34:48,837
| think those were two
of the key factors to our success.
629
00:34:52,924 --> 00:34:54,801
[static crackling]
630
00:34:57,95 --> 00:35:00,56
- Checking inventory, restocking shelves,
631
00:35:00,140 --> 00:35:02,142
replacing damaged packaging,
632
00:35:02,225 --> 00:35:04,686
anything that can be done
to enhance sell-through
633
00:35:04,769 --> 00:35:06,896
and turn your Nintendo space
634
00:35:06,980 --> 00:35:09,774
into a place of fast-paced profit.
635
00:35:09,858 --> 00:35:12,444
After all, our business is entertainment.
636
00:35:12,527 --> 00:35:15,30
We believe that everything
connected with Nintendo,
637
00:35:15,113 --> 00:35:17,365
even customer relations,
should be fun.
638
00:35:22,704 --> 00:35:26,166
- By the late '80s,
Nintendo was the king
639
00:35:26,249 --> 00:35:27,584
in the video game world.
640
00:35:27,667 --> 00:35:29,628
There was no one
who could touch them,
641
00:35:29,711 --> 00:35:34,424
but they weren't as open
642
00:35:34,507 --> 00:35:38,136
to having other developers
643
00:35:38,219 --> 00:35:40,305
and publishers
644
00:35:40,388 --> 00:35:42,349
publish games for their system.
645
00:35:45,393 --> 00:35:49,522
narrator: By 1988 Nintendo,
had conquered the U.S. market,
646
00:35:49,606 --> 00:35:52,651
and in doing so
created a landscape
647
00:35:52,734 --> 00:35:56,863
where every game released
seemed to Sell like hotcakes.
648
00:35:56,946 --> 00:35:58,948
Video games were back,
649
00:35:59,32 --> 00:36:01,284
and the former captain of the industry,
650
00:36:01,368 --> 00:36:03,328
the company that started it all,
651
00:36:03,411 --> 00:36:05,372
came knocking at their door.
652
00:36:05,455 --> 00:36:08,124
- J Have you played Atari today f
653
00:36:08,208 --> 00:36:11,378
- You started to see all of the companies
654
00:36:11,461 --> 00:36:14,297
that had prematurely
abandoned video games
655
00:36:14,381 --> 00:36:17,258
decide that they wanted to
get back in on that action
656
00:36:17,342 --> 00:36:20,679
but then find that
the gaming market has been really just,
657
00:36:20,762 --> 00:36:22,555
like, locked down.
658
00:36:22,639 --> 00:36:24,974
Not just anybody could make games
659
00:36:25,58 --> 00:36:26,434
for the Nintendo Entertainment System.
660
00:36:31,439 --> 00:36:35,235
- While "Pong" was--you know,
there was copies made of it,
661
00:36:35,318 --> 00:36:37,112
I'm not sure anybody
662
00:36:37,195 --> 00:36:39,781
actually did
copyright infringement on it
663
00:36:39,864 --> 00:36:44,411
because I'm not sure
anybody really understood yet
664
00:36:44,494 --> 00:36:47,539
how the video game could be copyrighted
665
00:36:47,622 --> 00:36:49,374
just as well as a movie.
666
00:36:49,457 --> 00:36:52,85
- So with Nintendo's business practices
667
00:36:52,168 --> 00:36:54,421
with third-party publishers,
668
00:36:54,504 --> 00:36:58,633
it was a tough time,
and | say that because, one,
669
00:36:58,717 --> 00:37:01,469
Nintendo really wanted
to maintain quality,
670
00:37:01,553 --> 00:37:03,304
and number two,
671
00:37:03,388 --> 00:37:07,267
things got so big
so quickly in the late '80s,
672
00:37:07,350 --> 00:37:09,519
there truly was a chip shortage.
673
00:37:09,602 --> 00:37:11,771
We couldn't make the games fast enough.
674
00:37:11,855 --> 00:37:15,66
- They didn't allow anyone else
to manufacture their games.
675
00:37:15,150 --> 00:37:17,736
They wanted a complete hold
on the market,
676
00:37:17,819 --> 00:37:20,530
and the original reason
for that was they wanted
677
00:37:20,613 --> 00:37:23,908
to control--you know,
keep bad games from coming out.
678
00:37:23,992 --> 00:37:25,869
- | really think it was all about quality
679
00:37:25,952 --> 00:37:29,122
and how--how are we gonna ensure
680
00:37:29,205 --> 00:37:32,917
that you didn't see
what happened during--
681
00:37:33,01 --> 00:37:35,336
you know, during the crash
of the early '80s with--
682
00:37:35,420 --> 00:37:37,46
of the video game market.
683
00:37:37,130 --> 00:37:39,48
- It felt like we were right out in front
684
00:37:39,132 --> 00:37:41,509
of the whole industry
685
00:37:41,593 --> 00:37:46,347
on developing this strategy
for stopping the counterfeits.
686
00:37:46,431 --> 00:37:49,58
- One of the things that just
687
00:37:49,142 --> 00:37:52,145
the third-party developers hated
688
00:37:52,228 --> 00:37:56,524
is that they had to buy
the cartridges from Nintendo
689
00:37:56,608 --> 00:37:58,693
before they were sold,
690
00:37:58,777 --> 00:38:02,280
and so it wasn't even like
a royalty on what you sold.
691
00:38:02,363 --> 00:38:05,408
You had to take actual physical risk.
692
00:38:05,492 --> 00:38:09,621
- And this got a lot of people
worried in the game industry.
693
00:38:09,704 --> 00:38:12,290
Your game had to be a cartridge,
694
00:38:12,373 --> 00:38:14,876
so those cost at least
$10 to manufacture,
695
00:38:14,959 --> 00:38:17,921
and then they were tacking on
another $10 license fee.
696
00:38:18,04 --> 00:38:20,465
So now instead of your cost
of manufacturing being pennies,
697
00:38:20,548 --> 00:38:22,801
it's gonna be $20,
698
00:38:22,884 --> 00:38:25,512
and you're gonna have to buy
quantities of half a million?
699
00:38:25,595 --> 00:38:27,514
That's $10 million,
so hardly anybody could
700
00:38:27,597 --> 00:38:30,683
even really afford to make
these cartridge games,
701
00:38:30,767 --> 00:38:33,603
and it was terribly, terribly risky,
702
00:38:33,686 --> 00:38:39,442
and your merchants were
really at the service of Nintendo.
703
00:38:39,526 --> 00:38:41,486
They were gonna make a lot of money.
704
00:38:41,569 --> 00:38:43,696
You were probably not gonna
make a lot of money,
705
00:38:43,780 --> 00:38:47,992
so really virtually all of
the game companies in America
706
00:38:48,76 --> 00:38:51,788
did not make games
for the eight-bit Nintendo,
707
00:38:51,871 --> 00:38:54,707
and | didn't want to either.
708
00:38:54,791 --> 00:38:56,709
| mean, they would--
they would have third-party licensees
709
00:38:56,793 --> 00:39:00,46
but mainly to help Nintendo
make more money,
710
00:39:00,129 --> 00:39:01,673
and that's really the history of it.
711
00:39:01,756 --> 00:39:04,801
| don't mean to sound like
I'm picking on Nintendo,
712
00:39:04,884 --> 00:39:06,845
but if you just look
at the financial fortunes
713
00:39:06,928 --> 00:39:09,180
of their third-party licensees,
714
00:39:09,264 --> 00:39:11,641
it's not really a very pretty picture
715
00:39:11,724 --> 00:39:13,893
of the entire history of it.
716
00:39:13,977 --> 00:39:17,272
It's--it's been, you know,
more helpful to Nintendo.
717
00:39:17,355 --> 00:39:20,441
This was the mood in the industry,
718
00:39:20,525 --> 00:39:23,27
and we're all kinda hoping
they're not gonna make it,
719
00:39:23,111 --> 00:39:26,114
and we're hoping that something
else is gonna jump beyond it,
720
00:39:26,197 --> 00:39:30,34
and that's when | first heard
about Tengen.
721
00:39:30,118 --> 00:39:35,206
[dramatic music]
722
00:39:35,290 --> 00:39:38,877
- So Nintendo put
a security chip into the NES
723
00:39:38,960 --> 00:39:42,88
with proprietary software
724
00:39:42,171 --> 00:39:45,967
that had to be matched
with a similar security chip
725
00:39:46,50 --> 00:39:48,636
that was on the cartridge board
726
00:39:48,720 --> 00:39:51,806
of every single NES game,
727
00:39:51,890 --> 00:39:54,809
and a lot of companies
were totally fine with this
728
00:39:54,893 --> 00:39:58,104
even though you had to go
through this whole process
729
00:39:58,187 --> 00:40:00,148
and even though Nintendo
would tell you, like,
730
00:40:00,231 --> 00:40:02,525
"You can release this game
but you can't release that game."
731
00:40:02,609 --> 00:40:06,821
Atari, Atari Games
initially starts playing ball.
732
00:40:06,905 --> 00:40:10,158
They establish a subsidiary
called Tengen,
733
00:40:10,241 --> 00:40:12,160
and they start working with Nintendo,
734
00:40:12,243 --> 00:40:14,537
and they released "Pac-Man,"
735
00:40:14,621 --> 00:40:17,415
"Gauntlet,"
and "R.B.1/. Baseball,"
736
00:40:17,498 --> 00:40:18,958
and they also planned to release,
737
00:40:19,42 --> 00:40:21,502
as a licensed Nintendo product,
738
00:40:21,586 --> 00:40:23,254
a version of "Tetris,"
739
00:40:23,338 --> 00:40:25,882
which they had secured the rights to.
740
00:40:25,965 --> 00:40:29,427
They planned to release this
as a licensed Nintendo product.
741
00:40:29,510 --> 00:40:32,972
Before Atari could release "Tetris"
as a-- as a licensed product,
742
00:40:33,56 --> 00:40:37,101
they actually decided
to go their own way,
743
00:40:37,185 --> 00:40:41,981
and what Atari did
was a crazy, crazy stunt
744
00:40:42,65 --> 00:40:46,319
that would eventually
land them in some pretty hot water.
745
00:40:46,402 --> 00:40:50,448
- What Tengen found is that
they could simply short out
746
00:40:50,531 --> 00:40:52,867
a couple of the leads on the chip
747
00:40:52,951 --> 00:40:56,120
and effectively bypass that security,
748
00:40:56,204 --> 00:40:58,623
and then they could release
any game that they wanted,
749
00:40:58,706 --> 00:41:00,708
and they started doing that.
750
00:41:00,792 --> 00:41:04,03
- | was talking with Ron Judy
one day about the counterfeits,
751
00:41:04,87 --> 00:41:06,89
and he said,
752
00:41:06,172 --> 00:41:08,925
"Well, you know,
it's the greatest form of flattery.
753
00:41:09,08 --> 00:41:10,593
"You know,
and you know you've made it
754
00:41:10,677 --> 00:41:12,345
when you've got counterfeits."
755
00:41:37,495 --> 00:41:39,38
- Let me put it to you this way.
756
00:41:39,122 --> 00:41:41,332
If the folks who manufacture
compact disc players
757
00:41:41,416 --> 00:41:43,751
in the United States
said when you bought them,
758
00:41:43,835 --> 00:41:46,462
you could only play
Bing Crosby records on them,
759
00:41:46,546 --> 00:41:49,298
you wouldn't buy a compact disc.
760
00:41:49,382 --> 00:41:52,176
Nintendo right now is saying,
"You can buy our machine,
761
00:41:52,260 --> 00:41:54,429
but you'll only play our games."
762
00:41:54,512 --> 00:41:56,931
- Tengen just, like,
took Nintendo's code.
763
00:41:57,15 --> 00:41:58,683
They didn't reverse engineer.
764
00:41:58,766 --> 00:42:01,269
They sort of illicitly did it,
765
00:42:01,352 --> 00:42:06,357
and so that is when Tengen
got sued by Nintendo.
766
00:42:06,441 --> 00:42:08,818
-/n a matter of three or four months
767
00:42:08,901 --> 00:42:10,236
they were able to,
768
00:42:10,319 --> 00:42:13,448
one by one, contact all major retailers
769
00:42:13,531 --> 00:42:17,535
and convince them or intimidate them
770
00:42:17,618 --> 00:42:20,872
or induce them not to handle
Tengen products.
771
00:42:20,955 --> 00:42:25,84
- Mr. Arakawa always had
the opinion that,
772
00:42:25,168 --> 00:42:27,336
basically, we would fight everything.
773
00:42:30,423 --> 00:42:35,970
- Tengen felt that they could
re-engineer around the patents,
774
00:42:36,54 --> 00:42:41,434
and they did, and they
ultimately lost the lawsuit.
775
00:42:41,517 --> 00:42:43,269
- They basically violated
their license agreement.
776
00:42:43,352 --> 00:42:44,937
They didn't do
the reverse engineering
777
00:42:45,21 --> 00:42:46,189
clean room correctly.
778
00:42:46,272 --> 00:42:47,732
They violated the patent.
779
00:42:47,815 --> 00:42:51,194
| mean, it's--
it kinda lit up the scoreboard.
780
00:42:51,277 --> 00:42:54,72
narrator:
Fast-forward to 1992.
781
00:42:54,155 --> 00:42:58,409
The Federal Trade Commission
cleared both companies of their charges,
782
00:42:58,493 --> 00:43:01,245
and nothing much
came of the whole ordeal,
783
00:43:01,329 --> 00:43:03,206
except we now know
784
00:43:03,289 --> 00:43:05,792
how the court feels
about reverse engineering.
785
00:43:05,875 --> 00:43:08,711
- The thing | loved about it
is a lot of people don't know
786
00:43:08,795 --> 00:43:15,551
that Tengen is actually
the center point of a Go board,
787
00:43:15,635 --> 00:43:19,305
and so they were giving a nod
a little bit to Atari,
788
00:43:19,388 --> 00:43:21,390
which was a Go word as well.
789
00:43:23,184 --> 00:43:27,730
- Put on a Walkman
and see the world in a whole new light.
790
00:43:27,814 --> 00:43:30,149
- Listen to Panasonic
Platinum Plus three-piece...
791
00:43:30,233 --> 00:43:31,609
- Get the fun of outdoors indoors
792
00:43:31,692 --> 00:43:33,152
with Panasonic Omnivision.
793
00:43:33,236 --> 00:43:35,571
- Would you rather have
a calculator or a watch?
794
00:43:35,655 --> 00:43:38,533
With the Casio Calculator
Watch you have both.
795
00:43:38,616 --> 00:43:41,536
[pensive music]
796
00:43:41,619 --> 00:43:48,417
id
797
00:43:48,501 --> 00:43:50,962
narrator:
Gunpei Yokoi,
798
00:43:51,45 --> 00:43:54,215
the Nintendo
tinkerer-turned-inventor
799
00:43:54,298 --> 00:43:57,176
who took Nintendo
from trading cards to toys
800
00:43:57,260 --> 00:43:59,178
and eventually into video games,
801
00:43:59,262 --> 00:44:03,57
was relentless
in pursuing a single idea,
802
00:44:03,141 --> 00:44:05,143
a portable system
803
00:44:05,226 --> 00:44:08,104
with interchangeable game cartridges,
804
00:44:13,818 --> 00:44:16,696
A Nintendo for your pocket.
805
00:44:26,289 --> 00:44:28,833
[game music playing]
806
00:44:28,916 --> 00:44:30,585
id
807
00:44:34,755 --> 00:44:37,550
- Context is so important here.
808
00:44:37,633 --> 00:44:41,137
Go all the way back to the '80s.
809
00:44:41,220 --> 00:44:44,56
There are video game arcades
all over the place,
810
00:44:44,140 --> 00:44:47,768
and we want to carry games
with us everywhere we go,
811
00:44:47,852 --> 00:44:50,188
and you can't really do that.
812
00:44:50,271 --> 00:44:52,356
- Official "Donkey Kong,"
the arcade game
813
00:44:52,440 --> 00:44:53,691
you can take home with you from Coleco.
814
00:44:53,774 --> 00:44:57,695
- | remember my cousin
having multiple
815
00:44:57,778 --> 00:44:59,947
Nintendo Game & Watch games,
816
00:45:00,31 --> 00:45:03,743
but they were super rudimentary.
817
00:45:03,826 --> 00:45:07,455
When the Game Boy comes out,
now you have what's,
818
00:45:07,538 --> 00:45:11,292
in all practical experience,
819
00:45:11,375 --> 00:45:14,253
a portable arcade console.
820
00:45:16,589 --> 00:45:19,717
- | remember when the Game Boy
came out and we got that.
821
00:45:19,800 --> 00:45:21,636
It was So crazy,
822
00:45:21,719 --> 00:45:25,598
this novelty of holding
this little game in your hand,
823
00:45:25,681 --> 00:45:27,58
and you could play games
like "Tetris"
824
00:45:27,141 --> 00:45:29,352
that you were playing
on your big screen.
825
00:45:32,855 --> 00:45:35,650
We had, like,
Game Boy clubs in school.
826
00:45:35,733 --> 00:45:38,694
Like, that's how excited
we were about these little things.
827
00:45:38,778 --> 00:45:40,821
- | think one of the fondest
memories of Game Boy
828
00:45:40,905 --> 00:45:45,159
was when | first got a game,
the cartridge "Pokemon,"
829
00:45:45,243 --> 00:45:47,245
and | looked at the graphics,
and | thought,
830
00:45:47,328 --> 00:45:48,412
"No one's gonna want to play this.
831
00:45:48,496 --> 00:45:49,956
This is crazy,"
832
00:45:50,39 --> 00:45:51,791
and then | stayed up
all night playing it
833
00:45:51,874 --> 00:45:53,334
‘cause it was just--
it just grabbed you
834
00:45:53,417 --> 00:45:54,460
and sucked you into that game.
835
00:45:54,543 --> 00:45:56,254
It was incredibly addictive.
836
00:45:56,337 --> 00:45:58,673
- The Game Boy holds such
a place in my heart.
837
00:45:58,756 --> 00:46:01,50
| saved up for this thing
for months.
838
00:46:01,133 --> 00:46:02,718
| obsessed over that thing.
839
00:46:02,802 --> 00:46:05,429
- [speaking Japanese]
840
00:46:05,513 --> 00:46:07,598
- The idea that you
could hook a cable up
841
00:46:07,682 --> 00:46:09,642
and play "Tetris"
against each other,
842
00:46:09,725 --> 00:46:12,979
and that gameplay was
so compelling and so awesome.
843
00:46:13,62 --> 00:46:15,106
You didn't care almost
that it was black and white.
844
00:46:15,189 --> 00:46:16,524
Even the form factor was awesome.
845
00:46:16,607 --> 00:46:17,984
It fit in your pocket.
846
00:46:18,67 --> 00:46:19,485
- Introducing Game Boy.
847
00:46:19,568 --> 00:46:21,570
It's portable, it's in stereo,
848
00:46:21,654 --> 00:46:23,281
and its games are interchangeable.
849
00:46:23,364 --> 00:46:24,407
- Now, you two are playing a game
850
00:46:24,490 --> 00:46:26,158
called "Tetris," correct?
851
00:46:26,242 --> 00:46:27,493
- We're going to in just a sec, yeah.
852
00:46:27,576 --> 00:46:28,744
- You're going to?
You're ahead.
853
00:46:28,828 --> 00:46:30,79
He's not there.
- Yeah, started.
854
00:46:30,162 --> 00:46:32,248
| have to have an--
| have to have an advantage.
855
00:46:32,331 --> 00:46:34,667
- | think it's really important
for parents to realize that,
856
00:46:34,750 --> 00:46:37,44
that anytime in anyone's life,
857
00:46:37,128 --> 00:46:38,421
they need to have entertainment,
858
00:46:38,504 --> 00:46:40,298
and this is part of it,
and it's portable.
859
00:46:40,381 --> 00:46:43,301
[exciting music]
860
00:46:43,384 --> 00:46:50,266
id
861
00:46:55,604 --> 00:46:57,690
- When they were launching
the Game Boy,
862
00:46:57,773 --> 00:46:59,608
they knew they wanted a puzzle game
863
00:46:59,692 --> 00:47:01,736
because the graphics were gonna be small,
864
00:47:01,819 --> 00:47:04,530
and it's not as dependent
on a cute character.
865
00:47:04,613 --> 00:47:07,825
So Nintendo went to the Soviet Union
866
00:47:07,908 --> 00:47:11,245
in order to buy the rights
to "Tetris."
867
00:47:11,329 --> 00:47:13,372
In an adjoining hotel suite,
868
00:47:13,456 --> 00:47:15,666
there was someone
from one branch of Atari
869
00:47:15,750 --> 00:47:18,85
trying to legally buy the rights.
870
00:47:18,169 --> 00:47:21,172
In another hotel suite
is another branch of Atari
871
00:47:21,255 --> 00:47:24,884
trying to buy the rights.
872
00:47:24,967 --> 00:47:29,430
And Nintendo ends up winning
because they agree to pay
873
00:47:29,513 --> 00:47:31,682
for the rights over
and above anyone else,
874
00:47:31,766 --> 00:47:35,102
and this goes back to why
Nintendo is so profitable
875
00:47:35,186 --> 00:47:37,229
and so successful as a company.
876
00:47:37,313 --> 00:47:39,982
id
877
00:47:40,66 --> 00:47:41,484
- It was a game that literally
878
00:47:41,567 --> 00:47:43,110
anybody could pick up and play.
879
00:47:43,194 --> 00:47:45,154
It wasn't gender-specific
or age-specific,
880
00:47:45,237 --> 00:47:46,739
and it was addictive,
881
00:47:46,822 --> 00:47:48,366
and | think that was the key reason
882
00:47:48,449 --> 00:47:50,201
why Game Boy took off the way it did.
883
00:47:50,284 --> 00:47:52,161
- They're the ones
that came out with "Tetris."
884
00:47:52,244 --> 00:47:54,38
This is the best-selling game in history,
885
00:47:54,121 --> 00:47:57,541
and how many "Tetris" clones
are out there?
886
00:48:03,672 --> 00:48:06,08
-In'87 lama kid
887
00:48:06,92 --> 00:48:07,510
on "Star Trek: the Next Generation,"
888
00:48:07,593 --> 00:48:09,428
and | am traveling around the country
889
00:48:09,512 --> 00:48:11,472
every weekend to do promotional events
890
00:48:11,555 --> 00:48:13,682
to promote the show
‘cause it's still brand-new,
891
00:48:13,766 --> 00:48:18,145
and the only way that | think
| got through all of that
892
00:48:18,229 --> 00:48:21,107
was having my Game Boy
with me on the plane
893
00:48:21,190 --> 00:48:25,694
and playing thousands of hours of "Tetris."
894
00:48:28,406 --> 00:48:30,991
- If "Tetris" wouldn't have been
for Game Boy, who knows?
895
00:48:31,75 --> 00:48:33,35
Sega Game Gear, Atari Lynx
896
00:48:33,119 --> 00:48:35,162
might have had a little more success,
897
00:48:35,246 --> 00:48:38,124
but "Tetris" really took
the Game Boy over the top.
898
00:48:38,207 --> 00:48:40,376
- Nintendo always made a lot
of money on the fact
899
00:48:40,459 --> 00:48:42,920
that they weren't top-of-the-line.
900
00:48:43,03 --> 00:48:44,588
Their hardware and their software
901
00:48:44,672 --> 00:48:46,966
was always a couple years
behind the bend,
902
00:48:47,49 --> 00:48:49,635
and when the Game Boy
came out, it was monochrome.
903
00:48:49,718 --> 00:48:51,679
It was the creamed spinach color,
904
00:48:51,762 --> 00:48:53,222
as a competitor called it,
905
00:48:53,305 --> 00:48:55,933
and one by one,
all of these competitors
906
00:48:56,16 --> 00:48:57,768
came out with full-color machines
907
00:48:57,852 --> 00:48:59,812
that looked great,
and their games were good,
908
00:48:59,895 --> 00:49:03,107
and then 2 1/2 hours
later the batteries died.
909
00:49:03,190 --> 00:49:05,401
- | was in love with the Game Boy.
910
00:49:05,484 --> 00:49:09,29
The idea of a portable game player
was really fun,
911
00:49:09,113 --> 00:49:12,825
and there were several games
that were very addictive.
912
00:49:12,908 --> 00:49:15,244
- The Game Boy and then the DS
913
00:49:15,327 --> 00:49:17,163
were really the first ways
914
00:49:17,246 --> 00:49:18,831
where you could take
entertainment with you
915
00:49:18,914 --> 00:49:20,166
anywhere you wanted to go.
916
00:49:20,249 --> 00:49:23,711
- And it inspired
a generation of designers
917
00:49:23,794 --> 00:49:26,589
to make portable games
918
00:49:26,672 --> 00:49:30,09
that were as rich and as compelling
919
00:49:30,92 --> 00:49:34,305
and as meaningful
as the biggest computer games
920
00:49:34,388 --> 00:49:36,432
that we had available to us
at the time.
921
00:49:36,515 --> 00:49:40,895
- Descendants of the Game Boy
are around almost 30 years now.
922
00:49:40,978 --> 00:49:44,857
- And in some ways it ushered
in the gameplay on the iPhone.
923
00:49:44,940 --> 00:49:47,443
- | don't think that we would
have handheld gaming
924
00:49:47,526 --> 00:49:49,487
on our phones
if it wasn't for the Game Boy.
925
00:49:49,570 --> 00:49:50,446
- Portable power.
926
00:49:50,529 --> 00:49:52,573
[chime]
927
00:49:52,656 --> 00:49:55,576
[gentle music]
928
00:49:55,659 --> 00:50:02,583
id
929
00:50:04,919 --> 00:50:09,48
- Mr. Gorbachev, tear down this wall.
930
00:50:09,131 --> 00:50:10,758
[cheers and applause]
931
00:50:10,841 --> 00:50:13,177
narrator: While the Cold War
was wrapping up,
932
00:50:13,260 --> 00:50:15,930
another conflict was brewing,
933
00:50:16,13 --> 00:50:18,15
but the stakes in this battle
934
00:50:18,98 --> 00:50:21,393
were not only hearts and minds
but dollars.
935
00:50:21,477 --> 00:50:22,937
Big dollars.
936
00:50:23,20 --> 00:50:25,940
[dramatic music]
937
00:50:26,23 --> 00:50:32,613
id
938
00:50:32,696 --> 00:50:36,992
Nintendo sat atop a mountain,
a mountain they had built
939
00:50:37,76 --> 00:50:40,412
that up to this point
had been mostly unchallenged.
940
00:50:40,496 --> 00:50:42,998
Originally known as Service Games,
941
00:50:43,82 --> 00:50:46,168
a new competitor, also with roots in Japan,
942
00:50:46,252 --> 00:50:50,47
saw what Nintendo had done
in America and wanted in.
943
00:50:50,130 --> 00:50:53,92
Minoru Arakawa and Mr. Yamauchi
944
00:50:53,175 --> 00:50:56,262
had a four-letter problem
that wasn't going away.
945
00:50:56,345 --> 00:50:57,721
- f Sega f
946
00:50:57,805 --> 00:51:02,768
- And here we have
a retail display from 1991
947
00:51:02,851 --> 00:51:05,771
that you can switch between five different games
948
00:51:05,854 --> 00:51:08,566
and play in store a different title.
949
00:51:08,649 --> 00:51:12,570
- Let's get ready to rumble!
950
00:51:12,653 --> 00:51:14,947
- The new 16-bit
game machines from Sega
951
00:51:15,30 --> 00:51:17,366
are challenging Nintendo.
952
00:51:17,449 --> 00:51:20,911
- You get better graphics,
better animation on the screen,
953
00:51:20,995 --> 00:51:22,621
just more fun to play.
954
00:51:22,705 --> 00:51:24,290
- Sega!
955
00:51:24,373 --> 00:51:27,418
[exciting music]
956
00:51:27,501 --> 00:51:34,550
id
957
00:51:35,509 --> 00:51:38,762
- Genesis, a revolutionary 16-bit system
958
00:51:38,846 --> 00:51:42,99
that improves graphics,
memory, and sound.
959
00:51:42,182 --> 00:51:44,101
- It's called the console wars era,
960
00:51:44,184 --> 00:51:45,936
and it was a really interesting time
961
00:51:46,20 --> 00:51:48,480
because it was very much
the first time
962
00:51:48,564 --> 00:51:50,482
that you had
these two major companies
963
00:51:50,566 --> 00:51:53,611
just absolutely going
at each other's throats
964
00:51:53,694 --> 00:51:55,279
and trading barbs back and forth,
965
00:51:55,362 --> 00:51:58,824
and it made--
it made the Atari versus Intellivision
966
00:51:58,907 --> 00:52:02,202
comparisons of the
late '70s and early '80s
967
00:52:02,286 --> 00:52:05,205
seem like a friendly game
of Horseshoes.
968
00:52:05,289 --> 00:52:06,915
- So when Mattel Electronics asked me
969
00:52:06,999 --> 00:52:09,251
to compare their Intellivision
games with Atari,
970
00:52:09,335 --> 00:52:10,669
| gave it a try.
971
00:52:10,753 --> 00:52:13,964
| compared Atari "Baseball" with Intellivision
972
00:52:14,48 --> 00:52:17,551
and found Intellivision
played much more like real baseball.
973
00:52:17,635 --> 00:52:20,638
- Power corrupts, and absolute
power corrupts absolutely.
974
00:52:20,721 --> 00:52:23,15
| think that Nintendo,
975
00:52:23,98 --> 00:52:27,728
they were a little bit drunk
on their own success
976
00:52:27,811 --> 00:52:31,774
and felt that they, you know,
had the divine right of kings
977
00:52:31,857 --> 00:52:34,109
to do--
[chuckles]
978
00:52:34,193 --> 00:52:37,488
to do as they wished,
not understanding
979
00:52:37,571 --> 00:52:40,32
that they were hollowing out
their underbelly.
980
00:52:45,913 --> 00:52:49,41
- Welcome to my man cave,
lots of memories from the past.
981
00:52:49,124 --> 00:52:52,544
Here's some drawings of
Barbie fashions on the--on the wall.
982
00:52:52,628 --> 00:52:55,506
[gentle piano music]
983
00:52:55,589 --> 00:53:00,678
id
984
00:53:00,761 --> 00:53:03,138
One of the things that
the Academy of Art did,
985
00:53:03,222 --> 00:53:05,182
in San Francisco,
they did this picture of me.
986
00:53:05,265 --> 00:53:07,142
| guess they did this 30 years ago.
987
00:53:07,226 --> 00:53:09,770
| was obviously a lot younger,
and so memories of my past,
988
00:53:09,853 --> 00:53:11,522
Flintstones vitamins.
989
00:53:11,605 --> 00:53:13,524
- f Yabba, dabba doo,
yabba, dabba doo f
990
00:53:13,607 --> 00:53:15,693
J Flintstones vitamins
are good to chew f
991
00:53:15,776 --> 00:53:17,986
~ Yabba, dabba doo,
they're good to chew f
992
00:53:18,70 --> 00:53:20,447
- Whoa, I'm slipping!
- Barbie.
993
00:53:20,531 --> 00:53:22,32
both: Hot news.
994
00:53:22,866 --> 00:53:25,828
- J Ultra Vette's the coolest
way to cruise f
995
00:53:25,911 --> 00:53:27,871
- Slime.
- Yuck.
996
00:53:27,955 --> 00:53:30,249
- The Slime Monster Game
comes complete
997
00:53:30,332 --> 00:53:33,85
with slime compound,
new from Mattel.
998
00:53:33,168 --> 00:53:36,296
- All Mattel stuff, and then,
of course, Sega.
999
00:53:45,597 --> 00:53:48,225
Well, | went on vacation
with my family,
1000
00:53:48,308 --> 00:53:52,730
and | was in Hawaii,
and all of a sudden Hayao Nakayama,
1001
00:53:52,813 --> 00:53:55,607
the CEO of Sega, shows up.
1002
00:53:55,691 --> 00:53:57,443
So he literally tracked me down
1003
00:53:57,526 --> 00:53:59,903
when | was on vacation in Hawaii,
1004
00:53:59,987 --> 00:54:03,282
and here | am on the beach
with my daughters in Maui,
1005
00:54:03,365 --> 00:54:06,994
and Hayao Nakayama
shows up in a suit and tie
1006
00:54:07,77 --> 00:54:09,788
and says,
"Tom, I've been looking for you.
1007
00:54:09,872 --> 00:54:12,958
| think you're gonna
really like 16-bit technology
1008
00:54:13,41 --> 00:54:14,501
for video games,
1009
00:54:14,585 --> 00:54:17,963
and | think you should
come back to Japan with me
1010
00:54:18,46 --> 00:54:21,508
and take a look at it,"
and | said,
1011
00:54:21,592 --> 00:54:23,469
"You're blocking the sun.
I'm on the beach here."
1012
00:54:27,264 --> 00:54:31,310
And so | went back to Tokyo,
left my vacation
1013
00:54:31,393 --> 00:54:33,562
and went to Tokyo,
and he was right.
1014
00:54:33,645 --> 00:54:36,231
When | saw 16-bit technology,
it blew my mind.
1015
00:54:36,315 --> 00:54:38,358
I'd never seen anything like this.
1016
00:54:38,442 --> 00:54:40,152
This was such a jump forward,
1017
00:54:40,235 --> 00:54:43,322
so much better
than Intellivision, Atari,
1018
00:54:43,405 --> 00:54:45,699
and so much better than eight-bit NES.
1019
00:54:50,621 --> 00:54:53,957
- During the eight-bit era,
| mean, there was Nintendo,
1020
00:54:54,41 --> 00:54:57,920
which controlled 90% of the market share
1021
00:54:58,03 --> 00:54:59,463
for video games in the U.S.,
1022
00:54:59,546 --> 00:55:00,881
and then there was everybody else.
1023
00:55:00,964 --> 00:55:04,551
- In any space you're gonna
want different companies
1024
00:55:04,635 --> 00:55:06,970
pushing each other to innovate,
1025
00:55:07,54 --> 00:55:09,306
to kind of challenge
each other to do better.
1026
00:55:09,389 --> 00:55:11,350
- In Japan,
Sega had actually released
1027
00:55:11,433 --> 00:55:12,684
its first gaming system
1028
00:55:12,768 --> 00:55:15,938
on the same day
as the Nintendo Famicom.
1029
00:55:16,21 --> 00:55:18,190
- Master System.
- Sega!
1030
00:55:18,273 --> 00:55:20,734
- When Sega Master System
came out,
1031
00:55:20,818 --> 00:55:23,946
they were laughable.
1032
00:55:24,29 --> 00:55:27,783
It was not as good
as the eight-bit Nintendo.
1033
00:55:27,866 --> 00:55:32,621
- Sega challenges you
with the ultimate video games,
1034
00:55:32,704 --> 00:55:34,832
games that'll blow you away,
1035
00:55:34,915 --> 00:55:38,210
like "Alex Kidd in Miracle World,"
1036
00:55:38,293 --> 00:55:41,171
and coming soon, "Monopoly."
1037
00:55:41,255 --> 00:55:42,673
- At some point in the early '80s,
1038
00:55:42,756 --> 00:55:44,174
everything went to hell.
1039
00:55:44,258 --> 00:55:46,927
Intellivision crashed, along with Atari,
1040
00:55:47,10 --> 00:55:49,471
so the video game industry
literally crashed,
1041
00:55:49,555 --> 00:55:51,515
and it was a disaster in retail,
1042
00:55:51,598 --> 00:55:54,142
so | had a very bad feeling
about the video game industry
1043
00:55:54,226 --> 00:55:55,60
at that point in time.
1044
00:55:55,143 --> 00:55:56,895
Atari was down,
1045
00:55:56,979 --> 00:55:59,940
Intellivision was down,
and along all of a sudden,
1046
00:56:00,23 --> 00:56:04,403
as | was--about the time
when | was leaving Mattel,
1047
00:56:04,486 --> 00:56:06,530
along comes Nintendo
1048
00:56:06,613 --> 00:56:09,449
and restarts the video game business.
1049
00:56:09,533 --> 00:56:12,494
- Sales of video games
show no sign of slowing down
1050
00:56:12,578 --> 00:56:14,246
as the industry heads into the '90s.
1051
00:56:14,329 --> 00:56:15,706
narrator:
Great slogans,
1052
00:56:15,789 --> 00:56:17,958
high-octane advertising campaigns,
1053
00:56:18,41 --> 00:56:21,211
and bombastic new 16-bit games
1054
00:56:21,295 --> 00:56:25,48
put Sega on equal footing with Nintendo.
1055
00:56:25,132 --> 00:56:27,259
But they still needed something more
1056
00:56:27,342 --> 00:56:29,303
to score a knockout punch.
1057
00:56:29,386 --> 00:56:32,806
- The Sega Genesis by no means was--
1058
00:56:32,890 --> 00:56:36,59
you know, lit the world on fire when it first came out.
1059
00:56:36,143 --> 00:56:42,274
What sold the Sega Genesis
was a year later
1060
00:56:42,357 --> 00:56:45,569
with "Sonic the Hedgehog."
1061
00:56:45,652 --> 00:56:49,31
- Last Christmas, the world
felt its first sonic boom
1062
00:56:49,114 --> 00:56:51,325
when "Sonic the Hedgehog 1"
1063
00:56:51,408 --> 00:56:53,869
sold more than 1 million copies.
1064
00:56:56,622 --> 00:56:57,539
- Right.
1065
00:57:09,593 --> 00:57:12,471
- You know, at one point
we thought that Alex Kidd
1066
00:57:12,554 --> 00:57:16,475
was gonna be a great
mascot character to take on Mario.
1067
00:57:16,558 --> 00:57:18,602
So before there was Sonic the Hedgehog,
1068
00:57:18,685 --> 00:57:20,938
we were relying on Alex the Kidd
1069
00:57:21,21 --> 00:57:24,816
to be the spokesperson
character for Sega.
1070
00:57:24,900 --> 00:57:27,569
Well, he just wasn't--
it wasn't popular enough.
1071
00:57:27,653 --> 00:57:31,31
Although it's a very good game,
it just didn't work
1072
00:57:31,114 --> 00:57:34,451
to take on--
to take on Nintendo,
1073
00:57:34,534 --> 00:57:37,537
and of course--
of course Sonic the Hedgehog did.
1074
00:57:37,621 --> 00:57:40,499
[theme music plays]
1075
00:57:40,582 --> 00:57:47,381
id
1076
00:57:48,840 --> 00:57:50,676
- | think it's pretty cool.
- Yeah.
1077
00:57:50,759 --> 00:57:52,636
- And then | get to see Genesis and all,
1078
00:57:52,719 --> 00:57:54,805
and I'm looking to buy it soon.
1079
00:57:57,641 --> 00:58:00,644
- The thing that Sega's always
had going for it is Sonic.
1080
00:58:00,727 --> 00:58:03,981
"Sonic" is such a cool game,
it's such a cool character,
1081
00:58:04,64 --> 00:58:06,775
and that character
and that game, | believe,
1082
00:58:06,858 --> 00:58:08,527
is the sole reason there was
1083
00:58:08,610 --> 00:58:11,613
a console war in the first place.
1084
00:58:11,697 --> 00:58:14,32
- Their franchise character,
Sonic the Hedgehog,
1085
00:58:14,116 --> 00:58:15,575
he had an edge.
1086
00:58:15,659 --> 00:58:18,495
He had spiky hair.
He had the funky shoes.
1087
00:58:18,578 --> 00:58:20,414
He would get bored if you sat there
1088
00:58:20,497 --> 00:58:22,40
and didn't play the game,
where he'd start tapping
1089
00:58:22,124 --> 00:58:23,709
his shoes and look at you like,
"Come on, let's do this."
1090
00:58:27,504 --> 00:58:30,424
- Sonic the Hedgehog
was something that was everywhere,
1091
00:58:30,507 --> 00:58:32,384
you know, and the idea that moving that fast,
1092
00:58:32,467 --> 00:58:33,677
you know, | mean, it was, like,
1093
00:58:33,760 --> 00:58:35,137
hard to even keep track of him.
1094
00:58:35,220 --> 00:58:37,764
- Sonic the Hedgehog was really Sega's
1095
00:58:37,848 --> 00:58:40,517
very strong answer to Mario.
1096
00:58:40,600 --> 00:58:43,270
Sonic was very fast,
and there was, you know,
1097
00:58:43,353 --> 00:58:44,938
a very quick pace to the game.
1098
00:58:45,22 --> 00:58:47,566
It just seemed like more
of an adrenaline push,
1099
00:58:47,649 --> 00:58:49,317
as opposed to Nintendo games,
1100
00:58:49,401 --> 00:58:52,904
which were more slow, contemplative.
1101
00:58:54,948 --> 00:58:58,118
- We didn't have a strong character
to take on Mario.
1102
00:58:58,201 --> 00:58:59,786
So when | first came to Sega,
1103
00:58:59,870 --> 00:59:02,873
| said,
"All right, so where's our Mario?"
1104
00:59:02,956 --> 00:59:04,583
and they drew up--
1105
00:59:04,666 --> 00:59:06,626
brought out some drawings
of different characters.
1106
00:59:06,710 --> 00:59:08,545
One looked like a big egg,
1107
00:59:08,628 --> 00:59:11,48
and another one looked like
a very ferocious--
1108
00:59:11,131 --> 00:59:12,799
I'm not sure what it looked like,
1109
00:59:12,883 --> 00:59:14,301
but it was Mr. Needlenose,
1110
00:59:14,384 --> 00:59:17,679
and he became Sonic the Hedgehog.
1111
00:59:17,763 --> 00:59:20,932
- When Sonic came out,
a lot of people don't realize this,
1112
00:59:21,16 --> 00:59:26,938
but Sonic the Hedgehog
became the number-one icon
1113
00:59:27,22 --> 00:59:30,692
in the world,
surpassing Mickey Mouse.
1114
00:59:32,652 --> 00:59:35,30
You look at the sales
of the Sega Genesis
1115
00:59:35,113 --> 00:59:37,115
before you got Sonic,
1116
00:59:37,199 --> 00:59:39,159
and it was like,
"Yeah, ‘Altered Beast,’ whatever,"
1117
00:59:39,242 --> 00:59:41,286
and then Sonic, boom.
1118
00:59:41,369 --> 00:59:45,415
Now Nintendo had
a real competitor on their hands.
1119
00:59:45,499 --> 00:59:52,380
id
1120
01:00:00,388 --> 01:00:02,641
- Here's the challenge.
1121
01:00:02,724 --> 01:00:05,310
Super Nintendo,
brand-new competitor of ours,
1122
01:00:05,393 --> 01:00:08,63
16 bits, we challenge them.
1123
01:00:08,146 --> 01:00:09,481
We think we're better than them,
1124
01:00:09,564 --> 01:00:12,192
but it's up to you to decide.
1125
01:00:12,275 --> 01:00:14,945
- It's Sega's Genesis versus Nintendo.
1126
01:00:15,28 --> 01:00:17,30
Sega's hitting malls across the country
1127
01:00:17,114 --> 01:00:20,492
with an elaborate setup
of home video games.
1128
01:00:20,575 --> 01:00:25,539
- Sega was also definitely friendly
1129
01:00:25,622 --> 01:00:28,667
to the developer community,
and the developer community
1130
01:00:28,750 --> 01:00:31,211
is actually where most of
the innovation comes from.
1131
01:00:31,294 --> 01:00:32,921
- When it was just Nintendo,
1132
01:00:33,04 --> 01:00:34,881
they didn't have any competition,
1133
01:00:34,965 --> 01:00:36,675
they did what they did,
1134
01:00:36,758 --> 01:00:41,429
but now that Sega was starting
to get talented developers,
1135
01:00:41,513 --> 01:00:45,308
people were developing games
on the Genesis first
1136
01:00:45,392 --> 01:00:47,477
because the tools were easier.
1137
01:00:47,561 --> 01:00:49,855
They were more familiar with it.
1138
01:00:49,938 --> 01:00:52,399
- | jumped a generation
ahead and figured out
1139
01:00:52,482 --> 01:00:55,485
that the Sega Genesis
was gonna come to market
1140
01:00:55,569 --> 01:00:59,239
before the 16-bit Nintendo
by two years,
1141
01:00:59,322 --> 01:01:01,74
and guess what.
1142
01:01:01,158 --> 01:01:04,536
It used that Motorola
MC68000 processor,
1143
01:01:04,619 --> 01:01:06,997
a processor that I'd already
built a lot of games for
1144
01:01:07,80 --> 01:01:08,874
that were on the Mac,
that were on the Amiga,
1145
01:01:08,957 --> 01:01:10,125
that were on the Atari ST.
1146
01:01:10,208 --> 01:01:11,960
All these machines had that processor.
1147
01:01:12,43 --> 01:01:15,672
- | can tell you when we did
"Earthworm Jim,"
1148
01:01:15,755 --> 01:01:18,800
we would do
the Genesis version first
1149
01:01:18,884 --> 01:01:22,512
and then upscale it
to the Super Nintendo.
1150
01:01:47,162 --> 01:01:50,498
| honestly did respect Nintendo
1151
01:01:50,582 --> 01:01:52,667
for restarting the video game industry
1152
01:01:52,751 --> 01:01:54,836
and for doing high-quality video games.
1153
01:01:54,920 --> 01:01:56,713
| knew Howard Lincoln fairly well.
1154
01:01:56,796 --> 01:01:59,07
| did not now Arakawa very well,
1155
01:01:59,90 --> 01:02:01,09
and he was offended by us
1156
01:02:01,92 --> 01:02:04,596
making fun of Nintendo
in advertising.
1157
01:02:04,679 --> 01:02:07,641
- What if you don't have blast processing?
1158
01:02:07,724 --> 01:02:09,726
- There is no Nintendo CD.
1159
01:02:09,809 --> 01:02:12,687
- Genesis does...
- What Nintendon'tt.
1160
01:02:12,771 --> 01:02:15,607
- So when | would see him at E3,
1161
01:02:15,690 --> 01:02:17,943
he literally would turn
and walk the other way.
1162
01:02:18,26 --> 01:02:22,530
We never had a--
had a good relationship at all.
1163
01:02:22,614 --> 01:02:24,407
- Nintendo, after having enjoyed
1164
01:02:24,491 --> 01:02:26,952
this tremendous worldwide
success with the NES,
1165
01:02:27,35 --> 01:02:28,954
was getting beaten
by the Sega Genesis,
1166
01:02:29,37 --> 01:02:31,414
and it put Nintendo back on
its heels for the first time
1167
01:02:31,498 --> 01:02:34,876
in its experience
in the video game industry.
1168
01:02:34,960 --> 01:02:37,504
- We proved to the world
that there could be more
1169
01:02:37,587 --> 01:02:40,548
than one player
in the video game industry,
1170
01:02:40,632 --> 01:02:42,842
and we also proved to the world
1171
01:02:42,926 --> 01:02:47,180
that all ages were interested
in playing video games,
1172
01:02:47,264 --> 01:02:51,59
from very young children
to 50, 60-year-old men.
1173
01:02:51,142 --> 01:02:53,61
- Because gaming is competitive,
1174
01:02:53,144 --> 01:02:54,688
| think there's a natural tendency
1175
01:02:54,771 --> 01:02:58,24
to try to pit companies
or franchises against--
1176
01:02:58,108 --> 01:02:59,609
your platforms against each other,
1177
01:02:59,693 --> 01:03:01,278
and | get it, but in the end
1178
01:03:01,361 --> 01:03:02,404
there's kinda room in our heart
1179
01:03:02,487 --> 01:03:03,863
for both Sonic and Mario.
1180
01:03:03,947 --> 01:03:05,657
There's no doubt about that.
1181
01:03:10,328 --> 01:03:13,540
- The eight-bit market
had gone so well for Nintendo,
1182
01:03:13,623 --> 01:03:16,376
they wanted to
hang in there and milk that thing
1183
01:03:16,459 --> 01:03:18,211
for everything
that they could get from it.
1184
01:03:18,295 --> 01:03:20,05
You go--
you go to a lot of trouble
1185
01:03:20,88 --> 01:03:21,840
to launch one of these consoles,
1186
01:03:21,923 --> 01:03:24,301
so it's really crucial for that platform
1187
01:03:24,384 --> 01:03:27,595
to have a long shelf life
with each owner.
1188
01:03:27,679 --> 01:03:31,266
Sega, of course, didn't care
about Nintendo's shelf life.
1189
01:03:35,478 --> 01:03:39,524
- The 16-bit system allowed
for more graphically-intense
1190
01:03:39,607 --> 01:03:42,193
depictions of the action
and on the screen.
1191
01:03:42,277 --> 01:03:43,903
- They upped the technology.
1192
01:03:43,987 --> 01:03:46,323
- The consumer told us
they wanted better graphics,
1193
01:03:46,406 --> 01:03:48,491
better sound, and better action.
1194
01:03:48,575 --> 01:03:51,244
| think our Success was
we did great games.
1195
01:03:51,328 --> 01:03:53,830
Some of the games that we did
were right up there
1196
01:03:53,913 --> 01:03:57,584
at the top of any video game
ever in history.
1197
01:04:02,130 --> 01:04:04,49
- They had some technology
that was good,
1198
01:04:04,132 --> 01:04:06,676
and they were different as well,
1199
01:04:06,760 --> 01:04:09,12
and that really began to challenge us,
1200
01:04:09,95 --> 01:04:12,98
and | think we still always
wanted to be the best.
1201
01:04:12,182 --> 01:04:15,185
- This could be
the competitor's opportunity.
1202
01:04:15,268 --> 01:04:18,188
When Sega decided to enter
the U.S. market,
1203
01:04:18,271 --> 01:04:20,565
first with the Sega Master System,
1204
01:04:20,648 --> 01:04:23,26
it really didn't compete
very well with the NES.
1205
01:04:23,109 --> 01:04:25,612
- Nintendo used improved
technology to lead
1206
01:04:25,695 --> 01:04:28,31
the resurgence
of the home video market.
1207
01:04:28,114 --> 01:04:30,992
- And then they introduced the Genesis.
1208
01:04:31,76 --> 01:04:33,244
- And Sega, also in the market,
sales once again--
1209
01:04:33,328 --> 01:04:34,662
- | love it.
1210
01:04:34,746 --> 01:04:36,414
- It's bigger. It has better graphics.
1211
01:04:36,498 --> 01:04:39,42
- And it really started heating up
1212
01:04:39,125 --> 01:04:41,02
and especially caught on with Sonic
1213
01:04:41,86 --> 01:04:42,879
when they did a great job marketing.
1214
01:04:42,962 --> 01:04:44,05
- The first video game character...
1215
01:04:44,89 --> 01:04:45,131
- Sonic the Hedgehog.
1216
01:04:45,215 --> 01:04:46,674
- To ever appear in this parade.
1217
01:04:46,758 --> 01:04:48,468
- Bigger than a sonic boom.
1218
01:04:48,551 --> 01:04:51,721
- Our whole philosophy
is to lead technology.
1219
01:04:51,805 --> 01:04:53,681
- At the time that Sega came in,
1220
01:04:53,765 --> 01:04:57,352
it was the first really
viable competitor we'd really had.
1221
01:04:57,435 --> 01:05:00,230
- People canceled vacations
so they could be able to play
1222
01:05:00,313 --> 01:05:02,65
the game for the first time
in the world.
1223
01:05:02,148 --> 01:05:04,818
-A revolutionary 16-bit system.
1224
01:05:04,901 --> 01:05:06,903
- It got our competitive spirit
really going because every time
1225
01:05:06,986 --> 01:05:09,531
they'd make progress, frankly,
it pissed us off.
1226
01:05:09,614 --> 01:05:11,533
- Sega is the world's
number-one game maker.
1227
01:05:11,616 --> 01:05:13,410
- | think I'd rather play Genesis.
1228
01:05:13,493 --> 01:05:14,994
- And we were not gonna have it.
1229
01:05:15,78 --> 01:05:16,663
- Nintendo's new console
1230
01:05:16,746 --> 01:05:18,581
will produce brilliant,
high-definition graphics.
1231
01:05:18,665 --> 01:05:19,791
- The new Super Nintendo System--
1232
01:05:19,874 --> 01:05:20,834
- Super Nintendo.
1233
01:05:20,917 --> 01:05:22,335
- Genesis is the most popular
1234
01:05:22,419 --> 01:05:23,753
game player in the United States.
1235
01:05:23,837 --> 01:05:24,712
- Twice as powerful, twice as fun.
1236
01:05:24,796 --> 01:05:26,423
-f Segal
1237
01:05:26,506 --> 01:05:28,925
- This Christmas could be Nintendo's last.
1238
01:05:29,08 --> 01:05:31,928
[upbeat music]
1239
01:05:32,11 --> 01:05:36,724
id
1240
01:05:36,808 --> 01:05:38,726
- You know what?
1241
01:06:11,426 --> 01:06:13,678
- When | was doing brand management,
1242
01:06:13,761 --> 01:06:15,889
people would call
and want to make a Zelda movie.
1243
01:06:15,972 --> 01:06:18,641
You don't know--I can't even
say how many people, every day,
1244
01:06:18,725 --> 01:06:20,935
"Hey, | have an idea.
Let's make a Zelda movie,"
1245
01:06:21,19 --> 01:06:23,104
like it's such an original idea,
1246
01:06:23,188 --> 01:06:26,524
and | would have to go to him
or his group and say,
1247
01:06:26,608 --> 01:06:29,319
"Someone called and wants
to make a Zelda movie,"
1248
01:06:29,402 --> 01:06:32,197
and he started avoiding me
at things like E3
1249
01:06:32,280 --> 01:06:34,365
so that | just couldn't ask anymore.
1250
01:06:42,957 --> 01:06:44,375
- Yeah, | didn't read it much, though.
1251
01:06:44,459 --> 01:06:46,336
- Okay, okay.
1252
01:06:46,419 --> 01:06:48,213
- | was in my 20s at time
1253
01:06:48,296 --> 01:06:50,89
and just didn't
pay much attention to it.
1254
01:06:50,173 --> 01:06:51,508
| was too cool.
- Yeah.
1255
01:06:53,218 --> 01:06:55,261
- Yeah, for a short time.
- Yeah.
1256
01:06:55,345 --> 01:06:57,13
- That didn't last long.
1257
01:07:01,226 --> 01:07:03,645
- Nintendo had this hotline
with a bunch of game counselors
1258
01:07:03,728 --> 01:07:05,563
who were masters
who were basically just, like,
1259
01:07:05,647 --> 01:07:08,149
19-year-olds with a big leaflet
over in, like, you know,
1260
01:07:08,233 --> 01:07:10,235
Seattle or Redmond or wherever
they were at the time,
1261
01:07:10,318 --> 01:07:12,237
and you could call this number
and just talk to them
1262
01:07:12,320 --> 01:07:13,613
and get advice on how to beat,
you know,
1263
01:07:13,696 --> 01:07:15,740
Ganon in "Zelda" and things like that,
1264
01:07:15,823 --> 01:07:17,784
and | remember calling them
on a regular basis,
1265
01:07:17,867 --> 01:07:19,744
to the point where | actually
became friends with one.
1266
01:07:19,827 --> 01:07:21,204
| can't even remember
this person's name,
1267
01:07:21,287 --> 01:07:22,997
but it was, like,
my surrogate therapist
1268
01:07:23,81 --> 01:07:24,791
to 15-year-old Cliff at the time.
1269
01:07:30,255 --> 01:07:35,760
- And over here
is a Singer sewing machine.
1270
01:07:35,843 --> 01:07:40,431
It came out around 2000,
and it sold with--
1271
01:07:40,515 --> 01:07:44,143
the Game Boy Color came with it,
and it had an adapter
1272
01:07:44,227 --> 01:07:48,982
to plug from the sewing machine
right into the Game Boy,
1273
01:07:49,65 --> 01:07:53,570
and the reason it did that
was it had a cartridge which had st--
1274
01:07:53,653 --> 01:07:56,906
It had a cartridge which had stitch patterns,
1275
01:07:56,990 --> 01:08:00,451
so the sewing machine could automatically
1276
01:08:00,535 --> 01:08:02,912
do these stitch patterns
right from the Game Boy.
1277
01:08:05,707 --> 01:08:06,958
- Did it work?
95062
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