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These are the user uploaded subtitles that are being translated: 1 00:00:03,86 --> 00:00:06,173 [dramatic music] 2 00:00:06,256 --> 00:00:09,718 id 3 00:00:09,801 --> 00:00:12,304 - Video games have come on hard times these days, 4 00:00:12,387 --> 00:00:15,641 with closeout sales, discount prices just about everywhere. 5 00:00:15,724 --> 00:00:18,60 - Atari, the people who brought you Pac-Man, today said 6 00:00:18,143 --> 00:00:20,604 it is packing up some of its California operations 7 00:00:20,687 --> 00:00:24,358 and laying off 1,700 employees. 8 00:00:24,441 --> 00:00:28,362 - As the home gaming industry in the U.S. is crashing, 9 00:00:28,445 --> 00:00:32,491 Nintendo has its next big hit, which is the Famicom, 10 00:00:32,574 --> 00:00:34,576 or Family Computer, in Japan. 11 00:00:34,660 --> 00:00:36,495 - [speaking Japanese] 12 00:00:43,335 --> 00:00:50,259 id 13 00:00:56,515 --> 00:00:59,17 narrator: The stage was set. 14 00:00:59,101 --> 00:01:02,437 The American playing field had been leveled. 15 00:01:02,521 --> 00:01:05,649 Arakawa saw an opportunity. 16 00:01:05,732 --> 00:01:09,778 - One day | opened up a box from Nintendo Japan, 17 00:01:09,861 --> 00:01:12,573 and it was this little game system, 18 00:01:12,656 --> 00:01:15,284 this Famicom game system, so | plugged it in, 19 00:01:15,367 --> 00:01:19,997 and it was so incredibly awesome to play these games 20 00:01:20,80 --> 00:01:21,915 that | had been playing in the arcade, 21 00:01:21,999 --> 00:01:25,294 but now | could actually play them on my own TV. 22 00:01:25,377 --> 00:01:27,921 - [speaking Japanese] 23 00:01:28,05 --> 00:01:30,924 - Family computer [speaking Japanese]. 24 00:01:31,08 --> 00:01:32,384 - Despite its name, 25 00:01:32,467 --> 00:01:34,553 which definitely tried to convince people 26 00:01:34,636 --> 00:01:37,222 that it had a sort of a personal computer aura to it. 27 00:01:37,306 --> 00:01:39,683 - [speaking Japanese]. 28 00:01:39,766 --> 00:01:42,561 - But really the primary draw 29 00:01:42,644 --> 00:01:44,980 of the family computer, or Famicom, 30 00:01:45,63 --> 00:01:46,857 was that it was gonna play 31 00:01:46,940 --> 00:01:50,402 the absolute best versions of Nintendo's video games. 32 00:01:50,485 --> 00:01:54,72 - [speaking Japanese] 33 00:01:54,156 --> 00:01:56,450 - We'd actually grown up with Atari, 34 00:01:56,533 --> 00:01:58,660 but, frankly, didn't play a lot of it 35 00:01:58,744 --> 00:02:00,495 ‘cause Dad was always bringing home the new stuff, 36 00:02:00,579 --> 00:02:02,372 so we had the Famicom. 37 00:02:02,456 --> 00:02:04,666 He was obsessed with bringing home the new things. 38 00:02:04,750 --> 00:02:07,502 - | mean, in the early days of the Family Com, 39 00:02:07,586 --> 00:02:09,671 there were some games 40 00:02:09,755 --> 00:02:13,759 my boys just loved that were so out there. 41 00:02:13,842 --> 00:02:16,970 - They end up using one of Gunpei Yokoi's inventions, 42 00:02:17,54 --> 00:02:19,56 what we now know as a, you know, 43 00:02:19,139 --> 00:02:22,559 traditional video game controller with a D-pad and buttons. 44 00:02:22,643 --> 00:02:24,227 Joysticks were great for arcade games, 45 00:02:24,311 --> 00:02:26,21 and that's what all the game consoles at home 46 00:02:26,104 --> 00:02:28,190 used at that time, but Nintendo was like, 47 00:02:28,273 --> 00:02:30,484 "No, we're gonna go a different direction." 48 00:02:33,654 --> 00:02:36,573 [gentle music] 49 00:02:36,657 --> 00:02:43,580 id 50 00:02:48,502 --> 00:02:50,921 - It may be the most addictive toy in history 51 00:02:51,04 --> 00:02:53,298 and it's definitely the hottest thing this Christmas, 52 00:02:53,382 --> 00:02:55,50 Nintendo video games. 53 00:02:55,133 --> 00:03:02,57 id 54 00:03:35,06 --> 00:03:36,842 - Something was missing. - Can | play? 55 00:03:36,925 --> 00:03:38,760 - Wait your turn. - Then along came 56 00:03:38,844 --> 00:03:41,138 Head-to-Head Electronic Football by Coleco. 57 00:03:41,221 --> 00:03:44,933 - Introducing the Multicron 20-function calculator watch. 58 00:03:45,16 --> 00:03:46,560 - A power sweep, he fights through for the tackle. 59 00:03:46,643 --> 00:03:48,311 You pass. He blitzes, intercepts! 60 00:03:48,395 --> 00:03:50,522 - This is real competition. 61 00:03:52,941 --> 00:03:56,445 narrator: Meanwhile, Yamauchi and Yokoi continued 62 00:03:56,528 --> 00:03:58,488 their cunning, shape-shifting model 63 00:03:58,572 --> 00:04:01,616 of following trends and seizing opportunities. 64 00:04:08,582 --> 00:04:11,626 One day on his commute, Yokoi noticed the man 65 00:04:11,710 --> 00:04:14,713 next to him fiddling with an LCD calculator. 66 00:04:16,673 --> 00:04:18,592 As he watched, fascinated, 67 00:04:18,675 --> 00:04:21,803 the man punched buttons in idle boredom. 68 00:04:21,887 --> 00:04:24,806 Suddenly Yokoi wondered if weary commuters 69 00:04:24,890 --> 00:04:27,434 looking to pass the time might be interested 70 00:04:27,517 --> 00:04:29,978 in a portable gaming device. 71 00:04:31,980 --> 00:04:33,648 - J Game Watch S 72 00:04:33,732 --> 00:04:35,650 < Game watch f 73 00:04:35,734 --> 00:04:37,486 < Game Watch Sf 74 00:04:37,569 --> 00:04:39,529 < Game Watch Sf 75 00:04:39,613 --> 00:04:41,656 f [speaking Japanese] Game Watch f 76 00:04:41,740 --> 00:04:43,700 ~ [speaking Japanese] Game Watch f 77 00:04:43,784 --> 00:04:45,368 f [speaking Japanese] Game Watch f 78 00:04:45,452 --> 00:04:47,120 < Game Watch! S 79 00:04:58,757 --> 00:05:00,133 00:05:03,136 [pensive music] 81 00:05:03,220 --> 00:05:10,101 id 82 00:05:18,318 --> 00:05:23,490 - Gunpei Yokoi was one of the lead designers at Nintendo. 83 00:05:24,950 --> 00:05:26,868 - Yokoi had another one of his, 84 00:05:26,952 --> 00:05:29,412 you know, sort of famous ideas 85 00:05:29,496 --> 00:05:32,415 about how do we take something that already exists, 86 00:05:32,499 --> 00:05:35,544 that's inexpensive, and change it up? 87 00:05:35,627 --> 00:05:37,587 You know, in the way that he had done with things 88 00:05:37,671 --> 00:05:40,841 like the Love Tester or the batting machine, 89 00:05:40,924 --> 00:05:44,427 and so Nintendo takes calculator technology 90 00:05:44,511 --> 00:05:48,431 and starts making games. 91 00:05:48,515 --> 00:05:51,309 - In the late '70s Nintendo came out with the Game Watch, 92 00:05:51,393 --> 00:05:54,688 which was a little pocket console that played LCD games 93 00:05:54,771 --> 00:05:56,314 and also doubled as a watch. 94 00:05:56,398 --> 00:05:57,983 - Using segment display the same way 95 00:05:58,66 --> 00:06:01,111 that you can see all digits from zero to ten 96 00:06:01,194 --> 00:06:02,696 just on the letter eight 97 00:06:02,779 --> 00:06:04,614 if you light them up in the right sequence. 98 00:06:04,698 --> 00:06:07,784 This was before they got into true video games. 99 00:06:10,745 --> 00:06:13,540 narrator: The Game & Watch wasn't the first of its kind, 100 00:06:13,623 --> 00:06:15,625 but its cleverly-conceived 101 00:06:15,709 --> 00:06:18,86 and sometimes awkwardly-named games 102 00:06:18,169 --> 00:06:20,922 were head and tails above the competition. 103 00:06:26,511 --> 00:06:27,846 - Pretty fun little games. 104 00:06:27,929 --> 00:06:29,264 There was one called "Fire." 105 00:06:29,347 --> 00:06:30,849 We called it "Bouncing Burning Babies." 106 00:06:30,932 --> 00:06:32,601 Horrible name, but anyway, 107 00:06:32,684 --> 00:06:34,603 it was these little things that bounced down, 108 00:06:34,686 --> 00:06:37,272 and you'd have to bounce them in a trampoline to safety. 109 00:06:39,399 --> 00:06:42,444 - Yokoi-san needed a way of moving the character around, 110 00:06:42,527 --> 00:06:44,321 so he invented this directional pad, 111 00:06:44,404 --> 00:06:47,198 or D-pad, with an up, down, left, and right. 112 00:07:58,103 --> 00:08:01,314 - Here's the Nintendo Family Computer, or the Famicom. 113 00:08:01,398 --> 00:08:04,109 This is actually a really interesting one 114 00:08:04,192 --> 00:08:06,152 because it's the first run of the Famicom, 115 00:08:06,236 --> 00:08:08,29 and if you-- if you were to look at most 116 00:08:08,113 --> 00:08:09,656 Nintendo Family Computers, 117 00:08:09,739 --> 00:08:11,199 if you looked at the controller, 118 00:08:11,282 --> 00:08:12,993 the B and A buttons 119 00:08:13,76 --> 00:08:15,286 would be round just like the buttons on the NES, 120 00:08:15,370 --> 00:08:17,122 but these ones are square. 121 00:08:17,205 --> 00:08:20,542 The controllers are hardwired, so if the controller breaks, 122 00:08:20,625 --> 00:08:22,335 you would need to get it professionally repaired, 123 00:08:22,419 --> 00:08:24,796 and they'd install a new controller on it for you, 124 00:08:24,879 --> 00:08:27,382 which was kind of a huge pain in the neck, 125 00:08:27,465 --> 00:08:31,11 and in fact, this is in-- this is in really good shape. 126 00:08:31,94 --> 00:08:33,388 I'm really--I really lucked out when | bought this. 127 00:08:33,471 --> 00:08:35,432 - Super Mario Bros, [speaking Japanese] 128 00:08:40,645 --> 00:08:43,565 - [speaking Japanese] - [yelling] 129 00:08:44,691 --> 00:08:46,234 [light music] 130 00:08:46,317 --> 00:08:48,361 - The great story about Mr. Arakawa, 131 00:08:48,445 --> 00:08:50,739 he's a funny guy but also pretty reserved. 132 00:08:50,822 --> 00:08:52,198 - | think his English is fine, 133 00:08:52,282 --> 00:08:53,450 but | think he's a little bit shy, 134 00:08:53,533 --> 00:08:55,160 and | think he would rather 135 00:08:55,243 --> 00:08:58,997 have some of his other people conduct the interviews. 136 00:08:59,80 --> 00:09:03,01 - When | first got the Famicom version of "Mario Bros," 137 00:09:03,84 --> 00:09:06,46 I'm right up against the end, and there's Bowser, 138 00:09:06,129 --> 00:09:09,49 the guy you gotta beat to rescue the princess, 139 00:09:09,132 --> 00:09:11,968 and he's at the far side of the screen, 140 00:09:12,52 --> 00:09:14,137 and I'm at this side of the screen with Mario, 141 00:09:14,220 --> 00:09:18,99 and so | finally defeated him, 142 00:09:18,183 --> 00:09:20,810 and then nothing happened, 143 00:09:20,894 --> 00:09:22,687 and so | went into Mr. Arakawa. 144 00:09:22,771 --> 00:09:24,647 "| don't--I can't do it. | can't beat it. 145 00:09:24,731 --> 00:09:28,359 | don't Know how to do it." He said, "Hmm, keep trying." 146 00:09:28,443 --> 00:09:31,738 So | played again and again and again. 147 00:09:31,821 --> 00:09:35,909 The game wasn't finished, and Mr. Arakawa didn't tell me. 148 00:09:39,788 --> 00:09:42,749 - So the Famicom is a big hit in Japan, 149 00:09:42,832 --> 00:09:46,211 and Nintendo was like, "Well, the next natural step here 150 00:09:46,294 --> 00:09:47,796 is to take this thing worldwide, 151 00:09:47,879 --> 00:09:51,299 and it's to--it's to bring it to America." 152 00:09:51,382 --> 00:09:54,469 - Here's the metro weather forecast from New York 97. 153 00:09:54,552 --> 00:09:57,138 79 degrees, cloudy skies in Manhattan this morning. 154 00:09:57,222 --> 00:10:00,391 Pollen count today, low and bearable. 155 00:10:00,475 --> 00:10:02,519 narrator: It wouldn't be easy, 156 00:10:02,602 --> 00:10:05,605 but with Nintendo's rich history as a toy manufacturer, 157 00:10:05,688 --> 00:10:08,24 they might just have a chance. 158 00:10:20,245 --> 00:10:22,80 - When Atari failed, 159 00:10:22,163 --> 00:10:24,666 everybody thought the financial problems of Atari 160 00:10:24,749 --> 00:10:28,670 were an indictment of the concept of a console. 161 00:10:28,753 --> 00:10:30,130 - | don't think there was a question 162 00:10:30,213 --> 00:10:32,382 about whether people want to be entertained 163 00:10:32,465 --> 00:10:35,135 or people wanna play, especially then. 164 00:10:35,218 --> 00:10:37,762 It was so retail-driven, and the infrastructure, 165 00:10:37,846 --> 00:10:39,556 trying to get your shelf space, 166 00:10:39,639 --> 00:10:41,558 trying to get people to take inventory, 167 00:10:41,641 --> 00:10:43,852 just getting back in, getting the support 168 00:10:43,935 --> 00:10:46,771 of the retail infrastructure that you would need 169 00:10:46,855 --> 00:10:48,523 was probably one of their biggest challenges. 170 00:10:48,606 --> 00:10:50,775 - Then Nintendo comes along, 171 00:10:50,859 --> 00:10:53,695 and they came to my office in 1985. 172 00:10:53,778 --> 00:10:56,281 | met Howard Lincoln, 173 00:10:56,364 --> 00:10:58,283 and they talked about what they were doing in Japan 174 00:10:58,366 --> 00:11:01,494 and what they wanted to do in America, and | thought, 175 00:11:01,578 --> 00:11:04,414 "Wow, you know, America has kinda dismissed the console. 176 00:11:04,497 --> 00:11:07,500 The public perception, the business press, 177 00:11:07,584 --> 00:11:09,836 you know, the financial markets, everybody's said, 178 00:11:09,919 --> 00:11:12,505 "Yeah, that's a--that was a hula hoop. That's done." 179 00:11:15,49 --> 00:11:19,345 narrator: A gun, a robot, a floor mat. 180 00:11:19,429 --> 00:11:22,140 In one of the great marketing moves of the 20th century, 181 00:11:22,223 --> 00:11:25,977 Arakawa and his sales team sidestepped a retail market 182 00:11:26,60 --> 00:11:30,398 that wanted nothing to do with video games. 183 00:11:30,481 --> 00:11:33,735 They created a line of toy-like peripheral products 184 00:11:33,818 --> 00:11:35,737 that made the whole set seem like a game 185 00:11:35,820 --> 00:11:37,447 for the entire family 186 00:11:37,530 --> 00:11:40,617 that happened to have a video game component. 187 00:11:40,700 --> 00:11:44,245 Enter the Nintendo Entertainment System. 188 00:11:44,329 --> 00:11:47,207 [light dramatic music] 189 00:11:47,290 --> 00:11:52,754 id 190 00:11:52,837 --> 00:11:54,881 - Atari Incorporated is making cuts, 191 00:11:54,964 --> 00:11:56,132 but it will be employee cuts. 192 00:11:56,216 --> 00:11:57,926 The video game maker says 193 00:11:58,09 --> 00:12:00,220 it plans to lay off about 300 workers. 194 00:12:00,303 --> 00:12:03,431 Last year the company lost over $500 million, 195 00:12:03,514 --> 00:12:06,476 laid off more than 2,000 of its Bay Area workers, 196 00:12:06,559 --> 00:12:10,146 and moved part of its operation to Taiwan and Hong Kong. 197 00:12:10,230 --> 00:12:13,566 - It's easy to forget that at the time 198 00:12:13,650 --> 00:12:16,110 video games were considered dead. 199 00:12:16,194 --> 00:12:19,614 So in many ways, Nintendo really had to reinvent 200 00:12:19,697 --> 00:12:21,950 video gaming for the next generation. 201 00:12:22,33 --> 00:12:24,619 | think a lot of people know of Nintendo 202 00:12:24,702 --> 00:12:28,831 as kind of a juggernaut, but back before the NES, 203 00:12:28,915 --> 00:12:31,584 they were basically an arcade cabinet, 204 00:12:31,668 --> 00:12:33,628 you know, an arcade game producer, 205 00:12:33,711 --> 00:12:35,838 and a fairly successful one at that, 206 00:12:35,922 --> 00:12:38,508 but it was definitely a small company. 207 00:12:38,591 --> 00:12:41,10 It was a small family-owned business in Japan 208 00:12:41,94 --> 00:12:42,929 that had a small office 209 00:12:43,12 --> 00:12:46,140 in this backwater town of Redmond, Washington. 210 00:12:46,224 --> 00:12:49,435 They really didn't have any market power, any clout. 211 00:12:49,519 --> 00:12:52,188 Their probability of success was, 212 00:12:52,272 --> 00:12:56,567 | have to imagine, extremely slim at the time. 213 00:12:56,651 --> 00:12:58,611 - What happened during, you know, 214 00:12:58,695 --> 00:13:01,531 during the crash of the early '80s with-- 215 00:13:01,614 --> 00:13:04,409 of the video game market where the quality was so bad 216 00:13:04,492 --> 00:13:06,286 and the market was flooded with it 217 00:13:06,369 --> 00:13:09,414 that a consumer just turned off. 218 00:13:09,497 --> 00:13:11,332 - While we were co-- very confident 219 00:13:11,416 --> 00:13:13,01 that it was a successful product, 220 00:13:13,84 --> 00:13:15,03 retailers had a different opinion of it. 221 00:13:15,86 --> 00:13:18,298 - We had to figure out the best way to market the system, 222 00:13:18,381 --> 00:13:19,924 or | guess | should say we should figure out 223 00:13:20,08 --> 00:13:22,302 whether or not it was even feasible. 224 00:13:22,385 --> 00:13:24,53 - When we got ready to launch the NES, 225 00:13:24,137 --> 00:13:26,180 it was decided that we would launch it in New York 226 00:13:26,264 --> 00:13:27,598 since that was gonna be the market 227 00:13:27,682 --> 00:13:29,851 that would make it or break it, 228 00:13:29,934 --> 00:13:33,479 and | took the material, games, product, 229 00:13:33,563 --> 00:13:34,897 and in a lot of cases obviously 230 00:13:34,981 --> 00:13:36,399 | had to have a television there, 231 00:13:36,482 --> 00:13:38,151 and the first ones that we presented it to 232 00:13:38,234 --> 00:13:41,29 was the Woolworth Company's Woolco division, 233 00:13:41,112 --> 00:13:43,740 which was like a Target, 234 00:13:43,823 --> 00:13:45,575 and | started to make the presentation, 235 00:13:45,658 --> 00:13:47,201 and the buyer explained to me right off the bat 236 00:13:47,285 --> 00:13:50,371 that he would advise me to pack up and leave. 237 00:13:50,455 --> 00:13:52,40 That they had lost so much money on Atari, 238 00:13:52,123 --> 00:13:53,416 they wanted nothing to do with it. 239 00:13:53,499 --> 00:13:56,336 - So one of the things that we did to find out 240 00:13:56,419 --> 00:13:58,755 whether or not kids would be receptive 241 00:13:58,838 --> 00:14:02,383 to a new video game system was we did focus groups 242 00:14:02,467 --> 00:14:05,11 both on the west coast and the east coast, 243 00:14:05,94 --> 00:14:07,55 and when we were wrapping up in New Jersey, 244 00:14:07,138 --> 00:14:10,433 the Nintendo executives all came to hear 245 00:14:10,516 --> 00:14:13,394 what the moderator had to say about the result. 246 00:14:13,478 --> 00:14:15,521 Ron Judy said to the moderator, 247 00:14:15,605 --> 00:14:17,65 "Well, what kind of result do you think 248 00:14:17,148 --> 00:14:18,816 we should expect based on this?" 249 00:14:18,900 --> 00:14:23,29 And the answer was, "I've never seen a company move forward 250 00:14:23,112 --> 00:14:26,574 and market a product with this type of result." 251 00:14:26,657 --> 00:14:29,243 He thought, really, that it was pretty dismal. 252 00:14:29,327 --> 00:14:32,246 - We're selling a home entertainment system. 253 00:14:32,330 --> 00:14:34,665 This isn't another video game ‘cause the consumer 254 00:14:34,749 --> 00:14:38,86 was definitely done with video games. 255 00:14:38,169 --> 00:14:41,214 They were being sold for 20 cents on the dollar. 256 00:14:41,297 --> 00:14:44,592 We had to ensure that we had the sell-in, 257 00:14:44,675 --> 00:14:47,53 the shelf space in the retailers. 258 00:14:47,136 --> 00:14:49,555 So in order to do that after the demise 259 00:14:49,639 --> 00:14:52,308 of the--what happened with Atari 260 00:14:52,392 --> 00:14:54,894 and all the money that was lost by retailers, 261 00:14:54,977 --> 00:14:58,731 we had to guarantee the sales of the product. 262 00:14:58,815 --> 00:15:02,443 If the retailer put it in, put it out, display it, 263 00:15:02,527 --> 00:15:05,613 we had very expensive displays, 264 00:15:05,696 --> 00:15:09,784 and if you don't sell it, you don't have to pay for it. 265 00:15:09,867 --> 00:15:12,745 [light dramatic music] 266 00:15:12,829 --> 00:15:16,457 id 267 00:15:16,541 --> 00:15:20,211 - So we had to come up with a way to separate ourselves 268 00:15:20,294 --> 00:15:24,215 and really to reinvigorate the market 269 00:15:24,298 --> 00:15:27,427 and reintroduce this type of product to the market. 270 00:15:27,510 --> 00:15:31,722 One of the ways that we came up with to do that 271 00:15:31,806 --> 00:15:34,58 was to use ROB the Robot. 272 00:15:34,142 --> 00:15:36,519 A robot seemed very futuristic 273 00:15:36,602 --> 00:15:40,857 and not related to video games in the past. 274 00:15:40,940 --> 00:15:44,610 - When you get hold of the Nintendo Entertainment System, 275 00:15:44,694 --> 00:15:47,864 when you master ROB the Video Robot 276 00:15:47,947 --> 00:15:49,907 and meet the challenge of "Gyromite--" 277 00:15:49,991 --> 00:15:53,411 - They had this robot thing that was connected to it 278 00:15:53,494 --> 00:15:55,621 that | thought was kinda silly. 279 00:15:55,705 --> 00:15:58,207 - And Nintendo showed off a game-playing robot 280 00:15:58,291 --> 00:16:00,877 that interfaces with the game on your computer screen. 281 00:16:00,960 --> 00:16:04,88 - Nintendo had to kind of frame their system as more of a toy 282 00:16:04,172 --> 00:16:05,798 as opposed to consumer electronics. 283 00:16:05,882 --> 00:16:08,301 Hence the zapper gun, hence the Robotic Operating Buddy, 284 00:16:08,384 --> 00:16:10,386 and they kinda did a Trojan Horse way 285 00:16:10,470 --> 00:16:11,762 of getting into living rooms. 286 00:16:11,846 --> 00:16:13,389 - After being rejected at Woolworth, 287 00:16:13,473 --> 00:16:16,225 next big target, of course, was Toys R Us, 288 00:16:16,309 --> 00:16:20,229 which was gonna be a very difficult sell, 289 00:16:20,313 --> 00:16:22,523 and when we made the presentation to the buyer 290 00:16:22,607 --> 00:16:26,569 there along with other executives in the room, 291 00:16:26,652 --> 00:16:28,571 he said they wanted nothing to do with the product 292 00:16:28,654 --> 00:16:30,531 and they'd lost a lot of money and what have you. 293 00:16:33,493 --> 00:16:35,369 I'm very fortunate that Howard Moore, 294 00:16:35,453 --> 00:16:37,205 the executive vice president, said, 295 00:16:37,288 --> 00:16:38,706 "No, we are gonna take it, 296 00:16:38,789 --> 00:16:40,541 and we're gonna take it in all stores." 297 00:16:40,625 --> 00:16:42,877 [exciting music] 298 00:16:42,960 --> 00:16:45,713 - So Nintendo comes along, and lo and behold, 299 00:16:45,796 --> 00:16:47,548 they took off. 300 00:16:47,632 --> 00:16:50,843 - 81% of toy retailers believe toy sales 301 00:16:50,927 --> 00:16:53,429 will increase this year over last. 302 00:16:53,513 --> 00:16:56,557 Retailers' overwhelming choice for the season's biggest hit 303 00:16:56,641 --> 00:16:57,892 will be the Nintendo Entertainment System... 304 00:16:57,975 --> 00:16:59,769 - Like the Nintendo Entertainment System 305 00:16:59,852 --> 00:17:01,854 with the zapper light gun and ROB the Robot. 306 00:17:01,938 --> 00:17:04,65 [children singing] 307 00:17:04,148 --> 00:17:06,317 - | like the action 308 00:17:06,400 --> 00:17:08,444 and entertainment and challenge of them. 309 00:17:08,528 --> 00:17:10,279 - Because they're challenging. 310 00:17:10,363 --> 00:17:12,198 - Just an action-packed game, 311 00:17:12,281 --> 00:17:13,991 and | like action-packed games. 312 00:17:14,75 --> 00:17:16,244 - The games you can get on it are exactly like the arcade, 313 00:17:16,327 --> 00:17:19,205 and the graphics are almost identical. 314 00:17:19,288 --> 00:17:26,170 id 315 00:17:43,437 --> 00:17:45,314 - Well, if you've joined the chorus 316 00:17:45,398 --> 00:17:47,567 that's saying video games are a thing of the past, 317 00:17:47,650 --> 00:17:50,987 you may have to change your tune soon. 318 00:17:51,70 --> 00:17:53,489 - This ts Nintendo, a flashy little computer 319 00:17:53,573 --> 00:17:56,993 that lets you play video games on your TV set. 320 00:17:58,995 --> 00:18:00,997 - One of the things that I've noticed 321 00:18:01,80 --> 00:18:05,126 is that there's some real beauty to moments in time, 322 00:18:05,209 --> 00:18:07,461 and when the eight-bit Nintendo came out, 323 00:18:07,545 --> 00:18:11,591 it was so good, so novel, so different. 324 00:18:11,674 --> 00:18:16,429 - | first played Nintendo probably around five years old. 325 00:18:16,512 --> 00:18:18,55 Family friends had one, and we'd go over, 326 00:18:18,139 --> 00:18:19,890 and we'd visit them, 327 00:18:19,974 --> 00:18:23,603 and | remember just feeling like such a cool kid 328 00:18:23,686 --> 00:18:25,146 ‘cause these kids were just, like, 329 00:18:25,229 --> 00:18:27,690 a few years older than me, and they had a Nintendo, 330 00:18:27,773 --> 00:18:29,358 and they were teaching me how to play, 331 00:18:29,442 --> 00:18:32,528 like, "Duck Hunt" and "Tetris" and "Super Mario Bros," 332 00:18:32,612 --> 00:18:36,699 and | so desperately wanted my own system. 333 00:18:36,782 --> 00:18:39,493 - And then watching and yelling at the screen with me 334 00:18:39,577 --> 00:18:40,828 or telling me, "Oh, it's right there. 335 00:18:40,911 --> 00:18:42,371 Oh, oh, don't miss it. It's right there." 336 00:18:42,455 --> 00:18:43,956 - It's a beautiful video game, more levels, 337 00:18:44,40 --> 00:18:45,666 more worlds, more story-driven-- 338 00:18:45,750 --> 00:18:47,627 - This Mario game, and my mind was just blown, 339 00:18:47,710 --> 00:18:48,919 and | played it every day after school, 340 00:18:49,03 --> 00:18:50,755 | think, for nearly a year. 341 00:18:50,838 --> 00:18:53,549 - Like, there was a significant difference between this game 342 00:18:53,633 --> 00:18:56,469 and all the other video games | had played before. 343 00:18:56,552 --> 00:19:00,306 - Your brain was having to do less of a leap to understand 344 00:19:00,389 --> 00:19:01,849 what stories are being told, 345 00:19:01,932 --> 00:19:03,351 what the characters looked like. 346 00:19:03,434 --> 00:19:05,978 It started something that | still think we feel today 347 00:19:06,62 --> 00:19:09,190 of the storytelling capability of this medium. 348 00:19:09,273 --> 00:19:12,151 - Because they avoided the collapse 349 00:19:12,234 --> 00:19:14,528 and were continuing to develop games 350 00:19:14,612 --> 00:19:18,240 that were better technology, good technology, 351 00:19:18,324 --> 00:19:20,201 some great software. 352 00:19:20,284 --> 00:19:22,36 - It's been the bestselling toy in this country 353 00:19:22,119 --> 00:19:24,38 for three years running. 354 00:19:24,121 --> 00:19:26,582 20 million of these things now inhabit American living rooms. 355 00:19:38,803 --> 00:19:41,889 narrator: The plan worked. 356 00:19:41,972 --> 00:19:45,267 Nintendos, as most kids called them at the time, 357 00:19:45,351 --> 00:19:48,896 spread like wildfire through America's living rooms. 358 00:19:48,979 --> 00:19:51,691 Now that the Trojan Horse had gotten in the door, 359 00:19:51,774 --> 00:19:54,151 what was the plan of attack? 360 00:19:54,235 --> 00:19:58,489 Could they prove to be a lasting player in the U.S.? 361 00:19:58,572 --> 00:20:01,33 There was only one answer to this question: 362 00:20:03,202 --> 00:20:04,954 the games. 363 00:20:05,37 --> 00:20:11,752 id 364 00:20:21,220 --> 00:20:23,973 Were their eight-bit games any better than Atari, 365 00:20:24,56 --> 00:20:25,641 Intellivision, 366 00:20:25,725 --> 00:20:27,727 or the arcade kings who created the industry? 367 00:20:27,810 --> 00:20:29,145 - There's much more involved in playing the game, 368 00:20:29,228 --> 00:20:30,771 much more excitement. 369 00:20:30,855 --> 00:20:32,565 There's better use of color, better use of music. 370 00:20:32,648 --> 00:20:34,900 It's not just stick figures anymore. 371 00:20:34,984 --> 00:20:38,362 narrator: The answer was a resounding yes. 372 00:20:38,446 --> 00:20:41,657 Not only was the technological jump out of this world, 373 00:20:41,741 --> 00:20:44,201 it was the undeniable quality, 374 00:20:44,285 --> 00:20:46,662 the fun factor of those first games, 375 00:20:46,746 --> 00:20:51,41 that sealed Nintendo as the new king of video games 376 00:20:51,125 --> 00:20:53,961 in America and around the world. 377 00:20:55,713 --> 00:20:58,924 A new type of game had been invented. 378 00:20:59,08 --> 00:21:02,845 The visual experience was like nothing that had come before it. 379 00:21:02,928 --> 00:21:06,515 Arcades came to life in living rooms around the world. 380 00:21:14,398 --> 00:21:17,318 And that was only half the experience. 381 00:21:20,112 --> 00:21:22,990 [gentle piano music] 382 00:21:23,73 --> 00:21:29,997 id 383 00:21:33,751 --> 00:21:36,420 Koji Kondo. 384 00:21:36,504 --> 00:21:40,174 You may not know the name, but you definitely know... 385 00:21:42,384 --> 00:21:44,53 his music. 386 00:22:07,993 --> 00:22:10,830 [dramatic orchestral music] 387 00:22:10,913 --> 00:22:15,709 id 388 00:22:15,793 --> 00:22:18,546 [cheers and applause] 389 00:22:29,932 --> 00:22:32,726 [playing "Super Mario Bros." theme] 390 00:22:32,810 --> 00:22:35,855 id 391 00:22:39,191 --> 00:22:41,735 narrator: The music. 392 00:22:41,819 --> 00:22:43,404 The characters. 393 00:22:43,487 --> 00:22:45,406 - Mario time! - [evil laughter] 394 00:22:45,489 --> 00:22:47,700 narrator: The charm. 395 00:22:47,783 --> 00:22:51,787 The magic that Nintendo created in the 1980s 396 00:22:51,871 --> 00:22:53,998 started a renaissance 397 00:22:54,81 --> 00:22:56,834 and created a market out of thin air. 398 00:22:56,917 --> 00:22:59,295 As with all initial success, 399 00:22:59,378 --> 00:23:03,757 the logical follow-up question was: What next? 400 00:23:03,841 --> 00:23:07,720 How do you cultivate a new brand and a new audience? 401 00:23:07,803 --> 00:23:12,766 How could they turn this new audience into a new culture? 402 00:23:12,850 --> 00:23:15,728 [triumphant fanfare] 403 00:23:15,811 --> 00:23:19,565 id 404 00:23:19,648 --> 00:23:22,568 [playful music] 405 00:23:22,651 --> 00:23:29,533 id 406 00:23:32,536 --> 00:23:35,831 - The culture of Nintendo has always been to provide 407 00:23:35,915 --> 00:23:38,834 the absolute best entertainment experience we can 408 00:23:38,918 --> 00:23:41,921 but to also provide the highest quality product we can 409 00:23:42,04 --> 00:23:44,882 and then to provide the highest quality customer service 410 00:23:44,965 --> 00:23:46,717 to the people who play our products. 411 00:23:46,800 --> 00:23:48,719 It's sort of our core culture. 412 00:23:48,802 --> 00:23:50,554 - So when we launched the NES, 413 00:23:50,638 --> 00:23:53,432 we put a questionnaire inside that said, "If you fill it out, 414 00:23:53,515 --> 00:23:56,185 we promise we're gonna send you a newsletter," 415 00:23:56,268 --> 00:23:59,480 and the newsletter was called the "Fun Club News," 416 00:23:59,563 --> 00:24:02,441 and the "Fun Club News" president was Howard Phillips. 417 00:24:02,524 --> 00:24:04,26 - And you're about to meet the man 418 00:24:04,109 --> 00:24:06,862 at least partially responsible for Nintendo's popularity. 419 00:24:06,946 --> 00:24:10,157 He's Howard Phillips, also known as Mr. Nintendo, 420 00:24:10,240 --> 00:24:11,825 and for good reason. 421 00:24:11,909 --> 00:24:14,244 An argument could be made that Howard is responsible 422 00:24:14,328 --> 00:24:17,498 for making Nintendo America's bestselling Christmas toy. 423 00:24:17,581 --> 00:24:20,167 - Howard also worked at Microsoft after Nintendo, 424 00:24:20,250 --> 00:24:22,02 so | know Howard, 425 00:24:22,86 --> 00:24:24,964 and Nintendo's been very skilled 426 00:24:25,47 --> 00:24:29,176 at creating relatable voices in their markets 427 00:24:29,259 --> 00:24:31,261 that people can be attracted to, 428 00:24:31,345 --> 00:24:34,723 who can speak authentically about what Nintendo's doing, 429 00:24:34,807 --> 00:24:36,183 and that's not easy to do. 430 00:24:36,266 --> 00:24:38,352 - If you didn't know where to go 431 00:24:38,435 --> 00:24:41,814 or what to do in a particular game, the "Fun Club News" 432 00:24:41,897 --> 00:24:44,692 would give you a tip or a hint on how to do that, 433 00:24:44,775 --> 00:24:49,571 and at the time | was picked to help out being the face 434 00:24:49,655 --> 00:24:52,616 of the "Fun Club News" as the game master, 435 00:24:52,700 --> 00:24:54,910 and | knew all the games and had played all the games 436 00:24:54,994 --> 00:24:56,578 and had beaten all the games, 437 00:24:56,662 --> 00:24:59,248 and so | was a logical choice at the time. 438 00:24:59,331 --> 00:25:01,208 - Here he had been this guy in the warehouse, 439 00:25:01,291 --> 00:25:04,211 and now everyone's like, "Wow, he is great." 440 00:25:04,294 --> 00:25:05,587 - | started working in the warehouse, 441 00:25:05,671 --> 00:25:07,47 pushing boxes around. 442 00:25:07,131 --> 00:25:08,507 | personally moved 443 00:25:08,590 --> 00:25:10,342 all the "Donkey Kong" games out of Nintendo 444 00:25:10,426 --> 00:25:12,94 around the-- to around the country, 445 00:25:12,177 --> 00:25:13,721 and there's about 60,000 of them 446 00:25:13,804 --> 00:25:15,556 that | loaded-- offloaded from one truck 447 00:25:15,639 --> 00:25:18,58 and then loaded onto another truck. 448 00:25:18,142 --> 00:25:19,852 So that's how | got started at Nintendo, 449 00:25:19,935 --> 00:25:21,687 but things progressed quickly from there. 450 00:25:21,770 --> 00:25:23,731 Drop that monkey. 451 00:25:23,814 --> 00:25:26,567 - So once the "Fun Club News" had reached 452 00:25:26,650 --> 00:25:30,446 a subscription base of about 600,000 consumers, 453 00:25:30,529 --> 00:25:33,699 Mr. Arakawa decided we could shift this 454 00:25:33,782 --> 00:25:36,827 to a paid subscription magazine 455 00:25:36,910 --> 00:25:39,913 like the ones that they had in Japan. 456 00:25:39,997 --> 00:25:42,374 - But during that process had wonderful experiences 457 00:25:42,458 --> 00:25:44,293 traveling to Japan 458 00:25:44,376 --> 00:25:46,670 and working with the magazine production company, 459 00:25:46,754 --> 00:25:50,257 you know, lots of lost sleep, lots of bleary eyes, 460 00:25:50,340 --> 00:25:53,177 but really fun, really fun. 461 00:25:53,260 --> 00:25:55,220 - All of the maps, screen shots, 462 00:25:55,304 --> 00:25:57,514 and the layouts were done in Japan, 463 00:25:57,598 --> 00:25:59,558 and then all of the editorial work 464 00:25:59,641 --> 00:26:01,393 and which games we were going to cover 465 00:26:01,477 --> 00:26:04,646 came from the publishing team in the U.S. 466 00:26:04,730 --> 00:26:08,233 We worked together with our Japanese counterparts 467 00:26:08,317 --> 00:26:11,111 to kinda make this blended magazine 468 00:26:11,195 --> 00:26:14,31 that was very new for U.S. players. 469 00:26:36,553 --> 00:26:40,974 - The culture of Nintendo is very conservative by nature 470 00:26:41,58 --> 00:26:43,852 in the sense that they want to be very deliberate 471 00:26:43,936 --> 00:26:46,438 and contemplative about any decision they make. 472 00:26:46,522 --> 00:26:50,67 That said, they also-- there's a very strong recognition 473 00:26:50,150 --> 00:26:53,403 that the Nintendo brand means something 474 00:26:53,487 --> 00:26:55,30 in the video games industry. 475 00:26:55,114 --> 00:26:57,991 [light music] 476 00:26:58,75 --> 00:27:00,410 id 477 00:27:13,757 --> 00:27:15,217 - It's a divisive time right now, 478 00:27:15,300 --> 00:27:17,10 and games can kinda help people kinda come together 479 00:27:17,94 --> 00:27:18,846 and sometimes fall in love. 480 00:27:18,929 --> 00:27:20,430 - Aww, and get in fights 481 00:27:20,514 --> 00:27:21,557 ‘cause he beats me at this game. 482 00:27:21,640 --> 00:27:23,684 Like, he just destroys me. 483 00:27:23,767 --> 00:27:25,936 - Okay, maybe you should share your little secrets. 484 00:27:26,19 --> 00:27:28,564 - No. Call the Nintendo counselors. 485 00:27:29,481 --> 00:27:30,607 - Nintendo Gameplay, this is Jenny. 486 00:27:30,691 --> 00:27:32,276 How may | help you? 487 00:27:32,359 --> 00:27:33,735 - There's a flashing heart next to his head sometimes. 488 00:27:33,819 --> 00:27:35,529 - And that's gonna make a set of stairs here... 489 00:27:35,612 --> 00:27:37,447 - Well, the final fortress is kind of a magical maze. 490 00:27:37,531 --> 00:27:39,741 - Have you ever been in the mansion that has the eyeball in it? 491 00:27:39,825 --> 00:27:41,368 - After using the stop magic, 492 00:27:41,451 --> 00:27:44,621 the ghost will be vulnerable to your normal weapons. 493 00:27:44,705 --> 00:27:48,834 - You may be asking yourself, "What are they talking about?" 494 00:27:48,917 --> 00:27:52,880 They're talking strategy. They're talking warp zones. 495 00:27:52,963 --> 00:27:54,923 They're talking Nintendo. 496 00:28:09,771 --> 00:28:11,857 - One free man. - My name is Shaun Bloom. 497 00:28:11,940 --> 00:28:13,317 When | started off at Nintendo, 498 00:28:13,400 --> 00:28:15,277 | started off as a basic gameplay counselor. 499 00:28:15,360 --> 00:28:18,572 - The hammer is located... - When the NES came out, 500 00:28:18,655 --> 00:28:20,699 that's when they started coming out with games like, 501 00:28:20,782 --> 00:28:22,618 you know, "Zelda" and "Super Mario Bros." 502 00:28:22,701 --> 00:28:24,203 where they had these hidden blocks that got you, 503 00:28:24,286 --> 00:28:25,746 you know, a power-up mushroom, 504 00:28:25,829 --> 00:28:27,706 and in "Zelda," you know, if you did this, 505 00:28:27,789 --> 00:28:29,499 you could get this secret thing, 506 00:28:29,583 --> 00:28:32,169 and that's when people started banging their heads on walls 507 00:28:32,252 --> 00:28:35,05 and going, "How do | get through this?" 508 00:28:35,88 --> 00:28:38,300 We were taking calls on the NES, the Game Boy, 509 00:28:38,383 --> 00:28:43,388 the Super NES, Virtual Boy for a little bit, Nintendo 64. 510 00:28:43,472 --> 00:28:46,433 Imagine all those systems, all those games, 511 00:28:46,516 --> 00:28:48,435 and you have to be on demand to answer a question 512 00:28:48,518 --> 00:28:50,854 about any one of them at any time. 513 00:28:57,903 --> 00:28:59,404 - Now people don't call Nintendo. 514 00:28:59,488 --> 00:29:01,490 They go to YouTube, and they just watch someone 515 00:29:01,573 --> 00:29:03,75 play it all the way through for them. 516 00:29:26,56 --> 00:29:28,58 - "Nintendo Power" did this really cool thing where 517 00:29:28,141 --> 00:29:31,228 if you put all of the bindings of the "Nintendo Powers" 518 00:29:31,311 --> 00:29:33,939 together, they made pictures, so there's, like, a Mario 519 00:29:34,22 --> 00:29:37,442 and a Yoshi and a Z-- and a Link and all of them. 520 00:29:37,526 --> 00:29:40,570 So | have all of those on display in my house, 521 00:29:40,654 --> 00:29:42,364 super nerd. 522 00:29:42,447 --> 00:29:44,783 - We would have contests in the magazine, and we'd Say, 523 00:29:44,866 --> 00:29:47,160 "Get your highest score possible, 524 00:29:47,244 --> 00:29:48,704 and then take a picture 525 00:29:48,787 --> 00:29:51,707 and send it into us with your score." 526 00:29:51,790 --> 00:29:55,252 More than one time we would get pictures of a smiling kid, 527 00:29:55,335 --> 00:29:58,964 and then they'd write below it, you know, "83,204." 528 00:29:59,47 --> 00:30:01,341 So they would take a picture of themselves 529 00:30:01,425 --> 00:30:04,177 and send it in and write their score down. 530 00:30:04,261 --> 00:30:06,221 - For the record, | was in fact in the first issue 531 00:30:06,305 --> 00:30:07,848 of "Nintendo Power" magazine for a high score 532 00:30:07,931 --> 00:30:09,516 for "Super Mario Bros." 533 00:30:09,599 --> 00:30:11,268 However, before that | was in the last two issues 534 00:30:11,351 --> 00:30:12,811 of the Nintendo "Fun Club," 535 00:30:12,894 --> 00:30:14,980 which was the precursor to "Nintendo Power." 536 00:30:15,63 --> 00:30:16,398 [snorts] Nerd. 537 00:30:17,607 --> 00:30:20,27 | think it's pretty safe to say that Howard Phillips 538 00:30:20,110 --> 00:30:23,196 was one of the very first known kind of figureheads in video games. 539 00:30:23,280 --> 00:30:26,325 You know, prior to Hideo Kojima 540 00:30:26,408 --> 00:30:28,368 or Reggie or any of these other people, 541 00:30:28,452 --> 00:30:30,537 he was the first person to kinda put himself out there, 542 00:30:30,620 --> 00:30:32,372 and that was kind of, you know, one of the first 543 00:30:32,456 --> 00:30:34,541 video game celebrities that, like, ever existed. 544 00:30:34,624 --> 00:30:36,835 - The funnest part of working at Nintendo 545 00:30:36,918 --> 00:30:38,420 and working in entertainment 546 00:30:38,503 --> 00:30:40,505 is getting to be face-to-face with the people 547 00:30:40,589 --> 00:30:42,591 who are enjoying the fruits of your labor, 548 00:30:42,674 --> 00:30:44,301 and that means, to me, talking with kids or adults 549 00:30:44,384 --> 00:30:45,510 who were playing the games. 550 00:30:45,594 --> 00:30:48,221 It's serious business. It really is. 551 00:30:48,305 --> 00:30:51,183 [gentle music] 552 00:30:51,266 --> 00:30:57,647 id 553 00:30:57,731 --> 00:31:01,651 - We really wanted to make sure that we could express 554 00:31:01,735 --> 00:31:03,737 the quality of the product. 555 00:31:03,820 --> 00:31:06,323 Ron Judy tasked me with saying, 556 00:31:06,406 --> 00:31:07,991 "We've gotta do something like 557 00:31:08,75 --> 00:31:10,160 the Good Housekeeping Seal of Approval." 558 00:31:16,666 --> 00:31:19,211 - "We have to have something like that," 559 00:31:19,294 --> 00:31:23,298 and so we developed the Nintendo Quality Seal. 560 00:31:23,382 --> 00:31:27,719 That idea that games had to meet that sensibility 561 00:31:27,803 --> 00:31:31,431 that we had about the quality of the gameplay 562 00:31:31,515 --> 00:31:35,60 was something that we applied to licensees 563 00:31:35,143 --> 00:31:37,20 who wanted to publish on our platform. 564 00:31:43,402 --> 00:31:44,861 - With regard to the games 565 00:31:44,945 --> 00:31:46,863 that were being submitted for approval, 566 00:31:46,947 --> 00:31:49,116 we stayed-- we stayed on top of it. 567 00:31:49,199 --> 00:31:50,742 There were games that were submitted 568 00:31:50,826 --> 00:31:53,745 that were pretty crappy, and some would say, 569 00:31:53,829 --> 00:31:56,790 "Well, that's not an open and free system." 570 00:31:56,873 --> 00:32:00,502 At that time period, an open and free system 571 00:32:00,585 --> 00:32:02,129 would have killed the market again, 572 00:32:02,212 --> 00:32:06,258 just like it had with Atari with crappy games. 573 00:32:06,341 --> 00:32:08,260 - The message that's being sent is that 574 00:32:08,343 --> 00:32:09,970 if you want to play in the Nintendo world, 575 00:32:10,53 --> 00:32:12,639 you need to play by Nintendo's rules, 576 00:32:12,722 --> 00:32:14,683 and if you don't wanna play by Nintendo's rules, 577 00:32:14,766 --> 00:32:16,560 it's gonna be a very, very hard struggle. 578 00:32:17,894 --> 00:32:19,980 - | think the development community, 579 00:32:20,63 --> 00:32:24,609 they all have a horror story about dealing with Nintendo. 580 00:32:24,693 --> 00:32:26,445 - Okay, so this one-- this one, uh... 581 00:32:37,330 --> 00:32:40,125 - [laughs] Difficult to work with? 582 00:32:40,208 --> 00:32:42,335 Probably very difficult to work with. 583 00:32:45,130 --> 00:32:47,257 - We had the quality seal on the products. 584 00:32:47,340 --> 00:32:49,468 That was kinda the marching orders in Japan, in Kyoto, 585 00:32:49,551 --> 00:32:51,511 was that anything that they were gonna produce 586 00:32:51,595 --> 00:32:54,14 would be at a quality level of the arcade game. 587 00:32:54,97 --> 00:32:56,558 What you had to have was a philosophy in a company, 588 00:32:56,641 --> 00:32:58,435 and they had that philosophy, and | think that's made them 589 00:32:58,518 --> 00:33:00,187 different than the predecessors. 590 00:33:00,270 --> 00:33:01,938 All they were really interested in is how many 591 00:33:02,22 --> 00:33:04,524 you could push out, how fast you could push out. 592 00:33:04,608 --> 00:33:06,776 They didn't care that much about the quality of the game. 593 00:33:06,860 --> 00:33:10,71 - It was such a leap over what we'd been playing in console. 594 00:33:10,155 --> 00:33:14,201 For me, from "Pong" to 2600 to seeing 595 00:33:14,284 --> 00:33:16,578 what the NES was capable of was a pretty dramatic slope 596 00:33:16,661 --> 00:33:19,39 just in terms of what the technology was bringing. 597 00:33:19,122 --> 00:33:21,166 - All the products prior to Nintendo, 598 00:33:21,249 --> 00:33:23,293 the quality of the game or the game itself 599 00:33:23,376 --> 00:33:24,878 looked nothing like the image 600 00:33:24,961 --> 00:33:27,255 that was on the box when you bought the product. 601 00:33:27,339 --> 00:33:29,591 Nintendo was the first one in our products 602 00:33:29,674 --> 00:33:33,303 to actually have what the game looked like on the box. 603 00:33:34,638 --> 00:33:37,807 Which also put us way ahead of what had been previously done. 604 00:33:37,891 --> 00:33:39,726 - Nintendo controlled the market, 605 00:33:39,809 --> 00:33:41,353 and they had a monopoly. 606 00:33:41,436 --> 00:33:43,438 | mean, it's plain and simple. 607 00:33:43,522 --> 00:33:46,483 If a store wanted to sell a competitor's stuff, 608 00:33:46,566 --> 00:33:49,486 Nintendo didn't like that, but they controlled the market. 609 00:33:49,569 --> 00:33:51,655 So and--well, what can you do? 610 00:33:51,738 --> 00:33:53,823 Either you had to be on board with them 611 00:33:53,907 --> 00:33:56,910 or be caught without anything. 612 00:33:56,993 --> 00:34:01,289 - We do everything possible for us to maintain 613 00:34:01,373 --> 00:34:04,876 the highest-quality video game product 614 00:34:04,960 --> 00:34:07,671 that was delivered to the consumer. 615 00:34:07,754 --> 00:34:12,300 We did everything we could to assist the retailer 616 00:34:12,384 --> 00:34:15,95 in having the right amount of product, 617 00:34:15,178 --> 00:34:16,972 not the most product. 618 00:34:17,55 --> 00:34:19,766 It was the right amount. 619 00:34:19,849 --> 00:34:22,269 Given how the person is going to promote the product, 620 00:34:22,352 --> 00:34:25,105 display the product, and how much traffic, 621 00:34:25,188 --> 00:34:27,399 knowing how much they can move, 622 00:34:27,482 --> 00:34:30,443 you gotta help them come with that right amount. 623 00:34:30,527 --> 00:34:34,30 To overstock a retailer is not good for anyone, 624 00:34:34,114 --> 00:34:36,866 and to under-stock isn't, but if-- 625 00:34:36,950 --> 00:34:39,619 we gotta make certain the consumer gets nothing 626 00:34:39,703 --> 00:34:41,746 but the best quality, 627 00:34:41,830 --> 00:34:45,375 and we spent a lot of time on both of those. 628 00:34:45,458 --> 00:34:48,837 | think those were two of the key factors to our success. 629 00:34:52,924 --> 00:34:54,801 [static crackling] 630 00:34:57,95 --> 00:35:00,56 - Checking inventory, restocking shelves, 631 00:35:00,140 --> 00:35:02,142 replacing damaged packaging, 632 00:35:02,225 --> 00:35:04,686 anything that can be done to enhance sell-through 633 00:35:04,769 --> 00:35:06,896 and turn your Nintendo space 634 00:35:06,980 --> 00:35:09,774 into a place of fast-paced profit. 635 00:35:09,858 --> 00:35:12,444 After all, our business is entertainment. 636 00:35:12,527 --> 00:35:15,30 We believe that everything connected with Nintendo, 637 00:35:15,113 --> 00:35:17,365 even customer relations, should be fun. 638 00:35:22,704 --> 00:35:26,166 - By the late '80s, Nintendo was the king 639 00:35:26,249 --> 00:35:27,584 in the video game world. 640 00:35:27,667 --> 00:35:29,628 There was no one who could touch them, 641 00:35:29,711 --> 00:35:34,424 but they weren't as open 642 00:35:34,507 --> 00:35:38,136 to having other developers 643 00:35:38,219 --> 00:35:40,305 and publishers 644 00:35:40,388 --> 00:35:42,349 publish games for their system. 645 00:35:45,393 --> 00:35:49,522 narrator: By 1988 Nintendo, had conquered the U.S. market, 646 00:35:49,606 --> 00:35:52,651 and in doing so created a landscape 647 00:35:52,734 --> 00:35:56,863 where every game released seemed to Sell like hotcakes. 648 00:35:56,946 --> 00:35:58,948 Video games were back, 649 00:35:59,32 --> 00:36:01,284 and the former captain of the industry, 650 00:36:01,368 --> 00:36:03,328 the company that started it all, 651 00:36:03,411 --> 00:36:05,372 came knocking at their door. 652 00:36:05,455 --> 00:36:08,124 - J Have you played Atari today f 653 00:36:08,208 --> 00:36:11,378 - You started to see all of the companies 654 00:36:11,461 --> 00:36:14,297 that had prematurely abandoned video games 655 00:36:14,381 --> 00:36:17,258 decide that they wanted to get back in on that action 656 00:36:17,342 --> 00:36:20,679 but then find that the gaming market has been really just, 657 00:36:20,762 --> 00:36:22,555 like, locked down. 658 00:36:22,639 --> 00:36:24,974 Not just anybody could make games 659 00:36:25,58 --> 00:36:26,434 for the Nintendo Entertainment System. 660 00:36:31,439 --> 00:36:35,235 - While "Pong" was--you know, there was copies made of it, 661 00:36:35,318 --> 00:36:37,112 I'm not sure anybody 662 00:36:37,195 --> 00:36:39,781 actually did copyright infringement on it 663 00:36:39,864 --> 00:36:44,411 because I'm not sure anybody really understood yet 664 00:36:44,494 --> 00:36:47,539 how the video game could be copyrighted 665 00:36:47,622 --> 00:36:49,374 just as well as a movie. 666 00:36:49,457 --> 00:36:52,85 - So with Nintendo's business practices 667 00:36:52,168 --> 00:36:54,421 with third-party publishers, 668 00:36:54,504 --> 00:36:58,633 it was a tough time, and | say that because, one, 669 00:36:58,717 --> 00:37:01,469 Nintendo really wanted to maintain quality, 670 00:37:01,553 --> 00:37:03,304 and number two, 671 00:37:03,388 --> 00:37:07,267 things got so big so quickly in the late '80s, 672 00:37:07,350 --> 00:37:09,519 there truly was a chip shortage. 673 00:37:09,602 --> 00:37:11,771 We couldn't make the games fast enough. 674 00:37:11,855 --> 00:37:15,66 - They didn't allow anyone else to manufacture their games. 675 00:37:15,150 --> 00:37:17,736 They wanted a complete hold on the market, 676 00:37:17,819 --> 00:37:20,530 and the original reason for that was they wanted 677 00:37:20,613 --> 00:37:23,908 to control--you know, keep bad games from coming out. 678 00:37:23,992 --> 00:37:25,869 - | really think it was all about quality 679 00:37:25,952 --> 00:37:29,122 and how--how are we gonna ensure 680 00:37:29,205 --> 00:37:32,917 that you didn't see what happened during-- 681 00:37:33,01 --> 00:37:35,336 you know, during the crash of the early '80s with-- 682 00:37:35,420 --> 00:37:37,46 of the video game market. 683 00:37:37,130 --> 00:37:39,48 - It felt like we were right out in front 684 00:37:39,132 --> 00:37:41,509 of the whole industry 685 00:37:41,593 --> 00:37:46,347 on developing this strategy for stopping the counterfeits. 686 00:37:46,431 --> 00:37:49,58 - One of the things that just 687 00:37:49,142 --> 00:37:52,145 the third-party developers hated 688 00:37:52,228 --> 00:37:56,524 is that they had to buy the cartridges from Nintendo 689 00:37:56,608 --> 00:37:58,693 before they were sold, 690 00:37:58,777 --> 00:38:02,280 and so it wasn't even like a royalty on what you sold. 691 00:38:02,363 --> 00:38:05,408 You had to take actual physical risk. 692 00:38:05,492 --> 00:38:09,621 - And this got a lot of people worried in the game industry. 693 00:38:09,704 --> 00:38:12,290 Your game had to be a cartridge, 694 00:38:12,373 --> 00:38:14,876 so those cost at least $10 to manufacture, 695 00:38:14,959 --> 00:38:17,921 and then they were tacking on another $10 license fee. 696 00:38:18,04 --> 00:38:20,465 So now instead of your cost of manufacturing being pennies, 697 00:38:20,548 --> 00:38:22,801 it's gonna be $20, 698 00:38:22,884 --> 00:38:25,512 and you're gonna have to buy quantities of half a million? 699 00:38:25,595 --> 00:38:27,514 That's $10 million, so hardly anybody could 700 00:38:27,597 --> 00:38:30,683 even really afford to make these cartridge games, 701 00:38:30,767 --> 00:38:33,603 and it was terribly, terribly risky, 702 00:38:33,686 --> 00:38:39,442 and your merchants were really at the service of Nintendo. 703 00:38:39,526 --> 00:38:41,486 They were gonna make a lot of money. 704 00:38:41,569 --> 00:38:43,696 You were probably not gonna make a lot of money, 705 00:38:43,780 --> 00:38:47,992 so really virtually all of the game companies in America 706 00:38:48,76 --> 00:38:51,788 did not make games for the eight-bit Nintendo, 707 00:38:51,871 --> 00:38:54,707 and | didn't want to either. 708 00:38:54,791 --> 00:38:56,709 | mean, they would-- they would have third-party licensees 709 00:38:56,793 --> 00:39:00,46 but mainly to help Nintendo make more money, 710 00:39:00,129 --> 00:39:01,673 and that's really the history of it. 711 00:39:01,756 --> 00:39:04,801 | don't mean to sound like I'm picking on Nintendo, 712 00:39:04,884 --> 00:39:06,845 but if you just look at the financial fortunes 713 00:39:06,928 --> 00:39:09,180 of their third-party licensees, 714 00:39:09,264 --> 00:39:11,641 it's not really a very pretty picture 715 00:39:11,724 --> 00:39:13,893 of the entire history of it. 716 00:39:13,977 --> 00:39:17,272 It's--it's been, you know, more helpful to Nintendo. 717 00:39:17,355 --> 00:39:20,441 This was the mood in the industry, 718 00:39:20,525 --> 00:39:23,27 and we're all kinda hoping they're not gonna make it, 719 00:39:23,111 --> 00:39:26,114 and we're hoping that something else is gonna jump beyond it, 720 00:39:26,197 --> 00:39:30,34 and that's when | first heard about Tengen. 721 00:39:30,118 --> 00:39:35,206 [dramatic music] 722 00:39:35,290 --> 00:39:38,877 - So Nintendo put a security chip into the NES 723 00:39:38,960 --> 00:39:42,88 with proprietary software 724 00:39:42,171 --> 00:39:45,967 that had to be matched with a similar security chip 725 00:39:46,50 --> 00:39:48,636 that was on the cartridge board 726 00:39:48,720 --> 00:39:51,806 of every single NES game, 727 00:39:51,890 --> 00:39:54,809 and a lot of companies were totally fine with this 728 00:39:54,893 --> 00:39:58,104 even though you had to go through this whole process 729 00:39:58,187 --> 00:40:00,148 and even though Nintendo would tell you, like, 730 00:40:00,231 --> 00:40:02,525 "You can release this game but you can't release that game." 731 00:40:02,609 --> 00:40:06,821 Atari, Atari Games initially starts playing ball. 732 00:40:06,905 --> 00:40:10,158 They establish a subsidiary called Tengen, 733 00:40:10,241 --> 00:40:12,160 and they start working with Nintendo, 734 00:40:12,243 --> 00:40:14,537 and they released "Pac-Man," 735 00:40:14,621 --> 00:40:17,415 "Gauntlet," and "R.B.1/. Baseball," 736 00:40:17,498 --> 00:40:18,958 and they also planned to release, 737 00:40:19,42 --> 00:40:21,502 as a licensed Nintendo product, 738 00:40:21,586 --> 00:40:23,254 a version of "Tetris," 739 00:40:23,338 --> 00:40:25,882 which they had secured the rights to. 740 00:40:25,965 --> 00:40:29,427 They planned to release this as a licensed Nintendo product. 741 00:40:29,510 --> 00:40:32,972 Before Atari could release "Tetris" as a-- as a licensed product, 742 00:40:33,56 --> 00:40:37,101 they actually decided to go their own way, 743 00:40:37,185 --> 00:40:41,981 and what Atari did was a crazy, crazy stunt 744 00:40:42,65 --> 00:40:46,319 that would eventually land them in some pretty hot water. 745 00:40:46,402 --> 00:40:50,448 - What Tengen found is that they could simply short out 746 00:40:50,531 --> 00:40:52,867 a couple of the leads on the chip 747 00:40:52,951 --> 00:40:56,120 and effectively bypass that security, 748 00:40:56,204 --> 00:40:58,623 and then they could release any game that they wanted, 749 00:40:58,706 --> 00:41:00,708 and they started doing that. 750 00:41:00,792 --> 00:41:04,03 - | was talking with Ron Judy one day about the counterfeits, 751 00:41:04,87 --> 00:41:06,89 and he said, 752 00:41:06,172 --> 00:41:08,925 "Well, you know, it's the greatest form of flattery. 753 00:41:09,08 --> 00:41:10,593 "You know, and you know you've made it 754 00:41:10,677 --> 00:41:12,345 when you've got counterfeits." 755 00:41:37,495 --> 00:41:39,38 - Let me put it to you this way. 756 00:41:39,122 --> 00:41:41,332 If the folks who manufacture compact disc players 757 00:41:41,416 --> 00:41:43,751 in the United States said when you bought them, 758 00:41:43,835 --> 00:41:46,462 you could only play Bing Crosby records on them, 759 00:41:46,546 --> 00:41:49,298 you wouldn't buy a compact disc. 760 00:41:49,382 --> 00:41:52,176 Nintendo right now is saying, "You can buy our machine, 761 00:41:52,260 --> 00:41:54,429 but you'll only play our games." 762 00:41:54,512 --> 00:41:56,931 - Tengen just, like, took Nintendo's code. 763 00:41:57,15 --> 00:41:58,683 They didn't reverse engineer. 764 00:41:58,766 --> 00:42:01,269 They sort of illicitly did it, 765 00:42:01,352 --> 00:42:06,357 and so that is when Tengen got sued by Nintendo. 766 00:42:06,441 --> 00:42:08,818 -/n a matter of three or four months 767 00:42:08,901 --> 00:42:10,236 they were able to, 768 00:42:10,319 --> 00:42:13,448 one by one, contact all major retailers 769 00:42:13,531 --> 00:42:17,535 and convince them or intimidate them 770 00:42:17,618 --> 00:42:20,872 or induce them not to handle Tengen products. 771 00:42:20,955 --> 00:42:25,84 - Mr. Arakawa always had the opinion that, 772 00:42:25,168 --> 00:42:27,336 basically, we would fight everything. 773 00:42:30,423 --> 00:42:35,970 - Tengen felt that they could re-engineer around the patents, 774 00:42:36,54 --> 00:42:41,434 and they did, and they ultimately lost the lawsuit. 775 00:42:41,517 --> 00:42:43,269 - They basically violated their license agreement. 776 00:42:43,352 --> 00:42:44,937 They didn't do the reverse engineering 777 00:42:45,21 --> 00:42:46,189 clean room correctly. 778 00:42:46,272 --> 00:42:47,732 They violated the patent. 779 00:42:47,815 --> 00:42:51,194 | mean, it's-- it kinda lit up the scoreboard. 780 00:42:51,277 --> 00:42:54,72 narrator: Fast-forward to 1992. 781 00:42:54,155 --> 00:42:58,409 The Federal Trade Commission cleared both companies of their charges, 782 00:42:58,493 --> 00:43:01,245 and nothing much came of the whole ordeal, 783 00:43:01,329 --> 00:43:03,206 except we now know 784 00:43:03,289 --> 00:43:05,792 how the court feels about reverse engineering. 785 00:43:05,875 --> 00:43:08,711 - The thing | loved about it is a lot of people don't know 786 00:43:08,795 --> 00:43:15,551 that Tengen is actually the center point of a Go board, 787 00:43:15,635 --> 00:43:19,305 and so they were giving a nod a little bit to Atari, 788 00:43:19,388 --> 00:43:21,390 which was a Go word as well. 789 00:43:23,184 --> 00:43:27,730 - Put on a Walkman and see the world in a whole new light. 790 00:43:27,814 --> 00:43:30,149 - Listen to Panasonic Platinum Plus three-piece... 791 00:43:30,233 --> 00:43:31,609 - Get the fun of outdoors indoors 792 00:43:31,692 --> 00:43:33,152 with Panasonic Omnivision. 793 00:43:33,236 --> 00:43:35,571 - Would you rather have a calculator or a watch? 794 00:43:35,655 --> 00:43:38,533 With the Casio Calculator Watch you have both. 795 00:43:38,616 --> 00:43:41,536 [pensive music] 796 00:43:41,619 --> 00:43:48,417 id 797 00:43:48,501 --> 00:43:50,962 narrator: Gunpei Yokoi, 798 00:43:51,45 --> 00:43:54,215 the Nintendo tinkerer-turned-inventor 799 00:43:54,298 --> 00:43:57,176 who took Nintendo from trading cards to toys 800 00:43:57,260 --> 00:43:59,178 and eventually into video games, 801 00:43:59,262 --> 00:44:03,57 was relentless in pursuing a single idea, 802 00:44:03,141 --> 00:44:05,143 a portable system 803 00:44:05,226 --> 00:44:08,104 with interchangeable game cartridges, 804 00:44:13,818 --> 00:44:16,696 A Nintendo for your pocket. 805 00:44:26,289 --> 00:44:28,833 [game music playing] 806 00:44:28,916 --> 00:44:30,585 id 807 00:44:34,755 --> 00:44:37,550 - Context is so important here. 808 00:44:37,633 --> 00:44:41,137 Go all the way back to the '80s. 809 00:44:41,220 --> 00:44:44,56 There are video game arcades all over the place, 810 00:44:44,140 --> 00:44:47,768 and we want to carry games with us everywhere we go, 811 00:44:47,852 --> 00:44:50,188 and you can't really do that. 812 00:44:50,271 --> 00:44:52,356 - Official "Donkey Kong," the arcade game 813 00:44:52,440 --> 00:44:53,691 you can take home with you from Coleco. 814 00:44:53,774 --> 00:44:57,695 - | remember my cousin having multiple 815 00:44:57,778 --> 00:44:59,947 Nintendo Game & Watch games, 816 00:45:00,31 --> 00:45:03,743 but they were super rudimentary. 817 00:45:03,826 --> 00:45:07,455 When the Game Boy comes out, now you have what's, 818 00:45:07,538 --> 00:45:11,292 in all practical experience, 819 00:45:11,375 --> 00:45:14,253 a portable arcade console. 820 00:45:16,589 --> 00:45:19,717 - | remember when the Game Boy came out and we got that. 821 00:45:19,800 --> 00:45:21,636 It was So crazy, 822 00:45:21,719 --> 00:45:25,598 this novelty of holding this little game in your hand, 823 00:45:25,681 --> 00:45:27,58 and you could play games like "Tetris" 824 00:45:27,141 --> 00:45:29,352 that you were playing on your big screen. 825 00:45:32,855 --> 00:45:35,650 We had, like, Game Boy clubs in school. 826 00:45:35,733 --> 00:45:38,694 Like, that's how excited we were about these little things. 827 00:45:38,778 --> 00:45:40,821 - | think one of the fondest memories of Game Boy 828 00:45:40,905 --> 00:45:45,159 was when | first got a game, the cartridge "Pokemon," 829 00:45:45,243 --> 00:45:47,245 and | looked at the graphics, and | thought, 830 00:45:47,328 --> 00:45:48,412 "No one's gonna want to play this. 831 00:45:48,496 --> 00:45:49,956 This is crazy," 832 00:45:50,39 --> 00:45:51,791 and then | stayed up all night playing it 833 00:45:51,874 --> 00:45:53,334 ‘cause it was just-- it just grabbed you 834 00:45:53,417 --> 00:45:54,460 and sucked you into that game. 835 00:45:54,543 --> 00:45:56,254 It was incredibly addictive. 836 00:45:56,337 --> 00:45:58,673 - The Game Boy holds such a place in my heart. 837 00:45:58,756 --> 00:46:01,50 | saved up for this thing for months. 838 00:46:01,133 --> 00:46:02,718 | obsessed over that thing. 839 00:46:02,802 --> 00:46:05,429 - [speaking Japanese] 840 00:46:05,513 --> 00:46:07,598 - The idea that you could hook a cable up 841 00:46:07,682 --> 00:46:09,642 and play "Tetris" against each other, 842 00:46:09,725 --> 00:46:12,979 and that gameplay was so compelling and so awesome. 843 00:46:13,62 --> 00:46:15,106 You didn't care almost that it was black and white. 844 00:46:15,189 --> 00:46:16,524 Even the form factor was awesome. 845 00:46:16,607 --> 00:46:17,984 It fit in your pocket. 846 00:46:18,67 --> 00:46:19,485 - Introducing Game Boy. 847 00:46:19,568 --> 00:46:21,570 It's portable, it's in stereo, 848 00:46:21,654 --> 00:46:23,281 and its games are interchangeable. 849 00:46:23,364 --> 00:46:24,407 - Now, you two are playing a game 850 00:46:24,490 --> 00:46:26,158 called "Tetris," correct? 851 00:46:26,242 --> 00:46:27,493 - We're going to in just a sec, yeah. 852 00:46:27,576 --> 00:46:28,744 - You're going to? You're ahead. 853 00:46:28,828 --> 00:46:30,79 He's not there. - Yeah, started. 854 00:46:30,162 --> 00:46:32,248 | have to have an-- | have to have an advantage. 855 00:46:32,331 --> 00:46:34,667 - | think it's really important for parents to realize that, 856 00:46:34,750 --> 00:46:37,44 that anytime in anyone's life, 857 00:46:37,128 --> 00:46:38,421 they need to have entertainment, 858 00:46:38,504 --> 00:46:40,298 and this is part of it, and it's portable. 859 00:46:40,381 --> 00:46:43,301 [exciting music] 860 00:46:43,384 --> 00:46:50,266 id 861 00:46:55,604 --> 00:46:57,690 - When they were launching the Game Boy, 862 00:46:57,773 --> 00:46:59,608 they knew they wanted a puzzle game 863 00:46:59,692 --> 00:47:01,736 because the graphics were gonna be small, 864 00:47:01,819 --> 00:47:04,530 and it's not as dependent on a cute character. 865 00:47:04,613 --> 00:47:07,825 So Nintendo went to the Soviet Union 866 00:47:07,908 --> 00:47:11,245 in order to buy the rights to "Tetris." 867 00:47:11,329 --> 00:47:13,372 In an adjoining hotel suite, 868 00:47:13,456 --> 00:47:15,666 there was someone from one branch of Atari 869 00:47:15,750 --> 00:47:18,85 trying to legally buy the rights. 870 00:47:18,169 --> 00:47:21,172 In another hotel suite is another branch of Atari 871 00:47:21,255 --> 00:47:24,884 trying to buy the rights. 872 00:47:24,967 --> 00:47:29,430 And Nintendo ends up winning because they agree to pay 873 00:47:29,513 --> 00:47:31,682 for the rights over and above anyone else, 874 00:47:31,766 --> 00:47:35,102 and this goes back to why Nintendo is so profitable 875 00:47:35,186 --> 00:47:37,229 and so successful as a company. 876 00:47:37,313 --> 00:47:39,982 id 877 00:47:40,66 --> 00:47:41,484 - It was a game that literally 878 00:47:41,567 --> 00:47:43,110 anybody could pick up and play. 879 00:47:43,194 --> 00:47:45,154 It wasn't gender-specific or age-specific, 880 00:47:45,237 --> 00:47:46,739 and it was addictive, 881 00:47:46,822 --> 00:47:48,366 and | think that was the key reason 882 00:47:48,449 --> 00:47:50,201 why Game Boy took off the way it did. 883 00:47:50,284 --> 00:47:52,161 - They're the ones that came out with "Tetris." 884 00:47:52,244 --> 00:47:54,38 This is the best-selling game in history, 885 00:47:54,121 --> 00:47:57,541 and how many "Tetris" clones are out there? 886 00:48:03,672 --> 00:48:06,08 -In'87 lama kid 887 00:48:06,92 --> 00:48:07,510 on "Star Trek: the Next Generation," 888 00:48:07,593 --> 00:48:09,428 and | am traveling around the country 889 00:48:09,512 --> 00:48:11,472 every weekend to do promotional events 890 00:48:11,555 --> 00:48:13,682 to promote the show ‘cause it's still brand-new, 891 00:48:13,766 --> 00:48:18,145 and the only way that | think | got through all of that 892 00:48:18,229 --> 00:48:21,107 was having my Game Boy with me on the plane 893 00:48:21,190 --> 00:48:25,694 and playing thousands of hours of "Tetris." 894 00:48:28,406 --> 00:48:30,991 - If "Tetris" wouldn't have been for Game Boy, who knows? 895 00:48:31,75 --> 00:48:33,35 Sega Game Gear, Atari Lynx 896 00:48:33,119 --> 00:48:35,162 might have had a little more success, 897 00:48:35,246 --> 00:48:38,124 but "Tetris" really took the Game Boy over the top. 898 00:48:38,207 --> 00:48:40,376 - Nintendo always made a lot of money on the fact 899 00:48:40,459 --> 00:48:42,920 that they weren't top-of-the-line. 900 00:48:43,03 --> 00:48:44,588 Their hardware and their software 901 00:48:44,672 --> 00:48:46,966 was always a couple years behind the bend, 902 00:48:47,49 --> 00:48:49,635 and when the Game Boy came out, it was monochrome. 903 00:48:49,718 --> 00:48:51,679 It was the creamed spinach color, 904 00:48:51,762 --> 00:48:53,222 as a competitor called it, 905 00:48:53,305 --> 00:48:55,933 and one by one, all of these competitors 906 00:48:56,16 --> 00:48:57,768 came out with full-color machines 907 00:48:57,852 --> 00:48:59,812 that looked great, and their games were good, 908 00:48:59,895 --> 00:49:03,107 and then 2 1/2 hours later the batteries died. 909 00:49:03,190 --> 00:49:05,401 - | was in love with the Game Boy. 910 00:49:05,484 --> 00:49:09,29 The idea of a portable game player was really fun, 911 00:49:09,113 --> 00:49:12,825 and there were several games that were very addictive. 912 00:49:12,908 --> 00:49:15,244 - The Game Boy and then the DS 913 00:49:15,327 --> 00:49:17,163 were really the first ways 914 00:49:17,246 --> 00:49:18,831 where you could take entertainment with you 915 00:49:18,914 --> 00:49:20,166 anywhere you wanted to go. 916 00:49:20,249 --> 00:49:23,711 - And it inspired a generation of designers 917 00:49:23,794 --> 00:49:26,589 to make portable games 918 00:49:26,672 --> 00:49:30,09 that were as rich and as compelling 919 00:49:30,92 --> 00:49:34,305 and as meaningful as the biggest computer games 920 00:49:34,388 --> 00:49:36,432 that we had available to us at the time. 921 00:49:36,515 --> 00:49:40,895 - Descendants of the Game Boy are around almost 30 years now. 922 00:49:40,978 --> 00:49:44,857 - And in some ways it ushered in the gameplay on the iPhone. 923 00:49:44,940 --> 00:49:47,443 - | don't think that we would have handheld gaming 924 00:49:47,526 --> 00:49:49,487 on our phones if it wasn't for the Game Boy. 925 00:49:49,570 --> 00:49:50,446 - Portable power. 926 00:49:50,529 --> 00:49:52,573 [chime] 927 00:49:52,656 --> 00:49:55,576 [gentle music] 928 00:49:55,659 --> 00:50:02,583 id 929 00:50:04,919 --> 00:50:09,48 - Mr. Gorbachev, tear down this wall. 930 00:50:09,131 --> 00:50:10,758 [cheers and applause] 931 00:50:10,841 --> 00:50:13,177 narrator: While the Cold War was wrapping up, 932 00:50:13,260 --> 00:50:15,930 another conflict was brewing, 933 00:50:16,13 --> 00:50:18,15 but the stakes in this battle 934 00:50:18,98 --> 00:50:21,393 were not only hearts and minds but dollars. 935 00:50:21,477 --> 00:50:22,937 Big dollars. 936 00:50:23,20 --> 00:50:25,940 [dramatic music] 937 00:50:26,23 --> 00:50:32,613 id 938 00:50:32,696 --> 00:50:36,992 Nintendo sat atop a mountain, a mountain they had built 939 00:50:37,76 --> 00:50:40,412 that up to this point had been mostly unchallenged. 940 00:50:40,496 --> 00:50:42,998 Originally known as Service Games, 941 00:50:43,82 --> 00:50:46,168 a new competitor, also with roots in Japan, 942 00:50:46,252 --> 00:50:50,47 saw what Nintendo had done in America and wanted in. 943 00:50:50,130 --> 00:50:53,92 Minoru Arakawa and Mr. Yamauchi 944 00:50:53,175 --> 00:50:56,262 had a four-letter problem that wasn't going away. 945 00:50:56,345 --> 00:50:57,721 - f Sega f 946 00:50:57,805 --> 00:51:02,768 - And here we have a retail display from 1991 947 00:51:02,851 --> 00:51:05,771 that you can switch between five different games 948 00:51:05,854 --> 00:51:08,566 and play in store a different title. 949 00:51:08,649 --> 00:51:12,570 - Let's get ready to rumble! 950 00:51:12,653 --> 00:51:14,947 - The new 16-bit game machines from Sega 951 00:51:15,30 --> 00:51:17,366 are challenging Nintendo. 952 00:51:17,449 --> 00:51:20,911 - You get better graphics, better animation on the screen, 953 00:51:20,995 --> 00:51:22,621 just more fun to play. 954 00:51:22,705 --> 00:51:24,290 - Sega! 955 00:51:24,373 --> 00:51:27,418 [exciting music] 956 00:51:27,501 --> 00:51:34,550 id 957 00:51:35,509 --> 00:51:38,762 - Genesis, a revolutionary 16-bit system 958 00:51:38,846 --> 00:51:42,99 that improves graphics, memory, and sound. 959 00:51:42,182 --> 00:51:44,101 - It's called the console wars era, 960 00:51:44,184 --> 00:51:45,936 and it was a really interesting time 961 00:51:46,20 --> 00:51:48,480 because it was very much the first time 962 00:51:48,564 --> 00:51:50,482 that you had these two major companies 963 00:51:50,566 --> 00:51:53,611 just absolutely going at each other's throats 964 00:51:53,694 --> 00:51:55,279 and trading barbs back and forth, 965 00:51:55,362 --> 00:51:58,824 and it made-- it made the Atari versus Intellivision 966 00:51:58,907 --> 00:52:02,202 comparisons of the late '70s and early '80s 967 00:52:02,286 --> 00:52:05,205 seem like a friendly game of Horseshoes. 968 00:52:05,289 --> 00:52:06,915 - So when Mattel Electronics asked me 969 00:52:06,999 --> 00:52:09,251 to compare their Intellivision games with Atari, 970 00:52:09,335 --> 00:52:10,669 | gave it a try. 971 00:52:10,753 --> 00:52:13,964 | compared Atari "Baseball" with Intellivision 972 00:52:14,48 --> 00:52:17,551 and found Intellivision played much more like real baseball. 973 00:52:17,635 --> 00:52:20,638 - Power corrupts, and absolute power corrupts absolutely. 974 00:52:20,721 --> 00:52:23,15 | think that Nintendo, 975 00:52:23,98 --> 00:52:27,728 they were a little bit drunk on their own success 976 00:52:27,811 --> 00:52:31,774 and felt that they, you know, had the divine right of kings 977 00:52:31,857 --> 00:52:34,109 to do-- [chuckles] 978 00:52:34,193 --> 00:52:37,488 to do as they wished, not understanding 979 00:52:37,571 --> 00:52:40,32 that they were hollowing out their underbelly. 980 00:52:45,913 --> 00:52:49,41 - Welcome to my man cave, lots of memories from the past. 981 00:52:49,124 --> 00:52:52,544 Here's some drawings of Barbie fashions on the--on the wall. 982 00:52:52,628 --> 00:52:55,506 [gentle piano music] 983 00:52:55,589 --> 00:53:00,678 id 984 00:53:00,761 --> 00:53:03,138 One of the things that the Academy of Art did, 985 00:53:03,222 --> 00:53:05,182 in San Francisco, they did this picture of me. 986 00:53:05,265 --> 00:53:07,142 | guess they did this 30 years ago. 987 00:53:07,226 --> 00:53:09,770 | was obviously a lot younger, and so memories of my past, 988 00:53:09,853 --> 00:53:11,522 Flintstones vitamins. 989 00:53:11,605 --> 00:53:13,524 - f Yabba, dabba doo, yabba, dabba doo f 990 00:53:13,607 --> 00:53:15,693 J Flintstones vitamins are good to chew f 991 00:53:15,776 --> 00:53:17,986 ~ Yabba, dabba doo, they're good to chew f 992 00:53:18,70 --> 00:53:20,447 - Whoa, I'm slipping! - Barbie. 993 00:53:20,531 --> 00:53:22,32 both: Hot news. 994 00:53:22,866 --> 00:53:25,828 - J Ultra Vette's the coolest way to cruise f 995 00:53:25,911 --> 00:53:27,871 - Slime. - Yuck. 996 00:53:27,955 --> 00:53:30,249 - The Slime Monster Game comes complete 997 00:53:30,332 --> 00:53:33,85 with slime compound, new from Mattel. 998 00:53:33,168 --> 00:53:36,296 - All Mattel stuff, and then, of course, Sega. 999 00:53:45,597 --> 00:53:48,225 Well, | went on vacation with my family, 1000 00:53:48,308 --> 00:53:52,730 and | was in Hawaii, and all of a sudden Hayao Nakayama, 1001 00:53:52,813 --> 00:53:55,607 the CEO of Sega, shows up. 1002 00:53:55,691 --> 00:53:57,443 So he literally tracked me down 1003 00:53:57,526 --> 00:53:59,903 when | was on vacation in Hawaii, 1004 00:53:59,987 --> 00:54:03,282 and here | am on the beach with my daughters in Maui, 1005 00:54:03,365 --> 00:54:06,994 and Hayao Nakayama shows up in a suit and tie 1006 00:54:07,77 --> 00:54:09,788 and says, "Tom, I've been looking for you. 1007 00:54:09,872 --> 00:54:12,958 | think you're gonna really like 16-bit technology 1008 00:54:13,41 --> 00:54:14,501 for video games, 1009 00:54:14,585 --> 00:54:17,963 and | think you should come back to Japan with me 1010 00:54:18,46 --> 00:54:21,508 and take a look at it," and | said, 1011 00:54:21,592 --> 00:54:23,469 "You're blocking the sun. I'm on the beach here." 1012 00:54:27,264 --> 00:54:31,310 And so | went back to Tokyo, left my vacation 1013 00:54:31,393 --> 00:54:33,562 and went to Tokyo, and he was right. 1014 00:54:33,645 --> 00:54:36,231 When | saw 16-bit technology, it blew my mind. 1015 00:54:36,315 --> 00:54:38,358 I'd never seen anything like this. 1016 00:54:38,442 --> 00:54:40,152 This was such a jump forward, 1017 00:54:40,235 --> 00:54:43,322 so much better than Intellivision, Atari, 1018 00:54:43,405 --> 00:54:45,699 and so much better than eight-bit NES. 1019 00:54:50,621 --> 00:54:53,957 - During the eight-bit era, | mean, there was Nintendo, 1020 00:54:54,41 --> 00:54:57,920 which controlled 90% of the market share 1021 00:54:58,03 --> 00:54:59,463 for video games in the U.S., 1022 00:54:59,546 --> 00:55:00,881 and then there was everybody else. 1023 00:55:00,964 --> 00:55:04,551 - In any space you're gonna want different companies 1024 00:55:04,635 --> 00:55:06,970 pushing each other to innovate, 1025 00:55:07,54 --> 00:55:09,306 to kind of challenge each other to do better. 1026 00:55:09,389 --> 00:55:11,350 - In Japan, Sega had actually released 1027 00:55:11,433 --> 00:55:12,684 its first gaming system 1028 00:55:12,768 --> 00:55:15,938 on the same day as the Nintendo Famicom. 1029 00:55:16,21 --> 00:55:18,190 - Master System. - Sega! 1030 00:55:18,273 --> 00:55:20,734 - When Sega Master System came out, 1031 00:55:20,818 --> 00:55:23,946 they were laughable. 1032 00:55:24,29 --> 00:55:27,783 It was not as good as the eight-bit Nintendo. 1033 00:55:27,866 --> 00:55:32,621 - Sega challenges you with the ultimate video games, 1034 00:55:32,704 --> 00:55:34,832 games that'll blow you away, 1035 00:55:34,915 --> 00:55:38,210 like "Alex Kidd in Miracle World," 1036 00:55:38,293 --> 00:55:41,171 and coming soon, "Monopoly." 1037 00:55:41,255 --> 00:55:42,673 - At some point in the early '80s, 1038 00:55:42,756 --> 00:55:44,174 everything went to hell. 1039 00:55:44,258 --> 00:55:46,927 Intellivision crashed, along with Atari, 1040 00:55:47,10 --> 00:55:49,471 so the video game industry literally crashed, 1041 00:55:49,555 --> 00:55:51,515 and it was a disaster in retail, 1042 00:55:51,598 --> 00:55:54,142 so | had a very bad feeling about the video game industry 1043 00:55:54,226 --> 00:55:55,60 at that point in time. 1044 00:55:55,143 --> 00:55:56,895 Atari was down, 1045 00:55:56,979 --> 00:55:59,940 Intellivision was down, and along all of a sudden, 1046 00:56:00,23 --> 00:56:04,403 as | was--about the time when | was leaving Mattel, 1047 00:56:04,486 --> 00:56:06,530 along comes Nintendo 1048 00:56:06,613 --> 00:56:09,449 and restarts the video game business. 1049 00:56:09,533 --> 00:56:12,494 - Sales of video games show no sign of slowing down 1050 00:56:12,578 --> 00:56:14,246 as the industry heads into the '90s. 1051 00:56:14,329 --> 00:56:15,706 narrator: Great slogans, 1052 00:56:15,789 --> 00:56:17,958 high-octane advertising campaigns, 1053 00:56:18,41 --> 00:56:21,211 and bombastic new 16-bit games 1054 00:56:21,295 --> 00:56:25,48 put Sega on equal footing with Nintendo. 1055 00:56:25,132 --> 00:56:27,259 But they still needed something more 1056 00:56:27,342 --> 00:56:29,303 to score a knockout punch. 1057 00:56:29,386 --> 00:56:32,806 - The Sega Genesis by no means was-- 1058 00:56:32,890 --> 00:56:36,59 you know, lit the world on fire when it first came out. 1059 00:56:36,143 --> 00:56:42,274 What sold the Sega Genesis was a year later 1060 00:56:42,357 --> 00:56:45,569 with "Sonic the Hedgehog." 1061 00:56:45,652 --> 00:56:49,31 - Last Christmas, the world felt its first sonic boom 1062 00:56:49,114 --> 00:56:51,325 when "Sonic the Hedgehog 1" 1063 00:56:51,408 --> 00:56:53,869 sold more than 1 million copies. 1064 00:56:56,622 --> 00:56:57,539 - Right. 1065 00:57:09,593 --> 00:57:12,471 - You know, at one point we thought that Alex Kidd 1066 00:57:12,554 --> 00:57:16,475 was gonna be a great mascot character to take on Mario. 1067 00:57:16,558 --> 00:57:18,602 So before there was Sonic the Hedgehog, 1068 00:57:18,685 --> 00:57:20,938 we were relying on Alex the Kidd 1069 00:57:21,21 --> 00:57:24,816 to be the spokesperson character for Sega. 1070 00:57:24,900 --> 00:57:27,569 Well, he just wasn't-- it wasn't popular enough. 1071 00:57:27,653 --> 00:57:31,31 Although it's a very good game, it just didn't work 1072 00:57:31,114 --> 00:57:34,451 to take on-- to take on Nintendo, 1073 00:57:34,534 --> 00:57:37,537 and of course-- of course Sonic the Hedgehog did. 1074 00:57:37,621 --> 00:57:40,499 [theme music plays] 1075 00:57:40,582 --> 00:57:47,381 id 1076 00:57:48,840 --> 00:57:50,676 - | think it's pretty cool. - Yeah. 1077 00:57:50,759 --> 00:57:52,636 - And then | get to see Genesis and all, 1078 00:57:52,719 --> 00:57:54,805 and I'm looking to buy it soon. 1079 00:57:57,641 --> 00:58:00,644 - The thing that Sega's always had going for it is Sonic. 1080 00:58:00,727 --> 00:58:03,981 "Sonic" is such a cool game, it's such a cool character, 1081 00:58:04,64 --> 00:58:06,775 and that character and that game, | believe, 1082 00:58:06,858 --> 00:58:08,527 is the sole reason there was 1083 00:58:08,610 --> 00:58:11,613 a console war in the first place. 1084 00:58:11,697 --> 00:58:14,32 - Their franchise character, Sonic the Hedgehog, 1085 00:58:14,116 --> 00:58:15,575 he had an edge. 1086 00:58:15,659 --> 00:58:18,495 He had spiky hair. He had the funky shoes. 1087 00:58:18,578 --> 00:58:20,414 He would get bored if you sat there 1088 00:58:20,497 --> 00:58:22,40 and didn't play the game, where he'd start tapping 1089 00:58:22,124 --> 00:58:23,709 his shoes and look at you like, "Come on, let's do this." 1090 00:58:27,504 --> 00:58:30,424 - Sonic the Hedgehog was something that was everywhere, 1091 00:58:30,507 --> 00:58:32,384 you know, and the idea that moving that fast, 1092 00:58:32,467 --> 00:58:33,677 you know, | mean, it was, like, 1093 00:58:33,760 --> 00:58:35,137 hard to even keep track of him. 1094 00:58:35,220 --> 00:58:37,764 - Sonic the Hedgehog was really Sega's 1095 00:58:37,848 --> 00:58:40,517 very strong answer to Mario. 1096 00:58:40,600 --> 00:58:43,270 Sonic was very fast, and there was, you know, 1097 00:58:43,353 --> 00:58:44,938 a very quick pace to the game. 1098 00:58:45,22 --> 00:58:47,566 It just seemed like more of an adrenaline push, 1099 00:58:47,649 --> 00:58:49,317 as opposed to Nintendo games, 1100 00:58:49,401 --> 00:58:52,904 which were more slow, contemplative. 1101 00:58:54,948 --> 00:58:58,118 - We didn't have a strong character to take on Mario. 1102 00:58:58,201 --> 00:58:59,786 So when | first came to Sega, 1103 00:58:59,870 --> 00:59:02,873 | said, "All right, so where's our Mario?" 1104 00:59:02,956 --> 00:59:04,583 and they drew up-- 1105 00:59:04,666 --> 00:59:06,626 brought out some drawings of different characters. 1106 00:59:06,710 --> 00:59:08,545 One looked like a big egg, 1107 00:59:08,628 --> 00:59:11,48 and another one looked like a very ferocious-- 1108 00:59:11,131 --> 00:59:12,799 I'm not sure what it looked like, 1109 00:59:12,883 --> 00:59:14,301 but it was Mr. Needlenose, 1110 00:59:14,384 --> 00:59:17,679 and he became Sonic the Hedgehog. 1111 00:59:17,763 --> 00:59:20,932 - When Sonic came out, a lot of people don't realize this, 1112 00:59:21,16 --> 00:59:26,938 but Sonic the Hedgehog became the number-one icon 1113 00:59:27,22 --> 00:59:30,692 in the world, surpassing Mickey Mouse. 1114 00:59:32,652 --> 00:59:35,30 You look at the sales of the Sega Genesis 1115 00:59:35,113 --> 00:59:37,115 before you got Sonic, 1116 00:59:37,199 --> 00:59:39,159 and it was like, "Yeah, ‘Altered Beast,’ whatever," 1117 00:59:39,242 --> 00:59:41,286 and then Sonic, boom. 1118 00:59:41,369 --> 00:59:45,415 Now Nintendo had a real competitor on their hands. 1119 00:59:45,499 --> 00:59:52,380 id 1120 01:00:00,388 --> 01:00:02,641 - Here's the challenge. 1121 01:00:02,724 --> 01:00:05,310 Super Nintendo, brand-new competitor of ours, 1122 01:00:05,393 --> 01:00:08,63 16 bits, we challenge them. 1123 01:00:08,146 --> 01:00:09,481 We think we're better than them, 1124 01:00:09,564 --> 01:00:12,192 but it's up to you to decide. 1125 01:00:12,275 --> 01:00:14,945 - It's Sega's Genesis versus Nintendo. 1126 01:00:15,28 --> 01:00:17,30 Sega's hitting malls across the country 1127 01:00:17,114 --> 01:00:20,492 with an elaborate setup of home video games. 1128 01:00:20,575 --> 01:00:25,539 - Sega was also definitely friendly 1129 01:00:25,622 --> 01:00:28,667 to the developer community, and the developer community 1130 01:00:28,750 --> 01:00:31,211 is actually where most of the innovation comes from. 1131 01:00:31,294 --> 01:00:32,921 - When it was just Nintendo, 1132 01:00:33,04 --> 01:00:34,881 they didn't have any competition, 1133 01:00:34,965 --> 01:00:36,675 they did what they did, 1134 01:00:36,758 --> 01:00:41,429 but now that Sega was starting to get talented developers, 1135 01:00:41,513 --> 01:00:45,308 people were developing games on the Genesis first 1136 01:00:45,392 --> 01:00:47,477 because the tools were easier. 1137 01:00:47,561 --> 01:00:49,855 They were more familiar with it. 1138 01:00:49,938 --> 01:00:52,399 - | jumped a generation ahead and figured out 1139 01:00:52,482 --> 01:00:55,485 that the Sega Genesis was gonna come to market 1140 01:00:55,569 --> 01:00:59,239 before the 16-bit Nintendo by two years, 1141 01:00:59,322 --> 01:01:01,74 and guess what. 1142 01:01:01,158 --> 01:01:04,536 It used that Motorola MC68000 processor, 1143 01:01:04,619 --> 01:01:06,997 a processor that I'd already built a lot of games for 1144 01:01:07,80 --> 01:01:08,874 that were on the Mac, that were on the Amiga, 1145 01:01:08,957 --> 01:01:10,125 that were on the Atari ST. 1146 01:01:10,208 --> 01:01:11,960 All these machines had that processor. 1147 01:01:12,43 --> 01:01:15,672 - | can tell you when we did "Earthworm Jim," 1148 01:01:15,755 --> 01:01:18,800 we would do the Genesis version first 1149 01:01:18,884 --> 01:01:22,512 and then upscale it to the Super Nintendo. 1150 01:01:47,162 --> 01:01:50,498 | honestly did respect Nintendo 1151 01:01:50,582 --> 01:01:52,667 for restarting the video game industry 1152 01:01:52,751 --> 01:01:54,836 and for doing high-quality video games. 1153 01:01:54,920 --> 01:01:56,713 | knew Howard Lincoln fairly well. 1154 01:01:56,796 --> 01:01:59,07 | did not now Arakawa very well, 1155 01:01:59,90 --> 01:02:01,09 and he was offended by us 1156 01:02:01,92 --> 01:02:04,596 making fun of Nintendo in advertising. 1157 01:02:04,679 --> 01:02:07,641 - What if you don't have blast processing? 1158 01:02:07,724 --> 01:02:09,726 - There is no Nintendo CD. 1159 01:02:09,809 --> 01:02:12,687 - Genesis does... - What Nintendon'tt. 1160 01:02:12,771 --> 01:02:15,607 - So when | would see him at E3, 1161 01:02:15,690 --> 01:02:17,943 he literally would turn and walk the other way. 1162 01:02:18,26 --> 01:02:22,530 We never had a-- had a good relationship at all. 1163 01:02:22,614 --> 01:02:24,407 - Nintendo, after having enjoyed 1164 01:02:24,491 --> 01:02:26,952 this tremendous worldwide success with the NES, 1165 01:02:27,35 --> 01:02:28,954 was getting beaten by the Sega Genesis, 1166 01:02:29,37 --> 01:02:31,414 and it put Nintendo back on its heels for the first time 1167 01:02:31,498 --> 01:02:34,876 in its experience in the video game industry. 1168 01:02:34,960 --> 01:02:37,504 - We proved to the world that there could be more 1169 01:02:37,587 --> 01:02:40,548 than one player in the video game industry, 1170 01:02:40,632 --> 01:02:42,842 and we also proved to the world 1171 01:02:42,926 --> 01:02:47,180 that all ages were interested in playing video games, 1172 01:02:47,264 --> 01:02:51,59 from very young children to 50, 60-year-old men. 1173 01:02:51,142 --> 01:02:53,61 - Because gaming is competitive, 1174 01:02:53,144 --> 01:02:54,688 | think there's a natural tendency 1175 01:02:54,771 --> 01:02:58,24 to try to pit companies or franchises against-- 1176 01:02:58,108 --> 01:02:59,609 your platforms against each other, 1177 01:02:59,693 --> 01:03:01,278 and | get it, but in the end 1178 01:03:01,361 --> 01:03:02,404 there's kinda room in our heart 1179 01:03:02,487 --> 01:03:03,863 for both Sonic and Mario. 1180 01:03:03,947 --> 01:03:05,657 There's no doubt about that. 1181 01:03:10,328 --> 01:03:13,540 - The eight-bit market had gone so well for Nintendo, 1182 01:03:13,623 --> 01:03:16,376 they wanted to hang in there and milk that thing 1183 01:03:16,459 --> 01:03:18,211 for everything that they could get from it. 1184 01:03:18,295 --> 01:03:20,05 You go-- you go to a lot of trouble 1185 01:03:20,88 --> 01:03:21,840 to launch one of these consoles, 1186 01:03:21,923 --> 01:03:24,301 so it's really crucial for that platform 1187 01:03:24,384 --> 01:03:27,595 to have a long shelf life with each owner. 1188 01:03:27,679 --> 01:03:31,266 Sega, of course, didn't care about Nintendo's shelf life. 1189 01:03:35,478 --> 01:03:39,524 - The 16-bit system allowed for more graphically-intense 1190 01:03:39,607 --> 01:03:42,193 depictions of the action and on the screen. 1191 01:03:42,277 --> 01:03:43,903 - They upped the technology. 1192 01:03:43,987 --> 01:03:46,323 - The consumer told us they wanted better graphics, 1193 01:03:46,406 --> 01:03:48,491 better sound, and better action. 1194 01:03:48,575 --> 01:03:51,244 | think our Success was we did great games. 1195 01:03:51,328 --> 01:03:53,830 Some of the games that we did were right up there 1196 01:03:53,913 --> 01:03:57,584 at the top of any video game ever in history. 1197 01:04:02,130 --> 01:04:04,49 - They had some technology that was good, 1198 01:04:04,132 --> 01:04:06,676 and they were different as well, 1199 01:04:06,760 --> 01:04:09,12 and that really began to challenge us, 1200 01:04:09,95 --> 01:04:12,98 and | think we still always wanted to be the best. 1201 01:04:12,182 --> 01:04:15,185 - This could be the competitor's opportunity. 1202 01:04:15,268 --> 01:04:18,188 When Sega decided to enter the U.S. market, 1203 01:04:18,271 --> 01:04:20,565 first with the Sega Master System, 1204 01:04:20,648 --> 01:04:23,26 it really didn't compete very well with the NES. 1205 01:04:23,109 --> 01:04:25,612 - Nintendo used improved technology to lead 1206 01:04:25,695 --> 01:04:28,31 the resurgence of the home video market. 1207 01:04:28,114 --> 01:04:30,992 - And then they introduced the Genesis. 1208 01:04:31,76 --> 01:04:33,244 - And Sega, also in the market, sales once again-- 1209 01:04:33,328 --> 01:04:34,662 - | love it. 1210 01:04:34,746 --> 01:04:36,414 - It's bigger. It has better graphics. 1211 01:04:36,498 --> 01:04:39,42 - And it really started heating up 1212 01:04:39,125 --> 01:04:41,02 and especially caught on with Sonic 1213 01:04:41,86 --> 01:04:42,879 when they did a great job marketing. 1214 01:04:42,962 --> 01:04:44,05 - The first video game character... 1215 01:04:44,89 --> 01:04:45,131 - Sonic the Hedgehog. 1216 01:04:45,215 --> 01:04:46,674 - To ever appear in this parade. 1217 01:04:46,758 --> 01:04:48,468 - Bigger than a sonic boom. 1218 01:04:48,551 --> 01:04:51,721 - Our whole philosophy is to lead technology. 1219 01:04:51,805 --> 01:04:53,681 - At the time that Sega came in, 1220 01:04:53,765 --> 01:04:57,352 it was the first really viable competitor we'd really had. 1221 01:04:57,435 --> 01:05:00,230 - People canceled vacations so they could be able to play 1222 01:05:00,313 --> 01:05:02,65 the game for the first time in the world. 1223 01:05:02,148 --> 01:05:04,818 -A revolutionary 16-bit system. 1224 01:05:04,901 --> 01:05:06,903 - It got our competitive spirit really going because every time 1225 01:05:06,986 --> 01:05:09,531 they'd make progress, frankly, it pissed us off. 1226 01:05:09,614 --> 01:05:11,533 - Sega is the world's number-one game maker. 1227 01:05:11,616 --> 01:05:13,410 - | think I'd rather play Genesis. 1228 01:05:13,493 --> 01:05:14,994 - And we were not gonna have it. 1229 01:05:15,78 --> 01:05:16,663 - Nintendo's new console 1230 01:05:16,746 --> 01:05:18,581 will produce brilliant, high-definition graphics. 1231 01:05:18,665 --> 01:05:19,791 - The new Super Nintendo System-- 1232 01:05:19,874 --> 01:05:20,834 - Super Nintendo. 1233 01:05:20,917 --> 01:05:22,335 - Genesis is the most popular 1234 01:05:22,419 --> 01:05:23,753 game player in the United States. 1235 01:05:23,837 --> 01:05:24,712 - Twice as powerful, twice as fun. 1236 01:05:24,796 --> 01:05:26,423 -f Segal 1237 01:05:26,506 --> 01:05:28,925 - This Christmas could be Nintendo's last. 1238 01:05:29,08 --> 01:05:31,928 [upbeat music] 1239 01:05:32,11 --> 01:05:36,724 id 1240 01:05:36,808 --> 01:05:38,726 - You know what? 1241 01:06:11,426 --> 01:06:13,678 - When | was doing brand management, 1242 01:06:13,761 --> 01:06:15,889 people would call and want to make a Zelda movie. 1243 01:06:15,972 --> 01:06:18,641 You don't know--I can't even say how many people, every day, 1244 01:06:18,725 --> 01:06:20,935 "Hey, | have an idea. Let's make a Zelda movie," 1245 01:06:21,19 --> 01:06:23,104 like it's such an original idea, 1246 01:06:23,188 --> 01:06:26,524 and | would have to go to him or his group and say, 1247 01:06:26,608 --> 01:06:29,319 "Someone called and wants to make a Zelda movie," 1248 01:06:29,402 --> 01:06:32,197 and he started avoiding me at things like E3 1249 01:06:32,280 --> 01:06:34,365 so that | just couldn't ask anymore. 1250 01:06:42,957 --> 01:06:44,375 - Yeah, | didn't read it much, though. 1251 01:06:44,459 --> 01:06:46,336 - Okay, okay. 1252 01:06:46,419 --> 01:06:48,213 - | was in my 20s at time 1253 01:06:48,296 --> 01:06:50,89 and just didn't pay much attention to it. 1254 01:06:50,173 --> 01:06:51,508 | was too cool. - Yeah. 1255 01:06:53,218 --> 01:06:55,261 - Yeah, for a short time. - Yeah. 1256 01:06:55,345 --> 01:06:57,13 - That didn't last long. 1257 01:07:01,226 --> 01:07:03,645 - Nintendo had this hotline with a bunch of game counselors 1258 01:07:03,728 --> 01:07:05,563 who were masters who were basically just, like, 1259 01:07:05,647 --> 01:07:08,149 19-year-olds with a big leaflet over in, like, you know, 1260 01:07:08,233 --> 01:07:10,235 Seattle or Redmond or wherever they were at the time, 1261 01:07:10,318 --> 01:07:12,237 and you could call this number and just talk to them 1262 01:07:12,320 --> 01:07:13,613 and get advice on how to beat, you know, 1263 01:07:13,696 --> 01:07:15,740 Ganon in "Zelda" and things like that, 1264 01:07:15,823 --> 01:07:17,784 and | remember calling them on a regular basis, 1265 01:07:17,867 --> 01:07:19,744 to the point where | actually became friends with one. 1266 01:07:19,827 --> 01:07:21,204 | can't even remember this person's name, 1267 01:07:21,287 --> 01:07:22,997 but it was, like, my surrogate therapist 1268 01:07:23,81 --> 01:07:24,791 to 15-year-old Cliff at the time. 1269 01:07:30,255 --> 01:07:35,760 - And over here is a Singer sewing machine. 1270 01:07:35,843 --> 01:07:40,431 It came out around 2000, and it sold with-- 1271 01:07:40,515 --> 01:07:44,143 the Game Boy Color came with it, and it had an adapter 1272 01:07:44,227 --> 01:07:48,982 to plug from the sewing machine right into the Game Boy, 1273 01:07:49,65 --> 01:07:53,570 and the reason it did that was it had a cartridge which had st-- 1274 01:07:53,653 --> 01:07:56,906 It had a cartridge which had stitch patterns, 1275 01:07:56,990 --> 01:08:00,451 so the sewing machine could automatically 1276 01:08:00,535 --> 01:08:02,912 do these stitch patterns right from the Game Boy. 1277 01:08:05,707 --> 01:08:06,958 - Did it work? 95062

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