Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:05,464 --> 00:00:08,342
[uplifting music]
2
00:00:08,425 --> 00:00:12,12
id
3
00:00:21,939 --> 00:00:23,565
- Hmm?
4
00:00:25,317 --> 00:00:27,194
- Um--yeah.
5
00:00:27,277 --> 00:00:31,698
Would probably guess
maybe 20 years.
6
00:00:31,782 --> 00:00:33,742
- 20 or 30, yeah.
7
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- This is so cool you're doing this.
8
00:00:35,786 --> 00:00:37,329
- Are you having fun?
9
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- | bet you guys don't remember
10
00:00:40,249 --> 00:00:41,708
the old Nintendo stuff,
do you?
11
00:00:45,254 --> 00:00:47,589
- No, | just have some.
| don't--
12
00:00:47,673 --> 00:00:52,427
| was never into collecting
for collector's sake, yeah.
13
00:00:52,511 --> 00:00:57,683
- This is the machine
that | did "Earthworm Jim" on,
14
00:00:57,766 --> 00:01:03,21
"Cool Spot"--a lot of those
games from the early '90s.
15
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But, yeah, you--
16
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see, the big deal,
why these are so rare
17
00:01:08,193 --> 00:01:11,613
is because you were supposed
to give them back to Nintendo
18
00:01:11,697 --> 00:01:14,241
once you were done with them.
19
00:01:14,324 --> 00:01:18,245
So now here | am
getting myself in trouble,
20
00:01:18,328 --> 00:01:20,914
but, you know, try to take it
from me, Nintendo.
21
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Come on!
Fight me!
22
00:01:23,292 --> 00:01:26,211
[laughs]
23
00:01:26,295 --> 00:01:27,754
- You know, I've been asked
a million times
24
00:01:27,838 --> 00:01:29,506
to do these things,
and you're the second person
25
00:01:29,590 --> 00:01:31,341
| was willing to it do with.
26
00:01:33,802 --> 00:01:38,307
- Well, it's just Nintendo has lots of
27
00:01:38,390 --> 00:01:40,17
secret ways we do things.
28
00:01:40,100 --> 00:01:41,435
- Yes.
- Yes.
29
00:01:41,518 --> 00:01:43,687
[indistinct chatter]
30
00:01:43,770 --> 00:01:46,398
- This is a mushroom, right?
31
00:01:46,481 --> 00:01:49,526
Um...
32
00:01:49,610 --> 00:01:52,529
[laughs]
33
00:01:55,240 --> 00:01:56,783
See, Mario's just a little guy.
34
00:01:56,867 --> 00:01:59,786
He's like, "Excuse me,
can | have that mushroom
35
00:01:59,870 --> 00:02:01,830
so | can be a big boy?"
And then he's like...
36
00:02:01,913 --> 00:02:03,165
[gulps]
and then he's like,
37
00:02:03,248 --> 00:02:04,916
"Bloop, bloop, bloop, bloop,"
38
00:02:05,00 --> 00:02:07,502
and he becomes big,
big boy Mario.
39
00:02:07,586 --> 00:02:09,546
He's cute.
He's a little cutie.
40
00:02:09,630 --> 00:02:11,632
A little pinch-your-cheek cutie,
here he is.
41
00:02:11,715 --> 00:02:15,427
- When you think
of video games...
42
00:02:17,638 --> 00:02:22,684
The very first thing
that comes to your mind
43
00:02:22,768 --> 00:02:25,437
is Nintendo.
44
00:02:25,520 --> 00:02:28,732
id
45
00:02:28,815 --> 00:02:31,943
- What's the secret to success?
46
00:02:32,27 --> 00:02:34,571
A bit of luck?
Maybe.
47
00:02:34,655 --> 00:02:38,450
Being prepared?
Sure.
48
00:02:40,35 --> 00:02:42,829
Getting your big break?
Why not?
49
00:02:44,956 --> 00:02:47,334
- Here we go!
50
00:02:47,417 --> 00:02:51,713
- Some would say success
is about perseverance.
51
00:02:51,797 --> 00:02:55,550
Others, it's about overcoming obstacles.
52
00:02:58,303 --> 00:03:01,973
Others still might say
success is about finding
53
00:03:02,57 --> 00:03:04,226
and delivering something unique
54
00:03:04,309 --> 00:03:05,852
and of lasting value,
55
00:03:05,936 --> 00:03:09,356
something the world
doesn't know it needs
56
00:03:09,439 --> 00:03:11,233
until it does.
57
00:03:11,316 --> 00:03:14,903
id
58
00:03:14,986 --> 00:03:19,74
But this isn't a story
about mere success.
59
00:03:19,157 --> 00:03:21,410
This is a story about ambition,
60
00:03:21,493 --> 00:03:23,954
competition,
standing your ground,
61
00:03:24,37 --> 00:03:25,706
and letting the best ideas win.
62
00:03:25,789 --> 00:03:28,333
- Whoo-hoo!
63
00:03:28,417 --> 00:03:31,336
[dramatic music]
64
00:03:31,420 --> 00:03:38,301
id
65
00:04:08,165 --> 00:04:15,88
id
66
00:04:29,269 --> 00:04:31,980
- It may be the most
addictive toy in history,
67
00:04:32,63 --> 00:04:34,65
and it's definitely the
hottest thing this Christmas:
68
00:04:34,149 --> 00:04:37,27
Nintendo video games.
69
00:04:40,155 --> 00:04:42,657
- This is the Nintendo Switch.
- Wii U.
70
00:04:42,741 --> 00:04:45,118
- Nintendo 3DS.
- The Wii.
71
00:04:45,202 --> 00:04:46,328
- "Wii Sports."
- The DS.
72
00:04:46,411 --> 00:04:47,621
- Loved the GameCube.
73
00:04:47,704 --> 00:04:49,331
- "Smash Brothers."
- Nintendo 64.
74
00:04:49,414 --> 00:04:51,541
- "Super Mario 64."
- Super Nintendo.
75
00:04:51,625 --> 00:04:53,668
- Game Boy.
- | liked the Game Boy.
76
00:04:53,752 --> 00:04:55,295
- Loved Mario.
- "It's-a-me!"
77
00:04:55,378 --> 00:04:57,05
- The NES.
- Famicom.
78
00:04:57,88 --> 00:04:59,633
- Power Glove.
- "Duck Hunt" and "Tetris."
79
00:04:59,716 --> 00:05:01,301
- "The Legend of Zelda."
- "Donkey Kong."
80
00:05:01,384 --> 00:05:02,594
- The game in one.
- Game in one.
81
00:05:02,677 --> 00:05:03,845
- Nintendo.
- Nintendo.
82
00:05:03,929 --> 00:05:05,347
- Nintendo.
- Nintendo.
83
00:05:05,430 --> 00:05:12,354
id
84
00:05:28,36 --> 00:05:30,80
- Yes.
85
00:05:34,918 --> 00:05:38,255
- [whistles]
- [whistles softly]
86
00:05:38,338 --> 00:05:41,883
When's the first time
| played a Nintendo?
87
00:05:43,802 --> 00:05:45,846
That's weird, no one's ever
asked me that before.
88
00:05:45,929 --> 00:05:48,807
[playful synth music]
89
00:05:48,890 --> 00:05:52,686
id
90
00:05:52,769 --> 00:05:57,190
| first played Nintendo
probably around five years old.
91
00:05:57,274 --> 00:06:00,527
- 1987 on a school bus.
92
00:06:00,610 --> 00:06:03,572
Someone in my class
had gotten an NES,
93
00:06:03,655 --> 00:06:06,199
and they brought the box.
94
00:06:06,283 --> 00:06:07,659
- | had to play
all of my early games
95
00:06:07,742 --> 00:06:09,369
on an old
black-and-white television,
96
00:06:09,452 --> 00:06:10,829
and what | would do
in the wee hours of the morning
97
00:06:10,912 --> 00:06:12,330
is play games like "Goonies II"
98
00:06:12,414 --> 00:06:13,957
- Watching and yelling
at the screen.
99
00:06:14,40 --> 00:06:15,625
"No, it's right there!
Oh, don't miss it!"
100
00:06:15,709 --> 00:06:17,294
- Christmas, when | was
eight years old
101
00:06:17,377 --> 00:06:19,421
ripping open the packaging.
"Ah!"
102
00:06:19,504 --> 00:06:22,632
- Nintendo.
Now you're playing with power.
103
00:06:23,592 --> 00:06:25,510
- | was contacted by
a recruiting company
104
00:06:25,594 --> 00:06:26,887
that there was a company,
Nintendo,
105
00:06:26,970 --> 00:06:28,221
that was looking for someone fo start
106
00:06:28,305 --> 00:06:30,181
the consumer products division.
107
00:06:30,265 --> 00:06:32,17
They did mention a possible
video game product
108
00:06:32,100 --> 00:06:33,560
in the future.
109
00:06:33,643 --> 00:06:36,62
- A college friend of mine,
Don James,
110
00:06:36,146 --> 00:06:40,66
had taken a job working at
this arcade game company.
111
00:06:40,150 --> 00:06:41,902
- | had an old boss call me
112
00:06:41,985 --> 00:06:45,280
and tell me she was working
at the "Donkey Kong" company,
113
00:06:45,363 --> 00:06:47,949
and she asked me
if | would come join her,
114
00:06:48,33 --> 00:06:50,744
so | interviewed with Ron Judy.
115
00:06:50,827 --> 00:06:53,121
- And then we were waiting
for our next new game
116
00:06:53,204 --> 00:06:54,873
coming from Nintendo,
117
00:06:54,956 --> 00:06:57,751
and one late afternoon,
it arrives,
118
00:06:57,834 --> 00:07:01,922
and here we have this game
called "Donkey Kong."
119
00:07:02,05 --> 00:07:03,340
- | got this call
from a recruiter,
120
00:07:03,423 --> 00:07:04,966
said there's a company
called Nintendo
121
00:07:05,50 --> 00:07:07,52
that wants to hire someone
122
00:07:07,135 --> 00:07:08,678
completely outside the business.
123
00:07:08,762 --> 00:07:10,305
And that was definitely me.
124
00:07:10,388 --> 00:07:12,474
- Who are the Mario Brothers?
- | don't know.
125
00:07:12,557 --> 00:07:14,184
- The hockey players?
126
00:07:14,267 --> 00:07:16,853
- All | can think of is the guy
in the library, Mario Puzo.
127
00:07:18,855 --> 00:07:21,775
- | had heard of it
when they started
128
00:07:21,858 --> 00:07:24,986
in the Japanese market with,
essentially,
129
00:07:25,70 --> 00:07:27,530
what | considered
a copy of my game, "Breakout."
130
00:07:27,614 --> 00:07:28,823
And that was kind of
all of a sudden
131
00:07:28,907 --> 00:07:31,493
on my radar screen
as a potential competitor.
132
00:07:31,576 --> 00:07:33,453
- Nintendo controlled the market,
133
00:07:33,536 --> 00:07:35,705
and they had a monopoly.
| mean, it's plain and simple.
134
00:07:35,789 --> 00:07:38,249
- In six years, the price
hasn't gone down at all.
135
00:07:38,333 --> 00:07:39,376
There's no reason for them to.
136
00:07:39,459 --> 00:07:40,961
There's no competition for them.
137
00:07:41,44 --> 00:07:43,546
There is absolutely
no evidence that I'm aware of
138
00:07:43,630 --> 00:07:45,90
that Nintendo has kept
139
00:07:45,173 --> 00:07:46,841
any of these other companies
out of the marketplace.
140
00:07:46,925 --> 00:07:52,97
- He was offended by us
making fun of Nintendo in advertising.
141
00:07:52,180 --> 00:07:54,391
- J Genesis does... f
- What Nintendon'tt.
142
00:07:54,474 --> 00:07:57,352
- We had better graphics.
Just more fun to play.
143
00:07:57,435 --> 00:07:59,980
- We never had
a good relationship at all.
144
00:08:00,63 --> 00:08:03,525
- They were a little bit drunk
on their own success.
145
00:08:03,608 --> 00:08:05,68
- They come, they try,
146
00:08:05,151 --> 00:08:06,695
they like, and they buy,
and it's a fun business.
147
00:08:06,778 --> 00:08:08,780
- It's not an easy business.
148
00:08:08,863 --> 00:08:11,825
A couple missteps,
and it can really create
149
00:08:11,908 --> 00:08:14,619
financial turmoil for a company.
150
00:08:14,703 --> 00:08:16,287
- This is gonna be controversial,
151
00:08:16,371 --> 00:08:17,706
and I'll get hate mail for this,
152
00:08:17,789 --> 00:08:19,499
but you want the truth?
I'll give you the truth.
153
00:08:19,582 --> 00:08:22,460
[dramatic music]
154
00:08:22,544 --> 00:08:25,672
id
155
00:08:25,755 --> 00:08:27,590
- So it begins,
156
00:08:27,674 --> 00:08:30,552
well, at the beginning.
157
00:08:30,635 --> 00:08:32,220
[bell rings]
158
00:08:32,303 --> 00:08:39,102
id
159
00:09:05,754 --> 00:09:08,673
[bell rings]
160
00:09:08,757 --> 00:09:11,676
[plaintive music]
161
00:09:11,760 --> 00:09:18,641
id
162
00:09:27,942 --> 00:09:30,945
- So Nintendo started
back in the 1880s
163
00:09:31,29 --> 00:09:32,739
as a trading card company.
164
00:09:36,159 --> 00:09:38,912
- People think of Nintendo
in terms of the arcade games,
165
00:09:38,995 --> 00:09:43,124
the Super Nintendo, the Wii,
et cetera, et cetera.
166
00:09:43,208 --> 00:09:46,127
But Nintendo started out
making hanafuda cards,
167
00:09:46,211 --> 00:09:49,798
little playing cards.
168
00:09:49,881 --> 00:09:52,801
- So they were in the gaming
business way before
169
00:09:52,884 --> 00:09:56,888
we probably ever even
called it the gaming business.
170
00:09:56,971 --> 00:10:03,895
id
171
00:10:14,572 --> 00:10:16,991
- In the fall of 1889,
172
00:10:17,75 --> 00:10:19,786
amongst harsh
gambling prohibition laws
173
00:10:19,869 --> 00:10:22,38
in a then feudal Japan,
174
00:10:22,122 --> 00:10:25,500
a young Japanese businessman
saw an opportunity.
175
00:10:28,86 --> 00:10:29,754
If American playing cards
176
00:10:29,838 --> 00:10:32,173
couldn't be imported
from the West,
177
00:10:32,257 --> 00:10:35,468
maybe he could make
a new type of card to sell,
178
00:10:35,552 --> 00:10:37,846
a deck of cards that was legal,
179
00:10:37,929 --> 00:10:40,890
people could collect,
play games with,
180
00:10:40,974 --> 00:10:45,228
and, yes,
maybe even gamble with.
181
00:10:45,311 --> 00:10:48,481
So instead of jack,
queen, king,
182
00:10:48,565 --> 00:10:52,735
it was now tulips, violets,
and cherry blossoms.
183
00:10:55,446 --> 00:10:58,575
- The founder's name
was Fusajiro Yamauchi.
184
00:10:58,658 --> 00:11:02,287
He had actually worked
for a company that did cement,
185
00:11:02,370 --> 00:11:04,539
that did, like,
construction around Japan,
186
00:11:04,622 --> 00:11:07,542
and he was actually--
he was running this company.
187
00:11:07,625 --> 00:11:10,545
Weird thing: Fusajiro Yamauchi,
188
00:11:10,628 --> 00:11:15,341
his name was actually not originally Yamauchi.
189
00:11:15,425 --> 00:11:18,970
He was adopted
by the guy named Yamauchi
190
00:11:19,53 --> 00:11:21,848
who ran this construction company
191
00:11:21,931 --> 00:11:24,184
because it's very important
that family businesses
192
00:11:24,267 --> 00:11:26,519
are passed down
from father to son.
193
00:11:26,603 --> 00:11:30,23
And, if no son exists,
a man will adopt his employee,
194
00:11:30,106 --> 00:11:32,233
and the employee
will take the family name.
195
00:11:32,317 --> 00:11:33,651
He decided he wanted to start
196
00:11:33,735 --> 00:11:35,737
a hanafuda playing card company,
197
00:11:35,820 --> 00:11:39,240
which he called Nintendo.
198
00:11:39,324 --> 00:11:46,247
id
199
00:11:52,295 --> 00:11:54,422
But in 1889, in Japan,
200
00:11:54,505 --> 00:11:57,884
there were pretty significant laws
about the importing
201
00:11:57,967 --> 00:12:01,137
of any kind of
Western products whatsoever.
202
00:12:01,221 --> 00:12:03,306
And, in fact, playing cards,
203
00:12:03,389 --> 00:12:05,391
which were defined as cards
204
00:12:05,475 --> 00:12:07,977
with card suits and numbers
on them,
205
00:12:08,61 --> 00:12:09,646
were outlawed
because they were considered
206
00:12:09,729 --> 00:12:11,564
to be a gambling tool.
207
00:12:11,648 --> 00:12:13,358
And, in fact, they were.
208
00:12:13,441 --> 00:12:15,818
id
209
00:12:15,902 --> 00:12:18,821
Japan basically made up
its own kind of playing cards,
210
00:12:18,905 --> 00:12:23,76
and it did not use card suits,
and it did not use numbers.
211
00:12:23,159 --> 00:12:27,288
It used pictures
of the seasons, flowers.
212
00:12:27,372 --> 00:12:30,416
In that way, they got
around the regulations
213
00:12:30,500 --> 00:12:33,127
about playing cards.
214
00:12:33,211 --> 00:12:35,171
- They made them for casinos,
215
00:12:35,255 --> 00:12:37,131
and just as like casinos
in Las Vegas now
216
00:12:37,215 --> 00:12:39,842
will destroy the decks of cards
when they're done with them,
217
00:12:39,926 --> 00:12:43,221
they did the same thing
back in the Imperial Japan days.
218
00:12:43,304 --> 00:12:45,807
So casinos needed
a lot of playing cards.
219
00:12:45,890 --> 00:12:49,18
That's when Nintendo came in.
220
00:12:51,562 --> 00:12:54,732
[indistinct chatter]
221
00:12:56,985 --> 00:12:58,486
- Mm-hmm.
222
00:13:03,908 --> 00:13:05,410
- Oh, yeah, yeah, yeah.
- Yeah.
223
00:13:05,493 --> 00:13:06,661
- Okay, so yeah.
How do we want to do this?
224
00:13:06,744 --> 00:13:12,125
- So let's have you start here and...
225
00:13:12,208 --> 00:13:13,751
- Facing out this way, I'm guessing?
226
00:13:13,835 --> 00:13:16,754
- Yeah.
- Yeah, yeah.
227
00:13:16,838 --> 00:13:21,217
So these are the oldest
hanafuda cards | have.
228
00:13:21,301 --> 00:13:24,12
So this was the original brand,
Daitouryou, or President.
229
00:13:24,95 --> 00:13:27,849
And so this is
the same package artwork
230
00:13:27,932 --> 00:13:30,184
that would have appeared on
the very first hanafuda cards.
231
00:13:30,268 --> 00:13:32,770
They did not really change
that package artwork a lot.
232
00:13:32,854 --> 00:13:36,816
And these are actually
still made out of paper.
233
00:13:36,899 --> 00:13:38,276
And you can see
that they're kind of--
234
00:13:38,359 --> 00:13:40,486
they've--
these were played with.
235
00:13:40,570 --> 00:13:42,196
Somebody played
with these games a lot,
236
00:13:42,280 --> 00:13:43,614
and they're really deteriorating.
237
00:13:46,242 --> 00:13:47,744
- Oh, yeah, yeah.
Hanafuda are very small.
238
00:13:49,746 --> 00:13:51,456
- Oh, no, they're tiny.
- Yeah.
239
00:13:51,539 --> 00:13:52,749
- | have one that's really pretty.
240
00:13:52,832 --> 00:13:54,375
It's got sparkles, and it's a flower.
241
00:13:54,459 --> 00:13:55,585
| turned it into a pin.
242
00:13:55,668 --> 00:13:56,878
It's pretty cool.
- Nice.
243
00:14:05,678 --> 00:14:07,305
- So, yeah, this is--
if you buy this today,
244
00:14:07,388 --> 00:14:11,351
the cards themselves,
as you Can see,
245
00:14:11,434 --> 00:14:15,21
are just made of plastic.
246
00:14:15,104 --> 00:14:17,65
And so you can actually
go to convenience stores
247
00:14:17,148 --> 00:14:19,484
in Japan today, right now,
248
00:14:19,567 --> 00:14:22,528
and you can buy
Nintendo hanafuda.
249
00:14:22,612 --> 00:14:25,740
[serene music]
250
00:14:25,823 --> 00:14:29,369
- Yamauchi's new
hanafuda cards were a hit.
251
00:14:29,452 --> 00:14:33,498
And with that,
his new company was born.
252
00:14:33,581 --> 00:14:40,505
id
253
00:14:48,137 --> 00:14:49,889
- "Nin" means luck.
254
00:14:49,972 --> 00:14:52,558
id
255
00:14:52,642 --> 00:14:54,519
"Ten" means heaven.
256
00:14:54,602 --> 00:14:57,438
id
257
00:14:57,522 --> 00:15:02,151
And "do" is, like,
a hall or a gathering place.
258
00:15:07,824 --> 00:15:12,870
So this was the Nin-ten-place,
or the luck-heaven-place.
259
00:15:14,914 --> 00:15:16,958
You know, and when you go in
and you start gambling,
260
00:15:17,41 --> 00:15:19,127
and you Start
giving your money away,
261
00:15:19,210 --> 00:15:20,336
you're risking your luck,
262
00:15:20,420 --> 00:15:21,921
the place
where you risk your money
263
00:15:22,04 --> 00:15:23,840
and leave it up to heaven.
264
00:15:24,549 --> 00:15:27,510
id
265
00:15:27,593 --> 00:15:31,97
For along time, Nintendo
just made hanafuda cards.
266
00:15:32,974 --> 00:15:34,475
Eventually, a lot of the rules
267
00:15:34,559 --> 00:15:36,477
around Western-style
playing cards were relaxed,
268
00:15:36,561 --> 00:15:38,521
and so Nintendo starts making
269
00:15:38,604 --> 00:15:41,149
Western-style playing cards as well.
270
00:15:41,232 --> 00:15:44,152
[serene music]
271
00:15:44,235 --> 00:15:49,699
id
272
00:16:14,974 --> 00:16:19,20
And things start to change
when the third generation
273
00:16:19,103 --> 00:16:21,898
of Yamauchi comes in.
274
00:16:21,981 --> 00:16:24,484
That's Hiroshi Yamauchi.
275
00:16:28,863 --> 00:16:31,657
[indistinct chatter in Japanese]
276
00:16:37,79 --> 00:16:39,874
- A short time ago,
277
00:16:39,957 --> 00:16:44,295
an American airplane
dropped one bomb on Hiroshima.
278
00:16:44,378 --> 00:16:46,297
[tense music]
279
00:16:46,380 --> 00:16:47,924
id
280
00:16:48,07 --> 00:16:49,675
- Hiroshi Yamauchi
281
00:16:49,759 --> 00:16:51,469
was a survivor of World War II,
282
00:16:51,552 --> 00:16:53,763
and, like a lot of
World War II survivors,
283
00:16:53,846 --> 00:16:55,223
it hardened him a little bit.
284
00:16:58,351 --> 00:17:01,395
- Yamauchi was
a famously tough boss...
285
00:17:01,479 --> 00:17:03,731
- Who had to run the family
business at a very young age.
286
00:17:03,814 --> 00:17:05,233
- 22 years old.
287
00:17:07,193 --> 00:17:09,695
- He ran it as well
as he could,
288
00:17:09,779 --> 00:17:13,491
but he wasn't the world's
nicest person to be around.
289
00:17:13,574 --> 00:17:15,117
- One of his first acts
inside the company
290
00:17:15,201 --> 00:17:16,494
was to fire his relatives
291
00:17:16,577 --> 00:17:18,204
because he wanted it
to be very clear
292
00:17:18,287 --> 00:17:20,456
that he was the one
that was in charge.
293
00:17:20,540 --> 00:17:22,83
And he starts looking at,
294
00:17:22,166 --> 00:17:24,585
"Well, how do we start
to expand this company?"
295
00:17:24,669 --> 00:17:26,629
[quirky music]
296
00:17:26,712 --> 00:17:28,05
- Young Men trump for you!
297
00:17:29,840 --> 00:17:31,92
- Young Men trump!
298
00:17:32,426 --> 00:17:34,554
[cheerful music]
299
00:17:34,637 --> 00:17:38,15
- After six decades of making
playing cards in Japan,
300
00:17:38,99 --> 00:17:42,270
Yamauchi knew it was time
to grow or die.
301
00:17:42,353 --> 00:17:49,277
id
302
00:17:56,701 --> 00:17:59,704
So he took a trip west
with the hopes of expanding
303
00:17:59,787 --> 00:18:03,541
Nintendo's playing cards
into new markets.
304
00:18:09,547 --> 00:18:12,758
When he arrived at the
United States Playing Card Company,
305
00:18:12,842 --> 00:18:16,12
the dominant playing card manufacturer
in America,
306
00:18:16,95 --> 00:18:19,890
and saw their meager Offices,
it struck a nerve.
307
00:18:21,726 --> 00:18:23,519
He realized then and there
308
00:18:23,603 --> 00:18:26,772
that the playing card business
had limited potential,
309
00:18:26,856 --> 00:18:29,692
and knew if he was going to
grow his family's business,
310
00:18:29,775 --> 00:18:31,611
he'd have to get creative.
311
00:18:31,694 --> 00:18:34,572
[bright music]
312
00:18:34,655 --> 00:18:41,579
id
313
00:19:08,356 --> 00:19:15,279
id
314
00:19:37,176 --> 00:19:39,387
- We know what our goals are.
315
00:19:39,470 --> 00:19:42,181
We know what we hope
to accomplish,
316
00:19:42,264 --> 00:19:45,810
and believe me,
this is just the beginning.
317
00:19:48,562 --> 00:19:50,231
- After the runaway success
318
00:19:50,314 --> 00:19:52,525
of the Disney-themed trading cards,
319
00:19:52,608 --> 00:19:56,195
Nintendo found themselves
sitting on a pile of cash.
320
00:19:56,278 --> 00:19:59,156
[bell ringing]
321
00:20:01,617 --> 00:20:04,78
And the ambitious
young Yamauchi
322
00:20:04,161 --> 00:20:07,456
took some of that new money
and started trying out,
323
00:20:07,540 --> 00:20:12,211
well, other things,
324
00:20:12,294 --> 00:20:15,423
like Nintendo taxis.
325
00:20:15,506 --> 00:20:18,50
[tense music]
326
00:20:18,134 --> 00:20:19,510
Well, that's not working.
327
00:20:19,593 --> 00:20:21,679
How about Nintendo love hotels?
328
00:20:21,762 --> 00:20:23,556
id
329
00:20:23,639 --> 00:20:25,558
No, no, no.
330
00:20:25,641 --> 00:20:29,19
How about
the Nintendo TV Network?
331
00:20:29,103 --> 00:20:31,605
Yeah, yeah.
332
00:20:31,689 --> 00:20:33,566
That's gonna be gold.
333
00:20:33,649 --> 00:20:35,860
[static buzzing]
334
00:20:35,943 --> 00:20:38,404
Nope.
Okay, I've got it.
335
00:20:38,487 --> 00:20:41,741
Nintendo rice.
336
00:20:41,824 --> 00:20:43,868
Try again.
337
00:20:43,951 --> 00:20:45,369
- None of this stuff works out.
338
00:20:45,453 --> 00:20:48,789
It seems like maybe Nintendo
is having some hard times.
339
00:20:48,873 --> 00:20:51,834
There was, like,
a workers' strike in the 1960s.
340
00:20:51,917 --> 00:20:53,544
Like, things were kind of bad.
341
00:20:55,212 --> 00:20:57,423
- In the spring of 1966,
342
00:20:57,506 --> 00:21:00,468
Nintendo did what
few seasoned companies
343
00:21:00,551 --> 00:21:06,56
ever do successtully:
reinvention.
344
00:21:06,140 --> 00:21:09,59
[hopeful music]
345
00:21:09,143 --> 00:21:16,25
id
346
00:21:27,578 --> 00:21:31,290
- What ends up happening
is that Nintendo discovers toys.
347
00:21:36,837 --> 00:21:39,173
- They were sending cards
into toy stores,
348
00:21:39,256 --> 00:21:41,801
so they had a distribution line
to get into toy stores.
349
00:21:41,884 --> 00:21:44,637
[speaking Japanese]
350
00:21:55,64 --> 00:21:57,983
[siren wailing]
351
00:21:58,67 --> 00:22:00,69
- The former trading card
company's foray
352
00:22:00,152 --> 00:22:01,862
into this new industry
353
00:22:01,946 --> 00:22:04,657
wasn't the result
of strategic planning.
354
00:22:04,740 --> 00:22:09,954
Rather, it was a mistake
that started with one man.
355
00:22:10,37 --> 00:22:11,747
- There was a guy who was working
356
00:22:11,831 --> 00:22:14,166
basically as a mechanic
on the line.
357
00:22:14,250 --> 00:22:15,876
[upbeat rock music]
358
00:22:15,960 --> 00:22:18,963
Gunpei Yokoi.
359
00:22:19,46 --> 00:22:23,425
id
360
00:22:23,509 --> 00:22:25,511
A longtime employee,
361
00:22:25,594 --> 00:22:28,472
he worked at one of Nintendo's
hanafuda factories
362
00:22:28,556 --> 00:22:32,184
as a maintenance man
for the card machines.
363
00:22:32,268 --> 00:22:35,479
During his free time,
he tinkered with spare parts,
364
00:22:35,563 --> 00:22:39,108
and one day stumbled
onto something unexpected.
365
00:22:39,191 --> 00:22:40,693
- In his spare time,
366
00:22:40,776 --> 00:22:44,29
he was sort of making, like,
a grabby hand toy
367
00:22:44,113 --> 00:22:47,741
that you could use it to
grab something from far away.
368
00:22:47,825 --> 00:22:50,744
Yamauchi apparently saw this,
and was like,
369
00:22:50,828 --> 00:22:52,121
"This is a product--
370
00:22:52,204 --> 00:22:53,747
we're gonna make this
into a product,"
371
00:22:53,831 --> 00:22:55,916
and released this
as the Ultra Hand,
372
00:22:56,00 --> 00:22:57,209
and it was a huge hit.
373
00:22:57,293 --> 00:23:03,465
id
374
00:23:04,925 --> 00:23:07,177
- So it's got a weird weighted bit here.
375
00:23:07,261 --> 00:23:09,179
And look--look at that.
Whee!
376
00:23:09,263 --> 00:23:11,932
[laughs]
Whoo!
377
00:23:16,270 --> 00:23:18,439
- After the success of the Ultra Hand,
378
00:23:18,522 --> 00:23:21,567
Yokoi was promoted
from maintenance engineer
379
00:23:21,650 --> 00:23:23,652
to the new Nintendo games department
380
00:23:23,736 --> 00:23:25,738
with a single mandate:
381
00:23:25,821 --> 00:23:28,782
create more new hit toys
for Nintendo.
382
00:23:28,866 --> 00:23:32,578
- They made other things,
like little funny puzzles.
383
00:23:32,661 --> 00:23:34,121
- Nintendo roulette.
384
00:23:34,204 --> 00:23:35,623
This is something
you might've bought
385
00:23:35,706 --> 00:23:37,333
in a Las Vegas casino
to take home with you.
386
00:23:37,416 --> 00:23:39,627
- Ultra Scope--about the same
lineage as the Ultra Hand.
387
00:23:39,710 --> 00:23:42,212
Now this is pretty damn cool.
388
00:23:42,296 --> 00:23:45,49
- [vocalizing]
389
00:23:45,132 --> 00:23:46,884
- A bit slow,
but it's getting there.
390
00:23:46,967 --> 00:23:48,218
- The Slugger Mate.
391
00:23:48,302 --> 00:23:50,54
In Japan, this was called
the Ultra Machine.
392
00:23:50,137 --> 00:23:51,263
- They liked the word "ultra."
393
00:23:51,347 --> 00:23:52,765
- They did.
- Very mechanical.
394
00:23:52,848 --> 00:23:55,267
There's a little bit going on
with some wires in there,
395
00:23:55,351 --> 00:23:57,686
but this is a simple
piece of electronics here.
396
00:23:57,770 --> 00:23:59,146
- It's still going. Look.
397
00:24:00,22 --> 00:24:03,150
id
398
00:24:03,233 --> 00:24:05,486
You get some extension
on that, don't you?
399
00:24:05,569 --> 00:24:08,447
- [speaking Japanese]
400
00:24:08,530 --> 00:24:11,283
- This is postwar Japan.
401
00:24:11,367 --> 00:24:13,327
There's not
a whole lot of money
402
00:24:13,410 --> 00:24:14,995
in the pockets
of the average consumer,
403
00:24:15,79 --> 00:24:18,415
so it's about trying to make
something fun and exciting for people
404
00:24:18,499 --> 00:24:20,292
that doesn't cost a lot of money.
405
00:24:20,376 --> 00:24:23,295
- So | think of Nintendo
as an entertainment company.
406
00:24:23,379 --> 00:24:25,965
- That's what Nintendo's
always been very clever with,
407
00:24:26,48 --> 00:24:29,134
is understanding the right way
to market their products.
408
00:24:29,218 --> 00:24:31,512
- That extends out.
409
00:24:31,595 --> 00:24:34,348
Actually has the Nintendo logo
right there on the bat as well.
410
00:24:34,431 --> 00:24:37,351
So even kids in the '60s
saw that familiar Nintendo logo.
411
00:24:37,434 --> 00:24:42,898
id
412
00:24:42,982 --> 00:24:45,275
- By the late 1960s,
413
00:24:45,359 --> 00:24:47,486
a deep sense of cultural change
414
00:24:47,569 --> 00:24:50,990
was penetrating the lives
of average Japanese people.
415
00:24:51,73 --> 00:24:52,866
The demand for the new and novel
416
00:24:52,950 --> 00:24:54,910
was at an all-time high.
417
00:25:11,677 --> 00:25:13,220
- And once they were making toys,
418
00:25:13,303 --> 00:25:15,597
it eventually moved
into electronics toys.
419
00:25:15,681 --> 00:25:17,224
- Another one that they come up
with is called the Love Tester.
420
00:25:17,307 --> 00:25:18,851
This is another big hit.
421
00:25:18,934 --> 00:25:21,61
- J Tester, tester,
Love Tester
422
00:25:21,145 --> 00:25:22,229
- Love Tester.
423
00:25:22,312 --> 00:25:23,731
-A man holds one end,
424
00:25:23,814 --> 00:25:25,357
and his girlfriend holds the other end.
425
00:25:25,441 --> 00:25:27,651
Then they hold hands
with their opposite hands,
426
00:25:27,735 --> 00:25:30,29
and then the Love Tester
will read,
427
00:25:30,112 --> 00:25:32,406
you know, whatever amount
of electrical current
428
00:25:32,489 --> 00:25:34,825
is passing through that loop
at that point.
429
00:25:34,908 --> 00:25:37,36
- J Tester, tester f
430
00:25:37,119 --> 00:25:39,204
- And then that would
purportedly show
431
00:25:39,288 --> 00:25:41,623
how in love they are.
432
00:25:41,707 --> 00:25:43,667
- [singing in Japanese]
433
00:25:43,751 --> 00:25:45,753
id
434
00:25:45,836 --> 00:25:48,756
- And so now Nintendo
is kind of getting known
435
00:25:48,839 --> 00:25:51,550
for maybe even, like,
high-tech electronic toys.
436
00:25:51,633 --> 00:25:54,511
[adventurous music]
437
00:25:54,595 --> 00:26:01,518
id
438
00:26:04,63 --> 00:26:05,898
- So everybody knows
"Duck Hunt."
439
00:26:07,274 --> 00:26:09,359
What most people don't know
is that "Duck Hunt"
440
00:26:09,443 --> 00:26:12,613
is actually based on a toy
that Nintendo made.
441
00:26:12,696 --> 00:26:14,948
So this is a projector,
442
00:26:15,32 --> 00:26:17,576
and it will actually
project silhouettes
443
00:26:17,659 --> 00:26:19,411
of ducks onto your wall,
444
00:26:19,495 --> 00:26:21,622
and you shoot the ducks.
445
00:26:24,458 --> 00:26:26,585
And this all came about
because of a partnership
446
00:26:26,668 --> 00:26:28,796
with the company Sharp.
447
00:26:28,879 --> 00:26:32,466
There was an engineer
there named Masayuki Uemura
448
00:26:32,549 --> 00:26:34,718
who was basically working
on this cool thing
449
00:26:34,802 --> 00:26:38,847
with light-sensitive cells.
450
00:26:38,931 --> 00:26:41,391
Uemura starts talking
with Gunpei Yokoi about this,
451
00:26:41,475 --> 00:26:44,937
and they kind of develop
this idea for a gun.
452
00:26:45,20 --> 00:26:48,816
It shoots a beam of light,
and the toy can sense it.
453
00:26:48,899 --> 00:26:52,778
And so they start doing this
in many different iterations.
454
00:26:52,861 --> 00:26:54,446
There's a game
where you could shoot
455
00:26:54,530 --> 00:26:56,782
at a plastic figure of a cowboy,
456
00:26:56,865 --> 00:26:59,159
or there's a gun
where you could shoot at a lion,
457
00:26:59,243 --> 00:27:01,995
and if you hit him
right in the mouth, he would roar.
458
00:27:02,79 --> 00:27:04,790
id
459
00:27:06,542 --> 00:27:08,961
[suspenseful music]
460
00:27:09,44 --> 00:27:12,589
- After the eyes flash
on the screen, shoot!
461
00:27:12,673 --> 00:27:14,466
Put your pistol in the holster,
462
00:27:14,550 --> 00:27:16,927
and prepare to draw.
463
00:27:17,10 --> 00:27:23,934
id
464
00:27:29,273 --> 00:27:32,67
- In fact,
| think | even played--
465
00:27:32,151 --> 00:27:33,485
| forget what it was called,
466
00:27:33,569 --> 00:27:35,946
but it was
a play shooting game
467
00:27:36,29 --> 00:27:38,782
that was projected on a screen.
468
00:27:38,866 --> 00:27:43,453
id
469
00:27:43,537 --> 00:27:46,39
| didn't know it was Nintendo,
of course, at the time.
470
00:27:49,42 --> 00:27:51,378
- And then,
when video games became big,
471
00:27:51,461 --> 00:27:55,424
they thought, "Well, this is
the next logical step for us."
472
00:27:55,507 --> 00:27:58,218
- After the eyes flash
on the screen, shoot!
473
00:27:58,302 --> 00:28:01,138
[indistinct electronic voices]
474
00:28:05,809 --> 00:28:08,270
- [indistinct].
475
00:28:08,353 --> 00:28:12,232
This is my Nintendo stuff.
476
00:28:12,316 --> 00:28:16,153
We've got a Famicom,
Super Famicom Disk System.
477
00:28:16,236 --> 00:28:18,322
Over here,
although it's not from Nintendo,
478
00:28:18,405 --> 00:28:21,200
this is the Brown Box, which--
479
00:28:21,283 --> 00:28:26,455
the prototype for the
first video game console.
480
00:28:26,538 --> 00:28:28,707
- After a decade of nuclear families
481
00:28:28,790 --> 00:28:30,375
and racing to space...
482
00:28:30,459 --> 00:28:32,169
- Two years ago,
all of humanity watched...
483
00:28:32,252 --> 00:28:34,87
- At the dawn of the 1970s...
484
00:28:34,171 --> 00:28:37,424
- Did he fire six shots
or only five?
485
00:28:37,507 --> 00:28:41,220
- American ingenuity yielded
a first-of-its-kind device
486
00:28:41,303 --> 00:28:43,931
from a resourceful engineer
turned inventor
487
00:28:44,14 --> 00:28:45,891
named Ralph Baer.
488
00:28:45,974 --> 00:28:48,894
[delicate music]
489
00:28:48,977 --> 00:28:55,901
id
490
00:29:01,865 --> 00:29:04,868
- Ralph Baer was one of
the first television engineers
491
00:29:04,952 --> 00:29:06,495
in the country,
492
00:29:06,578 --> 00:29:11,583
and he always had the idea
to make TVs interactive.
493
00:29:11,667 --> 00:29:14,920
Ralph worked for
a government defense contractor
494
00:29:15,03 --> 00:29:16,588
up in New Hampshire,
495
00:29:16,672 --> 00:29:19,466
and he proposed his idea
for this video game to them.
496
00:29:21,218 --> 00:29:23,95
They had seven prototypes.
497
00:29:23,178 --> 00:29:26,723
The seventh prototype
was Called the Brown Box.
498
00:29:26,807 --> 00:29:28,267
The original Brown Box
is in the Smithsonian
499
00:29:28,350 --> 00:29:30,727
behind closed doors.
500
00:29:30,811 --> 00:29:33,313
Ralph Baer had made about
two dozen of these reproductions
501
00:29:33,397 --> 00:29:35,857
for other museums
around the world to show off,
502
00:29:35,941 --> 00:29:39,486
and this one is the first
of the reproductions.
503
00:29:39,569 --> 00:29:41,613
Then they had to find a company
who would distribute it,
504
00:29:41,697 --> 00:29:44,950
so they went to TV manufacturers.
505
00:29:45,33 --> 00:29:48,287
So Magnavox repackaged
the Brown Box
506
00:29:48,370 --> 00:29:50,956
into what they called
the Odyssey.
507
00:29:51,39 --> 00:29:53,834
id
508
00:29:53,917 --> 00:29:55,919
- Magnavox presents Odyssey,
509
00:29:56,03 --> 00:29:57,754
the electronic game of the future.
510
00:29:57,838 --> 00:30:00,48
Odyssey easily attaches
to any brand TV,
511
00:30:00,132 --> 00:30:01,633
black-and-white or color,
512
00:30:01,717 --> 00:30:04,553
to create a closed-circuit
electronic playground.
513
00:30:04,636 --> 00:30:07,139
Odyssey gives you
all the exciting action of hockey
514
00:30:07,222 --> 00:30:10,17
and 11 other challenging
play and learning games
515
00:30:10,100 --> 00:30:11,518
for the entire family.
516
00:30:11,601 --> 00:30:13,937
[light music]
517
00:30:14,21 --> 00:30:15,647
id
518
00:30:15,731 --> 00:30:18,358
Odyssey, a new dimension
for your television,
519
00:30:18,442 --> 00:30:20,152
now at your Magnavox dealer.
520
00:30:20,235 --> 00:30:21,778
He's listed in the Yellow Pages.
521
00:30:21,862 --> 00:30:24,281
- Ralph Baer also invented a light gun.
522
00:30:24,364 --> 00:30:26,658
- One of several optional games,
523
00:30:26,742 --> 00:30:29,161
which include a special
shooting gallery
524
00:30:29,244 --> 00:30:31,621
complete with gun
and four target overlays.
525
00:30:31,705 --> 00:30:33,540
- But Magnavox was not a toy maker.
526
00:30:33,623 --> 00:30:36,877
They needed somebody
to manufacture the light guns.
527
00:30:38,462 --> 00:30:40,213
So there was a company in Japan
528
00:30:40,297 --> 00:30:44,176
that made toy light guns,
529
00:30:44,259 --> 00:30:46,261
and that was Nintendo's first foray
530
00:30:46,345 --> 00:30:49,222
into the video game market.
531
00:30:49,306 --> 00:30:51,224
[ambient music]
532
00:30:51,308 --> 00:30:52,809
id
533
00:30:52,893 --> 00:30:54,61
So these are the light guns
534
00:30:54,144 --> 00:30:57,105
that were manufactured
by Nintendo.
535
00:30:57,189 --> 00:30:58,982
This was Nintendo's light gun
536
00:30:59,66 --> 00:31:02,444
that it marketed on its own
in 1970 in Japan.
537
00:31:02,527 --> 00:31:06,740
This is the light gun that
they made for Magnavox in 1972.
538
00:31:06,823 --> 00:31:09,117
Aside for the cable
that goes into the console,
539
00:31:09,201 --> 00:31:11,953
they're basically identical.
540
00:31:13,747 --> 00:31:18,543
And also as a result of this,
Nintendo had the rights
541
00:31:18,627 --> 00:31:23,298
to import the Odyssey into Japan.
542
00:31:23,382 --> 00:31:25,634
- It is only natural that Nintendo
543
00:31:25,717 --> 00:31:27,511
would look at video games,
544
00:31:27,594 --> 00:31:30,472
like, "Pong" style
dedicated machines--
545
00:31:30,555 --> 00:31:32,724
would look at that and say,
"Well--you know, great.
546
00:31:32,808 --> 00:31:35,268
We should be doing that as well."
547
00:31:35,352 --> 00:31:38,230
[gentle music]
548
00:31:38,313 --> 00:31:42,192
So Nintendo simply licenses
previously-existing
549
00:31:42,275 --> 00:31:46,113
Odyssey machines
from Magnavox in the U.S.
550
00:31:46,196 --> 00:31:48,323
and then puts those out
in Japan
551
00:31:48,407 --> 00:31:49,866
under its own brand name.
552
00:31:49,950 --> 00:31:54,579
And so, in 1977,
Nintendo puts out the Color TV-Game 15
553
00:31:54,663 --> 00:31:58,625
and the Color TV-Game 6.
554
00:31:58,708 --> 00:32:05,799
id
555
00:32:06,508 --> 00:32:09,344
- [speaking Japanese]
556
00:32:13,765 --> 00:32:15,892
- And so the controllers come out.
557
00:32:15,976 --> 00:32:17,561
It's hardwired and attached here.
558
00:32:17,644 --> 00:32:19,146
You can take the controllers out.
559
00:32:19,229 --> 00:32:21,481
| mean, everything is literally
just controlled with this.
560
00:32:21,565 --> 00:32:23,108
- Just like "Pong,"
you didn't have cartridges.
561
00:32:23,191 --> 00:32:24,734
It was just hooked up to a TV set.
562
00:32:28,530 --> 00:32:31,324
- And this is how you would
select the different games.
563
00:32:31,408 --> 00:32:33,285
Yeesh!
[laughs]
564
00:32:33,368 --> 00:32:36,705
It always scares me to sort of
move some of these switches around.
565
00:32:38,373 --> 00:32:45,297
id
566
00:32:50,260 --> 00:32:53,346
- The rebranded Color TV-Game
series of systems
567
00:32:53,430 --> 00:32:55,682
from Nintendo was a precursor
568
00:32:55,765 --> 00:32:58,393
of even bigger things
to come from America.
569
00:33:02,606 --> 00:33:05,108
[dramatic music]
570
00:33:11,114 --> 00:33:13,992
- There's only one conclusion
you can come to--television.
571
00:33:14,75 --> 00:33:15,660
- "Pac-Man."
- f Play Atari today J
572
00:33:15,744 --> 00:33:18,38
- For hours,
and play [indistinct]...
573
00:33:18,121 --> 00:33:20,790
- Psychologists remind us
every younger generation
574
00:33:20,874 --> 00:33:23,502
has to have something
to scare adults.
575
00:33:23,585 --> 00:33:26,296
Right now, all of this is certainly it.
576
00:33:26,379 --> 00:33:31,09
id
577
00:33:48,193 --> 00:33:50,153
- The centipedes are coming!
Get your fingers moving fast!
578
00:33:58,620 --> 00:34:00,914
[all chanting indistinctly]
579
00:34:00,997 --> 00:34:03,792
- Zapping those little devils
from outer space.
580
00:34:03,875 --> 00:34:06,753
- [speaking Japanese]
581
00:34:08,421 --> 00:34:10,966
- For me, some of
the nostalgia of the 2600
582
00:34:11,49 --> 00:34:14,386
and remembering getting that Atari
in my house the first time
583
00:34:14,469 --> 00:34:17,514
and thinking that, you know,
| might never leave the house.
584
00:34:17,597 --> 00:34:19,349
| literally remember that as a child,
585
00:34:19,432 --> 00:34:20,850
getting an Atari and thinking,
586
00:34:20,934 --> 00:34:23,144
"| might never
leave the house again.
587
00:34:23,228 --> 00:34:25,564
I'm just gonna play these games
the rest of my life."
588
00:34:25,647 --> 00:34:28,275
And then that kind of wanes,
but when it comes back,
589
00:34:28,358 --> 00:34:30,777
all of the memories about it are positive.
590
00:34:30,860 --> 00:34:32,821
| mean,
and you're a dot, right?
591
00:34:32,904 --> 00:34:36,116
And | remember picking up
the bridge in "Adventure"
592
00:34:36,199 --> 00:34:37,951
and finding the secret
where you can go
593
00:34:38,34 --> 00:34:40,870
and find the kind of back door
in the game.
594
00:34:40,954 --> 00:34:42,747
Having these duck things chase you
595
00:34:42,831 --> 00:34:44,708
that were supposed to be, what,
596
00:34:44,791 --> 00:34:46,585
dragons or something,
that they were--yeah.
597
00:34:46,668 --> 00:34:49,421
| mean, you were making up
so much of it.
598
00:34:50,338 --> 00:34:52,465
- Well, our guest
this afternoon has been called
599
00:34:52,549 --> 00:34:55,552
the P.T. Barnum of Silicon Valley
and widely acknowledged
600
00:34:55,635 --> 00:34:58,388
as the father of
the video game industry.
601
00:34:58,471 --> 00:35:01,683
He created "Pong"
and 35 other video games
602
00:35:01,766 --> 00:35:03,226
while chairman of Atari.
603
00:35:03,310 --> 00:35:05,562
Creative genius,
Nolan Bushnell.
604
00:35:05,645 --> 00:35:08,64
- When you invented
your first video game,
605
00:35:08,148 --> 00:35:09,941
did you have any idea
606
00:35:10,25 --> 00:35:11,234
that it would take off,
607
00:35:11,318 --> 00:35:13,653
| mean,
do what it's done today?
608
00:35:13,737 --> 00:35:15,780
- Yes, | did, but | didn't think
609
00:35:15,864 --> 00:35:17,407
it would do it quite as quickly.
610
00:35:38,553 --> 00:35:39,888
[laughter]
611
00:35:47,312 --> 00:35:50,857
- Probably | had heard of it
612
00:35:50,940 --> 00:35:53,151
when they started
613
00:35:53,234 --> 00:35:56,321
in the Japanese market with,
essentially,
614
00:35:56,404 --> 00:35:58,907
what | considered
a copy of my game, "Breakout."
615
00:35:58,990 --> 00:36:01,117
- You can't keep me in here, Atari.
616
00:36:01,201 --> 00:36:04,79
[game beeping]
617
00:36:05,955 --> 00:36:07,290
- And that was kind of
all of a sudden
618
00:36:07,374 --> 00:36:10,877
on my radar screen
as a potential competitor.
619
00:36:10,960 --> 00:36:13,171
- [speaking Japanese]
620
00:36:15,90 --> 00:36:19,52
- There was this interesting
thing that happened in Japan
621
00:36:19,135 --> 00:36:21,304
that "Pong"
was not a big deal there.
622
00:36:26,768 --> 00:36:28,353
A two-player game worked in America.
623
00:36:28,436 --> 00:36:30,480
It didn't work in Japan,
624
00:36:30,563 --> 00:36:34,609
and, therefore, "Breakout"
became the icebreaker,
625
00:36:34,693 --> 00:36:36,528
the "Pong" of Japan...
626
00:36:38,822 --> 00:36:41,324
[suspenseful music]
627
00:36:41,408 --> 00:36:43,326
You learn after a while that business
628
00:36:43,410 --> 00:36:46,996
is a rough-and-tumble thing,
and you get copied.
629
00:36:47,80 --> 00:36:50,834
Patents have not really
caught up to gameplay,
630
00:36:50,917 --> 00:36:53,837
and so it was always fair game.
631
00:36:56,297 --> 00:36:59,384
[dramatic music]
632
00:36:59,467 --> 00:37:01,219
- If you look at
the early Nintendo games,
633
00:37:01,302 --> 00:37:03,221
it's a lot of copies.
634
00:37:03,304 --> 00:37:05,56
You know, there's games
like "Space Firebird"
635
00:37:05,140 --> 00:37:07,392
and things like that
that are pretty much
636
00:37:07,475 --> 00:37:10,61
just straight-up copies of other games
637
00:37:10,145 --> 00:37:12,522
that were out there at the time.
638
00:37:12,605 --> 00:37:19,529
id
639
00:37:35,628 --> 00:37:37,839
- Yamauchi saw the writing
on the wall
640
00:37:37,922 --> 00:37:39,758
and knew the success
of arcade games
641
00:37:39,841 --> 00:37:43,762
and home video game systems
was only the beginning.
642
00:37:43,845 --> 00:37:46,598
From "Pac-Man" to "Galaga"
to a dozen others,
643
00:37:46,681 --> 00:37:48,16
every arcade game seemed
644
00:37:48,99 --> 00:37:51,644
to virtually print money or coins.
645
00:37:51,728 --> 00:37:53,438
With a worldwide arcade boom,
646
00:37:53,521 --> 00:37:55,482
his dream of growing the family business
647
00:37:55,565 --> 00:37:57,317
beyond the borders of Japan
648
00:37:57,400 --> 00:37:59,986
seemed more feasible now than ever,
649
00:38:00,69 --> 00:38:04,574
so he set his sights
on the American market.
650
00:38:04,657 --> 00:38:07,535
But who to run it?
Who could he trust?
651
00:38:09,579 --> 00:38:12,499
[gentle music]
652
00:38:12,582 --> 00:38:14,876
id
653
00:38:14,959 --> 00:38:16,795
When his father-in-law
presented him
654
00:38:16,878 --> 00:38:19,05
with an opportunity
to start a new division
655
00:38:19,88 --> 00:38:21,591
of the family company
in America,
656
00:38:21,674 --> 00:38:24,761
the then 34-year-old Minoru Arakawa
657
00:38:24,844 --> 00:38:27,96
saw little reason to accept.
658
00:38:27,180 --> 00:38:31,309
His wife, Yoko Yamauchi,
fiercely opposed the offer
659
00:38:31,392 --> 00:38:35,980
knowing what her father
had sacrificed for the company.
660
00:38:36,64 --> 00:38:39,192
Recent transplants to Canada
from their native Japan,
661
00:38:39,275 --> 00:38:41,861
the Arakawas were keen
on making a new life
662
00:38:41,945 --> 00:38:45,281
and a new way for themselves
a little north of America.
663
00:38:45,365 --> 00:38:49,494
id
664
00:38:49,577 --> 00:38:52,80
Despite Yoko's misgivings
about her father
665
00:38:52,163 --> 00:38:54,749
and Minoru's own uncertainty,
666
00:38:54,833 --> 00:38:57,836
they couldn't ignore the raw
potential of the opportunity.
667
00:38:57,919 --> 00:39:00,338
So, after months of deliberation
668
00:39:00,421 --> 00:39:01,923
and more than a little pressure
669
00:39:02,06 --> 00:39:06,10
from Father Yamauchi,
Minoru said yes.
670
00:39:06,94 --> 00:39:09,556
At the turn of a new decade,
Minoru and his wife, Yoko,
671
00:39:09,639 --> 00:39:11,224
packed up their two daughters
672
00:39:11,307 --> 00:39:13,476
and made the move
from Vancouver, Canada,
673
00:39:13,560 --> 00:39:16,354
to the Big Apple.
674
00:39:16,437 --> 00:39:19,315
[dynamic music]
675
00:39:19,399 --> 00:39:26,322
id
676
00:39:30,410 --> 00:39:33,955
- Mount St. Helens has erupted.
677
00:39:39,669 --> 00:39:41,45
- Initial reports say
678
00:39:41,129 --> 00:39:42,714
that a large
mushroom-shaped cloud
679
00:39:42,797 --> 00:39:45,341
has risen almost ten miles
into the sky.
680
00:39:45,425 --> 00:39:46,885
Pilots flying over the volcano
681
00:39:46,968 --> 00:39:48,887
said the eruption
looked like an atomic bomb.
682
00:39:53,182 --> 00:39:56,227
[melancholy music]
683
00:39:56,311 --> 00:39:58,897
id
684
00:39:58,980 --> 00:40:01,24
- You know, there's a kind of
a standard formula
685
00:40:01,107 --> 00:40:04,569
followed by a lot
of Japanese companies
686
00:40:04,652 --> 00:40:07,780
and other Asian companies
that are doing business in America.
687
00:40:07,864 --> 00:40:09,407
And that is that they have
688
00:40:09,490 --> 00:40:12,118
a certain number
of the Japanese executives,
689
00:40:12,201 --> 00:40:14,621
in this case, that will come
to America and be based here.
690
00:40:16,748 --> 00:40:20,919
Mr. Arakawa married
the daughter of Yamauchi-san,
691
00:40:21,02 --> 00:40:22,629
the CEO of Nintendo,
692
00:40:22,712 --> 00:40:25,882
so these guys
were pretty well-connected.
693
00:40:25,965 --> 00:40:28,551
But then they hire Americans,
694
00:40:28,635 --> 00:40:31,95
and they want to integrate
more into American culture,
695
00:40:31,179 --> 00:40:34,223
and particularly on the sales
and marketing side of the organizations.
696
00:40:42,273 --> 00:40:43,775
- Yeah, well it was--it was--
697
00:40:43,858 --> 00:40:45,693
Chase Express was the name
of their trucking company.
698
00:40:45,777 --> 00:40:47,278
It was where they set up
their Far East Video,
699
00:40:47,362 --> 00:40:49,447
in their warehouse.
700
00:40:49,530 --> 00:40:52,283
But they had reached an
exclusive deal with Nintendo
701
00:40:52,367 --> 00:40:54,911
to be the sole importer.
702
00:40:54,994 --> 00:40:57,455
| think they actually had negotiated
703
00:40:57,538 --> 00:41:00,625
the deal directly with Mr. Yamauchi.
704
00:41:02,710 --> 00:41:04,420
What year was it?
705
00:41:07,465 --> 00:41:09,676
[engine turns]
706
00:41:09,759 --> 00:41:12,679
[lively music]
707
00:41:12,762 --> 00:41:19,686
id
708
00:41:22,814 --> 00:41:27,902
- Wow, that would've been
around 1980, โ87,
709
00:41:27,986 --> 00:41:33,574
and Al Stone and !
had a company here in Seattle.
710
00:41:33,658 --> 00:41:38,79
A friend of ours had a relationship
with a trading company in Japan,
711
00:41:38,162 --> 00:41:42,667
and they asked us if we wanted
to try a Nintendo video game.
712
00:41:42,750 --> 00:41:45,461
And Al and | at the time said,
"Sure, we'll buy one."
713
00:41:45,545 --> 00:41:49,173
And we had found a friend
who allowed us to put it
714
00:41:49,257 --> 00:41:53,177
in the lobby of his
Holiday Inn hotel by the airport,
715
00:41:53,261 --> 00:41:56,305
and three days later,
the fellow calls us and said,
716
00:41:56,389 --> 00:41:58,933
"Will you guys come
and pick this thing up?
717
00:41:59,17 --> 00:42:01,853
It quit working already."
So we head out there,
718
00:42:01,936 --> 00:42:06,65
and we realized
that the coin box was full,
719
00:42:06,149 --> 00:42:07,859
and that's why it quit working.
720
00:42:07,942 --> 00:42:09,986
They couldn't put
quarters in it anymore.
721
00:42:10,69 --> 00:42:16,951
id
722
00:42:18,494 --> 00:42:20,538
We realized there was something here,
723
00:42:20,621 --> 00:42:23,833
so we contacted
the connection to Nintendo
724
00:42:23,916 --> 00:42:26,210
and started buying larger quantities
725
00:42:26,294 --> 00:42:29,964
and selling them
through coin-operated game distributors.
726
00:42:32,258 --> 00:42:35,636
- Minoru knew that step one
for his new American company
727
00:42:35,720 --> 00:42:39,807
would be a hit game,
but what game?
728
00:42:39,891 --> 00:42:42,560
"Space Invaders" had just
become a global phenomenon,
729
00:42:42,643 --> 00:42:45,271
Namco's "Galaxian"
was a massive SUCCESS,
730
00:42:45,354 --> 00:42:47,690
and "Galaga,"
also a space shooter,
731
00:42:47,774 --> 00:42:50,693
seemed to be in every arcade
in the world.
732
00:42:50,777 --> 00:42:53,154
Back in Japan,
Nintendo had been trying
733
00:42:53,237 --> 00:42:55,156
its hand in the arcades as well
734
00:42:55,239 --> 00:42:57,617
with their own string
of "Space Invader" clones
735
00:42:57,700 --> 00:43:00,661
and other space shooter games.
736
00:43:00,745 --> 00:43:04,665
But their biggest hit by far
was a space shooter
737
00:43:04,749 --> 00:43:09,378
with a twist called "Radar Scope."
738
00:43:09,462 --> 00:43:11,798
[hopeful music]
739
00:43:11,881 --> 00:43:14,592
Yamauchi and Arakawa agreed
that this was
740
00:43:14,675 --> 00:43:17,136
their best chance for success in America.
741
00:43:17,220 --> 00:43:20,890
So Nintendo of Japan
began manufacturing
742
00:43:20,973 --> 00:43:23,810
3,000 "Radar Scope" cabinets
for delivery
743
00:43:23,893 --> 00:43:27,563
in the newly-minted Nintendo of America.
744
00:43:27,647 --> 00:43:31,25
id
745
00:43:31,109 --> 00:43:35,655
New York headquarters, check.
Sales and distribution, check.
746
00:43:35,738 --> 00:43:37,949
A hit game from Japan.
747
00:43:38,32 --> 00:43:39,200
[buzzer buzzes]
748
00:43:40,827 --> 00:43:44,80
The hit game wasn't selling.
749
00:43:46,916 --> 00:43:50,419
American bar and arcade owners
just didn't see the need
750
00:43:50,503 --> 00:43:52,547
for another "Space Invaders" clone,
751
00:43:52,630 --> 00:43:55,299
which "Radar Scope" certainly was.
752
00:43:55,383 --> 00:43:57,51
To make matters worse,
753
00:43:57,135 --> 00:44:00,847
many people found the game's
constant beeping annoying.
754
00:44:00,930 --> 00:44:03,182
[tense music]
755
00:44:03,266 --> 00:44:06,310
Arakawa and his
truckers-turned-sales-force
756
00:44:06,394 --> 00:44:08,604
managed to sell
1,000 of the cabinets
757
00:44:08,688 --> 00:44:10,773
through wheeling and dealing.
758
00:44:10,857 --> 00:44:14,443
id
759
00:44:14,527 --> 00:44:17,113
But that left 2,000 more
"Radar Scopes"
760
00:44:17,196 --> 00:44:19,740
collecting dust
in Nintendo of America's
761
00:44:19,824 --> 00:44:22,285
Hackensack, New Jersey, warehouse.
762
00:44:23,786 --> 00:44:26,80
- "Radar Scope" started to be
763
00:44:26,164 --> 00:44:29,41
referred to as a 90-day wonder.
764
00:44:29,125 --> 00:44:31,377
Initial earnings
were extremely good,
765
00:44:31,460 --> 00:44:34,297
but after about 90 days,
766
00:44:34,380 --> 00:44:38,885
it had peaked and was
falling fairly quickly.
767
00:44:38,968 --> 00:44:40,344
- | joined Nintendo.
768
00:44:40,428 --> 00:44:42,138
| immediately found out
769
00:44:42,221 --> 00:44:44,15
that "Radar Scope" wasn't doing good.
770
00:44:44,98 --> 00:44:46,475
We had too many of them.
771
00:44:46,559 --> 00:44:48,519
id
772
00:44:48,603 --> 00:44:50,313
- And Arakawa finds himself
773
00:44:50,396 --> 00:44:52,106
with all of these
"Radar Scope" machines
774
00:44:52,190 --> 00:44:54,317
that he can't do anything with.
775
00:44:54,400 --> 00:44:56,694
- All the games had to
come through the Panama Canal.
776
00:44:56,777 --> 00:44:59,614
By the time the machines
got into New Jersey,
777
00:44:59,697 --> 00:45:01,532
the earnings had dropped off,
778
00:45:01,616 --> 00:45:03,534
and so they were stuck
with these machines.
779
00:45:03,618 --> 00:45:06,954
That's the main reason why
they decided to move back to Seattle
780
00:45:07,38 --> 00:45:11,42
is so that they were
within two weeks of Japan.
781
00:45:11,125 --> 00:45:12,835
- So you either
keep selling a product
782
00:45:12,919 --> 00:45:14,337
that you know no one wants,
783
00:45:14,420 --> 00:45:16,881
or you literally
throw them into the ocean.
784
00:45:16,964 --> 00:45:20,551
There was no third other option,
785
00:45:20,635 --> 00:45:23,221
unless you came up with
a game changer of an idea.
786
00:45:24,889 --> 00:45:27,934
[melancholy music]
787
00:45:28,17 --> 00:45:32,104
- With failure looming,
Arakawa had a choice.
788
00:45:32,188 --> 00:45:36,859
He could resign preemptively,
saving face.
789
00:45:36,943 --> 00:45:41,405
He could blame "Radar Scope's"
failure on the U.S. market.
790
00:45:41,489 --> 00:45:44,784
Or maybe there was
a third option.
791
00:45:44,867 --> 00:45:47,495
- And so he had to call back
and say,
792
00:45:47,578 --> 00:45:49,956
"Listen, | need a new video game.
793
00:45:50,39 --> 00:45:53,376
"You need to take
the 'Radar Scopeโ hardware.
794
00:45:53,459 --> 00:45:57,797
| just need to put a new game in it."
795
00:45:57,880 --> 00:46:00,841
- But all of Nintendo's
existing game designers
796
00:46:00,925 --> 00:46:03,177
were busy making the
next year's suite of games,
797
00:46:03,261 --> 00:46:05,680
so they found someone
who was working there
798
00:46:05,763 --> 00:46:07,265
as a Staff engineer,
799
00:46:07,348 --> 00:46:08,933
who's basically painting the cabinets,
800
00:46:09,16 --> 00:46:12,812
and said, "Can you make a game
because everyone else is busy?"
801
00:46:14,397 --> 00:46:16,691
That guy was Shigeru Miyamoto.
802
00:46:16,774 --> 00:46:19,652
[uplifting music]
803
00:46:19,735 --> 00:46:24,532
id
804
00:46:24,615 --> 00:46:26,200
- [speaking Japanese]
805
00:46:26,284 --> 00:46:28,995
- Hello, I'm Shigeru Miyamoto,
game developer at Nintendo.
806
00:46:47,388 --> 00:46:51,517
- Raised by parents who enjoyed
the theater and popular culture,
807
00:46:51,600 --> 00:46:55,187
young Miyamoto grew up
to become a free spirit.
808
00:46:55,271 --> 00:46:57,982
At a young age,
he loved American Westerns,
809
00:46:58,65 --> 00:46:59,817
science fiction movies,
810
00:46:59,900 --> 00:47:03,571
and was obsessed with
bluegrass music and the banjo.
811
00:47:03,654 --> 00:47:07,491
His upbringing and personal taste
evolved to create
812
00:47:07,575 --> 00:47:10,703
a truly unique
and inventive imagination.
813
00:47:10,786 --> 00:47:12,330
After graduating from
814
00:47:12,413 --> 00:47:14,999
the Kanazawa Municipal College
of Industrial Arts
815
00:47:15,82 --> 00:47:17,710
with a degree in industrial design,
816
00:47:17,793 --> 00:47:20,296
Shigeru, or Shigi,
as his friends called him,
817
00:47:20,379 --> 00:47:22,506
was a bit lost.
818
00:47:22,590 --> 00:47:25,468
He loved manga,
or Japanese comics,
819
00:47:25,551 --> 00:47:28,429
but was unsure
if he could break in.
820
00:47:28,512 --> 00:47:30,473
- He had worked other
arcade games.
821
00:47:30,556 --> 00:47:32,224
He'd done cabinet art
and things like that,
822
00:47:32,308 --> 00:47:33,559
and done some graphics,
823
00:47:33,642 --> 00:47:35,644
but Miyamoto had never
directed a game.
824
00:47:35,728 --> 00:47:37,772
But anybody else
who had ever directed a game
825
00:47:37,855 --> 00:47:39,357
at Nintendo was busy,
826
00:47:39,440 --> 00:47:41,776
so this was Miyamoto's big chance.
827
00:47:41,859 --> 00:47:44,195
"All right, Shigeru Miyamoto,
we need you to make a game."
828
00:47:44,278 --> 00:47:47,198
[ambient music]
829
00:47:47,281 --> 00:47:54,205
id
830
00:48:01,504 --> 00:48:06,425
Originally, Miyamoto was gonna
make a game about Popeye.
831
00:48:06,509 --> 00:48:08,677
- Good morning, sweetheart.
832
00:48:08,761 --> 00:48:10,429
- The "Popeye" deal fell through,
833
00:48:10,513 --> 00:48:13,224
but that's where Miyamoto
kind of started, and he thought,
834
00:48:13,307 --> 00:48:16,477
"Okay, well, we've got
this interesting love triangle
835
00:48:16,560 --> 00:48:19,688
between Popeye and Bluto
and Olive Oyl."
836
00:48:19,772 --> 00:48:21,941
But the story that Miyamoto
kind of came up with was,
837
00:48:22,24 --> 00:48:25,903
"Well, this trainer is kind of mean."
838
00:48:25,986 --> 00:48:29,73
And so Donkey Kong--
he was being mistreated
839
00:48:29,156 --> 00:48:31,617
by this guy who was his trainer.
840
00:48:31,700 --> 00:48:33,953
Then he was just like,
"I'm sick of this."
841
00:48:34,36 --> 00:48:36,914
He busts out, he grabs
the guy's girlfriend,
842
00:48:36,997 --> 00:48:38,958
and he takes off, you know,
up the side of a building.
843
00:48:39,41 --> 00:48:45,965
id
844
00:48:50,803 --> 00:48:53,848
- We were waiting for our
next new game from Nintendo,
845
00:48:53,931 --> 00:48:55,766
and couldn't wait for its arrival,
846
00:48:55,850 --> 00:48:59,19
and one late afternoon,
it arrives.
847
00:48:59,103 --> 00:49:04,233
And here we have this game
called "Donkey Kong."
848
00:49:04,316 --> 00:49:07,153
Al immediately just got up and left
849
00:49:07,236 --> 00:49:11,31
and went to our local restaurant.
850
00:49:11,115 --> 00:49:14,743
- We looked at that name,
and then we said,
851
00:49:14,827 --> 00:49:17,538
"Oh, God,
how can we sell this?"
852
00:49:17,621 --> 00:49:19,790
- So we asked NCL in Japan,
853
00:49:19,874 --> 00:49:21,625
"Let's change the name to the game.
854
00:49:21,709 --> 00:49:24,128
We think this will be just fine."
855
00:49:24,211 --> 00:49:25,588
- And they responded,
856
00:49:25,671 --> 00:49:27,631
"You can't change
the name of the game."
857
00:49:27,715 --> 00:49:30,468
id
858
00:49:30,551 --> 00:49:31,802
- When | started there,
859
00:49:31,886 --> 00:49:34,847
Nintendo was small,
five people.
860
00:49:34,930 --> 00:49:37,391
And it was literally
Mr. Arakawa, Ron Judy,
861
00:49:37,475 --> 00:49:41,979
Al Stone, Don James, myself,
and Jon Pedersen.
862
00:49:42,62 --> 00:49:45,107
And we were the guys
who did all of the work
863
00:49:45,191 --> 00:49:47,985
of converting the games over.
864
00:49:53,866 --> 00:49:56,327
- Mr. Arakawa,
he'd buy a case of beer,
865
00:49:56,410 --> 00:49:58,412
and several of us
and even some
866
00:49:58,496 --> 00:50:00,289
of the employeesโ wives
would join,
867
00:50:00,372 --> 00:50:02,708
and we'd start converting
some of the games
868
00:50:02,791 --> 00:50:04,126
over to "Donkey Kong."
869
00:50:04,210 --> 00:50:06,378
So we'd stay there till probably midnight,
870
00:50:06,462 --> 00:50:08,589
sometimes after,
871
00:50:08,672 --> 00:50:11,550
working on converting machines.
872
00:50:11,634 --> 00:50:18,557
id
873
00:50:31,612 --> 00:50:33,822
[dynamic music]
874
00:50:33,906 --> 00:50:36,75
id
875
00:50:36,158 --> 00:50:37,743
- Here we are out here
in the days
876
00:50:37,826 --> 00:50:39,912
of all the space games,
877
00:50:39,995 --> 00:50:42,122
trying to sell our distributors
878
00:50:42,206 --> 00:50:44,250
on a game called "Donkey Kong."
879
00:50:46,794 --> 00:50:50,881
But we did our own testing
at a local bar and restaurant
880
00:50:50,965 --> 00:50:52,758
called the Spot Tavern,
881
00:50:52,841 --> 00:50:55,302
and we put in one machine,
882
00:50:55,386 --> 00:50:58,347
and, boy, it outearned
all the other games there.
883
00:51:00,15 --> 00:51:01,976
We added a second game.
884
00:51:02,59 --> 00:51:04,687
They were both earning
pretty much maximum.
885
00:51:04,770 --> 00:51:07,64
id
886
00:51:07,147 --> 00:51:10,734
We added a third game,
and it did the same thing,
887
00:51:10,818 --> 00:51:14,113
and, at that point,
we realized
888
00:51:14,196 --> 00:51:17,616
this was definitely a very hot game.
889
00:51:22,746 --> 00:51:25,416
- It's "Donkey Kong,"
the arcade sensation,
890
00:51:25,499 --> 00:51:27,01
and now you can play it at home.
891
00:51:27,84 --> 00:51:30,45
- "Space Invaders" had been
a huge worldwide hit.
892
00:51:30,129 --> 00:51:33,340
"Pac-Man" had been
a huge worldwide hit.
893
00:51:33,424 --> 00:51:37,428
"Donkey Kong"
now becomes the next big hit.
894
00:51:37,511 --> 00:51:42,433
It is unlike anything
anybody has ever seen.
895
00:51:42,516 --> 00:51:43,892
| remember seeing this game.
896
00:51:43,976 --> 00:51:45,603
| mean, you have so many
of the arcade games
897
00:51:45,686 --> 00:51:48,606
that are space or a sport,
898
00:51:48,689 --> 00:51:52,234
and then you have this other game
with this giant gorilla
899
00:51:52,318 --> 00:51:55,863
with this Italian plumber
trying to run up these ramps.
900
00:51:55,946 --> 00:51:56,947
And | remember
just thinking like,
901
00:51:57,31 --> 00:51:58,532
"That's kind of bizarre."
902
00:51:58,616 --> 00:51:59,700
- When | first played
903
00:51:59,783 --> 00:52:00,951
the "Donkey Kong" arcade game machine,
904
00:52:01,35 --> 00:52:02,786
| remember it being excruciatingly hard.
905
00:52:02,870 --> 00:52:04,830
- When you first pick up
that hammer,
906
00:52:04,913 --> 00:52:06,999
like, you have no concept
of the timing on it.
907
00:52:07,82 --> 00:52:08,667
It just disappears
when you're about to hit a barrel,
908
00:52:08,751 --> 00:52:10,210
and then you die immediately.
909
00:52:10,294 --> 00:52:14,173
- All the perfect trappings
of a great arcade game.
910
00:52:14,256 --> 00:52:15,633
It looked really easy,
911
00:52:15,716 --> 00:52:17,426
but it was challenging and hard,
912
00:52:17,509 --> 00:52:18,719
and if you made a mistake,
913
00:52:18,802 --> 00:52:20,512
you wanted to immediately play again.
914
00:52:20,596 --> 00:52:23,432
- We were all very, very
impressed with "Donkey Kong."
915
00:52:25,392 --> 00:52:29,271
- | found it to be addictive, so...
916
00:52:29,355 --> 00:52:31,607
- When you completed
the first level,
917
00:52:31,690 --> 00:52:35,319
you got to
a whole different screen.
918
00:52:35,402 --> 00:52:37,279
- Back then, they basically
made it a second game.
919
00:52:37,363 --> 00:52:40,324
You were playing the sequel
alongside the original.
920
00:52:40,407 --> 00:52:42,409
And then level three
is different than level two,
921
00:52:42,493 --> 00:52:45,871
and then level four is
different than the other ones.
922
00:52:45,954 --> 00:52:49,375
- You have to get good
at three different games--
923
00:52:49,458 --> 00:52:51,877
โcause | never get to the,
like, the fourth level
924
00:52:51,960 --> 00:52:54,797
of "Donkey Kong,"
which is the cement factory.
925
00:52:54,880 --> 00:52:56,382
- All | wanted to do
was get to the end
926
00:52:56,465 --> 00:52:58,842
so that | could see
what that next change was gonna be,
927
00:52:58,926 --> 00:53:00,511
and everything else didn't matter.
928
00:53:00,594 --> 00:53:02,805
It was, like, just the sort of reveal
of what was coming
929
00:53:02,888 --> 00:53:05,140
at the ends of each one of these.
930
00:53:05,224 --> 00:53:08,143
[dramatic music]
931
00:53:08,227 --> 00:53:14,24
id
932
00:53:14,108 --> 00:53:15,484
- There's very few games,
933
00:53:15,567 --> 00:53:16,860
especially in the early '80s
like this
934
00:53:16,944 --> 00:53:18,487
in which you control
a human being.
935
00:53:18,570 --> 00:53:20,406
Very, very few.
936
00:53:20,489 --> 00:53:25,911
Versus a Spaceship or an
abstract shape like "Pac-Man."
937
00:53:25,994 --> 00:53:31,125
This was a guy running around,
jumping, climbing, falling.
938
00:53:31,208 --> 00:53:33,711
- The experience was, to me,
939
00:53:33,794 --> 00:53:38,257
a revelation about how strong
narrative gameplay could be.
940
00:53:39,675 --> 00:53:41,93
- In most video games,
941
00:53:41,176 --> 00:53:43,178
you put your coin in,
and you press start,
942
00:53:43,262 --> 00:53:45,431
and immediately
you're playing a game.
943
00:53:45,514 --> 00:53:47,182
That's not the case
in "Donkey Kong."
944
00:53:47,266 --> 00:53:49,101
You put your coin in,
and you press start,
945
00:53:49,184 --> 00:53:53,105
and you see a little
cinematic scene of Donkey Kong
946
00:53:53,188 --> 00:53:58,193
holding Pauline in his arms
as he climbs up the ladders,
947
00:53:58,277 --> 00:54:00,320
stomps on the girders,
warps them,
948
00:54:00,404 --> 00:54:01,655
and turns them diagonal,
949
00:54:01,739 --> 00:54:04,32
and then places Pauline
on her pedestal
950
00:54:04,116 --> 00:54:05,617
when she shouts,
"Help, help!"
951
00:54:05,701 --> 00:54:08,287
id
952
00:54:08,370 --> 00:54:13,417
That's way more cut scenes,
if you will,
953
00:54:13,500 --> 00:54:16,628
than any arcade or home, like,
video game
954
00:54:16,712 --> 00:54:18,338
had had at that point.
955
00:54:18,422 --> 00:54:21,91
This was really using
the language of a video game,
956
00:54:21,175 --> 00:54:25,471
not just text, to tell a story.
957
00:54:25,554 --> 00:54:28,432
- Cartoonlike graphics,
sort of a fairy tale.
958
00:54:28,515 --> 00:54:31,226
Nothing like that had really
been in the arcade before.
959
00:54:31,310 --> 00:54:34,146
- "Donkey Kong"
probably made me a gamer.
960
00:54:34,229 --> 00:54:36,899
- The thing about Miyamoto--
and he's talked about this--
961
00:54:36,982 --> 00:54:40,360
is it starts with kind of feeling.
962
00:54:40,444 --> 00:54:44,72
He talks about growing up
and so many of his fun times
963
00:54:44,156 --> 00:54:46,617
as a kid have influenced
the games that he's built.
964
00:54:46,700 --> 00:54:48,911
And you feel that.
They feel very human.
965
00:54:48,994 --> 00:54:50,871
- [speaking Japanese]
966
00:54:55,542 --> 00:54:57,377
- So, when | first played
"Donkey Kong,"
967
00:54:57,461 --> 00:55:01,89
| thought, "Can you have
a career doing this?
968
00:55:01,173 --> 00:55:03,550
"This is actually a job?
969
00:55:03,634 --> 00:55:06,53
[video game music]
970
00:55:06,136 --> 00:55:08,514
1am so in."
971
00:55:08,597 --> 00:55:11,475
[indistinct chatter]
972
00:55:13,101 --> 00:55:14,353
- Whoo-hoo!
973
00:55:32,538 --> 00:55:35,457
[uneasy music]
974
00:55:35,541 --> 00:55:40,379
id
975
00:55:40,462 --> 00:55:41,922
[video game music playing]
976
00:55:42,05 --> 00:55:44,07
id
977
00:55:44,91 --> 00:55:46,718
- In the early '80s,
all the Nintendo games
978
00:55:46,802 --> 00:55:50,97
have these musical chords,
979
00:55:50,180 --> 00:55:52,182
and there's a big speaker
980
00:55:52,266 --> 00:55:55,477
right in the front of the cabinet.
981
00:55:55,561 --> 00:55:59,648
If you're eight, nine, ten years old,
it's hitting you right in the chest.
982
00:56:00,691 --> 00:56:03,694
If you're not ten years old
in 1982,
983
00:56:03,777 --> 00:56:07,239
| don't know how | can recreate
the visceralness
984
00:56:07,322 --> 00:56:10,284
and the revelation
of that experience for you.
985
00:56:10,367 --> 00:56:12,35
- Progress!
986
00:56:12,119 --> 00:56:14,121
Oh!
987
00:56:14,204 --> 00:56:20,127
id
988
00:56:20,210 --> 00:56:21,461
Oh!
989
00:56:26,300 --> 00:56:29,177
[ambient music]
990
00:56:29,261 --> 00:56:34,16
id
991
00:56:34,99 --> 00:56:36,643
- What happens when
an unstoppable force
992
00:56:36,727 --> 00:56:40,105
comes into contact
with an immovable object?
993
00:56:42,816 --> 00:56:45,235
Conflict.
994
00:56:45,319 --> 00:56:48,238
[dramatic music]
995
00:56:48,322 --> 00:56:55,245
id
996
00:57:04,296 --> 00:57:08,175
Sid Sheinberg, the head of
Universal Studios at the time,
997
00:57:08,258 --> 00:57:10,344
saw the success of "Donkey Kong"
998
00:57:10,427 --> 00:57:14,765
and couldn't ignore the similarities
to Universal's on-screen ape.
999
00:57:18,518 --> 00:57:21,480
When Sheinberg's top lawyer
told him how much money
1000
00:57:21,563 --> 00:57:24,775
this new "Donkey Kong" company
was making off the game,
1001
00:57:24,858 --> 00:57:27,653
they both decided it was time
to take action
1002
00:57:27,736 --> 00:57:30,197
and claim what they believed
was theirs.
1003
00:57:32,532 --> 00:57:34,785
- Nintendo was embroiled
in a lot of lawsuits
1004
00:57:34,868 --> 00:57:37,79
in the '80s and early '90s
1005
00:57:37,162 --> 00:57:39,623
that it--
that all sort of emerged
1006
00:57:39,706 --> 00:57:43,961
from the company's
explosive success and popularity.
1007
00:57:44,44 --> 00:57:47,464
And Universal looked at
the success of "Donkey Kong"
1008
00:57:47,547 --> 00:57:50,175
and said,
"Hey, you ripped us off."
1009
00:57:50,258 --> 00:57:55,597
This is a copy of "King Kong,"
and we own "King Kong,"
1010
00:57:55,681 --> 00:57:57,349
SO YOU Owe US
a whole bunch of money.
1011
00:57:57,432 --> 00:57:59,935
- So they decided to sue
"Donkey Kong" on the basis
1012
00:58:00,18 --> 00:58:01,853
that it was too similar
to their own property,
1013
00:58:01,937 --> 00:58:03,146
"King Kong."
1014
00:58:03,230 --> 00:58:05,565
And there is some validity
to that claim
1015
00:58:05,649 --> 00:58:07,150
because Donkey Kong
and King Kong
1016
00:58:07,234 --> 00:58:09,69
are both very large gorillas
named Kong
1017
00:58:09,152 --> 00:58:11,363
who are on the top
of buildings,
1018
00:58:11,446 --> 00:58:13,657
terrorizing people
and holding girls hostage.
1019
00:58:13,740 --> 00:58:15,283
- A lot of people speculate
1020
00:58:15,367 --> 00:58:18,620
where Mr. Miyamoto
got his inspiration,
1021
00:58:18,704 --> 00:58:23,41
and | think that he probably
did pull a little bit
1022
00:58:23,125 --> 00:58:26,44
from "King Kong"
for "Donkey Kong,"
1023
00:58:26,128 --> 00:58:29,89
certainly the--you know,
the femme fatale
1024
00:58:29,172 --> 00:58:31,258
being in the hands of the monkey.
1025
00:58:31,341 --> 00:58:32,843
- "King Kong"
was so world-famous.
1026
00:58:32,926 --> 00:58:34,845
| mean, the original movie
came out in 1933.
1027
00:58:34,928 --> 00:58:36,888
It was one of the most
action-packed movies
1028
00:58:36,972 --> 00:58:38,640
anybody had ever seen.
1029
00:58:38,724 --> 00:58:40,267
You know,
he's climbing the building.
1030
00:58:40,350 --> 00:58:41,268
He's falling from the building.
1031
00:58:41,351 --> 00:58:42,352
There's the girl.
1032
00:58:42,436 --> 00:58:44,187
And it's hard to imagine
1033
00:58:44,271 --> 00:58:45,522
that he wasn't influenced by that.
1034
00:58:45,605 --> 00:58:47,482
- Maybe Miyamoto-san had inspiration
1035
00:58:47,566 --> 00:58:48,984
for "Donkey Kong" from "King Kong,"
1036
00:58:49,67 --> 00:58:51,194
but--you know, it's all grist for the mill.
1037
00:58:51,278 --> 00:58:52,904
You know, when you work
in pop culture, video games,
1038
00:58:52,988 --> 00:58:55,532
technology,
everything you absorb kind of
1039
00:58:55,615 --> 00:58:57,492
goes inside your creative mind
and gets recycled.
1040
00:58:57,576 --> 00:59:00,746
- It's almost like he made King Kong
1041
00:59:00,829 --> 00:59:02,748
sort of a more adorable character,
1042
00:59:02,831 --> 00:59:05,375
but now you're just gonna
beat him with a plumber.
1043
00:59:05,459 --> 00:59:08,879
- Universal wanted a piece of the pie,
1044
00:59:08,962 --> 00:59:11,590
so in the spring of 1982,
1045
00:59:11,673 --> 00:59:17,12
Universal City Studios Incorporated
sued Nintendo Company Limited.
1046
00:59:17,95 --> 00:59:19,848
They expected an easy win.
1047
00:59:19,931 --> 00:59:26,813
id
1048
00:59:30,734 --> 00:59:32,235
- When "Donkey Kong"
was being sold,
1049
00:59:32,319 --> 00:59:36,156
it made $180 million
its first year, which is a lot.
1050
00:59:36,239 --> 00:59:38,950
And then the second year,
it made another $100 million,
1051
00:59:39,34 --> 00:59:40,786
which is, again, a lot of money.
1052
00:59:40,869 --> 00:59:43,80
So Nintendo is sitting
on this throne of money,
1053
00:59:43,163 --> 00:59:45,582
and Universal,
the film company,
1054
00:59:45,665 --> 00:59:48,43
decides, "We wanna get
into this business too."
1055
00:59:48,126 --> 00:59:50,170
But it's much easier
instead of designing
1056
00:59:50,253 --> 00:59:51,713
a hit video game and selling it
1057
00:59:51,797 --> 00:59:53,632
and then hoping to get
another throne of money,
1058
00:59:53,715 --> 00:59:55,592
to simply take someone else's
throne of money.
1059
00:59:55,675 --> 01:00:02,641
id
1060
01:00:02,724 --> 01:00:05,977
- It didn't matter what size
we were as a company.
1061
01:00:06,61 --> 01:00:07,896
It mattered to us
that we were Nintendo,
1062
01:00:07,979 --> 01:00:09,439
and we had products
that were beloved
1063
01:00:09,523 --> 01:00:11,274
and that we loved.
1064
01:00:11,358 --> 01:00:13,860
And so, when we were gonna
legally fight against someone,
1065
01:00:13,944 --> 01:00:16,571
it did not matter to us
the size of that company,
1066
01:00:16,655 --> 01:00:17,989
whether they were small,
1067
01:00:18,73 --> 01:00:19,825
or whether they were big,
or what it would take.
1068
01:00:19,908 --> 01:00:22,953
- Surprising everyone but themselves,
1069
01:00:23,36 --> 01:00:26,331
the little company that could
stood up to the bully
1070
01:00:26,414 --> 01:00:29,835
and scored a victory in court.
1071
01:00:29,918 --> 01:00:31,670
A huge one.
1072
01:00:31,753 --> 01:00:37,300
- And what ends up coming out
is that "King Kong"
1073
01:00:37,384 --> 01:00:40,470
had already passed into the public domain.
1074
01:00:40,554 --> 01:00:42,97
Universal no longer had
1075
01:00:42,180 --> 01:00:44,224
any claim whatsoever
to "King Kong."
1076
01:00:44,307 --> 01:00:46,143
- The chain of title,
1077
01:00:46,226 --> 01:00:49,229
a legal term meaning
Universal owns "King Kong,"
1078
01:00:49,312 --> 01:00:52,23
did not exist,
so the judge found that
1079
01:00:52,107 --> 01:00:54,818
Universal knew it did not own
the rights of "King Kong"
1080
01:00:54,901 --> 01:00:58,613
but tried to sue Nintendo
based on its copyright claim.
1081
01:00:58,697 --> 01:01:00,866
The judge was not happy
about that at all,
1082
01:01:00,949 --> 01:01:03,493
threw the case out,
and said that
1083
01:01:03,577 --> 01:01:05,829
even if they had a valid claim,
1084
01:01:05,912 --> 01:01:08,832
"King Kong" could not be copied
by "Donkey Kong"
1085
01:01:08,915 --> 01:01:11,918
because "Donkey Kong"
counts as a parody of "King Kong."
1086
01:01:12,02 --> 01:01:15,46
- You know, this was a very long
and protracted legal battle,
1087
01:01:15,130 --> 01:01:18,925
but Nintendo stood up
to this giant, this monolith,
1088
01:01:19,09 --> 01:01:23,180
and came out
smelling like a rose and won.
1089
01:01:23,263 --> 01:01:25,807
[game music]
1090
01:01:25,891 --> 01:01:30,395
id
1091
01:01:32,22 --> 01:01:34,24
- J Transformers S
1092
01:01:34,107 --> 01:01:35,525
- Take a cassette out of its case.
1093
01:01:35,609 --> 01:01:37,68
- [screams]
1094
01:01:37,152 --> 01:01:38,570
- Personal computers.
1095
01:01:38,653 --> 01:01:40,989
- 16 kilo memory goes a long way.
1096
01:01:41,72 --> 01:01:44,659
- 24-hour cable news networks.
1097
01:01:44,743 --> 01:01:47,370
Music videos.
1098
01:01:47,454 --> 01:01:50,665
Magic Johnson
versus Larry Bird,
1099
01:01:50,749 --> 01:01:53,710
Cabbage Patch Kids,
and "We Are the World."
1100
01:01:53,793 --> 01:01:56,546
Despite bringing
a general sense of abundance,
1101
01:01:56,630 --> 01:01:59,674
the 1980s also brought with it
something new
1102
01:01:59,758 --> 01:02:03,511
to the burgeoning
video game industry...
1103
01:02:03,595 --> 01:02:06,389
[bright music]
1104
01:02:06,473 --> 01:02:08,350
Oversaturation.
1105
01:02:08,433 --> 01:02:10,518
[object shatters]
1106
01:02:12,20 --> 01:02:14,898
[melancholy music]
1107
01:02:14,981 --> 01:02:21,905
id
1108
01:02:28,828 --> 01:02:32,374
Game after game
didn't deliver anything new.
1109
01:02:32,457 --> 01:02:34,709
This resulted
in less crowded arcades,
1110
01:02:34,793 --> 01:02:36,461
overstocked store shelves,
1111
01:02:36,544 --> 01:02:39,214
and American consumers
walking away.
1112
01:02:39,297 --> 01:02:42,92
- | can remember--
1113
01:02:42,175 --> 01:02:45,220
in '83 and '84,
1114
01:02:45,303 --> 01:02:50,517
| can remember crying,
like, literally crying.
1115
01:02:50,600 --> 01:02:52,769
| get goosebumps now
even thinking about it
1116
01:02:52,852 --> 01:02:56,856
because | thought
that video games were over.
1117
01:02:59,693 --> 01:03:01,695
- Video games have come on
hard times these days
1118
01:03:01,778 --> 01:03:03,113
with closeout sales,
1119
01:03:03,196 --> 01:03:04,948
discount prices
just about everywhere.
1120
01:03:05,31 --> 01:03:06,616
Some people are saying
that computer games
1121
01:03:06,700 --> 01:03:08,285
as a part of the market
is kind of dying now.
1122
01:03:08,368 --> 01:03:09,911
Do you think that's the case?
1123
01:03:09,995 --> 01:03:11,663
- The video game maker says
it plans to lay off
1124
01:03:11,746 --> 01:03:13,123
about 300 workers.
1125
01:03:13,206 --> 01:03:15,333
- The big crash.
1126
01:03:15,417 --> 01:03:20,422
Not since 1929 has an industry
fallen so far, so fast.
1127
01:03:20,505 --> 01:03:22,257
lt was almost like
the stock market boom
1128
01:03:22,340 --> 01:03:26,219
of the 1920s just before 1929.
1129
01:03:26,303 --> 01:03:28,138
[game over music plays]
1130
01:03:28,221 --> 01:03:31,141
[dramatic music]
1131
01:03:31,224 --> 01:03:35,61
- The crash--I've often said
that it was suicide.
1132
01:03:35,145 --> 01:03:37,397
It wasn't homicide.
1133
01:03:39,399 --> 01:03:41,526
- | had a bad feeling
for the video game industry.
1134
01:03:41,609 --> 01:03:44,446
| really thought,
"Boy, this is dragged down.
1135
01:03:44,529 --> 01:03:46,406
The tail--
it could ruin the company."
1136
01:03:46,489 --> 01:03:49,34
- The market was just
flooded with junk.
1137
01:03:49,117 --> 01:03:51,619
- Compared to the games
that we were playing in the arcades,
1138
01:03:51,703 --> 01:03:54,205
home video games were so bad.
1139
01:03:54,289 --> 01:03:56,666
- It was very important
in the history of Nintendo
1140
01:03:56,750 --> 01:03:58,501
what happened to Atari.
1141
01:03:58,585 --> 01:04:00,712
[light tense music]
1142
01:04:00,795 --> 01:04:04,966
- There is no one event
that triggers this,
1143
01:04:05,50 --> 01:04:06,718
but the biggest one,
the one that | think everybody,
1144
01:04:06,801 --> 01:04:09,304
whether you were alive then
or not Knows about
1145
01:04:09,387 --> 01:04:13,600
is the dual failures on the Atari
1146
01:04:13,683 --> 01:04:16,895
of "Pac-Man"
and "E.T." video game.
1147
01:04:16,978 --> 01:04:20,940
- You would take some of
the finest arcade games,
1148
01:04:21,24 --> 01:04:23,735
and they would offer them
for the home system,
1149
01:04:23,818 --> 01:04:26,780
and they delivered
such a poor quality.
1150
01:04:26,863 --> 01:04:30,241
"Pac-Man," one of the finest,
greatest games in the arcade.
1151
01:04:30,325 --> 01:04:32,994
- But if you're a kid
in the early '80s,
1152
01:04:33,78 --> 01:04:35,580
you wanna play "Pac-Man,"
and that is not "Pac-Man."
1153
01:04:35,663 --> 01:04:37,332
- They had just enough sprites
1154
01:04:37,415 --> 01:04:39,793
to barely make the game function.
1155
01:04:39,876 --> 01:04:42,45
And, when you're moving
him around, if he's going this way,
1156
01:04:42,128 --> 01:04:44,714
he would look--his mouth
would be oriented correctly,
1157
01:04:44,798 --> 01:04:46,925
but, if you moved up,
they had to do this,
1158
01:04:47,08 --> 01:04:48,802
and when he moved down,
they had to do that.
1159
01:04:48,885 --> 01:04:51,721
You know, they didn't have
the graphic ability to change it.
1160
01:04:51,805 --> 01:04:56,59
So that's how limited
that machine was.
1161
01:04:56,142 --> 01:04:59,396
- "E.T.", the biggest movie
since "Star Wars,"
1162
01:04:59,479 --> 01:05:00,814
we all love it.
1163
01:05:00,897 --> 01:05:03,233
And here comes this
"E.T." video game
1164
01:05:03,316 --> 01:05:05,402
that we're all super excited about.
1165
01:05:05,485 --> 01:05:08,613
My sister and | couldn't
believe it, and it is awful.
1166
01:05:08,696 --> 01:05:11,32
It is absolute garbage.
1167
01:05:11,116 --> 01:05:14,369
Millions of kids around the world
1168
01:05:14,452 --> 01:05:17,580
have the exact same experience.
1169
01:05:17,664 --> 01:05:20,834
- The product that was
delivered by Atari
1170
01:05:20,917 --> 01:05:23,378
was so substandard...
1171
01:05:23,461 --> 01:05:25,88
[game beeps]
1172
01:05:25,171 --> 01:05:27,215
The consumer quit also.
1173
01:05:27,298 --> 01:05:29,884
- It was a race to the bottom
at that point.
1174
01:05:29,968 --> 01:05:36,850
id
1175
01:05:41,312 --> 01:05:43,22
- Atari made the mistake
of thinking
1176
01:05:43,106 --> 01:05:47,235
that a very limited machine
1177
01:05:47,318 --> 01:05:51,281
could have a very long shelf life
and be really a software platform.
1178
01:05:51,364 --> 01:05:56,995
- Like, | expected
the 2600 to be phased out
1179
01:05:57,78 --> 01:06:01,791
in probably โ80, '81.
1180
01:06:01,875 --> 01:06:04,294
And by pushing it to '83,
1181
01:06:04,377 --> 01:06:06,838
it was just nobody home there.
1182
01:06:06,921 --> 01:06:09,07
- You can't just assume that
every home's gonna get one
1183
01:06:09,90 --> 01:06:11,384
and every home's gonna have it
for the rest of time.
1184
01:06:11,468 --> 01:06:13,219
It's gonna get replaced very quickly
1185
01:06:13,303 --> 01:06:15,13
by something more sophisticated.
1186
01:06:15,96 --> 01:06:18,266
- There's too many systems.
There's too many games.
1187
01:06:19,809 --> 01:06:24,981
And, importantly, there's a sense
that people are going to start shifting
1188
01:06:25,64 --> 01:06:27,150
from video games
to personal computers.
1189
01:06:27,233 --> 01:06:29,611
- PCjr from IBM,
1190
01:06:29,694 --> 01:06:33,31
the computer that's growing
by leaps and bounds.
1191
01:06:33,114 --> 01:06:36,868
- | think it's probably
one of the only times
1192
01:06:36,951 --> 01:06:42,40
the market leader
abandoned its market.
1193
01:06:42,123 --> 01:06:45,84
And Atari essentially did that underwater.
1194
01:06:45,168 --> 01:06:48,546
- There was about a year there
where a lot of people
1195
01:06:48,630 --> 01:06:50,381
thought that video games
would never return.
1196
01:06:50,465 --> 01:06:52,884
[desolate music]
1197
01:06:52,967 --> 01:06:55,470
id
1198
01:06:55,553 --> 01:06:59,349
- | think that the legacy position of Atari
1199
01:06:59,432 --> 01:07:01,768
is simply, it was a Start.
1200
01:07:01,851 --> 01:07:07,398
It's now turned into a T-shirt logo,
1201
01:07:07,482 --> 01:07:11,152
and that's about all
that people take it serious for.
1202
01:07:14,948 --> 01:07:17,700
- Oh, I'm disappointed,
but, you know,
1203
01:07:17,784 --> 01:07:20,537
| try not to live my life
in the rearview mirror.
1204
01:07:22,288 --> 01:07:29,212
id
1205
01:07:33,800 --> 01:07:36,386
- To the untrained eye,
the video game industry
1206
01:07:36,469 --> 01:07:38,805
was drawing its last breath
in America.
1207
01:07:38,888 --> 01:07:40,932
- The tokens eventually run out,
1208
01:07:41,15 --> 01:07:44,227
and even the best players must
return to the glass towers,
1209
01:07:44,310 --> 01:07:46,521
where the games are more complex,
1210
01:07:46,604 --> 01:07:49,399
and the scores not so easily kept.
1211
01:07:49,482 --> 01:07:51,568
[brisk music]
1212
01:07:51,651 --> 01:07:53,570
- What consumers didn't know
1213
01:07:53,653 --> 01:07:56,364
was that the "Donkey Kong" company,
as they knew it,
1214
01:07:56,447 --> 01:07:59,117
was developing a machine
that would become
1215
01:07:59,200 --> 01:08:02,579
one of the defining objects
of the decade.
1216
01:08:03,538 --> 01:08:06,416
- There's overwhelming choice
for the season's biggest hit,
1217
01:08:06,499 --> 01:08:08,293
the Nintendo Entertainment System.
1218
01:08:08,376 --> 01:08:10,878
- Nintendo is almost
the most fun a kid can have.
1219
01:08:10,962 --> 01:08:13,381
- Thousands of calls
for players every day.
1220
01:08:13,464 --> 01:08:15,508
- Taken America by storm.
1221
01:08:16,801 --> 01:08:23,933
id
1222
01:08:24,726 --> 01:08:28,896
- We were countersuing Universal
for copyright infringements.
1223
01:08:28,980 --> 01:08:33,610
At the time, | was considered
a copyright expert,
1224
01:08:33,693 --> 01:08:36,195
and so | went
and testified in that case.
1225
01:08:36,279 --> 01:08:39,282
And the funny thing is,
is they wanted me to get up
1226
01:08:39,365 --> 01:08:40,950
and play "Donkey Kong,"
1227
01:08:41,34 --> 01:08:43,578
and, you know, the judge
came down off the bench
1228
01:08:43,661 --> 01:08:45,788
to watch me play.
1229
01:08:45,872 --> 01:08:49,375
| couldn't get through the first level
in front of the court.
1230
01:08:49,459 --> 01:08:52,211
Mr. Arakawa had to come up
and play it
1231
01:08:52,295 --> 01:08:54,881
to take them through that.
1232
01:08:57,383 --> 01:09:00,345
- | remember so clearly
my cousin showing me
1233
01:09:00,428 --> 01:09:01,929
this little piece of electronics,
1234
01:09:02,13 --> 01:09:04,724
and he was like,
"This is 'Donkey Kong Jr.,""
1235
01:09:04,807 --> 01:09:06,476
and then showing me
a different piece of electronics
1236
01:09:06,559 --> 01:09:09,228
and saying, "This is 'Popeye."
1237
01:09:09,312 --> 01:09:11,397
Then, because that wasn't enough,
1238
01:09:11,481 --> 01:09:13,941
he showed me the DIP switches
on the back of the machine
1239
01:09:14,25 --> 01:09:15,652
and figured out
that we could give ourselves
1240
01:09:15,735 --> 01:09:18,738
256 guys on "Popeye,"
1241
01:09:18,821 --> 01:09:21,658
which still wasn't enough
for me to beat the Sea Hag level.
1242
01:09:21,741 --> 01:09:24,452
[dramatic music]
1243
01:09:24,535 --> 01:09:26,746
id
1244
01:09:26,829 --> 01:09:28,539
- These are extremely hard to find,
1245
01:09:28,623 --> 01:09:32,543
and so I'm very, very lucky
to have even this one.
1246
01:09:32,627 --> 01:09:37,215
And there is
the Ultra Hand itself,
1247
01:09:37,298 --> 01:09:40,468
still--considering its age,
actually in pretty good shape.
1248
01:09:44,472 --> 01:09:47,767
- So here's a Color TV-Game,
"Blockbuster,"
1249
01:09:47,850 --> 01:09:52,146
And this was the first product
that Shigeru Miyamoto worked on
1250
01:09:52,230 --> 01:09:54,524
when he was working at Nintendo.
1251
01:09:54,607 --> 01:09:57,694
It was their third--
third or fourth.
1252
01:09:57,777 --> 01:10:01,739
It was a very early
dedicated gaming system
1253
01:10:01,823 --> 01:10:03,991
that played versions of "Breakout."
1254
01:10:04,75 --> 01:10:09,831
So we can see in here--
got it in a bag--
1255
01:10:09,914 --> 01:10:12,834
but it's this outer case design here
1256
01:10:12,917 --> 01:10:16,170
that was designed by Miyamoto.
1257
01:10:16,254 --> 01:10:19,48
And, again, you can see
you have these
1258
01:10:19,132 --> 01:10:23,469
pictorial images here
on the front that let you know
1259
01:10:23,553 --> 01:10:27,56
what game you're selecting
when you pick one.
1260
01:10:27,140 --> 01:10:31,936
And here's the button
to serve the ball, nice and big.
1261
01:10:32,19 --> 01:10:34,355
But yeah,
that is "Blockbuster."
1262
01:10:34,439 --> 01:10:41,70
id
1263
01:10:41,154 --> 01:10:43,823
- Wasn't Mario called Jumpman?
- Jumpman.
1264
01:10:43,906 --> 01:10:45,366
- Jumpman.
- Jumpman.
1265
01:10:45,450 --> 01:10:47,535
- "Jumpman" at the time.
- His character always
1266
01:10:47,618 --> 01:10:50,204
being, like,
the tough, like, little guy
1267
01:10:50,288 --> 01:10:54,83
to run around and kind of,
like, save the day--
1268
01:10:54,167 --> 01:10:57,03
| think that was--it gave him
some heart, you know?
1269
01:10:57,86 --> 01:11:00,173
People liked that he was
going to save--
1270
01:11:00,256 --> 01:11:02,425
| guess, in "Donkey Kong"
the original,
1271
01:11:02,508 --> 01:11:04,802
he was saving his friend, "Pauline,"
1272
01:11:04,886 --> 01:11:06,512
or his girlfriend, whatever,
1273
01:11:06,596 --> 01:11:08,222
and then it became Princess Peach.
1274
01:11:08,306 --> 01:11:15,229
id
1275
01:11:18,191 --> 01:11:20,443
- Oh!
1276
01:11:22,361 --> 01:11:24,906
[game over music plays]
1277
01:11:28,159 --> 01:11:30,36
It's not gonna happen.
- Awesome, | think we got it.
90273
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