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That's what the cut is.
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The cut is a blink in between
two focuses of attention.
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Walter Murch is one of the most
respected film editors of all time.
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And his book, 'In the Blink of an Eye',
is a seminal text for anyone who wants
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to better understand
the art of editing.
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In this video, we'll look at Walter
Murch's editing philosophy and examine
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why it continues
to be so influential.
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This is 'In the Blink
of an Eye: Explained'.
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Before we get cutting, be sure
to subscribe to StudioBinder
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and click the bell to stay up
to date on more of our videos.
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Time to fire up the flatbed.
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To understand why, 'In the Blink
of an Eye', is so important, one
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must know its
author's background.
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Walter Murch is a groundbreaking
editor and sound designer.
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He came to prominence in the
late 60s and 70s and was an integral
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part of the New
Hollywood movement.
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Murch has worked with filmmakers like
Francis Ford Coppola and George Lucas,
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and his filmography
is legendary.
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He has won three Academy Awards
and been nominated nine times.
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Nine times.
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For his pioneering work on 'Apocalypse
Now', Murch became the first person
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to be credited as
a sound designer.
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In 1995, he published 'In the Blink
of an Eye', based on a lecture he gave
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about editing in
Sydney, Australia.
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The book has since become one of
the most popular books on editing ever.
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And in 2001, Murch released a
second edition, which added a
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discussion of digital editing.
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In it, he touches on various topics
that can be grouped into why cuts work,
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the rule of six,
and an editor's job.
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Let's look at the core of
Murch's editing philosophy.
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Why cuts work?
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Cuts are jumps in space or
time, and sometimes both.
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So, how do they avoid confusing
or distracting an audience?
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In his book, Murch interrogates
this central question in film editing.
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He notes that cutting as we know it today
did not exist for much of early cinema.
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- Editing was not invented
along with motion pictures.
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It was a number of years before
somebody had the idea of putting these
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images together to
tell a coherent story.
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- Eventually, filmmakers learned that two
distinct images could be placed together.
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And audiences could not only
follow it, but they could make
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meaning out of
the juxtaposition.
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When this discovery was made, Murch
writes, 'Films were no longer earthbound'.
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In other words, film's full narrative
and aesthetic potential was
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realized with the
advent of the cut.
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But why exactly are audiences
not perturbed by a cut?
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The answer, Murch
argues, lies in the blink.
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He explains that although it
seems like we experience the world
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continuously, we actually experience
cuts every time we close our eyes.
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When we're in conversation,
for example, we blink at moments
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that feel natural to us.
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Murch argues that a blink
occurs when a thought
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is fully formed, writing,
'We entertain an idea.
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And we blink to separate and
punctuate that idea from what follows.
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Similarly, in film, a shot presents
us with an idea or a sequence of
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ideas and the cut is a blink that
separates and punctuates those ideas'.
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Merch takes this theory even
further, claiming that he uses an actor's
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blinks to inform how he edits.
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In 'The Conversation', for example,
he found that he was cutting close
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to where Gene Hackman was
blinking since it subconsciously signaled
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that he had
completed his thought.
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- You have to feel the moment
where you're going to cut and at the
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appropriate moment, over and
over again, much more than chance.
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Within a few frames of that
mark, Gene Hackman would blink.
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There's something
going on there.
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- By editing with these blink points
in mind, Murch argues that you
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also control how the audience is
meant to process the information.
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In this way, you are
blinking for the audience to
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underscore the ideas and
emotions of the characters.
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And so in Murch's theory, if the
editor can find the right rhythm of
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a scene, they could make the
entire audience blink at the same time.
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The opposite of this editing approach
is what Murch calls the dragnet system.
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Named after the 50s detective show
where cuts were made after each line.
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- Just gonna get the phone for you.
- I'll take care of the phone.
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- This style creates a
punchy rhythm of its own.
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But for Murch, it ignores the
nuances of our everyday conversations.
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- Could I ask you please to um,
paste your paintings into my book?
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I should like to have
them. I should be honored.
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Murch likens editing to another
universal human experience.
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Dreaming.
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- Movies are dreams,
darling, that you never forget.
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- According to Murch, editing often
imitates dreams, where we typically make
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sense out of
combinations of images.
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As Merch writes,
'We accept the cut
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because it resembles the way
images are juxtaposed in our dreams.
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In fact, the abruptness of the cut
may be one of the key determinants
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in actually producing the
similarity between films and dreams.
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In the darkness of the theater,
we say to ourselves, in effect,
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this looks like reality.
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But it cannot be reality because
it is so visually discontinuous.
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Therefore, it must be a dream'.
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This idea can be particularly
applied to editing techniques like the
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Kuleshov effect, where two different
images are placed together and
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create a third,
separate meaning.
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Mertzsch also uses natural phenomena
to influence how he edits in space.
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He gives us an analogy
about bees and their hive.
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Bees are not confused if their hive is
moved miles from its original location.
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But Murch writes, if the hive
is moved two yards, the bees
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will become fatally confused.
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The environment does not seem different to
them, so they do not reorient themselves.
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The same goes for editing.
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Cutting to a shot that is
too similar to the shot before
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can be jarring to an audience.
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A good rule of thumb, therefore, is
to cut to a shot where and the camera
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is at an angle that is at least 30
degrees away from the previous shot.
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This is commonly known
as the 30-degree rule.
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But Murch argues that spatial
considerations should not be the
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primary concern of an editor.
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This brings us to
Murch's Rule of Six.
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Perhaps the most famous passage
in 'In the Blink of an Eye' is Murch's
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list of priorities
when making a cut.
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He ranks each consideration
by importance and labels the
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resulting list the rule of six.
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Murch writes that the foremost job of
an editor is to establish an interesting
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coherent rhythm of
emotion and thought.
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As such, he prioritizes emotion,
claiming it is the thing that you
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should try to
preserve at all costs.
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- Emotion is whatever this shot
is and the cut to the next shot.
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How does it make you feel?
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And is that feeling what you want for
the film at this point in its storytelling?
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- The second consideration
is story advancement.
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A cut should be necessary
to push a narrative forward.
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- Do you understand what's going on with
the characters, with their motivations,
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with what's
happening in the plot?
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- Next is rhythm.
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Is the cut happening at the right
point in a musical sense, or is it like a
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drummer who comes
in too late or too soon?
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- Count again.
- One, two, three, four.
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- One, two, three, four.
One, two, three, four.
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- Rushing or dragging?
- Rushing.
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- So you do know the difference!
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- Murch notes that the top three
things on the list emotion, story, rhythm,
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are extremely tightly connected.
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The forces that bind them together are
like the bonds between the protons and
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neutrons in the
nucleus of the atom.
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In other words, finding the emotion
of a cut will likely lead to progressing
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the story and creating
the right rhythm.
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The fourth consideration
is eye trace.
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This refers to where the
audience's eye is focused in a frame.
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If they are likely looking at the
upper right section of a shot then a
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cut where the subject is also in
the upper right will feel more natural.
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- You construct the film to direct
their attention by where you place
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the cut and where the focus of
interest is on the incoming shot.
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- Next, an editor should think
about what Murch calls planarity
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which is often labeled
an 180-degree rule.
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The shots being cut together
should generally not cross the
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line of action established by
the opening shot of a sequence.
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The final consideration is
three-dimensional continuity, which Murch
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describes as where people are in
the room and in relation to one another.
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To sum up, Murch argues, if the emotion
is right and the story is advanced in
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a unique, interesting way in the right
rhythm, then the audience will tend
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to be unaware of editorial problems
with lower order items like eye trace,
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stage line, and
spatial continuity.
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In other words, he holds that typically
satisfying items higher on the list
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will obscure problems with items
lower on the list, but not vice versa.
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In the end, Murch describes a
successful edit as when the shots
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themselves seem
to create each other.
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Finally, Murch spends a good
portion of his book describing
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the logistics of
an editor's job.
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While Murch's high-level philosophizing
is vital, his discussion of the
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on-ground reality of an editor's
day-to-day is also crucial.
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The first step is
to have a plan.
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An editor must make thousands
of decisions in every scene.
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When receiving dailies, Murch
recommends finding a still from
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each shot that
best represents it.
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He argues that this will help
down the line when an editor
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has to pick which takes to use.
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When actually editing, Murch
famously insists on standing.
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He explains, 'Editing
is a kind of dance.
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The finished film is a
kind of crystallized dance.
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00:12:02,634 --> 00:12:06,224
And when have you ever seen
a dancer sitting down to dance'?
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- Somehow this is important for me because
it allows me to internalize the rhythms,
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the visual rhythms
of what's happening.
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- Murch also notes that collaborating
with directors is an integral
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part of an editor's job.
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He argues that while it is important
to help a director realize their vision,
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directors typically
have their own limits.
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Especially when it comes
to the smaller details.
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And that is where an editor
must step up with their own ideas.
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Murch also emphasizes that directors
often come in with preconceptions
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based on their
experiences on set.
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00:12:46,344 --> 00:12:49,984
And it is an editor's role to
try to see only what's on the
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screen, as the audience will.
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- I make it a principle
not to go on the set.
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Not to see the
actors out of costume.
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Not to see anything other than the
images that come to me from location.
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And that's how it's going
to look to the audience.
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- But an editor can only anticipate
an audience's reaction so much.
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This is where feedback
from test audiences comes in.
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Audiences, he claims, are good at
noticing when something isn't working.
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But they aren't good
at pointing out why.
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When you ask the direct question,
what was your least favorite scene, and 80
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percent of the people are in agreement
about one scene they do not like, the
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impulse is to fix the
scene or cut it out.
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But the chances are
that that scene is fine.
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Instead, the problem may be that
the audience simply didn't understand
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something that they needed
to know for the scene to work.
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Whether editing, analog or digital,
Murch's philosophy holds as true
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00:14:00,880 --> 00:14:02,890
today as it did in the 1970s.
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00:14:04,459 --> 00:14:07,920
No matter what happens on set,
no matter how many visual effects
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00:14:07,920 --> 00:14:13,782
are required, almost all movies
are still built on simple cuts.
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An editor's job doesn't have
to start in post-production.
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The collaboration can start with a
script, the storyboard, or the shot list.
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00:14:24,634 --> 00:14:28,035
This is the kind of collaboration
StudioBinder was built for.
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00:14:28,545 --> 00:14:31,944
Get started on your next
project with the sign up link below.
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00:14:33,138 --> 00:14:35,895
For more on the art of
editing, watch our in-depth
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00:14:35,919 --> 00:14:39,242
interview with "Top Gun:
Maverick" editor, Eddie Hamilton,
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00:14:39,267 --> 00:14:43,444
and step-by-step tutorials on the
StudioBinder Academy channel.
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Until next time, remember, with a great
editor, sometimes you can fix it in post.
18804
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