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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:02,000 --> 00:00:07,000 Downloaded from YTS.MX 2 00:00:08,000 --> 00:00:13,000 Official YIFY movies site: YTS.MX 3 00:00:12,262 --> 00:00:15,390 (sparkling music) 4 00:00:29,487 --> 00:00:32,824 (heavy rain falling) 5 00:00:45,920 --> 00:00:51,176 (thunder cracks loudly) (thunder rumbling) 6 00:00:51,843 --> 00:00:55,096 (heavy rain falling) 7 00:01:00,977 --> 00:01:02,811 (gentle music) 8 00:01:02,812 --> 00:01:04,605 - [Narrator] A bizarre incident had occurred 9 00:01:04,605 --> 00:01:07,274 near the end of the 20th century. 10 00:01:07,275 --> 00:01:08,776 A German production company 11 00:01:08,777 --> 00:01:11,695 called Constantin Film had purchased the rights 12 00:01:11,696 --> 00:01:14,823 to a bestselling video game created by Capcom 13 00:01:14,824 --> 00:01:17,533 with legendary director George A. Romero 14 00:01:17,535 --> 00:01:20,204 hired to write and direct. 15 00:01:20,205 --> 00:01:23,332 One year later, he was fired from the production. 16 00:01:23,333 --> 00:01:24,958 The case was apparently closed 17 00:01:24,959 --> 00:01:27,711 with the release of a feature film in 2002 18 00:01:27,712 --> 00:01:30,172 directed by Paul W.S. Anderson, 19 00:01:30,173 --> 00:01:33,717 but questions regarding Romero's unrealized film 20 00:01:33,718 --> 00:01:37,304 and his removal were far from answered. 21 00:01:37,305 --> 00:01:39,973 (eerie music) 22 00:01:43,520 --> 00:01:46,396 (crows cawing distantly) 23 00:01:46,396 --> 00:01:49,067 (eerie music) 24 00:01:56,699 --> 00:02:01,913 (crows cawing) (footsteps on dead leaves) 25 00:02:04,040 --> 00:02:06,709 (eerie music) 26 00:02:07,836 --> 00:02:12,089 (footsteps on dead leaves) (eerie music) 27 00:02:12,090 --> 00:02:15,425 (deep growling) 28 00:02:15,426 --> 00:02:17,594 (eerie music) 29 00:02:17,595 --> 00:02:20,556 (deep growling) 30 00:02:20,557 --> 00:02:25,853 (eerie music) (footsteps on dead leaves) 31 00:02:26,855 --> 00:02:28,397 (dog-like snarling) (heavy panting) 32 00:02:28,398 --> 00:02:33,570 (footsteps on dead leaves) (crickets chirping) 33 00:02:34,571 --> 00:02:35,446 (dog-like snarling) (heavy panting) 34 00:02:35,447 --> 00:02:37,781 (eerie music) 35 00:02:48,084 --> 00:02:52,629 (wind howling) (eerie music) 36 00:02:52,630 --> 00:02:54,798 (dog-like snarling) 37 00:02:54,799 --> 00:02:58,595 (footsteps approaching) 38 00:03:00,263 --> 00:03:03,600 (key clicks in door) 39 00:03:04,642 --> 00:03:06,476 (dog-like snarling) 40 00:03:06,477 --> 00:03:09,646 (eerie music) 41 00:03:09,647 --> 00:03:14,944 (eerie music) (creaky footsteps) 42 00:03:25,329 --> 00:03:27,831 In 1968, Image Ten unleashed 43 00:03:27,832 --> 00:03:30,125 a visceral experience upon the world 44 00:03:30,126 --> 00:03:32,502 that shocked audiences everywhere. 45 00:03:32,503 --> 00:03:35,172 (woman screaming) 46 00:03:35,173 --> 00:03:39,259 - [Movie Narrator] "Night of the Living Dead." 47 00:03:39,260 --> 00:03:42,639 The dead, who live on living flesh. 48 00:03:44,349 --> 00:03:48,769 The dead, whose haunted souls hunt the living. 49 00:03:48,770 --> 00:03:51,605 The living, whose bodies are the only food 50 00:03:51,606 --> 00:03:55,860 for these ungodly creatures. 51 00:03:57,111 --> 00:04:01,615 - George Andrew Romero was born in February of 1940 52 00:04:01,616 --> 00:04:02,991 in Bronx in New York. 53 00:04:02,992 --> 00:04:06,161 His father was a graphic designer 54 00:04:06,162 --> 00:04:09,164 and he used to make posters for films 55 00:04:09,165 --> 00:04:12,793 and for Broadway shows, banners and the like like that, 56 00:04:12,794 --> 00:04:14,544 so when George was growing up, 57 00:04:14,545 --> 00:04:19,341 he was really in a household that kind of celebrated film. 58 00:04:19,384 --> 00:04:22,010 - He was one that took that love of film 59 00:04:22,011 --> 00:04:23,971 and actually acted on it. 60 00:04:23,972 --> 00:04:26,014 He didn't say, "I just wanna grow up and be a filmmaker." 61 00:04:26,015 --> 00:04:28,350 He started making his films at an early age, 62 00:04:28,351 --> 00:04:30,852 and the famous story of throwing the flaming dummy 63 00:04:30,853 --> 00:04:34,356 off the building and getting arrested at a young age. 64 00:04:34,357 --> 00:04:35,857 - George came to Pittsburgh 65 00:04:35,858 --> 00:04:37,651 to attend what was then called Carnegie Tech. 66 00:04:37,652 --> 00:04:39,861 It's now Carnegie Mellon University, 67 00:04:39,862 --> 00:04:42,073 and he came here to be an art student. 68 00:04:42,198 --> 00:04:43,865 Came, started taking his art classes, 69 00:04:43,866 --> 00:04:45,492 and eventually kind of got rolled in 70 00:04:45,493 --> 00:04:48,495 with some folks in the drama department, 71 00:04:48,496 --> 00:04:50,747 started doing theater, 72 00:04:50,748 --> 00:04:54,001 and eventually they kind of got swept up in 73 00:04:54,002 --> 00:04:55,752 sort of emerging television. 74 00:04:55,753 --> 00:04:58,756 (playful music) 75 00:05:00,550 --> 00:05:02,718 Eventually they knew that sort of this crew 76 00:05:02,719 --> 00:05:04,928 with Latent Image, which was sort of the company 77 00:05:04,929 --> 00:05:06,555 that they had put together. 78 00:05:06,556 --> 00:05:09,391 So you have George and Russ Streiner and Jack Russo 79 00:05:09,392 --> 00:05:11,059 and a couple of the Ricci folks 80 00:05:11,060 --> 00:05:14,229 kind of all together working to figure out 81 00:05:14,230 --> 00:05:16,106 how they can kind of navigate this space. 82 00:05:16,107 --> 00:05:18,275 And eventually the idea came to make a horror film, 83 00:05:18,276 --> 00:05:21,445 that it'd be easier to get funding for, it'd be cheap, 84 00:05:21,446 --> 00:05:22,779 they didn't need a lot of skills, 85 00:05:22,780 --> 00:05:24,448 they kind of pull this off. 86 00:05:24,449 --> 00:05:27,284 And they had a script that was adapted by Jack Russo. 87 00:05:27,285 --> 00:05:30,288 He had written this "Night of Anubis." 88 00:05:31,122 --> 00:05:32,789 It was the original title, 89 00:05:32,790 --> 00:05:34,457 but it was this general story that we know as 90 00:05:34,459 --> 00:05:35,751 "Night of the Living Dead." 91 00:05:35,752 --> 00:05:38,420 (dramatic music) (glass shattering) 92 00:05:38,421 --> 00:05:41,089 (woman screaming in fear) 93 00:05:41,090 --> 00:05:45,052 - There was an aspect of it that was very surreal 94 00:05:45,053 --> 00:05:46,803 and sort of dreamlike. 95 00:05:46,804 --> 00:05:50,891 I remember when the character Ben is clubbing the zombies, 96 00:05:50,892 --> 00:05:52,642 and the way he's hitting them 97 00:05:52,643 --> 00:05:54,644 and the way the sound effects are kind of off sync a bit, 98 00:05:54,645 --> 00:05:56,271 and it's just kind of strange. 99 00:05:56,272 --> 00:05:57,981 It feels like you're watching it, 100 00:05:57,982 --> 00:06:00,275 you're just slipping into some kind of nightmare. 101 00:06:00,276 --> 00:06:03,445 - They really learned how to make a film together 102 00:06:03,446 --> 00:06:05,072 sort of organically. 103 00:06:05,073 --> 00:06:08,492 I think fans know that George did not go film school, 104 00:06:08,493 --> 00:06:10,994 neither did any of the other folks in Latent Image. 105 00:06:10,995 --> 00:06:13,288 They took their video production skills 106 00:06:13,289 --> 00:06:15,624 that they had learned from television and applied it, 107 00:06:15,625 --> 00:06:17,793 but they learned it sort of in a different way 108 00:06:17,794 --> 00:06:19,669 and on their own. 109 00:06:19,670 --> 00:06:21,797 - Some of the ways the characters speak are a little funny. 110 00:06:21,798 --> 00:06:23,965 "They're coming to get you, Barbara." 111 00:06:23,966 --> 00:06:27,135 It's kind of funny, but then it like, 112 00:06:27,136 --> 00:06:30,347 it gives you a sucker punch and scares the shit outta you. 113 00:06:30,348 --> 00:06:32,182 - And it's like, Roger Ebert's original review 114 00:06:32,183 --> 00:06:33,975 of "Night of the Living Dead," 115 00:06:33,976 --> 00:06:35,685 he said, "These kids were dropped off in a matinee 116 00:06:35,686 --> 00:06:37,479 thinking they're gonna see some spooky Vincent Price movie," 117 00:06:37,480 --> 00:06:39,314 and of course they're eating livers and stuff 118 00:06:39,315 --> 00:06:40,649 and these kids were in shock! 119 00:06:40,650 --> 00:06:42,150 - There's a pretty safe scene 120 00:06:42,151 --> 00:06:46,196 where they're shouldn't be anything of menace. 121 00:06:46,197 --> 00:06:49,366 But then all of a sudden this zombie comes out for no reason 122 00:06:49,367 --> 00:06:52,369 and starts killing one of the characters who you've just met 123 00:06:52,370 --> 00:06:54,705 and you're like, "Wow. What's going on now?" 124 00:06:54,872 --> 00:06:57,290 I wound up going to Scream Theater 125 00:06:57,291 --> 00:06:59,042 and watching "Night of the Living Dead," 126 00:06:59,043 --> 00:07:01,837 and you know, the dead are alive to eat the living! 127 00:07:01,838 --> 00:07:03,839 The weird thing is they made references 128 00:07:03,840 --> 00:07:05,549 to all these other places 129 00:07:05,550 --> 00:07:07,843 that my family would camp in when we'd go to Pittsburgh! 130 00:07:07,844 --> 00:07:09,636 So it was utterly terrifying! 131 00:07:09,637 --> 00:07:11,680 - I love that. I can't tell if "Night of the Living Dead" 132 00:07:11,681 --> 00:07:13,306 is an old or a modern film. 133 00:07:13,307 --> 00:07:15,726 It just kind of splits two eras down the middle. 134 00:07:16,060 --> 00:07:18,186 - I'm 14 years old 135 00:07:18,187 --> 00:07:21,690 and they're having a convention in Monroeville, 136 00:07:21,691 --> 00:07:23,400 and I see George Romero, 137 00:07:23,401 --> 00:07:25,402 director of "Night of the Living Dead" is gonna be there. 138 00:07:25,403 --> 00:07:29,072 And I was like, "All right, I wanna go meet this psychopath 139 00:07:29,073 --> 00:07:30,574 that would make a movie 140 00:07:30,575 --> 00:07:33,034 that would give somebody nightmares like this." 141 00:07:33,034 --> 00:07:35,537 Met George, got an autograph from George, 142 00:07:35,538 --> 00:07:39,207 realized George was one of the nicest people on the planet. 143 00:07:39,207 --> 00:07:43,420 And then me, this 14-year-old, cornered George Romero, 144 00:07:43,421 --> 00:07:46,339 literally cornered him in the hotel 145 00:07:46,340 --> 00:07:48,425 and was asking him question after question after question. 146 00:07:48,426 --> 00:07:51,845 And finally he just writes on a piece of paper, 147 00:07:51,846 --> 00:07:54,723 "247 Fort Pitt Boulevard," the address, 148 00:07:54,724 --> 00:07:56,933 and goes "Here, write me." 149 00:07:56,933 --> 00:07:59,102 Then it was just, we became pen pals 150 00:07:59,103 --> 00:08:00,730 and I still have those letters. 151 00:08:01,022 --> 00:08:03,773 - I just remember the immediacy 152 00:08:03,774 --> 00:08:06,276 of the sequences with the zombies 153 00:08:06,277 --> 00:08:08,028 and how it felt like you were under 154 00:08:08,029 --> 00:08:10,739 a constant sense of terror and foreboding. 155 00:08:10,740 --> 00:08:12,073 - There were no R-rated movies 156 00:08:12,074 --> 00:08:13,742 before "Night of the Living Dead," 157 00:08:13,743 --> 00:08:15,619 and "Night of the Living Dead," of course, has no rating. 158 00:08:15,620 --> 00:08:17,580 - [Narrator speaking] 159 00:08:50,905 --> 00:08:52,405 - That really made a big impact 160 00:08:52,406 --> 00:08:54,449 because at the time it was released, of course, 161 00:08:54,450 --> 00:08:56,284 on the news, you're seeing worse stuff in that every day, 162 00:08:56,285 --> 00:08:58,496 people being burned with flame throwers 163 00:08:59,497 --> 00:09:01,122 and you all the Vietnam with the napalm 164 00:09:01,123 --> 00:09:02,832 and the skin falling off and shit. 165 00:09:02,833 --> 00:09:04,167 And so suddenly the horror movies were not that horrific 166 00:09:04,168 --> 00:09:05,669 because what you saw on the news 167 00:09:05,670 --> 00:09:07,170 was a lot more frightening. 168 00:09:07,171 --> 00:09:08,505 (zombie groaning) 169 00:09:08,506 --> 00:09:10,674 (intense dramatic music) (loud thud) 170 00:09:10,675 --> 00:09:12,133 (gunshot firing) 171 00:09:12,134 --> 00:09:17,265 (zombies groaning) (woman screaming) 172 00:09:20,476 --> 00:09:23,312 (intense music) 173 00:09:25,815 --> 00:09:30,026 (woman's screams echoing) 174 00:09:30,027 --> 00:09:32,320 - I think George really took things 175 00:09:32,321 --> 00:09:34,030 to the next level on that. 176 00:09:34,031 --> 00:09:36,032 One of the most memorable scenes 177 00:09:36,033 --> 00:09:37,492 is when the truck is burning 178 00:09:37,493 --> 00:09:39,619 and there's flames flying everywhere 179 00:09:39,620 --> 00:09:43,707 and somebody's taking a piece of flesh and gnawing. 180 00:09:43,708 --> 00:09:46,209 We hadn't seen anything like that on camera. 181 00:09:46,210 --> 00:09:47,669 - [Narrator] After "Night of the Living Dead," 182 00:09:47,670 --> 00:09:49,838 the definition of zombie would change. 183 00:09:49,839 --> 00:09:53,383 No longer inspired by misconstrued Haitian folklore, 184 00:09:53,384 --> 00:09:56,052 the zombie would now be your neighbors, your friends, 185 00:09:56,053 --> 00:09:58,054 your family, the reanimated corpses 186 00:09:58,055 --> 00:10:01,057 of the recently dead, seeking flesh. 187 00:10:01,058 --> 00:10:04,060 - Yeah, they're dead. They're all messed up. 188 00:10:04,061 --> 00:10:05,562 - [Narrator] And while slow moving, 189 00:10:05,563 --> 00:10:08,064 could only be stopped by destroying the brain, 190 00:10:08,065 --> 00:10:09,733 - [Interviewee] Beat 'em or burn 'em. 191 00:10:09,734 --> 00:10:12,569 - Of course, it famously set the rules for zombie film. 192 00:10:12,570 --> 00:10:16,531 How zombies work, how the brain is the zombie, 193 00:10:16,532 --> 00:10:18,325 you shoot the brain, you kill it. 194 00:10:18,326 --> 00:10:21,411 And that's been the common trope ever since. 195 00:10:21,412 --> 00:10:23,371 - They didn't try to go back to New York City, 196 00:10:23,372 --> 00:10:26,249 they didn't try to go to LA, they didn't go to Chicago, 197 00:10:26,250 --> 00:10:27,876 they did it here in Pittsburgh. 198 00:10:27,877 --> 00:10:29,252 The fact that we still have a film industry here 199 00:10:29,253 --> 00:10:31,254 is because of the work they did. 200 00:10:31,255 --> 00:10:34,090 - This is probably the most inspiring 201 00:10:34,091 --> 00:10:37,260 independent film of all time. 202 00:10:37,261 --> 00:10:39,387 - [Narrator] For Romero, attempts to branch out 203 00:10:39,388 --> 00:10:42,932 into other genres were met with less enthusiastic results. 204 00:10:42,933 --> 00:10:47,396 So in 1973, he returned to horror with "The Crazies" 205 00:10:48,731 --> 00:10:50,857 about a chemical weapon unleashed upon the population 206 00:10:50,858 --> 00:10:52,525 of Evan City, Pennsylvania, 207 00:10:52,526 --> 00:10:55,111 turning them into violent psychopaths. 208 00:10:55,112 --> 00:10:56,112 And "Martin." 209 00:10:56,113 --> 00:10:57,113 - My name is Martin. 210 00:10:57,114 --> 00:10:58,615 I'm 84 years 211 00:10:58,616 --> 00:11:01,451 - The 1977 Classic about a serial killer 212 00:11:01,452 --> 00:11:03,411 that believed he was a vampire. 213 00:11:03,412 --> 00:11:06,623 But it was his next film that cemented George Romero 214 00:11:06,624 --> 00:11:09,126 in the minds of audiences worldwide. 215 00:11:09,251 --> 00:11:11,127 - [Movie Narrator] "Dawn of the Dead." 216 00:11:11,128 --> 00:11:12,712 - Meet me on the roof at nine o'clock. 217 00:11:12,713 --> 00:11:14,297 We're getting out. - But I don't believe it. 218 00:11:14,298 --> 00:11:15,799 - We've gotta get out in the chopper. 219 00:11:15,800 --> 00:11:17,050 - [Narrator] The film followed four survivors 220 00:11:17,051 --> 00:11:18,635 of the zombie apocalypse 221 00:11:18,636 --> 00:11:20,261 that barricade themselves within a shopping mall 222 00:11:20,262 --> 00:11:21,971 as the world around them falls apart. 223 00:11:21,972 --> 00:11:25,266 - [Movie Narrator] "Night of the Living Dead" has ended. 224 00:11:25,267 --> 00:11:26,393 (person screaming) 225 00:11:26,394 --> 00:11:29,062 "Dawn of the Dead" is here. 226 00:11:29,063 --> 00:11:30,397 - [Narrator] Filmed at the Monroeville Mall near Pittsburgh, 227 00:11:30,398 --> 00:11:32,315 - [Narrator] Filmed at the Monroeville Mall near Pittsburgh, 228 00:11:32,316 --> 00:11:35,443 the 1978 film became an instant hit 229 00:11:35,444 --> 00:11:37,612 and the mall itself became a monument 230 00:11:37,613 --> 00:11:40,783 for Romero fans to visit in the decades to follow. 231 00:11:41,158 --> 00:11:43,660 - The movie opened up and they knew right away 232 00:11:43,661 --> 00:11:45,620 that they were sitting on a big hit film. 233 00:11:45,621 --> 00:11:49,790 "Dawn of the Dead" really turned Romero's career around 234 00:11:49,792 --> 00:11:51,292 and it was a massive hit. 235 00:11:51,293 --> 00:11:53,002 It was released unrated 236 00:11:53,003 --> 00:11:55,338 because they were afraid they were gonna get an X-rating 237 00:11:55,339 --> 00:11:56,965 because of the violence in it. 238 00:11:56,966 --> 00:12:00,760 - In 1977, when Tom Savini asked me to do a role 239 00:12:00,761 --> 00:12:04,431 in "Dawn of the Dead," we did the makeup, head castings, 240 00:12:04,432 --> 00:12:06,683 and when I got onto the set at the little 241 00:12:06,684 --> 00:12:09,477 Harold Brown Airport, the Monroeville Airport, 242 00:12:09,478 --> 00:12:11,646 that's when I first got to see and meet George. 243 00:12:11,647 --> 00:12:13,523 And he was in the middle of directing, 244 00:12:13,524 --> 00:12:15,275 but I could tell just by the way he moved, 245 00:12:15,276 --> 00:12:17,485 and sometimes you go by your first impression, 246 00:12:17,486 --> 00:12:19,946 and that first impression I think was pretty solid 247 00:12:19,947 --> 00:12:25,369 in terms of he was very gregarious, he was very friendly, 248 00:12:26,704 --> 00:12:30,707 he was very open and receptive, and at the same time, 249 00:12:30,708 --> 00:12:32,876 he knew exactly what he wanted to do. 250 00:12:32,877 --> 00:12:36,546 If somebody had a slightly better idea, 251 00:12:36,547 --> 00:12:39,382 well, let's hear it, maybe we can bring that in. 252 00:12:39,383 --> 00:12:42,011 - [Narrator speaking] 253 00:13:06,911 --> 00:13:09,412 - Tom was behind the boxes ready to pump the blood 254 00:13:09,413 --> 00:13:11,039 as somebody was ready to yank 255 00:13:11,040 --> 00:13:13,374 the top piece of my head off. 256 00:13:13,375 --> 00:13:16,419 The apparatus that is, not my actual head. 257 00:13:16,420 --> 00:13:19,088 And that timing was pretty precise. 258 00:13:19,089 --> 00:13:20,548 We did everything in one take. 259 00:13:20,549 --> 00:13:22,425 George was smiling, he looked at it. 260 00:13:22,426 --> 00:13:24,427 He said, "This was just great." 261 00:13:24,428 --> 00:13:28,056 - I discovered George Romero through my brother Taso, 262 00:13:28,057 --> 00:13:31,100 who was going to Carnegie Mellon University with Tom Savini, 263 00:13:31,101 --> 00:13:32,936 who was just at the time becoming 264 00:13:32,937 --> 00:13:35,522 sort of known as the special effects guy 265 00:13:35,523 --> 00:13:37,857 because he had done a film of George called "Martin," 266 00:13:37,858 --> 00:13:40,944 and then Taso worked with him on "Dawn of the Dead." 267 00:13:40,945 --> 00:13:44,113 They both did a lot of stunts and acrobatics 268 00:13:44,114 --> 00:13:45,782 and stage combat at CMU. 269 00:13:45,783 --> 00:13:48,451 And so they became the stuntmen on "Dawn of the Dead" 270 00:13:48,452 --> 00:13:50,203 in addition to Tom doing all the makeup effects. 271 00:13:50,204 --> 00:13:52,789 And so Taso plays several zombies and also gets killed, 272 00:13:52,790 --> 00:13:55,917 but as a kid, this is really like impressive shit! 273 00:13:55,918 --> 00:13:57,961 Like, you know, your brother's in a movie! 274 00:13:57,962 --> 00:14:00,547 He's on the magic side of the screen now, you know? 275 00:14:00,548 --> 00:14:02,257 I grew up as steeped in that, 276 00:14:02,258 --> 00:14:04,801 so that was my Holy Trinity was Taso, Tom, and George. 277 00:14:04,802 --> 00:14:08,388 - I got to meet George again at a place in Pittsburgh 278 00:14:08,389 --> 00:14:10,098 called the Pittsburgh Mattress Factory. 279 00:14:10,099 --> 00:14:11,766 They showed "Night." 280 00:14:11,767 --> 00:14:13,893 Afterwards, there was questions, and George just... 281 00:14:13,894 --> 00:14:15,270 George was George. 282 00:14:15,271 --> 00:14:16,437 He would come through the front door. 283 00:14:16,438 --> 00:14:18,273 There was no special treatments, 284 00:14:18,274 --> 00:14:21,277 there was no anything like that. 285 00:14:21,944 --> 00:14:22,945 And I'm just like... 286 00:14:24,280 --> 00:14:25,905 I can't remember. 287 00:14:25,906 --> 00:14:29,158 My mother's standing behind me and she goes, 288 00:14:29,159 --> 00:14:30,911 "He makes movies too." 289 00:14:32,121 --> 00:14:37,585 She just told George Romero that I make movies. 290 00:14:38,586 --> 00:14:41,963 And so with just stupidity, I went, "Oh!" 291 00:14:41,964 --> 00:14:45,633 And smashed my face into this brick wall by accident. 292 00:14:45,634 --> 00:14:49,262 And after he checked on me, he goes, "What I want you to do 293 00:14:49,263 --> 00:14:54,685 is write down all your questions, come down to the office, 294 00:14:55,519 --> 00:14:57,604 and spend an afternoon with me." 295 00:14:57,605 --> 00:14:58,980 I had my list of questions. 296 00:14:58,981 --> 00:15:01,816 We sat down in Georgia Romero's office 297 00:15:01,817 --> 00:15:06,112 and spent the afternoon, and he answered all my questions. 298 00:15:06,113 --> 00:15:10,992 And when it was done, he goes, "I'm making this movie 299 00:15:10,993 --> 00:15:13,161 about these knights that ride motorcycles. 300 00:15:13,162 --> 00:15:16,331 I would love you for you to be my apprentice." 301 00:15:16,332 --> 00:15:18,207 Yes! Absolutely! 302 00:15:18,208 --> 00:15:20,501 And so did he inspire me? 303 00:15:20,502 --> 00:15:22,211 Oh, hell yes, he inspired me. 304 00:15:22,212 --> 00:15:24,672 - [Narrator] Romero returned again for a third, 305 00:15:24,673 --> 00:15:28,009 and at that time, final entry in this "Living Dead" series 306 00:15:28,010 --> 00:15:31,554 with the 1985 film "Day of the Dead." 307 00:15:31,555 --> 00:15:34,557 - On my 21st birthday, I got into the different scene 308 00:15:34,558 --> 00:15:36,059 and we ended up killing Rhodes. 309 00:15:36,060 --> 00:15:38,144 I remember George looked at me and I go, 310 00:15:38,145 --> 00:15:39,520 "It's my 21st birthday." 311 00:15:39,521 --> 00:15:41,856 And he's like, "Why are you here?" 312 00:15:41,857 --> 00:15:44,651 And I'm like, "Where else would I wanna be? 313 00:15:44,652 --> 00:15:47,070 This is the greatest birthday ever!" 314 00:15:47,071 --> 00:15:49,739 Because I'd hung out with Tom Savini and all them, 315 00:15:49,740 --> 00:15:51,824 they trusted me with some stuff 316 00:15:51,825 --> 00:15:54,035 so they put a blood pump on my back, 317 00:15:54,036 --> 00:15:57,705 had it running down my arm, and I had Joe Pilato's legs. 318 00:15:57,706 --> 00:15:59,749 And so I pumped blood while we were dragging it 319 00:15:59,750 --> 00:16:03,586 and then the intestines that were unrefrigerated 320 00:16:03,587 --> 00:16:05,171 because someone had pulled out a plug. 321 00:16:05,172 --> 00:16:06,172 - Choke on 'em! 322 00:16:08,550 --> 00:16:09,885 Choke on 'em! 323 00:16:11,261 --> 00:16:15,390 - They were just, the smell is exactly what everyone says. 324 00:16:15,391 --> 00:16:18,059 I mean, it was awful. 325 00:16:18,060 --> 00:16:19,352 - Hold it! Don't shoot! 326 00:16:19,353 --> 00:16:20,853 - You're crazy! 327 00:16:20,854 --> 00:16:22,772 - [Narrator] Romero's films frequently placed 328 00:16:22,773 --> 00:16:25,441 the zombie concept into a larger context 329 00:16:25,442 --> 00:16:26,860 within the narrative. 330 00:16:27,945 --> 00:16:29,737 "Night of The Living Dead" was a story 331 00:16:29,738 --> 00:16:31,781 about a group of strangers surviving the night 332 00:16:31,782 --> 00:16:34,575 in a farmhouse, assaulted by ravenous ghouls. 333 00:16:34,576 --> 00:16:37,286 But beneath the surface boiled social commentary 334 00:16:37,287 --> 00:16:39,080 on the Civil Rights movement 335 00:16:39,081 --> 00:16:42,542 and the treatment of African Americans in American society. 336 00:16:42,543 --> 00:16:45,462 - You can be the boss down there, I'm boss up here. 337 00:16:47,256 --> 00:16:48,799 - You bastards! 338 00:16:49,800 --> 00:16:51,801 - Having this strong Black character 339 00:16:51,802 --> 00:16:55,471 who then is just killed by the vigilante hunters at the end. 340 00:16:55,472 --> 00:16:56,597 - All right, Vince, hit him in the head, 341 00:16:56,598 --> 00:16:57,807 right between the eyes. 342 00:16:57,808 --> 00:16:59,642 (loud gunshot) (sudden thud) 343 00:16:59,643 --> 00:17:01,811 - [Ben] It was part of that zeitgeist to understand. 344 00:17:01,812 --> 00:17:02,937 - Good shot. 345 00:17:02,938 --> 00:17:04,814 Okay, he's dead. Let's go get him. 346 00:17:04,815 --> 00:17:06,733 That's another one for the fire. 347 00:17:06,733 --> 00:17:08,443 - There's this sort of racial commentary 348 00:17:08,444 --> 00:17:09,944 that was going through 349 00:17:09,944 --> 00:17:12,238 in reflection of the turmoil of the '60s. 350 00:17:12,239 --> 00:17:15,074 - [Narrator] "Dawn of the Dead" focused on over consumerism, 351 00:17:15,075 --> 00:17:18,161 greed, and America's fascination with materialism. 352 00:17:18,162 --> 00:17:20,788 - We're in, now the hell are we gonna get back? 353 00:17:20,789 --> 00:17:21,789 - Who the hell cares! 354 00:17:21,790 --> 00:17:23,165 Let's go shopping first! 355 00:17:23,166 --> 00:17:24,666 (both laughing) 356 00:17:24,667 --> 00:17:26,294 - [Narrator] Later films would challenge sexism. 357 00:17:26,295 --> 00:17:27,671 - Let him go, goddamn it! 358 00:17:28,464 --> 00:17:29,590 Or I'll cut you in half. 359 00:17:30,799 --> 00:17:32,759 - [Narrator] Class warfare, the War On Terror. 360 00:17:32,760 --> 00:17:34,802 - We don't negotiate with terrorists. 361 00:17:34,803 --> 00:17:36,512 - [Narrator] Tribalism. 362 00:17:36,513 --> 00:17:37,764 - [Character Voiceover] All we were looking for was a place 363 00:17:37,765 --> 00:17:39,432 where there was no them. 364 00:17:39,433 --> 00:17:40,683 (loud gunshot) (glass shatters) 365 00:17:40,684 --> 00:17:42,018 - [Narrator] And detached voyeurism 366 00:17:42,019 --> 00:17:43,519 while witnessing acts of violence. 367 00:17:43,520 --> 00:17:46,481 - We become immune too. Inoculated. 368 00:17:46,482 --> 00:17:49,442 - [Narrator] These core concepts made George Romero's films 369 00:17:49,443 --> 00:17:51,652 feel raw, relatable, and real, 370 00:17:51,653 --> 00:17:53,362 that we could be these characters 371 00:17:53,363 --> 00:17:55,323 in that very same predicament. 372 00:17:55,324 --> 00:17:56,783 - I think George touched on 373 00:17:56,784 --> 00:17:58,659 a lot of universal themes with his movies, 374 00:17:58,660 --> 00:18:00,328 and I think that's why so many people 375 00:18:00,329 --> 00:18:02,288 were able to relate to them. 376 00:18:02,289 --> 00:18:03,539 Because it was the every man. 377 00:18:03,540 --> 00:18:05,458 I mean, you would see the military 378 00:18:05,459 --> 00:18:07,126 and you would see other people 379 00:18:07,127 --> 00:18:09,879 that we weren't used to seeing in our everyday lives, 380 00:18:09,880 --> 00:18:11,881 but he really focused on real people 381 00:18:11,882 --> 00:18:13,633 caught in real situations. 382 00:18:13,634 --> 00:18:15,676 - I think that is his biggest social critique, 383 00:18:15,677 --> 00:18:18,721 was that he just didn't have a lot of faith 384 00:18:18,722 --> 00:18:20,515 that humans could put aside their differences 385 00:18:20,516 --> 00:18:23,726 and work together when they really, really needed to. 386 00:18:23,727 --> 00:18:24,852 - [Narrator] All zombie media 387 00:18:24,853 --> 00:18:26,521 after "Night of the Living Dead" 388 00:18:26,522 --> 00:18:28,397 owed a debt of gratitude toward the work 389 00:18:28,398 --> 00:18:30,691 of Image Ten and George Romero. 390 00:18:30,692 --> 00:18:34,070 And without George Romero, there would not be... 391 00:18:34,071 --> 00:18:36,405 - [Game Narrator] "Resident Evil." 392 00:18:36,406 --> 00:18:39,742 - [Narrator] In 1996, Japanese game developer Capcom 393 00:18:39,743 --> 00:18:42,495 unleashed a new horror experience on the world. 394 00:18:42,496 --> 00:18:44,038 (glass shattering) (dog snarling) 395 00:18:44,039 --> 00:18:45,498 "Biohazard." 396 00:18:45,499 --> 00:18:48,084 One week later, the game released in the United States 397 00:18:48,085 --> 00:18:50,419 as "Resident Evil," a bestselling title 398 00:18:50,420 --> 00:18:51,921 for the Sony PlayStation 399 00:18:51,922 --> 00:18:54,674 that launched Capcom to new levels of success. 400 00:18:54,675 --> 00:18:56,884 For over 25 years, "Resident Evil" 401 00:18:56,885 --> 00:18:58,845 has been a sales juggernaut 402 00:18:58,846 --> 00:19:03,016 with over 140 million total games sold across the franchise. 403 00:19:04,393 --> 00:19:06,435 Part of that success came from an immersive experience 404 00:19:06,436 --> 00:19:10,022 where players felt like protagonists in a horror film. 405 00:19:10,023 --> 00:19:13,234 Not surprisingly, its inspirations were deeply influenced 406 00:19:13,235 --> 00:19:14,944 by horror cinema. 407 00:19:14,945 --> 00:19:19,615 In 1993, a senior Producer at Capcom, Tokuro Fujiwara, 408 00:19:19,616 --> 00:19:21,701 desired to remake a video game 409 00:19:21,702 --> 00:19:23,578 he directed four years earlier 410 00:19:23,579 --> 00:19:26,248 for the Nintendo Famicom, "Sweet Home." 411 00:19:26,582 --> 00:19:28,792 [Narrator speaking] 412 00:19:38,886 --> 00:19:42,305 (characters speaking Japanese) 413 00:19:42,306 --> 00:19:46,309 Based on the 1989 Japanese horror film of the same name, 414 00:19:46,310 --> 00:19:49,312 Fujiwara crafted a survival role playing game 415 00:19:49,313 --> 00:19:50,646 with the player controlling 416 00:19:50,647 --> 00:19:52,315 the five characters from the movie, 417 00:19:52,316 --> 00:19:54,567 each with their own unique abilities. 418 00:19:54,568 --> 00:19:57,612 The player was tasked with exploring the spooky manor 419 00:19:57,613 --> 00:20:01,115 to solve various puzzles, all while trying to survive 420 00:20:01,116 --> 00:20:03,910 against a menagerie of monsters and traps 421 00:20:03,911 --> 00:20:06,120 that could permanently kill the characters 422 00:20:06,121 --> 00:20:07,997 for the remainder of the game. 423 00:20:07,998 --> 00:20:10,166 Fujiwara believed a new game 424 00:20:10,167 --> 00:20:12,418 based on the gameplay of "Sweet Home," 425 00:20:12,419 --> 00:20:15,588 but utilizing new hardware could entice an audience. 426 00:20:15,589 --> 00:20:19,175 "Biohazard" was intended to be a remake of "Sweet Home," 427 00:20:19,176 --> 00:20:21,302 but because "Sweet Home" was based on 428 00:20:21,303 --> 00:20:25,306 a Japanese movie property, Capcom did not have the ability 429 00:20:25,307 --> 00:20:28,017 to use that license for their new game, 430 00:20:28,018 --> 00:20:30,645 so they decided to go with something original instead. 431 00:20:30,646 --> 00:20:33,481 And in terms of the development of the original "Biohazard," 432 00:20:33,482 --> 00:20:35,858 it started sometime around 1993 433 00:20:35,859 --> 00:20:39,862 when it became increasingly clear that 3D video games 434 00:20:39,863 --> 00:20:43,157 would become a technical and a creative possibility. 435 00:20:43,158 --> 00:20:45,534 The original creator of the "Sweet Home" video game, 436 00:20:45,535 --> 00:20:49,497 Tokuro Fujiwara, was a Producer at Capcom at that point. 437 00:20:49,498 --> 00:20:53,501 So at Capcom, Producers often have the greatest ability 438 00:20:53,502 --> 00:20:54,794 to get projects green lit. 439 00:20:54,795 --> 00:20:56,504 Even after "Sweet Home," 440 00:20:56,505 --> 00:20:58,881 even though they were able to create it and release it, 441 00:20:58,882 --> 00:21:01,175 it didn't do very well for Capcom 442 00:21:01,176 --> 00:21:03,219 and it was never even released outside of Japan, 443 00:21:03,220 --> 00:21:05,638 which was another reason why it didn't really garner 444 00:21:05,639 --> 00:21:07,181 the sales numbers or the awareness 445 00:21:07,182 --> 00:21:08,849 that Fujiwara was hoping for. 446 00:21:08,850 --> 00:21:10,309 But with the next game, "Biohazard," 447 00:21:10,310 --> 00:21:11,852 they were trying to aim for something 448 00:21:11,853 --> 00:21:13,729 a little more worldwide in its approach. 449 00:21:13,730 --> 00:21:15,064 They wanted it to be accessible 450 00:21:15,065 --> 00:21:16,857 and something that would showcase 451 00:21:16,858 --> 00:21:19,360 this new upcoming era of 3D gaming. 452 00:21:19,361 --> 00:21:22,321 - [Narrator] He found a young employee named Shinji Mikami, 453 00:21:22,322 --> 00:21:25,199 whose recent games "Goof Troop" and "Aladdin" 454 00:21:25,200 --> 00:21:28,870 were well received, and asked him to lead development. 455 00:21:29,037 --> 00:21:31,540 [Narrator speaking] 456 00:22:02,446 --> 00:22:06,283 (Kenichi speaking Japanese) 457 00:23:09,805 --> 00:23:11,680 - I think the most iconic thing about "Resident Evil" 458 00:23:11,681 --> 00:23:14,600 is pressing start and you hear that, "Resident Evil". 459 00:23:14,601 --> 00:23:16,685 It just puts you in the game. 460 00:23:16,686 --> 00:23:20,314 And walking into that mansion and just the sound design 461 00:23:20,315 --> 00:23:24,652 and the creepiness factor, going and exploring each room. 462 00:23:24,653 --> 00:23:26,529 And the great thing about the old PlayStations 463 00:23:26,530 --> 00:23:29,490 is when you had to walk up to the door 464 00:23:29,491 --> 00:23:31,033 and you go through it, 465 00:23:31,034 --> 00:23:32,368 you didn't know what was gonna be on the other side! 466 00:23:32,369 --> 00:23:34,036 It would sometimes be a surprise, 467 00:23:34,037 --> 00:23:35,830 and that's what I loved about the game. 468 00:23:35,831 --> 00:23:37,957 - It was the first time I experienced that level of gore 469 00:23:37,958 --> 00:23:43,004 in video games, and it definitely helped ramp up the horror. 470 00:23:44,339 --> 00:23:45,840 - [Movie Narrator] Bizarre murder cases have recently 471 00:23:45,841 --> 00:23:47,883 occurred in Raccoon City. 472 00:23:47,884 --> 00:23:50,010 There are outlandish reports of families 473 00:23:50,011 --> 00:23:53,180 being attacked by a group of about 10 people. 474 00:23:53,181 --> 00:23:55,474 Victims were apparently eaten. 475 00:23:55,475 --> 00:23:57,226 - [Narrator] This cinematic inspiration 476 00:23:57,227 --> 00:23:59,228 book ended the gaming experience 477 00:23:59,229 --> 00:24:01,147 through live action sequences 478 00:24:01,148 --> 00:24:03,065 filmed to look like they were pulled 479 00:24:03,066 --> 00:24:05,025 straight from a horror film. 480 00:24:05,026 --> 00:24:06,527 - It was quite a long time ago, 481 00:24:06,528 --> 00:24:09,029 but I do have a fairly strong recollection 482 00:24:09,030 --> 00:24:12,408 of the day where we were shooting the outdoor scenes. 483 00:24:12,409 --> 00:24:15,077 It was kind of outside of the center of Tokyo 484 00:24:15,078 --> 00:24:16,704 near the Tama River. 485 00:24:16,705 --> 00:24:18,831 It was a hot night, there was lots of mosquitoes 486 00:24:18,832 --> 00:24:20,916 and they were using smoke machines. 487 00:24:20,917 --> 00:24:22,585 There were some really cool props 488 00:24:22,586 --> 00:24:26,213 of the dogs and the hand that's holding the gun. 489 00:24:26,214 --> 00:24:29,091 And I recall running around in the grass, 490 00:24:29,092 --> 00:24:31,093 they would then just give us some direction, like, 491 00:24:31,094 --> 00:24:32,845 "Look this way. Shoot your gun." 492 00:24:32,846 --> 00:24:35,222 There wasn't a rehearsal, it was all just kind of done 493 00:24:35,223 --> 00:24:36,932 by the seat of our pants. 494 00:24:36,933 --> 00:24:39,018 But it was a lot of fun, the crew were fun 495 00:24:39,019 --> 00:24:41,270 and I think we all just, 496 00:24:41,271 --> 00:24:45,107 we didn't really know what we were getting into 497 00:24:45,108 --> 00:24:47,443 until we got there and we got into it. 498 00:24:47,444 --> 00:24:49,237 - No! Don't go! 499 00:24:50,447 --> 00:24:52,114 - [Narrator] It was almost like "Resident Evil" 500 00:24:52,115 --> 00:24:54,909 was a video game based on a horror film, 501 00:24:54,910 --> 00:24:58,245 albeit one that didn't actually exist. 502 00:24:58,246 --> 00:25:01,081 The gameplay consisted of action sequences 503 00:25:01,082 --> 00:25:04,460 with emphasis on exploration, puzzle solving, 504 00:25:04,461 --> 00:25:06,086 and resource management, 505 00:25:06,087 --> 00:25:08,464 all while combating the horrific enemies 506 00:25:08,465 --> 00:25:10,382 within its environment. 507 00:25:10,383 --> 00:25:13,261 The player chose between two characters; 508 00:25:14,429 --> 00:25:16,055 Chris Redfield or Jill Valentine, 509 00:25:16,056 --> 00:25:18,557 members of an elite police task force, 510 00:25:18,558 --> 00:25:22,103 The Special Tactics and Rescue Service, or S.T.A.R.S, 511 00:25:22,437 --> 00:25:24,605 as they investigated gruesome murders 512 00:25:24,606 --> 00:25:27,108 in the mountains outside Raccoon City. 513 00:25:27,734 --> 00:25:31,488 (Kenichi speaking Japanese) 514 00:26:00,183 --> 00:26:04,103 Trapped in a sinister mansion infested with zombies, 515 00:26:04,104 --> 00:26:08,315 giant spiders, and other nightmarish creatures, 516 00:26:08,316 --> 00:26:10,651 the two uncovered that the mansion harbored 517 00:26:10,652 --> 00:26:14,363 an underground laboratory with illegal viral experiments 518 00:26:14,364 --> 00:26:16,949 conducted by the pharmaceutical company 519 00:26:16,950 --> 00:26:18,659 Umbrella Incorporated. 520 00:26:18,660 --> 00:26:22,497 (Kenichi speaking Japanese) 521 00:28:04,974 --> 00:28:08,477 In the end, Chris and Jill discovered that their leader 522 00:28:08,478 --> 00:28:10,771 Captain Wesker to be a traitor, 523 00:28:10,772 --> 00:28:12,898 battled the ultimate weapon Tyrant, 524 00:28:12,899 --> 00:28:16,735 and narrowly escaped before the mansion exploded. 525 00:28:16,736 --> 00:28:18,487 - The game that I was in 526 00:28:18,488 --> 00:28:21,824 was pretty cutting edge for its time. 527 00:28:21,825 --> 00:28:23,325 I think it was really neat 528 00:28:23,326 --> 00:28:26,120 that they had the live action cut scenes in it. 529 00:28:26,121 --> 00:28:28,122 It wasn't just a shoot 'em up game, 530 00:28:28,123 --> 00:28:29,790 you had to solve puzzles. 531 00:28:29,791 --> 00:28:34,253 It kind of ushered in a whole new kind of video game. 532 00:28:34,254 --> 00:28:35,838 - It's a weapon. 533 00:28:35,839 --> 00:28:40,342 It's really powerful, especially against living things. 534 00:28:40,343 --> 00:28:42,136 Better take it with you. 535 00:28:42,137 --> 00:28:45,139 - In 2007, I would meet Shinji Mikami for the first time 536 00:28:45,140 --> 00:28:49,184 and he would tell me that the voice acting was done in Japan 537 00:28:49,185 --> 00:28:51,603 and recorded intentionally in a way 538 00:28:51,604 --> 00:28:54,356 such that Japanese people could understand, 539 00:28:54,357 --> 00:28:56,859 even this level of simple English. 540 00:28:56,860 --> 00:29:01,864 - This house is dangerous, there are terrible demons. 541 00:29:01,865 --> 00:29:03,615 Ouch! 542 00:29:03,616 --> 00:29:06,660 - The idea was to make it palatable for Japanese people 543 00:29:06,661 --> 00:29:08,287 rather than international audiences, 544 00:29:08,288 --> 00:29:09,705 which I thought was a fascinating 545 00:29:09,706 --> 00:29:11,707 and ultimately an understandable decision. 546 00:29:11,708 --> 00:29:14,293 - I see. Well, it's not your fault. 547 00:29:14,294 --> 00:29:15,836 This place is crazy! 548 00:29:15,837 --> 00:29:18,338 - All of us, I think we just didn't really know. 549 00:29:18,339 --> 00:29:20,549 All we knew is that it was a video game, 550 00:29:20,550 --> 00:29:23,469 something that we didn't know much about. 551 00:29:23,470 --> 00:29:27,723 I didn't even know until 20-some years later 552 00:29:27,724 --> 00:29:29,349 that I was part of "Resident Evil," 553 00:29:29,350 --> 00:29:31,518 because they called it "Biohazard." 554 00:29:31,519 --> 00:29:35,148 - [Narrator] "Resident Evil" sold over 2.7 million copies 555 00:29:35,315 --> 00:29:40,569 worldwide after it was released on March 22nd, 1996. 556 00:29:40,570 --> 00:29:42,738 An expanded version of the game, 557 00:29:42,739 --> 00:29:45,365 "Resident Evil: The Director's Cut" 558 00:29:45,366 --> 00:29:48,410 sold an additional 2 million copies. 559 00:29:48,411 --> 00:29:50,078 - It was just so different for games 560 00:29:50,079 --> 00:29:51,830 that I played at the time 561 00:29:51,831 --> 00:29:54,875 that it was the most immersive way to experience horror. 562 00:29:54,876 --> 00:29:58,378 It was a brand new way to experience horror other than film. 563 00:29:58,379 --> 00:30:00,714 - It was a an immersive experience 564 00:30:00,715 --> 00:30:02,716 that I was not used to with video games. 565 00:30:02,717 --> 00:30:05,427 And the thing that I noticed the most about "Resident Evil" 566 00:30:05,428 --> 00:30:07,846 is just how fucking creepy they were. 567 00:30:07,847 --> 00:30:09,890 The sound effects and the fact you couldn't see 568 00:30:09,891 --> 00:30:12,726 all the way down the halls, and "What the hell was that?" 569 00:30:12,727 --> 00:30:14,603 Your mind would start playing tricks on you. 570 00:30:14,604 --> 00:30:18,608 (Kenichi speaking Japanese) 571 00:31:46,988 --> 00:31:48,655 - Most people at Capcom at the time 572 00:31:48,656 --> 00:31:50,449 thought that the company was done for, 573 00:31:50,450 --> 00:31:53,118 heading into the second half of the '90s. 574 00:31:53,119 --> 00:31:54,870 And when "Biohazard" came out 575 00:31:54,871 --> 00:31:59,166 and surpassed anybody's sales expectations, 576 00:31:59,167 --> 00:32:02,002 I think that that revitalized Capcom's business 577 00:32:02,003 --> 00:32:06,548 and gave them another hit to kind of move forward with. 578 00:32:06,549 --> 00:32:08,342 According to Yoshiki Okamoto, 579 00:32:08,343 --> 00:32:10,135 one of of Capcom's other Producers, 580 00:32:10,136 --> 00:32:13,472 that was one of the first million selling titles 581 00:32:13,473 --> 00:32:15,182 on the original PlayStation. 582 00:32:15,183 --> 00:32:18,019 - [Narrator] "Resident Evil" was an explosive sleeper hit 583 00:32:18,394 --> 00:32:21,396 and Capcom now had one clear goal: 584 00:32:21,397 --> 00:32:23,650 Create a franchise. 585 00:32:23,858 --> 00:32:25,901 - That's a testament to Shinji Mikami 586 00:32:25,902 --> 00:32:29,071 and all the people at Capcom that developed it. 587 00:32:29,072 --> 00:32:31,198 - [Narrator] While a sequel entered development, 588 00:32:31,199 --> 00:32:34,077 Capcom sought interest in their newest hit video game 589 00:32:34,243 --> 00:32:36,036 to be brought to the big screen. 590 00:32:36,037 --> 00:32:40,749 - They got started on the sequel very quickly in early 1996, 591 00:32:40,750 --> 00:32:42,501 but once the original "Biohazard" 592 00:32:42,502 --> 00:32:44,920 was obviously going to be a a great success, 593 00:32:44,921 --> 00:32:47,839 they assembled the team to go make the next one. 594 00:32:47,840 --> 00:32:53,096 (clock ticking) (loud whirring) 595 00:32:59,602 --> 00:33:02,730 (heavy breathing) 596 00:33:03,856 --> 00:33:08,695 (pen sliding over paper) (heavy breathing) 597 00:33:15,410 --> 00:33:17,954 (pen snaps) 598 00:33:19,747 --> 00:33:23,291 - [Narrator] In January, 1997, Variety reported 599 00:33:23,292 --> 00:33:26,753 a German film production company, Constantin Film, 600 00:33:26,754 --> 00:33:29,047 purchased the film rights to "Resident Evil" 601 00:33:29,048 --> 00:33:32,092 with Alan B. McElroy, at that time known for 602 00:33:32,093 --> 00:33:35,303 "Halloween 4: The Return of Michael Myers," 603 00:33:35,304 --> 00:33:37,223 hired to write the screenplay. 604 00:33:37,432 --> 00:33:39,267 [Narrator speaking] 605 00:34:15,011 --> 00:34:16,636 By the mid '90s, 606 00:34:16,637 --> 00:34:19,139 Constantin Film was known in the United States 607 00:34:19,139 --> 00:34:23,476 primarily for producing "The NeverEnding Story" in 1984, 608 00:34:23,478 --> 00:34:25,603 and for an unreleased adaptation 609 00:34:25,605 --> 00:34:28,190 of the "Fantastic Four" in 1993. 610 00:34:28,190 --> 00:34:32,319 Made for $2 million, "Fantastic Four" was produced 611 00:34:32,320 --> 00:34:35,989 in conjunction with Roger Corman's New World Pictures. 612 00:34:35,989 --> 00:34:38,617 Constantin Film, having had the rights 613 00:34:38,618 --> 00:34:40,659 to the property for several years, 614 00:34:40,661 --> 00:34:42,536 were on the verge of having the rights 615 00:34:42,538 --> 00:34:44,498 revert back to Marvel Comics 616 00:34:44,498 --> 00:34:49,837 if a film wasn't put into production by December 31st, 1992. 617 00:34:50,670 --> 00:34:51,797 Principal photography commenced 618 00:34:51,797 --> 00:34:53,507 three days before the deadline. 619 00:34:53,507 --> 00:34:57,677 Recounted by the film's actors and even Stan Lee himself, 620 00:34:57,678 --> 00:35:00,305 the film was never intended for release. 621 00:35:00,306 --> 00:35:01,723 Critics point to the film 622 00:35:01,724 --> 00:35:04,017 as an embarrassing example of greed, 623 00:35:04,018 --> 00:35:06,812 but the truth was that Constantin Films 624 00:35:06,813 --> 00:35:09,189 stood to lose on their initial investment, 625 00:35:09,190 --> 00:35:13,026 an investment that later paid off when 20th Century Fox 626 00:35:13,027 --> 00:35:15,529 produced their own "Fantastic Four" film 627 00:35:15,530 --> 00:35:18,907 and paid Constantin as part of the deal. 628 00:35:18,908 --> 00:35:23,662 Alan McElroy delivered his first draft in May, 1997. 629 00:35:23,663 --> 00:35:26,331 The script changed major elements of the game. 630 00:35:26,332 --> 00:35:29,543 The characters were no longer an elite police unit. 631 00:35:29,544 --> 00:35:32,712 Instead, a ragtag group of military veterans 632 00:35:32,713 --> 00:35:34,214 each with personal problems 633 00:35:34,215 --> 00:35:36,842 exploited by Albert Wesker to recruit them. 634 00:35:36,843 --> 00:35:39,427 Absent was the iconic mansion of the game. 635 00:35:39,428 --> 00:35:41,388 Instead, the action took place 636 00:35:41,389 --> 00:35:45,559 within a top secret laboratory built within a mountainside. 637 00:35:45,560 --> 00:35:47,727 As McElroy submitted his first draft, 638 00:35:47,728 --> 00:35:49,729 Capcom confirmed their partnership 639 00:35:49,730 --> 00:35:52,065 with Constantin Film through interviews 640 00:35:52,066 --> 00:35:55,902 during the Electronic Entertainment Expo event. 641 00:35:55,903 --> 00:35:58,113 Capcom showcased upcoming titles, 642 00:35:58,114 --> 00:36:01,533 including the highly anticipated "Resident Evil 2." 643 00:36:01,534 --> 00:36:03,785 The movie was expected to film shortly 644 00:36:03,786 --> 00:36:06,746 with a release near the end of 1998. 645 00:36:06,747 --> 00:36:09,291 But for Capcom, a sequel to "Resident Evil" 646 00:36:09,292 --> 00:36:10,792 that surpassed the original 647 00:36:10,793 --> 00:36:13,128 was the primary focus for the company. 648 00:36:13,129 --> 00:36:15,797 Capcom earned nearly $200 million 649 00:36:15,798 --> 00:36:17,257 in sales from the original, 650 00:36:17,258 --> 00:36:19,634 and the new director, Hideki Kamiya, 651 00:36:19,635 --> 00:36:21,595 felt intense pressure for the sequel 652 00:36:21,596 --> 00:36:23,723 to live up to its predecessor. 653 00:36:23,890 --> 00:36:25,975 [Narrator speaking] 654 00:36:59,342 --> 00:37:01,801 The original build was scrapped entirely 655 00:37:01,802 --> 00:37:04,429 after the team couldn't match the quality expected 656 00:37:04,430 --> 00:37:06,473 not only by Capcom Executives, 657 00:37:06,474 --> 00:37:08,475 but also their own expectations. 658 00:37:08,476 --> 00:37:10,143 Now rebuilt from the ground up 659 00:37:10,144 --> 00:37:12,854 with a script written by Noboru Sugimura, 660 00:37:12,855 --> 00:37:16,858 "Resident Evil 2" was delayed to January, 1998. 661 00:37:16,859 --> 00:37:19,027 With increased hype surrounding the game, 662 00:37:19,028 --> 00:37:21,821 Capcom planned and ambitious marketing campaign 663 00:37:21,822 --> 00:37:24,282 unheard of for a video game at that time 664 00:37:24,283 --> 00:37:28,495 and committed $1.5 million on a live action commercial 665 00:37:28,496 --> 00:37:30,831 to advertise the upcoming sequel. 666 00:37:32,166 --> 00:37:35,210 There was only one man they had in mind to direct. 667 00:37:35,211 --> 00:37:37,003 - That was kind of a big deal 'cause it was the first time 668 00:37:37,004 --> 00:37:39,839 George had opened a lens on anything, 669 00:37:39,840 --> 00:37:42,676 especially something involving zombies for years. 670 00:37:42,677 --> 00:37:45,178 And so that was big news. It made the cover of "Fangoria." 671 00:37:45,179 --> 00:37:47,013 - We do have some materials that relate 672 00:37:47,014 --> 00:37:50,058 directly to the commercial for "Biohazard 2," 673 00:37:50,059 --> 00:37:51,726 as it was known in Japan, 674 00:37:51,727 --> 00:37:53,186 what he was hired to direct commercial for, 675 00:37:53,187 --> 00:37:55,021 "Resident Evil 2" in the United States. 676 00:37:55,022 --> 00:37:58,066 And it's some of the storyboards for this commercial, 677 00:37:58,067 --> 00:37:59,734 some of the character designs, 678 00:37:59,735 --> 00:38:01,194 and some of the kind of artwork 679 00:38:01,195 --> 00:38:02,821 that would've been used to inspire this. 680 00:38:02,822 --> 00:38:04,698 A lot of information for him really 681 00:38:04,699 --> 00:38:06,741 about who the characters are, 682 00:38:06,742 --> 00:38:08,576 what the storyline of this was 683 00:38:08,577 --> 00:38:10,870 so that he could kind of effectively make this commercial. 684 00:38:10,871 --> 00:38:12,372 He himself was not a gamer 685 00:38:12,373 --> 00:38:14,249 so he was not familiar with these games, 686 00:38:14,250 --> 00:38:16,251 so some of this was to give him this background info. 687 00:38:16,252 --> 00:38:18,086 - [Narrator] Shot over several nights 688 00:38:18,087 --> 00:38:20,839 in downtown Los Angeles at the Lincoln Heights Jail, 689 00:38:20,840 --> 00:38:23,216 an empty and often used filming location 690 00:38:23,217 --> 00:38:26,052 for movies, TV, and music videos, 691 00:38:26,053 --> 00:38:27,721 the building was dressed to resemble 692 00:38:27,722 --> 00:38:29,347 the Raccoon Police Department, 693 00:38:29,348 --> 00:38:32,017 a location from the upcoming "Resident Evil 2." 694 00:38:32,018 --> 00:38:35,437 - I wound up as a zombie in a George Romero commercial. 695 00:38:35,438 --> 00:38:37,105 I'm still marveling about that. 696 00:38:37,106 --> 00:38:39,274 I mean, as a horror nerd, 697 00:38:39,275 --> 00:38:41,609 that's one of the great moments of your life. 698 00:38:41,610 --> 00:38:43,361 I was sent in for a commercial 699 00:38:43,362 --> 00:38:47,115 and the request was there'd be heavy prosthetics makeup. 700 00:38:47,116 --> 00:38:49,451 - [Narrator] Not only was legendary director, 701 00:38:49,452 --> 00:38:51,077 George A. Romero, directing, 702 00:38:51,078 --> 00:38:53,788 but the production was filled with top level talent 703 00:38:53,789 --> 00:38:55,790 both in front and behind the camera. 704 00:38:55,791 --> 00:38:59,252 - I said, "Geez, I feel like I'm in a George Romero movie." 705 00:38:59,253 --> 00:39:01,087 And the makeup artist says to me, 706 00:39:01,088 --> 00:39:04,215 "Didn't you see George standing out there?" 707 00:39:04,216 --> 00:39:06,134 The amazing thing is the production, 708 00:39:06,135 --> 00:39:09,888 the call sheet listed the director as I. Kambara, 709 00:39:09,889 --> 00:39:12,474 and that was a Japanese artist, Tai Kambara, 710 00:39:12,475 --> 00:39:14,976 and Tai Kambara had just passed away. 711 00:39:14,977 --> 00:39:18,229 And George Romero had always skirted the unions. 712 00:39:18,230 --> 00:39:20,982 He always stayed away from the DGA and everything. 713 00:39:20,983 --> 00:39:23,943 So what they did is George Romero had a pseudonym 714 00:39:23,944 --> 00:39:25,570 to direct this commercial. 715 00:39:25,571 --> 00:39:27,238 We're at Lincoln Heights Jail. 716 00:39:27,239 --> 00:39:29,240 I remember when I pulled up to Lincoln Heights, 717 00:39:29,241 --> 00:39:32,118 it said Raccoon City Police Department 718 00:39:32,119 --> 00:39:34,120 and there was a zombie leaning on the sign 719 00:39:34,121 --> 00:39:36,956 smoking a cigarette, which was kind of the weird 720 00:39:36,957 --> 00:39:38,666 introduction to the world. 721 00:39:38,667 --> 00:39:40,251 They didn't call it "Resident Evil," 722 00:39:40,252 --> 00:39:41,920 they called it by the Japanese title, 723 00:39:41,921 --> 00:39:44,464 which was "Project Biohazard 2." 724 00:39:44,465 --> 00:39:46,174 When Romero came towards us, 725 00:39:46,175 --> 00:39:49,511 Romero was in flip flops, wearing an open collar shirt 726 00:39:49,512 --> 00:39:50,970 and baggy shorts. 727 00:39:50,971 --> 00:39:53,306 He was, he was not dressed for October, 728 00:39:53,307 --> 00:39:55,767 the September/October California weather. 729 00:39:55,768 --> 00:39:59,145 He was dressed like he was going to the beach in June 730 00:39:59,146 --> 00:40:01,856 and I remember his assistant was fretting, 731 00:40:01,857 --> 00:40:03,650 "George, can I get you a coat?" 732 00:40:03,651 --> 00:40:06,528 And he goes, "Nah, I'm good! I love it, I love it." 733 00:40:06,529 --> 00:40:08,279 He goes, "If feels like-" 734 00:40:08,280 --> 00:40:10,657 I think he said, "It feels like August in Pittsburgh." 735 00:40:10,658 --> 00:40:12,367 He just looked so comfortable. 736 00:40:12,368 --> 00:40:14,869 He pointed out to several people he had his lucky scarf on. 737 00:40:14,870 --> 00:40:16,871 - [Narrator] Brad Renfro played Leon Kennedy, 738 00:40:16,872 --> 00:40:19,666 one of two protagonists in "Resident Evil 2." 739 00:40:19,667 --> 00:40:22,836 Brad had a massive following in Japan with teenagers, 740 00:40:22,837 --> 00:40:25,505 but his restrictive agreement barred the commercial 741 00:40:25,506 --> 00:40:27,841 from being played outside Japan. 742 00:40:27,842 --> 00:40:30,051 Adrienne Frantz played Claire Redfield, 743 00:40:30,052 --> 00:40:32,470 sister of the original games, Chris Redfield, 744 00:40:32,471 --> 00:40:34,889 and the other protagonist for the game. 745 00:40:34,890 --> 00:40:37,225 Peter Deming was the director of photography, 746 00:40:37,226 --> 00:40:39,686 a cinematographer on iconic films, 747 00:40:39,687 --> 00:40:41,855 "Evil Dead II" for Sam Raimi, 748 00:40:41,856 --> 00:40:43,690 "Lost Highway" for David Lynch. 749 00:40:43,691 --> 00:40:46,151 And "Scream 2" for Wes Craven. 750 00:40:46,152 --> 00:40:47,861 The makeup effects were accomplished 751 00:40:47,862 --> 00:40:50,864 by veteran special effects artist, Screaming Mad George, 752 00:40:50,865 --> 00:40:54,534 with prior work on films, "A Nightmare on Elm Street 3," 753 00:40:54,535 --> 00:40:56,911 "Predator," and "Bride of the Re-Animator." 754 00:40:56,912 --> 00:40:59,164 - It was incredibly fulfilling to work 755 00:40:59,165 --> 00:41:01,082 with a professional like Screaming Mad George, 756 00:41:01,083 --> 00:41:03,084 and he was such a great artist, 757 00:41:03,085 --> 00:41:06,588 And just to see the day to day work progression 758 00:41:06,589 --> 00:41:08,089 and the way it developed 759 00:41:08,090 --> 00:41:10,592 and to see how people brainstormed ideas, 760 00:41:10,593 --> 00:41:13,720 I could tell he really wanted to give it a different take 761 00:41:13,721 --> 00:41:15,221 on the traditional zombie movie. 762 00:41:15,222 --> 00:41:17,390 So as you can see down here, 763 00:41:17,391 --> 00:41:19,851 there's a lot of the original prosthetics. 764 00:41:19,852 --> 00:41:22,520 And then this is a shoulder piece 765 00:41:22,521 --> 00:41:25,773 that was for an exposed shoulder. 766 00:41:25,774 --> 00:41:27,442 So a nice meaty looking piece. 767 00:41:27,443 --> 00:41:29,027 It would be right here and then it would be revealed 768 00:41:29,028 --> 00:41:30,445 up from underneath clothes, 769 00:41:30,446 --> 00:41:32,238 maybe the shoulder would be torn away. 770 00:41:32,239 --> 00:41:34,199 George really wanted to take it to a different level, 771 00:41:34,200 --> 00:41:37,202 especially since George Romero, I understood at the time, 772 00:41:37,203 --> 00:41:38,953 was talking to him about possibly 773 00:41:38,954 --> 00:41:40,622 having him work on the movie. 774 00:41:40,623 --> 00:41:42,957 - [Narrator] The heavy levels of blood and gore 775 00:41:42,958 --> 00:41:45,251 that Screaming Mad George was known for 776 00:41:45,252 --> 00:41:48,922 were explicitly prohibited for the expected release format. 777 00:41:48,923 --> 00:41:51,966 Even still, the zombies had their own unique appearance 778 00:41:51,967 --> 00:41:53,426 despite the restrictions. 779 00:41:53,427 --> 00:41:56,095 Dried blood, torn clothing and patchy skin 780 00:41:56,096 --> 00:41:57,805 were still visually impressive, 781 00:41:57,806 --> 00:41:59,641 invoking the work of Tom Savini 782 00:41:59,642 --> 00:42:02,769 and Greg Nicotero's work on "Day of the Dead." 783 00:42:02,770 --> 00:42:03,978 - I'm sitting in the makeup chair 784 00:42:03,979 --> 00:42:06,731 and they couldn't show blood. 785 00:42:06,732 --> 00:42:10,568 They were using black as a dried blood. 786 00:42:10,569 --> 00:42:13,613 And I said, "Hey, this is a zombie thing. 787 00:42:13,614 --> 00:42:15,073 Why don't we have blood?" 788 00:42:15,074 --> 00:42:17,116 The Japanese company that was doing it 789 00:42:17,117 --> 00:42:18,910 was a little leery about blood. 790 00:42:18,911 --> 00:42:22,080 They didn't want to emphasize red blood in the commercial, 791 00:42:22,081 --> 00:42:24,290 so everything was fairly dark. 792 00:42:24,291 --> 00:42:27,335 It was more like we've been in the grave a while. 793 00:42:27,336 --> 00:42:29,254 That's why the blood would pool in our fingers 794 00:42:29,255 --> 00:42:31,005 and our fingers are black. 795 00:42:31,006 --> 00:42:32,465 - [Narrator] The scale of the commercial led the production 796 00:42:32,466 --> 00:42:34,509 to film a "Making Of" feature. 797 00:42:34,510 --> 00:42:37,095 Japanese press were brought to the LA set 798 00:42:37,096 --> 00:42:39,180 to interview the cast and crew. 799 00:42:39,181 --> 00:42:42,141 Perhaps due to Brad Renfro's contract restrictions, 800 00:42:42,142 --> 00:42:44,978 non-Japanese journalists were prohibited from the set 801 00:42:44,979 --> 00:42:48,606 except for a sole Canadian-born journalist working in Japan. 802 00:42:48,607 --> 00:42:51,859 Norman England was granted complete access to the production 803 00:42:51,860 --> 00:42:53,653 and Romero was more than pleased 804 00:42:53,654 --> 00:42:55,989 to share his excitement with the journalist 805 00:42:55,990 --> 00:42:57,448 about working on a project 806 00:42:57,449 --> 00:42:59,617 within the genre he had helped create. 807 00:42:59,618 --> 00:43:03,037 - Capcom flew me over to Hollywood 808 00:43:03,038 --> 00:43:05,623 to be involved with this shoot, 809 00:43:05,624 --> 00:43:08,293 and it was really fantastic experience for me 810 00:43:08,294 --> 00:43:11,212 because I was not a part of the film world at the time. 811 00:43:11,213 --> 00:43:13,506 I was very fascinated by the film world. 812 00:43:13,507 --> 00:43:15,466 I was there for all their meetings. 813 00:43:15,467 --> 00:43:19,679 We go over to Screaming Mad George, big makeup artist. 814 00:43:19,680 --> 00:43:21,889 He worked on Carpenter movies, whatever, 815 00:43:21,890 --> 00:43:24,309 so many Brian Yuzna films. 816 00:43:24,310 --> 00:43:25,893 They made two spots. 817 00:43:25,894 --> 00:43:28,479 They made a 15 second spot and a 30 second spot 818 00:43:28,480 --> 00:43:31,399 I was told was a million and a half dollars. 819 00:43:31,400 --> 00:43:33,067 And I asked George that on the set, 820 00:43:33,068 --> 00:43:35,194 I said, "Tell me about this budget." 821 00:43:35,195 --> 00:43:38,239 And he goes, "Well, it's the most money I've ever had 822 00:43:38,240 --> 00:43:40,575 on a second per second basis." 823 00:43:40,576 --> 00:43:43,745 - Every makeup artist in town came by to kiss the ring 824 00:43:43,746 --> 00:43:45,038 'cause George Romero was there. 825 00:43:45,039 --> 00:43:47,248 So it was a who's who of Hollywood 826 00:43:47,249 --> 00:43:49,334 special effects and makeup artist. 827 00:43:49,335 --> 00:43:51,502 Matt Rose, who did "Hellboy" 828 00:43:51,503 --> 00:43:55,882 brought 30 "Dawn of the Dead" from every different country 829 00:43:55,883 --> 00:43:58,259 posters for George Romero to sign. 830 00:43:58,260 --> 00:44:01,263 The KNB guys were there to see George. 831 00:44:02,681 --> 00:44:06,100 As someone who knows every one of these makeup artists, 832 00:44:06,101 --> 00:44:09,228 it was just really exciting to watch them come one by one 833 00:44:09,229 --> 00:44:10,563 to pay tribute to the king. 834 00:44:10,564 --> 00:44:13,024 - We were done with the commercial. 835 00:44:13,025 --> 00:44:15,735 George got his reel from Japan. 836 00:44:15,736 --> 00:44:18,696 He screened it for quite a few employees 837 00:44:18,697 --> 00:44:20,239 on different occasions, 838 00:44:20,240 --> 00:44:23,785 and at one time he brought out the commercial reel 839 00:44:23,786 --> 00:44:25,453 and we watched the short cut. 840 00:44:25,454 --> 00:44:27,622 There was a 15 second, there was like a 30 second, 841 00:44:27,623 --> 00:44:29,540 and there was this two minute long trailer. 842 00:44:29,541 --> 00:44:31,459 And then he said to us all, 843 00:44:31,460 --> 00:44:33,378 "Would you like to see the long version of it?" 844 00:44:33,379 --> 00:44:35,797 And we were like, "Oh wow, there's a longer version 845 00:44:35,798 --> 00:44:37,131 than the two minutes?" 846 00:44:37,132 --> 00:44:39,467 And he was like, "Sure, watch this." 847 00:44:39,468 --> 00:44:42,553 And we watched this basically a short film 848 00:44:42,554 --> 00:44:45,390 directed by George Romero of "Resident Evil," 849 00:44:45,391 --> 00:44:48,101 and I really believe that was George Romero's 850 00:44:48,102 --> 00:44:50,269 and Screaming Mad George's calling card 851 00:44:50,270 --> 00:44:52,105 to show that they could do the feature film. 852 00:44:52,106 --> 00:44:53,773 - [Narrator] The "Biohazard 2" commercial 853 00:44:53,774 --> 00:44:56,651 released in Japanese theaters and on television 854 00:44:56,652 --> 00:44:59,737 with the "Making of Biohazard 2" commercial 855 00:44:59,738 --> 00:45:02,740 available to rent on VHS in Japan as well 856 00:45:02,741 --> 00:45:06,828 all ahead of the game's release in January, 1998. 857 00:45:06,829 --> 00:45:07,995 (helicopter whirring overhead) 858 00:45:07,996 --> 00:45:10,498 (helicopter whirring overhead) 859 00:45:10,499 --> 00:45:12,500 - You could tell he had misgivings 860 00:45:12,501 --> 00:45:15,169 about doing a zombie project for someone else. 861 00:45:15,170 --> 00:45:18,506 I heard him say once at least to the DP 862 00:45:18,507 --> 00:45:22,635 and two or three times just observing to himself out loud, 863 00:45:22,636 --> 00:45:24,637 he goes, when he was directing the zombies, 864 00:45:24,638 --> 00:45:27,807 he goes, "I really feel like I'm ripping myself off here." 865 00:45:27,808 --> 00:45:29,475 And everybody on the crew kept saying, 866 00:45:29,476 --> 00:45:31,310 "George is gonna direct the movie version." 867 00:45:31,311 --> 00:45:33,813 And I remember three or four hours into it I thought, 868 00:45:33,814 --> 00:45:35,440 "No, he's not." 869 00:45:35,441 --> 00:45:37,275 You could see he was starting to have misgivings. 870 00:45:37,276 --> 00:45:38,693 He would set up a shot and go, 871 00:45:38,694 --> 00:45:40,487 "Boy, this really feels familiar to me." 872 00:45:40,612 --> 00:45:42,864 - [Narrator] As part of its North American campaign. 873 00:45:42,865 --> 00:45:44,824 Capcom USA added a special contest for American fans; 874 00:45:44,825 --> 00:45:47,034 Capcom USA added a special contest for American fans; 875 00:45:47,035 --> 00:45:49,872 a chance to win an appearance in the upcoming film. 876 00:45:50,205 --> 00:45:52,707 - In my opinion, it absolutely encapsulated 877 00:45:52,708 --> 00:45:55,209 what "Resident Evil" was at the time, 878 00:45:55,210 --> 00:45:57,545 and it just made me want a live action 879 00:45:57,546 --> 00:46:00,214 "Resident Evil" movie so bad. 880 00:46:00,215 --> 00:46:01,966 - [Narrator] While considered a gamble, 881 00:46:01,967 --> 00:46:04,886 Capcom's marketing campaign proved highly successful. 882 00:46:04,887 --> 00:46:08,473 "Resident Evil 2" released to record breaking sales, 883 00:46:08,474 --> 00:46:10,850 selling almost 400,000 copies 884 00:46:10,851 --> 00:46:15,062 and earning more than $19 million within 72 hours. 885 00:46:15,063 --> 00:46:16,564 The game had broken the record 886 00:46:16,565 --> 00:46:18,900 held by previous best selling video games, 887 00:46:18,901 --> 00:46:22,195 "Final Fantasy VII" and "Super Mario 64," 888 00:46:22,196 --> 00:46:26,407 and would go on to sell over 6 million copies worldwide. 889 00:46:26,408 --> 00:46:29,035 - "Biohazard 2" right out of the gate 890 00:46:29,036 --> 00:46:30,495 outsold the original game, 891 00:46:30,496 --> 00:46:32,205 which was a tremendous feat at the time. 892 00:46:32,206 --> 00:46:35,875 In Japan, it sold over a million copies in its initial week, 893 00:46:35,876 --> 00:46:39,754 which at that time I believe only two franchises 894 00:46:39,755 --> 00:46:43,174 in Japanese gaming had ever done those kinds of numbers 895 00:46:43,175 --> 00:46:44,759 right outta the gate, 896 00:46:44,760 --> 00:46:46,677 and they were "Final Fantasy" and "Dragon Quest." 897 00:46:46,720 --> 00:46:49,013 - [Narrator] The "Resident Evil" franchise was born. 898 00:46:49,014 --> 00:46:52,517 And with hype surrounding the series at a fever pitch, 899 00:46:52,518 --> 00:46:55,561 getting the film into production was now the priority, 900 00:46:55,562 --> 00:46:58,898 and Capcom had their hopes in the Godfather of the Dead 901 00:46:58,899 --> 00:47:00,859 to make that a reality. 902 00:47:02,027 --> 00:47:04,779 When Alan McElroy was hired to adapt the game, 903 00:47:04,780 --> 00:47:07,198 "Resident Evil" was only nine months old. 904 00:47:07,199 --> 00:47:10,451 Through the writing process, a sequel had been released 905 00:47:10,452 --> 00:47:13,079 and rumors circulated that Capcom now had 906 00:47:13,080 --> 00:47:15,414 multiple sequels in development. 907 00:47:15,415 --> 00:47:17,416 This didn't bode well for the executives 908 00:47:17,417 --> 00:47:18,918 at Constantin Film, 909 00:47:18,919 --> 00:47:21,421 who quickly soured on McElroy's screenplay. 910 00:47:29,429 --> 00:47:31,305 Capcom had the answer: 911 00:47:31,306 --> 00:47:33,307 Hire George Romero. 912 00:47:33,308 --> 00:47:36,769 Word of Romero's commercial leaked across the early internet 913 00:47:36,770 --> 00:47:39,772 and rumors persisted he was hired to direct the film. 914 00:47:39,773 --> 00:47:43,150 "Fangoria" reached out to George Romero for clarification, 915 00:47:43,151 --> 00:47:45,653 but he would only comment that he was interested. 916 00:47:45,654 --> 00:47:49,657 The comment ignited the fans and rumors continued. 917 00:47:49,658 --> 00:47:52,827 Constantin Film announced that Bernd Eichinger 918 00:47:52,828 --> 00:47:54,912 would serve as Producer on the film. 919 00:47:54,913 --> 00:47:57,331 Eichinger, a renowned German Producer 920 00:47:57,332 --> 00:47:59,917 and co-owner of Constantin Film, 921 00:47:59,918 --> 00:48:04,256 had recent success with "Smilla's Sense of Snow" in 1997. 922 00:48:04,673 --> 00:48:07,967 In June, 1998, PSM leaked details 923 00:48:07,968 --> 00:48:10,970 from a revised draft by Alan McElroy 924 00:48:10,971 --> 00:48:13,764 dated January 22nd, 1998. 925 00:48:13,765 --> 00:48:16,642 This would be the only time information from the script 926 00:48:16,643 --> 00:48:18,436 was made available to the public. 927 00:48:18,437 --> 00:48:20,354 While excited to share the leaks, 928 00:48:20,355 --> 00:48:22,690 unknown to the magazine or its readers, 929 00:48:22,691 --> 00:48:25,861 McElroy's scripts had already been rejected. 930 00:48:25,986 --> 00:48:27,195 [Rombie speaking] 931 00:53:43,470 --> 00:53:45,429 - [Narrator] In July, 1998, 932 00:53:45,430 --> 00:53:47,640 George Romero ended speculation 933 00:53:47,641 --> 00:53:50,517 in an exclusive interview with DVD Review. 934 00:53:50,518 --> 00:53:52,978 During the Video Software Dealers Expo, 935 00:53:52,979 --> 00:53:55,314 Romero confirmed he had signed an agreement 936 00:53:55,315 --> 00:53:58,025 only the week prior to write and direct 937 00:53:58,026 --> 00:53:59,819 the "Resident Evil" film. 938 00:54:04,616 --> 00:54:07,327 (low growling) 939 00:54:12,165 --> 00:54:15,876 The truth is, Romero had taken months to negotiate a deal 940 00:54:15,877 --> 00:54:17,211 and make a decision. 941 00:54:17,212 --> 00:54:20,005 At some point prior to July, 1998, 942 00:54:20,006 --> 00:54:22,800 the decision was made to drop Alan McElroy 943 00:54:22,801 --> 00:54:25,302 and Romero took over writing duties. 944 00:54:25,303 --> 00:54:27,012 - Back in the late '90s and early 2000s. 945 00:54:27,013 --> 00:54:30,015 HomepageOfTheDead.com was the absolute best 946 00:54:30,016 --> 00:54:32,059 message board for anything George Romero. 947 00:54:32,060 --> 00:54:33,852 That's where I spent a lot of my time 948 00:54:33,853 --> 00:54:36,230 and I remember reading a lot of posts that, 949 00:54:36,231 --> 00:54:37,898 "Hey, George is making 'Resident Evil'." 950 00:54:37,899 --> 00:54:40,985 And I'm like, "Okay, I'm down for that." 951 00:54:40,986 --> 00:54:44,655 The rumor mill at the time on that internet, 952 00:54:44,656 --> 00:54:46,073 it wasn't very rampant. 953 00:54:46,074 --> 00:54:47,741 You got one or two bits of information 954 00:54:47,742 --> 00:54:49,868 and you kind of hung on that for a while. 955 00:54:49,869 --> 00:54:51,996 In a way, that, "Oh, George tackling 956 00:54:51,997 --> 00:54:53,497 one of my favorite video games? 957 00:54:53,498 --> 00:54:55,207 How could this not be a win-win? 958 00:54:55,208 --> 00:54:57,544 How is this not going to be a blockbuster?" 959 00:54:58,086 --> 00:55:00,380 - [Narrator speaking] 960 00:55:16,688 --> 00:55:19,940 - Coming off of the excitement I had 961 00:55:19,941 --> 00:55:22,359 of the "Resident Evil 2" live action trailer, 962 00:55:22,360 --> 00:55:24,278 at that time, there was nothing more I wanted 963 00:55:24,279 --> 00:55:26,071 than a live action "Resident Evil" movie. 964 00:55:26,072 --> 00:55:28,699 When it was first announced, I was so excited. 965 00:55:28,700 --> 00:55:31,911 - [Narrator speaking] 966 00:55:47,302 --> 00:55:48,886 - And the Capcom people themselves, 967 00:55:48,887 --> 00:55:51,597 I mean, they were very, very happy 968 00:55:51,598 --> 00:55:53,432 to have George on the film. 969 00:55:53,433 --> 00:55:58,145 And they didn't hide the fact that "Biohazard" the games 970 00:55:58,146 --> 00:56:01,982 were inspired directly by George Romero's films. 971 00:56:01,983 --> 00:56:05,069 If they didn't exist, there would be no "Biohazard." 972 00:56:05,070 --> 00:56:08,573 - [Narrator speaking] 973 00:56:22,587 --> 00:56:26,131 During online chat sessions, Romero divulged to fans 974 00:56:26,132 --> 00:56:29,176 that certain elements from the game were planned to change 975 00:56:29,177 --> 00:56:32,013 and explained his process for writing the screenplay. 976 00:57:14,222 --> 00:57:16,056 - But it really does sort of follow. 977 00:57:16,057 --> 00:57:19,017 It's much more like horror and action script 978 00:57:19,018 --> 00:57:20,811 than I think than we see in the film 979 00:57:20,812 --> 00:57:22,396 that was originally released. 980 00:57:22,397 --> 00:57:25,692 - [Narrator speaking] 981 00:57:52,927 --> 00:57:54,553 In a six week period, 982 00:57:54,554 --> 00:57:57,056 Romero, along with his Producer, Peter Grunwald, 983 00:57:57,265 --> 00:57:59,683 had written an initial 10 page treatment 984 00:57:59,684 --> 00:58:01,351 and three drafts of the script 985 00:58:01,352 --> 00:58:04,856 dated September 29th, October 5th, and October 7th. 986 00:58:05,064 --> 00:58:06,273 - And so we see the treatment 987 00:58:06,274 --> 00:58:08,567 and then we have sort of three scripts. 988 00:58:08,568 --> 00:58:10,444 They're very congested in their timeframe. 989 00:58:10,445 --> 00:58:13,739 So he wrote this treatment in August of '98 990 00:58:13,740 --> 00:58:18,076 with a full script in September of '98, September 29th, 991 00:58:18,077 --> 00:58:20,621 and then we see October 5th and October 7th 992 00:58:20,622 --> 00:58:22,080 is the revision drafts. 993 00:58:22,081 --> 00:58:23,248 - [Narrator] Throughout the writing period, 994 00:58:23,249 --> 00:58:25,209 the story remained unchanged, 995 00:58:25,210 --> 00:58:28,462 though a variety of minor alterations and edits occurred. 996 00:58:28,463 --> 00:58:31,590 - The variances between the scripts is pretty scant. 997 00:58:31,591 --> 00:58:33,592 There are not a whole lot of editing. 998 00:58:33,593 --> 00:58:36,386 Here's an example of the minor edit 999 00:58:36,387 --> 00:58:39,640 from the October 5th to the October 7th draft, 1000 00:58:39,641 --> 00:58:41,099 where even just something simple 1001 00:58:41,100 --> 00:58:42,893 where there's just a change in dialogue 1002 00:58:42,894 --> 00:58:44,978 to say from a Scud to Stinger. 1003 00:58:44,979 --> 00:58:46,605 So I do think that October 7th one 1004 00:58:46,606 --> 00:58:49,566 really is the final one that got handed over. 1005 00:58:49,567 --> 00:58:52,402 Even the October 5th one just has minor edits, 1006 00:58:52,403 --> 00:58:55,239 mostly about dialogue and some grammar 1007 00:58:55,240 --> 00:58:57,449 that were cleaned up for the October 7th one. 1008 00:58:57,450 --> 00:58:59,159 And so that feels like the most polished one 1009 00:58:59,160 --> 00:59:00,661 that was handed off. 1010 00:59:00,662 --> 00:59:02,454 The other big piece of it that was edited 1011 00:59:02,455 --> 00:59:05,290 out of that last final one is it's the only version 1012 00:59:05,291 --> 00:59:07,793 in which there is no note in the end 1013 00:59:07,794 --> 00:59:10,796 for a title card of, "Coming soon, Resident Evil 2." 1014 00:59:10,797 --> 00:59:12,297 It just, the screen goes black. 1015 00:59:12,298 --> 00:59:14,299 The treatment and all of the other two versions 1016 00:59:14,300 --> 00:59:17,636 promote and advertise that there will be a "Resident Evil 2" 1017 00:59:17,637 --> 00:59:20,013 kind of right off the bat, that we're gonna get a franchise. 1018 00:59:20,014 --> 00:59:21,640 - [Narrator] George contacted friend 1019 00:59:21,641 --> 00:59:24,351 and special effects artist, Greg Nicotero 1020 00:59:24,352 --> 00:59:27,020 if his company KNB FX could provide 1021 00:59:27,021 --> 00:59:28,647 these special effects for the film. 1022 00:59:28,648 --> 00:59:31,692 Of concern was the game's climactic boss monster, 1023 00:59:31,693 --> 00:59:33,151 the Tyrant. 1024 00:59:33,152 --> 00:59:35,445 Nicotero contacted legendary horror artist, 1025 00:59:35,446 --> 00:59:37,990 Bernie Wrightson, known for his work on "Swamp Thing," 1026 00:59:37,991 --> 00:59:41,034 "Cycle of the Werewolf," and the comic book adaptation 1027 00:59:41,035 --> 00:59:42,494 of George Romero's "Creepshow" 1028 00:59:42,495 --> 00:59:45,372 and commissioned him to sketch designs. 1029 00:59:45,373 --> 00:59:49,001 - My dad's collaboration with George Romero 1030 00:59:49,002 --> 00:59:52,838 essentially began with a call that came from Stephen King, 1031 00:59:52,839 --> 00:59:54,381 whom I believe he had already 1032 00:59:54,382 --> 00:59:56,842 had a working relationship for then 1033 00:59:56,843 --> 00:59:58,051 on "Cycle of the Werewolf." 1034 00:59:58,052 --> 00:59:59,386 Stephen was a fan of my dad's 1035 00:59:59,387 --> 01:00:02,723 and obviously my dad a fan of his. 1036 01:00:02,724 --> 01:00:06,226 He got the call about this project explaining like, 1037 01:00:06,227 --> 01:00:08,353 "George Romero and I are basically doing 1038 01:00:08,354 --> 01:00:12,316 our rendition of an EC Comic horror anthology. 1039 01:00:12,317 --> 01:00:14,026 Would you be interested in doing 1040 01:00:14,027 --> 01:00:17,696 the actual comic book tie-in that goes with the movie?" 1041 01:00:17,697 --> 01:00:19,698 So of course he was interested. 1042 01:00:19,699 --> 01:00:22,367 This would've been about '98 or '99, 1043 01:00:22,368 --> 01:00:26,204 he got his first phone call from the guys at KNB FX 1044 01:00:26,205 --> 01:00:28,707 for this untitled Kevin Williamson project 1045 01:00:28,708 --> 01:00:30,917 that Robert Rodriguez was gonna direct, 1046 01:00:30,918 --> 01:00:32,544 which ended up becoming "The Faculty." 1047 01:00:32,545 --> 01:00:36,423 From my understanding, Greg Nicotero read the script 1048 01:00:36,424 --> 01:00:38,925 and read this giant sea creature alien 1049 01:00:38,926 --> 01:00:41,053 that they had to build for it and thought to himself, 1050 01:00:41,054 --> 01:00:44,848 "We need a Bernie Wrightson creature for this project." 1051 01:00:44,849 --> 01:00:47,684 And so they contacted him out of the blue, 1052 01:00:47,685 --> 01:00:49,436 approached him about this project. 1053 01:00:49,437 --> 01:00:51,229 He was still living in New York state at this point 1054 01:00:51,230 --> 01:00:53,190 and yeah, was basically doing his illustrations 1055 01:00:53,191 --> 01:00:54,900 and sending them via fax. 1056 01:00:54,901 --> 01:00:57,736 At this point, he had already been planning, 1057 01:00:57,737 --> 01:01:00,614 at least in his mind, the idea of transitioning away 1058 01:01:00,615 --> 01:01:04,117 from doing predominantly comic book artwork 1059 01:01:04,118 --> 01:01:05,619 and trying to get more creature 1060 01:01:05,620 --> 01:01:07,412 and character design work for film. 1061 01:01:07,413 --> 01:01:10,916 So after "The Faculty," he was prompted 1062 01:01:10,917 --> 01:01:14,378 to basically move from New York state to Los Angeles 1063 01:01:14,379 --> 01:01:17,422 to further his prospects working in film. 1064 01:01:17,423 --> 01:01:20,592 Contacted Greg about any follow-up projects, 1065 01:01:20,593 --> 01:01:23,261 and that's how he got involved with "Resident Evil." 1066 01:01:23,262 --> 01:01:25,305 He's like, "Yeah, George Romero is gonna be 1067 01:01:25,306 --> 01:01:28,141 directing this adaptation of this video game." 1068 01:01:28,142 --> 01:01:29,643 Is he familiar with it? 1069 01:01:29,644 --> 01:01:33,563 Not really, but he knows what to to go off of. 1070 01:01:33,564 --> 01:01:36,316 And so that's how he came about 1071 01:01:36,317 --> 01:01:38,819 doing the character design for the Tyrant, 1072 01:01:38,820 --> 01:01:41,154 which to my understanding is the only character 1073 01:01:41,155 --> 01:01:42,615 that he was designing. 1074 01:01:42,990 --> 01:01:45,117 - [Narrator] After multiple revisions, 1075 01:01:45,118 --> 01:01:46,827 Romero submitted his first draft. 1076 01:01:46,828 --> 01:01:50,331 Now he would wait for Constantin Film's approval. 1077 01:01:51,791 --> 01:01:55,293 The February, 1999 issue of "Electronic Gaming Monthly" 1078 01:01:55,294 --> 01:01:57,129 published an extensive four page interview 1079 01:01:57,130 --> 01:02:00,340 with George Romero, though the actual interview within 1080 01:02:00,341 --> 01:02:01,967 had been conducted months earlier. 1081 01:02:01,968 --> 01:02:04,803 While the interview left fans excited for the film, 1082 01:02:04,804 --> 01:02:07,472 the EGM article marks the final time 1083 01:02:07,473 --> 01:02:10,642 George Romero remained positive about "Resident Evil." 1084 01:02:10,643 --> 01:02:13,478 In May, 1999, Gamespot interviewed 1085 01:02:13,479 --> 01:02:16,648 senior Capcom producer, Yoshiki Okamoto. 1086 01:02:16,649 --> 01:02:19,819 [Narrator speaking] 1087 01:02:42,383 --> 01:02:45,720 And with that statement, all hell broke loose. 1088 01:02:46,971 --> 01:02:48,346 Rumors circulated. 1089 01:02:48,347 --> 01:02:50,557 PSX.IGN threw gasoline on the fire 1090 01:02:50,558 --> 01:02:53,394 with an unverified story from an unknown source 1091 01:02:53,644 --> 01:02:56,396 that in retrospect sounded more like a smear campaign 1092 01:02:56,397 --> 01:02:57,814 against the director. 1093 01:02:57,815 --> 01:03:00,860 [Narrator speaking] 1094 01:03:12,830 --> 01:03:16,166 - I was very aware and actually I'd been contacted 1095 01:03:16,167 --> 01:03:18,210 by George's assistant. 1096 01:03:18,211 --> 01:03:19,711 "We're planning to come to Japan 1097 01:03:19,712 --> 01:03:21,546 and George really wants to meet up with you," 1098 01:03:21,547 --> 01:03:23,381 and I was very happy about that. 1099 01:03:23,382 --> 01:03:26,051 And then suddenly the plug was pulled on this 1100 01:03:26,052 --> 01:03:29,763 and it was very disheartening that they would do that. 1101 01:03:29,764 --> 01:03:31,264 - [Narrator] George Romero moved on 1102 01:03:31,265 --> 01:03:33,266 to prep his next film "Bruiser," 1103 01:03:33,267 --> 01:03:35,393 but any chance fans had to ask 1104 01:03:35,394 --> 01:03:37,103 about the "Resident Evil" movie, 1105 01:03:37,104 --> 01:03:38,773 George was just as confused. 1106 01:03:39,232 --> 01:03:41,067 [Narrator speaking] 1107 01:03:41,901 --> 01:03:43,736 [Narrator speaking] 1108 01:04:12,473 --> 01:04:15,141 Between May and September, 1999, 1109 01:04:15,142 --> 01:04:18,478 Constantin Film had either failed to inform Romero 1110 01:04:18,479 --> 01:04:20,272 he had been fired, 1111 01:04:20,273 --> 01:04:23,066 or were retaining him until his replacement was secured. 1112 01:04:23,067 --> 01:04:26,152 Websites, news articles, and fan speculation 1113 01:04:26,153 --> 01:04:27,654 continued to spread rumors 1114 01:04:27,655 --> 01:04:30,115 that Romero was indeed still attached to direct 1115 01:04:30,116 --> 01:04:31,741 and confusion continued. 1116 01:04:31,742 --> 01:04:33,995 [Narrator speaking] 1117 01:05:00,438 --> 01:05:02,022 The months gave way to rumors 1118 01:05:02,023 --> 01:05:04,649 of new writers and directors attached to the film, 1119 01:05:04,650 --> 01:05:08,153 but still no official statement for Romero's termination 1120 01:05:08,154 --> 01:05:10,322 and no update on the film itself. 1121 01:05:10,323 --> 01:05:12,032 Would there even be a movie? 1122 01:05:12,033 --> 01:05:14,868 After more than a year of speculation and rumors, 1123 01:05:14,869 --> 01:05:17,329 Variety reported that Constantine Film 1124 01:05:17,330 --> 01:05:20,206 had found its new writer and director of "Mortal Kombat," 1125 01:05:20,207 --> 01:05:23,668 "Event Horizon," and "Soldier," Paul W.S. Anderson 1126 01:05:23,669 --> 01:05:25,629 had signed with Constantine Film 1127 01:05:25,630 --> 01:05:28,341 to write and direct the "Resident Evil" movie. 1128 01:05:55,076 --> 01:05:57,410 - [Narrator] The plot synopsis caused revolt 1129 01:05:57,411 --> 01:05:59,537 among fans of the series. 1130 01:05:59,538 --> 01:06:01,707 [Narrator speaking] 1131 01:06:28,776 --> 01:06:30,443 - [Narrator] Anderson previously pursued the film rights 1132 01:06:30,444 --> 01:06:32,904 after playing the video games, but discovered 1133 01:06:32,905 --> 01:06:35,740 Constantin had already purchased them years prior. 1134 01:06:35,741 --> 01:06:38,952 Not to be dissuaded, Anderson wrote an original treatment, 1135 01:06:38,953 --> 01:06:40,453 dubbed "The Undead." 1136 01:06:40,454 --> 01:06:42,455 If Constantin Film passed on it, 1137 01:06:42,456 --> 01:06:45,125 he planned to shop the project to other studios 1138 01:06:45,126 --> 01:06:46,876 as an original zombie film. 1139 01:06:46,877 --> 01:06:49,879 Unknown to the public or Paul Anderson, 1140 01:06:49,880 --> 01:06:52,298 years of development on the "Resident Evil" movie 1141 01:06:52,299 --> 01:06:53,591 had taken its toll. 1142 01:06:53,592 --> 01:06:55,135 The rights were set to expire 1143 01:06:55,136 --> 01:06:58,555 and Constantin Film prepared to abandon the project. 1144 01:06:58,556 --> 01:07:00,056 Anderson pitched "The Undead" 1145 01:07:00,057 --> 01:07:02,600 and asked French producer Samuel Hadida 1146 01:07:02,601 --> 01:07:04,602 to pay for the renewal of the rights. 1147 01:07:04,603 --> 01:07:06,438 Eichinger loved the concept 1148 01:07:06,439 --> 01:07:08,815 and hired Anderson to write and direct. 1149 01:07:08,816 --> 01:07:11,277 [Narrator speaking] 1150 01:07:32,256 --> 01:07:33,840 After the announcement, 1151 01:07:33,841 --> 01:07:36,468 a leaked casting call revealed most of the plot 1152 01:07:36,469 --> 01:07:38,178 through its character descriptions, 1153 01:07:38,179 --> 01:07:41,598 confirming the script would indeed be an original story. 1154 01:07:41,599 --> 01:07:43,975 Fans became confused and irritated 1155 01:07:43,976 --> 01:07:46,811 at the idea of a film based on "Resident Evil," 1156 01:07:46,812 --> 01:07:49,773 lacking few connections to the actual games. 1157 01:07:49,774 --> 01:07:51,192 - [Rombie speaking] 1158 01:08:25,684 --> 01:08:28,229 - [Narrator speaking] 1159 01:09:04,098 --> 01:09:05,933 - [Rombie speaking] 1160 01:09:19,904 --> 01:09:21,906 - [Narrator] Following Anderson's announcement, 1161 01:09:21,907 --> 01:09:23,575 a review of George Romero's screenplay 1162 01:09:23,576 --> 01:09:26,118 appeared on the website, Ain't It Cool News. 1163 01:09:26,120 --> 01:09:27,955 - [Rombie speaking] 1164 01:12:34,767 --> 01:12:36,142 - The characters themselves 1165 01:12:36,143 --> 01:12:38,102 are actually the characters from the game. 1166 01:12:38,103 --> 01:12:40,063 So we see Jill and Chris as being the main characters, 1167 01:12:40,064 --> 01:12:42,106 we have Wesker as the sort of main villain, 1168 01:12:42,107 --> 01:12:45,068 none of which find their way into the Anderson film. 1169 01:12:45,069 --> 01:12:47,320 And it does feel a little bit more like a game. 1170 01:12:47,321 --> 01:12:49,239 - [Rombie speaking] 1171 01:13:18,352 --> 01:13:21,938 - The social commentary in it is the sort of, 1172 01:13:21,939 --> 01:13:23,356 both the military group 1173 01:13:23,357 --> 01:13:25,108 and of course the Umbrella corporation 1174 01:13:25,109 --> 01:13:26,526 are not to be trusted, 1175 01:13:26,527 --> 01:13:30,655 that they created a bio warfare thing 1176 01:13:30,656 --> 01:13:33,825 that was immediately gonna be used for ill. 1177 01:13:33,826 --> 01:13:37,120 (dramatic music) (loud gunfire) 1178 01:13:37,121 --> 01:13:38,496 (low growl) (loud explosion) 1179 01:13:38,497 --> 01:13:40,206 That there was no capacity for them 1180 01:13:40,207 --> 01:13:42,125 to have made these experiments 1181 01:13:42,126 --> 01:13:44,043 and have done something that could be used 1182 01:13:44,044 --> 01:13:45,711 in any positive way. 1183 01:13:45,712 --> 01:13:48,172 And in particular when the military got their hands on it, 1184 01:13:48,173 --> 01:13:50,007 that it would absolutely be used 1185 01:13:50,008 --> 01:13:53,177 for its worst possible way in weapons and warfare. 1186 01:13:53,178 --> 01:13:55,346 And so I think that directly comes from the game 1187 01:13:55,347 --> 01:13:58,724 to an extent, but I think as also part of Romero kind of, 1188 01:13:58,725 --> 01:14:01,144 if we kind of go back and look at some of the commentary 1189 01:14:01,145 --> 01:14:02,854 that we see in "Day of the Dead," 1190 01:14:02,855 --> 01:14:05,857 is this sort of critique of over militarization, 1191 01:14:05,858 --> 01:14:08,901 this sort of melding between the military and politics 1192 01:14:08,902 --> 01:14:12,572 and corporations sort of have this sort of fascist theology 1193 01:14:12,573 --> 01:14:15,408 that we see kind of emergent, and I think that he sees 1194 01:14:15,409 --> 01:14:17,827 that this is another story to tell that; 1195 01:14:17,828 --> 01:14:21,539 that ultimately when a new weapon is going to be developed, 1196 01:14:21,540 --> 01:14:26,085 we can't really trust it not to be used for maximum harm, 1197 01:14:26,086 --> 01:14:28,921 that it wouldn't be used in a way that's defensive, 1198 01:14:28,922 --> 01:14:30,715 but it would be used in a way that's offensive 1199 01:14:30,716 --> 01:14:32,884 and would immediately get out of control. 1200 01:14:32,885 --> 01:14:35,761 I think that some of the other ways that things were changed 1201 01:14:35,762 --> 01:14:38,097 about whether characters were in the military or not 1202 01:14:38,098 --> 01:14:40,266 I think were done to dramatic effect 1203 01:14:40,267 --> 01:14:42,435 to kind of compel the story a little bit more. 1204 01:14:42,436 --> 01:14:44,729 It gave an interaction between Chris and Jill 1205 01:14:44,730 --> 01:14:46,355 that's very different. 1206 01:14:46,356 --> 01:14:48,274 They're lovers, they don't know entirely how much 1207 01:14:48,275 --> 01:14:50,067 they can trust about one another, 1208 01:14:50,068 --> 01:14:52,403 so it kind of leads to this dramatic interaction 1209 01:14:52,404 --> 01:14:54,363 between the two of them as it moves forward. 1210 01:14:54,364 --> 01:14:57,575 But I think really it's just that Wesker is that sort of, 1211 01:14:57,576 --> 01:15:01,204 embodies all of this critique, that he's lying to everybody, 1212 01:15:01,205 --> 01:15:02,955 he's leading them all on a false mission 1213 01:15:02,956 --> 01:15:05,291 just so he can monetize 1214 01:15:05,292 --> 01:15:09,253 and ultimately exploit these these weapons. 1215 01:15:09,254 --> 01:15:11,255 And I think that that kind of goes, again, 1216 01:15:11,256 --> 01:15:13,799 that people just aren't going to be able to get along 1217 01:15:13,800 --> 01:15:15,384 with one another when needed. 1218 01:15:15,385 --> 01:15:18,471 Rather, they're gonna just further the apocalypse. 1219 01:15:18,472 --> 01:15:20,933 - [Rombie speaking] 1220 01:18:06,640 --> 01:18:09,935 [Rombie speaking] 1221 01:20:45,131 --> 01:20:48,217 - It has a lot more in common with the game 1222 01:20:48,218 --> 01:20:50,261 than the Anderson film does. 1223 01:20:50,262 --> 01:20:52,972 I think there's also a lot more Easter eggs in this probably 1224 01:20:52,973 --> 01:20:54,974 that are better for fans of the game, 1225 01:20:54,975 --> 01:20:56,642 like the zombie sharks. 1226 01:20:56,643 --> 01:20:58,477 There's a couple of scenes where the character's like, 1227 01:20:58,478 --> 01:21:00,145 "Oh, I can't open that door." 1228 01:21:00,146 --> 01:21:02,106 And the person's like, "Well, I have the green key. 1229 01:21:02,107 --> 01:21:03,649 You just have the blue one, so I can get through this." 1230 01:21:03,650 --> 01:21:04,984 Which feels very much like video games 1231 01:21:04,985 --> 01:21:06,819 where you have to wander around 1232 01:21:06,820 --> 01:21:08,904 and go find the different colored keys or items or whatever 1233 01:21:08,905 --> 01:21:11,115 to open different passages through the game. 1234 01:21:11,116 --> 01:21:13,076 - [Rombie speaking] 1235 01:22:25,148 --> 01:22:27,232 George Romero was a pioneer in his field, 1236 01:22:27,233 --> 01:22:30,736 not just in horror movies, but in horror pop culture. 1237 01:22:30,737 --> 01:22:33,989 Having him involved in the series so early on 1238 01:22:33,990 --> 01:22:36,033 I think would've had the potential for him 1239 01:22:36,034 --> 01:22:38,744 to leave a blueprint that could have been 1240 01:22:38,745 --> 01:22:42,873 a massive presence in video game to movie adaptations. 1241 01:22:42,874 --> 01:22:45,542 - I think that a lot of times he wrote these sort of 1242 01:22:45,543 --> 01:22:48,045 longer treatments to kind of get out of his head 1243 01:22:48,046 --> 01:22:49,588 the story he wanted to tell, 1244 01:22:49,589 --> 01:22:51,423 particularly with an original idea. 1245 01:22:51,424 --> 01:22:53,008 Just get all this out 1246 01:22:53,009 --> 01:22:55,844 and then maybe start to fit it into a script form, 1247 01:22:55,845 --> 01:22:58,013 start to think about how it can be dramatized, 1248 01:22:58,014 --> 01:23:00,224 how you can kind of fit it into scenes 1249 01:23:00,225 --> 01:23:04,103 and sort of do this so it's not told in the prose style. 1250 01:23:04,104 --> 01:23:06,230 And many of his first drafts are a little rough. 1251 01:23:06,231 --> 01:23:09,566 They're good and usually just need sort of that work 1252 01:23:09,567 --> 01:23:11,068 because I think it is just sort of, 1253 01:23:11,069 --> 01:23:13,237 he has an idea and he needs to get it out. 1254 01:23:13,238 --> 01:23:14,905 I think "Resident Evil," 1255 01:23:14,906 --> 01:23:18,409 there's very little substantive edits between the drafts. 1256 01:23:18,410 --> 01:23:21,036 It's some dialogue that's fairly minor, 1257 01:23:21,037 --> 01:23:24,289 it is changing around a couple of scenes 1258 01:23:24,290 --> 01:23:27,459 or sort of the progression of how something happens 1259 01:23:27,460 --> 01:23:30,421 as they go between maybe one level of the lab to another. 1260 01:23:30,422 --> 01:23:32,464 The only real significant differences 1261 01:23:32,465 --> 01:23:34,466 is kind of about some of the foreshadowing, 1262 01:23:34,467 --> 01:23:38,721 about the BOW bio weapons and the Tyrant. 1263 01:23:38,722 --> 01:23:40,431 The first draft has some allusions to it 1264 01:23:40,432 --> 01:23:43,600 that kind of foreshadow or give away what these things are, 1265 01:23:43,601 --> 01:23:45,602 and then those are sort of omitted later 1266 01:23:45,603 --> 01:23:47,938 to sort propel that there's more suspense, 1267 01:23:47,939 --> 01:23:49,314 you don't really know what's going on, 1268 01:23:49,315 --> 01:23:50,649 you're following the story 1269 01:23:50,650 --> 01:23:52,234 and getting the info revealed to you 1270 01:23:52,235 --> 01:23:54,278 as the characters are also having that information 1271 01:23:54,279 --> 01:23:55,988 revealed to them. 1272 01:23:55,989 --> 01:23:57,489 I mean, I think you would be surprised to find any filmmaker 1273 01:23:57,490 --> 01:23:58,657 that writes one draft of something 1274 01:23:58,658 --> 01:24:00,159 and then they're done with it 1275 01:24:00,160 --> 01:24:01,952 - [Narrator] A year later, 1276 01:24:01,953 --> 01:24:04,788 website Resident Evil: A New Blood transcribed the entirety 1277 01:24:04,789 --> 01:24:06,915 of George Romero's October 7th draft 1278 01:24:06,916 --> 01:24:09,752 after months of circulation within private groups. 1279 01:24:09,753 --> 01:24:11,962 Fan reactions remained divided. 1280 01:24:11,963 --> 01:24:14,339 - I remember reading it in a PDF format, 1281 01:24:14,340 --> 01:24:17,176 scrolling all the pages, 1282 01:24:17,177 --> 01:24:19,762 sitting on the computer screen, reading it. 1283 01:24:19,763 --> 01:24:23,516 And I kept thinking, "This would be an amazing movie. Why? 1284 01:24:24,976 --> 01:24:26,977 We love the video game. We love George. 1285 01:24:26,978 --> 01:24:29,521 George is the master of the zombies. 1286 01:24:29,522 --> 01:24:30,981 How did we not get this?" 1287 01:24:30,982 --> 01:24:33,025 And ultimately, I think it's one of the biggest 1288 01:24:33,026 --> 01:24:36,445 missed opportunities in the last 20, 30 years of movies 1289 01:24:36,446 --> 01:24:39,114 that we didn't get a George Romero "Resident Evil" movie. 1290 01:24:39,115 --> 01:24:40,699 - [Narrator] After more than five years 1291 01:24:40,700 --> 01:24:42,034 since its announcement, 1292 01:24:42,035 --> 01:24:44,536 "Resident Evil" starring Milla Jovovich 1293 01:24:44,537 --> 01:24:45,996 and Michelle Rodriguez 1294 01:24:45,997 --> 01:24:48,957 released in theaters on March 12th, 2002, 1295 01:24:48,958 --> 01:24:51,877 earning more than $100 million worldwide 1296 01:24:51,878 --> 01:24:54,338 off an estimated $30 million budget. 1297 01:24:54,339 --> 01:24:57,341 Critical and fan reception remained mixed however, 1298 01:24:57,342 --> 01:25:00,719 and with each new sequel, the same question would be asked: 1299 01:25:00,720 --> 01:25:02,721 Would George Romero's vision for the film 1300 01:25:02,722 --> 01:25:05,808 have been better than the film we ultimately received? 1301 01:25:05,809 --> 01:25:07,851 - I went to the theater the day it released. 1302 01:25:07,852 --> 01:25:09,478 I could not wait to see it. 1303 01:25:09,479 --> 01:25:12,356 And I remember the excitement I had 1304 01:25:12,357 --> 01:25:14,066 kept me going through that film, 1305 01:25:14,067 --> 01:25:15,901 but I just remember there was scenes where I was like, 1306 01:25:15,902 --> 01:25:18,737 "Where's more zombies? Where's this from the games? 1307 01:25:18,738 --> 01:25:20,405 Where's that from the games?" 1308 01:25:20,406 --> 01:25:22,574 And I was young and I didn't understand at the time 1309 01:25:22,575 --> 01:25:25,077 that they were trying to do a retelling of it. 1310 01:25:25,078 --> 01:25:27,871 And I think for the most part, they did 1311 01:25:27,872 --> 01:25:31,083 a well job with the first "Resident Evil" movie, 1312 01:25:31,084 --> 01:25:33,919 but there was a part of me that just 1313 01:25:33,920 --> 01:25:36,171 was a little disappointed that we didn't get to see 1314 01:25:36,172 --> 01:25:38,173 a lot of the things that we'd seen in the games. 1315 01:25:38,174 --> 01:25:40,008 A lot of the creatures that we'd seen in the games. 1316 01:25:40,009 --> 01:25:42,845 And I was excited, I enjoyed it, 1317 01:25:42,846 --> 01:25:45,931 but I was a little disappointed. 1318 01:25:45,932 --> 01:25:48,268 - [Narrator speaking] 1319 01:26:09,622 --> 01:26:11,415 Romero further explained 1320 01:26:11,416 --> 01:26:14,126 that while he seemed to connect with Producer Robert Kulzer, 1321 01:26:14,127 --> 01:26:16,753 his frustrations were with Bernd Eichinger. 1322 01:26:16,754 --> 01:26:18,213 [Narrator speaking] 1323 01:26:18,214 --> 01:26:19,924 but I don't think they knew what it was. 1324 01:26:35,231 --> 01:26:37,316 - It is an extremely gory script, 1325 01:26:37,317 --> 01:26:38,775 an extremely violent script. 1326 01:26:38,776 --> 01:26:43,280 And Romero is noted, fair and unfairly, 1327 01:26:43,281 --> 01:26:45,949 for having that kind of throughout his work. 1328 01:26:45,950 --> 01:26:48,118 I think because of the way some of the gore was employed 1329 01:26:48,119 --> 01:26:49,912 in "Dawn of the Dead" or "Day of the Dead," 1330 01:26:49,913 --> 01:26:53,665 it doesn't feel very gory, it feels campy almost. 1331 01:26:53,666 --> 01:26:55,626 But there's so much more going on. 1332 01:26:55,627 --> 01:26:57,669 There's a lot of great zombie gore. 1333 01:26:57,670 --> 01:26:59,421 He had great special effects teams of course 1334 01:26:59,422 --> 01:27:01,840 with Savini and Nicotero that we see this stuff, 1335 01:27:01,841 --> 01:27:06,178 but this film just feels so much more gory, 1336 01:27:06,179 --> 01:27:09,181 so much more violent, and so much more angry. 1337 01:27:09,182 --> 01:27:11,516 And I don't know if it's because he felt 1338 01:27:11,517 --> 01:27:12,809 that was the source material, 1339 01:27:12,810 --> 01:27:14,269 I don't know if it was just sort of 1340 01:27:14,270 --> 01:27:16,146 where he was at in his head in the '90s 1341 01:27:16,147 --> 01:27:17,814 and at this time that he was writing that, 1342 01:27:17,815 --> 01:27:19,691 that this is sort of what came out. 1343 01:27:19,692 --> 01:27:21,319 - [Narrator speaking] 1344 01:27:39,963 --> 01:27:41,964 but not a big event movie." 1345 01:27:41,965 --> 01:27:43,715 From Constantin's perspective, 1346 01:27:43,716 --> 01:27:46,551 the extreme violence and gore in Romero's script 1347 01:27:46,552 --> 01:27:49,012 left Producers struggling how to market a film 1348 01:27:49,013 --> 01:27:52,015 they envisioned as an event film for a wider audience. 1349 01:27:52,016 --> 01:27:53,684 - I think this was another reason maybe 1350 01:27:53,685 --> 01:27:55,519 that we didn't see this come to fruition 1351 01:27:55,520 --> 01:27:58,689 was that the '90s were fairly conservative in a lot of ways, 1352 01:27:58,690 --> 01:28:00,065 and I think this would've been a film 1353 01:28:00,066 --> 01:28:02,526 that would've been rated NC-17 or R, 1354 01:28:02,527 --> 01:28:05,862 and we already had a few NC-17 films come out in the '90s 1355 01:28:05,863 --> 01:28:08,365 that were absolute bombs at the box office 1356 01:28:08,366 --> 01:28:09,992 'cause not enough people could go see them. 1357 01:28:09,993 --> 01:28:11,493 Horror fans love to go see an R film 1358 01:28:11,494 --> 01:28:13,161 'cause we know it's gonna be really gory, 1359 01:28:13,162 --> 01:28:15,497 but the studios wanted kids to come in 1360 01:28:15,498 --> 01:28:19,167 and they wanted that demographic of 13 to 18 buying tickets. 1361 01:28:19,168 --> 01:28:20,753 - [Narrator speaking] 1362 01:28:25,258 --> 01:28:27,175 (person screaming) (zombie groaning) 1363 01:28:27,176 --> 01:28:29,594 (gunshot fires) (loud screaming) 1364 01:28:29,595 --> 01:28:33,765 (flesh ripping) (pained screaming) 1365 01:28:33,766 --> 01:28:35,058 (person groans) (blood splattering) 1366 01:28:35,059 --> 01:28:40,273 (loud gunfire) (flesh ripping) 1367 01:28:43,234 --> 01:28:44,776 (person groans) 1368 01:28:44,777 --> 01:28:46,611 - It probably wasn't gonna be right for that time period. 1369 01:28:46,612 --> 01:28:49,239 It was not going to be able to be widely released 1370 01:28:49,240 --> 01:28:50,949 in theaters with the level of gore 1371 01:28:50,950 --> 01:28:52,909 that was gonna be required for it. 1372 01:28:52,910 --> 01:28:54,578 - [Narrator] If Eichinger stance 1373 01:28:54,579 --> 01:28:57,205 wasn't made explicitly clear, he further elaborated 1374 01:28:57,206 --> 01:29:00,125 when he was interviewed by German digital magazine, 1375 01:29:00,126 --> 01:29:03,128 Spiegel Online, when the movie released. 1376 01:29:03,129 --> 01:29:04,797 [Narrator speaking] 1377 01:30:15,701 --> 01:30:19,454 - It's a mean-spirited market 1378 01:30:19,455 --> 01:30:21,373 that is mostly controlled by people 1379 01:30:21,374 --> 01:30:23,500 still that have no affection or affinity 1380 01:30:23,501 --> 01:30:26,378 for not only this genre, but for movies in general. 1381 01:30:26,379 --> 01:30:28,964 They think that when they give you their million 1382 01:30:28,965 --> 01:30:30,507 that they're buying you. 1383 01:30:30,508 --> 01:30:33,802 - I guess you could say it was so upsetting 1384 01:30:33,803 --> 01:30:38,557 that you have the godfather of the zombie horror genre, 1385 01:30:38,558 --> 01:30:43,520 the person who inspired the "Resident Evil" series 1386 01:30:43,521 --> 01:30:46,898 lined up to make a movie who has already proven himself 1387 01:30:46,899 --> 01:30:48,233 countless times with his films, 1388 01:30:48,234 --> 01:30:50,652 with the "Resident Evil 2" trailer, 1389 01:30:50,653 --> 01:30:52,487 this guy knew "Resident Evil." 1390 01:30:52,488 --> 01:30:54,239 So when I found out he wrote the script 1391 01:30:54,240 --> 01:30:58,326 and it never came to be, it was very upsetting. 1392 01:30:58,327 --> 01:31:01,038 (somber music) 1393 01:31:04,500 --> 01:31:05,500 - No! 1394 01:31:06,419 --> 01:31:08,086 - I feel like if anybody was going to do 1395 01:31:08,087 --> 01:31:10,589 the "Resident Evil" Series justice, 1396 01:31:10,590 --> 01:31:12,340 it would've been George Romero. 1397 01:31:12,341 --> 01:31:15,093 Again, he's the godfather of the zombie horror genre. 1398 01:31:15,094 --> 01:31:18,180 - Romero's kind of famously had bad luck, 1399 01:31:18,181 --> 01:31:19,556 I hate to say it. 1400 01:31:19,557 --> 01:31:22,058 He's been unlucky in a lot of ways. 1401 01:31:22,059 --> 01:31:24,060 He's very independently minded. 1402 01:31:24,061 --> 01:31:27,439 He doesn't like to deal with nonsense. 1403 01:31:27,440 --> 01:31:30,775 He has a very low tolerance for nonsense. 1404 01:31:30,776 --> 01:31:33,904 And in Hollywood has got a very huge, 1405 01:31:33,905 --> 01:31:35,405 thick layer of nonsense. 1406 01:31:35,406 --> 01:31:37,908 So the most successful directors in Hollywood 1407 01:31:37,909 --> 01:31:40,076 are the one that can manage that, 1408 01:31:40,077 --> 01:31:42,621 and George just was not that type of person. 1409 01:31:42,622 --> 01:31:45,624 He would not sell his soul just to get a film done. 1410 01:31:45,625 --> 01:31:48,376 - He understood how zombies should behave. 1411 01:31:48,377 --> 01:31:50,253 He understood storytelling. 1412 01:31:50,254 --> 01:31:53,131 He understood all of the fear and terror 1413 01:31:53,132 --> 01:31:56,593 and tension that "Resident Evil" is known for. 1414 01:31:56,594 --> 01:31:59,221 So no better guy to do it than George A. Romero. 1415 01:31:59,222 --> 01:32:01,389 - So we have a treatment, a September, 1416 01:32:01,390 --> 01:32:03,141 and two October drafts in the archive. 1417 01:32:03,142 --> 01:32:05,101 Whether anything else was ever written 1418 01:32:05,102 --> 01:32:06,645 is a little hard to say, 1419 01:32:06,646 --> 01:32:09,773 but one thing that the archive does very well 1420 01:32:09,774 --> 01:32:11,650 is document his creative history. 1421 01:32:11,651 --> 01:32:14,653 There are huge gaps in production histories, 1422 01:32:14,654 --> 01:32:18,281 but his writing is very well documented 1423 01:32:18,282 --> 01:32:21,493 And so I think that we can say that this is what he wrote, 1424 01:32:21,494 --> 01:32:24,329 that there aren't missing drafts and missing versions. 1425 01:32:24,330 --> 01:32:26,456 So I do think that we can confidently say 1426 01:32:26,457 --> 01:32:30,335 that he really worked on this for a little over a month. 1427 01:32:30,336 --> 01:32:32,337 - [Narrator] Bernd Eichinger personal campaign 1428 01:32:32,338 --> 01:32:34,339 against extreme violence and gore 1429 01:32:34,340 --> 01:32:36,466 conflicted with George Romero's passion 1430 01:32:36,467 --> 01:32:38,593 to match the tone of the video game. 1431 01:32:38,594 --> 01:32:42,639 This creative dispute resulted in George's dismissal. 1432 01:32:42,640 --> 01:32:44,432 Perhaps the biggest crime of all, 1433 01:32:44,433 --> 01:32:47,143 the "Resident Evil" film resulted in a renaissance 1434 01:32:47,144 --> 01:32:48,603 of the zombie horror genre 1435 01:32:48,604 --> 01:32:51,106 with hundreds of new zombie movies released, 1436 01:32:51,107 --> 01:32:53,149 while the Godfather of the Dead himself 1437 01:32:53,150 --> 01:32:56,528 became less relevant as the new millennium wore on. 1438 01:32:56,529 --> 01:32:59,281 (contemplative music) 1439 01:32:59,282 --> 01:33:02,867 Is it no wonder his later films failed to garner attention 1440 01:33:02,868 --> 01:33:04,661 when the industry was already 1441 01:33:04,662 --> 01:33:06,538 oversaturated with zombie media? 1442 01:33:06,539 --> 01:33:09,165 Romero would return to the series he created 1443 01:33:09,166 --> 01:33:10,959 with his long and development sequel 1444 01:33:10,960 --> 01:33:13,545 "Land of the Dead" in 2005. 1445 01:33:13,546 --> 01:33:15,380 Romero directed two more entries, 1446 01:33:15,381 --> 01:33:17,507 "Diary of the Dead" in 2007 1447 01:33:17,508 --> 01:33:20,010 and "Survival of the Dead" in 2009. 1448 01:33:20,011 --> 01:33:23,389 [Narrator speaking] 1449 01:33:50,207 --> 01:33:52,751 - He was later in life a little bitter 1450 01:33:52,752 --> 01:33:55,712 about the course that his career had taken. 1451 01:33:55,713 --> 01:34:00,216 But personal note, I mean, I really respect his life choices 1452 01:34:00,217 --> 01:34:04,095 and the way he really stuck to his guns. 1453 01:34:04,096 --> 01:34:06,222 - [Narrator] By then, Capcom already felt 1454 01:34:06,223 --> 01:34:08,058 zombies were a tired trope 1455 01:34:08,059 --> 01:34:10,018 and sought to reinvigorate the series 1456 01:34:10,019 --> 01:34:13,438 with new horrific creatures to keep players returning. 1457 01:34:13,439 --> 01:34:17,734 "Resident Evil 4" released in 2005 to overwhelming praise 1458 01:34:17,735 --> 01:34:20,779 with sales exceeding 12 million copies worldwide. 1459 01:34:20,780 --> 01:34:24,115 The series shifted focus to action horror gameplay 1460 01:34:24,116 --> 01:34:25,909 until returning entirely to horror 1461 01:34:25,910 --> 01:34:29,621 with the release of "Resident Evil 7" in 2017 1462 01:34:29,622 --> 01:34:33,458 and "Village: Resident Evil 8" in 2021. 1463 01:34:33,459 --> 01:34:37,295 Combined, the two games sold over 19 million copies. 1464 01:34:37,296 --> 01:34:40,256 Capcom also remade older entries in its series 1465 01:34:40,257 --> 01:34:42,926 with updated gameplay for modern audiences. 1466 01:34:42,927 --> 01:34:46,096 In the past decade, "Resident Evil" games averaged 1467 01:34:46,097 --> 01:34:48,098 10 million copies sold per release. 1468 01:34:48,099 --> 01:34:52,268 Capcom's survival horror franchise had never been stronger. 1469 01:34:52,269 --> 01:34:55,105 Constantin Films released six films 1470 01:34:55,106 --> 01:34:56,981 with Paul W.S. Anderson, 1471 01:34:56,982 --> 01:35:01,152 with combined box office earnings over $1 billion worldwide. 1472 01:35:01,153 --> 01:35:03,405 Constantin rebooted the film series 1473 01:35:03,406 --> 01:35:05,782 with "Resident Evil: Welcome to Raccoon City" 1474 01:35:05,783 --> 01:35:09,452 directed by Johannes Roberts released in 2021 1475 01:35:09,453 --> 01:35:12,330 to underwhelming reviews and box office. 1476 01:35:12,331 --> 01:35:14,999 In Netflix's series simply called "Resident Evil" 1477 01:35:15,000 --> 01:35:16,501 released the following year 1478 01:35:16,502 --> 01:35:18,586 received far better with critics and audiences, 1479 01:35:18,587 --> 01:35:21,297 Netflix canceled a TV series a month later. 1480 01:35:21,298 --> 01:35:23,675 Rumors persist of a new film in development. 1481 01:35:23,676 --> 01:35:26,177 - The movies are always going to be unique 1482 01:35:26,178 --> 01:35:29,472 in that they're based on the video game 1483 01:35:29,473 --> 01:35:33,685 that was inherently based on movies, or a genre of movies. 1484 01:35:33,686 --> 01:35:36,146 And there's always going to be a logistical challenge 1485 01:35:36,147 --> 01:35:39,524 and a creative challenge to replicate the kind of impact 1486 01:35:39,525 --> 01:35:42,026 that movies and TV series aspire to have, 1487 01:35:42,027 --> 01:35:47,491 but without any of the cliches or the the shortcomings 1488 01:35:48,492 --> 01:35:49,826 or the differences for that matter 1489 01:35:49,827 --> 01:35:51,494 that video games bring to the table. 1490 01:35:51,495 --> 01:35:53,663 So I don't think there has been a perfect 1491 01:35:53,664 --> 01:35:58,543 rendition of "Biohazard" on movie theaters or TV screens, 1492 01:35:58,544 --> 01:36:03,214 but I'm enthusiastic that if they can find the right talent 1493 01:36:03,215 --> 01:36:05,550 and they can see more recent examples 1494 01:36:05,551 --> 01:36:07,552 of successful video game movies, 1495 01:36:07,553 --> 01:36:11,181 also more recent just horror movies in general, 1496 01:36:11,182 --> 01:36:12,557 I think if they can focus on that 1497 01:36:12,558 --> 01:36:14,893 we can definitely see a good 1498 01:36:14,894 --> 01:36:18,521 "Biohazard" live action interpretation in our lifetime. 1499 01:36:18,522 --> 01:36:20,565 - [Narrator] As the 21st Century wore on 1500 01:36:20,566 --> 01:36:24,027 and hundreds of zombie films consumed by audiences, 1501 01:36:24,028 --> 01:36:26,404 one fact became absolutely clear; 1502 01:36:26,405 --> 01:36:28,740 every single one were indebted to the work 1503 01:36:28,741 --> 01:36:31,409 of Image Ten and George A. Romero. 1504 01:36:31,410 --> 01:36:33,536 - What do you think about these offshoots 1505 01:36:33,537 --> 01:36:36,539 or tributes or ripoffs of the Dead movies, 1506 01:36:36,540 --> 01:36:37,916 specifically "Return of the Living Dead," 1507 01:36:37,917 --> 01:36:39,876 and of course now "The Walking Dead?" 1508 01:36:39,877 --> 01:36:41,169 (audience chuckles) 1509 01:36:41,170 --> 01:36:43,046 - In four words, it pisses me off. 1510 01:36:43,047 --> 01:36:45,256 (audience laughing) 1511 01:36:45,257 --> 01:36:47,550 (audience applauding) 1512 01:36:47,551 --> 01:36:49,385 - And I'm sure it seemed like an easy idea at the time, 1513 01:36:49,386 --> 01:36:51,262 but it changed the world. 1514 01:36:51,263 --> 01:36:53,056 "Walking Dead," I mean, there's zombie emojis 1515 01:36:53,057 --> 01:36:54,265 on your phone now! 1516 01:36:54,266 --> 01:36:56,768 Why? George, Jack, Russ. 1517 01:36:56,769 --> 01:36:57,769 Those three guys. 1518 01:36:58,896 --> 01:37:01,439 - [Narrator] In 2009, Spike TV's Scream Awards 1519 01:37:01,440 --> 01:37:04,275 honored George Romero with the Mastermind Award 1520 01:37:04,276 --> 01:37:06,569 given by director Quentin Tarantino. 1521 01:37:06,570 --> 01:37:09,614 During his speech, Tarantino stated that the A 1522 01:37:09,615 --> 01:37:12,075 in George A. Romero stood for... 1523 01:37:12,076 --> 01:37:14,285 - A (beep) genius! 1524 01:37:14,286 --> 01:37:16,079 (audience cheering) 1525 01:37:16,080 --> 01:37:20,083 - He was someone that every time you would tell him, 1526 01:37:20,084 --> 01:37:21,961 "Your movies changed my life," 1527 01:37:23,128 --> 01:37:25,588 you could hear the man just blush and just- 1528 01:37:25,589 --> 01:37:27,757 And he would say, "Oh, I don't know about that." 1529 01:37:27,758 --> 01:37:30,301 - [Narrator] Despite his age, Romero remained productive 1530 01:37:30,302 --> 01:37:32,053 with attempts to adapt the novel 1531 01:37:32,054 --> 01:37:33,930 "The Zombie Autopsies" to film, 1532 01:37:33,931 --> 01:37:36,391 a seventh entry of his "Living Dead" series 1533 01:37:36,392 --> 01:37:37,934 called "Road of the Dead," 1534 01:37:37,935 --> 01:37:40,603 and began work on a novel set in his universe 1535 01:37:40,604 --> 01:37:42,063 called "The Living Dead." 1536 01:37:42,064 --> 01:37:44,733 Romero would never finish these projects. 1537 01:37:46,151 --> 01:37:50,613 - When I saw George, this was in March of 2017, as I recall, 1538 01:37:50,614 --> 01:37:52,950 maybe April, somewhere in the spring. 1539 01:37:54,243 --> 01:37:55,994 And I walked up to his table, 1540 01:37:55,995 --> 01:38:01,500 and when I saw him, a part of my brain kind of panicked 1541 01:38:02,334 --> 01:38:03,501 because he would look very frail. 1542 01:38:03,502 --> 01:38:05,753 Very gaunt, very frail. 1543 01:38:05,754 --> 01:38:08,423 And that was, I'd never seen him quite like that. 1544 01:38:08,424 --> 01:38:09,507 And it was just- 1545 01:38:09,508 --> 01:38:11,009 But that part, it was like, 1546 01:38:11,010 --> 01:38:13,511 it's like the guys from that movie "Inside Out," 1547 01:38:13,512 --> 01:38:15,930 one guy noticed it and the other guys told him 1548 01:38:15,931 --> 01:38:17,307 to shut the hell up. 1549 01:38:17,308 --> 01:38:18,474 "No, don't even look. 1550 01:38:18,475 --> 01:38:20,018 Don't even think about that." 1551 01:38:20,019 --> 01:38:21,352 So I noticed it, but I went, 1552 01:38:21,353 --> 01:38:23,146 "Nope, not gonna think about this. 1553 01:38:23,147 --> 01:38:24,772 Nope, not gonna think about this." 1554 01:38:24,773 --> 01:38:27,692 But he was still just as warm and engaging as ever. 1555 01:38:27,693 --> 01:38:29,944 And we went out to dinner later that night 1556 01:38:29,945 --> 01:38:32,530 with his wife Suz, and we were just shooting the shit 1557 01:38:32,531 --> 01:38:35,283 about the news and politics or whatever, 1558 01:38:35,284 --> 01:38:37,328 hardly talked about movies at all. 1559 01:38:38,537 --> 01:38:41,539 And then we drove him back over across the street 1560 01:38:41,540 --> 01:38:44,667 to his hotel, and he got out and I said, 1561 01:38:44,668 --> 01:38:46,044 "George, I'll see you around. 1562 01:38:46,045 --> 01:38:47,545 I'll see you at the next one." 1563 01:38:47,546 --> 01:38:49,381 And he just turned and he went, "All right." 1564 01:38:50,382 --> 01:38:52,133 And that was the last time I saw him. 1565 01:38:52,134 --> 01:38:56,722 - I grabbed my phone and I was scrolling through Twitter 1566 01:38:58,140 --> 01:39:01,142 and I saw a tweet from a friend of mine 1567 01:39:01,143 --> 01:39:05,397 that had said he had heard that George passed. 1568 01:39:08,025 --> 01:39:10,526 And I kind of stopped because in this day and age, 1569 01:39:10,527 --> 01:39:12,029 you see that stuff. 1570 01:39:13,197 --> 01:39:16,408 And I kept scrolling and I saw another one. 1571 01:39:18,702 --> 01:39:21,663 And at this point I started to get worried. 1572 01:39:21,664 --> 01:39:26,752 So I picked up the phone and I texted his manager, 1573 01:39:27,920 --> 01:39:31,048 and I just remember putting, "Is it true?" 1574 01:39:33,175 --> 01:39:34,885 And he replied, "Yeah," 1575 01:39:35,886 --> 01:39:38,012 - I get a phone call from a friend, 1576 01:39:38,013 --> 01:39:40,556 and she goes, "Did you hear yet?" 1577 01:39:40,557 --> 01:39:43,434 And I was like, "No, what are you talking about?" 1578 01:39:43,435 --> 01:39:47,105 She goes, "George Romero's dead." 1579 01:39:47,106 --> 01:39:48,357 And I went, "Nah." 1580 01:39:48,941 --> 01:39:49,941 And... 1581 01:39:49,942 --> 01:39:52,945 (George choking up) 1582 01:39:54,238 --> 01:39:57,616 Yeah, so then I looked it up 1583 01:39:58,784 --> 01:40:01,077 and I saw this article and that article, 1584 01:40:01,078 --> 01:40:02,913 and George was dead. 1585 01:40:03,872 --> 01:40:06,625 And I sat on my bed and I sobbed. 1586 01:40:08,961 --> 01:40:10,462 I fucking sobbed. 1587 01:40:11,755 --> 01:40:13,464 - When I heard that George Romero passed away, 1588 01:40:13,465 --> 01:40:15,384 there was a profound sadness 1589 01:40:16,760 --> 01:40:21,473 because it seemed like a lot of the joy, the camaraderie, 1590 01:40:22,933 --> 01:40:25,810 and the unity that he brought to the filmmaking community, 1591 01:40:25,811 --> 01:40:28,480 and all of the actors and crew, 1592 01:40:29,732 --> 01:40:33,651 everybody involved in his films had felt together. 1593 01:40:33,652 --> 01:40:35,987 And it just felt like there was going to be a loss. 1594 01:40:35,988 --> 01:40:38,574 And maybe that would just kind of... 1595 01:40:39,950 --> 01:40:44,455 I hoped not, but I kind of thought maybe it would diminish. 1596 01:40:47,166 --> 01:40:50,251 - [Narrator] On July 16th, 2017, 1597 01:40:50,252 --> 01:40:53,921 George Andrew Romero passed away in his sleep 1598 01:40:53,922 --> 01:40:56,257 after a battle with lung cancer. 1599 01:40:56,258 --> 01:41:01,262 His wife Suz Romero and his daughter Tina were by his side 1600 01:41:01,263 --> 01:41:02,764 all while listening to the score 1601 01:41:02,765 --> 01:41:06,185 of one of his favorite films, "The Quiet Man." 1602 01:41:08,145 --> 01:41:11,481 The outpouring of grief and loss was worldwide, 1603 01:41:11,482 --> 01:41:13,024 not just from friends, family, 1604 01:41:13,025 --> 01:41:15,026 and people that worked with George, 1605 01:41:15,027 --> 01:41:17,987 but also from the wider film community. 1606 01:41:17,988 --> 01:41:21,200 - When Variety talked about his passing, 1607 01:41:22,534 --> 01:41:26,037 I knew my circle of people knew who George Romero was. 1608 01:41:26,038 --> 01:41:28,331 I knew the horror fans knew who George Romero was. 1609 01:41:28,332 --> 01:41:32,627 I knew Fangoria, he was a god in Fangoria, right? 1610 01:41:32,628 --> 01:41:36,339 But the outside world, the real filmmakers, 1611 01:41:36,340 --> 01:41:38,966 the Academy Awards and stuff? 1612 01:41:38,967 --> 01:41:41,344 Variety knows who George Romero is, 1613 01:41:41,345 --> 01:41:46,850 and a big piece on George and how he was so great 1614 01:41:47,976 --> 01:41:51,354 and talented and amazing, you know? 1615 01:41:51,355 --> 01:41:56,026 And it's just like, "Holy hell. He wasn't just George." 1616 01:41:57,402 --> 01:41:59,362 He was George fucking Romero. 1617 01:41:59,363 --> 01:42:01,531 - [Narrator] Three months after his passing, 1618 01:42:01,532 --> 01:42:04,909 George Romero was added to the Hollywood Walk of Fame. 1619 01:42:04,910 --> 01:42:08,246 His widow, Suz, accepted the star on his behalf 1620 01:42:08,247 --> 01:42:11,582 with guest speakers Edgar Wright, Greg Nicotero, 1621 01:42:11,583 --> 01:42:13,669 and Malcolm McDowell present. 1622 01:42:15,045 --> 01:42:19,049 - You wake up the next day and you start thinking like, 1623 01:42:20,050 --> 01:42:22,426 "Okay, he's not here. What do we do?" 1624 01:42:22,427 --> 01:42:23,886 'Cause George was always here, 1625 01:42:23,887 --> 01:42:26,514 George was always gonna give an interview 1626 01:42:26,515 --> 01:42:28,266 or he was gonna be at the next show 1627 01:42:28,267 --> 01:42:31,687 and we were gonna talk to him about what he was working on. 1628 01:42:32,896 --> 01:42:35,606 And we didn't have him anymore. 1629 01:42:35,607 --> 01:42:37,275 - [Narrator] Suz Romero founded 1630 01:42:37,276 --> 01:42:40,194 the George A. Romero Foundation the following year, 1631 01:42:40,195 --> 01:42:41,529 citing a responsibility 1632 01:42:41,530 --> 01:42:43,948 to not only preserve George's legacy, 1633 01:42:43,949 --> 01:42:47,034 but also celebrate pioneers in the film industry 1634 01:42:47,035 --> 01:42:50,079 and inspire a new generation of filmmakers. 1635 01:42:50,080 --> 01:42:52,583 - The way she tells it is sort of on, 1636 01:42:53,959 --> 01:42:56,795 as he was beginning to fade, towards the end of his life, 1637 01:42:57,796 --> 01:42:59,714 she said to him, "How do you feel? 1638 01:42:59,715 --> 01:43:01,382 How do you feel about your legacy 1639 01:43:01,383 --> 01:43:03,259 and the films that you've made, this body of work?" 1640 01:43:03,260 --> 01:43:05,970 And he said, "Eh, nobody gives a shit." 1641 01:43:05,971 --> 01:43:07,930 She said, "What are you talking about? 1642 01:43:07,931 --> 01:43:09,432 You have millions of people that love you and your moves." 1643 01:43:09,433 --> 01:43:11,142 He says, "Yeah, but..." 1644 01:43:11,143 --> 01:43:13,770 I guess he didn't really feel validated as a filmmaker. 1645 01:43:15,147 --> 01:43:17,648 Suzanne was determined after he passed to prove him wrong. 1646 01:43:17,649 --> 01:43:19,108 She said, "I'm just gonna show you 1647 01:43:19,109 --> 01:43:21,819 that you are in fact a worthy filmmaker 1648 01:43:21,820 --> 01:43:23,321 worthy of being remembered." 1649 01:43:23,322 --> 01:43:25,281 Of course, he made his mark on movie history, 1650 01:43:25,282 --> 01:43:27,950 but he never felt validated as a real filmmaker, 1651 01:43:27,951 --> 01:43:30,453 even though the stories were coming out that he had now, 1652 01:43:30,454 --> 01:43:31,996 he and Scorsese had been renting 1653 01:43:31,997 --> 01:43:34,957 the same print of "Tales of Hoffmann." 1654 01:43:34,958 --> 01:43:36,500 Some kid from Brooklyn rented it out! 1655 01:43:36,501 --> 01:43:37,835 And the kid from Brooklyn says, 1656 01:43:37,836 --> 01:43:39,128 "Who the hell's got this now?" 1657 01:43:39,129 --> 01:43:40,838 Some kid from the Bronx rented it. 1658 01:43:40,839 --> 01:43:42,173 Never met, but they were renting 1659 01:43:42,174 --> 01:43:43,925 the same movie from this archive. 1660 01:43:43,926 --> 01:43:45,343 - And I think they do a lot of great work 1661 01:43:45,344 --> 01:43:47,845 of trying to help figure out how to inspire 1662 01:43:47,846 --> 01:43:49,639 the next generation of filmmakers. 1663 01:43:49,640 --> 01:43:52,099 - [Narrator] As an initiative to preserve George's work, 1664 01:43:52,100 --> 01:43:54,477 the George A. Romero Archives was created 1665 01:43:54,478 --> 01:43:57,688 at the Hillman Library within the University of Pittsburgh. 1666 01:43:57,689 --> 01:44:00,858 - The Romero Archive is quite large, 1667 01:44:00,859 --> 01:44:02,860 a little over a hundred boxes of material, 1668 01:44:02,861 --> 01:44:04,695 and most of this is paper. 1669 01:44:04,696 --> 01:44:06,364 So when you think about boxes of paper, 1670 01:44:06,365 --> 01:44:07,990 that's a lot of material. 1671 01:44:07,991 --> 01:44:11,452 It's really a testament of his creative history. 1672 01:44:11,453 --> 01:44:14,830 He did struggle, and that he did wasn't always successful. 1673 01:44:14,831 --> 01:44:16,374 And I don't think that that's a critique. 1674 01:44:16,375 --> 01:44:18,042 I think that that's instructive. 1675 01:44:18,043 --> 01:44:20,711 That he is considered one of the greatest 1676 01:44:20,712 --> 01:44:22,713 horror filmmakers of all time, 1677 01:44:22,714 --> 01:44:25,841 he's had this mass of influence. 1678 01:44:25,842 --> 01:44:29,011 He's always hailed among these biggest directors, 1679 01:44:29,012 --> 01:44:30,846 most important directors in horror, 1680 01:44:30,847 --> 01:44:33,557 and yet he didn't get everything he ever wanted made. 1681 01:44:33,558 --> 01:44:37,895 And I think that's good for aspiring writers and filmmakers 1682 01:44:37,896 --> 01:44:39,355 to understand and to see, 1683 01:44:39,356 --> 01:44:41,065 that just because you wrote something 1684 01:44:41,066 --> 01:44:42,733 and you sent it off and it got rejected, 1685 01:44:42,734 --> 01:44:44,902 doesn't mean you're not going to be successful. 1686 01:44:44,903 --> 01:44:46,404 You'll just have to keep trying. 1687 01:44:46,405 --> 01:44:48,364 - [Narrator] And hosted at the Monroeville Mall 1688 01:44:48,365 --> 01:44:51,659 where "Dawn of the Dead" was filmed nearly 50 years ago, 1689 01:44:51,660 --> 01:44:53,828 Living Dead Weekend honors the work 1690 01:44:53,829 --> 01:44:56,038 and legacy of zombie cinema, 1691 01:44:56,039 --> 01:44:58,249 primarily the films of George Romero. 1692 01:44:58,250 --> 01:45:00,418 Each year, thousands travel to the mall 1693 01:45:00,419 --> 01:45:02,420 to meet the cast and crew of his films, 1694 01:45:02,421 --> 01:45:06,716 partake in guest panels, and tour filming locations. 1695 01:45:06,717 --> 01:45:09,343 On July 4th, 2021, 1696 01:45:09,344 --> 01:45:12,096 the Monroeville Mall held a special ceremony 1697 01:45:12,097 --> 01:45:14,598 in what was once the Clock Tower Court 1698 01:45:14,599 --> 01:45:16,851 and renamed it Romero Court 1699 01:45:16,852 --> 01:45:20,271 with a bust crafted by Christian Stavrakis. 1700 01:45:20,272 --> 01:45:23,357 George A. Romero's legacy continues to live on 1701 01:45:23,358 --> 01:45:25,526 through a foundation that honors his legacy, 1702 01:45:25,527 --> 01:45:28,237 through millions of fans that celebrate his work, 1703 01:45:28,238 --> 01:45:30,948 and through those that still love and miss him. 1704 01:45:30,949 --> 01:45:34,243 - George's films literally changed 1705 01:45:34,244 --> 01:45:36,954 the face of horror as we know it. 1706 01:45:36,955 --> 01:45:39,290 - Romero is a legend. 1707 01:45:39,291 --> 01:45:40,624 We miss him. 1708 01:45:40,625 --> 01:45:42,877 What he did for zombies, for horror, 1709 01:45:42,878 --> 01:45:46,547 and for film in general, he'll never be forgotten. 1710 01:45:46,548 --> 01:45:48,591 - There's so much more that he wanted to tell us. 1711 01:45:48,592 --> 01:45:50,092 There's so many more stories 1712 01:45:50,093 --> 01:45:53,304 that he was so creative and so prolific. 1713 01:45:53,305 --> 01:45:55,890 We can have this understanding of him now, 1714 01:45:55,891 --> 01:45:57,641 and it's a shame that in some ways 1715 01:45:57,642 --> 01:45:59,560 we couldn't have understood this while he was still alive. 1716 01:45:59,561 --> 01:46:03,105 - I really wish I had had the chance to work with him. 1717 01:46:03,106 --> 01:46:05,900 - He was a great loss to the filmmaking community 1718 01:46:05,901 --> 01:46:07,485 and to the world in general. 1719 01:46:07,486 --> 01:46:10,321 - The "Resident Evil" series exists because of him. 1720 01:46:10,322 --> 01:46:11,947 My love for this series, 1721 01:46:11,948 --> 01:46:13,783 all the friends I've made is all because of him. 1722 01:46:13,784 --> 01:46:16,494 - I would not be the man I am 1723 01:46:16,495 --> 01:46:18,329 if it wasn't for George Romero. 1724 01:46:18,330 --> 01:46:21,665 - I ran over and got him to sign an autograph 1725 01:46:21,666 --> 01:46:22,958 for my brother Tom. 1726 01:46:22,959 --> 01:46:24,335 I remember he wrote, "To Tom: 1727 01:46:24,336 --> 01:46:25,836 When there's no more room in hell, 1728 01:46:25,837 --> 01:46:27,338 I'll see you in Pittsburgh." 1729 01:46:27,339 --> 01:46:28,839 (Pat laughs) 1730 01:46:28,840 --> 01:46:31,008 - I don't know where my life would be right now 1731 01:46:31,009 --> 01:46:32,635 if it wasn't for George Romero. 1732 01:46:32,636 --> 01:46:35,846 - It sparked a lot of people's love of him 1733 01:46:35,847 --> 01:46:37,598 to be turned back up, 1734 01:46:37,599 --> 01:46:41,811 and we have so much stuff going on in George's world now, 1735 01:46:41,812 --> 01:46:43,354 I wish he was here to see it. 1736 01:46:43,355 --> 01:46:46,315 - What he did was bring all of those people 1737 01:46:46,316 --> 01:46:49,860 from all of those films into one big family, 1738 01:46:49,861 --> 01:46:53,614 and all of the fans all around that 1739 01:46:53,615 --> 01:46:55,699 are all part of that group too. 1740 01:46:55,700 --> 01:46:57,451 So that is his legacy. 1741 01:46:57,452 --> 01:47:00,037 It's not just the films that he made that are on a shelf 1742 01:47:00,038 --> 01:47:02,540 or being watched at a particular time. 1743 01:47:02,541 --> 01:47:04,667 It's that interconnection between all the people 1744 01:47:04,668 --> 01:47:06,335 that he touched in his life. 1745 01:47:06,336 --> 01:47:08,212 - I just wanna thank everybody again. 1746 01:47:08,213 --> 01:47:13,050 It's great to be here, and thanks particularly to the fans. 1747 01:47:13,051 --> 01:47:15,345 I mean, I love you guys. 1748 01:47:16,638 --> 01:47:17,638 Thank you! 1749 01:47:18,557 --> 01:47:23,478 (audience cheering) (loud applause) 1750 01:47:37,325 --> 01:47:39,995 (eerie music) 1751 01:48:07,772 --> 01:48:13,028 (wind howls) (eerie music) 1752 01:48:20,577 --> 01:48:21,702 It's fabulous. 1753 01:48:21,703 --> 01:48:23,412 I love making the movies, 1754 01:48:23,413 --> 01:48:25,414 and it's great that there's a game, 1755 01:48:25,415 --> 01:48:29,418 which is like a flashback to that genre. 1756 01:48:29,419 --> 01:48:31,879 I can feel maybe a little bit 1757 01:48:31,880 --> 01:48:34,257 like I had some influence on it. 1758 01:48:34,966 --> 01:48:37,302 I feel very flattered. 1759 01:48:38,970 --> 01:48:41,932 (spooky music) 133005

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