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Hello and welcome back everyone to Stylized Environments with Blender for Geomission
Nodes.
In the last lesson we left ourselves over with a nice setup for the background, we got
ourselves a nice blue type of a gradient.
Now let's go ahead and actually set ourselves up with the rest of color grading and additional
information that we can make use out of basically.
So what we're going to use is going to be this environment over here, no that's the mission
environment over here.
We're going to basically set it up with an overlay from the alpha over, let's go ahead
and click shift and A and search alpha, sorry that's my bad, color mix.
We're going to make color mix and we're going to set it up with a nice
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thing called overlay. So we're going to attach this to the
top to the main image and then we're going to just
simply grab ourselves this environment over here
we're going to drag it all the way onto the
back like so and I think we can hold shift and just drag it across
there we go, additional bit of information. Holding shift and
dragging it with right mouse button across one of those lines
is going to give you something called reroute node. These reroute nodes will allow
you to basically get the points that
you can move around and make sure that it doesn't look overly complex
with the overall setup. So right now I can for example even select both these
points over here, click S, Y, 0 to make sure that they're straightened
up and that's going to give us a nice bit of control
basically over the line so it wouldn't actually...
overlap one another this overlapping line is actually from the viewer if i was to just delete this for example
we're not going to be seeing that anymore so that's that and let me just have a look composite
we left the composite way at the back let's go ahead and just move this to the front like so
and going back to this mixer let's go ahead and click ctrl ship and tapping on the setup we don't
need the mixer we actually need something called overlay the overlay if we were to select it
you can see the difference basically it's going to darken up the bits at the top and well let's go
ahead and have a look back onto the environment image to kind of understand what's happening
it's basically going to darken up the parts at the top or sorry brighten them up and overlay it in a
way that's going to give us a nicer image so with that in mind we can actually just make use out of
this overlay
with the already existing setup that we have and we can
just lower down the value to value 0.3 I reckon that's going to be quite all right
something like that it's looking quite nice the only thing that we need to do is play around with
the values themselves in regards to the setup let's go ahead and click shift and a and search
for color ramp color ramp so i'm going to attach it right before the overlay i'm going to click
control shift and see how it looks like and what we want is we want to darken this
up a little bit in regards to the setup just a little bit more
so before it was looking like this but we want to basically have it barely visible so
something like this is going to be quite all right let's go ahead and keep it actually a
little bit more there you go barely visible so
there is that although also keep in mind that we can also just scroll up a little bit
is it going to be visible it's not going to be visible basically the image itself is going
to be zoomed in quite a bit and we don't see the full frame so i'm going to just
move it all the way to a value of 0.2 that's going to give us a nice result let's go back
onto the overlay let's see how it looks like and there we go so that's what we're getting
so now we can actually control some of the colors we can set ourselves up with some nicer
bit of basically color correction so once we have this final image we can click shift and a
we can search for something called rgb curves rgb curves is a really nice type of a tool that
allows you to control the contrast as well just as overall levels of the the colors the the
brightness the darkness and whatnot so the one at the bottom left is going to be the darkness
a value of zero basically and the one on top is going to be value of white complete brightness
basically in the image if i was to for example increase this black dot over here you can see
the type of difference that we're going to get it's just going to start washing everything out
so it's turning everything that was black into a white or more grayish tint for all the colors and
whatnot but basically it's a really nice type of setup especially when we want to for example add
a new dot by clicking our left mouse button on area we can add new dot like so and then if we
click and hold and then drag the same dot over to the corner it's going to remove it so using this
knowledge we can add a dot in the middle that's going to help us get a more lower saturated color
if we were to make use out of it like this where the curve is going like
in excavating type of a curvature
it's going to give us a really sharp type of a contrast
so by lowering this down it's going to give us low contrast
exactly what we want out of the setup
and something like this is going to look, I think that's going to look quite nice
let's go ahead now and continue working with this, so after RGB curves
I'm going to move this compositor way over into the left side
and I'm just going to go ahead and hold CTRL and just untick the image since we're going to be
working with that in a bit, so after RGB curve
what we can do is we can sharpen it up a little bit although we want to have lower contrast
it actually kind of doesn't give us that nice sharpness over the
all of the shapes, so there's something called box sharpen
if I was to find it, maybe we should just
look for sharpen and I made a mistake again
it's not going to be sharpen, it's going to be another filter basically
so filter image, let's go ahead and add it in
and within this filter there's going to be called box sharp so that's what we're looking for
let's go ahead and add it in and what basically that it's just going to sharpen everything
like this you can see that's a stylized effect that we're getting we don't want this extreme
type of value we want this to be just small amount so value of 0.1 is going to give us
that bit of an extra sharpen up image like so a nice stylized effect afterwards let's go ahead
and actually do some color grading we're going to search for color balance
color balance image and that's going to give us all the necessary controls for needed for the image
so we have something called lift gamma and gain and these are different slight variations we
set this to something like green for example we can see the difference it's going to make
it's going to give us this nice green tint of course we don't want this we want it to be slightly
just slightly towards orange just a little bit just to kind of help us get that nice bit of variation
Gamma is going to be on the bright side so for example if you change this to green everything
that's more brighter it's actually going to get a greener tint and we want this to be
towards a little bit more red type of variation so maybe something like this
and that's going to be quite all right maybe a little bit more this is small type of tweaks
but it's actually going to work really well overall finally we have ourselves
gain gain is just going to give us i believe the overall type of a color variation so we can see
what it's doing basically if we darken this down everything is going to be darkened down and
another thing that i did forget to mention is this at the left hand corner is only we can
control the color in a with the circle we can also control the brightness and whatnot
of the gain gamma and lift using the values on the right hand side
So what we want with this is just a bit more greenish yellow tint
And that's going to give us that nice warm type of effect
So basically it's going slightly towards orange towards red and then towards a bit more greenish
Maybe this is a little bit too much greenish
I'm going to just bring this back a little bit like so
See how this looks like
And yeah, I'm quite happy with the result
All right, so now that we have ourselves this type of setup
Let's go ahead and attach this to the final compositor over here
And like so we can now click F12 and re-render this overall setup just to see the final image
And there we go
We got ourselves a nice preview of the render
And we're running out of time
So I reckon in the next lesson we can continue on with this
Make some small tweaks now that we have ourselves a full visual representation
And actually get everything sorted in regards to the render
So thank you so much for watching and I will be seeing you in a bit
.
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