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Hello and welcome back everyone to Stylized Environments with Blender for Geometry Nodes.
In the last lesson, we left ourselves off with a nice setup for the well, for the scene
and now we're going to continue on with the overall progression in regards to finalizing
composition, getting a little camera just right. So we're going to start off by going
actually into the render view and we're going to actually work with the shader just a little
bit to get the right setup. So going back onto the shading, onto shading tab, going
to the world setup over here and getting the render setup on the top. We can talk a little
bit in regards to the sky texture. We talked about the size, the intensity, sun elevation
and rotation. There are a couple of other options. There is altitude, air, dust and
ozone.
This will affect the overall gradient basically. The altitude will affect how high, for example,
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a section is. If it's like a thousand meters above, it's going to
look like it's in the sky or something because
it will bloom up the overall shift of the hue. Also
you can see the gradient to be going quite much lower
like this. So this is what it does. I usually tend to keep it at zero
and it looks alright. The air and the dust is going
to basically again affect the color basically and the gradient
on how it interacts with this environment.
Leaving this for now at one is going to give us
a nice default setup. Ozone on the other hand is going to
give that blue nice shift. So instead of just touching altitude
what I prefer to do is just increase this sometimes to get a nice stylized
look for the entire scene, to get a nicer lighting
and again just to let you know we did
touch it in the past in regards to the renderer but we do
use the renderer cycles. And I will tell you what
renderer cycles is. I will actually play basics video in the next lesson
but now though all you need to do is just simply make sure that cycles is set to
render engine is set to cycles and the noiser is
enabled. The noiser will just help you to just remove that noise
and for now that's all we need to know. So again going back to Ozone
we can leave this at a value of 5
5.6, 5.7. I think it's going to be quite alright.
There we go. We're going to get ourselves that nice blue
shift in the scene which I quite like.
Now in regards to the camera itself we now need to consider the exact angle
that we want to have the scene set up. So for that I recommend
you going to just a normal view like so and
grabbing ourselves a brand new camera. Let's go ahead and click shift and A
and there is something called camera component so this is what it's going to look like we're going
to see it like so and it's going to be pointing this way over here we can click zero to see
exactly what it's saying and this for some reason it's looking very very bizarre so let's see what's
going on with this i think let's see the focal length is what's causing this i'm going to
increase it to 90 that's usually a really nice setup and you can see the difference so before
it was just like this oh that's actually making it look more like just a high fov but yeah 90 to 120
is pretty standard for a camera view and it's going to give us this kind of view we can click
zero to go out of it and now we can see that the shape actually is based with in regards to the
focal view we're also making sure that it's set as perspective then we can drag it off to the side
and grab ourselves a nice setup
and what we're going to also do in regards to the setup of the camera the easiest way to set up is
if we click zero we can see the frame basically what the camera is seeing if you're not seeing
the same frame you can go on to this section over here onto the output resolution make sure it's 1920
by 1080 this is the default format that you'd usually see in the cameras to get like a video
format basically a widescreen type of an image that's most common on on internet to upload and
stuff like that and especially for videos so you make sure to have that and we can also zoom in
by the way so we can have a frame to be more in regards to our entire viewport and now the fun
part we're good we can click and we can go on to something called or to find it with the camera
selected that is we can click on view and there's something called lock to 3d cursor or sorry
lock to camera view that's the one we're going to select now with this selected we can zoom out and
you can see that this frame is not scaling the reason being is that we're actually we can now
move it around move it around and see that we're getting a real nice type of a setup
for the camera we can click zero and we can see that we actually just move the camera
so by simply clicking zero and having this option ticked on we can move our camera whichever way
we want and have ourselves a nice composition so something like this i reckon is going to be
quite all right yeah there we go something like that we can go on to render view just to see
just to check if it's actually looking all right and yeah i'm quite happy with this result
all right so now we can do final touches with in regards to composition we set ourselves up
with the camera we got ourselves a nice lighting already i'm going to just double check if
something like at the back is nice as well
And yeah, it is quite nice. Alright, so
yeah, that looks pretty good. I was thinking
whether or not we should include some backlighting over here, but
I'm going to focus on one shot, and I just realized we are
missing some vines going over here. Luckily, it's a super fast, super easy
thing to do, but I do think that splitting up the
lessons into two smaller lessons is going to be better. So we're going
to leave this lesson as is, and then in the next lesson we're going to include the vine
geometry, and then afterwards we're going to finalize it with
composition and rendering. So thank you so much for watching, and I will be seeing you
in a bit.
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