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These are the user uploaded subtitles that are being translated: 1 00:00:00,004 --> 00:00:05,004 (film rolling) (subdue music) 2 00:00:06,600 --> 00:00:09,933 [Jason] Loss, terror, sorrow. 3 00:00:11,250 --> 00:00:14,707 In the wake of World War II, Japan was broken. 4 00:00:14,790 --> 00:00:18,247 The atomic bombs were dropped on Hiroshima and Nagasaki, 5 00:00:18,330 --> 00:00:20,497 signifying a conclusion to the conflict. 6 00:00:20,580 --> 00:00:21,330 [Narrator] Wooden structures 7 00:00:21,413 --> 00:00:23,587 were completely collapsed by the blast. 8 00:00:23,670 --> 00:00:25,357 This was Hiroshima Castle. 9 00:00:25,440 --> 00:00:28,117 Its framework was demolished by the force of the blast, 10 00:00:28,200 --> 00:00:31,267 but fires of secondary origin did not occur. 11 00:00:31,350 --> 00:00:34,917 That bomb has more power than 20,000 tons of TNT. 12 00:00:36,690 --> 00:00:38,253 It is an atomic bomb. 13 00:00:39,180 --> 00:00:42,255 It is a harnessing of the basic power of the universe. 14 00:00:42,338 --> 00:00:43,088 (film rolling) 15 00:00:43,171 --> 00:00:44,617 [Jason] There were two options. 16 00:00:44,700 --> 00:00:46,053 The first was to give up, 17 00:00:47,190 --> 00:00:48,757 to fall behind. 18 00:00:48,840 --> 00:00:50,317 The second 19 00:00:50,400 --> 00:00:51,567 was to rebuild. 20 00:00:51,650 --> 00:00:54,150 (piano music) 21 00:00:56,606 --> 00:00:59,189 (robust music) 22 00:01:17,064 --> 00:01:18,396 (birds chirping) 23 00:01:18,479 --> 00:01:21,062 (robust music) 24 00:01:45,262 --> 00:01:48,679 (robust music continues) 25 00:02:10,530 --> 00:02:14,529 (robust music continues) 26 00:02:14,612 --> 00:02:17,195 (lively music) 27 00:02:29,217 --> 00:02:32,017 The Sony Walkman was a huge hit, 28 00:02:32,100 --> 00:02:35,287 selling over 400 million units worldwide 29 00:02:35,370 --> 00:02:38,437 and solidifying Sony as a new cultural icon. 30 00:02:38,520 --> 00:02:41,527 Masaru Ibuka simply wanted to be able 31 00:02:41,610 --> 00:02:44,647 to privately listen to music on long flights. 32 00:02:44,730 --> 00:02:47,437 However, nobody expected how successful 33 00:02:47,520 --> 00:02:49,679 or timeless the product would become. 34 00:02:49,762 --> 00:02:52,032 (transition music) 35 00:02:52,115 --> 00:02:54,007 Many people started to use 36 00:02:54,090 --> 00:02:56,407 - this Walkman recording, - Mm-hmm. 37 00:02:56,490 --> 00:02:58,267 which is even for the conference. 38 00:02:58,350 --> 00:02:59,770 - Yes, that's right. - Yeah. 39 00:02:59,853 --> 00:03:02,197 [Acquaintance] Yes, it's ideal. (Faintly speaks) 40 00:03:02,280 --> 00:03:04,747 We started from very, very small company, 41 00:03:04,830 --> 00:03:08,497 and we found unless we produce, 42 00:03:08,580 --> 00:03:13,177 we make different product, unique product 43 00:03:13,260 --> 00:03:15,157 without technology, 44 00:03:15,240 --> 00:03:17,887 we thought we cannot compete existing giant. 45 00:03:17,970 --> 00:03:20,807 That's why we have been trying to be unique 46 00:03:20,890 --> 00:03:22,957 and different from others. 47 00:03:23,040 --> 00:03:24,607 Because in this country, 48 00:03:24,690 --> 00:03:27,382 there are many, many unique creative idea, 49 00:03:27,465 --> 00:03:28,837 but unfortunately, 50 00:03:28,920 --> 00:03:33,920 it do not become a real good industry or business. 51 00:03:34,320 --> 00:03:36,397 PlayStation, a part of Sony, 52 00:03:36,480 --> 00:03:39,367 and before they started making video games and consoles, 53 00:03:39,450 --> 00:03:40,927 they were actually much more famous 54 00:03:41,010 --> 00:03:42,452 for other pieces of tech, 55 00:03:42,535 --> 00:03:46,327 most notably the Walkman and then the CD Walkman, 56 00:03:46,410 --> 00:03:50,797 which were universally taken up around the world 57 00:03:50,880 --> 00:03:53,317 as a way to play a music on the move. 58 00:03:53,400 --> 00:03:55,837 This was a phenomenally successful product. 59 00:03:55,920 --> 00:03:57,684 Everyone had one. I had one. 60 00:03:57,767 --> 00:04:00,600 (energetic music) 61 00:04:17,160 --> 00:04:18,187 [Jason] During this time, 62 00:04:18,270 --> 00:04:20,827 arcades and video games were on the rise, 63 00:04:20,910 --> 00:04:23,617 with companies such as Nintendo and Atari 64 00:04:23,700 --> 00:04:25,777 leading the race in the gaming market. 65 00:04:25,860 --> 00:04:27,367 Though it could be profitable, 66 00:04:27,450 --> 00:04:30,367 the gaming market was also highly oversaturated, 67 00:04:30,450 --> 00:04:33,517 and Sony chose to avoid the race altogether, 68 00:04:33,600 --> 00:04:35,420 focusing on their hardware. 69 00:04:35,503 --> 00:04:37,627 Amidst the 1980s recession, 70 00:04:37,710 --> 00:04:41,137 Sony would proceed to develop the CDP-101, 71 00:04:41,220 --> 00:04:44,107 the world's first compact CD player. 72 00:04:44,190 --> 00:04:45,997 The release spurred their competitors 73 00:04:46,080 --> 00:04:48,907 to realize their own CD players a year later, 74 00:04:48,990 --> 00:04:52,807 but Sony was already focused on their next projects. 75 00:04:52,890 --> 00:04:53,887 From the '60s, 76 00:04:53,970 --> 00:04:57,118 Sony ensured the standardization of their designs. 77 00:04:57,201 --> 00:05:01,297 They formed the design office where developers and chairman 78 00:05:01,380 --> 00:05:03,847 would meet to plan new innovations. 79 00:05:03,930 --> 00:05:06,337 This process continues to the present day 80 00:05:06,420 --> 00:05:10,517 in this very location, now named the Creative Center. 81 00:05:10,600 --> 00:05:15,124 With competition rising, Sony finally decided to branch out. 82 00:05:15,207 --> 00:05:20,137 Ken Kutaragi worked for Sony. He was a brilliant engineer. 83 00:05:20,220 --> 00:05:22,957 He was also a maverick and a hothead. 84 00:05:23,040 --> 00:05:26,017 He had a reputation for ratting out his superiors. 85 00:05:26,100 --> 00:05:28,464 The PlayStation was really his idea. 86 00:05:28,547 --> 00:05:30,997 He had the idea back in 1984, 87 00:05:31,080 --> 00:05:33,937 after seeing this computer graphics workstation. 88 00:05:34,020 --> 00:05:38,103 It cost tens, maybe hundreds of thousands of dollars. 89 00:05:39,247 --> 00:05:41,977 It had really advanced 3D graphics, 90 00:05:42,060 --> 00:05:45,607 and he thought one day, that technology will be cheap enough 91 00:05:45,690 --> 00:05:48,697 to do a home games console with 3D graphics. 92 00:05:48,780 --> 00:05:50,671 And basically, he made it happen. 93 00:05:50,754 --> 00:05:53,137 [Jason] Ken Kutaragi would be a figurehead 94 00:05:53,220 --> 00:05:55,297 of the gaming developmental branch. 95 00:05:55,380 --> 00:05:58,927 From a young age, he was considered a tinkerer of sorts, 96 00:05:59,010 --> 00:06:01,507 destined from childhood to have a deep interest 97 00:06:01,590 --> 00:06:04,498 in the anatomy of technology and mechanics. 98 00:06:04,581 --> 00:06:07,687 Delving into the world of gaming technology, 99 00:06:07,770 --> 00:06:11,797 Ken would propose Sony's first collaborator be Nintendo, 100 00:06:11,880 --> 00:06:14,107 but not everything went according to plan. 101 00:06:14,190 --> 00:06:17,887 So, in the 1980s around about, 102 00:06:17,970 --> 00:06:20,497 Sony was mainly an audiovisual company. 103 00:06:20,580 --> 00:06:23,827 It hadn't really delved all that much into video games. 104 00:06:23,910 --> 00:06:25,807 The sound chip was one of the things that made 105 00:06:25,890 --> 00:06:28,987 the Super Nintendo Entertainment System so successful. 106 00:06:29,070 --> 00:06:30,127 The sound was incredible 107 00:06:30,210 --> 00:06:32,167 for a video game console at that time. 108 00:06:32,250 --> 00:06:33,667 And so, Nintendo were really keen 109 00:06:33,750 --> 00:06:35,197 to carry on with that success. 110 00:06:35,280 --> 00:06:38,047 They wanted Sony to develop a CD-ROM peripheral 111 00:06:38,130 --> 00:06:40,387 for the Super Nintendo Entertainment System. 112 00:06:40,470 --> 00:06:42,397 They wanted Ken Kutaragi to do it. 113 00:06:42,480 --> 00:06:45,082 So, he befriends Nintendo. 114 00:06:45,165 --> 00:06:46,495 He creates a chip 115 00:06:46,578 --> 00:06:50,797 to do the sound for the Super Nintendo console. 116 00:06:50,880 --> 00:06:52,357 And then, he strikes a deal 117 00:06:52,440 --> 00:06:55,177 with Nintendo to create the PlayStation. 118 00:06:55,260 --> 00:06:58,057 And this is not the PlayStation we know. 119 00:06:58,140 --> 00:07:01,057 This PlayStation was going to be a hybrid 120 00:07:01,140 --> 00:07:02,407 of the Super Nintendo. 121 00:07:02,490 --> 00:07:03,937 You could plug in the cartridges, 122 00:07:04,020 --> 00:07:08,707 but it would also run CD-ROM games created by Sony. 123 00:07:08,790 --> 00:07:12,247 So, in 1991, Sony very proudly announced 124 00:07:12,330 --> 00:07:13,807 that they were working with Nintendo 125 00:07:13,890 --> 00:07:15,909 to develop this CD-ROM peripheral. 126 00:07:15,992 --> 00:07:18,337 But Nintendo was worried that Sony 127 00:07:18,420 --> 00:07:21,097 were gonna take over their video game console. 128 00:07:21,180 --> 00:07:24,368 And so, Nintendo very publicly betrayed them. 129 00:07:24,451 --> 00:07:27,368 (crowd chattering) 130 00:07:31,320 --> 00:07:33,307 They announced that they were partnering with Phillips, 131 00:07:33,390 --> 00:07:37,027 one of Sony's main rivals, to deliver this peripheral. 132 00:07:37,110 --> 00:07:39,577 And this was just a knife in the back to Sony. 133 00:07:39,660 --> 00:07:41,137 Sony had no idea this was coming, 134 00:07:41,220 --> 00:07:43,807 because Nintendo hadn't been returning their calls all week. 135 00:07:43,890 --> 00:07:45,372 Sony had already announced 136 00:07:45,455 --> 00:07:47,077 that they were partnering with Nintendo, 137 00:07:47,160 --> 00:07:49,237 so that made them look quite foolish. 138 00:07:49,320 --> 00:07:52,057 Sony was really upset at this betrayal. 139 00:07:52,140 --> 00:07:54,476 Nintendo's problem with Sony was that Sony 140 00:07:54,559 --> 00:07:59,559 was starting to expand into movies and to TV and to music. 141 00:08:00,058 --> 00:08:03,907 So, Nintendo was starting to worry that Sony's ambitions 142 00:08:03,990 --> 00:08:07,537 weren't just about supplying hardware to Nintendo. 143 00:08:07,620 --> 00:08:10,267 It was actually planning to launch its own games console. 144 00:08:10,350 --> 00:08:12,877 Now, at the time, Sony wasn't planning to, 145 00:08:12,960 --> 00:08:15,577 but Ken Kutaragi wanted it to. 146 00:08:15,660 --> 00:08:18,037 So, it was Ken Kutaragi's plan. 147 00:08:18,120 --> 00:08:20,201 It wasn't Sony's plan at the time. 148 00:08:20,284 --> 00:08:24,667 Sony saw a Nintendo as this toy company, really. 149 00:08:24,750 --> 00:08:27,817 So, the idea that this small toy company 150 00:08:27,900 --> 00:08:31,057 would betray it so publicly 151 00:08:31,140 --> 00:08:33,787 and team up with a foreign rival, 152 00:08:33,870 --> 00:08:36,609 Phillips, really angered Sony. 153 00:08:36,692 --> 00:08:38,257 It's not how business (heart beating) 154 00:08:38,340 --> 00:08:39,367 is done in Japan. 155 00:08:39,450 --> 00:08:41,707 And that helped Ken to persuade them 156 00:08:41,790 --> 00:08:44,137 to develop their own video game console 157 00:08:44,220 --> 00:08:45,897 as a kind of revenge on Nintendo. 158 00:08:45,980 --> 00:08:46,730 (tense music) 159 00:08:46,813 --> 00:08:49,297 [Jason] Nintendo's betrayal was a shock to Ken 160 00:08:49,380 --> 00:08:51,187 and the heads at PlayStation. 161 00:08:51,270 --> 00:08:55,657 Nintendo opting for a different manufacturer enraged Sony. 162 00:08:55,740 --> 00:08:59,481 And in 1994, the Sony PlayStation was released. 163 00:08:59,564 --> 00:09:01,397 โ™ช Woo โ™ช 164 00:09:02,430 --> 00:09:04,207 From the start, the PlayStation 165 00:09:04,290 --> 00:09:06,517 would be seen as a powerhouse, 166 00:09:06,600 --> 00:09:10,477 selling over 102 million units worldwide, 167 00:09:10,560 --> 00:09:13,147 massively outselling the Super Nintendo, 168 00:09:13,230 --> 00:09:16,327 and putting Sony into running for the highest-grossing 169 00:09:16,410 --> 00:09:19,240 manufacturer from a single release. 170 00:09:19,323 --> 00:09:22,543 Sony PlayStation first came out in 1994. 171 00:09:22,626 --> 00:09:26,209 (music drowns out Tristan) 172 00:09:52,882 --> 00:09:53,947 (transition music) 173 00:09:54,030 --> 00:09:55,713 You are approaching Saturn. 174 00:09:57,480 --> 00:09:59,193 You're only seconds away. 175 00:10:00,690 --> 00:10:02,800 I have arranged for you to meet my 176 00:10:04,680 --> 00:10:05,677 companion. 177 00:10:05,760 --> 00:10:07,057 In May, 1995, 178 00:10:07,140 --> 00:10:10,387 at the first Electronic Entertainment Expo, E3, 179 00:10:10,470 --> 00:10:14,388 there was a huge amount of buzz around the Sony PlayStation. 180 00:10:14,471 --> 00:10:16,237 The Sony PlayStation was due 181 00:10:16,320 --> 00:10:18,937 to be released in the North American market that year. 182 00:10:19,020 --> 00:10:22,916 Sega had its big kind of press conference, 183 00:10:22,999 --> 00:10:25,747 and it decides it's gonna trip up Sony 184 00:10:25,830 --> 00:10:30,367 by announcing the Saturn is gonna cost $399 185 00:10:30,450 --> 00:10:34,717 and is launching today in selected retailers. 186 00:10:34,800 --> 00:10:36,997 Now, this seemed like a great move. 187 00:10:37,080 --> 00:10:39,787 That time, Sega thought, right, we've really got Sony now. 188 00:10:39,870 --> 00:10:42,097 Everyone was blown away by this, 189 00:10:42,180 --> 00:10:45,007 but it was a gambit that massively backfired. 190 00:10:45,090 --> 00:10:47,017 Sony's head of development, Steve Race, 191 00:10:47,100 --> 00:10:50,467 came on stage in response to the announcement from Sega 192 00:10:50,550 --> 00:10:52,754 and just said three words, 193 00:10:52,837 --> 00:10:55,424 "299", mic drop. 194 00:10:55,507 --> 00:10:58,267 $100 cheaper than the Sega's Saturn. 195 00:10:58,350 --> 00:11:00,676 I'm going to ask Sony Computer Entertainment 196 00:11:00,759 --> 00:11:02,174 president of America, 197 00:11:02,257 --> 00:11:03,007 Steve Race, (attendee coughs) 198 00:11:03,090 --> 00:11:07,300 to join me for a brief presentation. 199 00:11:07,383 --> 00:11:10,466 (attendees clapping) 200 00:11:18,712 --> 00:11:19,848 299. 201 00:11:19,931 --> 00:11:24,098 (attendees cheering and clapping) 202 00:11:27,697 --> 00:11:29,197 That, and along with the fact 203 00:11:29,280 --> 00:11:31,027 that Sega had supply problems, 204 00:11:31,110 --> 00:11:33,367 because they'd released their console early, 205 00:11:33,450 --> 00:11:36,067 helped to doom the Sega Saturn 206 00:11:36,150 --> 00:11:38,557 to a mediocre commercial performance, 207 00:11:38,640 --> 00:11:41,227 and basically ended Sega's ascendancy. 208 00:11:41,310 --> 00:11:43,893 (upbeat music) 209 00:11:48,450 --> 00:11:49,897 The first PlayStation console, 210 00:11:49,980 --> 00:11:52,657 the PlayStation 1 came into a market 211 00:11:52,740 --> 00:11:55,417 that was starting to really boom in home gaming. 212 00:11:55,500 --> 00:11:56,250 At the time, 213 00:11:56,333 --> 00:11:58,807 the Nintendo consoles were really leading the way. 214 00:11:58,890 --> 00:12:02,224 There was the NES and the SNES that had been brought out, 215 00:12:02,307 --> 00:12:06,637 and also Sega's offerings, the Master System, and so on. 216 00:12:06,720 --> 00:12:09,247 PlayStation was a very different console 217 00:12:09,330 --> 00:12:11,857 from everything that Nintendo had produced. 218 00:12:11,940 --> 00:12:15,247 Nintendo was, very, very family-friendly, 219 00:12:15,330 --> 00:12:16,477 very bright, very colorful, 220 00:12:16,560 --> 00:12:19,447 very sprite-oriented graphics. 221 00:12:19,530 --> 00:12:21,817 PlayStation, from the very beginning, 222 00:12:21,900 --> 00:12:24,898 was prioritizing 3D polygon graphics. 223 00:12:24,981 --> 00:12:27,577 So, it was more photorealistic at the time. 224 00:12:27,660 --> 00:12:28,927 It was more 3D. 225 00:12:29,010 --> 00:12:31,567 And it was deliberately going after, 226 00:12:31,650 --> 00:12:34,387 very aggressively, a youth-focused market. 227 00:12:34,470 --> 00:12:36,217 So, young adults, teenagers. 228 00:12:36,300 --> 00:12:38,047 PlayStation really wanted 229 00:12:38,130 --> 00:12:40,854 to corner the market for cool gaming. 230 00:12:40,937 --> 00:12:43,207 Their idea was that as opposed 231 00:12:43,290 --> 00:12:46,837 to Nintendo's more family-focused games market, 232 00:12:46,920 --> 00:12:49,131 they really wanted to get the teenagers, 233 00:12:49,214 --> 00:12:50,407 and also the kids 234 00:12:50,490 --> 00:12:52,687 who thought they were a little bit cool as well. 235 00:12:52,770 --> 00:12:54,367 PlayStation's advertising 236 00:12:54,450 --> 00:12:57,907 was very different to your typical video game ads. 237 00:12:57,990 --> 00:13:00,187 So, it's very first ad in Japan 238 00:13:00,270 --> 00:13:02,677 was this crying-looking office 239 00:13:02,760 --> 00:13:04,387 with all these people at their desk, 240 00:13:04,470 --> 00:13:09,160 banging the desk, demanding they have a PlayStation. 241 00:13:09,243 --> 00:13:12,957 In US, they have things like "Crash Bandicoot". 242 00:13:13,040 --> 00:13:16,067 An actor dressed as "Crash Bandicoot", 243 00:13:16,150 --> 00:13:19,820 going to Nintendo's offices in Seattle with megaphone 244 00:13:19,903 --> 00:13:22,177 and calling a Mario to come out 245 00:13:22,260 --> 00:13:24,967 and let's have a fight in your parking lot. 246 00:13:25,050 --> 00:13:28,596 And over in the UK, they were associating PlayStation 247 00:13:28,679 --> 00:13:33,157 with night clubbing and the rave drug scene at the time. 248 00:13:33,240 --> 00:13:36,547 So, it was very edgy marketing campaigns 249 00:13:36,630 --> 00:13:37,680 that were very adult 250 00:13:38,847 --> 00:13:42,682 and not this kitty toy vibe that 251 00:13:42,765 --> 00:13:44,227 (transition music) (music drowns out Tristan) 252 00:13:44,310 --> 00:13:47,317 Let me tell you what bugs me about human endeavor. 253 00:13:47,400 --> 00:13:49,417 I've never been the human in question. 254 00:13:49,500 --> 00:13:50,550 Have you? 255 00:13:50,633 --> 00:13:52,300 Mankind went to the moon. 256 00:13:52,383 --> 00:13:56,077 I don't even know where Grimsby is. 257 00:13:56,160 --> 00:14:01,160 Forget progress by proxy. Land on your own moon. 258 00:14:01,710 --> 00:14:03,674 It's no longer about what they can achieve 259 00:14:03,757 --> 00:14:05,557 out there on your behalf, 260 00:14:05,640 --> 00:14:07,956 but what we can experience 261 00:14:08,039 --> 00:14:11,600 up here in our own time. 262 00:14:11,683 --> 00:14:13,850 It's called mental wealth. 263 00:14:14,787 --> 00:14:17,347 And then, also, whereas Nintendo 264 00:14:17,430 --> 00:14:18,817 is very first party-focused. 265 00:14:18,900 --> 00:14:21,119 So, Nintendo makes Nintendo's games. 266 00:14:21,202 --> 00:14:23,017 PlayStation came right out the gate. 267 00:14:23,100 --> 00:14:26,467 They wanted to snuffle up all third party developers 268 00:14:26,550 --> 00:14:27,697 as many as possible, 269 00:14:27,780 --> 00:14:30,547 and make their platform as easy to develop for, 270 00:14:30,630 --> 00:14:32,257 for all of those companies as possible. 271 00:14:32,340 --> 00:14:35,437 So, that just meant that there was just a huge, 272 00:14:35,520 --> 00:14:36,967 broad gamut of games 273 00:14:37,050 --> 00:14:39,307 that were being released on PlayStation. 274 00:14:39,390 --> 00:14:43,860 And prior to PlayStation launching, 275 00:14:43,943 --> 00:14:45,727 it was a one company industry. 276 00:14:45,810 --> 00:14:48,397 And who doesn't love a bit of competition? 277 00:14:48,480 --> 00:14:51,727 The more companies there are, the better it is for gamers. 278 00:14:51,810 --> 00:14:53,527 PlayStation really prided itself 279 00:14:53,610 --> 00:14:55,562 on being technically forward. 280 00:14:55,645 --> 00:14:59,347 The graphics were something completely sets apart 281 00:14:59,430 --> 00:15:01,237 from the Nintendo consoles at the time. 282 00:15:01,320 --> 00:15:03,731 It looked new and it looked exciting. 283 00:15:03,814 --> 00:15:06,337 When you look back on it, it looked quite blocky. 284 00:15:06,420 --> 00:15:07,170 But at the time, 285 00:15:07,253 --> 00:15:09,846 we'd not seen anything like that in the home console world. 286 00:15:09,929 --> 00:15:13,447 They had a famous demo, which was the T-Rex demo, 287 00:15:13,530 --> 00:15:17,197 which involved a T-Rex basically roaring at the camera. 288 00:15:17,280 --> 00:15:19,387 And that was a technical display 289 00:15:19,470 --> 00:15:21,547 of what you could do on that console. 290 00:15:21,630 --> 00:15:23,498 And that was really exciting at the time. 291 00:15:23,581 --> 00:15:26,257 The Sony PlayStation was high performance, 292 00:15:26,340 --> 00:15:28,417 low cost, simple to use, 293 00:15:28,500 --> 00:15:30,487 and they used really clever advertising 294 00:15:30,570 --> 00:15:32,273 to get people to buy into it. 295 00:15:32,356 --> 00:15:34,939 (upbeat music) 296 00:15:47,160 --> 00:15:49,177 So, it suddenly seemed 297 00:15:49,260 --> 00:15:51,753 like games have arrived for adults, 298 00:15:51,836 --> 00:15:56,233 and that was what Sony and PlayStation thought to make. 299 00:15:56,316 --> 00:15:58,987 Nintendo had these very tight, restrictive, 300 00:15:59,070 --> 00:16:02,797 family-friendly policies about what games could be linked. 301 00:16:02,880 --> 00:16:04,777 Sony didn't care that much. 302 00:16:04,860 --> 00:16:06,787 So, you've got things like "Resident Evil" 303 00:16:06,870 --> 00:16:08,850 and other horror games. 304 00:16:08,933 --> 00:16:11,497 The Nintendo would run a marathon. 305 00:16:11,580 --> 00:16:13,778 So, it really changed the landscape 306 00:16:13,861 --> 00:16:17,587 and what people thought could count as a video game. 307 00:16:17,670 --> 00:16:19,267 It became acceptable 308 00:16:19,350 --> 00:16:22,915 to being your early 20s playing video games. 309 00:16:22,998 --> 00:16:24,737 Whereas before then, 310 00:16:24,820 --> 00:16:27,830 it's something we should grow out of by that point. 311 00:16:27,913 --> 00:16:30,757 Fiction is quite difficult sometimes in video games, 312 00:16:30,840 --> 00:16:32,347 because, all right, say you're playing a game 313 00:16:32,430 --> 00:16:34,747 in which you fly internet spaceships around a galaxy. 314 00:16:34,830 --> 00:16:36,487 Spaceships aren't real. The galaxy isn't real. 315 00:16:36,570 --> 00:16:37,567 The people you're playing with though 316 00:16:37,650 --> 00:16:38,767 and the friendships that you make there, 317 00:16:38,850 --> 00:16:40,237 those are as real as anything. 318 00:16:40,320 --> 00:16:41,647 And one of the most exciting things 319 00:16:41,730 --> 00:16:43,747 about how the new consoles use the internet 320 00:16:43,830 --> 00:16:46,057 is the possibility for all of that to expand 321 00:16:46,140 --> 00:16:47,977 and to have these huge worlds in your living room. 322 00:16:48,060 --> 00:16:49,327 When the PlayStation came out, 323 00:16:49,410 --> 00:16:51,127 one of the things that really set it apart 324 00:16:51,210 --> 00:16:53,377 is it had some amazing titles 325 00:16:53,460 --> 00:16:55,304 from really early on in its launch. 326 00:16:55,387 --> 00:16:57,997 I remember personally as a kid, 327 00:16:58,080 --> 00:16:59,730 I loved to play "Crash Bandicoot". 328 00:16:59,813 --> 00:17:03,157 That was a huge thing for me. I loved that game. 329 00:17:03,240 --> 00:17:04,207 And then, leading on from that, 330 00:17:04,290 --> 00:17:05,677 we also had "Crash Team Racing", 331 00:17:05,760 --> 00:17:06,817 which was a racing game 332 00:17:06,900 --> 00:17:09,082 based with the "Crash Bandicoot" characters. 333 00:17:09,165 --> 00:17:11,557 But I also loved to play "Tomb Raider", 334 00:17:11,640 --> 00:17:12,967 even though I wasn't very good at it. 335 00:17:13,050 --> 00:17:17,047 And that has been one of the most iconic PlayStation titles, 336 00:17:17,130 --> 00:17:18,427 and I think was actually 337 00:17:18,510 --> 00:17:21,217 a bit of a console seller for a lot of people. 338 00:17:21,300 --> 00:17:23,444 As well as that, there were the racing games. 339 00:17:23,527 --> 00:17:25,339 "Gran Turismo" was a huge deal, 340 00:17:25,422 --> 00:17:28,507 and that was only available on the PlayStation. 341 00:17:28,590 --> 00:17:29,467 And people loved that, 342 00:17:29,550 --> 00:17:31,611 because it took a more realistic, 343 00:17:31,694 --> 00:17:33,961 modern approach to racing games. 344 00:17:34,044 --> 00:17:36,727 To be perfectly honest, I'm no good at racing games, 345 00:17:36,810 --> 00:17:39,675 so I was never the best person playing them, 346 00:17:39,758 --> 00:17:41,707 but they were super popular, 347 00:17:41,790 --> 00:17:43,417 and my friends really loved them. 348 00:17:43,500 --> 00:17:47,767 I would say like Mario was gaming's first mascot. 349 00:17:47,850 --> 00:17:50,293 Lara Croft was gaming's first icon. 350 00:17:50,376 --> 00:17:52,357 The fact that a video game character 351 00:17:52,440 --> 00:17:54,217 was gracing the cover of magazines, 352 00:17:54,300 --> 00:17:56,737 was selling energy drinks, 353 00:17:56,820 --> 00:18:00,217 was being lusted after by a lot of people. 354 00:18:00,300 --> 00:18:01,777 It was just breaking new ground, 355 00:18:01,860 --> 00:18:04,687 and it just meant that games 356 00:18:04,770 --> 00:18:06,727 were entering a new level of cool. 357 00:18:06,810 --> 00:18:09,090 PlayStation was the '90s. 358 00:18:09,173 --> 00:18:11,756 (bright music) 359 00:18:18,240 --> 00:18:22,507 So, "Final Fantasy VII" was a huge deal when it launched. 360 00:18:22,590 --> 00:18:25,777 It popularized the role playing game 361 00:18:25,860 --> 00:18:27,607 in the West, hands down. 362 00:18:27,690 --> 00:18:29,167 It was the first "Final Fantasy" 363 00:18:29,250 --> 00:18:31,717 to launch on a PlayStation console. 364 00:18:31,800 --> 00:18:33,727 Prior to that, they were all on Nintendo. 365 00:18:33,810 --> 00:18:35,257 It really made the PlayStation 366 00:18:35,340 --> 00:18:36,997 saying it utilized all the technology 367 00:18:37,080 --> 00:18:38,467 that the PlayStation had to offer. 368 00:18:38,550 --> 00:18:40,773 There were those 3D polygon graphics, 369 00:18:41,820 --> 00:18:45,397 making gorgeous cinematic cut scenes. 370 00:18:45,480 --> 00:18:47,647 FMVs, I think they were called at the time, 371 00:18:47,730 --> 00:18:49,177 full-motion videos. 372 00:18:49,260 --> 00:18:52,057 I think the reason that "Final Fantasy VII" 373 00:18:52,140 --> 00:18:54,007 was so successful 374 00:18:54,090 --> 00:18:57,007 and why it really meant a lot to people, myself included, 375 00:18:57,090 --> 00:19:01,447 was that it showed how games 376 00:19:01,530 --> 00:19:03,672 could do storytelling differently. 377 00:19:03,755 --> 00:19:07,777 It showed how well games could tell stories 378 00:19:07,860 --> 00:19:09,823 in a way that only games could. 379 00:19:09,906 --> 00:19:12,307 "Final Fantasy" story is just, 380 00:19:12,390 --> 00:19:17,390 it's an epic on a scale that few games still have to match. 381 00:19:17,760 --> 00:19:21,817 That's why we're remaking it nowadays. 382 00:19:21,900 --> 00:19:24,697 And still, people are playing and replaying it. 383 00:19:24,780 --> 00:19:28,047 There's remix and remasters and everything else. 384 00:19:28,130 --> 00:19:30,007 It just captured people's imaginations. 385 00:19:30,090 --> 00:19:33,046 It was a great story, it had great characters, 386 00:19:33,129 --> 00:19:36,517 and it looked absolutely gorgeous, it still does. 387 00:19:36,600 --> 00:19:38,797 [Jason] Excited to see the next release, 388 00:19:38,880 --> 00:19:42,157 millions of people would await the PlayStation 2. 389 00:19:42,240 --> 00:19:45,037 Outside of shops, customers filled the streets 390 00:19:45,120 --> 00:19:47,033 in order to grab the new console. 391 00:19:47,116 --> 00:19:48,847 From the 7th of September, 392 00:19:48,930 --> 00:19:51,007 all could go into the shops from the 7th of September 393 00:19:51,090 --> 00:19:52,867 and place an order in advance 394 00:19:52,950 --> 00:19:55,417 to book their place in the queue, if you will. 395 00:19:55,500 --> 00:19:57,487 Now, because we're only getting a limited quantity, 396 00:19:57,570 --> 00:20:00,517 we're going to have to stop that whole process, 397 00:20:00,600 --> 00:20:03,878 in fact, on the Friday, the 17th of November. 398 00:20:03,961 --> 00:20:05,527 [Jason] With the use of innovative 399 00:20:05,610 --> 00:20:06,727 and edgy marketing, 400 00:20:06,810 --> 00:20:10,357 alongside the promise for even more powerful gameplay, 401 00:20:10,440 --> 00:20:13,567 the PlayStation 2 would release with a bang. 402 00:20:13,650 --> 00:20:15,757 It might resemble an executive briefcase 403 00:20:15,840 --> 00:20:19,027 or at a push, the latest Breville sandwich toaster. 404 00:20:19,110 --> 00:20:21,907 But made no mistake, this Sony PlayStation 2 405 00:20:21,990 --> 00:20:23,107 is the most sought-after 406 00:20:23,190 --> 00:20:25,444 electronic consumer item of the year, 407 00:20:25,527 --> 00:20:27,427 and guaranteed to cause more tears 408 00:20:27,510 --> 00:20:29,862 on Christmas Day than Bambi. 409 00:20:29,945 --> 00:20:32,528 (robust music) 410 00:20:55,350 --> 00:20:56,347 [Jason] To this day, 411 00:20:56,430 --> 00:21:00,577 the PlayStation 2 remains the world's highest sold console, 412 00:21:00,660 --> 00:21:04,643 clocking in at over 155 million units sold. 413 00:21:04,726 --> 00:21:07,309 (robust music) 414 00:21:08,910 --> 00:21:11,377 The PlayStation 1 had been wildly popular, 415 00:21:11,460 --> 00:21:12,210 but at that point, 416 00:21:12,293 --> 00:21:15,367 it was Sony's only foray really into the gaming world, 417 00:21:15,450 --> 00:21:17,557 and they really wanted to prove they could do it again 418 00:21:17,640 --> 00:21:19,417 and capture that audience again. 419 00:21:19,500 --> 00:21:21,307 So, when the PlayStation 2 came out, 420 00:21:21,390 --> 00:21:22,897 that was really important for them 421 00:21:22,980 --> 00:21:25,687 to really catalyze on what they'd done already. 422 00:21:25,770 --> 00:21:28,117 And the good thing was the PlayStation 2 423 00:21:28,200 --> 00:21:30,457 was readvanced graphically, 424 00:21:30,540 --> 00:21:33,275 but also had a killer lineup of games. 425 00:21:33,358 --> 00:21:37,807 The anticipation for PlayStation 2 was enormous. 426 00:21:37,890 --> 00:21:39,907 And so, it just sold like lightning. 427 00:21:39,990 --> 00:21:43,027 No other game console managed to catch up at all. 428 00:21:43,110 --> 00:21:44,617 Nintendo and Microsoft, 429 00:21:44,700 --> 00:21:46,353 by the time they got their machines out, 430 00:21:46,436 --> 00:21:49,207 PlayStation's lead was sky high. 431 00:21:49,290 --> 00:21:52,717 It is still the biggest selling home games console to date. 432 00:21:52,800 --> 00:21:54,277 [Reporter 1] And had their initial quota 433 00:21:54,360 --> 00:21:56,700 halved to 500,000 machines, 434 00:21:56,783 --> 00:21:57,847 while British shoppers 435 00:21:57,930 --> 00:22:00,937 will get just 165,000 before Christmas. 436 00:22:01,020 --> 00:22:03,037 So, all hail, PlayStation 2. 437 00:22:03,120 --> 00:22:04,717 It plays the latest video games, 438 00:22:04,800 --> 00:22:07,447 as well as DVD films and compact discs. 439 00:22:07,530 --> 00:22:09,757 The big reason for the PlayStation 2's success 440 00:22:09,840 --> 00:22:12,171 was that it was also a DVD player. 441 00:22:12,254 --> 00:22:14,317 DVDs were just taking off, 442 00:22:14,400 --> 00:22:16,567 and suddenly, you could have games console 443 00:22:16,650 --> 00:22:19,567 and a DVD player for the same price, 444 00:22:19,650 --> 00:22:23,197 or sometimes less than a DVD player on its own. 445 00:22:23,280 --> 00:22:24,637 So, for many people, 446 00:22:24,720 --> 00:22:27,814 it was the way DVDs became a big thing, 447 00:22:27,897 --> 00:22:29,869 and that really helped drive sales. 448 00:22:29,952 --> 00:22:33,577 At the same time, Microsoft and Nintendo 449 00:22:33,660 --> 00:22:36,187 didn't release their competing consoles for a year. 450 00:22:36,270 --> 00:22:39,206 So, PlayStation had a very long headstart, 451 00:22:39,289 --> 00:22:41,647 and it had all the great games. 452 00:22:41,730 --> 00:22:42,667 It had "Tomb Raider" 453 00:22:42,750 --> 00:22:44,467 and Microsoft Nintendo didn't have them, 454 00:22:44,550 --> 00:22:46,447 so they got left behind. 455 00:22:46,530 --> 00:22:47,776 Shoppers at this London store 456 00:22:47,859 --> 00:22:49,747 are in such a virtual world 457 00:22:49,830 --> 00:22:52,327 of their own that they just don't seem to care. 458 00:22:52,410 --> 00:22:53,497 Just before midnight, 459 00:22:53,580 --> 00:22:56,287 they'll be picking up the first new models available. 460 00:22:56,370 --> 00:22:58,537 If you didn't pre-order one of these machines 461 00:22:58,620 --> 00:22:59,677 back in September, 462 00:22:59,760 --> 00:23:01,657 then don't bother turning up tonight, 463 00:23:01,740 --> 00:23:03,157 because they've all sold out, 464 00:23:03,240 --> 00:23:05,167 and there won't be any PlayStation 2s 465 00:23:05,250 --> 00:23:08,287 freely available on the shelves until next year. 466 00:23:08,370 --> 00:23:11,137 This is clearly a very big money-spinner for Sony, 467 00:23:11,220 --> 00:23:13,537 and it couldn't have happened at a better time. 468 00:23:13,620 --> 00:23:15,997 PlayStation games were often allowed 469 00:23:16,080 --> 00:23:17,557 to be a little bit edgier 470 00:23:17,640 --> 00:23:19,627 and have a little bit more adult content, 471 00:23:19,710 --> 00:23:21,277 and also have a little bit more violence, 472 00:23:21,360 --> 00:23:23,197 which could go either way. 473 00:23:23,280 --> 00:23:26,227 But meant that they were able to really expand on things 474 00:23:26,310 --> 00:23:31,310 like the shooter genres and more adult-themed games 475 00:23:31,803 --> 00:23:33,367 that were super popular 476 00:23:33,450 --> 00:23:35,433 and really help to sell their consoles. 477 00:23:36,732 --> 00:23:39,232 (car passing) 478 00:23:48,060 --> 00:23:53,060 So, "Silent Hill" was psychological horror game. 479 00:23:53,319 --> 00:23:55,605 You were sent into this deserted, 480 00:23:55,688 --> 00:23:58,957 mysterious town that was quite foggy 481 00:23:59,040 --> 00:24:00,964 with all these weird, twisted monsters in it. 482 00:24:01,047 --> 00:24:02,317 And it was basically supposed 483 00:24:02,400 --> 00:24:05,647 to be a reflection of your main characters' own psyche. 484 00:24:05,730 --> 00:24:08,377 So, its this really creepy horror, 485 00:24:08,460 --> 00:24:10,777 instead of this B-movie, zombie horror, 486 00:24:10,860 --> 00:24:13,237 the "Resident Evil" offered. 487 00:24:13,320 --> 00:24:14,858 [Jason] Now in the 20th century, 488 00:24:14,941 --> 00:24:18,132 gaming consoles were improving by the year. 489 00:24:18,215 --> 00:24:20,167 After the PlayStation 2, 490 00:24:20,250 --> 00:24:23,617 came Sony's biggest competitor entry into the market. 491 00:24:23,700 --> 00:24:26,587 Microsoft had released the Xbox. 492 00:24:26,670 --> 00:24:28,507 Understanding their demographic, 493 00:24:28,590 --> 00:24:32,077 Sony chose to become experimental with their marketing, 494 00:24:32,160 --> 00:24:33,727 opting for strange adverts 495 00:24:33,810 --> 00:24:37,567 that subverted expectations for a gaming manufacturer. 496 00:24:37,650 --> 00:24:38,917 Whilst people were used 497 00:24:39,000 --> 00:24:41,917 to the somewhat childlike aesthetic of Nintendo, 498 00:24:42,000 --> 00:24:44,527 Sony chose to adopt a mature theme, 499 00:24:44,610 --> 00:24:46,087 incorporating directors 500 00:24:46,170 --> 00:24:48,877 such as David Lynch into their adverts, 501 00:24:48,960 --> 00:24:50,677 and purposefully making themselves 502 00:24:50,760 --> 00:24:54,073 out to be the rebel the kids secretly wanted to be. 503 00:24:57,170 --> 00:24:59,753 Welcome to "The Third Place". 504 00:25:01,284 --> 00:25:05,617 - [Presenter] "PlayStation 2: The Third Place". 505 00:25:05,700 --> 00:25:07,477 [Jason] 2004 saw the release 506 00:25:07,560 --> 00:25:10,594 of the massively successful Nintendo DS, 507 00:25:10,677 --> 00:25:13,717 a repercussion of Nintendo's continuous efforts 508 00:25:13,800 --> 00:25:15,877 to branch into the handheld market, 509 00:25:15,960 --> 00:25:18,097 to great degrees of success. 510 00:25:18,180 --> 00:25:20,167 From the Game Boy to the DS, 511 00:25:20,250 --> 00:25:23,227 Sony wanted to try their own hand at the market. 512 00:25:23,310 --> 00:25:25,207 Once again, taking on Nintendo 513 00:25:25,290 --> 00:25:26,197 with the development 514 00:25:26,280 --> 00:25:29,467 of the PlayStation Portable in March, 2005. 515 00:25:29,550 --> 00:25:32,137 The PSP did remarkably well (crowd cheering) 516 00:25:32,220 --> 00:25:33,967 for a company who had not delved 517 00:25:34,050 --> 00:25:36,217 into handheld gameplay before. 518 00:25:36,300 --> 00:25:39,787 Games such as "God of War", "Tekken", and "FIFA" 519 00:25:39,870 --> 00:25:42,122 were on the rise in many households. 520 00:25:42,205 --> 00:25:45,667 (crowd clapping) 521 00:25:45,750 --> 00:25:48,247 Around the time that Nintendo were developing the DS, 522 00:25:48,330 --> 00:25:51,697 Sony developed the PSP, the PlayStation Portable. 523 00:25:51,780 --> 00:25:53,827 The PSP blew my mind when I first saw it. 524 00:25:53,910 --> 00:25:56,873 The screen was so big, it took up almost the whole device. 525 00:25:56,956 --> 00:25:59,047 It was almost like a smartphone 526 00:25:59,130 --> 00:26:01,255 10 years before smartphones existed. 527 00:26:01,338 --> 00:26:05,917 Well, we have great competitors in almost every area. 528 00:26:06,000 --> 00:26:06,750 People like 529 00:26:06,833 --> 00:26:07,583 (indistinct) 530 00:26:07,666 --> 00:26:08,416 do a good job. 531 00:26:08,499 --> 00:26:11,737 Sony in video games does a good job. 532 00:26:11,820 --> 00:26:13,567 It'll give an opportunity for development staff 533 00:26:13,650 --> 00:26:15,367 to display their creative talents. 534 00:26:15,450 --> 00:26:16,597 They both use these new devices 535 00:26:16,680 --> 00:26:18,392 to create more immersive worlds. 536 00:26:18,475 --> 00:26:20,617 And the games they create will have better graphics, 537 00:26:20,700 --> 00:26:21,787 better sound quality, 538 00:26:21,870 --> 00:26:23,707 and be an all round, more enjoyable experience. 539 00:26:23,790 --> 00:26:25,140 [Crowd] Seven, six, five, 540 00:26:27,405 --> 00:26:32,405 four, three, two, one. (Cheers) 541 00:26:34,187 --> 00:26:37,104 (crowd chattering) 542 00:26:40,349 --> 00:26:42,932 (upbeat music) 543 00:26:46,567 --> 00:26:49,234 (crowd yelling) 544 00:26:57,207 --> 00:26:59,790 (upbeat music) 545 00:27:01,740 --> 00:27:02,917 [Jason] The PlayStation 3 546 00:27:03,000 --> 00:27:05,857 was considered a strange decision by many. 547 00:27:05,940 --> 00:27:08,047 The machine was designed for power, 548 00:27:08,130 --> 00:27:09,637 yet lacked quality games 549 00:27:09,720 --> 00:27:12,937 one would come to expect of Sony's new releases. 550 00:27:13,020 --> 00:27:16,537 So, in 2006, Sony wanted to release the follow-up, 551 00:27:16,620 --> 00:27:17,917 the PlayStation 3, 552 00:27:18,000 --> 00:27:21,397 but the release of the PS3 did not go well. 553 00:27:21,480 --> 00:27:23,467 So, PlayStation were really riding high 554 00:27:23,550 --> 00:27:26,557 after the PlayStation 1 and the PlayStation 2. 555 00:27:26,640 --> 00:27:27,907 Everyone was excited to see 556 00:27:27,990 --> 00:27:30,237 what they would have in store for the PlayStation 3. 557 00:27:30,320 --> 00:27:32,467 But actually, that's one of the few consoles 558 00:27:32,550 --> 00:27:35,823 where the release at least fumbled the ball a little bit. 559 00:27:35,906 --> 00:27:37,417 And one of the reasons for that 560 00:27:37,500 --> 00:27:38,617 was it was releasing 561 00:27:38,700 --> 00:27:41,420 into a quite a crowded marketplace for gaming, 562 00:27:41,503 --> 00:27:43,593 and it had a very high price point. 563 00:27:45,060 --> 00:27:46,087 [Reporter 2] This is one of them. 564 00:27:46,170 --> 00:27:48,937 Dylan Scott is furious that Sony customers 565 00:27:49,020 --> 00:27:50,557 were only told of the problem 566 00:27:50,640 --> 00:27:53,287 days after criminals targeted the network. 567 00:27:53,370 --> 00:27:55,591 For the first three days, I didn't know what was going on. 568 00:27:55,674 --> 00:27:57,547 I wasn't sure if they'd been hacked into, 569 00:27:57,630 --> 00:27:59,324 or if they'd shut down, or... 570 00:27:59,407 --> 00:28:00,937 They still haven't told me today. 571 00:28:01,020 --> 00:28:03,757 I've actually rely on going on their personal blog 572 00:28:03,840 --> 00:28:05,357 and hoping that they tell me something. 573 00:28:05,440 --> 00:28:07,048 With the PlayStation 3 574 00:28:07,131 --> 00:28:10,147 suddenly decided it was going to create 575 00:28:10,230 --> 00:28:15,067 this really vast new kind of microprocessor called the Cell. 576 00:28:15,150 --> 00:28:19,477 And it took years. It was incredibly expensive to do. 577 00:28:19,560 --> 00:28:21,569 And when they finished, 578 00:28:21,652 --> 00:28:24,157 the game developers who had to use this chip 579 00:28:24,240 --> 00:28:27,884 to actually make games found it a nightmare to use. 580 00:28:27,967 --> 00:28:30,427 So, basically, it got obsessed 581 00:28:30,510 --> 00:28:32,445 by its own interest in technology 582 00:28:32,528 --> 00:28:34,406 and lost sight of the bigger picture. 583 00:28:34,489 --> 00:28:37,417 They had to sell it at a really high price as well, 584 00:28:37,500 --> 00:28:39,757 because this was really advanced technology 585 00:28:39,840 --> 00:28:42,007 that was very expensive. 586 00:28:42,090 --> 00:28:45,437 They'd also stuck a Blu-ray player into this machine 587 00:28:45,520 --> 00:28:49,224 and basically hidden a PlayStation 2 inside it as well. 588 00:28:49,307 --> 00:28:52,657 So, it is incredibly expensive compared to everything else. 589 00:28:52,740 --> 00:28:55,347 And that really set Sony back. 590 00:28:55,430 --> 00:28:57,024 It had a shortage of games, 591 00:28:57,107 --> 00:28:59,197 'cause people couldn't really figure out 592 00:28:59,280 --> 00:29:01,048 how to make games on it for a while. 593 00:29:01,131 --> 00:29:02,917 And it had all this stuff in it 594 00:29:03,000 --> 00:29:06,435 that made it really expensive compared to the Xbox 360. 595 00:29:06,518 --> 00:29:08,317 [Jason] It faltered from the start 596 00:29:08,400 --> 00:29:12,937 due to its incredibly high selling point of $499, 597 00:29:13,020 --> 00:29:16,267 a whole $100 more than the Xbox, 598 00:29:16,350 --> 00:29:18,607 as though the history of the Sega's Saturn 599 00:29:18,690 --> 00:29:22,027 was repeated with Sony on the receiving end. 600 00:29:22,110 --> 00:29:23,497 People weren't super willing 601 00:29:23,580 --> 00:29:25,447 to part with all that money for a console, 602 00:29:25,530 --> 00:29:27,967 which they couldn't play that many games on. 603 00:29:28,050 --> 00:29:30,397 Eventually, it did end up selling more consoles, 604 00:29:30,480 --> 00:29:33,603 but generally at the start, it wasn't very successful. 605 00:29:34,650 --> 00:29:36,337 [Jason] Despite critical setbacks, 606 00:29:36,420 --> 00:29:38,227 Sony would use this console 607 00:29:38,310 --> 00:29:41,984 to be the foundation for their upcoming exclusive games. 608 00:29:42,067 --> 00:29:44,857 "The Last of Us" was a groundbreaking decision 609 00:29:44,940 --> 00:29:45,817 for the company, 610 00:29:45,900 --> 00:29:47,917 bringing focus into storytelling 611 00:29:48,000 --> 00:29:49,897 with narrative-driven games. 612 00:29:49,980 --> 00:29:53,193 This would only be the start for Sony exclusives. 613 00:29:54,508 --> 00:29:57,091 (upbeat music) 614 00:30:00,840 --> 00:30:02,977 [Reporter 2] For UK game developers like this, 615 00:30:03,060 --> 00:30:06,187 insiders predict a huge market for small firms. 616 00:30:06,270 --> 00:30:07,747 The Sony have been very proactive 617 00:30:07,830 --> 00:30:09,907 in terms of trying to get these smaller, 618 00:30:09,990 --> 00:30:12,367 homegrown developers onto their platform. 619 00:30:12,450 --> 00:30:14,197 And so, I think there's a huge opportunity 620 00:30:14,280 --> 00:30:16,357 in terms of the number of jobs 621 00:30:16,440 --> 00:30:18,067 that could be created in the UK, 622 00:30:18,150 --> 00:30:20,422 the amount of UK content that could go forward. 623 00:30:20,505 --> 00:30:23,088 (upbeat music) 624 00:30:25,810 --> 00:30:27,773 - Uh-oh. Come on. - Yeah. Sweet Tooth. 625 00:30:27,856 --> 00:30:30,375 Sweet Tooth. Fat Princess. 626 00:30:30,458 --> 00:30:32,757 I love when she gets more powerful. 627 00:30:32,840 --> 00:30:34,987 This is awesome. (Player laughing) 628 00:30:35,070 --> 00:30:36,847 [Jason] By taking their previous mistakes 629 00:30:36,930 --> 00:30:37,980 into consideration, 630 00:30:38,063 --> 00:30:42,097 Sony released the PlayStation 4 with huge success, 631 00:30:42,180 --> 00:30:43,387 turning the tables. 632 00:30:43,470 --> 00:30:45,067 It was Xbox this time 633 00:30:45,150 --> 00:30:47,401 whose price exceeded their competitors. 634 00:30:47,484 --> 00:30:49,927 (upbeat music) 635 00:30:50,010 --> 00:30:52,507 Andrew, there'll be millions of misspent youths, 636 00:30:52,590 --> 00:30:53,340 because of this, 637 00:30:53,423 --> 00:30:55,117 and you are the man who's brought it to us. 638 00:30:55,200 --> 00:30:57,000 What do you have to say to parents? 639 00:30:57,083 --> 00:31:01,365 I think that we try and be a responsible industry, 640 00:31:01,448 --> 00:31:04,530 but we're about delivering fun connectivity 641 00:31:04,613 --> 00:31:06,785 and an opportunity for people to play. 642 00:31:06,868 --> 00:31:09,451 (upbeat music) 643 00:31:17,070 --> 00:31:19,597 So, Sony really did learn its lesson with the PS4. 644 00:31:19,680 --> 00:31:20,857 It put developers first. 645 00:31:20,940 --> 00:31:25,327 It made dev kits very, very easy to port games to. 646 00:31:25,410 --> 00:31:28,777 But most of all, it made it a more exciting place to be. 647 00:31:28,860 --> 00:31:32,107 The home screen was super vibrant again. 648 00:31:32,190 --> 00:31:34,297 It had live streaming capability. 649 00:31:34,380 --> 00:31:37,681 You had share buttons, you could share play, 650 00:31:37,764 --> 00:31:40,177 which meant you could literally be playing 651 00:31:40,260 --> 00:31:42,847 with someone who was on the other side of the world. 652 00:31:42,930 --> 00:31:44,857 You could pass the controller to them 653 00:31:44,940 --> 00:31:46,657 as if they were there on the sofa with you. 654 00:31:46,740 --> 00:31:48,937 Sony PlayStation were really keen 655 00:31:49,020 --> 00:31:50,407 to recapture the magic 656 00:31:50,490 --> 00:31:53,257 of their earlier consoles with the PlayStation 4. 657 00:31:53,340 --> 00:31:56,107 So, they brought in Mark Cerny and a bunch of other people 658 00:31:56,190 --> 00:31:58,207 to really make sure that it stood out 659 00:31:58,290 --> 00:32:00,637 and was just revolutionary at the time. 660 00:32:00,720 --> 00:32:02,347 Mark Cerny was the guy 661 00:32:02,430 --> 00:32:05,673 they put in charge of creating the PlayStation 4. 662 00:32:06,570 --> 00:32:08,047 He goes back years. 663 00:32:08,130 --> 00:32:11,826 His career started in Atari, worked with Sega. 664 00:32:11,909 --> 00:32:14,673 He has a long history in video games. 665 00:32:14,756 --> 00:32:17,178 Essentially to put him in charge, 666 00:32:17,261 --> 00:32:21,139 Sony moved control of the PlayStation architecture 667 00:32:21,222 --> 00:32:24,105 from Japan to America. 668 00:32:24,188 --> 00:32:28,297 So, really it was Mark Cernys' kind of leadership and vision 669 00:32:28,380 --> 00:32:30,547 that created the PlayStation 4. 670 00:32:30,630 --> 00:32:31,762 How we use it. 671 00:32:31,845 --> 00:32:34,595 (crowd clapping) 672 00:32:36,876 --> 00:32:38,167 Thank you. 673 00:32:38,250 --> 00:32:41,047 So, during the development of the DualShock 4, 674 00:32:41,130 --> 00:32:42,757 we worked with key partners, 675 00:32:42,840 --> 00:32:44,564 and the games' continuing to evolve. 676 00:32:44,647 --> 00:32:46,807 (soft upbeat music) 677 00:32:46,890 --> 00:32:48,727 They also really understood 678 00:32:48,810 --> 00:32:51,187 that they were marketing to gamers. 679 00:32:51,270 --> 00:32:53,857 They knew that people wanted to be able to play games. 680 00:32:53,940 --> 00:32:55,537 They knew that that was a really good way 681 00:32:55,620 --> 00:32:57,067 to market themselves. 682 00:32:57,150 --> 00:32:58,297 Whereas the Xbox One, 683 00:32:58,380 --> 00:33:03,067 which was that generation's rival from Microsoft, 684 00:33:03,150 --> 00:33:06,074 tried to market itself as more of an entertainment system. 685 00:33:06,157 --> 00:33:09,361 And they also had limits on how you could share games 686 00:33:09,444 --> 00:33:11,977 with your friends and with other people, 687 00:33:12,060 --> 00:33:13,957 which PlayStation didn't have. 688 00:33:14,040 --> 00:33:15,187 So, PlayStation were able 689 00:33:15,270 --> 00:33:17,407 to basically bounce off of some of the mistakes 690 00:33:17,490 --> 00:33:19,957 that Microsoft made and position themselves 691 00:33:20,040 --> 00:33:21,547 as kind of the console 692 00:33:21,630 --> 00:33:23,697 that anyone who likes games would want to play. 693 00:33:23,780 --> 00:33:25,477 So, I think the jewel in the crown 694 00:33:25,560 --> 00:33:27,701 of PlayStation's exclusive titles 695 00:33:27,784 --> 00:33:31,563 in terms of development studios, it's gotta be Naughty Dog. 696 00:33:32,430 --> 00:33:33,910 You've got "The Last of Us", 697 00:33:33,993 --> 00:33:36,843 "The Last of Us Part II", the "Uncharted" series. 698 00:33:37,950 --> 00:33:39,153 All of those games, 699 00:33:40,951 --> 00:33:43,057 they were just pinned to the consoles 700 00:33:43,140 --> 00:33:46,087 as a brilliant demonstration 701 00:33:46,170 --> 00:33:47,770 of what these consoles could do. 702 00:33:48,780 --> 00:33:51,367 And they're just by far and away some of the best games 703 00:33:51,450 --> 00:33:53,047 you'll ever play in terms of storytelling, 704 00:33:53,130 --> 00:33:54,802 in terms of graphical capability, 705 00:33:54,885 --> 00:33:57,757 in terms of soundtrack, in terms of just everything. 706 00:33:57,840 --> 00:33:59,913 They're just fantastic, fantastic games. 707 00:34:01,050 --> 00:34:01,800 They're so good 708 00:34:01,883 --> 00:34:04,150 that they're making TV series inside of them now. 709 00:34:04,233 --> 00:34:06,817 Both PlayStation and Microsoft Xbox 710 00:34:06,900 --> 00:34:09,667 are trying to create a whole entertainment system 711 00:34:09,750 --> 00:34:10,500 in the home. 712 00:34:10,583 --> 00:34:12,127 It's not just about video games anymore. 713 00:34:12,210 --> 00:34:15,967 It's also about watching movies and accessing the internet. 714 00:34:16,050 --> 00:34:17,587 Initially, Xbox focused more 715 00:34:17,670 --> 00:34:20,663 on that connectivity and playing massively multiplayer game, 716 00:34:20,746 --> 00:34:22,117 whereas PlayStation 717 00:34:22,200 --> 00:34:25,477 was focused on high performance and amazing graphics. 718 00:34:25,560 --> 00:34:27,967 But PlayStation 4 for a start, 719 00:34:28,050 --> 00:34:30,217 didn't have to be connected online all the time. 720 00:34:30,300 --> 00:34:31,567 And they didn't come with connect. 721 00:34:31,650 --> 00:34:35,103 So, it had a lot less hassle around it. 722 00:34:36,313 --> 00:34:40,477 It was much more orientated towards video game players. 723 00:34:40,560 --> 00:34:41,969 But there wasn't, 724 00:34:42,052 --> 00:34:44,137 once you get below the surface, 725 00:34:44,220 --> 00:34:46,799 there's not a huge gulf between them technically. 726 00:34:46,882 --> 00:34:50,846 They are basically two PCs in a box under a TV. 727 00:34:50,929 --> 00:34:54,853 It's more the way they were being promoted, 728 00:34:54,936 --> 00:34:56,887 there was the real difference. 729 00:34:56,970 --> 00:34:59,407 I actually worked as part of a PlayStation Studio 730 00:34:59,490 --> 00:35:02,809 for quite a few years, which was incredibly exciting to me. 731 00:35:02,892 --> 00:35:04,597 Not only because PlayStation 732 00:35:04,680 --> 00:35:06,658 had been a part of my life for so long, 733 00:35:06,741 --> 00:35:10,237 but also because the company I worked for, Media Molecule, 734 00:35:10,320 --> 00:35:12,204 had originally made "LittleBigPlanet". 735 00:35:12,287 --> 00:35:14,317 And when I worked in a game shop, 736 00:35:14,400 --> 00:35:16,957 we actually were there for the launch of "LittleBigPlanet" 737 00:35:17,040 --> 00:35:18,672 and "LittleBigPlanet 2", I think. 738 00:35:18,755 --> 00:35:19,777 And those were games 739 00:35:19,860 --> 00:35:21,967 that I was so excited to play at the time. 740 00:35:22,050 --> 00:35:24,787 And also, really built on my desire 741 00:35:24,870 --> 00:35:26,482 to get into game development. 742 00:35:26,565 --> 00:35:29,107 So, then, when I went to work for Media Molecule 743 00:35:29,190 --> 00:35:31,073 and be a part of the PlayStation Studios, 744 00:35:31,156 --> 00:35:33,877 it just felt like a real full circle moment 745 00:35:33,960 --> 00:35:37,417 from the PlayStation and "LittleBigPlanet", 746 00:35:37,500 --> 00:35:39,112 through to me working on "Dreams". 747 00:35:39,195 --> 00:35:42,431 (subdue music) 748 00:35:42,514 --> 00:35:44,497 [Jason] With the implementation of the Sony VR 749 00:35:44,580 --> 00:35:47,767 and a library of incredible exclusive games, 750 00:35:47,850 --> 00:35:50,047 the PlayStation 4 would be a statement 751 00:35:50,130 --> 00:35:53,077 on machines specifically built for gaming. 752 00:35:53,160 --> 00:35:56,557 Whilst the Xbox One had a fantastic interface, 753 00:35:56,640 --> 00:36:00,907 Microsoft seemed to be more focused on software integration 754 00:36:00,990 --> 00:36:02,677 and transforming the Xbox 755 00:36:02,760 --> 00:36:05,043 into an all around entertainment hub. 756 00:36:07,361 --> 00:36:08,416 (crowd chattering) 757 00:36:08,499 --> 00:36:09,249 [Reporter 3] Okay. 758 00:36:09,332 --> 00:36:10,987 So, you've decided to queue for the PlayStation. 759 00:36:11,070 --> 00:36:12,667 - Yeah. - Why? Why decided? 760 00:36:12,750 --> 00:36:13,660 - Sorry? - Why did you decide 761 00:36:13,743 --> 00:36:14,547 to do that? 762 00:36:14,630 --> 00:36:16,207 Just 'cause I'm a gamer. 763 00:36:16,290 --> 00:36:18,377 I already have an Xbox One. I wanna get a PS4. 764 00:36:18,460 --> 00:36:19,837 - Okay. - Just compare. 765 00:36:19,920 --> 00:36:22,807 I'm a gamer. I want a access to all the best games, so. 766 00:36:22,890 --> 00:36:23,640 [Reporter 3] What upcoming game 767 00:36:23,723 --> 00:36:24,697 are you most looking forward to 768 00:36:24,780 --> 00:36:27,577 - for PlayStation? - Well, right now, "Killzone". 769 00:36:27,660 --> 00:36:29,947 There's several of the games that are out here 770 00:36:30,030 --> 00:36:30,937 I've already got on Xbox One, 771 00:36:31,020 --> 00:36:32,647 so it's mostly just "Killzone" for now. 772 00:36:32,730 --> 00:36:34,537 I'm gonna give "Knack" a go as well. 773 00:36:34,620 --> 00:36:35,370 [Reporter 3] Today. 774 00:36:35,453 --> 00:36:37,357 I wanna be one of the first to go home 775 00:36:37,440 --> 00:36:38,737 and play my PlayStation. 776 00:36:38,820 --> 00:36:42,127 I'm a real Sony fan. I like the company structure. 777 00:36:42,210 --> 00:36:45,397 I think it's a good company to be part of. Yeah. 778 00:36:45,480 --> 00:36:46,230 [Reporter 3] Cool. 779 00:36:46,313 --> 00:36:48,464 And what upcoming game are you most looking forward to? 780 00:36:48,547 --> 00:36:51,727 "Killzone" and "Battlefield 4", "FIFA". 781 00:36:51,810 --> 00:36:52,656 All of them really. 782 00:36:52,739 --> 00:36:55,087 The graphics look extremely better 783 00:36:55,170 --> 00:36:56,763 than the PlayStation 3. 784 00:36:56,846 --> 00:36:58,679 And I'm glad I'm here. 785 00:37:00,152 --> 00:37:04,314 (crowd speaking in foreign language) 786 00:37:04,397 --> 00:37:09,397 [Group] PlayStation 4. (Cheers) 787 00:37:11,567 --> 00:37:16,410 - [Group Member] Yes. - (speaks in foreign language) 788 00:37:16,493 --> 00:37:19,076 (robust music) 789 00:37:45,094 --> 00:37:48,511 (robust music continues) 790 00:38:02,534 --> 00:38:04,837 [Jason] COVID-19 forced many to remain at home 791 00:38:04,920 --> 00:38:07,627 with their devices, now was more important 792 00:38:07,710 --> 00:38:10,567 than ever for communication and entertainment, 793 00:38:10,650 --> 00:38:12,847 and video games would be a vessel for it. 794 00:38:12,930 --> 00:38:14,557 The Nintendo Switch 795 00:38:14,640 --> 00:38:18,247 found incredible success in otherwise, dark times. 796 00:38:18,330 --> 00:38:19,507 Purchases would be made 797 00:38:19,590 --> 00:38:22,147 to fill the void people found in their homes 798 00:38:22,230 --> 00:38:25,938 and "Animal Crossing: New Horizons" would be their refuge. 799 00:38:26,021 --> 00:38:28,604 (robust music) 800 00:38:30,900 --> 00:38:35,017 And then, of course, after PS4, came the PlayStation VR, 801 00:38:35,100 --> 00:38:39,427 came PlayStation Move, came eventually PS5. 802 00:38:39,510 --> 00:38:42,937 PS VR, it's being well-received. 803 00:38:43,020 --> 00:38:45,727 PS VR 2 of course has just come out recently. 804 00:38:45,810 --> 00:38:47,767 Sony has a track record of doing this. 805 00:38:47,850 --> 00:38:51,727 It tried 3D TV games for a while. 806 00:38:51,810 --> 00:38:54,877 Then, PlayStation also came out at the PlayStation 5, 807 00:38:54,960 --> 00:38:58,267 its latest console, which also has a VR headset. 808 00:38:58,350 --> 00:39:00,127 VR, in general, is super interesting, 809 00:39:00,210 --> 00:39:02,317 because the technology is incredible. 810 00:39:02,400 --> 00:39:03,150 It's amazing. 811 00:39:03,233 --> 00:39:06,427 I've tried PS VR 2 for the first time, like a week ago. 812 00:39:06,510 --> 00:39:07,912 And it's mind-blowing, 813 00:39:07,995 --> 00:39:09,937 but it's still 814 00:39:10,020 --> 00:39:12,836 got slightly too many barriers for entry 815 00:39:12,919 --> 00:39:17,017 for most people to adopt it. 816 00:39:17,100 --> 00:39:18,607 And therefore, a lot of developers 817 00:39:18,690 --> 00:39:19,747 are slow to adopt it as well, 818 00:39:19,830 --> 00:39:22,651 because there just aren't that many people buying it. 819 00:39:22,734 --> 00:39:24,367 So, it's that strange thing of, 820 00:39:24,450 --> 00:39:27,847 until we really get a killer app for a PS VR, 821 00:39:27,930 --> 00:39:30,993 it may still just be a novelty. 822 00:39:32,123 --> 00:39:34,956 (energetic music) 823 00:40:01,018 --> 00:40:03,421 The PlayStation 5 is Sony's most recent console, 824 00:40:03,504 --> 00:40:06,217 and it has been wildly successful. 825 00:40:06,300 --> 00:40:07,957 Even though there were supply chain issues 826 00:40:08,040 --> 00:40:09,445 at launch due to the pandemic, 827 00:40:09,528 --> 00:40:12,937 they still have been selling out over and over again. 828 00:40:13,020 --> 00:40:14,287 And people just cannot wait 829 00:40:14,370 --> 00:40:16,567 to get their hands on a PlayStation 5. 830 00:40:16,650 --> 00:40:18,723 At the moment, it's the most popular console 831 00:40:18,806 --> 00:40:20,887 and that's because it's just, 832 00:40:20,970 --> 00:40:23,437 yet again, another addition 833 00:40:23,520 --> 00:40:24,772 in PlayStation's line 834 00:40:24,855 --> 00:40:28,147 of technical innovation and fantastic games. 835 00:40:28,230 --> 00:40:31,353 So, with PS5, there's just, 836 00:40:32,320 --> 00:40:34,477 we've come so far from the early days of PlayStation, 837 00:40:34,560 --> 00:40:36,764 'cause some of the games that are coming out now, 838 00:40:36,847 --> 00:40:39,607 they're just lightyears ahead of anything 839 00:40:39,690 --> 00:40:41,846 you could possibly imagine I'm sure in the '90s. 840 00:40:41,929 --> 00:40:44,007 "God of War Ragnarok", 841 00:40:46,055 --> 00:40:48,697 it's a cinematic masterpiece, it just is, 842 00:40:48,780 --> 00:40:50,313 that you also happen to play. 843 00:40:51,390 --> 00:40:54,127 And you've got all the "Resident Evil" remix 844 00:40:54,210 --> 00:40:55,207 that are coming out now as well, 845 00:40:55,290 --> 00:40:59,377 which are taking those early, early, early day horror games 846 00:40:59,460 --> 00:41:02,197 and giving them not just a new coat of paint, 847 00:41:02,280 --> 00:41:04,657 but they just feel different as well. 848 00:41:04,740 --> 00:41:09,277 They're just modernized in a really satisfying way. 849 00:41:09,360 --> 00:41:12,517 Sony and Microsoft have very different-looking consoles. 850 00:41:12,600 --> 00:41:16,177 Sony tends to do quite designery kind of looks. 851 00:41:16,260 --> 00:41:18,937 They're very elegant machines. 852 00:41:19,020 --> 00:41:24,020 There's style and PlayStation 5's got that curvy wings look. 853 00:41:25,920 --> 00:41:27,037 The PlayStation 2 854 00:41:27,120 --> 00:41:30,337 could stand up like the monolith from 2001. 855 00:41:30,420 --> 00:41:34,687 Microsoft's Xboxes are more functional. 856 00:41:34,770 --> 00:41:39,681 The OG Xbox is like big black box, green, 857 00:41:39,764 --> 00:41:43,027 is big and it's noisy. (Chuckles) 858 00:41:43,110 --> 00:41:46,537 It is not subtle design from the Xbox point of view, 859 00:41:46,620 --> 00:41:48,277 which is not necessarily a bad thing. 860 00:41:48,360 --> 00:41:49,357 It works for them, 861 00:41:49,440 --> 00:41:53,133 but they very much take the box part very literally. 862 00:41:56,568 --> 00:41:57,617 - Thank you very much. - No worries. 863 00:41:57,700 --> 00:42:00,034 - Have a good one. - Thank you. You too. 864 00:42:00,117 --> 00:42:01,927 [Jason] The impact of the PlayStation 865 00:42:02,010 --> 00:42:05,857 has contributed to childhood memories and the present alike. 866 00:42:05,940 --> 00:42:07,747 With focus on great stories, 867 00:42:07,830 --> 00:42:09,487 their games have gone as far 868 00:42:09,570 --> 00:42:12,633 to become gigantic franchises in their own right. 869 00:42:14,130 --> 00:42:16,237 When I first got the PlayStation 5, 870 00:42:16,320 --> 00:42:18,697 I was really excited to play "Astro's Playroom", 871 00:42:18,780 --> 00:42:20,197 which was an exclusive title 872 00:42:20,280 --> 00:42:22,657 that you could play on the PlayStation 5 at launch, 873 00:42:22,740 --> 00:42:24,163 which follows a bunch of little robots. 874 00:42:24,246 --> 00:42:26,120 But the thing I was most excited for 875 00:42:26,203 --> 00:42:30,667 was it used the new controller, the DualSense technology, 876 00:42:30,750 --> 00:42:32,437 which was again, something that Sony 877 00:42:32,520 --> 00:42:35,077 had really innovated with and I hadn't seen before. 878 00:42:35,160 --> 00:42:36,007 And what that meant 879 00:42:36,090 --> 00:42:38,167 was that as well as all the usual controls 880 00:42:38,250 --> 00:42:40,087 you could use on that controller, 881 00:42:40,170 --> 00:42:43,117 it also used things like advanced haptic feedback 882 00:42:43,200 --> 00:42:45,037 where it will give you different vibrations 883 00:42:45,120 --> 00:42:46,717 according to what you're doing. 884 00:42:46,800 --> 00:42:47,873 You can use the touch pad. 885 00:42:47,956 --> 00:42:50,227 And it was just really exciting to be able 886 00:42:50,310 --> 00:42:52,987 to see that next step in PlayStation technology 887 00:42:53,070 --> 00:42:55,353 being used so well in a really fun game. 888 00:42:59,130 --> 00:43:01,657 PlayStation now are the dominant figures 889 00:43:01,740 --> 00:43:03,037 in the video game market. 890 00:43:03,120 --> 00:43:04,837 PlayStation has as much market share 891 00:43:04,920 --> 00:43:06,217 as the other two combined. 892 00:43:06,300 --> 00:43:08,587 So, they're gonna be around for a really long time. 893 00:43:08,670 --> 00:43:12,097 The PS5 has just been released, a monster of a box. 894 00:43:12,180 --> 00:43:13,927 And the technology in the PS5 895 00:43:14,010 --> 00:43:17,219 is allowing games to be more realistic than ever before. 896 00:43:17,302 --> 00:43:18,996 I think PlayStation's legacy 897 00:43:19,079 --> 00:43:21,367 is that they wanna make games for everyone. 898 00:43:21,450 --> 00:43:25,057 They wanna make games for everyone from kids to adults 899 00:43:25,140 --> 00:43:26,724 across all different genres 900 00:43:26,807 --> 00:43:30,757 that allow people to play in any kind of way they want, 901 00:43:30,840 --> 00:43:32,047 whether that's a shooter, 902 00:43:32,130 --> 00:43:34,605 whether that's an adventure game or a platformer. 903 00:43:34,688 --> 00:43:36,636 And just be the industry leaders 904 00:43:36,719 --> 00:43:40,332 in having that breadth of gameplay across their consoles. 905 00:43:40,415 --> 00:43:41,165 (Aoife chuckles) 906 00:43:41,248 --> 00:43:43,597 I think the key to Sony's success, 907 00:43:43,680 --> 00:43:48,067 pettiness and just having a lot of deep pockets 908 00:43:48,150 --> 00:43:51,151 and a lot of technical expertise behind you. 909 00:43:51,234 --> 00:43:54,277 I love that their whole thing kicked off, 910 00:43:54,360 --> 00:43:56,441 because of a stab in the back. 911 00:43:56,524 --> 00:43:58,537 They really took that and ran with it. 912 00:43:58,620 --> 00:44:02,003 PlayStation's legacies to make video games 913 00:44:02,086 --> 00:44:07,086 acceptable for adults and to get them a sort of air of cool. 914 00:44:08,010 --> 00:44:10,687 I wouldn't say video games are the coolest thing on earth, 915 00:44:10,770 --> 00:44:12,645 but it got them past this, 916 00:44:12,728 --> 00:44:15,307 oh, it's the geeky thing for kids. 917 00:44:15,390 --> 00:44:16,867 Sony wiped that away 918 00:44:16,950 --> 00:44:20,746 and changed how the world views video games. 919 00:44:20,829 --> 00:44:22,807 Without Sony doing what it did 920 00:44:22,890 --> 00:44:25,567 with the original PlayStation, that wouldn't be the case. 921 00:44:25,650 --> 00:44:29,490 We'd still be looking at video games in a like, 922 00:44:29,573 --> 00:44:31,957 oh, isn't that for eight-year-olds? 923 00:44:32,040 --> 00:44:35,483 Or isn't that something that geeky 16-year-olds do? 924 00:44:35,566 --> 00:44:39,307 They really moved the perception of video games. 925 00:44:39,390 --> 00:44:40,488 That's their biggest legacy. 926 00:44:40,571 --> 00:44:43,477 That and their video game controller, 927 00:44:43,560 --> 00:44:44,867 'cause before the PlayStation, 928 00:44:44,950 --> 00:44:47,077 they were like flat rectangles 929 00:44:47,160 --> 00:44:50,977 and Sony made them comfortable to use 930 00:44:51,060 --> 00:44:52,687 as you made them things 931 00:44:52,770 --> 00:44:55,129 you could hold for long amounts of time. 932 00:44:55,212 --> 00:44:58,840 The legacy of PlayStation is just really good games, 933 00:44:58,923 --> 00:45:03,453 like just focusing on what players enjoy. 934 00:45:04,331 --> 00:45:09,331 Like taking a really solid core idea and running with it, 935 00:45:09,660 --> 00:45:13,293 even if that means running with it for 30 something years. 936 00:45:14,730 --> 00:45:17,047 And I like that. If it ain't broke, don't fix it. 937 00:45:17,130 --> 00:45:19,339 But in terms of consoles, they've innovated massively. 938 00:45:19,422 --> 00:45:22,927 From the original PlayStation to the PS5, 939 00:45:23,010 --> 00:45:24,517 you've got huge innovations there. 940 00:45:24,600 --> 00:45:28,957 You've got DualSense controllers, haptic feedback, 941 00:45:29,040 --> 00:45:33,007 you've got just gorgeous, gorgeous graphics, 942 00:45:33,090 --> 00:45:36,430 a real focus honing in on 943 00:45:37,860 --> 00:45:39,243 what feels good to play. 944 00:45:40,964 --> 00:45:43,547 (dreary music) 945 00:45:44,882 --> 00:45:45,632 (bomb exploding) 946 00:45:45,715 --> 00:45:46,507 [Narrator] In the Pacific, 947 00:45:46,590 --> 00:45:49,117 in mortal combat against a fanatic fall, 948 00:45:49,200 --> 00:45:50,977 the Army, the Marines, and the Navy 949 00:45:51,060 --> 00:45:53,017 were driving to a finished fight. 950 00:45:53,100 --> 00:45:53,850 The Philippines... 951 00:45:53,933 --> 00:45:55,987 [Jason] Though Japan suffered hardship 952 00:45:56,070 --> 00:45:58,717 as many countries did during World War II, 953 00:45:58,800 --> 00:46:02,437 they were able to recover and focus on innovation. 954 00:46:02,520 --> 00:46:04,897 The post-war years provided the world 955 00:46:04,980 --> 00:46:07,027 with gaming on a mass scale. 956 00:46:07,110 --> 00:46:10,117 From old arcades to our finest consoles, 957 00:46:10,200 --> 00:46:11,737 Sony has always been 958 00:46:11,820 --> 00:46:14,739 at the forefront of technological innovation. 959 00:46:14,822 --> 00:46:17,767 (solemn music) 960 00:46:17,850 --> 00:46:21,607 They don't just provide good games or good consoles, 961 00:46:21,690 --> 00:46:24,573 PlayStation also provides us with hope. 962 00:46:25,883 --> 00:46:27,637 From nothing but war, 963 00:46:27,720 --> 00:46:30,333 Japan built itself from the ground up. 964 00:46:31,710 --> 00:46:35,137 No matter the dark times, the conflict we experience, 965 00:46:35,220 --> 00:46:36,457 we are always able 966 00:46:36,540 --> 00:46:39,810 to lift our heads to focus on the present, 967 00:46:39,893 --> 00:46:44,443 to work for the future, and have a little fun along the way. 968 00:46:44,526 --> 00:46:46,338 (solemn music) 969 00:46:46,421 --> 00:46:49,338 (transition music) 970 00:46:54,213 --> 00:46:58,541 โ™ช We're driving cars onto Mars tonight โ™ช 971 00:46:58,624 --> 00:47:03,006 โ™ช We're blastin' off to the stars tonight โ™ช 972 00:47:03,089 --> 00:47:07,400 โ™ช We wanna go, go โ™ช 973 00:47:07,483 --> 00:47:10,563 โ™ช We wanna go, go โ™ช 974 00:47:10,646 --> 00:47:14,229 ("Driving Cars onto Mars") 75275

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