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(film rolling)
(subdue music)
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[Jason] Loss, terror, sorrow.
3
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In the wake of World
War II, Japan was broken.
4
00:00:14,790 --> 00:00:18,247
The atomic bombs were dropped
on Hiroshima and Nagasaki,
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00:00:18,330 --> 00:00:20,497
signifying a conclusion to the conflict.
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[Narrator] Wooden structures
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were completely collapsed by the blast.
8
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This was Hiroshima Castle.
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Its framework was demolished
by the force of the blast,
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00:00:28,200 --> 00:00:31,267
but fires of secondary
origin did not occur.
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That bomb has more power
than 20,000 tons of TNT.
12
00:00:36,690 --> 00:00:38,253
It is an atomic bomb.
13
00:00:39,180 --> 00:00:42,255
It is a harnessing of the
basic power of the universe.
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(film rolling)
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[Jason] There were two options.
16
00:00:44,700 --> 00:00:46,053
The first was to give up,
17
00:00:47,190 --> 00:00:48,757
to fall behind.
18
00:00:48,840 --> 00:00:50,317
The second
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00:00:50,400 --> 00:00:51,567
was to rebuild.
20
00:00:51,650 --> 00:00:54,150
(piano music)
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00:00:56,606 --> 00:00:59,189
(robust music)
22
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(birds chirping)
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(robust music)
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(robust music continues)
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(robust music continues)
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00:02:14,612 --> 00:02:17,195
(lively music)
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The Sony Walkman was a huge hit,
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selling over 400 million units worldwide
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00:02:35,370 --> 00:02:38,437
and solidifying Sony
as a new cultural icon.
30
00:02:38,520 --> 00:02:41,527
Masaru Ibuka simply wanted to be able
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to privately listen to
music on long flights.
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However, nobody expected how successful
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or timeless the product would become.
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(transition music)
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Many people started to use
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- this Walkman recording,
- Mm-hmm.
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which is even for the conference.
38
00:02:58,350 --> 00:02:59,770
- Yes, that's right.
- Yeah.
39
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[Acquaintance] Yes,
it's ideal. (Faintly speaks)
40
00:03:02,280 --> 00:03:04,747
We started from very, very small company,
41
00:03:04,830 --> 00:03:08,497
and we found unless we produce,
42
00:03:08,580 --> 00:03:13,177
we make different product, unique product
43
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without technology,
44
00:03:15,240 --> 00:03:17,887
we thought we cannot
compete existing giant.
45
00:03:17,970 --> 00:03:20,807
That's why we have been trying to be unique
46
00:03:20,890 --> 00:03:22,957
and different from others.
47
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Because in this country,
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there are many, many unique creative idea,
49
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but unfortunately,
50
00:03:28,920 --> 00:03:33,920
it do not become a real
good industry or business.
51
00:03:34,320 --> 00:03:36,397
PlayStation, a part of Sony,
52
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and before they started making
video games and consoles,
53
00:03:39,450 --> 00:03:40,927
they were actually much more famous
54
00:03:41,010 --> 00:03:42,452
for other pieces of tech,
55
00:03:42,535 --> 00:03:46,327
most notably the Walkman
and then the CD Walkman,
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00:03:46,410 --> 00:03:50,797
which were universally
taken up around the world
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as a way to play a music on the move.
58
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This was a phenomenally
successful product.
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Everyone had one. I had one.
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00:03:57,767 --> 00:04:00,600
(energetic music)
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00:04:17,160 --> 00:04:18,187
[Jason] During this time,
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00:04:18,270 --> 00:04:20,827
arcades and video games were on the rise,
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00:04:20,910 --> 00:04:23,617
with companies such as Nintendo and Atari
64
00:04:23,700 --> 00:04:25,777
leading the race in the gaming market.
65
00:04:25,860 --> 00:04:27,367
Though it could be profitable,
66
00:04:27,450 --> 00:04:30,367
the gaming market was
also highly oversaturated,
67
00:04:30,450 --> 00:04:33,517
and Sony chose to
avoid the race altogether,
68
00:04:33,600 --> 00:04:35,420
focusing on their hardware.
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Amidst the 1980s recession,
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Sony would proceed to develop the CDP-101,
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the world's first compact CD player.
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The release spurred their competitors
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to realize their own
CD players a year later,
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but Sony was already
focused on their next projects.
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From the '60s,
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Sony ensured the
standardization of their designs.
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They formed the design office
where developers and chairman
78
00:05:01,380 --> 00:05:03,847
would meet to plan new innovations.
79
00:05:03,930 --> 00:05:06,337
This process continues to the present day
80
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in this very location, now
named the Creative Center.
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00:05:10,600 --> 00:05:15,124
With competition rising, Sony
finally decided to branch out.
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Ken Kutaragi worked for
Sony. He was a brilliant engineer.
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He was also a maverick and a hothead.
84
00:05:23,040 --> 00:05:26,017
He had a reputation for
ratting out his superiors.
85
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The PlayStation was really his idea.
86
00:05:28,547 --> 00:05:30,997
He had the idea back in 1984,
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after seeing this computer
graphics workstation.
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It cost tens, maybe hundreds
of thousands of dollars.
89
00:05:39,247 --> 00:05:41,977
It had really advanced 3D graphics,
90
00:05:42,060 --> 00:05:45,607
and he thought one day, that
technology will be cheap enough
91
00:05:45,690 --> 00:05:48,697
to do a home games
console with 3D graphics.
92
00:05:48,780 --> 00:05:50,671
And basically, he made it happen.
93
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[Jason] Ken Kutaragi
would be a figurehead
94
00:05:53,220 --> 00:05:55,297
of the gaming developmental branch.
95
00:05:55,380 --> 00:05:58,927
From a young age, he was
considered a tinkerer of sorts,
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00:05:59,010 --> 00:06:01,507
destined from childhood
to have a deep interest
97
00:06:01,590 --> 00:06:04,498
in the anatomy of technology and mechanics.
98
00:06:04,581 --> 00:06:07,687
Delving into the world
of gaming technology,
99
00:06:07,770 --> 00:06:11,797
Ken would propose Sony's
first collaborator be Nintendo,
100
00:06:11,880 --> 00:06:14,107
but not everything went according to plan.
101
00:06:14,190 --> 00:06:17,887
So, in the 1980s around about,
102
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Sony was mainly an audiovisual company.
103
00:06:20,580 --> 00:06:23,827
It hadn't really delved all
that much into video games.
104
00:06:23,910 --> 00:06:25,807
The sound chip was
one of the things that made
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the Super Nintendo Entertainment
System so successful.
106
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The sound was incredible
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for a video game console at that time.
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00:06:32,250 --> 00:06:33,667
And so, Nintendo were really keen
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to carry on with that success.
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They wanted Sony to
develop a CD-ROM peripheral
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for the Super Nintendo
Entertainment System.
112
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They wanted Ken Kutaragi to do it.
113
00:06:42,480 --> 00:06:45,082
So, he befriends Nintendo.
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He creates a chip
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to do the sound for the
Super Nintendo console.
116
00:06:50,880 --> 00:06:52,357
And then, he strikes a deal
117
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with Nintendo to create the PlayStation.
118
00:06:55,260 --> 00:06:58,057
And this is not the PlayStation we know.
119
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This PlayStation was going to be a hybrid
120
00:07:01,140 --> 00:07:02,407
of the Super Nintendo.
121
00:07:02,490 --> 00:07:03,937
You could plug in the cartridges,
122
00:07:04,020 --> 00:07:08,707
but it would also run CD-ROM
games created by Sony.
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00:07:08,790 --> 00:07:12,247
So, in 1991, Sony very proudly announced
124
00:07:12,330 --> 00:07:13,807
that they were working with Nintendo
125
00:07:13,890 --> 00:07:15,909
to develop this CD-ROM peripheral.
126
00:07:15,992 --> 00:07:18,337
But Nintendo was worried that Sony
127
00:07:18,420 --> 00:07:21,097
were gonna take over
their video game console.
128
00:07:21,180 --> 00:07:24,368
And so, Nintendo very
publicly betrayed them.
129
00:07:24,451 --> 00:07:27,368
(crowd chattering)
130
00:07:31,320 --> 00:07:33,307
They announced that they
were partnering with Phillips,
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00:07:33,390 --> 00:07:37,027
one of Sony's main rivals,
to deliver this peripheral.
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00:07:37,110 --> 00:07:39,577
And this was just a
knife in the back to Sony.
133
00:07:39,660 --> 00:07:41,137
Sony had no idea this was coming,
134
00:07:41,220 --> 00:07:43,807
because Nintendo hadn't been
returning their calls all week.
135
00:07:43,890 --> 00:07:45,372
Sony had already announced
136
00:07:45,455 --> 00:07:47,077
that they were partnering with Nintendo,
137
00:07:47,160 --> 00:07:49,237
so that made them look quite foolish.
138
00:07:49,320 --> 00:07:52,057
Sony was really upset at this betrayal.
139
00:07:52,140 --> 00:07:54,476
Nintendo's problem
with Sony was that Sony
140
00:07:54,559 --> 00:07:59,559
was starting to expand into
movies and to TV and to music.
141
00:08:00,058 --> 00:08:03,907
So, Nintendo was starting
to worry that Sony's ambitions
142
00:08:03,990 --> 00:08:07,537
weren't just about supplying
hardware to Nintendo.
143
00:08:07,620 --> 00:08:10,267
It was actually planning to
launch its own games console.
144
00:08:10,350 --> 00:08:12,877
Now, at the time, Sony wasn't planning to,
145
00:08:12,960 --> 00:08:15,577
but Ken Kutaragi wanted it to.
146
00:08:15,660 --> 00:08:18,037
So, it was Ken Kutaragi's plan.
147
00:08:18,120 --> 00:08:20,201
It wasn't Sony's plan at the time.
148
00:08:20,284 --> 00:08:24,667
Sony saw a Nintendo as
this toy company, really.
149
00:08:24,750 --> 00:08:27,817
So, the idea that this small toy company
150
00:08:27,900 --> 00:08:31,057
would betray it so publicly
151
00:08:31,140 --> 00:08:33,787
and team up with a foreign rival,
152
00:08:33,870 --> 00:08:36,609
Phillips, really angered Sony.
153
00:08:36,692 --> 00:08:38,257
It's not how business (heart beating)
154
00:08:38,340 --> 00:08:39,367
is done in Japan.
155
00:08:39,450 --> 00:08:41,707
And that helped Ken to persuade them
156
00:08:41,790 --> 00:08:44,137
to develop their own video game console
157
00:08:44,220 --> 00:08:45,897
as a kind of revenge on Nintendo.
158
00:08:45,980 --> 00:08:46,730
(tense music)
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00:08:46,813 --> 00:08:49,297
[Jason] Nintendo's
betrayal was a shock to Ken
160
00:08:49,380 --> 00:08:51,187
and the heads at PlayStation.
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00:08:51,270 --> 00:08:55,657
Nintendo opting for a different
manufacturer enraged Sony.
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00:08:55,740 --> 00:08:59,481
And in 1994, the Sony
PlayStation was released.
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00:08:59,564 --> 00:09:01,397
โช Woo โช
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00:09:02,430 --> 00:09:04,207
From the start, the PlayStation
165
00:09:04,290 --> 00:09:06,517
would be seen as a powerhouse,
166
00:09:06,600 --> 00:09:10,477
selling over 102 million units worldwide,
167
00:09:10,560 --> 00:09:13,147
massively outselling the Super Nintendo,
168
00:09:13,230 --> 00:09:16,327
and putting Sony into
running for the highest-grossing
169
00:09:16,410 --> 00:09:19,240
manufacturer from a single release.
170
00:09:19,323 --> 00:09:22,543
Sony PlayStation first came out in 1994.
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00:09:22,626 --> 00:09:26,209
(music drowns out Tristan)
172
00:09:52,882 --> 00:09:53,947
(transition music)
173
00:09:54,030 --> 00:09:55,713
You are approaching Saturn.
174
00:09:57,480 --> 00:09:59,193
You're only seconds away.
175
00:10:00,690 --> 00:10:02,800
I have arranged for you to meet my
176
00:10:04,680 --> 00:10:05,677
companion.
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00:10:05,760 --> 00:10:07,057
In May, 1995,
178
00:10:07,140 --> 00:10:10,387
at the first Electronic
Entertainment Expo, E3,
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00:10:10,470 --> 00:10:14,388
there was a huge amount of
buzz around the Sony PlayStation.
180
00:10:14,471 --> 00:10:16,237
The Sony PlayStation was due
181
00:10:16,320 --> 00:10:18,937
to be released in the North
American market that year.
182
00:10:19,020 --> 00:10:22,916
Sega had its big kind
of press conference,
183
00:10:22,999 --> 00:10:25,747
and it decides it's gonna trip up Sony
184
00:10:25,830 --> 00:10:30,367
by announcing the Saturn is gonna cost $399
185
00:10:30,450 --> 00:10:34,717
and is launching today
in selected retailers.
186
00:10:34,800 --> 00:10:36,997
Now, this seemed like a great move.
187
00:10:37,080 --> 00:10:39,787
That time, Sega thought,
right, we've really got Sony now.
188
00:10:39,870 --> 00:10:42,097
Everyone was blown away by this,
189
00:10:42,180 --> 00:10:45,007
but it was a gambit
that massively backfired.
190
00:10:45,090 --> 00:10:47,017
Sony's head of development, Steve Race,
191
00:10:47,100 --> 00:10:50,467
came on stage in response to
the announcement from Sega
192
00:10:50,550 --> 00:10:52,754
and just said three words,
193
00:10:52,837 --> 00:10:55,424
"299", mic drop.
194
00:10:55,507 --> 00:10:58,267
$100 cheaper than the Sega's Saturn.
195
00:10:58,350 --> 00:11:00,676
I'm going to ask Sony
Computer Entertainment
196
00:11:00,759 --> 00:11:02,174
president of America,
197
00:11:02,257 --> 00:11:03,007
Steve Race, (attendee coughs)
198
00:11:03,090 --> 00:11:07,300
to join me for a brief presentation.
199
00:11:07,383 --> 00:11:10,466
(attendees clapping)
200
00:11:18,712 --> 00:11:19,848
299.
201
00:11:19,931 --> 00:11:24,098
(attendees cheering and clapping)
202
00:11:27,697 --> 00:11:29,197
That, and along with the fact
203
00:11:29,280 --> 00:11:31,027
that Sega had supply problems,
204
00:11:31,110 --> 00:11:33,367
because they'd released
their console early,
205
00:11:33,450 --> 00:11:36,067
helped to doom the Sega Saturn
206
00:11:36,150 --> 00:11:38,557
to a mediocre commercial performance,
207
00:11:38,640 --> 00:11:41,227
and basically ended Sega's ascendancy.
208
00:11:41,310 --> 00:11:43,893
(upbeat music)
209
00:11:48,450 --> 00:11:49,897
The first PlayStation console,
210
00:11:49,980 --> 00:11:52,657
the PlayStation 1 came into a market
211
00:11:52,740 --> 00:11:55,417
that was starting to really
boom in home gaming.
212
00:11:55,500 --> 00:11:56,250
At the time,
213
00:11:56,333 --> 00:11:58,807
the Nintendo consoles
were really leading the way.
214
00:11:58,890 --> 00:12:02,224
There was the NES and the
SNES that had been brought out,
215
00:12:02,307 --> 00:12:06,637
and also Sega's offerings,
the Master System, and so on.
216
00:12:06,720 --> 00:12:09,247
PlayStation was a very different console
217
00:12:09,330 --> 00:12:11,857
from everything that Nintendo had produced.
218
00:12:11,940 --> 00:12:15,247
Nintendo was, very, very family-friendly,
219
00:12:15,330 --> 00:12:16,477
very bright, very colorful,
220
00:12:16,560 --> 00:12:19,447
very sprite-oriented graphics.
221
00:12:19,530 --> 00:12:21,817
PlayStation, from the very beginning,
222
00:12:21,900 --> 00:12:24,898
was prioritizing 3D polygon graphics.
223
00:12:24,981 --> 00:12:27,577
So, it was more photorealistic at the time.
224
00:12:27,660 --> 00:12:28,927
It was more 3D.
225
00:12:29,010 --> 00:12:31,567
And it was deliberately going after,
226
00:12:31,650 --> 00:12:34,387
very aggressively, a youth-focused market.
227
00:12:34,470 --> 00:12:36,217
So, young adults, teenagers.
228
00:12:36,300 --> 00:12:38,047
PlayStation really wanted
229
00:12:38,130 --> 00:12:40,854
to corner the market for cool gaming.
230
00:12:40,937 --> 00:12:43,207
Their idea was that as opposed
231
00:12:43,290 --> 00:12:46,837
to Nintendo's more
family-focused games market,
232
00:12:46,920 --> 00:12:49,131
they really wanted to get the teenagers,
233
00:12:49,214 --> 00:12:50,407
and also the kids
234
00:12:50,490 --> 00:12:52,687
who thought they were
a little bit cool as well.
235
00:12:52,770 --> 00:12:54,367
PlayStation's advertising
236
00:12:54,450 --> 00:12:57,907
was very different to your
typical video game ads.
237
00:12:57,990 --> 00:13:00,187
So, it's very first ad in Japan
238
00:13:00,270 --> 00:13:02,677
was this crying-looking office
239
00:13:02,760 --> 00:13:04,387
with all these people at their desk,
240
00:13:04,470 --> 00:13:09,160
banging the desk, demanding
they have a PlayStation.
241
00:13:09,243 --> 00:13:12,957
In US, they have things
like "Crash Bandicoot".
242
00:13:13,040 --> 00:13:16,067
An actor dressed as "Crash Bandicoot",
243
00:13:16,150 --> 00:13:19,820
going to Nintendo's offices
in Seattle with megaphone
244
00:13:19,903 --> 00:13:22,177
and calling a Mario to come out
245
00:13:22,260 --> 00:13:24,967
and let's have a fight in your parking lot.
246
00:13:25,050 --> 00:13:28,596
And over in the UK, they
were associating PlayStation
247
00:13:28,679 --> 00:13:33,157
with night clubbing and the
rave drug scene at the time.
248
00:13:33,240 --> 00:13:36,547
So, it was very edgy marketing campaigns
249
00:13:36,630 --> 00:13:37,680
that were very adult
250
00:13:38,847 --> 00:13:42,682
and not this kitty toy vibe that
251
00:13:42,765 --> 00:13:44,227
(transition music)
(music drowns out Tristan)
252
00:13:44,310 --> 00:13:47,317
Let me tell you what bugs
me about human endeavor.
253
00:13:47,400 --> 00:13:49,417
I've never been the human in question.
254
00:13:49,500 --> 00:13:50,550
Have you?
255
00:13:50,633 --> 00:13:52,300
Mankind went to the moon.
256
00:13:52,383 --> 00:13:56,077
I don't even know where Grimsby is.
257
00:13:56,160 --> 00:14:01,160
Forget progress by proxy.
Land on your own moon.
258
00:14:01,710 --> 00:14:03,674
It's no longer about what they can achieve
259
00:14:03,757 --> 00:14:05,557
out there on your behalf,
260
00:14:05,640 --> 00:14:07,956
but what we can experience
261
00:14:08,039 --> 00:14:11,600
up here in our own time.
262
00:14:11,683 --> 00:14:13,850
It's called mental wealth.
263
00:14:14,787 --> 00:14:17,347
And then, also, whereas Nintendo
264
00:14:17,430 --> 00:14:18,817
is very first party-focused.
265
00:14:18,900 --> 00:14:21,119
So, Nintendo makes Nintendo's games.
266
00:14:21,202 --> 00:14:23,017
PlayStation came right out the gate.
267
00:14:23,100 --> 00:14:26,467
They wanted to snuffle
up all third party developers
268
00:14:26,550 --> 00:14:27,697
as many as possible,
269
00:14:27,780 --> 00:14:30,547
and make their platform
as easy to develop for,
270
00:14:30,630 --> 00:14:32,257
for all of those companies as possible.
271
00:14:32,340 --> 00:14:35,437
So, that just meant that
there was just a huge,
272
00:14:35,520 --> 00:14:36,967
broad gamut of games
273
00:14:37,050 --> 00:14:39,307
that were being released on PlayStation.
274
00:14:39,390 --> 00:14:43,860
And prior to PlayStation launching,
275
00:14:43,943 --> 00:14:45,727
it was a one company industry.
276
00:14:45,810 --> 00:14:48,397
And who doesn't love a bit of competition?
277
00:14:48,480 --> 00:14:51,727
The more companies there
are, the better it is for gamers.
278
00:14:51,810 --> 00:14:53,527
PlayStation really prided itself
279
00:14:53,610 --> 00:14:55,562
on being technically forward.
280
00:14:55,645 --> 00:14:59,347
The graphics were something
completely sets apart
281
00:14:59,430 --> 00:15:01,237
from the Nintendo consoles at the time.
282
00:15:01,320 --> 00:15:03,731
It looked new and it looked exciting.
283
00:15:03,814 --> 00:15:06,337
When you look back on
it, it looked quite blocky.
284
00:15:06,420 --> 00:15:07,170
But at the time,
285
00:15:07,253 --> 00:15:09,846
we'd not seen anything like
that in the home console world.
286
00:15:09,929 --> 00:15:13,447
They had a famous demo,
which was the T-Rex demo,
287
00:15:13,530 --> 00:15:17,197
which involved a T-Rex
basically roaring at the camera.
288
00:15:17,280 --> 00:15:19,387
And that was a technical display
289
00:15:19,470 --> 00:15:21,547
of what you could do on that console.
290
00:15:21,630 --> 00:15:23,498
And that was really exciting at the time.
291
00:15:23,581 --> 00:15:26,257
The Sony PlayStation
was high performance,
292
00:15:26,340 --> 00:15:28,417
low cost, simple to use,
293
00:15:28,500 --> 00:15:30,487
and they used really clever advertising
294
00:15:30,570 --> 00:15:32,273
to get people to buy into it.
295
00:15:32,356 --> 00:15:34,939
(upbeat music)
296
00:15:47,160 --> 00:15:49,177
So, it suddenly seemed
297
00:15:49,260 --> 00:15:51,753
like games have arrived for adults,
298
00:15:51,836 --> 00:15:56,233
and that was what Sony and
PlayStation thought to make.
299
00:15:56,316 --> 00:15:58,987
Nintendo had these very tight, restrictive,
300
00:15:59,070 --> 00:16:02,797
family-friendly policies about
what games could be linked.
301
00:16:02,880 --> 00:16:04,777
Sony didn't care that much.
302
00:16:04,860 --> 00:16:06,787
So, you've got things like "Resident Evil"
303
00:16:06,870 --> 00:16:08,850
and other horror games.
304
00:16:08,933 --> 00:16:11,497
The Nintendo would run a marathon.
305
00:16:11,580 --> 00:16:13,778
So, it really changed the landscape
306
00:16:13,861 --> 00:16:17,587
and what people thought
could count as a video game.
307
00:16:17,670 --> 00:16:19,267
It became acceptable
308
00:16:19,350 --> 00:16:22,915
to being your early 20s
playing video games.
309
00:16:22,998 --> 00:16:24,737
Whereas before then,
310
00:16:24,820 --> 00:16:27,830
it's something we should
grow out of by that point.
311
00:16:27,913 --> 00:16:30,757
Fiction is quite difficult
sometimes in video games,
312
00:16:30,840 --> 00:16:32,347
because, all right, say
you're playing a game
313
00:16:32,430 --> 00:16:34,747
in which you fly internet
spaceships around a galaxy.
314
00:16:34,830 --> 00:16:36,487
Spaceships aren't real.
The galaxy isn't real.
315
00:16:36,570 --> 00:16:37,567
The people you're playing with though
316
00:16:37,650 --> 00:16:38,767
and the friendships that you make there,
317
00:16:38,850 --> 00:16:40,237
those are as real as anything.
318
00:16:40,320 --> 00:16:41,647
And one of the most exciting things
319
00:16:41,730 --> 00:16:43,747
about how the new consoles use the internet
320
00:16:43,830 --> 00:16:46,057
is the possibility for
all of that to expand
321
00:16:46,140 --> 00:16:47,977
and to have these huge
worlds in your living room.
322
00:16:48,060 --> 00:16:49,327
When the PlayStation came out,
323
00:16:49,410 --> 00:16:51,127
one of the things that really set it apart
324
00:16:51,210 --> 00:16:53,377
is it had some amazing titles
325
00:16:53,460 --> 00:16:55,304
from really early on in its launch.
326
00:16:55,387 --> 00:16:57,997
I remember personally as a kid,
327
00:16:58,080 --> 00:16:59,730
I loved to play "Crash Bandicoot".
328
00:16:59,813 --> 00:17:03,157
That was a huge thing
for me. I loved that game.
329
00:17:03,240 --> 00:17:04,207
And then, leading on from that,
330
00:17:04,290 --> 00:17:05,677
we also had "Crash Team Racing",
331
00:17:05,760 --> 00:17:06,817
which was a racing game
332
00:17:06,900 --> 00:17:09,082
based with the "Crash
Bandicoot" characters.
333
00:17:09,165 --> 00:17:11,557
But I also loved to play "Tomb Raider",
334
00:17:11,640 --> 00:17:12,967
even though I wasn't very good at it.
335
00:17:13,050 --> 00:17:17,047
And that has been one of the
most iconic PlayStation titles,
336
00:17:17,130 --> 00:17:18,427
and I think was actually
337
00:17:18,510 --> 00:17:21,217
a bit of a console
seller for a lot of people.
338
00:17:21,300 --> 00:17:23,444
As well as that, there
were the racing games.
339
00:17:23,527 --> 00:17:25,339
"Gran Turismo" was a huge deal,
340
00:17:25,422 --> 00:17:28,507
and that was only
available on the PlayStation.
341
00:17:28,590 --> 00:17:29,467
And people loved that,
342
00:17:29,550 --> 00:17:31,611
because it took a more realistic,
343
00:17:31,694 --> 00:17:33,961
modern approach to racing games.
344
00:17:34,044 --> 00:17:36,727
To be perfectly honest,
I'm no good at racing games,
345
00:17:36,810 --> 00:17:39,675
so I was never the best
person playing them,
346
00:17:39,758 --> 00:17:41,707
but they were super popular,
347
00:17:41,790 --> 00:17:43,417
and my friends really loved them.
348
00:17:43,500 --> 00:17:47,767
I would say like Mario
was gaming's first mascot.
349
00:17:47,850 --> 00:17:50,293
Lara Croft was gaming's first icon.
350
00:17:50,376 --> 00:17:52,357
The fact that a video game character
351
00:17:52,440 --> 00:17:54,217
was gracing the cover of magazines,
352
00:17:54,300 --> 00:17:56,737
was selling energy drinks,
353
00:17:56,820 --> 00:18:00,217
was being lusted after by a lot of people.
354
00:18:00,300 --> 00:18:01,777
It was just breaking new ground,
355
00:18:01,860 --> 00:18:04,687
and it just meant that games
356
00:18:04,770 --> 00:18:06,727
were entering a new level of cool.
357
00:18:06,810 --> 00:18:09,090
PlayStation was the '90s.
358
00:18:09,173 --> 00:18:11,756
(bright music)
359
00:18:18,240 --> 00:18:22,507
So, "Final Fantasy VII" was
a huge deal when it launched.
360
00:18:22,590 --> 00:18:25,777
It popularized the role playing game
361
00:18:25,860 --> 00:18:27,607
in the West, hands down.
362
00:18:27,690 --> 00:18:29,167
It was the first "Final Fantasy"
363
00:18:29,250 --> 00:18:31,717
to launch on a PlayStation console.
364
00:18:31,800 --> 00:18:33,727
Prior to that, they were all on Nintendo.
365
00:18:33,810 --> 00:18:35,257
It really made the PlayStation
366
00:18:35,340 --> 00:18:36,997
saying it utilized all the technology
367
00:18:37,080 --> 00:18:38,467
that the PlayStation had to offer.
368
00:18:38,550 --> 00:18:40,773
There were those 3D polygon graphics,
369
00:18:41,820 --> 00:18:45,397
making gorgeous cinematic cut scenes.
370
00:18:45,480 --> 00:18:47,647
FMVs, I think they were called at the time,
371
00:18:47,730 --> 00:18:49,177
full-motion videos.
372
00:18:49,260 --> 00:18:52,057
I think the reason that "Final Fantasy VII"
373
00:18:52,140 --> 00:18:54,007
was so successful
374
00:18:54,090 --> 00:18:57,007
and why it really meant a
lot to people, myself included,
375
00:18:57,090 --> 00:19:01,447
was that it showed how games
376
00:19:01,530 --> 00:19:03,672
could do storytelling differently.
377
00:19:03,755 --> 00:19:07,777
It showed how well games could tell stories
378
00:19:07,860 --> 00:19:09,823
in a way that only games could.
379
00:19:09,906 --> 00:19:12,307
"Final Fantasy" story is just,
380
00:19:12,390 --> 00:19:17,390
it's an epic on a scale that
few games still have to match.
381
00:19:17,760 --> 00:19:21,817
That's why we're remaking it nowadays.
382
00:19:21,900 --> 00:19:24,697
And still, people are
playing and replaying it.
383
00:19:24,780 --> 00:19:28,047
There's remix and
remasters and everything else.
384
00:19:28,130 --> 00:19:30,007
It just captured people's imaginations.
385
00:19:30,090 --> 00:19:33,046
It was a great story, it
had great characters,
386
00:19:33,129 --> 00:19:36,517
and it looked absolutely
gorgeous, it still does.
387
00:19:36,600 --> 00:19:38,797
[Jason] Excited to see the next release,
388
00:19:38,880 --> 00:19:42,157
millions of people would
await the PlayStation 2.
389
00:19:42,240 --> 00:19:45,037
Outside of shops,
customers filled the streets
390
00:19:45,120 --> 00:19:47,033
in order to grab the new console.
391
00:19:47,116 --> 00:19:48,847
From the 7th of September,
392
00:19:48,930 --> 00:19:51,007
all could go into the shops
from the 7th of September
393
00:19:51,090 --> 00:19:52,867
and place an order in advance
394
00:19:52,950 --> 00:19:55,417
to book their place in
the queue, if you will.
395
00:19:55,500 --> 00:19:57,487
Now, because we're only
getting a limited quantity,
396
00:19:57,570 --> 00:20:00,517
we're going to have to
stop that whole process,
397
00:20:00,600 --> 00:20:03,878
in fact, on the Friday,
the 17th of November.
398
00:20:03,961 --> 00:20:05,527
[Jason] With the use of innovative
399
00:20:05,610 --> 00:20:06,727
and edgy marketing,
400
00:20:06,810 --> 00:20:10,357
alongside the promise for
even more powerful gameplay,
401
00:20:10,440 --> 00:20:13,567
the PlayStation 2 would
release with a bang.
402
00:20:13,650 --> 00:20:15,757
It might resemble an executive briefcase
403
00:20:15,840 --> 00:20:19,027
or at a push, the latest
Breville sandwich toaster.
404
00:20:19,110 --> 00:20:21,907
But made no mistake,
this Sony PlayStation 2
405
00:20:21,990 --> 00:20:23,107
is the most sought-after
406
00:20:23,190 --> 00:20:25,444
electronic consumer item of the year,
407
00:20:25,527 --> 00:20:27,427
and guaranteed to cause more tears
408
00:20:27,510 --> 00:20:29,862
on Christmas Day than Bambi.
409
00:20:29,945 --> 00:20:32,528
(robust music)
410
00:20:55,350 --> 00:20:56,347
[Jason] To this day,
411
00:20:56,430 --> 00:21:00,577
the PlayStation 2 remains the
world's highest sold console,
412
00:21:00,660 --> 00:21:04,643
clocking in at over 155 million units sold.
413
00:21:04,726 --> 00:21:07,309
(robust music)
414
00:21:08,910 --> 00:21:11,377
The PlayStation 1
had been wildly popular,
415
00:21:11,460 --> 00:21:12,210
but at that point,
416
00:21:12,293 --> 00:21:15,367
it was Sony's only foray
really into the gaming world,
417
00:21:15,450 --> 00:21:17,557
and they really wanted to
prove they could do it again
418
00:21:17,640 --> 00:21:19,417
and capture that audience again.
419
00:21:19,500 --> 00:21:21,307
So, when the PlayStation 2 came out,
420
00:21:21,390 --> 00:21:22,897
that was really important for them
421
00:21:22,980 --> 00:21:25,687
to really catalyze on
what they'd done already.
422
00:21:25,770 --> 00:21:28,117
And the good thing was the PlayStation 2
423
00:21:28,200 --> 00:21:30,457
was readvanced graphically,
424
00:21:30,540 --> 00:21:33,275
but also had a killer lineup of games.
425
00:21:33,358 --> 00:21:37,807
The anticipation for
PlayStation 2 was enormous.
426
00:21:37,890 --> 00:21:39,907
And so, it just sold like lightning.
427
00:21:39,990 --> 00:21:43,027
No other game console
managed to catch up at all.
428
00:21:43,110 --> 00:21:44,617
Nintendo and Microsoft,
429
00:21:44,700 --> 00:21:46,353
by the time they got their machines out,
430
00:21:46,436 --> 00:21:49,207
PlayStation's lead was sky high.
431
00:21:49,290 --> 00:21:52,717
It is still the biggest selling
home games console to date.
432
00:21:52,800 --> 00:21:54,277
[Reporter 1] And had their initial quota
433
00:21:54,360 --> 00:21:56,700
halved to 500,000 machines,
434
00:21:56,783 --> 00:21:57,847
while British shoppers
435
00:21:57,930 --> 00:22:00,937
will get just 165,000 before Christmas.
436
00:22:01,020 --> 00:22:03,037
So, all hail, PlayStation 2.
437
00:22:03,120 --> 00:22:04,717
It plays the latest video games,
438
00:22:04,800 --> 00:22:07,447
as well as DVD films and compact discs.
439
00:22:07,530 --> 00:22:09,757
The big reason for the
PlayStation 2's success
440
00:22:09,840 --> 00:22:12,171
was that it was also a DVD player.
441
00:22:12,254 --> 00:22:14,317
DVDs were just taking off,
442
00:22:14,400 --> 00:22:16,567
and suddenly, you could have games console
443
00:22:16,650 --> 00:22:19,567
and a DVD player for the same price,
444
00:22:19,650 --> 00:22:23,197
or sometimes less than
a DVD player on its own.
445
00:22:23,280 --> 00:22:24,637
So, for many people,
446
00:22:24,720 --> 00:22:27,814
it was the way DVDs became a big thing,
447
00:22:27,897 --> 00:22:29,869
and that really helped drive sales.
448
00:22:29,952 --> 00:22:33,577
At the same time, Microsoft and Nintendo
449
00:22:33,660 --> 00:22:36,187
didn't release their
competing consoles for a year.
450
00:22:36,270 --> 00:22:39,206
So, PlayStation had a very long headstart,
451
00:22:39,289 --> 00:22:41,647
and it had all the great games.
452
00:22:41,730 --> 00:22:42,667
It had "Tomb Raider"
453
00:22:42,750 --> 00:22:44,467
and Microsoft Nintendo didn't have them,
454
00:22:44,550 --> 00:22:46,447
so they got left behind.
455
00:22:46,530 --> 00:22:47,776
Shoppers at this London store
456
00:22:47,859 --> 00:22:49,747
are in such a virtual world
457
00:22:49,830 --> 00:22:52,327
of their own that they
just don't seem to care.
458
00:22:52,410 --> 00:22:53,497
Just before midnight,
459
00:22:53,580 --> 00:22:56,287
they'll be picking up the
first new models available.
460
00:22:56,370 --> 00:22:58,537
If you didn't pre-order
one of these machines
461
00:22:58,620 --> 00:22:59,677
back in September,
462
00:22:59,760 --> 00:23:01,657
then don't bother turning up tonight,
463
00:23:01,740 --> 00:23:03,157
because they've all sold out,
464
00:23:03,240 --> 00:23:05,167
and there won't be any PlayStation 2s
465
00:23:05,250 --> 00:23:08,287
freely available on the
shelves until next year.
466
00:23:08,370 --> 00:23:11,137
This is clearly a very big
money-spinner for Sony,
467
00:23:11,220 --> 00:23:13,537
and it couldn't have
happened at a better time.
468
00:23:13,620 --> 00:23:15,997
PlayStation games were often allowed
469
00:23:16,080 --> 00:23:17,557
to be a little bit edgier
470
00:23:17,640 --> 00:23:19,627
and have a little bit more adult content,
471
00:23:19,710 --> 00:23:21,277
and also have a little bit more violence,
472
00:23:21,360 --> 00:23:23,197
which could go either way.
473
00:23:23,280 --> 00:23:26,227
But meant that they were
able to really expand on things
474
00:23:26,310 --> 00:23:31,310
like the shooter genres and
more adult-themed games
475
00:23:31,803 --> 00:23:33,367
that were super popular
476
00:23:33,450 --> 00:23:35,433
and really help to sell their consoles.
477
00:23:36,732 --> 00:23:39,232
(car passing)
478
00:23:48,060 --> 00:23:53,060
So, "Silent Hill" was
psychological horror game.
479
00:23:53,319 --> 00:23:55,605
You were sent into this deserted,
480
00:23:55,688 --> 00:23:58,957
mysterious town that was quite foggy
481
00:23:59,040 --> 00:24:00,964
with all these weird,
twisted monsters in it.
482
00:24:01,047 --> 00:24:02,317
And it was basically supposed
483
00:24:02,400 --> 00:24:05,647
to be a reflection of your
main characters' own psyche.
484
00:24:05,730 --> 00:24:08,377
So, its this really creepy horror,
485
00:24:08,460 --> 00:24:10,777
instead of this B-movie, zombie horror,
486
00:24:10,860 --> 00:24:13,237
the "Resident Evil" offered.
487
00:24:13,320 --> 00:24:14,858
[Jason] Now in the 20th century,
488
00:24:14,941 --> 00:24:18,132
gaming consoles were improving by the year.
489
00:24:18,215 --> 00:24:20,167
After the PlayStation 2,
490
00:24:20,250 --> 00:24:23,617
came Sony's biggest
competitor entry into the market.
491
00:24:23,700 --> 00:24:26,587
Microsoft had released the Xbox.
492
00:24:26,670 --> 00:24:28,507
Understanding their demographic,
493
00:24:28,590 --> 00:24:32,077
Sony chose to become
experimental with their marketing,
494
00:24:32,160 --> 00:24:33,727
opting for strange adverts
495
00:24:33,810 --> 00:24:37,567
that subverted expectations
for a gaming manufacturer.
496
00:24:37,650 --> 00:24:38,917
Whilst people were used
497
00:24:39,000 --> 00:24:41,917
to the somewhat childlike
aesthetic of Nintendo,
498
00:24:42,000 --> 00:24:44,527
Sony chose to adopt a mature theme,
499
00:24:44,610 --> 00:24:46,087
incorporating directors
500
00:24:46,170 --> 00:24:48,877
such as David Lynch into their adverts,
501
00:24:48,960 --> 00:24:50,677
and purposefully making themselves
502
00:24:50,760 --> 00:24:54,073
out to be the rebel the
kids secretly wanted to be.
503
00:24:57,170 --> 00:24:59,753
Welcome to "The Third Place".
504
00:25:01,284 --> 00:25:05,617
- [Presenter] "PlayStation
2: The Third Place".
505
00:25:05,700 --> 00:25:07,477
[Jason] 2004 saw the release
506
00:25:07,560 --> 00:25:10,594
of the massively successful Nintendo DS,
507
00:25:10,677 --> 00:25:13,717
a repercussion of
Nintendo's continuous efforts
508
00:25:13,800 --> 00:25:15,877
to branch into the handheld market,
509
00:25:15,960 --> 00:25:18,097
to great degrees of success.
510
00:25:18,180 --> 00:25:20,167
From the Game Boy to the DS,
511
00:25:20,250 --> 00:25:23,227
Sony wanted to try their
own hand at the market.
512
00:25:23,310 --> 00:25:25,207
Once again, taking on Nintendo
513
00:25:25,290 --> 00:25:26,197
with the development
514
00:25:26,280 --> 00:25:29,467
of the PlayStation Portable in March, 2005.
515
00:25:29,550 --> 00:25:32,137
The PSP did remarkably
well (crowd cheering)
516
00:25:32,220 --> 00:25:33,967
for a company who had not delved
517
00:25:34,050 --> 00:25:36,217
into handheld gameplay before.
518
00:25:36,300 --> 00:25:39,787
Games such as "God of
War", "Tekken", and "FIFA"
519
00:25:39,870 --> 00:25:42,122
were on the rise in many households.
520
00:25:42,205 --> 00:25:45,667
(crowd clapping)
521
00:25:45,750 --> 00:25:48,247
Around the time that Nintendo
were developing the DS,
522
00:25:48,330 --> 00:25:51,697
Sony developed the PSP,
the PlayStation Portable.
523
00:25:51,780 --> 00:25:53,827
The PSP blew my mind when I first saw it.
524
00:25:53,910 --> 00:25:56,873
The screen was so big, it took
up almost the whole device.
525
00:25:56,956 --> 00:25:59,047
It was almost like a smartphone
526
00:25:59,130 --> 00:26:01,255
10 years before smartphones existed.
527
00:26:01,338 --> 00:26:05,917
Well, we have great
competitors in almost every area.
528
00:26:06,000 --> 00:26:06,750
People like
529
00:26:06,833 --> 00:26:07,583
(indistinct)
530
00:26:07,666 --> 00:26:08,416
do a good job.
531
00:26:08,499 --> 00:26:11,737
Sony in video games does a good job.
532
00:26:11,820 --> 00:26:13,567
It'll give an opportunity
for development staff
533
00:26:13,650 --> 00:26:15,367
to display their creative talents.
534
00:26:15,450 --> 00:26:16,597
They both use these new devices
535
00:26:16,680 --> 00:26:18,392
to create more immersive worlds.
536
00:26:18,475 --> 00:26:20,617
And the games they create
will have better graphics,
537
00:26:20,700 --> 00:26:21,787
better sound quality,
538
00:26:21,870 --> 00:26:23,707
and be an all round,
more enjoyable experience.
539
00:26:23,790 --> 00:26:25,140
[Crowd] Seven, six, five,
540
00:26:27,405 --> 00:26:32,405
four, three, two, one. (Cheers)
541
00:26:34,187 --> 00:26:37,104
(crowd chattering)
542
00:26:40,349 --> 00:26:42,932
(upbeat music)
543
00:26:46,567 --> 00:26:49,234
(crowd yelling)
544
00:26:57,207 --> 00:26:59,790
(upbeat music)
545
00:27:01,740 --> 00:27:02,917
[Jason] The PlayStation 3
546
00:27:03,000 --> 00:27:05,857
was considered a strange decision by many.
547
00:27:05,940 --> 00:27:08,047
The machine was designed for power,
548
00:27:08,130 --> 00:27:09,637
yet lacked quality games
549
00:27:09,720 --> 00:27:12,937
one would come to expect
of Sony's new releases.
550
00:27:13,020 --> 00:27:16,537
So, in 2006, Sony wanted
to release the follow-up,
551
00:27:16,620 --> 00:27:17,917
the PlayStation 3,
552
00:27:18,000 --> 00:27:21,397
but the release of the PS3 did not go well.
553
00:27:21,480 --> 00:27:23,467
So, PlayStation were really riding high
554
00:27:23,550 --> 00:27:26,557
after the PlayStation 1
and the PlayStation 2.
555
00:27:26,640 --> 00:27:27,907
Everyone was excited to see
556
00:27:27,990 --> 00:27:30,237
what they would have in
store for the PlayStation 3.
557
00:27:30,320 --> 00:27:32,467
But actually, that's
one of the few consoles
558
00:27:32,550 --> 00:27:35,823
where the release at least
fumbled the ball a little bit.
559
00:27:35,906 --> 00:27:37,417
And one of the reasons for that
560
00:27:37,500 --> 00:27:38,617
was it was releasing
561
00:27:38,700 --> 00:27:41,420
into a quite a crowded
marketplace for gaming,
562
00:27:41,503 --> 00:27:43,593
and it had a very high price point.
563
00:27:45,060 --> 00:27:46,087
[Reporter 2] This is one of them.
564
00:27:46,170 --> 00:27:48,937
Dylan Scott is furious that Sony customers
565
00:27:49,020 --> 00:27:50,557
were only told of the problem
566
00:27:50,640 --> 00:27:53,287
days after criminals targeted the network.
567
00:27:53,370 --> 00:27:55,591
For the first three days, I
didn't know what was going on.
568
00:27:55,674 --> 00:27:57,547
I wasn't sure if they'd been hacked into,
569
00:27:57,630 --> 00:27:59,324
or if they'd shut down, or...
570
00:27:59,407 --> 00:28:00,937
They still haven't told me today.
571
00:28:01,020 --> 00:28:03,757
I've actually rely on going
on their personal blog
572
00:28:03,840 --> 00:28:05,357
and hoping that they tell me something.
573
00:28:05,440 --> 00:28:07,048
With the PlayStation 3
574
00:28:07,131 --> 00:28:10,147
suddenly decided it was going to create
575
00:28:10,230 --> 00:28:15,067
this really vast new kind of
microprocessor called the Cell.
576
00:28:15,150 --> 00:28:19,477
And it took years. It was
incredibly expensive to do.
577
00:28:19,560 --> 00:28:21,569
And when they finished,
578
00:28:21,652 --> 00:28:24,157
the game developers
who had to use this chip
579
00:28:24,240 --> 00:28:27,884
to actually make games
found it a nightmare to use.
580
00:28:27,967 --> 00:28:30,427
So, basically, it got obsessed
581
00:28:30,510 --> 00:28:32,445
by its own interest in technology
582
00:28:32,528 --> 00:28:34,406
and lost sight of the bigger picture.
583
00:28:34,489 --> 00:28:37,417
They had to sell it at a
really high price as well,
584
00:28:37,500 --> 00:28:39,757
because this was really advanced technology
585
00:28:39,840 --> 00:28:42,007
that was very expensive.
586
00:28:42,090 --> 00:28:45,437
They'd also stuck a Blu-ray
player into this machine
587
00:28:45,520 --> 00:28:49,224
and basically hidden a
PlayStation 2 inside it as well.
588
00:28:49,307 --> 00:28:52,657
So, it is incredibly expensive
compared to everything else.
589
00:28:52,740 --> 00:28:55,347
And that really set Sony back.
590
00:28:55,430 --> 00:28:57,024
It had a shortage of games,
591
00:28:57,107 --> 00:28:59,197
'cause people couldn't really figure out
592
00:28:59,280 --> 00:29:01,048
how to make games on it for a while.
593
00:29:01,131 --> 00:29:02,917
And it had all this stuff in it
594
00:29:03,000 --> 00:29:06,435
that made it really expensive
compared to the Xbox 360.
595
00:29:06,518 --> 00:29:08,317
[Jason] It faltered from the start
596
00:29:08,400 --> 00:29:12,937
due to its incredibly
high selling point of $499,
597
00:29:13,020 --> 00:29:16,267
a whole $100 more than the Xbox,
598
00:29:16,350 --> 00:29:18,607
as though the history of the Sega's Saturn
599
00:29:18,690 --> 00:29:22,027
was repeated with Sony
on the receiving end.
600
00:29:22,110 --> 00:29:23,497
People weren't super willing
601
00:29:23,580 --> 00:29:25,447
to part with all that money for a console,
602
00:29:25,530 --> 00:29:27,967
which they couldn't
play that many games on.
603
00:29:28,050 --> 00:29:30,397
Eventually, it did end
up selling more consoles,
604
00:29:30,480 --> 00:29:33,603
but generally at the start,
it wasn't very successful.
605
00:29:34,650 --> 00:29:36,337
[Jason] Despite critical setbacks,
606
00:29:36,420 --> 00:29:38,227
Sony would use this console
607
00:29:38,310 --> 00:29:41,984
to be the foundation for their
upcoming exclusive games.
608
00:29:42,067 --> 00:29:44,857
"The Last of Us" was a
groundbreaking decision
609
00:29:44,940 --> 00:29:45,817
for the company,
610
00:29:45,900 --> 00:29:47,917
bringing focus into storytelling
611
00:29:48,000 --> 00:29:49,897
with narrative-driven games.
612
00:29:49,980 --> 00:29:53,193
This would only be the
start for Sony exclusives.
613
00:29:54,508 --> 00:29:57,091
(upbeat music)
614
00:30:00,840 --> 00:30:02,977
[Reporter 2] For UK
game developers like this,
615
00:30:03,060 --> 00:30:06,187
insiders predict a huge
market for small firms.
616
00:30:06,270 --> 00:30:07,747
The Sony have been very proactive
617
00:30:07,830 --> 00:30:09,907
in terms of trying to get these smaller,
618
00:30:09,990 --> 00:30:12,367
homegrown developers onto their platform.
619
00:30:12,450 --> 00:30:14,197
And so, I think there's a huge opportunity
620
00:30:14,280 --> 00:30:16,357
in terms of the number of jobs
621
00:30:16,440 --> 00:30:18,067
that could be created in the UK,
622
00:30:18,150 --> 00:30:20,422
the amount of UK content
that could go forward.
623
00:30:20,505 --> 00:30:23,088
(upbeat music)
624
00:30:25,810 --> 00:30:27,773
- Uh-oh. Come on.
- Yeah. Sweet Tooth.
625
00:30:27,856 --> 00:30:30,375
Sweet Tooth. Fat Princess.
626
00:30:30,458 --> 00:30:32,757
I love when she gets more powerful.
627
00:30:32,840 --> 00:30:34,987
This is awesome. (Player laughing)
628
00:30:35,070 --> 00:30:36,847
[Jason] By taking their previous mistakes
629
00:30:36,930 --> 00:30:37,980
into consideration,
630
00:30:38,063 --> 00:30:42,097
Sony released the PlayStation
4 with huge success,
631
00:30:42,180 --> 00:30:43,387
turning the tables.
632
00:30:43,470 --> 00:30:45,067
It was Xbox this time
633
00:30:45,150 --> 00:30:47,401
whose price exceeded their competitors.
634
00:30:47,484 --> 00:30:49,927
(upbeat music)
635
00:30:50,010 --> 00:30:52,507
Andrew, there'll be
millions of misspent youths,
636
00:30:52,590 --> 00:30:53,340
because of this,
637
00:30:53,423 --> 00:30:55,117
and you are the man who's brought it to us.
638
00:30:55,200 --> 00:30:57,000
What do you have to say to parents?
639
00:30:57,083 --> 00:31:01,365
I think that we try and
be a responsible industry,
640
00:31:01,448 --> 00:31:04,530
but we're about delivering fun connectivity
641
00:31:04,613 --> 00:31:06,785
and an opportunity for people to play.
642
00:31:06,868 --> 00:31:09,451
(upbeat music)
643
00:31:17,070 --> 00:31:19,597
So, Sony really did learn
its lesson with the PS4.
644
00:31:19,680 --> 00:31:20,857
It put developers first.
645
00:31:20,940 --> 00:31:25,327
It made dev kits very,
very easy to port games to.
646
00:31:25,410 --> 00:31:28,777
But most of all, it made it
a more exciting place to be.
647
00:31:28,860 --> 00:31:32,107
The home screen was super vibrant again.
648
00:31:32,190 --> 00:31:34,297
It had live streaming capability.
649
00:31:34,380 --> 00:31:37,681
You had share buttons,
you could share play,
650
00:31:37,764 --> 00:31:40,177
which meant you could literally be playing
651
00:31:40,260 --> 00:31:42,847
with someone who was on
the other side of the world.
652
00:31:42,930 --> 00:31:44,857
You could pass the controller to them
653
00:31:44,940 --> 00:31:46,657
as if they were there on the sofa with you.
654
00:31:46,740 --> 00:31:48,937
Sony PlayStation were really keen
655
00:31:49,020 --> 00:31:50,407
to recapture the magic
656
00:31:50,490 --> 00:31:53,257
of their earlier consoles
with the PlayStation 4.
657
00:31:53,340 --> 00:31:56,107
So, they brought in Mark Cerny
and a bunch of other people
658
00:31:56,190 --> 00:31:58,207
to really make sure that it stood out
659
00:31:58,290 --> 00:32:00,637
and was just revolutionary at the time.
660
00:32:00,720 --> 00:32:02,347
Mark Cerny was the guy
661
00:32:02,430 --> 00:32:05,673
they put in charge of
creating the PlayStation 4.
662
00:32:06,570 --> 00:32:08,047
He goes back years.
663
00:32:08,130 --> 00:32:11,826
His career started in
Atari, worked with Sega.
664
00:32:11,909 --> 00:32:14,673
He has a long history in video games.
665
00:32:14,756 --> 00:32:17,178
Essentially to put him in charge,
666
00:32:17,261 --> 00:32:21,139
Sony moved control of
the PlayStation architecture
667
00:32:21,222 --> 00:32:24,105
from Japan to America.
668
00:32:24,188 --> 00:32:28,297
So, really it was Mark Cernys'
kind of leadership and vision
669
00:32:28,380 --> 00:32:30,547
that created the PlayStation 4.
670
00:32:30,630 --> 00:32:31,762
How we use it.
671
00:32:31,845 --> 00:32:34,595
(crowd clapping)
672
00:32:36,876 --> 00:32:38,167
Thank you.
673
00:32:38,250 --> 00:32:41,047
So, during the development
of the DualShock 4,
674
00:32:41,130 --> 00:32:42,757
we worked with key partners,
675
00:32:42,840 --> 00:32:44,564
and the games' continuing to evolve.
676
00:32:44,647 --> 00:32:46,807
(soft upbeat music)
677
00:32:46,890 --> 00:32:48,727
They also really understood
678
00:32:48,810 --> 00:32:51,187
that they were marketing to gamers.
679
00:32:51,270 --> 00:32:53,857
They knew that people
wanted to be able to play games.
680
00:32:53,940 --> 00:32:55,537
They knew that that was a really good way
681
00:32:55,620 --> 00:32:57,067
to market themselves.
682
00:32:57,150 --> 00:32:58,297
Whereas the Xbox One,
683
00:32:58,380 --> 00:33:03,067
which was that generation's
rival from Microsoft,
684
00:33:03,150 --> 00:33:06,074
tried to market itself as more
of an entertainment system.
685
00:33:06,157 --> 00:33:09,361
And they also had limits on
how you could share games
686
00:33:09,444 --> 00:33:11,977
with your friends and with other people,
687
00:33:12,060 --> 00:33:13,957
which PlayStation didn't have.
688
00:33:14,040 --> 00:33:15,187
So, PlayStation were able
689
00:33:15,270 --> 00:33:17,407
to basically bounce off
of some of the mistakes
690
00:33:17,490 --> 00:33:19,957
that Microsoft made and position themselves
691
00:33:20,040 --> 00:33:21,547
as kind of the console
692
00:33:21,630 --> 00:33:23,697
that anyone who likes
games would want to play.
693
00:33:23,780 --> 00:33:25,477
So, I think the jewel in the crown
694
00:33:25,560 --> 00:33:27,701
of PlayStation's exclusive titles
695
00:33:27,784 --> 00:33:31,563
in terms of development
studios, it's gotta be Naughty Dog.
696
00:33:32,430 --> 00:33:33,910
You've got "The Last of Us",
697
00:33:33,993 --> 00:33:36,843
"The Last of Us Part II",
the "Uncharted" series.
698
00:33:37,950 --> 00:33:39,153
All of those games,
699
00:33:40,951 --> 00:33:43,057
they were just pinned to the consoles
700
00:33:43,140 --> 00:33:46,087
as a brilliant demonstration
701
00:33:46,170 --> 00:33:47,770
of what these consoles could do.
702
00:33:48,780 --> 00:33:51,367
And they're just by far and
away some of the best games
703
00:33:51,450 --> 00:33:53,047
you'll ever play in terms of storytelling,
704
00:33:53,130 --> 00:33:54,802
in terms of graphical capability,
705
00:33:54,885 --> 00:33:57,757
in terms of soundtrack,
in terms of just everything.
706
00:33:57,840 --> 00:33:59,913
They're just fantastic, fantastic games.
707
00:34:01,050 --> 00:34:01,800
They're so good
708
00:34:01,883 --> 00:34:04,150
that they're making TV
series inside of them now.
709
00:34:04,233 --> 00:34:06,817
Both PlayStation and Microsoft Xbox
710
00:34:06,900 --> 00:34:09,667
are trying to create a
whole entertainment system
711
00:34:09,750 --> 00:34:10,500
in the home.
712
00:34:10,583 --> 00:34:12,127
It's not just about video games anymore.
713
00:34:12,210 --> 00:34:15,967
It's also about watching movies
and accessing the internet.
714
00:34:16,050 --> 00:34:17,587
Initially, Xbox focused more
715
00:34:17,670 --> 00:34:20,663
on that connectivity and playing
massively multiplayer game,
716
00:34:20,746 --> 00:34:22,117
whereas PlayStation
717
00:34:22,200 --> 00:34:25,477
was focused on high
performance and amazing graphics.
718
00:34:25,560 --> 00:34:27,967
But PlayStation 4 for a start,
719
00:34:28,050 --> 00:34:30,217
didn't have to be
connected online all the time.
720
00:34:30,300 --> 00:34:31,567
And they didn't come with connect.
721
00:34:31,650 --> 00:34:35,103
So, it had a lot less hassle around it.
722
00:34:36,313 --> 00:34:40,477
It was much more orientated
towards video game players.
723
00:34:40,560 --> 00:34:41,969
But there wasn't,
724
00:34:42,052 --> 00:34:44,137
once you get below the surface,
725
00:34:44,220 --> 00:34:46,799
there's not a huge gulf
between them technically.
726
00:34:46,882 --> 00:34:50,846
They are basically two
PCs in a box under a TV.
727
00:34:50,929 --> 00:34:54,853
It's more the way they were being promoted,
728
00:34:54,936 --> 00:34:56,887
there was the real difference.
729
00:34:56,970 --> 00:34:59,407
I actually worked as
part of a PlayStation Studio
730
00:34:59,490 --> 00:35:02,809
for quite a few years, which
was incredibly exciting to me.
731
00:35:02,892 --> 00:35:04,597
Not only because PlayStation
732
00:35:04,680 --> 00:35:06,658
had been a part of my life for so long,
733
00:35:06,741 --> 00:35:10,237
but also because the company
I worked for, Media Molecule,
734
00:35:10,320 --> 00:35:12,204
had originally made "LittleBigPlanet".
735
00:35:12,287 --> 00:35:14,317
And when I worked in a game shop,
736
00:35:14,400 --> 00:35:16,957
we actually were there for
the launch of "LittleBigPlanet"
737
00:35:17,040 --> 00:35:18,672
and "LittleBigPlanet 2", I think.
738
00:35:18,755 --> 00:35:19,777
And those were games
739
00:35:19,860 --> 00:35:21,967
that I was so excited to play at the time.
740
00:35:22,050 --> 00:35:24,787
And also, really built on my desire
741
00:35:24,870 --> 00:35:26,482
to get into game development.
742
00:35:26,565 --> 00:35:29,107
So, then, when I went to
work for Media Molecule
743
00:35:29,190 --> 00:35:31,073
and be a part of the PlayStation Studios,
744
00:35:31,156 --> 00:35:33,877
it just felt like a real full circle moment
745
00:35:33,960 --> 00:35:37,417
from the PlayStation and "LittleBigPlanet",
746
00:35:37,500 --> 00:35:39,112
through to me working on "Dreams".
747
00:35:39,195 --> 00:35:42,431
(subdue music)
748
00:35:42,514 --> 00:35:44,497
[Jason] With the
implementation of the Sony VR
749
00:35:44,580 --> 00:35:47,767
and a library of incredible
exclusive games,
750
00:35:47,850 --> 00:35:50,047
the PlayStation 4 would be a statement
751
00:35:50,130 --> 00:35:53,077
on machines specifically built for gaming.
752
00:35:53,160 --> 00:35:56,557
Whilst the Xbox One
had a fantastic interface,
753
00:35:56,640 --> 00:36:00,907
Microsoft seemed to be more
focused on software integration
754
00:36:00,990 --> 00:36:02,677
and transforming the Xbox
755
00:36:02,760 --> 00:36:05,043
into an all around entertainment hub.
756
00:36:07,361 --> 00:36:08,416
(crowd chattering)
757
00:36:08,499 --> 00:36:09,249
[Reporter 3] Okay.
758
00:36:09,332 --> 00:36:10,987
So, you've decided to
queue for the PlayStation.
759
00:36:11,070 --> 00:36:12,667
- Yeah.
- Why? Why decided?
760
00:36:12,750 --> 00:36:13,660
- Sorry?
- Why did you decide
761
00:36:13,743 --> 00:36:14,547
to do that?
762
00:36:14,630 --> 00:36:16,207
Just 'cause I'm a gamer.
763
00:36:16,290 --> 00:36:18,377
I already have an Xbox
One. I wanna get a PS4.
764
00:36:18,460 --> 00:36:19,837
- Okay.
- Just compare.
765
00:36:19,920 --> 00:36:22,807
I'm a gamer. I want a access
to all the best games, so.
766
00:36:22,890 --> 00:36:23,640
[Reporter 3] What upcoming game
767
00:36:23,723 --> 00:36:24,697
are you most looking forward to
768
00:36:24,780 --> 00:36:27,577
- for PlayStation?
- Well, right now, "Killzone".
769
00:36:27,660 --> 00:36:29,947
There's several of the
games that are out here
770
00:36:30,030 --> 00:36:30,937
I've already got on Xbox One,
771
00:36:31,020 --> 00:36:32,647
so it's mostly just "Killzone" for now.
772
00:36:32,730 --> 00:36:34,537
I'm gonna give "Knack" a go as well.
773
00:36:34,620 --> 00:36:35,370
[Reporter 3] Today.
774
00:36:35,453 --> 00:36:37,357
I wanna be one of the first to go home
775
00:36:37,440 --> 00:36:38,737
and play my PlayStation.
776
00:36:38,820 --> 00:36:42,127
I'm a real Sony fan. I
like the company structure.
777
00:36:42,210 --> 00:36:45,397
I think it's a good
company to be part of. Yeah.
778
00:36:45,480 --> 00:36:46,230
[Reporter 3] Cool.
779
00:36:46,313 --> 00:36:48,464
And what upcoming game
are you most looking forward to?
780
00:36:48,547 --> 00:36:51,727
"Killzone" and "Battlefield 4", "FIFA".
781
00:36:51,810 --> 00:36:52,656
All of them really.
782
00:36:52,739 --> 00:36:55,087
The graphics look extremely better
783
00:36:55,170 --> 00:36:56,763
than the PlayStation 3.
784
00:36:56,846 --> 00:36:58,679
And I'm glad I'm here.
785
00:37:00,152 --> 00:37:04,314
(crowd speaking in foreign language)
786
00:37:04,397 --> 00:37:09,397
[Group] PlayStation 4. (Cheers)
787
00:37:11,567 --> 00:37:16,410
- [Group Member] Yes.
- (speaks in foreign language)
788
00:37:16,493 --> 00:37:19,076
(robust music)
789
00:37:45,094 --> 00:37:48,511
(robust music continues)
790
00:38:02,534 --> 00:38:04,837
[Jason] COVID-19 forced
many to remain at home
791
00:38:04,920 --> 00:38:07,627
with their devices, now was more important
792
00:38:07,710 --> 00:38:10,567
than ever for communication
and entertainment,
793
00:38:10,650 --> 00:38:12,847
and video games would be a vessel for it.
794
00:38:12,930 --> 00:38:14,557
The Nintendo Switch
795
00:38:14,640 --> 00:38:18,247
found incredible success
in otherwise, dark times.
796
00:38:18,330 --> 00:38:19,507
Purchases would be made
797
00:38:19,590 --> 00:38:22,147
to fill the void people
found in their homes
798
00:38:22,230 --> 00:38:25,938
and "Animal Crossing: New
Horizons" would be their refuge.
799
00:38:26,021 --> 00:38:28,604
(robust music)
800
00:38:30,900 --> 00:38:35,017
And then, of course, after
PS4, came the PlayStation VR,
801
00:38:35,100 --> 00:38:39,427
came PlayStation Move, came eventually PS5.
802
00:38:39,510 --> 00:38:42,937
PS VR, it's being well-received.
803
00:38:43,020 --> 00:38:45,727
PS VR 2 of course has
just come out recently.
804
00:38:45,810 --> 00:38:47,767
Sony has a track record of doing this.
805
00:38:47,850 --> 00:38:51,727
It tried 3D TV games for a while.
806
00:38:51,810 --> 00:38:54,877
Then, PlayStation also
came out at the PlayStation 5,
807
00:38:54,960 --> 00:38:58,267
its latest console, which
also has a VR headset.
808
00:38:58,350 --> 00:39:00,127
VR, in general, is super interesting,
809
00:39:00,210 --> 00:39:02,317
because the technology is incredible.
810
00:39:02,400 --> 00:39:03,150
It's amazing.
811
00:39:03,233 --> 00:39:06,427
I've tried PS VR 2 for the
first time, like a week ago.
812
00:39:06,510 --> 00:39:07,912
And it's mind-blowing,
813
00:39:07,995 --> 00:39:09,937
but it's still
814
00:39:10,020 --> 00:39:12,836
got slightly too many barriers for entry
815
00:39:12,919 --> 00:39:17,017
for most people to adopt it.
816
00:39:17,100 --> 00:39:18,607
And therefore, a lot of developers
817
00:39:18,690 --> 00:39:19,747
are slow to adopt it as well,
818
00:39:19,830 --> 00:39:22,651
because there just aren't
that many people buying it.
819
00:39:22,734 --> 00:39:24,367
So, it's that strange thing of,
820
00:39:24,450 --> 00:39:27,847
until we really get a
killer app for a PS VR,
821
00:39:27,930 --> 00:39:30,993
it may still just be a novelty.
822
00:39:32,123 --> 00:39:34,956
(energetic music)
823
00:40:01,018 --> 00:40:03,421
The PlayStation 5 is
Sony's most recent console,
824
00:40:03,504 --> 00:40:06,217
and it has been wildly successful.
825
00:40:06,300 --> 00:40:07,957
Even though there were supply chain issues
826
00:40:08,040 --> 00:40:09,445
at launch due to the pandemic,
827
00:40:09,528 --> 00:40:12,937
they still have been selling
out over and over again.
828
00:40:13,020 --> 00:40:14,287
And people just cannot wait
829
00:40:14,370 --> 00:40:16,567
to get their hands on a PlayStation 5.
830
00:40:16,650 --> 00:40:18,723
At the moment, it's the
most popular console
831
00:40:18,806 --> 00:40:20,887
and that's because it's just,
832
00:40:20,970 --> 00:40:23,437
yet again, another addition
833
00:40:23,520 --> 00:40:24,772
in PlayStation's line
834
00:40:24,855 --> 00:40:28,147
of technical innovation
and fantastic games.
835
00:40:28,230 --> 00:40:31,353
So, with PS5, there's just,
836
00:40:32,320 --> 00:40:34,477
we've come so far from
the early days of PlayStation,
837
00:40:34,560 --> 00:40:36,764
'cause some of the games
that are coming out now,
838
00:40:36,847 --> 00:40:39,607
they're just lightyears ahead of anything
839
00:40:39,690 --> 00:40:41,846
you could possibly
imagine I'm sure in the '90s.
840
00:40:41,929 --> 00:40:44,007
"God of War Ragnarok",
841
00:40:46,055 --> 00:40:48,697
it's a cinematic masterpiece, it just is,
842
00:40:48,780 --> 00:40:50,313
that you also happen to play.
843
00:40:51,390 --> 00:40:54,127
And you've got all the
"Resident Evil" remix
844
00:40:54,210 --> 00:40:55,207
that are coming out now as well,
845
00:40:55,290 --> 00:40:59,377
which are taking those early,
early, early day horror games
846
00:40:59,460 --> 00:41:02,197
and giving them not
just a new coat of paint,
847
00:41:02,280 --> 00:41:04,657
but they just feel different as well.
848
00:41:04,740 --> 00:41:09,277
They're just modernized
in a really satisfying way.
849
00:41:09,360 --> 00:41:12,517
Sony and Microsoft have
very different-looking consoles.
850
00:41:12,600 --> 00:41:16,177
Sony tends to do quite
designery kind of looks.
851
00:41:16,260 --> 00:41:18,937
They're very elegant machines.
852
00:41:19,020 --> 00:41:24,020
There's style and PlayStation
5's got that curvy wings look.
853
00:41:25,920 --> 00:41:27,037
The PlayStation 2
854
00:41:27,120 --> 00:41:30,337
could stand up like the monolith from 2001.
855
00:41:30,420 --> 00:41:34,687
Microsoft's Xboxes are more functional.
856
00:41:34,770 --> 00:41:39,681
The OG Xbox is like big black box, green,
857
00:41:39,764 --> 00:41:43,027
is big and it's noisy. (Chuckles)
858
00:41:43,110 --> 00:41:46,537
It is not subtle design
from the Xbox point of view,
859
00:41:46,620 --> 00:41:48,277
which is not necessarily a bad thing.
860
00:41:48,360 --> 00:41:49,357
It works for them,
861
00:41:49,440 --> 00:41:53,133
but they very much take
the box part very literally.
862
00:41:56,568 --> 00:41:57,617
- Thank you very much.
- No worries.
863
00:41:57,700 --> 00:42:00,034
- Have a good one.
- Thank you. You too.
864
00:42:00,117 --> 00:42:01,927
[Jason] The impact of the PlayStation
865
00:42:02,010 --> 00:42:05,857
has contributed to childhood
memories and the present alike.
866
00:42:05,940 --> 00:42:07,747
With focus on great stories,
867
00:42:07,830 --> 00:42:09,487
their games have gone as far
868
00:42:09,570 --> 00:42:12,633
to become gigantic
franchises in their own right.
869
00:42:14,130 --> 00:42:16,237
When I first got the PlayStation 5,
870
00:42:16,320 --> 00:42:18,697
I was really excited to
play "Astro's Playroom",
871
00:42:18,780 --> 00:42:20,197
which was an exclusive title
872
00:42:20,280 --> 00:42:22,657
that you could play on
the PlayStation 5 at launch,
873
00:42:22,740 --> 00:42:24,163
which follows a bunch of little robots.
874
00:42:24,246 --> 00:42:26,120
But the thing I was most excited for
875
00:42:26,203 --> 00:42:30,667
was it used the new controller,
the DualSense technology,
876
00:42:30,750 --> 00:42:32,437
which was again, something that Sony
877
00:42:32,520 --> 00:42:35,077
had really innovated with
and I hadn't seen before.
878
00:42:35,160 --> 00:42:36,007
And what that meant
879
00:42:36,090 --> 00:42:38,167
was that as well as all the usual controls
880
00:42:38,250 --> 00:42:40,087
you could use on that controller,
881
00:42:40,170 --> 00:42:43,117
it also used things like
advanced haptic feedback
882
00:42:43,200 --> 00:42:45,037
where it will give you different vibrations
883
00:42:45,120 --> 00:42:46,717
according to what you're doing.
884
00:42:46,800 --> 00:42:47,873
You can use the touch pad.
885
00:42:47,956 --> 00:42:50,227
And it was just really exciting to be able
886
00:42:50,310 --> 00:42:52,987
to see that next step in
PlayStation technology
887
00:42:53,070 --> 00:42:55,353
being used so well in a really fun game.
888
00:42:59,130 --> 00:43:01,657
PlayStation now are the dominant figures
889
00:43:01,740 --> 00:43:03,037
in the video game market.
890
00:43:03,120 --> 00:43:04,837
PlayStation has as much market share
891
00:43:04,920 --> 00:43:06,217
as the other two combined.
892
00:43:06,300 --> 00:43:08,587
So, they're gonna be
around for a really long time.
893
00:43:08,670 --> 00:43:12,097
The PS5 has just been
released, a monster of a box.
894
00:43:12,180 --> 00:43:13,927
And the technology in the PS5
895
00:43:14,010 --> 00:43:17,219
is allowing games to be
more realistic than ever before.
896
00:43:17,302 --> 00:43:18,996
I think PlayStation's legacy
897
00:43:19,079 --> 00:43:21,367
is that they wanna make games for everyone.
898
00:43:21,450 --> 00:43:25,057
They wanna make games
for everyone from kids to adults
899
00:43:25,140 --> 00:43:26,724
across all different genres
900
00:43:26,807 --> 00:43:30,757
that allow people to play in
any kind of way they want,
901
00:43:30,840 --> 00:43:32,047
whether that's a shooter,
902
00:43:32,130 --> 00:43:34,605
whether that's an adventure
game or a platformer.
903
00:43:34,688 --> 00:43:36,636
And just be the industry leaders
904
00:43:36,719 --> 00:43:40,332
in having that breadth of
gameplay across their consoles.
905
00:43:40,415 --> 00:43:41,165
(Aoife chuckles)
906
00:43:41,248 --> 00:43:43,597
I think the key to Sony's success,
907
00:43:43,680 --> 00:43:48,067
pettiness and just having
a lot of deep pockets
908
00:43:48,150 --> 00:43:51,151
and a lot of technical
expertise behind you.
909
00:43:51,234 --> 00:43:54,277
I love that their whole thing kicked off,
910
00:43:54,360 --> 00:43:56,441
because of a stab in the back.
911
00:43:56,524 --> 00:43:58,537
They really took that and ran with it.
912
00:43:58,620 --> 00:44:02,003
PlayStation's legacies
to make video games
913
00:44:02,086 --> 00:44:07,086
acceptable for adults and to
get them a sort of air of cool.
914
00:44:08,010 --> 00:44:10,687
I wouldn't say video games
are the coolest thing on earth,
915
00:44:10,770 --> 00:44:12,645
but it got them past this,
916
00:44:12,728 --> 00:44:15,307
oh, it's the geeky thing for kids.
917
00:44:15,390 --> 00:44:16,867
Sony wiped that away
918
00:44:16,950 --> 00:44:20,746
and changed how the
world views video games.
919
00:44:20,829 --> 00:44:22,807
Without Sony doing what it did
920
00:44:22,890 --> 00:44:25,567
with the original PlayStation,
that wouldn't be the case.
921
00:44:25,650 --> 00:44:29,490
We'd still be looking
at video games in a like,
922
00:44:29,573 --> 00:44:31,957
oh, isn't that for eight-year-olds?
923
00:44:32,040 --> 00:44:35,483
Or isn't that something
that geeky 16-year-olds do?
924
00:44:35,566 --> 00:44:39,307
They really moved the
perception of video games.
925
00:44:39,390 --> 00:44:40,488
That's their biggest legacy.
926
00:44:40,571 --> 00:44:43,477
That and their video game controller,
927
00:44:43,560 --> 00:44:44,867
'cause before the PlayStation,
928
00:44:44,950 --> 00:44:47,077
they were like flat rectangles
929
00:44:47,160 --> 00:44:50,977
and Sony made them comfortable to use
930
00:44:51,060 --> 00:44:52,687
as you made them things
931
00:44:52,770 --> 00:44:55,129
you could hold for long amounts of time.
932
00:44:55,212 --> 00:44:58,840
The legacy of PlayStation
is just really good games,
933
00:44:58,923 --> 00:45:03,453
like just focusing on what players enjoy.
934
00:45:04,331 --> 00:45:09,331
Like taking a really solid
core idea and running with it,
935
00:45:09,660 --> 00:45:13,293
even if that means running
with it for 30 something years.
936
00:45:14,730 --> 00:45:17,047
And I like that. If it
ain't broke, don't fix it.
937
00:45:17,130 --> 00:45:19,339
But in terms of consoles,
they've innovated massively.
938
00:45:19,422 --> 00:45:22,927
From the original PlayStation to the PS5,
939
00:45:23,010 --> 00:45:24,517
you've got huge innovations there.
940
00:45:24,600 --> 00:45:28,957
You've got DualSense
controllers, haptic feedback,
941
00:45:29,040 --> 00:45:33,007
you've got just gorgeous,
gorgeous graphics,
942
00:45:33,090 --> 00:45:36,430
a real focus honing in on
943
00:45:37,860 --> 00:45:39,243
what feels good to play.
944
00:45:40,964 --> 00:45:43,547
(dreary music)
945
00:45:44,882 --> 00:45:45,632
(bomb exploding)
946
00:45:45,715 --> 00:45:46,507
[Narrator] In the Pacific,
947
00:45:46,590 --> 00:45:49,117
in mortal combat against a fanatic fall,
948
00:45:49,200 --> 00:45:50,977
the Army, the Marines, and the Navy
949
00:45:51,060 --> 00:45:53,017
were driving to a finished fight.
950
00:45:53,100 --> 00:45:53,850
The Philippines...
951
00:45:53,933 --> 00:45:55,987
[Jason] Though Japan suffered hardship
952
00:45:56,070 --> 00:45:58,717
as many countries did during World War II,
953
00:45:58,800 --> 00:46:02,437
they were able to recover
and focus on innovation.
954
00:46:02,520 --> 00:46:04,897
The post-war years provided the world
955
00:46:04,980 --> 00:46:07,027
with gaming on a mass scale.
956
00:46:07,110 --> 00:46:10,117
From old arcades to our finest consoles,
957
00:46:10,200 --> 00:46:11,737
Sony has always been
958
00:46:11,820 --> 00:46:14,739
at the forefront of
technological innovation.
959
00:46:14,822 --> 00:46:17,767
(solemn music)
960
00:46:17,850 --> 00:46:21,607
They don't just provide
good games or good consoles,
961
00:46:21,690 --> 00:46:24,573
PlayStation also provides us with hope.
962
00:46:25,883 --> 00:46:27,637
From nothing but war,
963
00:46:27,720 --> 00:46:30,333
Japan built itself from the ground up.
964
00:46:31,710 --> 00:46:35,137
No matter the dark times,
the conflict we experience,
965
00:46:35,220 --> 00:46:36,457
we are always able
966
00:46:36,540 --> 00:46:39,810
to lift our heads to focus on the present,
967
00:46:39,893 --> 00:46:44,443
to work for the future, and
have a little fun along the way.
968
00:46:44,526 --> 00:46:46,338
(solemn music)
969
00:46:46,421 --> 00:46:49,338
(transition music)
970
00:46:54,213 --> 00:46:58,541
โช We're driving cars onto Mars tonight โช
971
00:46:58,624 --> 00:47:03,006
โช We're blastin' off to the stars tonight โช
972
00:47:03,089 --> 00:47:07,400
โช We wanna go, go โช
973
00:47:07,483 --> 00:47:10,563
โช We wanna go, go โช
974
00:47:10,646 --> 00:47:14,229
("Driving Cars onto Mars")
75275
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