All language subtitles for HJDT-28坦克配套场景(咖啡馆-上)
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1
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开始录制得嘞
2
00:00:01,570 --> 00:00:03,310
咱们就直接开始了哈
3
00:00:03,310 --> 00:00:05,500
那在这边的话呢是这么着
4
00:00:05,500 --> 00:00:05,740
哎
5
00:00:05,740 --> 00:00:08,310
我就开始来做一些细节啊
6
00:00:08,310 --> 00:00:11,400
比如说这个建筑的他呢是这样
7
00:00:11,400 --> 00:00:15,180
并不打算再使用像坦克那样的次时代
8
00:00:15,180 --> 00:00:17,400
就是硬表面烘焙的方法来进行制作
9
00:00:17,400 --> 00:00:19,900
因为那个实在是比较费时费力啊
10
00:00:19,900 --> 00:00:22,120
在这边的话呢就偷个懒
11
00:00:22,120 --> 00:00:24,100
然后呢就开始来进行一个
12
00:00:24,100 --> 00:00:25,950
就是中等模型的一个制作了
13
00:00:25,950 --> 00:00:27,930
首先呢来看一下这个建筑
14
00:00:27,930 --> 00:00:30,870
这个建筑的话呢打算去做成一个小的咖啡馆
15
00:00:30,870 --> 00:00:32,580
你们知道我好喜欢咖啡馆啊
16
00:00:32,580 --> 00:00:34,739
就是感觉到特别的有情调哈
17
00:00:34,739 --> 00:00:36,280
OK好
18
00:00:36,280 --> 00:00:38,170
然后呢在这块儿的话呢
19
00:00:38,170 --> 00:00:40,240
去把这个圆的咖啡馆的牌子呢
20
00:00:40,240 --> 00:00:41,410
哎给它支起来
21
00:00:41,410 --> 00:00:42,160
支起来
22
00:00:42,160 --> 00:00:43,930
在这块我看看哈
23
00:00:43,930 --> 00:00:45,730
OK做一个box好了
24
00:00:45,730 --> 00:00:48,520
从这边的话呢做一个咖啡馆的一个小牌子
25
00:00:48,520 --> 00:00:52,520
诶走你哎支起来支起来之后的话呢
26
00:00:52,520 --> 00:00:54,680
哎咱们把他拉过来
27
00:00:54,960 --> 00:00:58,300
这个小牌子呢知道这个上面这块一点
28
00:00:58,300 --> 00:00:59,800
然后从侧面来看呢
29
00:00:59,800 --> 00:01:01,240
是不是需要斜一点
30
00:01:01,240 --> 00:01:03,580
OK斜着就比较偏中国话哈
31
00:01:03,580 --> 00:01:06,840
这就看你看你自己的一个喜好了
32
00:01:07,180 --> 00:01:08,040
那然后呢
33
00:01:08,040 --> 00:01:10,860
整个的我们的这个合金弹头的这个场景的话呢
34
00:01:10,860 --> 00:01:14,270
就不能做的太那个就是太写实
35
00:01:14,270 --> 00:01:16,190
他需要Q版卡哇伊啊
36
00:01:16,190 --> 00:01:17,750
可爱一点
37
00:01:18,030 --> 00:01:20,390
所以呢在这块的话呢你知道的哎
38
00:01:20,390 --> 00:01:21,650
我喜欢切角哈
39
00:01:21,650 --> 00:01:23,000
好CTRL键加B
40
00:01:23,000 --> 00:01:24,920
然后呢在这边稍微切个角
41
00:01:24,920 --> 00:01:26,180
切角的时候呢
42
00:01:26,180 --> 00:01:28,220
适当的增加一节分段啊
43
00:01:28,220 --> 00:01:29,960
增加上一小节分段哎
44
00:01:29,960 --> 00:01:32,560
这就不错唉
45
00:01:32,560 --> 00:01:34,450
然后呢在这个面上面的话呢
46
00:01:34,450 --> 00:01:38,030
哦这边的话怎么这切角不完全啊
47
00:01:38,250 --> 00:01:39,920
稍等我一下好
48
00:01:39,920 --> 00:01:43,789
然后CTRL键加B哎切个小角行
49
00:01:43,789 --> 00:01:45,079
切完脚之后的话呢
50
00:01:45,079 --> 00:01:48,409
这些小面其实像场景的制作呢
51
00:01:48,409 --> 00:01:53,250
更比较贴近于我们的初期的一些东西哈
52
00:01:53,590 --> 00:01:57,660
好然后呢在这边呢按一下I键插入一点
53
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插入一点以后呢
54
00:01:58,590 --> 00:02:01,470
哎在这边的话呢哎往回往回推一下
55
00:02:01,470 --> 00:02:02,580
推一下
56
00:02:02,580 --> 00:02:04,710
这块呢有的点会聚到一块
57
00:02:04,710 --> 00:02:06,540
我们从正面来看哈
58
00:02:06,540 --> 00:02:09,120
诶我把这个快捷键给各位打开哈
59
00:02:09,120 --> 00:02:10,954
OK好的
60
00:02:11,820 --> 00:02:13,280
从正面来看的话呢
61
00:02:13,280 --> 00:02:15,350
这块的点聚集到一起了
62
00:02:15,350 --> 00:02:18,920
所以的话呢我们需要把这些点呢给它焊接起来
63
00:02:18,920 --> 00:02:20,600
在这里面呢去MJ
64
00:02:20,600 --> 00:02:24,360
然后呢根据距离距离呢你可以适当的调大一点
65
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比如说点01.02
66
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火大了啊
67
00:02:27,150 --> 00:02:28,960
点零一好
68
00:02:28,960 --> 00:02:30,780
然后呢去稍微焊接一下
69
00:02:30,780 --> 00:02:31,620
焊接一下呢
70
00:02:31,620 --> 00:02:33,690
这样的话呢这里面这个点的话诶
71
00:02:33,690 --> 00:02:38,620
相对来说我哎我感觉的话会稍微好看一点哈
72
00:02:38,840 --> 00:02:43,810
OK好那然后呢这个上面去写字了
73
00:02:44,030 --> 00:02:44,950
好诶
74
00:02:44,950 --> 00:02:49,390
在这上面写上一个这个我们的咖啡屋是吧
75
00:02:49,390 --> 00:02:51,250
好
76
00:02:52,900 --> 00:02:54,780
写字的办法各位也都知道啊
77
00:02:54,780 --> 00:02:56,760
哎blender里面写字并不困难
78
00:02:56,760 --> 00:02:59,340
shift a那然后呢在这边的话呢
79
00:02:59,340 --> 00:03:01,680
我们去添加一个字体诶
80
00:03:01,680 --> 00:03:02,820
呃找一个字体
81
00:03:02,820 --> 00:03:05,640
文本文本的话呢让它面向我们的视图
82
00:03:06,780 --> 00:03:07,920
面向视图以后呢
83
00:03:07,920 --> 00:03:09,930
诶我忘了根据游标的来了哈
84
00:03:09,930 --> 00:03:11,670
OK就在这了
85
00:03:11,670 --> 00:03:13,470
然后呢咱们把它扯过来
86
00:03:13,470 --> 00:03:15,180
哎好的
87
00:03:15,180 --> 00:03:16,680
然后呢这个文本的话呢
88
00:03:16,680 --> 00:03:18,360
我们现在在这里按tab键
89
00:03:18,360 --> 00:03:20,340
我们可可以输入一个
90
00:03:20,340 --> 00:03:24,800
比如说CEOFF啊
91
00:03:24,800 --> 00:03:28,820
然后EE然后HOUSE是吧
92
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cafe house啊
93
00:03:29,960 --> 00:03:32,160
然后呢去写一下
94
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唉
95
00:03:32,640 --> 00:03:33,720
各位稍等我一下哈
96
00:03:35,340 --> 00:03:37,020
Ok
97
00:03:38,090 --> 00:03:40,570
稍稍等我片刻
98
00:03:43,920 --> 00:03:46,000
所以
99
00:03:46,940 --> 00:03:50,320
好然后呢在这边写好了这个字体以后啊
100
00:03:50,320 --> 00:03:52,120
来写好字体以后呢
101
00:03:52,120 --> 00:03:54,060
我们在这里再按tab键退出
102
00:03:54,060 --> 00:03:57,840
退出出来呢在右边的属性面板当中的话呢
103
00:03:57,840 --> 00:04:01,329
我们去把它的字体呢去更换一下
104
00:04:01,329 --> 00:04:03,069
这里面可以找到字体
105
00:04:03,069 --> 00:04:05,810
然后打开在windows里面的话呢
106
00:04:05,810 --> 00:04:08,030
它为我们赠送了很多的这种字体啊
107
00:04:08,030 --> 00:04:09,710
哦我的windows在哪呢
108
00:04:09,710 --> 00:04:17,079
哎windows然后呢找到我们的那个AFFF嗯好吧
109
00:04:18,160 --> 00:04:19,600
FONT哈
110
00:04:20,740 --> 00:04:24,300
哎哦吼我的天
111
00:04:24,300 --> 00:04:26,370
你就不让我找到你吗
112
00:04:26,370 --> 00:04:28,789
ABCDEF哈哈哈
113
00:04:28,789 --> 00:04:30,109
找到了啊
114
00:04:30,109 --> 00:04:31,549
FONTS啊
115
00:04:31,549 --> 00:04:34,129
然后呢在这边的话呢找到我们的这个front
116
00:04:34,129 --> 00:04:36,950
然后在这里面就有相当多的这个字体
117
00:04:36,950 --> 00:04:38,330
选一个斜一点的诶
118
00:04:38,330 --> 00:04:40,730
俏皮一点的打开这个字库
119
00:04:41,190 --> 00:04:42,530
然后做字体的话呢
120
00:04:42,530 --> 00:04:44,210
它默认给的分段数特别多
121
00:04:44,210 --> 00:04:47,140
因为各位知道自己字体是矢量的
122
00:04:47,140 --> 00:04:48,340
分段数特别多
123
00:04:48,340 --> 00:04:51,680
那么我们一定要将这个分段数呢诶降低一点
124
00:04:51,680 --> 00:04:54,470
如果你给的分辨度太高的话呢
125
00:04:54,470 --> 00:04:57,250
其实是不便于后期修改的
126
00:04:57,250 --> 00:04:59,290
然后呢给上少一点的分段
127
00:04:59,290 --> 00:05:01,450
他呢自带一个挤出功能诶
128
00:05:01,450 --> 00:05:02,500
如各位所见
129
00:05:02,500 --> 00:05:05,670
那么还带这个就是我们的底下的切角
130
00:05:05,670 --> 00:05:07,980
你还甚至可以在这里切个角
131
00:05:07,980 --> 00:05:09,750
切角的分段数的话呢
132
00:05:09,750 --> 00:05:10,710
倒不需要很多诶
133
00:05:10,710 --> 00:05:12,680
给一丢丢的分段就行了
134
00:05:12,680 --> 00:05:15,530
那么这样的话呢他就显得比较圆润好
135
00:05:15,530 --> 00:05:17,480
就是分段能省就省哈
136
00:05:17,480 --> 00:05:23,330
这是我们做的时候非常重要的一个效果哈
137
00:05:23,730 --> 00:05:24,710
哎他说什么
138
00:05:24,710 --> 00:05:26,510
这边我看都没去
139
00:05:26,510 --> 00:05:27,050
什么意思
140
00:05:27,050 --> 00:05:32,700
这是一直在看直播电气鼠的直播
141
00:05:32,700 --> 00:05:35,400
啊啊啊我的天好啊
142
00:05:35,400 --> 00:05:38,620
我不知道这个怎么回答好嘞
143
00:05:38,620 --> 00:05:39,670
晚上好晚上好
144
00:05:39,670 --> 00:05:41,320
那然后呢在这边的话呢
145
00:05:41,320 --> 00:05:43,810
我们去把它呢去放到这里
146
00:05:43,810 --> 00:05:45,220
OK把它移过来
147
00:05:45,220 --> 00:05:47,560
移到我们这个cafe house里面
148
00:05:47,560 --> 00:05:50,680
这边的话呢还能够去调整比啊
149
00:05:50,680 --> 00:05:52,660
就是包括我们的字体的大小啊
150
00:05:52,660 --> 00:05:54,760
size这种尺寸和间隔啊
151
00:05:54,760 --> 00:05:56,850
这个都可以去调的
152
00:05:57,250 --> 00:05:59,910
这个让我想起了就是在一开始的时候呢
153
00:05:59,910 --> 00:06:03,840
我做过一个就是小咖啡的一个入门教程哈
154
00:06:03,840 --> 00:06:06,409
OK就类似这样的一个情况
155
00:06:06,409 --> 00:06:09,169
厚度的话呢我我调一下哈
156
00:06:09,169 --> 00:06:12,390
这边的厚度控制好这边的深度
157
00:06:12,390 --> 00:06:14,190
OK哎这是切角
158
00:06:14,190 --> 00:06:16,170
然后还有包括像挤出的深度
159
00:06:16,170 --> 00:06:18,039
哎咱们把它控制好就好了
160
00:06:18,039 --> 00:06:22,890
然后移过来把它转换成为我们的多边形哈
161
00:06:22,890 --> 00:06:26,020
在这边转换到我们的网格对象
162
00:06:26,020 --> 00:06:27,280
转换好了以后呢
163
00:06:27,280 --> 00:06:29,039
现在的布线是很乱的
164
00:06:29,039 --> 00:06:30,839
所以呢我们在这里面呢
165
00:06:30,839 --> 00:06:34,349
要在这个全部都选择的情况下
166
00:06:34,349 --> 00:06:36,749
把它来进行一个完美的界面
167
00:06:36,749 --> 00:06:39,660
就在这边爱在面模式下哈
168
00:06:39,660 --> 00:06:41,310
有一个完美的界面
169
00:06:41,310 --> 00:06:44,230
把它的布线呢修补一下
170
00:06:44,450 --> 00:06:45,910
如各位所见呐
171
00:06:45,910 --> 00:06:48,340
没修补之前呢是这样的
172
00:06:48,340 --> 00:06:50,500
唉不知道各位是否能看得出来哈
173
00:06:50,500 --> 00:06:52,000
然后在这边的话呢
174
00:06:52,000 --> 00:06:53,480
我们当修补以后
175
00:06:53,480 --> 00:06:55,610
OK在这边我们面模式下
176
00:06:55,610 --> 00:06:57,740
在这边完美界面修补以后呢
177
00:06:57,740 --> 00:07:02,500
哎他这个面相对来说布线会更加的合理一些好
178
00:07:02,500 --> 00:07:05,070
然后呢在这边拉过来
179
00:07:05,590 --> 00:07:07,770
如果你愿意直接给上颜色
180
00:07:07,770 --> 00:07:08,940
这个也是OK的啊
181
00:07:08,940 --> 00:07:13,249
就直接把颜色给上去也没有问题哦
182
00:07:13,249 --> 00:07:14,839
吼这开着中文输入法呢
183
00:07:14,839 --> 00:07:17,560
嗯在这边的话呢
184
00:07:17,560 --> 00:07:18,460
你知道的哎
185
00:07:18,460 --> 00:07:21,040
在原先我特别喜欢做一个小咖啡杯啊
186
00:07:21,040 --> 00:07:22,720
这个现在也给他做上去
187
00:07:22,720 --> 00:07:24,220
这个咖啡杯呢
188
00:07:24,220 --> 00:07:27,210
其实blender里面已经给我们提供了
189
00:07:27,210 --> 00:07:31,050
就是在这边去找这个附加对象里面呢
190
00:07:31,050 --> 00:07:32,790
唉有一茶壶唉
191
00:07:32,790 --> 00:07:34,600
在这边很好
192
00:07:34,600 --> 00:07:36,100
你可以轻松的看到呢
193
00:07:36,100 --> 00:07:37,450
在这边诶就有茶壶
194
00:07:37,450 --> 00:07:38,800
甚至还有茶勺哈
195
00:07:38,800 --> 00:07:40,870
他这边的话都可以去选择
196
00:07:40,870 --> 00:07:42,940
就是我们的这个茶匙是吧
197
00:07:42,940 --> 00:07:46,490
OK然后呢我们在这里哎选上它
198
00:07:46,490 --> 00:07:47,930
选上这个茶壶以后呢
199
00:07:47,930 --> 00:07:49,760
哎这就特别好编辑了是吧
200
00:07:49,760 --> 00:07:54,260
在这里面我们可以把这壶盖L键叠叠了一次掉
201
00:07:54,260 --> 00:07:58,220
然后呢这壶嘴KL键OK选中它
202
00:07:58,220 --> 00:08:01,010
然后在这边的L键给他delete掉
203
00:08:01,010 --> 00:08:01,610
好诶
204
00:08:01,610 --> 00:08:02,510
胡嘴胡唉
205
00:08:02,510 --> 00:08:04,550
这些都给他干掉好
206
00:08:04,550 --> 00:08:06,970
干掉之后的话呢
207
00:08:07,490 --> 00:08:08,710
好在这边的话呢
208
00:08:08,710 --> 00:08:10,240
我们把K把它正过来
209
00:08:10,240 --> 00:08:12,580
在这边K旋转一下
210
00:08:12,580 --> 00:08:15,670
这个就做的比较简单一点哈
211
00:08:15,670 --> 00:08:16,775
好90度
212
00:08:18,299 --> 00:08:19,939
90度正过来了以后呢
213
00:08:19,939 --> 00:08:22,399
我们在这里可以使用我们的缩放命令呢
214
00:08:22,399 --> 00:08:23,899
哎先把它压扁
215
00:08:23,899 --> 00:08:24,649
唉
216
00:08:24,649 --> 00:08:27,199
然后呢基本上按到零就可以了
217
00:08:28,490 --> 00:08:30,220
有人说不对啊
218
00:08:30,220 --> 00:08:32,260
说他这也不像啊
219
00:08:32,260 --> 00:08:34,080
那其实是这么着的哈
220
00:08:34,080 --> 00:08:37,169
如果我们想改变一下这个茶壶的这个外形
221
00:08:37,169 --> 00:08:40,919
想把它变成一个呃呃有录播有录播
222
00:08:40,919 --> 00:08:43,270
然后呢想把它变成一个小杯子
223
00:08:43,270 --> 00:08:44,890
那你可以这么干诶
224
00:08:44,890 --> 00:08:47,380
正好跟各位来聊一下诶
225
00:08:47,380 --> 00:08:50,290
教一些以前没有用过的叫晶格修改器
226
00:08:50,290 --> 00:08:53,320
晶格加上金格以后的话呢
227
00:08:53,320 --> 00:08:55,180
我们可以在这里面呢通过金格诶
228
00:08:55,180 --> 00:08:57,460
把这个茶壶呢给他框起来
229
00:08:57,460 --> 00:09:00,100
正好呢我们可以看一下这些修改器诶
230
00:09:00,100 --> 00:09:00,910
如何使用
231
00:09:00,910 --> 00:09:04,560
这个其实是在那个咱们在群群里面
232
00:09:04,560 --> 00:09:06,420
有好多人问我的这个东西哈
233
00:09:06,420 --> 00:09:07,260
好S键
234
00:09:07,260 --> 00:09:07,620
然后呢
235
00:09:07,620 --> 00:09:10,260
晶格呢在这里面我们尽量的跟我们的茶壶哎
236
00:09:10,260 --> 00:09:11,810
去进行对齐
237
00:09:11,810 --> 00:09:13,490
晶格修改器呢
238
00:09:13,490 --> 00:09:16,640
我们可以在这里面修改它的分段数了
239
00:09:16,640 --> 00:09:21,510
哎比如说哎在这中间这块呢增加一分段好
240
00:09:21,510 --> 00:09:23,340
增加好了分段以后呢
241
00:09:23,340 --> 00:09:26,130
哎现在这个就比较好调了哈
242
00:09:26,130 --> 00:09:28,230
我们把这茶壶这边的话呢
243
00:09:28,230 --> 00:09:32,160
KLJ这个它是一体的吗
244
00:09:32,160 --> 00:09:33,210
不应该呀
245
00:09:33,210 --> 00:09:36,870
哈哈OK我看看L键NP
246
00:09:36,870 --> 00:09:38,560
我把这个拆出来
247
00:09:38,560 --> 00:09:41,440
然后呢为这个壶的整个身体
248
00:09:41,440 --> 00:09:45,920
茶壶的身体呢我们添加一个晶格修改器
249
00:09:46,560 --> 00:09:48,710
然后呢拾取我们的金额
250
00:09:48,710 --> 00:09:51,170
当我拾取了晶格之后的话呢
251
00:09:51,170 --> 00:09:53,870
现在对这金格按tab键进行编辑的时候
252
00:09:53,870 --> 00:09:55,020
哎这太棒了
253
00:09:55,020 --> 00:09:58,740
你呢就可以使用缩放命令来调整这晶格诶
254
00:09:58,740 --> 00:10:01,580
比如说我们在这里诶调整这大小好嘞
255
00:10:01,580 --> 00:10:04,280
诶调整成咖啡杯诶所应该有的样子
256
00:10:04,280 --> 00:10:06,190
诶这不就很很好搞嘛是吧
257
00:10:06,190 --> 00:10:08,920
然后后面的这个壶伴的话呢
258
00:10:08,920 --> 00:10:10,660
你也可以在编辑模式下
259
00:10:10,660 --> 00:10:11,200
诶
260
00:10:11,200 --> 00:10:12,730
对没错
261
00:10:12,730 --> 00:10:14,470
编辑模式下之后呢
262
00:10:14,470 --> 00:10:18,939
我们在这里面呢去移动的时候可以打开衰减好
263
00:10:18,939 --> 00:10:21,399
那你可以在这里轻松的对这壶瓣哎
264
00:10:21,399 --> 00:10:26,319
这块呢哎呸这背着B哈呢进行衰减的控制
265
00:10:26,319 --> 00:10:30,690
DEL这个呢哎这就非常好处理了
266
00:10:30,690 --> 00:10:32,370
当然如果有的地方
267
00:10:32,370 --> 00:10:34,500
比如说哎这地方哎太粗太细
268
00:10:34,500 --> 00:10:36,120
这都可以去修改啊
269
00:10:36,120 --> 00:10:37,410
这都没问题
270
00:10:37,410 --> 00:10:39,360
哎我尽量做的慢一点
271
00:10:39,360 --> 00:10:42,930
现在呢这块呢就可以去应用一下这晶格
272
00:10:42,930 --> 00:10:44,610
现在咱们就用过了
273
00:10:44,610 --> 00:10:46,974
过河拆桥把他干掉
274
00:10:47,310 --> 00:10:51,079
然后呢在这里面呢把它们合并到一起
275
00:10:51,299 --> 00:10:53,599
顺道呢哎这现在人说不对
276
00:10:53,599 --> 00:10:55,279
说你这造型怎么这么难看呢
277
00:10:55,279 --> 00:10:56,329
这都不要紧
278
00:10:56,329 --> 00:10:59,950
咱们现在按数字键零封把它压扁了
279
00:11:00,350 --> 00:11:01,330
压扁之后呢
280
00:11:01,330 --> 00:11:02,290
没有完哈
281
00:11:02,290 --> 00:11:04,510
行在面模式下哈
282
00:11:04,510 --> 00:11:06,170
诶在面模式下
283
00:11:06,170 --> 00:11:09,130
咱们现在呢把这些面呢哎给他选中
284
00:11:09,130 --> 00:11:11,410
这个时候呢花里胡哨的这个面呢
285
00:11:11,410 --> 00:11:15,010
证明它的前后面呢哎现在是融合到一起的
286
00:11:15,010 --> 00:11:15,850
这不要紧
287
00:11:15,850 --> 00:11:18,329
咱们按下E给它进行挤出
288
00:11:18,329 --> 00:11:19,109
好嘞
289
00:11:19,109 --> 00:11:22,080
嗯挤出之后的话呢
290
00:11:22,080 --> 00:11:24,300
这杯子瓣儿呢他如果你想调一下
291
00:11:24,300 --> 00:11:25,590
哎这也没问题哈
292
00:11:25,590 --> 00:11:26,700
比如说诶他不行
293
00:11:26,700 --> 00:11:30,040
说这杯子把这块这个点诶看起来不怎么地
294
00:11:30,060 --> 00:11:31,320
那不要紧
295
00:11:31,320 --> 00:11:34,860
这杯子把这些点呢哎咱们进行一下缩放哦
296
00:11:34,860 --> 00:11:39,860
吼然后呢在这里面呢哎稍微把它移出来一些
297
00:11:39,860 --> 00:11:41,270
这样的话都OK的
298
00:11:41,270 --> 00:11:45,540
就是防止它那个有太多的交叉哈
299
00:11:45,540 --> 00:11:48,870
OK然后呢你可以在这里移出来哎
300
00:11:48,870 --> 00:11:49,860
旋转走
301
00:11:49,860 --> 00:11:51,870
你哎基本对齐就行
302
00:11:51,870 --> 00:11:53,040
再说一遍哈
303
00:11:53,040 --> 00:11:54,890
咱们这不是搞科研
304
00:11:55,230 --> 00:11:56,930
然后通常情况下呢
305
00:11:56,930 --> 00:11:58,610
你知道的哎
306
00:11:58,610 --> 00:12:00,290
就是说它没有用的面呢
307
00:12:00,290 --> 00:12:01,910
我都喜欢把它删掉啊
308
00:12:01,910 --> 00:12:04,830
在这边像这边背面这面诶
309
00:12:04,830 --> 00:12:05,670
他就没用了
310
00:12:05,670 --> 00:12:08,610
哎我就喜欢把这面呢哎直接给他干掉
311
00:12:08,610 --> 00:12:11,030
行齐活
312
00:12:11,790 --> 00:12:13,730
好那这个时候的话呢
313
00:12:13,730 --> 00:12:16,190
现在我就可以把这个小杯子呢
314
00:12:16,190 --> 00:12:17,870
哎咱们先看看
315
00:12:17,870 --> 00:12:18,680
放过去哈
316
00:12:18,680 --> 00:12:19,490
S键走
317
00:12:19,490 --> 00:12:22,910
你唉放到这里
318
00:12:25,250 --> 00:12:27,230
好的
319
00:12:28,800 --> 00:12:30,140
唉放上一咖啡
320
00:12:30,140 --> 00:12:31,640
当然这杯子的话呢
321
00:12:31,640 --> 00:12:34,880
到时候这个他如果你想再做一些更复杂的
322
00:12:34,880 --> 00:12:37,140
哎也都可以哈
323
00:12:39,540 --> 00:12:40,700
主打一优化
324
00:12:40,700 --> 00:12:43,560
是的是怎么着
325
00:12:44,080 --> 00:12:45,720
在点模式下的话呢
326
00:12:45,720 --> 00:12:47,040
哎突然间发现的诶
327
00:12:47,040 --> 00:12:48,060
这杯子啊
328
00:12:48,060 --> 00:12:53,680
他这点模式下哎我这点呢唉现在还不够好
329
00:12:53,680 --> 00:12:55,800
太薄了行
330
00:12:56,140 --> 00:12:58,250
在这处理一波
331
00:12:58,590 --> 00:13:00,230
如果你喜欢优化的话
332
00:13:00,230 --> 00:13:01,070
那这太好了
333
00:13:01,070 --> 00:13:01,670
你知道的
334
00:13:01,670 --> 00:13:03,230
我特别喜欢优化啊
335
00:13:03,230 --> 00:13:04,610
像这些没有用的边
336
00:13:04,610 --> 00:13:07,579
嘿都喜欢CTRL键加X键把它干掉
337
00:13:07,579 --> 00:13:09,499
那这样干掉之后的话呢
338
00:13:09,499 --> 00:13:13,410
它我这边呢哎就能够进行一切角诶
339
00:13:13,410 --> 00:13:16,170
他如果你觉得诶这切角呢不方便的话呢
340
00:13:16,170 --> 00:13:18,630
实际上是可以使用切角修改器的
341
00:13:18,630 --> 00:13:21,970
哎在这边我们可以加一个切角修改器
342
00:13:21,970 --> 00:13:23,380
然后控制一下它
343
00:13:23,380 --> 00:13:25,090
这里面有计算方式啊
344
00:13:25,090 --> 00:13:26,770
就是包括像什么偏移量啊
345
00:13:26,770 --> 00:13:27,650
宽度啊
346
00:13:27,650 --> 00:13:28,970
唉绝对值啊
347
00:13:28,970 --> 00:13:29,840
百分比呀
348
00:13:29,840 --> 00:13:32,520
哎有这种切角的不同的计算方式
349
00:13:32,520 --> 00:13:35,160
你看一下他哪个计算文的切角呢
350
00:13:35,160 --> 00:13:36,210
诶她最漂亮
351
00:13:36,210 --> 00:13:38,020
这都可以去使用一下
352
00:13:38,020 --> 00:13:39,220
如果你说不行
353
00:13:39,220 --> 00:13:40,600
我就喜欢自己手工切
354
00:13:40,600 --> 00:13:41,740
哎跟我一样哈
355
00:13:41,740 --> 00:13:43,900
那CTRLB也是没有问题
356
00:13:43,900 --> 00:13:47,680
OK然后呢这里正好说到这儿了
357
00:13:47,680 --> 00:13:50,560
说为什么A他这个有群里问我说
358
00:13:50,560 --> 00:13:53,030
那我这切角怎么不管用啊
359
00:13:53,030 --> 00:13:54,260
是这么着哈
360
00:13:54,260 --> 00:13:56,870
在执行包括像UV展开啊
361
00:13:56,870 --> 00:13:57,620
变形啊
362
00:13:57,620 --> 00:13:59,720
还有动画之前的话呢
363
00:13:59,720 --> 00:14:04,329
我们一定要CTRLA把模型的缩放啊给它清理掉
364
00:14:04,329 --> 00:14:06,129
这种时候再切角呢
365
00:14:06,129 --> 00:14:08,229
他才能得到正确的结果
366
00:14:08,229 --> 00:14:10,980
哎这个就很重要了哈
367
00:14:11,380 --> 00:14:12,060
好诶
368
00:14:12,060 --> 00:14:16,270
也就是说这些边边模式下好嘞
369
00:14:16,550 --> 00:14:19,930
哎就这些边还有包括像底下这些边
370
00:14:19,930 --> 00:14:22,210
如果想得到这正确的切角呢
371
00:14:22,210 --> 00:14:24,580
当我这底下这个布线不是特别好啊
372
00:14:24,580 --> 00:14:26,770
这不布线不是特别的完美
373
00:14:26,770 --> 00:14:30,190
那你呢就得CTRLA清空掉以后
374
00:14:30,190 --> 00:14:31,990
他才有可能正确的切角
375
00:14:31,990 --> 00:14:36,980
好人家说他你看你这翻车了是吧哈哈OK没有
376
00:14:36,980 --> 00:14:38,510
如果这边的话呢
377
00:14:38,510 --> 00:14:41,150
当时呢我挤出的这效果不好的话
378
00:14:41,150 --> 00:14:44,040
其实方切角的方法有好多种的
379
00:14:44,040 --> 00:14:46,140
你也可以选中这些面爱
380
00:14:46,140 --> 00:14:50,160
可以继续的切角也没问题啊哈
381
00:14:52,980 --> 00:14:53,780
行
382
00:14:53,780 --> 00:14:55,460
那然后呢在这边的话呢
383
00:14:55,460 --> 00:14:56,420
我想切角的话
384
00:14:56,420 --> 00:14:57,440
还有一种办法
385
00:14:57,440 --> 00:14:59,390
就是刚才那样切角不好切的话
386
00:14:59,390 --> 00:15:02,610
OK把这里面的面咱们就干掉它了哈
387
00:15:02,610 --> 00:15:03,810
这就甭切了
388
00:15:03,810 --> 00:15:08,640
这里面还是有一些可以优化的部分好啊
389
00:15:09,660 --> 00:15:12,120
看来我这也不讲究
390
00:15:14,500 --> 00:15:16,620
然后呢你可以这么干
391
00:15:16,620 --> 00:15:19,900
在这里面就是我们在这里面插入一波
392
00:15:19,900 --> 00:15:21,040
就是按I键
393
00:15:21,040 --> 00:15:22,180
就是对于不好切的
394
00:15:22,180 --> 00:15:23,200
我们也可以这么办
395
00:15:23,200 --> 00:15:23,860
按I键
396
00:15:23,860 --> 00:15:24,430
然后呢
397
00:15:24,430 --> 00:15:28,600
在这边呢alt s键把这个外面扩大扩大扩展一点
398
00:15:28,600 --> 00:15:29,170
诶
399
00:15:29,170 --> 00:15:29,710
这样的话呢
400
00:15:29,710 --> 00:15:32,740
哎也能够有一点点这种切角的样式哈
401
00:15:32,740 --> 00:15:35,130
行嗯这真不讲究
402
00:15:35,130 --> 00:15:35,790
这个行
403
00:15:35,790 --> 00:15:36,540
就这么着吧
404
00:15:36,540 --> 00:15:37,650
平滑着色
405
00:15:37,650 --> 00:15:38,760
我的天
406
00:15:38,760 --> 00:15:40,280
这上面真乱
407
00:15:40,280 --> 00:15:42,740
这今天这是这是砸牌子了
408
00:15:42,740 --> 00:15:45,920
这乱的话呢也不要紧
409
00:15:45,920 --> 00:15:47,240
我把它清理掉就好了
410
00:15:47,240 --> 00:15:51,529
其实这OK诶顶部太乱
411
00:15:51,529 --> 00:15:53,209
有的时候说非要修啊
412
00:15:53,209 --> 00:15:54,270
我觉得没必要
413
00:15:54,270 --> 00:15:55,740
他的我觉得没必要
414
00:15:55,740 --> 00:15:59,550
你把上面的顶点呢哎去清理一波啊
415
00:15:59,550 --> 00:16:01,890
对是java的图标啊
416
00:16:01,890 --> 00:16:05,380
这就很像这个好的
417
00:16:05,960 --> 00:16:09,190
然后呢就是把这些东西呢哎都清理掉
418
00:16:09,190 --> 00:16:11,860
如果有这种特别凌乱的这种情况
419
00:16:11,860 --> 00:16:12,160
哎
420
00:16:12,160 --> 00:16:14,700
delete键把它清理一下就行了
421
00:16:14,700 --> 00:16:16,020
然后清理一下以后呢
422
00:16:16,020 --> 00:16:17,280
这个口怎么封啊
423
00:16:17,280 --> 00:16:19,589
这个口其实很好封的
424
00:16:19,674 --> 00:16:24,000
把这边这边呢哎我们在这里在这里面呢
425
00:16:24,000 --> 00:16:26,910
去F键填充一下就封上口了
426
00:16:26,910 --> 00:16:27,960
封上口以后呢
427
00:16:27,960 --> 00:16:29,400
CTRL键加R键哎
428
00:16:29,400 --> 00:16:31,520
去给他加分段
429
00:16:31,520 --> 00:16:32,060
看一下
430
00:16:32,060 --> 00:16:33,470
这是不是点不对哈
431
00:16:33,470 --> 00:16:36,280
哦吼是的
432
00:16:36,980 --> 00:16:37,600
嗨
433
00:16:37,600 --> 00:16:41,500
你说这个早知道我就直接手工硬做一个了
434
00:16:42,220 --> 00:16:44,410
这把自己给男的哟
435
00:16:44,410 --> 00:16:45,320
来吧
436
00:16:45,320 --> 00:16:46,700
坦克都能做出来了
437
00:16:46,700 --> 00:16:47,780
结果茶壶给难住了
438
00:16:47,780 --> 00:16:50,180
这个你说这多糟糕啊
439
00:16:50,180 --> 00:16:51,920
好CTRL键加R诶
440
00:16:51,920 --> 00:16:54,190
他我就不信了
441
00:16:54,590 --> 00:16:55,630
艾特我就不信
442
00:16:55,630 --> 00:16:56,470
加不上你了
443
00:16:56,470 --> 00:16:57,800
这分段好
444
00:16:57,800 --> 00:16:59,180
然后呢这边再加R
445
00:16:59,180 --> 00:17:02,390
尽量的把这个分段呢帮我给它加到哎
446
00:17:02,390 --> 00:17:03,410
一样多啊
447
00:17:03,410 --> 00:17:04,940
不好意思好呢
448
00:17:04,940 --> 00:17:06,540
这块的话有点磕绊
449
00:17:06,540 --> 00:17:09,868
原定计划是分分钟搞定一个
450
00:17:10,388 --> 00:17:15,209
然后呢这边的话呢走你哎再CTRL键加R
451
00:17:19,179 --> 00:17:21,240
好嘞嗯
452
00:17:23,740 --> 00:17:25,500
好嘞唉原定分分钟搞定
453
00:17:25,500 --> 00:17:27,180
结果呢没搞没搞成
454
00:17:27,180 --> 00:17:29,750
没搞成的话
455
00:17:29,850 --> 00:17:31,790
哈哈是啊
456
00:17:31,790 --> 00:17:33,290
一个小茶壶给翻车了
457
00:17:33,290 --> 00:17:35,510
这闹的
458
00:17:38,540 --> 00:17:39,820
然后呢CTRLF
459
00:17:39,820 --> 00:17:40,720
然后在这边的话呢
460
00:17:40,720 --> 00:17:42,820
我们去进行一个栅格化填充啊
461
00:17:42,820 --> 00:17:45,190
这就成了我就补齐了
462
00:17:45,190 --> 00:17:47,320
不就刚才觉得那面不好看吗
463
00:17:47,320 --> 00:17:49,690
我把底下补齐一波行
464
00:17:49,690 --> 00:17:53,200
这小茶壶呢咱们就先怼到这儿
465
00:17:55,600 --> 00:17:59,160
翻车翻车翻车啊
466
00:18:01,780 --> 00:18:06,240
呃中间的线是不是可以去掉中间的线
467
00:18:06,240 --> 00:18:07,620
如果去掉的话呢
468
00:18:07,620 --> 00:18:08,460
呃是这样
469
00:18:08,460 --> 00:18:11,940
就是这个纵向的这个线是可以去掉一部分的
470
00:18:11,940 --> 00:18:13,920
但是横向的线如果去掉了以后
471
00:18:13,920 --> 00:18:15,710
这就不圆润了
472
00:18:16,050 --> 00:18:17,810
唉实际上就是懒得修了
473
00:18:17,810 --> 00:18:20,120
嗯给自己找了一个特别好的借口
474
00:18:20,120 --> 00:18:22,490
好嘞
475
00:18:25,000 --> 00:18:26,040
这个最后啊
476
00:18:26,040 --> 00:18:28,170
为什么我对这块的布线没有去精修啊
477
00:18:28,170 --> 00:18:28,980
这里我说一下
478
00:18:28,980 --> 00:18:31,659
那我就先给个材质好了
479
00:18:32,179 --> 00:18:34,299
咖啡这边的话呢你去看一下
480
00:18:34,299 --> 00:18:36,020
几乎都是给的绿色的
481
00:18:36,020 --> 00:18:37,100
那这块的话呢
482
00:18:37,100 --> 00:18:38,600
比如说我先给一牌子啊
483
00:18:38,600 --> 00:18:39,380
给一牌子
484
00:18:39,380 --> 00:18:40,880
咱们现在在这里给一个
485
00:18:40,880 --> 00:18:43,750
先给一个褐色的牌子的底色
486
00:18:43,750 --> 00:18:46,030
然后呢在这边这个板子上面
487
00:18:46,030 --> 00:18:49,780
这诶他应该给绿色的哎
488
00:18:49,780 --> 00:18:50,440
绿的走
489
00:18:50,440 --> 00:18:53,909
你爱找一绿的绿的颜色诶
490
00:18:53,909 --> 00:18:54,899
指定上去
491
00:18:54,899 --> 00:18:55,769
指定上去
492
00:18:55,769 --> 00:18:56,609
绿色以后呢
493
00:18:56,609 --> 00:18:58,139
这几个应该是灯
494
00:18:58,139 --> 00:18:59,659
就是灯箱
495
00:18:59,659 --> 00:19:00,439
哎
496
00:19:00,439 --> 00:19:01,999
我现在在这里给颜色诶
497
00:19:01,999 --> 00:19:03,019
对这是零六
498
00:19:03,019 --> 00:19:04,219
哎得嘞走
499
00:19:04,219 --> 00:19:08,920
你哎零六灯箱的颜色应该是白的白的
500
00:19:08,920 --> 00:19:10,420
然后呢嘿好嘛
501
00:19:11,440 --> 00:19:15,200
这板子的颜色呢走你哎
502
00:19:15,200 --> 00:19:16,910
咱们在这里给绿的
503
00:19:16,910 --> 00:19:20,069
我不喜欢特别的那种翠绿翠绿的
504
00:19:20,069 --> 00:19:20,909
不喜欢
505
00:19:20,909 --> 00:19:23,680
我喜欢稍微偏褐色一点的绿
506
00:19:23,680 --> 00:19:25,540
然后呢这个灯箱的颜色呢
507
00:19:25,540 --> 00:19:27,970
到时候咱们可以调一自发光啊
508
00:19:28,250 --> 00:19:30,010
把这个强度稍微调弱一点啊
509
00:19:30,010 --> 00:19:36,000
这环境光的强度后有没有稍微冷一点的
510
00:19:36,000 --> 00:19:38,340
清冷一点的颜色
511
00:19:43,160 --> 00:19:44,350
卖默认的吧
512
00:19:44,350 --> 00:19:46,060
然后呢在这边的话呢自发光
513
00:19:46,060 --> 00:19:50,050
比如说我拿一个这种暖白色哎去做一点自发光
514
00:19:50,050 --> 00:19:52,570
因为我回头呢肯定是做一个偏
515
00:19:52,570 --> 00:19:55,780
就是傍晚黄昏的一个效果哈
516
00:19:55,780 --> 00:19:59,060
在这块儿唉
517
00:19:59,060 --> 00:20:00,740
然后傍晚黄昏的效果的话呢
518
00:20:00,740 --> 00:20:01,760
这样的话自发光
519
00:20:01,760 --> 00:20:04,160
然后呢再结合上我们的那光晕啊
520
00:20:04,160 --> 00:20:06,290
就是这个辉光什么的效果
521
00:20:06,290 --> 00:20:09,460
哎他到时候就会很有意思哎
522
00:20:09,460 --> 00:20:11,530
把自发光的效果咱们就给它加上去
523
00:20:11,530 --> 00:20:11,800
哎
524
00:20:11,800 --> 00:20:15,190
这小灯箱这绿绿色的话呢
525
00:20:15,190 --> 00:20:15,970
记住了
526
00:20:15,970 --> 00:20:19,000
这绿色千万别做的太厌诈哈
527
00:20:19,000 --> 00:20:22,690
OK然后呢到时候再还要打灯啊
528
00:20:22,690 --> 00:20:23,950
注意自发光
529
00:20:23,950 --> 00:20:25,390
虽然到时候能很亮
530
00:20:25,390 --> 00:20:26,380
我说一下
531
00:20:26,380 --> 00:20:29,320
这里需要说一下blender的一些问题啊
532
00:20:29,320 --> 00:20:31,900
如果自发光这边呢虽然到夜晚的时候
533
00:20:31,900 --> 00:20:32,680
他说不行
534
00:20:32,680 --> 00:20:35,090
说我给自发光调特别亮
535
00:20:35,090 --> 00:20:40,080
说自发光它来一个50A都都亮亮成这样了
536
00:20:40,080 --> 00:20:42,570
但是呢它只能发出辉光来
537
00:20:42,570 --> 00:20:46,260
他不会真的把这个板子这块呢去照亮
538
00:20:46,680 --> 00:20:47,910
不会照亮这个板子
539
00:20:47,910 --> 00:20:49,680
所以真正要照的时候呢
540
00:20:49,680 --> 00:20:52,290
它你还得再加一灯光
541
00:20:52,690 --> 00:20:54,000
哎对你没听错
542
00:20:54,000 --> 00:20:56,689
是回头呢要在家的时候呢
543
00:20:56,689 --> 00:20:58,309
他你还得在这里面
544
00:20:58,309 --> 00:21:00,499
他我就一边做一边就聊了哈
545
00:21:00,499 --> 00:21:03,600
你还得再加一面光源的诶
546
00:21:03,600 --> 00:21:06,840
就是他然后面光源加过来以后呢
547
00:21:06,840 --> 00:21:08,220
咱们在这里哎呀
548
00:21:08,220 --> 00:21:09,270
朝外照
549
00:21:09,270 --> 00:21:10,200
OK走
550
00:21:10,200 --> 00:21:15,540
你而且要打两个哈哈注意看好了这面光源诶
551
00:21:15,820 --> 00:21:18,000
他说我这做着做着就跑偏了
552
00:21:18,000 --> 00:21:18,600
不好意思
553
00:21:18,600 --> 00:21:19,980
本来是说是那什么的
554
00:21:19,980 --> 00:21:21,240
还说是建模了
555
00:21:21,240 --> 00:21:23,130
咱们做着做着就跑偏了
556
00:21:23,130 --> 00:21:26,040
然后呢把这面光源拉长一点诶
557
00:21:26,040 --> 00:21:28,800
走你就在这儿了
558
00:21:29,260 --> 00:21:33,980
好的你真指着我把那灯全做成
559
00:21:33,980 --> 00:21:36,080
就是这几个字全做成灯吗
560
00:21:36,080 --> 00:21:37,610
那当然不会那么干
561
00:21:37,610 --> 00:21:39,790
我会在这里做这面光源
562
00:21:39,790 --> 00:21:42,490
然后呢面光源在这朝远处一点以后呢
563
00:21:42,490 --> 00:21:43,510
面光源发个光
564
00:21:43,510 --> 00:21:45,010
比如说诶500瓦
565
00:21:45,010 --> 00:21:48,040
它呢在这边呢要把底下这块呢照亮
566
00:21:48,040 --> 00:21:50,290
注意不要纯白色诶
567
00:21:50,290 --> 00:21:52,920
要稍微暖一点的颜色诶照亮
568
00:21:52,920 --> 00:21:56,580
然后呢这面光源呢现在在这边呢
569
00:21:56,580 --> 00:21:58,200
呃他一直是这么着啊
570
00:21:58,200 --> 00:22:00,420
也许是我这没找着这参数
571
00:22:00,420 --> 00:22:03,480
这blender的灯光啊并不能双面发光
572
00:22:03,480 --> 00:22:06,760
这是让我觉得非常很遗憾的事情啊
573
00:22:06,760 --> 00:22:07,710
我没找到
574
00:22:07,710 --> 00:22:10,650
然后呢我在这边解决双面发光的问题呢
575
00:22:10,650 --> 00:22:12,810
我就按shift键加D唉
576
00:22:12,810 --> 00:22:15,340
再复制一个诶
577
00:22:15,340 --> 00:22:17,140
嘿然后复制一个以后呢
578
00:22:17,140 --> 00:22:19,960
在这里面呢呱唧呱唧呱唧给它旋转过来
579
00:22:19,960 --> 00:22:20,800
旋转过来
580
00:22:20,800 --> 00:22:22,000
这光照亮板子
581
00:22:22,000 --> 00:22:23,140
但是光不能太强
582
00:22:23,140 --> 00:22:24,640
哎100瓦就行了
583
00:22:24,640 --> 00:22:28,210
就是把这板子周围呢唉在这边也照亮一点
584
00:22:28,730 --> 00:22:30,070
照亮一点以后呢
585
00:22:30,070 --> 00:22:33,199
哎这这这扯着扯着就来灯光了哈
586
00:22:33,199 --> 00:22:34,639
照亮一点以后呢
587
00:22:34,639 --> 00:22:35,959
大家会发现哎呦妈呀
588
00:22:35,959 --> 00:22:39,499
这字儿呢在这个板子上形成阴影了
589
00:22:39,499 --> 00:22:40,759
他你这么想啊
590
00:22:40,759 --> 00:22:45,040
这灯光怎么可能自己还有形成阴影呢
591
00:22:45,040 --> 00:22:46,300
这当然不对了
592
00:22:46,300 --> 00:22:50,570
所以在材质里面呢想去掉阴影其实很简单
593
00:22:50,570 --> 00:22:54,080
为什么这个blender到现在为止啊
594
00:22:54,080 --> 00:22:55,250
4.0咱不说啊
595
00:22:55,250 --> 00:22:58,850
老版本3.0的时候没有什么排除灯光一说啊
596
00:22:58,850 --> 00:23:01,340
因为它其实有很多靠技巧也能解决掉
597
00:23:01,340 --> 00:23:03,670
比如说像灯光不产生阴影这事儿
598
00:23:03,670 --> 00:23:07,840
直接呢咱们在这材质里面找到这灯光
599
00:23:07,840 --> 00:23:11,740
然后呢把这阴影模式呢从这不透明给我换成无
600
00:23:11,740 --> 00:23:13,000
哎就没有阴影了
601
00:23:13,000 --> 00:23:14,510
哎得嘞
602
00:23:14,510 --> 00:23:17,900
然后呢里面的双层灯光100瓦还是有点重
603
00:23:17,900 --> 00:23:21,610
咱们再来20好诶
604
00:23:21,610 --> 00:23:22,510
照亮一点
605
00:23:22,510 --> 00:23:23,470
这样的话呢
606
00:23:23,470 --> 00:23:26,830
哎这这里面这灯光呢哎咱们就给他照亮了
607
00:23:26,830 --> 00:23:28,829
就这么着的啊
608
00:23:28,829 --> 00:23:30,749
对是啊好嘞
609
00:23:30,749 --> 00:23:32,789
这要去照亮好嘞
610
00:23:32,789 --> 00:23:36,290
然后呢至于说这白灯箱这块我就先不管了哈
611
00:23:36,290 --> 00:23:37,670
妈耶好
612
00:23:37,670 --> 00:23:41,280
咱们继续哎做这小灯牌子
613
00:23:41,280 --> 00:23:43,320
做这小灯牌子之后的话呢
614
00:23:43,320 --> 00:23:48,869
这块呢我要继续的来做这块的窗户了哈好的
615
00:23:48,869 --> 00:23:49,769
你知道的
616
00:23:49,769 --> 00:23:52,529
唉作为这一代切角狂魔是吧
617
00:23:52,529 --> 00:23:55,690
哎他我就喜欢这个切角嗯
618
00:23:55,690 --> 00:23:58,330
我是不是应该把这全露出来来
619
00:23:58,330 --> 00:24:00,040
就你了
620
00:24:00,560 --> 00:24:03,010
哎就你咱们把它弄出来
621
00:24:03,010 --> 00:24:05,860
然后呢我喜欢把这些边啊
622
00:24:05,860 --> 00:24:09,080
哎都给它做上切角
623
00:24:09,240 --> 00:24:11,120
然后再进行进一步的加工
624
00:24:12,740 --> 00:24:14,360
很好
625
00:24:14,980 --> 00:24:15,780
没有切角
626
00:24:15,780 --> 00:24:17,940
就是属于那种浑身难受的那种类型
627
00:24:17,940 --> 00:24:20,430
哈哈我就是这种好
628
00:24:20,430 --> 00:24:21,690
这就是我
629
00:24:21,690 --> 00:24:23,250
然后在这边的话呢
630
00:24:23,250 --> 00:24:24,330
CTRL键加B
631
00:24:24,330 --> 00:24:25,770
OK我喜欢做切角
632
00:24:25,770 --> 00:24:28,710
这切角的话就没必要去做三个分段了
633
00:24:28,710 --> 00:24:30,330
哎一丢丢就行
634
00:24:30,330 --> 00:24:32,130
就是我不喜欢太硬哈
635
00:24:32,130 --> 00:24:34,420
在这块儿
636
00:24:35,960 --> 00:24:37,180
好的哎
637
00:24:37,180 --> 00:24:40,690
这边也给他CTRL键加BA做一点切角
638
00:24:40,690 --> 00:24:42,160
底下看不着的面
639
00:24:42,160 --> 00:24:44,400
哎咱们都给他干掉
640
00:24:45,090 --> 00:24:47,030
这块的话呢该做窗户了哈
641
00:24:48,710 --> 00:24:49,790
OK好嘞
642
00:24:49,790 --> 00:24:50,930
在面模式下唉
643
00:24:50,930 --> 00:24:53,880
咱们把这边的面选中啊
644
00:24:53,880 --> 00:24:56,730
这块的话这分段的多点CTRL键加R
645
00:24:56,730 --> 00:24:58,350
我先加一分段再说
646
00:24:58,350 --> 00:25:01,759
得在这边的话呢
647
00:25:01,759 --> 00:25:02,899
他也先加一分段
648
00:25:05,179 --> 00:25:08,160
好的分段哪加的差了哈
649
00:25:08,160 --> 00:25:08,820
不好了
650
00:25:08,820 --> 00:25:10,219
你们记得告诉我啊
651
00:25:10,219 --> 00:25:12,919
咱们到时候这些分段先连上
652
00:25:12,919 --> 00:25:14,539
就是害怕模型有错误
653
00:25:14,539 --> 00:25:17,980
等回头咱们再清理都成行
654
00:25:17,980 --> 00:25:19,390
这些点的话呢
655
00:25:19,390 --> 00:25:20,590
利用缩放哎
656
00:25:20,590 --> 00:25:22,210
走你零哎
657
00:25:22,210 --> 00:25:24,370
给他压平了
658
00:25:25,189 --> 00:25:26,229
面膜试下呢
659
00:25:26,229 --> 00:25:28,179
我要在这里开窗户I
660
00:25:28,179 --> 00:25:31,689
然后呢在这里面利用缩放哎
661
00:25:31,689 --> 00:25:34,025
咱在这里压一窗户出来
662
00:25:34,909 --> 00:25:36,489
这边呢临街是窗户
663
00:25:36,489 --> 00:25:37,389
这块是做门
664
00:25:37,389 --> 00:25:41,060
我打算在做侧面哎这块来做门好的
665
00:25:41,060 --> 00:25:42,620
这窗户的话呢
666
00:25:42,620 --> 00:25:45,680
哎这大小是不是大点漂亮啊
667
00:25:45,680 --> 00:25:49,880
哈哈对是嗯
668
00:25:49,880 --> 00:25:52,160
这这还有这还用怀疑吗
669
00:25:52,160 --> 00:25:53,510
这个当然不用怀疑
670
00:25:53,510 --> 00:25:54,920
肯定是窗户大了
671
00:25:54,920 --> 00:25:56,650
漂亮了
672
00:26:00,120 --> 00:26:03,740
行这原来在这就成再高点吧
673
00:26:03,740 --> 00:26:05,000
就你了
674
00:26:05,000 --> 00:26:06,260
窗户做的时候
675
00:26:06,260 --> 00:26:08,870
在tab键这个东西的话呢
676
00:26:08,870 --> 00:26:14,610
我还需要再次的嗯向内进行一个挤出哈
677
00:26:15,010 --> 00:26:16,980
ok alt键加E
678
00:26:16,980 --> 00:26:20,530
然后呢沿着法线呢在这里咱们挤进去一点
679
00:26:20,990 --> 00:26:22,420
唉要有一小窗台
680
00:26:22,420 --> 00:26:26,050
爱窗帘里面的这块的这个点的话呢
681
00:26:26,050 --> 00:26:27,130
要了亲命了啊
682
00:26:27,130 --> 00:26:28,870
这点不成这块的
683
00:26:28,870 --> 00:26:32,240
这点我们可以M键焊接到中心去
684
00:26:32,580 --> 00:26:34,340
就是他一插入以后啊
685
00:26:34,340 --> 00:26:36,770
哎这里面这点一定会出问题哈
686
00:26:36,770 --> 00:26:38,960
其他的所有的软件都这德行
687
00:26:38,960 --> 00:26:39,570
哎
688
00:26:39,570 --> 00:26:41,700
只要是多边形建模啊
689
00:26:41,700 --> 00:26:42,840
我就会发现
690
00:26:42,840 --> 00:26:46,230
所有的三维软件并没有什么太多革命性的
691
00:26:46,810 --> 00:26:48,630
人家说不是布兰德革命性吗
692
00:26:48,630 --> 00:26:49,590
唉这革命性啊
693
00:26:49,590 --> 00:26:51,060
他也只是说开源哈
694
00:26:51,060 --> 00:26:54,510
并不是指他的这个战斗的方式啊
695
00:26:55,950 --> 00:26:57,110
诶妈耶
696
00:26:57,110 --> 00:26:57,710
你知道的
697
00:26:57,710 --> 00:26:59,480
我还是喜欢稍微平一点哈
698
00:26:59,480 --> 00:27:01,430
就是宁可这边可能不标准
699
00:27:01,430 --> 00:27:01,880
诶
700
00:27:01,880 --> 00:27:04,110
说他你怎么手调了
701
00:27:04,450 --> 00:27:06,630
怎么拿手人肉调整
702
00:27:06,630 --> 00:27:08,659
那也没关系啊
703
00:27:08,939 --> 00:27:10,519
这里面的这个面的话呢
704
00:27:10,519 --> 00:27:11,989
哎我打算来做窗户
705
00:27:11,989 --> 00:27:13,279
这个玻璃的话呢
706
00:27:13,279 --> 00:27:14,869
我就把它拆下来
707
00:27:14,869 --> 00:27:17,639
这哈按tab键
708
00:27:17,639 --> 00:27:20,180
就这面
709
00:27:22,140 --> 00:27:26,680
哎这面的咱们现在然后呢按P把它分离出来
710
00:27:27,080 --> 00:27:29,620
一旦这面分离出来了以后的话呢
711
00:27:29,620 --> 00:27:31,270
它我这上面这分段呢
712
00:27:31,270 --> 00:27:36,310
哎就可以把它哎这个CTRL键加X键清理清理
713
00:27:37,560 --> 00:27:39,560
还有人说你清理那干什么呀
714
00:27:39,560 --> 00:27:41,480
因为我这玻璃不能是一块啊
715
00:27:41,480 --> 00:27:43,100
他肯定是很多块哎
716
00:27:43,100 --> 00:27:44,180
就这四块
717
00:27:44,180 --> 00:27:46,060
这就成
718
00:27:47,019 --> 00:27:48,119
笑死了哈
719
00:27:48,119 --> 00:27:49,199
谢谢谢谢啊
720
00:27:49,199 --> 00:27:51,119
一直想去德云社来着啊
721
00:27:51,119 --> 00:27:52,139
想去德云社
722
00:27:52,139 --> 00:27:52,859
这失败了
723
00:27:52,859 --> 00:27:55,500
这个好
724
00:27:55,500 --> 00:27:56,970
然后呢在这边的话呢
725
00:27:56,970 --> 00:27:58,830
我需要去做一窗框啊
726
00:27:58,830 --> 00:28:01,170
各位观众是这么着的哈
727
00:28:01,170 --> 00:28:04,670
这窗框咱们得做窗框
728
00:28:04,670 --> 00:28:05,660
它怎么做呢
729
00:28:05,660 --> 00:28:08,750
不能说是玻璃直接接到那个诶
730
00:28:08,750 --> 00:28:10,460
咱们的那个墙体上
731
00:28:10,460 --> 00:28:12,050
那是不合适的哈
732
00:28:12,050 --> 00:28:14,840
在这边我们可以把这边选中
733
00:28:14,840 --> 00:28:16,670
shift键加D复制上一份
734
00:28:16,670 --> 00:28:18,760
按P把它分离出来
735
00:28:18,760 --> 00:28:21,520
好分离出来的这个这个东西的话呢
736
00:28:21,520 --> 00:28:23,870
唉就用来做窗框就好了
737
00:28:23,870 --> 00:28:25,610
人家说分离出这么一边
738
00:28:25,610 --> 00:28:27,020
它你怎么做窗框啊
739
00:28:27,020 --> 00:28:29,150
唉修改器里面呢
740
00:28:29,150 --> 00:28:30,830
咱们是有一个修改器的
741
00:28:30,830 --> 00:28:32,070
叫做蒙皮
742
00:28:32,070 --> 00:28:34,890
这蒙皮特别容易引起人的误会啊
743
00:28:34,890 --> 00:28:38,540
说不是说那做角色有一蒙皮权重吗
744
00:28:39,770 --> 00:28:41,210
他其实不是的
745
00:28:41,210 --> 00:28:45,400
这块的蒙皮呢是把这边呢哎给他做出一厚度来
746
00:28:45,400 --> 00:28:49,630
然后呢你可以在这里点模式下A选中所有的点
747
00:28:49,630 --> 00:28:55,900
然后呢在这里面呢去OK我看一眼哈
748
00:28:57,940 --> 00:29:02,640
呃然后呢在这边的话呢是CTRLA可以变细啊
749
00:29:02,640 --> 00:29:03,120
不好意思
750
00:29:03,120 --> 00:29:05,750
我看到这个点要了亲命了
751
00:29:05,750 --> 00:29:09,440
这这我当时怎么还倒了脚了啊
752
00:29:09,440 --> 00:29:11,810
我记得我把倒角给干掉了
753
00:29:11,810 --> 00:29:15,260
在直播的时候唉也没法抵赖
754
00:29:16,460 --> 00:29:18,490
全都给记录了得
755
00:29:18,490 --> 00:29:19,690
然后呢是这么着
756
00:29:19,690 --> 00:29:22,180
在这边呢他咱们选中所有的解
757
00:29:22,180 --> 00:29:27,150
哎这些角顶点CTRL键加A把它变细一点
758
00:29:30,250 --> 00:29:31,170
变细一点呢
759
00:29:31,170 --> 00:29:34,110
这样的话呢做我的窗框就非常的合适诶
760
00:29:34,110 --> 00:29:35,250
要不然我直接再做一个
761
00:29:35,250 --> 00:29:36,060
多麻烦呢
762
00:29:36,060 --> 00:29:37,179
哎多累啊
763
00:29:37,179 --> 00:29:40,179
窗框的颜色呢咱们可以先给一个暗灰色
764
00:29:40,179 --> 00:29:44,339
或者是你习惯于给那个褐色也成哈得了
765
00:29:44,339 --> 00:29:45,539
咱们要风格统一啊
766
00:29:45,539 --> 00:29:47,519
这褐色是零四材质得
767
00:29:47,519 --> 00:29:51,080
咱们在这里面呢也给他一个零四材质
768
00:29:51,080 --> 00:29:53,920
我的04号呢就给他了
769
00:29:53,920 --> 00:29:56,260
这04号材质呢是怎么着
770
00:29:56,260 --> 00:29:58,120
现在是不是分段还是有点多呀
771
00:29:58,120 --> 00:30:03,940
嘿对咱们把这还得在这里转换成多边形
772
00:30:04,340 --> 00:30:04,840
唉
773
00:30:04,840 --> 00:30:05,950
转换成网格
774
00:30:05,950 --> 00:30:08,440
转换成网格呢稍微清理一波
775
00:30:08,440 --> 00:30:09,160
嗨
776
00:30:09,160 --> 00:30:11,560
他说我这闹的啊
777
00:30:13,080 --> 00:30:17,120
早知道我就不这么费事的给自己折腾了来啊
778
00:30:17,120 --> 00:30:20,180
好在这边的话呢
779
00:30:21,620 --> 00:30:22,780
哎这太折腾了
780
00:30:22,780 --> 00:30:26,200
这个嗯然后呢在这边呢我稍微把它移平一点哈
781
00:30:26,200 --> 00:30:27,400
这边沿边沿
782
00:30:27,400 --> 00:30:28,330
不好意思啊
783
00:30:28,330 --> 00:30:30,500
这个工具并不完美
784
00:30:30,510 --> 00:30:32,040
咱们的手工修一波
785
00:30:32,040 --> 00:30:34,830
然后突然间我发现这还不平
786
00:30:35,070 --> 00:30:37,590
是都是我做的模型的问题呢
787
00:30:37,590 --> 00:30:38,850
还是模型的问题呢
788
00:30:38,850 --> 00:30:43,760
这个哈哈OK好嘞嗯
789
00:30:45,400 --> 00:30:46,740
让我带上那窗台
790
00:30:46,740 --> 00:30:48,060
看着看不出来啊
791
00:30:48,060 --> 00:30:49,880
行
792
00:30:51,060 --> 00:30:53,240
然后呢这边呢咱们这么清理啊
793
00:30:53,240 --> 00:30:55,280
这边哎也好清理诶
794
00:30:55,280 --> 00:30:56,490
并不那么难清
795
00:30:56,490 --> 00:30:58,890
这边的话呢摆在最重要的这几个边
796
00:30:58,890 --> 00:31:00,090
帮我选中啊
797
00:31:00,090 --> 00:31:01,900
好
798
00:31:03,300 --> 00:31:04,400
哎好嘞
799
00:31:04,400 --> 00:31:05,660
哎最重要的这些边
800
00:31:05,660 --> 00:31:08,360
他帮我选中它就成
801
00:31:09,310 --> 00:31:10,800
好选中这些边
802
00:31:10,800 --> 00:31:12,390
选中这些边以后的话呢
803
00:31:12,390 --> 00:31:14,550
哎这里面这边他没选完哈
804
00:31:14,550 --> 00:31:16,490
好CTRL键加I
805
00:31:16,490 --> 00:31:17,840
CTRL键加X键
806
00:31:17,840 --> 00:31:17,960
哎
807
00:31:17,960 --> 00:31:19,280
这就清理干净了
808
00:31:20,480 --> 00:31:24,080
然后呢在这边的话顶视图上面哎来一下
809
00:31:24,080 --> 00:31:26,420
他说我这做的还是不标准啊
810
00:31:26,420 --> 00:31:27,860
幸好他不是搞科研
811
00:31:27,860 --> 00:31:31,900
这要搞科研的话就麻烦了
812
00:31:33,680 --> 00:31:34,900
好这样的话呢
813
00:31:34,900 --> 00:31:37,060
这窗边哎咱们就做出来了啊
814
00:31:37,060 --> 00:31:38,440
顶点吸附对齐啊
815
00:31:38,440 --> 00:31:40,210
对有是啊
816
00:31:40,210 --> 00:31:42,290
哎这打的问号
817
00:31:42,290 --> 00:31:43,040
这什么意思
818
00:31:43,040 --> 00:31:45,030
我没看懂
819
00:31:45,850 --> 00:31:47,370
啊对我才看到嘛
820
00:31:47,370 --> 00:31:48,390
我一边做的时候
821
00:31:48,390 --> 00:31:52,900
他有的时候就就忽略掉了哦
822
00:31:52,900 --> 00:31:54,520
你选择精简修改器啊
823
00:31:54,520 --> 00:31:55,690
那也是可以
824
00:31:55,690 --> 00:31:57,280
然后呢这玻璃的话呢
825
00:31:57,280 --> 00:31:59,140
咱们现在给一玻璃材质哈
826
00:31:59,140 --> 00:32:00,640
这边哎走
827
00:32:00,640 --> 00:32:01,370
你
828
00:32:03,040 --> 00:32:06,720
哎玻璃玻璃的话呢
829
00:32:06,720 --> 00:32:11,489
咱们现在先给一个蓝色的玻璃好嘞
830
00:32:11,489 --> 00:32:13,229
然后这蓝色的玻璃的话呢
831
00:32:13,229 --> 00:32:15,869
咱们把这透射呢哎给上去唉
832
00:32:15,869 --> 00:32:21,060
这透射的话哎给到他屏幕空间的透射
833
00:32:21,060 --> 00:32:23,280
阴影的话呢就暂时不需要了
834
00:32:23,280 --> 00:32:26,160
透明的话呢打开阿尔法混合哎
835
00:32:26,160 --> 00:32:28,630
在这边的话呢去透射一下
836
00:32:29,070 --> 00:32:30,680
这蓝色不好看
837
00:32:30,680 --> 00:32:31,790
要了亲命了
838
00:32:31,790 --> 00:32:33,290
来把这阿尔法呢
839
00:32:33,290 --> 00:32:34,970
我在这里稍微降一降
840
00:32:34,970 --> 00:32:36,200
粗糙度呢
841
00:32:36,200 --> 00:32:38,115
哎走你
842
00:32:40,700 --> 00:32:43,660
好这玻璃上面有一丢丢的小反射啊
843
00:32:43,660 --> 00:32:48,460
哈哈上面呢还要再加点小木条
844
00:32:49,670 --> 00:32:50,440
好嘞
845
00:32:50,440 --> 00:32:51,970
然后呢这边的话呢
846
00:32:51,970 --> 00:32:54,730
它我这玻璃这边让我把它选中哈
847
00:32:56,170 --> 00:32:58,445
这边我还得再加几个
848
00:32:59,230 --> 00:33:01,410
刚才那个边我觉得加的不好
849
00:33:01,410 --> 00:33:02,460
shift键加D
850
00:33:02,460 --> 00:33:06,070
然后按P按P之后的话呢
851
00:33:06,070 --> 00:33:06,670
你知道的
852
00:33:06,670 --> 00:33:07,690
其实方法
853
00:33:07,690 --> 00:33:10,330
有的时候做一个东西的方法就特别的多啊
854
00:33:10,330 --> 00:33:12,310
这个
855
00:33:13,360 --> 00:33:15,510
好我看看这边选中了是吧
856
00:33:15,510 --> 00:33:17,040
这边选中了以后呢
857
00:33:17,040 --> 00:33:21,880
完全可以把它变成这个什么东西呢
858
00:33:21,880 --> 00:33:23,620
它变成这曲线
859
00:33:23,620 --> 00:33:25,240
我招特太多了
860
00:33:25,240 --> 00:33:27,340
这个变成样条线以后呢
861
00:33:27,340 --> 00:33:30,840
他还能通过这个倒角命令呢去给他做一粗细
862
00:33:30,840 --> 00:33:31,320
哎
863
00:33:31,320 --> 00:33:34,080
这也成没错
864
00:33:34,770 --> 00:33:37,370
然后呢材质给到刚才的零四
865
00:33:38,570 --> 00:33:40,460
OK唉做一点这样的小窗户
866
00:33:40,460 --> 00:33:42,929
看起来好老套哦
867
00:33:43,689 --> 00:33:48,209
唉超级的老套的一个一个这么一个东西里面呢
868
00:33:48,209 --> 00:33:49,049
得打灯光哈
869
00:33:49,049 --> 00:33:53,460
让他朝外照这块哦
870
00:33:53,460 --> 00:33:55,139
顺道说一下哈
871
00:33:55,139 --> 00:33:57,839
诶他我这中文输入法出来了
872
00:33:57,839 --> 00:33:58,919
顺道说一下
873
00:33:58,919 --> 00:34:00,659
如果有漏光的情况
874
00:34:00,659 --> 00:34:02,459
灯光如果有漏光啊
875
00:34:02,459 --> 00:34:05,739
记着灯光要把这个阴影里面的一个小东西
876
00:34:05,739 --> 00:34:06,519
开起来
877
00:34:06,519 --> 00:34:08,730
叫做接触阴影
878
00:34:08,730 --> 00:34:10,290
接触阴影一开以后呢
879
00:34:10,290 --> 00:34:11,310
就不容易漏光了
880
00:34:11,310 --> 00:34:12,630
我看看我这有没有漏光
881
00:34:12,630 --> 00:34:13,380
好像没有
882
00:34:13,380 --> 00:34:14,130
那我就没有
883
00:34:14,130 --> 00:34:15,069
我就不开了
884
00:34:15,069 --> 00:34:18,859
到底还是要浪费我一点点的算力哈
885
00:34:18,859 --> 00:34:21,889
shift诶在这里面呢添加一灯光
886
00:34:21,889 --> 00:34:23,839
他我其实就是顺手的事哈
887
00:34:23,839 --> 00:34:26,510
理论上来说灯光应该到最后再给啊
888
00:34:26,510 --> 00:34:29,409
在咱们商业做项目的时候
889
00:34:29,688 --> 00:34:31,089
进度不快呀
890
00:34:31,089 --> 00:34:33,699
光翻车哈哈是的啊
891
00:34:33,699 --> 00:34:37,310
他他你们喜欢那种行云流水的操作是吗
892
00:34:37,310 --> 00:34:39,370
臣妾做不到啊
893
00:34:39,370 --> 00:34:41,889
这个好
894
00:34:41,889 --> 00:34:43,870
然后呢在这边的话呢
895
00:34:43,870 --> 00:34:47,900
哎我把它稍微拉了一下嗯
896
00:34:52,060 --> 00:34:53,340
好拉一下以后呢
897
00:34:53,340 --> 00:34:55,139
从这里面来进行一个照亮
898
00:34:55,139 --> 00:34:57,060
我看看哈
899
00:34:57,900 --> 00:34:58,820
行就你了
900
00:35:00,920 --> 00:35:02,960
诶他500瓦
901
00:35:03,510 --> 00:35:04,910
500瓦以后跑偏了
902
00:35:04,910 --> 00:35:05,390
找不着了
903
00:35:05,390 --> 00:35:05,930
没关系
904
00:35:05,930 --> 00:35:06,170
唉
905
00:35:06,170 --> 00:35:07,190
赶紧对齐过来
906
00:35:07,190 --> 00:35:10,310
唉就就你
907
00:35:11,200 --> 00:35:13,330
然后呢把这灯光把我拉起来
908
00:35:13,330 --> 00:35:16,390
这种灯光的话呢里面呢最好是暖黄色的诶
909
00:35:16,390 --> 00:35:19,720
我个人来说呢喜欢稍微偏暖一点的灯光
910
00:35:19,720 --> 00:35:23,220
OK这灯光的话呢有可能漏光啊
911
00:35:23,220 --> 00:35:24,270
这一点一定要注意
912
00:35:24,270 --> 00:35:26,460
所以的话呢我把它的阴影打开
913
00:35:26,460 --> 00:35:29,140
就是叫做A接触式的阴影
914
00:35:29,140 --> 00:35:29,560
哎
915
00:35:29,560 --> 00:35:30,610
给它打开
916
00:35:30,610 --> 00:35:33,029
然后往外照亮一下
917
00:35:33,029 --> 00:35:34,049
照亮一下呢
918
00:35:34,049 --> 00:35:36,149
这照亮里面可以不用特别亮哈
919
00:35:36,149 --> 00:35:37,990
哎可以不用特别亮
920
00:35:37,990 --> 00:35:39,730
如果你想这个照亮的时候
921
00:35:39,730 --> 00:35:41,410
窗户呢再好看一点的话呢
922
00:35:41,410 --> 00:35:43,439
可以再打一个灯往外照
923
00:35:43,439 --> 00:35:44,879
就是打两个灯啊
924
00:35:44,879 --> 00:35:46,019
再打一灯往外照
925
00:35:46,019 --> 00:35:46,799
什么意思
926
00:35:46,799 --> 00:35:47,729
还有人问我了
927
00:35:47,729 --> 00:35:48,569
这意思
928
00:35:48,569 --> 00:35:49,979
shift键加D走
929
00:35:49,979 --> 00:35:50,939
你哎然后呢
930
00:35:50,939 --> 00:35:54,360
你再往外照一下
931
00:35:56,160 --> 00:35:59,510
唉就是说如果你现在这边需要去把外面照亮
932
00:35:59,510 --> 00:36:01,340
然后呢可以打开衰减距离
933
00:36:01,340 --> 00:36:04,610
比如说哎来个3米5米的去把外面照亮一下
934
00:36:04,610 --> 00:36:06,410
这都可以好的
935
00:36:06,410 --> 00:36:07,820
我这就先不管了
936
00:36:07,820 --> 00:36:14,010
他我这外面这强度嚯他我就觉得应该换一个
937
00:36:15,660 --> 00:36:18,710
角度呢这边的话呢来到180度
938
00:36:18,710 --> 00:36:19,670
换一换
939
00:36:19,670 --> 00:36:22,790
这个不怎么样行
940
00:36:22,790 --> 00:36:23,510
最后再说吧
941
00:36:23,510 --> 00:36:25,310
这个
942
00:36:28,620 --> 00:36:30,470
好多地方都有漏光啊
943
00:36:30,470 --> 00:36:32,000
好多地方都有漏光
944
00:36:32,000 --> 00:36:35,450
然后的话呢我的这个AO的追踪精度不大够
945
00:36:35,450 --> 00:36:37,170
需要设置一下
946
00:36:37,170 --> 00:36:38,670
在这边的话呢
947
00:36:38,670 --> 00:36:43,700
AO比如说我这来个2米点五
948
00:36:43,700 --> 00:36:45,880
OK好嘞
949
00:36:46,220 --> 00:36:47,890
好控制一下
950
00:36:47,890 --> 00:36:49,720
那我就继续了哈
951
00:36:49,720 --> 00:36:50,860
在这块的话
952
00:36:50,860 --> 00:36:53,270
我打算开一门啊
953
00:36:53,790 --> 00:36:55,430
这块儿啊
954
00:36:55,430 --> 00:36:56,390
这个门儿的话呢
955
00:36:56,390 --> 00:36:59,450
唉我找到你
956
00:37:03,300 --> 00:37:05,510
哎就在这块开一个门好了
957
00:37:05,510 --> 00:37:06,860
开这个门的话呢
958
00:37:06,860 --> 00:37:08,660
可以在这里CTRL键加R键哎
959
00:37:08,660 --> 00:37:11,710
比如说我现在门哎就开到这
960
00:37:11,710 --> 00:37:14,410
然后呢这边高度呢CTRL键加R哎
961
00:37:14,410 --> 00:37:18,210
比如说A虎来按K键吧
962
00:37:18,210 --> 00:37:19,740
手工K吧
963
00:37:19,740 --> 00:37:23,930
这我觉得这个这块的这个线呢又不是做硬表面
964
00:37:23,930 --> 00:37:25,070
还乱一点
965
00:37:25,070 --> 00:37:26,060
问题不大
966
00:37:26,060 --> 00:37:28,790
然后呢再继续的按K键走
967
00:37:28,790 --> 00:37:30,229
你
968
00:37:31,109 --> 00:37:32,569
到时候我手工修这些
969
00:37:33,589 --> 00:37:34,699
从侧面唉
970
00:37:34,699 --> 00:37:38,400
在这边的话肯定不要相信自己手工K的
971
00:37:38,400 --> 00:37:40,560
一定会这个有不整齐诶
972
00:37:40,560 --> 00:37:44,060
他为什么我为什么我这线这么整齐呢
973
00:37:44,060 --> 00:37:45,890
要了命了
974
00:37:45,890 --> 00:37:46,400
Ok
975
00:37:48,620 --> 00:37:50,420
好嘞
976
00:37:55,940 --> 00:37:58,120
然后呢在这边这个门这边的话呢
977
00:37:58,120 --> 00:38:00,220
哎我打算就这个门给他搞一下
978
00:38:00,220 --> 00:38:03,780
在这边的话呢再按E挤进去一些
979
00:38:04,700 --> 00:38:06,370
把这一面呢删除掉
980
00:38:06,370 --> 00:38:07,780
他这个门啊
981
00:38:07,780 --> 00:38:08,950
他是这么着
982
00:38:08,950 --> 00:38:09,820
这块的话呢
983
00:38:09,820 --> 00:38:13,870
其实可以做一个那种就是啊对开的门
984
00:38:13,870 --> 00:38:15,280
或者怎么样一玻璃门哈
985
00:38:15,280 --> 00:38:16,300
这都可以
986
00:38:16,300 --> 00:38:17,830
blender里面啊
987
00:38:17,830 --> 00:38:19,750
有一个自己的门
988
00:38:19,750 --> 00:38:23,330
在这边呢shift a添加他呢可有意思了
989
00:38:23,330 --> 00:38:27,359
他在这边这个网格对象里面有那个建筑对象
990
00:38:27,359 --> 00:38:29,399
这里面就有各种门和窗
991
00:38:29,399 --> 00:38:32,039
唉其实我觉得不大好用啊
992
00:38:32,039 --> 00:38:33,609
但是跟各位说说啊
993
00:38:33,609 --> 00:38:36,399
这门呢看诶他就直接就在这了啊
994
00:38:36,399 --> 00:38:38,120
就直接就添加一门
995
00:38:38,820 --> 00:38:40,430
然后呢打开N面板
996
00:38:40,430 --> 00:38:43,160
N面板呢在这边找一个建筑对象
997
00:38:43,160 --> 00:38:47,960
他我我我我我找我再找妈耶
998
00:38:47,960 --> 00:38:50,400
诶特我那建筑对象呢哎对在这儿呢
999
00:38:50,400 --> 00:38:52,890
在这边呢在罗列好了门以后呢
1000
00:38:52,890 --> 00:38:57,160
它还有各种的哎各种的参数哎可以调节
1001
00:38:57,160 --> 00:38:58,480
如果你们有兴趣的诶
1002
00:38:58,480 --> 00:39:00,010
可以试验一下哈
1003
00:39:00,010 --> 00:39:02,080
好嘞
1004
00:39:03,009 --> 00:39:06,370
我呢唉打算自己来添加这门呃
1005
00:39:06,370 --> 00:39:09,130
叫什么对其吸附K刀啊
1006
00:39:09,130 --> 00:39:12,190
是的K就是直接就是刻刀
1007
00:39:12,190 --> 00:39:13,890
就是cut啊
1008
00:39:13,890 --> 00:39:20,080
就这玩意儿K的时候就是这个切割卡特
1009
00:39:23,420 --> 00:39:26,110
啊那是米兰充电线
1010
00:39:26,110 --> 00:39:27,700
我不知道你说的是哪一个
1011
00:39:27,700 --> 00:39:30,170
不好意思唉
1012
00:39:30,170 --> 00:39:31,040
没看懂
1013
00:39:31,040 --> 00:39:33,170
然后呢在这个门上面的话呢
1014
00:39:33,170 --> 00:39:34,280
你知道的唉
1015
00:39:34,280 --> 00:39:37,720
我呢特别喜欢创造一边啊
1016
00:39:38,240 --> 00:39:41,320
好嘞哎还是特别喜欢创造边
1017
00:39:41,320 --> 00:39:43,240
就是一定去做一个门框的
1018
00:39:43,240 --> 00:39:45,160
这个是shift键加D
1019
00:39:45,160 --> 00:39:48,130
然后呢我复制一份NP哎
1020
00:39:48,130 --> 00:39:50,560
把它去拆除出来好
1021
00:39:50,560 --> 00:39:52,450
然后呢拆除出来之后的话呢
1022
00:39:52,450 --> 00:39:53,859
哎选中这边
1023
00:39:53,859 --> 00:39:56,979
刚才那咱们用过这个就是蒙皮
1024
00:39:56,979 --> 00:39:58,599
后来发现不怎么好用是吧
1025
00:39:59,739 --> 00:40:00,519
不怎么好用
1026
00:40:00,519 --> 00:40:02,379
没关系
1027
00:40:03,280 --> 00:40:08,590
唉然后呢火嗯不怎么好用的话
1028
00:40:08,590 --> 00:40:09,580
我可以这么干
1029
00:40:09,580 --> 00:40:12,250
在这呢你呢去把它转换成曲线
1030
00:40:12,250 --> 00:40:14,940
哎就是刚才其实我用曲线也用习惯了
1031
00:40:14,940 --> 00:40:16,140
用曲线的话呢
1032
00:40:16,140 --> 00:40:19,050
可以在这里面增加倒角A厚度
1033
00:40:19,050 --> 00:40:21,779
分段数控制下来
1034
00:40:22,059 --> 00:40:23,459
有人说他不对呀
1035
00:40:23,459 --> 00:40:25,139
说你这门是一菱形啊
1036
00:40:25,139 --> 00:40:26,249
那不要紧哈
1037
00:40:26,249 --> 00:40:27,659
你可以在这里面呢
1038
00:40:27,659 --> 00:40:30,560
就是把他的全部的顶点都选中
1039
00:40:30,560 --> 00:40:33,539
然后呢CTRL键加T哎
1040
00:40:33,539 --> 00:40:34,919
这样把它正过来也是可以的
1041
00:40:34,919 --> 00:40:36,839
比如说45度哎
1042
00:40:36,839 --> 00:40:38,519
正过来行
1043
00:40:38,519 --> 00:40:41,170
这样的话呢哎我就轻松做一门框
1044
00:40:41,570 --> 00:40:44,650
门框的颜色呢刚才是4号材质
1045
00:40:44,650 --> 00:40:47,640
OK我还是喜欢做4号材质
1046
00:40:47,640 --> 00:40:53,090
在这边的话哈哈继续来做诶
1047
00:40:53,090 --> 00:40:55,660
哪去了我的门的
1048
00:40:58,480 --> 00:40:59,520
好啊
1049
00:40:59,520 --> 00:41:02,850
然后呢在这边按tab键tab键之后的话呢
1050
00:41:02,850 --> 00:41:06,790
哦吼这个框子的粗细还是有点不一样啊
1051
00:41:06,790 --> 00:41:10,300
这转转的转角看来是不是特别好
1052
00:41:10,300 --> 00:41:11,350
没关系
1053
00:41:11,350 --> 00:41:13,750
然后呢我们在这里选边模式下
1054
00:41:13,750 --> 00:41:20,910
哎哎把这边呢复制一份A在这里面呢shift键加D
1055
00:41:20,910 --> 00:41:22,050
哎他在这呢
1056
00:41:22,050 --> 00:41:26,260
我搁这呢再复制一个好嘞
1057
00:41:26,260 --> 00:41:28,780
奥特莱斯可以变细一点
1058
00:41:31,300 --> 00:41:34,060
然后呢在这边再shift键加D
1059
00:41:34,520 --> 00:41:36,310
再复制一个全拽下
1060
00:41:36,310 --> 00:41:39,260
Duang duang du
1061
00:41:42,120 --> 00:41:45,380
诶他就你了好嘞
1062
00:41:45,380 --> 00:41:49,130
这个门呢是属于那种开得太大也不好看
1063
00:41:49,130 --> 00:41:50,430
哎
1064
00:41:51,980 --> 00:41:54,220
得一状态
1065
00:42:07,200 --> 00:42:08,360
哪去了哦
1066
00:42:08,360 --> 00:42:09,170
在这呢
1067
00:42:09,170 --> 00:42:11,960
然后呢这边的旁边呢我打算坐上隔断啊
1068
00:42:11,960 --> 00:42:14,170
你们稍等我一下
1069
00:42:14,690 --> 00:42:16,480
好继续的按tab键
1070
00:42:16,480 --> 00:42:20,110
然后这边的话算拉过来吧
1071
00:42:20,110 --> 00:42:22,960
OK然后把这个东西呢shift键加D哎
1072
00:42:22,960 --> 00:42:24,430
再复制上一份
1073
00:42:24,430 --> 00:42:27,310
有人说他你这是自己瞎瞎想的吗
1074
00:42:27,310 --> 00:42:28,270
诶没错
1075
00:42:28,270 --> 00:42:29,859
你答对了啊
1076
00:42:29,859 --> 00:42:31,119
就是一边做呢
1077
00:42:31,119 --> 00:42:34,179
就一边开始呢这个瞎设计啊
1078
00:42:34,179 --> 00:42:38,060
如果咱们这里有这个诶设计专业的
1079
00:42:38,060 --> 00:42:38,600
可能一看
1080
00:42:38,600 --> 00:42:43,100
说他你这个设计的这个可能过于随性哈
1081
00:42:43,100 --> 00:42:49,700
直接造一梯子出来哈哈旁边呢这边做玻璃哈
1082
00:42:52,080 --> 00:42:55,010
好在这边的话呢准备做玻璃了
1083
00:42:55,010 --> 00:42:57,830
哎玻璃的话呢这边我看看哈
1084
00:42:57,830 --> 00:43:02,179
是把它啊切换到视图这块
1085
00:43:02,179 --> 00:43:05,950
OK诶呱唧哎火
1086
00:43:05,950 --> 00:43:07,630
这边怎么还有曲面呢
1087
00:43:07,630 --> 00:43:10,780
唉给我来一游标吧
1088
00:43:12,160 --> 00:43:14,340
诶坐标我看深度是游标
1089
00:43:14,340 --> 00:43:16,680
这边的话呢也是默认走你
1090
00:43:16,680 --> 00:43:18,930
然后呢做一玻璃
1091
00:43:19,510 --> 00:43:21,420
有人说看你这1box啊
1092
00:43:21,420 --> 00:43:23,780
嗯那不要紧
1093
00:43:27,480 --> 00:43:29,600
啊我还是对其过去啊
1094
00:43:29,600 --> 00:43:33,530
有人说诶他说你不是说3D的一个捕捉吗
1095
00:43:33,530 --> 00:43:39,140
他这么着正好唉我的天来说一下3D捕捉啊
1096
00:43:39,140 --> 00:43:41,690
这些东西我们在这里面呢
1097
00:43:41,690 --> 00:43:43,940
把它设置到这个圆点好了
1098
00:43:43,940 --> 00:43:46,370
然后从正面这块的话呢是准的是吧
1099
00:43:46,370 --> 00:43:48,060
从侧面我想捕捉过去
1100
00:43:48,060 --> 00:43:50,280
捕捉过去呢你可以打到这哎
1101
00:43:50,280 --> 00:43:51,990
这块呢就是我们的捕捉了
1102
00:43:51,990 --> 00:43:54,240
捕捉呢你可以捕捉到顶点诶
1103
00:43:54,240 --> 00:43:55,640
或者捕捉到边都可以
1104
00:43:55,640 --> 00:43:58,760
然后我们在这里面的按G它就可以捕捉过去
1105
00:43:58,760 --> 00:44:00,440
捕捉过去的时候怕跑偏了诶
1106
00:44:00,440 --> 00:44:01,580
你可以按一下我
1107
00:44:01,580 --> 00:44:04,100
我刚才我记得是Y轴好的嗯
1108
00:44:04,100 --> 00:44:06,260
这样的话呢诶他我就捕捉过去
1109
00:44:06,260 --> 00:44:08,130
诶捕捉过来了
1110
00:44:08,130 --> 00:44:09,690
补助过来了以后呢
1111
00:44:09,690 --> 00:44:13,540
这个玻璃呢我只要一个面就可以了
1112
00:44:15,620 --> 00:44:16,360
好嘞
1113
00:44:17,380 --> 00:44:19,150
其他的面呢可以干掉
1114
00:44:19,150 --> 00:44:22,560
CTRL键加RA加一分段
1115
00:44:23,200 --> 00:44:26,580
然后呢把这边这边按E诶走
1116
00:44:31,300 --> 00:44:34,210
唉一直延展到下面来
1117
00:44:34,730 --> 00:44:38,290
这个shift键加DK底下再来一格吧
1118
00:44:38,290 --> 00:44:44,070
还是这样踏实一点哈哈有粗有细看不出来的
1119
00:44:44,070 --> 00:44:45,819
哎观众看不出来就有成
1120
00:44:45,819 --> 00:44:47,799
这边的话呢给到我的玻璃
1121
00:44:47,799 --> 00:44:50,079
哎走你我玻璃材质哪去了
1122
00:44:50,079 --> 00:44:51,039
哎走你诶
1123
00:44:51,039 --> 00:44:52,670
给到一玻璃材质
1124
00:44:52,670 --> 00:44:53,450
然后呢
1125
00:44:53,450 --> 00:44:56,420
这边的话呢做一个这样的一个
1126
00:44:56,420 --> 00:44:59,920
咖啡店的一个门啊
1127
00:44:59,920 --> 00:45:01,840
哈哈谢谢谢谢
1128
00:45:01,840 --> 00:45:04,120
其实我这设计的心里也没谱
1129
00:45:04,120 --> 00:45:06,979
不好意思啊
1130
00:45:07,619 --> 00:45:09,619
其实我这设计的过程当中啊
1131
00:45:09,619 --> 00:45:12,199
心里也是一边做一边在这里想哈
1132
00:45:12,199 --> 00:45:16,520
就是属于现场这个现场瞎做哈
1133
00:45:16,520 --> 00:45:20,500
卖弄和我的小坦克如果不配合的话呢
1134
00:45:20,500 --> 00:45:22,060
就说最后不匹配的话呢
1135
00:45:22,060 --> 00:45:23,590
我最后要去加材质
1136
00:45:23,590 --> 00:45:25,060
然后让他们匹配起来
1137
00:45:25,060 --> 00:45:26,910
好CTRLB你知道的
1138
00:45:26,910 --> 00:45:28,680
作为一代切角狂魔是吧
1139
00:45:28,680 --> 00:45:32,400
哎我不会放过每一次切角的机会
1140
00:45:33,160 --> 00:45:35,880
门呢等会设计在这个外面的话呢
1141
00:45:35,880 --> 00:45:37,260
这块太平了啊
1142
00:45:37,260 --> 00:45:38,040
这太平了
1143
00:45:38,040 --> 00:45:41,900
所以的话呢我还要加一个小的遮阳棚
1144
00:45:42,950 --> 00:45:45,850
好shift键加D或者直接做1box吧
1145
00:45:45,850 --> 00:45:49,210
哎在这边哎以我们的视图的方式哎
1146
00:45:49,210 --> 00:45:50,290
再给我怼1box
1147
00:45:50,290 --> 00:45:52,035
对就你了
1148
00:45:52,879 --> 00:45:54,819
对于box以后呢货啊
1149
00:45:54,819 --> 00:45:57,459
他这每回都跑偏
1150
00:45:57,459 --> 00:45:59,980
但是那又怎样
1151
00:46:00,740 --> 00:46:05,260
OK诶诶放下来哎嚯走
1152
00:46:05,260 --> 00:46:10,840
你哎哟嗯哼哎给我对齐过去
1153
00:46:10,840 --> 00:46:12,040
然后对齐过去以后呢
1154
00:46:12,040 --> 00:46:16,060
放下来看不见
1155
00:46:17,660 --> 00:46:18,520
好嘞
1156
00:46:18,520 --> 00:46:20,800
然后呢在这边的这个点模式下呢
1157
00:46:20,800 --> 00:46:22,540
我们在这里面呢哎把他拉过来
1158
00:46:22,540 --> 00:46:24,880
唉一边拉到这
1159
00:46:25,700 --> 00:46:28,240
唉有之前看过基础课的人呢
1160
00:46:28,240 --> 00:46:31,150
知道我就特别爱做这种小遮阳棚啊
1161
00:46:31,150 --> 00:46:33,480
超级爱做
1162
00:46:34,580 --> 00:46:36,820
哦吼
1163
00:46:40,800 --> 00:46:43,730
我怎么感觉我扯着扯着有点歪呢
1164
00:46:43,730 --> 00:46:45,200
我看看歪不歪啊
1165
00:46:45,200 --> 00:46:45,980
行不歪
1166
00:46:45,980 --> 00:46:47,310
好着呢
1167
00:46:47,310 --> 00:46:47,910
然后呢
1168
00:46:47,910 --> 00:46:48,750
这小遮阳棚呢
1169
00:46:48,750 --> 00:46:50,370
唉在这里拉下来哦
1170
00:46:50,370 --> 00:46:51,840
吼
1171
00:46:52,660 --> 00:46:55,170
哎呀我的天啊
1172
00:46:55,170 --> 00:46:59,580
我是不是开启顶点捕捉了这个这干什么了
1173
00:46:59,580 --> 00:47:02,640
这个好嘞
1174
00:47:03,900 --> 00:47:06,240
但是哎小翻车了一把
1175
00:47:06,240 --> 00:47:07,770
但是呢你知道的
1176
00:47:07,770 --> 00:47:10,090
随时能给他正过来
1177
00:47:10,550 --> 00:47:12,970
在这一块呢哎给他压下来走
1178
00:47:12,970 --> 00:47:15,490
你这个呢不用特别的多
1179
00:47:15,490 --> 00:47:16,630
哎压这么多
1180
00:47:16,630 --> 00:47:18,430
我看就可以
1181
00:47:18,770 --> 00:47:19,570
那不行
1182
00:47:19,570 --> 00:47:22,420
那我这牌子还得再上去一点
1183
00:47:23,060 --> 00:47:24,520
一边做一边调整是吧
1184
00:47:24,520 --> 00:47:27,820
哈哈OK
1185
00:47:30,280 --> 00:47:32,670
好这牌子呢再高一点
1186
00:47:32,670 --> 00:47:36,000
还有包括这灯要了亲命了
1187
00:47:36,000 --> 00:47:38,400
来把这灯给选中
1188
00:47:46,000 --> 00:47:46,980
唉高一点
1189
00:47:46,980 --> 00:47:49,260
然后呢这个棚子呢也稍微给高一点
1190
00:47:49,260 --> 00:47:50,580
这底下的基本齐平
1191
00:47:50,580 --> 00:47:52,500
这就成了
1192
00:48:02,760 --> 00:48:04,640
这边的话呢你知道的啊
1193
00:48:04,640 --> 00:48:06,890
作为切角狂魔来说的话
1194
00:48:06,890 --> 00:48:11,060
我怎能放过这样的切角的机会呢
1195
00:48:12,240 --> 00:48:14,830
唉坚决不能放过哈
1196
00:48:15,350 --> 00:48:18,610
然后呢还有包括像这边哎
1197
00:48:18,610 --> 00:48:24,095
这边还有那边也是CTRLB切角是一定要有
1198
00:48:25,660 --> 00:48:29,640
嗨其实我根本就不用那么谨小慎微啊
1199
00:48:29,640 --> 00:48:31,260
这个是可以删掉的
1200
00:48:31,260 --> 00:48:33,140
这面
1201
00:48:36,740 --> 00:48:38,080
好delete掉哎
1202
00:48:38,080 --> 00:48:39,760
把这些面不忘帮我删除掉
1203
00:48:39,760 --> 00:48:42,280
还要这块
1204
00:48:42,280 --> 00:48:44,360
就这么搞
1205
00:48:52,840 --> 00:48:53,700
不好意思啊
1206
00:48:53,700 --> 00:48:55,680
稍等我片刻
1207
00:48:57,740 --> 00:48:59,470
因为不是照原画做啊
1208
00:48:59,470 --> 00:49:03,100
所以这块的话呢就是说你自己在制作的时候
1209
00:49:03,100 --> 00:49:04,660
他一定会做着做着哎
1210
00:49:04,660 --> 00:49:07,190
就总是有一些这种想法是吧
1211
00:49:07,190 --> 00:49:09,740
唉就出来了
1212
00:49:12,040 --> 00:49:14,820
哎好的
1213
00:49:27,800 --> 00:49:32,160
然后呢在这边的话呢CTRL键加R键A加分段
1214
00:49:32,560 --> 00:49:33,900
再加分段的话呢
1215
00:49:33,900 --> 00:49:35,340
帮我加成这种
1216
00:49:35,340 --> 00:49:37,770
我看看一个两个三个四个不行
1217
00:49:37,770 --> 00:49:41,120
我要加上123双数的嗯
1218
00:49:41,120 --> 00:49:43,460
八个看可不可以不行
1219
00:49:43,460 --> 00:49:45,740
那就12个行
1220
00:49:45,740 --> 00:49:46,700
就你了
1221
00:49:46,700 --> 00:49:48,380
然后呢加成双数的以后呢
1222
00:49:48,380 --> 00:49:49,450
这么着哈
1223
00:49:49,450 --> 00:49:52,150
把这个边缘帮我选中哈
1224
00:49:52,150 --> 00:50:00,520
OK我这切角当时做的大意了
1225
00:50:01,720 --> 00:50:03,540
把这个边帮我选中哈
1226
00:50:03,540 --> 00:50:06,880
这样选中这个横边以后呢
1227
00:50:07,040 --> 00:50:10,720
在blender里有这样一个东西叫做间隔弃选
1228
00:50:10,720 --> 00:50:11,920
哎就是它了
1229
00:50:11,920 --> 00:50:15,520
然后呢我们在这里按E把他拉下来
1230
00:50:15,520 --> 00:50:19,210
接下来呢再把剩下的这些边呢唉也帮我选中
1231
00:50:19,210 --> 00:50:22,270
然后呢再按E再帮我拉下来
1232
00:50:22,270 --> 00:50:26,660
OK拉下来以后呢
1233
00:50:26,660 --> 00:50:30,240
从侧面呢在这边呢选中我们的侧面的这些边
1234
00:50:30,640 --> 00:50:34,200
A使用尖括号键或者小点那个键
1235
00:50:34,200 --> 00:50:35,490
使用各自的圆心
1236
00:50:35,490 --> 00:50:39,839
在这里S键缩一下嗯
1237
00:50:39,839 --> 00:50:41,549
行哎就你了
1238
00:50:41,549 --> 00:50:43,730
然后呢在这边呢再一
1239
00:50:43,730 --> 00:50:47,720
然后呢在S键S键哎再缩一下
1240
00:50:47,720 --> 00:50:50,030
好的行哎
1241
00:50:50,030 --> 00:50:53,660
这块有了给一个材质之后呢
1242
00:50:53,660 --> 00:50:57,950
我在这一块的话呢去面膜试下
1243
00:50:59,400 --> 00:51:00,620
唉面模式下
1244
00:51:00,620 --> 00:51:01,760
他让我把这都选中
1245
00:51:02,780 --> 00:51:05,000
之前那绿色是什么名字来着
1246
00:51:05,000 --> 00:51:07,090
我都忘了
1247
00:51:07,850 --> 00:51:10,630
诶他这绿色的是零五
1248
00:51:10,630 --> 00:51:11,440
好嘞
1249
00:51:11,440 --> 00:51:12,970
这边间隔选中以后呢
1250
00:51:12,970 --> 00:51:14,270
增加一材质
1251
00:51:14,270 --> 00:51:15,950
找105材质诶
1252
00:51:15,950 --> 00:51:18,930
给上去好的
1253
00:51:18,930 --> 00:51:19,410
诶
1254
00:51:19,410 --> 00:51:20,820
外面加点遮阳棚
1255
00:51:20,820 --> 00:51:23,980
这样的话才能不显得那么单调哈
1256
00:51:24,140 --> 00:51:26,140
其实这块应该支个棍儿哈
1257
00:51:26,140 --> 00:51:27,160
就更加完美了
1258
00:51:27,160 --> 00:51:30,620
这个然后呢遮阳棚这个太薄
1259
00:51:30,620 --> 00:51:32,480
我得需要加点厚度
1260
00:51:32,480 --> 00:51:34,690
咱找一个那什么吧
1261
00:51:34,690 --> 00:51:36,910
呃实体化它
1262
00:51:36,910 --> 00:51:40,140
然后呢在这里加1+1点厚度
1263
00:51:42,460 --> 00:51:45,600
唉如果你喜欢那种就是平滑的话呢
1264
00:51:45,600 --> 00:51:48,590
唉这也可以啊
1265
00:51:48,590 --> 00:51:49,430
我看看可以
1266
00:51:49,430 --> 00:51:50,450
这里可以挤出
1267
00:51:50,450 --> 00:51:52,960
是CTRLV
1268
00:51:54,260 --> 00:51:56,740
啊我试试你说的CONTROLV
1269
00:51:56,740 --> 00:51:58,340
我的试试
1270
00:51:58,560 --> 00:52:00,020
我把这个删掉
1271
00:52:00,020 --> 00:52:00,920
他说我试试
1272
00:52:00,920 --> 00:52:02,870
你说的control v是什么
1273
00:52:02,870 --> 00:52:05,279
Control auv
1274
00:52:05,619 --> 00:52:07,739
我没出来
1275
00:52:08,780 --> 00:52:11,980
我没出来这个啊
1276
00:52:13,479 --> 00:52:16,499
你这是加插件了吗
1277
00:52:16,499 --> 00:52:17,519
我这没出来
1278
00:52:18,659 --> 00:52:20,519
好家伙
1279
00:52:22,120 --> 00:52:23,760
然后呢在这边的话呢
1280
00:52:23,760 --> 00:52:26,100
我们去处理一下
1281
00:52:31,900 --> 00:52:34,740
旁边这边的话呢最好其实也有字哈
1282
00:52:34,740 --> 00:52:37,020
就是说这块哎就是也有英文字哎
1283
00:52:37,020 --> 00:52:38,040
它会比较好一点
1284
00:52:38,040 --> 00:52:43,180
我把这个棚子在这边也来一个shift键加D
1285
00:52:43,880 --> 00:52:45,400
然后呢旋转一波诶
1286
00:52:45,400 --> 00:52:46,540
CTRL键诶走
1287
00:52:46,540 --> 00:52:49,960
你在这个门这块的话呢
1288
00:52:49,960 --> 00:52:52,240
唉也得来一个
1289
00:52:55,760 --> 00:52:58,210
这个树它要不然先隐藏起来
1290
00:52:58,210 --> 00:53:00,250
嘿我的天
1291
00:53:00,250 --> 00:53:01,960
那个树特别碍事啊
1292
00:53:01,960 --> 00:53:03,410
看不着
1293
00:53:03,570 --> 00:53:06,400
让我看不着那墙了
1294
00:53:09,180 --> 00:53:10,820
然后呢在这边的话呢
1295
00:53:10,820 --> 00:53:11,720
tab键哎
1296
00:53:11,720 --> 00:53:13,430
我现在呢没明显
1297
00:53:13,430 --> 00:53:16,400
并不需要那么多的面哈
1298
00:53:22,220 --> 00:53:23,560
稍等片刻
1299
00:53:23,560 --> 00:53:24,880
OK好
1300
00:53:24,880 --> 00:53:25,900
并不需要这么多的面
1301
00:53:25,900 --> 00:53:28,640
所以的话呢这边的话呢把这面删除掉
1302
00:53:28,640 --> 00:53:29,120
哎
1303
00:53:29,120 --> 00:53:31,550
这篇按delete键把这个面删除掉
1304
00:53:31,550 --> 00:53:33,620
然后呢这边的话呢也是哎
1305
00:53:33,620 --> 00:53:35,720
把这些面删除掉得了哎
1306
00:53:35,720 --> 00:53:37,980
就这宽度给我支到门上
1307
00:53:37,980 --> 00:53:39,780
再来一个
1308
00:53:41,420 --> 00:53:43,180
门上到时候写上字
1309
00:53:43,180 --> 00:53:45,940
有没有能帮我在直播间打一个什么字啊
1310
00:53:45,940 --> 00:53:48,770
或者我自己来写一个也行是吧
1311
00:53:49,170 --> 00:53:53,390
K门上帮鸡爱再写上一个那种灯光的
1312
00:53:53,390 --> 00:53:56,270
霓虹的字会比较好
1313
00:53:57,300 --> 00:54:02,220
这块的话加一个什么样的门会比较好看呢
1314
00:54:02,220 --> 00:54:03,780
你们等我一下哈
1315
00:54:03,780 --> 00:54:05,529
我得去搜索一波
1316
00:54:05,529 --> 00:54:07,329
这没灵感的时候啊
1317
00:54:07,329 --> 00:54:09,309
就得找一下这个
1318
00:54:09,309 --> 00:54:14,560
比如说哈我找一个这种门
1319
00:54:16,620 --> 00:54:18,760
诶嘿
1320
00:54:19,460 --> 00:54:21,430
啊门门门害
1321
00:54:21,430 --> 00:54:23,500
不是这门
1322
00:54:27,400 --> 00:54:30,040
咖啡屋
1323
00:54:32,300 --> 00:54:33,580
找一咖啡屋的门
1324
00:54:33,580 --> 00:54:35,200
看看有没有什么样的门诶
1325
00:54:35,200 --> 00:54:37,120
比较好看诶
1326
00:54:37,120 --> 00:54:39,220
行就这就这门了嗯
1327
00:54:39,220 --> 00:54:41,620
就这样一个门就可以大玻璃门
1328
00:54:41,620 --> 00:54:44,390
然后呢底下这边呢通透一点
1329
00:54:44,430 --> 00:54:47,600
时间不允许我去细细的斟酌啊
1330
00:54:47,600 --> 00:54:50,030
我就选这个门了
1331
00:54:51,060 --> 00:54:52,940
他是一个白门
1332
00:54:52,940 --> 00:54:54,260
我这是一个棕色的门
1333
00:54:54,260 --> 00:54:56,300
诶哪管那么多
1334
00:54:57,560 --> 00:55:01,010
从这个正面啊
1335
00:55:01,010 --> 00:55:03,950
在这边诶切换到这个线框模式走
1336
00:55:03,950 --> 00:55:06,330
你继续切换到视图
1337
00:55:06,330 --> 00:55:06,810
然后呢
1338
00:55:06,810 --> 00:55:08,490
我根据这大小诶
1339
00:55:08,490 --> 00:55:10,710
就根据我原来的门框的大小诶
1340
00:55:10,710 --> 00:55:12,359
咱们再画一门出来
1341
00:55:12,359 --> 00:55:15,689
有人他就希望我去开那个2D捕捉哈
1342
00:55:15,689 --> 00:55:16,859
不开啊
1343
00:55:16,859 --> 00:55:18,399
那又怎样
1344
00:55:18,559 --> 00:55:19,179
然后呢
1345
00:55:19,179 --> 00:55:23,619
全局哎咱们拉过来门呢拉到偏里面一点的位置
1346
00:55:24,660 --> 00:55:27,080
好的
1347
00:55:27,810 --> 00:55:28,610
拉过来
1348
00:55:28,610 --> 00:55:32,859
然后呢在这个顶视图上面点一下
1349
00:55:33,439 --> 00:55:34,359
唉
1350
00:55:34,359 --> 00:55:38,130
稍微高一点就你了
1351
00:55:38,130 --> 00:55:39,930
然后呢在这边的话呢
1352
00:55:39,930 --> 00:55:43,060
呃把对面帮我选中
1353
00:55:43,060 --> 00:55:47,440
要做一个门框I键
1354
00:55:49,200 --> 00:55:50,600
是不是少选一个呀
1355
00:55:50,600 --> 00:55:53,850
我怎么感觉是的
1356
00:55:53,850 --> 00:55:57,030
I键内插面搞一波
1357
00:55:57,030 --> 00:56:01,480
然后呢点模式下唉把这拉起来
1358
00:56:01,480 --> 00:56:03,880
哎就你了
1359
00:56:05,780 --> 00:56:07,540
然后呢这两个面的话呢
1360
00:56:07,540 --> 00:56:10,120
呃这玻璃我还得留着呢
1361
00:56:10,120 --> 00:56:14,070
shift键加D复制一份出来哎
1362
00:56:14,070 --> 00:56:18,739
先备着按P咱们先把它拆除出去
1363
00:56:18,739 --> 00:56:22,099
然后呢这两个面呢我们在这里CTRL键加E哎
1364
00:56:22,099 --> 00:56:23,179
你在这边的话呢
1365
00:56:23,179 --> 00:56:24,830
帮我去桥接一下
1366
00:56:24,830 --> 00:56:25,730
桥接一下呢
1367
00:56:25,730 --> 00:56:27,350
这门这块呢诶就接起来了
1368
00:56:27,350 --> 00:56:28,610
行就塌了
1369
00:56:28,610 --> 00:56:31,290
然后呢这门边你知道吗
1370
00:56:31,290 --> 00:56:33,990
他这个就是说每一个边它都不能错
1371
00:56:33,990 --> 00:56:34,819
放过啊
1372
00:56:34,819 --> 00:56:36,739
shift键再加D哎
1373
00:56:36,739 --> 00:56:38,659
再帮我复制一个mp哎
1374
00:56:38,659 --> 00:56:40,890
再拆出来好
1375
00:56:40,890 --> 00:56:43,530
这门边的话呢也是哎你知道的
1376
00:56:43,530 --> 00:56:45,990
我现在就特别刚才试过了以后
1377
00:56:45,990 --> 00:56:48,480
发现诶这就可以转换成几何体
1378
00:56:48,480 --> 00:56:51,849
哎呸样条线诶
1379
00:56:51,849 --> 00:56:52,629
刚才试了一下
1380
00:56:52,629 --> 00:56:55,149
我这样条线的这个转取的方式诶
1381
00:56:55,149 --> 00:56:56,139
特别的合适
1382
00:56:56,139 --> 00:56:58,329
做这门框
1383
00:57:01,200 --> 00:57:05,050
诶颜色继续的给我那诶褐色的材质
1384
00:57:05,050 --> 00:57:06,730
这玻璃材质呢
1385
00:57:06,730 --> 00:57:07,930
这你知道的
1386
00:57:07,930 --> 00:57:09,670
我喜欢把轴点拉回来
1387
00:57:09,670 --> 00:57:11,439
诶就你了
1388
00:57:11,439 --> 00:57:13,689
玻璃材质是多少来着呢
1389
00:57:13,689 --> 00:57:17,080
让我找找玻璃呢
1390
00:57:17,420 --> 00:57:18,460
玻璃哎走
1391
00:57:18,460 --> 00:57:20,680
你诶给上去
1392
00:57:22,700 --> 00:57:25,060
门的话呢也给一棕色材质
1393
00:57:25,060 --> 00:57:28,150
说实话我这棕色材质太太硬了哈
1394
00:57:28,150 --> 00:57:31,380
太太怎么说呢
1395
00:57:32,040 --> 00:57:37,400
实在是颜色有一点点的饱和度有点高
1396
00:57:37,400 --> 00:57:41,510
哈哈OK行吧
1397
00:57:42,030 --> 00:57:46,160
其实白颜色也是一个不错的可选择的一方案啊
1398
00:57:46,160 --> 00:57:49,040
那这门边的话就不能选这颜色
1399
00:57:49,040 --> 00:57:50,360
给个黑点的颜色吧
1400
00:57:50,360 --> 00:57:52,109
有没有
1401
00:57:52,869 --> 00:57:56,380
好嘞诶给稍微黑一点的颜色行
1402
00:57:56,460 --> 00:58:00,390
这块呢到时候回头还要再做一门把手哈
1403
00:58:00,390 --> 00:58:03,930
门在半开半掩之间也是OK的
1404
00:58:03,930 --> 00:58:04,560
诶
1405
00:58:04,560 --> 00:58:08,709
这门啊把它选中哈
1406
00:58:08,709 --> 00:58:11,840
还有包括像这玻璃哎
1407
00:58:11,840 --> 00:58:12,440
玻璃选中
1408
00:58:12,440 --> 00:58:13,940
门框选中哎
1409
00:58:13,940 --> 00:58:14,960
都选中
1410
00:58:14,960 --> 00:58:16,340
都选中以后呢
1411
00:58:16,340 --> 00:58:17,900
在这里CTRL键加J哎
1412
00:58:17,900 --> 00:58:20,010
我
1413
00:58:21,560 --> 00:58:25,180
这上面的话呢就是根据刚才我找的那原画
1414
00:58:25,180 --> 00:58:29,960
上面的这块还有一个小装饰哈行
1415
00:58:29,960 --> 00:58:31,640
然后呢在这边的话呢
1416
00:58:31,640 --> 00:58:33,350
那我就来曲面上面吧
1417
00:58:33,350 --> 00:58:37,960
哎走你帮我做1box
1418
00:58:40,160 --> 00:58:43,300
嗯哪去了
1419
00:58:45,260 --> 00:58:47,780
就跑这么老远的嘛
1420
00:58:49,580 --> 00:58:50,360
太不给力了
1421
00:58:50,360 --> 00:58:51,500
这个好
1422
00:58:51,500 --> 00:58:52,820
然后呢在这边的话呢
1423
00:58:52,820 --> 00:58:55,520
哎我们就唉以坐标曲面的方式哎
1424
00:58:55,520 --> 00:59:00,820
来在这里再做1box行就你了好
1425
00:59:00,820 --> 00:59:02,080
然后呢这box的话呢
1426
00:59:02,080 --> 00:59:10,800
在这里哎tab键把这面儿呢哎帮我稍微收进去点
1427
00:59:13,840 --> 00:59:17,700
这边的话呢CTRLB走
1428
00:59:17,700 --> 00:59:20,290
你诶切个小角
1429
00:59:20,290 --> 00:59:21,790
你知道的啊
1430
00:59:21,790 --> 00:59:23,890
就是说对于看不见的面呢
1431
00:59:23,890 --> 00:59:25,390
我是如此的节约
1432
00:59:30,500 --> 00:59:33,980
I然后呢再挤进去
1433
00:59:34,740 --> 00:59:40,660
然后呢OK好的
1434
00:59:44,640 --> 00:59:46,130
我的妈耶啊
1435
00:59:46,130 --> 00:59:50,240
然后呢这边的这个面呢再再来一点
1436
00:59:56,820 --> 00:59:58,700
唉以他们的各自的轴点
1437
00:59:58,700 --> 01:00:02,120
我在这里面呢稍微的缩放一下
1438
01:00:02,120 --> 01:00:05,299
火得嘞算了
1439
01:00:05,299 --> 01:00:07,069
这边的点焊接一下哈
1440
01:00:07,069 --> 01:00:10,039
按距离焊接了四个点就你了
1441
01:00:10,039 --> 01:00:13,399
然后呢这边呢再进行一挤出
1442
01:00:16,270 --> 01:00:18,480
行哎做这么一个小玩意儿
1443
01:00:18,480 --> 01:00:22,050
材质呢也给到刚才这灰色的材质给到他一体
1444
01:00:22,050 --> 01:00:24,080
CTRL键加J合并一下
1445
01:00:24,080 --> 01:00:25,280
合并一下以后呢
1446
01:00:25,280 --> 01:00:27,680
把这门的轴啊帮我移过来哈
1447
01:00:27,680 --> 01:00:29,570
CTRL键加小点
1448
01:00:29,570 --> 01:00:31,340
然后呢我把这门的这轴呢
1449
01:00:31,340 --> 01:00:32,660
哎咱们在这里移过来
1450
01:00:32,660 --> 01:00:35,230
哎就移到旁边这就行了
1451
01:00:35,230 --> 01:00:36,010
移到旁边
1452
01:00:36,010 --> 01:00:37,570
这的意思是什么呢
1453
01:00:37,570 --> 01:00:39,970
移到旁边这呢我是开门的
1454
01:00:41,110 --> 01:00:45,760
OK我要不要把这门打开一点呢
1455
01:00:46,160 --> 01:00:48,520
哎朝里开头坏了
1456
01:00:48,520 --> 01:00:50,080
我的门框怎么没合上去啊
1457
01:00:51,460 --> 01:00:54,640
这不长门框
1458
01:00:55,220 --> 01:00:58,440
CTRL键加勾哦
1459
01:00:58,440 --> 01:00:59,820
门框合不上去的原因
1460
01:00:59,820 --> 01:01:01,200
门框不是模型
1461
01:01:01,200 --> 01:01:02,250
是样条线
1462
01:01:02,250 --> 01:01:05,100
先转换成网格啊
1463
01:01:05,670 --> 01:01:07,190
CTRL键加J诶
1464
01:01:07,190 --> 01:01:08,300
他合上了
1465
01:01:08,300 --> 01:01:09,110
合上去以后呢
1466
01:01:09,110 --> 01:01:11,290
我在考虑要不要把门打开一点
1467
01:01:11,290 --> 01:01:16,140
就是显示我正在开门营业中啊啊这个
1468
01:01:19,160 --> 01:01:20,500
诶DUANGDUANGDUANG
1469
01:01:20,500 --> 01:01:24,280
诶90度打多一点吧
1470
01:01:26,840 --> 01:01:28,580
诶开门营业中
1471
01:01:28,580 --> 01:01:31,280
然后呢这边的话呢我到时候还得摆一点
1472
01:01:31,280 --> 01:01:34,640
那个其实我应该从我之前的那个场景当中啊
1473
01:01:34,640 --> 01:01:37,770
去找一些那些什么咖啡桌啊什么的
1474
01:01:37,770 --> 01:01:41,080
摆那儿清晰的阴影
1475
01:01:41,080 --> 01:01:42,100
怎么设置
1476
01:01:42,100 --> 01:01:44,080
我我我哪里阴影很清晰了
1477
01:01:44,080 --> 01:01:45,280
我没有阴影
1478
01:01:45,280 --> 01:01:46,180
特别清晰啊
1479
01:01:46,180 --> 01:01:48,550
啊你说这底下吗
1480
01:01:50,040 --> 01:01:51,740
我先保存一下啊
1481
01:01:51,740 --> 01:01:53,120
这块另存为
1482
01:01:53,120 --> 01:01:54,320
先加个加号
1483
01:01:54,320 --> 01:01:55,760
保存一波
100419