All language subtitles for HJDT-28坦克配套场景(咖啡馆-上)

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These are the user uploaded subtitles that are being translated: 1 00:00:00,160 --> 00:00:01,570 开始录制得嘞 2 00:00:01,570 --> 00:00:03,310 咱们就直接开始了哈 3 00:00:03,310 --> 00:00:05,500 那在这边的话呢是这么着 4 00:00:05,500 --> 00:00:05,740 哎 5 00:00:05,740 --> 00:00:08,310 我就开始来做一些细节啊 6 00:00:08,310 --> 00:00:11,400 比如说这个建筑的他呢是这样 7 00:00:11,400 --> 00:00:15,180 并不打算再使用像坦克那样的次时代 8 00:00:15,180 --> 00:00:17,400 就是硬表面烘焙的方法来进行制作 9 00:00:17,400 --> 00:00:19,900 因为那个实在是比较费时费力啊 10 00:00:19,900 --> 00:00:22,120 在这边的话呢就偷个懒 11 00:00:22,120 --> 00:00:24,100 然后呢就开始来进行一个 12 00:00:24,100 --> 00:00:25,950 就是中等模型的一个制作了 13 00:00:25,950 --> 00:00:27,930 首先呢来看一下这个建筑 14 00:00:27,930 --> 00:00:30,870 这个建筑的话呢打算去做成一个小的咖啡馆 15 00:00:30,870 --> 00:00:32,580 你们知道我好喜欢咖啡馆啊 16 00:00:32,580 --> 00:00:34,739 就是感觉到特别的有情调哈 17 00:00:34,739 --> 00:00:36,280 OK好 18 00:00:36,280 --> 00:00:38,170 然后呢在这块儿的话呢 19 00:00:38,170 --> 00:00:40,240 去把这个圆的咖啡馆的牌子呢 20 00:00:40,240 --> 00:00:41,410 哎给它支起来 21 00:00:41,410 --> 00:00:42,160 支起来 22 00:00:42,160 --> 00:00:43,930 在这块我看看哈 23 00:00:43,930 --> 00:00:45,730 OK做一个box好了 24 00:00:45,730 --> 00:00:48,520 从这边的话呢做一个咖啡馆的一个小牌子 25 00:00:48,520 --> 00:00:52,520 诶走你哎支起来支起来之后的话呢 26 00:00:52,520 --> 00:00:54,680 哎咱们把他拉过来 27 00:00:54,960 --> 00:00:58,300 这个小牌子呢知道这个上面这块一点 28 00:00:58,300 --> 00:00:59,800 然后从侧面来看呢 29 00:00:59,800 --> 00:01:01,240 是不是需要斜一点 30 00:01:01,240 --> 00:01:03,580 OK斜着就比较偏中国话哈 31 00:01:03,580 --> 00:01:06,840 这就看你看你自己的一个喜好了 32 00:01:07,180 --> 00:01:08,040 那然后呢 33 00:01:08,040 --> 00:01:10,860 整个的我们的这个合金弹头的这个场景的话呢 34 00:01:10,860 --> 00:01:14,270 就不能做的太那个就是太写实 35 00:01:14,270 --> 00:01:16,190 他需要Q版卡哇伊啊 36 00:01:16,190 --> 00:01:17,750 可爱一点 37 00:01:18,030 --> 00:01:20,390 所以呢在这块的话呢你知道的哎 38 00:01:20,390 --> 00:01:21,650 我喜欢切角哈 39 00:01:21,650 --> 00:01:23,000 好CTRL键加B 40 00:01:23,000 --> 00:01:24,920 然后呢在这边稍微切个角 41 00:01:24,920 --> 00:01:26,180 切角的时候呢 42 00:01:26,180 --> 00:01:28,220 适当的增加一节分段啊 43 00:01:28,220 --> 00:01:29,960 增加上一小节分段哎 44 00:01:29,960 --> 00:01:32,560 这就不错唉 45 00:01:32,560 --> 00:01:34,450 然后呢在这个面上面的话呢 46 00:01:34,450 --> 00:01:38,030 哦这边的话怎么这切角不完全啊 47 00:01:38,250 --> 00:01:39,920 稍等我一下好 48 00:01:39,920 --> 00:01:43,789 然后CTRL键加B哎切个小角行 49 00:01:43,789 --> 00:01:45,079 切完脚之后的话呢 50 00:01:45,079 --> 00:01:48,409 这些小面其实像场景的制作呢 51 00:01:48,409 --> 00:01:53,250 更比较贴近于我们的初期的一些东西哈 52 00:01:53,590 --> 00:01:57,660 好然后呢在这边呢按一下I键插入一点 53 00:01:57,660 --> 00:01:58,590 插入一点以后呢 54 00:01:58,590 --> 00:02:01,470 哎在这边的话呢哎往回往回推一下 55 00:02:01,470 --> 00:02:02,580 推一下 56 00:02:02,580 --> 00:02:04,710 这块呢有的点会聚到一块 57 00:02:04,710 --> 00:02:06,540 我们从正面来看哈 58 00:02:06,540 --> 00:02:09,120 诶我把这个快捷键给各位打开哈 59 00:02:09,120 --> 00:02:10,954 OK好的 60 00:02:11,820 --> 00:02:13,280 从正面来看的话呢 61 00:02:13,280 --> 00:02:15,350 这块的点聚集到一起了 62 00:02:15,350 --> 00:02:18,920 所以的话呢我们需要把这些点呢给它焊接起来 63 00:02:18,920 --> 00:02:20,600 在这里面呢去MJ 64 00:02:20,600 --> 00:02:24,360 然后呢根据距离距离呢你可以适当的调大一点 65 00:02:24,360 --> 00:02:25,800 比如说点01.02 66 00:02:25,800 --> 00:02:27,150 火大了啊 67 00:02:27,150 --> 00:02:28,960 点零一好 68 00:02:28,960 --> 00:02:30,780 然后呢去稍微焊接一下 69 00:02:30,780 --> 00:02:31,620 焊接一下呢 70 00:02:31,620 --> 00:02:33,690 这样的话呢这里面这个点的话诶 71 00:02:33,690 --> 00:02:38,620 相对来说我哎我感觉的话会稍微好看一点哈 72 00:02:38,840 --> 00:02:43,810 OK好那然后呢这个上面去写字了 73 00:02:44,030 --> 00:02:44,950 好诶 74 00:02:44,950 --> 00:02:49,390 在这上面写上一个这个我们的咖啡屋是吧 75 00:02:49,390 --> 00:02:51,250 好 76 00:02:52,900 --> 00:02:54,780 写字的办法各位也都知道啊 77 00:02:54,780 --> 00:02:56,760 哎blender里面写字并不困难 78 00:02:56,760 --> 00:02:59,340 shift a那然后呢在这边的话呢 79 00:02:59,340 --> 00:03:01,680 我们去添加一个字体诶 80 00:03:01,680 --> 00:03:02,820 呃找一个字体 81 00:03:02,820 --> 00:03:05,640 文本文本的话呢让它面向我们的视图 82 00:03:06,780 --> 00:03:07,920 面向视图以后呢 83 00:03:07,920 --> 00:03:09,930 诶我忘了根据游标的来了哈 84 00:03:09,930 --> 00:03:11,670 OK就在这了 85 00:03:11,670 --> 00:03:13,470 然后呢咱们把它扯过来 86 00:03:13,470 --> 00:03:15,180 哎好的 87 00:03:15,180 --> 00:03:16,680 然后呢这个文本的话呢 88 00:03:16,680 --> 00:03:18,360 我们现在在这里按tab键 89 00:03:18,360 --> 00:03:20,340 我们可可以输入一个 90 00:03:20,340 --> 00:03:24,800 比如说CEOFF啊 91 00:03:24,800 --> 00:03:28,820 然后EE然后HOUSE是吧 92 00:03:28,820 --> 00:03:29,960 cafe house啊 93 00:03:29,960 --> 00:03:32,160 然后呢去写一下 94 00:03:32,160 --> 00:03:32,640 唉 95 00:03:32,640 --> 00:03:33,720 各位稍等我一下哈 96 00:03:35,340 --> 00:03:37,020 Ok 97 00:03:38,090 --> 00:03:40,570 稍稍等我片刻 98 00:03:43,920 --> 00:03:46,000 所以 99 00:03:46,940 --> 00:03:50,320 好然后呢在这边写好了这个字体以后啊 100 00:03:50,320 --> 00:03:52,120 来写好字体以后呢 101 00:03:52,120 --> 00:03:54,060 我们在这里再按tab键退出 102 00:03:54,060 --> 00:03:57,840 退出出来呢在右边的属性面板当中的话呢 103 00:03:57,840 --> 00:04:01,329 我们去把它的字体呢去更换一下 104 00:04:01,329 --> 00:04:03,069 这里面可以找到字体 105 00:04:03,069 --> 00:04:05,810 然后打开在windows里面的话呢 106 00:04:05,810 --> 00:04:08,030 它为我们赠送了很多的这种字体啊 107 00:04:08,030 --> 00:04:09,710 哦我的windows在哪呢 108 00:04:09,710 --> 00:04:17,079 哎windows然后呢找到我们的那个AFFF嗯好吧 109 00:04:18,160 --> 00:04:19,600 FONT哈 110 00:04:20,740 --> 00:04:24,300 哎哦吼我的天 111 00:04:24,300 --> 00:04:26,370 你就不让我找到你吗 112 00:04:26,370 --> 00:04:28,789 ABCDEF哈哈哈 113 00:04:28,789 --> 00:04:30,109 找到了啊 114 00:04:30,109 --> 00:04:31,549 FONTS啊 115 00:04:31,549 --> 00:04:34,129 然后呢在这边的话呢找到我们的这个front 116 00:04:34,129 --> 00:04:36,950 然后在这里面就有相当多的这个字体 117 00:04:36,950 --> 00:04:38,330 选一个斜一点的诶 118 00:04:38,330 --> 00:04:40,730 俏皮一点的打开这个字库 119 00:04:41,190 --> 00:04:42,530 然后做字体的话呢 120 00:04:42,530 --> 00:04:44,210 它默认给的分段数特别多 121 00:04:44,210 --> 00:04:47,140 因为各位知道自己字体是矢量的 122 00:04:47,140 --> 00:04:48,340 分段数特别多 123 00:04:48,340 --> 00:04:51,680 那么我们一定要将这个分段数呢诶降低一点 124 00:04:51,680 --> 00:04:54,470 如果你给的分辨度太高的话呢 125 00:04:54,470 --> 00:04:57,250 其实是不便于后期修改的 126 00:04:57,250 --> 00:04:59,290 然后呢给上少一点的分段 127 00:04:59,290 --> 00:05:01,450 他呢自带一个挤出功能诶 128 00:05:01,450 --> 00:05:02,500 如各位所见 129 00:05:02,500 --> 00:05:05,670 那么还带这个就是我们的底下的切角 130 00:05:05,670 --> 00:05:07,980 你还甚至可以在这里切个角 131 00:05:07,980 --> 00:05:09,750 切角的分段数的话呢 132 00:05:09,750 --> 00:05:10,710 倒不需要很多诶 133 00:05:10,710 --> 00:05:12,680 给一丢丢的分段就行了 134 00:05:12,680 --> 00:05:15,530 那么这样的话呢他就显得比较圆润好 135 00:05:15,530 --> 00:05:17,480 就是分段能省就省哈 136 00:05:17,480 --> 00:05:23,330 这是我们做的时候非常重要的一个效果哈 137 00:05:23,730 --> 00:05:24,710 哎他说什么 138 00:05:24,710 --> 00:05:26,510 这边我看都没去 139 00:05:26,510 --> 00:05:27,050 什么意思 140 00:05:27,050 --> 00:05:32,700 这是一直在看直播电气鼠的直播 141 00:05:32,700 --> 00:05:35,400 啊啊啊我的天好啊 142 00:05:35,400 --> 00:05:38,620 我不知道这个怎么回答好嘞 143 00:05:38,620 --> 00:05:39,670 晚上好晚上好 144 00:05:39,670 --> 00:05:41,320 那然后呢在这边的话呢 145 00:05:41,320 --> 00:05:43,810 我们去把它呢去放到这里 146 00:05:43,810 --> 00:05:45,220 OK把它移过来 147 00:05:45,220 --> 00:05:47,560 移到我们这个cafe house里面 148 00:05:47,560 --> 00:05:50,680 这边的话呢还能够去调整比啊 149 00:05:50,680 --> 00:05:52,660 就是包括我们的字体的大小啊 150 00:05:52,660 --> 00:05:54,760 size这种尺寸和间隔啊 151 00:05:54,760 --> 00:05:56,850 这个都可以去调的 152 00:05:57,250 --> 00:05:59,910 这个让我想起了就是在一开始的时候呢 153 00:05:59,910 --> 00:06:03,840 我做过一个就是小咖啡的一个入门教程哈 154 00:06:03,840 --> 00:06:06,409 OK就类似这样的一个情况 155 00:06:06,409 --> 00:06:09,169 厚度的话呢我我调一下哈 156 00:06:09,169 --> 00:06:12,390 这边的厚度控制好这边的深度 157 00:06:12,390 --> 00:06:14,190 OK哎这是切角 158 00:06:14,190 --> 00:06:16,170 然后还有包括像挤出的深度 159 00:06:16,170 --> 00:06:18,039 哎咱们把它控制好就好了 160 00:06:18,039 --> 00:06:22,890 然后移过来把它转换成为我们的多边形哈 161 00:06:22,890 --> 00:06:26,020 在这边转换到我们的网格对象 162 00:06:26,020 --> 00:06:27,280 转换好了以后呢 163 00:06:27,280 --> 00:06:29,039 现在的布线是很乱的 164 00:06:29,039 --> 00:06:30,839 所以呢我们在这里面呢 165 00:06:30,839 --> 00:06:34,349 要在这个全部都选择的情况下 166 00:06:34,349 --> 00:06:36,749 把它来进行一个完美的界面 167 00:06:36,749 --> 00:06:39,660 就在这边爱在面模式下哈 168 00:06:39,660 --> 00:06:41,310 有一个完美的界面 169 00:06:41,310 --> 00:06:44,230 把它的布线呢修补一下 170 00:06:44,450 --> 00:06:45,910 如各位所见呐 171 00:06:45,910 --> 00:06:48,340 没修补之前呢是这样的 172 00:06:48,340 --> 00:06:50,500 唉不知道各位是否能看得出来哈 173 00:06:50,500 --> 00:06:52,000 然后在这边的话呢 174 00:06:52,000 --> 00:06:53,480 我们当修补以后 175 00:06:53,480 --> 00:06:55,610 OK在这边我们面模式下 176 00:06:55,610 --> 00:06:57,740 在这边完美界面修补以后呢 177 00:06:57,740 --> 00:07:02,500 哎他这个面相对来说布线会更加的合理一些好 178 00:07:02,500 --> 00:07:05,070 然后呢在这边拉过来 179 00:07:05,590 --> 00:07:07,770 如果你愿意直接给上颜色 180 00:07:07,770 --> 00:07:08,940 这个也是OK的啊 181 00:07:08,940 --> 00:07:13,249 就直接把颜色给上去也没有问题哦 182 00:07:13,249 --> 00:07:14,839 吼这开着中文输入法呢 183 00:07:14,839 --> 00:07:17,560 嗯在这边的话呢 184 00:07:17,560 --> 00:07:18,460 你知道的哎 185 00:07:18,460 --> 00:07:21,040 在原先我特别喜欢做一个小咖啡杯啊 186 00:07:21,040 --> 00:07:22,720 这个现在也给他做上去 187 00:07:22,720 --> 00:07:24,220 这个咖啡杯呢 188 00:07:24,220 --> 00:07:27,210 其实blender里面已经给我们提供了 189 00:07:27,210 --> 00:07:31,050 就是在这边去找这个附加对象里面呢 190 00:07:31,050 --> 00:07:32,790 唉有一茶壶唉 191 00:07:32,790 --> 00:07:34,600 在这边很好 192 00:07:34,600 --> 00:07:36,100 你可以轻松的看到呢 193 00:07:36,100 --> 00:07:37,450 在这边诶就有茶壶 194 00:07:37,450 --> 00:07:38,800 甚至还有茶勺哈 195 00:07:38,800 --> 00:07:40,870 他这边的话都可以去选择 196 00:07:40,870 --> 00:07:42,940 就是我们的这个茶匙是吧 197 00:07:42,940 --> 00:07:46,490 OK然后呢我们在这里哎选上它 198 00:07:46,490 --> 00:07:47,930 选上这个茶壶以后呢 199 00:07:47,930 --> 00:07:49,760 哎这就特别好编辑了是吧 200 00:07:49,760 --> 00:07:54,260 在这里面我们可以把这壶盖L键叠叠了一次掉 201 00:07:54,260 --> 00:07:58,220 然后呢这壶嘴KL键OK选中它 202 00:07:58,220 --> 00:08:01,010 然后在这边的L键给他delete掉 203 00:08:01,010 --> 00:08:01,610 好诶 204 00:08:01,610 --> 00:08:02,510 胡嘴胡唉 205 00:08:02,510 --> 00:08:04,550 这些都给他干掉好 206 00:08:04,550 --> 00:08:06,970 干掉之后的话呢 207 00:08:07,490 --> 00:08:08,710 好在这边的话呢 208 00:08:08,710 --> 00:08:10,240 我们把K把它正过来 209 00:08:10,240 --> 00:08:12,580 在这边K旋转一下 210 00:08:12,580 --> 00:08:15,670 这个就做的比较简单一点哈 211 00:08:15,670 --> 00:08:16,775 好90度 212 00:08:18,299 --> 00:08:19,939 90度正过来了以后呢 213 00:08:19,939 --> 00:08:22,399 我们在这里可以使用我们的缩放命令呢 214 00:08:22,399 --> 00:08:23,899 哎先把它压扁 215 00:08:23,899 --> 00:08:24,649 唉 216 00:08:24,649 --> 00:08:27,199 然后呢基本上按到零就可以了 217 00:08:28,490 --> 00:08:30,220 有人说不对啊 218 00:08:30,220 --> 00:08:32,260 说他这也不像啊 219 00:08:32,260 --> 00:08:34,080 那其实是这么着的哈 220 00:08:34,080 --> 00:08:37,169 如果我们想改变一下这个茶壶的这个外形 221 00:08:37,169 --> 00:08:40,919 想把它变成一个呃呃有录播有录播 222 00:08:40,919 --> 00:08:43,270 然后呢想把它变成一个小杯子 223 00:08:43,270 --> 00:08:44,890 那你可以这么干诶 224 00:08:44,890 --> 00:08:47,380 正好跟各位来聊一下诶 225 00:08:47,380 --> 00:08:50,290 教一些以前没有用过的叫晶格修改器 226 00:08:50,290 --> 00:08:53,320 晶格加上金格以后的话呢 227 00:08:53,320 --> 00:08:55,180 我们可以在这里面呢通过金格诶 228 00:08:55,180 --> 00:08:57,460 把这个茶壶呢给他框起来 229 00:08:57,460 --> 00:09:00,100 正好呢我们可以看一下这些修改器诶 230 00:09:00,100 --> 00:09:00,910 如何使用 231 00:09:00,910 --> 00:09:04,560 这个其实是在那个咱们在群群里面 232 00:09:04,560 --> 00:09:06,420 有好多人问我的这个东西哈 233 00:09:06,420 --> 00:09:07,260 好S键 234 00:09:07,260 --> 00:09:07,620 然后呢 235 00:09:07,620 --> 00:09:10,260 晶格呢在这里面我们尽量的跟我们的茶壶哎 236 00:09:10,260 --> 00:09:11,810 去进行对齐 237 00:09:11,810 --> 00:09:13,490 晶格修改器呢 238 00:09:13,490 --> 00:09:16,640 我们可以在这里面修改它的分段数了 239 00:09:16,640 --> 00:09:21,510 哎比如说哎在这中间这块呢增加一分段好 240 00:09:21,510 --> 00:09:23,340 增加好了分段以后呢 241 00:09:23,340 --> 00:09:26,130 哎现在这个就比较好调了哈 242 00:09:26,130 --> 00:09:28,230 我们把这茶壶这边的话呢 243 00:09:28,230 --> 00:09:32,160 KLJ这个它是一体的吗 244 00:09:32,160 --> 00:09:33,210 不应该呀 245 00:09:33,210 --> 00:09:36,870 哈哈OK我看看L键NP 246 00:09:36,870 --> 00:09:38,560 我把这个拆出来 247 00:09:38,560 --> 00:09:41,440 然后呢为这个壶的整个身体 248 00:09:41,440 --> 00:09:45,920 茶壶的身体呢我们添加一个晶格修改器 249 00:09:46,560 --> 00:09:48,710 然后呢拾取我们的金额 250 00:09:48,710 --> 00:09:51,170 当我拾取了晶格之后的话呢 251 00:09:51,170 --> 00:09:53,870 现在对这金格按tab键进行编辑的时候 252 00:09:53,870 --> 00:09:55,020 哎这太棒了 253 00:09:55,020 --> 00:09:58,740 你呢就可以使用缩放命令来调整这晶格诶 254 00:09:58,740 --> 00:10:01,580 比如说我们在这里诶调整这大小好嘞 255 00:10:01,580 --> 00:10:04,280 诶调整成咖啡杯诶所应该有的样子 256 00:10:04,280 --> 00:10:06,190 诶这不就很很好搞嘛是吧 257 00:10:06,190 --> 00:10:08,920 然后后面的这个壶伴的话呢 258 00:10:08,920 --> 00:10:10,660 你也可以在编辑模式下 259 00:10:10,660 --> 00:10:11,200 诶 260 00:10:11,200 --> 00:10:12,730 对没错 261 00:10:12,730 --> 00:10:14,470 编辑模式下之后呢 262 00:10:14,470 --> 00:10:18,939 我们在这里面呢去移动的时候可以打开衰减好 263 00:10:18,939 --> 00:10:21,399 那你可以在这里轻松的对这壶瓣哎 264 00:10:21,399 --> 00:10:26,319 这块呢哎呸这背着B哈呢进行衰减的控制 265 00:10:26,319 --> 00:10:30,690 DEL这个呢哎这就非常好处理了 266 00:10:30,690 --> 00:10:32,370 当然如果有的地方 267 00:10:32,370 --> 00:10:34,500 比如说哎这地方哎太粗太细 268 00:10:34,500 --> 00:10:36,120 这都可以去修改啊 269 00:10:36,120 --> 00:10:37,410 这都没问题 270 00:10:37,410 --> 00:10:39,360 哎我尽量做的慢一点 271 00:10:39,360 --> 00:10:42,930 现在呢这块呢就可以去应用一下这晶格 272 00:10:42,930 --> 00:10:44,610 现在咱们就用过了 273 00:10:44,610 --> 00:10:46,974 过河拆桥把他干掉 274 00:10:47,310 --> 00:10:51,079 然后呢在这里面呢把它们合并到一起 275 00:10:51,299 --> 00:10:53,599 顺道呢哎这现在人说不对 276 00:10:53,599 --> 00:10:55,279 说你这造型怎么这么难看呢 277 00:10:55,279 --> 00:10:56,329 这都不要紧 278 00:10:56,329 --> 00:10:59,950 咱们现在按数字键零封把它压扁了 279 00:11:00,350 --> 00:11:01,330 压扁之后呢 280 00:11:01,330 --> 00:11:02,290 没有完哈 281 00:11:02,290 --> 00:11:04,510 行在面模式下哈 282 00:11:04,510 --> 00:11:06,170 诶在面模式下 283 00:11:06,170 --> 00:11:09,130 咱们现在呢把这些面呢哎给他选中 284 00:11:09,130 --> 00:11:11,410 这个时候呢花里胡哨的这个面呢 285 00:11:11,410 --> 00:11:15,010 证明它的前后面呢哎现在是融合到一起的 286 00:11:15,010 --> 00:11:15,850 这不要紧 287 00:11:15,850 --> 00:11:18,329 咱们按下E给它进行挤出 288 00:11:18,329 --> 00:11:19,109 好嘞 289 00:11:19,109 --> 00:11:22,080 嗯挤出之后的话呢 290 00:11:22,080 --> 00:11:24,300 这杯子瓣儿呢他如果你想调一下 291 00:11:24,300 --> 00:11:25,590 哎这也没问题哈 292 00:11:25,590 --> 00:11:26,700 比如说诶他不行 293 00:11:26,700 --> 00:11:30,040 说这杯子把这块这个点诶看起来不怎么地 294 00:11:30,060 --> 00:11:31,320 那不要紧 295 00:11:31,320 --> 00:11:34,860 这杯子把这些点呢哎咱们进行一下缩放哦 296 00:11:34,860 --> 00:11:39,860 吼然后呢在这里面呢哎稍微把它移出来一些 297 00:11:39,860 --> 00:11:41,270 这样的话都OK的 298 00:11:41,270 --> 00:11:45,540 就是防止它那个有太多的交叉哈 299 00:11:45,540 --> 00:11:48,870 OK然后呢你可以在这里移出来哎 300 00:11:48,870 --> 00:11:49,860 旋转走 301 00:11:49,860 --> 00:11:51,870 你哎基本对齐就行 302 00:11:51,870 --> 00:11:53,040 再说一遍哈 303 00:11:53,040 --> 00:11:54,890 咱们这不是搞科研 304 00:11:55,230 --> 00:11:56,930 然后通常情况下呢 305 00:11:56,930 --> 00:11:58,610 你知道的哎 306 00:11:58,610 --> 00:12:00,290 就是说它没有用的面呢 307 00:12:00,290 --> 00:12:01,910 我都喜欢把它删掉啊 308 00:12:01,910 --> 00:12:04,830 在这边像这边背面这面诶 309 00:12:04,830 --> 00:12:05,670 他就没用了 310 00:12:05,670 --> 00:12:08,610 哎我就喜欢把这面呢哎直接给他干掉 311 00:12:08,610 --> 00:12:11,030 行齐活 312 00:12:11,790 --> 00:12:13,730 好那这个时候的话呢 313 00:12:13,730 --> 00:12:16,190 现在我就可以把这个小杯子呢 314 00:12:16,190 --> 00:12:17,870 哎咱们先看看 315 00:12:17,870 --> 00:12:18,680 放过去哈 316 00:12:18,680 --> 00:12:19,490 S键走 317 00:12:19,490 --> 00:12:22,910 你唉放到这里 318 00:12:25,250 --> 00:12:27,230 好的 319 00:12:28,800 --> 00:12:30,140 唉放上一咖啡 320 00:12:30,140 --> 00:12:31,640 当然这杯子的话呢 321 00:12:31,640 --> 00:12:34,880 到时候这个他如果你想再做一些更复杂的 322 00:12:34,880 --> 00:12:37,140 哎也都可以哈 323 00:12:39,540 --> 00:12:40,700 主打一优化 324 00:12:40,700 --> 00:12:43,560 是的是怎么着 325 00:12:44,080 --> 00:12:45,720 在点模式下的话呢 326 00:12:45,720 --> 00:12:47,040 哎突然间发现的诶 327 00:12:47,040 --> 00:12:48,060 这杯子啊 328 00:12:48,060 --> 00:12:53,680 他这点模式下哎我这点呢唉现在还不够好 329 00:12:53,680 --> 00:12:55,800 太薄了行 330 00:12:56,140 --> 00:12:58,250 在这处理一波 331 00:12:58,590 --> 00:13:00,230 如果你喜欢优化的话 332 00:13:00,230 --> 00:13:01,070 那这太好了 333 00:13:01,070 --> 00:13:01,670 你知道的 334 00:13:01,670 --> 00:13:03,230 我特别喜欢优化啊 335 00:13:03,230 --> 00:13:04,610 像这些没有用的边 336 00:13:04,610 --> 00:13:07,579 嘿都喜欢CTRL键加X键把它干掉 337 00:13:07,579 --> 00:13:09,499 那这样干掉之后的话呢 338 00:13:09,499 --> 00:13:13,410 它我这边呢哎就能够进行一切角诶 339 00:13:13,410 --> 00:13:16,170 他如果你觉得诶这切角呢不方便的话呢 340 00:13:16,170 --> 00:13:18,630 实际上是可以使用切角修改器的 341 00:13:18,630 --> 00:13:21,970 哎在这边我们可以加一个切角修改器 342 00:13:21,970 --> 00:13:23,380 然后控制一下它 343 00:13:23,380 --> 00:13:25,090 这里面有计算方式啊 344 00:13:25,090 --> 00:13:26,770 就是包括像什么偏移量啊 345 00:13:26,770 --> 00:13:27,650 宽度啊 346 00:13:27,650 --> 00:13:28,970 唉绝对值啊 347 00:13:28,970 --> 00:13:29,840 百分比呀 348 00:13:29,840 --> 00:13:32,520 哎有这种切角的不同的计算方式 349 00:13:32,520 --> 00:13:35,160 你看一下他哪个计算文的切角呢 350 00:13:35,160 --> 00:13:36,210 诶她最漂亮 351 00:13:36,210 --> 00:13:38,020 这都可以去使用一下 352 00:13:38,020 --> 00:13:39,220 如果你说不行 353 00:13:39,220 --> 00:13:40,600 我就喜欢自己手工切 354 00:13:40,600 --> 00:13:41,740 哎跟我一样哈 355 00:13:41,740 --> 00:13:43,900 那CTRLB也是没有问题 356 00:13:43,900 --> 00:13:47,680 OK然后呢这里正好说到这儿了 357 00:13:47,680 --> 00:13:50,560 说为什么A他这个有群里问我说 358 00:13:50,560 --> 00:13:53,030 那我这切角怎么不管用啊 359 00:13:53,030 --> 00:13:54,260 是这么着哈 360 00:13:54,260 --> 00:13:56,870 在执行包括像UV展开啊 361 00:13:56,870 --> 00:13:57,620 变形啊 362 00:13:57,620 --> 00:13:59,720 还有动画之前的话呢 363 00:13:59,720 --> 00:14:04,329 我们一定要CTRLA把模型的缩放啊给它清理掉 364 00:14:04,329 --> 00:14:06,129 这种时候再切角呢 365 00:14:06,129 --> 00:14:08,229 他才能得到正确的结果 366 00:14:08,229 --> 00:14:10,980 哎这个就很重要了哈 367 00:14:11,380 --> 00:14:12,060 好诶 368 00:14:12,060 --> 00:14:16,270 也就是说这些边边模式下好嘞 369 00:14:16,550 --> 00:14:19,930 哎就这些边还有包括像底下这些边 370 00:14:19,930 --> 00:14:22,210 如果想得到这正确的切角呢 371 00:14:22,210 --> 00:14:24,580 当我这底下这个布线不是特别好啊 372 00:14:24,580 --> 00:14:26,770 这不布线不是特别的完美 373 00:14:26,770 --> 00:14:30,190 那你呢就得CTRLA清空掉以后 374 00:14:30,190 --> 00:14:31,990 他才有可能正确的切角 375 00:14:31,990 --> 00:14:36,980 好人家说他你看你这翻车了是吧哈哈OK没有 376 00:14:36,980 --> 00:14:38,510 如果这边的话呢 377 00:14:38,510 --> 00:14:41,150 当时呢我挤出的这效果不好的话 378 00:14:41,150 --> 00:14:44,040 其实方切角的方法有好多种的 379 00:14:44,040 --> 00:14:46,140 你也可以选中这些面爱 380 00:14:46,140 --> 00:14:50,160 可以继续的切角也没问题啊哈 381 00:14:52,980 --> 00:14:53,780 行 382 00:14:53,780 --> 00:14:55,460 那然后呢在这边的话呢 383 00:14:55,460 --> 00:14:56,420 我想切角的话 384 00:14:56,420 --> 00:14:57,440 还有一种办法 385 00:14:57,440 --> 00:14:59,390 就是刚才那样切角不好切的话 386 00:14:59,390 --> 00:15:02,610 OK把这里面的面咱们就干掉它了哈 387 00:15:02,610 --> 00:15:03,810 这就甭切了 388 00:15:03,810 --> 00:15:08,640 这里面还是有一些可以优化的部分好啊 389 00:15:09,660 --> 00:15:12,120 看来我这也不讲究 390 00:15:14,500 --> 00:15:16,620 然后呢你可以这么干 391 00:15:16,620 --> 00:15:19,900 在这里面就是我们在这里面插入一波 392 00:15:19,900 --> 00:15:21,040 就是按I键 393 00:15:21,040 --> 00:15:22,180 就是对于不好切的 394 00:15:22,180 --> 00:15:23,200 我们也可以这么办 395 00:15:23,200 --> 00:15:23,860 按I键 396 00:15:23,860 --> 00:15:24,430 然后呢 397 00:15:24,430 --> 00:15:28,600 在这边呢alt s键把这个外面扩大扩大扩展一点 398 00:15:28,600 --> 00:15:29,170 诶 399 00:15:29,170 --> 00:15:29,710 这样的话呢 400 00:15:29,710 --> 00:15:32,740 哎也能够有一点点这种切角的样式哈 401 00:15:32,740 --> 00:15:35,130 行嗯这真不讲究 402 00:15:35,130 --> 00:15:35,790 这个行 403 00:15:35,790 --> 00:15:36,540 就这么着吧 404 00:15:36,540 --> 00:15:37,650 平滑着色 405 00:15:37,650 --> 00:15:38,760 我的天 406 00:15:38,760 --> 00:15:40,280 这上面真乱 407 00:15:40,280 --> 00:15:42,740 这今天这是这是砸牌子了 408 00:15:42,740 --> 00:15:45,920 这乱的话呢也不要紧 409 00:15:45,920 --> 00:15:47,240 我把它清理掉就好了 410 00:15:47,240 --> 00:15:51,529 其实这OK诶顶部太乱 411 00:15:51,529 --> 00:15:53,209 有的时候说非要修啊 412 00:15:53,209 --> 00:15:54,270 我觉得没必要 413 00:15:54,270 --> 00:15:55,740 他的我觉得没必要 414 00:15:55,740 --> 00:15:59,550 你把上面的顶点呢哎去清理一波啊 415 00:15:59,550 --> 00:16:01,890 对是java的图标啊 416 00:16:01,890 --> 00:16:05,380 这就很像这个好的 417 00:16:05,960 --> 00:16:09,190 然后呢就是把这些东西呢哎都清理掉 418 00:16:09,190 --> 00:16:11,860 如果有这种特别凌乱的这种情况 419 00:16:11,860 --> 00:16:12,160 哎 420 00:16:12,160 --> 00:16:14,700 delete键把它清理一下就行了 421 00:16:14,700 --> 00:16:16,020 然后清理一下以后呢 422 00:16:16,020 --> 00:16:17,280 这个口怎么封啊 423 00:16:17,280 --> 00:16:19,589 这个口其实很好封的 424 00:16:19,674 --> 00:16:24,000 把这边这边呢哎我们在这里在这里面呢 425 00:16:24,000 --> 00:16:26,910 去F键填充一下就封上口了 426 00:16:26,910 --> 00:16:27,960 封上口以后呢 427 00:16:27,960 --> 00:16:29,400 CTRL键加R键哎 428 00:16:29,400 --> 00:16:31,520 去给他加分段 429 00:16:31,520 --> 00:16:32,060 看一下 430 00:16:32,060 --> 00:16:33,470 这是不是点不对哈 431 00:16:33,470 --> 00:16:36,280 哦吼是的 432 00:16:36,980 --> 00:16:37,600 嗨 433 00:16:37,600 --> 00:16:41,500 你说这个早知道我就直接手工硬做一个了 434 00:16:42,220 --> 00:16:44,410 这把自己给男的哟 435 00:16:44,410 --> 00:16:45,320 来吧 436 00:16:45,320 --> 00:16:46,700 坦克都能做出来了 437 00:16:46,700 --> 00:16:47,780 结果茶壶给难住了 438 00:16:47,780 --> 00:16:50,180 这个你说这多糟糕啊 439 00:16:50,180 --> 00:16:51,920 好CTRL键加R诶 440 00:16:51,920 --> 00:16:54,190 他我就不信了 441 00:16:54,590 --> 00:16:55,630 艾特我就不信 442 00:16:55,630 --> 00:16:56,470 加不上你了 443 00:16:56,470 --> 00:16:57,800 这分段好 444 00:16:57,800 --> 00:16:59,180 然后呢这边再加R 445 00:16:59,180 --> 00:17:02,390 尽量的把这个分段呢帮我给它加到哎 446 00:17:02,390 --> 00:17:03,410 一样多啊 447 00:17:03,410 --> 00:17:04,940 不好意思好呢 448 00:17:04,940 --> 00:17:06,540 这块的话有点磕绊 449 00:17:06,540 --> 00:17:09,868 原定计划是分分钟搞定一个 450 00:17:10,388 --> 00:17:15,209 然后呢这边的话呢走你哎再CTRL键加R 451 00:17:19,179 --> 00:17:21,240 好嘞嗯 452 00:17:23,740 --> 00:17:25,500 好嘞唉原定分分钟搞定 453 00:17:25,500 --> 00:17:27,180 结果呢没搞没搞成 454 00:17:27,180 --> 00:17:29,750 没搞成的话 455 00:17:29,850 --> 00:17:31,790 哈哈是啊 456 00:17:31,790 --> 00:17:33,290 一个小茶壶给翻车了 457 00:17:33,290 --> 00:17:35,510 这闹的 458 00:17:38,540 --> 00:17:39,820 然后呢CTRLF 459 00:17:39,820 --> 00:17:40,720 然后在这边的话呢 460 00:17:40,720 --> 00:17:42,820 我们去进行一个栅格化填充啊 461 00:17:42,820 --> 00:17:45,190 这就成了我就补齐了 462 00:17:45,190 --> 00:17:47,320 不就刚才觉得那面不好看吗 463 00:17:47,320 --> 00:17:49,690 我把底下补齐一波行 464 00:17:49,690 --> 00:17:53,200 这小茶壶呢咱们就先怼到这儿 465 00:17:55,600 --> 00:17:59,160 翻车翻车翻车啊 466 00:18:01,780 --> 00:18:06,240 呃中间的线是不是可以去掉中间的线 467 00:18:06,240 --> 00:18:07,620 如果去掉的话呢 468 00:18:07,620 --> 00:18:08,460 呃是这样 469 00:18:08,460 --> 00:18:11,940 就是这个纵向的这个线是可以去掉一部分的 470 00:18:11,940 --> 00:18:13,920 但是横向的线如果去掉了以后 471 00:18:13,920 --> 00:18:15,710 这就不圆润了 472 00:18:16,050 --> 00:18:17,810 唉实际上就是懒得修了 473 00:18:17,810 --> 00:18:20,120 嗯给自己找了一个特别好的借口 474 00:18:20,120 --> 00:18:22,490 好嘞 475 00:18:25,000 --> 00:18:26,040 这个最后啊 476 00:18:26,040 --> 00:18:28,170 为什么我对这块的布线没有去精修啊 477 00:18:28,170 --> 00:18:28,980 这里我说一下 478 00:18:28,980 --> 00:18:31,659 那我就先给个材质好了 479 00:18:32,179 --> 00:18:34,299 咖啡这边的话呢你去看一下 480 00:18:34,299 --> 00:18:36,020 几乎都是给的绿色的 481 00:18:36,020 --> 00:18:37,100 那这块的话呢 482 00:18:37,100 --> 00:18:38,600 比如说我先给一牌子啊 483 00:18:38,600 --> 00:18:39,380 给一牌子 484 00:18:39,380 --> 00:18:40,880 咱们现在在这里给一个 485 00:18:40,880 --> 00:18:43,750 先给一个褐色的牌子的底色 486 00:18:43,750 --> 00:18:46,030 然后呢在这边这个板子上面 487 00:18:46,030 --> 00:18:49,780 这诶他应该给绿色的哎 488 00:18:49,780 --> 00:18:50,440 绿的走 489 00:18:50,440 --> 00:18:53,909 你爱找一绿的绿的颜色诶 490 00:18:53,909 --> 00:18:54,899 指定上去 491 00:18:54,899 --> 00:18:55,769 指定上去 492 00:18:55,769 --> 00:18:56,609 绿色以后呢 493 00:18:56,609 --> 00:18:58,139 这几个应该是灯 494 00:18:58,139 --> 00:18:59,659 就是灯箱 495 00:18:59,659 --> 00:19:00,439 哎 496 00:19:00,439 --> 00:19:01,999 我现在在这里给颜色诶 497 00:19:01,999 --> 00:19:03,019 对这是零六 498 00:19:03,019 --> 00:19:04,219 哎得嘞走 499 00:19:04,219 --> 00:19:08,920 你哎零六灯箱的颜色应该是白的白的 500 00:19:08,920 --> 00:19:10,420 然后呢嘿好嘛 501 00:19:11,440 --> 00:19:15,200 这板子的颜色呢走你哎 502 00:19:15,200 --> 00:19:16,910 咱们在这里给绿的 503 00:19:16,910 --> 00:19:20,069 我不喜欢特别的那种翠绿翠绿的 504 00:19:20,069 --> 00:19:20,909 不喜欢 505 00:19:20,909 --> 00:19:23,680 我喜欢稍微偏褐色一点的绿 506 00:19:23,680 --> 00:19:25,540 然后呢这个灯箱的颜色呢 507 00:19:25,540 --> 00:19:27,970 到时候咱们可以调一自发光啊 508 00:19:28,250 --> 00:19:30,010 把这个强度稍微调弱一点啊 509 00:19:30,010 --> 00:19:36,000 这环境光的强度后有没有稍微冷一点的 510 00:19:36,000 --> 00:19:38,340 清冷一点的颜色 511 00:19:43,160 --> 00:19:44,350 卖默认的吧 512 00:19:44,350 --> 00:19:46,060 然后呢在这边的话呢自发光 513 00:19:46,060 --> 00:19:50,050 比如说我拿一个这种暖白色哎去做一点自发光 514 00:19:50,050 --> 00:19:52,570 因为我回头呢肯定是做一个偏 515 00:19:52,570 --> 00:19:55,780 就是傍晚黄昏的一个效果哈 516 00:19:55,780 --> 00:19:59,060 在这块儿唉 517 00:19:59,060 --> 00:20:00,740 然后傍晚黄昏的效果的话呢 518 00:20:00,740 --> 00:20:01,760 这样的话自发光 519 00:20:01,760 --> 00:20:04,160 然后呢再结合上我们的那光晕啊 520 00:20:04,160 --> 00:20:06,290 就是这个辉光什么的效果 521 00:20:06,290 --> 00:20:09,460 哎他到时候就会很有意思哎 522 00:20:09,460 --> 00:20:11,530 把自发光的效果咱们就给它加上去 523 00:20:11,530 --> 00:20:11,800 哎 524 00:20:11,800 --> 00:20:15,190 这小灯箱这绿绿色的话呢 525 00:20:15,190 --> 00:20:15,970 记住了 526 00:20:15,970 --> 00:20:19,000 这绿色千万别做的太厌诈哈 527 00:20:19,000 --> 00:20:22,690 OK然后呢到时候再还要打灯啊 528 00:20:22,690 --> 00:20:23,950 注意自发光 529 00:20:23,950 --> 00:20:25,390 虽然到时候能很亮 530 00:20:25,390 --> 00:20:26,380 我说一下 531 00:20:26,380 --> 00:20:29,320 这里需要说一下blender的一些问题啊 532 00:20:29,320 --> 00:20:31,900 如果自发光这边呢虽然到夜晚的时候 533 00:20:31,900 --> 00:20:32,680 他说不行 534 00:20:32,680 --> 00:20:35,090 说我给自发光调特别亮 535 00:20:35,090 --> 00:20:40,080 说自发光它来一个50A都都亮亮成这样了 536 00:20:40,080 --> 00:20:42,570 但是呢它只能发出辉光来 537 00:20:42,570 --> 00:20:46,260 他不会真的把这个板子这块呢去照亮 538 00:20:46,680 --> 00:20:47,910 不会照亮这个板子 539 00:20:47,910 --> 00:20:49,680 所以真正要照的时候呢 540 00:20:49,680 --> 00:20:52,290 它你还得再加一灯光 541 00:20:52,690 --> 00:20:54,000 哎对你没听错 542 00:20:54,000 --> 00:20:56,689 是回头呢要在家的时候呢 543 00:20:56,689 --> 00:20:58,309 他你还得在这里面 544 00:20:58,309 --> 00:21:00,499 他我就一边做一边就聊了哈 545 00:21:00,499 --> 00:21:03,600 你还得再加一面光源的诶 546 00:21:03,600 --> 00:21:06,840 就是他然后面光源加过来以后呢 547 00:21:06,840 --> 00:21:08,220 咱们在这里哎呀 548 00:21:08,220 --> 00:21:09,270 朝外照 549 00:21:09,270 --> 00:21:10,200 OK走 550 00:21:10,200 --> 00:21:15,540 你而且要打两个哈哈注意看好了这面光源诶 551 00:21:15,820 --> 00:21:18,000 他说我这做着做着就跑偏了 552 00:21:18,000 --> 00:21:18,600 不好意思 553 00:21:18,600 --> 00:21:19,980 本来是说是那什么的 554 00:21:19,980 --> 00:21:21,240 还说是建模了 555 00:21:21,240 --> 00:21:23,130 咱们做着做着就跑偏了 556 00:21:23,130 --> 00:21:26,040 然后呢把这面光源拉长一点诶 557 00:21:26,040 --> 00:21:28,800 走你就在这儿了 558 00:21:29,260 --> 00:21:33,980 好的你真指着我把那灯全做成 559 00:21:33,980 --> 00:21:36,080 就是这几个字全做成灯吗 560 00:21:36,080 --> 00:21:37,610 那当然不会那么干 561 00:21:37,610 --> 00:21:39,790 我会在这里做这面光源 562 00:21:39,790 --> 00:21:42,490 然后呢面光源在这朝远处一点以后呢 563 00:21:42,490 --> 00:21:43,510 面光源发个光 564 00:21:43,510 --> 00:21:45,010 比如说诶500瓦 565 00:21:45,010 --> 00:21:48,040 它呢在这边呢要把底下这块呢照亮 566 00:21:48,040 --> 00:21:50,290 注意不要纯白色诶 567 00:21:50,290 --> 00:21:52,920 要稍微暖一点的颜色诶照亮 568 00:21:52,920 --> 00:21:56,580 然后呢这面光源呢现在在这边呢 569 00:21:56,580 --> 00:21:58,200 呃他一直是这么着啊 570 00:21:58,200 --> 00:22:00,420 也许是我这没找着这参数 571 00:22:00,420 --> 00:22:03,480 这blender的灯光啊并不能双面发光 572 00:22:03,480 --> 00:22:06,760 这是让我觉得非常很遗憾的事情啊 573 00:22:06,760 --> 00:22:07,710 我没找到 574 00:22:07,710 --> 00:22:10,650 然后呢我在这边解决双面发光的问题呢 575 00:22:10,650 --> 00:22:12,810 我就按shift键加D唉 576 00:22:12,810 --> 00:22:15,340 再复制一个诶 577 00:22:15,340 --> 00:22:17,140 嘿然后复制一个以后呢 578 00:22:17,140 --> 00:22:19,960 在这里面呢呱唧呱唧呱唧给它旋转过来 579 00:22:19,960 --> 00:22:20,800 旋转过来 580 00:22:20,800 --> 00:22:22,000 这光照亮板子 581 00:22:22,000 --> 00:22:23,140 但是光不能太强 582 00:22:23,140 --> 00:22:24,640 哎100瓦就行了 583 00:22:24,640 --> 00:22:28,210 就是把这板子周围呢唉在这边也照亮一点 584 00:22:28,730 --> 00:22:30,070 照亮一点以后呢 585 00:22:30,070 --> 00:22:33,199 哎这这这扯着扯着就来灯光了哈 586 00:22:33,199 --> 00:22:34,639 照亮一点以后呢 587 00:22:34,639 --> 00:22:35,959 大家会发现哎呦妈呀 588 00:22:35,959 --> 00:22:39,499 这字儿呢在这个板子上形成阴影了 589 00:22:39,499 --> 00:22:40,759 他你这么想啊 590 00:22:40,759 --> 00:22:45,040 这灯光怎么可能自己还有形成阴影呢 591 00:22:45,040 --> 00:22:46,300 这当然不对了 592 00:22:46,300 --> 00:22:50,570 所以在材质里面呢想去掉阴影其实很简单 593 00:22:50,570 --> 00:22:54,080 为什么这个blender到现在为止啊 594 00:22:54,080 --> 00:22:55,250 4.0咱不说啊 595 00:22:55,250 --> 00:22:58,850 老版本3.0的时候没有什么排除灯光一说啊 596 00:22:58,850 --> 00:23:01,340 因为它其实有很多靠技巧也能解决掉 597 00:23:01,340 --> 00:23:03,670 比如说像灯光不产生阴影这事儿 598 00:23:03,670 --> 00:23:07,840 直接呢咱们在这材质里面找到这灯光 599 00:23:07,840 --> 00:23:11,740 然后呢把这阴影模式呢从这不透明给我换成无 600 00:23:11,740 --> 00:23:13,000 哎就没有阴影了 601 00:23:13,000 --> 00:23:14,510 哎得嘞 602 00:23:14,510 --> 00:23:17,900 然后呢里面的双层灯光100瓦还是有点重 603 00:23:17,900 --> 00:23:21,610 咱们再来20好诶 604 00:23:21,610 --> 00:23:22,510 照亮一点 605 00:23:22,510 --> 00:23:23,470 这样的话呢 606 00:23:23,470 --> 00:23:26,830 哎这这里面这灯光呢哎咱们就给他照亮了 607 00:23:26,830 --> 00:23:28,829 就这么着的啊 608 00:23:28,829 --> 00:23:30,749 对是啊好嘞 609 00:23:30,749 --> 00:23:32,789 这要去照亮好嘞 610 00:23:32,789 --> 00:23:36,290 然后呢至于说这白灯箱这块我就先不管了哈 611 00:23:36,290 --> 00:23:37,670 妈耶好 612 00:23:37,670 --> 00:23:41,280 咱们继续哎做这小灯牌子 613 00:23:41,280 --> 00:23:43,320 做这小灯牌子之后的话呢 614 00:23:43,320 --> 00:23:48,869 这块呢我要继续的来做这块的窗户了哈好的 615 00:23:48,869 --> 00:23:49,769 你知道的 616 00:23:49,769 --> 00:23:52,529 唉作为这一代切角狂魔是吧 617 00:23:52,529 --> 00:23:55,690 哎他我就喜欢这个切角嗯 618 00:23:55,690 --> 00:23:58,330 我是不是应该把这全露出来来 619 00:23:58,330 --> 00:24:00,040 就你了 620 00:24:00,560 --> 00:24:03,010 哎就你咱们把它弄出来 621 00:24:03,010 --> 00:24:05,860 然后呢我喜欢把这些边啊 622 00:24:05,860 --> 00:24:09,080 哎都给它做上切角 623 00:24:09,240 --> 00:24:11,120 然后再进行进一步的加工 624 00:24:12,740 --> 00:24:14,360 很好 625 00:24:14,980 --> 00:24:15,780 没有切角 626 00:24:15,780 --> 00:24:17,940 就是属于那种浑身难受的那种类型 627 00:24:17,940 --> 00:24:20,430 哈哈我就是这种好 628 00:24:20,430 --> 00:24:21,690 这就是我 629 00:24:21,690 --> 00:24:23,250 然后在这边的话呢 630 00:24:23,250 --> 00:24:24,330 CTRL键加B 631 00:24:24,330 --> 00:24:25,770 OK我喜欢做切角 632 00:24:25,770 --> 00:24:28,710 这切角的话就没必要去做三个分段了 633 00:24:28,710 --> 00:24:30,330 哎一丢丢就行 634 00:24:30,330 --> 00:24:32,130 就是我不喜欢太硬哈 635 00:24:32,130 --> 00:24:34,420 在这块儿 636 00:24:35,960 --> 00:24:37,180 好的哎 637 00:24:37,180 --> 00:24:40,690 这边也给他CTRL键加BA做一点切角 638 00:24:40,690 --> 00:24:42,160 底下看不着的面 639 00:24:42,160 --> 00:24:44,400 哎咱们都给他干掉 640 00:24:45,090 --> 00:24:47,030 这块的话呢该做窗户了哈 641 00:24:48,710 --> 00:24:49,790 OK好嘞 642 00:24:49,790 --> 00:24:50,930 在面模式下唉 643 00:24:50,930 --> 00:24:53,880 咱们把这边的面选中啊 644 00:24:53,880 --> 00:24:56,730 这块的话这分段的多点CTRL键加R 645 00:24:56,730 --> 00:24:58,350 我先加一分段再说 646 00:24:58,350 --> 00:25:01,759 得在这边的话呢 647 00:25:01,759 --> 00:25:02,899 他也先加一分段 648 00:25:05,179 --> 00:25:08,160 好的分段哪加的差了哈 649 00:25:08,160 --> 00:25:08,820 不好了 650 00:25:08,820 --> 00:25:10,219 你们记得告诉我啊 651 00:25:10,219 --> 00:25:12,919 咱们到时候这些分段先连上 652 00:25:12,919 --> 00:25:14,539 就是害怕模型有错误 653 00:25:14,539 --> 00:25:17,980 等回头咱们再清理都成行 654 00:25:17,980 --> 00:25:19,390 这些点的话呢 655 00:25:19,390 --> 00:25:20,590 利用缩放哎 656 00:25:20,590 --> 00:25:22,210 走你零哎 657 00:25:22,210 --> 00:25:24,370 给他压平了 658 00:25:25,189 --> 00:25:26,229 面膜试下呢 659 00:25:26,229 --> 00:25:28,179 我要在这里开窗户I 660 00:25:28,179 --> 00:25:31,689 然后呢在这里面利用缩放哎 661 00:25:31,689 --> 00:25:34,025 咱在这里压一窗户出来 662 00:25:34,909 --> 00:25:36,489 这边呢临街是窗户 663 00:25:36,489 --> 00:25:37,389 这块是做门 664 00:25:37,389 --> 00:25:41,060 我打算在做侧面哎这块来做门好的 665 00:25:41,060 --> 00:25:42,620 这窗户的话呢 666 00:25:42,620 --> 00:25:45,680 哎这大小是不是大点漂亮啊 667 00:25:45,680 --> 00:25:49,880 哈哈对是嗯 668 00:25:49,880 --> 00:25:52,160 这这还有这还用怀疑吗 669 00:25:52,160 --> 00:25:53,510 这个当然不用怀疑 670 00:25:53,510 --> 00:25:54,920 肯定是窗户大了 671 00:25:54,920 --> 00:25:56,650 漂亮了 672 00:26:00,120 --> 00:26:03,740 行这原来在这就成再高点吧 673 00:26:03,740 --> 00:26:05,000 就你了 674 00:26:05,000 --> 00:26:06,260 窗户做的时候 675 00:26:06,260 --> 00:26:08,870 在tab键这个东西的话呢 676 00:26:08,870 --> 00:26:14,610 我还需要再次的嗯向内进行一个挤出哈 677 00:26:15,010 --> 00:26:16,980 ok alt键加E 678 00:26:16,980 --> 00:26:20,530 然后呢沿着法线呢在这里咱们挤进去一点 679 00:26:20,990 --> 00:26:22,420 唉要有一小窗台 680 00:26:22,420 --> 00:26:26,050 爱窗帘里面的这块的这个点的话呢 681 00:26:26,050 --> 00:26:27,130 要了亲命了啊 682 00:26:27,130 --> 00:26:28,870 这点不成这块的 683 00:26:28,870 --> 00:26:32,240 这点我们可以M键焊接到中心去 684 00:26:32,580 --> 00:26:34,340 就是他一插入以后啊 685 00:26:34,340 --> 00:26:36,770 哎这里面这点一定会出问题哈 686 00:26:36,770 --> 00:26:38,960 其他的所有的软件都这德行 687 00:26:38,960 --> 00:26:39,570 哎 688 00:26:39,570 --> 00:26:41,700 只要是多边形建模啊 689 00:26:41,700 --> 00:26:42,840 我就会发现 690 00:26:42,840 --> 00:26:46,230 所有的三维软件并没有什么太多革命性的 691 00:26:46,810 --> 00:26:48,630 人家说不是布兰德革命性吗 692 00:26:48,630 --> 00:26:49,590 唉这革命性啊 693 00:26:49,590 --> 00:26:51,060 他也只是说开源哈 694 00:26:51,060 --> 00:26:54,510 并不是指他的这个战斗的方式啊 695 00:26:55,950 --> 00:26:57,110 诶妈耶 696 00:26:57,110 --> 00:26:57,710 你知道的 697 00:26:57,710 --> 00:26:59,480 我还是喜欢稍微平一点哈 698 00:26:59,480 --> 00:27:01,430 就是宁可这边可能不标准 699 00:27:01,430 --> 00:27:01,880 诶 700 00:27:01,880 --> 00:27:04,110 说他你怎么手调了 701 00:27:04,450 --> 00:27:06,630 怎么拿手人肉调整 702 00:27:06,630 --> 00:27:08,659 那也没关系啊 703 00:27:08,939 --> 00:27:10,519 这里面的这个面的话呢 704 00:27:10,519 --> 00:27:11,989 哎我打算来做窗户 705 00:27:11,989 --> 00:27:13,279 这个玻璃的话呢 706 00:27:13,279 --> 00:27:14,869 我就把它拆下来 707 00:27:14,869 --> 00:27:17,639 这哈按tab键 708 00:27:17,639 --> 00:27:20,180 就这面 709 00:27:22,140 --> 00:27:26,680 哎这面的咱们现在然后呢按P把它分离出来 710 00:27:27,080 --> 00:27:29,620 一旦这面分离出来了以后的话呢 711 00:27:29,620 --> 00:27:31,270 它我这上面这分段呢 712 00:27:31,270 --> 00:27:36,310 哎就可以把它哎这个CTRL键加X键清理清理 713 00:27:37,560 --> 00:27:39,560 还有人说你清理那干什么呀 714 00:27:39,560 --> 00:27:41,480 因为我这玻璃不能是一块啊 715 00:27:41,480 --> 00:27:43,100 他肯定是很多块哎 716 00:27:43,100 --> 00:27:44,180 就这四块 717 00:27:44,180 --> 00:27:46,060 这就成 718 00:27:47,019 --> 00:27:48,119 笑死了哈 719 00:27:48,119 --> 00:27:49,199 谢谢谢谢啊 720 00:27:49,199 --> 00:27:51,119 一直想去德云社来着啊 721 00:27:51,119 --> 00:27:52,139 想去德云社 722 00:27:52,139 --> 00:27:52,859 这失败了 723 00:27:52,859 --> 00:27:55,500 这个好 724 00:27:55,500 --> 00:27:56,970 然后呢在这边的话呢 725 00:27:56,970 --> 00:27:58,830 我需要去做一窗框啊 726 00:27:58,830 --> 00:28:01,170 各位观众是这么着的哈 727 00:28:01,170 --> 00:28:04,670 这窗框咱们得做窗框 728 00:28:04,670 --> 00:28:05,660 它怎么做呢 729 00:28:05,660 --> 00:28:08,750 不能说是玻璃直接接到那个诶 730 00:28:08,750 --> 00:28:10,460 咱们的那个墙体上 731 00:28:10,460 --> 00:28:12,050 那是不合适的哈 732 00:28:12,050 --> 00:28:14,840 在这边我们可以把这边选中 733 00:28:14,840 --> 00:28:16,670 shift键加D复制上一份 734 00:28:16,670 --> 00:28:18,760 按P把它分离出来 735 00:28:18,760 --> 00:28:21,520 好分离出来的这个这个东西的话呢 736 00:28:21,520 --> 00:28:23,870 唉就用来做窗框就好了 737 00:28:23,870 --> 00:28:25,610 人家说分离出这么一边 738 00:28:25,610 --> 00:28:27,020 它你怎么做窗框啊 739 00:28:27,020 --> 00:28:29,150 唉修改器里面呢 740 00:28:29,150 --> 00:28:30,830 咱们是有一个修改器的 741 00:28:30,830 --> 00:28:32,070 叫做蒙皮 742 00:28:32,070 --> 00:28:34,890 这蒙皮特别容易引起人的误会啊 743 00:28:34,890 --> 00:28:38,540 说不是说那做角色有一蒙皮权重吗 744 00:28:39,770 --> 00:28:41,210 他其实不是的 745 00:28:41,210 --> 00:28:45,400 这块的蒙皮呢是把这边呢哎给他做出一厚度来 746 00:28:45,400 --> 00:28:49,630 然后呢你可以在这里点模式下A选中所有的点 747 00:28:49,630 --> 00:28:55,900 然后呢在这里面呢去OK我看一眼哈 748 00:28:57,940 --> 00:29:02,640 呃然后呢在这边的话呢是CTRLA可以变细啊 749 00:29:02,640 --> 00:29:03,120 不好意思 750 00:29:03,120 --> 00:29:05,750 我看到这个点要了亲命了 751 00:29:05,750 --> 00:29:09,440 这这我当时怎么还倒了脚了啊 752 00:29:09,440 --> 00:29:11,810 我记得我把倒角给干掉了 753 00:29:11,810 --> 00:29:15,260 在直播的时候唉也没法抵赖 754 00:29:16,460 --> 00:29:18,490 全都给记录了得 755 00:29:18,490 --> 00:29:19,690 然后呢是这么着 756 00:29:19,690 --> 00:29:22,180 在这边呢他咱们选中所有的解 757 00:29:22,180 --> 00:29:27,150 哎这些角顶点CTRL键加A把它变细一点 758 00:29:30,250 --> 00:29:31,170 变细一点呢 759 00:29:31,170 --> 00:29:34,110 这样的话呢做我的窗框就非常的合适诶 760 00:29:34,110 --> 00:29:35,250 要不然我直接再做一个 761 00:29:35,250 --> 00:29:36,060 多麻烦呢 762 00:29:36,060 --> 00:29:37,179 哎多累啊 763 00:29:37,179 --> 00:29:40,179 窗框的颜色呢咱们可以先给一个暗灰色 764 00:29:40,179 --> 00:29:44,339 或者是你习惯于给那个褐色也成哈得了 765 00:29:44,339 --> 00:29:45,539 咱们要风格统一啊 766 00:29:45,539 --> 00:29:47,519 这褐色是零四材质得 767 00:29:47,519 --> 00:29:51,080 咱们在这里面呢也给他一个零四材质 768 00:29:51,080 --> 00:29:53,920 我的04号呢就给他了 769 00:29:53,920 --> 00:29:56,260 这04号材质呢是怎么着 770 00:29:56,260 --> 00:29:58,120 现在是不是分段还是有点多呀 771 00:29:58,120 --> 00:30:03,940 嘿对咱们把这还得在这里转换成多边形 772 00:30:04,340 --> 00:30:04,840 唉 773 00:30:04,840 --> 00:30:05,950 转换成网格 774 00:30:05,950 --> 00:30:08,440 转换成网格呢稍微清理一波 775 00:30:08,440 --> 00:30:09,160 嗨 776 00:30:09,160 --> 00:30:11,560 他说我这闹的啊 777 00:30:13,080 --> 00:30:17,120 早知道我就不这么费事的给自己折腾了来啊 778 00:30:17,120 --> 00:30:20,180 好在这边的话呢 779 00:30:21,620 --> 00:30:22,780 哎这太折腾了 780 00:30:22,780 --> 00:30:26,200 这个嗯然后呢在这边呢我稍微把它移平一点哈 781 00:30:26,200 --> 00:30:27,400 这边沿边沿 782 00:30:27,400 --> 00:30:28,330 不好意思啊 783 00:30:28,330 --> 00:30:30,500 这个工具并不完美 784 00:30:30,510 --> 00:30:32,040 咱们的手工修一波 785 00:30:32,040 --> 00:30:34,830 然后突然间我发现这还不平 786 00:30:35,070 --> 00:30:37,590 是都是我做的模型的问题呢 787 00:30:37,590 --> 00:30:38,850 还是模型的问题呢 788 00:30:38,850 --> 00:30:43,760 这个哈哈OK好嘞嗯 789 00:30:45,400 --> 00:30:46,740 让我带上那窗台 790 00:30:46,740 --> 00:30:48,060 看着看不出来啊 791 00:30:48,060 --> 00:30:49,880 行 792 00:30:51,060 --> 00:30:53,240 然后呢这边呢咱们这么清理啊 793 00:30:53,240 --> 00:30:55,280 这边哎也好清理诶 794 00:30:55,280 --> 00:30:56,490 并不那么难清 795 00:30:56,490 --> 00:30:58,890 这边的话呢摆在最重要的这几个边 796 00:30:58,890 --> 00:31:00,090 帮我选中啊 797 00:31:00,090 --> 00:31:01,900 好 798 00:31:03,300 --> 00:31:04,400 哎好嘞 799 00:31:04,400 --> 00:31:05,660 哎最重要的这些边 800 00:31:05,660 --> 00:31:08,360 他帮我选中它就成 801 00:31:09,310 --> 00:31:10,800 好选中这些边 802 00:31:10,800 --> 00:31:12,390 选中这些边以后的话呢 803 00:31:12,390 --> 00:31:14,550 哎这里面这边他没选完哈 804 00:31:14,550 --> 00:31:16,490 好CTRL键加I 805 00:31:16,490 --> 00:31:17,840 CTRL键加X键 806 00:31:17,840 --> 00:31:17,960 哎 807 00:31:17,960 --> 00:31:19,280 这就清理干净了 808 00:31:20,480 --> 00:31:24,080 然后呢在这边的话顶视图上面哎来一下 809 00:31:24,080 --> 00:31:26,420 他说我这做的还是不标准啊 810 00:31:26,420 --> 00:31:27,860 幸好他不是搞科研 811 00:31:27,860 --> 00:31:31,900 这要搞科研的话就麻烦了 812 00:31:33,680 --> 00:31:34,900 好这样的话呢 813 00:31:34,900 --> 00:31:37,060 这窗边哎咱们就做出来了啊 814 00:31:37,060 --> 00:31:38,440 顶点吸附对齐啊 815 00:31:38,440 --> 00:31:40,210 对有是啊 816 00:31:40,210 --> 00:31:42,290 哎这打的问号 817 00:31:42,290 --> 00:31:43,040 这什么意思 818 00:31:43,040 --> 00:31:45,030 我没看懂 819 00:31:45,850 --> 00:31:47,370 啊对我才看到嘛 820 00:31:47,370 --> 00:31:48,390 我一边做的时候 821 00:31:48,390 --> 00:31:52,900 他有的时候就就忽略掉了哦 822 00:31:52,900 --> 00:31:54,520 你选择精简修改器啊 823 00:31:54,520 --> 00:31:55,690 那也是可以 824 00:31:55,690 --> 00:31:57,280 然后呢这玻璃的话呢 825 00:31:57,280 --> 00:31:59,140 咱们现在给一玻璃材质哈 826 00:31:59,140 --> 00:32:00,640 这边哎走 827 00:32:00,640 --> 00:32:01,370 你 828 00:32:03,040 --> 00:32:06,720 哎玻璃玻璃的话呢 829 00:32:06,720 --> 00:32:11,489 咱们现在先给一个蓝色的玻璃好嘞 830 00:32:11,489 --> 00:32:13,229 然后这蓝色的玻璃的话呢 831 00:32:13,229 --> 00:32:15,869 咱们把这透射呢哎给上去唉 832 00:32:15,869 --> 00:32:21,060 这透射的话哎给到他屏幕空间的透射 833 00:32:21,060 --> 00:32:23,280 阴影的话呢就暂时不需要了 834 00:32:23,280 --> 00:32:26,160 透明的话呢打开阿尔法混合哎 835 00:32:26,160 --> 00:32:28,630 在这边的话呢去透射一下 836 00:32:29,070 --> 00:32:30,680 这蓝色不好看 837 00:32:30,680 --> 00:32:31,790 要了亲命了 838 00:32:31,790 --> 00:32:33,290 来把这阿尔法呢 839 00:32:33,290 --> 00:32:34,970 我在这里稍微降一降 840 00:32:34,970 --> 00:32:36,200 粗糙度呢 841 00:32:36,200 --> 00:32:38,115 哎走你 842 00:32:40,700 --> 00:32:43,660 好这玻璃上面有一丢丢的小反射啊 843 00:32:43,660 --> 00:32:48,460 哈哈上面呢还要再加点小木条 844 00:32:49,670 --> 00:32:50,440 好嘞 845 00:32:50,440 --> 00:32:51,970 然后呢这边的话呢 846 00:32:51,970 --> 00:32:54,730 它我这玻璃这边让我把它选中哈 847 00:32:56,170 --> 00:32:58,445 这边我还得再加几个 848 00:32:59,230 --> 00:33:01,410 刚才那个边我觉得加的不好 849 00:33:01,410 --> 00:33:02,460 shift键加D 850 00:33:02,460 --> 00:33:06,070 然后按P按P之后的话呢 851 00:33:06,070 --> 00:33:06,670 你知道的 852 00:33:06,670 --> 00:33:07,690 其实方法 853 00:33:07,690 --> 00:33:10,330 有的时候做一个东西的方法就特别的多啊 854 00:33:10,330 --> 00:33:12,310 这个 855 00:33:13,360 --> 00:33:15,510 好我看看这边选中了是吧 856 00:33:15,510 --> 00:33:17,040 这边选中了以后呢 857 00:33:17,040 --> 00:33:21,880 完全可以把它变成这个什么东西呢 858 00:33:21,880 --> 00:33:23,620 它变成这曲线 859 00:33:23,620 --> 00:33:25,240 我招特太多了 860 00:33:25,240 --> 00:33:27,340 这个变成样条线以后呢 861 00:33:27,340 --> 00:33:30,840 他还能通过这个倒角命令呢去给他做一粗细 862 00:33:30,840 --> 00:33:31,320 哎 863 00:33:31,320 --> 00:33:34,080 这也成没错 864 00:33:34,770 --> 00:33:37,370 然后呢材质给到刚才的零四 865 00:33:38,570 --> 00:33:40,460 OK唉做一点这样的小窗户 866 00:33:40,460 --> 00:33:42,929 看起来好老套哦 867 00:33:43,689 --> 00:33:48,209 唉超级的老套的一个一个这么一个东西里面呢 868 00:33:48,209 --> 00:33:49,049 得打灯光哈 869 00:33:49,049 --> 00:33:53,460 让他朝外照这块哦 870 00:33:53,460 --> 00:33:55,139 顺道说一下哈 871 00:33:55,139 --> 00:33:57,839 诶他我这中文输入法出来了 872 00:33:57,839 --> 00:33:58,919 顺道说一下 873 00:33:58,919 --> 00:34:00,659 如果有漏光的情况 874 00:34:00,659 --> 00:34:02,459 灯光如果有漏光啊 875 00:34:02,459 --> 00:34:05,739 记着灯光要把这个阴影里面的一个小东西 876 00:34:05,739 --> 00:34:06,519 开起来 877 00:34:06,519 --> 00:34:08,730 叫做接触阴影 878 00:34:08,730 --> 00:34:10,290 接触阴影一开以后呢 879 00:34:10,290 --> 00:34:11,310 就不容易漏光了 880 00:34:11,310 --> 00:34:12,630 我看看我这有没有漏光 881 00:34:12,630 --> 00:34:13,380 好像没有 882 00:34:13,380 --> 00:34:14,130 那我就没有 883 00:34:14,130 --> 00:34:15,069 我就不开了 884 00:34:15,069 --> 00:34:18,859 到底还是要浪费我一点点的算力哈 885 00:34:18,859 --> 00:34:21,889 shift诶在这里面呢添加一灯光 886 00:34:21,889 --> 00:34:23,839 他我其实就是顺手的事哈 887 00:34:23,839 --> 00:34:26,510 理论上来说灯光应该到最后再给啊 888 00:34:26,510 --> 00:34:29,409 在咱们商业做项目的时候 889 00:34:29,688 --> 00:34:31,089 进度不快呀 890 00:34:31,089 --> 00:34:33,699 光翻车哈哈是的啊 891 00:34:33,699 --> 00:34:37,310 他他你们喜欢那种行云流水的操作是吗 892 00:34:37,310 --> 00:34:39,370 臣妾做不到啊 893 00:34:39,370 --> 00:34:41,889 这个好 894 00:34:41,889 --> 00:34:43,870 然后呢在这边的话呢 895 00:34:43,870 --> 00:34:47,900 哎我把它稍微拉了一下嗯 896 00:34:52,060 --> 00:34:53,340 好拉一下以后呢 897 00:34:53,340 --> 00:34:55,139 从这里面来进行一个照亮 898 00:34:55,139 --> 00:34:57,060 我看看哈 899 00:34:57,900 --> 00:34:58,820 行就你了 900 00:35:00,920 --> 00:35:02,960 诶他500瓦 901 00:35:03,510 --> 00:35:04,910 500瓦以后跑偏了 902 00:35:04,910 --> 00:35:05,390 找不着了 903 00:35:05,390 --> 00:35:05,930 没关系 904 00:35:05,930 --> 00:35:06,170 唉 905 00:35:06,170 --> 00:35:07,190 赶紧对齐过来 906 00:35:07,190 --> 00:35:10,310 唉就就你 907 00:35:11,200 --> 00:35:13,330 然后呢把这灯光把我拉起来 908 00:35:13,330 --> 00:35:16,390 这种灯光的话呢里面呢最好是暖黄色的诶 909 00:35:16,390 --> 00:35:19,720 我个人来说呢喜欢稍微偏暖一点的灯光 910 00:35:19,720 --> 00:35:23,220 OK这灯光的话呢有可能漏光啊 911 00:35:23,220 --> 00:35:24,270 这一点一定要注意 912 00:35:24,270 --> 00:35:26,460 所以的话呢我把它的阴影打开 913 00:35:26,460 --> 00:35:29,140 就是叫做A接触式的阴影 914 00:35:29,140 --> 00:35:29,560 哎 915 00:35:29,560 --> 00:35:30,610 给它打开 916 00:35:30,610 --> 00:35:33,029 然后往外照亮一下 917 00:35:33,029 --> 00:35:34,049 照亮一下呢 918 00:35:34,049 --> 00:35:36,149 这照亮里面可以不用特别亮哈 919 00:35:36,149 --> 00:35:37,990 哎可以不用特别亮 920 00:35:37,990 --> 00:35:39,730 如果你想这个照亮的时候 921 00:35:39,730 --> 00:35:41,410 窗户呢再好看一点的话呢 922 00:35:41,410 --> 00:35:43,439 可以再打一个灯往外照 923 00:35:43,439 --> 00:35:44,879 就是打两个灯啊 924 00:35:44,879 --> 00:35:46,019 再打一灯往外照 925 00:35:46,019 --> 00:35:46,799 什么意思 926 00:35:46,799 --> 00:35:47,729 还有人问我了 927 00:35:47,729 --> 00:35:48,569 这意思 928 00:35:48,569 --> 00:35:49,979 shift键加D走 929 00:35:49,979 --> 00:35:50,939 你哎然后呢 930 00:35:50,939 --> 00:35:54,360 你再往外照一下 931 00:35:56,160 --> 00:35:59,510 唉就是说如果你现在这边需要去把外面照亮 932 00:35:59,510 --> 00:36:01,340 然后呢可以打开衰减距离 933 00:36:01,340 --> 00:36:04,610 比如说哎来个3米5米的去把外面照亮一下 934 00:36:04,610 --> 00:36:06,410 这都可以好的 935 00:36:06,410 --> 00:36:07,820 我这就先不管了 936 00:36:07,820 --> 00:36:14,010 他我这外面这强度嚯他我就觉得应该换一个 937 00:36:15,660 --> 00:36:18,710 角度呢这边的话呢来到180度 938 00:36:18,710 --> 00:36:19,670 换一换 939 00:36:19,670 --> 00:36:22,790 这个不怎么样行 940 00:36:22,790 --> 00:36:23,510 最后再说吧 941 00:36:23,510 --> 00:36:25,310 这个 942 00:36:28,620 --> 00:36:30,470 好多地方都有漏光啊 943 00:36:30,470 --> 00:36:32,000 好多地方都有漏光 944 00:36:32,000 --> 00:36:35,450 然后的话呢我的这个AO的追踪精度不大够 945 00:36:35,450 --> 00:36:37,170 需要设置一下 946 00:36:37,170 --> 00:36:38,670 在这边的话呢 947 00:36:38,670 --> 00:36:43,700 AO比如说我这来个2米点五 948 00:36:43,700 --> 00:36:45,880 OK好嘞 949 00:36:46,220 --> 00:36:47,890 好控制一下 950 00:36:47,890 --> 00:36:49,720 那我就继续了哈 951 00:36:49,720 --> 00:36:50,860 在这块的话 952 00:36:50,860 --> 00:36:53,270 我打算开一门啊 953 00:36:53,790 --> 00:36:55,430 这块儿啊 954 00:36:55,430 --> 00:36:56,390 这个门儿的话呢 955 00:36:56,390 --> 00:36:59,450 唉我找到你 956 00:37:03,300 --> 00:37:05,510 哎就在这块开一个门好了 957 00:37:05,510 --> 00:37:06,860 开这个门的话呢 958 00:37:06,860 --> 00:37:08,660 可以在这里CTRL键加R键哎 959 00:37:08,660 --> 00:37:11,710 比如说我现在门哎就开到这 960 00:37:11,710 --> 00:37:14,410 然后呢这边高度呢CTRL键加R哎 961 00:37:14,410 --> 00:37:18,210 比如说A虎来按K键吧 962 00:37:18,210 --> 00:37:19,740 手工K吧 963 00:37:19,740 --> 00:37:23,930 这我觉得这个这块的这个线呢又不是做硬表面 964 00:37:23,930 --> 00:37:25,070 还乱一点 965 00:37:25,070 --> 00:37:26,060 问题不大 966 00:37:26,060 --> 00:37:28,790 然后呢再继续的按K键走 967 00:37:28,790 --> 00:37:30,229 你 968 00:37:31,109 --> 00:37:32,569 到时候我手工修这些 969 00:37:33,589 --> 00:37:34,699 从侧面唉 970 00:37:34,699 --> 00:37:38,400 在这边的话肯定不要相信自己手工K的 971 00:37:38,400 --> 00:37:40,560 一定会这个有不整齐诶 972 00:37:40,560 --> 00:37:44,060 他为什么我为什么我这线这么整齐呢 973 00:37:44,060 --> 00:37:45,890 要了命了 974 00:37:45,890 --> 00:37:46,400 Ok 975 00:37:48,620 --> 00:37:50,420 好嘞 976 00:37:55,940 --> 00:37:58,120 然后呢在这边这个门这边的话呢 977 00:37:58,120 --> 00:38:00,220 哎我打算就这个门给他搞一下 978 00:38:00,220 --> 00:38:03,780 在这边的话呢再按E挤进去一些 979 00:38:04,700 --> 00:38:06,370 把这一面呢删除掉 980 00:38:06,370 --> 00:38:07,780 他这个门啊 981 00:38:07,780 --> 00:38:08,950 他是这么着 982 00:38:08,950 --> 00:38:09,820 这块的话呢 983 00:38:09,820 --> 00:38:13,870 其实可以做一个那种就是啊对开的门 984 00:38:13,870 --> 00:38:15,280 或者怎么样一玻璃门哈 985 00:38:15,280 --> 00:38:16,300 这都可以 986 00:38:16,300 --> 00:38:17,830 blender里面啊 987 00:38:17,830 --> 00:38:19,750 有一个自己的门 988 00:38:19,750 --> 00:38:23,330 在这边呢shift a添加他呢可有意思了 989 00:38:23,330 --> 00:38:27,359 他在这边这个网格对象里面有那个建筑对象 990 00:38:27,359 --> 00:38:29,399 这里面就有各种门和窗 991 00:38:29,399 --> 00:38:32,039 唉其实我觉得不大好用啊 992 00:38:32,039 --> 00:38:33,609 但是跟各位说说啊 993 00:38:33,609 --> 00:38:36,399 这门呢看诶他就直接就在这了啊 994 00:38:36,399 --> 00:38:38,120 就直接就添加一门 995 00:38:38,820 --> 00:38:40,430 然后呢打开N面板 996 00:38:40,430 --> 00:38:43,160 N面板呢在这边找一个建筑对象 997 00:38:43,160 --> 00:38:47,960 他我我我我我找我再找妈耶 998 00:38:47,960 --> 00:38:50,400 诶特我那建筑对象呢哎对在这儿呢 999 00:38:50,400 --> 00:38:52,890 在这边呢在罗列好了门以后呢 1000 00:38:52,890 --> 00:38:57,160 它还有各种的哎各种的参数哎可以调节 1001 00:38:57,160 --> 00:38:58,480 如果你们有兴趣的诶 1002 00:38:58,480 --> 00:39:00,010 可以试验一下哈 1003 00:39:00,010 --> 00:39:02,080 好嘞 1004 00:39:03,009 --> 00:39:06,370 我呢唉打算自己来添加这门呃 1005 00:39:06,370 --> 00:39:09,130 叫什么对其吸附K刀啊 1006 00:39:09,130 --> 00:39:12,190 是的K就是直接就是刻刀 1007 00:39:12,190 --> 00:39:13,890 就是cut啊 1008 00:39:13,890 --> 00:39:20,080 就这玩意儿K的时候就是这个切割卡特 1009 00:39:23,420 --> 00:39:26,110 啊那是米兰充电线 1010 00:39:26,110 --> 00:39:27,700 我不知道你说的是哪一个 1011 00:39:27,700 --> 00:39:30,170 不好意思唉 1012 00:39:30,170 --> 00:39:31,040 没看懂 1013 00:39:31,040 --> 00:39:33,170 然后呢在这个门上面的话呢 1014 00:39:33,170 --> 00:39:34,280 你知道的唉 1015 00:39:34,280 --> 00:39:37,720 我呢特别喜欢创造一边啊 1016 00:39:38,240 --> 00:39:41,320 好嘞哎还是特别喜欢创造边 1017 00:39:41,320 --> 00:39:43,240 就是一定去做一个门框的 1018 00:39:43,240 --> 00:39:45,160 这个是shift键加D 1019 00:39:45,160 --> 00:39:48,130 然后呢我复制一份NP哎 1020 00:39:48,130 --> 00:39:50,560 把它去拆除出来好 1021 00:39:50,560 --> 00:39:52,450 然后呢拆除出来之后的话呢 1022 00:39:52,450 --> 00:39:53,859 哎选中这边 1023 00:39:53,859 --> 00:39:56,979 刚才那咱们用过这个就是蒙皮 1024 00:39:56,979 --> 00:39:58,599 后来发现不怎么好用是吧 1025 00:39:59,739 --> 00:40:00,519 不怎么好用 1026 00:40:00,519 --> 00:40:02,379 没关系 1027 00:40:03,280 --> 00:40:08,590 唉然后呢火嗯不怎么好用的话 1028 00:40:08,590 --> 00:40:09,580 我可以这么干 1029 00:40:09,580 --> 00:40:12,250 在这呢你呢去把它转换成曲线 1030 00:40:12,250 --> 00:40:14,940 哎就是刚才其实我用曲线也用习惯了 1031 00:40:14,940 --> 00:40:16,140 用曲线的话呢 1032 00:40:16,140 --> 00:40:19,050 可以在这里面增加倒角A厚度 1033 00:40:19,050 --> 00:40:21,779 分段数控制下来 1034 00:40:22,059 --> 00:40:23,459 有人说他不对呀 1035 00:40:23,459 --> 00:40:25,139 说你这门是一菱形啊 1036 00:40:25,139 --> 00:40:26,249 那不要紧哈 1037 00:40:26,249 --> 00:40:27,659 你可以在这里面呢 1038 00:40:27,659 --> 00:40:30,560 就是把他的全部的顶点都选中 1039 00:40:30,560 --> 00:40:33,539 然后呢CTRL键加T哎 1040 00:40:33,539 --> 00:40:34,919 这样把它正过来也是可以的 1041 00:40:34,919 --> 00:40:36,839 比如说45度哎 1042 00:40:36,839 --> 00:40:38,519 正过来行 1043 00:40:38,519 --> 00:40:41,170 这样的话呢哎我就轻松做一门框 1044 00:40:41,570 --> 00:40:44,650 门框的颜色呢刚才是4号材质 1045 00:40:44,650 --> 00:40:47,640 OK我还是喜欢做4号材质 1046 00:40:47,640 --> 00:40:53,090 在这边的话哈哈继续来做诶 1047 00:40:53,090 --> 00:40:55,660 哪去了我的门的 1048 00:40:58,480 --> 00:40:59,520 好啊 1049 00:40:59,520 --> 00:41:02,850 然后呢在这边按tab键tab键之后的话呢 1050 00:41:02,850 --> 00:41:06,790 哦吼这个框子的粗细还是有点不一样啊 1051 00:41:06,790 --> 00:41:10,300 这转转的转角看来是不是特别好 1052 00:41:10,300 --> 00:41:11,350 没关系 1053 00:41:11,350 --> 00:41:13,750 然后呢我们在这里选边模式下 1054 00:41:13,750 --> 00:41:20,910 哎哎把这边呢复制一份A在这里面呢shift键加D 1055 00:41:20,910 --> 00:41:22,050 哎他在这呢 1056 00:41:22,050 --> 00:41:26,260 我搁这呢再复制一个好嘞 1057 00:41:26,260 --> 00:41:28,780 奥特莱斯可以变细一点 1058 00:41:31,300 --> 00:41:34,060 然后呢在这边再shift键加D 1059 00:41:34,520 --> 00:41:36,310 再复制一个全拽下 1060 00:41:36,310 --> 00:41:39,260 Duang duang du 1061 00:41:42,120 --> 00:41:45,380 诶他就你了好嘞 1062 00:41:45,380 --> 00:41:49,130 这个门呢是属于那种开得太大也不好看 1063 00:41:49,130 --> 00:41:50,430 哎 1064 00:41:51,980 --> 00:41:54,220 得一状态 1065 00:42:07,200 --> 00:42:08,360 哪去了哦 1066 00:42:08,360 --> 00:42:09,170 在这呢 1067 00:42:09,170 --> 00:42:11,960 然后呢这边的旁边呢我打算坐上隔断啊 1068 00:42:11,960 --> 00:42:14,170 你们稍等我一下 1069 00:42:14,690 --> 00:42:16,480 好继续的按tab键 1070 00:42:16,480 --> 00:42:20,110 然后这边的话算拉过来吧 1071 00:42:20,110 --> 00:42:22,960 OK然后把这个东西呢shift键加D哎 1072 00:42:22,960 --> 00:42:24,430 再复制上一份 1073 00:42:24,430 --> 00:42:27,310 有人说他你这是自己瞎瞎想的吗 1074 00:42:27,310 --> 00:42:28,270 诶没错 1075 00:42:28,270 --> 00:42:29,859 你答对了啊 1076 00:42:29,859 --> 00:42:31,119 就是一边做呢 1077 00:42:31,119 --> 00:42:34,179 就一边开始呢这个瞎设计啊 1078 00:42:34,179 --> 00:42:38,060 如果咱们这里有这个诶设计专业的 1079 00:42:38,060 --> 00:42:38,600 可能一看 1080 00:42:38,600 --> 00:42:43,100 说他你这个设计的这个可能过于随性哈 1081 00:42:43,100 --> 00:42:49,700 直接造一梯子出来哈哈旁边呢这边做玻璃哈 1082 00:42:52,080 --> 00:42:55,010 好在这边的话呢准备做玻璃了 1083 00:42:55,010 --> 00:42:57,830 哎玻璃的话呢这边我看看哈 1084 00:42:57,830 --> 00:43:02,179 是把它啊切换到视图这块 1085 00:43:02,179 --> 00:43:05,950 OK诶呱唧哎火 1086 00:43:05,950 --> 00:43:07,630 这边怎么还有曲面呢 1087 00:43:07,630 --> 00:43:10,780 唉给我来一游标吧 1088 00:43:12,160 --> 00:43:14,340 诶坐标我看深度是游标 1089 00:43:14,340 --> 00:43:16,680 这边的话呢也是默认走你 1090 00:43:16,680 --> 00:43:18,930 然后呢做一玻璃 1091 00:43:19,510 --> 00:43:21,420 有人说看你这1box啊 1092 00:43:21,420 --> 00:43:23,780 嗯那不要紧 1093 00:43:27,480 --> 00:43:29,600 啊我还是对其过去啊 1094 00:43:29,600 --> 00:43:33,530 有人说诶他说你不是说3D的一个捕捉吗 1095 00:43:33,530 --> 00:43:39,140 他这么着正好唉我的天来说一下3D捕捉啊 1096 00:43:39,140 --> 00:43:41,690 这些东西我们在这里面呢 1097 00:43:41,690 --> 00:43:43,940 把它设置到这个圆点好了 1098 00:43:43,940 --> 00:43:46,370 然后从正面这块的话呢是准的是吧 1099 00:43:46,370 --> 00:43:48,060 从侧面我想捕捉过去 1100 00:43:48,060 --> 00:43:50,280 捕捉过去呢你可以打到这哎 1101 00:43:50,280 --> 00:43:51,990 这块呢就是我们的捕捉了 1102 00:43:51,990 --> 00:43:54,240 捕捉呢你可以捕捉到顶点诶 1103 00:43:54,240 --> 00:43:55,640 或者捕捉到边都可以 1104 00:43:55,640 --> 00:43:58,760 然后我们在这里面的按G它就可以捕捉过去 1105 00:43:58,760 --> 00:44:00,440 捕捉过去的时候怕跑偏了诶 1106 00:44:00,440 --> 00:44:01,580 你可以按一下我 1107 00:44:01,580 --> 00:44:04,100 我刚才我记得是Y轴好的嗯 1108 00:44:04,100 --> 00:44:06,260 这样的话呢诶他我就捕捉过去 1109 00:44:06,260 --> 00:44:08,130 诶捕捉过来了 1110 00:44:08,130 --> 00:44:09,690 补助过来了以后呢 1111 00:44:09,690 --> 00:44:13,540 这个玻璃呢我只要一个面就可以了 1112 00:44:15,620 --> 00:44:16,360 好嘞 1113 00:44:17,380 --> 00:44:19,150 其他的面呢可以干掉 1114 00:44:19,150 --> 00:44:22,560 CTRL键加RA加一分段 1115 00:44:23,200 --> 00:44:26,580 然后呢把这边这边按E诶走 1116 00:44:31,300 --> 00:44:34,210 唉一直延展到下面来 1117 00:44:34,730 --> 00:44:38,290 这个shift键加DK底下再来一格吧 1118 00:44:38,290 --> 00:44:44,070 还是这样踏实一点哈哈有粗有细看不出来的 1119 00:44:44,070 --> 00:44:45,819 哎观众看不出来就有成 1120 00:44:45,819 --> 00:44:47,799 这边的话呢给到我的玻璃 1121 00:44:47,799 --> 00:44:50,079 哎走你我玻璃材质哪去了 1122 00:44:50,079 --> 00:44:51,039 哎走你诶 1123 00:44:51,039 --> 00:44:52,670 给到一玻璃材质 1124 00:44:52,670 --> 00:44:53,450 然后呢 1125 00:44:53,450 --> 00:44:56,420 这边的话呢做一个这样的一个 1126 00:44:56,420 --> 00:44:59,920 咖啡店的一个门啊 1127 00:44:59,920 --> 00:45:01,840 哈哈谢谢谢谢 1128 00:45:01,840 --> 00:45:04,120 其实我这设计的心里也没谱 1129 00:45:04,120 --> 00:45:06,979 不好意思啊 1130 00:45:07,619 --> 00:45:09,619 其实我这设计的过程当中啊 1131 00:45:09,619 --> 00:45:12,199 心里也是一边做一边在这里想哈 1132 00:45:12,199 --> 00:45:16,520 就是属于现场这个现场瞎做哈 1133 00:45:16,520 --> 00:45:20,500 卖弄和我的小坦克如果不配合的话呢 1134 00:45:20,500 --> 00:45:22,060 就说最后不匹配的话呢 1135 00:45:22,060 --> 00:45:23,590 我最后要去加材质 1136 00:45:23,590 --> 00:45:25,060 然后让他们匹配起来 1137 00:45:25,060 --> 00:45:26,910 好CTRLB你知道的 1138 00:45:26,910 --> 00:45:28,680 作为一代切角狂魔是吧 1139 00:45:28,680 --> 00:45:32,400 哎我不会放过每一次切角的机会 1140 00:45:33,160 --> 00:45:35,880 门呢等会设计在这个外面的话呢 1141 00:45:35,880 --> 00:45:37,260 这块太平了啊 1142 00:45:37,260 --> 00:45:38,040 这太平了 1143 00:45:38,040 --> 00:45:41,900 所以的话呢我还要加一个小的遮阳棚 1144 00:45:42,950 --> 00:45:45,850 好shift键加D或者直接做1box吧 1145 00:45:45,850 --> 00:45:49,210 哎在这边哎以我们的视图的方式哎 1146 00:45:49,210 --> 00:45:50,290 再给我怼1box 1147 00:45:50,290 --> 00:45:52,035 对就你了 1148 00:45:52,879 --> 00:45:54,819 对于box以后呢货啊 1149 00:45:54,819 --> 00:45:57,459 他这每回都跑偏 1150 00:45:57,459 --> 00:45:59,980 但是那又怎样 1151 00:46:00,740 --> 00:46:05,260 OK诶诶放下来哎嚯走 1152 00:46:05,260 --> 00:46:10,840 你哎哟嗯哼哎给我对齐过去 1153 00:46:10,840 --> 00:46:12,040 然后对齐过去以后呢 1154 00:46:12,040 --> 00:46:16,060 放下来看不见 1155 00:46:17,660 --> 00:46:18,520 好嘞 1156 00:46:18,520 --> 00:46:20,800 然后呢在这边的这个点模式下呢 1157 00:46:20,800 --> 00:46:22,540 我们在这里面呢哎把他拉过来 1158 00:46:22,540 --> 00:46:24,880 唉一边拉到这 1159 00:46:25,700 --> 00:46:28,240 唉有之前看过基础课的人呢 1160 00:46:28,240 --> 00:46:31,150 知道我就特别爱做这种小遮阳棚啊 1161 00:46:31,150 --> 00:46:33,480 超级爱做 1162 00:46:34,580 --> 00:46:36,820 哦吼 1163 00:46:40,800 --> 00:46:43,730 我怎么感觉我扯着扯着有点歪呢 1164 00:46:43,730 --> 00:46:45,200 我看看歪不歪啊 1165 00:46:45,200 --> 00:46:45,980 行不歪 1166 00:46:45,980 --> 00:46:47,310 好着呢 1167 00:46:47,310 --> 00:46:47,910 然后呢 1168 00:46:47,910 --> 00:46:48,750 这小遮阳棚呢 1169 00:46:48,750 --> 00:46:50,370 唉在这里拉下来哦 1170 00:46:50,370 --> 00:46:51,840 吼 1171 00:46:52,660 --> 00:46:55,170 哎呀我的天啊 1172 00:46:55,170 --> 00:46:59,580 我是不是开启顶点捕捉了这个这干什么了 1173 00:46:59,580 --> 00:47:02,640 这个好嘞 1174 00:47:03,900 --> 00:47:06,240 但是哎小翻车了一把 1175 00:47:06,240 --> 00:47:07,770 但是呢你知道的 1176 00:47:07,770 --> 00:47:10,090 随时能给他正过来 1177 00:47:10,550 --> 00:47:12,970 在这一块呢哎给他压下来走 1178 00:47:12,970 --> 00:47:15,490 你这个呢不用特别的多 1179 00:47:15,490 --> 00:47:16,630 哎压这么多 1180 00:47:16,630 --> 00:47:18,430 我看就可以 1181 00:47:18,770 --> 00:47:19,570 那不行 1182 00:47:19,570 --> 00:47:22,420 那我这牌子还得再上去一点 1183 00:47:23,060 --> 00:47:24,520 一边做一边调整是吧 1184 00:47:24,520 --> 00:47:27,820 哈哈OK 1185 00:47:30,280 --> 00:47:32,670 好这牌子呢再高一点 1186 00:47:32,670 --> 00:47:36,000 还有包括这灯要了亲命了 1187 00:47:36,000 --> 00:47:38,400 来把这灯给选中 1188 00:47:46,000 --> 00:47:46,980 唉高一点 1189 00:47:46,980 --> 00:47:49,260 然后呢这个棚子呢也稍微给高一点 1190 00:47:49,260 --> 00:47:50,580 这底下的基本齐平 1191 00:47:50,580 --> 00:47:52,500 这就成了 1192 00:48:02,760 --> 00:48:04,640 这边的话呢你知道的啊 1193 00:48:04,640 --> 00:48:06,890 作为切角狂魔来说的话 1194 00:48:06,890 --> 00:48:11,060 我怎能放过这样的切角的机会呢 1195 00:48:12,240 --> 00:48:14,830 唉坚决不能放过哈 1196 00:48:15,350 --> 00:48:18,610 然后呢还有包括像这边哎 1197 00:48:18,610 --> 00:48:24,095 这边还有那边也是CTRLB切角是一定要有 1198 00:48:25,660 --> 00:48:29,640 嗨其实我根本就不用那么谨小慎微啊 1199 00:48:29,640 --> 00:48:31,260 这个是可以删掉的 1200 00:48:31,260 --> 00:48:33,140 这面 1201 00:48:36,740 --> 00:48:38,080 好delete掉哎 1202 00:48:38,080 --> 00:48:39,760 把这些面不忘帮我删除掉 1203 00:48:39,760 --> 00:48:42,280 还要这块 1204 00:48:42,280 --> 00:48:44,360 就这么搞 1205 00:48:52,840 --> 00:48:53,700 不好意思啊 1206 00:48:53,700 --> 00:48:55,680 稍等我片刻 1207 00:48:57,740 --> 00:48:59,470 因为不是照原画做啊 1208 00:48:59,470 --> 00:49:03,100 所以这块的话呢就是说你自己在制作的时候 1209 00:49:03,100 --> 00:49:04,660 他一定会做着做着哎 1210 00:49:04,660 --> 00:49:07,190 就总是有一些这种想法是吧 1211 00:49:07,190 --> 00:49:09,740 唉就出来了 1212 00:49:12,040 --> 00:49:14,820 哎好的 1213 00:49:27,800 --> 00:49:32,160 然后呢在这边的话呢CTRL键加R键A加分段 1214 00:49:32,560 --> 00:49:33,900 再加分段的话呢 1215 00:49:33,900 --> 00:49:35,340 帮我加成这种 1216 00:49:35,340 --> 00:49:37,770 我看看一个两个三个四个不行 1217 00:49:37,770 --> 00:49:41,120 我要加上123双数的嗯 1218 00:49:41,120 --> 00:49:43,460 八个看可不可以不行 1219 00:49:43,460 --> 00:49:45,740 那就12个行 1220 00:49:45,740 --> 00:49:46,700 就你了 1221 00:49:46,700 --> 00:49:48,380 然后呢加成双数的以后呢 1222 00:49:48,380 --> 00:49:49,450 这么着哈 1223 00:49:49,450 --> 00:49:52,150 把这个边缘帮我选中哈 1224 00:49:52,150 --> 00:50:00,520 OK我这切角当时做的大意了 1225 00:50:01,720 --> 00:50:03,540 把这个边帮我选中哈 1226 00:50:03,540 --> 00:50:06,880 这样选中这个横边以后呢 1227 00:50:07,040 --> 00:50:10,720 在blender里有这样一个东西叫做间隔弃选 1228 00:50:10,720 --> 00:50:11,920 哎就是它了 1229 00:50:11,920 --> 00:50:15,520 然后呢我们在这里按E把他拉下来 1230 00:50:15,520 --> 00:50:19,210 接下来呢再把剩下的这些边呢唉也帮我选中 1231 00:50:19,210 --> 00:50:22,270 然后呢再按E再帮我拉下来 1232 00:50:22,270 --> 00:50:26,660 OK拉下来以后呢 1233 00:50:26,660 --> 00:50:30,240 从侧面呢在这边呢选中我们的侧面的这些边 1234 00:50:30,640 --> 00:50:34,200 A使用尖括号键或者小点那个键 1235 00:50:34,200 --> 00:50:35,490 使用各自的圆心 1236 00:50:35,490 --> 00:50:39,839 在这里S键缩一下嗯 1237 00:50:39,839 --> 00:50:41,549 行哎就你了 1238 00:50:41,549 --> 00:50:43,730 然后呢在这边呢再一 1239 00:50:43,730 --> 00:50:47,720 然后呢在S键S键哎再缩一下 1240 00:50:47,720 --> 00:50:50,030 好的行哎 1241 00:50:50,030 --> 00:50:53,660 这块有了给一个材质之后呢 1242 00:50:53,660 --> 00:50:57,950 我在这一块的话呢去面膜试下 1243 00:50:59,400 --> 00:51:00,620 唉面模式下 1244 00:51:00,620 --> 00:51:01,760 他让我把这都选中 1245 00:51:02,780 --> 00:51:05,000 之前那绿色是什么名字来着 1246 00:51:05,000 --> 00:51:07,090 我都忘了 1247 00:51:07,850 --> 00:51:10,630 诶他这绿色的是零五 1248 00:51:10,630 --> 00:51:11,440 好嘞 1249 00:51:11,440 --> 00:51:12,970 这边间隔选中以后呢 1250 00:51:12,970 --> 00:51:14,270 增加一材质 1251 00:51:14,270 --> 00:51:15,950 找105材质诶 1252 00:51:15,950 --> 00:51:18,930 给上去好的 1253 00:51:18,930 --> 00:51:19,410 诶 1254 00:51:19,410 --> 00:51:20,820 外面加点遮阳棚 1255 00:51:20,820 --> 00:51:23,980 这样的话才能不显得那么单调哈 1256 00:51:24,140 --> 00:51:26,140 其实这块应该支个棍儿哈 1257 00:51:26,140 --> 00:51:27,160 就更加完美了 1258 00:51:27,160 --> 00:51:30,620 这个然后呢遮阳棚这个太薄 1259 00:51:30,620 --> 00:51:32,480 我得需要加点厚度 1260 00:51:32,480 --> 00:51:34,690 咱找一个那什么吧 1261 00:51:34,690 --> 00:51:36,910 呃实体化它 1262 00:51:36,910 --> 00:51:40,140 然后呢在这里加1+1点厚度 1263 00:51:42,460 --> 00:51:45,600 唉如果你喜欢那种就是平滑的话呢 1264 00:51:45,600 --> 00:51:48,590 唉这也可以啊 1265 00:51:48,590 --> 00:51:49,430 我看看可以 1266 00:51:49,430 --> 00:51:50,450 这里可以挤出 1267 00:51:50,450 --> 00:51:52,960 是CTRLV 1268 00:51:54,260 --> 00:51:56,740 啊我试试你说的CONTROLV 1269 00:51:56,740 --> 00:51:58,340 我的试试 1270 00:51:58,560 --> 00:52:00,020 我把这个删掉 1271 00:52:00,020 --> 00:52:00,920 他说我试试 1272 00:52:00,920 --> 00:52:02,870 你说的control v是什么 1273 00:52:02,870 --> 00:52:05,279 Control auv 1274 00:52:05,619 --> 00:52:07,739 我没出来 1275 00:52:08,780 --> 00:52:11,980 我没出来这个啊 1276 00:52:13,479 --> 00:52:16,499 你这是加插件了吗 1277 00:52:16,499 --> 00:52:17,519 我这没出来 1278 00:52:18,659 --> 00:52:20,519 好家伙 1279 00:52:22,120 --> 00:52:23,760 然后呢在这边的话呢 1280 00:52:23,760 --> 00:52:26,100 我们去处理一下 1281 00:52:31,900 --> 00:52:34,740 旁边这边的话呢最好其实也有字哈 1282 00:52:34,740 --> 00:52:37,020 就是说这块哎就是也有英文字哎 1283 00:52:37,020 --> 00:52:38,040 它会比较好一点 1284 00:52:38,040 --> 00:52:43,180 我把这个棚子在这边也来一个shift键加D 1285 00:52:43,880 --> 00:52:45,400 然后呢旋转一波诶 1286 00:52:45,400 --> 00:52:46,540 CTRL键诶走 1287 00:52:46,540 --> 00:52:49,960 你在这个门这块的话呢 1288 00:52:49,960 --> 00:52:52,240 唉也得来一个 1289 00:52:55,760 --> 00:52:58,210 这个树它要不然先隐藏起来 1290 00:52:58,210 --> 00:53:00,250 嘿我的天 1291 00:53:00,250 --> 00:53:01,960 那个树特别碍事啊 1292 00:53:01,960 --> 00:53:03,410 看不着 1293 00:53:03,570 --> 00:53:06,400 让我看不着那墙了 1294 00:53:09,180 --> 00:53:10,820 然后呢在这边的话呢 1295 00:53:10,820 --> 00:53:11,720 tab键哎 1296 00:53:11,720 --> 00:53:13,430 我现在呢没明显 1297 00:53:13,430 --> 00:53:16,400 并不需要那么多的面哈 1298 00:53:22,220 --> 00:53:23,560 稍等片刻 1299 00:53:23,560 --> 00:53:24,880 OK好 1300 00:53:24,880 --> 00:53:25,900 并不需要这么多的面 1301 00:53:25,900 --> 00:53:28,640 所以的话呢这边的话呢把这面删除掉 1302 00:53:28,640 --> 00:53:29,120 哎 1303 00:53:29,120 --> 00:53:31,550 这篇按delete键把这个面删除掉 1304 00:53:31,550 --> 00:53:33,620 然后呢这边的话呢也是哎 1305 00:53:33,620 --> 00:53:35,720 把这些面删除掉得了哎 1306 00:53:35,720 --> 00:53:37,980 就这宽度给我支到门上 1307 00:53:37,980 --> 00:53:39,780 再来一个 1308 00:53:41,420 --> 00:53:43,180 门上到时候写上字 1309 00:53:43,180 --> 00:53:45,940 有没有能帮我在直播间打一个什么字啊 1310 00:53:45,940 --> 00:53:48,770 或者我自己来写一个也行是吧 1311 00:53:49,170 --> 00:53:53,390 K门上帮鸡爱再写上一个那种灯光的 1312 00:53:53,390 --> 00:53:56,270 霓虹的字会比较好 1313 00:53:57,300 --> 00:54:02,220 这块的话加一个什么样的门会比较好看呢 1314 00:54:02,220 --> 00:54:03,780 你们等我一下哈 1315 00:54:03,780 --> 00:54:05,529 我得去搜索一波 1316 00:54:05,529 --> 00:54:07,329 这没灵感的时候啊 1317 00:54:07,329 --> 00:54:09,309 就得找一下这个 1318 00:54:09,309 --> 00:54:14,560 比如说哈我找一个这种门 1319 00:54:16,620 --> 00:54:18,760 诶嘿 1320 00:54:19,460 --> 00:54:21,430 啊门门门害 1321 00:54:21,430 --> 00:54:23,500 不是这门 1322 00:54:27,400 --> 00:54:30,040 咖啡屋 1323 00:54:32,300 --> 00:54:33,580 找一咖啡屋的门 1324 00:54:33,580 --> 00:54:35,200 看看有没有什么样的门诶 1325 00:54:35,200 --> 00:54:37,120 比较好看诶 1326 00:54:37,120 --> 00:54:39,220 行就这就这门了嗯 1327 00:54:39,220 --> 00:54:41,620 就这样一个门就可以大玻璃门 1328 00:54:41,620 --> 00:54:44,390 然后呢底下这边呢通透一点 1329 00:54:44,430 --> 00:54:47,600 时间不允许我去细细的斟酌啊 1330 00:54:47,600 --> 00:54:50,030 我就选这个门了 1331 00:54:51,060 --> 00:54:52,940 他是一个白门 1332 00:54:52,940 --> 00:54:54,260 我这是一个棕色的门 1333 00:54:54,260 --> 00:54:56,300 诶哪管那么多 1334 00:54:57,560 --> 00:55:01,010 从这个正面啊 1335 00:55:01,010 --> 00:55:03,950 在这边诶切换到这个线框模式走 1336 00:55:03,950 --> 00:55:06,330 你继续切换到视图 1337 00:55:06,330 --> 00:55:06,810 然后呢 1338 00:55:06,810 --> 00:55:08,490 我根据这大小诶 1339 00:55:08,490 --> 00:55:10,710 就根据我原来的门框的大小诶 1340 00:55:10,710 --> 00:55:12,359 咱们再画一门出来 1341 00:55:12,359 --> 00:55:15,689 有人他就希望我去开那个2D捕捉哈 1342 00:55:15,689 --> 00:55:16,859 不开啊 1343 00:55:16,859 --> 00:55:18,399 那又怎样 1344 00:55:18,559 --> 00:55:19,179 然后呢 1345 00:55:19,179 --> 00:55:23,619 全局哎咱们拉过来门呢拉到偏里面一点的位置 1346 00:55:24,660 --> 00:55:27,080 好的 1347 00:55:27,810 --> 00:55:28,610 拉过来 1348 00:55:28,610 --> 00:55:32,859 然后呢在这个顶视图上面点一下 1349 00:55:33,439 --> 00:55:34,359 唉 1350 00:55:34,359 --> 00:55:38,130 稍微高一点就你了 1351 00:55:38,130 --> 00:55:39,930 然后呢在这边的话呢 1352 00:55:39,930 --> 00:55:43,060 呃把对面帮我选中 1353 00:55:43,060 --> 00:55:47,440 要做一个门框I键 1354 00:55:49,200 --> 00:55:50,600 是不是少选一个呀 1355 00:55:50,600 --> 00:55:53,850 我怎么感觉是的 1356 00:55:53,850 --> 00:55:57,030 I键内插面搞一波 1357 00:55:57,030 --> 00:56:01,480 然后呢点模式下唉把这拉起来 1358 00:56:01,480 --> 00:56:03,880 哎就你了 1359 00:56:05,780 --> 00:56:07,540 然后呢这两个面的话呢 1360 00:56:07,540 --> 00:56:10,120 呃这玻璃我还得留着呢 1361 00:56:10,120 --> 00:56:14,070 shift键加D复制一份出来哎 1362 00:56:14,070 --> 00:56:18,739 先备着按P咱们先把它拆除出去 1363 00:56:18,739 --> 00:56:22,099 然后呢这两个面呢我们在这里CTRL键加E哎 1364 00:56:22,099 --> 00:56:23,179 你在这边的话呢 1365 00:56:23,179 --> 00:56:24,830 帮我去桥接一下 1366 00:56:24,830 --> 00:56:25,730 桥接一下呢 1367 00:56:25,730 --> 00:56:27,350 这门这块呢诶就接起来了 1368 00:56:27,350 --> 00:56:28,610 行就塌了 1369 00:56:28,610 --> 00:56:31,290 然后呢这门边你知道吗 1370 00:56:31,290 --> 00:56:33,990 他这个就是说每一个边它都不能错 1371 00:56:33,990 --> 00:56:34,819 放过啊 1372 00:56:34,819 --> 00:56:36,739 shift键再加D哎 1373 00:56:36,739 --> 00:56:38,659 再帮我复制一个mp哎 1374 00:56:38,659 --> 00:56:40,890 再拆出来好 1375 00:56:40,890 --> 00:56:43,530 这门边的话呢也是哎你知道的 1376 00:56:43,530 --> 00:56:45,990 我现在就特别刚才试过了以后 1377 00:56:45,990 --> 00:56:48,480 发现诶这就可以转换成几何体 1378 00:56:48,480 --> 00:56:51,849 哎呸样条线诶 1379 00:56:51,849 --> 00:56:52,629 刚才试了一下 1380 00:56:52,629 --> 00:56:55,149 我这样条线的这个转取的方式诶 1381 00:56:55,149 --> 00:56:56,139 特别的合适 1382 00:56:56,139 --> 00:56:58,329 做这门框 1383 00:57:01,200 --> 00:57:05,050 诶颜色继续的给我那诶褐色的材质 1384 00:57:05,050 --> 00:57:06,730 这玻璃材质呢 1385 00:57:06,730 --> 00:57:07,930 这你知道的 1386 00:57:07,930 --> 00:57:09,670 我喜欢把轴点拉回来 1387 00:57:09,670 --> 00:57:11,439 诶就你了 1388 00:57:11,439 --> 00:57:13,689 玻璃材质是多少来着呢 1389 00:57:13,689 --> 00:57:17,080 让我找找玻璃呢 1390 00:57:17,420 --> 00:57:18,460 玻璃哎走 1391 00:57:18,460 --> 00:57:20,680 你诶给上去 1392 00:57:22,700 --> 00:57:25,060 门的话呢也给一棕色材质 1393 00:57:25,060 --> 00:57:28,150 说实话我这棕色材质太太硬了哈 1394 00:57:28,150 --> 00:57:31,380 太太怎么说呢 1395 00:57:32,040 --> 00:57:37,400 实在是颜色有一点点的饱和度有点高 1396 00:57:37,400 --> 00:57:41,510 哈哈OK行吧 1397 00:57:42,030 --> 00:57:46,160 其实白颜色也是一个不错的可选择的一方案啊 1398 00:57:46,160 --> 00:57:49,040 那这门边的话就不能选这颜色 1399 00:57:49,040 --> 00:57:50,360 给个黑点的颜色吧 1400 00:57:50,360 --> 00:57:52,109 有没有 1401 00:57:52,869 --> 00:57:56,380 好嘞诶给稍微黑一点的颜色行 1402 00:57:56,460 --> 00:58:00,390 这块呢到时候回头还要再做一门把手哈 1403 00:58:00,390 --> 00:58:03,930 门在半开半掩之间也是OK的 1404 00:58:03,930 --> 00:58:04,560 诶 1405 00:58:04,560 --> 00:58:08,709 这门啊把它选中哈 1406 00:58:08,709 --> 00:58:11,840 还有包括像这玻璃哎 1407 00:58:11,840 --> 00:58:12,440 玻璃选中 1408 00:58:12,440 --> 00:58:13,940 门框选中哎 1409 00:58:13,940 --> 00:58:14,960 都选中 1410 00:58:14,960 --> 00:58:16,340 都选中以后呢 1411 00:58:16,340 --> 00:58:17,900 在这里CTRL键加J哎 1412 00:58:17,900 --> 00:58:20,010 我 1413 00:58:21,560 --> 00:58:25,180 这上面的话呢就是根据刚才我找的那原画 1414 00:58:25,180 --> 00:58:29,960 上面的这块还有一个小装饰哈行 1415 00:58:29,960 --> 00:58:31,640 然后呢在这边的话呢 1416 00:58:31,640 --> 00:58:33,350 那我就来曲面上面吧 1417 00:58:33,350 --> 00:58:37,960 哎走你帮我做1box 1418 00:58:40,160 --> 00:58:43,300 嗯哪去了 1419 00:58:45,260 --> 00:58:47,780 就跑这么老远的嘛 1420 00:58:49,580 --> 00:58:50,360 太不给力了 1421 00:58:50,360 --> 00:58:51,500 这个好 1422 00:58:51,500 --> 00:58:52,820 然后呢在这边的话呢 1423 00:58:52,820 --> 00:58:55,520 哎我们就唉以坐标曲面的方式哎 1424 00:58:55,520 --> 00:59:00,820 来在这里再做1box行就你了好 1425 00:59:00,820 --> 00:59:02,080 然后呢这box的话呢 1426 00:59:02,080 --> 00:59:10,800 在这里哎tab键把这面儿呢哎帮我稍微收进去点 1427 00:59:13,840 --> 00:59:17,700 这边的话呢CTRLB走 1428 00:59:17,700 --> 00:59:20,290 你诶切个小角 1429 00:59:20,290 --> 00:59:21,790 你知道的啊 1430 00:59:21,790 --> 00:59:23,890 就是说对于看不见的面呢 1431 00:59:23,890 --> 00:59:25,390 我是如此的节约 1432 00:59:30,500 --> 00:59:33,980 I然后呢再挤进去 1433 00:59:34,740 --> 00:59:40,660 然后呢OK好的 1434 00:59:44,640 --> 00:59:46,130 我的妈耶啊 1435 00:59:46,130 --> 00:59:50,240 然后呢这边的这个面呢再再来一点 1436 00:59:56,820 --> 00:59:58,700 唉以他们的各自的轴点 1437 00:59:58,700 --> 01:00:02,120 我在这里面呢稍微的缩放一下 1438 01:00:02,120 --> 01:00:05,299 火得嘞算了 1439 01:00:05,299 --> 01:00:07,069 这边的点焊接一下哈 1440 01:00:07,069 --> 01:00:10,039 按距离焊接了四个点就你了 1441 01:00:10,039 --> 01:00:13,399 然后呢这边呢再进行一挤出 1442 01:00:16,270 --> 01:00:18,480 行哎做这么一个小玩意儿 1443 01:00:18,480 --> 01:00:22,050 材质呢也给到刚才这灰色的材质给到他一体 1444 01:00:22,050 --> 01:00:24,080 CTRL键加J合并一下 1445 01:00:24,080 --> 01:00:25,280 合并一下以后呢 1446 01:00:25,280 --> 01:00:27,680 把这门的轴啊帮我移过来哈 1447 01:00:27,680 --> 01:00:29,570 CTRL键加小点 1448 01:00:29,570 --> 01:00:31,340 然后呢我把这门的这轴呢 1449 01:00:31,340 --> 01:00:32,660 哎咱们在这里移过来 1450 01:00:32,660 --> 01:00:35,230 哎就移到旁边这就行了 1451 01:00:35,230 --> 01:00:36,010 移到旁边 1452 01:00:36,010 --> 01:00:37,570 这的意思是什么呢 1453 01:00:37,570 --> 01:00:39,970 移到旁边这呢我是开门的 1454 01:00:41,110 --> 01:00:45,760 OK我要不要把这门打开一点呢 1455 01:00:46,160 --> 01:00:48,520 哎朝里开头坏了 1456 01:00:48,520 --> 01:00:50,080 我的门框怎么没合上去啊 1457 01:00:51,460 --> 01:00:54,640 这不长门框 1458 01:00:55,220 --> 01:00:58,440 CTRL键加勾哦 1459 01:00:58,440 --> 01:00:59,820 门框合不上去的原因 1460 01:00:59,820 --> 01:01:01,200 门框不是模型 1461 01:01:01,200 --> 01:01:02,250 是样条线 1462 01:01:02,250 --> 01:01:05,100 先转换成网格啊 1463 01:01:05,670 --> 01:01:07,190 CTRL键加J诶 1464 01:01:07,190 --> 01:01:08,300 他合上了 1465 01:01:08,300 --> 01:01:09,110 合上去以后呢 1466 01:01:09,110 --> 01:01:11,290 我在考虑要不要把门打开一点 1467 01:01:11,290 --> 01:01:16,140 就是显示我正在开门营业中啊啊这个 1468 01:01:19,160 --> 01:01:20,500 诶DUANGDUANGDUANG 1469 01:01:20,500 --> 01:01:24,280 诶90度打多一点吧 1470 01:01:26,840 --> 01:01:28,580 诶开门营业中 1471 01:01:28,580 --> 01:01:31,280 然后呢这边的话呢我到时候还得摆一点 1472 01:01:31,280 --> 01:01:34,640 那个其实我应该从我之前的那个场景当中啊 1473 01:01:34,640 --> 01:01:37,770 去找一些那些什么咖啡桌啊什么的 1474 01:01:37,770 --> 01:01:41,080 摆那儿清晰的阴影 1475 01:01:41,080 --> 01:01:42,100 怎么设置 1476 01:01:42,100 --> 01:01:44,080 我我我哪里阴影很清晰了 1477 01:01:44,080 --> 01:01:45,280 我没有阴影 1478 01:01:45,280 --> 01:01:46,180 特别清晰啊 1479 01:01:46,180 --> 01:01:48,550 啊你说这底下吗 1480 01:01:50,040 --> 01:01:51,740 我先保存一下啊 1481 01:01:51,740 --> 01:01:53,120 这块另存为 1482 01:01:53,120 --> 01:01:54,320 先加个加号 1483 01:01:54,320 --> 01:01:55,760 保存一波 100419

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