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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:02,640 - We're going to begin sculpting our first head 2 00:00:02,640 --> 00:00:04,790 by blocking in key proportions. 3 00:00:04,790 --> 00:00:07,340 And this step is important because if the foundation 4 00:00:07,340 --> 00:00:09,590 is incorrect, then everything we do afterwards 5 00:00:09,590 --> 00:00:11,690 is going to be incorrect as well. 6 00:00:11,690 --> 00:00:13,800 And this formulaic approach is designed to take you 7 00:00:13,800 --> 00:00:17,030 step-by-step so that you can get as close as possible 8 00:00:17,030 --> 00:00:20,760 to correct proportions, as systematically as possible. 9 00:00:20,760 --> 00:00:23,500 And so we're going to begin in a default blender scene 10 00:00:23,500 --> 00:00:24,740 with the default cube. 11 00:00:24,740 --> 00:00:29,370 First, I will select our camera and lamp and delete them, 12 00:00:29,370 --> 00:00:32,640 select our cube and we'll go ahead and rename this 13 00:00:32,640 --> 00:00:34,003 head sculpt. 14 00:00:35,460 --> 00:00:38,156 And right away, I want to hit control and five 15 00:00:38,156 --> 00:00:41,540 on the number row above your letter keys. 16 00:00:41,540 --> 00:00:43,830 And this will add in our modifier panel, 17 00:00:43,830 --> 00:00:46,280 a subdivision service modifier with five levels 18 00:00:46,280 --> 00:00:47,400 of subdivision. 19 00:00:47,400 --> 00:00:49,490 In other words, we take a blocky cube 20 00:00:49,490 --> 00:00:52,410 and make it a very smooth spherical shape. 21 00:00:52,410 --> 00:00:55,510 And now I want to apply the subdivision surface, 22 00:00:55,510 --> 00:00:58,700 tab into edit mode, and then I will hit my space bar key, 23 00:00:58,700 --> 00:01:00,330 which brings up the search function, 24 00:01:00,330 --> 00:01:02,830 which I should say that I change that by default. 25 00:01:02,830 --> 00:01:06,180 If we go to our preferences under key map, 26 00:01:06,180 --> 00:01:09,860 I like to make my space bar the search function. 27 00:01:09,860 --> 00:01:11,220 And when I hit space bar, 28 00:01:11,220 --> 00:01:13,020 I'm gonna type sphere 29 00:01:13,020 --> 00:01:16,030 and we find this two sphere transform operator. 30 00:01:16,030 --> 00:01:18,880 And when I press that, we can scroll left and right 31 00:01:18,880 --> 00:01:21,020 with our mouse and you'll see that the shape 32 00:01:21,020 --> 00:01:24,070 ever so slightly transforms into a perfect sphere. 33 00:01:24,070 --> 00:01:26,980 I can also hit the one key on the number pad 34 00:01:26,980 --> 00:01:29,040 and now we've got a perfect sphere. 35 00:01:29,040 --> 00:01:31,320 The only other thing I want to do is, 36 00:01:31,320 --> 00:01:34,400 from the front view, in order for the formula to work, 37 00:01:34,400 --> 00:01:37,390 I want it to correspond to the grid, 38 00:01:37,390 --> 00:01:40,870 specifically one blender unit in each direction. 39 00:01:40,870 --> 00:01:43,890 So this is one blender unit, 40 00:01:43,890 --> 00:01:47,500 and I want to incorporate the other axis as well. 41 00:01:47,500 --> 00:01:51,870 And the way you can tell this is, this particular grid level 42 00:01:51,870 --> 00:01:55,410 has a slight boldness to its line, 43 00:01:55,410 --> 00:01:57,680 so you should be able to see it showing up here. 44 00:01:57,680 --> 00:02:00,940 I'm gonna tab into edit mode and scale up 45 00:02:00,940 --> 00:02:02,480 just to about there. 46 00:02:02,480 --> 00:02:06,520 Now our sphere fits within the blender units. 47 00:02:06,520 --> 00:02:09,460 The size, if we look at our item in the end panel, 48 00:02:09,460 --> 00:02:12,210 your dimensions should be really close to two meters 49 00:02:12,210 --> 00:02:13,730 in each axis. 50 00:02:13,730 --> 00:02:14,810 Now, with that setup, 51 00:02:14,810 --> 00:02:17,630 we are ready to begin sculpting with our object selected. 52 00:02:17,630 --> 00:02:21,590 I'll switch to sculpt mode, and I like to use a matte cap, 53 00:02:21,590 --> 00:02:25,260 and then I'm gonna drag my brush panel out a little bit, 54 00:02:25,260 --> 00:02:27,000 so that we have the two rows. 55 00:02:27,000 --> 00:02:29,410 And first we're going to click our annotate tool. 56 00:02:29,410 --> 00:02:32,970 We're gonna be using this to outline mile markers 57 00:02:32,970 --> 00:02:33,913 along the way. 58 00:02:34,770 --> 00:02:38,020 But I want this to be in reference to the surface 59 00:02:38,020 --> 00:02:39,040 of our object. 60 00:02:39,040 --> 00:02:42,810 And now if I click hold, control and pull down, 61 00:02:42,810 --> 00:02:45,100 we'll make a straight line down the center. 62 00:02:45,100 --> 00:02:46,550 That's a little bit off, but you know, 63 00:02:46,550 --> 00:02:48,690 we just are ball parking it at this point. 64 00:02:48,690 --> 00:02:51,670 Same thing on the side, we'll go horizontally. 65 00:02:51,670 --> 00:02:54,410 So we have put a cross hair in the middle of our sphere. 66 00:02:54,410 --> 00:02:56,210 Let's go ahead and change the color to be a little more 67 00:02:56,210 --> 00:02:58,490 noticeable, like a bright yellow. 68 00:02:58,490 --> 00:03:01,010 And then from here, I'm going to switch to my pen 69 00:03:01,010 --> 00:03:02,053 and tablet. 70 00:03:03,620 --> 00:03:07,700 And I'm going to split the right half into thirds. 71 00:03:07,700 --> 00:03:10,870 So one line, two lines, makes an equal third. 72 00:03:10,870 --> 00:03:12,650 Again, I'm doing this with my eye, 73 00:03:12,650 --> 00:03:14,650 I am not doing it perfectly, 74 00:03:14,650 --> 00:03:16,130 but it's going to get us very close. 75 00:03:16,130 --> 00:03:18,900 And on that second line that we made, 76 00:03:18,900 --> 00:03:21,490 I'm going to draw a vertical line right down the middle 77 00:03:21,490 --> 00:03:24,533 of that, or as close as possible, there we go. 78 00:03:25,440 --> 00:03:28,550 From here I'm going to use my B box select, keep in mind, 79 00:03:28,550 --> 00:03:31,220 we have the X mirror enabled by default. 80 00:03:31,220 --> 00:03:34,510 So B box select up until that line. 81 00:03:34,510 --> 00:03:37,040 And it's going to duplicate the mask to the other side, 82 00:03:37,040 --> 00:03:39,130 control I, to invert. 83 00:03:39,130 --> 00:03:41,690 And I want to scale this side flat. 84 00:03:41,690 --> 00:03:45,780 So we'll use our transform tool and I want to adjust where 85 00:03:45,780 --> 00:03:47,300 the pivot is set. 86 00:03:47,300 --> 00:03:48,810 So if we go to our sculpt menu, 87 00:03:48,810 --> 00:03:51,452 set pivot to unmasked should be fine. 88 00:03:51,452 --> 00:03:55,700 And we'll scale that horizontally, almost completely flat, 89 00:03:55,700 --> 00:03:58,460 I like to leave a little bit of roundness there. 90 00:03:58,460 --> 00:04:02,000 And then we'll pull that flat along the line that we drew. 91 00:04:02,000 --> 00:04:03,670 Alt M to clear the mask. 92 00:04:03,670 --> 00:04:07,430 Let's go to the left side by hitting three on the number pad 93 00:04:08,460 --> 00:04:11,880 and let's draw more lines doing the same thing, 94 00:04:11,880 --> 00:04:14,243 woops, vertically, 95 00:04:15,470 --> 00:04:16,870 horizontally. 96 00:04:16,870 --> 00:04:20,070 And from the side view, we're going to keep referencing 97 00:04:20,070 --> 00:04:21,460 the grid. 98 00:04:21,460 --> 00:04:24,510 So let me create a new annotation layer. 99 00:04:24,510 --> 00:04:27,870 In the n panel under annotations hit the plus mark. 100 00:04:27,870 --> 00:04:32,113 And the grid that I'm talking about, is this square here. 101 00:04:33,330 --> 00:04:35,873 And then draw another one below it, 102 00:04:37,200 --> 00:04:38,680 I keep accidentally erasing. 103 00:04:38,680 --> 00:04:41,590 And I'm going to subdivide this in half 104 00:04:41,590 --> 00:04:43,780 and then the upper part in half again. 105 00:04:43,780 --> 00:04:46,950 I'm going to bring this quadrant of our sphere down 106 00:04:46,950 --> 00:04:51,080 to represent the chin or the chin and jaw shelf. 107 00:04:51,080 --> 00:04:52,530 And before I bring that down, 108 00:04:52,530 --> 00:04:55,610 let's move to the grab brush with the G hot key. 109 00:04:55,610 --> 00:04:57,840 And I want to make this brush pretty big, 110 00:04:57,840 --> 00:05:00,300 a little bit bigger than the quadrant. 111 00:05:00,300 --> 00:05:02,260 Once I have that properly sized, 112 00:05:02,260 --> 00:05:05,210 I'm going to put the cursor as close to the edge 113 00:05:05,210 --> 00:05:07,700 of our sphere and bring it down. 114 00:05:07,700 --> 00:05:10,530 Essentially, I'm going to make this a corner. 115 00:05:10,530 --> 00:05:13,313 So it looks like my brush was not quite big enough, 116 00:05:14,490 --> 00:05:17,770 let's make it even bigger and try it again. 117 00:05:17,770 --> 00:05:21,020 Just trying to bring this down into a rounded, 118 00:05:21,020 --> 00:05:23,710 but more squared off corner. 119 00:05:23,710 --> 00:05:25,820 All right, that's going to represent the chin, 120 00:05:25,820 --> 00:05:28,370 at least the initial shape of the chin from the front. 121 00:05:28,370 --> 00:05:29,980 It might be a little too pointed. 122 00:05:29,980 --> 00:05:32,340 So let's round that out slightly. 123 00:05:32,340 --> 00:05:35,200 Just give it a little bit more volume. 124 00:05:35,200 --> 00:05:36,980 And now from the side view, 125 00:05:36,980 --> 00:05:40,670 we're ready to bring this down into the jaw. 126 00:05:40,670 --> 00:05:45,670 So with the b box select, going to select this quadrant 127 00:05:46,500 --> 00:05:49,770 and then hit A to bring up our mask pie menu 128 00:05:49,770 --> 00:05:52,920 and choose smooth mask and I'll hit shift R to repeat that 129 00:05:52,920 --> 00:05:54,030 one more time. 130 00:05:54,030 --> 00:05:57,440 Control I to invert, back to our transform, 131 00:05:57,440 --> 00:06:00,670 and we will bring that down so that the chin and jaw 132 00:06:00,670 --> 00:06:05,300 rest right about that quarter marking of the bottom square. 133 00:06:05,300 --> 00:06:07,840 And from here, we're ready to pull out a neck shape. 134 00:06:07,840 --> 00:06:10,510 So I'm going to hit alt M again to clear the mask. 135 00:06:10,510 --> 00:06:14,210 Let's grab our straight line annotate tool. 136 00:06:14,210 --> 00:06:17,920 And first I'm going to draw a line on this backside, 137 00:06:17,920 --> 00:06:22,030 bottom quadrant from corner to corner, just like this, 138 00:06:22,030 --> 00:06:25,820 and then go back to our annotate and split this line 139 00:06:25,820 --> 00:06:29,490 into thirds, one, two okay. 140 00:06:29,490 --> 00:06:33,520 So now where this line intersects with our jaw 141 00:06:33,520 --> 00:06:36,950 and then this diagonal intersects with the back of the head, 142 00:06:36,950 --> 00:06:40,600 we're going to paint a mask in between those two spots. 143 00:06:40,600 --> 00:06:42,780 So switch to the mask brush, 144 00:06:42,780 --> 00:06:46,300 keep in mind that the line annotate tool does not stick 145 00:06:46,300 --> 00:06:48,090 to the surface of our sculpture. 146 00:06:48,090 --> 00:06:53,090 So you can either erase that and draw it by hand. 147 00:06:53,210 --> 00:06:54,960 You know, we're okay just getting close, 148 00:06:54,960 --> 00:06:57,210 we don't have to be laser precise. 149 00:06:57,210 --> 00:07:01,260 And now I've got markings that I can clearly paint out. 150 00:07:01,260 --> 00:07:04,380 Let's hide that other annotate layer. 151 00:07:04,380 --> 00:07:07,192 And now I can clearly paint an oval shape on the bottom 152 00:07:07,192 --> 00:07:09,083 with the mask brush. 153 00:07:10,590 --> 00:07:13,250 All right, we're gonna get really close to the side 154 00:07:13,250 --> 00:07:17,930 of the head and it's okay to make the backside a little bit 155 00:07:17,930 --> 00:07:21,843 flatter and the front side a little more elongated. 156 00:07:23,220 --> 00:07:24,410 There we go, that's gonna be fine. 157 00:07:24,410 --> 00:07:27,580 Control I to invert, hit three on the number pad to go 158 00:07:27,580 --> 00:07:30,440 back to the side view and we can use our transform tool 159 00:07:30,440 --> 00:07:32,100 once again, to bring this down. 160 00:07:32,100 --> 00:07:36,410 Now, my point of reference for how far to bring this down, 161 00:07:36,410 --> 00:07:40,100 is the bottom corner of this chunk to line up 162 00:07:40,100 --> 00:07:43,170 to the bottom corner of the grid quadrant, 163 00:07:43,170 --> 00:07:45,800 so right about here. 164 00:07:45,800 --> 00:07:48,970 And then with my grab brush, we can flatten the bottom 165 00:07:49,900 --> 00:07:51,540 by bringing that front side up 166 00:07:51,540 --> 00:07:54,920 and then smoothing, holding shift and smoothing the bottom. 167 00:07:54,920 --> 00:07:57,340 And at this point, it's a good idea to go ahead and remesh. 168 00:07:57,340 --> 00:08:00,240 So with our remesh settings voxel size, 169 00:08:00,240 --> 00:08:03,970 I'm gonna go to .03 and hit control R 170 00:08:03,970 --> 00:08:06,950 and that will remove our mask and provide us with 171 00:08:06,950 --> 00:08:08,120 more uniform geometry. 172 00:08:08,120 --> 00:08:11,560 And I'm just smoothing that out with holding control. 173 00:08:11,560 --> 00:08:12,810 I'm sorry, holding shift. 174 00:08:13,670 --> 00:08:15,430 And then from the front view, 175 00:08:15,430 --> 00:08:19,060 maybe bring out the bottom of this neck structure, 176 00:08:19,060 --> 00:08:22,333 so it's a little more even, how does it look from the side? 177 00:08:23,190 --> 00:08:26,503 Maybe bring that forward to closer match our reference line. 178 00:08:28,900 --> 00:08:29,960 Here we go. 179 00:08:29,960 --> 00:08:32,590 And now holding shift, control, left click and drag, 180 00:08:32,590 --> 00:08:34,730 we're going to create a marquee selection, 181 00:08:34,730 --> 00:08:37,890 where this blue line intersects our silhouette. 182 00:08:37,890 --> 00:08:40,180 So shift, control, left click and drag. 183 00:08:40,180 --> 00:08:43,490 It's going to be kind of a rounded shape, 184 00:08:43,490 --> 00:08:47,520 until I select about halfway up in this grid quadrant. 185 00:08:47,520 --> 00:08:50,890 Okay, so we're talking about this intersection 186 00:08:50,890 --> 00:08:54,310 and then about halfway through here. 187 00:08:54,310 --> 00:08:58,090 All right, control I to invert, hit the A pie menu, 188 00:08:58,090 --> 00:09:02,370 smooth the mask, shift R to do that, a couple times. 189 00:09:02,370 --> 00:09:04,280 And now with our transform, 190 00:09:04,280 --> 00:09:07,470 we can look at the front and I'm first going to scale out, 191 00:09:07,470 --> 00:09:12,450 so the N's at this quadrant here, on each side, 192 00:09:12,450 --> 00:09:13,880 and then I'm going to bring it down, 193 00:09:13,880 --> 00:09:16,742 so that the corner ends up right there at the corner 194 00:09:16,742 --> 00:09:19,305 of those grid units. 195 00:09:19,305 --> 00:09:21,780 All right, so with our transform selected, 196 00:09:21,780 --> 00:09:26,090 let's make sure that our set pivot is at the origin. 197 00:09:26,090 --> 00:09:28,500 So it's directly in the center of our object. 198 00:09:28,500 --> 00:09:32,030 We will scale horizontally in X 199 00:09:32,030 --> 00:09:33,403 then move it down. 200 00:09:35,050 --> 00:09:37,730 And then from the side, we should also have to scale it 201 00:09:37,730 --> 00:09:41,610 a little bit in Y, to about there. 202 00:09:41,610 --> 00:09:43,440 Alt M to clear the mask, 203 00:09:43,440 --> 00:09:46,270 let's turn off our annotations, 204 00:09:46,270 --> 00:09:47,923 switch to a different brush, 205 00:09:48,780 --> 00:09:51,310 so you can get an idea of what the proportions look like 206 00:09:51,310 --> 00:09:52,330 so far. 207 00:09:52,330 --> 00:09:54,040 And this is stage one of the block-out, 208 00:09:54,040 --> 00:09:56,653 In the next lesson, we'll look at stage two. 16997

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