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This video is for educational purposes only.
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Any resemblance to actual persons, living or dead, is coincidental and unintentional.
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Okay now it's time to pay attention to the fabric and I'm going to delete the
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fabric layer. Okay and this is the base fabric and I'm going to pick a color for
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that. For example, I like this maybe. I like to desaturate it. So for the fabric part I'm
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going to create at least four color variation layers because I need some rich
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color intensity and rich color variation in the material. So I create four layers.
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For each layer I'm going to call color one rare. Copy it. In here color two rare.
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Three.
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And four. Okay that's it. So let's create a color variation at the first
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and each layer just have color roughness or just color for example. Okay let's create a black mask
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for all of them. That's it. So for the first layer I'm going to use a simple gray scale
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which is called blue noise as you can see. Okay and the tiling maybe three is good.
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I'm going to decrease the balance, increase the contrast and that's it. I think it's okay.
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And for the layer parameters maybe increase the roughness and choose
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a color like yeah this one. But the blending mode should be on soft light
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and opacity maybe 50 is good. So this is the first color variation now let's go
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to the second one. For the second one I'm going to increase the roughness value
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to 0.8 and for the color I'm going to change it to white and change blending
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mode for the color section to soft light. Okay and for the base mask I'm going to
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use pearly noise. Okay and let's decrease the scale to something like 14 and
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let's increase the contrast and a little
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decreasing in balance. Okay, that's it. So, let's add a filter, VAR filter, yeah, and
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let's decrease the intensity to something like 0.70, yeah, and in the
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source parameter maybe increasing source tiling a little bit, and yeah, everything
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is good. So, I have the base mask over here and now I'm going to add another
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filter, it's blur direction, and in here I'm going to increase the intensity to
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4. Okay, that's it. As you can see, it creates a perfect mask.
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for the color variation number two. That's it. Okay, so let's decrease the amount of the opacity
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to 30, for example. As you can see, we are affecting on the color, not too strong, but
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yeah, the detail is over there. So you can see it. So let's change the base color to
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something like this one, a little yellowish green. Okay, that's it.
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And maybe increasing the roughness of the base fabric. It's a good idea.
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Okay, let's go to the color variation number three. Okay, for the color variation number three,
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I'm going to use fur gray scale for number three. It's good. And
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let's increase the tiling to something like 10. And in the noise parameters,
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no, nothing should be changed. Yeah, everything is okay. And maybe a little contrast and the
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balance. Yeah, it's good. So, the second fill layer should be in a subtract mode because I'm
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going to create a unique mask for this. Okay. So, think creased soft. It's good. Yeah.
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And let's go to the mask. Okay. I'm increasing the tiling. Maybe rotation is a good idea
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to follow the shape. And for the balance, I'm going to decrease the balance to 35.
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And in the noise parameter, we can change frequency
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like this, but I think the default is good and the blending mode should be on subtract. So
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at the end, I'm going to add a blur, okay, and increase the blur intensity to something like
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1.5 to reduce the noise on the surface and create a soft mask. Okay, so this is the
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color variation, so I need to go to the layer parameters and change the value
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to something like gray and let's play with the blending mode. Okay,
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I think the color burn is good. Okay, let's decrease the value of the color.
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okay now we can see what is the result and let's decrease the amount of the
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color variation to something like 60 yeah okay and in here we can increase
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the roughness or increase yeah I think 0.3 is okay the base fabric should have
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more roughness for example 6 is okay that's it let's go to the color
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variation 4 okay in here let's add a generator I'm going to use curvature
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here that's it and let's change it to soft light and for the color I'm going
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to change it dark variation so yeah it's good it's good but I can use a fill
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layer
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here, something like a noise, okay directional noise
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this one, yeah, and change the blending mode to multiply, so wherever I have the curvature
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the directional noise should appear, so in this way I can control this one, so let's
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change the direction to 90 and increase the contrast to something like 75 and the balance
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decrease to something like 42 for example, yeah, and with the random seed you can get
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so many different variations, so I can use a filter between this
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curvature and directional noise to have a better mask
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I'm going to add filter and in here I'm going to use blur directional and change the angle to 90
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and as you can see if I increase the intensity we have a better mask here so let's
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decrease the balance increase the contrast yeah maybe
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yeah it's better so let's go back to the curvature I'm going to decrease the global balance and yeah
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and maybe in the directional we can change the tiling to 3 okay and increase the balance
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decrease the soft light to something like 50 okay and increase the intensity here
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that's it
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So this is enough for color variation and we need to add another layer but for
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this layer I'm going to use one of my resources. I create this pattern in
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Substance Designer and you can have it in this project but if you like to have
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enormous library related to the fabric pattern or clothes pattern or etc you
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can check the website. So I'm going to import my resources. I'm going to use
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this pattern for the fabric. Okay so let's import my resources here. It's
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related to volume number one of fabric pattern. So in the pattern section I'm
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going to load AO to ambient occlusion
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height or displacement to height and the normal in here and don't want need to have
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roughness metallic opacity or color so let's control the height amount I'm going to
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change the channel to height and decrease the amount of the opacity so that's it I think 20 is
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good yeah now it's too much maybe 15 yeah 15 is good and now let's change the tiling to something
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like 30 or it's too much maybe 10 maybe we can use physical size yeah and put the 30 over here
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that's it and play with the offset
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okay
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maybe 40 or 25
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rotation 90 and I need this detail here so let's
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change the detail
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okay we have it as you can see yeah everything is okay so let's decrease the
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ambient occlusion to something like 15 yeah it's good it's good okay maybe for
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the height 15 is too much and 10 is better yeah yeah I'm happy with the 10
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okay let's add an anchor point on this layer because we are going to use the
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height data from here in the next layer so for the next layer I'm going to call
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it highlight edges and in here I'm going to add a black mask and I just need to
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have a simple white color okay and let's add
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fill layer I'm going to recall the pattern anchor point here and
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reference channel should be set on high
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and yeah this one is okay I just want to highlight
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this part of the fabric so okay let's change the blending mode to soft light and that's it
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that's it okay we are done so what about the other layers okay let's add another
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uh color variation color 5 where okay let's add a black mask okay now I can use
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a grayscale which is called wave 2 okay now the tiling should be on for example
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15 now it's
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too big okay 20 is good yeah maybe and for the pattern I can increase the
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tiling to 3 for example okay let's play with the Instagram position yeah okay
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so for this part I just need color and in a small amount of the height okay so
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something like 0 5 that's it okay and for the blending mode I can use overlay
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and increase the white value
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That's it. Okay, let's go back to the mask and I'm going to add an Anastropy
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branch here. Okay, let's increase the tiling amount. Okay, and I'm going to change the
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blending mode to subtract. Yeah, this is the effect that I'm looking for. It's good,
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but I need this subtraction in 90 degree too. Okay, so let's duplicate that and change the
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rotation to 90, but I need to adjust the setting here in the noise parameter. Let's change the
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rotation to 90 for this layer and change the white amount to 300. Yeah, it's good.
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350. Yeah, it's better.
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That's good. Let's decrease the balance a little, for example, 0.4. And yeah, it's okay. So let's
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go to the second layer, set the rotation to zero. And in noise parameter, I'm going to
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change it to, for example, 400. Okay, it's good. And let's go to decrease the balance
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to something like 15. Yeah, it's okay. It's very good, actually. So let's add a filter.
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I'm going to use warp. Yes, but not with this intensity. Okay, maybe increase the intensity
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divider to 100, and increase the intensity to something like, for example, 5. And
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increase the blur to something like 2, for example. Yeah, yeah, it's good. It's good.
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That's it. So we just create the fabric pattern with the fabric wave. So it's so good.
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And let's go back to the material.
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Now we have the effect on the base color. So it's okay. It's okay. This is what I want.
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Let's go back to the height, and for this layer I'm going to use 5, because it's too much.
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And the noise on the surface, it's too much. Okay, so for the next layer I'm going to
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use a fill layer, which is called Edge Holds.
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Okay, I just need Height and in the Height I'm going to use Crease, and here
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let's use Crease. I'm going to increase the Tiling, okay, and decrease the Balance
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to 0.4 and in the Height channel I'm going to decrease the amount of the Opacity to something
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like 10 or maybe 50. Yeah, it's okay. So
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Let's go back to the base color. I'm going to change the base color to pass
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and let's add a filter like HSL. That's it. I'm going to increase the saturation
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a little bit and the lightness. Okay, let's add a black mask and in the black
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mask I'm going to add a generator like curvature. Okay, and now we have the
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curvature in the mask. I'm going to decrease the amount of the curvature in
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the global balance and let's go back here.
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That's it. I'm going to add another filter before HSL. Something like blur to
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control the height. Okay, so
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let's increase the height to something like 30 and now you can see the effect over here, here,
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like this. It's very good. Okay, for here I need to create another material,
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so let's reorder the layers. I'm going to put the pattern
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before Color 1 Variation, and after that I'm going to create a fill layer. So let's call it second
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material. Okay, and let's go back to the base color and I'm going to apply the normal blending mode
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for all channels. So I have this effect here, as you can see there is no more pattern, fabric
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pattern. That's it, and
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I'm going to create a black mask and let's create a sub-layer paint and select these parts.
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Okay, and now I need to add the strip
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B layer here. Strip. Yes, that's it. Or let's use another resource like fibers 2.
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Yeah, I'm going to increase the tiling to something like 10 and in the pattern section
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I'm going to increase the tiling to 10. Yeah, and add a level.
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Okay.
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and move this slider
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to achieve the look that I want.
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So for the fibers blending mode, I'm going to change it to multiply.
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Yeah, and change the rotation to 90.
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So everything is done and I can change the value in the layer itself.
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So I need height, as you can see, something like 0.1 and the color.
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I need to have a darker version of this color.
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Let's copy the color code and in here I'm going to paste it.
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And let's decrease the value.
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That's it.
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Okay.
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Let's...
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change the layer order. I think it's better to have the second material after color variation number 5.
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So, let's add the roughness value and bring it up to something like 55.
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And yeah, it's okay.
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Now, if I turn on the normal, the AO and the metallic, the second material is done.
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So, let's decrease the value again to something like darker.
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So, we are done. We are done for the fabric section.
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And let's add another layer, calling this dust, and add a black mask. Okay, and
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let's add generator, like dirt, and decrease the dirt level, decrease the
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grunge amount, or increase, yeah, we can increase it, and let's play with the
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edge masking, for example, dirt contrast, yeah, okay, this is the result, and let's
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have color, roughness, and select dark brown over here, yeah, with the high
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amount of the roughness. So, let's decrease.
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the opacity of the dust,
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yeah, and yeah, everything is good.
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Let's add layer control,
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and change the blending mode of this layer to pass in
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all channel and add an anchor point.
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I'm going to add another layer,
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call it AO plus,
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okay, and add a black mask.
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I just need to have AO in the black value and add generator,
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add ambient occlusion generator.
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That's it, and let's invert it.
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Use macro details.
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The macro details comes from height.
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Layer control, I'm going to rename it to layer control fabric.
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Okay, and now we have all the data and the ambient occlusion on this layer.
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So let's control the ambient occlusion.
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For example, 50 or 60 is good, and now we have the fabric material. So let's create
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a paint layer. I'm going to call it seam, and let's add the pass tool here.
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Okay, I'm going to turn it on, and this is so important to place the pass on your seam because
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I'm going to create an effect related to seam and a stitch, which appear on the seam in the real world.
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Okay, so let's create it.
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Okay, now I'm going to change the properties of this path to same, like this.
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Okay, let's turn off the guide and let's check what we have here.
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So I can turn on the AO or not, it's not necessary.
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Let's control the height amount from here, yeah, I think 20 is good, but we need some
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smoothness in the seam.
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Okay, and the size, I think 30 is good, yes, and let's play with this slider, yes, stitch
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amount and stitch puckering, it's a good detail, that's it, maybe increasing the amount of
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the height, it's a good option, yes, and let's create another paint layer and rename it to
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stitches and copy this path and in here I'm going to paste, okay.
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and now I'm going to change the properties of this path to topstitching
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and now you can see I can control the amount of the height here and let's
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come back to the path stitch copy the style of this one and paste to this one
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yeah but let's choose for example double stretch stitch and increase the
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tiling increase the size to 4 and the 4 is too big maybe 3 yeah 3 is good
215
00:30:18,260 --> 00:30:19,887
okay
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00:30:19,890 --> 00:30:30,727
I'm happy with the result and that's it so let's create another stitch layer
217
00:30:30,730 --> 00:30:33,168
here
218
00:30:45,754 --> 00:30:53,313
Okay, now it's enough for the fabric part, let's go to the next video and we are adjusting
219
00:30:53,316 --> 00:31:00,093
the details and the layers and finalize our work in the process and export the textures
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00:31:00,096 --> 00:31:02,494
to the Marble Soup and render it over there.
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