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Original subtitles

This video is for educational purposes only.

Any resemblance to actual persons, living or dead, is coincidental and unintentional.

Okay now it's time to pay attention to the fabric and I'm going to delete the

fabric layer. Okay and this is the base fabric and I'm going to pick a color for

that. For example, I like this maybe. I like to desaturate it. So for the fabric part I'm

going to create at least four color variation layers because I need some rich

color intensity and rich color variation in the material. So I create four layers.

For each layer I'm going to call color one rare. Copy it. In here color two rare.

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Three.

And four. Okay that's it. So let's create a color variation at the first

and each layer just have color roughness or just color for example. Okay let's create a black mask

for all of them. That's it. So for the first layer I'm going to use a simple gray scale

which is called blue noise as you can see. Okay and the tiling maybe three is good.

I'm going to decrease the balance, increase the contrast and that's it. I think it's okay.

And for the layer parameters maybe increase the roughness and choose

a color like yeah this one. But the blending mode should be on soft light

and opacity maybe 50 is good. So this is the first color variation now let's go

to the second one. For the second one I'm going to increase the roughness value

to 0.8 and for the color I'm going to change it to white and change blending

mode for the color section to soft light. Okay and for the base mask I'm going to

use pearly noise. Okay and let's decrease the scale to something like 14 and

let's increase the contrast and a little

decreasing in balance. Okay, that's it. So, let's add a filter, VAR filter, yeah, and

let's decrease the intensity to something like 0.70, yeah, and in the

source parameter maybe increasing source tiling a little bit, and yeah, everything

is good. So, I have the base mask over here and now I'm going to add another

filter, it's blur direction, and in here I'm going to increase the intensity to

4. Okay, that's it. As you can see, it creates a perfect mask.

for the color variation number two. That's it. Okay, so let's decrease the amount of the opacity

to 30, for example. As you can see, we are affecting on the color, not too strong, but

yeah, the detail is over there. So you can see it. So let's change the base color to

something like this one, a little yellowish green. Okay, that's it.

And maybe increasing the roughness of the base fabric. It's a good idea.

Okay, let's go to the color variation number three. Okay, for the color variation number three,

I'm going to use fur gray scale for number three. It's good. And

let's increase the tiling to something like 10. And in the noise parameters,

no, nothing should be changed. Yeah, everything is okay. And maybe a little contrast and the

balance. Yeah, it's good. So, the second fill layer should be in a subtract mode because I'm

going to create a unique mask for this. Okay. So, think creased soft. It's good. Yeah.

And let's go to the mask. Okay. I'm increasing the tiling. Maybe rotation is a good idea

to follow the shape. And for the balance, I'm going to decrease the balance to 35.

And in the noise parameter, we can change frequency

like this, but I think the default is good and the blending mode should be on subtract. So

at the end, I'm going to add a blur, okay, and increase the blur intensity to something like

1.5 to reduce the noise on the surface and create a soft mask. Okay, so this is the

color variation, so I need to go to the layer parameters and change the value

to something like gray and let's play with the blending mode. Okay,

I think the color burn is good. Okay, let's decrease the value of the color.

okay now we can see what is the result and let's decrease the amount of the

color variation to something like 60 yeah okay and in here we can increase

the roughness or increase yeah I think 0.3 is okay the base fabric should have

more roughness for example 6 is okay that's it let's go to the color

variation 4 okay in here let's add a generator I'm going to use curvature

here that's it and let's change it to soft light and for the color I'm going

to change it dark variation so yeah it's good it's good but I can use a fill

layer

here, something like a noise, okay directional noise

this one, yeah, and change the blending mode to multiply, so wherever I have the curvature

the directional noise should appear, so in this way I can control this one, so let's

change the direction to 90 and increase the contrast to something like 75 and the balance

decrease to something like 42 for example, yeah, and with the random seed you can get

so many different variations, so I can use a filter between this

curvature and directional noise to have a better mask

I'm going to add filter and in here I'm going to use blur directional and change the angle to 90

and as you can see if I increase the intensity we have a better mask here so let's

decrease the balance increase the contrast yeah maybe

yeah it's better so let's go back to the curvature I'm going to decrease the global balance and yeah

and maybe in the directional we can change the tiling to 3 okay and increase the balance

decrease the soft light to something like 50 okay and increase the intensity here

that's it

So this is enough for color variation and we need to add another layer but for

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this layer I'm going to use one of my resources. I create this pattern in

Substance Designer and you can have it in this project but if you like to have

enormous library related to the fabric pattern or clothes pattern or etc you

can check the website. So I'm going to import my resources. I'm going to use

this pattern for the fabric. Okay so let's import my resources here. It's

related to volume number one of fabric pattern. So in the pattern section I'm

going to load AO to ambient occlusion

height or displacement to height and the normal in here and don't want need to have

roughness metallic opacity or color so let's control the height amount I'm going to

change the channel to height and decrease the amount of the opacity so that's it I think 20 is

good yeah now it's too much maybe 15 yeah 15 is good and now let's change the tiling to something

like 30 or it's too much maybe 10 maybe we can use physical size yeah and put the 30 over here

that's it and play with the offset

okay

maybe 40 or 25

rotation 90 and I need this detail here so let's

change the detail

okay we have it as you can see yeah everything is okay so let's decrease the

ambient occlusion to something like 15 yeah it's good it's good okay maybe for

the height 15 is too much and 10 is better yeah yeah I'm happy with the 10

okay let's add an anchor point on this layer because we are going to use the

height data from here in the next layer so for the next layer I'm going to call

it highlight edges and in here I'm going to add a black mask and I just need to

have a simple white color okay and let's add

fill layer I'm going to recall the pattern anchor point here and

reference channel should be set on high

and yeah this one is okay I just want to highlight

this part of the fabric so okay let's change the blending mode to soft light and that's it

that's it okay we are done so what about the other layers okay let's add another

uh color variation color 5 where okay let's add a black mask okay now I can use

a grayscale which is called wave 2 okay now the tiling should be on for example

15 now it's

too big okay 20 is good yeah maybe and for the pattern I can increase the

tiling to 3 for example okay let's play with the Instagram position yeah okay

so for this part I just need color and in a small amount of the height okay so

something like 0 5 that's it okay and for the blending mode I can use overlay

and increase the white value

That's it. Okay, let's go back to the mask and I'm going to add an Anastropy

branch here. Okay, let's increase the tiling amount. Okay, and I'm going to change the

blending mode to subtract. Yeah, this is the effect that I'm looking for. It's good,

but I need this subtraction in 90 degree too. Okay, so let's duplicate that and change the

rotation to 90, but I need to adjust the setting here in the noise parameter. Let's change the

rotation to 90 for this layer and change the white amount to 300. Yeah, it's good.

350. Yeah, it's better.

That's good. Let's decrease the balance a little, for example, 0.4. And yeah, it's okay. So let's

go to the second layer, set the rotation to zero. And in noise parameter, I'm going to

change it to, for example, 400. Okay, it's good. And let's go to decrease the balance

to something like 15. Yeah, it's okay. It's very good, actually. So let's add a filter.

I'm going to use warp. Yes, but not with this intensity. Okay, maybe increase the intensity

divider to 100, and increase the intensity to something like, for example, 5. And

increase the blur to something like 2, for example. Yeah, yeah, it's good. It's good.

That's it. So we just create the fabric pattern with the fabric wave. So it's so good.

And let's go back to the material.

Now we have the effect on the base color. So it's okay. It's okay. This is what I want.

Let's go back to the height, and for this layer I'm going to use 5, because it's too much.

And the noise on the surface, it's too much. Okay, so for the next layer I'm going to

use a fill layer, which is called Edge Holds.

Okay, I just need Height and in the Height I'm going to use Crease, and here

let's use Crease. I'm going to increase the Tiling, okay, and decrease the Balance

to 0.4 and in the Height channel I'm going to decrease the amount of the Opacity to something

like 10 or maybe 50. Yeah, it's okay. So

Let's go back to the base color. I'm going to change the base color to pass

and let's add a filter like HSL. That's it. I'm going to increase the saturation

a little bit and the lightness. Okay, let's add a black mask and in the black

mask I'm going to add a generator like curvature. Okay, and now we have the

curvature in the mask. I'm going to decrease the amount of the curvature in

the global balance and let's go back here.

That's it. I'm going to add another filter before HSL. Something like blur to

control the height. Okay, so

let's increase the height to something like 30 and now you can see the effect over here, here,

like this. It's very good. Okay, for here I need to create another material,

so let's reorder the layers. I'm going to put the pattern

before Color 1 Variation, and after that I'm going to create a fill layer. So let's call it second

material. Okay, and let's go back to the base color and I'm going to apply the normal blending mode

for all channels. So I have this effect here, as you can see there is no more pattern, fabric

pattern. That's it, and

I'm going to create a black mask and let's create a sub-layer paint and select these parts.

Okay, and now I need to add the strip

B layer here. Strip. Yes, that's it. Or let's use another resource like fibers 2.

Yeah, I'm going to increase the tiling to something like 10 and in the pattern section

I'm going to increase the tiling to 10. Yeah, and add a level.

Okay.

and move this slider

to achieve the look that I want.

So for the fibers blending mode, I'm going to change it to multiply.

Yeah, and change the rotation to 90.

So everything is done and I can change the value in the layer itself.

So I need height, as you can see, something like 0.1 and the color.

I need to have a darker version of this color.

Let's copy the color code and in here I'm going to paste it.

And let's decrease the value.

That's it.

Okay.

Let's...

change the layer order. I think it's better to have the second material after color variation number 5.

So, let's add the roughness value and bring it up to something like 55.

And yeah, it's okay.

Now, if I turn on the normal, the AO and the metallic, the second material is done.

So, let's decrease the value again to something like darker.

So, we are done. We are done for the fabric section.

And let's add another layer, calling this dust, and add a black mask. Okay, and

let's add generator, like dirt, and decrease the dirt level, decrease the

grunge amount, or increase, yeah, we can increase it, and let's play with the

edge masking, for example, dirt contrast, yeah, okay, this is the result, and let's

have color, roughness, and select dark brown over here, yeah, with the high

amount of the roughness. So, let's decrease.

the opacity of the dust,

yeah, and yeah, everything is good.

Let's add layer control,

and change the blending mode of this layer to pass in

all channel and add an anchor point.

I'm going to add another layer,

call it AO plus,

okay, and add a black mask.

I just need to have AO in the black value and add generator,

add ambient occlusion generator.

That's it, and let's invert it.

Use macro details.

The macro details comes from height.

Layer control, I'm going to rename it to layer control fabric.

Okay, and now we have all the data and the ambient occlusion on this layer.

So let's control the ambient occlusion.

For example, 50 or 60 is good, and now we have the fabric material. So let's create

a paint layer. I'm going to call it seam, and let's add the pass tool here.

Okay, I'm going to turn it on, and this is so important to place the pass on your seam because

I'm going to create an effect related to seam and a stitch, which appear on the seam in the real world.

Okay, so let's create it.

Okay, now I'm going to change the properties of this path to same, like this.

Okay, let's turn off the guide and let's check what we have here.

So I can turn on the AO or not, it's not necessary.

Let's control the height amount from here, yeah, I think 20 is good, but we need some

smoothness in the seam.

Okay, and the size, I think 30 is good, yes, and let's play with this slider, yes, stitch

amount and stitch puckering, it's a good detail, that's it, maybe increasing the amount of

the height, it's a good option, yes, and let's create another paint layer and rename it to

stitches and copy this path and in here I'm going to paste, okay.

and now I'm going to change the properties of this path to topstitching

and now you can see I can control the amount of the height here and let's

come back to the path stitch copy the style of this one and paste to this one

yeah but let's choose for example double stretch stitch and increase the

tiling increase the size to 4 and the 4 is too big maybe 3 yeah 3 is good

okay

I'm happy with the result and that's it so let's create another stitch layer

here

Okay, now it's enough for the fabric part, let's go to the next video and we are adjusting

the details and the layers and finalize our work in the process and export the textures

to the Marble Soup and render it over there.

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