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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,260 --> 00:00:02,559 This video is for educational purposes only. 2 00:00:02,562 --> 00:00:06,060 Any resemblance to actual persons, living or dead, is coincidental and unintentional. 3 00:00:08,314 --> 00:00:13,993 Okay now it's time to pay attention to the fabric and I'm going to delete the 4 00:00:13,996 --> 00:00:24,753 fabric layer. Okay and this is the base fabric and I'm going to pick a color for 5 00:00:24,756 --> 00:00:37,073 that. For example, I like this maybe. I like to desaturate it. So for the fabric part I'm 6 00:00:37,076 --> 00:00:43,673 going to create at least four color variation layers because I need some rich 7 00:00:43,676 --> 00:00:54,673 color intensity and rich color variation in the material. So I create four layers. 8 00:00:54,676 --> 00:01:02,998 For each layer I'm going to call color one rare. Copy it. In here color two rare. 9 00:01:03,000 --> 00:01:04,567 Subtitled by online-courses.club We compress knowledge for you! 10 00:01:05,874 --> 00:01:07,728 Three. 11 00:01:08,288 --> 00:01:14,528 And four. Okay that's it. So let's create a color variation at the first 12 00:01:15,728 --> 00:01:26,527 and each layer just have color roughness or just color for example. Okay let's create a black mask 13 00:01:26,530 --> 00:01:36,608 for all of them. That's it. So for the first layer I'm going to use a simple gray scale 14 00:01:37,728 --> 00:01:48,928 which is called blue noise as you can see. Okay and the tiling maybe three is good. 15 00:01:50,608 --> 00:01:58,927 I'm going to decrease the balance, increase the contrast and that's it. I think it's okay. 16 00:01:58,930 --> 00:02:06,528 And for the layer parameters maybe increase the roughness and choose 17 00:02:07,408 --> 00:02:16,727 a color like yeah this one. But the blending mode should be on soft light 18 00:02:16,730 --> 00:02:25,007 and opacity maybe 50 is good. So this is the first color variation now let's go 19 00:02:25,010 --> 00:02:31,407 to the second one. For the second one I'm going to increase the roughness value 20 00:02:31,410 --> 00:02:40,567 to 0.8 and for the color I'm going to change it to white and change blending 21 00:02:40,570 --> 00:02:49,047 mode for the color section to soft light. Okay and for the base mask I'm going to 22 00:02:49,050 --> 00:03:01,567 use pearly noise. Okay and let's decrease the scale to something like 14 and 23 00:03:01,570 --> 00:03:07,359 let's increase the contrast and a little 24 00:03:07,362 --> 00:03:20,839 decreasing in balance. Okay, that's it. So, let's add a filter, VAR filter, yeah, and 25 00:03:20,842 --> 00:03:30,439 let's decrease the intensity to something like 0.70, yeah, and in the 26 00:03:30,442 --> 00:03:37,999 source parameter maybe increasing source tiling a little bit, and yeah, everything 27 00:03:38,002 --> 00:03:46,799 is good. So, I have the base mask over here and now I'm going to add another 28 00:03:46,802 --> 00:03:57,639 filter, it's blur direction, and in here I'm going to increase the intensity to 29 00:03:57,642 --> 00:04:05,840 4. Okay, that's it. As you can see, it creates a perfect mask. 30 00:04:06,160 --> 00:04:13,760 for the color variation number two. That's it. Okay, so let's decrease the amount of the opacity 31 00:04:14,320 --> 00:04:24,239 to 30, for example. As you can see, we are affecting on the color, not too strong, but 32 00:04:24,242 --> 00:04:31,280 yeah, the detail is over there. So you can see it. So let's change the base color to 33 00:04:32,240 --> 00:04:40,240 something like this one, a little yellowish green. Okay, that's it. 34 00:04:42,000 --> 00:04:47,840 And maybe increasing the roughness of the base fabric. It's a good idea. 35 00:04:50,160 --> 00:04:55,839 Okay, let's go to the color variation number three. Okay, for the color variation number three, 36 00:04:55,842 --> 00:05:04,000 I'm going to use fur gray scale for number three. It's good. And 37 00:05:04,976 --> 00:05:11,536 let's increase the tiling to something like 10. And in the noise parameters, 38 00:05:12,176 --> 00:05:18,655 no, nothing should be changed. Yeah, everything is okay. And maybe a little contrast and the 39 00:05:18,658 --> 00:05:25,855 balance. Yeah, it's good. So, the second fill layer should be in a subtract mode because I'm 40 00:05:25,858 --> 00:05:38,896 going to create a unique mask for this. Okay. So, think creased soft. It's good. Yeah. 41 00:05:41,216 --> 00:05:50,576 And let's go to the mask. Okay. I'm increasing the tiling. Maybe rotation is a good idea 42 00:05:51,536 --> 00:05:58,816 to follow the shape. And for the balance, I'm going to decrease the balance to 35. 43 00:05:59,536 --> 00:06:02,496 And in the noise parameter, we can change frequency 44 00:06:03,664 --> 00:06:09,184 like this, but I think the default is good and the blending mode should be on subtract. So 45 00:06:10,864 --> 00:06:19,424 at the end, I'm going to add a blur, okay, and increase the blur intensity to something like 46 00:06:20,064 --> 00:06:29,744 1.5 to reduce the noise on the surface and create a soft mask. Okay, so this is the 47 00:06:30,704 --> 00:06:37,104 color variation, so I need to go to the layer parameters and change the value 48 00:06:38,384 --> 00:06:47,663 to something like gray and let's play with the blending mode. Okay, 49 00:06:47,666 --> 00:07:01,497 I think the color burn is good. Okay, let's decrease the value of the color. 50 00:07:01,500 --> 00:07:09,897 okay now we can see what is the result and let's decrease the amount of the 51 00:07:09,900 --> 00:07:20,617 color variation to something like 60 yeah okay and in here we can increase 52 00:07:20,620 --> 00:07:27,357 the roughness or increase yeah I think 0.3 is okay the base fabric should have 53 00:07:27,360 --> 00:07:34,517 more roughness for example 6 is okay that's it let's go to the color 54 00:07:34,520 --> 00:07:42,037 variation 4 okay in here let's add a generator I'm going to use curvature 55 00:07:42,040 --> 00:07:48,917 here that's it and let's change it to soft light and for the color I'm going 56 00:07:48,920 --> 00:08:00,157 to change it dark variation so yeah it's good it's good but I can use a fill 57 00:08:00,160 --> 00:08:02,398 layer 58 00:08:03,450 --> 00:08:10,810 here, something like a noise, okay directional noise 59 00:08:13,450 --> 00:08:24,649 this one, yeah, and change the blending mode to multiply, so wherever I have the curvature 60 00:08:24,652 --> 00:08:32,490 the directional noise should appear, so in this way I can control this one, so let's 61 00:08:33,130 --> 00:08:40,810 change the direction to 90 and increase the contrast to something like 75 and the balance 62 00:08:41,370 --> 00:08:50,569 decrease to something like 42 for example, yeah, and with the random seed you can get 63 00:08:50,572 --> 00:08:56,250 so many different variations, so I can use a filter between this 64 00:08:57,050 --> 00:09:00,010 curvature and directional noise to have a better mask 65 00:09:00,144 --> 00:09:07,343 I'm going to add filter and in here I'm going to use blur directional and change the angle to 90 66 00:09:07,346 --> 00:09:15,824 and as you can see if I increase the intensity we have a better mask here so let's 67 00:09:16,704 --> 00:09:21,503 decrease the balance increase the contrast yeah maybe 68 00:09:21,506 --> 00:09:32,864 yeah it's better so let's go back to the curvature I'm going to decrease the global balance and yeah 69 00:09:34,784 --> 00:09:44,063 and maybe in the directional we can change the tiling to 3 okay and increase the balance 70 00:09:44,066 --> 00:09:53,984 decrease the soft light to something like 50 okay and increase the intensity here 71 00:09:57,024 --> 00:09:57,824 that's it 72 00:09:59,290 --> 00:10:04,138 So this is enough for color variation and we need to add another layer but for 73 00:10:04,139 --> 00:10:04,434 Subtitled by online-courses.club We compress knowledge for you! 74 00:10:07,930 --> 00:10:15,849 this layer I'm going to use one of my resources. I create this pattern in 75 00:10:15,852 --> 00:10:21,809 Substance Designer and you can have it in this project but if you like to have 76 00:10:21,812 --> 00:10:29,809 enormous library related to the fabric pattern or clothes pattern or etc you 77 00:10:29,812 --> 00:10:35,409 can check the website. So I'm going to import my resources. I'm going to use 78 00:10:35,412 --> 00:10:46,369 this pattern for the fabric. Okay so let's import my resources here. It's 79 00:10:46,372 --> 00:10:54,209 related to volume number one of fabric pattern. So in the pattern section I'm 80 00:10:54,212 --> 00:10:58,976 going to load AO to ambient occlusion 81 00:10:59,376 --> 00:11:07,456 height or displacement to height and the normal in here and don't want need to have 82 00:11:09,056 --> 00:11:16,896 roughness metallic opacity or color so let's control the height amount I'm going to 83 00:11:17,776 --> 00:11:26,655 change the channel to height and decrease the amount of the opacity so that's it I think 20 is 84 00:11:26,658 --> 00:11:39,615 good yeah now it's too much maybe 15 yeah 15 is good and now let's change the tiling to something 85 00:11:39,618 --> 00:11:51,616 like 30 or it's too much maybe 10 maybe we can use physical size yeah and put the 30 over here 86 00:11:52,576 --> 00:11:55,376 that's it and play with the offset 87 00:11:57,776 --> 00:11:58,576 okay 88 00:11:59,296 --> 00:12:06,015 maybe 40 or 25 89 00:12:06,018 --> 00:12:19,135 rotation 90 and I need this detail here so let's 90 00:12:19,138 --> 00:12:22,656 change the detail 91 00:12:25,850 --> 00:12:36,649 okay we have it as you can see yeah everything is okay so let's decrease the 92 00:12:36,652 --> 00:12:47,049 ambient occlusion to something like 15 yeah it's good it's good okay maybe for 93 00:12:47,052 --> 00:12:53,809 the height 15 is too much and 10 is better yeah yeah I'm happy with the 10 94 00:12:53,812 --> 00:13:00,549 okay let's add an anchor point on this layer because we are going to use the 95 00:13:00,552 --> 00:13:07,849 height data from here in the next layer so for the next layer I'm going to call 96 00:13:07,852 --> 00:13:15,049 it highlight edges and in here I'm going to add a black mask and I just need to 97 00:13:15,052 --> 00:13:25,359 have a simple white color okay and let's add 98 00:13:25,362 --> 00:13:31,120 fill layer I'm going to recall the pattern anchor point here and 99 00:13:32,000 --> 00:13:34,160 reference channel should be set on high 100 00:13:36,640 --> 00:13:47,839 and yeah this one is okay I just want to highlight 101 00:13:47,842 --> 00:13:59,200 this part of the fabric so okay let's change the blending mode to soft light and that's it 102 00:14:01,200 --> 00:14:12,479 that's it okay we are done so what about the other layers okay let's add another 103 00:14:12,482 --> 00:14:24,240 uh color variation color 5 where okay let's add a black mask okay now I can use 104 00:14:25,232 --> 00:14:36,231 a grayscale which is called wave 2 okay now the tiling should be on for example 105 00:14:36,234 --> 00:14:40,512 15 now it's 106 00:14:40,752 --> 00:14:50,511 too big okay 20 is good yeah maybe and for the pattern I can increase the 107 00:14:50,514 --> 00:15:02,071 tiling to 3 for example okay let's play with the Instagram position yeah okay 108 00:15:02,074 --> 00:15:10,191 so for this part I just need color and in a small amount of the height okay so 109 00:15:10,194 --> 00:15:21,191 something like 0 5 that's it okay and for the blending mode I can use overlay 110 00:15:21,194 --> 00:15:25,376 and increase the white value 111 00:15:26,016 --> 00:15:32,896 That's it. Okay, let's go back to the mask and I'm going to add an Anastropy 112 00:15:36,176 --> 00:15:42,496 branch here. Okay, let's increase the tiling amount. Okay, and I'm going to change the 113 00:15:43,536 --> 00:15:50,256 blending mode to subtract. Yeah, this is the effect that I'm looking for. It's good, 114 00:15:50,816 --> 00:16:00,095 but I need this subtraction in 90 degree too. Okay, so let's duplicate that and change the 115 00:16:00,098 --> 00:16:09,135 rotation to 90, but I need to adjust the setting here in the noise parameter. Let's change the 116 00:16:09,138 --> 00:16:18,496 rotation to 90 for this layer and change the white amount to 300. Yeah, it's good. 117 00:16:22,976 --> 00:16:25,840 350. Yeah, it's better. 118 00:16:26,240 --> 00:16:34,559 That's good. Let's decrease the balance a little, for example, 0.4. And yeah, it's okay. So let's 119 00:16:34,562 --> 00:16:43,920 go to the second layer, set the rotation to zero. And in noise parameter, I'm going to 120 00:16:44,960 --> 00:16:51,920 change it to, for example, 400. Okay, it's good. And let's go to decrease the balance 121 00:16:52,640 --> 00:17:02,560 to something like 15. Yeah, it's okay. It's very good, actually. So let's add a filter. 122 00:17:04,320 --> 00:17:14,319 I'm going to use warp. Yes, but not with this intensity. Okay, maybe increase the intensity 123 00:17:14,322 --> 00:17:23,920 divider to 100, and increase the intensity to something like, for example, 5. And 124 00:17:24,848 --> 00:17:33,088 increase the blur to something like 2, for example. Yeah, yeah, it's good. It's good. 125 00:17:35,568 --> 00:17:45,408 That's it. So we just create the fabric pattern with the fabric wave. So it's so good. 126 00:17:47,248 --> 00:17:49,167 And let's go back to the material. 127 00:17:49,170 --> 00:17:59,008 Now we have the effect on the base color. So it's okay. It's okay. This is what I want. 128 00:18:00,768 --> 00:18:06,128 Let's go back to the height, and for this layer I'm going to use 5, because it's too much. 129 00:18:06,688 --> 00:18:17,887 And the noise on the surface, it's too much. Okay, so for the next layer I'm going to 130 00:18:17,890 --> 00:18:25,263 use a fill layer, which is called Edge Holds. 131 00:18:25,266 --> 00:18:34,544 Okay, I just need Height and in the Height I'm going to use Crease, and here 132 00:18:35,064 --> 00:18:47,384 let's use Crease. I'm going to increase the Tiling, okay, and decrease the Balance 133 00:18:48,184 --> 00:18:58,183 to 0.4 and in the Height channel I'm going to decrease the amount of the Opacity to something 134 00:18:58,186 --> 00:19:05,464 like 10 or maybe 50. Yeah, it's okay. So 135 00:19:10,170 --> 00:19:16,249 Let's go back to the base color. I'm going to change the base color to pass 136 00:19:16,252 --> 00:19:29,569 and let's add a filter like HSL. That's it. I'm going to increase the saturation 137 00:19:29,572 --> 00:19:36,090 a little bit and the lightness. Okay, let's add a black mask and in the black 138 00:19:36,250 --> 00:19:43,649 mask I'm going to add a generator like curvature. Okay, and now we have the 139 00:19:43,652 --> 00:19:48,929 curvature in the mask. I'm going to decrease the amount of the curvature in 140 00:19:48,932 --> 00:19:53,370 the global balance and let's go back here. 141 00:19:53,490 --> 00:20:03,889 That's it. I'm going to add another filter before HSL. Something like blur to 142 00:20:03,892 --> 00:20:09,856 control the height. Okay, so 143 00:20:10,176 --> 00:20:20,576 let's increase the height to something like 30 and now you can see the effect over here, here, 144 00:20:22,656 --> 00:20:29,776 like this. It's very good. Okay, for here I need to create another material, 145 00:20:30,336 --> 00:20:35,696 so let's reorder the layers. I'm going to put the pattern 146 00:20:36,176 --> 00:20:46,416 before Color 1 Variation, and after that I'm going to create a fill layer. So let's call it second 147 00:20:47,856 --> 00:20:54,655 material. Okay, and let's go back to the base color and I'm going to apply the normal blending mode 148 00:20:54,658 --> 00:21:02,815 for all channels. So I have this effect here, as you can see there is no more pattern, fabric 149 00:21:02,818 --> 00:21:08,576 pattern. That's it, and 150 00:21:09,200 --> 00:21:23,120 I'm going to create a black mask and let's create a sub-layer paint and select these parts. 151 00:21:24,800 --> 00:21:29,839 Okay, and now I need to add the strip 152 00:21:29,842 --> 00:21:46,640 B layer here. Strip. Yes, that's it. Or let's use another resource like fibers 2. 153 00:21:48,880 --> 00:21:56,480 Yeah, I'm going to increase the tiling to something like 10 and in the pattern section 154 00:21:57,440 --> 00:22:05,280 I'm going to increase the tiling to 10. Yeah, and add a level. 155 00:22:07,680 --> 00:22:08,992 Okay. 156 00:22:09,552 --> 00:22:13,072 and move this slider 157 00:22:16,192 --> 00:22:18,112 to achieve the look that I want. 158 00:22:19,792 --> 00:22:23,552 So for the fibers blending mode, I'm going to change it to multiply. 159 00:22:24,752 --> 00:22:29,071 Yeah, and change the rotation to 90. 160 00:22:29,074 --> 00:22:34,832 So everything is done and I can change the value in the layer itself. 161 00:22:35,472 --> 00:22:43,472 So I need height, as you can see, something like 0.1 and the color. 162 00:22:45,072 --> 00:22:49,311 I need to have a darker version of this color. 163 00:22:49,314 --> 00:22:54,272 Let's copy the color code and in here I'm going to paste it. 164 00:22:56,272 --> 00:22:59,792 And let's decrease the value. 165 00:23:01,632 --> 00:23:02,192 That's it. 166 00:23:02,592 --> 00:23:03,232 Okay. 167 00:23:06,832 --> 00:23:06,992 Let's... 168 00:23:08,880 --> 00:23:18,000 change the layer order. I think it's better to have the second material after color variation number 5. 169 00:23:24,960 --> 00:23:35,119 So, let's add the roughness value and bring it up to something like 55. 170 00:23:35,122 --> 00:23:42,080 And yeah, it's okay. 171 00:23:44,960 --> 00:23:55,280 Now, if I turn on the normal, the AO and the metallic, the second material is done. 172 00:23:56,400 --> 00:24:01,599 So, let's decrease the value again to something like darker. 173 00:24:01,602 --> 00:24:07,520 So, we are done. We are done for the fabric section. 174 00:24:07,888 --> 00:24:19,967 And let's add another layer, calling this dust, and add a black mask. Okay, and 175 00:24:19,970 --> 00:24:29,567 let's add generator, like dirt, and decrease the dirt level, decrease the 176 00:24:29,570 --> 00:24:35,567 grunge amount, or increase, yeah, we can increase it, and let's play with the 177 00:24:35,570 --> 00:24:45,927 edge masking, for example, dirt contrast, yeah, okay, this is the result, and let's 178 00:24:45,930 --> 00:25:00,047 have color, roughness, and select dark brown over here, yeah, with the high 179 00:25:00,050 --> 00:25:05,088 amount of the roughness. So, let's decrease. 180 00:25:05,946 --> 00:25:09,905 the opacity of the dust, 181 00:25:09,908 --> 00:25:17,786 yeah, and yeah, everything is good. 182 00:25:18,106 --> 00:25:27,106 Let's add layer control, 183 00:25:28,226 --> 00:25:32,585 and change the blending mode of this layer to pass in 184 00:25:32,588 --> 00:25:36,105 all channel and add an anchor point. 185 00:25:36,108 --> 00:25:38,945 I'm going to add another layer, 186 00:25:38,948 --> 00:25:42,866 call it AO plus, 187 00:25:43,346 --> 00:25:47,145 okay, and add a black mask. 188 00:25:47,148 --> 00:25:54,265 I just need to have AO in the black value and add generator, 189 00:25:54,268 --> 00:25:57,025 add ambient occlusion generator. 190 00:25:57,028 --> 00:26:02,386 That's it, and let's invert it. 191 00:26:02,586 --> 00:26:04,432 Use macro details. 192 00:26:04,752 --> 00:26:06,992 The macro details comes from height. 193 00:26:09,232 --> 00:26:15,152 Layer control, I'm going to rename it to layer control fabric. 194 00:26:17,232 --> 00:26:26,592 Okay, and now we have all the data and the ambient occlusion on this layer. 195 00:26:29,072 --> 00:26:32,112 So let's control the ambient occlusion. 196 00:26:35,392 --> 00:26:44,432 For example, 50 or 60 is good, and now we have the fabric material. So let's create 197 00:26:46,112 --> 00:26:53,152 a paint layer. I'm going to call it seam, and let's add the pass tool here. 198 00:26:54,512 --> 00:27:02,912 Okay, I'm going to turn it on, and this is so important to place the pass on your seam because 199 00:27:03,248 --> 00:27:12,368 I'm going to create an effect related to seam and a stitch, which appear on the seam in the real world. 200 00:27:13,248 --> 00:27:17,088 Okay, so let's create it. 201 00:27:38,714 --> 00:27:49,553 Okay, now I'm going to change the properties of this path to same, like this. 202 00:27:49,556 --> 00:27:59,693 Okay, let's turn off the guide and let's check what we have here. 203 00:27:59,696 --> 00:28:04,313 So I can turn on the AO or not, it's not necessary. 204 00:28:04,316 --> 00:28:16,353 Let's control the height amount from here, yeah, I think 20 is good, but we need some 205 00:28:16,356 --> 00:28:20,794 smoothness in the seam. 206 00:28:22,778 --> 00:28:47,437 Okay, and the size, I think 30 is good, yes, and let's play with this slider, yes, stitch 207 00:28:47,440 --> 00:28:59,917 amount and stitch puckering, it's a good detail, that's it, maybe increasing the amount of 208 00:28:59,920 --> 00:29:09,177 the height, it's a good option, yes, and let's create another paint layer and rename it to 209 00:29:09,180 --> 00:29:19,858 stitches and copy this path and in here I'm going to paste, okay. 210 00:29:21,498 --> 00:29:28,297 and now I'm going to change the properties of this path to topstitching 211 00:29:28,300 --> 00:29:39,778 and now you can see I can control the amount of the height here and let's 212 00:29:39,898 --> 00:29:53,097 come back to the path stitch copy the style of this one and paste to this one 213 00:29:53,100 --> 00:30:04,577 yeah but let's choose for example double stretch stitch and increase the 214 00:30:04,580 --> 00:30:18,257 tiling increase the size to 4 and the 4 is too big maybe 3 yeah 3 is good 215 00:30:18,260 --> 00:30:19,887 okay 216 00:30:19,890 --> 00:30:30,727 I'm happy with the result and that's it so let's create another stitch layer 217 00:30:30,730 --> 00:30:33,168 here 218 00:30:45,754 --> 00:30:53,313 Okay, now it's enough for the fabric part, let's go to the next video and we are adjusting 219 00:30:53,316 --> 00:31:00,093 the details and the layers and finalize our work in the process and export the textures 220 00:31:00,096 --> 00:31:02,494 to the Marble Soup and render it over there. 22499

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