All language subtitles for AirConditioner_Part12_MarmosetRendering.ENGlish

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian Download
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranî)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:16,039 Okay, now it's time to export the texture and render this asset inside Marmoset and 2 00:00:16,042 --> 00:00:23,599 for the extra part we are going to see how to set up UDIM's texture in Unreal Engine. 3 00:00:23,602 --> 00:00:30,799 So let's go for exporting the texture, rendering in Marmoset and see what happens in the Unreal 4 00:00:30,802 --> 00:00:31,799 Engine. 5 00:00:31,802 --> 00:00:38,159 So let's go to the file, export texture, if you want to export the mesh that you load 6 00:00:38,162 --> 00:00:47,599 inside Substance Painter you can use export mesh and just if you don't use displacement 7 00:00:47,602 --> 00:00:54,719 modeling technique inside Substance you can turn off this apply triangulation and export 8 00:00:54,722 --> 00:00:59,360 it and if you use displacement and tessellation in the shader 9 00:00:59,632 --> 00:01:04,078 you can use apply triangulation to export the high poly version so let's go to the 10 00:01:04,078 --> 00:01:04,567 Subtitled by online-courses.club We compress knowledge for you! 11 00:01:08,912 --> 00:01:17,632 export texture and I'm going to export the texture inside this path with Unreal Engine 4 template 12 00:01:18,272 --> 00:01:28,272 4k png and 16 bits okay and let's export it and see what we have inside Marmoset 13 00:01:29,232 --> 00:01:35,471 okay now it's time to import the model inside Marmoset Toolbag which model we should import 14 00:01:35,474 --> 00:01:42,511 to the Marmoset Toolbag when we are using UDIMs it's very important to give a unique material 15 00:01:42,514 --> 00:01:49,951 to each tile because Marmoset Toolbag is not going to support UDIMs at this time so 16 00:01:49,954 --> 00:01:56,272 let's bring the fx file here and as you can see 17 00:01:57,392 --> 00:02:08,471 we have the screw and fans like inside Substance Painter we have legs fans 18 00:02:08,474 --> 00:02:18,391 again like Substance Painter and we have body again like Substance Painter but in 19 00:02:18,394 --> 00:02:27,351 the body there is a difference because we set body 1001 body 1002 and body 20 00:02:27,354 --> 00:02:41,991 1003 and each material related to the one of the unitides okay so it's like 21 00:02:41,994 --> 00:02:47,591 this and for the legs and fan we have just one material and that's it so 22 00:02:47,594 --> 00:02:53,471 let's set up the material inside Marmoset and go for the rendering phase 23 00:02:53,474 --> 00:02:55,167 and lighting 24 00:02:55,170 --> 00:03:02,967 okay now we are going to load texture okay body number one I'm going to click 25 00:03:02,970 --> 00:03:11,688 and drag the textures into the input okay and let's speed up this process 26 00:03:25,168 --> 00:03:27,228 you 27 00:03:35,450 --> 00:03:44,489 Okay, now we are ready to go, all the material is set up, everything works perfectly, and 28 00:03:44,492 --> 00:03:46,449 let's go add camera. 29 00:03:46,452 --> 00:03:53,289 I'm going to change the focal length to 60, and let's turn on the safe frame. 30 00:03:53,292 --> 00:04:04,449 Okay, I need some depth of field, but not too much, maybe like this, and let's use ray 31 00:04:04,452 --> 00:04:21,929 tracing here, okay, and maybe 2000, 1500, it's a good aspect ratio, and dimension for 32 00:04:21,932 --> 00:04:32,449 the render, okay, like this, so now I'm going to render one image, the main image like this, 33 00:04:32,452 --> 00:04:34,450 and let's go back to the camera. 34 00:04:34,496 --> 00:04:44,416 Okay, in the post effect, let's bring up the vignette like this, set sharpen to one, 35 00:04:45,776 --> 00:04:52,096 set clarity to one, but when we set clarity to one in here, in the rendering stage, 36 00:04:53,856 --> 00:04:58,496 the texture is too strong, the noise is too strong, so we need to 37 00:04:59,296 --> 00:05:09,936 decrease the clarity to something like 0.5, okay, so let's go for the exposure, I'm going for 1.5, 38 00:05:10,896 --> 00:05:20,496 and maybe negative 0.2 for the highlight, and positive for the shadow and mid- tone, 39 00:05:21,136 --> 00:05:28,976 okay, that's okay, let's go for the toon mapping to ACES as viewport in Substance Painter, 40 00:05:29,536 --> 00:05:33,616 and let's go for the high contrast here, that's okay, 41 00:05:35,152 --> 00:05:42,192 and we are ready to go, we can increase this slider to have a little 42 00:05:42,992 --> 00:05:50,751 depth of field around these edges, and for the sky let's go and use something like outdoor, 43 00:05:50,754 --> 00:05:59,951 for example alley bike, I think it's okay, maybe we need to test highway, 44 00:05:59,954 --> 00:06:14,432 yeah I think highway is good, and we can use sky or blur sky for having some backdrop, 45 00:06:15,952 --> 00:06:28,592 okay like this, but no it's not a good option here, let me choose something like this one, 46 00:06:29,952 --> 00:06:33,199 okay you can use the 47 00:06:33,202 --> 00:06:41,599 default sky in the library or even you can use any hdri that you want and you like to use okay 48 00:06:41,602 --> 00:06:50,079 so for doing this you need to press an image and hdri that you want so i think it's okay 49 00:06:50,082 --> 00:07:00,559 it's give me some good highlight here so let's keep it right now okay now let's increase the 50 00:07:00,562 --> 00:07:13,040 brightness from one to two it's okay and let's add the light only light okay so let's turn off this 51 00:07:13,920 --> 00:07:23,439 and let's see what we have here the light and i'm going to use it here 52 00:07:23,442 --> 00:07:32,320 we're creating some shiny effect in here so let's bring down the brightness okay 53 00:07:33,440 --> 00:07:41,680 and I just want to have some effect on this part 54 00:07:44,560 --> 00:07:45,280 like this 55 00:07:48,400 --> 00:07:55,359 nothing too fancy maybe 5 it's okay or maybe 5.2 56 00:07:55,362 --> 00:08:06,960 yeah like this so it's just like yeah we have some shiny surface here we have 57 00:08:08,240 --> 00:08:15,759 a good material here and I just want to pop up this so let's go and add direction light 58 00:08:15,762 --> 00:08:26,320 so the first direction light should be like white in the color okay and maybe 7 for intensity 59 00:08:27,040 --> 00:08:31,920 or brightness okay and now I just want to have 60 00:08:32,640 --> 00:08:41,179 green light like this you know create some edge highlight in here and it's too 61 00:08:41,182 --> 00:08:51,279 perfect okay so let's duplicate this and I can bring up the diameter here to 62 00:08:51,282 --> 00:08:58,739 have some soft shadow okay so let's go for the second one for the second one 63 00:08:58,742 --> 00:09:10,059 I'm going to put here okay and I'm going to turn on the temperature and in this 64 00:09:10,062 --> 00:09:16,099 list I'm going to use blue sky so let's decrease the brightness to something 65 00:09:16,102 --> 00:09:26,379 like 6.5 and let's change the position of that okay like this let's increase 66 00:09:26,382 --> 00:09:31,855 to the other here maybe we can decrease it 67 00:09:31,858 --> 00:09:33,855 to 6 for example 68 00:09:33,858 --> 00:09:35,856 yeah I think it's better 69 00:09:37,856 --> 00:09:39,855 ok and 70 00:09:39,858 --> 00:09:41,856 5 here 71 00:09:44,856 --> 00:09:46,856 yeah maybe this one 72 00:09:49,856 --> 00:09:51,856 ok 73 00:09:56,026 --> 00:10:03,865 So, we have this lighting and I need just add some light for filling this space from 74 00:10:03,866 --> 00:10:04,434 Subtitled by online-courses.club We compress knowledge for you! 75 00:10:07,386 --> 00:10:08,385 this direction. 76 00:10:08,388 --> 00:10:19,865 So, let's create another light here and let's change the shape to rectangle and just play 77 00:10:19,868 --> 00:10:27,145 with this direction and boom, we have this one. 78 00:10:27,148 --> 00:10:38,425 Okay, so, let's change the shape to sphere, decrease the diameter amount so we can have 79 00:10:38,428 --> 00:10:45,345 a nice silhouette, the shadow here, okay, the brightness, I think it's too much, maybe 80 00:10:45,348 --> 00:10:49,825 6.7, it's better, yeah. 81 00:10:49,828 --> 00:10:54,706 As we can see here, okay, so. 82 00:10:54,720 --> 00:10:58,720 This is the blue light, this is the rim light here that we have. 83 00:11:00,080 --> 00:11:04,320 Okay, and this is the light number one, and this is the skylight. 84 00:11:07,040 --> 00:11:19,440 So, maybe we can change the sky to something a little bluish effect. 85 00:11:20,240 --> 00:11:25,040 Not this, maybe this one. 86 00:11:28,400 --> 00:11:28,900 Yeah. 87 00:11:31,920 --> 00:11:38,000 No, it's not like, I think this one is better. Yeah, absolutely, this one is better. 88 00:11:40,800 --> 00:11:41,299 And 89 00:11:41,302 --> 00:11:53,300 that's okay. So, this is the first light that we have here, this is the rim light here. 90 00:11:53,904 --> 00:11:58,463 this is the blue light here, and this is the main light here that we have. 91 00:11:58,466 --> 00:12:05,264 But it's too much right now, and we can decrease the amount to something like this, and boom, 92 00:12:06,704 --> 00:12:14,464 we are done. So, we can decrease the brightness for backdrop to have something like this, 93 00:12:15,344 --> 00:12:23,104 and we can go to the edit plugin, generate primitives, and add a plane here, 94 00:12:24,144 --> 00:12:35,744 okay, so this white plane can, you know, give some nice reflection in this part. 95 00:12:37,024 --> 00:12:42,144 Okay, and this is good, you can control it here like this. 96 00:12:44,144 --> 00:12:51,663 So, now we are done, and we have our lighting set up, and the rendering phase is inside Marvelous 97 00:12:51,666 --> 00:12:52,464 Toolbar. 98 00:12:52,560 --> 00:13:02,559 So, let's go for presenting this model with the texture, and creating material inside Unreal with UDIMs, 99 00:13:02,562 --> 00:13:06,559 which is not a hard task, but a little tricky. 100 00:13:06,562 --> 00:13:09,560 So, let's go for the Unreal Engine. 9989

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.