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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:19,319 Okay, this is the last part that we are going to work on the stand, the structure, the fan, 2 00:00:19,322 --> 00:00:28,079 and this piece here. We are going to work on them. For the start, let me start with 3 00:00:28,082 --> 00:00:41,319 the faucet. I think we missed one small E here. Okay, add black mask, add paint. Let's go 4 00:00:41,322 --> 00:00:57,039 here. It's okay, and now I'm going to use bronze armor for this section. 5 00:00:57,042 --> 00:01:00,539 Okay, but not like this. 6 00:01:00,539 --> 00:01:03,240 Subtitled by online-courses.club We compress knowledge for you! 7 00:01:03,241 --> 00:01:05,994 I'm going to change some settings here. 8 00:01:06,634 --> 00:01:07,594 Okay, this is good. 9 00:01:08,154 --> 00:01:10,634 This is a good base metal for us, 10 00:01:11,194 --> 00:01:15,514 but we should increase the roughness a little. 11 00:01:16,474 --> 00:01:17,914 The dirt is perfect, 12 00:01:18,874 --> 00:01:21,593 but we can go here in Mask Editor 13 00:01:21,596 --> 00:01:27,114 and, for example, changing some histogram position 14 00:01:28,074 --> 00:01:31,994 or maybe play with the curvature 15 00:01:33,114 --> 00:01:34,554 or texture number two, 16 00:01:35,194 --> 00:01:38,393 global balance to achieve a different look, 17 00:01:38,396 --> 00:01:39,833 but I think it's okay. 18 00:01:39,836 --> 00:01:40,554 That's enough. 19 00:01:41,994 --> 00:01:47,114 And let's go for the surface details 20 00:01:47,994 --> 00:01:52,153 and I think it's a little too much here. 21 00:01:52,156 --> 00:02:00,154 So, let me fix this issue with this method. 22 00:02:01,312 --> 00:02:10,511 okay and the edge damage is... okay now it's time to work on this structure and for this structure 23 00:02:10,514 --> 00:02:18,832 let's go to body texture set and we are going to borrow this base material body 24 00:02:19,872 --> 00:02:27,152 okay so ctrl c for copying the data come back here let's add a folder 25 00:02:28,112 --> 00:02:36,912 and name your structure okay ctrl v okay and let's add black mask here 26 00:02:38,432 --> 00:02:52,111 have paint okay select this one this one this one and this one so the base structure is like 27 00:02:52,114 --> 00:02:59,872 the unit itself so we are going to add still dark material here 28 00:03:00,416 --> 00:03:07,216 okay like this and after that let's add black mask let's add generator 29 00:03:08,176 --> 00:03:15,456 and we are going to use metal edge wear but this time we are not focused 30 00:03:16,896 --> 00:03:27,776 on the edge very much but let's decrease the wear level okay it's good and I'm going 31 00:03:28,736 --> 00:03:38,176 to add a fill layer okay and something like for example this paint a scratch it 32 00:03:39,216 --> 00:03:49,136 in 24 contrast like this maybe it could be a good breakup mask for this 33 00:03:51,856 --> 00:03:52,355 so 34 00:03:52,358 --> 00:03:58,276 okay it's okay right now 35 00:04:00,634 --> 00:04:04,273 Maybe without this, it's better. 36 00:04:04,276 --> 00:04:09,673 Yeah. Maybe we can increase the grunge amount, 37 00:04:09,676 --> 00:04:13,753 add another fill layer like this, 38 00:04:13,756 --> 00:04:25,113 and use this grunge for adding surfaces to this, 39 00:04:25,116 --> 00:04:28,153 like this, but it's too much. 40 00:04:28,156 --> 00:04:33,554 Maybe we can control it like this, 41 00:04:34,914 --> 00:04:39,233 and we can add a paint layer. 42 00:04:39,236 --> 00:04:43,553 Go to the paint and start painting. 43 00:04:43,556 --> 00:04:45,313 We are in Substance Painter, 44 00:04:45,316 --> 00:04:49,113 so we can paint and we should paint. 45 00:04:49,116 --> 00:05:01,274 Like this, I just want to create a new effect. 46 00:05:01,562 --> 00:05:13,021 Okay, and even we can use the projection again. 47 00:05:13,024 --> 00:05:15,501 So let's go to the projection. 48 00:05:15,504 --> 00:05:18,461 I'm going to use the mask. 49 00:05:18,464 --> 00:05:22,061 Okay, let's go here. 50 00:05:22,064 --> 00:05:26,981 I'm going to use this mask in here. 51 00:05:26,984 --> 00:05:33,982 Okay, like this. 52 00:05:38,842 --> 00:05:40,842 So... 53 00:05:48,122 --> 00:05:55,122 Okay, here we have this one. 54 00:06:00,538 --> 00:06:09,618 Okay, so this is how we are going to add mask, right? 55 00:06:10,218 --> 00:06:15,377 Let's go to the projection again, 56 00:06:15,380 --> 00:06:19,497 and let's rotate this, 57 00:06:19,500 --> 00:06:22,777 put the mask here, 58 00:06:22,780 --> 00:06:28,378 paint all the area that I want. 59 00:06:30,538 --> 00:06:32,441 Okay, so this is how we are going to add mask, right? 60 00:06:32,444 --> 00:06:50,441 Okay, I can use this mask to create the effect that I want, like this, yeah, it's okay. 61 00:06:50,444 --> 00:07:00,201 And I'm going to use again, here. 62 00:07:00,204 --> 00:07:23,441 So this time a little smaller, but it's good, yeah, and yeah, it's okay. 63 00:07:23,444 --> 00:07:31,441 And I'm happy with the result, yeah, as you can see. 64 00:07:31,444 --> 00:07:32,175 So, 65 00:07:32,178 --> 00:07:41,296 this is the final part, and I'm going to add another folder, call it decal number one, 66 00:07:43,856 --> 00:07:49,296 and in this layer, we can go to body again, 67 00:07:53,056 --> 00:07:57,055 still the decal number one, 68 00:07:57,058 --> 00:08:14,416 and come back again to leg and fans and paste here. So, okay, let's bring up this, we don't need this. 69 00:08:16,336 --> 00:08:22,575 So, we need to change the mask itself and the base color, and how we are going to do that, 70 00:08:22,578 --> 00:08:30,736 let's go to the project, go to the texture, and I'm going to use this one and this one. 71 00:08:31,002 --> 00:08:46,201 Okay. Let's go to the 2D view and I'm going to fix this. 72 00:08:46,204 --> 00:08:48,721 I think it's here. 73 00:08:48,724 --> 00:08:54,481 Right. Yeah. It's here. 74 00:08:54,484 --> 00:09:05,482 And let's change the rotation, as you can see. 75 00:09:10,266 --> 00:09:21,506 we can decrease the size, put it here, okay. 76 00:09:33,210 --> 00:09:50,529 Ok, it's like, yeah, it's ok, so let's go here, turn off all this layer, and let's add 77 00:09:50,532 --> 00:10:01,757 paint layer, and remove some border in the paint layer here, yeah. 78 00:10:01,759 --> 00:10:03,802 Subtitled by online-courses.club We compress knowledge for you! 79 00:10:03,803 --> 00:10:13,729 For example, this one, this, yeah, and like this. 80 00:10:13,732 --> 00:10:23,289 So color variation number one, color variation number two, we need to define again the mask 81 00:10:23,292 --> 00:10:31,641 in the balance, ok, like this, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, 82 00:10:31,644 --> 00:10:36,521 a stick, a roughness page. 83 00:10:36,524 --> 00:10:49,521 So this is the decal that we have here, and I'm going to add a dirt layer, this time with 84 00:10:49,524 --> 00:10:56,882 this color, ok, a little darker. 85 00:11:01,274 --> 00:11:03,274 a bit roughness 86 00:11:05,274 --> 00:11:07,273 like this 87 00:11:07,276 --> 00:11:09,273 and metallic 88 00:11:09,276 --> 00:11:11,273 I'm going to add a black mask 89 00:11:11,276 --> 00:11:13,273 add generator 90 00:11:13,276 --> 00:11:15,274 and dirt 91 00:11:17,274 --> 00:11:19,274 so 92 00:11:21,274 --> 00:11:23,274 it's ok 93 00:11:30,106 --> 00:11:41,865 Here we have this. I'm happy with the result, maybe a little darker color for the dirt, 94 00:11:41,868 --> 00:11:51,665 it would be better. Okay. Or maybe this one, yeah, I'm happy with this result, so let's 95 00:11:51,668 --> 00:12:03,065 give it and let's back here and see what we have in general view. I think it's good 96 00:12:03,068 --> 00:12:19,865 and it's enough. So I need just add some paint, grunges and mask here on this border. So let's 97 00:12:19,868 --> 00:12:26,866 use again and let's go for the isolation here. 98 00:12:29,184 --> 00:12:38,384 Yeah, maybe this one is a good option. 99 00:12:42,384 --> 00:12:49,263 Okay, I think we need to add another paint layer, which we had before, but we 100 00:12:49,266 --> 00:12:58,464 need to change the blending mode to linear. So, let's paint here. 101 00:13:04,704 --> 00:13:11,743 Okay, and see what we have. I think it's perfect, it's perfect, absolutely perfect. 102 00:13:11,746 --> 00:13:29,391 So, we need to add all these details in here too, but this is a tutorial, we can skip this part, and the texturing part is over for this asset. 103 00:13:29,394 --> 00:13:34,832 So, in the next video, we are going to explore the texture and render it in Worms Toolbag. 8649

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