Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:00,000 --> 00:00:19,319
Okay, this is the last part that we are going to work on the stand, the structure, the fan,
2
00:00:19,322 --> 00:00:28,079
and this piece here. We are going to work on them. For the start, let me start with
3
00:00:28,082 --> 00:00:41,319
the faucet. I think we missed one small E here. Okay, add black mask, add paint. Let's go
4
00:00:41,322 --> 00:00:57,039
here. It's okay, and now I'm going to use bronze armor for this section.
5
00:00:57,042 --> 00:01:00,539
Okay, but not like this.
6
00:01:00,539 --> 00:01:03,240
Subtitled by
online-courses.club
We compress knowledge for you!
7
00:01:03,241 --> 00:01:05,994
I'm going to change some settings here.
8
00:01:06,634 --> 00:01:07,594
Okay, this is good.
9
00:01:08,154 --> 00:01:10,634
This is a good base metal for us,
10
00:01:11,194 --> 00:01:15,514
but we should increase the roughness a little.
11
00:01:16,474 --> 00:01:17,914
The dirt is perfect,
12
00:01:18,874 --> 00:01:21,593
but we can go here in Mask Editor
13
00:01:21,596 --> 00:01:27,114
and, for example, changing some histogram position
14
00:01:28,074 --> 00:01:31,994
or maybe play with the curvature
15
00:01:33,114 --> 00:01:34,554
or texture number two,
16
00:01:35,194 --> 00:01:38,393
global balance to achieve a different look,
17
00:01:38,396 --> 00:01:39,833
but I think it's okay.
18
00:01:39,836 --> 00:01:40,554
That's enough.
19
00:01:41,994 --> 00:01:47,114
And let's go for the surface details
20
00:01:47,994 --> 00:01:52,153
and I think it's a little too much here.
21
00:01:52,156 --> 00:02:00,154
So, let me fix this issue with this method.
22
00:02:01,312 --> 00:02:10,511
okay and the edge damage is... okay now it's time to work on this structure and for this structure
23
00:02:10,514 --> 00:02:18,832
let's go to body texture set and we are going to borrow this base material body
24
00:02:19,872 --> 00:02:27,152
okay so ctrl c for copying the data come back here let's add a folder
25
00:02:28,112 --> 00:02:36,912
and name your structure okay ctrl v okay and let's add black mask here
26
00:02:38,432 --> 00:02:52,111
have paint okay select this one this one this one and this one so the base structure is like
27
00:02:52,114 --> 00:02:59,872
the unit itself so we are going to add still dark material here
28
00:03:00,416 --> 00:03:07,216
okay like this and after that let's add black mask let's add generator
29
00:03:08,176 --> 00:03:15,456
and we are going to use metal edge wear but this time we are not focused
30
00:03:16,896 --> 00:03:27,776
on the edge very much but let's decrease the wear level okay it's good and I'm going
31
00:03:28,736 --> 00:03:38,176
to add a fill layer okay and something like for example this paint a scratch it
32
00:03:39,216 --> 00:03:49,136
in 24 contrast like this maybe it could be a good breakup mask for this
33
00:03:51,856 --> 00:03:52,355
so
34
00:03:52,358 --> 00:03:58,276
okay it's okay right now
35
00:04:00,634 --> 00:04:04,273
Maybe without this, it's better.
36
00:04:04,276 --> 00:04:09,673
Yeah. Maybe we can increase the grunge amount,
37
00:04:09,676 --> 00:04:13,753
add another fill layer like this,
38
00:04:13,756 --> 00:04:25,113
and use this grunge for adding surfaces to this,
39
00:04:25,116 --> 00:04:28,153
like this, but it's too much.
40
00:04:28,156 --> 00:04:33,554
Maybe we can control it like this,
41
00:04:34,914 --> 00:04:39,233
and we can add a paint layer.
42
00:04:39,236 --> 00:04:43,553
Go to the paint and start painting.
43
00:04:43,556 --> 00:04:45,313
We are in Substance Painter,
44
00:04:45,316 --> 00:04:49,113
so we can paint and we should paint.
45
00:04:49,116 --> 00:05:01,274
Like this, I just want to create a new effect.
46
00:05:01,562 --> 00:05:13,021
Okay, and even we can use the projection again.
47
00:05:13,024 --> 00:05:15,501
So let's go to the projection.
48
00:05:15,504 --> 00:05:18,461
I'm going to use the mask.
49
00:05:18,464 --> 00:05:22,061
Okay, let's go here.
50
00:05:22,064 --> 00:05:26,981
I'm going to use this mask in here.
51
00:05:26,984 --> 00:05:33,982
Okay, like this.
52
00:05:38,842 --> 00:05:40,842
So...
53
00:05:48,122 --> 00:05:55,122
Okay, here we have this one.
54
00:06:00,538 --> 00:06:09,618
Okay, so this is how we are going to add mask, right?
55
00:06:10,218 --> 00:06:15,377
Let's go to the projection again,
56
00:06:15,380 --> 00:06:19,497
and let's rotate this,
57
00:06:19,500 --> 00:06:22,777
put the mask here,
58
00:06:22,780 --> 00:06:28,378
paint all the area that I want.
59
00:06:30,538 --> 00:06:32,441
Okay, so this is how we are going to add mask, right?
60
00:06:32,444 --> 00:06:50,441
Okay, I can use this mask to create the effect that I want, like this, yeah, it's okay.
61
00:06:50,444 --> 00:07:00,201
And I'm going to use again, here.
62
00:07:00,204 --> 00:07:23,441
So this time a little smaller, but it's good, yeah, and yeah, it's okay.
63
00:07:23,444 --> 00:07:31,441
And I'm happy with the result, yeah, as you can see.
64
00:07:31,444 --> 00:07:32,175
So,
65
00:07:32,178 --> 00:07:41,296
this is the final part, and I'm going to add another folder, call it decal number one,
66
00:07:43,856 --> 00:07:49,296
and in this layer, we can go to body again,
67
00:07:53,056 --> 00:07:57,055
still the decal number one,
68
00:07:57,058 --> 00:08:14,416
and come back again to leg and fans and paste here. So, okay, let's bring up this, we don't need this.
69
00:08:16,336 --> 00:08:22,575
So, we need to change the mask itself and the base color, and how we are going to do that,
70
00:08:22,578 --> 00:08:30,736
let's go to the project, go to the texture, and I'm going to use this one and this one.
71
00:08:31,002 --> 00:08:46,201
Okay. Let's go to the 2D view and I'm going to fix this.
72
00:08:46,204 --> 00:08:48,721
I think it's here.
73
00:08:48,724 --> 00:08:54,481
Right. Yeah. It's here.
74
00:08:54,484 --> 00:09:05,482
And let's change the rotation, as you can see.
75
00:09:10,266 --> 00:09:21,506
we can decrease the size, put it here, okay.
76
00:09:33,210 --> 00:09:50,529
Ok, it's like, yeah, it's ok, so let's go here, turn off all this layer, and let's add
77
00:09:50,532 --> 00:10:01,757
paint layer, and remove some border in the paint layer here, yeah.
78
00:10:01,759 --> 00:10:03,802
Subtitled by
online-courses.club
We compress knowledge for you!
79
00:10:03,803 --> 00:10:13,729
For example, this one, this, yeah, and like this.
80
00:10:13,732 --> 00:10:23,289
So color variation number one, color variation number two, we need to define again the mask
81
00:10:23,292 --> 00:10:31,641
in the balance, ok, like this, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah,
82
00:10:31,644 --> 00:10:36,521
a stick, a roughness page.
83
00:10:36,524 --> 00:10:49,521
So this is the decal that we have here, and I'm going to add a dirt layer, this time with
84
00:10:49,524 --> 00:10:56,882
this color, ok, a little darker.
85
00:11:01,274 --> 00:11:03,274
a bit roughness
86
00:11:05,274 --> 00:11:07,273
like this
87
00:11:07,276 --> 00:11:09,273
and metallic
88
00:11:09,276 --> 00:11:11,273
I'm going to add a black mask
89
00:11:11,276 --> 00:11:13,273
add generator
90
00:11:13,276 --> 00:11:15,274
and dirt
91
00:11:17,274 --> 00:11:19,274
so
92
00:11:21,274 --> 00:11:23,274
it's ok
93
00:11:30,106 --> 00:11:41,865
Here we have this. I'm happy with the result, maybe a little darker color for the dirt,
94
00:11:41,868 --> 00:11:51,665
it would be better. Okay. Or maybe this one, yeah, I'm happy with this result, so let's
95
00:11:51,668 --> 00:12:03,065
give it and let's back here and see what we have in general view. I think it's good
96
00:12:03,068 --> 00:12:19,865
and it's enough. So I need just add some paint, grunges and mask here on this border. So let's
97
00:12:19,868 --> 00:12:26,866
use again and let's go for the isolation here.
98
00:12:29,184 --> 00:12:38,384
Yeah, maybe this one is a good option.
99
00:12:42,384 --> 00:12:49,263
Okay, I think we need to add another paint layer, which we had before, but we
100
00:12:49,266 --> 00:12:58,464
need to change the blending mode to linear. So, let's paint here.
101
00:13:04,704 --> 00:13:11,743
Okay, and see what we have. I think it's perfect, it's perfect, absolutely perfect.
102
00:13:11,746 --> 00:13:29,391
So, we need to add all these details in here too, but this is a tutorial, we can skip this part, and the texturing part is over for this asset.
103
00:13:29,394 --> 00:13:34,832
So, in the next video, we are going to explore the texture and render it in Worms Toolbag.
8649
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.