All language subtitles for AirConditioner_Part10_FenceAndScrewMaterial.ENGlish

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian Download
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranî)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:06,000 This video is educational and is not meant to replace proper medical or therapeutic treatment advice. Although EFT is widely used as a self help technique it is still in the experimental stages. Users should seek the advice of qualified physicians and health professionals regarding its use. 2 00:00:08,378 --> 00:00:16,457 Now let's focus on other part and I'm going to create a folder and call it 3 00:00:16,460 --> 00:00:30,977 grid surface and in the mask let me choose this surface okay and for the 4 00:00:30,980 --> 00:00:39,617 material let's create a fill layer and in the fill layer I'm going to add a 5 00:00:39,620 --> 00:00:50,937 black mask and let's add a fill okay and I'm going to add gradients okay and in 6 00:00:50,940 --> 00:01:01,411 the gradients let's make rotation 90 degree and increase the tiling okay and 7 00:01:01,411 --> 00:01:03,632 Subtitled by online-courses.club We compress knowledge for you! 8 00:01:03,634 --> 00:01:07,807 I think 10 is good we can 9 00:01:07,810 --> 00:01:25,168 play with the control stem balance okay and let's increase 10 to 40 so that's it 10 00:01:25,888 --> 00:01:30,928 okay and let's bring up height 11 00:01:34,928 --> 00:01:46,607 okay and now i think we can play with the controls again balance yeah it's good let's 12 00:01:46,610 --> 00:01:59,808 increase the timing amount to 80 so it's okay let's pick a dark gray for this one 13 00:02:00,848 --> 00:02:04,048 and let's increase the roughness value 14 00:02:05,200 --> 00:02:08,200 to something like 0.8 15 00:02:12,200 --> 00:02:19,199 and let's add a fill layer 16 00:02:19,202 --> 00:02:23,199 I'm going to call it black back 17 00:02:23,202 --> 00:02:27,199 and I'm going to put it before grid base 18 00:02:27,202 --> 00:02:30,199 and in the grid base I keep just height 19 00:02:30,202 --> 00:02:33,199 and in the black back 20 00:02:33,202 --> 00:02:36,199 I'm going to create dark 21 00:02:36,202 --> 00:02:40,199 and make it roughness to something like this 22 00:02:40,202 --> 00:02:43,199 ok, it's better to have this structure 23 00:02:43,202 --> 00:02:46,199 because, you know, we have 24 00:02:46,202 --> 00:02:48,199 black and white mask on this layer 25 00:02:48,202 --> 00:02:51,199 and it's not logical to add all the detail 26 00:02:51,202 --> 00:02:53,199 to this layer 27 00:02:53,202 --> 00:02:56,199 so we need to change the data inside this layer 28 00:02:56,202 --> 00:02:59,199 to something like just only height 29 00:02:59,202 --> 00:03:01,200 and after that we can... 30 00:03:02,256 --> 00:03:10,416 make other data and create other data in the layer before. So this is the grid base. 31 00:03:11,056 --> 00:03:23,056 Okay, let's add rust and in here I'm going to select rust material. Let's turn off the height 32 00:03:24,016 --> 00:03:33,056 and let's increase the rust color variation, increase the siding, okay, increase the roughness. 33 00:03:34,976 --> 00:03:43,775 Okay, and I'm going to add a black mask. In this mask I'm going to use dirt generator here. 34 00:03:43,778 --> 00:03:54,895 Okay, like this, and let's add an anchor point for gradient here because I want to use it in 35 00:03:54,898 --> 00:04:00,176 the dirt generator and in here I'm going to turn on micro height. 36 00:04:01,530 --> 00:04:16,530 OK, and, yep, like this, and we can play with this slider to achieve the look that we want. 37 00:04:17,530 --> 00:04:20,530 OK, yeah. 38 00:04:21,530 --> 00:04:26,530 So, let me add another fill layer. 39 00:04:27,530 --> 00:04:31,530 I'm going to use Coveb. 40 00:04:33,530 --> 00:04:37,530 And in here, let's increase the tiling. 41 00:04:38,530 --> 00:04:42,530 OK, and change the blending mode to subtract. 42 00:04:43,530 --> 00:04:48,530 And we can play with the balance, like this. 43 00:04:50,530 --> 00:04:51,530 Yeah, it's better. 44 00:04:52,530 --> 00:04:56,530 90 degree, 4, or maybe 1. 45 00:04:57,530 --> 00:05:00,511 It's good, yeah, I think 1 is good. 46 00:05:00,514 --> 00:05:21,391 Let me try 1.4, it's much better, okay, like this, let's decrease dirt, okay, and we can 47 00:05:21,394 --> 00:05:26,472 decrease the whole mask to have something like this. 48 00:05:27,472 --> 00:05:42,471 Okay, let's go and add another field layer, I'm going to call it dirt, okay, and in the dirt, let's add a black mask, okay, and let's add a field layer, 49 00:05:42,474 --> 00:05:56,472 and in the field layer, I'm going to use a grunge like concrete, I think, 50 00:05:58,618 --> 00:06:08,477 yeah this one is good yeah and let's decrease the balance increase the 51 00:06:08,480 --> 00:06:22,417 tiling okay and now let's add dirt color okay I'm going to use this brown for a 52 00:06:22,420 --> 00:06:32,617 start and make it a little darker and I just need to have roughness something 53 00:06:32,620 --> 00:06:46,097 like 0.6 okay that's enough and maybe make it more unique like this and let's 54 00:06:46,100 --> 00:06:55,697 decrease the opacity of the color to 30 and after that for the mask I think 60 55 00:06:55,700 --> 00:06:57,343 is okay 56 00:06:57,346 --> 00:07:08,903 and let's increase the balance here I'm going to make a brighter version for the 57 00:07:08,906 --> 00:07:23,983 color okay like this and let's bring up the contrast bring down the balance and 58 00:07:23,986 --> 00:07:36,863 make tiling a little smaller and yeah I think it's okay I think it's okay so 59 00:07:36,866 --> 00:07:48,344 let's decrease the color for each part the opacity like this 60 00:07:52,762 --> 00:08:06,881 Okay, and yeah, this is for the grid surface on the back as you can see, yeah, I think 61 00:08:06,884 --> 00:08:24,921 it's okay and we can add leak layer, okay, with a roughness like 0.15 and the color near 62 00:08:24,924 --> 00:08:34,801 to black, okay, it's a shiny surface and let's add a black mask, let's add a few layer, I'm 63 00:08:34,804 --> 00:08:47,561 going to search about leak here and yeah, I think this one is better, okay, let's check 64 00:08:47,564 --> 00:08:50,602 the mask, we need to rotate 90 degree. 65 00:08:51,280 --> 00:08:53,920 Okay, increase the tiling to 3, for example. 66 00:08:55,920 --> 00:08:57,120 Okay, like this. 67 00:08:58,960 --> 00:09:00,800 And boom, we have this. 68 00:09:02,720 --> 00:09:05,280 But I think it's too much, you know. 69 00:09:06,320 --> 00:09:09,040 Maybe 0.4 is better. 70 00:09:10,400 --> 00:09:12,880 Maybe change opacity. 71 00:09:14,560 --> 00:09:17,359 Okay, yeah, this one is better. 72 00:09:17,362 --> 00:09:21,280 This one is so much better. 73 00:09:22,640 --> 00:09:26,080 So let's decrease the tiling to something like 1. 74 00:09:26,960 --> 00:09:28,399 I think it's better. 75 00:09:28,402 --> 00:09:30,720 Yeah, absolutely better. 76 00:09:31,840 --> 00:09:34,960 So this is for the back part. 77 00:09:36,080 --> 00:09:39,840 And now for the screw itself, this part. 78 00:09:41,280 --> 00:09:46,640 Okay, I'm going to use smart material from the shelf. 79 00:09:47,360 --> 00:09:49,920 Okay, this is the plastic part. 80 00:09:50,968 --> 00:09:54,967 And I just need to select this section. 81 00:09:54,970 --> 00:09:57,967 This is the only plastic part here. 82 00:09:57,970 --> 00:10:03,157 And let's use something like Plastic Used Soft. 83 00:10:03,158 --> 00:10:04,434 Subtitled by online-courses.club We compress knowledge for you! 84 00:10:05,968 --> 00:10:10,967 So, I'm going to use Plastic Used Soft. 85 00:10:10,970 --> 00:10:14,967 So, this is the result. 86 00:10:14,970 --> 00:10:17,967 Let's turn off all the layers. 87 00:10:17,970 --> 00:10:21,967 And we have the base color, we have the roughness variation. 88 00:10:21,970 --> 00:10:26,967 Okay, we can increase the tiling for that. 89 00:10:26,970 --> 00:10:30,967 And maybe decrease the balance. 90 00:10:30,970 --> 00:10:36,967 And we have the 2K resolution for the viewport. 91 00:10:36,970 --> 00:10:39,967 Okay, this is the bump. 92 00:10:39,970 --> 00:10:42,967 I need to fix that. 93 00:10:42,970 --> 00:10:46,968 For example, like this. 94 00:10:50,568 --> 00:10:52,568 Make Invert 95 00:10:53,568 --> 00:10:54,568 OK 96 00:11:02,650 --> 00:11:13,209 Let's add the color, maybe white value and change the blending mode to soft light, it 97 00:11:13,212 --> 00:11:28,529 could help us to create beautiful variation, like this. 98 00:11:28,532 --> 00:11:45,369 Here we have white specks and let me play with this items here, ok, let me change the 99 00:11:45,372 --> 00:11:51,169 grunge map, yeah it's so much better. 100 00:11:51,172 --> 00:12:06,265 Ok, we have roughness variation, yeah, good. 101 00:12:06,268 --> 00:12:09,266 Okay. 102 00:12:17,562 --> 00:12:28,121 and now let's add edge, okay, for the edge we have curvature, that's okay, you have 103 00:12:28,124 --> 00:12:36,521 soft dirt, I think it's okay, and it's enough for us, and regarding to the color 104 00:12:36,524 --> 00:12:46,681 I think this base is, you know, it's getting jumped down so let's keep it, you 105 00:12:46,684 --> 00:12:51,561 know, whatever we want, we can go back here and change the color, but it's so 106 00:12:51,564 --> 00:13:05,121 nice, we can keep the color, okay, so let's go back here and I'm going to create 107 00:13:05,124 --> 00:13:14,777 another folder and call it screw 108 00:13:14,780 --> 00:13:20,537 Ok, I forgot C here. 109 00:13:20,540 --> 00:13:28,697 So let's select all the screw. 110 00:13:28,700 --> 00:13:37,417 Ok, I'm going to select all the data here and press X and deselect. 111 00:13:37,420 --> 00:13:43,337 This is soft, very easy, very fast. 112 00:13:43,340 --> 00:13:57,697 I can control each part, but we can keep the material for this part, you know. 113 00:13:57,700 --> 00:14:11,097 Even we can change the name to Metal Parts and let's select all the items here, except 114 00:14:11,100 --> 00:14:12,698 this plastic area. 115 00:14:13,392 --> 00:14:24,512 and this grid surface, and done. So let's go back to this list and search about steel. 116 00:14:25,792 --> 00:14:27,952 Okay and for the steel 117 00:14:31,472 --> 00:14:39,232 I have a steel rust and a steel stain, so one great material for this purpose. 118 00:14:40,112 --> 00:14:49,312 Let me select the steel surface and put this smart material to the metal parts. So 119 00:14:51,632 --> 00:14:59,791 for the steel rust surface we are going to select this part. Okay 120 00:14:59,794 --> 00:15:12,352 okay let me select this plate and remove this area. Okay that's fine. 121 00:15:14,138 --> 00:15:20,137 and let me check if this is selectable or not. 122 00:15:20,140 --> 00:15:27,137 So, for the steel rust surface we are going to use this ring here 123 00:15:27,140 --> 00:15:40,137 and for the steel stain we can use the whole part. 124 00:15:40,140 --> 00:15:47,137 But I think we need to keep sharpen out of the all hierarchy that we have 125 00:15:47,140 --> 00:15:53,137 because we need to apply one sharpen effect on the fixture. 126 00:15:53,140 --> 00:16:01,137 Ok, the amount is good and let me select color there 127 00:16:01,140 --> 00:16:06,137 and for the color variation and for better understanding 128 00:16:06,140 --> 00:16:13,138 I'm going to select this part. 129 00:16:13,968 --> 00:16:23,968 Like this, and let me make it a little darker. 130 00:16:25,968 --> 00:16:33,967 Like this, okay, and with the metallic and the roughness. 131 00:16:33,970 --> 00:16:43,967 So, after this, we can go for the rust material here. 132 00:16:43,970 --> 00:16:47,967 And let's add rust metal. 133 00:16:47,970 --> 00:16:53,967 Okay, let's increase the tiling and let's add the black mask. 134 00:16:53,970 --> 00:16:59,967 And in the black mask, I'm going to use a generator like metal edge. 135 00:16:59,970 --> 00:17:03,967 And decrease the amount of the wear level. 136 00:17:03,970 --> 00:17:09,967 Okay, and now let's add another fill layer. 137 00:17:09,970 --> 00:17:11,808 And... 138 00:17:12,448 --> 00:17:16,928 In this one I'm going to load grunge number two. 139 00:17:18,928 --> 00:17:22,608 Okay, let's increase the tiling. 140 00:17:25,008 --> 00:17:26,528 Maybe five is better. 141 00:17:27,648 --> 00:17:30,448 And let's play with the contrast and the balance. 142 00:17:31,648 --> 00:17:33,648 Okay, maybe a little rotation. 143 00:17:34,768 --> 00:17:38,607 And let's change the blending mode to linear dodge here. 144 00:17:38,610 --> 00:17:41,648 And let's go back to the edge wear. 145 00:17:43,088 --> 00:17:52,848 And decrease the amount of the filter that we have. 146 00:17:54,848 --> 00:17:56,287 Okay, like this. 147 00:17:56,290 --> 00:18:05,248 And... 148 00:18:07,488 --> 00:18:08,628 Okay. 149 00:18:09,178 --> 00:18:17,177 So, this is the rust filter that I have. 150 00:18:17,180 --> 00:18:24,177 Okay, let's disable the height, let's go add another fill layer, 151 00:18:24,180 --> 00:18:33,177 and let's decrease the height amount from 0 to negative .02. 152 00:18:33,180 --> 00:18:37,178 That's fine, as you can see. 153 00:18:38,178 --> 00:18:48,177 Okay, and let's add AO+. 154 00:18:48,180 --> 00:18:54,177 Okay, let me fix the name. 155 00:18:54,180 --> 00:18:57,177 So, let's change the pass-through in old channel, 156 00:18:57,180 --> 00:19:03,177 let's go back to ambient occlusion, change it to multiply, 157 00:19:03,180 --> 00:19:06,975 and just keep the AO amount. 158 00:19:06,978 --> 00:19:14,976 Okay, and let's add the black mask, add generator, here. 159 00:19:16,976 --> 00:19:19,976 And let's add an anchor point here. 160 00:19:20,976 --> 00:19:30,976 Okay, we can use ambient occlusion, use macro details, change macro height to AOFOS. 161 00:19:31,976 --> 00:19:33,976 Okay, height. 162 00:19:34,976 --> 00:19:37,976 And invert the mask. 163 00:19:38,976 --> 00:19:41,976 Okay, and this is the result. 164 00:19:43,976 --> 00:19:49,976 So, let me go back to the metal parts. 165 00:19:54,976 --> 00:19:59,975 Okay, and let's decrease the amount of the mask here. 166 00:19:59,978 --> 00:20:04,976 Oh, it's for the height. Let's go back here. 167 00:20:05,904 --> 00:20:11,664 and turn down the mask value. Okay. 168 00:20:17,424 --> 00:20:26,783 Let me decrease the blur level again. Okay, the main problem is the steel stain part. 169 00:20:26,786 --> 00:20:37,504 So, uh, let's cancel the rust, fix the light, and let's talk about the texture. 170 00:20:38,064 --> 00:20:47,024 So, this is the base. Okay, I can add a fill layer and control the roughness value here directly. 171 00:20:47,984 --> 00:20:54,783 And let's add color variation. Oh, it's super good. We can change the blending mode to soft light 172 00:20:54,786 --> 00:21:05,664 and create darker value in the gray, not pure black. Okay, and let's go back to the dirt. 173 00:21:05,936 --> 00:21:13,935 And this is the dirt option that we have, so we can increase the dirt level, like this. 174 00:21:13,938 --> 00:21:16,935 And what about the layer? 175 00:21:16,938 --> 00:21:21,935 Okay, the layer should be like this, it's okay. 176 00:21:21,938 --> 00:21:30,935 And maybe for the dirt, let's check a little brownish. 177 00:21:30,938 --> 00:21:38,935 Okay, and this is for the school. 178 00:21:38,938 --> 00:21:45,936 Okay, so... 179 00:21:49,562 --> 00:22:03,081 let me add rust and let me check what we have here so super cool we have our goal 180 00:22:03,084 --> 00:22:12,061 here texturing it's so easy so fast we modify some pre-made asset like a smart 181 00:22:12,064 --> 00:22:19,861 material and now we just finished this car and there's only thing that we 182 00:22:19,864 --> 00:22:30,661 forgot about it's a decal part okay so let's add decal 01 okay and let's add a 183 00:22:30,664 --> 00:22:46,233 fill layer, decal 01 and I'm going to select this logo 184 00:22:46,236 --> 00:22:55,973 Ok, let's go back to the metallic, make it 0 in the decal number 1, and now let's add 185 00:22:55,976 --> 00:23:03,293 a black mask, I'm going to add an anchor point, and the mask I'm going to use this anchor 186 00:23:03,296 --> 00:23:11,493 point, ok, let's go back to the layer, please be careful because it happens all the time 187 00:23:11,496 --> 00:23:18,933 when you use anchor point, after some adding feature, adding layers and this kind of stuff, 188 00:23:18,936 --> 00:23:26,013 you lost the source, so you go directly to the mask and you change the UV transform mask, 189 00:23:26,016 --> 00:23:34,453 and it's not ok, it's going to be like ok, missing out every detail that you want, so 190 00:23:34,456 --> 00:23:44,614 let's go back here, ok, and let's decrease the size, I'm going to change the UVRap to 191 00:23:46,522 --> 00:23:51,022 okay and here 192 00:23:58,618 --> 00:24:00,618 Okay, and... 193 00:24:08,282 --> 00:24:14,281 That's it. In the mask, we need to change the reference channel to metallic. 194 00:24:14,284 --> 00:24:21,281 So we are done here, and we can add a little height. 195 00:24:21,284 --> 00:24:29,281 And we can go back to the body and copy and paste the detail folder. 196 00:24:29,284 --> 00:24:34,281 And we can save some clicks from the process. 197 00:24:34,284 --> 00:24:39,281 OK, so let's go back here, go to the detail number 1. 198 00:24:39,284 --> 00:24:44,281 OK, and I don't want to have decal number 1 here. 199 00:24:44,284 --> 00:24:49,281 So let's go back to screw and fence. 200 00:24:49,284 --> 00:24:53,281 And in here, I'm going to paste the data. 201 00:24:53,284 --> 00:24:59,281 So we need to reassign everything. This is a decal number 1 mask. 202 00:24:59,284 --> 00:25:06,282 So there is no mask, so we need to change the mask. 203 00:25:06,544 --> 00:25:13,984 So this is the fill layer, I'm going to select decal number one mask, this one, 204 00:25:17,744 --> 00:25:24,544 detail number one mask, okay, and the stick, it's decal number one, 205 00:25:26,224 --> 00:25:29,423 okay, and this is the decal number one mask, 206 00:25:29,426 --> 00:25:36,224 and the roughness variation, I just need 207 00:25:38,704 --> 00:25:44,384 the color number one mask. So, okay, and 208 00:25:47,504 --> 00:25:53,423 let me change the roughness variation, okay. 209 00:25:53,426 --> 00:26:01,424 Okay, we need outline here, because we don't have outline. 210 00:26:02,192 --> 00:26:10,351 Outline is like, add a black mask, add a fill layer, get the mask from the decal number one, 211 00:26:10,354 --> 00:26:16,032 change it to metallic, duplicate it, change it to subtract, add a blur, 212 00:26:18,672 --> 00:26:27,152 filter between them. Okay, and this is the outline. So, we have outline, so we need just have 213 00:26:27,952 --> 00:26:40,592 black color, okay, a little, a little highlight here, it should be so much, 214 00:26:44,592 --> 00:26:46,751 little, and 215 00:26:46,754 --> 00:26:59,952 and the roughness should be like this. Yeah, it's okay, and let's go with the coloration, it's okay, 216 00:27:00,736 --> 00:27:08,536 and in here, I'm going to add a paint, go to the library, 217 00:27:10,536 --> 00:27:17,536 in here, let's select this one, okay, 218 00:27:19,536 --> 00:27:24,535 and I'm going to change this, subtract blending mode, 219 00:27:24,538 --> 00:27:30,336 okay, 220 00:27:59,194 --> 00:28:10,233 Okay. And we can add back blue. 221 00:28:10,236 --> 00:28:23,513 Okay. I'm going to use the same method for the mask in outline. 222 00:28:23,516 --> 00:28:27,993 Okay. So I just select the mask and use Alt for 223 00:28:27,996 --> 00:28:41,034 copying here. Okay. Let me... Oh, this is good. 224 00:28:41,210 --> 00:28:52,009 Ok, let me change the blending mode for the second fill layer to multiply, to control 225 00:28:52,012 --> 00:29:08,809 the border, ok, so, and after that let's add fill layer and remove or subtract the mask 226 00:29:08,812 --> 00:29:16,129 from the decal number 1 mask, from the mask that we create to have this part, and now 227 00:29:16,132 --> 00:29:22,609 you can see we have this, so, what we can do, add another fill layer, use something 228 00:29:22,612 --> 00:29:33,569 like wipe, ok, increase the tiling to something like 10, play with the balance, contrast and 229 00:29:33,572 --> 00:29:36,770 change the blending mode to multiply. 230 00:29:37,552 --> 00:29:48,591 okay and now let's go back here play with the multiply map balance okay so we 231 00:29:48,594 --> 00:29:57,272 have this one and done okay 232 00:30:01,850 --> 00:30:06,090 So this is on back row, 233 00:30:06,970 --> 00:30:10,889 yeah, something like this. 234 00:30:10,892 --> 00:30:19,690 Let's decrease the roughness to 0.5. 235 00:30:34,170 --> 00:30:53,089 it's okay and let me decrease a little opacity here we can have dirt here too 236 00:30:53,092 --> 00:31:11,890 okay add black mask and add a generator here add dirt okay 237 00:31:15,930 --> 00:31:25,249 And let's add another fill layer, and now I'm going to use decal number one mask, and 238 00:31:25,252 --> 00:31:28,809 multiply it. 239 00:31:28,812 --> 00:31:40,129 So I just need to color black, and the maximum roughness. 240 00:31:40,132 --> 00:31:43,969 So yeah, I think it's okay. 241 00:31:43,972 --> 00:31:46,409 I think it's okay. 242 00:31:46,412 --> 00:31:53,929 So this is for the fence and the screw part. 243 00:31:53,932 --> 00:31:55,889 It's okay. 244 00:31:55,892 --> 00:31:58,530 And let's go for the next part in the next video. 21500

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.