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Now it's time to create our first studio lighting inside Morse toolbag. So
for creating the first light I'm going to use this icon here, okay, and let's
change type to Omni, that's it, and let's change the shape from S sphere to
rectangle, okay, and as you can see we can increase the width and height to create
the shape that we want and I need to have this kind of a straight line and
shape, okay, so remove rotation from transform of this light because it's
Omni and it's going to fill light in 360 degree, okay, and let's fix up a
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position
for this
yeah like this
okay and let's go for brightness like 5.5 that's it we can play with the temperature too
like this one okay i think six six double zero it's okay and i'm going to duplicate this light
with ctrl d select the light and press ctrl d to duplicate the light and let's reposition
the light to here if you couldn't see the shape of the light in the viewport you just need to
go over here in the viewport setting and just check
show guide okay and you can play with the wireframe here too
and that's it so let's give rotation 90 degree
okay and yeah boom i think it's okay for the light number one
yeah this one is better i can play with the shape too
a bigger shape it's better and let's go for the backlight so for the backlight i'm going to
duplicate light turn off all the light and let's go
here this is the camera
okay this is the camera number one and we need to put the light here
so yeah and let's rotate the light
play with the shape okay like this and let's bring down the light and as you
can see we have a very good rim light and we can play with the temperature
like this one
yeah or maybe just white so we have this light we have this one we have this one too
and now we can turn on the skylight so let's
turn on the skylight and we can play with the HDR
to have a good lighting condition for example let's go for the count yard car park yeah it's
good
let's increase the brightness to something like three
i think it's good let's go for the church it's much better let's go for the two
or three yeah it's it's much better let's play with the rotation and let's see what we can have
okay this one is better
and let's go for the camera and we can play with the exposure the exposure one is like this
and we can increase the exposure to something like two for example or just 1.5 that's it and
and we are ready to go
Okay, let's increase the light number 1, the intensity, for example, to 6, yeah, and let's
change the position, I think it's okay here, okay, and let's go back to the sky, we can
play with the color, yeah, like this, okay, let's zoom back a little, we can go to the
shadow catcher, turn on indirect shadow, and with indirect shadow we have some reflection
on the surface.
As you can see, we can play with the roughness and a specular intensity.
Okay, that's it. Let's change the HDRI
and let's use something like bridge waterfall
and increase the brightness. Yeah, it's so much better. Three is too much. Let's go for the two
and we have some dark area in here. We can cover this section very fast, very easy inside
Marvelous Toolbag. We just need to create a white plane to make reflect light.
So for this purpose, we can go to the edit
plugins and generate primitives and we want to create a plane for the scene. So
we can decide about the width and depth or X and Y dimension for the plane. The
five is okay for me because it's not necessary for me to set exactly the
dimension for this part and let's create the plane and boom, the miracle is
happening right now. And as you can see, this is the perfect solution to have a
white reflective plane for this kind of material, I mean the metallic one, and you
can control the material. I'm going to give the default material to the plane and we can play.
with the color and as you can see we can control the effect on the surface.
So the pure white is okay for me but I don't want to have this kind of white background
for my render so I'm going to select the plane and in the mesh option I want to use
invisible to camera. So in this way the light is bouncing on the white plane but as you can see
we're not able to see the plane in the render because it's invisible to the camera.
And done! We just create a good lighting condition for our pot but the matter is
after lighting we can see
scratches on the surface is too much for the material so we are going back to
Substance Painter okay and let's decrease the opacity of the scratches layer to
something like 40 and I'm going to apply this 40 to all channels that's it and
now I'm going to export again and when we export again in the same path without
any changing to the name after exporting the material in this Marmoset toolbag
it's going to be update automatically so let's export the exporting process is
complete right now and let's go back to the Marmoset and as you can see the
material just updated itself and
we can have our render. Okay, let's go to the render. I'm going to output section and I don't
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want to have transparency. Let's change the color in the background. Okay, like this and
I'm going to create render from the scene from camera one and let's create render and see what
happened after that. Okay, as you can see this is the final render and there is no noise on the
surface and everything is okay and we can create some post-process level on the Photoshop for this
render. Let's do that but it's not mandatory. This is enough and you can use it in your portfolio and
let's go for the Photoshop.
You can do this level in any software that you want, in any software that you know,
and you can make the process longer and give so many details in this process, in this stage,
to the render. It depends on your knowledge, but after rendering from Marmoset, this is the steps
that I usually take to get better result. So, I'm going to apply Camera Raw Filter on the image.
So, let's load Camera Raw Filter, and in this window, and in the Effects menu,
I increase the texture value to 20, for example, and let's use Clarity again.
As you can see, it helps us to pop up the detail.
of the texture and the surface. We can add more vignette here.
And that's it for the effect. I'm going for the detail and increase the sharpening to
something like 30 or 50. It depends on the picture. And let's go back to the light.
In the light, I always give some exposure, play with the contrast, decrease the highlight,
increase the shadow. Okay. And that's it.
So we can play with the color grading section, but not for this render. Let's press okay.
And we have some improvement inside the render.
Okay, there is another step that you can take
to increase the level of the interesting visual elements
in your render.
Let's go for the preset in the camera raw filter.
And we have a lot of preset here.
So we can use some of them to create visual effects.
Visual effects.
Okay, I'm going with CN06,
but with this slider,
I will decrease the intensity of this preset
and just press okay.
So, done.
This is how we can render the material
that we create inside Marmoset Toolbag.
And.
Create a beautiful image from that. So let's go for the next video.
In the next video I'm going to explain another concept inside Substance Painter.
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