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-Today, I'm an East
Longmeadow, Massachusetts
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in the Cartamundi factory.
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Now you may not have heard of them
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but I can guarantee you heard
of what they make right here.
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One of the top games of all time,
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played by more than a billion people.
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It's a little game from
Hasbro that you might know,
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called Monopoly.
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Some of our top toys and games
have endured for generations,
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centuries even millennia and the business
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of play earns some serious money.
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The global market for
toys and games is more
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than $92 billion a year
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and that's not Monopoly money,
that's the real thing.
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I want to know how this industry continues
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to sell our favorite top toys and games
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while innovating and creating completely
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new ones every year.
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How does Hot Wheels design
the 130 new car models
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introduced every year?
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And how is Mattel using cutting edge tech
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to bring He-Man to a
new generation of fans?
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So the spinners landed on me
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and it is my turn to find out, game on.
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This is Modern Marvels,
Top Toys and Games.
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Hasbro was founded in
1923 with three brothers
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with the last name of
Hassenfeld, hence, Hasbro.
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Who in the beginning,
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their fledging Rhode Island
company made ends meet
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by selling textile remnants,
pencil cases, school supplies,
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eventually they branched out
to include paint, crayons,
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even toy doctors kits for
little boys and girls.
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Today, Hasbro is one the
largest toy manufacturers
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in the world with annual
revenue in the neighborhood
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of five billion Dollars and one
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of their all time best selling items,
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the classic beloved board game, Monopoly.
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It's as popular as it ever was.
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It's available in 114 countries
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and it's been translated
into 47 languages.
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To keep up with that massive
demand, Hasbro partnered
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with Cartamundi, an established card
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and board game company with
roots going back to 1765.
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Today, Cartamundi is one
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of the largest board game manufacturers
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in the entire country.
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We're going to tour their 1.2
million square foot facility
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where 400 workers create
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two million monopoly games
a year and so much more.
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I'm gonna meet plant manager,
Gary Brennan to find out
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what has kept Hasbro
and Cartamundi winning
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all these years and hopefully,
pass go and collect my $200.
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I call dibs on the race car.
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Just walking through
here, the variety
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of how many games that are
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in this very building, it blows my mind.
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-We make over 200 items,
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but we're usually focusing
on about 20 at any one time.
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Items like Monopoly, Scrabble, Yahtzee,
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Sorry!
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Trouble, items that we all grew up with.
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I don't think there's
any household in America
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that isn't familiar with some
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of the products that run through here.
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-What is the number one seller?
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Monopoly and or Connect 4.
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It's a race every year.
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-No kidding and
how many games roll
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off the line here at Cartamundi everyday?
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-At peak period, we'll
make a million games a week.
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-And it all starts right here?
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-Yes it does.
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-Will you take me through
the making of Monopoly?
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-It would be my pleasure.
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-Everyone knows this game
is all about making money
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and these bills get shuffled, traded,
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held and spent for hours.
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So they have to made from
the best quality paper
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and printed with a very
detailed printing process
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in order to withstand
years of wear and tear.
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I'm meeting with Jim Hare,
the technical manager
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of printing at Cartamundi, who is going
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to show me how they print
half a billion Dollars worth
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of Monopoly money every week.
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Jim, how are you, sir?
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-How are you?
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-I'm excellent, so tell
me what's going on here?
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-So this is the unit,
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this is where actually the
ink goes into the press,
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up here, ink fountain,
holds a reservoir of ink,
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ink ball, see it spinning
around, conductors coming up,
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taking ink off, going into a
series of rollers on the front,
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the white looking thing is the plate,
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that has an image burned into it,
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where the image, we'll take the ink,
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where there's no image, it takes on water.
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Jim explains to me
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that each aluminum printing plate they use
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has an etched image of monopoly money.
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When they run the plate
through the machine,
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water is attracted to all the blank areas.
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Ink is attracted only
to the etched surface.
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So when the plate rolls onto the paper,
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only the etched images of
Monopoly bills are printed.
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-This is a cutting unit
and you can hear it.
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-That's the sound
of the blade cutting?
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-Every 28 inches it
is cutting the sheet.
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-When the money's
being fed that fast,
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how do you know that
it's being cut precisely
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and not cutting in the
middle of one of the bills?
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-So we have an
inspection area here.
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To get a sheet up, we'll
hit this button right here.
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-Okay.
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-Set comes up, you take that
sheet, go ahead and grab it.
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Yeah, bring it over to the table.
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-These cut marks make sure
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that all the Monopoly money
is the exact right size
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so that when you hold all that
Monopoly dough in your hand,
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it all matches perfectly and
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when you're printing half
a billion Dollars a week
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in Monopoly money,
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you can't afford to make mistakes.
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Next, Tim Stowers is gonna show me
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how they cut these sheets of
Monopoly money into bills.
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How are you sir?
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Pleasure to meet you.
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-Pleasure to meet you.
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Tim says he cuts
18 to 19,000 bundles
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of Monopoly money a day
but he's not doing all
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of those one at a time.
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All right, will you
show me how that's done?
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-All right, we bring
it right over here.
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-Wait a minute, wait a minute,
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how the hell did you move
that stack with two fingers?
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-Gee, must be that
air table, huh?
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Air table?
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Yes.
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-Wait a minute.
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That's got balls on it.
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-Yes, balls with
pressure underneath them,
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it's like in the old days, if
you've ever played air hockey.
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-Air hockey!
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-Same thing.
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-Similar to the way
an air hockey table
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makes the puck glide above the surface,
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this table is covered with
hundreds of rubber balls.
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When weight presses down on them,
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it releases tiny jets of air
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that makes moving heavy
stacks of paper effortless.
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Can I try?
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-Sure.
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-That is crazy.
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Look at that.
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It's a little bit like air hockey.
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That is insane.
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Sometimes it's the simple things
that could be the most fun.
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In fact, some of the most memorable toys
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had the most simple origins.
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Like in the case of one, Potato Head.
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In 1952, Hasbro revolutionized
the toy industry
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with that very special spud,
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Mr. Potato Head.
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It has sold more than 100 million units
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in over 30 countries.
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The toy was the brainchild of
the inventor, George Lerner.
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In 1949, Lerner created toys
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by taking small plastic body parts
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with prongs and sticking them
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into actual potatoes and other vegetables.
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The first kits came with a styrofoam head
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but suggested kids use
their own potato torso.
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Potato Head toys flew off the shelves,
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raking in four million Dollars
in the first few months.
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In the year after its debut,
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Mrs. Potato Head was introduced
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and a whole potato family would follow,
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with Brother Spud and Sister Yam.
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All right, so we slide these things
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on down effortlessly with the air table,
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they go into the cutter,
what's the next step?
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-Okay, make sure it's square.
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We got about a 1,000 isobars of pressure.
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-One isobar represents the
weight of the atmosphere
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or the weight of gravity a
person would feel standing
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on the surface of the Earth.
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Multiply that pressure by a 1,000
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and you'd have the amount of force
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that this blade is using
on these stacks of money.
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That stack is solid paper,
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about six and a half
inches thick and it's going
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through it like a hot
knife through butter.
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So it's moving forward for
the length of each bill.
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-Correct.
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-Does it give you a warning,
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like is there a noise or something?
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-That's what I go
by, I go by sound.
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When Tim is done,
each one of these thick stacks
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of paper will become 1.3
million Dollars worth
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of Monopoly money.
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That's enough money to
fill almost 65 games.
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Tim, thank you for your time.
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-Yes.
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-Onward we go.
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When people talk
about their favorite toy cars,
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there is one brand that is
always at the top of that list.
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With over 20,000 different variations
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and more than 6 billion produced,
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one of the top toys of
all time are die-cast cars
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that look and race like the real thing,
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I'm talking about Hot Wheels,
invented by Mattel in 1968
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and to see how they've
maintained their top toy status
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for 53 years,
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we're getting an inside look
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to see how they're designed at Mattel.
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-I'm the design director for
Hot Wheels die-cast vehicles
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and we're here at the
Mattel Design Center.
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This is where the magic happens.
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These are toys that are
first and foremost designed
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00:10:06,862 --> 00:10:08,724
to appeal to kids but at the same time,
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it's got a appeal to adults as well
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because we have a huge adult fan base and
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when we were able to do
is because many of us,
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myself included, actually
come from the auto industry,
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so we're not just toy designers, you know,
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coming up with fun toys,
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00:10:22,241 --> 00:10:25,206
we're also car designers
creating really cool aesthetics
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that we know are gonna appeal
to both a kid and the adult.
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00:10:28,448 --> 00:10:29,551
For a Hot Wheels basic car,
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it takes basically 18
months from start to finish.
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It's a lot of fun.
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Mattel designs
over 130 brand new cars
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every year and
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00:10:39,862 --> 00:10:42,448
that process starts as a 2D concept
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or a sketch from a designer.
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In the past, someone
would carve the concept
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into a clay prototype but today,
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it goes from 2D to a digital 3D model
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but to give the designers
something they could touch
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00:10:56,344 --> 00:10:59,034
and feel and inspect, this 3D image
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00:10:59,137 --> 00:11:04,000
becomes a tangible object in
the Mattel 3D printing lab.
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00:11:04,103 --> 00:11:06,344
Right now our PolyJet
3D printer is printing
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various Hot Wheels cars,
the different colors,
243
00:11:08,862 --> 00:11:12,172
it uses quite a few different
resin materials instead
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00:11:12,275 --> 00:11:15,413
of just inks to give us the
highest quality prototype.
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00:11:15,517 --> 00:11:18,827
Here we just scrape our PolyJet card off.
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00:11:18,931 --> 00:11:21,620
When the prototypes
come off the 3D printer,
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00:11:21,724 --> 00:11:24,068
they have to be cleaned
from all the excess resin,
248
00:11:24,172 --> 00:11:27,413
so that the designers can
inspect them and make sure
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00:11:27,517 --> 00:11:31,206
that the cars look just
the way they planned.
250
00:11:31,310 --> 00:11:33,862
When the founder of Mattel
invented Hot Wheels,
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00:11:33,965 --> 00:11:35,793
he hired a rocket scientist
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to make sure that these cars could race
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and perform the way a car should.
254
00:11:40,758 --> 00:11:42,517
This performance is one of the reasons
255
00:11:42,620 --> 00:11:45,137
why Hot Wheels are still so popular,
256
00:11:45,241 --> 00:11:47,758
so each model has to be
able to do the things
257
00:11:47,862 --> 00:11:50,482
that a kid wants them to do on the track,
258
00:11:50,586 --> 00:11:55,586
like the loop, the corner
booster and the power launcher.
259
00:11:57,000 --> 00:11:57,862
-And then the last thing
is the gravity drop.
260
00:11:57,965 --> 00:12:00,137
This is a test that we have a lot of fun
261
00:12:00,241 --> 00:12:02,586
with internally, we do our
own internal competition.
262
00:12:02,689 --> 00:12:04,482
It needs to be able to
roll at least 25 feet,
263
00:12:04,586 --> 00:12:07,241
if it doesn't, it doesn't
pass and we'll go back
264
00:12:07,344 --> 00:12:08,172
to the drawing board and make sure
265
00:12:08,275 --> 00:12:10,000
that we get everything just right.
266
00:12:10,103 --> 00:12:12,655
All right, three, two, one, go.
267
00:12:17,482 --> 00:12:19,241
Oh yeah, that's good.
268
00:12:21,000 --> 00:12:22,827
One reason why
Hot Wheels still attracts
269
00:12:22,931 --> 00:12:26,275
as many adults as they do kids is because
270
00:12:26,379 --> 00:12:30,000
of their Garage of Legends which are cars
271
00:12:30,103 --> 00:12:32,379
that were so popular as toys,
272
00:12:32,482 --> 00:12:35,103
they made them into actual cars.
273
00:12:36,448 --> 00:12:37,344
-All right, well, here we are.
274
00:12:37,448 --> 00:12:39,206
This is the Hot Wheels Garage of Legends.
275
00:12:39,310 --> 00:12:40,206
As you can see around me,
276
00:12:40,310 --> 00:12:43,275
a bunch of really cool life-size cars.
277
00:12:45,137 --> 00:12:47,241
So the first Hot Wheels car every produced
278
00:12:47,344 --> 00:12:48,862
was actually this Camaro right here,
279
00:12:48,965 --> 00:12:51,344
this is the 1967 Camaro,
280
00:12:51,448 --> 00:12:53,931
so we got this one for
the kid and of course,
281
00:12:54,034 --> 00:12:56,000
the big one here for mom or dad,
282
00:12:56,103 --> 00:12:59,482
the Hot Wheels fan that never grew up.
283
00:12:59,586 --> 00:13:01,586
Hot Wheels
aren't the only top toy
284
00:13:01,689 --> 00:13:03,689
that you can hold in your hand,
285
00:13:03,793 --> 00:13:08,344
one of the top toys of
all time comes in a form
286
00:13:08,448 --> 00:13:10,586
of a puzzle cube with more
287
00:13:10,689 --> 00:13:16,034
than 43 quintillion possible combinations.
288
00:13:17,586 --> 00:13:20,103
-Rubik's Cube was
developed in 1974
289
00:13:20,206 --> 00:13:22,862
by a guy in Hungary named ErnQ Rubik,
290
00:13:22,965 --> 00:13:24,413
he was a professor looking
291
00:13:24,517 --> 00:13:26,551
for a way to teach spacial relationships
292
00:13:26,655 --> 00:13:29,344
and spacial modeling to his students.
293
00:13:29,448 --> 00:13:33,344
The US, the name
was changed to Rubik's Cube
294
00:13:33,448 --> 00:13:35,551
and it was an instant hit.
295
00:13:35,655 --> 00:13:37,965
Within the first three years
after its release here,
296
00:13:38,068 --> 00:13:41,551
it sold 100 million
units around the world.
297
00:13:43,034 --> 00:13:45,482
-And if doing it with your
hands wasn't difficult enough,
298
00:13:45,586 --> 00:13:46,689
there was actually a guy by the name
299
00:13:46,793 --> 00:13:52,034
of Jakub Kipa from Poland
who solved it with his feet.
300
00:13:52,896 --> 00:13:54,172
-There are also some people
301
00:13:54,275 --> 00:13:59,034
who can solve a Rubik's Cube
blind folded within 17 seconds.
302
00:14:00,206 --> 00:14:02,137
The Rubik's Cube remains popular today
303
00:14:02,241 --> 00:14:04,344
with speed cubing tournaments being held
304
00:14:04,448 --> 00:14:06,275
around the world and people being able
305
00:14:06,379 --> 00:14:09,724
to solve the cube in under four seconds.
306
00:14:16,103 --> 00:14:18,068
Our top toys and games
are ones that we love
307
00:14:18,172 --> 00:14:20,689
at first sight and have an iconic look
308
00:14:20,793 --> 00:14:23,931
that we've come to love
over years of playing.
309
00:14:24,034 --> 00:14:24,965
Here at Cartamundi,
310
00:14:25,068 --> 00:14:28,931
they make almost 44 million games a year.
311
00:14:29,034 --> 00:14:31,068
When you see one of
these games at the store
312
00:14:31,172 --> 00:14:33,620
or in your closet, it's the iconic look
313
00:14:33,724 --> 00:14:35,965
that makes you want to play.
314
00:14:36,068 --> 00:14:39,000
I'm going to see how this
world famous game gives
315
00:14:39,103 --> 00:14:41,620
that signature look that makes you
316
00:14:41,724 --> 00:14:45,482
want to pass go and collect your $200.
317
00:14:46,000 --> 00:14:48,241
How many games does this represent?
318
00:14:48,344 --> 00:14:50,206
-This is gonna be
about 10,000 games.
319
00:14:50,310 --> 00:14:52,620
-10,000 games.
320
00:14:52,724 --> 00:14:54,241
And how long will it take the factory
321
00:14:54,344 --> 00:14:56,241
to produce 10,000 games?
322
00:14:56,344 --> 00:14:58,931
We'll run these off
at better than 2,000 an hour.
323
00:14:59,034 --> 00:15:00,827
Oh my gosh.
324
00:15:00,931 --> 00:15:01,965
-Monopoly is a global brand,
325
00:15:02,068 --> 00:15:05,206
there's 147 countries,
14 different languages,
326
00:15:05,310 --> 00:15:07,862
it is critical to the
customer that the colors
327
00:15:07,965 --> 00:15:10,655
that are seen in the
United States match up
328
00:15:10,758 --> 00:15:12,344
with colors that might be printed
329
00:15:12,448 --> 00:15:13,620
all throughout the world.
330
00:15:13,724 --> 00:15:16,517
Jim, the printing
manager is going to walk me
331
00:15:16,620 --> 00:15:20,931
through the process of getting
all these colors just right.
332
00:15:21,034 --> 00:15:23,448
Oh my God, that's terrifying.
333
00:15:24,620 --> 00:15:27,137
So this massive thing is a giant printer?
334
00:15:27,241 --> 00:15:28,034
All of this?
335
00:15:28,137 --> 00:15:31,137
Correct, all 125 feet of it.
336
00:15:32,517 --> 00:15:35,758
-This looks like if a tractor
and a printer had a baby,
337
00:15:35,862 --> 00:15:38,758
it's something that's pretty
intimidating to stand near,
338
00:15:38,862 --> 00:15:40,172
this looks like it would kill you.
339
00:15:40,275 --> 00:15:41,482
Tell me first of all,
340
00:15:41,586 --> 00:15:45,862
how many sheets get loaded on
average for the typical run?
341
00:15:45,965 --> 00:15:47,137
Or does it depend?
342
00:15:47,241 --> 00:15:50,379
-This type of material, we
normally run 80,000 a shift.
343
00:15:50,482 --> 00:15:51,758
-That is amazing.
344
00:15:51,862 --> 00:15:53,206
-Let me take you
through the press.
345
00:15:53,310 --> 00:15:53,965
-Please.
346
00:15:54,068 --> 00:15:55,068
Your standard desktop printer
347
00:15:55,172 --> 00:15:57,862
at home prints all four
colors at the same time,
348
00:15:57,965 --> 00:15:59,517
but Jim explains that here,
349
00:15:59,620 --> 00:16:02,793
each sheet goes through
a separate printer unit
350
00:16:02,896 --> 00:16:04,827
for each color.
351
00:16:04,931 --> 00:16:07,827
The first pass prints the black ink, then,
352
00:16:07,931 --> 00:16:10,793
they print cyan or blue
right on top of it,
353
00:16:10,896 --> 00:16:13,344
then magenta or pink on top of that,
354
00:16:13,448 --> 00:16:17,413
then yellow and finally,
the unique pantone,
355
00:16:17,517 --> 00:16:19,172
345 Monopoly green.
356
00:16:21,344 --> 00:16:22,241
-So we combined all that,
357
00:16:22,344 --> 00:16:24,724
this is what we get for our end result.
358
00:16:24,827 --> 00:16:27,793
-Look how beautiful that is.
359
00:16:27,896 --> 00:16:31,068
-What we have is crosshairs,
we use a magnifying glass
360
00:16:31,172 --> 00:16:34,379
called a loupe, we put
all that crosshair exactly
361
00:16:34,482 --> 00:16:36,068
on top of each other.
362
00:16:36,172 --> 00:16:38,689
So you've got all five colors right there.
363
00:16:38,793 --> 00:16:42,482
When it looks like one
black, you're doing good.
364
00:16:42,586 --> 00:16:44,793
But all five are right
on top of each other.
365
00:16:44,896 --> 00:16:46,724
Each time a color
is printed onto the pink,
366
00:16:46,827 --> 00:16:49,344
it prints eight tiny crosshair,
367
00:16:49,448 --> 00:16:52,034
if all of the ink levels
are properly aligned,
368
00:16:52,137 --> 00:16:54,137
the crosshair will look black
369
00:16:54,241 --> 00:16:57,068
and have clear, straight edges.
370
00:16:57,172 --> 00:16:58,689
If any of the colors are off,
371
00:16:58,793 --> 00:17:00,068
the crosshairs will look blurry
372
00:17:00,172 --> 00:17:02,413
or tinted with a certain color.
373
00:17:02,517 --> 00:17:04,793
So, you want it to look
like black and clean.
374
00:17:04,896 --> 00:17:06,068
-Correct.
375
00:17:06,172 --> 00:17:07,482
So we went through the top press,
376
00:17:07,586 --> 00:17:09,310
the middle picture is what we're printing.
377
00:17:09,413 --> 00:17:11,551
That's a live camera, it's taking shots
378
00:17:11,655 --> 00:17:13,862
as the sheets are going through.
379
00:17:13,965 --> 00:17:15,448
-Wait a minute, that's
not a stopped image?
380
00:17:15,551 --> 00:17:16,344
-No.
381
00:17:16,448 --> 00:17:17,206
-That's actually something-
382
00:17:17,310 --> 00:17:18,413
-That's actually moving.
383
00:17:18,517 --> 00:17:19,965
So it's like an
ultra high speed camera.
384
00:17:20,068 --> 00:17:21,551
-Exactly.
385
00:17:21,655 --> 00:17:23,137
-Can you show me how
this beauty works?
386
00:17:23,241 --> 00:17:24,655
-Right this way.
387
00:17:25,965 --> 00:17:27,689
What we have up is the camera,
388
00:17:27,793 --> 00:17:29,965
shooting through the catwalk in the floor.
389
00:17:30,068 --> 00:17:31,724
That's actual taking a picture
390
00:17:31,827 --> 00:17:33,310
of every sheet as it's running by.
391
00:17:33,413 --> 00:17:36,724
-That camera is
shooting through a slit
392
00:17:36,827 --> 00:17:39,137
that's barely an inch an a half wide
393
00:17:39,241 --> 00:17:40,551
and getting a full image?
394
00:17:40,655 --> 00:17:41,586
Absolutely.
395
00:17:41,689 --> 00:17:42,482
At that rate?
396
00:17:42,586 --> 00:17:43,724
At that rate.
397
00:17:43,827 --> 00:17:45,689
-Now something tells me,
398
00:17:45,793 --> 00:17:48,758
that a printer card on
something like these,
399
00:17:48,862 --> 00:17:51,551
it's not like Hewlett-Packard at home.
400
00:17:51,655 --> 00:17:53,586
-No, we have eight
pounds cartridges of ink.
401
00:17:53,689 --> 00:17:54,827
-Oh my God.
402
00:17:54,931 --> 00:17:57,206
-It's going back and forth
scanning the ink fountain.
403
00:17:57,310 --> 00:17:58,413
-Oh, look, look, look.
404
00:17:58,517 --> 00:17:59,620
Yep, there is goes.
405
00:17:59,724 --> 00:18:01,034
-A big bloop about the size
406
00:18:01,137 --> 00:18:03,862
of like a Hershey kiss just dropped right
407
00:18:03,965 --> 00:18:05,068
on to the roller.
408
00:18:05,172 --> 00:18:08,551
This looks like the coolest
queso fountain ever.
409
00:18:08,655 --> 00:18:11,896
It's just like, if NASA made a printer,
410
00:18:12,000 --> 00:18:14,724
this would be it, I'm gonna
let you get back to it.
411
00:18:14,827 --> 00:18:17,551
Let's go check out the
rest of the process.
412
00:18:17,655 --> 00:18:20,034
Games like Monopoly are top toys
413
00:18:20,137 --> 00:18:22,068
because they inspire the imagination
414
00:18:22,172 --> 00:18:24,241
of the would-be entrepreneur
415
00:18:24,344 --> 00:18:27,931
but other top toys open
worlds of adventure.
416
00:18:28,034 --> 00:18:29,689
Only G.I. Joe
417
00:18:29,793 --> 00:18:32,517
is G.I. Joe.
418
00:18:32,620 --> 00:18:35,034
Possibly in
response to Mattel's Barbie,
419
00:18:35,137 --> 00:18:38,758
Hasbro introduced G.I. Joe in 1964
420
00:18:38,862 --> 00:18:40,793
as the worlds first action figure
421
00:18:40,896 --> 00:18:43,379
and it became an instant hit.
422
00:18:43,482 --> 00:18:47,379
Within two years, G.I.
Joe figures made up 66%
423
00:18:47,482 --> 00:18:49,000
of Hasbro's profits.
424
00:18:50,241 --> 00:18:53,448
The first figures
were 12 inches tall
425
00:18:53,551 --> 00:18:54,689
and reportedly,
426
00:18:54,793 --> 00:18:58,551
Hasbro sales team was prohibited
from using the term doll.
427
00:18:58,655 --> 00:19:01,620
Worrying that boys wouldn't
want to play with it,
428
00:19:01,724 --> 00:19:05,000
so they coined the term, action figure.
429
00:19:06,586 --> 00:19:09,620
And G.I. Joe blazed a
trail for generations
430
00:19:09,724 --> 00:19:13,655
of action figures to follow
but ultimately in 1978,
431
00:19:13,758 --> 00:19:16,448
G.I. Joe was taken off the market.
432
00:19:16,551 --> 00:19:18,275
Then in the early 80s
433
00:19:18,379 --> 00:19:20,137
with the success of similar toys,
434
00:19:20,241 --> 00:19:22,793
like the Kenner Star Wars figures,
435
00:19:22,896 --> 00:19:26,758
a smaller version of G.I.
Joe was brought back.
436
00:19:27,689 --> 00:19:28,827
In the first year back,
437
00:19:28,931 --> 00:19:34,275
the new G.I. Joe made more
than 50 million Dollars.
438
00:19:34,724 --> 00:19:38,413
G.I. Joe has remained in
the zeitgeist ever since.
439
00:19:43,793 --> 00:19:45,344
The action figure toy market
440
00:19:45,448 --> 00:19:47,551
is a 1.6 billion dollar industry
441
00:19:47,655 --> 00:19:50,689
and with G.I. Joe blazing the trail,
442
00:19:50,793 --> 00:19:52,655
action figures have been
one of the top selling toys
443
00:19:52,758 --> 00:19:56,206
for decades.
444
00:19:56,310 --> 00:19:58,137
And in 1982 here at Mattel,
445
00:19:58,241 --> 00:20:01,206
they created a classic series that sold
446
00:20:01,310 --> 00:20:04,965
over two billion Dollars
worth of action figures,
447
00:20:05,068 --> 00:20:10,344
He-Man and the Masters of the Universe.
448
00:20:10,448 --> 00:20:12,344
This series that some say was based
449
00:20:12,448 --> 00:20:15,965
on Conan the Barbarian warded over 20%
450
00:20:16,068 --> 00:20:19,724
of the action figure
market in the early 80s.
451
00:20:19,827 --> 00:20:21,551
-At the time, there
was nothing else
452
00:20:21,655 --> 00:20:23,482
like Masters on the market.
453
00:20:23,586 --> 00:20:24,862
These were figures that were
454
00:20:24,965 --> 00:20:26,965
of a totally different size
455
00:20:27,068 --> 00:20:29,137
and scale than kids were used to,
456
00:20:29,241 --> 00:20:30,448
they were these beefy,
457
00:20:30,551 --> 00:20:34,000
chunky five and a half inch
characters that were muscular.
458
00:20:34,103 --> 00:20:36,000
They were heroic and this was at a time
459
00:20:36,103 --> 00:20:39,034
when the biggest players in
the game would have been Hasbro
460
00:20:39,137 --> 00:20:40,724
with their G.I. Joe line and of course,
461
00:20:40,827 --> 00:20:44,620
Kenner with Star Wars and
those were 3.75 inch figures
462
00:20:44,724 --> 00:20:47,137
that had a much thinner frame.
463
00:20:47,241 --> 00:20:49,551
But there was something
extra special about He-Man
464
00:20:49,655 --> 00:20:51,655
and the Masters of the
Universe that made it
465
00:20:51,758 --> 00:20:54,655
so powerful for kids and kids
466
00:20:54,758 --> 00:20:57,000
were apart of how it all began.
467
00:20:57,103 --> 00:21:01,448
-Kids actually drove the
I have the power classic
468
00:21:01,551 --> 00:21:03,896
He-Man statement when he transforms,
469
00:21:04,000 --> 00:21:06,827
some years ago in a testing session
470
00:21:06,931 --> 00:21:08,551
in a consumer panel with kids,
471
00:21:08,655 --> 00:21:10,103
kids kept talking about power,
472
00:21:10,206 --> 00:21:11,379
they kept talking about the weaponry
473
00:21:11,482 --> 00:21:15,724
and they helped create the
expression, I have the power,
474
00:21:15,827 --> 00:21:17,379
which has now transcended
475
00:21:17,482 --> 00:21:18,896
Masters of the Universe and has
476
00:21:19,000 --> 00:21:21,931
become a pop culture iconic statement.
477
00:21:23,344 --> 00:21:29,551
-They had five years of glory,
82 to 87 was just massive.
478
00:21:29,655 --> 00:21:32,241
They ended up selling $400 million worth
479
00:21:32,344 --> 00:21:34,068
of Masters of the Universe toys
480
00:21:34,172 --> 00:21:37,827
in 1986 and then selling
7 million in 1987.
481
00:21:39,000 --> 00:21:41,034
It crashed spectacularly.
482
00:21:42,344 --> 00:21:45,103
But true top toys never die.
483
00:21:45,206 --> 00:21:51,034
Starting in 2021, He-Man is
back in a huge muscular way
484
00:21:51,137 --> 00:21:54,241
with a new Netflix series
and an all new line
485
00:21:54,344 --> 00:21:57,068
of action figures designed
right here at Mattel
486
00:21:57,172 --> 00:22:01,241
and we get to see how
they design this top toy.
487
00:22:04,586 --> 00:22:06,275
-I design the action
figure and see it
488
00:22:06,379 --> 00:22:09,448
through the process from
concept into final production.
489
00:22:09,551 --> 00:22:11,793
Back in the day, the vintage
figure only had six points
490
00:22:11,896 --> 00:22:13,689
of articulation and what we're doing now
491
00:22:13,793 --> 00:22:16,931
is modernizing it with
being a bigger scale,
492
00:22:17,034 --> 00:22:18,448
more detail, more articulation,
493
00:22:18,551 --> 00:22:20,137
about 30 points of articulation.
494
00:22:20,241 --> 00:22:22,517
First we start by getting
the animation reference
495
00:22:22,620 --> 00:22:24,827
from the Netflix animation.
496
00:22:24,931 --> 00:22:26,310
We start off with a drawing,
497
00:22:26,413 --> 00:22:27,689
in this case, He-Man,
498
00:22:27,793 --> 00:22:29,827
you need to translate this 2D art
499
00:22:29,931 --> 00:22:31,965
into a 3D action figure and then we have
500
00:22:32,068 --> 00:22:35,103
to make a sheet outlining what comes
501
00:22:35,206 --> 00:22:37,482
with the figure, what are the specs,
502
00:22:37,586 --> 00:22:41,137
the sizes and what we want
as far as articulation.
503
00:22:41,241 --> 00:22:44,310
Next, it goes
to the 3D animation team.
504
00:22:44,413 --> 00:22:45,517
-Here in the
sculpting department,
505
00:22:45,620 --> 00:22:47,793
we get the designs from our
designer and we bring it
506
00:22:47,896 --> 00:22:49,655
in a computer and we just
start using the reference
507
00:22:49,758 --> 00:22:52,482
that they give us and we
use this special device
508
00:22:52,586 --> 00:22:54,103
called geomagic touch
509
00:22:54,206 --> 00:22:56,137
and using this it's just like a pen,
510
00:22:56,241 --> 00:22:58,827
but in 3D, we can move it around.
511
00:22:58,931 --> 00:23:00,275
It's just like sculpting with hand
512
00:23:00,379 --> 00:23:02,068
but we just do it on the computer instead.
513
00:23:02,172 --> 00:23:04,344
It's sort of like a
really high-tech mouse,
514
00:23:04,448 --> 00:23:07,517
stylus and when I'm touching
the piece in the computer,
515
00:23:07,620 --> 00:23:08,655
I can actually feel it.
516
00:23:08,758 --> 00:23:10,551
It gives me forced feedback sort of like,
517
00:23:10,655 --> 00:23:13,034
you know, your game
controller when you get shot,
518
00:23:13,137 --> 00:23:14,517
you can feel that little rumble.
519
00:23:14,620 --> 00:23:16,551
So this kind of gives me that feedback
520
00:23:16,655 --> 00:23:17,793
so I can feel it as I'm sculpting.
521
00:23:17,896 --> 00:23:20,517
So it kind of mimics that
hand sculpting motion
522
00:23:20,620 --> 00:23:22,344
that you can't really get with a mouse.
523
00:23:22,448 --> 00:23:23,517
So here we have Skeletor
524
00:23:23,620 --> 00:23:27,034
which is He-Man's main
nemesis and I can come in here
525
00:23:27,137 --> 00:23:28,862
with a tool and manipulate
his face a little bit.
526
00:23:28,965 --> 00:23:30,172
Let's give him a nose.
527
00:23:30,275 --> 00:23:32,034
There's a rough nose on Skeletor.
528
00:23:32,137 --> 00:23:33,344
He doesn't look as evil.
529
00:23:33,448 --> 00:23:34,413
Interesting.
530
00:23:34,517 --> 00:23:35,689
I've never seen him with a nose before.
531
00:23:35,793 --> 00:23:37,586
With this program, if
designers can dream it,
532
00:23:37,689 --> 00:23:39,517
we can pretty much make it.
533
00:23:39,620 --> 00:23:42,517
After this,
it's off to 3D printing.
534
00:23:48,655 --> 00:23:49,862
-Today we are printing
a couple of Master
535
00:23:49,965 --> 00:23:53,068
of the Universe figures, we
have a He-Man and a Skeletor.
536
00:23:53,172 --> 00:23:55,206
Here at Mattel's
3D printing room,
537
00:23:55,310 --> 00:23:59,206
they use a stereolithography 3D printer
538
00:23:59,310 --> 00:24:02,620
which fires a laser into liquid resin
539
00:24:02,724 --> 00:24:05,137
curing it almost instantly.
540
00:24:05,241 --> 00:24:09,137
The tray lowers itself
by very small increments
541
00:24:09,241 --> 00:24:12,241
until each layer of
the model is completed.
542
00:24:12,344 --> 00:24:14,103
Then, after a quick power wash,
543
00:24:14,206 --> 00:24:18,448
they hand them back to the
design team for review.
544
00:24:18,551 --> 00:24:23,586
-Here we have the final He-Man
and Skeletor action figures,
545
00:24:23,689 --> 00:24:25,793
looking at all the pieces I can remember
546
00:24:25,896 --> 00:24:28,448
all the functionality that I specified
547
00:24:28,551 --> 00:24:32,482
on the figure and I think
it turned out pretty good.
548
00:24:32,586 --> 00:24:35,724
And I think kids are gonna have
fun playing with this
549
00:24:35,827 --> 00:24:36,965
Chu, chu, chu...
550
00:24:37,344 --> 00:24:38,758
and adults as well.
551
00:24:43,758 --> 00:24:46,103
There are so many top games
552
00:24:46,206 --> 00:24:48,241
made right here at Cartamundi,
553
00:24:48,344 --> 00:24:50,241
but I'm taking a break
from Monopoly to see
554
00:24:50,344 --> 00:24:52,413
how they make the board of another game
555
00:24:52,517 --> 00:24:55,758
that families were playing
even before Monopoly,
556
00:24:55,862 --> 00:24:59,241
it's a game based on the Indian
crosses and circles game,
557
00:24:59,344 --> 00:25:00,655
Parcheesi
558
00:25:00,758 --> 00:25:03,793
but you know it as Sorry!
559
00:25:03,896 --> 00:25:05,379
So break down the process for me,
560
00:25:05,482 --> 00:25:07,379
what happens along the line?
561
00:25:07,482 --> 00:25:12,655
-The machine has a divider
that separates two panels.
562
00:25:12,758 --> 00:25:15,379
The two panels get fed into the wheel,
563
00:25:15,482 --> 00:25:18,137
so you have one, two, three stations
564
00:25:18,241 --> 00:25:20,172
that fold all four sides.
565
00:25:20,275 --> 00:25:22,344
-Leo explains that
the process starts
566
00:25:22,448 --> 00:25:25,793
with chip board, they'll
take some Sorry! game sheets
567
00:25:25,896 --> 00:25:27,655
hot off the printer and glue it
568
00:25:27,758 --> 00:25:32,000
onto the chipboard, then it
gets cut, scored and folded.
569
00:25:32,103 --> 00:25:32,827
What is this?
570
00:25:32,931 --> 00:25:33,620
-That's glue.
571
00:25:33,724 --> 00:25:34,965
-You said this is the glue?
572
00:25:35,068 --> 00:25:36,172
-Yes.
573
00:25:36,275 --> 00:25:38,827
I've got a tank on the other side
574
00:25:38,931 --> 00:25:41,344
that'll actually melt it as it's needed.
575
00:25:41,448 --> 00:25:44,206
-So this is how it's
loaded, just like this?
576
00:25:44,310 --> 00:25:45,344
-Yeah.
577
00:25:45,448 --> 00:25:46,655
-Or do you load
it piece by piece?
578
00:25:46,758 --> 00:25:49,655
No, no, you put
the whole thing in there.
579
00:25:49,758 --> 00:25:50,827
-It smells like grade school.
580
00:25:50,931 --> 00:25:52,310
Does it?
581
00:25:53,655 --> 00:25:55,344
-This glue has to be heated
582
00:25:55,448 --> 00:25:58,000
to just the right temperature and spread
583
00:25:58,103 --> 00:25:59,689
over the boards at the same rate
584
00:25:59,793 --> 00:26:01,758
that they're flying through the machine,
585
00:26:01,862 --> 00:26:04,241
it's a finely orchestrated ballet.
586
00:26:04,344 --> 00:26:05,896
Is it that roller that puts the glue?
587
00:26:06,000 --> 00:26:08,241
-Yeah, this machine is
being fed from the bottom.
588
00:26:08,344 --> 00:26:09,517
Okay.
589
00:26:09,620 --> 00:26:11,241
So it's picking up
your labels from the bottom,
590
00:26:11,344 --> 00:26:13,758
throwing that right on to the glue roll.
591
00:26:13,862 --> 00:26:15,758
-It goes against
the whole glue roll.
592
00:26:15,862 --> 00:26:17,620
-Yes, glue roll and
then it's separated back
593
00:26:17,724 --> 00:26:19,551
to the drum and that's
how you get your label
594
00:26:19,655 --> 00:26:22,551
onto the board and your
backing onto the board.
595
00:26:22,655 --> 00:26:23,586
-Now, what happens there?
596
00:26:23,689 --> 00:26:26,241
That machine is punching
down, what does that do?
597
00:26:26,344 --> 00:26:27,448
-That's your die cutter.
598
00:26:27,551 --> 00:26:29,586
On one side, it cuts through
599
00:26:29,689 --> 00:26:33,034
and the other side is scored only halfway.
600
00:26:33,137 --> 00:26:35,551
-Ah, so it makes
this cut and then-
601
00:26:35,655 --> 00:26:38,103
-Score is only half a cut
602
00:26:38,206 --> 00:26:41,379
and then it goes through the folder.
603
00:26:41,482 --> 00:26:43,034
All right, so
it folds length wise-
604
00:26:43,137 --> 00:26:44,379
- Yeah, over the
side and then it goes
605
00:26:44,482 --> 00:26:48,724
into a stacker and the stacker
counts 10 boards in a pile.
606
00:26:48,827 --> 00:26:50,206
How many to a pallet?
607
00:26:50,310 --> 00:26:51,241
2,400.
608
00:26:51,344 --> 00:26:54,413
-And that represents
only about a 10th of
609
00:26:54,517 --> 00:26:55,896
what you're gonna put out today.
610
00:26:56,000 --> 00:26:57,758
Yes.
611
00:26:57,862 --> 00:26:58,758
-My God.
612
00:26:58,862 --> 00:27:01,000
The technology of these machines is
613
00:27:01,103 --> 00:27:04,448
what allows the people
at Cartamundi to keep up
614
00:27:04,551 --> 00:27:07,655
with the constant demand
of the worlds most sought
615
00:27:07,758 --> 00:27:12,793
after games and the numbers
they put out are just staggering
616
00:27:13,275 --> 00:27:15,241
but they wouldn't
be able to meet the demand
617
00:27:15,344 --> 00:27:17,310
if it wasn't for some
pretty amazing machines
618
00:27:17,413 --> 00:27:20,000
and the incredible people who run them.
619
00:27:20,103 --> 00:27:24,103
Will this machine run
Sorry! boards the whole day?
620
00:27:24,206 --> 00:27:25,620
-Make Sorry!, Clue,
621
00:27:25,724 --> 00:27:28,275
Candy Land, Shoots and Ladders,
622
00:27:28,379 --> 00:27:30,931
we change it to different sizes, Risk.
623
00:27:31,034 --> 00:27:32,000
-Right here.
624
00:27:32,103 --> 00:27:32,965
-Huge board.
625
00:27:33,068 --> 00:27:34,310
-And they go through
the same cutter.
626
00:27:34,413 --> 00:27:35,655
-Same cutter, yes.
627
00:27:35,758 --> 00:27:37,827
-There's a lot of
moving parts here,
628
00:27:37,931 --> 00:27:39,758
a lot of things could go wrong,
629
00:27:39,862 --> 00:27:41,965
I want him to pay attention, so-
630
00:27:42,862 --> 00:27:43,517
-I'm gonna give you some love,
631
00:27:43,620 --> 00:27:44,965
I'm gonna pat the glue,
632
00:27:45,068 --> 00:27:49,896
I'm gonna go down and check
out the rest of this machine.
633
00:27:51,344 --> 00:27:53,137
Monopoly is one of the top games
634
00:27:53,241 --> 00:27:55,482
of chance and strategy and it begins
635
00:27:55,586 --> 00:27:59,793
with the roll of the dice
but the dice were around far
636
00:27:59,896 --> 00:28:02,344
before this iconic game was dreamt up.
637
00:28:02,448 --> 00:28:07,413
In fact, dice are among the
oldest known gaming tools.
638
00:28:08,103 --> 00:28:10,034
In what's now south eastern Iran,
639
00:28:10,137 --> 00:28:14,413
they found a set of dice
that dates back 3,000 years.
640
00:28:14,517 --> 00:28:18,000
The earliest known
boardgames are even older.
641
00:28:18,103 --> 00:28:21,896
The Egyptians played
boardgames 5,000 years ago,
642
00:28:22,000 --> 00:28:24,758
we don't know exactly what
the rules of those games were,
643
00:28:24,862 --> 00:28:27,103
but other games from ancient times
644
00:28:27,206 --> 00:28:32,172
are still played today and
those include chess and Go.
645
00:28:32,275 --> 00:28:35,517
Go, is possibly the
worlds oldest board game
646
00:28:35,620 --> 00:28:38,000
still played in its original form.
647
00:28:38,103 --> 00:28:39,034
Thought to have originated
648
00:28:39,137 --> 00:28:44,034
at least 2,500 to 4,000
years ago in China.
649
00:28:44,137 --> 00:28:46,724
Some ancient board games
aren't exactly the same
650
00:28:46,827 --> 00:28:49,689
as their modern version,
the earliest forms
651
00:28:49,793 --> 00:28:54,034
of chess were invented in
India in the six century
652
00:28:54,137 --> 00:28:58,448
and one specific military
war game called Chaturanga
653
00:28:58,551 --> 00:28:59,586
was probably the one
654
00:28:59,689 --> 00:29:03,965
that most closely
resembles modern day chess.
655
00:29:04,068 --> 00:29:08,068
-Our brains need to
be reactivated in a way
656
00:29:08,172 --> 00:29:11,275
that chess allows you
to activate your brain
657
00:29:11,379 --> 00:29:12,517
so that we are able
658
00:29:12,620 --> 00:29:16,586
to problem solve the new
problems that we are facing.
659
00:29:16,689 --> 00:29:19,310
We don't have all the
algorithms and chess allows us
660
00:29:19,413 --> 00:29:23,206
to strategize and figure things out.
661
00:29:24,034 --> 00:29:26,103
Some of these games
have been around for 1,000s
662
00:29:26,206 --> 00:29:28,793
of years and perhaps
humans will be playing them
663
00:29:28,896 --> 00:29:31,172
for 1,000s of years to come.
664
00:29:37,448 --> 00:29:40,413
Some of our top toys and games
are quite simple to design.
665
00:29:41,448 --> 00:29:43,206
What could be more basic
666
00:29:44,172 --> 00:29:46,344
than a box with a 25 watt bulb
667
00:29:46,448 --> 00:29:48,827
and some colorful plastic pegs?
668
00:29:48,931 --> 00:29:52,310
More than half a century
after it was invented,
669
00:29:52,413 --> 00:29:53,310
Lite-Brite remains one
670
00:29:53,413 --> 00:29:56,965
of the most remembered and most loved toy.
671
00:29:58,965 --> 00:30:02,517
Lite-Brite was conceived
in 1966 when executives
672
00:30:02,620 --> 00:30:04,827
of a toy company were
walking down 5th Avenue
673
00:30:04,931 --> 00:30:07,517
in New York City and stopped to marvel
674
00:30:07,620 --> 00:30:11,310
at a window display made
of 100s of colorful lights.
675
00:30:11,413 --> 00:30:14,517
They set out to develop a
toy that would allow children
676
00:30:14,620 --> 00:30:17,758
to create their own designs using lights
677
00:30:17,862 --> 00:30:21,344
but instead of 100s of
lights, their concept
678
00:30:21,448 --> 00:30:25,137
included a light box with
a single low watt bulb
679
00:30:25,241 --> 00:30:27,482
with colorful plastic pegs that could
680
00:30:27,586 --> 00:30:30,965
be punched through a piece
of black opaque paper.
681
00:30:31,068 --> 00:30:33,689
The prototype was pitched to
Hasbro who signed the deal
682
00:30:33,793 --> 00:30:36,965
within an hour, the first
Lite-Brite sets hit the shelves
683
00:30:37,068 --> 00:30:43,379
in 1967 with 400 plastic
pegs and a variety of colors.
684
00:30:43,482 --> 00:30:47,310
The first sets were nine
inches wide and 12 inches high
685
00:30:47,413 --> 00:30:49,448
and came with templates
for things like a boat,
686
00:30:49,551 --> 00:30:50,620
a train and animals.
687
00:30:50,724 --> 00:30:54,275
Later, came numbers,
letters, cartoon characters
688
00:30:54,379 --> 00:30:56,344
but the real appeal was the ability
689
00:30:56,448 --> 00:30:58,620
to unleash the imagination
690
00:30:58,724 --> 00:31:00,965
and create almost any picture
691
00:31:01,068 --> 00:31:04,724
with light and 54 years
after the first Lite-Brite
692
00:31:04,827 --> 00:31:07,689
sets hit the shelves,
this nostalgic classic
693
00:31:07,793 --> 00:31:09,413
is still loved today
694
00:31:09,517 --> 00:31:12,034
and sometimes bigger is definitely better,
695
00:31:12,137 --> 00:31:15,793
like gigantic light boards
that fill kids and adults
696
00:31:15,896 --> 00:31:18,068
alike with wonder and artists
697
00:31:18,172 --> 00:31:20,068
who use the same basic technology
698
00:31:20,172 --> 00:31:23,172
to create amazing works of art.
699
00:31:24,655 --> 00:31:26,793
Playing Monopoly is not all chance,
700
00:31:26,896 --> 00:31:30,241
players have to plot and plan to win
701
00:31:30,344 --> 00:31:31,689
and games of strategy can take the shape
702
00:31:31,793 --> 00:31:33,758
of different kinds of contests.
703
00:31:33,862 --> 00:31:36,379
Whether it's a battle on the high seas,
704
00:31:36,482 --> 00:31:38,068
solving a murder mystery
705
00:31:38,172 --> 00:31:42,000
or even plotting for world domination.
706
00:31:42,103 --> 00:31:43,551
In the early 1950s,
707
00:31:43,655 --> 00:31:46,862
the famous French film
director Albert Lamorisse,
708
00:31:46,965 --> 00:31:48,896
invented a board game called
709
00:31:49,000 --> 00:31:50,827
La Conquete du Mond.
710
00:31:50,931 --> 00:31:55,034
Which translates to Conquest of the World
711
00:31:55,137 --> 00:31:59,068
and the game was introduced
to the US in 1959
712
00:31:59,172 --> 00:32:01,793
but it went by a different name.
713
00:32:01,896 --> 00:32:03,137
Risk.
714
00:32:03,241 --> 00:32:08,000
More than 100,000 units of the
game sold in its first year.
715
00:32:09,206 --> 00:32:10,551
Another game of strategy that centers
716
00:32:10,655 --> 00:32:14,827
on warfare has origins
that are less clear.
717
00:32:14,931 --> 00:32:17,862
It's been said that
Battleship was invented early
718
00:32:17,965 --> 00:32:20,758
in the 20th century enjoyed by soldiers
719
00:32:20,862 --> 00:32:24,000
of World War One and
played with pen and paper.
720
00:32:24,103 --> 00:32:27,724
Today, between video game
apps and electronic versions
721
00:32:27,827 --> 00:32:29,206
of the Milton Bradley game,
722
00:32:29,310 --> 00:32:32,344
they've sold over 100 million units.
723
00:32:35,931 --> 00:32:38,620
And strategy games aren't set entirely
724
00:32:38,724 --> 00:32:41,000
within military context,
725
00:32:41,103 --> 00:32:45,896
one of the most well-known
games of strategy may be Clue.
726
00:32:46,000 --> 00:32:48,827
The game was released
in 1949 and was invented
727
00:32:48,931 --> 00:32:53,413
by musician and crime
aficionado, Anthony Pratt.
728
00:32:53,517 --> 00:32:56,172
Some estimates say there have been
729
00:32:56,275 --> 00:32:59,241
over 150 million games of Clue sold.
730
00:33:00,379 --> 00:33:01,379
Whether you're trying
731
00:33:01,482 --> 00:33:03,482
to figure out if it was Colonel Mustard
732
00:33:03,586 --> 00:33:05,724
with a candlestick in the library or
733
00:33:05,827 --> 00:33:08,379
how to conquer the world,
the appeal of the contest
734
00:33:08,482 --> 00:33:12,413
of strategy will always
be among our top games.
735
00:33:14,827 --> 00:33:18,931
One of the top toys for the
past 60 years has sold more
736
00:33:19,034 --> 00:33:22,965
than 175 million units and comes
737
00:33:23,068 --> 00:33:27,034
with two little white
knobs, no batteries needed.
738
00:33:27,137 --> 00:33:29,206
For the past six decades, 100s of version
739
00:33:29,310 --> 00:33:32,724
of Etch A Sketch have
been brought to market.
740
00:33:32,827 --> 00:33:35,827
Not only is there money to be
made in selling Etch A Sketch
741
00:33:35,931 --> 00:33:37,655
but also in using it.
742
00:33:40,448 --> 00:33:41,862
-I am an Etch A Sketch artist,
743
00:33:41,965 --> 00:33:45,275
my art work sells for between 100 and up
744
00:33:45,379 --> 00:33:48,896
to $5,000 for an original rendition.
745
00:33:49,000 --> 00:33:51,172
So I spend full-time Etch A Sketching now.
746
00:33:51,275 --> 00:33:53,827
I can't believe it, five years.
747
00:33:55,034 --> 00:33:56,551
Growing up, I had no idea
748
00:33:56,655 --> 00:33:58,413
that I could ever make a business out
749
00:33:58,517 --> 00:34:01,241
of drawing on a Etch A
Sketch of all things,
750
00:34:01,344 --> 00:34:02,413
if I had to guess just
751
00:34:02,517 --> 00:34:04,896
how many hours I've logged
into an Etch A Sketch,
752
00:34:05,000 --> 00:34:08,068
it's been over 25 years of
me actively using the toy so,
753
00:34:08,172 --> 00:34:09,931
I've done that 10,000 hours
754
00:34:10,034 --> 00:34:12,896
to become a master at this point.
755
00:34:13,000 --> 00:34:13,965
My Etch A Sketch portraiture can take up
756
00:34:14,068 --> 00:34:17,551
to 15 to 20 hours for
the most detailed work.
757
00:34:17,655 --> 00:34:19,344
So today for this drawing,
758
00:34:19,448 --> 00:34:22,551
we're actually going to use
the Pocket Etch A Sketch,
759
00:34:22,655 --> 00:34:24,413
creating an Etch A Sketch rendition
760
00:34:24,517 --> 00:34:26,206
is a multi-step process.
761
00:34:26,310 --> 00:34:28,103
First I am provided with a reference photo
762
00:34:28,206 --> 00:34:31,689
from the client as a one-to-one
scale reference photo
763
00:34:31,793 --> 00:34:33,620
to the size of the Etch A Sketch screen.
764
00:34:33,724 --> 00:34:35,275
That helps me to figure out
765
00:34:35,379 --> 00:34:37,586
the portions on the Etch A Sketch
766
00:34:37,689 --> 00:34:39,931
and I'm also going to use a larger version
767
00:34:40,034 --> 00:34:42,379
of the photo so that I can pay attention
768
00:34:42,482 --> 00:34:44,758
to more intricate details
that may not show up
769
00:34:44,862 --> 00:34:47,448
in the one-to-one scale reference photo.
770
00:34:47,551 --> 00:34:51,241
Etch A Sketch is a unique artistic medium.
771
00:34:51,344 --> 00:34:54,448
The drawing is comprised
of one continuous line,
772
00:34:54,551 --> 00:34:57,344
it is an extremely unforgiving medium.
773
00:34:57,448 --> 00:34:59,206
So you have to be really confident
774
00:34:59,310 --> 00:35:03,137
and commit entirely to the
line that you're drawing.
775
00:35:03,241 --> 00:35:04,344
I wanna get to the facial details first
776
00:35:04,448 --> 00:35:07,931
because if I make a mistake,
I wanna make it early.
777
00:35:08,034 --> 00:35:10,000
That's always a big
bummer if you spent all
778
00:35:10,103 --> 00:35:12,931
of this time creating
something and then realize
779
00:35:13,034 --> 00:35:16,551
at the very end that oops, you've flubbed.
780
00:35:18,241 --> 00:35:21,655
And I have to turn both
knobs simultaneously,
781
00:35:21,758 --> 00:35:24,758
that allows me to accomplish
curves and diagonals.
782
00:35:24,862 --> 00:35:27,827
Etch A Sketch is
inherently a nostalgic toy
783
00:35:27,931 --> 00:35:29,724
so it lends really well
784
00:35:29,827 --> 00:35:32,689
to recreating famous masterpieces
785
00:35:32,793 --> 00:35:35,137
'cause it's almost like
an irreverent art form
786
00:35:35,241 --> 00:35:37,965
but I'm still revering
the work, it's just in a,
787
00:35:38,068 --> 00:35:40,206
more of a low brow sense maybe.
788
00:35:40,586 --> 00:35:42,172
And here we are.
789
00:35:42,275 --> 00:35:43,103
Viola.
790
00:35:44,413 --> 00:35:46,793
I'm one of the top Etch A
Sketch artists in the US,
791
00:35:46,896 --> 00:35:48,689
it has opened the most
incredible doors to me,
792
00:35:48,793 --> 00:35:53,034
I travel the world all thanks
to this magical little toy.
793
00:35:57,068 --> 00:36:00,862
We all have our
favorite top toys and games,
794
00:36:00,965 --> 00:36:03,137
playing with them is the perfect way
795
00:36:03,241 --> 00:36:05,172
to relive our favorite childhood memories
796
00:36:05,275 --> 00:36:08,310
and build new ones with
those we love and many
797
00:36:08,413 --> 00:36:11,103
of those favorite memories come packaged
798
00:36:11,206 --> 00:36:14,586
in a brightly colored box
made and assembled right here
799
00:36:14,689 --> 00:36:18,620
at Cartamundi in East
Longmeadow, Massachusetts.
800
00:36:20,793 --> 00:36:23,620
We've seen how the money,
the boards and the boxes
801
00:36:23,724 --> 00:36:26,655
of Monopoly are made, now, we get to see
802
00:36:26,758 --> 00:36:28,758
how it all comes together so that
803
00:36:28,862 --> 00:36:30,413
when we open up our favorite game,
804
00:36:30,517 --> 00:36:33,896
it all looks exactly like we remember it.
805
00:36:35,137 --> 00:36:37,034
-This is the final
assembly area.
806
00:36:37,137 --> 00:36:38,862
This is where it all comes together.
807
00:36:38,965 --> 00:36:40,724
-So before the
customer opens it,
808
00:36:40,827 --> 00:36:42,517
this is the last step that happens>
809
00:36:42,620 --> 00:36:44,965
-That's exactly right,
the machine right here
810
00:36:45,068 --> 00:36:46,172
is making a box cover
811
00:36:46,275 --> 00:36:49,344
and the machine right here
is making the box bottom.
812
00:36:49,448 --> 00:36:51,827
The box will be offloaded onto a conveyor
813
00:36:51,931 --> 00:36:53,793
which starts the assembly process
814
00:36:53,896 --> 00:36:55,344
and then the parts will travel
815
00:36:55,448 --> 00:36:57,655
all the way down the
line and eventually go
816
00:36:57,758 --> 00:36:59,482
up our spiral conveyor and right
817
00:36:59,586 --> 00:37:02,344
into the finished.
818
00:37:02,448 --> 00:37:05,689
-Monopoly, the cards,
the money, the rules,
819
00:37:05,793 --> 00:37:10,448
all have to get in and be in
very specific areas of the box?
820
00:37:10,551 --> 00:37:11,413
-Correct.
821
00:37:11,517 --> 00:37:12,724
-I have to see this.
822
00:37:12,827 --> 00:37:16,862
We've seen the machines make
the boxes, let's go fill them!
823
00:37:16,965 --> 00:37:18,241
-Let's go.
824
00:37:18,344 --> 00:37:20,068
Oh yeah, I'll pass and go.
825
00:37:20,172 --> 00:37:21,655
I'm collecting $200,
826
00:37:21,758 --> 00:37:23,206
I'm getting out of jail for free
827
00:37:23,310 --> 00:37:26,068
and I'm building a hotel on Baltic.
828
00:37:26,827 --> 00:37:28,586
The attention to detail from all the folks
829
00:37:28,689 --> 00:37:31,344
at Cartamundi all comes down to this.
830
00:37:31,448 --> 00:37:34,137
Packaging it into that classic box
831
00:37:34,241 --> 00:37:36,137
that we all know and love.
832
00:37:36,241 --> 00:37:37,241
I'm just astonished.
833
00:37:37,344 --> 00:37:40,000
After seeing the efficiency
of those machines,
834
00:37:40,103 --> 00:37:42,896
to then just see people being as efficient
835
00:37:43,000 --> 00:37:44,862
as the machines are.
836
00:37:44,965 --> 00:37:45,862
-Let me introduce
you to one of them.
837
00:37:45,965 --> 00:37:46,827
Hi, Laura.
838
00:37:48,241 --> 00:37:50,517
I wanna introduce you to Adam Richman.
839
00:37:50,620 --> 00:37:51,655
-How are you doing?
840
00:37:51,758 --> 00:37:52,655
I'm sorry to interrupt you.
841
00:37:52,758 --> 00:37:53,862
-Nice to meet you.
842
00:37:53,965 --> 00:37:55,379
-Good to meet you too.
843
00:37:55,482 --> 00:37:57,551
So how long have you been here?
844
00:37:57,655 --> 00:37:59,034
-42 years.
845
00:37:59,137 --> 00:38:00,000
42?
846
00:38:00,103 --> 00:38:01,137
-Yes!
847
00:38:01,241 --> 00:38:03,793
-Four decades, so what
is it about this place
848
00:38:03,896 --> 00:38:05,758
that's made you stay so long?
849
00:38:05,862 --> 00:38:07,068
-Oh I love the games-
850
00:38:07,172 --> 00:38:08,275
-What's your favorite game?
851
00:38:08,379 --> 00:38:12,275
-I love Monopoly because
my grandson love to play it.
852
00:38:12,379 --> 00:38:15,551
-When someone opens a Monopoly
box that you've worked on,
853
00:38:15,655 --> 00:38:18,758
what do you hope they feel
when they take it home?
854
00:38:18,862 --> 00:38:19,862
-Good!
855
00:38:19,965 --> 00:38:21,689
I hope they feel, I want
them to feel wonderful.
856
00:38:21,793 --> 00:38:25,931
That I did that, that
I made somebody happy.
857
00:38:26,034 --> 00:38:28,482
-You guys are like
ninjas, is there a trick
858
00:38:28,586 --> 00:38:31,068
to being as efficient as that?
859
00:38:31,172 --> 00:38:32,551
-You know, once you
get in the groove
860
00:38:32,655 --> 00:38:35,551
and the rhythm of it,
it's a piece of cake.
861
00:38:35,655 --> 00:38:36,862
Do you wanna try putting one in?
862
00:38:36,965 --> 00:38:37,620
-Yeah, I'll try, I'll try.
863
00:38:37,724 --> 00:38:39,206
So I'll go here, I'll go here.
864
00:38:39,310 --> 00:38:40,413
-Yeah, can put one in.
865
00:38:40,517 --> 00:38:41,103
-Yes ma'am.
866
00:38:41,206 --> 00:38:42,103
-Just put it in there.
867
00:38:42,206 --> 00:38:43,137
-Does it-
868
00:38:43,241 --> 00:38:44,172
-Yeah, just sit it down.
869
00:38:44,275 --> 00:38:46,413
-All right, we'll
partner, we'll partner.
870
00:38:46,517 --> 00:38:49,206
Yeah, I'm gonna
give you a million Dollars.
871
00:38:49,310 --> 00:38:50,310
-Yeah, there we go, wait, wait.
872
00:38:50,413 --> 00:38:51,310
I'm gonna make it rain,
873
00:38:51,413 --> 00:38:54,931
I'm gonna make it rain, make it rain.
874
00:38:55,034 --> 00:38:55,724
You know what?
875
00:38:55,827 --> 00:38:57,103
I would stay here for 42 years
876
00:38:57,206 --> 00:38:59,137
if they tell me I'm working
with you, you're awesome.
877
00:38:59,241 --> 00:39:00,448
-Oh, thank you, thank you.
You're awesome too.
878
00:39:00,551 --> 00:39:03,620
-Of course, I mean it, thank
you, keep up the good work.
879
00:39:03,724 --> 00:39:05,724
Be it that you've been here for 42 years,
880
00:39:05,827 --> 00:39:09,172
I've probably been the
recipient of your hard work.
881
00:39:09,275 --> 00:39:10,931
So thank you so much.
882
00:39:11,034 --> 00:39:12,586
-Thank you, thank you-
883
00:39:12,689 --> 00:39:13,931
-You're a rock star,
I'll see you.
884
00:39:20,931 --> 00:39:23,275
The famous author, Roald Dahl, once said,
885
00:39:23,379 --> 00:39:26,034
life is more fun if you play games.
886
00:39:26,137 --> 00:39:29,241
Well he also wrote a book
about a very lucky boy
887
00:39:29,344 --> 00:39:31,724
who got to tour a chocolate factory.
888
00:39:31,827 --> 00:39:35,620
Now, while this incredible
facility doesn't make chocolate,
889
00:39:35,724 --> 00:39:39,137
it makes something else
equally sweet and wonderful,
890
00:39:39,241 --> 00:39:42,793
memories, laughter, joy, nostalgia,
891
00:39:42,896 --> 00:39:46,103
that's the magic of games and toys.
892
00:39:46,206 --> 00:39:48,827
They bring us together and
they make life worth living
893
00:39:48,931 --> 00:39:52,275
and so the next time you open
up a Monopoly game printed
894
00:39:52,379 --> 00:39:56,379
by someone like Jim,
unfold the game board made
895
00:39:56,482 --> 00:39:59,724
by someone like Leo or his
wonderful team or unbox a toy
896
00:39:59,827 --> 00:40:02,862
or action figure made by
the good folks at Mattel,
897
00:40:02,965 --> 00:40:06,620
you'll realize that a lot of
very good people spent a lot
898
00:40:06,724 --> 00:40:10,620
of hours at work so that we
can spend hours of playing.
899
00:40:10,724 --> 00:40:14,000
Any night can be a game
night, so go ahead,
900
00:40:14,103 --> 00:40:16,379
pull that old box of
joy out of that closet,
901
00:40:16,482 --> 00:40:18,620
put the phones away, clear
off the living room table,
902
00:40:18,724 --> 00:40:21,689
call over your friends and
your family and indulge
903
00:40:21,793 --> 00:40:24,275
in your favorite games and toys.
904
00:40:24,379 --> 00:40:29,068
The magic, the madness and
the Modern Marvel of it all.
905
00:40:29,172 --> 00:40:30,344
See you next time.
69992
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