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These are the user uploaded subtitles that are being translated: 1 00:00:06,241 --> 00:00:07,793 -Today, I'm an East Longmeadow, Massachusetts 2 00:00:07,896 --> 00:00:09,068 in the Cartamundi factory. 3 00:00:09,172 --> 00:00:10,413 Now you may not have heard of them 4 00:00:10,517 --> 00:00:14,379 but I can guarantee you heard of what they make right here. 5 00:00:14,482 --> 00:00:17,620 One of the top games of all time, 6 00:00:17,724 --> 00:00:20,034 played by more than a billion people. 7 00:00:20,137 --> 00:00:23,137 It's a little game from Hasbro that you might know, 8 00:00:23,241 --> 00:00:24,586 called Monopoly. 9 00:00:26,620 --> 00:00:29,689 Some of our top toys and games have endured for generations, 10 00:00:29,793 --> 00:00:32,379 centuries even millennia and the business 11 00:00:32,482 --> 00:00:35,586 of play earns some serious money. 12 00:00:35,689 --> 00:00:37,517 The global market for toys and games is more 13 00:00:37,620 --> 00:00:41,206 than $92 billion a year 14 00:00:41,310 --> 00:00:44,551 and that's not Monopoly money, that's the real thing. 15 00:00:44,655 --> 00:00:47,206 I want to know how this industry continues 16 00:00:47,310 --> 00:00:49,551 to sell our favorite top toys and games 17 00:00:49,655 --> 00:00:51,275 while innovating and creating completely 18 00:00:51,379 --> 00:00:53,344 new ones every year. 19 00:00:53,448 --> 00:00:57,655 How does Hot Wheels design the 130 new car models 20 00:00:57,758 --> 00:01:00,241 introduced every year? 21 00:01:00,344 --> 00:01:03,655 And how is Mattel using cutting edge tech 22 00:01:03,758 --> 00:01:07,068 to bring He-Man to a new generation of fans? 23 00:01:07,172 --> 00:01:08,068 So the spinners landed on me 24 00:01:08,172 --> 00:01:10,931 and it is my turn to find out, game on. 25 00:01:11,034 --> 00:01:15,206 This is Modern Marvels, Top Toys and Games. 26 00:01:24,172 --> 00:01:27,931 Hasbro was founded in 1923 with three brothers 27 00:01:28,034 --> 00:01:32,241 with the last name of Hassenfeld, hence, Hasbro. 28 00:01:32,344 --> 00:01:33,413 Who in the beginning, 29 00:01:33,517 --> 00:01:35,931 their fledging Rhode Island company made ends meet 30 00:01:36,034 --> 00:01:40,000 by selling textile remnants, pencil cases, school supplies, 31 00:01:40,103 --> 00:01:43,448 eventually they branched out to include paint, crayons, 32 00:01:43,551 --> 00:01:46,965 even toy doctors kits for little boys and girls. 33 00:01:47,068 --> 00:01:50,965 Today, Hasbro is one the largest toy manufacturers 34 00:01:51,068 --> 00:01:54,448 in the world with annual revenue in the neighborhood 35 00:01:54,551 --> 00:01:57,448 of five billion Dollars and one 36 00:01:57,551 --> 00:02:00,586 of their all time best selling items, 37 00:02:00,689 --> 00:02:04,068 the classic beloved board game, Monopoly. 38 00:02:04,896 --> 00:02:06,827 It's as popular as it ever was. 39 00:02:06,931 --> 00:02:09,344 It's available in 114 countries 40 00:02:09,448 --> 00:02:13,310 and it's been translated into 47 languages. 41 00:02:13,413 --> 00:02:17,034 To keep up with that massive demand, Hasbro partnered 42 00:02:17,137 --> 00:02:19,241 with Cartamundi, an established card 43 00:02:19,344 --> 00:02:24,000 and board game company with roots going back to 1765. 44 00:02:24,103 --> 00:02:26,655 Today, Cartamundi is one 45 00:02:26,758 --> 00:02:28,310 of the largest board game manufacturers 46 00:02:28,413 --> 00:02:30,689 in the entire country. 47 00:02:30,793 --> 00:02:34,172 We're going to tour their 1.2 million square foot facility 48 00:02:34,275 --> 00:02:36,827 where 400 workers create 49 00:02:36,931 --> 00:02:40,827 two million monopoly games a year and so much more. 50 00:02:40,931 --> 00:02:43,482 I'm gonna meet plant manager, Gary Brennan to find out 51 00:02:43,586 --> 00:02:46,344 what has kept Hasbro and Cartamundi winning 52 00:02:46,448 --> 00:02:51,482 all these years and hopefully, pass go and collect my $200. 53 00:02:52,310 --> 00:02:54,068 I call dibs on the race car. 54 00:02:57,586 --> 00:02:59,482 Just walking through here, the variety 55 00:02:59,586 --> 00:03:01,103 of how many games that are 56 00:03:01,206 --> 00:03:04,137 in this very building, it blows my mind. 57 00:03:04,241 --> 00:03:05,965 -We make over 200 items, 58 00:03:06,068 --> 00:03:09,379 but we're usually focusing on about 20 at any one time. 59 00:03:09,482 --> 00:03:13,241 Items like Monopoly, Scrabble, Yahtzee, 60 00:03:13,344 --> 00:03:14,275 Sorry! 61 00:03:14,379 --> 00:03:16,379 Trouble, items that we all grew up with. 62 00:03:16,482 --> 00:03:18,137 I don't think there's any household in America 63 00:03:18,241 --> 00:03:19,586 that isn't familiar with some 64 00:03:19,689 --> 00:03:21,793 of the products that run through here. 65 00:03:21,896 --> 00:03:23,068 -What is the number one seller? 66 00:03:23,172 --> 00:03:25,517 Monopoly and or Connect 4. 67 00:03:25,620 --> 00:03:26,931 It's a race every year. 68 00:03:27,034 --> 00:03:29,206 -No kidding and how many games roll 69 00:03:29,310 --> 00:03:32,103 off the line here at Cartamundi everyday? 70 00:03:32,206 --> 00:03:35,413 -At peak period, we'll make a million games a week. 71 00:03:35,517 --> 00:03:36,379 -And it all starts right here? 72 00:03:36,482 --> 00:03:37,689 -Yes it does. 73 00:03:37,793 --> 00:03:38,689 -Will you take me through the making of Monopoly? 74 00:03:38,793 --> 00:03:41,103 -It would be my pleasure. 75 00:03:42,517 --> 00:03:44,413 -Everyone knows this game is all about making money 76 00:03:44,517 --> 00:03:47,517 and these bills get shuffled, traded, 77 00:03:47,620 --> 00:03:50,034 held and spent for hours. 78 00:03:50,137 --> 00:03:53,034 So they have to made from the best quality paper 79 00:03:53,137 --> 00:03:56,689 and printed with a very detailed printing process 80 00:03:56,793 --> 00:03:59,896 in order to withstand years of wear and tear. 81 00:04:00,000 --> 00:04:02,482 I'm meeting with Jim Hare, the technical manager 82 00:04:02,586 --> 00:04:04,517 of printing at Cartamundi, who is going 83 00:04:04,620 --> 00:04:08,310 to show me how they print half a billion Dollars worth 84 00:04:08,413 --> 00:04:10,896 of Monopoly money every week. 85 00:04:12,862 --> 00:04:14,827 Jim, how are you, sir? 86 00:04:14,931 --> 00:04:15,931 -How are you? 87 00:04:16,034 --> 00:04:18,586 -I'm excellent, so tell me what's going on here? 88 00:04:18,689 --> 00:04:19,827 -So this is the unit, 89 00:04:19,931 --> 00:04:21,310 this is where actually the ink goes into the press, 90 00:04:21,413 --> 00:04:24,551 up here, ink fountain, holds a reservoir of ink, 91 00:04:24,655 --> 00:04:28,103 ink ball, see it spinning around, conductors coming up, 92 00:04:28,206 --> 00:04:31,793 taking ink off, going into a series of rollers on the front, 93 00:04:31,896 --> 00:04:33,413 the white looking thing is the plate, 94 00:04:33,517 --> 00:04:35,620 that has an image burned into it, 95 00:04:35,724 --> 00:04:37,448 where the image, we'll take the ink, 96 00:04:37,551 --> 00:04:39,758 where there's no image, it takes on water. 97 00:04:39,862 --> 00:04:40,793 Jim explains to me 98 00:04:40,896 --> 00:04:43,448 that each aluminum printing plate they use 99 00:04:43,551 --> 00:04:46,000 has an etched image of monopoly money. 100 00:04:46,103 --> 00:04:48,275 When they run the plate through the machine, 101 00:04:48,379 --> 00:04:52,172 water is attracted to all the blank areas. 102 00:04:52,275 --> 00:04:55,655 Ink is attracted only to the etched surface. 103 00:04:55,758 --> 00:04:58,413 So when the plate rolls onto the paper, 104 00:04:58,517 --> 00:05:02,344 only the etched images of Monopoly bills are printed. 105 00:05:02,448 --> 00:05:05,137 -This is a cutting unit and you can hear it. 106 00:05:05,241 --> 00:05:07,517 -That's the sound of the blade cutting? 107 00:05:07,620 --> 00:05:10,724 -Every 28 inches it is cutting the sheet. 108 00:05:10,827 --> 00:05:12,517 -When the money's being fed that fast, 109 00:05:12,620 --> 00:05:15,034 how do you know that it's being cut precisely 110 00:05:15,137 --> 00:05:17,034 and not cutting in the middle of one of the bills? 111 00:05:17,137 --> 00:05:19,172 -So we have an inspection area here. 112 00:05:19,275 --> 00:05:22,172 To get a sheet up, we'll hit this button right here. 113 00:05:22,275 --> 00:05:23,482 -Okay. 114 00:05:23,586 --> 00:05:26,482 -Set comes up, you take that sheet, go ahead and grab it. 115 00:05:26,586 --> 00:05:28,275 Yeah, bring it over to the table. 116 00:05:28,379 --> 00:05:29,517 -These cut marks make sure 117 00:05:29,620 --> 00:05:33,344 that all the Monopoly money is the exact right size 118 00:05:33,448 --> 00:05:36,931 so that when you hold all that Monopoly dough in your hand, 119 00:05:37,034 --> 00:05:38,896 it all matches perfectly and 120 00:05:39,000 --> 00:05:41,551 when you're printing half a billion Dollars a week 121 00:05:41,655 --> 00:05:42,827 in Monopoly money, 122 00:05:42,931 --> 00:05:45,689 you can't afford to make mistakes. 123 00:05:45,793 --> 00:05:47,862 Next, Tim Stowers is gonna show me 124 00:05:47,965 --> 00:05:52,000 how they cut these sheets of Monopoly money into bills. 125 00:05:52,103 --> 00:05:53,000 How are you sir? 126 00:05:53,103 --> 00:05:53,655 Pleasure to meet you. 127 00:05:53,758 --> 00:05:54,931 -Pleasure to meet you. 128 00:05:55,034 --> 00:05:58,689 Tim says he cuts 18 to 19,000 bundles 129 00:05:58,793 --> 00:06:01,758 of Monopoly money a day but he's not doing all 130 00:06:01,862 --> 00:06:03,586 of those one at a time. 131 00:06:03,689 --> 00:06:04,620 All right, will you show me how that's done? 132 00:06:04,724 --> 00:06:07,586 -All right, we bring it right over here. 133 00:06:07,689 --> 00:06:08,793 -Wait a minute, wait a minute, 134 00:06:08,896 --> 00:06:11,000 how the hell did you move that stack with two fingers? 135 00:06:11,103 --> 00:06:12,551 -Gee, must be that air table, huh? 136 00:06:12,655 --> 00:06:13,896 Air table? 137 00:06:14,000 --> 00:06:14,724 Yes. 138 00:06:14,827 --> 00:06:15,413 -Wait a minute. 139 00:06:15,517 --> 00:06:16,689 That's got balls on it. 140 00:06:16,793 --> 00:06:18,793 -Yes, balls with pressure underneath them, 141 00:06:18,896 --> 00:06:22,000 it's like in the old days, if you've ever played air hockey. 142 00:06:22,103 --> 00:06:22,862 -Air hockey! 143 00:06:22,965 --> 00:06:23,896 -Same thing. 144 00:06:24,000 --> 00:06:25,896 -Similar to the way an air hockey table 145 00:06:26,000 --> 00:06:28,068 makes the puck glide above the surface, 146 00:06:28,172 --> 00:06:32,413 this table is covered with hundreds of rubber balls. 147 00:06:32,517 --> 00:06:34,310 When weight presses down on them, 148 00:06:34,413 --> 00:06:36,448 it releases tiny jets of air 149 00:06:36,551 --> 00:06:39,931 that makes moving heavy stacks of paper effortless. 150 00:06:40,034 --> 00:06:40,793 Can I try? 151 00:06:40,896 --> 00:06:41,758 -Sure. 152 00:06:45,310 --> 00:06:46,413 -That is crazy. 153 00:06:46,517 --> 00:06:48,206 Look at that. 154 00:06:48,310 --> 00:06:51,206 It's a little bit like air hockey. 155 00:06:51,310 --> 00:06:52,689 That is insane. 156 00:06:54,034 --> 00:06:57,103 Sometimes it's the simple things that could be the most fun. 157 00:06:57,206 --> 00:07:00,310 In fact, some of the most memorable toys 158 00:07:00,413 --> 00:07:02,827 had the most simple origins. 159 00:07:03,931 --> 00:07:07,137 Like in the case of one, Potato Head. 160 00:07:07,241 --> 00:07:11,931 In 1952, Hasbro revolutionized the toy industry 161 00:07:12,034 --> 00:07:15,000 with that very special spud, 162 00:07:15,103 --> 00:07:16,965 Mr. Potato Head. 163 00:07:17,068 --> 00:07:20,482 It has sold more than 100 million units 164 00:07:20,586 --> 00:07:22,344 in over 30 countries. 165 00:07:23,310 --> 00:07:27,862 The toy was the brainchild of the inventor, George Lerner. 166 00:07:27,965 --> 00:07:31,034 In 1949, Lerner created toys 167 00:07:31,137 --> 00:07:33,724 by taking small plastic body parts 168 00:07:33,827 --> 00:07:35,655 with prongs and sticking them 169 00:07:35,758 --> 00:07:38,931 into actual potatoes and other vegetables. 170 00:07:39,034 --> 00:07:41,965 The first kits came with a styrofoam head 171 00:07:42,068 --> 00:07:46,172 but suggested kids use their own potato torso. 172 00:07:46,275 --> 00:07:48,344 Potato Head toys flew off the shelves, 173 00:07:48,448 --> 00:07:52,206 raking in four million Dollars in the first few months. 174 00:07:52,310 --> 00:07:54,482 In the year after its debut, 175 00:07:54,586 --> 00:07:56,965 Mrs. Potato Head was introduced 176 00:07:57,068 --> 00:07:59,655 and a whole potato family would follow, 177 00:07:59,758 --> 00:08:03,206 with Brother Spud and Sister Yam. 178 00:08:03,310 --> 00:08:05,344 All right, so we slide these things 179 00:08:05,448 --> 00:08:08,000 on down effortlessly with the air table, 180 00:08:08,103 --> 00:08:10,551 they go into the cutter, what's the next step? 181 00:08:10,655 --> 00:08:13,137 -Okay, make sure it's square. 182 00:08:14,965 --> 00:08:17,448 We got about a 1,000 isobars of pressure. 183 00:08:17,551 --> 00:08:21,689 -One isobar represents the weight of the atmosphere 184 00:08:21,793 --> 00:08:24,758 or the weight of gravity a person would feel standing 185 00:08:24,862 --> 00:08:26,551 on the surface of the Earth. 186 00:08:26,655 --> 00:08:29,724 Multiply that pressure by a 1,000 187 00:08:29,827 --> 00:08:30,931 and you'd have the amount of force 188 00:08:31,034 --> 00:08:35,137 that this blade is using on these stacks of money. 189 00:08:35,241 --> 00:08:37,448 That stack is solid paper, 190 00:08:38,827 --> 00:08:40,931 about six and a half inches thick and it's going 191 00:08:41,034 --> 00:08:43,758 through it like a hot knife through butter. 192 00:08:43,862 --> 00:08:46,310 So it's moving forward for the length of each bill. 193 00:08:46,413 --> 00:08:47,103 -Correct. 194 00:08:49,310 --> 00:08:50,413 -Does it give you a warning, 195 00:08:50,517 --> 00:08:52,068 like is there a noise or something? 196 00:08:52,172 --> 00:08:54,379 -That's what I go by, I go by sound. 197 00:08:54,482 --> 00:08:57,551 When Tim is done, each one of these thick stacks 198 00:08:57,655 --> 00:09:01,586 of paper will become 1.3 million Dollars worth 199 00:09:01,689 --> 00:09:03,344 of Monopoly money. 200 00:09:03,448 --> 00:09:07,448 That's enough money to fill almost 65 games. 201 00:09:07,551 --> 00:09:08,241 Tim, thank you for your time. 202 00:09:08,344 --> 00:09:09,103 -Yes. 203 00:09:09,206 --> 00:09:10,172 -Onward we go. 204 00:09:14,517 --> 00:09:16,620 When people talk about their favorite toy cars, 205 00:09:16,724 --> 00:09:20,275 there is one brand that is always at the top of that list. 206 00:09:21,379 --> 00:09:23,068 With over 20,000 different variations 207 00:09:23,172 --> 00:09:25,724 and more than 6 billion produced, 208 00:09:25,827 --> 00:09:29,862 one of the top toys of all time are die-cast cars 209 00:09:29,965 --> 00:09:32,241 that look and race like the real thing, 210 00:09:32,344 --> 00:09:37,344 I'm talking about Hot Wheels, invented by Mattel in 1968 211 00:09:38,724 --> 00:09:40,034 and to see how they've maintained their top toy status 212 00:09:40,137 --> 00:09:42,275 for 53 years, 213 00:09:42,379 --> 00:09:43,758 we're getting an inside look 214 00:09:43,862 --> 00:09:47,000 to see how they're designed at Mattel. 215 00:09:57,206 --> 00:09:59,931 -I'm the design director for Hot Wheels die-cast vehicles 216 00:10:00,034 --> 00:10:02,344 and we're here at the Mattel Design Center. 217 00:10:02,448 --> 00:10:04,206 This is where the magic happens. 218 00:10:04,310 --> 00:10:06,758 These are toys that are first and foremost designed 219 00:10:06,862 --> 00:10:08,724 to appeal to kids but at the same time, 220 00:10:08,827 --> 00:10:10,827 it's got a appeal to adults as well 221 00:10:10,931 --> 00:10:13,241 because we have a huge adult fan base and 222 00:10:13,344 --> 00:10:15,896 when we were able to do is because many of us, 223 00:10:16,000 --> 00:10:18,896 myself included, actually come from the auto industry, 224 00:10:19,000 --> 00:10:20,896 so we're not just toy designers, you know, 225 00:10:21,000 --> 00:10:22,137 coming up with fun toys, 226 00:10:22,241 --> 00:10:25,206 we're also car designers creating really cool aesthetics 227 00:10:25,310 --> 00:10:28,344 that we know are gonna appeal to both a kid and the adult. 228 00:10:28,448 --> 00:10:29,551 For a Hot Wheels basic car, 229 00:10:29,655 --> 00:10:33,758 it takes basically 18 months from start to finish. 230 00:10:33,862 --> 00:10:34,931 It's a lot of fun. 231 00:10:35,034 --> 00:10:38,448 Mattel designs over 130 brand new cars 232 00:10:38,551 --> 00:10:39,758 every year and 233 00:10:39,862 --> 00:10:42,448 that process starts as a 2D concept 234 00:10:42,551 --> 00:10:44,689 or a sketch from a designer. 235 00:10:44,793 --> 00:10:47,068 In the past, someone would carve the concept 236 00:10:47,172 --> 00:10:49,758 into a clay prototype but today, 237 00:10:49,862 --> 00:10:53,000 it goes from 2D to a digital 3D model 238 00:10:54,448 --> 00:10:56,241 but to give the designers something they could touch 239 00:10:56,344 --> 00:10:59,034 and feel and inspect, this 3D image 240 00:10:59,137 --> 00:11:04,000 becomes a tangible object in the Mattel 3D printing lab. 241 00:11:04,103 --> 00:11:06,344 Right now our PolyJet 3D printer is printing 242 00:11:06,448 --> 00:11:08,758 various Hot Wheels cars, the different colors, 243 00:11:08,862 --> 00:11:12,172 it uses quite a few different resin materials instead 244 00:11:12,275 --> 00:11:15,413 of just inks to give us the highest quality prototype. 245 00:11:15,517 --> 00:11:18,827 Here we just scrape our PolyJet card off. 246 00:11:18,931 --> 00:11:21,620 When the prototypes come off the 3D printer, 247 00:11:21,724 --> 00:11:24,068 they have to be cleaned from all the excess resin, 248 00:11:24,172 --> 00:11:27,413 so that the designers can inspect them and make sure 249 00:11:27,517 --> 00:11:31,206 that the cars look just the way they planned. 250 00:11:31,310 --> 00:11:33,862 When the founder of Mattel invented Hot Wheels, 251 00:11:33,965 --> 00:11:35,793 he hired a rocket scientist 252 00:11:35,896 --> 00:11:37,931 to make sure that these cars could race 253 00:11:38,034 --> 00:11:40,655 and perform the way a car should. 254 00:11:40,758 --> 00:11:42,517 This performance is one of the reasons 255 00:11:42,620 --> 00:11:45,137 why Hot Wheels are still so popular, 256 00:11:45,241 --> 00:11:47,758 so each model has to be able to do the things 257 00:11:47,862 --> 00:11:50,482 that a kid wants them to do on the track, 258 00:11:50,586 --> 00:11:55,586 like the loop, the corner booster and the power launcher. 259 00:11:57,000 --> 00:11:57,862 -And then the last thing is the gravity drop. 260 00:11:57,965 --> 00:12:00,137 This is a test that we have a lot of fun 261 00:12:00,241 --> 00:12:02,586 with internally, we do our own internal competition. 262 00:12:02,689 --> 00:12:04,482 It needs to be able to roll at least 25 feet, 263 00:12:04,586 --> 00:12:07,241 if it doesn't, it doesn't pass and we'll go back 264 00:12:07,344 --> 00:12:08,172 to the drawing board and make sure 265 00:12:08,275 --> 00:12:10,000 that we get everything just right. 266 00:12:10,103 --> 00:12:12,655 All right, three, two, one, go. 267 00:12:17,482 --> 00:12:19,241 Oh yeah, that's good. 268 00:12:21,000 --> 00:12:22,827 One reason why Hot Wheels still attracts 269 00:12:22,931 --> 00:12:26,275 as many adults as they do kids is because 270 00:12:26,379 --> 00:12:30,000 of their Garage of Legends which are cars 271 00:12:30,103 --> 00:12:32,379 that were so popular as toys, 272 00:12:32,482 --> 00:12:35,103 they made them into actual cars. 273 00:12:36,448 --> 00:12:37,344 -All right, well, here we are. 274 00:12:37,448 --> 00:12:39,206 This is the Hot Wheels Garage of Legends. 275 00:12:39,310 --> 00:12:40,206 As you can see around me, 276 00:12:40,310 --> 00:12:43,275 a bunch of really cool life-size cars. 277 00:12:45,137 --> 00:12:47,241 So the first Hot Wheels car every produced 278 00:12:47,344 --> 00:12:48,862 was actually this Camaro right here, 279 00:12:48,965 --> 00:12:51,344 this is the 1967 Camaro, 280 00:12:51,448 --> 00:12:53,931 so we got this one for the kid and of course, 281 00:12:54,034 --> 00:12:56,000 the big one here for mom or dad, 282 00:12:56,103 --> 00:12:59,482 the Hot Wheels fan that never grew up. 283 00:12:59,586 --> 00:13:01,586 Hot Wheels aren't the only top toy 284 00:13:01,689 --> 00:13:03,689 that you can hold in your hand, 285 00:13:03,793 --> 00:13:08,344 one of the top toys of all time comes in a form 286 00:13:08,448 --> 00:13:10,586 of a puzzle cube with more 287 00:13:10,689 --> 00:13:16,034 than 43 quintillion possible combinations. 288 00:13:17,586 --> 00:13:20,103 -Rubik's Cube was developed in 1974 289 00:13:20,206 --> 00:13:22,862 by a guy in Hungary named ErnQ Rubik, 290 00:13:22,965 --> 00:13:24,413 he was a professor looking 291 00:13:24,517 --> 00:13:26,551 for a way to teach spacial relationships 292 00:13:26,655 --> 00:13:29,344 and spacial modeling to his students. 293 00:13:29,448 --> 00:13:33,344 The US, the name was changed to Rubik's Cube 294 00:13:33,448 --> 00:13:35,551 and it was an instant hit. 295 00:13:35,655 --> 00:13:37,965 Within the first three years after its release here, 296 00:13:38,068 --> 00:13:41,551 it sold 100 million units around the world. 297 00:13:43,034 --> 00:13:45,482 -And if doing it with your hands wasn't difficult enough, 298 00:13:45,586 --> 00:13:46,689 there was actually a guy by the name 299 00:13:46,793 --> 00:13:52,034 of Jakub Kipa from Poland who solved it with his feet. 300 00:13:52,896 --> 00:13:54,172 -There are also some people 301 00:13:54,275 --> 00:13:59,034 who can solve a Rubik's Cube blind folded within 17 seconds. 302 00:14:00,206 --> 00:14:02,137 The Rubik's Cube remains popular today 303 00:14:02,241 --> 00:14:04,344 with speed cubing tournaments being held 304 00:14:04,448 --> 00:14:06,275 around the world and people being able 305 00:14:06,379 --> 00:14:09,724 to solve the cube in under four seconds. 306 00:14:16,103 --> 00:14:18,068 Our top toys and games are ones that we love 307 00:14:18,172 --> 00:14:20,689 at first sight and have an iconic look 308 00:14:20,793 --> 00:14:23,931 that we've come to love over years of playing. 309 00:14:24,034 --> 00:14:24,965 Here at Cartamundi, 310 00:14:25,068 --> 00:14:28,931 they make almost 44 million games a year. 311 00:14:29,034 --> 00:14:31,068 When you see one of these games at the store 312 00:14:31,172 --> 00:14:33,620 or in your closet, it's the iconic look 313 00:14:33,724 --> 00:14:35,965 that makes you want to play. 314 00:14:36,068 --> 00:14:39,000 I'm going to see how this world famous game gives 315 00:14:39,103 --> 00:14:41,620 that signature look that makes you 316 00:14:41,724 --> 00:14:45,482 want to pass go and collect your $200. 317 00:14:46,000 --> 00:14:48,241 How many games does this represent? 318 00:14:48,344 --> 00:14:50,206 -This is gonna be about 10,000 games. 319 00:14:50,310 --> 00:14:52,620 -10,000 games. 320 00:14:52,724 --> 00:14:54,241 And how long will it take the factory 321 00:14:54,344 --> 00:14:56,241 to produce 10,000 games? 322 00:14:56,344 --> 00:14:58,931 We'll run these off at better than 2,000 an hour. 323 00:14:59,034 --> 00:15:00,827 Oh my gosh. 324 00:15:00,931 --> 00:15:01,965 -Monopoly is a global brand, 325 00:15:02,068 --> 00:15:05,206 there's 147 countries, 14 different languages, 326 00:15:05,310 --> 00:15:07,862 it is critical to the customer that the colors 327 00:15:07,965 --> 00:15:10,655 that are seen in the United States match up 328 00:15:10,758 --> 00:15:12,344 with colors that might be printed 329 00:15:12,448 --> 00:15:13,620 all throughout the world. 330 00:15:13,724 --> 00:15:16,517 Jim, the printing manager is going to walk me 331 00:15:16,620 --> 00:15:20,931 through the process of getting all these colors just right. 332 00:15:21,034 --> 00:15:23,448 Oh my God, that's terrifying. 333 00:15:24,620 --> 00:15:27,137 So this massive thing is a giant printer? 334 00:15:27,241 --> 00:15:28,034 All of this? 335 00:15:28,137 --> 00:15:31,137 Correct, all 125 feet of it. 336 00:15:32,517 --> 00:15:35,758 -This looks like if a tractor and a printer had a baby, 337 00:15:35,862 --> 00:15:38,758 it's something that's pretty intimidating to stand near, 338 00:15:38,862 --> 00:15:40,172 this looks like it would kill you. 339 00:15:40,275 --> 00:15:41,482 Tell me first of all, 340 00:15:41,586 --> 00:15:45,862 how many sheets get loaded on average for the typical run? 341 00:15:45,965 --> 00:15:47,137 Or does it depend? 342 00:15:47,241 --> 00:15:50,379 -This type of material, we normally run 80,000 a shift. 343 00:15:50,482 --> 00:15:51,758 -That is amazing. 344 00:15:51,862 --> 00:15:53,206 -Let me take you through the press. 345 00:15:53,310 --> 00:15:53,965 -Please. 346 00:15:54,068 --> 00:15:55,068 Your standard desktop printer 347 00:15:55,172 --> 00:15:57,862 at home prints all four colors at the same time, 348 00:15:57,965 --> 00:15:59,517 but Jim explains that here, 349 00:15:59,620 --> 00:16:02,793 each sheet goes through a separate printer unit 350 00:16:02,896 --> 00:16:04,827 for each color. 351 00:16:04,931 --> 00:16:07,827 The first pass prints the black ink, then, 352 00:16:07,931 --> 00:16:10,793 they print cyan or blue right on top of it, 353 00:16:10,896 --> 00:16:13,344 then magenta or pink on top of that, 354 00:16:13,448 --> 00:16:17,413 then yellow and finally, the unique pantone, 355 00:16:17,517 --> 00:16:19,172 345 Monopoly green. 356 00:16:21,344 --> 00:16:22,241 -So we combined all that, 357 00:16:22,344 --> 00:16:24,724 this is what we get for our end result. 358 00:16:24,827 --> 00:16:27,793 -Look how beautiful that is. 359 00:16:27,896 --> 00:16:31,068 -What we have is crosshairs, we use a magnifying glass 360 00:16:31,172 --> 00:16:34,379 called a loupe, we put all that crosshair exactly 361 00:16:34,482 --> 00:16:36,068 on top of each other. 362 00:16:36,172 --> 00:16:38,689 So you've got all five colors right there. 363 00:16:38,793 --> 00:16:42,482 When it looks like one black, you're doing good. 364 00:16:42,586 --> 00:16:44,793 But all five are right on top of each other. 365 00:16:44,896 --> 00:16:46,724 Each time a color is printed onto the pink, 366 00:16:46,827 --> 00:16:49,344 it prints eight tiny crosshair, 367 00:16:49,448 --> 00:16:52,034 if all of the ink levels are properly aligned, 368 00:16:52,137 --> 00:16:54,137 the crosshair will look black 369 00:16:54,241 --> 00:16:57,068 and have clear, straight edges. 370 00:16:57,172 --> 00:16:58,689 If any of the colors are off, 371 00:16:58,793 --> 00:17:00,068 the crosshairs will look blurry 372 00:17:00,172 --> 00:17:02,413 or tinted with a certain color. 373 00:17:02,517 --> 00:17:04,793 So, you want it to look like black and clean. 374 00:17:04,896 --> 00:17:06,068 -Correct. 375 00:17:06,172 --> 00:17:07,482 So we went through the top press, 376 00:17:07,586 --> 00:17:09,310 the middle picture is what we're printing. 377 00:17:09,413 --> 00:17:11,551 That's a live camera, it's taking shots 378 00:17:11,655 --> 00:17:13,862 as the sheets are going through. 379 00:17:13,965 --> 00:17:15,448 -Wait a minute, that's not a stopped image? 380 00:17:15,551 --> 00:17:16,344 -No. 381 00:17:16,448 --> 00:17:17,206 -That's actually something- 382 00:17:17,310 --> 00:17:18,413 -That's actually moving. 383 00:17:18,517 --> 00:17:19,965 So it's like an ultra high speed camera. 384 00:17:20,068 --> 00:17:21,551 -Exactly. 385 00:17:21,655 --> 00:17:23,137 -Can you show me how this beauty works? 386 00:17:23,241 --> 00:17:24,655 -Right this way. 387 00:17:25,965 --> 00:17:27,689 What we have up is the camera, 388 00:17:27,793 --> 00:17:29,965 shooting through the catwalk in the floor. 389 00:17:30,068 --> 00:17:31,724 That's actual taking a picture 390 00:17:31,827 --> 00:17:33,310 of every sheet as it's running by. 391 00:17:33,413 --> 00:17:36,724 -That camera is shooting through a slit 392 00:17:36,827 --> 00:17:39,137 that's barely an inch an a half wide 393 00:17:39,241 --> 00:17:40,551 and getting a full image? 394 00:17:40,655 --> 00:17:41,586 Absolutely. 395 00:17:41,689 --> 00:17:42,482 At that rate? 396 00:17:42,586 --> 00:17:43,724 At that rate. 397 00:17:43,827 --> 00:17:45,689 -Now something tells me, 398 00:17:45,793 --> 00:17:48,758 that a printer card on something like these, 399 00:17:48,862 --> 00:17:51,551 it's not like Hewlett-Packard at home. 400 00:17:51,655 --> 00:17:53,586 -No, we have eight pounds cartridges of ink. 401 00:17:53,689 --> 00:17:54,827 -Oh my God. 402 00:17:54,931 --> 00:17:57,206 -It's going back and forth scanning the ink fountain. 403 00:17:57,310 --> 00:17:58,413 -Oh, look, look, look. 404 00:17:58,517 --> 00:17:59,620 Yep, there is goes. 405 00:17:59,724 --> 00:18:01,034 -A big bloop about the size 406 00:18:01,137 --> 00:18:03,862 of like a Hershey kiss just dropped right 407 00:18:03,965 --> 00:18:05,068 on to the roller. 408 00:18:05,172 --> 00:18:08,551 This looks like the coolest queso fountain ever. 409 00:18:08,655 --> 00:18:11,896 It's just like, if NASA made a printer, 410 00:18:12,000 --> 00:18:14,724 this would be it, I'm gonna let you get back to it. 411 00:18:14,827 --> 00:18:17,551 Let's go check out the rest of the process. 412 00:18:17,655 --> 00:18:20,034 Games like Monopoly are top toys 413 00:18:20,137 --> 00:18:22,068 because they inspire the imagination 414 00:18:22,172 --> 00:18:24,241 of the would-be entrepreneur 415 00:18:24,344 --> 00:18:27,931 but other top toys open worlds of adventure. 416 00:18:28,034 --> 00:18:29,689 Only G.I. Joe 417 00:18:29,793 --> 00:18:32,517 is G.I. Joe. 418 00:18:32,620 --> 00:18:35,034 Possibly in response to Mattel's Barbie, 419 00:18:35,137 --> 00:18:38,758 Hasbro introduced G.I. Joe in 1964 420 00:18:38,862 --> 00:18:40,793 as the worlds first action figure 421 00:18:40,896 --> 00:18:43,379 and it became an instant hit. 422 00:18:43,482 --> 00:18:47,379 Within two years, G.I. Joe figures made up 66% 423 00:18:47,482 --> 00:18:49,000 of Hasbro's profits. 424 00:18:50,241 --> 00:18:53,448 The first figures were 12 inches tall 425 00:18:53,551 --> 00:18:54,689 and reportedly, 426 00:18:54,793 --> 00:18:58,551 Hasbro sales team was prohibited from using the term doll. 427 00:18:58,655 --> 00:19:01,620 Worrying that boys wouldn't want to play with it, 428 00:19:01,724 --> 00:19:05,000 so they coined the term, action figure. 429 00:19:06,586 --> 00:19:09,620 And G.I. Joe blazed a trail for generations 430 00:19:09,724 --> 00:19:13,655 of action figures to follow but ultimately in 1978, 431 00:19:13,758 --> 00:19:16,448 G.I. Joe was taken off the market. 432 00:19:16,551 --> 00:19:18,275 Then in the early 80s 433 00:19:18,379 --> 00:19:20,137 with the success of similar toys, 434 00:19:20,241 --> 00:19:22,793 like the Kenner Star Wars figures, 435 00:19:22,896 --> 00:19:26,758 a smaller version of G.I. Joe was brought back. 436 00:19:27,689 --> 00:19:28,827 In the first year back, 437 00:19:28,931 --> 00:19:34,275 the new G.I. Joe made more than 50 million Dollars. 438 00:19:34,724 --> 00:19:38,413 G.I. Joe has remained in the zeitgeist ever since. 439 00:19:43,793 --> 00:19:45,344 The action figure toy market 440 00:19:45,448 --> 00:19:47,551 is a 1.6 billion dollar industry 441 00:19:47,655 --> 00:19:50,689 and with G.I. Joe blazing the trail, 442 00:19:50,793 --> 00:19:52,655 action figures have been one of the top selling toys 443 00:19:52,758 --> 00:19:56,206 for decades. 444 00:19:56,310 --> 00:19:58,137 And in 1982 here at Mattel, 445 00:19:58,241 --> 00:20:01,206 they created a classic series that sold 446 00:20:01,310 --> 00:20:04,965 over two billion Dollars worth of action figures, 447 00:20:05,068 --> 00:20:10,344 He-Man and the Masters of the Universe. 448 00:20:10,448 --> 00:20:12,344 This series that some say was based 449 00:20:12,448 --> 00:20:15,965 on Conan the Barbarian warded over 20% 450 00:20:16,068 --> 00:20:19,724 of the action figure market in the early 80s. 451 00:20:19,827 --> 00:20:21,551 -At the time, there was nothing else 452 00:20:21,655 --> 00:20:23,482 like Masters on the market. 453 00:20:23,586 --> 00:20:24,862 These were figures that were 454 00:20:24,965 --> 00:20:26,965 of a totally different size 455 00:20:27,068 --> 00:20:29,137 and scale than kids were used to, 456 00:20:29,241 --> 00:20:30,448 they were these beefy, 457 00:20:30,551 --> 00:20:34,000 chunky five and a half inch characters that were muscular. 458 00:20:34,103 --> 00:20:36,000 They were heroic and this was at a time 459 00:20:36,103 --> 00:20:39,034 when the biggest players in the game would have been Hasbro 460 00:20:39,137 --> 00:20:40,724 with their G.I. Joe line and of course, 461 00:20:40,827 --> 00:20:44,620 Kenner with Star Wars and those were 3.75 inch figures 462 00:20:44,724 --> 00:20:47,137 that had a much thinner frame. 463 00:20:47,241 --> 00:20:49,551 But there was something extra special about He-Man 464 00:20:49,655 --> 00:20:51,655 and the Masters of the Universe that made it 465 00:20:51,758 --> 00:20:54,655 so powerful for kids and kids 466 00:20:54,758 --> 00:20:57,000 were apart of how it all began. 467 00:20:57,103 --> 00:21:01,448 -Kids actually drove the I have the power classic 468 00:21:01,551 --> 00:21:03,896 He-Man statement when he transforms, 469 00:21:04,000 --> 00:21:06,827 some years ago in a testing session 470 00:21:06,931 --> 00:21:08,551 in a consumer panel with kids, 471 00:21:08,655 --> 00:21:10,103 kids kept talking about power, 472 00:21:10,206 --> 00:21:11,379 they kept talking about the weaponry 473 00:21:11,482 --> 00:21:15,724 and they helped create the expression, I have the power, 474 00:21:15,827 --> 00:21:17,379 which has now transcended 475 00:21:17,482 --> 00:21:18,896 Masters of the Universe and has 476 00:21:19,000 --> 00:21:21,931 become a pop culture iconic statement. 477 00:21:23,344 --> 00:21:29,551 -They had five years of glory, 82 to 87 was just massive. 478 00:21:29,655 --> 00:21:32,241 They ended up selling $400 million worth 479 00:21:32,344 --> 00:21:34,068 of Masters of the Universe toys 480 00:21:34,172 --> 00:21:37,827 in 1986 and then selling 7 million in 1987. 481 00:21:39,000 --> 00:21:41,034 It crashed spectacularly. 482 00:21:42,344 --> 00:21:45,103 But true top toys never die. 483 00:21:45,206 --> 00:21:51,034 Starting in 2021, He-Man is back in a huge muscular way 484 00:21:51,137 --> 00:21:54,241 with a new Netflix series and an all new line 485 00:21:54,344 --> 00:21:57,068 of action figures designed right here at Mattel 486 00:21:57,172 --> 00:22:01,241 and we get to see how they design this top toy. 487 00:22:04,586 --> 00:22:06,275 -I design the action figure and see it 488 00:22:06,379 --> 00:22:09,448 through the process from concept into final production. 489 00:22:09,551 --> 00:22:11,793 Back in the day, the vintage figure only had six points 490 00:22:11,896 --> 00:22:13,689 of articulation and what we're doing now 491 00:22:13,793 --> 00:22:16,931 is modernizing it with being a bigger scale, 492 00:22:17,034 --> 00:22:18,448 more detail, more articulation, 493 00:22:18,551 --> 00:22:20,137 about 30 points of articulation. 494 00:22:20,241 --> 00:22:22,517 First we start by getting the animation reference 495 00:22:22,620 --> 00:22:24,827 from the Netflix animation. 496 00:22:24,931 --> 00:22:26,310 We start off with a drawing, 497 00:22:26,413 --> 00:22:27,689 in this case, He-Man, 498 00:22:27,793 --> 00:22:29,827 you need to translate this 2D art 499 00:22:29,931 --> 00:22:31,965 into a 3D action figure and then we have 500 00:22:32,068 --> 00:22:35,103 to make a sheet outlining what comes 501 00:22:35,206 --> 00:22:37,482 with the figure, what are the specs, 502 00:22:37,586 --> 00:22:41,137 the sizes and what we want as far as articulation. 503 00:22:41,241 --> 00:22:44,310 Next, it goes to the 3D animation team. 504 00:22:44,413 --> 00:22:45,517 -Here in the sculpting department, 505 00:22:45,620 --> 00:22:47,793 we get the designs from our designer and we bring it 506 00:22:47,896 --> 00:22:49,655 in a computer and we just start using the reference 507 00:22:49,758 --> 00:22:52,482 that they give us and we use this special device 508 00:22:52,586 --> 00:22:54,103 called geomagic touch 509 00:22:54,206 --> 00:22:56,137 and using this it's just like a pen, 510 00:22:56,241 --> 00:22:58,827 but in 3D, we can move it around. 511 00:22:58,931 --> 00:23:00,275 It's just like sculpting with hand 512 00:23:00,379 --> 00:23:02,068 but we just do it on the computer instead. 513 00:23:02,172 --> 00:23:04,344 It's sort of like a really high-tech mouse, 514 00:23:04,448 --> 00:23:07,517 stylus and when I'm touching the piece in the computer, 515 00:23:07,620 --> 00:23:08,655 I can actually feel it. 516 00:23:08,758 --> 00:23:10,551 It gives me forced feedback sort of like, 517 00:23:10,655 --> 00:23:13,034 you know, your game controller when you get shot, 518 00:23:13,137 --> 00:23:14,517 you can feel that little rumble. 519 00:23:14,620 --> 00:23:16,551 So this kind of gives me that feedback 520 00:23:16,655 --> 00:23:17,793 so I can feel it as I'm sculpting. 521 00:23:17,896 --> 00:23:20,517 So it kind of mimics that hand sculpting motion 522 00:23:20,620 --> 00:23:22,344 that you can't really get with a mouse. 523 00:23:22,448 --> 00:23:23,517 So here we have Skeletor 524 00:23:23,620 --> 00:23:27,034 which is He-Man's main nemesis and I can come in here 525 00:23:27,137 --> 00:23:28,862 with a tool and manipulate his face a little bit. 526 00:23:28,965 --> 00:23:30,172 Let's give him a nose. 527 00:23:30,275 --> 00:23:32,034 There's a rough nose on Skeletor. 528 00:23:32,137 --> 00:23:33,344 He doesn't look as evil. 529 00:23:33,448 --> 00:23:34,413 Interesting. 530 00:23:34,517 --> 00:23:35,689 I've never seen him with a nose before. 531 00:23:35,793 --> 00:23:37,586 With this program, if designers can dream it, 532 00:23:37,689 --> 00:23:39,517 we can pretty much make it. 533 00:23:39,620 --> 00:23:42,517 After this, it's off to 3D printing. 534 00:23:48,655 --> 00:23:49,862 -Today we are printing a couple of Master 535 00:23:49,965 --> 00:23:53,068 of the Universe figures, we have a He-Man and a Skeletor. 536 00:23:53,172 --> 00:23:55,206 Here at Mattel's 3D printing room, 537 00:23:55,310 --> 00:23:59,206 they use a stereolithography 3D printer 538 00:23:59,310 --> 00:24:02,620 which fires a laser into liquid resin 539 00:24:02,724 --> 00:24:05,137 curing it almost instantly. 540 00:24:05,241 --> 00:24:09,137 The tray lowers itself by very small increments 541 00:24:09,241 --> 00:24:12,241 until each layer of the model is completed. 542 00:24:12,344 --> 00:24:14,103 Then, after a quick power wash, 543 00:24:14,206 --> 00:24:18,448 they hand them back to the design team for review. 544 00:24:18,551 --> 00:24:23,586 -Here we have the final He-Man and Skeletor action figures, 545 00:24:23,689 --> 00:24:25,793 looking at all the pieces I can remember 546 00:24:25,896 --> 00:24:28,448 all the functionality that I specified 547 00:24:28,551 --> 00:24:32,482 on the figure and I think it turned out pretty good. 548 00:24:32,586 --> 00:24:35,724 And I think kids are gonna have fun playing with this 549 00:24:35,827 --> 00:24:36,965 Chu, chu, chu... 550 00:24:37,344 --> 00:24:38,758 and adults as well. 551 00:24:43,758 --> 00:24:46,103 There are so many top games 552 00:24:46,206 --> 00:24:48,241 made right here at Cartamundi, 553 00:24:48,344 --> 00:24:50,241 but I'm taking a break from Monopoly to see 554 00:24:50,344 --> 00:24:52,413 how they make the board of another game 555 00:24:52,517 --> 00:24:55,758 that families were playing even before Monopoly, 556 00:24:55,862 --> 00:24:59,241 it's a game based on the Indian crosses and circles game, 557 00:24:59,344 --> 00:25:00,655 Parcheesi 558 00:25:00,758 --> 00:25:03,793 but you know it as Sorry! 559 00:25:03,896 --> 00:25:05,379 So break down the process for me, 560 00:25:05,482 --> 00:25:07,379 what happens along the line? 561 00:25:07,482 --> 00:25:12,655 -The machine has a divider that separates two panels. 562 00:25:12,758 --> 00:25:15,379 The two panels get fed into the wheel, 563 00:25:15,482 --> 00:25:18,137 so you have one, two, three stations 564 00:25:18,241 --> 00:25:20,172 that fold all four sides. 565 00:25:20,275 --> 00:25:22,344 -Leo explains that the process starts 566 00:25:22,448 --> 00:25:25,793 with chip board, they'll take some Sorry! game sheets 567 00:25:25,896 --> 00:25:27,655 hot off the printer and glue it 568 00:25:27,758 --> 00:25:32,000 onto the chipboard, then it gets cut, scored and folded. 569 00:25:32,103 --> 00:25:32,827 What is this? 570 00:25:32,931 --> 00:25:33,620 -That's glue. 571 00:25:33,724 --> 00:25:34,965 -You said this is the glue? 572 00:25:35,068 --> 00:25:36,172 -Yes. 573 00:25:36,275 --> 00:25:38,827 I've got a tank on the other side 574 00:25:38,931 --> 00:25:41,344 that'll actually melt it as it's needed. 575 00:25:41,448 --> 00:25:44,206 -So this is how it's loaded, just like this? 576 00:25:44,310 --> 00:25:45,344 -Yeah. 577 00:25:45,448 --> 00:25:46,655 -Or do you load it piece by piece? 578 00:25:46,758 --> 00:25:49,655 No, no, you put the whole thing in there. 579 00:25:49,758 --> 00:25:50,827 -It smells like grade school. 580 00:25:50,931 --> 00:25:52,310 Does it? 581 00:25:53,655 --> 00:25:55,344 -This glue has to be heated 582 00:25:55,448 --> 00:25:58,000 to just the right temperature and spread 583 00:25:58,103 --> 00:25:59,689 over the boards at the same rate 584 00:25:59,793 --> 00:26:01,758 that they're flying through the machine, 585 00:26:01,862 --> 00:26:04,241 it's a finely orchestrated ballet. 586 00:26:04,344 --> 00:26:05,896 Is it that roller that puts the glue? 587 00:26:06,000 --> 00:26:08,241 -Yeah, this machine is being fed from the bottom. 588 00:26:08,344 --> 00:26:09,517 Okay. 589 00:26:09,620 --> 00:26:11,241 So it's picking up your labels from the bottom, 590 00:26:11,344 --> 00:26:13,758 throwing that right on to the glue roll. 591 00:26:13,862 --> 00:26:15,758 -It goes against the whole glue roll. 592 00:26:15,862 --> 00:26:17,620 -Yes, glue roll and then it's separated back 593 00:26:17,724 --> 00:26:19,551 to the drum and that's how you get your label 594 00:26:19,655 --> 00:26:22,551 onto the board and your backing onto the board. 595 00:26:22,655 --> 00:26:23,586 -Now, what happens there? 596 00:26:23,689 --> 00:26:26,241 That machine is punching down, what does that do? 597 00:26:26,344 --> 00:26:27,448 -That's your die cutter. 598 00:26:27,551 --> 00:26:29,586 On one side, it cuts through 599 00:26:29,689 --> 00:26:33,034 and the other side is scored only halfway. 600 00:26:33,137 --> 00:26:35,551 -Ah, so it makes this cut and then- 601 00:26:35,655 --> 00:26:38,103 -Score is only half a cut 602 00:26:38,206 --> 00:26:41,379 and then it goes through the folder. 603 00:26:41,482 --> 00:26:43,034 All right, so it folds length wise- 604 00:26:43,137 --> 00:26:44,379 - Yeah, over the side and then it goes 605 00:26:44,482 --> 00:26:48,724 into a stacker and the stacker counts 10 boards in a pile. 606 00:26:48,827 --> 00:26:50,206 How many to a pallet? 607 00:26:50,310 --> 00:26:51,241 2,400. 608 00:26:51,344 --> 00:26:54,413 -And that represents only about a 10th of 609 00:26:54,517 --> 00:26:55,896 what you're gonna put out today. 610 00:26:56,000 --> 00:26:57,758 Yes. 611 00:26:57,862 --> 00:26:58,758 -My God. 612 00:26:58,862 --> 00:27:01,000 The technology of these machines is 613 00:27:01,103 --> 00:27:04,448 what allows the people at Cartamundi to keep up 614 00:27:04,551 --> 00:27:07,655 with the constant demand of the worlds most sought 615 00:27:07,758 --> 00:27:12,793 after games and the numbers they put out are just staggering 616 00:27:13,275 --> 00:27:15,241 but they wouldn't be able to meet the demand 617 00:27:15,344 --> 00:27:17,310 if it wasn't for some pretty amazing machines 618 00:27:17,413 --> 00:27:20,000 and the incredible people who run them. 619 00:27:20,103 --> 00:27:24,103 Will this machine run Sorry! boards the whole day? 620 00:27:24,206 --> 00:27:25,620 -Make Sorry!, Clue, 621 00:27:25,724 --> 00:27:28,275 Candy Land, Shoots and Ladders, 622 00:27:28,379 --> 00:27:30,931 we change it to different sizes, Risk. 623 00:27:31,034 --> 00:27:32,000 -Right here. 624 00:27:32,103 --> 00:27:32,965 -Huge board. 625 00:27:33,068 --> 00:27:34,310 -And they go through the same cutter. 626 00:27:34,413 --> 00:27:35,655 -Same cutter, yes. 627 00:27:35,758 --> 00:27:37,827 -There's a lot of moving parts here, 628 00:27:37,931 --> 00:27:39,758 a lot of things could go wrong, 629 00:27:39,862 --> 00:27:41,965 I want him to pay attention, so- 630 00:27:42,862 --> 00:27:43,517 -I'm gonna give you some love, 631 00:27:43,620 --> 00:27:44,965 I'm gonna pat the glue, 632 00:27:45,068 --> 00:27:49,896 I'm gonna go down and check out the rest of this machine. 633 00:27:51,344 --> 00:27:53,137 Monopoly is one of the top games 634 00:27:53,241 --> 00:27:55,482 of chance and strategy and it begins 635 00:27:55,586 --> 00:27:59,793 with the roll of the dice but the dice were around far 636 00:27:59,896 --> 00:28:02,344 before this iconic game was dreamt up. 637 00:28:02,448 --> 00:28:07,413 In fact, dice are among the oldest known gaming tools. 638 00:28:08,103 --> 00:28:10,034 In what's now south eastern Iran, 639 00:28:10,137 --> 00:28:14,413 they found a set of dice that dates back 3,000 years. 640 00:28:14,517 --> 00:28:18,000 The earliest known boardgames are even older. 641 00:28:18,103 --> 00:28:21,896 The Egyptians played boardgames 5,000 years ago, 642 00:28:22,000 --> 00:28:24,758 we don't know exactly what the rules of those games were, 643 00:28:24,862 --> 00:28:27,103 but other games from ancient times 644 00:28:27,206 --> 00:28:32,172 are still played today and those include chess and Go. 645 00:28:32,275 --> 00:28:35,517 Go, is possibly the worlds oldest board game 646 00:28:35,620 --> 00:28:38,000 still played in its original form. 647 00:28:38,103 --> 00:28:39,034 Thought to have originated 648 00:28:39,137 --> 00:28:44,034 at least 2,500 to 4,000 years ago in China. 649 00:28:44,137 --> 00:28:46,724 Some ancient board games aren't exactly the same 650 00:28:46,827 --> 00:28:49,689 as their modern version, the earliest forms 651 00:28:49,793 --> 00:28:54,034 of chess were invented in India in the six century 652 00:28:54,137 --> 00:28:58,448 and one specific military war game called Chaturanga 653 00:28:58,551 --> 00:28:59,586 was probably the one 654 00:28:59,689 --> 00:29:03,965 that most closely resembles modern day chess. 655 00:29:04,068 --> 00:29:08,068 -Our brains need to be reactivated in a way 656 00:29:08,172 --> 00:29:11,275 that chess allows you to activate your brain 657 00:29:11,379 --> 00:29:12,517 so that we are able 658 00:29:12,620 --> 00:29:16,586 to problem solve the new problems that we are facing. 659 00:29:16,689 --> 00:29:19,310 We don't have all the algorithms and chess allows us 660 00:29:19,413 --> 00:29:23,206 to strategize and figure things out. 661 00:29:24,034 --> 00:29:26,103 Some of these games have been around for 1,000s 662 00:29:26,206 --> 00:29:28,793 of years and perhaps humans will be playing them 663 00:29:28,896 --> 00:29:31,172 for 1,000s of years to come. 664 00:29:37,448 --> 00:29:40,413 Some of our top toys and games are quite simple to design. 665 00:29:41,448 --> 00:29:43,206 What could be more basic 666 00:29:44,172 --> 00:29:46,344 than a box with a 25 watt bulb 667 00:29:46,448 --> 00:29:48,827 and some colorful plastic pegs? 668 00:29:48,931 --> 00:29:52,310 More than half a century after it was invented, 669 00:29:52,413 --> 00:29:53,310 Lite-Brite remains one 670 00:29:53,413 --> 00:29:56,965 of the most remembered and most loved toy. 671 00:29:58,965 --> 00:30:02,517 Lite-Brite was conceived in 1966 when executives 672 00:30:02,620 --> 00:30:04,827 of a toy company were walking down 5th Avenue 673 00:30:04,931 --> 00:30:07,517 in New York City and stopped to marvel 674 00:30:07,620 --> 00:30:11,310 at a window display made of 100s of colorful lights. 675 00:30:11,413 --> 00:30:14,517 They set out to develop a toy that would allow children 676 00:30:14,620 --> 00:30:17,758 to create their own designs using lights 677 00:30:17,862 --> 00:30:21,344 but instead of 100s of lights, their concept 678 00:30:21,448 --> 00:30:25,137 included a light box with a single low watt bulb 679 00:30:25,241 --> 00:30:27,482 with colorful plastic pegs that could 680 00:30:27,586 --> 00:30:30,965 be punched through a piece of black opaque paper. 681 00:30:31,068 --> 00:30:33,689 The prototype was pitched to Hasbro who signed the deal 682 00:30:33,793 --> 00:30:36,965 within an hour, the first Lite-Brite sets hit the shelves 683 00:30:37,068 --> 00:30:43,379 in 1967 with 400 plastic pegs and a variety of colors. 684 00:30:43,482 --> 00:30:47,310 The first sets were nine inches wide and 12 inches high 685 00:30:47,413 --> 00:30:49,448 and came with templates for things like a boat, 686 00:30:49,551 --> 00:30:50,620 a train and animals. 687 00:30:50,724 --> 00:30:54,275 Later, came numbers, letters, cartoon characters 688 00:30:54,379 --> 00:30:56,344 but the real appeal was the ability 689 00:30:56,448 --> 00:30:58,620 to unleash the imagination 690 00:30:58,724 --> 00:31:00,965 and create almost any picture 691 00:31:01,068 --> 00:31:04,724 with light and 54 years after the first Lite-Brite 692 00:31:04,827 --> 00:31:07,689 sets hit the shelves, this nostalgic classic 693 00:31:07,793 --> 00:31:09,413 is still loved today 694 00:31:09,517 --> 00:31:12,034 and sometimes bigger is definitely better, 695 00:31:12,137 --> 00:31:15,793 like gigantic light boards that fill kids and adults 696 00:31:15,896 --> 00:31:18,068 alike with wonder and artists 697 00:31:18,172 --> 00:31:20,068 who use the same basic technology 698 00:31:20,172 --> 00:31:23,172 to create amazing works of art. 699 00:31:24,655 --> 00:31:26,793 Playing Monopoly is not all chance, 700 00:31:26,896 --> 00:31:30,241 players have to plot and plan to win 701 00:31:30,344 --> 00:31:31,689 and games of strategy can take the shape 702 00:31:31,793 --> 00:31:33,758 of different kinds of contests. 703 00:31:33,862 --> 00:31:36,379 Whether it's a battle on the high seas, 704 00:31:36,482 --> 00:31:38,068 solving a murder mystery 705 00:31:38,172 --> 00:31:42,000 or even plotting for world domination. 706 00:31:42,103 --> 00:31:43,551 In the early 1950s, 707 00:31:43,655 --> 00:31:46,862 the famous French film director Albert Lamorisse, 708 00:31:46,965 --> 00:31:48,896 invented a board game called 709 00:31:49,000 --> 00:31:50,827 La Conquete du Mond. 710 00:31:50,931 --> 00:31:55,034 Which translates to Conquest of the World 711 00:31:55,137 --> 00:31:59,068 and the game was introduced to the US in 1959 712 00:31:59,172 --> 00:32:01,793 but it went by a different name. 713 00:32:01,896 --> 00:32:03,137 Risk. 714 00:32:03,241 --> 00:32:08,000 More than 100,000 units of the game sold in its first year. 715 00:32:09,206 --> 00:32:10,551 Another game of strategy that centers 716 00:32:10,655 --> 00:32:14,827 on warfare has origins that are less clear. 717 00:32:14,931 --> 00:32:17,862 It's been said that Battleship was invented early 718 00:32:17,965 --> 00:32:20,758 in the 20th century enjoyed by soldiers 719 00:32:20,862 --> 00:32:24,000 of World War One and played with pen and paper. 720 00:32:24,103 --> 00:32:27,724 Today, between video game apps and electronic versions 721 00:32:27,827 --> 00:32:29,206 of the Milton Bradley game, 722 00:32:29,310 --> 00:32:32,344 they've sold over 100 million units. 723 00:32:35,931 --> 00:32:38,620 And strategy games aren't set entirely 724 00:32:38,724 --> 00:32:41,000 within military context, 725 00:32:41,103 --> 00:32:45,896 one of the most well-known games of strategy may be Clue. 726 00:32:46,000 --> 00:32:48,827 The game was released in 1949 and was invented 727 00:32:48,931 --> 00:32:53,413 by musician and crime aficionado, Anthony Pratt. 728 00:32:53,517 --> 00:32:56,172 Some estimates say there have been 729 00:32:56,275 --> 00:32:59,241 over 150 million games of Clue sold. 730 00:33:00,379 --> 00:33:01,379 Whether you're trying 731 00:33:01,482 --> 00:33:03,482 to figure out if it was Colonel Mustard 732 00:33:03,586 --> 00:33:05,724 with a candlestick in the library or 733 00:33:05,827 --> 00:33:08,379 how to conquer the world, the appeal of the contest 734 00:33:08,482 --> 00:33:12,413 of strategy will always be among our top games. 735 00:33:14,827 --> 00:33:18,931 One of the top toys for the past 60 years has sold more 736 00:33:19,034 --> 00:33:22,965 than 175 million units and comes 737 00:33:23,068 --> 00:33:27,034 with two little white knobs, no batteries needed. 738 00:33:27,137 --> 00:33:29,206 For the past six decades, 100s of version 739 00:33:29,310 --> 00:33:32,724 of Etch A Sketch have been brought to market. 740 00:33:32,827 --> 00:33:35,827 Not only is there money to be made in selling Etch A Sketch 741 00:33:35,931 --> 00:33:37,655 but also in using it. 742 00:33:40,448 --> 00:33:41,862 -I am an Etch A Sketch artist, 743 00:33:41,965 --> 00:33:45,275 my art work sells for between 100 and up 744 00:33:45,379 --> 00:33:48,896 to $5,000 for an original rendition. 745 00:33:49,000 --> 00:33:51,172 So I spend full-time Etch A Sketching now. 746 00:33:51,275 --> 00:33:53,827 I can't believe it, five years. 747 00:33:55,034 --> 00:33:56,551 Growing up, I had no idea 748 00:33:56,655 --> 00:33:58,413 that I could ever make a business out 749 00:33:58,517 --> 00:34:01,241 of drawing on a Etch A Sketch of all things, 750 00:34:01,344 --> 00:34:02,413 if I had to guess just 751 00:34:02,517 --> 00:34:04,896 how many hours I've logged into an Etch A Sketch, 752 00:34:05,000 --> 00:34:08,068 it's been over 25 years of me actively using the toy so, 753 00:34:08,172 --> 00:34:09,931 I've done that 10,000 hours 754 00:34:10,034 --> 00:34:12,896 to become a master at this point. 755 00:34:13,000 --> 00:34:13,965 My Etch A Sketch portraiture can take up 756 00:34:14,068 --> 00:34:17,551 to 15 to 20 hours for the most detailed work. 757 00:34:17,655 --> 00:34:19,344 So today for this drawing, 758 00:34:19,448 --> 00:34:22,551 we're actually going to use the Pocket Etch A Sketch, 759 00:34:22,655 --> 00:34:24,413 creating an Etch A Sketch rendition 760 00:34:24,517 --> 00:34:26,206 is a multi-step process. 761 00:34:26,310 --> 00:34:28,103 First I am provided with a reference photo 762 00:34:28,206 --> 00:34:31,689 from the client as a one-to-one scale reference photo 763 00:34:31,793 --> 00:34:33,620 to the size of the Etch A Sketch screen. 764 00:34:33,724 --> 00:34:35,275 That helps me to figure out 765 00:34:35,379 --> 00:34:37,586 the portions on the Etch A Sketch 766 00:34:37,689 --> 00:34:39,931 and I'm also going to use a larger version 767 00:34:40,034 --> 00:34:42,379 of the photo so that I can pay attention 768 00:34:42,482 --> 00:34:44,758 to more intricate details that may not show up 769 00:34:44,862 --> 00:34:47,448 in the one-to-one scale reference photo. 770 00:34:47,551 --> 00:34:51,241 Etch A Sketch is a unique artistic medium. 771 00:34:51,344 --> 00:34:54,448 The drawing is comprised of one continuous line, 772 00:34:54,551 --> 00:34:57,344 it is an extremely unforgiving medium. 773 00:34:57,448 --> 00:34:59,206 So you have to be really confident 774 00:34:59,310 --> 00:35:03,137 and commit entirely to the line that you're drawing. 775 00:35:03,241 --> 00:35:04,344 I wanna get to the facial details first 776 00:35:04,448 --> 00:35:07,931 because if I make a mistake, I wanna make it early. 777 00:35:08,034 --> 00:35:10,000 That's always a big bummer if you spent all 778 00:35:10,103 --> 00:35:12,931 of this time creating something and then realize 779 00:35:13,034 --> 00:35:16,551 at the very end that oops, you've flubbed. 780 00:35:18,241 --> 00:35:21,655 And I have to turn both knobs simultaneously, 781 00:35:21,758 --> 00:35:24,758 that allows me to accomplish curves and diagonals. 782 00:35:24,862 --> 00:35:27,827 Etch A Sketch is inherently a nostalgic toy 783 00:35:27,931 --> 00:35:29,724 so it lends really well 784 00:35:29,827 --> 00:35:32,689 to recreating famous masterpieces 785 00:35:32,793 --> 00:35:35,137 'cause it's almost like an irreverent art form 786 00:35:35,241 --> 00:35:37,965 but I'm still revering the work, it's just in a, 787 00:35:38,068 --> 00:35:40,206 more of a low brow sense maybe. 788 00:35:40,586 --> 00:35:42,172 And here we are. 789 00:35:42,275 --> 00:35:43,103 Viola. 790 00:35:44,413 --> 00:35:46,793 I'm one of the top Etch A Sketch artists in the US, 791 00:35:46,896 --> 00:35:48,689 it has opened the most incredible doors to me, 792 00:35:48,793 --> 00:35:53,034 I travel the world all thanks to this magical little toy. 793 00:35:57,068 --> 00:36:00,862 We all have our favorite top toys and games, 794 00:36:00,965 --> 00:36:03,137 playing with them is the perfect way 795 00:36:03,241 --> 00:36:05,172 to relive our favorite childhood memories 796 00:36:05,275 --> 00:36:08,310 and build new ones with those we love and many 797 00:36:08,413 --> 00:36:11,103 of those favorite memories come packaged 798 00:36:11,206 --> 00:36:14,586 in a brightly colored box made and assembled right here 799 00:36:14,689 --> 00:36:18,620 at Cartamundi in East Longmeadow, Massachusetts. 800 00:36:20,793 --> 00:36:23,620 We've seen how the money, the boards and the boxes 801 00:36:23,724 --> 00:36:26,655 of Monopoly are made, now, we get to see 802 00:36:26,758 --> 00:36:28,758 how it all comes together so that 803 00:36:28,862 --> 00:36:30,413 when we open up our favorite game, 804 00:36:30,517 --> 00:36:33,896 it all looks exactly like we remember it. 805 00:36:35,137 --> 00:36:37,034 -This is the final assembly area. 806 00:36:37,137 --> 00:36:38,862 This is where it all comes together. 807 00:36:38,965 --> 00:36:40,724 -So before the customer opens it, 808 00:36:40,827 --> 00:36:42,517 this is the last step that happens> 809 00:36:42,620 --> 00:36:44,965 -That's exactly right, the machine right here 810 00:36:45,068 --> 00:36:46,172 is making a box cover 811 00:36:46,275 --> 00:36:49,344 and the machine right here is making the box bottom. 812 00:36:49,448 --> 00:36:51,827 The box will be offloaded onto a conveyor 813 00:36:51,931 --> 00:36:53,793 which starts the assembly process 814 00:36:53,896 --> 00:36:55,344 and then the parts will travel 815 00:36:55,448 --> 00:36:57,655 all the way down the line and eventually go 816 00:36:57,758 --> 00:36:59,482 up our spiral conveyor and right 817 00:36:59,586 --> 00:37:02,344 into the finished. 818 00:37:02,448 --> 00:37:05,689 -Monopoly, the cards, the money, the rules, 819 00:37:05,793 --> 00:37:10,448 all have to get in and be in very specific areas of the box? 820 00:37:10,551 --> 00:37:11,413 -Correct. 821 00:37:11,517 --> 00:37:12,724 -I have to see this. 822 00:37:12,827 --> 00:37:16,862 We've seen the machines make the boxes, let's go fill them! 823 00:37:16,965 --> 00:37:18,241 -Let's go. 824 00:37:18,344 --> 00:37:20,068 Oh yeah, I'll pass and go. 825 00:37:20,172 --> 00:37:21,655 I'm collecting $200, 826 00:37:21,758 --> 00:37:23,206 I'm getting out of jail for free 827 00:37:23,310 --> 00:37:26,068 and I'm building a hotel on Baltic. 828 00:37:26,827 --> 00:37:28,586 The attention to detail from all the folks 829 00:37:28,689 --> 00:37:31,344 at Cartamundi all comes down to this. 830 00:37:31,448 --> 00:37:34,137 Packaging it into that classic box 831 00:37:34,241 --> 00:37:36,137 that we all know and love. 832 00:37:36,241 --> 00:37:37,241 I'm just astonished. 833 00:37:37,344 --> 00:37:40,000 After seeing the efficiency of those machines, 834 00:37:40,103 --> 00:37:42,896 to then just see people being as efficient 835 00:37:43,000 --> 00:37:44,862 as the machines are. 836 00:37:44,965 --> 00:37:45,862 -Let me introduce you to one of them. 837 00:37:45,965 --> 00:37:46,827 Hi, Laura. 838 00:37:48,241 --> 00:37:50,517 I wanna introduce you to Adam Richman. 839 00:37:50,620 --> 00:37:51,655 -How are you doing? 840 00:37:51,758 --> 00:37:52,655 I'm sorry to interrupt you. 841 00:37:52,758 --> 00:37:53,862 -Nice to meet you. 842 00:37:53,965 --> 00:37:55,379 -Good to meet you too. 843 00:37:55,482 --> 00:37:57,551 So how long have you been here? 844 00:37:57,655 --> 00:37:59,034 -42 years. 845 00:37:59,137 --> 00:38:00,000 42? 846 00:38:00,103 --> 00:38:01,137 -Yes! 847 00:38:01,241 --> 00:38:03,793 -Four decades, so what is it about this place 848 00:38:03,896 --> 00:38:05,758 that's made you stay so long? 849 00:38:05,862 --> 00:38:07,068 -Oh I love the games- 850 00:38:07,172 --> 00:38:08,275 -What's your favorite game? 851 00:38:08,379 --> 00:38:12,275 -I love Monopoly because my grandson love to play it. 852 00:38:12,379 --> 00:38:15,551 -When someone opens a Monopoly box that you've worked on, 853 00:38:15,655 --> 00:38:18,758 what do you hope they feel when they take it home? 854 00:38:18,862 --> 00:38:19,862 -Good! 855 00:38:19,965 --> 00:38:21,689 I hope they feel, I want them to feel wonderful. 856 00:38:21,793 --> 00:38:25,931 That I did that, that I made somebody happy. 857 00:38:26,034 --> 00:38:28,482 -You guys are like ninjas, is there a trick 858 00:38:28,586 --> 00:38:31,068 to being as efficient as that? 859 00:38:31,172 --> 00:38:32,551 -You know, once you get in the groove 860 00:38:32,655 --> 00:38:35,551 and the rhythm of it, it's a piece of cake. 861 00:38:35,655 --> 00:38:36,862 Do you wanna try putting one in? 862 00:38:36,965 --> 00:38:37,620 -Yeah, I'll try, I'll try. 863 00:38:37,724 --> 00:38:39,206 So I'll go here, I'll go here. 864 00:38:39,310 --> 00:38:40,413 -Yeah, can put one in. 865 00:38:40,517 --> 00:38:41,103 -Yes ma'am. 866 00:38:41,206 --> 00:38:42,103 -Just put it in there. 867 00:38:42,206 --> 00:38:43,137 -Does it- 868 00:38:43,241 --> 00:38:44,172 -Yeah, just sit it down. 869 00:38:44,275 --> 00:38:46,413 -All right, we'll partner, we'll partner. 870 00:38:46,517 --> 00:38:49,206 Yeah, I'm gonna give you a million Dollars. 871 00:38:49,310 --> 00:38:50,310 -Yeah, there we go, wait, wait. 872 00:38:50,413 --> 00:38:51,310 I'm gonna make it rain, 873 00:38:51,413 --> 00:38:54,931 I'm gonna make it rain, make it rain. 874 00:38:55,034 --> 00:38:55,724 You know what? 875 00:38:55,827 --> 00:38:57,103 I would stay here for 42 years 876 00:38:57,206 --> 00:38:59,137 if they tell me I'm working with you, you're awesome. 877 00:38:59,241 --> 00:39:00,448 -Oh, thank you, thank you. You're awesome too. 878 00:39:00,551 --> 00:39:03,620 -Of course, I mean it, thank you, keep up the good work. 879 00:39:03,724 --> 00:39:05,724 Be it that you've been here for 42 years, 880 00:39:05,827 --> 00:39:09,172 I've probably been the recipient of your hard work. 881 00:39:09,275 --> 00:39:10,931 So thank you so much. 882 00:39:11,034 --> 00:39:12,586 -Thank you, thank you- 883 00:39:12,689 --> 00:39:13,931 -You're a rock star, I'll see you. 884 00:39:20,931 --> 00:39:23,275 The famous author, Roald Dahl, once said, 885 00:39:23,379 --> 00:39:26,034 life is more fun if you play games. 886 00:39:26,137 --> 00:39:29,241 Well he also wrote a book about a very lucky boy 887 00:39:29,344 --> 00:39:31,724 who got to tour a chocolate factory. 888 00:39:31,827 --> 00:39:35,620 Now, while this incredible facility doesn't make chocolate, 889 00:39:35,724 --> 00:39:39,137 it makes something else equally sweet and wonderful, 890 00:39:39,241 --> 00:39:42,793 memories, laughter, joy, nostalgia, 891 00:39:42,896 --> 00:39:46,103 that's the magic of games and toys. 892 00:39:46,206 --> 00:39:48,827 They bring us together and they make life worth living 893 00:39:48,931 --> 00:39:52,275 and so the next time you open up a Monopoly game printed 894 00:39:52,379 --> 00:39:56,379 by someone like Jim, unfold the game board made 895 00:39:56,482 --> 00:39:59,724 by someone like Leo or his wonderful team or unbox a toy 896 00:39:59,827 --> 00:40:02,862 or action figure made by the good folks at Mattel, 897 00:40:02,965 --> 00:40:06,620 you'll realize that a lot of very good people spent a lot 898 00:40:06,724 --> 00:40:10,620 of hours at work so that we can spend hours of playing. 899 00:40:10,724 --> 00:40:14,000 Any night can be a game night, so go ahead, 900 00:40:14,103 --> 00:40:16,379 pull that old box of joy out of that closet, 901 00:40:16,482 --> 00:40:18,620 put the phones away, clear off the living room table, 902 00:40:18,724 --> 00:40:21,689 call over your friends and your family and indulge 903 00:40:21,793 --> 00:40:24,275 in your favorite games and toys. 904 00:40:24,379 --> 00:40:29,068 The magic, the madness and the Modern Marvel of it all. 905 00:40:29,172 --> 00:40:30,344 See you next time. 69992

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