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- Today, I'm an East
Longmeadow, Massachusetts
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in the Cartamundi factory.
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Now you may not
have heard of them
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00:00:12,840 --> 00:00:16,706
but I can guarantee you heard
of what they make right here.
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One of the top
games of all time,
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00:00:20,020 --> 00:00:22,332
played by more than
a billion people.
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It's a little game from
Hasbro that you might know,
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called Monopoly.
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Some of our top toys and games
have endured for generations,
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centuries even millennia
and the business
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of play earns some
serious money.
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00:00:38,038 --> 00:00:39,867
The global market for
toys and games is more
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00:00:39,970 --> 00:00:43,560
than $92 billion a year
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00:00:43,664 --> 00:00:46,874
and that's not Monopoly money,
that's the real thing.
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00:00:46,977 --> 00:00:49,566
I want to know how
this industry continues
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00:00:49,670 --> 00:00:51,879
to sell our favorite
top toys and games
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00:00:51,982 --> 00:00:53,639
while innovating and
creating completely
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00:00:53,708 --> 00:00:55,710
new ones every year.
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00:00:55,779 --> 00:01:00,025
How does Hot Wheels design
the 130 new car models
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introduced every year?
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00:01:02,786 --> 00:01:05,996
And how is Mattel
using cutting edge tech
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00:01:06,100 --> 00:01:09,448
to bring He-Man to a
new generation of fans?
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So the spinners landed on me
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and it is my turn to
find out, game on.
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This is Modern Marvels,
Top Toys and Games.
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[upbeat music]
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Hasbro was founded in
1923 with three brothers
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with the last name of
Hassenfeld, hence, Hasbro.
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Who in the beginning,
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their fledging Rhode Island
company made ends meet
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by selling textile remnants,
pencil cases, school supplies,
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eventually they branched out
to include paint, crayons,
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even toy doctors kits for
little boys and girls.
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Today, Hasbro is one the
largest toy manufacturers
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in the world with annual
revenue in the neighborhood
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of five billion Dollars and one
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of their all time
best selling items,
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00:02:03,123 --> 00:02:06,436
the classic beloved
board game, Monopoly.
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It's as popular as it ever was.
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It's available in 114 countries
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and it's been translated
into 47 languages.
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To keep up with that massive
demand, Hasbro partnered
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with Cartamundi,
an established card
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and board game company with
roots going back to 1765.
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Today, Cartamundi is one
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of the largest board
game manufacturers
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in the entire country.
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We're going to tour their 1.2
million square foot facility
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where 400 workers create
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00:02:39,331 --> 00:02:43,266
two million monopoly games
a year and so much more.
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00:02:43,335 --> 00:02:45,958
I'm gonna meet plant manager,
Gary Brennan to find out
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what has kept Hasbro
and Cartamundi winning
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all these years and hopefully,
pass go and collect my $200.
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I call dibs on the race car.
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- [Adam] Just walking through
here, the variety
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of how many games that are
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in this very building,
it blows my mind.
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- We make over 200 items,
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00:03:08,533 --> 00:03:11,881
but we're usually focusing
on about 20 at any one time.
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Items like Monopoly,
Scrabble, Yahtzee,
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Sorry!
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Trouble, items that
we all grew up with.
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I don't think there's
any household in America
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that isn't familiar with some
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of the products that
run through here.
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- What is the number one seller?
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- [Gary] Monopoly
and or Connect 4.
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It's a race every year.
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- No kidding and
how many games roll
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off the line here at
Cartamundi everyday?
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- At peak period, we'll
make a million games a week.
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- And it all starts right here?
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- Yes it does.
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- Will you take me through
the making of Monopoly?
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- It would be my pleasure.
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- Everyone knows this game
is all about making money
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and these bills get
shuffled, traded,
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held and spent for hours.
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So they have to made from
the best quality paper
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and printed with a very
detailed printing process
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in order to withstand
years of wear and tear.
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I'm meeting with Jim Hare,
the technical manager
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of printing at
Cartamundi, who is going
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to show me how they print
half a billion Dollars worth
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of Monopoly money every week.
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Jim, how are you, sir?
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- How are you?
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- I'm excellent, so tell
me what's going on here?
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00:04:21,226 --> 00:04:22,365
- So this is the unit,
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this is where actually the
ink goes into the press,
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up here, ink fountain,
holds a reservoir of ink,
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ink ball, see it spinning
around, conductors coming up,
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taking ink off, going into a
series of rollers on the front,
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the white looking
thing is the plate,
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that has an image
burned into it,
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00:04:38,243 --> 00:04:40,038
where the image,
we'll take the ink,
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where there's no image,
it takes on water.
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- [Adam] Jim explains to me
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that each aluminum
printing plate they use
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has an etched image
of monopoly money.
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When they run the plate
through the machine,
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water is attracted to
all the blank areas.
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Ink is attracted only
to the etched surface.
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So when the plate
rolls onto the paper,
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00:05:01,093 --> 00:05:04,959
only the etched images of
Monopoly bills are printed.
106
00:05:05,028 --> 00:05:07,755
- This is a cutting unit
and you can hear it.
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00:05:07,824 --> 00:05:10,137
- That's the sound
of the blade cutting?
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00:05:10,206 --> 00:05:13,313
- Every 28 inches it
is cutting the sheet.
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- When the money's
being fed that fast,
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how do you know that
it's being cut precisely
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and not cutting in the
middle of one of the bills?
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00:05:19,767 --> 00:05:21,804
- So we have an
inspection area here.
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To get a sheet up, we'll
hit this button right here.
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- Okay.
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- Set comes up, you take that
sheet, go ahead and grab it.
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Yeah, bring it
over to the table.
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- These cut marks make sure
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that all the Monopoly money
is the exact right size
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so that when you hold all that
Monopoly dough in your hand,
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it all matches perfectly and
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00:05:41,617 --> 00:05:44,205
when you're printing half
a billion Dollars a week
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in Monopoly money,
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you can't afford
to make mistakes.
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Next, Tim Stowers
is gonna show me
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how they cut these sheets of
Monopoly money into bills.
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How are you sir?
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Pleasure to meet you.
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- Pleasure to meet you.
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- [Adam] Tim says he cuts
18 to 19,000 bundles
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00:06:01,464 --> 00:06:04,433
of Monopoly money a day
but he's not doing all
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of those one at a time.
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All right, will you
show me how that's done?
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00:06:07,367 --> 00:06:10,231
- All right, we bring
it right over here.
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- Wait a minute, wait a minute,
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00:06:11,543 --> 00:06:13,718
how the hell did you move
that stack with two fingers?
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00:06:13,787 --> 00:06:15,236
- Gee, must be that
air table, huh?
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- [Adam] Air table?
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- [Tim] Yes.
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- Wait a minute.
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That's got balls on it.
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- Yes, balls with
pressure underneath them,
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it's like in the old days, if
you've ever played air hockey.
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- Air hockey!
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- Same thing.
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- Similar to the way
an air hockey table
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makes the puck glide
above the surface,
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this table is covered with
hundreds of rubber balls.
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When weight presses
down on them,
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it releases tiny jets of air
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that makes moving heavy
stacks of paper effortless.
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Can I try?
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- Sure.
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- That is crazy.
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Look at that.
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It's a little bit
like air hockey.
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That is insane.
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00:06:56,692 --> 00:06:59,833
Sometimes it's the simple things
that could be the most fun.
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In fact, some of the
most memorable toys
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had the most simple origins.
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Like in the case of
one, Potato Head.
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In 1952, Hasbro revolutionized
the toy industry
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with that very special spud,
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Mr. Potato Head.
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It has sold more than
100 million units
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in over 30 countries.
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The toy was the brainchild of
the inventor, George Lerner.
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In 1949, Lerner created toys
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by taking small
plastic body parts
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with prongs and sticking them
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into actual potatoes
and other vegetables.
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The first kits came
with a styrofoam head
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but suggested kids use
their own potato torso.
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Potato Head toys
flew off the shelves,
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raking in four million Dollars
in the first few months.
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In the year after its debut,
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Mrs. Potato Head was introduced
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and a whole potato
family would follow,
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with Brother Spud
and Sister Yam.
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All right, so we
slide these things
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00:08:08,211 --> 00:08:10,800
on down effortlessly
with the air table,
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they go into the cutter,
what's the next step?
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- Okay, make sure it's square.
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00:08:17,738 --> 00:08:20,258
We got about a 1,000
isobars of pressure.
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00:08:20,361 --> 00:08:24,504
- One isobar represents the
weight of the atmosphere
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or the weight of gravity a
person would feel standing
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on the surface of the Earth.
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Multiply that
pressure by a 1,000
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and you'd have the
amount of force
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that this blade is using
on these stacks of money.
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That stack is solid paper,
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about six and a half
inches thick and it's going
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through it like a hot
knife through butter.
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So it's moving forward for
the length of each bill.
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- Correct.
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- Does it give you a warning,
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00:08:53,360 --> 00:08:54,913
like is there a
noise or something?
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- That's what I go
by, I go by sound.
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- [Adam] When Tim is done,
each one of these thick stacks
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of paper will become 1.3
million Dollars worth
200
00:09:04,509 --> 00:09:06,200
of Monopoly money.
201
00:09:06,304 --> 00:09:10,273
That's enough money to
fill almost 65 games.
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00:09:10,342 --> 00:09:11,102
Tim, thank you for your time.
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00:09:11,171 --> 00:09:11,930
- Yes.
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00:09:11,999 --> 00:09:12,966
- Onward we go.
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00:09:14,484 --> 00:09:17,384
- [Adam] When people talk
about their favorite toy cars,
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00:09:17,729 --> 00:09:22,147
there is one brand that is
always at the top of that list.
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00:09:22,976 --> 00:09:25,012
With over 20,000
different variations
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00:09:25,116 --> 00:09:27,636
and more than 6
billion produced,
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00:09:27,705 --> 00:09:31,812
one of the top toys of
all time are die-cast cars
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that look and race
like the real thing,
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00:09:34,297 --> 00:09:39,268
I'm talking about Hot Wheels,
invented by Mattel in 1968
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00:09:40,027 --> 00:09:41,960
and to see how they've
maintained their top toy status
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00:09:42,029 --> 00:09:44,204
for 53 years,
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00:09:44,307 --> 00:09:45,688
we're getting an inside look
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00:09:45,792 --> 00:09:48,933
to see how they're
designed at Mattel.
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00:09:50,106 --> 00:09:53,282
[gentle upbeat music]
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00:09:59,150 --> 00:10:01,911
- I'm the design director for
Hot Wheels die-cast vehicles
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00:10:02,015 --> 00:10:04,293
and we're here at the
Mattel Design Center.
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00:10:04,362 --> 00:10:06,191
This is where the magic happens.
220
00:10:06,260 --> 00:10:08,711
These are toys that are
first and foremost designed
221
00:10:08,815 --> 00:10:10,713
to appeal to kids
but at the same time,
222
00:10:10,817 --> 00:10:12,819
it's got a appeal
to adults as well
223
00:10:12,888 --> 00:10:15,235
because we have a huge
adult fan base and
224
00:10:15,338 --> 00:10:17,858
when we were able to do
is because many of us,
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00:10:17,927 --> 00:10:20,896
myself included, actually
come from the auto industry,
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00:10:20,999 --> 00:10:22,898
so we're not just toy
designers, you know,
227
00:10:23,001 --> 00:10:24,175
coming up with fun toys,
228
00:10:24,244 --> 00:10:27,212
we're also car designers
creating really cool aesthetics
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00:10:27,281 --> 00:10:30,319
that we know are gonna appeal
to both a kid and the adult.
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00:10:30,388 --> 00:10:31,561
For a Hot Wheels basic car,
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00:10:31,631 --> 00:10:35,773
it takes basically 18
months from start to finish.
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It's a lot of fun.
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00:10:37,015 --> 00:10:40,501
- [Adam] Mattel designs
over 130 brand new cars
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00:10:40,570 --> 00:10:41,744
every year and
235
00:10:41,848 --> 00:10:44,436
that process starts
as a 2D concept
236
00:10:44,540 --> 00:10:46,680
or a sketch from a designer.
237
00:10:46,749 --> 00:10:49,096
In the past, someone
would carve the concept
238
00:10:49,200 --> 00:10:51,754
into a clay prototype but today,
239
00:10:51,858 --> 00:10:54,930
it goes from 2D to
a digital 3D model
240
00:10:56,448 --> 00:10:58,278
but to give the designers
something they could touch
241
00:10:58,381 --> 00:11:01,039
and feel and inspect,
this 3D image
242
00:11:01,108 --> 00:11:06,010
becomes a tangible object in
the Mattel 3D printing lab.
243
00:11:06,113 --> 00:11:08,391
- [Man] Right now our PolyJet
3D printer is printing
244
00:11:08,495 --> 00:11:10,773
various Hot Wheels cars,
the different colors,
245
00:11:10,842 --> 00:11:14,225
it uses quite a few different
resin materials instead
246
00:11:14,328 --> 00:11:17,469
of just inks to give us the
highest quality prototype.
247
00:11:17,538 --> 00:11:20,852
Here we just scrape
our PolyJet card off.
248
00:11:20,956 --> 00:11:23,683
- [Adam] When the prototypes
come off the 3D printer,
249
00:11:23,752 --> 00:11:26,133
they have to be cleaned
from all the excess resin,
250
00:11:26,202 --> 00:11:29,481
so that the designers can
inspect them and make sure
251
00:11:29,550 --> 00:11:33,313
that the cars look just
the way they planned.
252
00:11:33,382 --> 00:11:35,971
When the founder of Mattel
invented Hot Wheels,
253
00:11:36,040 --> 00:11:37,835
he hired a rocket scientist
254
00:11:37,904 --> 00:11:40,009
to make sure that
these cars could race
255
00:11:40,078 --> 00:11:42,702
and perform the
way a car should.
256
00:11:42,805 --> 00:11:44,565
This performance is
one of the reasons
257
00:11:44,669 --> 00:11:47,223
why Hot Wheels are
still so popular,
258
00:11:47,327 --> 00:11:49,812
so each model has to be
able to do the things
259
00:11:49,881 --> 00:11:52,573
that a kid wants them
to do on the track,
260
00:11:52,677 --> 00:11:57,647
like the loop, the corner
booster and the power launcher.
261
00:11:59,063 --> 00:11:59,995
- And then the last thing
is the gravity drop.
262
00:12:00,064 --> 00:12:02,307
This is a test that
we have a lot of fun
263
00:12:02,411 --> 00:12:04,654
with internally, we do our
own internal competition.
264
00:12:04,758 --> 00:12:06,587
It needs to be able to
roll at least 25 feet,
265
00:12:06,656 --> 00:12:09,349
if it doesn't, it doesn't
pass and we'll go back
266
00:12:09,452 --> 00:12:10,281
to the drawing
board and make sure
267
00:12:10,350 --> 00:12:12,110
that we get
everything just right.
268
00:12:12,179 --> 00:12:14,734
All right, three, two, one, go.
269
00:12:19,566 --> 00:12:21,292
Oh yeah, that's good.
270
00:12:23,087 --> 00:12:24,916
- [Adam] One reason why
Hot Wheels still attracts
271
00:12:24,985 --> 00:12:28,437
as many adults as they
do kids is because
272
00:12:28,506 --> 00:12:32,130
of their Garage of
Legends which are cars
273
00:12:32,199 --> 00:12:34,477
that were so popular as toys,
274
00:12:34,581 --> 00:12:37,170
they made them into actual cars.
275
00:12:38,516 --> 00:12:39,482
- All right, well, here we are.
276
00:12:39,551 --> 00:12:41,312
This is the Hot Wheels
Garage of Legends.
277
00:12:41,415 --> 00:12:42,347
As you can see around me,
278
00:12:42,451 --> 00:12:45,350
a bunch of really
cool life-size cars.
279
00:12:47,283 --> 00:12:49,389
So the first Hot Wheels
car every produced
280
00:12:49,492 --> 00:12:51,011
was actually this
Camaro right here,
281
00:12:51,115 --> 00:12:53,496
this is the 1967 Camaro,
282
00:12:53,565 --> 00:12:56,120
so we got this one for
the kid and of course,
283
00:12:56,189 --> 00:12:58,156
the big one here for mom or dad,
284
00:12:58,225 --> 00:13:01,642
the Hot Wheels fan
that never grew up.
285
00:13:01,711 --> 00:13:03,713
- [Adam] Hot Wheels
aren't the only top toy
286
00:13:03,783 --> 00:13:05,854
that you can hold in your hand,
287
00:13:05,923 --> 00:13:10,513
one of the top toys of
all time comes in a form
288
00:13:10,582 --> 00:13:12,722
of a puzzle cube with more
289
00:13:12,792 --> 00:13:18,176
than 43 quintillion
possible combinations.
290
00:13:19,729 --> 00:13:22,284
- Rubik's Cube was
developed in 1974
291
00:13:22,387 --> 00:13:25,045
by a guy in Hungary
named ErnQ Rubik,
292
00:13:25,114 --> 00:13:26,598
he was a professor looking
293
00:13:26,667 --> 00:13:28,704
for a way to teach
spacial relationships
294
00:13:28,773 --> 00:13:31,569
and spacial modeling
to his students.
295
00:13:31,638 --> 00:13:35,538
- [Adam] The US, the name
was changed to Rubik's Cube
296
00:13:35,607 --> 00:13:37,747
and it was an instant hit.
297
00:13:37,817 --> 00:13:40,164
Within the first three years
after its release here,
298
00:13:40,267 --> 00:13:43,719
it sold 100 million
units around the world.
299
00:13:45,169 --> 00:13:47,654
- And if doing it with your
hands wasn't difficult enough,
300
00:13:47,757 --> 00:13:48,897
there was actually
a guy by the name
301
00:13:48,966 --> 00:13:54,212
of Jakub Kipa from Poland
who solved it with his feet.
302
00:13:55,110 --> 00:13:56,352
- There are also some people
303
00:13:56,456 --> 00:14:01,288
who can solve a Rubik's Cube
blind folded within 17 seconds.
304
00:14:02,496 --> 00:14:04,360
The Rubik's Cube
remains popular today
305
00:14:04,429 --> 00:14:06,569
with speed cubing
tournaments being held
306
00:14:06,673 --> 00:14:08,502
around the world and
people being able
307
00:14:08,571 --> 00:14:11,851
to solve the cube in
under four seconds.
308
00:14:16,338 --> 00:14:19,375
Our top toys and games
are ones that we love
309
00:14:19,444 --> 00:14:21,999
at first sight and
have an iconic look
310
00:14:22,068 --> 00:14:25,243
that we've come to love
over years of playing.
311
00:14:25,347 --> 00:14:26,658
Here at Cartamundi,
312
00:14:26,831 --> 00:14:30,248
they make almost 44
million games a year.
313
00:14:30,352 --> 00:14:32,388
When you see one of
these games at the store
314
00:14:32,457 --> 00:14:34,943
or in your closet,
it's the iconic look
315
00:14:35,046 --> 00:14:37,255
that makes you want to play.
316
00:14:37,359 --> 00:14:40,362
I'm going to see how this
world famous game gives
317
00:14:40,431 --> 00:14:42,916
that signature look
that makes you
318
00:14:43,020 --> 00:14:46,886
want to pass go and
collect your $200.
319
00:14:47,300 --> 00:14:49,578
How many games does
this represent?
320
00:14:49,647 --> 00:14:51,511
- This is gonna be
about 10,000 games.
321
00:14:51,580 --> 00:14:53,927
- 10,000 games.
322
00:14:54,031 --> 00:14:55,549
And how long will
it take the factory
323
00:14:55,618 --> 00:14:57,586
to produce 10,000 games?
324
00:14:57,655 --> 00:15:00,278
- [Gary] We'll run these off
at better than 2,000 an hour.
325
00:15:00,382 --> 00:15:02,177
- [Adam] Oh my gosh.
326
00:15:02,280 --> 00:15:03,316
- Monopoly is a global brand,
327
00:15:03,385 --> 00:15:06,560
there's 147 countries,
14 different languages,
328
00:15:06,664 --> 00:15:09,184
it is critical to the
customer that the colors
329
00:15:09,287 --> 00:15:11,980
that are seen in the
United States match up
330
00:15:12,049 --> 00:15:13,671
with colors that
might be printed
331
00:15:13,774 --> 00:15:14,983
all throughout the world.
332
00:15:15,052 --> 00:15:17,882
- [Adam] Jim, the printing
manager is going to walk me
333
00:15:17,986 --> 00:15:22,300
through the process of getting
all these colors just right.
334
00:15:22,369 --> 00:15:24,785
Oh my God, that's terrifying.
335
00:15:25,959 --> 00:15:28,479
So this massive thing
is a giant printer?
336
00:15:28,548 --> 00:15:29,411
All of this?
337
00:15:29,514 --> 00:15:32,483
- [Jim] Correct,
all 125 feet of it.
338
00:15:33,898 --> 00:15:37,143
- This looks like if a tractor
and a printer had a baby,
339
00:15:37,212 --> 00:15:40,146
it's something that's pretty
intimidating to stand near,
340
00:15:40,215 --> 00:15:41,526
this looks like
it would kill you.
341
00:15:41,630 --> 00:15:42,872
Tell me first of all,
342
00:15:42,942 --> 00:15:47,256
how many sheets get loaded on
average for the typical run?
343
00:15:47,360 --> 00:15:48,533
Or does it depend?
344
00:15:48,602 --> 00:15:51,743
- This type of material, we
normally run 80,000 a shift.
345
00:15:51,847 --> 00:15:53,159
- That is amazing.
346
00:15:53,228 --> 00:15:54,574
- Let me take you
through the press.
347
00:15:54,677 --> 00:15:55,368
- Please.
348
00:15:55,437 --> 00:15:56,507
Your standard desktop printer
349
00:15:56,576 --> 00:15:59,268
at home prints all four
colors at the same time,
350
00:15:59,372 --> 00:16:00,890
but Jim explains that here,
351
00:16:00,994 --> 00:16:04,239
each sheet goes through
a separate printer unit
352
00:16:04,308 --> 00:16:06,241
for each color.
353
00:16:06,310 --> 00:16:09,244
The first pass prints
the black ink, then,
354
00:16:09,313 --> 00:16:12,247
they print cyan or blue
right on top of it,
355
00:16:12,316 --> 00:16:14,766
then magenta or
pink on top of that,
356
00:16:14,835 --> 00:16:18,805
then yellow and finally,
the unique pantone,
357
00:16:18,908 --> 00:16:20,565
345 Monopoly green.
358
00:16:22,740 --> 00:16:23,672
- So we combined all that,
359
00:16:23,775 --> 00:16:26,157
this is what we get
for our end result.
360
00:16:26,261 --> 00:16:29,195
- Look how beautiful that is.
361
00:16:29,298 --> 00:16:32,508
- What we have is crosshairs,
we use a magnifying glass
362
00:16:32,612 --> 00:16:35,787
called a loupe, we put
all that crosshair exactly
363
00:16:35,856 --> 00:16:37,513
on top of each other.
364
00:16:37,617 --> 00:16:40,102
So you've got all five
colors right there.
365
00:16:40,171 --> 00:16:43,933
When it looks like one
black, you're doing good.
366
00:16:44,003 --> 00:16:46,212
But all five are right
on top of each other.
367
00:16:46,315 --> 00:16:48,179
- [Adam] Each time a color
is printed onto the pink,
368
00:16:48,283 --> 00:16:50,802
it prints eight tiny crosshair,
369
00:16:50,871 --> 00:16:53,495
if all of the ink levels
are properly aligned,
370
00:16:53,564 --> 00:16:55,635
the crosshair will
look black
371
00:16:55,704 --> 00:16:58,534
and have clear,
straight edges.
372
00:16:58,638 --> 00:17:00,122
If any of the
colors are off,
373
00:17:00,191 --> 00:17:01,537
the crosshairs will
look blurry
374
00:17:01,641 --> 00:17:03,884
or tinted with a
certain color.
375
00:17:03,953 --> 00:17:06,266
So, you want it to look
like black and clean.
376
00:17:06,370 --> 00:17:07,543
- Correct.
377
00:17:07,612 --> 00:17:08,924
So we went through
the top press,
378
00:17:09,028 --> 00:17:10,788
the middle picture is
what we're printing.
379
00:17:10,891 --> 00:17:13,032
That's a live camera,
it's taking shots
380
00:17:13,101 --> 00:17:15,310
as the sheets are going through.
381
00:17:15,413 --> 00:17:16,932
- Wait a minute, that's
not a stopped image?
382
00:17:17,036 --> 00:17:17,795
- No.
383
00:17:17,898 --> 00:17:18,692
- That's actually something-
384
00:17:18,761 --> 00:17:19,900
- That's actually moving.
385
00:17:19,969 --> 00:17:21,419
- [Adam] So it's like an
ultra high speed camera.
386
00:17:21,523 --> 00:17:23,042
- Exactly.
387
00:17:23,111 --> 00:17:24,595
- Can you show me how
this beauty works?
388
00:17:24,698 --> 00:17:26,045
- Right this way.
389
00:17:27,460 --> 00:17:29,151
What we have up is the camera,
390
00:17:29,255 --> 00:17:31,464
shooting through the
catwalk in the floor.
391
00:17:31,567 --> 00:17:33,224
That's actual taking a picture
392
00:17:33,293 --> 00:17:34,812
of every sheet as
it's running by.
393
00:17:34,915 --> 00:17:38,229
- That camera is
shooting through a slit
394
00:17:38,298 --> 00:17:40,611
that's barely an
inch an a half wide
395
00:17:40,714 --> 00:17:42,061
and getting a full image?
396
00:17:42,130 --> 00:17:43,096
- [Jim] Absolutely.
397
00:17:43,165 --> 00:17:43,959
- [Adam] At that rate?
398
00:17:44,063 --> 00:17:45,236
- [Jim] At that rate.
399
00:17:45,305 --> 00:17:47,169
- Now something tells me,
400
00:17:47,273 --> 00:17:50,241
that a printer card on
something like these,
401
00:17:50,310 --> 00:17:53,072
it's not like
Hewlett-Packard at home.
402
00:17:53,141 --> 00:17:55,108
- No, we have eight
pounds cartridges of ink.
403
00:17:55,177 --> 00:17:56,316
- Oh my God.
404
00:17:56,420 --> 00:17:58,732
- It's going back and forth
scanning the ink fountain.
405
00:17:58,801 --> 00:17:59,906
- Oh, look, look, look.
406
00:17:59,975 --> 00:18:01,114
- [Jim] Yep, there is goes.
407
00:18:01,183 --> 00:18:02,564
- A big bloop
about the size
408
00:18:02,667 --> 00:18:05,394
of like a Hershey kiss
just dropped right
409
00:18:05,498 --> 00:18:06,602
on to the roller.
410
00:18:06,706 --> 00:18:10,054
This looks like the coolest
queso fountain ever.
411
00:18:10,158 --> 00:18:13,402
It's just like, if
NASA made a printer,
412
00:18:13,506 --> 00:18:16,233
this would be it, I'm gonna
let you get back to it.
413
00:18:16,336 --> 00:18:19,063
Let's go check out the
rest of the process.
414
00:18:19,167 --> 00:18:21,583
Games like Monopoly are top toys
415
00:18:21,686 --> 00:18:23,619
because they inspire
the imagination
416
00:18:23,723 --> 00:18:25,794
of the would-be entrepreneur
417
00:18:25,897 --> 00:18:29,522
but other top toys open
worlds of adventure.
418
00:18:29,591 --> 00:18:31,248
- [Spokesman] Only G.I. Joe
419
00:18:31,351 --> 00:18:34,078
is G.I. Joe.
420
00:18:34,147 --> 00:18:36,598
- [Adam] Possibly in
response to Mattel's Barbie,
421
00:18:36,701 --> 00:18:40,291
Hasbro introduced
G.I. Joe in 1964
422
00:18:40,395 --> 00:18:42,362
as the worlds
first action figure
423
00:18:42,431 --> 00:18:44,951
and it became an instant hit.
424
00:18:45,054 --> 00:18:48,920
Within two years, G.I.
Joe figures made up 66%
425
00:18:49,024 --> 00:18:50,543
of Hasbro's profits.
426
00:18:51,785 --> 00:18:55,030
- [Adam] The first figures
were 12 inches tall
427
00:18:55,099 --> 00:18:56,238
and reportedly,
428
00:18:56,307 --> 00:19:00,139
Hasbro sales team was prohibited
from using the term doll.
429
00:19:00,242 --> 00:19:03,176
Worrying that boys wouldn't
want to play with it,
430
00:19:03,280 --> 00:19:06,490
so they coined the
term, action figure.
431
00:19:08,147 --> 00:19:11,184
And G.I. Joe blazed a
trail for generations
432
00:19:11,288 --> 00:19:15,223
of action figures to follow
but ultimately in 1978,
433
00:19:15,326 --> 00:19:18,018
G.I. Joe was taken
off the market.
434
00:19:18,122 --> 00:19:19,848
Then in the early 80s
435
00:19:19,951 --> 00:19:21,746
with the success
of similar toys,
436
00:19:21,850 --> 00:19:24,370
like the Kenner
Star Wars figures,
437
00:19:24,473 --> 00:19:28,305
a smaller version of G.I.
Joe was brought back.
438
00:19:29,306 --> 00:19:30,410
In the first year back,
439
00:19:30,514 --> 00:19:35,967
the new G.I. Joe made more
than 50 million Dollars.
440
00:19:36,313 --> 00:19:40,006
G.I. Joe has remained in
the zeitgeist ever since.
441
00:19:41,663 --> 00:19:42,664
[children laughing]
442
00:19:42,664 --> 00:19:44,424
- [Adam] The action figure
toy market
443
00:19:44,424 --> 00:19:48,083
is a 1.6 billion
dollar industry
444
00:19:48,359 --> 00:19:51,397
and with G.I. Joe
blazing the trail,
445
00:19:51,500 --> 00:19:53,399
action figures have been
one of the top selling toys
446
00:19:53,502 --> 00:19:56,919
for decades.
447
00:19:57,023 --> 00:19:58,887
And in 1982 here at Mattel,
448
00:19:58,956 --> 00:20:01,959
they created a classic
series that sold
449
00:20:02,062 --> 00:20:05,721
over two billion Dollars
worth of action figures,
450
00:20:05,790 --> 00:20:11,071
He-Man and the Masters
of the Universe.
451
00:20:11,175 --> 00:20:13,073
This series that
some say was based
452
00:20:13,177 --> 00:20:16,732
on Conan the Barbarian
warded over 20%
453
00:20:16,801 --> 00:20:20,460
of the action figure
market in the early 80s.
454
00:20:20,564 --> 00:20:22,290
- At the time, there
was nothing else
455
00:20:22,393 --> 00:20:24,223
like Masters on the market.
456
00:20:24,292 --> 00:20:25,638
These were figures that were
457
00:20:25,741 --> 00:20:27,743
of a totally different size
458
00:20:27,812 --> 00:20:29,883
and scale than
kids were used to,
459
00:20:29,952 --> 00:20:31,230
they were these beefy,
460
00:20:31,299 --> 00:20:34,785
chunky five and a half inch
characters that were muscular.
461
00:20:34,888 --> 00:20:36,752
They were heroic and
this was at a time
462
00:20:36,821 --> 00:20:39,824
when the biggest players in
the game would have been Hasbro
463
00:20:39,928 --> 00:20:41,481
with their G.I. Joe
line and of course,
464
00:20:41,585 --> 00:20:45,416
Kenner with Star Wars and
those were 3.75 inch figures
465
00:20:45,485 --> 00:20:47,936
that had a much thinner frame.
466
00:20:48,005 --> 00:20:50,318
- [Adam] But there was something
extra special about He-Man
467
00:20:50,421 --> 00:20:52,458
and the Masters of the
Universe that made it
468
00:20:52,561 --> 00:20:55,426
so powerful for kids and kids
469
00:20:55,495 --> 00:20:57,808
were apart of how it all began.
470
00:20:57,911 --> 00:21:02,226
- Kids actually drove the
I have the power classic
471
00:21:02,330 --> 00:21:04,711
He-Man statement
when he transforms,
472
00:21:04,815 --> 00:21:07,645
some years ago in
a testing session
473
00:21:07,714 --> 00:21:09,337
in a consumer panel with kids,
474
00:21:09,406 --> 00:21:10,924
kids kept talking about power,
475
00:21:11,028 --> 00:21:12,201
they kept talking
about the weaponry
476
00:21:12,271 --> 00:21:16,551
and they helped create the
expression, I have the power,
477
00:21:16,654 --> 00:21:18,173
which has now transcended
478
00:21:18,242 --> 00:21:19,726
Masters of the Universe and has
479
00:21:19,830 --> 00:21:22,660
become a pop culture
iconic statement.
480
00:21:24,179 --> 00:21:30,358
- They had five years of glory,
82 to 87 was just massive.
481
00:21:30,427 --> 00:21:33,050
They ended up selling
$400 million worth
482
00:21:33,153 --> 00:21:34,914
of Masters of the Universe toys
483
00:21:35,017 --> 00:21:38,573
in 1986 and then selling
7 million in 1987.
484
00:21:39,850 --> 00:21:41,852
It crashed spectacularly.
485
00:21:43,163 --> 00:21:45,925
- [Adam] But true
top toys never die.
486
00:21:46,028 --> 00:21:51,896
Starting in 2021, He-Man is
back in a huge muscular way
487
00:21:51,965 --> 00:21:55,106
with a new Netflix series
and an all new line
488
00:21:55,210 --> 00:21:57,937
of action figures designed
right here at Mattel
489
00:21:58,040 --> 00:22:02,079
and we get to see how
they design this top toy.
490
00:22:05,427 --> 00:22:07,153
- I design the action
figure and see it
491
00:22:07,222 --> 00:22:10,329
through the process from
concept into final production.
492
00:22:10,398 --> 00:22:12,641
Back in the day, the vintage
figure only had six points
493
00:22:12,710 --> 00:22:14,540
of articulation and
what we're doing now
494
00:22:14,643 --> 00:22:17,819
is modernizing it with
being a bigger scale,
495
00:22:17,888 --> 00:22:19,303
more detail, more articulation,
496
00:22:19,372 --> 00:22:21,029
about 30 points of articulation.
497
00:22:21,132 --> 00:22:23,376
First we start by getting
the animation reference
498
00:22:23,480 --> 00:22:25,723
from the Netflix animation.
499
00:22:25,827 --> 00:22:27,173
We start off with a drawing,
500
00:22:27,276 --> 00:22:28,554
in this case, He-Man,
501
00:22:28,657 --> 00:22:30,694
you need to
translate this 2D art
502
00:22:30,797 --> 00:22:32,868
into a 3D action
figure and then we have
503
00:22:32,972 --> 00:22:36,009
to make a sheet
outlining what comes
504
00:22:36,078 --> 00:22:38,357
with the figure,
what are the specs,
505
00:22:38,460 --> 00:22:42,050
the sizes and what we want
as far as articulation.
506
00:22:42,153 --> 00:22:45,191
- [Adam] Next, it goes
to the 3D animation team.
507
00:22:45,294 --> 00:22:46,399
- Here in the
sculpting department,
508
00:22:46,503 --> 00:22:48,677
we get the designs from our
designer and we bring it
509
00:22:48,746 --> 00:22:50,541
in a computer and we just
start using the reference
510
00:22:50,645 --> 00:22:53,372
that they give us and we
use this special device
511
00:22:53,475 --> 00:22:55,028
called geomagic touch
512
00:22:55,097 --> 00:22:57,065
and using this it's
just like a pen,
513
00:22:57,168 --> 00:22:59,757
but in 3D, we can
move it around.
514
00:22:59,861 --> 00:23:01,207
It's just like
sculpting with hand
515
00:23:01,276 --> 00:23:03,002
but we just do it on
the computer instead.
516
00:23:03,105 --> 00:23:05,280
It's sort of like a
really high-tech mouse,
517
00:23:05,349 --> 00:23:08,456
stylus and when I'm touching
the piece in the computer,
518
00:23:08,559 --> 00:23:09,560
I can actually feel it.
519
00:23:09,629 --> 00:23:11,459
It gives me forced
feedback sort of like,
520
00:23:11,562 --> 00:23:13,978
you know, your game
controller when you get shot,
521
00:23:14,082 --> 00:23:15,428
you can feel that little rumble.
522
00:23:15,497 --> 00:23:17,465
So this kind of gives
me that feedback
523
00:23:17,568 --> 00:23:18,742
so I can feel it
as I'm sculpting.
524
00:23:18,811 --> 00:23:21,434
So it kind of mimics that
hand sculpting motion
525
00:23:21,503 --> 00:23:23,263
that you can't really
get with a mouse.
526
00:23:23,332 --> 00:23:24,472
So here we have Skeletor
527
00:23:24,541 --> 00:23:27,992
which is He-Man's main
nemesis and I can come in here
528
00:23:28,096 --> 00:23:29,822
with a tool and manipulate
his face a little bit.
529
00:23:29,925 --> 00:23:31,133
Let's give him a nose.
530
00:23:31,202 --> 00:23:32,963
There's a rough
nose on Skeletor.
531
00:23:33,066 --> 00:23:34,309
He doesn't look as evil.
532
00:23:34,413 --> 00:23:35,344
Interesting.
533
00:23:35,448 --> 00:23:36,622
I've never seen him
with a nose before.
534
00:23:36,691 --> 00:23:38,520
With this program, if
designers can dream it,
535
00:23:38,624 --> 00:23:40,453
we can pretty much make it.
536
00:23:40,522 --> 00:23:43,491
- [Adam] After this,
it's off to 3D printing.
537
00:23:43,594 --> 00:23:46,839
[gentle upbeat music]
538
00:23:49,600 --> 00:23:50,808
- Today we are printing
a couple of Master
539
00:23:50,877 --> 00:23:54,053
of the Universe figures, we
have a He-Man and a Skeletor.
540
00:23:54,156 --> 00:23:56,193
- [Adam] Here at Mattel's
3D printing room,
541
00:23:56,296 --> 00:24:00,197
they use a
stereolithography 3D printer
542
00:24:00,300 --> 00:24:03,614
which fires a laser
into liquid resin
543
00:24:03,718 --> 00:24:06,134
curing it almost instantly.
544
00:24:06,237 --> 00:24:10,138
The tray lowers itself
by very small increments
545
00:24:10,241 --> 00:24:13,210
until each layer of
the model is completed.
546
00:24:13,279 --> 00:24:15,108
Then, after a quick power wash,
547
00:24:15,212 --> 00:24:19,458
they hand them back to the
design team for review.
548
00:24:19,561 --> 00:24:24,566
- Here we have the final He-Man
and Skeletor action figures,
549
00:24:24,635 --> 00:24:26,775
looking at all the
pieces I can remember
550
00:24:26,879 --> 00:24:29,468
all the functionality
that I specified
551
00:24:29,571 --> 00:24:33,506
on the figure and I think
it turned out pretty good.
552
00:24:33,610 --> 00:24:36,716
And I think kids are gonna have
fun playing with this
553
00:24:36,785 --> 00:24:37,959
[making fighting sounds]
Chu, chu, chu...
554
00:24:38,304 --> 00:24:39,788
and adults as well.
555
00:24:39,892 --> 00:24:42,481
[upbeat music]
556
00:24:44,759 --> 00:24:47,106
- [Adam] There are so many
top games
557
00:24:47,209 --> 00:24:49,280
made right here at Cartamundi,
558
00:24:49,349 --> 00:24:51,282
but I'm taking a break
from Monopoly to see
559
00:24:51,351 --> 00:24:53,457
how they make the
board of another game
560
00:24:53,526 --> 00:24:56,771
that families were playing
even before Monopoly,
561
00:24:56,840 --> 00:25:00,257
it's a game based on the Indian
crosses and circles game,
562
00:25:00,326 --> 00:25:01,638
Parcheesi
563
00:25:01,741 --> 00:25:04,848
but you know it as Sorry!
564
00:25:04,917 --> 00:25:06,401
So break down the
process for me,
565
00:25:06,505 --> 00:25:08,437
what happens along the line?
566
00:25:08,541 --> 00:25:13,684
- The machine has a divider
that separates two panels.
567
00:25:13,753 --> 00:25:16,411
The two panels get
fed into the wheel,
568
00:25:16,515 --> 00:25:19,172
so you have one,
two, three stations
569
00:25:19,241 --> 00:25:21,243
that fold all four sides.
570
00:25:21,347 --> 00:25:23,418
- Leo explains that
the process starts
571
00:25:23,522 --> 00:25:26,870
with chip board, they'll
take some Sorry! game sheets
572
00:25:26,939 --> 00:25:28,699
hot off the printer and glue it
573
00:25:28,768 --> 00:25:33,048
onto the chipboard, then it
gets cut, scored and folded.
574
00:25:33,152 --> 00:25:33,877
What is this?
575
00:25:33,980 --> 00:25:34,705
- That's glue.
576
00:25:34,774 --> 00:25:36,017
- You said this is the glue?
577
00:25:36,086 --> 00:25:37,225
- Yes.
578
00:25:37,328 --> 00:25:39,883
I've got a tank
on the other side
579
00:25:39,952 --> 00:25:42,437
that'll actually melt
it as it's needed.
580
00:25:42,541 --> 00:25:45,267
- So this is how it's
loaded, just like this?
581
00:25:45,371 --> 00:25:46,406
- Yeah.
582
00:25:46,510 --> 00:25:47,718
- Or do you load
it piece by piece?
583
00:25:47,787 --> 00:25:50,756
- [Leo] No, no, you put
the whole thing in there.
584
00:25:50,859 --> 00:25:51,895
- It smells like grade school.
585
00:25:51,998 --> 00:25:53,379
- [Leo] Does it?
586
00:25:54,725 --> 00:25:56,416
- This glue has to be heated
587
00:25:56,520 --> 00:25:59,109
to just the right
temperature and spread
588
00:25:59,212 --> 00:26:00,766
over the boards at the same rate
589
00:26:00,869 --> 00:26:02,871
that they're flying
through the machine,
590
00:26:02,975 --> 00:26:05,322
it's a finely
orchestrated ballet.
591
00:26:05,425 --> 00:26:06,979
Is it that roller
that puts the glue?
592
00:26:07,048 --> 00:26:09,326
- Yeah, this machine is
being fed from the bottom.
593
00:26:09,429 --> 00:26:10,638
- [Adam] Okay.
594
00:26:10,707 --> 00:26:12,363
- [Leo] So it's picking up
your labels from the bottom,
595
00:26:12,467 --> 00:26:14,849
throwing that right
on to the glue roll.
596
00:26:14,952 --> 00:26:16,851
- It goes against
the whole glue roll.
597
00:26:16,954 --> 00:26:18,715
- Yes, glue roll and
then it's separated back
598
00:26:18,818 --> 00:26:20,648
to the drum and that's
how you get your label
599
00:26:20,717 --> 00:26:23,651
onto the board and your
backing onto the board.
600
00:26:23,720 --> 00:26:24,686
- Now, what happens there?
601
00:26:24,790 --> 00:26:27,344
That machine is punching
down, what does that do?
602
00:26:27,447 --> 00:26:28,552
- That's your
die cutter.
603
00:26:28,656 --> 00:26:30,692
On one side, it cuts through
604
00:26:30,796 --> 00:26:34,178
and the other side is
scored only halfway.
605
00:26:34,247 --> 00:26:36,698
- Ah, so it makes
this cut and then-
606
00:26:36,802 --> 00:26:39,252
- Score is only half a cut
607
00:26:39,356 --> 00:26:42,531
and then it goes
through the folder.
608
00:26:42,601 --> 00:26:44,188
- [Adam] All right, so
it folds length wise-
609
00:26:44,257 --> 00:26:45,534
- [Leo] Yeah, over the
side and then it goes
610
00:26:45,604 --> 00:26:49,884
into a stacker and the stacker
counts 10 boards in a pile.
611
00:26:49,987 --> 00:26:51,333
- [Adam] How many to a pallet?
612
00:26:51,402 --> 00:26:52,403
- [Leo] 2,400.
613
00:26:52,507 --> 00:26:55,544
- And that represents
only about a 10th of
614
00:26:55,648 --> 00:26:57,029
what you're gonna put out today.
615
00:26:57,132 --> 00:26:58,893
- [Leo] Yes.
616
00:26:58,996 --> 00:26:59,928
- My God.
617
00:27:00,032 --> 00:27:02,103
The technology of
these machines is
618
00:27:02,206 --> 00:27:05,624
what allows the people
at Cartamundi to keep up
619
00:27:05,693 --> 00:27:08,799
with the constant demand
of the worlds most sought
620
00:27:08,903 --> 00:27:14,080
after games and the numbers
they put out are just staggering
621
00:27:14,460 --> 00:27:16,427
but they wouldn't
be able to meet the demand
622
00:27:16,496 --> 00:27:18,464
if it wasn't for some
pretty amazing machines
623
00:27:18,567 --> 00:27:21,156
and the incredible
people who run them.
624
00:27:21,260 --> 00:27:25,264
Will this machine run
Sorry! boards the whole day?
625
00:27:25,333 --> 00:27:26,783
- Make Sorry!, Clue,
626
00:27:26,852 --> 00:27:29,475
Candy Land, Shoots and Ladders,
627
00:27:29,544 --> 00:27:32,098
we change it to different
sizes, Risk.
628
00:27:32,167 --> 00:27:33,168
- Right here.
629
00:27:33,272 --> 00:27:34,169
- Huge board.
630
00:27:34,273 --> 00:27:35,481
- And they go through
the same cutter.
631
00:27:35,584 --> 00:27:36,827
- Same cutter, yes.
632
00:27:36,931 --> 00:27:39,036
- There's a lot of
moving parts here,
633
00:27:39,140 --> 00:27:40,969
a lot of things could go wrong,
634
00:27:41,038 --> 00:27:43,144
I want him to pay attention, so-
635
00:27:43,247 --> 00:27:43,972
- [indistinct]
636
00:27:44,041 --> 00:27:44,697
- I'm gonna give you some love,
637
00:27:44,801 --> 00:27:46,147
I'm gonna pat the glue,
638
00:27:46,216 --> 00:27:51,014
I'm gonna go down and check
out the rest of this machine.
639
00:27:52,498 --> 00:27:54,362
Monopoly is one of the top games
640
00:27:54,465 --> 00:27:56,709
of chance and
strategy and it begins
641
00:27:56,813 --> 00:28:00,989
with the roll of the dice
but the dice were around far
642
00:28:01,058 --> 00:28:03,578
before this iconic
game was dreamt up.
643
00:28:03,647 --> 00:28:08,687
In fact, dice are among the
oldest known gaming tools.
644
00:28:09,308 --> 00:28:11,241
In what's now
south eastern Iran,
645
00:28:11,310 --> 00:28:15,624
they found a set of dice
that dates back 3,000 years.
646
00:28:15,728 --> 00:28:19,249
The earliest known
boardgames are even older.
647
00:28:19,318 --> 00:28:23,115
The Egyptians played
boardgames 5,000 years ago,
648
00:28:23,218 --> 00:28:25,980
we don't know exactly what
the rules of those games were,
649
00:28:26,083 --> 00:28:28,327
but other games
from ancient times
650
00:28:28,430 --> 00:28:33,435
are still played today and
those include chess and Go.
651
00:28:33,504 --> 00:28:36,749
Go, is possibly the
worlds oldest board game
652
00:28:36,818 --> 00:28:39,269
still played in
its original form.
653
00:28:39,338 --> 00:28:40,304
Thought to have originated
654
00:28:40,408 --> 00:28:45,309
at least 2,500 to 4,000
years ago in China.
655
00:28:45,413 --> 00:28:47,967
Some ancient board games
aren't exactly the same
656
00:28:48,071 --> 00:28:50,936
as their modern version,
the earliest forms
657
00:28:51,005 --> 00:28:55,319
of chess were invented in
India in the six century
658
00:28:55,423 --> 00:28:59,738
and one specific military
war game called Chaturanga
659
00:28:59,807 --> 00:29:00,842
was probably the one
660
00:29:00,946 --> 00:29:05,260
that most closely
resembles modern day chess.
661
00:29:05,364 --> 00:29:09,368
- Our brains need to
be reactivated in a way
662
00:29:09,437 --> 00:29:12,543
that chess allows you
to activate your brain
663
00:29:12,647 --> 00:29:13,821
so that we are able
664
00:29:13,890 --> 00:29:17,859
to problem solve the new
problems that we are facing.
665
00:29:17,928 --> 00:29:20,586
We don't have all the
algorithms and chess allows us
666
00:29:20,689 --> 00:29:24,555
to strategize and
figure things out.
667
00:29:25,280 --> 00:29:27,420
- [Adam] Some of these games
have been around for 1,000s
668
00:29:27,524 --> 00:29:30,113
of years and perhaps
humans will be playing them
669
00:29:30,216 --> 00:29:32,425
for 1,000s of years to come.
670
00:29:37,879 --> 00:29:40,779
Some of our top toys and games
are quite simple to design.
671
00:29:41,849 --> 00:29:43,574
What could be more basic
672
00:29:44,575 --> 00:29:46,750
than a box with a 25 watt bulb
673
00:29:46,854 --> 00:29:49,235
and some colorful plastic pegs?
674
00:29:49,304 --> 00:29:52,721
More than half a century
after it was invented,
675
00:29:52,791 --> 00:29:53,722
Lite-Brite remains one
676
00:29:53,792 --> 00:29:57,347
of the most remembered
and most loved toy.
677
00:29:59,383 --> 00:30:02,939
Lite-Brite was conceived
in 1966 when executives
678
00:30:03,042 --> 00:30:05,286
of a toy company were
walking down 5th Avenue
679
00:30:05,389 --> 00:30:07,944
in New York City and
stopped to marvel
680
00:30:08,047 --> 00:30:11,775
at a window display made
of 100s of colorful lights.
681
00:30:11,844 --> 00:30:14,951
They set out to develop a
toy that would allow children
682
00:30:15,054 --> 00:30:18,230
to create their own
designs using lights
683
00:30:18,299 --> 00:30:21,785
but instead of 100s of
lights, their concept
684
00:30:21,889 --> 00:30:25,616
included a light box with
a single low watt bulb
685
00:30:25,685 --> 00:30:27,929
with colorful plastic
pegs that could
686
00:30:27,998 --> 00:30:31,415
be punched through a piece
of black opaque paper.
687
00:30:31,484 --> 00:30:34,142
The prototype was pitched to
Hasbro who signed the deal
688
00:30:34,246 --> 00:30:37,421
within an hour, the first
Lite-Brite sets hit the shelves
689
00:30:37,490 --> 00:30:43,876
in 1967 with 400 plastic
pegs and a variety of colors.
690
00:30:43,980 --> 00:30:47,776
The first sets were nine
inches wide and 12 inches high
691
00:30:47,846 --> 00:30:49,951
and came with templates
for things like a boat,
692
00:30:50,020 --> 00:30:51,090
a train and animals.
693
00:30:51,159 --> 00:30:54,749
Later, came numbers,
letters, cartoon characters
694
00:30:54,818 --> 00:30:56,820
but the real appeal
was the ability
695
00:30:56,924 --> 00:30:59,133
to unleash the imagination
696
00:30:59,202 --> 00:31:01,445
and create almost any picture
697
00:31:01,514 --> 00:31:05,208
with light and 54 years
after the first Lite-Brite
698
00:31:05,277 --> 00:31:08,211
sets hit the shelves,
this nostalgic classic
699
00:31:08,280 --> 00:31:09,902
is still loved today
700
00:31:10,006 --> 00:31:12,525
and sometimes bigger
is definitely better,
701
00:31:12,594 --> 00:31:16,357
like gigantic light boards
that fill kids and adults
702
00:31:16,426 --> 00:31:18,566
alike with wonder and artists
703
00:31:18,669 --> 00:31:20,568
who use the same
basic technology
704
00:31:20,671 --> 00:31:23,674
to create amazing works of art.
705
00:31:25,124 --> 00:31:27,368
Playing Monopoly
is not all chance,
706
00:31:27,437 --> 00:31:30,750
players have to plot
and plan to win
707
00:31:30,854 --> 00:31:32,235
and games of strategy
can take the shape
708
00:31:32,304 --> 00:31:34,271
of different kinds of contests.
709
00:31:34,375 --> 00:31:36,895
Whether it's a battle
on the high seas,
710
00:31:36,964 --> 00:31:38,620
solving a murder mystery
711
00:31:38,724 --> 00:31:42,521
or even plotting for
world domination.
712
00:31:42,590 --> 00:31:44,074
In the early 1950s,
713
00:31:44,143 --> 00:31:47,422
the famous French film
director Albert Lamorisse,
714
00:31:47,491 --> 00:31:49,424
invented a board game called
715
00:31:49,528 --> 00:31:51,392
La Conquete du Mond.
716
00:31:51,461 --> 00:31:55,603
Which translates to
Conquest of the World
717
00:31:55,672 --> 00:31:59,607
and the game was introduced
to the US in 1959
718
00:31:59,710 --> 00:32:02,334
but it went by a different name.
719
00:32:02,437 --> 00:32:03,680
Risk.
720
00:32:03,749 --> 00:32:08,512
More than 100,000 units of the
game sold in its first year.
721
00:32:09,755 --> 00:32:11,136
Another game of
strategy that centers
722
00:32:11,205 --> 00:32:15,381
on warfare has origins
that are less clear.
723
00:32:15,485 --> 00:32:18,488
It's been said that
Battleship was invented early
724
00:32:18,557 --> 00:32:21,318
in the 20th century
enjoyed by soldiers
725
00:32:21,387 --> 00:32:24,563
of World War One and
played with pen and paper.
726
00:32:24,666 --> 00:32:28,325
Today, between video game
apps and electronic versions
727
00:32:28,394 --> 00:32:29,809
of the Milton Bradley game,
728
00:32:29,878 --> 00:32:32,881
they've sold over
100 million units.
729
00:32:36,506 --> 00:32:39,233
And strategy games
aren't set entirely
730
00:32:39,336 --> 00:32:41,580
within military context,
731
00:32:41,683 --> 00:32:46,516
one of the most well-known
games of strategy may be Clue.
732
00:32:46,585 --> 00:32:49,415
The game was released
in 1949 and was invented
733
00:32:49,519 --> 00:32:54,006
by musician and crime
aficionado, Anthony Pratt.
734
00:32:54,075 --> 00:32:56,767
Some estimates say
there have been
735
00:32:56,871 --> 00:32:59,839
over 150 million
games of Clue sold.
736
00:33:00,944 --> 00:33:01,910
Whether you're trying
737
00:33:02,014 --> 00:33:04,085
to figure out if it
was Colonel Mustard
738
00:33:04,154 --> 00:33:06,329
with a candlestick
in the library or
739
00:33:06,432 --> 00:33:08,987
how to conquer the world,
the appeal of the contest
740
00:33:09,090 --> 00:33:12,991
of strategy will always
be among our top games.
741
00:33:15,441 --> 00:33:19,618
One of the top toys for the
past 60 years has sold more
742
00:33:19,687 --> 00:33:23,622
than 175 million units and comes
743
00:33:23,691 --> 00:33:27,695
with two little white
knobs, no batteries needed.
744
00:33:27,798 --> 00:33:29,869
For the past six
decades, 100s of version
745
00:33:29,973 --> 00:33:33,356
of Etch A Sketch have
been brought to market.
746
00:33:33,459 --> 00:33:36,497
Not only is there money to be
made in selling Etch A Sketch
747
00:33:36,566 --> 00:33:38,257
but also in using it.
748
00:33:41,053 --> 00:33:42,537
- I am an Etch A Sketch artist,
749
00:33:42,641 --> 00:33:45,954
my art work sells for
between 100 and up
750
00:33:46,024 --> 00:33:49,544
to $5,000 for an
original rendition.
751
00:33:49,648 --> 00:33:51,822
So I spend full-time
Etch A Sketching now.
752
00:33:51,891 --> 00:33:54,446
I can't believe it, five years.
753
00:33:55,688 --> 00:33:57,207
Growing up, I had no idea
754
00:33:57,311 --> 00:33:59,071
that I could ever
make a business out
755
00:33:59,175 --> 00:34:01,832
of drawing on a Etch A
Sketch of all things,
756
00:34:01,901 --> 00:34:03,041
if I had to guess just
757
00:34:03,110 --> 00:34:05,560
how many hours I've logged
into an Etch A Sketch,
758
00:34:05,629 --> 00:34:08,736
it's been over 25 years of
me actively using the toy so,
759
00:34:08,805 --> 00:34:10,634
I've done that 10,000 hours
760
00:34:10,738 --> 00:34:13,603
to become a master
at this point.
761
00:34:13,672 --> 00:34:14,673
My Etch A Sketch
portraiture can take up
762
00:34:14,776 --> 00:34:18,263
to 15 to 20 hours for
the most detailed work.
763
00:34:18,332 --> 00:34:20,092
So today for this drawing,
764
00:34:20,161 --> 00:34:23,233
we're actually going to use
the Pocket Etch A Sketch,
765
00:34:23,302 --> 00:34:25,097
creating an Etch A
Sketch rendition
766
00:34:25,166 --> 00:34:26,926
is a multi-step process.
767
00:34:26,995 --> 00:34:28,790
First I am provided
with a reference photo
768
00:34:28,859 --> 00:34:32,415
from the client as a one-to-one
scale reference photo
769
00:34:32,484 --> 00:34:34,348
to the size of the
Etch A Sketch screen.
770
00:34:34,451 --> 00:34:35,970
That helps me to figure out
771
00:34:36,074 --> 00:34:38,283
the portions on
the Etch A Sketch
772
00:34:38,352 --> 00:34:40,664
and I'm also going to
use a larger version
773
00:34:40,768 --> 00:34:43,081
of the photo so that
I can pay attention
774
00:34:43,150 --> 00:34:45,462
to more intricate details
that may not show up
775
00:34:45,531 --> 00:34:48,155
in the one-to-one
scale reference photo.
776
00:34:48,258 --> 00:34:51,986
Etch A Sketch is a
unique artistic medium.
777
00:34:52,055 --> 00:34:55,162
The drawing is comprised
of one continuous line,
778
00:34:55,265 --> 00:34:58,096
it is an extremely
unforgiving medium.
779
00:34:58,165 --> 00:34:59,959
So you have to be
really confident
780
00:35:00,028 --> 00:35:03,894
and commit entirely to the
line that you're drawing.
781
00:35:03,963 --> 00:35:05,103
I wanna get to the
facial details first
782
00:35:05,206 --> 00:35:08,692
because if I make a mistake,
I wanna make it early.
783
00:35:08,761 --> 00:35:10,729
That's always a big
bummer if you spent all
784
00:35:10,798 --> 00:35:13,697
of this time creating
something and then realize
785
00:35:13,766 --> 00:35:17,218
at the very end that
oops, you've flubbed.
786
00:35:18,978 --> 00:35:22,396
And I have to turn both
knobs simultaneously,
787
00:35:22,465 --> 00:35:25,537
that allows me to accomplish
curves and diagonals.
788
00:35:25,606 --> 00:35:28,574
Etch A Sketch is
inherently a nostalgic toy
789
00:35:28,678 --> 00:35:30,473
so it lends really well
790
00:35:30,576 --> 00:35:33,441
to recreating
famous masterpieces
791
00:35:33,545 --> 00:35:35,926
'cause it's almost like
an irreverent art form
792
00:35:35,995 --> 00:35:38,757
but I'm still revering
the work, it's just in a,
793
00:35:38,826 --> 00:35:40,966
more of a low brow sense maybe.
794
00:35:41,380 --> 00:35:42,933
And here we are.
795
00:35:43,037 --> 00:35:43,865
Viola.
796
00:35:45,177 --> 00:35:47,559
I'm one of the top Etch A
Sketch artists in the US,
797
00:35:47,628 --> 00:35:49,457
it has opened the most
incredible doors to me,
798
00:35:49,561 --> 00:35:53,185
I travel the world all thanks
to this magical little toy.
799
00:35:56,913 --> 00:36:00,675
- [Adam] We all have our
favorite top toys and games,
800
00:36:00,779 --> 00:36:02,953
playing with them
is the perfect way
801
00:36:03,022 --> 00:36:05,024
to relive our favorite
childhood memories
802
00:36:05,128 --> 00:36:08,166
and build new ones with
those we love and many
803
00:36:08,235 --> 00:36:10,996
of those favorite
memories come packaged
804
00:36:11,065 --> 00:36:14,482
in a brightly colored box
made and assembled right here
805
00:36:14,551 --> 00:36:18,452
at Cartamundi in East
Longmeadow, Massachusets.
806
00:36:20,661 --> 00:36:23,491
We've seen how the money,
the boards and the boxes
807
00:36:23,560 --> 00:36:26,529
of Monopoly are made,
now, we get to see
808
00:36:26,598 --> 00:36:28,669
how it all comes
together so that
809
00:36:28,738 --> 00:36:30,326
when we open up
our favorite game,
810
00:36:30,395 --> 00:36:33,708
it all looks exactly
like we remember it.
811
00:36:35,020 --> 00:36:36,918
- This is the final
assembly area.
812
00:36:37,022 --> 00:36:38,782
This is where it
all comes together.
813
00:36:38,886 --> 00:36:40,681
- So before the
customer opens it,
814
00:36:40,750 --> 00:36:42,407
this is the last
step that happens>
815
00:36:42,510 --> 00:36:44,857
- That's exactly right,
the machine right here
816
00:36:44,926 --> 00:36:46,100
is making a box cover
817
00:36:46,204 --> 00:36:49,241
and the machine right here
is making the box bottom.
818
00:36:49,345 --> 00:36:51,761
The box will be
offloaded onto a conveyor
819
00:36:51,864 --> 00:36:53,728
which starts the
assembly process
820
00:36:53,797 --> 00:36:55,247
and then the parts will travel
821
00:36:55,351 --> 00:36:57,594
all the way down the
line and eventually go
822
00:36:57,698 --> 00:36:59,389
up our spiral conveyor and right
823
00:36:59,458 --> 00:37:02,185
into the finished [indistinct].
824
00:37:02,254 --> 00:37:05,602
- Monopoly, the cards,
the money, the rules,
825
00:37:05,671 --> 00:37:10,435
all have to get in and be in
very specific areas of the box?
826
00:37:10,504 --> 00:37:11,332
- Correct.
827
00:37:11,436 --> 00:37:12,644
- I have to see this.
828
00:37:12,713 --> 00:37:16,786
We've seen the machines make
the boxes, let's go fill them!
829
00:37:16,855 --> 00:37:18,166
- Let's go.
830
00:37:18,270 --> 00:37:19,996
Oh yeah, I'll pass and go.
831
00:37:20,099 --> 00:37:21,618
I'm collecting $200,
832
00:37:21,687 --> 00:37:23,137
I'm getting out of jail for free
833
00:37:23,206 --> 00:37:26,002
and I'm building a
hotel on Baltic.
834
00:37:26,727 --> 00:37:28,522
The attention to detail
from all the folks
835
00:37:28,625 --> 00:37:31,283
at Cartamundi all
comes down to this.
836
00:37:31,352 --> 00:37:34,113
Packaging it into
that classic box
837
00:37:34,182 --> 00:37:36,115
that we all know and love.
838
00:37:36,184 --> 00:37:37,185
I'm just astonished.
839
00:37:37,289 --> 00:37:39,981
After seeing the efficiency
of those machines,
840
00:37:40,050 --> 00:37:42,846
to then just see people
being as efficient
841
00:37:42,950 --> 00:37:44,848
as the machines are.
842
00:37:44,917 --> 00:37:45,815
- Let me introduce
you to one of them.
843
00:37:45,884 --> 00:37:46,712
Hi, Laura.
844
00:37:48,196 --> 00:37:50,509
I wanna introduce
you to Adam Richman.
845
00:37:50,578 --> 00:37:51,648
- How are you doing?
846
00:37:51,717 --> 00:37:52,649
I'm sorry to interrupt you.
847
00:37:52,718 --> 00:37:53,823
- Nice to meet you.
848
00:37:53,892 --> 00:37:55,342
- Good to meet you too.
849
00:37:55,411 --> 00:37:57,551
So how long have you been here?
850
00:37:57,654 --> 00:37:59,000
- 42 years.
851
00:37:59,069 --> 00:37:59,967
- [Adam] 42?
852
00:38:00,036 --> 00:38:01,071
- Yes!
853
00:38:01,175 --> 00:38:03,798
- Four decades, so what
is it about this place
854
00:38:03,902 --> 00:38:05,766
that's made you stay so long?
855
00:38:05,835 --> 00:38:07,043
- Oh I love the games-
856
00:38:07,112 --> 00:38:08,286
- What's your favorite game?
857
00:38:08,355 --> 00:38:12,290
- I love Monopoly because
my grandson love to play it.
858
00:38:12,359 --> 00:38:15,569
- When someone opens a Monopoly
box that you've worked on,
859
00:38:15,638 --> 00:38:18,744
what do you hope they feel
when they take it home?
860
00:38:18,813 --> 00:38:19,849
- Good!
861
00:38:19,952 --> 00:38:21,678
I hope they feel, I want
them to feel wonderful.
862
00:38:21,782 --> 00:38:25,958
That I did that, that
I made somebody happy.
863
00:38:26,027 --> 00:38:28,478
- You guys are like
ninjas, is there a trick
864
00:38:28,582 --> 00:38:31,101
to being as efficient as that?
865
00:38:31,170 --> 00:38:32,586
- You know, once you
get in the groove
866
00:38:32,655 --> 00:38:35,589
and the rhythm of it,
it's a piece of cake.
867
00:38:35,658 --> 00:38:36,900
Do you wanna try putting one in?
868
00:38:36,969 --> 00:38:37,660
- Yeah, I'll try, I'll try.
869
00:38:37,763 --> 00:38:39,247
So I'll go here, I'll go here.
870
00:38:39,317 --> 00:38:40,456
- Yeah, can put one in.
871
00:38:40,525 --> 00:38:41,111
- Yes ma'am.
872
00:38:41,180 --> 00:38:42,112
- Just put it in there.
873
00:38:42,181 --> 00:38:43,148
- Does it-
874
00:38:43,251 --> 00:38:44,183
- Yeah, just sit it down.
875
00:38:44,287 --> 00:38:46,462
- All right, we'll
partner, we'll partner.
876
00:38:46,531 --> 00:38:49,257
- Yeah, [indistinct], I'm gonna
give you a million Dollars.
877
00:38:49,327 --> 00:38:50,328
- Yeah, there we go, wait, wait.
878
00:38:50,431 --> 00:38:51,329
I'm gonna make it rain,
879
00:38:51,432 --> 00:38:54,953
I'm gonna make it
rain, make it rain.
880
00:38:55,022 --> 00:38:55,781
You know what?
881
00:38:55,850 --> 00:38:57,162
I would stay here for 42 years
882
00:38:57,231 --> 00:38:59,198
if they tell me I'm working
with you, you're awesome.
883
00:38:59,302 --> 00:39:00,510
- Oh, thank you, thank you.
You're awesome too.
884
00:39:00,579 --> 00:39:03,686
- Of course, I mean it, thank
you, keep up the good work.
885
00:39:03,755 --> 00:39:05,757
Be it that you've been
here for 42 years,
886
00:39:05,860 --> 00:39:09,208
I've probably been the
recipient of your hard work.
887
00:39:09,277 --> 00:39:11,003
So thank you so much.
888
00:39:11,072 --> 00:39:12,626
- Thank you, thank you-
889
00:39:12,729 --> 00:39:13,903
-You're a rock star,
I'll see you.
890
00:39:20,944 --> 00:39:23,361
The famous author,
Roald Dahl, once said,
891
00:39:23,430 --> 00:39:26,122
life is more fun
if you play games.
892
00:39:26,225 --> 00:39:29,297
Well he also wrote a book
about a very lucky boy
893
00:39:29,401 --> 00:39:31,783
who got to tour a
chocolate factory.
894
00:39:31,886 --> 00:39:35,718
Now, while this incredible
facility doesn't make chocolate,
895
00:39:35,787 --> 00:39:39,204
it makes something else
equally sweet and wonderful,
896
00:39:39,273 --> 00:39:42,897
memories, laughter,
joy, nostalgia,
897
00:39:42,966 --> 00:39:46,176
that's the magic
of games and toys.
898
00:39:46,280 --> 00:39:48,903
They bring us together and
they make life worth living
899
00:39:48,972 --> 00:39:52,390
and so the next time you open
up a Monopoly game printed
900
00:39:52,459 --> 00:39:56,497
by someone like Jim,
unfold the game board made
901
00:39:56,601 --> 00:39:59,811
by someone like Leo or his
wonderful team or unbox a toy
902
00:39:59,914 --> 00:40:02,952
or action figure made by
the good folks at Mattel,
903
00:40:03,021 --> 00:40:06,749
you'll realize that a lot of
very good people spent a lot
904
00:40:06,818 --> 00:40:10,753
of hours at work so that we
can spend hours of playing.
905
00:40:10,822 --> 00:40:14,135
Any night can be a game
night, so go ahead,
906
00:40:14,204 --> 00:40:16,483
pull that old box of
joy out of that closet,
907
00:40:16,586 --> 00:40:18,761
put the phones away, clear
off the living room table,
908
00:40:18,830 --> 00:40:21,833
call over your friends and
your family and indulge
909
00:40:21,936 --> 00:40:24,456
in your favorite games and toys.
910
00:40:24,525 --> 00:40:29,185
The magic, the madness and
the Modern Marvel of it all.
911
00:40:29,288 --> 00:40:30,462
See you next time.
912
00:40:30,531 --> 00:40:33,569
[gentle upbeat music]
71244
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