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These are the user uploaded subtitles that are being translated: 1 00:00:06,213 --> 00:00:08,870 - Today, I'm an East Longmeadow, Massachusetts 2 00:00:09,354 --> 00:00:10,769 in the Cartamundi factory. 3 00:00:11,494 --> 00:00:12,736 Now you may not have heard of them 4 00:00:12,840 --> 00:00:16,706 but I can guarantee you heard of what they make right here. 5 00:00:16,809 --> 00:00:19,950 One of the top games of all time, 6 00:00:20,020 --> 00:00:22,332 played by more than a billion people. 7 00:00:22,401 --> 00:00:25,439 It's a little game from Hasbro that you might know, 8 00:00:25,508 --> 00:00:26,854 called Monopoly. 9 00:00:28,925 --> 00:00:31,997 Some of our top toys and games have endured for generations, 10 00:00:32,066 --> 00:00:34,724 centuries even millennia and the business 11 00:00:34,827 --> 00:00:37,934 of play earns some serious money. 12 00:00:38,038 --> 00:00:39,867 The global market for toys and games is more 13 00:00:39,970 --> 00:00:43,560 than $92 billion a year 14 00:00:43,664 --> 00:00:46,874 and that's not Monopoly money, that's the real thing. 15 00:00:46,977 --> 00:00:49,566 I want to know how this industry continues 16 00:00:49,670 --> 00:00:51,879 to sell our favorite top toys and games 17 00:00:51,982 --> 00:00:53,639 while innovating and creating completely 18 00:00:53,708 --> 00:00:55,710 new ones every year. 19 00:00:55,779 --> 00:01:00,025 How does Hot Wheels design the 130 new car models 20 00:01:00,094 --> 00:01:02,683 introduced every year? 21 00:01:02,786 --> 00:01:05,996 And how is Mattel using cutting edge tech 22 00:01:06,100 --> 00:01:09,448 to bring He-Man to a new generation of fans? 23 00:01:09,517 --> 00:01:10,449 So the spinners landed on me 24 00:01:10,518 --> 00:01:13,280 and it is my turn to find out, game on. 25 00:01:13,349 --> 00:01:17,560 This is Modern Marvels, Top Toys and Games. 26 00:01:17,629 --> 00:01:20,149 [upbeat music] 27 00:01:26,534 --> 00:01:30,297 Hasbro was founded in 1923 with three brothers 28 00:01:30,366 --> 00:01:34,611 with the last name of Hassenfeld, hence, Hasbro. 29 00:01:34,680 --> 00:01:35,819 Who in the beginning, 30 00:01:35,888 --> 00:01:38,305 their fledging Rhode Island company made ends meet 31 00:01:38,374 --> 00:01:42,378 by selling textile remnants, pencil cases, school supplies, 32 00:01:42,481 --> 00:01:45,864 eventually they branched out to include paint, crayons, 33 00:01:45,967 --> 00:01:49,350 even toy doctors kits for little boys and girls. 34 00:01:49,454 --> 00:01:53,354 Today, Hasbro is one the largest toy manufacturers 35 00:01:53,458 --> 00:01:56,840 in the world with annual revenue in the neighborhood 36 00:01:56,944 --> 00:01:59,878 of five billion Dollars and one 37 00:01:59,981 --> 00:02:03,053 of their all time best selling items, 38 00:02:03,123 --> 00:02:06,436 the classic beloved board game, Monopoly. 39 00:02:07,299 --> 00:02:09,267 It's as popular as it ever was. 40 00:02:09,370 --> 00:02:11,786 It's available in 114 countries 41 00:02:11,890 --> 00:02:15,756 and it's been translated into 47 languages. 42 00:02:15,825 --> 00:02:19,484 To keep up with that massive demand, Hasbro partnered 43 00:02:19,587 --> 00:02:21,727 with Cartamundi, an established card 44 00:02:21,796 --> 00:02:26,456 and board game company with roots going back to 1765. 45 00:02:26,560 --> 00:02:29,079 Today, Cartamundi is one 46 00:02:29,149 --> 00:02:30,736 of the largest board game manufacturers 47 00:02:30,805 --> 00:02:33,153 in the entire country. 48 00:02:33,256 --> 00:02:36,604 We're going to tour their 1.2 million square foot facility 49 00:02:36,708 --> 00:02:39,262 where 400 workers create 50 00:02:39,331 --> 00:02:43,266 two million monopoly games a year and so much more. 51 00:02:43,335 --> 00:02:45,958 I'm gonna meet plant manager, Gary Brennan to find out 52 00:02:46,027 --> 00:02:48,823 what has kept Hasbro and Cartamundi winning 53 00:02:48,927 --> 00:02:53,932 all these years and hopefully, pass go and collect my $200. 54 00:02:54,795 --> 00:02:56,486 I call dibs on the race car. 55 00:03:00,041 --> 00:03:02,009 - [Adam] Just walking through here, the variety 56 00:03:02,078 --> 00:03:03,597 of how many games that are 57 00:03:03,700 --> 00:03:06,669 in this very building, it blows my mind. 58 00:03:06,738 --> 00:03:08,429 - We make over 200 items, 59 00:03:08,533 --> 00:03:11,881 but we're usually focusing on about 20 at any one time. 60 00:03:11,950 --> 00:03:15,747 Items like Monopoly, Scrabble, Yahtzee, 61 00:03:15,850 --> 00:03:16,782 Sorry! 62 00:03:16,886 --> 00:03:18,888 Trouble, items that we all grew up with. 63 00:03:18,957 --> 00:03:20,683 I don't think there's any household in America 64 00:03:20,752 --> 00:03:22,063 that isn't familiar with some 65 00:03:22,167 --> 00:03:24,342 of the products that run through here. 66 00:03:24,411 --> 00:03:25,584 - What is the number one seller? 67 00:03:25,688 --> 00:03:28,035 - [Gary] Monopoly and or Connect 4. 68 00:03:28,104 --> 00:03:29,450 It's a race every year. 69 00:03:29,554 --> 00:03:31,728 - No kidding and how many games roll 70 00:03:31,797 --> 00:03:34,628 off the line here at Cartamundi everyday? 71 00:03:34,731 --> 00:03:37,907 - At peak period, we'll make a million games a week. 72 00:03:38,010 --> 00:03:38,908 - And it all starts right here? 73 00:03:39,011 --> 00:03:40,220 - Yes it does. 74 00:03:40,289 --> 00:03:41,221 - Will you take me through the making of Monopoly? 75 00:03:41,290 --> 00:03:43,568 - It would be my pleasure. 76 00:03:45,052 --> 00:03:46,950 - Everyone knows this game is all about making money 77 00:03:47,054 --> 00:03:50,057 and these bills get shuffled, traded, 78 00:03:50,126 --> 00:03:52,577 held and spent for hours. 79 00:03:52,646 --> 00:03:55,580 So they have to made from the best quality paper 80 00:03:55,649 --> 00:03:59,204 and printed with a very detailed printing process 81 00:03:59,273 --> 00:04:02,483 in order to withstand years of wear and tear. 82 00:04:02,552 --> 00:04:05,003 I'm meeting with Jim Hare, the technical manager 83 00:04:05,106 --> 00:04:07,074 of printing at Cartamundi, who is going 84 00:04:07,177 --> 00:04:10,836 to show me how they print half a billion Dollars worth 85 00:04:10,940 --> 00:04:13,356 of Monopoly money every week. 86 00:04:15,393 --> 00:04:17,395 Jim, how are you, sir? 87 00:04:17,498 --> 00:04:18,499 - How are you? 88 00:04:18,568 --> 00:04:21,157 - I'm excellent, so tell me what's going on here? 89 00:04:21,226 --> 00:04:22,365 - So this is the unit, 90 00:04:22,469 --> 00:04:23,884 this is where actually the ink goes into the press, 91 00:04:23,987 --> 00:04:27,163 up here, ink fountain, holds a reservoir of ink, 92 00:04:27,232 --> 00:04:30,649 ink ball, see it spinning around, conductors coming up, 93 00:04:30,718 --> 00:04:34,343 taking ink off, going into a series of rollers on the front, 94 00:04:34,412 --> 00:04:35,999 the white looking thing is the plate, 95 00:04:36,068 --> 00:04:38,174 that has an image burned into it, 96 00:04:38,243 --> 00:04:40,038 where the image, we'll take the ink, 97 00:04:40,107 --> 00:04:42,351 where there's no image, it takes on water. 98 00:04:42,420 --> 00:04:43,352 - [Adam] Jim explains to me 99 00:04:43,421 --> 00:04:46,044 that each aluminum printing plate they use 100 00:04:46,113 --> 00:04:48,598 has an etched image of monopoly money. 101 00:04:48,702 --> 00:04:50,876 When they run the plate through the machine, 102 00:04:50,945 --> 00:04:54,777 water is attracted to all the blank areas. 103 00:04:54,880 --> 00:04:58,228 Ink is attracted only to the etched surface. 104 00:04:58,332 --> 00:05:01,024 So when the plate rolls onto the paper, 105 00:05:01,093 --> 00:05:04,959 only the etched images of Monopoly bills are printed. 106 00:05:05,028 --> 00:05:07,755 - This is a cutting unit and you can hear it. 107 00:05:07,824 --> 00:05:10,137 - That's the sound of the blade cutting? 108 00:05:10,206 --> 00:05:13,313 - Every 28 inches it is cutting the sheet. 109 00:05:13,416 --> 00:05:15,142 - When the money's being fed that fast, 110 00:05:15,211 --> 00:05:17,627 how do you know that it's being cut precisely 111 00:05:17,696 --> 00:05:19,664 and not cutting in the middle of one of the bills? 112 00:05:19,767 --> 00:05:21,804 - So we have an inspection area here. 113 00:05:21,873 --> 00:05:24,772 To get a sheet up, we'll hit this button right here. 114 00:05:24,841 --> 00:05:26,118 - Okay. 115 00:05:26,187 --> 00:05:29,087 - Set comes up, you take that sheet, go ahead and grab it. 116 00:05:29,156 --> 00:05:30,916 Yeah, bring it over to the table. 117 00:05:30,985 --> 00:05:32,159 - These cut marks make sure 118 00:05:32,228 --> 00:05:35,990 that all the Monopoly money is the exact right size 119 00:05:36,059 --> 00:05:39,615 so that when you hold all that Monopoly dough in your hand, 120 00:05:39,684 --> 00:05:41,513 it all matches perfectly and 121 00:05:41,617 --> 00:05:44,205 when you're printing half a billion Dollars a week 122 00:05:44,309 --> 00:05:45,483 in Monopoly money, 123 00:05:45,552 --> 00:05:48,348 you can't afford to make mistakes. 124 00:05:48,451 --> 00:05:50,488 Next, Tim Stowers is gonna show me 125 00:05:50,557 --> 00:05:54,664 how they cut these sheets of Monopoly money into bills. 126 00:05:54,733 --> 00:05:55,665 How are you sir? 127 00:05:55,734 --> 00:05:56,321 Pleasure to meet you. 128 00:05:56,390 --> 00:05:57,564 - Pleasure to meet you. 129 00:05:57,667 --> 00:06:01,395 - [Adam] Tim says he cuts 18 to 19,000 bundles 130 00:06:01,464 --> 00:06:04,433 of Monopoly money a day but he's not doing all 131 00:06:04,536 --> 00:06:06,262 of those one at a time. 132 00:06:06,331 --> 00:06:07,263 All right, will you show me how that's done? 133 00:06:07,367 --> 00:06:10,231 - All right, we bring it right over here. 134 00:06:10,300 --> 00:06:11,440 - Wait a minute, wait a minute, 135 00:06:11,543 --> 00:06:13,718 how the hell did you move that stack with two fingers? 136 00:06:13,787 --> 00:06:15,236 - Gee, must be that air table, huh? 137 00:06:15,305 --> 00:06:16,583 - [Adam] Air table? 138 00:06:16,652 --> 00:06:17,411 - [Tim] Yes. 139 00:06:17,480 --> 00:06:18,067 - Wait a minute. 140 00:06:18,136 --> 00:06:19,379 That's got balls on it. 141 00:06:19,448 --> 00:06:21,484 - Yes, balls with pressure underneath them, 142 00:06:21,588 --> 00:06:24,729 it's like in the old days, if you've ever played air hockey. 143 00:06:24,798 --> 00:06:25,557 - Air hockey! 144 00:06:25,626 --> 00:06:26,593 - Same thing. 145 00:06:26,662 --> 00:06:28,595 - Similar to the way an air hockey table 146 00:06:28,664 --> 00:06:30,769 makes the puck glide above the surface, 147 00:06:30,838 --> 00:06:35,118 this table is covered with hundreds of rubber balls. 148 00:06:35,187 --> 00:06:36,982 When weight presses down on them, 149 00:06:37,086 --> 00:06:39,157 it releases tiny jets of air 150 00:06:39,260 --> 00:06:42,643 that makes moving heavy stacks of paper effortless. 151 00:06:42,747 --> 00:06:43,506 Can I try? 152 00:06:43,610 --> 00:06:44,404 - Sure. 153 00:06:47,959 --> 00:06:49,132 - That is crazy. 154 00:06:49,236 --> 00:06:50,927 Look at that. 155 00:06:50,996 --> 00:06:53,896 It's a little bit like air hockey. 156 00:06:53,965 --> 00:06:55,345 That is insane. 157 00:06:56,692 --> 00:06:59,833 Sometimes it's the simple things that could be the most fun. 158 00:06:59,936 --> 00:07:03,077 In fact, some of the most memorable toys 159 00:07:03,181 --> 00:07:05,494 had the most simple origins. 160 00:07:06,667 --> 00:07:09,877 Like in the case of one, Potato Head. 161 00:07:09,946 --> 00:07:14,675 In 1952, Hasbro revolutionized the toy industry 162 00:07:14,744 --> 00:07:17,747 with that very special spud, 163 00:07:17,851 --> 00:07:19,715 Mr. Potato Head. 164 00:07:19,784 --> 00:07:23,201 It has sold more than 100 million units 165 00:07:23,270 --> 00:07:25,099 in over 30 countries. 166 00:07:26,066 --> 00:07:30,622 The toy was the brainchild of the inventor, George Lerner. 167 00:07:30,726 --> 00:07:33,798 In 1949, Lerner created toys 168 00:07:33,901 --> 00:07:36,525 by taking small plastic body parts 169 00:07:36,594 --> 00:07:38,388 with prongs and sticking them 170 00:07:38,458 --> 00:07:41,702 into actual potatoes and other vegetables. 171 00:07:41,771 --> 00:07:44,740 The first kits came with a styrofoam head 172 00:07:44,809 --> 00:07:48,951 but suggested kids use their own potato torso. 173 00:07:49,054 --> 00:07:51,125 Potato Head toys flew off the shelves, 174 00:07:51,229 --> 00:07:54,991 raking in four million Dollars in the first few months. 175 00:07:55,095 --> 00:07:57,235 In the year after its debut, 176 00:07:57,304 --> 00:07:59,755 Mrs. Potato Head was introduced 177 00:07:59,824 --> 00:08:02,482 and a whole potato family would follow, 178 00:08:02,551 --> 00:08:06,002 with Brother Spud and Sister Yam. 179 00:08:06,071 --> 00:08:08,142 All right, so we slide these things 180 00:08:08,211 --> 00:08:10,800 on down effortlessly with the air table, 181 00:08:10,869 --> 00:08:13,320 they go into the cutter, what's the next step? 182 00:08:13,389 --> 00:08:15,874 - Okay, make sure it's square. 183 00:08:17,738 --> 00:08:20,258 We got about a 1,000 isobars of pressure. 184 00:08:20,361 --> 00:08:24,504 - One isobar represents the weight of the atmosphere 185 00:08:24,573 --> 00:08:27,576 or the weight of gravity a person would feel standing 186 00:08:27,679 --> 00:08:29,336 on the surface of the Earth. 187 00:08:29,405 --> 00:08:32,512 Multiply that pressure by a 1,000 188 00:08:32,581 --> 00:08:33,720 and you'd have the amount of force 189 00:08:33,823 --> 00:08:38,000 that this blade is using on these stacks of money. 190 00:08:38,069 --> 00:08:40,209 That stack is solid paper, 191 00:08:41,590 --> 00:08:43,764 about six and a half inches thick and it's going 192 00:08:43,868 --> 00:08:46,560 through it like a hot knife through butter. 193 00:08:46,664 --> 00:08:49,149 So it's moving forward for the length of each bill. 194 00:08:49,218 --> 00:08:49,874 - Correct. 195 00:08:52,117 --> 00:08:53,256 - Does it give you a warning, 196 00:08:53,360 --> 00:08:54,913 like is there a noise or something? 197 00:08:55,017 --> 00:08:57,226 - That's what I go by, I go by sound. 198 00:08:57,295 --> 00:09:00,401 - [Adam] When Tim is done, each one of these thick stacks 199 00:09:00,470 --> 00:09:04,440 of paper will become 1.3 million Dollars worth 200 00:09:04,509 --> 00:09:06,200 of Monopoly money. 201 00:09:06,304 --> 00:09:10,273 That's enough money to fill almost 65 games. 202 00:09:10,342 --> 00:09:11,102 Tim, thank you for your time. 203 00:09:11,171 --> 00:09:11,930 - Yes. 204 00:09:11,999 --> 00:09:12,966 - Onward we go. 205 00:09:14,484 --> 00:09:17,384 - [Adam] When people talk about their favorite toy cars, 206 00:09:17,729 --> 00:09:22,147 there is one brand that is always at the top of that list. 207 00:09:22,976 --> 00:09:25,012 With over 20,000 different variations 208 00:09:25,116 --> 00:09:27,636 and more than 6 billion produced, 209 00:09:27,705 --> 00:09:31,812 one of the top toys of all time are die-cast cars 210 00:09:31,881 --> 00:09:34,194 that look and race like the real thing, 211 00:09:34,297 --> 00:09:39,268 I'm talking about Hot Wheels, invented by Mattel in 1968 212 00:09:40,027 --> 00:09:41,960 and to see how they've maintained their top toy status 213 00:09:42,029 --> 00:09:44,204 for 53 years, 214 00:09:44,307 --> 00:09:45,688 we're getting an inside look 215 00:09:45,792 --> 00:09:48,933 to see how they're designed at Mattel. 216 00:09:50,106 --> 00:09:53,282 [gentle upbeat music] 217 00:09:59,150 --> 00:10:01,911 - I'm the design director for Hot Wheels die-cast vehicles 218 00:10:02,015 --> 00:10:04,293 and we're here at the Mattel Design Center. 219 00:10:04,362 --> 00:10:06,191 This is where the magic happens. 220 00:10:06,260 --> 00:10:08,711 These are toys that are first and foremost designed 221 00:10:08,815 --> 00:10:10,713 to appeal to kids but at the same time, 222 00:10:10,817 --> 00:10:12,819 it's got a appeal to adults as well 223 00:10:12,888 --> 00:10:15,235 because we have a huge adult fan base and 224 00:10:15,338 --> 00:10:17,858 when we were able to do is because many of us, 225 00:10:17,927 --> 00:10:20,896 myself included, actually come from the auto industry, 226 00:10:20,999 --> 00:10:22,898 so we're not just toy designers, you know, 227 00:10:23,001 --> 00:10:24,175 coming up with fun toys, 228 00:10:24,244 --> 00:10:27,212 we're also car designers creating really cool aesthetics 229 00:10:27,281 --> 00:10:30,319 that we know are gonna appeal to both a kid and the adult. 230 00:10:30,388 --> 00:10:31,561 For a Hot Wheels basic car, 231 00:10:31,631 --> 00:10:35,773 it takes basically 18 months from start to finish. 232 00:10:35,876 --> 00:10:36,912 It's a lot of fun. 233 00:10:37,015 --> 00:10:40,501 - [Adam] Mattel designs over 130 brand new cars 234 00:10:40,570 --> 00:10:41,744 every year and 235 00:10:41,848 --> 00:10:44,436 that process starts as a 2D concept 236 00:10:44,540 --> 00:10:46,680 or a sketch from a designer. 237 00:10:46,749 --> 00:10:49,096 In the past, someone would carve the concept 238 00:10:49,200 --> 00:10:51,754 into a clay prototype but today, 239 00:10:51,858 --> 00:10:54,930 it goes from 2D to a digital 3D model 240 00:10:56,448 --> 00:10:58,278 but to give the designers something they could touch 241 00:10:58,381 --> 00:11:01,039 and feel and inspect, this 3D image 242 00:11:01,108 --> 00:11:06,010 becomes a tangible object in the Mattel 3D printing lab. 243 00:11:06,113 --> 00:11:08,391 - [Man] Right now our PolyJet 3D printer is printing 244 00:11:08,495 --> 00:11:10,773 various Hot Wheels cars, the different colors, 245 00:11:10,842 --> 00:11:14,225 it uses quite a few different resin materials instead 246 00:11:14,328 --> 00:11:17,469 of just inks to give us the highest quality prototype. 247 00:11:17,538 --> 00:11:20,852 Here we just scrape our PolyJet card off. 248 00:11:20,956 --> 00:11:23,683 - [Adam] When the prototypes come off the 3D printer, 249 00:11:23,752 --> 00:11:26,133 they have to be cleaned from all the excess resin, 250 00:11:26,202 --> 00:11:29,481 so that the designers can inspect them and make sure 251 00:11:29,550 --> 00:11:33,313 that the cars look just the way they planned. 252 00:11:33,382 --> 00:11:35,971 When the founder of Mattel invented Hot Wheels, 253 00:11:36,040 --> 00:11:37,835 he hired a rocket scientist 254 00:11:37,904 --> 00:11:40,009 to make sure that these cars could race 255 00:11:40,078 --> 00:11:42,702 and perform the way a car should. 256 00:11:42,805 --> 00:11:44,565 This performance is one of the reasons 257 00:11:44,669 --> 00:11:47,223 why Hot Wheels are still so popular, 258 00:11:47,327 --> 00:11:49,812 so each model has to be able to do the things 259 00:11:49,881 --> 00:11:52,573 that a kid wants them to do on the track, 260 00:11:52,677 --> 00:11:57,647 like the loop, the corner booster and the power launcher. 261 00:11:59,063 --> 00:11:59,995 - And then the last thing is the gravity drop. 262 00:12:00,064 --> 00:12:02,307 This is a test that we have a lot of fun 263 00:12:02,411 --> 00:12:04,654 with internally, we do our own internal competition. 264 00:12:04,758 --> 00:12:06,587 It needs to be able to roll at least 25 feet, 265 00:12:06,656 --> 00:12:09,349 if it doesn't, it doesn't pass and we'll go back 266 00:12:09,452 --> 00:12:10,281 to the drawing board and make sure 267 00:12:10,350 --> 00:12:12,110 that we get everything just right. 268 00:12:12,179 --> 00:12:14,734 All right, three, two, one, go. 269 00:12:19,566 --> 00:12:21,292 Oh yeah, that's good. 270 00:12:23,087 --> 00:12:24,916 - [Adam] One reason why Hot Wheels still attracts 271 00:12:24,985 --> 00:12:28,437 as many adults as they do kids is because 272 00:12:28,506 --> 00:12:32,130 of their Garage of Legends which are cars 273 00:12:32,199 --> 00:12:34,477 that were so popular as toys, 274 00:12:34,581 --> 00:12:37,170 they made them into actual cars. 275 00:12:38,516 --> 00:12:39,482 - All right, well, here we are. 276 00:12:39,551 --> 00:12:41,312 This is the Hot Wheels Garage of Legends. 277 00:12:41,415 --> 00:12:42,347 As you can see around me, 278 00:12:42,451 --> 00:12:45,350 a bunch of really cool life-size cars. 279 00:12:47,283 --> 00:12:49,389 So the first Hot Wheels car every produced 280 00:12:49,492 --> 00:12:51,011 was actually this Camaro right here, 281 00:12:51,115 --> 00:12:53,496 this is the 1967 Camaro, 282 00:12:53,565 --> 00:12:56,120 so we got this one for the kid and of course, 283 00:12:56,189 --> 00:12:58,156 the big one here for mom or dad, 284 00:12:58,225 --> 00:13:01,642 the Hot Wheels fan that never grew up. 285 00:13:01,711 --> 00:13:03,713 - [Adam] Hot Wheels aren't the only top toy 286 00:13:03,783 --> 00:13:05,854 that you can hold in your hand, 287 00:13:05,923 --> 00:13:10,513 one of the top toys of all time comes in a form 288 00:13:10,582 --> 00:13:12,722 of a puzzle cube with more 289 00:13:12,792 --> 00:13:18,176 than 43 quintillion possible combinations. 290 00:13:19,729 --> 00:13:22,284 - Rubik's Cube was developed in 1974 291 00:13:22,387 --> 00:13:25,045 by a guy in Hungary named ErnQ Rubik, 292 00:13:25,114 --> 00:13:26,598 he was a professor looking 293 00:13:26,667 --> 00:13:28,704 for a way to teach spacial relationships 294 00:13:28,773 --> 00:13:31,569 and spacial modeling to his students. 295 00:13:31,638 --> 00:13:35,538 - [Adam] The US, the name was changed to Rubik's Cube 296 00:13:35,607 --> 00:13:37,747 and it was an instant hit. 297 00:13:37,817 --> 00:13:40,164 Within the first three years after its release here, 298 00:13:40,267 --> 00:13:43,719 it sold 100 million units around the world. 299 00:13:45,169 --> 00:13:47,654 - And if doing it with your hands wasn't difficult enough, 300 00:13:47,757 --> 00:13:48,897 there was actually a guy by the name 301 00:13:48,966 --> 00:13:54,212 of Jakub Kipa from Poland who solved it with his feet. 302 00:13:55,110 --> 00:13:56,352 - There are also some people 303 00:13:56,456 --> 00:14:01,288 who can solve a Rubik's Cube blind folded within 17 seconds. 304 00:14:02,496 --> 00:14:04,360 The Rubik's Cube remains popular today 305 00:14:04,429 --> 00:14:06,569 with speed cubing tournaments being held 306 00:14:06,673 --> 00:14:08,502 around the world and people being able 307 00:14:08,571 --> 00:14:11,851 to solve the cube in under four seconds. 308 00:14:16,338 --> 00:14:19,375 Our top toys and games are ones that we love 309 00:14:19,444 --> 00:14:21,999 at first sight and have an iconic look 310 00:14:22,068 --> 00:14:25,243 that we've come to love over years of playing. 311 00:14:25,347 --> 00:14:26,658 Here at Cartamundi, 312 00:14:26,831 --> 00:14:30,248 they make almost 44 million games a year. 313 00:14:30,352 --> 00:14:32,388 When you see one of these games at the store 314 00:14:32,457 --> 00:14:34,943 or in your closet, it's the iconic look 315 00:14:35,046 --> 00:14:37,255 that makes you want to play. 316 00:14:37,359 --> 00:14:40,362 I'm going to see how this world famous game gives 317 00:14:40,431 --> 00:14:42,916 that signature look that makes you 318 00:14:43,020 --> 00:14:46,886 want to pass go and collect your $200. 319 00:14:47,300 --> 00:14:49,578 How many games does this represent? 320 00:14:49,647 --> 00:14:51,511 - This is gonna be about 10,000 games. 321 00:14:51,580 --> 00:14:53,927 - 10,000 games. 322 00:14:54,031 --> 00:14:55,549 And how long will it take the factory 323 00:14:55,618 --> 00:14:57,586 to produce 10,000 games? 324 00:14:57,655 --> 00:15:00,278 - [Gary] We'll run these off at better than 2,000 an hour. 325 00:15:00,382 --> 00:15:02,177 - [Adam] Oh my gosh. 326 00:15:02,280 --> 00:15:03,316 - Monopoly is a global brand, 327 00:15:03,385 --> 00:15:06,560 there's 147 countries, 14 different languages, 328 00:15:06,664 --> 00:15:09,184 it is critical to the customer that the colors 329 00:15:09,287 --> 00:15:11,980 that are seen in the United States match up 330 00:15:12,049 --> 00:15:13,671 with colors that might be printed 331 00:15:13,774 --> 00:15:14,983 all throughout the world. 332 00:15:15,052 --> 00:15:17,882 - [Adam] Jim, the printing manager is going to walk me 333 00:15:17,986 --> 00:15:22,300 through the process of getting all these colors just right. 334 00:15:22,369 --> 00:15:24,785 Oh my God, that's terrifying. 335 00:15:25,959 --> 00:15:28,479 So this massive thing is a giant printer? 336 00:15:28,548 --> 00:15:29,411 All of this? 337 00:15:29,514 --> 00:15:32,483 - [Jim] Correct, all 125 feet of it. 338 00:15:33,898 --> 00:15:37,143 - This looks like if a tractor and a printer had a baby, 339 00:15:37,212 --> 00:15:40,146 it's something that's pretty intimidating to stand near, 340 00:15:40,215 --> 00:15:41,526 this looks like it would kill you. 341 00:15:41,630 --> 00:15:42,872 Tell me first of all, 342 00:15:42,942 --> 00:15:47,256 how many sheets get loaded on average for the typical run? 343 00:15:47,360 --> 00:15:48,533 Or does it depend? 344 00:15:48,602 --> 00:15:51,743 - This type of material, we normally run 80,000 a shift. 345 00:15:51,847 --> 00:15:53,159 - That is amazing. 346 00:15:53,228 --> 00:15:54,574 - Let me take you through the press. 347 00:15:54,677 --> 00:15:55,368 - Please. 348 00:15:55,437 --> 00:15:56,507 Your standard desktop printer 349 00:15:56,576 --> 00:15:59,268 at home prints all four colors at the same time, 350 00:15:59,372 --> 00:16:00,890 but Jim explains that here, 351 00:16:00,994 --> 00:16:04,239 each sheet goes through a separate printer unit 352 00:16:04,308 --> 00:16:06,241 for each color. 353 00:16:06,310 --> 00:16:09,244 The first pass prints the black ink, then, 354 00:16:09,313 --> 00:16:12,247 they print cyan or blue right on top of it, 355 00:16:12,316 --> 00:16:14,766 then magenta or pink on top of that, 356 00:16:14,835 --> 00:16:18,805 then yellow and finally, the unique pantone, 357 00:16:18,908 --> 00:16:20,565 345 Monopoly green. 358 00:16:22,740 --> 00:16:23,672 - So we combined all that, 359 00:16:23,775 --> 00:16:26,157 this is what we get for our end result. 360 00:16:26,261 --> 00:16:29,195 - Look how beautiful that is. 361 00:16:29,298 --> 00:16:32,508 - What we have is crosshairs, we use a magnifying glass 362 00:16:32,612 --> 00:16:35,787 called a loupe, we put all that crosshair exactly 363 00:16:35,856 --> 00:16:37,513 on top of each other. 364 00:16:37,617 --> 00:16:40,102 So you've got all five colors right there. 365 00:16:40,171 --> 00:16:43,933 When it looks like one black, you're doing good. 366 00:16:44,003 --> 00:16:46,212 But all five are right on top of each other. 367 00:16:46,315 --> 00:16:48,179 - [Adam] Each time a color is printed onto the pink, 368 00:16:48,283 --> 00:16:50,802 it prints eight tiny crosshair, 369 00:16:50,871 --> 00:16:53,495 if all of the ink levels are properly aligned, 370 00:16:53,564 --> 00:16:55,635 the crosshair will look black 371 00:16:55,704 --> 00:16:58,534 and have clear, straight edges. 372 00:16:58,638 --> 00:17:00,122 If any of the colors are off, 373 00:17:00,191 --> 00:17:01,537 the crosshairs will look blurry 374 00:17:01,641 --> 00:17:03,884 or tinted with a certain color. 375 00:17:03,953 --> 00:17:06,266 So, you want it to look like black and clean. 376 00:17:06,370 --> 00:17:07,543 - Correct. 377 00:17:07,612 --> 00:17:08,924 So we went through the top press, 378 00:17:09,028 --> 00:17:10,788 the middle picture is what we're printing. 379 00:17:10,891 --> 00:17:13,032 That's a live camera, it's taking shots 380 00:17:13,101 --> 00:17:15,310 as the sheets are going through. 381 00:17:15,413 --> 00:17:16,932 - Wait a minute, that's not a stopped image? 382 00:17:17,036 --> 00:17:17,795 - No. 383 00:17:17,898 --> 00:17:18,692 - That's actually something- 384 00:17:18,761 --> 00:17:19,900 - That's actually moving. 385 00:17:19,969 --> 00:17:21,419 - [Adam] So it's like an ultra high speed camera. 386 00:17:21,523 --> 00:17:23,042 - Exactly. 387 00:17:23,111 --> 00:17:24,595 - Can you show me how this beauty works? 388 00:17:24,698 --> 00:17:26,045 - Right this way. 389 00:17:27,460 --> 00:17:29,151 What we have up is the camera, 390 00:17:29,255 --> 00:17:31,464 shooting through the catwalk in the floor. 391 00:17:31,567 --> 00:17:33,224 That's actual taking a picture 392 00:17:33,293 --> 00:17:34,812 of every sheet as it's running by. 393 00:17:34,915 --> 00:17:38,229 - That camera is shooting through a slit 394 00:17:38,298 --> 00:17:40,611 that's barely an inch an a half wide 395 00:17:40,714 --> 00:17:42,061 and getting a full image? 396 00:17:42,130 --> 00:17:43,096 - [Jim] Absolutely. 397 00:17:43,165 --> 00:17:43,959 - [Adam] At that rate? 398 00:17:44,063 --> 00:17:45,236 - [Jim] At that rate. 399 00:17:45,305 --> 00:17:47,169 - Now something tells me, 400 00:17:47,273 --> 00:17:50,241 that a printer card on something like these, 401 00:17:50,310 --> 00:17:53,072 it's not like Hewlett-Packard at home. 402 00:17:53,141 --> 00:17:55,108 - No, we have eight pounds cartridges of ink. 403 00:17:55,177 --> 00:17:56,316 - Oh my God. 404 00:17:56,420 --> 00:17:58,732 - It's going back and forth scanning the ink fountain. 405 00:17:58,801 --> 00:17:59,906 - Oh, look, look, look. 406 00:17:59,975 --> 00:18:01,114 - [Jim] Yep, there is goes. 407 00:18:01,183 --> 00:18:02,564 - A big bloop about the size 408 00:18:02,667 --> 00:18:05,394 of like a Hershey kiss just dropped right 409 00:18:05,498 --> 00:18:06,602 on to the roller. 410 00:18:06,706 --> 00:18:10,054 This looks like the coolest queso fountain ever. 411 00:18:10,158 --> 00:18:13,402 It's just like, if NASA made a printer, 412 00:18:13,506 --> 00:18:16,233 this would be it, I'm gonna let you get back to it. 413 00:18:16,336 --> 00:18:19,063 Let's go check out the rest of the process. 414 00:18:19,167 --> 00:18:21,583 Games like Monopoly are top toys 415 00:18:21,686 --> 00:18:23,619 because they inspire the imagination 416 00:18:23,723 --> 00:18:25,794 of the would-be entrepreneur 417 00:18:25,897 --> 00:18:29,522 but other top toys open worlds of adventure. 418 00:18:29,591 --> 00:18:31,248 - [Spokesman] Only G.I. Joe 419 00:18:31,351 --> 00:18:34,078 is G.I. Joe. 420 00:18:34,147 --> 00:18:36,598 - [Adam] Possibly in response to Mattel's Barbie, 421 00:18:36,701 --> 00:18:40,291 Hasbro introduced G.I. Joe in 1964 422 00:18:40,395 --> 00:18:42,362 as the worlds first action figure 423 00:18:42,431 --> 00:18:44,951 and it became an instant hit. 424 00:18:45,054 --> 00:18:48,920 Within two years, G.I. Joe figures made up 66% 425 00:18:49,024 --> 00:18:50,543 of Hasbro's profits. 426 00:18:51,785 --> 00:18:55,030 - [Adam] The first figures were 12 inches tall 427 00:18:55,099 --> 00:18:56,238 and reportedly, 428 00:18:56,307 --> 00:19:00,139 Hasbro sales team was prohibited from using the term doll. 429 00:19:00,242 --> 00:19:03,176 Worrying that boys wouldn't want to play with it, 430 00:19:03,280 --> 00:19:06,490 so they coined the term, action figure. 431 00:19:08,147 --> 00:19:11,184 And G.I. Joe blazed a trail for generations 432 00:19:11,288 --> 00:19:15,223 of action figures to follow but ultimately in 1978, 433 00:19:15,326 --> 00:19:18,018 G.I. Joe was taken off the market. 434 00:19:18,122 --> 00:19:19,848 Then in the early 80s 435 00:19:19,951 --> 00:19:21,746 with the success of similar toys, 436 00:19:21,850 --> 00:19:24,370 like the Kenner Star Wars figures, 437 00:19:24,473 --> 00:19:28,305 a smaller version of G.I. Joe was brought back. 438 00:19:29,306 --> 00:19:30,410 In the first year back, 439 00:19:30,514 --> 00:19:35,967 the new G.I. Joe made more than 50 million Dollars. 440 00:19:36,313 --> 00:19:40,006 G.I. Joe has remained in the zeitgeist ever since. 441 00:19:41,663 --> 00:19:42,664 [children laughing] 442 00:19:42,664 --> 00:19:44,424 - [Adam] The action figure toy market 443 00:19:44,424 --> 00:19:48,083 is a 1.6 billion dollar industry 444 00:19:48,359 --> 00:19:51,397 and with G.I. Joe blazing the trail, 445 00:19:51,500 --> 00:19:53,399 action figures have been one of the top selling toys 446 00:19:53,502 --> 00:19:56,919 for decades. 447 00:19:57,023 --> 00:19:58,887 And in 1982 here at Mattel, 448 00:19:58,956 --> 00:20:01,959 they created a classic series that sold 449 00:20:02,062 --> 00:20:05,721 over two billion Dollars worth of action figures, 450 00:20:05,790 --> 00:20:11,071 He-Man and the Masters of the Universe. 451 00:20:11,175 --> 00:20:13,073 This series that some say was based 452 00:20:13,177 --> 00:20:16,732 on Conan the Barbarian warded over 20% 453 00:20:16,801 --> 00:20:20,460 of the action figure market in the early 80s. 454 00:20:20,564 --> 00:20:22,290 - At the time, there was nothing else 455 00:20:22,393 --> 00:20:24,223 like Masters on the market. 456 00:20:24,292 --> 00:20:25,638 These were figures that were 457 00:20:25,741 --> 00:20:27,743 of a totally different size 458 00:20:27,812 --> 00:20:29,883 and scale than kids were used to, 459 00:20:29,952 --> 00:20:31,230 they were these beefy, 460 00:20:31,299 --> 00:20:34,785 chunky five and a half inch characters that were muscular. 461 00:20:34,888 --> 00:20:36,752 They were heroic and this was at a time 462 00:20:36,821 --> 00:20:39,824 when the biggest players in the game would have been Hasbro 463 00:20:39,928 --> 00:20:41,481 with their G.I. Joe line and of course, 464 00:20:41,585 --> 00:20:45,416 Kenner with Star Wars and those were 3.75 inch figures 465 00:20:45,485 --> 00:20:47,936 that had a much thinner frame. 466 00:20:48,005 --> 00:20:50,318 - [Adam] But there was something extra special about He-Man 467 00:20:50,421 --> 00:20:52,458 and the Masters of the Universe that made it 468 00:20:52,561 --> 00:20:55,426 so powerful for kids and kids 469 00:20:55,495 --> 00:20:57,808 were apart of how it all began. 470 00:20:57,911 --> 00:21:02,226 - Kids actually drove the I have the power classic 471 00:21:02,330 --> 00:21:04,711 He-Man statement when he transforms, 472 00:21:04,815 --> 00:21:07,645 some years ago in a testing session 473 00:21:07,714 --> 00:21:09,337 in a consumer panel with kids, 474 00:21:09,406 --> 00:21:10,924 kids kept talking about power, 475 00:21:11,028 --> 00:21:12,201 they kept talking about the weaponry 476 00:21:12,271 --> 00:21:16,551 and they helped create the expression, I have the power, 477 00:21:16,654 --> 00:21:18,173 which has now transcended 478 00:21:18,242 --> 00:21:19,726 Masters of the Universe and has 479 00:21:19,830 --> 00:21:22,660 become a pop culture iconic statement. 480 00:21:24,179 --> 00:21:30,358 - They had five years of glory, 82 to 87 was just massive. 481 00:21:30,427 --> 00:21:33,050 They ended up selling $400 million worth 482 00:21:33,153 --> 00:21:34,914 of Masters of the Universe toys 483 00:21:35,017 --> 00:21:38,573 in 1986 and then selling 7 million in 1987. 484 00:21:39,850 --> 00:21:41,852 It crashed spectacularly. 485 00:21:43,163 --> 00:21:45,925 - [Adam] But true top toys never die. 486 00:21:46,028 --> 00:21:51,896 Starting in 2021, He-Man is back in a huge muscular way 487 00:21:51,965 --> 00:21:55,106 with a new Netflix series and an all new line 488 00:21:55,210 --> 00:21:57,937 of action figures designed right here at Mattel 489 00:21:58,040 --> 00:22:02,079 and we get to see how they design this top toy. 490 00:22:05,427 --> 00:22:07,153 - I design the action figure and see it 491 00:22:07,222 --> 00:22:10,329 through the process from concept into final production. 492 00:22:10,398 --> 00:22:12,641 Back in the day, the vintage figure only had six points 493 00:22:12,710 --> 00:22:14,540 of articulation and what we're doing now 494 00:22:14,643 --> 00:22:17,819 is modernizing it with being a bigger scale, 495 00:22:17,888 --> 00:22:19,303 more detail, more articulation, 496 00:22:19,372 --> 00:22:21,029 about 30 points of articulation. 497 00:22:21,132 --> 00:22:23,376 First we start by getting the animation reference 498 00:22:23,480 --> 00:22:25,723 from the Netflix animation. 499 00:22:25,827 --> 00:22:27,173 We start off with a drawing, 500 00:22:27,276 --> 00:22:28,554 in this case, He-Man, 501 00:22:28,657 --> 00:22:30,694 you need to translate this 2D art 502 00:22:30,797 --> 00:22:32,868 into a 3D action figure and then we have 503 00:22:32,972 --> 00:22:36,009 to make a sheet outlining what comes 504 00:22:36,078 --> 00:22:38,357 with the figure, what are the specs, 505 00:22:38,460 --> 00:22:42,050 the sizes and what we want as far as articulation. 506 00:22:42,153 --> 00:22:45,191 - [Adam] Next, it goes to the 3D animation team. 507 00:22:45,294 --> 00:22:46,399 - Here in the sculpting department, 508 00:22:46,503 --> 00:22:48,677 we get the designs from our designer and we bring it 509 00:22:48,746 --> 00:22:50,541 in a computer and we just start using the reference 510 00:22:50,645 --> 00:22:53,372 that they give us and we use this special device 511 00:22:53,475 --> 00:22:55,028 called geomagic touch 512 00:22:55,097 --> 00:22:57,065 and using this it's just like a pen, 513 00:22:57,168 --> 00:22:59,757 but in 3D, we can move it around. 514 00:22:59,861 --> 00:23:01,207 It's just like sculpting with hand 515 00:23:01,276 --> 00:23:03,002 but we just do it on the computer instead. 516 00:23:03,105 --> 00:23:05,280 It's sort of like a really high-tech mouse, 517 00:23:05,349 --> 00:23:08,456 stylus and when I'm touching the piece in the computer, 518 00:23:08,559 --> 00:23:09,560 I can actually feel it. 519 00:23:09,629 --> 00:23:11,459 It gives me forced feedback sort of like, 520 00:23:11,562 --> 00:23:13,978 you know, your game controller when you get shot, 521 00:23:14,082 --> 00:23:15,428 you can feel that little rumble. 522 00:23:15,497 --> 00:23:17,465 So this kind of gives me that feedback 523 00:23:17,568 --> 00:23:18,742 so I can feel it as I'm sculpting. 524 00:23:18,811 --> 00:23:21,434 So it kind of mimics that hand sculpting motion 525 00:23:21,503 --> 00:23:23,263 that you can't really get with a mouse. 526 00:23:23,332 --> 00:23:24,472 So here we have Skeletor 527 00:23:24,541 --> 00:23:27,992 which is He-Man's main nemesis and I can come in here 528 00:23:28,096 --> 00:23:29,822 with a tool and manipulate his face a little bit. 529 00:23:29,925 --> 00:23:31,133 Let's give him a nose. 530 00:23:31,202 --> 00:23:32,963 There's a rough nose on Skeletor. 531 00:23:33,066 --> 00:23:34,309 He doesn't look as evil. 532 00:23:34,413 --> 00:23:35,344 Interesting. 533 00:23:35,448 --> 00:23:36,622 I've never seen him with a nose before. 534 00:23:36,691 --> 00:23:38,520 With this program, if designers can dream it, 535 00:23:38,624 --> 00:23:40,453 we can pretty much make it. 536 00:23:40,522 --> 00:23:43,491 - [Adam] After this, it's off to 3D printing. 537 00:23:43,594 --> 00:23:46,839 [gentle upbeat music] 538 00:23:49,600 --> 00:23:50,808 - Today we are printing a couple of Master 539 00:23:50,877 --> 00:23:54,053 of the Universe figures, we have a He-Man and a Skeletor. 540 00:23:54,156 --> 00:23:56,193 - [Adam] Here at Mattel's 3D printing room, 541 00:23:56,296 --> 00:24:00,197 they use a stereolithography 3D printer 542 00:24:00,300 --> 00:24:03,614 which fires a laser into liquid resin 543 00:24:03,718 --> 00:24:06,134 curing it almost instantly. 544 00:24:06,237 --> 00:24:10,138 The tray lowers itself by very small increments 545 00:24:10,241 --> 00:24:13,210 until each layer of the model is completed. 546 00:24:13,279 --> 00:24:15,108 Then, after a quick power wash, 547 00:24:15,212 --> 00:24:19,458 they hand them back to the design team for review. 548 00:24:19,561 --> 00:24:24,566 - Here we have the final He-Man and Skeletor action figures, 549 00:24:24,635 --> 00:24:26,775 looking at all the pieces I can remember 550 00:24:26,879 --> 00:24:29,468 all the functionality that I specified 551 00:24:29,571 --> 00:24:33,506 on the figure and I think it turned out pretty good. 552 00:24:33,610 --> 00:24:36,716 And I think kids are gonna have fun playing with this 553 00:24:36,785 --> 00:24:37,959 [making fighting sounds] Chu, chu, chu... 554 00:24:38,304 --> 00:24:39,788 and adults as well. 555 00:24:39,892 --> 00:24:42,481 [upbeat music] 556 00:24:44,759 --> 00:24:47,106 - [Adam] There are so many top games 557 00:24:47,209 --> 00:24:49,280 made right here at Cartamundi, 558 00:24:49,349 --> 00:24:51,282 but I'm taking a break from Monopoly to see 559 00:24:51,351 --> 00:24:53,457 how they make the board of another game 560 00:24:53,526 --> 00:24:56,771 that families were playing even before Monopoly, 561 00:24:56,840 --> 00:25:00,257 it's a game based on the Indian crosses and circles game, 562 00:25:00,326 --> 00:25:01,638 Parcheesi 563 00:25:01,741 --> 00:25:04,848 but you know it as Sorry! 564 00:25:04,917 --> 00:25:06,401 So break down the process for me, 565 00:25:06,505 --> 00:25:08,437 what happens along the line? 566 00:25:08,541 --> 00:25:13,684 - The machine has a divider that separates two panels. 567 00:25:13,753 --> 00:25:16,411 The two panels get fed into the wheel, 568 00:25:16,515 --> 00:25:19,172 so you have one, two, three stations 569 00:25:19,241 --> 00:25:21,243 that fold all four sides. 570 00:25:21,347 --> 00:25:23,418 - Leo explains that the process starts 571 00:25:23,522 --> 00:25:26,870 with chip board, they'll take some Sorry! game sheets 572 00:25:26,939 --> 00:25:28,699 hot off the printer and glue it 573 00:25:28,768 --> 00:25:33,048 onto the chipboard, then it gets cut, scored and folded. 574 00:25:33,152 --> 00:25:33,877 What is this? 575 00:25:33,980 --> 00:25:34,705 - That's glue. 576 00:25:34,774 --> 00:25:36,017 - You said this is the glue? 577 00:25:36,086 --> 00:25:37,225 - Yes. 578 00:25:37,328 --> 00:25:39,883 I've got a tank on the other side 579 00:25:39,952 --> 00:25:42,437 that'll actually melt it as it's needed. 580 00:25:42,541 --> 00:25:45,267 - So this is how it's loaded, just like this? 581 00:25:45,371 --> 00:25:46,406 - Yeah. 582 00:25:46,510 --> 00:25:47,718 - Or do you load it piece by piece? 583 00:25:47,787 --> 00:25:50,756 - [Leo] No, no, you put the whole thing in there. 584 00:25:50,859 --> 00:25:51,895 - It smells like grade school. 585 00:25:51,998 --> 00:25:53,379 - [Leo] Does it? 586 00:25:54,725 --> 00:25:56,416 - This glue has to be heated 587 00:25:56,520 --> 00:25:59,109 to just the right temperature and spread 588 00:25:59,212 --> 00:26:00,766 over the boards at the same rate 589 00:26:00,869 --> 00:26:02,871 that they're flying through the machine, 590 00:26:02,975 --> 00:26:05,322 it's a finely orchestrated ballet. 591 00:26:05,425 --> 00:26:06,979 Is it that roller that puts the glue? 592 00:26:07,048 --> 00:26:09,326 - Yeah, this machine is being fed from the bottom. 593 00:26:09,429 --> 00:26:10,638 - [Adam] Okay. 594 00:26:10,707 --> 00:26:12,363 - [Leo] So it's picking up your labels from the bottom, 595 00:26:12,467 --> 00:26:14,849 throwing that right on to the glue roll. 596 00:26:14,952 --> 00:26:16,851 - It goes against the whole glue roll. 597 00:26:16,954 --> 00:26:18,715 - Yes, glue roll and then it's separated back 598 00:26:18,818 --> 00:26:20,648 to the drum and that's how you get your label 599 00:26:20,717 --> 00:26:23,651 onto the board and your backing onto the board. 600 00:26:23,720 --> 00:26:24,686 - Now, what happens there? 601 00:26:24,790 --> 00:26:27,344 That machine is punching down, what does that do? 602 00:26:27,447 --> 00:26:28,552 - That's your die cutter. 603 00:26:28,656 --> 00:26:30,692 On one side, it cuts through 604 00:26:30,796 --> 00:26:34,178 and the other side is scored only halfway. 605 00:26:34,247 --> 00:26:36,698 - Ah, so it makes this cut and then- 606 00:26:36,802 --> 00:26:39,252 - Score is only half a cut 607 00:26:39,356 --> 00:26:42,531 and then it goes through the folder. 608 00:26:42,601 --> 00:26:44,188 - [Adam] All right, so it folds length wise- 609 00:26:44,257 --> 00:26:45,534 - [Leo] Yeah, over the side and then it goes 610 00:26:45,604 --> 00:26:49,884 into a stacker and the stacker counts 10 boards in a pile. 611 00:26:49,987 --> 00:26:51,333 - [Adam] How many to a pallet? 612 00:26:51,402 --> 00:26:52,403 - [Leo] 2,400. 613 00:26:52,507 --> 00:26:55,544 - And that represents only about a 10th of 614 00:26:55,648 --> 00:26:57,029 what you're gonna put out today. 615 00:26:57,132 --> 00:26:58,893 - [Leo] Yes. 616 00:26:58,996 --> 00:26:59,928 - My God. 617 00:27:00,032 --> 00:27:02,103 The technology of these machines is 618 00:27:02,206 --> 00:27:05,624 what allows the people at Cartamundi to keep up 619 00:27:05,693 --> 00:27:08,799 with the constant demand of the worlds most sought 620 00:27:08,903 --> 00:27:14,080 after games and the numbers they put out are just staggering 621 00:27:14,460 --> 00:27:16,427 but they wouldn't be able to meet the demand 622 00:27:16,496 --> 00:27:18,464 if it wasn't for some pretty amazing machines 623 00:27:18,567 --> 00:27:21,156 and the incredible people who run them. 624 00:27:21,260 --> 00:27:25,264 Will this machine run Sorry! boards the whole day? 625 00:27:25,333 --> 00:27:26,783 - Make Sorry!, Clue, 626 00:27:26,852 --> 00:27:29,475 Candy Land, Shoots and Ladders, 627 00:27:29,544 --> 00:27:32,098 we change it to different sizes, Risk. 628 00:27:32,167 --> 00:27:33,168 - Right here. 629 00:27:33,272 --> 00:27:34,169 - Huge board. 630 00:27:34,273 --> 00:27:35,481 - And they go through the same cutter. 631 00:27:35,584 --> 00:27:36,827 - Same cutter, yes. 632 00:27:36,931 --> 00:27:39,036 - There's a lot of moving parts here, 633 00:27:39,140 --> 00:27:40,969 a lot of things could go wrong, 634 00:27:41,038 --> 00:27:43,144 I want him to pay attention, so- 635 00:27:43,247 --> 00:27:43,972 - [indistinct] 636 00:27:44,041 --> 00:27:44,697 - I'm gonna give you some love, 637 00:27:44,801 --> 00:27:46,147 I'm gonna pat the glue, 638 00:27:46,216 --> 00:27:51,014 I'm gonna go down and check out the rest of this machine. 639 00:27:52,498 --> 00:27:54,362 Monopoly is one of the top games 640 00:27:54,465 --> 00:27:56,709 of chance and strategy and it begins 641 00:27:56,813 --> 00:28:00,989 with the roll of the dice but the dice were around far 642 00:28:01,058 --> 00:28:03,578 before this iconic game was dreamt up. 643 00:28:03,647 --> 00:28:08,687 In fact, dice are among the oldest known gaming tools. 644 00:28:09,308 --> 00:28:11,241 In what's now south eastern Iran, 645 00:28:11,310 --> 00:28:15,624 they found a set of dice that dates back 3,000 years. 646 00:28:15,728 --> 00:28:19,249 The earliest known boardgames are even older. 647 00:28:19,318 --> 00:28:23,115 The Egyptians played boardgames 5,000 years ago, 648 00:28:23,218 --> 00:28:25,980 we don't know exactly what the rules of those games were, 649 00:28:26,083 --> 00:28:28,327 but other games from ancient times 650 00:28:28,430 --> 00:28:33,435 are still played today and those include chess and Go. 651 00:28:33,504 --> 00:28:36,749 Go, is possibly the worlds oldest board game 652 00:28:36,818 --> 00:28:39,269 still played in its original form. 653 00:28:39,338 --> 00:28:40,304 Thought to have originated 654 00:28:40,408 --> 00:28:45,309 at least 2,500 to 4,000 years ago in China. 655 00:28:45,413 --> 00:28:47,967 Some ancient board games aren't exactly the same 656 00:28:48,071 --> 00:28:50,936 as their modern version, the earliest forms 657 00:28:51,005 --> 00:28:55,319 of chess were invented in India in the six century 658 00:28:55,423 --> 00:28:59,738 and one specific military war game called Chaturanga 659 00:28:59,807 --> 00:29:00,842 was probably the one 660 00:29:00,946 --> 00:29:05,260 that most closely resembles modern day chess. 661 00:29:05,364 --> 00:29:09,368 - Our brains need to be reactivated in a way 662 00:29:09,437 --> 00:29:12,543 that chess allows you to activate your brain 663 00:29:12,647 --> 00:29:13,821 so that we are able 664 00:29:13,890 --> 00:29:17,859 to problem solve the new problems that we are facing. 665 00:29:17,928 --> 00:29:20,586 We don't have all the algorithms and chess allows us 666 00:29:20,689 --> 00:29:24,555 to strategize and figure things out. 667 00:29:25,280 --> 00:29:27,420 - [Adam] Some of these games have been around for 1,000s 668 00:29:27,524 --> 00:29:30,113 of years and perhaps humans will be playing them 669 00:29:30,216 --> 00:29:32,425 for 1,000s of years to come. 670 00:29:37,879 --> 00:29:40,779 Some of our top toys and games are quite simple to design. 671 00:29:41,849 --> 00:29:43,574 What could be more basic 672 00:29:44,575 --> 00:29:46,750 than a box with a 25 watt bulb 673 00:29:46,854 --> 00:29:49,235 and some colorful plastic pegs? 674 00:29:49,304 --> 00:29:52,721 More than half a century after it was invented, 675 00:29:52,791 --> 00:29:53,722 Lite-Brite remains one 676 00:29:53,792 --> 00:29:57,347 of the most remembered and most loved toy. 677 00:29:59,383 --> 00:30:02,939 Lite-Brite was conceived in 1966 when executives 678 00:30:03,042 --> 00:30:05,286 of a toy company were walking down 5th Avenue 679 00:30:05,389 --> 00:30:07,944 in New York City and stopped to marvel 680 00:30:08,047 --> 00:30:11,775 at a window display made of 100s of colorful lights. 681 00:30:11,844 --> 00:30:14,951 They set out to develop a toy that would allow children 682 00:30:15,054 --> 00:30:18,230 to create their own designs using lights 683 00:30:18,299 --> 00:30:21,785 but instead of 100s of lights, their concept 684 00:30:21,889 --> 00:30:25,616 included a light box with a single low watt bulb 685 00:30:25,685 --> 00:30:27,929 with colorful plastic pegs that could 686 00:30:27,998 --> 00:30:31,415 be punched through a piece of black opaque paper. 687 00:30:31,484 --> 00:30:34,142 The prototype was pitched to Hasbro who signed the deal 688 00:30:34,246 --> 00:30:37,421 within an hour, the first Lite-Brite sets hit the shelves 689 00:30:37,490 --> 00:30:43,876 in 1967 with 400 plastic pegs and a variety of colors. 690 00:30:43,980 --> 00:30:47,776 The first sets were nine inches wide and 12 inches high 691 00:30:47,846 --> 00:30:49,951 and came with templates for things like a boat, 692 00:30:50,020 --> 00:30:51,090 a train and animals. 693 00:30:51,159 --> 00:30:54,749 Later, came numbers, letters, cartoon characters 694 00:30:54,818 --> 00:30:56,820 but the real appeal was the ability 695 00:30:56,924 --> 00:30:59,133 to unleash the imagination 696 00:30:59,202 --> 00:31:01,445 and create almost any picture 697 00:31:01,514 --> 00:31:05,208 with light and 54 years after the first Lite-Brite 698 00:31:05,277 --> 00:31:08,211 sets hit the shelves, this nostalgic classic 699 00:31:08,280 --> 00:31:09,902 is still loved today 700 00:31:10,006 --> 00:31:12,525 and sometimes bigger is definitely better, 701 00:31:12,594 --> 00:31:16,357 like gigantic light boards that fill kids and adults 702 00:31:16,426 --> 00:31:18,566 alike with wonder and artists 703 00:31:18,669 --> 00:31:20,568 who use the same basic technology 704 00:31:20,671 --> 00:31:23,674 to create amazing works of art. 705 00:31:25,124 --> 00:31:27,368 Playing Monopoly is not all chance, 706 00:31:27,437 --> 00:31:30,750 players have to plot and plan to win 707 00:31:30,854 --> 00:31:32,235 and games of strategy can take the shape 708 00:31:32,304 --> 00:31:34,271 of different kinds of contests. 709 00:31:34,375 --> 00:31:36,895 Whether it's a battle on the high seas, 710 00:31:36,964 --> 00:31:38,620 solving a murder mystery 711 00:31:38,724 --> 00:31:42,521 or even plotting for world domination. 712 00:31:42,590 --> 00:31:44,074 In the early 1950s, 713 00:31:44,143 --> 00:31:47,422 the famous French film director Albert Lamorisse, 714 00:31:47,491 --> 00:31:49,424 invented a board game called 715 00:31:49,528 --> 00:31:51,392 La Conquete du Mond. 716 00:31:51,461 --> 00:31:55,603 Which translates to Conquest of the World 717 00:31:55,672 --> 00:31:59,607 and the game was introduced to the US in 1959 718 00:31:59,710 --> 00:32:02,334 but it went by a different name. 719 00:32:02,437 --> 00:32:03,680 Risk. 720 00:32:03,749 --> 00:32:08,512 More than 100,000 units of the game sold in its first year. 721 00:32:09,755 --> 00:32:11,136 Another game of strategy that centers 722 00:32:11,205 --> 00:32:15,381 on warfare has origins that are less clear. 723 00:32:15,485 --> 00:32:18,488 It's been said that Battleship was invented early 724 00:32:18,557 --> 00:32:21,318 in the 20th century enjoyed by soldiers 725 00:32:21,387 --> 00:32:24,563 of World War One and played with pen and paper. 726 00:32:24,666 --> 00:32:28,325 Today, between video game apps and electronic versions 727 00:32:28,394 --> 00:32:29,809 of the Milton Bradley game, 728 00:32:29,878 --> 00:32:32,881 they've sold over 100 million units. 729 00:32:36,506 --> 00:32:39,233 And strategy games aren't set entirely 730 00:32:39,336 --> 00:32:41,580 within military context, 731 00:32:41,683 --> 00:32:46,516 one of the most well-known games of strategy may be Clue. 732 00:32:46,585 --> 00:32:49,415 The game was released in 1949 and was invented 733 00:32:49,519 --> 00:32:54,006 by musician and crime aficionado, Anthony Pratt. 734 00:32:54,075 --> 00:32:56,767 Some estimates say there have been 735 00:32:56,871 --> 00:32:59,839 over 150 million games of Clue sold. 736 00:33:00,944 --> 00:33:01,910 Whether you're trying 737 00:33:02,014 --> 00:33:04,085 to figure out if it was Colonel Mustard 738 00:33:04,154 --> 00:33:06,329 with a candlestick in the library or 739 00:33:06,432 --> 00:33:08,987 how to conquer the world, the appeal of the contest 740 00:33:09,090 --> 00:33:12,991 of strategy will always be among our top games. 741 00:33:15,441 --> 00:33:19,618 One of the top toys for the past 60 years has sold more 742 00:33:19,687 --> 00:33:23,622 than 175 million units and comes 743 00:33:23,691 --> 00:33:27,695 with two little white knobs, no batteries needed. 744 00:33:27,798 --> 00:33:29,869 For the past six decades, 100s of version 745 00:33:29,973 --> 00:33:33,356 of Etch A Sketch have been brought to market. 746 00:33:33,459 --> 00:33:36,497 Not only is there money to be made in selling Etch A Sketch 747 00:33:36,566 --> 00:33:38,257 but also in using it. 748 00:33:41,053 --> 00:33:42,537 - I am an Etch A Sketch artist, 749 00:33:42,641 --> 00:33:45,954 my art work sells for between 100 and up 750 00:33:46,024 --> 00:33:49,544 to $5,000 for an original rendition. 751 00:33:49,648 --> 00:33:51,822 So I spend full-time Etch A Sketching now. 752 00:33:51,891 --> 00:33:54,446 I can't believe it, five years. 753 00:33:55,688 --> 00:33:57,207 Growing up, I had no idea 754 00:33:57,311 --> 00:33:59,071 that I could ever make a business out 755 00:33:59,175 --> 00:34:01,832 of drawing on a Etch A Sketch of all things, 756 00:34:01,901 --> 00:34:03,041 if I had to guess just 757 00:34:03,110 --> 00:34:05,560 how many hours I've logged into an Etch A Sketch, 758 00:34:05,629 --> 00:34:08,736 it's been over 25 years of me actively using the toy so, 759 00:34:08,805 --> 00:34:10,634 I've done that 10,000 hours 760 00:34:10,738 --> 00:34:13,603 to become a master at this point. 761 00:34:13,672 --> 00:34:14,673 My Etch A Sketch portraiture can take up 762 00:34:14,776 --> 00:34:18,263 to 15 to 20 hours for the most detailed work. 763 00:34:18,332 --> 00:34:20,092 So today for this drawing, 764 00:34:20,161 --> 00:34:23,233 we're actually going to use the Pocket Etch A Sketch, 765 00:34:23,302 --> 00:34:25,097 creating an Etch A Sketch rendition 766 00:34:25,166 --> 00:34:26,926 is a multi-step process. 767 00:34:26,995 --> 00:34:28,790 First I am provided with a reference photo 768 00:34:28,859 --> 00:34:32,415 from the client as a one-to-one scale reference photo 769 00:34:32,484 --> 00:34:34,348 to the size of the Etch A Sketch screen. 770 00:34:34,451 --> 00:34:35,970 That helps me to figure out 771 00:34:36,074 --> 00:34:38,283 the portions on the Etch A Sketch 772 00:34:38,352 --> 00:34:40,664 and I'm also going to use a larger version 773 00:34:40,768 --> 00:34:43,081 of the photo so that I can pay attention 774 00:34:43,150 --> 00:34:45,462 to more intricate details that may not show up 775 00:34:45,531 --> 00:34:48,155 in the one-to-one scale reference photo. 776 00:34:48,258 --> 00:34:51,986 Etch A Sketch is a unique artistic medium. 777 00:34:52,055 --> 00:34:55,162 The drawing is comprised of one continuous line, 778 00:34:55,265 --> 00:34:58,096 it is an extremely unforgiving medium. 779 00:34:58,165 --> 00:34:59,959 So you have to be really confident 780 00:35:00,028 --> 00:35:03,894 and commit entirely to the line that you're drawing. 781 00:35:03,963 --> 00:35:05,103 I wanna get to the facial details first 782 00:35:05,206 --> 00:35:08,692 because if I make a mistake, I wanna make it early. 783 00:35:08,761 --> 00:35:10,729 That's always a big bummer if you spent all 784 00:35:10,798 --> 00:35:13,697 of this time creating something and then realize 785 00:35:13,766 --> 00:35:17,218 at the very end that oops, you've flubbed. 786 00:35:18,978 --> 00:35:22,396 And I have to turn both knobs simultaneously, 787 00:35:22,465 --> 00:35:25,537 that allows me to accomplish curves and diagonals. 788 00:35:25,606 --> 00:35:28,574 Etch A Sketch is inherently a nostalgic toy 789 00:35:28,678 --> 00:35:30,473 so it lends really well 790 00:35:30,576 --> 00:35:33,441 to recreating famous masterpieces 791 00:35:33,545 --> 00:35:35,926 'cause it's almost like an irreverent art form 792 00:35:35,995 --> 00:35:38,757 but I'm still revering the work, it's just in a, 793 00:35:38,826 --> 00:35:40,966 more of a low brow sense maybe. 794 00:35:41,380 --> 00:35:42,933 And here we are. 795 00:35:43,037 --> 00:35:43,865 Viola. 796 00:35:45,177 --> 00:35:47,559 I'm one of the top Etch A Sketch artists in the US, 797 00:35:47,628 --> 00:35:49,457 it has opened the most incredible doors to me, 798 00:35:49,561 --> 00:35:53,185 I travel the world all thanks to this magical little toy. 799 00:35:56,913 --> 00:36:00,675 - [Adam] We all have our favorite top toys and games, 800 00:36:00,779 --> 00:36:02,953 playing with them is the perfect way 801 00:36:03,022 --> 00:36:05,024 to relive our favorite childhood memories 802 00:36:05,128 --> 00:36:08,166 and build new ones with those we love and many 803 00:36:08,235 --> 00:36:10,996 of those favorite memories come packaged 804 00:36:11,065 --> 00:36:14,482 in a brightly colored box made and assembled right here 805 00:36:14,551 --> 00:36:18,452 at Cartamundi in East Longmeadow, Massachusets. 806 00:36:20,661 --> 00:36:23,491 We've seen how the money, the boards and the boxes 807 00:36:23,560 --> 00:36:26,529 of Monopoly are made, now, we get to see 808 00:36:26,598 --> 00:36:28,669 how it all comes together so that 809 00:36:28,738 --> 00:36:30,326 when we open up our favorite game, 810 00:36:30,395 --> 00:36:33,708 it all looks exactly like we remember it. 811 00:36:35,020 --> 00:36:36,918 - This is the final assembly area. 812 00:36:37,022 --> 00:36:38,782 This is where it all comes together. 813 00:36:38,886 --> 00:36:40,681 - So before the customer opens it, 814 00:36:40,750 --> 00:36:42,407 this is the last step that happens> 815 00:36:42,510 --> 00:36:44,857 - That's exactly right, the machine right here 816 00:36:44,926 --> 00:36:46,100 is making a box cover 817 00:36:46,204 --> 00:36:49,241 and the machine right here is making the box bottom. 818 00:36:49,345 --> 00:36:51,761 The box will be offloaded onto a conveyor 819 00:36:51,864 --> 00:36:53,728 which starts the assembly process 820 00:36:53,797 --> 00:36:55,247 and then the parts will travel 821 00:36:55,351 --> 00:36:57,594 all the way down the line and eventually go 822 00:36:57,698 --> 00:36:59,389 up our spiral conveyor and right 823 00:36:59,458 --> 00:37:02,185 into the finished [indistinct]. 824 00:37:02,254 --> 00:37:05,602 - Monopoly, the cards, the money, the rules, 825 00:37:05,671 --> 00:37:10,435 all have to get in and be in very specific areas of the box? 826 00:37:10,504 --> 00:37:11,332 - Correct. 827 00:37:11,436 --> 00:37:12,644 - I have to see this. 828 00:37:12,713 --> 00:37:16,786 We've seen the machines make the boxes, let's go fill them! 829 00:37:16,855 --> 00:37:18,166 - Let's go. 830 00:37:18,270 --> 00:37:19,996 Oh yeah, I'll pass and go. 831 00:37:20,099 --> 00:37:21,618 I'm collecting $200, 832 00:37:21,687 --> 00:37:23,137 I'm getting out of jail for free 833 00:37:23,206 --> 00:37:26,002 and I'm building a hotel on Baltic. 834 00:37:26,727 --> 00:37:28,522 The attention to detail from all the folks 835 00:37:28,625 --> 00:37:31,283 at Cartamundi all comes down to this. 836 00:37:31,352 --> 00:37:34,113 Packaging it into that classic box 837 00:37:34,182 --> 00:37:36,115 that we all know and love. 838 00:37:36,184 --> 00:37:37,185 I'm just astonished. 839 00:37:37,289 --> 00:37:39,981 After seeing the efficiency of those machines, 840 00:37:40,050 --> 00:37:42,846 to then just see people being as efficient 841 00:37:42,950 --> 00:37:44,848 as the machines are. 842 00:37:44,917 --> 00:37:45,815 - Let me introduce you to one of them. 843 00:37:45,884 --> 00:37:46,712 Hi, Laura. 844 00:37:48,196 --> 00:37:50,509 I wanna introduce you to Adam Richman. 845 00:37:50,578 --> 00:37:51,648 - How are you doing? 846 00:37:51,717 --> 00:37:52,649 I'm sorry to interrupt you. 847 00:37:52,718 --> 00:37:53,823 - Nice to meet you. 848 00:37:53,892 --> 00:37:55,342 - Good to meet you too. 849 00:37:55,411 --> 00:37:57,551 So how long have you been here? 850 00:37:57,654 --> 00:37:59,000 - 42 years. 851 00:37:59,069 --> 00:37:59,967 - [Adam] 42? 852 00:38:00,036 --> 00:38:01,071 - Yes! 853 00:38:01,175 --> 00:38:03,798 - Four decades, so what is it about this place 854 00:38:03,902 --> 00:38:05,766 that's made you stay so long? 855 00:38:05,835 --> 00:38:07,043 - Oh I love the games- 856 00:38:07,112 --> 00:38:08,286 - What's your favorite game? 857 00:38:08,355 --> 00:38:12,290 - I love Monopoly because my grandson love to play it. 858 00:38:12,359 --> 00:38:15,569 - When someone opens a Monopoly box that you've worked on, 859 00:38:15,638 --> 00:38:18,744 what do you hope they feel when they take it home? 860 00:38:18,813 --> 00:38:19,849 - Good! 861 00:38:19,952 --> 00:38:21,678 I hope they feel, I want them to feel wonderful. 862 00:38:21,782 --> 00:38:25,958 That I did that, that I made somebody happy. 863 00:38:26,027 --> 00:38:28,478 - You guys are like ninjas, is there a trick 864 00:38:28,582 --> 00:38:31,101 to being as efficient as that? 865 00:38:31,170 --> 00:38:32,586 - You know, once you get in the groove 866 00:38:32,655 --> 00:38:35,589 and the rhythm of it, it's a piece of cake. 867 00:38:35,658 --> 00:38:36,900 Do you wanna try putting one in? 868 00:38:36,969 --> 00:38:37,660 - Yeah, I'll try, I'll try. 869 00:38:37,763 --> 00:38:39,247 So I'll go here, I'll go here. 870 00:38:39,317 --> 00:38:40,456 - Yeah, can put one in. 871 00:38:40,525 --> 00:38:41,111 - Yes ma'am. 872 00:38:41,180 --> 00:38:42,112 - Just put it in there. 873 00:38:42,181 --> 00:38:43,148 - Does it- 874 00:38:43,251 --> 00:38:44,183 - Yeah, just sit it down. 875 00:38:44,287 --> 00:38:46,462 - All right, we'll partner, we'll partner. 876 00:38:46,531 --> 00:38:49,257 - Yeah, [indistinct], I'm gonna give you a million Dollars. 877 00:38:49,327 --> 00:38:50,328 - Yeah, there we go, wait, wait. 878 00:38:50,431 --> 00:38:51,329 I'm gonna make it rain, 879 00:38:51,432 --> 00:38:54,953 I'm gonna make it rain, make it rain. 880 00:38:55,022 --> 00:38:55,781 You know what? 881 00:38:55,850 --> 00:38:57,162 I would stay here for 42 years 882 00:38:57,231 --> 00:38:59,198 if they tell me I'm working with you, you're awesome. 883 00:38:59,302 --> 00:39:00,510 - Oh, thank you, thank you. You're awesome too. 884 00:39:00,579 --> 00:39:03,686 - Of course, I mean it, thank you, keep up the good work. 885 00:39:03,755 --> 00:39:05,757 Be it that you've been here for 42 years, 886 00:39:05,860 --> 00:39:09,208 I've probably been the recipient of your hard work. 887 00:39:09,277 --> 00:39:11,003 So thank you so much. 888 00:39:11,072 --> 00:39:12,626 - Thank you, thank you- 889 00:39:12,729 --> 00:39:13,903 -You're a rock star, I'll see you. 890 00:39:20,944 --> 00:39:23,361 The famous author, Roald Dahl, once said, 891 00:39:23,430 --> 00:39:26,122 life is more fun if you play games. 892 00:39:26,225 --> 00:39:29,297 Well he also wrote a book about a very lucky boy 893 00:39:29,401 --> 00:39:31,783 who got to tour a chocolate factory. 894 00:39:31,886 --> 00:39:35,718 Now, while this incredible facility doesn't make chocolate, 895 00:39:35,787 --> 00:39:39,204 it makes something else equally sweet and wonderful, 896 00:39:39,273 --> 00:39:42,897 memories, laughter, joy, nostalgia, 897 00:39:42,966 --> 00:39:46,176 that's the magic of games and toys. 898 00:39:46,280 --> 00:39:48,903 They bring us together and they make life worth living 899 00:39:48,972 --> 00:39:52,390 and so the next time you open up a Monopoly game printed 900 00:39:52,459 --> 00:39:56,497 by someone like Jim, unfold the game board made 901 00:39:56,601 --> 00:39:59,811 by someone like Leo or his wonderful team or unbox a toy 902 00:39:59,914 --> 00:40:02,952 or action figure made by the good folks at Mattel, 903 00:40:03,021 --> 00:40:06,749 you'll realize that a lot of very good people spent a lot 904 00:40:06,818 --> 00:40:10,753 of hours at work so that we can spend hours of playing. 905 00:40:10,822 --> 00:40:14,135 Any night can be a game night, so go ahead, 906 00:40:14,204 --> 00:40:16,483 pull that old box of joy out of that closet, 907 00:40:16,586 --> 00:40:18,761 put the phones away, clear off the living room table, 908 00:40:18,830 --> 00:40:21,833 call over your friends and your family and indulge 909 00:40:21,936 --> 00:40:24,456 in your favorite games and toys. 910 00:40:24,525 --> 00:40:29,185 The magic, the madness and the Modern Marvel of it all. 911 00:40:29,288 --> 00:40:30,462 See you next time. 912 00:40:30,531 --> 00:40:33,569 [gentle upbeat music] 71244

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