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These are the user uploaded subtitles that are being translated: 1 00:00:00,083 --> 00:00:02,850 Hi there David here from David David audio.com. 2 00:00:02,850 --> 00:00:07,016 And in this video I'll be showing you how to create some sort of combat sound 3 00:00:07,016 --> 00:00:11,700 effects by breaking down a redesign I did from the video game Ghost of Tsushima. 4 00:00:11,866 --> 00:00:13,816 So I actually took a little combat sequence. 5 00:00:13,816 --> 00:00:14,783 I redesigned it, 6 00:00:14,783 --> 00:00:17,483 put in all of my own sounds, and I'll show you later by later 7 00:00:17,483 --> 00:00:19,200 what I used, how I used it, how process did 8 00:00:19,200 --> 00:00:21,950 so that by the end of this video, you'll be able to go 9 00:00:21,950 --> 00:00:23,033 and use your own sound effects, 10 00:00:23,033 --> 00:00:26,033 record your own sound effects, and and create your own sword sound. 11 00:00:26,516 --> 00:00:27,566 Combat sound effects. 12 00:00:27,566 --> 00:00:29,450 All right, so before we jump into it, 13 00:00:29,450 --> 00:00:31,200 if you are a sound designer, I have a little gift for you. 14 00:00:31,200 --> 00:00:33,650 It is my five layering techniques guide. 15 00:00:33,650 --> 00:00:35,416 This is a guide of different layering techniques 16 00:00:35,416 --> 00:00:38,066 that are used to create sound effects and other professionals use as well. 17 00:00:38,066 --> 00:00:39,800 So, if you want to, I'll be free. 18 00:00:39,800 --> 00:00:41,700 Links will be in the description below. 19 00:00:41,700 --> 00:00:43,050 All right. Let's get into our project. 20 00:00:44,250 --> 00:00:44,633 All right. 21 00:00:44,633 --> 00:00:47,450 So here we are, within Reaper. 22 00:00:47,450 --> 00:00:52,166 And, this is the little sequence I have, and I like I normally like to start, 23 00:00:52,366 --> 00:00:55,650 I like to play a bit of the original game audio so that we can listen to what, 24 00:00:56,150 --> 00:00:57,200 is in the actual game, 25 00:00:57,200 --> 00:00:59,633 and then I'll play you my redesign, and then we'll go from there. 26 00:00:59,633 --> 00:01:02,633 So, for this video, actually, I won't be playing the whole, 27 00:01:02,900 --> 00:01:04,666 of the video here because there is some talking in there. 28 00:01:04,666 --> 00:01:06,300 So, unfortunately I won't be able 29 00:01:06,300 --> 00:01:07,550 to play the whole thing, but I'll play a little clip. 30 00:01:07,550 --> 00:01:08,750 So just we have some ideas of 31 00:01:08,750 --> 00:01:10,800 of the quality of sounds and the types of sounds over here. 32 00:01:10,800 --> 00:01:13,800 So let's have a listen here. I'm. 33 00:01:17,833 --> 00:01:20,833 I've done, 34 00:01:21,166 --> 00:01:21,383 All right. 35 00:01:21,383 --> 00:01:23,966 So there's a little bit of the original game audio. 36 00:01:23,966 --> 00:01:26,366 And now let's have a listen to the redesign. 37 00:01:39,983 --> 00:01:42,983 One more time. 38 00:01:48,816 --> 00:01:51,816 Yeah. 39 00:01:55,216 --> 00:01:57,016 All right, so that's the full redesign there. 40 00:01:57,016 --> 00:01:59,066 Not very long, but, a lot to go over here. 41 00:01:59,066 --> 00:02:01,966 So why don't we start? 42 00:02:01,966 --> 00:02:02,366 You know what? 43 00:02:02,366 --> 00:02:05,150 Let's start with something simple here, 44 00:02:05,150 --> 00:02:07,016 which is just going to be the background ambiance. 45 00:02:07,016 --> 00:02:09,316 I usually end with this, but I'll start with it here, 46 00:02:09,316 --> 00:02:11,866 just because it kind of sets the tone for the scene. 47 00:02:11,866 --> 00:02:15,466 Obviously it's raining outside a little bit, dark. So, 48 00:02:16,566 --> 00:02:19,566 what I did is I had a recording that I had done, 49 00:02:20,250 --> 00:02:24,150 from, at my house when it was, the when there was some rain outside. 50 00:02:24,150 --> 00:02:27,150 So, this is the recording here. 51 00:02:28,700 --> 00:02:29,600 And then what I did is 52 00:02:29,600 --> 00:02:33,316 I just added some track space around here, and it's very low, ratio here. 53 00:02:33,316 --> 00:02:34,700 You can see it's at 9.5. 54 00:02:34,700 --> 00:02:37,700 And basically what I'm putting in there are all the sound effects, 55 00:02:37,733 --> 00:02:40,050 all the, the weapon swings and metal impacts 56 00:02:40,050 --> 00:02:43,316 and all of that, is going through this channel so that it kind of, 57 00:02:44,400 --> 00:02:46,500 because I want those to be more important than the rain. 58 00:02:46,500 --> 00:02:48,600 So the rain is kind of a background thing. 59 00:02:48,600 --> 00:02:49,200 But yeah. 60 00:02:49,200 --> 00:02:51,950 So, so that's all that's doing there. Nothing. Nothing complex here. 61 00:02:51,950 --> 00:02:55,516 I recorded this with the little music pro's, microphones with my zoom F6, 62 00:02:55,816 --> 00:02:56,783 and and that's it. 63 00:02:56,783 --> 00:03:00,166 So it's, it's just my own little recording I did here. 64 00:03:00,750 --> 00:03:03,750 All right, let's jump into some of these sound effects that I created here. So, 65 00:03:04,666 --> 00:03:06,383 right, right at the beginning here. 66 00:03:06,383 --> 00:03:08,933 I started off with this, with this sound. 67 00:03:08,933 --> 00:03:11,933 So let's have a listen to it, and then it will break it down. 68 00:03:16,350 --> 00:03:16,650 All right. 69 00:03:16,650 --> 00:03:19,650 So for these sound effects, for these, like, swords, 70 00:03:19,883 --> 00:03:22,883 sounds, there's a few different layers that I like to use. 71 00:03:23,116 --> 00:03:23,816 So let's go over these. 72 00:03:23,816 --> 00:03:25,850 So the for the first one here that it uses this one 73 00:03:26,850 --> 00:03:27,800 and it's just a swing. 74 00:03:27,800 --> 00:03:29,266 So I don't remember what I saw here. 75 00:03:29,266 --> 00:03:32,333 I think what I did here was a I had a metal pole 76 00:03:32,600 --> 00:03:34,200 and it kind of had like a hole in the middle. 77 00:03:34,200 --> 00:03:37,200 So it kind of created this, like tonal sound. 78 00:03:37,550 --> 00:03:42,200 So it sounded really nice and so that is the swing sound. 79 00:03:42,200 --> 00:03:43,466 That's the swing portion. 80 00:03:43,466 --> 00:03:45,266 And again here you can see I had a track spacer 81 00:03:45,266 --> 00:03:48,000 just so it doesn't mask any of the other elements in here. 82 00:03:48,000 --> 00:03:50,400 So I'm putting I think probably this element through in here 83 00:03:50,400 --> 00:03:51,833 so that it doesn't mask it. 84 00:03:51,833 --> 00:03:52,750 So that's the first layer. 85 00:03:52,750 --> 00:03:55,500 Next one here we have 86 00:03:55,500 --> 00:03:56,766 some some sword sound. 87 00:03:56,766 --> 00:04:00,083 So the way I created this was actually just scraping two knives together. 88 00:04:00,316 --> 00:04:04,366 And then also I also had a knife impact. 89 00:04:04,366 --> 00:04:06,466 So I had like knives hitting knives together. 90 00:04:06,466 --> 00:04:09,016 And then so that's what I did. So I scraped them. 91 00:04:09,016 --> 00:04:11,000 That was like one recording and then the impact 92 00:04:11,000 --> 00:04:13,350 and that was the other recording put them together. And that's how I got this. 93 00:04:13,350 --> 00:04:16,766 So this is like it's kind of a design design sound already. 94 00:04:17,416 --> 00:04:19,650 But I just kind of stuck it in here because it's all kind of nice. 95 00:04:19,650 --> 00:04:20,333 So it was like the other. 96 00:04:25,133 --> 00:04:25,466 So you get 97 00:04:25,466 --> 00:04:28,500 the whoosh and then you get the metal, scrape impact. 98 00:04:28,500 --> 00:04:30,866 And then I just wanted to emphasize that quite a bit more. 99 00:04:30,866 --> 00:04:33,866 So here I have some other metal sounds. 100 00:04:34,633 --> 00:04:36,750 So again this is emphasizing a bit lower 101 00:04:36,750 --> 00:04:39,750 frequencies, lower pitch together. 102 00:04:41,783 --> 00:04:42,000 Right. 103 00:04:42,000 --> 00:04:43,916 So you get to get a fuller sound with that. 104 00:04:43,916 --> 00:04:46,916 And then you also have this one here. 105 00:04:46,916 --> 00:04:48,450 This is more of a, 106 00:04:48,450 --> 00:04:51,450 it's a, I guess a more of a blunt sound. 107 00:04:51,450 --> 00:04:55,583 So you get the, the sound level of the like you're hitting, a metal 108 00:04:56,100 --> 00:04:59,100 something that's, that's a bit harder and more blunt. 109 00:05:02,266 --> 00:05:02,483 Right. 110 00:05:02,483 --> 00:05:03,600 So it just helps that, again, 111 00:05:03,600 --> 00:05:06,600 you're kind of filling out the frequency of the sound, help filling out, 112 00:05:07,050 --> 00:05:08,633 it makes the sound feel bigger. 113 00:05:08,633 --> 00:05:09,900 And then the last element here 114 00:05:11,066 --> 00:05:12,566 and this one's kind of optional. 115 00:05:12,566 --> 00:05:16,400 It is a, an impact sound, like a kick type of sound. 116 00:05:16,400 --> 00:05:19,400 So let's let's have a listen here. 117 00:05:20,116 --> 00:05:23,700 So you can see here let's look at some of the processing on that I did on this. 118 00:05:23,816 --> 00:05:27,000 So I did some tweaking here because of probably some resonant peaks here. 119 00:05:27,000 --> 00:05:29,300 Let's have a listen. 120 00:05:29,300 --> 00:05:29,516 Yeah. 121 00:05:29,516 --> 00:05:33,216 You can hear there's like this a peak right at around 300. 122 00:05:34,100 --> 00:05:37,100 If I take it off it, you don't hear it. 123 00:05:37,883 --> 00:05:38,066 Right. 124 00:05:38,066 --> 00:05:39,533 And then I just reduce some of the bass 125 00:05:39,533 --> 00:05:42,533 because it was probably a bit too busy again here putting, 126 00:05:42,916 --> 00:05:45,766 track spacers so that it doesn't clash with any of the other layers. 127 00:05:45,766 --> 00:05:48,083 No masking going on, 128 00:05:48,083 --> 00:05:49,216 and then that's pretty much it. 129 00:05:49,216 --> 00:05:51,566 So this layer, I actually created this using, 130 00:05:53,000 --> 00:05:55,066 a technique that I like to use to create new sound effects. 131 00:05:55,066 --> 00:05:58,466 I'll link it up in the cards above, but basically, I create a whole bunch 132 00:05:58,466 --> 00:06:01,250 of, like, weird sounds, and then I go in, chop them up, 133 00:06:01,250 --> 00:06:03,650 and then I basically created a kick out of this, 134 00:06:03,650 --> 00:06:04,733 but I kick, I say, it's a kick. 135 00:06:04,733 --> 00:06:06,383 It's like, same idea. 136 00:06:06,383 --> 00:06:08,683 I was like, I'm pitching down, 137 00:06:08,683 --> 00:06:09,450 the sound really fast. 138 00:06:09,450 --> 00:06:12,150 So you get kind of this impact on and then a process and stuff like that. 139 00:06:12,150 --> 00:06:13,433 Anyway, so I'll put a link for the video 140 00:06:13,433 --> 00:06:15,016 if you're interested to see how I created this. 141 00:06:15,016 --> 00:06:16,966 But this is it here. 142 00:06:16,966 --> 00:06:19,733 It almost doesn't feel like it fits in the video. 143 00:06:19,733 --> 00:06:21,616 Like in the, in the, in the scene here. 144 00:06:21,616 --> 00:06:22,816 But if you so if you take it off 145 00:06:24,000 --> 00:06:25,100 let's have a listen with it off. 146 00:06:25,100 --> 00:06:28,100 And then I'll put it back on so we can hear the difference. 147 00:06:28,500 --> 00:06:29,400 So that sounds okay. 148 00:06:29,400 --> 00:06:31,316 It sounds sounds fine, 149 00:06:31,316 --> 00:06:34,500 but you're just missing the weight of the impact of the of the hit. 150 00:06:34,733 --> 00:06:37,283 So with this on now right. 151 00:06:37,283 --> 00:06:39,900 You really get that weight that, that that just helps 152 00:06:39,900 --> 00:06:43,016 to make it punch you in the chest and makes it just sound so much better. 153 00:06:43,100 --> 00:06:44,150 So that's what that is doing there. 154 00:06:44,150 --> 00:06:47,716 And I did that for pretty much every time there was a sword hit or clang. 155 00:06:48,166 --> 00:06:50,300 All right. So that is that first sound. 156 00:06:50,300 --> 00:06:53,300 And you can see there's three elements that I like to use. 157 00:06:53,600 --> 00:06:54,266 There's the woosh. 158 00:06:54,266 --> 00:06:58,466 There's the the metal scrapes, the metal hits and then the kicks 159 00:06:58,466 --> 00:07:00,616 or sorry, like four elements, I guess you could say. Right. 160 00:07:00,616 --> 00:07:03,383 And you're going to see this happening for all of these sort of impact sounds. 161 00:07:03,383 --> 00:07:05,266 So that's, that's the first one here. 162 00:07:05,266 --> 00:07:07,350 Next, what I'm going to do is they're going to be the same thing. 163 00:07:07,350 --> 00:07:09,383 So let's have a listen to this one here. 164 00:07:09,383 --> 00:07:10,516 So this is the second one. 165 00:07:14,566 --> 00:07:14,900 Right. 166 00:07:14,900 --> 00:07:17,333 So again I still want to have something similar. 167 00:07:17,333 --> 00:07:20,783 So we'll see here this again another war sound. 168 00:07:20,783 --> 00:07:22,950 It's probably something similar 169 00:07:22,950 --> 00:07:25,283 from the same recording session that I did for the previous one. 170 00:07:25,283 --> 00:07:28,283 So just so there's that kind of continuity and sound, if you will. 171 00:07:29,850 --> 00:07:30,616 So there's that wish. 172 00:07:30,616 --> 00:07:33,616 And then here I have that metal impact, 173 00:07:33,800 --> 00:07:34,516 okay. 174 00:07:34,516 --> 00:07:37,516 That's more high frequency content right there. 175 00:07:37,583 --> 00:07:40,583 Sounds good. 176 00:07:41,450 --> 00:07:42,600 This one's more mid. 177 00:07:42,600 --> 00:07:44,816 And you can see here I did have an EQ. Let's see what I'm doing. 178 00:07:44,816 --> 00:07:47,216 Yeah. So I'm just kind of reducing a bit of the lows here. 179 00:07:47,216 --> 00:07:49,433 So if I take it off 180 00:07:49,433 --> 00:07:51,300 right you have that sub. 181 00:07:51,300 --> 00:07:52,816 And I didn't really need it there because I knew 182 00:07:52,816 --> 00:07:55,283 I was going to add some sort of kick after that. 183 00:07:55,283 --> 00:07:57,200 So that's why I took it off from here. 184 00:07:57,200 --> 00:07:58,316 So now with these two. 185 00:08:01,666 --> 00:08:04,350 And then with the wish. 186 00:08:04,350 --> 00:08:04,550 Right. 187 00:08:04,550 --> 00:08:08,033 And then finally the last element here is going to be our kick. 188 00:08:09,950 --> 00:08:10,500 Right. 189 00:08:10,500 --> 00:08:13,500 So that's that's the sound here. 190 00:08:14,416 --> 00:08:15,716 Again it sounds kind of extreme. 191 00:08:15,716 --> 00:08:18,600 You don't need it technically I'm saying need it. You don't need it. 192 00:08:18,600 --> 00:08:22,550 You could use some other kind of sub element here or some other kick or punch 193 00:08:22,550 --> 00:08:23,666 or impact sound here. 194 00:08:23,666 --> 00:08:26,666 But I find that these have been, like these worked really well. 195 00:08:26,816 --> 00:08:29,450 At least I like them. I like the style of them. 196 00:08:29,450 --> 00:08:32,966 But again, you could definitely experiment and try to replace it with different, 197 00:08:33,350 --> 00:08:34,916 different like, impact sounds here. 198 00:08:34,916 --> 00:08:37,666 So altogether now we have this again. 199 00:08:37,666 --> 00:08:39,566 You can see here, similar elements here. 200 00:08:39,566 --> 00:08:42,866 You have your, your wish to metal hits to fill out the frequencies of the metal. 201 00:08:43,216 --> 00:08:45,616 This one's more pitch down. And then, of course, you have your hit down here. 202 00:08:47,666 --> 00:08:47,866 Right. 203 00:08:47,866 --> 00:08:50,866 So now, together with these two. 204 00:08:54,500 --> 00:08:54,766 Right. 205 00:08:54,766 --> 00:08:58,466 You have these, different pitches, different frequencies being accentuated, 206 00:08:58,650 --> 00:09:00,316 especially here. 207 00:09:00,316 --> 00:09:03,316 It's a bit lower than the second one here is going to be higher. 208 00:09:03,900 --> 00:09:05,066 Right. You don't want it to sound same. 209 00:09:05,066 --> 00:09:08,450 So that's that's that's you can you can hear it obviously. 210 00:09:08,450 --> 00:09:10,133 And you can tell because I'm using different samples here. 211 00:09:10,133 --> 00:09:13,950 So all right let's move on to now the next impact sounds here, 212 00:09:14,150 --> 00:09:17,150 which is down here. 213 00:09:17,516 --> 00:09:17,850 All right. 214 00:09:17,850 --> 00:09:20,850 So let's have a listen to this one here. 215 00:09:22,883 --> 00:09:25,883 So this one, I started to, just kind of change up a bit. 216 00:09:26,600 --> 00:09:27,866 So let's have a listen to what I have here. 217 00:09:27,866 --> 00:09:30,866 So, I'm pretty sure there's some other. 218 00:09:30,866 --> 00:09:33,650 I feel like there's missing a sound, like, right when it hits here. 219 00:09:33,650 --> 00:09:35,550 Okay, so this here is part of the fourth one. 220 00:09:35,550 --> 00:09:38,333 So I'm going to actually move this up into this fourth folder here. 221 00:09:38,333 --> 00:09:39,800 There we go. Okay. 222 00:09:40,916 --> 00:09:41,816 So that's the sound. 223 00:09:41,816 --> 00:09:44,816 Let's have a listen to these layers here. 224 00:09:44,866 --> 00:09:47,150 Again this is a design metal hit. 225 00:09:47,150 --> 00:09:48,983 Again these are just sorts that I took together. 226 00:09:48,983 --> 00:09:51,500 Layered them up, pitch them down differently. 227 00:09:51,500 --> 00:09:55,283 And so they're just a bit basically stacked different sort of impact sounds. 228 00:09:56,250 --> 00:09:57,500 Sorry I sort I mean knives. 229 00:09:57,500 --> 00:10:00,500 So I just recorded a bunch of different knives at my house, 230 00:10:00,750 --> 00:10:03,383 layer them, pitch them, and, put it together. 231 00:10:03,383 --> 00:10:05,850 Sounds like this. 232 00:10:05,850 --> 00:10:07,650 So that's a cool sort sound. 233 00:10:07,650 --> 00:10:10,883 Then here I did something different instead of having a wash, I actually 234 00:10:11,116 --> 00:10:14,416 or sorry, like a swing sound from like swinging stuff in front of my microphone. 235 00:10:14,416 --> 00:10:16,950 I actually used a wash. 236 00:10:16,950 --> 00:10:19,616 So the reason I did that, or at least my thought behind it 237 00:10:19,616 --> 00:10:21,900 originally when I was doing the redesign, is that 238 00:10:21,900 --> 00:10:24,750 because now we're switching to the main character attacking, 239 00:10:24,750 --> 00:10:26,700 I want it to have a different feel for the sound. 240 00:10:26,700 --> 00:10:29,866 I wanted to have a sound that was more aggressive, more powerful. 241 00:10:30,566 --> 00:10:31,700 So that's why I'm using a wash. 242 00:10:31,700 --> 00:10:35,266 It's a bit fuller and a bit more, aggressive. 243 00:10:35,266 --> 00:10:36,683 At least that was my idea behind it. 244 00:10:36,683 --> 00:10:38,933 I'm not sure if it came across that way. 245 00:10:38,933 --> 00:10:40,366 But yeah, that's how what I would do here. 246 00:10:42,350 --> 00:10:43,666 So that's that right there. 247 00:10:43,666 --> 00:10:45,300 And then the last here. 248 00:10:45,300 --> 00:10:47,066 That's the last layer again. 249 00:10:47,066 --> 00:10:47,566 Yeah. 250 00:10:47,566 --> 00:10:50,566 That that kick that, that just kind of fills out the low end. 251 00:10:50,900 --> 00:10:53,900 If we look at processing for this one here. 252 00:10:55,583 --> 00:10:57,050 I have some track space here. 253 00:10:57,050 --> 00:10:59,766 And it's probably being 254 00:10:59,766 --> 00:11:02,666 I as I'm probably using this layer here to cut through here 255 00:11:02,666 --> 00:11:06,800 or actually maybe both of them to onto here so that as soon as as the impact hits 256 00:11:07,700 --> 00:11:10,316 it ducks this wash sound, because I just don't need it at that point. 257 00:11:10,316 --> 00:11:11,483 It's really the wash is really there 258 00:11:11,483 --> 00:11:15,116 just to accentuate like the going into the, the sort impact. 259 00:11:15,833 --> 00:11:17,366 And then here. 260 00:11:17,366 --> 00:11:19,650 Yeah. So I cut out a lot of the lows. So if I take that out. 261 00:11:22,883 --> 00:11:24,500 It's really low. 262 00:11:24,500 --> 00:11:27,500 I really just needed that, that top portion. 263 00:11:27,650 --> 00:11:30,650 So all together now. 264 00:11:31,100 --> 00:11:32,366 So that's impact number three. 265 00:11:32,366 --> 00:11:33,900 That's from the main character. 266 00:11:33,900 --> 00:11:36,900 And then let's go into impact number four here. 267 00:11:39,016 --> 00:11:42,016 Here we go. 268 00:11:43,200 --> 00:11:43,466 All right. 269 00:11:43,466 --> 00:11:46,466 So here again I use the same wash sound. 270 00:11:46,466 --> 00:11:47,850 Because again like I said before 271 00:11:47,850 --> 00:11:50,850 I want to make the character have a different kind of power to it. 272 00:11:51,650 --> 00:11:54,500 So same processing is going on on this wash, 273 00:11:54,500 --> 00:11:58,616 but here I use something a bit different, which was I recorded, some metal. 274 00:11:58,850 --> 00:12:02,483 I get knife sound, but this time I want to use something that were ringing a lot. 275 00:12:03,083 --> 00:12:05,400 And the reason for that is because 276 00:12:05,400 --> 00:12:08,933 you have this final hit here where it kind of gets deflected, 277 00:12:10,550 --> 00:12:10,850 right? 278 00:12:10,850 --> 00:12:13,066 And it kind of lasts a long time before they keep attacking. 279 00:12:13,066 --> 00:12:17,266 And also, just from the original, video, I know you can't hear, but, 280 00:12:18,533 --> 00:12:21,533 there was that that kind of like, sort of ringing sound. 281 00:12:21,650 --> 00:12:24,650 It was actually a lot more accentuated that, this one, but that that's why 282 00:12:24,650 --> 00:12:27,650 I wanted to kind of imitate a similar effect here. 283 00:12:27,716 --> 00:12:30,716 So let's have a listen to here. 284 00:12:32,333 --> 00:12:34,500 So that is the sound, the sword sound. 285 00:12:34,500 --> 00:12:36,116 And I have a few things going on here. 286 00:12:36,116 --> 00:12:39,116 I, I'm not sure I'm using this 287 00:12:39,566 --> 00:12:40,016 okay. Yeah. 288 00:12:40,016 --> 00:12:42,266 So I am using this I was using this to pan. 289 00:12:42,266 --> 00:12:45,150 I mean I could have just used the pan. I don't know why I use this. 290 00:12:45,150 --> 00:12:47,933 Anyway, I use the plugin to pan the sound to the right, 291 00:12:47,933 --> 00:12:50,933 because the player moves to the right after the effects. 292 00:12:51,083 --> 00:12:53,516 Right. So the sword is kind of on the right, 293 00:12:53,516 --> 00:12:55,133 and I'm pretty sure I'm doing the same thing. 294 00:12:55,133 --> 00:12:57,750 No, I'm not doing the same thing there. Yeah. So that's what this is doing. 295 00:12:58,733 --> 00:13:01,733 Here I have a filter. 296 00:13:03,150 --> 00:13:05,516 Just because I don't I guess I didn't want the entirety of the sound. 297 00:13:05,516 --> 00:13:08,516 So if you take it off. 298 00:13:09,600 --> 00:13:11,333 No, it's still sound is about the same. 299 00:13:11,333 --> 00:13:13,950 So it must have been because I really wanted 300 00:13:13,950 --> 00:13:16,883 to accentuate the frequency that is ringing, which is right here. 301 00:13:16,883 --> 00:13:18,616 So I found out where it was, put it. 302 00:13:18,616 --> 00:13:20,933 I put the filter there and kind of did a small peak. 303 00:13:20,933 --> 00:13:23,933 It's really not very much, but it helps to bring it out a little bit. 304 00:13:24,683 --> 00:13:24,916 All right. 305 00:13:24,916 --> 00:13:27,533 Next we have this one. 306 00:13:27,533 --> 00:13:29,033 So again a lower frequency to 307 00:13:29,033 --> 00:13:32,033 to match this higher frequency hit 308 00:13:32,783 --> 00:13:35,783 together. 309 00:13:36,683 --> 00:13:36,983 Good. 310 00:13:36,983 --> 00:13:40,700 And then lastly here again another impact. 311 00:13:40,700 --> 00:13:44,850 And you'll notice like every time I have a different like low kick or low impact 312 00:13:44,850 --> 00:13:46,516 sound, they're all a bit different right. 313 00:13:46,516 --> 00:13:48,866 They're not sounding all the same because they're 314 00:13:48,866 --> 00:13:51,200 it just would distract the player's attention 315 00:13:51,200 --> 00:13:53,750 because it'd just be really obvious that everything is starting to sound the same. 316 00:13:53,750 --> 00:13:55,066 So they're all a little bit different. 317 00:13:55,066 --> 00:13:56,633 They're all have a different quality to them. 318 00:13:57,716 --> 00:13:58,200 And yeah. 319 00:13:58,200 --> 00:14:00,450 So now if I play all these the same, sorry. 320 00:14:00,450 --> 00:14:00,800 All these. 321 00:14:00,800 --> 00:14:03,266 Well that's the sound. 322 00:14:03,266 --> 00:14:05,783 So again you'll notice a similar thing. 323 00:14:05,783 --> 00:14:07,066 You'll have a water swing. 324 00:14:07,066 --> 00:14:09,316 Some metal hits usually have at least two. 325 00:14:09,316 --> 00:14:11,633 One for high frequency, one for low. Sometimes I'll have three. 326 00:14:11,633 --> 00:14:14,633 And then I have some sort of kick to to fill out that sub. 327 00:14:15,016 --> 00:14:15,266 All right. 328 00:14:15,266 --> 00:14:18,450 Let's go over some of the, some of the Gwar sounds. 329 00:14:19,200 --> 00:14:20,700 There was actually some more sword sound, so. 330 00:14:20,700 --> 00:14:23,700 But what I did for these, they were actually already pre, 331 00:14:24,916 --> 00:14:26,000 pre-made sounds. 332 00:14:26,000 --> 00:14:28,850 So if we listen here. 333 00:14:28,850 --> 00:14:31,850 So that's the sound that I predesigned it's all baked into one. 334 00:14:32,550 --> 00:14:34,433 So actually already I just dropped it in here. 335 00:14:34,433 --> 00:14:35,516 Same thing with this one here. 336 00:14:37,400 --> 00:14:38,033 But again 337 00:14:38,033 --> 00:14:41,700 it's all the same same kind of layers that I used. 338 00:14:41,866 --> 00:14:42,900 Just different. Different sounds. 339 00:14:42,900 --> 00:14:46,850 Different, recordings that I did and then put them in here and in terms of, 340 00:14:46,850 --> 00:14:48,866 like editing or, processing, 341 00:14:48,866 --> 00:14:50,850 I'm taking off a little bit of the low end for these, 342 00:14:50,850 --> 00:14:52,883 probably because they're like way too busy. 343 00:14:52,883 --> 00:14:55,883 I just didn't need it to be that much. 344 00:14:55,950 --> 00:14:58,950 And same thing with this last one down here, 345 00:14:59,666 --> 00:15:00,800 right? That was the final one. 346 00:15:00,800 --> 00:15:01,850 And this is kind of the final blow. 347 00:15:01,850 --> 00:15:03,383 And then we have all of these core elements. 348 00:15:03,383 --> 00:15:05,033 And then so let's go over some of these. 349 00:15:05,033 --> 00:15:08,033 So let's go over this one here. 350 00:15:08,933 --> 00:15:11,333 So this one is just a sound that I made with my mouth. 351 00:15:11,333 --> 00:15:15,316 And yeah, it's just a, it's just that kind of bring out some 352 00:15:15,383 --> 00:15:18,766 I mean, maybe the characters like dying, but also as I tried 353 00:15:18,766 --> 00:15:21,916 to make it kind of sound like, gory or like bloody or something like that. 354 00:15:25,383 --> 00:15:26,700 Yeah. 355 00:15:26,700 --> 00:15:29,700 So you kind of can't hear it, but it's in there. 356 00:15:29,700 --> 00:15:32,700 The other sound I have here is. 357 00:15:32,700 --> 00:15:34,666 So that's, that's the final swing afterwards. 358 00:15:34,666 --> 00:15:35,400 So this is the final. 359 00:15:35,400 --> 00:15:37,766 That's this the first of 360 00:15:37,766 --> 00:15:38,666 that's the second one. 361 00:15:38,666 --> 00:15:41,116 Again, everything is baked into these. 362 00:15:41,116 --> 00:15:43,250 And then I have this one here. 363 00:15:43,250 --> 00:15:46,250 So I guess this one I wanted to have more of a swing sound. 364 00:15:48,166 --> 00:15:49,283 So that's what that one is. 365 00:15:49,283 --> 00:15:51,800 So this is a wash 366 00:15:51,800 --> 00:15:53,816 that's helping to accentuate this. 367 00:15:53,816 --> 00:15:56,816 So without it. 368 00:15:57,383 --> 00:15:58,066 All right. 369 00:15:58,066 --> 00:15:58,316 All right. 370 00:15:58,316 --> 00:16:00,950 Let's actually go into some of these core sounds here because there's quite a few. 371 00:16:00,950 --> 00:16:03,950 So let's play it all together and then I'll break it down. 372 00:16:09,450 --> 00:16:11,400 All right. 373 00:16:11,400 --> 00:16:14,400 So let's go with this one here. 374 00:16:15,083 --> 00:16:17,116 So a lot of these I didn't actually design them. 375 00:16:17,116 --> 00:16:19,850 So I'm just going to play them and show you what they are. 376 00:16:19,850 --> 00:16:23,866 But these are all from, library I think I think they're from different libraries. 377 00:16:24,650 --> 00:16:25,916 But. Yeah. So this is the first one here. 378 00:16:27,000 --> 00:16:30,000 So this is like the initial, like slash, 379 00:16:30,600 --> 00:16:33,150 the first, like wound. 380 00:16:33,150 --> 00:16:36,150 To mark that, he's going to, you know, kill the player. 381 00:16:36,950 --> 00:16:38,666 So you have this deep sound here. 382 00:16:38,666 --> 00:16:41,750 You have some more blood dripping. 383 00:16:42,266 --> 00:16:45,266 So this is for like after the, the the wound sound. 384 00:16:45,800 --> 00:16:46,066 Yeah. 385 00:16:46,066 --> 00:16:49,066 This one here. 386 00:16:49,433 --> 00:16:49,650 Right. 387 00:16:49,650 --> 00:16:51,050 That's the main body of the sound. 388 00:16:51,050 --> 00:16:53,000 Like, if I take this off, you'll probably like, 389 00:16:53,000 --> 00:16:54,450 you'll probably tell, like, it's very basic. 390 00:16:54,450 --> 00:16:57,566 Yeah, but it sounds very bare. 391 00:16:57,566 --> 00:17:00,566 So this is like the main sound of the, the blood. 392 00:17:01,316 --> 00:17:04,316 I kind of just drop this in here as is, 393 00:17:04,466 --> 00:17:06,983 I think this is from sound morph. 394 00:17:06,983 --> 00:17:07,316 Yeah. 395 00:17:07,316 --> 00:17:09,833 Let's go into this one here 396 00:17:09,833 --> 00:17:10,166 again. 397 00:17:10,166 --> 00:17:13,133 This is an impact sound just to mark the hit 398 00:17:13,133 --> 00:17:15,266 kind of matches with that. 399 00:17:16,883 --> 00:17:17,116 Right. 400 00:17:17,116 --> 00:17:20,116 Just very impact. 401 00:17:22,066 --> 00:17:22,283 Right. 402 00:17:22,283 --> 00:17:25,516 And then finally when the body falls I have another one here, which is this. 403 00:17:28,916 --> 00:17:31,500 So that's that's the final file actually this lesser from the bottom. 404 00:17:31,500 --> 00:17:32,633 So here we have. 405 00:17:32,633 --> 00:17:34,850 So there's two parts to this like this fall. 406 00:17:34,850 --> 00:17:37,766 There's that when the player falls on it on the knees and then on the ground. 407 00:17:37,766 --> 00:17:40,500 So I wanted them to to sound different 408 00:17:40,500 --> 00:17:41,600 and to have different weights to them 409 00:17:41,600 --> 00:17:42,866 obviously because they're not going to be the same. 410 00:17:42,866 --> 00:17:45,200 So when he falls on his knees, I need it to be a bit lighter. 411 00:17:45,200 --> 00:17:46,316 And then finally when he falls here 412 00:17:46,316 --> 00:17:48,500 on the ground, it's going to be the heaviest fall. 413 00:17:48,500 --> 00:17:51,500 So here is the knee fall. 414 00:17:54,050 --> 00:17:56,933 And you can see there's two parts to it the knees. 415 00:17:56,933 --> 00:18:00,050 And then when he falls on the ground and you can hear both and on here 416 00:18:00,050 --> 00:18:00,950 I just put on some 417 00:18:00,950 --> 00:18:04,700 you just to cut out some of the lows because it's a little basic but that's it. 418 00:18:04,700 --> 00:18:06,266 And then after that if we have this one here. 419 00:18:08,116 --> 00:18:11,116 So this one is to bring out some of the bass. 420 00:18:11,550 --> 00:18:13,316 So let's let's actually take this off for now 421 00:18:13,316 --> 00:18:14,483 because I'm just going to focus on this one. 422 00:18:14,483 --> 00:18:15,750 And then we'll bring it back in. 423 00:18:15,750 --> 00:18:18,750 And then this is the final body. 424 00:18:19,166 --> 00:18:20,566 And this is actually just some 425 00:18:20,566 --> 00:18:23,566 gore like a gore sound effect some gore juices and stuff. 426 00:18:23,933 --> 00:18:25,333 And yeah. 427 00:18:25,333 --> 00:18:28,333 So I just cut out some of the lows here, some of the highs 428 00:18:28,350 --> 00:18:29,366 to make it fit within the scene. 429 00:18:29,366 --> 00:18:31,366 So didn't sound so close to the player, so bright. 430 00:18:31,366 --> 00:18:33,616 So if I take this off 431 00:18:33,616 --> 00:18:35,250 right, it sounds kind of really in-your-face. 432 00:18:35,250 --> 00:18:38,033 I love it too much. So that's why I did that. 433 00:18:38,033 --> 00:18:41,000 Here I added some, 434 00:18:41,000 --> 00:18:42,200 some other effects. Let's have a look. 435 00:18:45,600 --> 00:18:47,966 So what I did is I just pushed it down a little bit here. 436 00:18:47,966 --> 00:18:50,300 You can see 2.3 and that's it. 437 00:18:50,300 --> 00:18:52,583 So that's what this is doing here. 438 00:18:52,583 --> 00:18:54,416 Yeah. It's cutting out some of the lows, some of the highs. 439 00:18:54,416 --> 00:18:55,666 So it's not so bright, not so dark. 440 00:18:55,666 --> 00:18:57,416 And then, 441 00:18:57,416 --> 00:19:00,416 pushing it down a little bit. 442 00:19:00,466 --> 00:19:03,466 Then, with this one. 443 00:19:08,366 --> 00:19:10,283 I just felt like it was missing a little bit of bass. 444 00:19:10,283 --> 00:19:13,100 It's very subtle, but I added this in to fill in that. 445 00:19:13,100 --> 00:19:15,016 That sub. 446 00:19:15,016 --> 00:19:16,283 So that's what that is doing there. 447 00:19:16,283 --> 00:19:19,283 Again, you can see here I'm cutting out pretty much everything with. 448 00:19:19,916 --> 00:19:22,916 So if I, if I put this to, 449 00:19:23,250 --> 00:19:26,066 if I solo it by itself 450 00:19:26,066 --> 00:19:28,466 with it off 451 00:19:28,466 --> 00:19:30,016 with on. Right. 452 00:19:30,016 --> 00:19:31,616 So this is just like a kick sound. 453 00:19:31,616 --> 00:19:34,066 I just wanted the support. So that's what I did with the filter 454 00:19:35,033 --> 00:19:35,816 and that's pretty much it. 455 00:19:35,816 --> 00:19:38,816 So these three together. 456 00:19:39,533 --> 00:19:41,100 There you go. 457 00:19:41,100 --> 00:19:44,783 So now if you play all of these sounds let's do everything together. 458 00:19:44,783 --> 00:19:47,033 And then I'll go over this final element here. 459 00:19:47,033 --> 00:19:50,033 Yeah. 460 00:19:52,066 --> 00:19:54,150 So the final sound here that kind of brings 461 00:19:54,150 --> 00:19:55,733 everything together is this one here. 462 00:19:55,733 --> 00:19:59,033 And this is the sound of, of that like the death 463 00:19:59,033 --> 00:20:02,033 trick or what I'm calling the death strike. 464 00:20:02,150 --> 00:20:05,150 Basically, when he hits the player and the player basically is going to die. 465 00:20:07,066 --> 00:20:07,316 Right. 466 00:20:07,316 --> 00:20:09,833 You have this subbass kind of ringing sound. 467 00:20:09,833 --> 00:20:12,833 And the way I created this, I'll actually show you over here. 468 00:20:13,466 --> 00:20:16,466 I, created this, this long file. 469 00:20:16,800 --> 00:20:17,633 I'll show you here. 470 00:20:17,633 --> 00:20:20,300 So this is how I created. So I opened up, like, face by here. 471 00:20:20,300 --> 00:20:22,616 I just put a sine wave on, sine wave on. 472 00:20:22,616 --> 00:20:25,433 I put on space, Valhalla space modulator. 473 00:20:25,433 --> 00:20:28,433 And you can see I'm using, a modulation parameter. 474 00:20:28,616 --> 00:20:31,883 Then I'm modulating all these parameters with, like, random amounts. 475 00:20:32,066 --> 00:20:34,800 So now when I'm playing, I also have portal on here. 476 00:20:36,416 --> 00:20:39,116 I picked a preset. 477 00:20:39,116 --> 00:20:42,083 That's the sound I'm getting so I can play like across my keyboard. 478 00:20:42,083 --> 00:20:44,716 I probably played really low 479 00:20:44,716 --> 00:20:45,566 and then I printed it out. 480 00:20:45,566 --> 00:20:47,933 And that's what you can see here. I printed it out. 481 00:20:47,933 --> 00:20:48,200 All right. 482 00:20:48,200 --> 00:20:49,583 So once it was printed out, 483 00:20:49,583 --> 00:20:54,050 then what I could do is bring it back into, Reaper and interface point again. 484 00:20:54,050 --> 00:20:56,450 And this time I used, a sampler. 485 00:20:56,450 --> 00:20:58,283 So I brought it in, use the sampler. 486 00:20:58,283 --> 00:21:00,833 And now what I can do is I can kind of search through the file here 487 00:21:00,833 --> 00:21:03,500 and then play across my keyboard to get some cool sounds, 488 00:21:03,500 --> 00:21:04,466 and that's how I found it. 489 00:21:04,466 --> 00:21:08,916 So if I look here and play some sounds for. 490 00:21:21,700 --> 00:21:21,833 Right. 491 00:21:21,833 --> 00:21:24,800 So I'm playing with all my keyboard right now so I can get these. 492 00:21:26,566 --> 00:21:29,366 So some of them are way too tonal, way too high. 493 00:21:29,366 --> 00:21:32,366 But some of them sound really good. 494 00:21:32,516 --> 00:21:34,366 I'm kind of I'm using Uber loud here 495 00:21:34,366 --> 00:21:37,366 just to make it a bit louder. 496 00:21:38,033 --> 00:21:38,783 But that's how I did it. 497 00:21:38,783 --> 00:21:42,000 So I exported a few of these, and one of them 498 00:21:42,116 --> 00:21:43,966 I brought back to my session here and it was this one. 499 00:21:43,966 --> 00:21:45,600 So you can see there's there's no processing or anything. 500 00:21:45,600 --> 00:21:48,600 I'm just putting in a, a fade in and fade out and that's it. 501 00:21:50,483 --> 00:21:53,183 And that's how I created so 502 00:21:53,183 --> 00:21:53,416 yeah. 503 00:21:53,416 --> 00:21:54,650 So now once I had this in place, 504 00:21:54,650 --> 00:21:57,916 the last thing that was really obviously missing was some of the voices, 505 00:21:58,616 --> 00:22:01,250 which is just like it's just me 506 00:22:01,250 --> 00:22:04,700 doing some really bad voice acting, Yeah. 507 00:22:08,066 --> 00:22:08,566 Right. 508 00:22:08,566 --> 00:22:10,366 Stuff like that and then some footsteps and these. 509 00:22:10,366 --> 00:22:12,083 I really didn't spend much time on them. 510 00:22:12,083 --> 00:22:14,416 I didn't really want to focus too much on the footsteps. 511 00:22:14,416 --> 00:22:17,483 I just put some here because it was really obvious during this quiet area, but, 512 00:22:18,000 --> 00:22:21,000 these are basically like milk bags that I was crunching around the microphone 513 00:22:21,350 --> 00:22:24,300 that I had on my computer from one of my other libraries. 514 00:22:24,300 --> 00:22:26,033 And, yeah. So there's no processing. 515 00:22:26,033 --> 00:22:27,466 I just, I really dropped it really quickly. 516 00:22:27,466 --> 00:22:30,466 I could have spent a lot more in better time on these, but 517 00:22:31,800 --> 00:22:34,800 let's have a listen. 518 00:22:35,783 --> 00:22:36,166 That's it. 519 00:22:36,166 --> 00:22:39,083 So, super simple and, Yeah. 520 00:22:39,083 --> 00:22:42,266 So let's have a listen over here for the full redesign. 521 00:22:42,266 --> 00:22:44,600 Now that we have, we've gone through all the layers. 522 00:22:59,183 --> 00:23:00,300 All right, so that is everything. 523 00:23:00,300 --> 00:23:02,300 I hope you found this video useful and valuable. 524 00:23:02,300 --> 00:23:04,500 If you have any questions, please feel free to leave them down below, 525 00:23:04,500 --> 00:23:05,966 and I'll do my best to answer them. 526 00:23:05,966 --> 00:23:08,000 And just a reminder to grab that. 527 00:23:08,000 --> 00:23:09,616 The guide five Learning Techniques Guide. 528 00:23:09,616 --> 00:23:13,250 And also if you're interested to see more, sword sound design. 529 00:23:13,516 --> 00:23:17,150 I did make a video, a while back on, How to Create Your own custom sword 530 00:23:17,150 --> 00:23:17,966 sounds and source means. 531 00:23:17,966 --> 00:23:21,116 So I'll put that in the cards above here if you're interested in seeing that. 532 00:23:21,350 --> 00:23:23,016 All right. So that's it for now. Thanks so much for watching. 533 00:23:23,016 --> 00:23:24,533 I'll see you in the next video. Bye. 43530

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