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[UPBEAT MUSIC]
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Welcome to
Minecraft Live 2024.
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We're coming to you from
the home of Minecraft,
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here at our office
in Stockholm, Sweden.
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[VIDEO GAME MUSIC]
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We've got a fun show for you
with the latest and greatest
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things coming to the
world of Minecraft.
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A brand new, never
before seen game drop,
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inside info directly from
our team, and a sneak peek
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00:01:07,330 --> 00:01:09,410
into the wider
world of Minecraft,
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including some exclusive
insight into our upcoming movie.
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Everything we'll show
you for Vanilla Minecraft
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is coming very soon.
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In fact, you'll be playing
it in the next few months.
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The community has always been
at the heart of Minecraft.
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Your creativity and passion
for 15 years and counting
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inspires us to create, both
inside and outside of our games.
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Thinking back to
those early days,
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even the official
Minecraft game trailer
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was made by the community.
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When I first started
playing Minecraft in 2010,
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this wonderful
community-made video
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was one of the first things
I ever saw about the game.
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Whenever I rewatch it, I think
back to my first moments playing
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and how this game has changed
so many lives, including mine.
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NARRATOR: Let's go
to a place where
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everything is made of blocks,
where the only limit is
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your imagination.
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Let's go wherever
you want to go--
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climb the tallest
mountains, venture down
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to the darkest
caves, build anything
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you want day or
night, rain or shine,
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because this is the most
significant sandbox you'll ever
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set foot in.
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Build a majestic castle,
invent a new machine
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or take a ride on
a roller coaster.
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Play with friends.
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Build your own little community.
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Protect yourself with
the strongest armor
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that you can craft and fight
off the dangers of the night.
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No one can tell you what
you can or cannot do.
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With no rules to follow,
this adventure is up to you.
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That trailer really
brings back memories.
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We've come so far, and
yet Minecraft is still
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the same game we all love.
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We have now celebrated
Minecraft's 15 year anniversary,
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and it's been an
incredible year.
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A few highlights are the
Tricky Trials update,
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marketplace summer celebration,
and Ender Cup championships.
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I started working on
Minecraft and Minecraft
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related projects
nearly 14 years ago.
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At first, I was coding
back when Mojang
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had a small apartment turned
office here in Stockholm.
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Now I'm Mojang's chief
creative officer,
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and I try my best to help all
our teams to create the greatest
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Minecraft experiences.
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The world of Minecraft is
still growing in many ways,
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and you might wonder
how it's possible for us
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to explore so many stories and
interpretations of the universe.
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The truth is that
you, our community,
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have been doing this
since the beginning.
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Every player has their
own story to tell
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and their own take
on what Minecraft is.
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We take inspiration
from that creativity
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when we explore new things.
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Minecraft Dungeons
told the story
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of the arch-illager,
and Minecraft
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Legends went back
in time and let
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you lead mobs into battle
with a piglin invasion.
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Today you'll hear about
some of the upcoming ways
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we're telling stories
beyond our games
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and exploring more
interpretations
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of what Minecraft can be.
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Soon we'll get to see the
world of Minecraft brought
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to life on the big screen,
thanks to our upcoming film,
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our Minecraft Movie.
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I had the opportunity to travel
all the way to New Zealand
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and finally see the
production first hand.
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It's one example
of how Minecraft
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is growing in entertainment,
but at the heart of it
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all is still the game.
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The teams working on
Minecraft are ambitious,
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and we want to create the best
tools and technologies that
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will help us and creators to
make more Minecraft stories.
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The core Vanilla gameplay
team did a tremendous job
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with Tricky Trials.
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Now we're planning to have
a change of pace in terms
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of releasing new features.
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Earlier this year, they
released the Armored Paws drop,
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which included armadillo
and new wolf variants,
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and the ambition is to
continue to drop more feature
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nuggets more frequently.
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These more regular updates will
replace the yearly summer update
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that you might be used to.
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This will also allow us to
consider long term improvements
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to ensure we can build
Minecraft for the long run.
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When we expand into new areas,
our primary creative principle
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is that it starts with Vanilla,
because just as the trailer
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you saw, that is
what brought us here,
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and it's still our favorite
game for 15 years and counting.
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You can rely on us,
that our dedication
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will last another 15 and more.
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[MINECRAFT MUSIC]
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[CARTOONISH GLUGGING]
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Hello, everyone.
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I hope you all are well.
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As Jens mentioned, me
and the core game team
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are working on drops.
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And today we are excited
to show you two of them
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that we have been working
on, and both of them
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will release within
the next few months.
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A little bit later in the show,
we will, for the first time,
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show you a completely new
drop that adds a new biome
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with its own unique mood.
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But before that, we would love
to start with our next drop.
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It's a combination of
two things many of you
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have been wishing for.
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It's hardcore mode in
Bedrock and bundles,
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and we call it
Bundles of Bravery.
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And we have two
amazing, clever team
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members that will show more.
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[MINECRAFT MUSIC]
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Hardcore mode is your
traditional Minecraft
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experience, except
with one life to live.
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Playing hardcore
mode brings back
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that feeling of the first
time that you play Minecraft
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because everything is new,
everything is dangerous,
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but now your entire
playthrough, everything
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is dangerous all
the time, and that
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00:07:06,020 --> 00:07:09,110
adds to the level of excitement
that you have for everything
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that you do.
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Everything is new,
everything is scarier
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because you can't afford to
make any of those mistakes.
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In Java and in Bedrock, we have
a very different menu experience
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for getting into hardcore mode.
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So in Bedrock, we have
this nice little toggle
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that you flip that says, I want
to play this in hardcore mode.
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But my favorite part is
that in the corner where
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you have your little
image of your world
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that you're about to join, a
little outline appears, and then
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the hardcore heart
starts to pulse there,
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so you really know
that you're going
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to have a very difficult
experience in front of you.
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When you've been playing
Minecraft for a long time,
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you get into a routine,
and you do things
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on the regular that are
just very normal for you.
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00:07:48,530 --> 00:07:51,260
But when you play hardcore mode,
you have to break that routine
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and create an entirely
new way to play
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that is maybe a little
bit more risk-averse,
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unless you want to play very
often, very short bursts.
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But your experience
is always going
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to be unique and very different,
because that one life to live
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changes the entire
way that you play.
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[MINECRAFT MUSIC]
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I'm super excited for
you to try hardcore mode,
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and maybe you'll
feel a little safer
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if you're able to bring
those extra items with you
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in the new bundles.
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CREW: This is Matthew.
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Take one.
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We added bundles to
help people pack more
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into their inventory.
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So in old versions of Minecraft,
if you were digging a tunnel,
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you might end up with 64
blocks of cobblestone,
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and it fits into
one inventory slot.
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Today, if you dig
that same tunnel,
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you're going to get a
lot of different blocks.
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Even if it's only
64 blocks in total,
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they're going to take a
lot of inventory slots
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because they don't
stack together.
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A bundle lets you pack
those items together,
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reclaim that space, and
have an inventory that
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feels like it did back in
the early days of Minecraft.
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When we first came up with
the idea for the bundle,
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we wanted to make sure it was
actually going to be useful.
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So we watched a whole lot of
streams of players playing
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survival Minecraft.
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We waited until they
opened their inventory
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and then we took a screenshot.
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Then we went through all
these screenshots and we said,
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what could this player
do if they had a bundle?
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What we found is that most
people would be able to free up
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eight inventory slots or more,
which gave them a lot of room
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to carry more of
anything they wanted.
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The main advantage
of using a bundle
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is that you can
go out for longer.
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If you're going out on
your first adventure,
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you can pack things
into a bundle
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and have a lot more
space in your inventory
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before it fills up and you
have to come home again.
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There are a lot of creative
ways to use bundles as well.
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You could create a
gift for your friends,
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dye a bundle in
their favorite color
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and give it to them with
their favorite items inside.
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Bundles are also an
interesting roleplay item,
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or it could be used
in storytelling.
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The idea of having
a little bag is just
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kind of inherently cute and fun.
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Da, da, da, da, da, da,
da, da, villager news.
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Breaking news.
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We interrupt this Minecraft live
broadcast for a special report.
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There's been a monster sighting.
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00:10:18,140 --> 00:10:19,430
Here's villager number nine.
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00:10:19,430 --> 00:10:20,480
Thanks number five.
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00:10:20,480 --> 00:10:22,990
Villager number 15 here says
there's a monstrous creature
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right there in those woods.
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So, number 15, have you ever
lied on the news before?
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00:10:27,320 --> 00:10:27,820
What?
209
00:10:27,820 --> 00:10:28,820
I'm not lying.
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00:10:28,820 --> 00:10:31,250
I was with my group and the
monster had got all of them.
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They're all gone.
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00:10:31,958 --> 00:10:33,333
Maybe they just
don't like you,
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you know, because
of all the lies.
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What?
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00:10:35,260 --> 00:10:36,100
That's ridiculous--
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All right.
217
00:10:36,600 --> 00:10:38,537
To put an end to these
clear fabrications,
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I'm going to go into
the spooky forest
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and prove there's no monster.
220
00:10:42,170 --> 00:10:43,130
All right, let's go.
221
00:10:43,130 --> 00:10:45,523
Oh, you're heading
into the woods?
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Very well.
223
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But I must warn you.
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Those who enter there
never return here.
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[EVIL LAUGHING]
226
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What?
227
00:11:00,100 --> 00:11:01,480
Why not?
228
00:11:01,480 --> 00:11:03,470
No, this is just
the entrance, darling.
229
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The exit's over there.
230
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[SPOOKY MUSIC]
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All right, come on.
232
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Everybody keep their
eyes peeled for monsters.
233
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Of course, we know
there's no such thing.
234
00:11:13,545 --> 00:11:14,420
What about zombies?
235
00:11:14,420 --> 00:11:14,960
Skeletons?
236
00:11:14,960 --> 00:11:17,262
[ALL TALKING]
237
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It didn't look
like any of those.
238
00:11:18,720 --> 00:11:19,220
All right.
239
00:11:19,220 --> 00:11:20,210
What did it look like?
240
00:11:20,210 --> 00:11:22,050
Uh, I couldn't see it clearly.
241
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It was behind a tree.
242
00:11:23,690 --> 00:11:25,101
Convenient.
243
00:11:26,900 --> 00:11:27,650
Hey, wait.
244
00:11:27,650 --> 00:11:29,920
Does anyone feel like
we're being watched?
245
00:11:29,920 --> 00:11:30,570
I hope so.
246
00:11:30,570 --> 00:11:31,650
We need the ratings.
247
00:11:31,650 --> 00:11:32,990
[RUMBLING]
248
00:11:32,990 --> 00:11:34,320
Did anybody hear that?
249
00:11:34,320 --> 00:11:35,060
Hear what?
250
00:11:35,060 --> 00:11:36,210
The Creaking.
251
00:11:36,210 --> 00:11:37,920
I'd say it was
more of a crunching.
252
00:11:37,920 --> 00:11:38,430
Hey, wait.
253
00:11:38,430 --> 00:11:40,080
Where's villager number 31?
254
00:11:40,080 --> 00:11:42,062
Is that XP?
255
00:11:42,062 --> 00:11:44,170
Ah, the monster got him!
256
00:11:44,170 --> 00:11:47,610
[ALL CLAMORING]
257
00:11:47,610 --> 00:11:48,220
No, no.
258
00:11:48,220 --> 00:11:50,040
That could have
been anybody's XP,
259
00:11:50,040 --> 00:11:53,950
and emeralds, and sign that says
I'm villager number 31, help me.
260
00:11:53,950 --> 00:11:55,720
I'm being attacked by a monster.
261
00:11:55,720 --> 00:11:57,610
It's circumstantial at best.
262
00:11:57,610 --> 00:11:59,400
Let's move on.
263
00:11:59,400 --> 00:12:01,095
Yeah, that does make sense.
264
00:12:01,095 --> 00:12:02,470
All right, well,
I'm convinced.
265
00:12:02,470 --> 00:12:03,280
Let's keep going.
266
00:12:06,553 --> 00:12:08,220
I thought he said
there were monsters.
267
00:12:08,220 --> 00:12:09,610
Yeah.
268
00:12:09,610 --> 00:12:10,160
All right.
269
00:12:10,160 --> 00:12:12,930
We've been here for a while and
we haven't seen any monsters.
270
00:12:12,930 --> 00:12:15,070
Yeah, we should
make our way back.
271
00:12:15,070 --> 00:12:16,730
Which way was that again?
272
00:12:16,730 --> 00:12:18,605
Oh, no, we're lost.
273
00:12:18,605 --> 00:12:19,105
What?
274
00:12:19,105 --> 00:12:19,210
No.
275
00:12:19,210 --> 00:12:20,630
Does anyone know the way back?
276
00:12:20,630 --> 00:12:22,130
Villager number 47 will know.
277
00:12:22,130 --> 00:12:23,210
He's a cartographer.
278
00:12:23,210 --> 00:12:24,940
Where's villager number 47?
279
00:12:24,940 --> 00:12:27,340
Hey, someone left a
map and all this XP.
280
00:12:27,340 --> 00:12:28,940
Maybe there is a monster.
281
00:12:28,940 --> 00:12:30,110
There's no monster.
282
00:12:30,110 --> 00:12:32,942
Who said that?
283
00:12:32,942 --> 00:12:35,747
[ALL SCREAMING]
284
00:12:35,747 --> 00:12:36,830
It's going to get to us.
285
00:12:36,830 --> 00:12:39,247
Villager number five, it
appears that a wave of hysteria
286
00:12:39,247 --> 00:12:41,840
has afflicted the group.
287
00:12:41,840 --> 00:12:46,315
Stunned by the notion that there
are no monsters in the woods.
288
00:12:46,315 --> 00:12:48,190
The cameraman and I are
going to run away now
289
00:12:48,190 --> 00:12:50,300
for unrelated reasons.
290
00:12:50,300 --> 00:12:53,080
Goodbye.
291
00:12:53,080 --> 00:12:56,614
Hey, what's behind that tree?
292
00:12:56,614 --> 00:12:57,596
[SCREAMING]
293
00:12:57,596 --> 00:12:59,890
Oh, no, Villager number nine.
294
00:12:59,890 --> 00:13:02,380
Villager number
nine, are you there?
295
00:13:02,380 --> 00:13:05,150
Is anybody there?
296
00:13:05,150 --> 00:13:07,600
[CREAKING]
297
00:13:07,600 --> 00:13:09,447
[TONE BEEPING]
298
00:13:09,447 --> 00:13:11,030
I guess we'll never
know what caused
299
00:13:11,030 --> 00:13:15,650
this tragic chain of events, but
it definitely wasn't a monster.
300
00:13:15,650 --> 00:13:17,870
Well, sorry for
interrupting the show.
301
00:13:17,870 --> 00:13:19,330
Now back to Minecraft Live.
302
00:13:19,330 --> 00:13:23,090
Da, da, da, da, da, da.
303
00:13:23,090 --> 00:13:24,812
Villager news.
304
00:13:24,812 --> 00:13:27,728
[MINECRAFT MUSIC]
305
00:13:32,301 --> 00:13:33,248
[LAVA BUBBLING]
306
00:13:36,360 --> 00:13:38,160
It's been a long
time since I first
307
00:13:38,160 --> 00:13:40,030
announced our Minecraft movie.
308
00:13:40,030 --> 00:13:43,380
We've taken our time to
assemble an incredible team
309
00:13:43,380 --> 00:13:46,620
and to create an original,
fun-filled take on the Minecraft
310
00:13:46,620 --> 00:13:47,510
universe.
311
00:13:47,510 --> 00:13:50,760
From us at Mojang, our
partners at Warner Brothers
312
00:13:50,760 --> 00:13:53,250
and Legendary, our
talented director
313
00:13:53,250 --> 00:13:56,800
Jared Hess, and some
amazing content creators.
314
00:13:56,800 --> 00:13:59,610
We're bringing Minecraft
to the big screen in a way
315
00:13:59,610 --> 00:14:03,870
you've never seen before, all
with the goal of authentically
316
00:14:03,870 --> 00:14:06,060
capturing the
spirit of Minecraft,
317
00:14:06,060 --> 00:14:10,140
by working with people who play,
love, and care about the game
318
00:14:10,140 --> 00:14:11,820
as much as you do.
319
00:14:11,820 --> 00:14:14,160
Let's hear from some
fellow Minecrafters
320
00:14:14,160 --> 00:14:17,120
and take a closer look
at how we made this film.
321
00:14:18,190 --> 00:14:19,070
Let's do it.
322
00:14:19,070 --> 00:14:21,720
And action.
323
00:14:21,720 --> 00:14:25,390
I'm Torfi, creative director
of entertainment for Mojang.
324
00:14:25,390 --> 00:14:28,960
I'm Jared Hess, the
director of a Minecraft movie.
325
00:14:28,960 --> 00:14:31,860
We're super excited to share
some exclusive information
326
00:14:31,860 --> 00:14:33,960
about how we made this movie.
327
00:14:33,960 --> 00:14:37,350
To be able to celebrate that
fun, amazing, creative spirit
328
00:14:37,350 --> 00:14:38,260
that is Minecraft.
329
00:14:38,260 --> 00:14:40,480
It was just like,
a dream come true.
330
00:14:40,480 --> 00:14:43,320
We first started talking
about making a movie what
331
00:14:43,320 --> 00:14:45,040
is over a decade ago.
332
00:14:45,040 --> 00:14:47,400
We really wanted
to honor the world.
333
00:14:47,400 --> 00:14:51,490
And then spending like, three
months in New Zealand on set,
334
00:14:51,490 --> 00:14:53,490
we've really
enjoyed the journey.
335
00:14:53,490 --> 00:14:56,430
We thought a lot about
what kind of movie to do.
336
00:14:56,430 --> 00:14:59,820
And we chose live action because
it's not something that's
337
00:14:59,820 --> 00:15:02,140
been seen before on this scale.
338
00:15:02,140 --> 00:15:06,480
Creators have made
such amazing stories,
339
00:15:06,480 --> 00:15:10,350
and short films, and content
in the animation space,
340
00:15:10,350 --> 00:15:12,840
and it was like, this is the
chance for us doing a film
341
00:15:12,840 --> 00:15:14,110
to do something different.
342
00:15:14,110 --> 00:15:15,610
And also kind of
wish fulfillment,
343
00:15:15,610 --> 00:15:17,155
because I've always
wondered like,
344
00:15:17,155 --> 00:15:19,530
what would happen if I would
wake up inside the Minecraft
345
00:15:19,530 --> 00:15:23,840
world, like, how would I survive
and would I survive at all?
346
00:15:23,840 --> 00:15:27,700
The idea of being human
beings that are actually
347
00:15:27,700 --> 00:15:30,940
going into this cubic
dimension of the overworld
348
00:15:30,940 --> 00:15:34,820
and how those characters
are engaging in that space.
349
00:15:34,820 --> 00:15:37,990
And it just seemed
like so much fun.
350
00:15:37,990 --> 00:15:40,630
Everything is cubic,
and everything is blocks.
351
00:15:40,630 --> 00:15:44,110
We had just an
absolutely amazing crew
352
00:15:44,110 --> 00:15:45,620
of talented artists.
353
00:15:45,620 --> 00:15:47,480
Our production
designer, Grant Major,
354
00:15:47,480 --> 00:15:49,870
he was the production
designer for the original Lord
355
00:15:49,870 --> 00:15:51,100
of the Rings trilogy.
356
00:15:51,100 --> 00:15:53,700
We also are working with WETA.
357
00:15:53,700 --> 00:15:55,960
And they all had their
own personal relationship
358
00:15:55,960 --> 00:15:56,720
with the game.
359
00:15:56,720 --> 00:15:59,140
So when they started
designing and drawing,
360
00:15:59,140 --> 00:16:00,360
it just really popped.
361
00:16:03,820 --> 00:16:05,770
What I like about
what you did is
362
00:16:05,770 --> 00:16:07,480
that the choices you
make today support
363
00:16:07,480 --> 00:16:08,830
the story and the character.
364
00:16:08,830 --> 00:16:11,530
Part of that is because
just like, every Minecrafter,
365
00:16:11,530 --> 00:16:15,130
every player, they bring
their own original story
366
00:16:15,130 --> 00:16:16,460
to what they're doing.
367
00:16:16,460 --> 00:16:18,610
It's very intentional
that this movie
368
00:16:18,610 --> 00:16:22,790
is called A Minecraft Movie, as
opposed to the Minecraft movie.
369
00:16:22,790 --> 00:16:25,280
We have an ensemble
of characters,
370
00:16:25,280 --> 00:16:29,060
these unlikely misfits that
get thrown into this adventure
371
00:16:29,060 --> 00:16:29,990
into the overworld.
372
00:16:29,990 --> 00:16:32,310
And we experience a
lot of that through one
373
00:16:32,310 --> 00:16:33,560
of our characters named Henry.
374
00:16:33,560 --> 00:16:36,320
He's a young man going through
a tough time in his life,
375
00:16:36,320 --> 00:16:39,370
and he literally has
to create to survive.
376
00:16:39,370 --> 00:16:40,870
So I'm on the
page and I was like,
377
00:16:40,870 --> 00:16:44,800
reading the script like wait,
these like, young kids hanging
378
00:16:44,800 --> 00:16:46,923
in his room, like,
building and making stuff.
379
00:16:46,923 --> 00:16:47,840
But that's what he is.
380
00:16:47,840 --> 00:16:49,880
He's like a maker
and he's a creator.
381
00:16:49,880 --> 00:16:53,890
Such a big part of Minecraft
has been the creative community
382
00:16:53,890 --> 00:16:54,740
and modding.
383
00:16:54,740 --> 00:16:59,410
So we thought that the Henry
character could represent
384
00:16:59,410 --> 00:17:02,380
basically the modder, the person
who takes the Vanilla game
385
00:17:02,380 --> 00:17:04,349
and tweaks it and adjusts it.
386
00:17:04,349 --> 00:17:06,168
And then he comes into
the Minecraft world
387
00:17:06,169 --> 00:17:07,349
and he meets Steve.
388
00:17:07,349 --> 00:17:10,428
And Steve knows everything
about Vanilla Minecraft.
389
00:17:10,429 --> 00:17:14,209
We've always said that Steve
isn't really a character.
390
00:17:14,209 --> 00:17:16,490
Like, Steve is what
you make him, right?
391
00:17:16,490 --> 00:17:19,819
And we've all embodied
Steve and been Steve
392
00:17:19,819 --> 00:17:21,208
and done different things.
393
00:17:21,209 --> 00:17:24,929
So our Steve in this
movie is Jack Black.
394
00:17:24,929 --> 00:17:27,650
He is such a huge
fan of the game.
395
00:17:27,650 --> 00:17:29,150
After a long day
of shooting, he was
396
00:17:29,150 --> 00:17:32,728
up until the wee hours
of the night playing.
397
00:17:32,728 --> 00:17:34,770
It was so funny because
he would show up be like,
398
00:17:34,770 --> 00:17:37,482
dude, we've
got to try this thing, dude.
399
00:17:37,482 --> 00:17:39,440
Some build that he did
or something gnarly that
400
00:17:39,440 --> 00:17:40,350
happened to him.
401
00:17:40,350 --> 00:17:42,800
He just loves the idea
that he's able to bring
402
00:17:42,800 --> 00:17:45,378
his version of Steve to life.
403
00:17:45,378 --> 00:17:46,920
Play it from the
top one more time.
404
00:17:46,920 --> 00:17:48,600
Figuring out
crafting was super fun.
405
00:17:48,600 --> 00:17:49,760
When the game came
out, there wasn't
406
00:17:49,760 --> 00:17:52,500
even-- there wasn't a recipe
book and people were like, wait,
407
00:17:52,500 --> 00:17:54,810
what if-- what happens if I
put these things like that?
408
00:17:54,810 --> 00:17:56,750
When Garrett's character
and these new characters
409
00:17:56,750 --> 00:17:58,560
come into the world, they
don't know the recipes.
410
00:17:58,560 --> 00:17:59,685
They don't know what to do.
411
00:17:59,685 --> 00:18:02,630
The Jason Momoa character,
Garrett, is a guy that was like,
412
00:18:02,630 --> 00:18:07,490
a world championship video gamer
in the late 1980s and he kind
413
00:18:07,490 --> 00:18:10,113
of peaked then, but he's
still stuck in the past.
414
00:18:10,113 --> 00:18:12,030
He's got a little bit
of arrested development.
415
00:18:12,030 --> 00:18:14,480
He's holding on to
that former glory.
416
00:18:14,480 --> 00:18:17,570
We want to show you a
short scene that shows
417
00:18:17,570 --> 00:18:19,410
Henry and Garrett and Steve.
418
00:18:19,410 --> 00:18:21,350
Steve is kind of
demonstrating his skills
419
00:18:21,350 --> 00:18:25,590
and then Garrett tries to
demonstrate his skills.
420
00:18:25,590 --> 00:18:27,797
Yeah, and Garrett's the noob.
421
00:18:27,797 --> 00:18:32,000
[DRAMATIC MUSIC]
422
00:18:32,000 --> 00:18:34,590
This is a crafting table.
423
00:18:34,590 --> 00:18:35,910
Here's how it works.
424
00:18:35,910 --> 00:18:39,810
You place these elements in
different patterns and bam!
425
00:18:40,317 --> 00:18:42,410
[RESOUNDING CLANG]
426
00:18:43,330 --> 00:18:45,193
You got yourself a sweet blade.
427
00:18:48,190 --> 00:18:50,770
You want to see a blade?
428
00:18:50,770 --> 00:18:53,195
I'll show you a blade.
429
00:18:53,195 --> 00:18:53,695
Yeah.
430
00:18:54,801 --> 00:18:56,541
[METAL RATTLING]
431
00:18:57,800 --> 00:19:00,350
Hammer.
432
00:19:00,350 --> 00:19:00,850
Kazam-
433
00:19:04,210 --> 00:19:05,360
That's OK, bud.
434
00:19:05,360 --> 00:19:06,880
Buckets are useful here.
435
00:19:06,880 --> 00:19:08,530
When we were
designing crafting
436
00:19:08,530 --> 00:19:11,150
and talking about what
should it look like,
437
00:19:11,150 --> 00:19:15,470
we basically started at
the crafting table itself.
438
00:19:15,470 --> 00:19:17,080
We looked at the
crafting table, we
439
00:19:17,080 --> 00:19:18,700
looked at the in-game
texture, and it
440
00:19:18,700 --> 00:19:22,060
has this super pixelated
picture of a hammer and a saw
441
00:19:22,060 --> 00:19:23,200
there on the side.
442
00:19:23,200 --> 00:19:27,010
So obviously, that was built
into the real world crafting
443
00:19:27,010 --> 00:19:27,590
table.
444
00:19:27,590 --> 00:19:29,260
So we got this hammer
and we figured,
445
00:19:29,260 --> 00:19:31,770
we honor the three by
three grid perfectly
446
00:19:31,770 --> 00:19:34,360
and thought it would
be cool and kind of fun
447
00:19:34,360 --> 00:19:36,760
and gratifying to just
give it a massive whack
448
00:19:36,760 --> 00:19:38,900
and then have things appear.
449
00:19:38,900 --> 00:19:42,400
Remember when we were trying to
figure out the size of the block
450
00:19:42,400 --> 00:19:44,410
that you break itself.
451
00:19:44,410 --> 00:19:46,870
When Steve holds a block,
it's like this big.
452
00:19:46,870 --> 00:19:50,680
And there we actually found
out that going one meter
453
00:19:50,680 --> 00:19:53,750
by one meter, which is like,
three feet by three feet,
454
00:19:53,750 --> 00:19:54,920
is actually too big.
455
00:19:54,920 --> 00:19:56,590
So we scaled it
down and the scale
456
00:19:56,590 --> 00:20:00,940
is like 60 centimeters cubed,
which is two feet by two feet
457
00:20:00,940 --> 00:20:01,790
by two feet.
458
00:20:01,790 --> 00:20:05,130
And then in the background,
then maybe in the foreground,
459
00:20:05,130 --> 00:20:07,110
we sometimes scaled
it down a little bit.
460
00:20:07,110 --> 00:20:10,400
But we would always honor powers
of two, because programmers,
461
00:20:10,400 --> 00:20:11,970
and we like powers of two.
462
00:20:11,970 --> 00:20:15,750
We had to honor what you
experience in the game,
463
00:20:15,750 --> 00:20:19,230
but also make it
work for human scale,
464
00:20:19,230 --> 00:20:21,110
for our different
characters that
465
00:20:21,110 --> 00:20:23,480
are manipulating the
environment and the world
466
00:20:23,480 --> 00:20:27,090
and throwing blocks and make
it be practical for that,
467
00:20:27,090 --> 00:20:29,180
but still feel
natural and organic
468
00:20:29,180 --> 00:20:31,160
to what people
experience in the game
469
00:20:31,160 --> 00:20:32,940
and feel authentic in that way.
470
00:20:32,940 --> 00:20:35,690
That's a wrap on Minecraft!
471
00:20:35,690 --> 00:20:38,940
This has been so much fun
talking about the movie,
472
00:20:38,940 --> 00:20:41,460
everything that's gone into
making it, all of the ideas,
473
00:20:41,460 --> 00:20:44,360
the point of view, and we cannot
wait to share this movie with
474
00:20:44,360 --> 00:20:44,970
the world.
475
00:20:44,970 --> 00:20:45,320
Yeah.
476
00:20:45,320 --> 00:20:47,100
Super excited to see
you in the overworld.
477
00:20:47,100 --> 00:20:47,600
Yeah.
478
00:20:56,140 --> 00:20:59,920
The filmmakers are still hard
at work on A Minecraft Movie,
479
00:20:59,920 --> 00:21:02,930
and collaborating closely
with us at Mojang,
480
00:21:02,930 --> 00:21:05,050
as well as listening
to the community
481
00:21:05,050 --> 00:21:08,170
to continue to shape and
craft the film in a way that's
482
00:21:08,170 --> 00:21:11,050
fresh and new, but still
authentic to the spirit
483
00:21:11,050 --> 00:21:11,960
of the game.
484
00:21:11,960 --> 00:21:16,220
Look for more
exciting updates soon.
485
00:21:16,220 --> 00:21:19,650
[MINECRAFT MUSIC]
486
00:21:27,885 --> 00:21:30,010
Do you want to adventure
through Minecraft biomes
487
00:21:30,010 --> 00:21:31,100
in real life?
488
00:21:31,100 --> 00:21:34,540
You may have your chance with
Minecraft Experience, Villager
489
00:21:34,540 --> 00:21:38,200
Rescue, our first real
world immersive experience,
490
00:21:38,200 --> 00:21:40,180
where you'll get to
journey through a Minecraft
491
00:21:40,180 --> 00:21:42,250
adventure in real life.
492
00:21:42,250 --> 00:21:44,110
Let's take a behind
the scenes look
493
00:21:44,110 --> 00:21:46,570
before it debuts in
Dallas this October,
494
00:21:46,570 --> 00:21:49,780
and spawning in cities
near you in the future.
495
00:21:49,780 --> 00:21:51,830
[CREW SPEAKING].
496
00:21:51,830 --> 00:21:55,030
The premise of
Minecraft experience.
497
00:21:55,030 --> 00:21:57,310
First thing is authenticity.
498
00:21:57,310 --> 00:21:59,500
Our goal is to make
sure that it is truly
499
00:21:59,500 --> 00:22:01,780
authentic for all of you folks.
500
00:22:01,780 --> 00:22:05,380
The second thing is
defining a new lens
501
00:22:05,380 --> 00:22:07,726
from which you can interact
with the game, with the IP,
502
00:22:07,726 --> 00:22:09,820
with the brand.
503
00:22:09,820 --> 00:22:12,920
This is a story of a
village attacked by zombies,
504
00:22:12,920 --> 00:22:15,970
and it's your quest to
go out and save them.
505
00:22:15,970 --> 00:22:18,940
We have 17 foot
projection walls that we
506
00:22:18,940 --> 00:22:22,360
can interact with throughout,
which allows us to do things
507
00:22:22,360 --> 00:22:26,760
like fight our mobs, chop down
trees, collect those resources,
508
00:22:26,760 --> 00:22:28,230
everything that
you do in the game,
509
00:22:28,230 --> 00:22:30,562
only this time you've
stepped inside it.
510
00:22:31,640 --> 00:22:33,230
This is an experience
where you're
511
00:22:33,230 --> 00:22:35,540
going to see,
feel, and hear what
512
00:22:35,540 --> 00:22:37,516
it's like to be in Minecraft.
513
00:22:38,810 --> 00:22:40,920
World premiere is in
Dallas-Fort Worth,
514
00:22:40,920 --> 00:22:42,728
and then we'll see where we go.
515
00:22:42,728 --> 00:22:44,270
Head to the website
and tell us where
516
00:22:44,270 --> 00:22:46,950
you want to see The
Minecraft Experience.
517
00:22:50,190 --> 00:22:53,580
And now it's time to reveal
our completely new drop,
518
00:22:53,580 --> 00:22:55,770
releasing in a few months.
519
00:22:55,770 --> 00:22:59,250
The team has been really
excited about the idea of adding
520
00:22:59,250 --> 00:23:03,120
a new biome, and we created
one with its own unique mood
521
00:23:03,120 --> 00:23:04,961
and identity.
522
00:23:06,404 --> 00:23:10,610
[AMBIENT MUSIC]
523
00:23:10,610 --> 00:23:15,080
During day time, it's
quiet, almost serene
524
00:23:15,080 --> 00:23:16,825
in the new Pale Garden.
525
00:23:20,540 --> 00:23:24,540
While you might feel calm
walking around in this forest,
526
00:23:24,540 --> 00:23:28,790
there's also an eerie mood.
527
00:23:28,790 --> 00:23:31,650
Something isn't quite right.
528
00:23:31,650 --> 00:23:35,450
Then when darkness
falls, you indeed
529
00:23:35,450 --> 00:23:38,400
feel another side of this place.
530
00:23:38,400 --> 00:23:40,460
Like the hanging moss
shifts from being
531
00:23:40,460 --> 00:23:45,690
pretty to really spooky, and you
realize that you're not alone.
532
00:23:45,690 --> 00:23:48,983
There's something
lurking in the shadows.
533
00:23:51,900 --> 00:23:55,650
So everything about this
biome feels unfamiliar,
534
00:23:55,650 --> 00:23:56,990
and this is by design.
535
00:23:56,990 --> 00:24:00,270
We want you to
feel a bit curious
536
00:24:00,270 --> 00:24:03,280
and scared, like,
what is this place?
537
00:24:03,280 --> 00:24:05,620
Why is it so different
from everything else?
538
00:24:05,620 --> 00:24:08,910
What we needed for the biome
is to have a low visibility,
539
00:24:08,910 --> 00:24:12,040
and we've created the pale
hanging moss for this.
540
00:24:12,040 --> 00:24:14,490
This really inhibits
like, how much you can see
541
00:24:14,490 --> 00:24:17,830
and how far you can see, but
you can still walk through it.
542
00:24:17,830 --> 00:24:20,970
So you're traversing
through the forest
543
00:24:20,970 --> 00:24:22,810
and you're trying
to find everything,
544
00:24:22,810 --> 00:24:25,880
but you don't know what will
be behind the hanging moss.
545
00:24:25,880 --> 00:24:30,520
Yeah, it gives you a strange
feeling when you enter.
546
00:24:30,520 --> 00:24:36,120
It's unnaturally quiet
and a feeling of something
547
00:24:36,120 --> 00:24:37,205
weird is going on here.
548
00:24:44,540 --> 00:24:47,400
I really like the
ambience of the new biome.
549
00:24:47,400 --> 00:24:51,300
It invokes really those
eerie and spooky feelings.
550
00:24:51,300 --> 00:24:53,100
Yes, eerie indeed.
551
00:24:53,100 --> 00:24:56,960
And turns out there actually
is something lurking
552
00:24:56,960 --> 00:24:58,400
in the shadows.
553
00:24:58,400 --> 00:24:59,536
The Creaking.
554
00:24:59,536 --> 00:25:04,240
[HORROR MUSIC]
555
00:25:04,240 --> 00:25:06,470
It's our first
tree-like creature,
556
00:25:06,470 --> 00:25:09,680
and it's almost like it's
camouflaged in the pale garden.
557
00:25:09,680 --> 00:25:11,380
And when it's dark
at night, it's
558
00:25:11,380 --> 00:25:14,780
kind of hard to see it,
except those emmissive eyes.
559
00:25:14,780 --> 00:25:15,280
Yeah.
560
00:25:15,280 --> 00:25:18,230
And it also interacts with
those trees, which is super fun.
561
00:25:18,230 --> 00:25:18,730
Yeah.
562
00:25:18,730 --> 00:25:22,138
There's a special new block
that it has a connection to.
563
00:25:23,980 --> 00:25:26,930
When you approach
The Creaking,
564
00:25:26,930 --> 00:25:29,660
you can actually realize that
it doesn't take any damage.
565
00:25:29,660 --> 00:25:32,470
And when you try to hit
it, it points to somewhere
566
00:25:32,470 --> 00:25:33,370
in the canopy.
567
00:25:33,370 --> 00:25:35,470
That's where basically
The Creaking Heart is,
568
00:25:35,470 --> 00:25:39,340
and that's what
controls the mob.
569
00:25:39,340 --> 00:25:44,230
One of the main themes of the
Pale Garden and its inhabitants
570
00:25:44,230 --> 00:25:46,360
is that there's
a lot of contrast
571
00:25:46,360 --> 00:25:47,990
from the rest of the world.
572
00:25:47,990 --> 00:25:50,290
So when we made the
Creaking, we also
573
00:25:50,290 --> 00:25:53,410
wanted it to be-- feel
unfamiliar and different
574
00:25:53,410 --> 00:25:57,070
from other mobs, which is why
we made it more asymmetric,
575
00:25:57,070 --> 00:26:00,515
to really go on this point of
being different from everything
576
00:26:00,515 --> 00:26:01,015
else.
577
00:26:03,770 --> 00:26:06,890
The Creaking doesn't
exist on its own.
578
00:26:06,890 --> 00:26:11,170
It's more of like a puppet of
the new block, The Creaking
579
00:26:11,170 --> 00:26:11,930
Heart.
580
00:26:11,930 --> 00:26:15,460
So The Creaking Heart
and its Creaking puppet
581
00:26:15,460 --> 00:26:19,420
really comes with a new combat
challenge or combat mechanic,
582
00:26:19,420 --> 00:26:22,780
both in the way that we
need to destroy the heart
583
00:26:22,780 --> 00:26:26,720
block to actually kill the
Creaking, and also, of course,
584
00:26:26,720 --> 00:26:29,810
that The Creaking only
moves when you look away.
585
00:26:29,810 --> 00:26:32,560
So don't blink.
586
00:26:32,560 --> 00:26:35,480
I really like the sandbox-iness
of The Creaking Heart.
587
00:26:35,480 --> 00:26:37,660
So if I use Silk
Touch, you obtain it
588
00:26:37,660 --> 00:26:39,310
and then you can
place it anywhere you
589
00:26:39,310 --> 00:26:41,120
want in the Minecraft world.
590
00:26:41,120 --> 00:26:44,870
So if you want to be as evil
as The Creaking Heart itself,
591
00:26:44,870 --> 00:26:48,460
you can place it and make
your friends really terrified.
592
00:26:48,977 --> 00:26:50,930
[OMINOUS MUSIC]
593
00:26:52,010 --> 00:26:55,110
To embrace the
quietness of Minecraft,
594
00:26:55,110 --> 00:26:57,620
we added ambient
sounds for this biome
595
00:26:57,620 --> 00:27:01,310
that only plays during the night
that comes from the blocks that
596
00:27:01,310 --> 00:27:06,350
surrounds you, that will
make an even more creepier
597
00:27:06,350 --> 00:27:08,570
experience for the player.
598
00:27:08,570 --> 00:27:12,290
And to do that, you need
to play with the silence
599
00:27:12,290 --> 00:27:15,920
and the contrast of the
silence and the sounds.
600
00:27:15,920 --> 00:27:20,420
So to make Creaking, I
gathered a lot of creaky stuff
601
00:27:20,420 --> 00:27:23,000
that will make creaky sounds.
602
00:27:23,000 --> 00:27:25,160
Obviously, the
biggest thing would
603
00:27:25,160 --> 00:27:29,330
be to gather wood and twigs and
stuff like that, dead leaves
604
00:27:29,330 --> 00:27:31,890
to get rustling and creaking.
605
00:27:31,890 --> 00:27:36,170
But I also recorded salty
sticks, the Swedish snack.
606
00:27:36,170 --> 00:27:38,210
I think it's Swedish?
607
00:27:38,210 --> 00:27:41,180
And one of the biggest
part, actually, of the sound
608
00:27:41,180 --> 00:27:44,660
is my table, creaking, dragging
against the floor, and also
609
00:27:44,660 --> 00:27:45,160
a chair.
610
00:27:49,908 --> 00:27:51,990
I also recorded teeth.
611
00:27:51,990 --> 00:27:56,760
It sounds a bit like bones,
maybe, when the mob is walking.
612
00:27:56,760 --> 00:27:57,350
So it's--
613
00:27:57,350 --> 00:27:59,902
What do you mean by teeth?
614
00:27:59,902 --> 00:28:00,520
Oh, OK.
615
00:28:05,300 --> 00:28:08,060
So we wanted to make the
biome very gray to give
616
00:28:08,060 --> 00:28:10,370
this very eerie feeling, right.
617
00:28:10,370 --> 00:28:14,000
And with this gray tones,
a very fitting new wood set
618
00:28:14,000 --> 00:28:15,913
was going to be a
white colored wood set.
619
00:28:15,913 --> 00:28:17,330
And this is something
that players
620
00:28:17,330 --> 00:28:20,300
have wanted for a long time.
621
00:28:20,300 --> 00:28:22,730
Yeah, I'm super
excited for the pale oak
622
00:28:22,730 --> 00:28:25,140
wood set, especially
that in a lot of places,
623
00:28:25,140 --> 00:28:28,760
people paint their fences white,
for example, for a white picket
624
00:28:28,760 --> 00:28:31,370
fence, and that will be
exciting for a lot of players
625
00:28:31,370 --> 00:28:34,010
to actually
represent themselves.
626
00:28:34,010 --> 00:28:37,430
And then we also
have the hanging moss,
627
00:28:37,430 --> 00:28:39,980
and you can bonemeal
it, so it's renewable.
628
00:28:39,980 --> 00:28:42,020
And so I think just
bringing it as well
629
00:28:42,020 --> 00:28:44,030
and maybe put it
in a green house
630
00:28:44,030 --> 00:28:47,460
and things hang from the
roof like a wild garden.
631
00:28:47,460 --> 00:28:49,820
Something, something
like that would be really
632
00:28:49,820 --> 00:28:51,570
fun to build with it, I think.
633
00:28:51,570 --> 00:28:52,070
Yeah.
634
00:28:52,070 --> 00:28:54,020
And it's also really
unique carpet moss
635
00:28:54,020 --> 00:28:57,210
because it's also spreads all
over the sides of the blocks.
636
00:28:57,210 --> 00:29:01,100
And that's also
looks really great.
637
00:29:01,100 --> 00:29:02,820
We look for a
lot of inspiration.
638
00:29:02,820 --> 00:29:05,190
So we've looked at all these
kind of different forest
639
00:29:05,190 --> 00:29:06,640
all over the world.
640
00:29:06,640 --> 00:29:09,180
A tree that stood out was
like, the willow tree, like,
641
00:29:09,180 --> 00:29:11,820
because it's very hanging,
there's a lot of drapery
642
00:29:11,820 --> 00:29:15,240
and it feels very eerie.
643
00:29:15,240 --> 00:29:17,920
Then we looked at
like, Spanish moss.
644
00:29:17,920 --> 00:29:20,400
This was like, the inspiration
for the pale hanging
645
00:29:20,400 --> 00:29:21,930
moss that we've
used in the biome
646
00:29:21,930 --> 00:29:24,780
eventually, because this gives
this like, drapey feeling
647
00:29:24,780 --> 00:29:26,200
without being willow trees.
648
00:29:26,200 --> 00:29:27,783
And it was a little
bit more versatile
649
00:29:27,783 --> 00:29:29,220
and flexible to
use in the biome,
650
00:29:29,220 --> 00:29:31,430
and could also be used
as building blocks.
651
00:29:33,828 --> 00:29:35,982
[SPOOKY MUSIC]
652
00:29:39,030 --> 00:29:41,160
We are super
excited to see what
653
00:29:41,160 --> 00:29:44,160
you do with this new features
and the new game drop.
654
00:29:44,160 --> 00:29:46,800
We want to create
connections between features,
655
00:29:46,800 --> 00:29:49,140
because the Minecraft
world is an ecosystem,
656
00:29:49,140 --> 00:29:51,490
and we really want
it to feel like that.
657
00:29:51,490 --> 00:29:54,790
And The Creaking Heart and
its puppet, The Creaking,
658
00:29:54,790 --> 00:29:57,090
it really has a
new way of creating
659
00:29:57,090 --> 00:29:58,620
this kind of connection.
660
00:29:58,620 --> 00:30:02,550
So it's going to be really fun
to see you all experiencing it.
661
00:30:02,550 --> 00:30:06,360
And it's actually coming to
Snapshots, previews, and betas
662
00:30:06,360 --> 00:30:09,155
very soon, so soon you
can all try it out.
663
00:30:12,900 --> 00:30:14,120
Villager number nine here.
664
00:30:14,120 --> 00:30:16,560
Sorry for interrupting
again, but villager number 15
665
00:30:16,560 --> 00:30:19,320
and I have just escaped
from the spooky forest.
666
00:30:19,320 --> 00:30:21,910
And I'd just like to
state, like I said earlier,
667
00:30:21,910 --> 00:30:22,770
that I was right.
668
00:30:22,770 --> 00:30:25,710
There is, in fact, a monster in
the woods that looks like wood
669
00:30:25,710 --> 00:30:27,190
and sounds like wood.
670
00:30:27,190 --> 00:30:27,690
What?
671
00:30:27,690 --> 00:30:28,268
That's a lie.
672
00:30:28,268 --> 00:30:29,560
You didn't believe that at all.
673
00:30:29,560 --> 00:30:30,730
He didn't believe me.
674
00:30:30,730 --> 00:30:33,990
But in my heroic foray into
the spooky forest, I, Villager
675
00:30:33,990 --> 00:30:36,870
number nine, single handedly
discovered the creature
676
00:30:36,870 --> 00:30:39,960
that I shall now
name, The Crunching.
677
00:30:39,960 --> 00:30:41,440
It's called a Creaking.
678
00:30:41,440 --> 00:30:43,380
They literally
just said its name.
679
00:30:43,380 --> 00:30:45,360
Maybe I should go
into monster hunting.
680
00:30:45,360 --> 00:30:46,810
I'm clearly very good at it.
681
00:30:46,810 --> 00:30:49,980
Villager number
nine, monster hunter.
682
00:30:49,980 --> 00:30:51,170
It's got a nice ring to it.
683
00:30:51,170 --> 00:30:52,970
Well, sorry to interrupt
the show again.
684
00:30:52,970 --> 00:30:54,490
Now back to Minecraft Live.
685
00:30:57,720 --> 00:30:59,670
Stick around with
us for the first ever
686
00:30:59,670 --> 00:31:02,530
playthrough of the pale
garden in our aftershow,
687
00:31:02,530 --> 00:31:04,650
starting in just a few moments.
688
00:31:04,650 --> 00:31:08,070
Our developers will take us on a
deeper dive through the new game
689
00:31:08,070 --> 00:31:11,500
drop as we bravely explore
this new biome together.
690
00:31:11,500 --> 00:31:14,430
These new game drops can be
played in betas and snapshots
691
00:31:14,430 --> 00:31:17,790
soon, and will release to
everyone in the next few months.
692
00:31:17,790 --> 00:31:21,000
We hope you're as excited as
us about everything happening
693
00:31:21,000 --> 00:31:22,440
in the world of Minecraft.
694
00:31:22,440 --> 00:31:26,200
Minecraft wouldn't be what it
is today without all of you.
695
00:31:26,200 --> 00:31:29,746
From all of us at Mojang
studios, a huge thank you.
696
00:31:31,529 --> 00:31:34,469
[WHIMSICAL MUSIC]
51090
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