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So in this one I'm just going to adjust the height of our walls here.
And I'm also going to cut out the balcony area so let's get started.
So the first thing I'm going to do is come over to my Lares tub and I'm going to switch back on the
front elevation.
So if I press one like I am in front of view I'm going to press Zed I'm bring up wireframe for select
this wall here.
You can see that it's currently too high so it's including the overall height of the roof.
So what I want to do is just reduce these in height.
So I'm going to press and hold them in the most part and come around here so you can see this press
Zed and solid.
My reply is here and these walls need to be reduced slightly.
So I'm going to select this object and I'm going to come over to the Manipulate button select this.
OK I'm going to press one again and press zed for wireframe I'm going to grab this arrow and drag it
down to the base of the roof height which is just one here.
OK.
So that's what I need to do for the rest of these walls.
So if I select each one I actually first off I'm going to just switch off these manipulators as I go
along.
So I'm going to select the next one.
So I like to manipulate and actually I need to press treat for this one.
It's inside view.
So I'm going to grab this here and snap this to the base of the roof.
So when I select the next line select manipulate I need to press one for this one and again drag this
down to the base of the roof.
Let's go switch some of these off.
OK.
So I'm going to select the next one switch on the Manipulate and drag this down.
And again I need to come into view grab this and snap it down.
OK I can switch these off.
So that's what we want.
We just want the same height for all of these objects and we're going to select a couple of these and
make sure I can switch them off.
OK so let's not look into but the other thing I want to do is create the balcony area.
So if I press one again and zoom in we have a balcony height here represented by this wall.
And what I'm going to do is cut out this whole area so to do that I'm going to press shift A and add
a cube.
I'm just going to drag this over here and drag it up zoomin going to snap it to sit on this level here.
She said it's not shut down they're going to press S and skilless in the X and I just want to cover
over the wall.
OK.
Just this section here.
I'm going to press tree and just zoom out.
And again we need to go to full length.
So I'm going to press S and y.
Skilless again just to cover this area here.
I'm just going to center it up slightly something like this.
OK.
Compress that and come back to solid.
I can come around here and you can just see what we've done there.
So it's just really encapsulating the end wall that we wanted to subtract.
Now what I'm going to do with this cube is just set it to a wireframe.
So if I come over to the object tab here down here under maximum draw type I'm going to switch this
from texture to where.
So it's not so imposing in the scene.
Deorbiting I want to do is name this so I'm going to come up to the outliner presta period.
Just double click here and rename this to burqini Carter underscore one press enter.
So if I come over to my transform options here on the properties shelf I'm going to apply the scale
of this.
I'm going to press control a and I'm going to choose a scale.
OK so if I select my wall now and come over to the modifiers tab it's going to minimize this.
I'm going to add a boolean modifier and I'm going to select our object which is but any color one.
And I'm going to set this two difference.
OK.
And that just cuts the balcony area furrows similar to this object for the window.
So what I'm going to do actually is select this shift D and X and I want to press 7 and I'm going to
rotate this by 90 Scheller down slightly on the X and I can press g drag this over here.
Maybe scale it up a little bit more on the X and press g x and SNOP it to this wall here.
So this is going to be the beginning of the balcony and I can press one that's going to encapsulate
the whole area there.
I pressed the period key over here that's going to change just to underscore to press Enter press and
hold the middle mouse button just come around to select the wall again and I'm going to add another
boolean modifier and this time it's going to be about any color to set this two difference.
OK and that looks pretty good.
And I need to make a copy of this one.
So I'm going to selected press 7 press shift d press Y and drag this back and slide it up and the center
of that there or here and the outliner underscoring evidence to back any each or treat Precentor.
And if I come back around here I can select the wall and I can add a boolean modifier and again pick
my back any color or tree and switch it to difference.
What I'm going to do is select these tree balcony cotters and I'm going to move them to the first floor.
OK.
So I switch off my front elevation going to press 1 OK.
And just come around here.
That looks pretty good.
That's going to do it for this one.
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