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So in this one I'm just going to adjust the height of our walls here.
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And I'm also going to cut out the balcony area so let's get started.
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So the first thing I'm going to do is come over to my Lares tub and I'm going to switch back on the
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front elevation.
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So if I press one like I am in front of view I'm going to press Zed I'm bring up wireframe for select
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this wall here.
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You can see that it's currently too high so it's including the overall height of the roof.
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So what I want to do is just reduce these in height.
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So I'm going to press and hold them in the most part and come around here so you can see this press
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Zed and solid.
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My reply is here and these walls need to be reduced slightly.
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So I'm going to select this object and I'm going to come over to the Manipulate button select this.
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OK I'm going to press one again and press zed for wireframe I'm going to grab this arrow and drag it
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down to the base of the roof height which is just one here.
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OK.
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So that's what I need to do for the rest of these walls.
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So if I select each one I actually first off I'm going to just switch off these manipulators as I go
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along.
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So I'm going to select the next one.
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So I like to manipulate and actually I need to press treat for this one.
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It's inside view.
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So I'm going to grab this here and snap this to the base of the roof.
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So when I select the next line select manipulate I need to press one for this one and again drag this
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down to the base of the roof.
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Let's go switch some of these off.
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OK.
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So I'm going to select the next one switch on the Manipulate and drag this down.
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And again I need to come into view grab this and snap it down.
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OK I can switch these off.
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So that's what we want.
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We just want the same height for all of these objects and we're going to select a couple of these and
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make sure I can switch them off.
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OK so let's not look into but the other thing I want to do is create the balcony area.
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So if I press one again and zoom in we have a balcony height here represented by this wall.
35
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And what I'm going to do is cut out this whole area so to do that I'm going to press shift A and add
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a cube.
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I'm just going to drag this over here and drag it up zoomin going to snap it to sit on this level here.
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She said it's not shut down they're going to press S and skilless in the X and I just want to cover
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over the wall.
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OK.
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Just this section here.
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I'm going to press tree and just zoom out.
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And again we need to go to full length.
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So I'm going to press S and y.
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Skilless again just to cover this area here.
46
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I'm just going to center it up slightly something like this.
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OK.
48
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Compress that and come back to solid.
49
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I can come around here and you can just see what we've done there.
50
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So it's just really encapsulating the end wall that we wanted to subtract.
51
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Now what I'm going to do with this cube is just set it to a wireframe.
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So if I come over to the object tab here down here under maximum draw type I'm going to switch this
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from texture to where.
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So it's not so imposing in the scene.
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Deorbiting I want to do is name this so I'm going to come up to the outliner presta period.
56
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Just double click here and rename this to burqini Carter underscore one press enter.
57
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So if I come over to my transform options here on the properties shelf I'm going to apply the scale
58
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of this.
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I'm going to press control a and I'm going to choose a scale.
60
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OK so if I select my wall now and come over to the modifiers tab it's going to minimize this.
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I'm going to add a boolean modifier and I'm going to select our object which is but any color one.
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And I'm going to set this two difference.
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OK.
64
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And that just cuts the balcony area furrows similar to this object for the window.
65
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So what I'm going to do actually is select this shift D and X and I want to press 7 and I'm going to
66
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rotate this by 90 Scheller down slightly on the X and I can press g drag this over here.
67
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Maybe scale it up a little bit more on the X and press g x and SNOP it to this wall here.
68
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So this is going to be the beginning of the balcony and I can press one that's going to encapsulate
69
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the whole area there.
70
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I pressed the period key over here that's going to change just to underscore to press Enter press and
71
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hold the middle mouse button just come around to select the wall again and I'm going to add another
72
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boolean modifier and this time it's going to be about any color to set this two difference.
73
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OK and that looks pretty good.
74
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And I need to make a copy of this one.
75
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So I'm going to selected press 7 press shift d press Y and drag this back and slide it up and the center
76
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of that there or here and the outliner underscoring evidence to back any each or treat Precentor.
77
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And if I come back around here I can select the wall and I can add a boolean modifier and again pick
78
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my back any color or tree and switch it to difference.
79
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What I'm going to do is select these tree balcony cotters and I'm going to move them to the first floor.
80
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OK.
81
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So I switch off my front elevation going to press 1 OK.
82
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And just come around here.
83
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That looks pretty good.
84
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That's going to do it for this one.8221
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