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So in this one we're going to use the Arki mesh hat on to add some windows at the end here.
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OK.
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So let's get started.
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So to begin this one I'm going to press 7 and come into top view OK I'm going to press Zed and bring
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up wireframe what I to do is just switch off the ground floor and switch back on the ground floor plan.
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Select a section here and tap into edit mode to press it once or twice to make sure everything is de-selected.
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Zoom in over here.
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And if I press be for box select I can box select this section here.
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Press shift s cursor to selected OK.
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So I'm just going to tab back to object mode and again like before I'm going to switch off the ground
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floor plan again to switch off the ground floor doors and the only Lerdo switched on is going to be
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the ground floor window.
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So if I come up to create I'm going to come down here to Arki mesh.
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If you don't have this enabled.
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Just make sure you come up here to file user preferences in add ons.
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It's just one here.
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It's Arki mesh.
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It's just above the Arki pack.
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So just enable this by putting in the checkmark and save your user settings.
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OK so I'm going to close that down.
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Now for this I'm going to choose a panel window and over here on the settings I'm going to switch this
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from window to door and it's going to be a door by two tarty.
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OK.
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So I can press and hold the middle mouse button just to come around here and I'm going to press Zed
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come back to solid.
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And you can see it and we get a double height window.
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I'm going to reduce the vertical count to 1 going to increase the horizontal count to three and I'm
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going to check these two guys here.
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OK so if I press 1 I can come back to my Lears and I'm going to switch on the front elevation because
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we had some detail for these windows.
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I'm going to press that and bring up wireframe and I can increase the height then to match my layout.
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Zoom in.
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Looks pretty good.
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OK.
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I need to increase these sauteing.
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If I type in maybe 1 1 6 and to retrieve DS.
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OK that's a little bit too long.
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Come back to maybe 1 110 and select section now and just drag it forward who can actually bring this
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out to the corner.
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I can be too worried about the structure for a moment so maybe just even this up here and select this
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frame again and increase all of these to 1 1 5 maybe 1 1 6 and zoom in maybe 1 1 7.
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OK.
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That looks a bit too long.
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So it will go for about 1 1 6 1 1 6 and 1 1 6.
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OK.
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So I'm just going to press and one little mouse button to come around here and I'm going to switch off
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the front elevation presses and combat solid.
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I'm actually going to switch on the ground floor.
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So what we need to do is subtract these windows from this wall and select the wall and I come over to
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the modifiers tab.
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It's going to minimize these modifiers that are on them already.
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Add a modifier.
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It's going to be a boolean.
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Actually if I press Zayde for wireframe and I select this rectangular object the empty object around
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a window I can come up to my outliner press the period key and just get the name of it.
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And in this case it's called TRL.
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Underscore hall.
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OK.
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So that's the object we need to subtract from the walk.
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So I'm going to select the wall again and in the operation of the Boolean modifier I'm going to switch
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this to difference and for the object I'm just going to type in C T R L and select the control hole.
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OK.
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So Vike press Zed and solid.
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It has worked.
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Except our object is not wide enough.
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So what I need to do is again press said I'm going to select that object presses that again come back
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to solve it I'm going to press S on Y and scale it on the Y and you can see it's coming Oktar left click.
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So I'm going to press Zed and select that control object press to solid to press control a and apply
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the rotation and scale of that and I will subtract from the walk.
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OK.
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That looks pretty good.
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Now denoting I want to do is you can see here it's not fully out this direction.
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So when I selected TAB into edit mode to for Virts on the end here just drag these forward and now of
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back to object that subtracts right to wear longer.
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That looks pretty good.
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The next thing we want to do is add a window for the full length.
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So we're going to turn off the ground floor and switch back on the ground floor plan press 7.
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OK I can select it and tap into edit mode and press 8 de-selected and press B boxes.
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All of this stuff shift s and cursor to selected TAB back now to object more.
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I can switch off the ground floor plan come up to create again I'm going to choose panel window and
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over here and I can switch this to a door 80 by 2:30 and come back around here and take a look at this.
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Similar to this one.
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I'm going to reduce the horizontal count to 1 and I'm going to try and match the height.
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So if I select this object I can see it's 2 1 8.
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So I'm going to select back on this again increase this to 2 on it.
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OK so for the horizontal I'm going to increase this to 5 and you see we get our wits here we need to
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actually drag this out a little bit.
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So I'm going to click in here and I'm going to make this one at six press enter.
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And what I might do is check this guy here.
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So we have three inserts on this and I need to rotate this now so I'm can press are said negative 9
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0 press enter and select this object.
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And we need to just drag this forward slightly.
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So I'm going to press g and X and actually this needs to be a slightly longer.
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So when I click back on it what's going to happen is just going to rotate back to where it was just
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going to increase this to maybe 1 7 and R said minus 9 0 again and it's going to be close enough for
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me.
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Looks pretty good.
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We could select this object plus 7.
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Just make sure it's flush there.
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Press G and X again and just try to line it up.
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OK.
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That looks pretty good.
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The other thing we need to do then is the boolean modifier again so I'm going to come back to Lares
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switch back on my ground floor
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OK.
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And this time I'm going to select this object again I'm going to skeleton the x y s and X and I can
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also drag it back to centered on this wall and X and X again and just center it up.
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OK.
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So if I come to the outliner and pressed a period key it's called the control hole.
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Underscore one.
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So what I can do is select the wall and kind of minimize this Boullion and add a new one.
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Set this two difference and actually I just select this again.
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We need to apply that rotation scale.
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So with that control a rotation and scale.
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OK.
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So I click back on the wall now and choose this city or underscore Paul 0 0 1.
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OK.
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And that sets my difference.
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So I'm just going to go ahead and add the final window on the far side and repeat the process.
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OK.
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OK so with that.
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Exactly the same process just had in the window and match the sizes are on this window over here.
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So 1 1 6 by 2 on it.
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Mundus and modify the control hole and subtracted from the war.
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And that's the windows in position.
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OK.
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And that's going to do it for this one.11714
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