All language subtitles for 6. Creating Large Windows using Archimesh

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:08,730 --> 00:00:13,930 So in this one we're going to use the Arki mesh hat on to add some windows at the end here. 2 00:00:14,190 --> 00:00:14,610 OK. 3 00:00:14,610 --> 00:00:15,900 So let's get started. 4 00:00:16,790 --> 00:00:22,520 So to begin this one I'm going to press 7 and come into top view OK I'm going to press Zed and bring 5 00:00:22,520 --> 00:00:29,990 up wireframe what I to do is just switch off the ground floor and switch back on the ground floor plan. 6 00:00:30,110 --> 00:00:36,660 Select a section here and tap into edit mode to press it once or twice to make sure everything is de-selected. 7 00:00:37,040 --> 00:00:38,340 Zoom in over here. 8 00:00:38,650 --> 00:00:43,760 And if I press be for box select I can box select this section here. 9 00:00:43,760 --> 00:00:47,790 Press shift s cursor to selected OK. 10 00:00:48,150 --> 00:00:53,550 So I'm just going to tab back to object mode and again like before I'm going to switch off the ground 11 00:00:53,550 --> 00:00:59,520 floor plan again to switch off the ground floor doors and the only Lerdo switched on is going to be 12 00:00:59,520 --> 00:01:00,650 the ground floor window. 13 00:01:00,750 --> 00:01:04,870 So if I come up to create I'm going to come down here to Arki mesh. 14 00:01:05,010 --> 00:01:06,180 If you don't have this enabled. 15 00:01:06,180 --> 00:01:12,130 Just make sure you come up here to file user preferences in add ons. 16 00:01:12,420 --> 00:01:13,770 It's just one here. 17 00:01:13,770 --> 00:01:14,860 It's Arki mesh. 18 00:01:14,880 --> 00:01:17,050 It's just above the Arki pack. 19 00:01:17,160 --> 00:01:21,820 So just enable this by putting in the checkmark and save your user settings. 20 00:01:22,170 --> 00:01:23,820 OK so I'm going to close that down. 21 00:01:24,030 --> 00:01:28,860 Now for this I'm going to choose a panel window and over here on the settings I'm going to switch this 22 00:01:28,860 --> 00:01:33,600 from window to door and it's going to be a door by two tarty. 23 00:01:33,760 --> 00:01:34,080 OK. 24 00:01:34,140 --> 00:01:38,060 So I can press and hold the middle mouse button just to come around here and I'm going to press Zed 25 00:01:38,210 --> 00:01:39,360 come back to solid. 26 00:01:39,540 --> 00:01:42,420 And you can see it and we get a double height window. 27 00:01:42,480 --> 00:01:48,420 I'm going to reduce the vertical count to 1 going to increase the horizontal count to three and I'm 28 00:01:48,420 --> 00:01:51,080 going to check these two guys here. 29 00:01:51,240 --> 00:01:56,790 OK so if I press 1 I can come back to my Lears and I'm going to switch on the front elevation because 30 00:01:56,790 --> 00:01:58,810 we had some detail for these windows. 31 00:01:58,810 --> 00:02:04,830 I'm going to press that and bring up wireframe and I can increase the height then to match my layout. 32 00:02:04,890 --> 00:02:05,530 Zoom in. 33 00:02:05,560 --> 00:02:06,570 Looks pretty good. 34 00:02:06,790 --> 00:02:07,040 OK. 35 00:02:07,050 --> 00:02:09,170 I need to increase these sauteing. 36 00:02:09,410 --> 00:02:13,570 If I type in maybe 1 1 6 and to retrieve DS. 37 00:02:13,800 --> 00:02:15,490 OK that's a little bit too long. 38 00:02:15,510 --> 00:02:21,270 Come back to maybe 1 110 and select section now and just drag it forward who can actually bring this 39 00:02:21,270 --> 00:02:22,110 out to the corner. 40 00:02:22,210 --> 00:02:28,290 I can be too worried about the structure for a moment so maybe just even this up here and select this 41 00:02:28,290 --> 00:02:38,810 frame again and increase all of these to 1 1 5 maybe 1 1 6 and zoom in maybe 1 1 7. 42 00:02:38,870 --> 00:02:39,280 OK. 43 00:02:39,440 --> 00:02:40,600 That looks a bit too long. 44 00:02:40,610 --> 00:02:45,440 So it will go for about 1 1 6 1 1 6 and 1 1 6. 45 00:02:45,460 --> 00:02:45,810 OK. 46 00:02:45,830 --> 00:02:49,730 So I'm just going to press and one little mouse button to come around here and I'm going to switch off 47 00:02:49,730 --> 00:02:54,090 the front elevation presses and combat solid. 48 00:02:54,090 --> 00:02:56,070 I'm actually going to switch on the ground floor. 49 00:02:56,270 --> 00:03:02,550 So what we need to do is subtract these windows from this wall and select the wall and I come over to 50 00:03:02,670 --> 00:03:03,690 the modifiers tab. 51 00:03:03,720 --> 00:03:07,010 It's going to minimize these modifiers that are on them already. 52 00:03:07,050 --> 00:03:08,340 Add a modifier. 53 00:03:08,340 --> 00:03:09,720 It's going to be a boolean. 54 00:03:09,720 --> 00:03:16,220 Actually if I press Zayde for wireframe and I select this rectangular object the empty object around 55 00:03:16,220 --> 00:03:21,060 a window I can come up to my outliner press the period key and just get the name of it. 56 00:03:21,120 --> 00:03:23,670 And in this case it's called TRL. 57 00:03:23,670 --> 00:03:24,800 Underscore hall. 58 00:03:24,840 --> 00:03:25,290 OK. 59 00:03:25,290 --> 00:03:28,690 So that's the object we need to subtract from the walk. 60 00:03:28,710 --> 00:03:33,960 So I'm going to select the wall again and in the operation of the Boolean modifier I'm going to switch 61 00:03:33,960 --> 00:03:42,160 this to difference and for the object I'm just going to type in C T R L and select the control hole. 62 00:03:42,260 --> 00:03:42,620 OK. 63 00:03:42,630 --> 00:03:45,050 So Vike press Zed and solid. 64 00:03:45,450 --> 00:03:46,160 It has worked. 65 00:03:46,170 --> 00:03:48,960 Except our object is not wide enough. 66 00:03:49,080 --> 00:03:56,240 So what I need to do is again press said I'm going to select that object presses that again come back 67 00:03:56,240 --> 00:04:05,650 to solve it I'm going to press S on Y and scale it on the Y and you can see it's coming Oktar left click. 68 00:04:05,790 --> 00:04:14,760 So I'm going to press Zed and select that control object press to solid to press control a and apply 69 00:04:14,910 --> 00:04:18,460 the rotation and scale of that and I will subtract from the walk. 70 00:04:18,600 --> 00:04:18,970 OK. 71 00:04:19,080 --> 00:04:19,970 That looks pretty good. 72 00:04:20,020 --> 00:04:23,940 Now denoting I want to do is you can see here it's not fully out this direction. 73 00:04:23,970 --> 00:04:31,540 So when I selected TAB into edit mode to for Virts on the end here just drag these forward and now of 74 00:04:31,640 --> 00:04:36,890 back to object that subtracts right to wear longer. 75 00:04:36,990 --> 00:04:38,270 That looks pretty good. 76 00:04:38,280 --> 00:04:41,440 The next thing we want to do is add a window for the full length. 77 00:04:41,490 --> 00:04:47,030 So we're going to turn off the ground floor and switch back on the ground floor plan press 7. 78 00:04:47,070 --> 00:04:52,270 OK I can select it and tap into edit mode and press 8 de-selected and press B boxes. 79 00:04:52,290 --> 00:04:59,240 All of this stuff shift s and cursor to selected TAB back now to object more. 80 00:04:59,250 --> 00:05:07,730 I can switch off the ground floor plan come up to create again I'm going to choose panel window and 81 00:05:07,910 --> 00:05:14,700 over here and I can switch this to a door 80 by 2:30 and come back around here and take a look at this. 82 00:05:14,810 --> 00:05:15,890 Similar to this one. 83 00:05:15,890 --> 00:05:20,330 I'm going to reduce the horizontal count to 1 and I'm going to try and match the height. 84 00:05:20,330 --> 00:05:23,630 So if I select this object I can see it's 2 1 8. 85 00:05:23,630 --> 00:05:27,670 So I'm going to select back on this again increase this to 2 on it. 86 00:05:27,850 --> 00:05:33,290 OK so for the horizontal I'm going to increase this to 5 and you see we get our wits here we need to 87 00:05:33,290 --> 00:05:35,500 actually drag this out a little bit. 88 00:05:35,950 --> 00:05:42,210 So I'm going to click in here and I'm going to make this one at six press enter. 89 00:05:42,530 --> 00:05:45,170 And what I might do is check this guy here. 90 00:05:45,290 --> 00:05:52,010 So we have three inserts on this and I need to rotate this now so I'm can press are said negative 9 91 00:05:52,010 --> 00:05:55,670 0 press enter and select this object. 92 00:05:55,780 --> 00:05:57,830 And we need to just drag this forward slightly. 93 00:05:57,880 --> 00:06:01,820 So I'm going to press g and X and actually this needs to be a slightly longer. 94 00:06:01,960 --> 00:06:06,700 So when I click back on it what's going to happen is just going to rotate back to where it was just 95 00:06:06,910 --> 00:06:15,070 going to increase this to maybe 1 7 and R said minus 9 0 again and it's going to be close enough for 96 00:06:15,070 --> 00:06:15,410 me. 97 00:06:18,350 --> 00:06:19,220 Looks pretty good. 98 00:06:19,220 --> 00:06:21,440 We could select this object plus 7. 99 00:06:21,450 --> 00:06:22,970 Just make sure it's flush there. 100 00:06:22,990 --> 00:06:26,370 Press G and X again and just try to line it up. 101 00:06:26,450 --> 00:06:26,840 OK. 102 00:06:26,930 --> 00:06:27,930 That looks pretty good. 103 00:06:27,970 --> 00:06:32,090 The other thing we need to do then is the boolean modifier again so I'm going to come back to Lares 104 00:06:32,240 --> 00:06:33,820 switch back on my ground floor 105 00:06:38,100 --> 00:06:38,580 OK. 106 00:06:38,700 --> 00:06:45,390 And this time I'm going to select this object again I'm going to skeleton the x y s and X and I can 107 00:06:45,390 --> 00:06:53,690 also drag it back to centered on this wall and X and X again and just center it up. 108 00:06:54,270 --> 00:06:54,540 OK. 109 00:06:54,540 --> 00:06:58,620 So if I come to the outliner and pressed a period key it's called the control hole. 110 00:06:58,620 --> 00:07:00,110 Underscore one. 111 00:07:00,780 --> 00:07:06,740 So what I can do is select the wall and kind of minimize this Boullion and add a new one. 112 00:07:06,990 --> 00:07:10,870 Set this two difference and actually I just select this again. 113 00:07:10,890 --> 00:07:13,030 We need to apply that rotation scale. 114 00:07:13,140 --> 00:07:15,860 So with that control a rotation and scale. 115 00:07:15,960 --> 00:07:16,370 OK. 116 00:07:16,530 --> 00:07:23,970 So I click back on the wall now and choose this city or underscore Paul 0 0 1. 117 00:07:24,300 --> 00:07:24,730 OK. 118 00:07:24,840 --> 00:07:26,420 And that sets my difference. 119 00:07:26,850 --> 00:07:31,940 So I'm just going to go ahead and add the final window on the far side and repeat the process. 120 00:07:31,950 --> 00:07:32,570 OK. 121 00:07:33,400 --> 00:07:34,580 OK so with that. 122 00:07:34,600 --> 00:07:41,080 Exactly the same process just had in the window and match the sizes are on this window over here. 123 00:07:41,080 --> 00:07:43,710 So 1 1 6 by 2 on it. 124 00:07:43,840 --> 00:07:49,060 Mundus and modify the control hole and subtracted from the war. 125 00:07:49,230 --> 00:07:51,580 And that's the windows in position. 126 00:07:51,700 --> 00:07:52,020 OK. 127 00:07:52,020 --> 00:07:53,760 And that's going to do it for this one.11714

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