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In this one what I'm going to do is pad the windows to the ground floor section of this house.
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So let's get started.
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So to begin I'm going to press seven and just come up here.
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Next thing I want to do really is get the insertion point.
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So I'm going to press Zed bring up wireframe it's going to zoom in here and select this window line.
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Tap into Edit Mode press it once or twice to make sure everything is not selected and box select selectees
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verts press shift s and cursor to select it can tab back to object mode.
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Most going to press one for front for you and you can see the insertion point is on the ground that
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we could switch on the elevation.
10
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Can we have position here.
11
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But I think the window actually gets inserted with quite a high offset.
12
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So I'm just going to leave it on the ground for a moment.
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So I'm going to switch back off the front elevation.
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We're going to switch off to ground floor plan and I'm also going to switch off a ground floor.
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What it will do is click into layer 13 and I'm going to rename this to ground floor windows.
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Press enter.
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And I'm just going to switch on the visibility and switch off the ground floor doors.
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So the only level at Switched-On currently is ground floor window.
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OK so with that I'm going to come up to create choose window now for this I'm just going to keep it
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nice and simple with an 80 by 80 flat and just click this and I can come back to my Lares now and just
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switch back on maybe call the ground floor plan first off and my elevation front elevation and I can
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zoom in here I can zoom in when I need to re select this window because when the Lears get switched
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back on everything gets switch back on.
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For some reason.
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Ok so I'm going to come back over here what I can do is just increase the width and just come out to
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my with in the outline.
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Zoom in and fine tune this two point nine meters can do the same thing then for the height and just
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increase display left clicking.
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OK so what I can do is reduce the altitude it's 1.2 meters to track this down here.
30
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Can I just sit there to match the opening so that it's pretty good there.
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And I'm going to increase the height again.
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And matches are pretty good.
33
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Me too but I'm just going to press and hold them until my spine to come back to solid OK that looks
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pretty good there.
35
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OK I'm going to switch off the front elevation for a moment.
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OK.
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I'd be happy enough with that now.
38
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So what I'm going to do is a couple of things we can do we can add a portal to this.
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So I'm going to click portal.
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Now this is just when we're rendering.
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It's easier than having to do this manually.
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What it's doing is it creates a dotted line here which basically lets Blendr know that this is a window
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and this will be light shining in what it might do with de-selected is just tap into edit mode and select
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maybe different for verts and distract them out just to increase that which can grow back to object
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mode.
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OK so with this window it is going to be another one of these at the back.
47
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So what I'm going to do is on window presets I'm just going to click close and renamed is too large.
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Front back window.
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And press enter and click OK and I come around to the back here.
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Select the section tab into edit mode.
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Press 7 come into top view would be easier.
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Zoom in here compress it once or twice to de-select everything.
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Boxlike this press shift as cursor to select it.
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I can tab back to object more.
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I am going to switch off to visibility of the ground floor plan and on the Create tab I'm going to choose
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a window and I'm going to pick this one here which is my large front back window can come back around
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here and you can see the light portal is pointing outwards.
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So we do need to rotate this and the switch back on my ground floor plan.
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So I can get position OK I'm going to zoom in here and press our As'ad wanted zero press Enter up there.
60
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I think that should be OK.
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Just three more windows to be added.
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So I'm going to go ahead and add one here here and here.
63
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I'm not going to be adding windows to this using Akki pack.
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We're going to go ahead and use Arki mesh for this because they have a different type of window that
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suits down here.
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Go ahead and I'll add the next couple of windows using the same process as does.
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Now one thing I will do I'm just going to switch back on the ground floor before I continue and I select
68
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this wall again.
69
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The external are going to come up here to tools and down to Boullion.
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OK.
71
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So tracks my window so I can just zoom in and make sure everything is OK.
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OK it looks ok from the back.
73
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Yeah.
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OK.
75
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That's going to be fine.
76
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Like I said I'm just going to go ahead and hide in the remaining windows.
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OK so with the rest of these windows added I'm going to switch back on the visibility of the ground
78
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floor and if I select the external wall I can come up here to tools and down here to all Boullion and
79
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so tracks the windows from the walls.
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OK.
81
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So that's pretty good can come back to Lares switch back on my doors.
82
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OK and that's not looking too bad.
83
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And I think that's going to do it for this one.8160
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