All language subtitles for 5. Creating Ground Floor Windows using Archipack

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These are the user uploaded subtitles that are being translated: 1 00:00:08,350 --> 00:00:13,450 In this one what I'm going to do is pad the windows to the ground floor section of this house. 2 00:00:13,470 --> 00:00:14,790 So let's get started. 3 00:00:15,730 --> 00:00:18,940 So to begin I'm going to press seven and just come up here. 4 00:00:18,940 --> 00:00:21,560 Next thing I want to do really is get the insertion point. 5 00:00:21,610 --> 00:00:27,910 So I'm going to press Zed bring up wireframe it's going to zoom in here and select this window line. 6 00:00:28,000 --> 00:00:34,730 Tap into Edit Mode press it once or twice to make sure everything is not selected and box select selectees 7 00:00:34,750 --> 00:00:39,960 verts press shift s and cursor to select it can tab back to object mode. 8 00:00:40,010 --> 00:00:45,670 Most going to press one for front for you and you can see the insertion point is on the ground that 9 00:00:45,760 --> 00:00:48,020 we could switch on the elevation. 10 00:00:48,060 --> 00:00:49,610 Can we have position here. 11 00:00:49,620 --> 00:00:52,570 But I think the window actually gets inserted with quite a high offset. 12 00:00:52,570 --> 00:00:54,780 So I'm just going to leave it on the ground for a moment. 13 00:00:54,910 --> 00:00:57,410 So I'm going to switch back off the front elevation. 14 00:00:57,420 --> 00:01:01,220 We're going to switch off to ground floor plan and I'm also going to switch off a ground floor. 15 00:01:01,250 --> 00:01:06,260 What it will do is click into layer 13 and I'm going to rename this to ground floor windows. 16 00:01:06,320 --> 00:01:07,190 Press enter. 17 00:01:07,420 --> 00:01:11,200 And I'm just going to switch on the visibility and switch off the ground floor doors. 18 00:01:11,230 --> 00:01:15,030 So the only level at Switched-On currently is ground floor window. 19 00:01:15,100 --> 00:01:20,950 OK so with that I'm going to come up to create choose window now for this I'm just going to keep it 20 00:01:20,950 --> 00:01:27,390 nice and simple with an 80 by 80 flat and just click this and I can come back to my Lares now and just 21 00:01:27,390 --> 00:01:35,140 switch back on maybe call the ground floor plan first off and my elevation front elevation and I can 22 00:01:35,140 --> 00:01:41,200 zoom in here I can zoom in when I need to re select this window because when the Lears get switched 23 00:01:41,200 --> 00:01:43,150 back on everything gets switch back on. 24 00:01:43,150 --> 00:01:43,780 For some reason. 25 00:01:43,810 --> 00:01:48,510 Ok so I'm going to come back over here what I can do is just increase the width and just come out to 26 00:01:48,510 --> 00:01:50,610 my with in the outline. 27 00:01:50,730 --> 00:01:56,860 Zoom in and fine tune this two point nine meters can do the same thing then for the height and just 28 00:01:56,920 --> 00:01:58,880 increase display left clicking. 29 00:01:58,930 --> 00:02:04,250 OK so what I can do is reduce the altitude it's 1.2 meters to track this down here. 30 00:02:04,440 --> 00:02:08,570 Can I just sit there to match the opening so that it's pretty good there. 31 00:02:10,590 --> 00:02:13,150 And I'm going to increase the height again. 32 00:02:15,990 --> 00:02:17,490 And matches are pretty good. 33 00:02:17,490 --> 00:02:23,590 Me too but I'm just going to press and hold them until my spine to come back to solid OK that looks 34 00:02:23,590 --> 00:02:24,450 pretty good there. 35 00:02:26,150 --> 00:02:30,660 OK I'm going to switch off the front elevation for a moment. 36 00:02:30,730 --> 00:02:30,950 OK. 37 00:02:30,950 --> 00:02:32,360 I'd be happy enough with that now. 38 00:02:32,450 --> 00:02:36,640 So what I'm going to do is a couple of things we can do we can add a portal to this. 39 00:02:36,680 --> 00:02:38,110 So I'm going to click portal. 40 00:02:38,120 --> 00:02:40,400 Now this is just when we're rendering. 41 00:02:40,580 --> 00:02:42,750 It's easier than having to do this manually. 42 00:02:42,860 --> 00:02:48,650 What it's doing is it creates a dotted line here which basically lets Blendr know that this is a window 43 00:02:48,690 --> 00:02:55,430 and this will be light shining in what it might do with de-selected is just tap into edit mode and select 44 00:02:55,430 --> 00:03:01,070 maybe different for verts and distract them out just to increase that which can grow back to object 45 00:03:01,070 --> 00:03:01,570 mode. 46 00:03:01,770 --> 00:03:05,370 OK so with this window it is going to be another one of these at the back. 47 00:03:05,390 --> 00:03:10,810 So what I'm going to do is on window presets I'm just going to click close and renamed is too large. 48 00:03:10,820 --> 00:03:12,000 Front back window. 49 00:03:12,150 --> 00:03:16,400 And press enter and click OK and I come around to the back here. 50 00:03:16,580 --> 00:03:18,990 Select the section tab into edit mode. 51 00:03:19,040 --> 00:03:22,390 Press 7 come into top view would be easier. 52 00:03:22,390 --> 00:03:26,270 Zoom in here compress it once or twice to de-select everything. 53 00:03:26,350 --> 00:03:29,080 Boxlike this press shift as cursor to select it. 54 00:03:29,090 --> 00:03:30,740 I can tab back to object more. 55 00:03:30,880 --> 00:03:36,660 I am going to switch off to visibility of the ground floor plan and on the Create tab I'm going to choose 56 00:03:36,660 --> 00:03:41,990 a window and I'm going to pick this one here which is my large front back window can come back around 57 00:03:41,990 --> 00:03:45,550 here and you can see the light portal is pointing outwards. 58 00:03:45,560 --> 00:03:50,480 So we do need to rotate this and the switch back on my ground floor plan. 59 00:03:50,780 --> 00:03:58,150 So I can get position OK I'm going to zoom in here and press our As'ad wanted zero press Enter up there. 60 00:03:58,160 --> 00:03:59,390 I think that should be OK. 61 00:03:59,450 --> 00:04:01,490 Just three more windows to be added. 62 00:04:01,610 --> 00:04:04,600 So I'm going to go ahead and add one here here and here. 63 00:04:04,880 --> 00:04:08,400 I'm not going to be adding windows to this using Akki pack. 64 00:04:08,420 --> 00:04:12,860 We're going to go ahead and use Arki mesh for this because they have a different type of window that 65 00:04:12,860 --> 00:04:13,900 suits down here. 66 00:04:13,940 --> 00:04:19,030 Go ahead and I'll add the next couple of windows using the same process as does. 67 00:04:19,030 --> 00:04:23,780 Now one thing I will do I'm just going to switch back on the ground floor before I continue and I select 68 00:04:23,780 --> 00:04:24,830 this wall again. 69 00:04:24,830 --> 00:04:28,560 The external are going to come up here to tools and down to Boullion. 70 00:04:28,640 --> 00:04:29,300 OK. 71 00:04:29,380 --> 00:04:33,580 So tracks my window so I can just zoom in and make sure everything is OK. 72 00:04:34,620 --> 00:04:36,860 OK it looks ok from the back. 73 00:04:37,320 --> 00:04:37,500 Yeah. 74 00:04:37,530 --> 00:04:37,900 OK. 75 00:04:37,950 --> 00:04:39,510 That's going to be fine. 76 00:04:39,570 --> 00:04:44,230 Like I said I'm just going to go ahead and hide in the remaining windows. 77 00:04:44,230 --> 00:04:49,240 OK so with the rest of these windows added I'm going to switch back on the visibility of the ground 78 00:04:49,240 --> 00:04:56,190 floor and if I select the external wall I can come up here to tools and down here to all Boullion and 79 00:04:56,310 --> 00:04:59,630 so tracks the windows from the walls. 80 00:04:59,650 --> 00:05:00,080 OK. 81 00:05:00,130 --> 00:05:03,810 So that's pretty good can come back to Lares switch back on my doors. 82 00:05:03,960 --> 00:05:05,670 OK and that's not looking too bad. 83 00:05:05,770 --> 00:05:07,970 And I think that's going to do it for this one.8160

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