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These are the user uploaded subtitles that are being translated: 1 00:00:08,470 --> 00:00:14,150 In this one what I'm going to do is add the doors to the scene so let's get started. 2 00:00:14,970 --> 00:00:20,650 So to begin what I'm going to do is just select this wall here and come around and zoom in. 3 00:00:20,730 --> 00:00:26,610 So I'm not going to have a doorway here and I'd like to do is just bring this war back to this line 4 00:00:26,610 --> 00:00:28,860 here and extend this one. 5 00:00:28,860 --> 00:00:34,010 So first off with the wall selected then I'm just going to hit the Manipulate a couple of times and 6 00:00:34,020 --> 00:00:40,260 grab this arrow press and hold control and just snapped up back actor and come around here you can see 7 00:00:40,260 --> 00:00:43,410 we had a small extension to represent a frame. 8 00:00:43,410 --> 00:00:44,640 I'm not going to worry about that. 9 00:00:44,700 --> 00:00:47,060 There's no need to have it they're going to select this one. 10 00:00:47,170 --> 00:00:53,490 Do exactly the same thing just to manipulate you want to drag it from here to here and I'm going to 11 00:00:53,490 --> 00:00:56,870 increase the number of walls so I'm going to increase the parts. 12 00:00:56,970 --> 00:00:59,520 And now I can distract this and snap it up. 13 00:00:59,840 --> 00:01:00,310 OK. 14 00:01:00,700 --> 00:01:01,950 So it's going to come around here. 15 00:01:01,950 --> 00:01:07,350 The next thing I want to do is at a doorway and before we do that actually I'd like to add these walls 16 00:01:07,440 --> 00:01:08,820 to their own lair. 17 00:01:08,880 --> 00:01:13,860 So I'm going to come over to layers and with the wall selected I'm just going to move them to ground 18 00:01:13,860 --> 00:01:23,730 floor I'm going to do that with the rest of these also also just keep it nice and tidy. 19 00:01:23,800 --> 00:01:27,830 So select all of these and this one. 20 00:01:27,980 --> 00:01:29,800 And just to make sure that they're all on that. 21 00:01:29,930 --> 00:01:31,700 I switched the visibility off. 22 00:01:31,710 --> 00:01:34,330 We're left with just the ground floor plan. 23 00:01:34,380 --> 00:01:38,140 And Larry one other thing I'd like to do is move the doors to their own. 24 00:01:38,150 --> 00:01:43,930 They're going to come over to Larry 12 and just rename this to ground floor doors Kate press enter. 25 00:01:44,070 --> 00:01:50,130 And I'm just going to switch off the visibility of the ground floor plan box select all of this stuff 26 00:01:50,580 --> 00:01:53,930 and I'm going to move it to ground floor doors now. 27 00:01:53,970 --> 00:01:58,920 Unfortunately we're left with the empties that create the difference between the door and whatever object 28 00:01:59,250 --> 00:02:00,500 are intersecting. 29 00:02:00,810 --> 00:02:03,550 That's not going to be a problem to be OK on this one. 30 00:02:03,660 --> 00:02:08,880 What we need to do is just bring in the doors one layer switched on and that will avoid any issues like 31 00:02:08,880 --> 00:02:09,400 this. 32 00:02:09,660 --> 00:02:15,300 So what I'm going to do is switch back on the ground floor plan and to come down here and get a position 33 00:02:15,310 --> 00:02:16,330 from my first door. 34 00:02:16,350 --> 00:02:19,190 I'm going to select this section tap into edit mode. 35 00:02:19,380 --> 00:02:24,990 I'm going to switch to Virtex selection and press a once or twice to make sure everything is de-selected 36 00:02:25,380 --> 00:02:32,250 then I can just shift select these vertices press shift s and cursor to selected. 37 00:02:32,550 --> 00:02:35,390 So that's my insertion point for my first door. 38 00:02:35,760 --> 00:02:40,800 OK I'm going to tab back to object mode and I'm going to switch off the visibility of the ground floor 39 00:02:41,000 --> 00:02:44,520 and I'm going to switch on the visibility of the ground floor doors. 40 00:02:44,550 --> 00:02:47,160 I'm also going to switch off the visibility of level 1. 41 00:02:47,520 --> 00:02:53,730 So if I just come around here the cursor is at this position I'm going to come up here to create and 42 00:02:54,090 --> 00:02:57,600 add an archy pack element which in this case is going to be door. 43 00:02:57,810 --> 00:03:04,310 So I'm just going to pick the standard 800 by 200 and you can just ignore these no image slots here. 44 00:03:04,320 --> 00:03:06,950 They were just earlier attempts to save the presets. 45 00:03:07,110 --> 00:03:12,150 So I'm going to select the 80 by 200 OK and it comes in there what I need to do is come back to my Lares. 46 00:03:12,150 --> 00:03:18,110 I'm just going to switch back on this visibility and you can see we need to rotate this doorway by 90. 47 00:03:18,180 --> 00:03:22,750 So I'm just going to select this frame because you can see that the outline is selected. 48 00:03:22,800 --> 00:03:26,780 Select that press are said negative 90 press enter. 49 00:03:26,780 --> 00:03:30,510 It's going to press and hold the middle mouse button just to come around here and zoom in a couple of 50 00:03:30,510 --> 00:03:31,160 little changes. 51 00:03:31,170 --> 00:03:33,270 I want to make to the door. 52 00:03:33,330 --> 00:03:38,480 The first thing to do really is check that it's opening the right direction so going to select the door 53 00:03:38,480 --> 00:03:45,490 itself or press are and just opened this up and you can see it's opening correctly around my semi-circle 54 00:03:45,690 --> 00:03:50,980 is going to right click click back on the frame and leave the model number set to zero. 55 00:03:51,050 --> 00:03:53,100 OK we have a handle inside and out. 56 00:03:53,110 --> 00:03:57,880 One thing I do want to do is push the door in underneath the frame slightly so I'm going to increase 57 00:03:57,880 --> 00:03:59,930 this offset there something like this. 58 00:03:59,950 --> 00:04:05,740 Thing and want to do is switch back on the walls for a second and you can see that the frame is coming 59 00:04:05,740 --> 00:04:10,390 out a little bit too strongly there so I'm going to reduce the depth of this door. 60 00:04:10,480 --> 00:04:11,950 So let's drag it back in. 61 00:04:11,950 --> 00:04:13,190 Maybe something like this. 62 00:04:13,500 --> 00:04:13,870 OK. 63 00:04:13,990 --> 00:04:15,250 That looks a little bit better. 64 00:04:15,390 --> 00:04:16,820 I switch off the ground floor. 65 00:04:16,950 --> 00:04:17,980 That's OK. 66 00:04:18,010 --> 00:04:22,450 Depending on which door you add to the scene you can switch the direction in which it opens. 67 00:04:22,450 --> 00:04:25,340 By clicking this up to one or have another zero. 68 00:04:25,540 --> 00:04:29,440 So now if I open the door you can see it opens in the opposite direction. 69 00:04:29,590 --> 00:04:33,580 And that will be important for some of the other doors in this ground floor. 70 00:04:33,580 --> 00:04:37,480 I'm just going to select the frame again and bring this back to zero. 71 00:04:37,540 --> 00:04:44,560 I want to do is make sure this is the right height so we can zoom out here and just come over to the 72 00:04:44,560 --> 00:04:48,310 store here and selected can switch on to manipulate. 73 00:04:48,470 --> 00:04:51,700 So it's two point one eight and I just matched that. 74 00:04:51,740 --> 00:04:55,810 So we're going to select this store and drag this up to 2.1 it. 75 00:04:55,840 --> 00:04:56,130 OK. 76 00:04:56,230 --> 00:05:00,070 Just keep in standard that all the changes I'm going to make to restore. 77 00:05:00,070 --> 00:05:06,080 So all I can do is I can come over to the presets or says door presets click the plus and I can give 78 00:05:06,080 --> 00:05:06,940 this a name. 79 00:05:06,940 --> 00:05:10,560 In this case it's going to be internal doorways and click OK. 80 00:05:10,600 --> 00:05:14,910 So next time I add a door I have the option of adding a door with these properties. 81 00:05:15,070 --> 00:05:17,620 So it's going to come around and add another door. 82 00:05:17,620 --> 00:05:26,080 So I'm going to select the outline tab into Edit Mode selectees for vertices shift us cursor to selected 83 00:05:26,320 --> 00:05:27,780 TAB back to object mode. 84 00:05:28,030 --> 00:05:32,820 I'm going to switch off the ground floor plan and come up to create and click door. 85 00:05:32,900 --> 00:05:33,280 OK. 86 00:05:33,340 --> 00:05:39,760 And I have this on here internal doorways and a door slots in there with the same same height same weight 87 00:05:39,820 --> 00:05:41,650 ok same offset. 88 00:05:41,650 --> 00:05:44,510 One thing I do need to do is switch back on my Lehre. 89 00:05:44,650 --> 00:05:48,030 So ground floor layer and I select the door and press. 90 00:05:48,030 --> 00:05:51,860 Or you can see that it's opening in the opposite direction. 91 00:05:52,130 --> 00:05:55,640 And actually the door is rotated in the opposite direction. 92 00:05:55,710 --> 00:06:00,790 So I'm going to do is select this for him press or that one it's 0 percent. 93 00:06:01,000 --> 00:06:07,070 Now if I set up a door or it's open in the right direction and that's it for the doors. 94 00:06:07,320 --> 00:06:07,680 OK. 95 00:06:07,680 --> 00:06:11,950 I'm just going to go ahead and add the rest of the doors to the scene. 96 00:06:12,240 --> 00:06:12,690 OK. 97 00:06:12,690 --> 00:06:18,900 And when that's done then I can come over to my laptop and I'm going to switch back on the ground floor. 98 00:06:18,960 --> 00:06:20,090 I can zoom in here. 99 00:06:20,160 --> 00:06:24,010 Select the door of a press or you can see it opens up. 100 00:06:24,060 --> 00:06:25,420 We can still see the wall. 101 00:06:25,440 --> 00:06:32,090 So I'm just going to right going to select this wall here and if I come up to tools and come down to 102 00:06:32,120 --> 00:06:40,150 auto Boullion you can see now if I select to store and press R it subtracts the wall from the door it's 103 00:06:40,180 --> 00:06:44,400 going to right click OK and you have to do that for each of the wall sections. 104 00:06:44,520 --> 00:06:47,600 It's not too important at the moment but just that's how it's done. 105 00:06:47,670 --> 00:06:50,570 But otherwise I think that's going to do it for this one.10666

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