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In this one what I'm going to do is add the doors to the scene so let's get started.
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So to begin what I'm going to do is just select this wall here and come around and zoom in.
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So I'm not going to have a doorway here and I'd like to do is just bring this war back to this line
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here and extend this one.
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So first off with the wall selected then I'm just going to hit the Manipulate a couple of times and
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grab this arrow press and hold control and just snapped up back actor and come around here you can see
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we had a small extension to represent a frame.
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I'm not going to worry about that.
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There's no need to have it they're going to select this one.
10
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Do exactly the same thing just to manipulate you want to drag it from here to here and I'm going to
11
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increase the number of walls so I'm going to increase the parts.
12
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And now I can distract this and snap it up.
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OK.
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So it's going to come around here.
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The next thing I want to do is at a doorway and before we do that actually I'd like to add these walls
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to their own lair.
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So I'm going to come over to layers and with the wall selected I'm just going to move them to ground
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floor I'm going to do that with the rest of these also also just keep it nice and tidy.
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So select all of these and this one.
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And just to make sure that they're all on that.
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I switched the visibility off.
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We're left with just the ground floor plan.
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And Larry one other thing I'd like to do is move the doors to their own.
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They're going to come over to Larry 12 and just rename this to ground floor doors Kate press enter.
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And I'm just going to switch off the visibility of the ground floor plan box select all of this stuff
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and I'm going to move it to ground floor doors now.
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Unfortunately we're left with the empties that create the difference between the door and whatever object
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are intersecting.
29
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That's not going to be a problem to be OK on this one.
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What we need to do is just bring in the doors one layer switched on and that will avoid any issues like
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this.
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So what I'm going to do is switch back on the ground floor plan and to come down here and get a position
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from my first door.
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I'm going to select this section tap into edit mode.
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I'm going to switch to Virtex selection and press a once or twice to make sure everything is de-selected
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then I can just shift select these vertices press shift s and cursor to selected.
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So that's my insertion point for my first door.
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OK I'm going to tab back to object mode and I'm going to switch off the visibility of the ground floor
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and I'm going to switch on the visibility of the ground floor doors.
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I'm also going to switch off the visibility of level 1.
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So if I just come around here the cursor is at this position I'm going to come up here to create and
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add an archy pack element which in this case is going to be door.
43
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So I'm just going to pick the standard 800 by 200 and you can just ignore these no image slots here.
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They were just earlier attempts to save the presets.
45
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So I'm going to select the 80 by 200 OK and it comes in there what I need to do is come back to my Lares.
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I'm just going to switch back on this visibility and you can see we need to rotate this doorway by 90.
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So I'm just going to select this frame because you can see that the outline is selected.
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Select that press are said negative 90 press enter.
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It's going to press and hold the middle mouse button just to come around here and zoom in a couple of
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little changes.
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I want to make to the door.
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The first thing to do really is check that it's opening the right direction so going to select the door
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itself or press are and just opened this up and you can see it's opening correctly around my semi-circle
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is going to right click click back on the frame and leave the model number set to zero.
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OK we have a handle inside and out.
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One thing I do want to do is push the door in underneath the frame slightly so I'm going to increase
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this offset there something like this.
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Thing and want to do is switch back on the walls for a second and you can see that the frame is coming
59
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out a little bit too strongly there so I'm going to reduce the depth of this door.
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So let's drag it back in.
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Maybe something like this.
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OK.
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That looks a little bit better.
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I switch off the ground floor.
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That's OK.
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Depending on which door you add to the scene you can switch the direction in which it opens.
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By clicking this up to one or have another zero.
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So now if I open the door you can see it opens in the opposite direction.
69
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And that will be important for some of the other doors in this ground floor.
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I'm just going to select the frame again and bring this back to zero.
71
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I want to do is make sure this is the right height so we can zoom out here and just come over to the
72
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store here and selected can switch on to manipulate.
73
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So it's two point one eight and I just matched that.
74
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So we're going to select this store and drag this up to 2.1 it.
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OK.
76
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Just keep in standard that all the changes I'm going to make to restore.
77
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So all I can do is I can come over to the presets or says door presets click the plus and I can give
78
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this a name.
79
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In this case it's going to be internal doorways and click OK.
80
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So next time I add a door I have the option of adding a door with these properties.
81
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So it's going to come around and add another door.
82
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So I'm going to select the outline tab into Edit Mode selectees for vertices shift us cursor to selected
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TAB back to object mode.
84
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I'm going to switch off the ground floor plan and come up to create and click door.
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OK.
86
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And I have this on here internal doorways and a door slots in there with the same same height same weight
87
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ok same offset.
88
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One thing I do need to do is switch back on my Lehre.
89
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So ground floor layer and I select the door and press.
90
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Or you can see that it's opening in the opposite direction.
91
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And actually the door is rotated in the opposite direction.
92
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So I'm going to do is select this for him press or that one it's 0 percent.
93
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Now if I set up a door or it's open in the right direction and that's it for the doors.
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OK.
95
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I'm just going to go ahead and add the rest of the doors to the scene.
96
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OK.
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And when that's done then I can come over to my laptop and I'm going to switch back on the ground floor.
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I can zoom in here.
99
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Select the door of a press or you can see it opens up.
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We can still see the wall.
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So I'm just going to right going to select this wall here and if I come up to tools and come down to
102
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auto Boullion you can see now if I select to store and press R it subtracts the wall from the door it's
103
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going to right click OK and you have to do that for each of the wall sections.
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It's not too important at the moment but just that's how it's done.
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But otherwise I think that's going to do it for this one.10666
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