All language subtitles for 3. Creating Internal Walls with Archipack

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:08,500 --> 00:00:13,070 So in this one I'm going to do is add the internal walls on the ground floor. 2 00:00:13,090 --> 00:00:14,540 So let's get started. 3 00:00:15,580 --> 00:00:22,840 So I'm going to press 7 and come into top view so to add a wall what I'm going to do is again pick an 4 00:00:22,840 --> 00:00:23,650 insertion point. 5 00:00:23,680 --> 00:00:31,540 So I'm going to select the internal walls here tap into Edit Mode zoom in here and select this face 6 00:00:31,540 --> 00:00:32,120 over here. 7 00:00:32,140 --> 00:00:37,060 Shift s and cursor to selected by tab to object more. 8 00:00:37,060 --> 00:00:46,400 Now I can come over to the Create tab and choose well OK and a box in a Walder for me I want I need 9 00:00:46,400 --> 00:00:47,630 to do is rotate this. 10 00:00:47,710 --> 00:00:50,560 So I'm going to press or read 9 0. 11 00:00:50,860 --> 00:00:57,740 So for the weight to match what we have on our outline I'm going to type in 15 cm press enter. 12 00:00:57,910 --> 00:00:59,530 So we just need to move it into position. 13 00:00:59,530 --> 00:01:08,730 So I'm going to press g y snapped it up there gx and snap it over to here. 14 00:01:08,850 --> 00:01:11,000 OK so the next thing then is just to get the length. 15 00:01:11,000 --> 00:01:17,750 So I just click here drag over snap up here and I'm going to increase then the parts to. 16 00:01:18,110 --> 00:01:19,150 So I can do the same thing. 17 00:01:19,160 --> 00:01:24,020 I can grab just the arrow here and just drag this over and snap it up to there. 18 00:01:24,020 --> 00:01:29,900 Now we're going to have to add individual balls because obviously we can't extrude from this section 19 00:01:29,900 --> 00:01:33,600 here unfortunately but it's going to be the same process. 20 00:01:33,650 --> 00:01:36,480 Pick an insertion point and add the wall. 21 00:01:36,500 --> 00:01:42,700 So what we're going to do is come over here just tap into that mode shift as cursor to selected and 22 00:01:42,710 --> 00:01:44,110 tab back to object mode. 23 00:01:44,150 --> 00:01:46,660 Now this cursor is sitting on the ground plane. 24 00:01:46,700 --> 00:01:49,920 So it's going to always add the objects at the same level. 25 00:01:50,030 --> 00:01:52,800 It's one of the advantages of having the outline to begin with. 26 00:01:52,850 --> 00:01:58,430 If we come over here I can select a wall and it's going to point this direction. 27 00:01:58,440 --> 00:02:02,220 So what I'm going to do is just press g y and not just down here. 28 00:02:02,520 --> 00:02:10,240 And again I'm just going to click in the window and change this to 15 C and press enter and x. 29 00:02:10,320 --> 00:02:11,490 It's not done over here. 30 00:02:12,260 --> 00:02:13,860 OK come around here. 31 00:02:13,950 --> 00:02:17,200 Grab the arrow and snap this over here to the Untied. 32 00:02:17,310 --> 00:02:17,670 OK. 33 00:02:17,670 --> 00:02:19,180 So that's really the process. 34 00:02:19,240 --> 00:02:24,170 And it's just going to go ahead and add in another wall here right away across. 35 00:02:24,450 --> 00:02:31,110 And two more here to close up the space here and that will be it for the ground floor. 36 00:02:33,020 --> 00:02:39,610 OK so I've just finished off and I've added those balls and if by any chance these dimensions disappear. 37 00:02:39,650 --> 00:02:45,530 If you select an object you can come over here and click the Manipulate and that switches on and off 38 00:02:45,590 --> 00:02:48,080 your ability to grab these arrows. 39 00:02:48,200 --> 00:02:49,600 Just wanting to know this. 40 00:02:49,790 --> 00:02:52,330 OK but otherwise that's going to do it for this one.3871

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