All language subtitles for 2. Creating External Doors with Archipack

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Original subtitles

OK so in this one I'm going to do is add the external doors.

So we're going to have the front and back and the carriage door.

So let's get started.

So the first thing I'd like to do is get the insertion point for the front door.

So I'm going to press seven for top view and just zoom in here.

OK.

So if I select this object I can tap into edit mode I can selected shift as cursor to selected and places

the cursor at that point which is the center of that object so I'm going to tab back to object mode

and over on the Arki pack tab I'm going to click door and this is just going to be an 80 by 200.

So I can zoom in here what I would like to do is get to with our two hour outline here.

So over here on whit I'm just going to press and hold shift and then click and drag and drag this over

to that weight and zoom in to make sure that's lined up that a bit too long so I can reduce it slightly

and I'm going to press one for front view and zoom in here.

So I'm going to try and get the height to match to press and hold shift left click and drag in here.

So that's not too bad but high.

That's pretty good.

OK if I zoom back out here I might come back to solid and I'm going to come over to the players and

just temporarily hide the front elevation.

We also need to apply the boolean Songun to select the wall and come up here to tools and check all

that Boulia that just cuts the hole in the wall for me to compress and hold the most button and come

around so I can see this better.

We're going to select this frame we're going to make a couple of adjustments to the style of the door.

So under models I'm going to increase this to number one and I'm going to change the horizontal count

too.

I think I'm going to have six sections.

I'm going to reduce the border to maybe one millimeter and I'm going to reduce the space between them

also.

And that's more or less something I had on my plan.

And I'd be pretty happy with that.

The next thing I want to do is just you can see that the offset is a little bit too strong.

I want the door to be kind of in the middle of its frame so I'm going to move it to offset and just

increase that.

Now the other thing you can do is reduce the depth and drag in that frame underneath.

OK so if I drag this in like this no what will happen.

I'm just going to write like what will happen when you update the auto Boullion that when go back to

the way it is.

Unfortunately it doesn't keep its new position.

So I'm just going to leave that there.

And before I render I might come back and I might just reduce this the way I wanted.

But for the moment I'm just going to lead.

I'm proud of the wall.

Like I said I would prefer to see it in underneath but it's just going to keep reverting back to this

position.

And like I said before I render I will come back and update us.

But for the moment I was going to leave it at the next thing I'd like to do is actually at a back door.

So when I press 7 and come over here and I press Zed and bring up wireframe when I select our door outline

again tab into Edit Mode selected shift s cursor to selected and now tab back to object mode and come

up to create and select door.

And again I'm just going to pick the same 80 by 200 and I can zoom in here and increase the width so

pressing or shift left click and drag and I can zoom in here a little more personal shift and just drag

this back slightly.

OK.

And then press control one for back you it's not too important you're going to see it both ways.

But I'm going to zoom in here and increase the height and something like that.

OK.

So I'm going to press and hold them almost and come around and come back to solid.

And again I'm going to have to select the wall come up the tools and all the Boullion come back around

a little bit more select the frame so we can make a couple of adjustments.

I'm going to bring the model to model tree so we have a glass frame and have horizontal and vertical

one.

So I'm going to reduce the border.

Strike that up there like this nice big glass panel in the back door.

So maybe a little bit more something like that.

And that wouldn't be too bad.

Again the offset I need to write back a little bit into the frame but otherwise I think that's pretty

good.

Maybe more think 170 is a good good number.

OK.

So that's the front and back door in position to press 7 for top.

If you come over here towards the carriage Zad wireframe select this section again tap into Edit Mode

selected shift as cursor to selected come back then to object.

So again on the Create tab I'm going to click door this time I'm going to choose the 400 by 240 carriage.

And again I'm going to reduce it in weight to match my wall position.

Something like that I can zoom in left click and drag to press 1 for front view.

And what I can do again if I want I can come over to Lares and switch back on the front elevation zoom

in here and reduce this in height then from 2.4 down to this opening.

It doesn't look too bad to come back to solid again.

I'm going to hide the front elevation I'm going to strike the wall come up to tools and all that Boullion

so I can zoom in here.

Click my carriage door and again I need to do is just reduce the offset on this or increase it I should

say drag this out.

Maybe 170.

And that wouldn't look too bad.

And that is a pretty nicely with the front door I'm going to have timber on both of these doorways.

OK so as it is I does pretty much the external doors.

OK.

And that's going to do it for this one.

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