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OK so in this one I'm going to do is add the external doors.
2
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So we're going to have the front and back and the carriage door.
3
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So let's get started.
4
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So the first thing I'd like to do is get the insertion point for the front door.
5
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So I'm going to press seven for top view and just zoom in here.
6
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OK.
7
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So if I select this object I can tap into edit mode I can selected shift as cursor to selected and places
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the cursor at that point which is the center of that object so I'm going to tab back to object mode
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and over on the Arki pack tab I'm going to click door and this is just going to be an 80 by 200.
10
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So I can zoom in here what I would like to do is get to with our two hour outline here.
11
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So over here on whit I'm just going to press and hold shift and then click and drag and drag this over
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to that weight and zoom in to make sure that's lined up that a bit too long so I can reduce it slightly
13
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and I'm going to press one for front view and zoom in here.
14
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So I'm going to try and get the height to match to press and hold shift left click and drag in here.
15
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So that's not too bad but high.
16
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That's pretty good.
17
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OK if I zoom back out here I might come back to solid and I'm going to come over to the players and
18
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just temporarily hide the front elevation.
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We also need to apply the boolean Songun to select the wall and come up here to tools and check all
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that Boulia that just cuts the hole in the wall for me to compress and hold the most button and come
21
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around so I can see this better.
22
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We're going to select this frame we're going to make a couple of adjustments to the style of the door.
23
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So under models I'm going to increase this to number one and I'm going to change the horizontal count
24
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too.
25
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I think I'm going to have six sections.
26
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I'm going to reduce the border to maybe one millimeter and I'm going to reduce the space between them
27
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also.
28
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And that's more or less something I had on my plan.
29
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And I'd be pretty happy with that.
30
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The next thing I want to do is just you can see that the offset is a little bit too strong.
31
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I want the door to be kind of in the middle of its frame so I'm going to move it to offset and just
32
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increase that.
33
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Now the other thing you can do is reduce the depth and drag in that frame underneath.
34
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OK so if I drag this in like this no what will happen.
35
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I'm just going to write like what will happen when you update the auto Boullion that when go back to
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the way it is.
37
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Unfortunately it doesn't keep its new position.
38
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So I'm just going to leave that there.
39
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And before I render I might come back and I might just reduce this the way I wanted.
40
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But for the moment I'm just going to lead.
41
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I'm proud of the wall.
42
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Like I said I would prefer to see it in underneath but it's just going to keep reverting back to this
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position.
44
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And like I said before I render I will come back and update us.
45
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But for the moment I was going to leave it at the next thing I'd like to do is actually at a back door.
46
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So when I press 7 and come over here and I press Zed and bring up wireframe when I select our door outline
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again tab into Edit Mode selected shift s cursor to selected and now tab back to object mode and come
48
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up to create and select door.
49
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And again I'm just going to pick the same 80 by 200 and I can zoom in here and increase the width so
50
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pressing or shift left click and drag and I can zoom in here a little more personal shift and just drag
51
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this back slightly.
52
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OK.
53
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And then press control one for back you it's not too important you're going to see it both ways.
54
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But I'm going to zoom in here and increase the height and something like that.
55
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OK.
56
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So I'm going to press and hold them almost and come around and come back to solid.
57
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And again I'm going to have to select the wall come up the tools and all the Boullion come back around
58
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a little bit more select the frame so we can make a couple of adjustments.
59
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I'm going to bring the model to model tree so we have a glass frame and have horizontal and vertical
60
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one.
61
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So I'm going to reduce the border.
62
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Strike that up there like this nice big glass panel in the back door.
63
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So maybe a little bit more something like that.
64
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And that wouldn't be too bad.
65
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Again the offset I need to write back a little bit into the frame but otherwise I think that's pretty
66
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good.
67
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Maybe more think 170 is a good good number.
68
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OK.
69
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So that's the front and back door in position to press 7 for top.
70
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If you come over here towards the carriage Zad wireframe select this section again tap into Edit Mode
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selected shift as cursor to selected come back then to object.
72
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So again on the Create tab I'm going to click door this time I'm going to choose the 400 by 240 carriage.
73
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And again I'm going to reduce it in weight to match my wall position.
74
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Something like that I can zoom in left click and drag to press 1 for front view.
75
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And what I can do again if I want I can come over to Lares and switch back on the front elevation zoom
76
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in here and reduce this in height then from 2.4 down to this opening.
77
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It doesn't look too bad to come back to solid again.
78
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I'm going to hide the front elevation I'm going to strike the wall come up to tools and all that Boullion
79
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so I can zoom in here.
80
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Click my carriage door and again I need to do is just reduce the offset on this or increase it I should
81
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say drag this out.
82
00:05:56,520 --> 00:05:58,090
Maybe 170.
83
00:05:58,240 --> 00:05:59,490
And that wouldn't look too bad.
84
00:05:59,500 --> 00:06:05,150
And that is a pretty nicely with the front door I'm going to have timber on both of these doorways.
85
00:06:05,680 --> 00:06:09,680
OK so as it is I does pretty much the external doors.
86
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OK.
87
00:06:10,440 --> 00:06:12,260
And that's going to do it for this one.8766
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