All language subtitles for 2. Creating External Doors with Archipack

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These are the user uploaded subtitles that are being translated: 1 00:00:08,590 --> 00:00:12,130 OK so in this one I'm going to do is add the external doors. 2 00:00:12,160 --> 00:00:16,030 So we're going to have the front and back and the carriage door. 3 00:00:16,030 --> 00:00:17,350 So let's get started. 4 00:00:18,270 --> 00:00:22,590 So the first thing I'd like to do is get the insertion point for the front door. 5 00:00:22,620 --> 00:00:26,580 So I'm going to press seven for top view and just zoom in here. 6 00:00:26,710 --> 00:00:27,040 OK. 7 00:00:27,060 --> 00:00:37,200 So if I select this object I can tap into edit mode I can selected shift as cursor to selected and places 8 00:00:37,200 --> 00:00:42,220 the cursor at that point which is the center of that object so I'm going to tab back to object mode 9 00:00:42,870 --> 00:00:49,520 and over on the Arki pack tab I'm going to click door and this is just going to be an 80 by 200. 10 00:00:49,890 --> 00:00:54,580 So I can zoom in here what I would like to do is get to with our two hour outline here. 11 00:00:54,660 --> 00:01:01,890 So over here on whit I'm just going to press and hold shift and then click and drag and drag this over 12 00:01:02,040 --> 00:01:08,790 to that weight and zoom in to make sure that's lined up that a bit too long so I can reduce it slightly 13 00:01:09,650 --> 00:01:13,960 and I'm going to press one for front view and zoom in here. 14 00:01:13,980 --> 00:01:19,440 So I'm going to try and get the height to match to press and hold shift left click and drag in here. 15 00:01:19,440 --> 00:01:22,250 So that's not too bad but high. 16 00:01:22,350 --> 00:01:23,330 That's pretty good. 17 00:01:24,310 --> 00:01:32,450 OK if I zoom back out here I might come back to solid and I'm going to come over to the players and 18 00:01:32,450 --> 00:01:35,930 just temporarily hide the front elevation. 19 00:01:35,930 --> 00:01:43,010 We also need to apply the boolean Songun to select the wall and come up here to tools and check all 20 00:01:43,040 --> 00:01:50,120 that Boulia that just cuts the hole in the wall for me to compress and hold the most button and come 21 00:01:50,120 --> 00:01:51,990 around so I can see this better. 22 00:01:54,330 --> 00:01:59,790 We're going to select this frame we're going to make a couple of adjustments to the style of the door. 23 00:01:59,800 --> 00:02:04,950 So under models I'm going to increase this to number one and I'm going to change the horizontal count 24 00:02:04,980 --> 00:02:05,500 too. 25 00:02:05,530 --> 00:02:08,210 I think I'm going to have six sections. 26 00:02:08,210 --> 00:02:13,780 I'm going to reduce the border to maybe one millimeter and I'm going to reduce the space between them 27 00:02:13,780 --> 00:02:14,430 also. 28 00:02:14,530 --> 00:02:16,970 And that's more or less something I had on my plan. 29 00:02:16,970 --> 00:02:18,760 And I'd be pretty happy with that. 30 00:02:18,790 --> 00:02:23,140 The next thing I want to do is just you can see that the offset is a little bit too strong. 31 00:02:23,140 --> 00:02:28,420 I want the door to be kind of in the middle of its frame so I'm going to move it to offset and just 32 00:02:28,420 --> 00:02:29,650 increase that. 33 00:02:29,650 --> 00:02:34,670 Now the other thing you can do is reduce the depth and drag in that frame underneath. 34 00:02:34,810 --> 00:02:39,220 OK so if I drag this in like this no what will happen. 35 00:02:39,220 --> 00:02:43,770 I'm just going to write like what will happen when you update the auto Boullion that when go back to 36 00:02:43,770 --> 00:02:44,690 the way it is. 37 00:02:44,710 --> 00:02:47,550 Unfortunately it doesn't keep its new position. 38 00:02:47,560 --> 00:02:48,990 So I'm just going to leave that there. 39 00:02:48,990 --> 00:02:53,540 And before I render I might come back and I might just reduce this the way I wanted. 40 00:02:53,590 --> 00:02:54,970 But for the moment I'm just going to lead. 41 00:02:55,030 --> 00:02:57,440 I'm proud of the wall. 42 00:02:57,460 --> 00:03:01,610 Like I said I would prefer to see it in underneath but it's just going to keep reverting back to this 43 00:03:01,610 --> 00:03:02,450 position. 44 00:03:02,470 --> 00:03:06,090 And like I said before I render I will come back and update us. 45 00:03:06,100 --> 00:03:10,600 But for the moment I was going to leave it at the next thing I'd like to do is actually at a back door. 46 00:03:10,620 --> 00:03:17,850 So when I press 7 and come over here and I press Zed and bring up wireframe when I select our door outline 47 00:03:17,860 --> 00:03:25,390 again tab into Edit Mode selected shift s cursor to selected and now tab back to object mode and come 48 00:03:25,390 --> 00:03:28,640 up to create and select door. 49 00:03:28,660 --> 00:03:36,370 And again I'm just going to pick the same 80 by 200 and I can zoom in here and increase the width so 50 00:03:36,370 --> 00:03:43,630 pressing or shift left click and drag and I can zoom in here a little more personal shift and just drag 51 00:03:43,630 --> 00:03:44,940 this back slightly. 52 00:03:44,940 --> 00:03:45,280 OK. 53 00:03:45,310 --> 00:03:51,360 And then press control one for back you it's not too important you're going to see it both ways. 54 00:03:51,370 --> 00:03:55,310 But I'm going to zoom in here and increase the height and something like that. 55 00:03:55,420 --> 00:03:55,690 OK. 56 00:03:55,690 --> 00:04:00,520 So I'm going to press and hold them almost and come around and come back to solid. 57 00:04:00,520 --> 00:04:05,710 And again I'm going to have to select the wall come up the tools and all the Boullion come back around 58 00:04:05,710 --> 00:04:10,850 a little bit more select the frame so we can make a couple of adjustments. 59 00:04:10,850 --> 00:04:16,640 I'm going to bring the model to model tree so we have a glass frame and have horizontal and vertical 60 00:04:16,740 --> 00:04:17,330 one. 61 00:04:17,380 --> 00:04:18,820 So I'm going to reduce the border. 62 00:04:18,860 --> 00:04:23,870 Strike that up there like this nice big glass panel in the back door. 63 00:04:24,100 --> 00:04:26,380 So maybe a little bit more something like that. 64 00:04:26,620 --> 00:04:27,860 And that wouldn't be too bad. 65 00:04:27,910 --> 00:04:35,260 Again the offset I need to write back a little bit into the frame but otherwise I think that's pretty 66 00:04:35,260 --> 00:04:35,560 good. 67 00:04:35,560 --> 00:04:39,840 Maybe more think 170 is a good good number. 68 00:04:40,190 --> 00:04:40,620 OK. 69 00:04:40,660 --> 00:04:45,320 So that's the front and back door in position to press 7 for top. 70 00:04:45,320 --> 00:04:52,690 If you come over here towards the carriage Zad wireframe select this section again tap into Edit Mode 71 00:04:53,070 --> 00:04:57,580 selected shift as cursor to selected come back then to object. 72 00:04:57,640 --> 00:05:05,400 So again on the Create tab I'm going to click door this time I'm going to choose the 400 by 240 carriage. 73 00:05:05,540 --> 00:05:10,810 And again I'm going to reduce it in weight to match my wall position. 74 00:05:10,810 --> 00:05:20,200 Something like that I can zoom in left click and drag to press 1 for front view. 75 00:05:20,430 --> 00:05:27,690 And what I can do again if I want I can come over to Lares and switch back on the front elevation zoom 76 00:05:27,690 --> 00:05:34,650 in here and reduce this in height then from 2.4 down to this opening. 77 00:05:34,690 --> 00:05:38,410 It doesn't look too bad to come back to solid again. 78 00:05:38,460 --> 00:05:45,810 I'm going to hide the front elevation I'm going to strike the wall come up to tools and all that Boullion 79 00:05:47,120 --> 00:05:48,250 so I can zoom in here. 80 00:05:49,170 --> 00:05:54,810 Click my carriage door and again I need to do is just reduce the offset on this or increase it I should 81 00:05:54,810 --> 00:05:56,510 say drag this out. 82 00:05:56,520 --> 00:05:58,090 Maybe 170. 83 00:05:58,240 --> 00:05:59,490 And that wouldn't look too bad. 84 00:05:59,500 --> 00:06:05,150 And that is a pretty nicely with the front door I'm going to have timber on both of these doorways. 85 00:06:05,680 --> 00:06:09,680 OK so as it is I does pretty much the external doors. 86 00:06:09,890 --> 00:06:10,400 OK. 87 00:06:10,440 --> 00:06:12,260 And that's going to do it for this one.8766

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