Akan
Albanian
Amharic
Arabic
Armenian
Azerbaijani
Basque
Belarusian
Bemba
Bengali
Bihari
Bosnian
Breton
Bulgarian
Cambodian
Catalan
Cebuano
Cherokee
Chichewa
Chinese (Simplified)
Chinese (Traditional)
Corsican
Croatian
Czech
Danish
Dutch
English
Esperanto
Estonian
Ewe
Faroese
Filipino
Finnish
Frisian
Ga
Galician
Georgian
German
Greek
Guarani
Gujarati
Haitian Creole
Hausa
Hawaiian
Hebrew
Hindi
Hmong
Hungarian
Icelandic
Igbo
Indonesian
Interlingua
Irish
Italian
Japanese
Javanese
Kannada
Kazakh
Kinyarwanda
Kirundi
Kongo
Korean
Krio (Sierra Leone)
Kurdish
Kurdish (Soranรฎ)
Kyrgyz
Laothian
Latin
Latvian
Lingala
Lithuanian
Lozi
Luganda
Luo
Luxembourgish
Macedonian
Malagasy
Malay
Malayalam
Maltese
Maori
Marathi
Mauritian Creole
Moldavian
Mongolian
Myanmar (Burmese)
Montenegrin
Nepali
Nigerian Pidgin
Northern Sotho
Norwegian
Norwegian (Nynorsk)
Occitan
Oriya
Oromo
Pashto
Persian
Polish
Portuguese (Brazil)
Portuguese (Portugal)
Punjabi
Quechua
Romanian
Romansh
Runyakitara
Russian
Samoan
Scots Gaelic
Serbian
Serbo-Croatian
Sesotho
Setswana
Seychellois Creole
Shona
Sindhi
Sinhalese
Slovak
Slovenian
Somali
Spanish
Spanish (Latin American)
Sundanese
Swahili
Swedish
Tajik
Tamil
Tatar
Telugu
Thai
Tigrinya
Tonga
Tshiluba
Tumbuka
Turkish
Turkmen
Twi
Uighur
Ukrainian
Urdu
Uzbek
Vietnamese
Welsh
Wolof
Xhosa
Yiddish
Yoruba
Zulu
So in this one we're going to add the floors top and bottom.
OK.
And we also make a cut out for our stairs so let's get started.
So to begin this I'm just going to select this wall here and tab into Edit Mode all I want to do is
select a vertical shift s and cursor to selected.
Now I have my insertion point for the floor.
I'm going to tab back to object mode and if I come up to create I'm going to select floor and for this
one I'm just going to choose herringbone and I'm going to press 7 for top view and Zed and bring up
wireframe.
So I'm just going to zoom in here and just bring in the floor to the corner of the room here.
So g y and just snapped out down key X and snapped that over there.
So that's where I can begin.
And what I want to do is just select each of these white corners and drag them to the corner of the
room.
I'm going to select this and snap it down by pressing and holding control and the same thing here.
And finally the top one.
OK.
So that's my room floor in position.
I'm going to press one and just zoom in here.
So if I come over to the properties shove you can see we have a height of two centimeters are 20 middle.
OK so what I might do is come over to the lares tab and switch on the ground floor doors and you can
see the door.
And I selected goes below our floor.
So if you want to just go a little bit further with the detail I might just select a door tab into Edit
Mode press a press B for box select to select the bottom verts and you can drag this up in edit mode
and sit it just above the floor as flush as possible I guess.
You still need to let it go.
So I come back to object mode select the frame.
I can do the same thing Press a Presby and press g and maybe this time just press zayd and snap that
up there.
So that's just a little bit extra detail if you wanted to do to just going to tab back to object mode
and press Zad and come back to solid.
I'm just going to come around here to take a look at this and it looks pretty good.
So the next thing I want to do maybe a switch on the first floor and add a floor up here.
So I'm just going to select maybe this wall here tab into edit mode select a vert on corner shift as
cursor to selected.
And now I come back to object mode.
I can come up to create and select floor.
And this time maybe I'll go for a Pirkei press 7 press that again bring up wireframe and gonna zoom
in over here plus G y k that looks pretty good there.
And again I'm just going to do the same thing.
So I just center my view and select these corner grips and snap that down there.
And the same thing over here and the same thing up here.
So if I press one now I can see that I'm pretty good on the height and what I'm going to do is actually
increase the thickness of this.
So it incorporates the ceiling height.
Now we had a ceiling height of 300 or 30 cm distance between the two floors.
So if I type in tarty see and press ENTER we can drag this down and then zoom in here we can just press
GC snapped up to the base of the door.
OK.
It's going to zoom out so you can control the height of your ceiling on the ground floor if you want
to reduce this thickness.
So maybe you could type in 20 cm and zoom back in here.
Press G C and snap that up there.
So that's just one way of controlling or updating the different sizes between the top floor and the
first floor.
And we're going to process it and come back to solid.
It looks pretty good in there.
OK so the next thing I want to do really is have a floor in here so we can cut out position for the
stairs.
So for this I'm going to come back to our top and I'm going to switch off the first floor and the ground
floor switch on the first floor plan and switch off the ground floor doors.
If I select this I'm going to press 7 press tab and enter edit mode and zoom in here.
So what I want to do is select the curtseys on the corner of this rectangular section.
So I'm going to select these two appear and shift select these two down here and with that I'm just
going to press F to fill it and I'm going to do the same thing here.
Selectees to shift selectees to and press F.
And now if I press control tab switch to face I can select these two faces press P and choose selection.
So now I can come back to edit mode select this object and I'm just going to move it to nine just on
its own there for a second.
I switch this on I can switch off the first floor plan and I might switch on the.
Ground floor.
So that's where we have the stairs.
So with that select I'm just going to tap into it more compress.
Zed preop wireframe.
Now I can begin to work on this.
So what I want to do is just cut out a section here around the stairs so I can press control are first
left click and just right click and zoom in.
And what I want to do is bring this edge over to the widest part of the stairs and press g x SNOP that
over there can press control or along here just drag this up and I'm going to do the same thing but
this time I wanted to rest against the top step.
So I'm going to press g y and snap that down.
So I press Zed compact solid.
Come around here.
Going to press control tab to face selectees face press X and choose faces.
OK so we have our code out there deleting.
We can do is if I switch to edge selection what we want to do is create the thickness of the floor height
from the ground to the first floor so I'm going to extrude this down on the Zed by negative point to
press enter.
OK.
And that just gives me my height between the floors and what you can do then is maybe pressed forward
slash key.
What we can do we want to bring the whole lot down and extrude it might do is just Prestolite industry
Delage can select these two edges presta leaked and edges can switch back to fair selection.
Selectees faces their press e can repress negative playing too.
And that's a probably a better way of doing that.
So now if I pressed forward slash key I can come back here.
We have a ceiling high taking a stand for this section of underneath.
OK.
So that looks much better.
So I'm just going to come back to object more and I'm going to move this section to the first floor.
OK and what am I to do then is go ahead and add in the remaining floors.
Around here top and bottom story ok once you get those floors in again it's a little bit of work to
go around and add those.
But one of the cool things is you can copy them and manipulate them again.
So for example of I shift the drag this over here I can just switch back on the manipulator and make
any adjustments that I need to delete that the other cool thing is if you find you have the same type
of floors you can just quickly switch from one to another over here.
So some very cool features with Arki pack that's going to do it for this one.
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.