All language subtitles for 12. Creating Floors using Archipack in Blender

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These are the user uploaded subtitles that are being translated: 1 00:00:08,650 --> 00:00:12,160 So in this one we're going to add the floors top and bottom. 2 00:00:12,250 --> 00:00:12,570 OK. 3 00:00:12,580 --> 00:00:17,320 And we also make a cut out for our stairs so let's get started. 4 00:00:18,220 --> 00:00:24,400 So to begin this I'm just going to select this wall here and tab into Edit Mode all I want to do is 5 00:00:24,400 --> 00:00:28,060 select a vertical shift s and cursor to selected. 6 00:00:28,060 --> 00:00:30,430 Now I have my insertion point for the floor. 7 00:00:30,430 --> 00:00:36,610 I'm going to tab back to object mode and if I come up to create I'm going to select floor and for this 8 00:00:36,610 --> 00:00:41,560 one I'm just going to choose herringbone and I'm going to press 7 for top view and Zed and bring up 9 00:00:41,560 --> 00:00:42,560 wireframe. 10 00:00:42,640 --> 00:00:47,280 So I'm just going to zoom in here and just bring in the floor to the corner of the room here. 11 00:00:47,410 --> 00:00:53,200 So g y and just snapped out down key X and snapped that over there. 12 00:00:53,200 --> 00:00:54,750 So that's where I can begin. 13 00:00:54,820 --> 00:01:00,160 And what I want to do is just select each of these white corners and drag them to the corner of the 14 00:01:00,160 --> 00:01:00,680 room. 15 00:01:00,780 --> 00:01:06,140 I'm going to select this and snap it down by pressing and holding control and the same thing here. 16 00:01:07,170 --> 00:01:08,570 And finally the top one. 17 00:01:08,750 --> 00:01:09,050 OK. 18 00:01:09,060 --> 00:01:11,300 So that's my room floor in position. 19 00:01:11,310 --> 00:01:14,000 I'm going to press one and just zoom in here. 20 00:01:14,130 --> 00:01:19,890 So if I come over to the properties shove you can see we have a height of two centimeters are 20 middle. 21 00:01:19,980 --> 00:01:25,560 OK so what I might do is come over to the lares tab and switch on the ground floor doors and you can 22 00:01:25,560 --> 00:01:26,230 see the door. 23 00:01:26,260 --> 00:01:29,660 And I selected goes below our floor. 24 00:01:29,730 --> 00:01:35,160 So if you want to just go a little bit further with the detail I might just select a door tab into Edit 25 00:01:35,160 --> 00:01:42,030 Mode press a press B for box select to select the bottom verts and you can drag this up in edit mode 26 00:01:42,360 --> 00:01:46,810 and sit it just above the floor as flush as possible I guess. 27 00:01:47,140 --> 00:01:48,660 You still need to let it go. 28 00:01:48,960 --> 00:01:51,650 So I come back to object mode select the frame. 29 00:01:51,660 --> 00:01:58,580 I can do the same thing Press a Presby and press g and maybe this time just press zayd and snap that 30 00:01:58,590 --> 00:01:59,120 up there. 31 00:01:59,310 --> 00:02:04,920 So that's just a little bit extra detail if you wanted to do to just going to tab back to object mode 32 00:02:05,570 --> 00:02:07,420 and press Zad and come back to solid. 33 00:02:07,430 --> 00:02:10,990 I'm just going to come around here to take a look at this and it looks pretty good. 34 00:02:11,010 --> 00:02:16,350 So the next thing I want to do maybe a switch on the first floor and add a floor up here. 35 00:02:16,590 --> 00:02:22,290 So I'm just going to select maybe this wall here tab into edit mode select a vert on corner shift as 36 00:02:22,410 --> 00:02:23,740 cursor to selected. 37 00:02:24,090 --> 00:02:26,010 And now I come back to object mode. 38 00:02:26,190 --> 00:02:29,960 I can come up to create and select floor. 39 00:02:30,420 --> 00:02:38,700 And this time maybe I'll go for a Pirkei press 7 press that again bring up wireframe and gonna zoom 40 00:02:38,700 --> 00:02:42,230 in over here plus G y k that looks pretty good there. 41 00:02:42,240 --> 00:02:43,850 And again I'm just going to do the same thing. 42 00:02:43,860 --> 00:02:50,100 So I just center my view and select these corner grips and snap that down there. 43 00:02:50,160 --> 00:02:53,980 And the same thing over here and the same thing up here. 44 00:02:54,000 --> 00:03:00,060 So if I press one now I can see that I'm pretty good on the height and what I'm going to do is actually 45 00:03:00,060 --> 00:03:01,810 increase the thickness of this. 46 00:03:01,830 --> 00:03:04,610 So it incorporates the ceiling height. 47 00:03:04,660 --> 00:03:10,620 Now we had a ceiling height of 300 or 30 cm distance between the two floors. 48 00:03:10,620 --> 00:03:17,580 So if I type in tarty see and press ENTER we can drag this down and then zoom in here we can just press 49 00:03:17,580 --> 00:03:21,780 GC snapped up to the base of the door. 50 00:03:21,930 --> 00:03:22,600 OK. 51 00:03:22,740 --> 00:03:27,960 It's going to zoom out so you can control the height of your ceiling on the ground floor if you want 52 00:03:27,960 --> 00:03:29,180 to reduce this thickness. 53 00:03:29,220 --> 00:03:33,310 So maybe you could type in 20 cm and zoom back in here. 54 00:03:33,310 --> 00:03:36,360 Press G C and snap that up there. 55 00:03:36,600 --> 00:03:42,900 So that's just one way of controlling or updating the different sizes between the top floor and the 56 00:03:42,930 --> 00:03:43,820 first floor. 57 00:03:43,880 --> 00:03:47,090 And we're going to process it and come back to solid. 58 00:03:47,250 --> 00:03:49,520 It looks pretty good in there. 59 00:03:50,400 --> 00:03:56,220 OK so the next thing I want to do really is have a floor in here so we can cut out position for the 60 00:03:56,220 --> 00:03:56,870 stairs. 61 00:03:57,000 --> 00:04:03,720 So for this I'm going to come back to our top and I'm going to switch off the first floor and the ground 62 00:04:03,720 --> 00:04:08,830 floor switch on the first floor plan and switch off the ground floor doors. 63 00:04:09,000 --> 00:04:14,970 If I select this I'm going to press 7 press tab and enter edit mode and zoom in here. 64 00:04:15,000 --> 00:04:21,100 So what I want to do is select the curtseys on the corner of this rectangular section. 65 00:04:21,240 --> 00:04:26,910 So I'm going to select these two appear and shift select these two down here and with that I'm just 66 00:04:26,910 --> 00:04:30,640 going to press F to fill it and I'm going to do the same thing here. 67 00:04:30,720 --> 00:04:35,470 Selectees to shift selectees to and press F. 68 00:04:35,620 --> 00:04:42,740 And now if I press control tab switch to face I can select these two faces press P and choose selection. 69 00:04:42,750 --> 00:04:48,960 So now I can come back to edit mode select this object and I'm just going to move it to nine just on 70 00:04:48,960 --> 00:04:50,300 its own there for a second. 71 00:04:50,400 --> 00:04:55,480 I switch this on I can switch off the first floor plan and I might switch on the. 72 00:04:55,490 --> 00:04:56,330 Ground floor. 73 00:04:56,550 --> 00:04:58,150 So that's where we have the stairs. 74 00:04:58,170 --> 00:05:01,850 So with that select I'm just going to tap into it more compress. 75 00:05:01,860 --> 00:05:03,720 Zed preop wireframe. 76 00:05:03,720 --> 00:05:05,040 Now I can begin to work on this. 77 00:05:05,040 --> 00:05:10,920 So what I want to do is just cut out a section here around the stairs so I can press control are first 78 00:05:11,160 --> 00:05:15,840 left click and just right click and zoom in. 79 00:05:15,840 --> 00:05:22,350 And what I want to do is bring this edge over to the widest part of the stairs and press g x SNOP that 80 00:05:22,380 --> 00:05:30,350 over there can press control or along here just drag this up and I'm going to do the same thing but 81 00:05:30,380 --> 00:05:33,690 this time I wanted to rest against the top step. 82 00:05:33,980 --> 00:05:36,980 So I'm going to press g y and snap that down. 83 00:05:37,230 --> 00:05:39,620 So I press Zed compact solid. 84 00:05:39,780 --> 00:05:41,120 Come around here. 85 00:05:41,410 --> 00:05:49,000 Going to press control tab to face selectees face press X and choose faces. 86 00:05:49,490 --> 00:05:52,900 OK so we have our code out there deleting. 87 00:05:52,950 --> 00:06:00,000 We can do is if I switch to edge selection what we want to do is create the thickness of the floor height 88 00:06:00,120 --> 00:06:06,840 from the ground to the first floor so I'm going to extrude this down on the Zed by negative point to 89 00:06:07,170 --> 00:06:08,120 press enter. 90 00:06:08,250 --> 00:06:08,630 OK. 91 00:06:08,640 --> 00:06:13,800 And that just gives me my height between the floors and what you can do then is maybe pressed forward 92 00:06:13,800 --> 00:06:14,610 slash key. 93 00:06:14,650 --> 00:06:19,250 What we can do we want to bring the whole lot down and extrude it might do is just Prestolite industry 94 00:06:19,300 --> 00:06:24,620 Delage can select these two edges presta leaked and edges can switch back to fair selection. 95 00:06:24,770 --> 00:06:29,090 Selectees faces their press e can repress negative playing too. 96 00:06:29,320 --> 00:06:31,220 And that's a probably a better way of doing that. 97 00:06:31,230 --> 00:06:34,220 So now if I pressed forward slash key I can come back here. 98 00:06:34,320 --> 00:06:38,580 We have a ceiling high taking a stand for this section of underneath. 99 00:06:38,620 --> 00:06:39,000 OK. 100 00:06:39,030 --> 00:06:40,820 So that looks much better. 101 00:06:40,890 --> 00:06:46,080 So I'm just going to come back to object more and I'm going to move this section to the first floor. 102 00:06:46,170 --> 00:06:50,150 OK and what am I to do then is go ahead and add in the remaining floors. 103 00:06:50,160 --> 00:06:56,920 Around here top and bottom story ok once you get those floors in again it's a little bit of work to 104 00:06:56,920 --> 00:06:58,540 go around and add those. 105 00:06:58,630 --> 00:07:02,980 But one of the cool things is you can copy them and manipulate them again. 106 00:07:03,160 --> 00:07:09,430 So for example of I shift the drag this over here I can just switch back on the manipulator and make 107 00:07:09,430 --> 00:07:14,830 any adjustments that I need to delete that the other cool thing is if you find you have the same type 108 00:07:14,830 --> 00:07:19,290 of floors you can just quickly switch from one to another over here. 109 00:07:19,330 --> 00:07:24,350 So some very cool features with Arki pack that's going to do it for this one.10869

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