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So in this one we're going to add the floors top and bottom.
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OK.
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And we also make a cut out for our stairs so let's get started.
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So to begin this I'm just going to select this wall here and tab into Edit Mode all I want to do is
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select a vertical shift s and cursor to selected.
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Now I have my insertion point for the floor.
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I'm going to tab back to object mode and if I come up to create I'm going to select floor and for this
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one I'm just going to choose herringbone and I'm going to press 7 for top view and Zed and bring up
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wireframe.
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So I'm just going to zoom in here and just bring in the floor to the corner of the room here.
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So g y and just snapped out down key X and snapped that over there.
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So that's where I can begin.
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And what I want to do is just select each of these white corners and drag them to the corner of the
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room.
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I'm going to select this and snap it down by pressing and holding control and the same thing here.
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And finally the top one.
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OK.
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So that's my room floor in position.
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I'm going to press one and just zoom in here.
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So if I come over to the properties shove you can see we have a height of two centimeters are 20 middle.
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OK so what I might do is come over to the lares tab and switch on the ground floor doors and you can
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see the door.
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And I selected goes below our floor.
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So if you want to just go a little bit further with the detail I might just select a door tab into Edit
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Mode press a press B for box select to select the bottom verts and you can drag this up in edit mode
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and sit it just above the floor as flush as possible I guess.
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You still need to let it go.
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So I come back to object mode select the frame.
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I can do the same thing Press a Presby and press g and maybe this time just press zayd and snap that
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up there.
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So that's just a little bit extra detail if you wanted to do to just going to tab back to object mode
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and press Zad and come back to solid.
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I'm just going to come around here to take a look at this and it looks pretty good.
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So the next thing I want to do maybe a switch on the first floor and add a floor up here.
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So I'm just going to select maybe this wall here tab into edit mode select a vert on corner shift as
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cursor to selected.
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And now I come back to object mode.
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I can come up to create and select floor.
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And this time maybe I'll go for a Pirkei press 7 press that again bring up wireframe and gonna zoom
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in over here plus G y k that looks pretty good there.
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And again I'm just going to do the same thing.
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So I just center my view and select these corner grips and snap that down there.
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And the same thing over here and the same thing up here.
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So if I press one now I can see that I'm pretty good on the height and what I'm going to do is actually
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increase the thickness of this.
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So it incorporates the ceiling height.
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Now we had a ceiling height of 300 or 30 cm distance between the two floors.
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So if I type in tarty see and press ENTER we can drag this down and then zoom in here we can just press
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GC snapped up to the base of the door.
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OK.
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It's going to zoom out so you can control the height of your ceiling on the ground floor if you want
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to reduce this thickness.
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So maybe you could type in 20 cm and zoom back in here.
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Press G C and snap that up there.
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So that's just one way of controlling or updating the different sizes between the top floor and the
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first floor.
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And we're going to process it and come back to solid.
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It looks pretty good in there.
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OK so the next thing I want to do really is have a floor in here so we can cut out position for the
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stairs.
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So for this I'm going to come back to our top and I'm going to switch off the first floor and the ground
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floor switch on the first floor plan and switch off the ground floor doors.
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If I select this I'm going to press 7 press tab and enter edit mode and zoom in here.
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So what I want to do is select the curtseys on the corner of this rectangular section.
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So I'm going to select these two appear and shift select these two down here and with that I'm just
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going to press F to fill it and I'm going to do the same thing here.
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Selectees to shift selectees to and press F.
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And now if I press control tab switch to face I can select these two faces press P and choose selection.
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So now I can come back to edit mode select this object and I'm just going to move it to nine just on
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its own there for a second.
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I switch this on I can switch off the first floor plan and I might switch on the.
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Ground floor.
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So that's where we have the stairs.
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So with that select I'm just going to tap into it more compress.
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Zed preop wireframe.
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Now I can begin to work on this.
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So what I want to do is just cut out a section here around the stairs so I can press control are first
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left click and just right click and zoom in.
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And what I want to do is bring this edge over to the widest part of the stairs and press g x SNOP that
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over there can press control or along here just drag this up and I'm going to do the same thing but
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this time I wanted to rest against the top step.
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So I'm going to press g y and snap that down.
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So I press Zed compact solid.
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Come around here.
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Going to press control tab to face selectees face press X and choose faces.
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OK so we have our code out there deleting.
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We can do is if I switch to edge selection what we want to do is create the thickness of the floor height
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from the ground to the first floor so I'm going to extrude this down on the Zed by negative point to
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press enter.
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OK.
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And that just gives me my height between the floors and what you can do then is maybe pressed forward
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slash key.
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What we can do we want to bring the whole lot down and extrude it might do is just Prestolite industry
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Delage can select these two edges presta leaked and edges can switch back to fair selection.
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Selectees faces their press e can repress negative playing too.
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And that's a probably a better way of doing that.
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So now if I pressed forward slash key I can come back here.
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We have a ceiling high taking a stand for this section of underneath.
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OK.
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So that looks much better.
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So I'm just going to come back to object more and I'm going to move this section to the first floor.
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OK and what am I to do then is go ahead and add in the remaining floors.
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Around here top and bottom story ok once you get those floors in again it's a little bit of work to
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go around and add those.
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But one of the cool things is you can copy them and manipulate them again.
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So for example of I shift the drag this over here I can just switch back on the manipulator and make
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any adjustments that I need to delete that the other cool thing is if you find you have the same type
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of floors you can just quickly switch from one to another over here.
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So some very cool features with Arki pack that's going to do it for this one.10869
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