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In this one what we're going to do is add the different windows upstairs.
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So we're going to use a combination of some Arki mesh elements and Arki PAC elements.
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So let's get started.
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So the first thing I'm going to do here is press one and commit to front view of a come over to the
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lares tab.
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I'm just going to switch on the front elevation press Zed and bring up wireframe and just take a look
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at this.
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So this is where we're going to add the window and it's going to be sitting on a ledge and it's going
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to be going right to the roof height.
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So what I'm going to use is the add on for this.
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OK.
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So with this selected I'm just going to tap into Edit Mode OK and I can select two points here so I
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guess I can select these two points shift as and cursor to selected it's going to tab back to object
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mode.
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Now again for this what I want to do is just bring these on in on one layer.
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So I'm going to want to live 14 and rename this to fourth floor windows press enter.
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Can I switch that on and I'm going to switch off dealer to Lares there so if I come up to create I'm
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going to come down to Arki mesh and I'm going to select panel window and I come back to my Lares.
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Now I'm just going to switch on the first floor plan and the elevation can really just at window give
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me a ledge on it or a sill.
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And what I'm going to do is just change a couple of these and add the checkmark to this here and I'm
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going to put one 10 for all of these press enter.
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So for the height I want to come up to the roof height which is a little bit more than this.
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I bring this up to 200.
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That's going to give me the correct height there.
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It's going to zoom out slightly to what it might do is just have two horizontal counts on this.
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And for this one I'm just going to have it offset so I'm going have a 300 on one side.
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I'll have a 160 on the other and if I zoom in here OK that seems to be lining up OK.
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There seems to be lining up all killer.
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OK.
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So that looks pretty good.
32
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Both sides and my windows up full stretch so I'm going to press Zad and come back to solid.
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Just come around here.
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I'm going to do is select the empty here for this window and actually move it to first floor windows.
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I don't know why it comes in on that layer.
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And I'm going to drag this window back.
37
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So maybe something like this.
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And again I'm just going to switch off the front elevation so I'm going to select the cutter and just
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come up to the outliner and press the period key so we can see what number is that it's control.
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All number tree.
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So I select this wall I can add a boolean.
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It's going to minimize the ones I don't want and if I click in here I can type in the city and choose
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number tree and set this to difference.
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OK.
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And that's it's in my Walder nicely
46
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OK.
47
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That's not too bad.
48
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And we can do the same thing for this one.
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I'm sure everybody can manage don't want very same as this.
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I want to do is select this and add a doorway here.
51
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So I'm going to tap into it more.
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It's going to select an insertion point with these two Virts here.
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Shift this cursor to selected and we're going to come back to object mode.
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Sort of like not to create and if I come down to Arki mesh I'm going to choose panel window.
55
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OK I'm going to switch this to a door 80 by 230 and I'm going to increase the horizontal to tree and
56
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I'm going to bring the vertical down to 1 I just want one panel for this.
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I'm going to set these to 110 and check.
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Just check this one here for height.
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I'm going to bring this up to two meters so two.
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Two hundred.
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And of course we need to rotate this so are as negative 9 0.
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Press Enter press 7.
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I want to position this single select the empty press and bring up wireframe.
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Strike this back maybe maybe towards the back of this wall.
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I can zoom in.
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That wouldn't be too bad maybe a little bit more.
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The x GX dropped it in there somewhere like that.
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OK.
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So I can select my empty I can come up to outliner the period key it's control hole number four.
70
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So I'm just going to press that and come back to solid and I select my wall.
71
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I can come over here and add a boolean modifier to it.
72
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And again just type in TRL and it's number four and it's going to be a difference.
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Ok sometimes if it doesn't work.
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Just carved to choose from.
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And sometimes that just works because it calculated it differently.
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So I'd be pretty happy with that for the moment.
77
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Yep that's pretty good.
78
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So I'm going to do the same thing over here.
79
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So I'm going to add a slightly shorter window over here and let's take a look then we have another window.
80
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So I'm going to press 7 press.
81
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Zed wireframe If I select this section and I tap into it and press it once or twice going to press B
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for box selection and press shift as cursor to it if I tab back to object more I'm going to come up
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to my Arki practice time to know.
84
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OK.
85
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So we have a preset already which is the side small window from the ground floor.
86
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I'm going to use this.
87
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OK.
88
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So that comes in with my settings.
89
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So all I need to do is just rotate.
90
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So rotted on the Zed by 90.
91
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You can see my light portal is shining inwards so I can just come around here and I can have a look.
92
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So my height is a little bit wrong.
93
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So it's getting a little bit too high.
94
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Obviously I need to reduce the altitude.
95
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So I'm just going to drag this down and maybe sit it out maybe 300 above to reduce the altitude a little
96
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bit more.
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It will be more OK.
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That's pretty good.
99
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And there's a couple more windows to put in.
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So there's this one here there's one here.
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There's a large slightly longer one at the back.
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And I might actually add one here but it's going to be exactly the same as that wonder and that's more
103
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or less it's what's the most complicated section for this out of the way.
104
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OK.
105
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I'm just going to go ahead and add the remaining windows using exactly the same approach.
106
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OK so that takes a little bit of time just to work your way right around.
107
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OK.
108
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But otherwise I think that's going to do it for this one.9986
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