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So, I searched about the pictures related to the grunge and the leaks from different
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websites like texture.com, Google, and even you can use AI nowadays, so it's okay.
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You need to gather some resources like this, okay, let me show you this one, okay, so this
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is the image that I found in the internet.
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So the main goal here is to create a mask, a unique mask from these pictures, and use
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it in the texturing process.
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So in this way, we have a good detail, we have realistic flow on the surface, and we
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can add more natural feeling on the surface too.
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And beside of that, you can study...
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these images too, you know, we create this kind of transition for the rust, right?
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So, we can learn how to texture, we can found the logic, we can use the image for the mask creation, and etc.
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So, how we can convert these images to the mask? It's so simple, we just need to open this image in Photoshop, ok?
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And I'm going to show you the basic stuff, ok?
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So, for the basic stuff, it means...
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it would be like other methods, other techniques that require your knowledge in Photoshop.
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But here, I'm going to show you the basic and the fundamental way.
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So, we open the image, we are going to add a black and white filter, okay,
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and we play with these sliders, okay, so we get this result.
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And after that, I'm going to create a new layer and put it down here,
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and let's paint the layer or fill up the layer with the color, and the color is white.
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So, this is the result after this part, and now I'm going to add an invert filter here,
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and now this is the mask that I'm looking for, okay, and let's add levels, okay,
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and play with this slider, and as you can see,
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we can control the result here.
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Same as a Substance Painter.
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So when you learn Substance Painter,
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you can use Photoshop very easy.
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You just need to understand the basics
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and the tools and the UI.
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So this is how we create mask,
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and now let's go load something else.
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For example, this one, okay.
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And the same way, let's add black and white filter.
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Okay, and now I'm going to play with the slider
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to get this part black and this part white.
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So, okay, that's it.
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That's it, and now it's time to add invert.
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And, because we don't have any transparency, or we don't need to have background here in this image,
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so we don't need to add new layer, fill up with black or white, we are done,
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we just add black and white, the invert, and at the end, the level, ok?
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So, with the level, I can control the whole image, like this, ok?
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So, this is another mask, this is the first mask, and what happens when we finish with this mask creation?
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So, let's go to the file, new, and I'm going to create a 2K mask here, ok?
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and you just create a new image and we need to convert
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these filters and the image to one single layer,
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and transfer all the data to this canvas.
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So let's do that.
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I'm going to merge visible.
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That's it, and I'm going to use M as a selection,
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and select the picture,
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Control C for copy the data,
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and in here, let's change the background color to black,
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and let's use Control V for paste the data.
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So after that, we can control the position,
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and we have the mask sheet here.
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So exactly the same process for this one.
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Okay, yeah, yeah, this, and we are going to continue the process to create the mask sheet
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for ourself. And I just created this mask before, okay? So this is the sheet number one,
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and this is the sheet number two, and now going to use it inside TopSource Painter, very easy,
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and it's going to create so many great effects on the surface. So now let's go
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for the Substance Painter and start our process. Okay, now let's import the masks we create
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in Photoshop and import it to the project. These two, and how we are going to use that,
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okay, let's go to the Rust, let's add a paint layer,
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okay, and in the paint layer, now I'm going to use the projection, okay?
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So, for the first one, let's use the second mask, and boom, we have this.
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So, now I can paint the mask here.
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Okay, let's remove this, and with the projection,
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we are going to project data from the image that we load,
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and put it on the surface, depending on the view.
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Okay, so we can continue this mask with this, like this.
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This one, okay, okay, it's okay, and with holding S on the keyboard you can control
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this picture, okay, with the right click you can zoom in and zoom out, with the left key
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on the mouse you can rotate, and with the shift you can use the rotation snap, okay,
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and yeah, we're going to use this, and yeah, okay, so let's pan this picture with the middle
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mouse button, okay, and yeah, I can add all the data here, so let's go back here, okay,
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let's load the ROS transition, okay, it's okay, let's go back, this part I think you
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can use the level to control the mask, okay, like this,
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and we have the second transition.
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Okay. I think it's okay.
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Maybe we can make it light.
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Okay. Something like this.
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Okay. For the second transition,
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let's keep it off, and this is ROS transition number one,
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and we are going to keep it in this way,
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and this is the place that I'm going to stop the recording,
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okay, and put the mask on the surface with the same method,
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with the same images that we create,
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and after that, we can have a discussion about...
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...the rust transition, the dirt leaks, and all the stuff that we have in this material.
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Okay?
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After that, we are going to put the decals on the surface, okay?
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And move to the next material.
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So, in this part, the video is going to be stopped.
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And nothing fancy, I just play with the mask, change the mask, paint the mask, remove some area, and control that.
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And after that, you can see what's happening at the end.
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And we can discuss about that.
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So, let's go for the creating mask, and finishing this material.
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