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Original subtitles

Okay let's talk about Path Tool inside Substance Painter. Path Tool is a

powerful tool and a flexible one that you can use inside Substance Painter and

for using this tool you need to create a paint layer or in the other word you

need to be in paint mode to use this Path Tool. So let's rename the layer to

Path and for using Path Tool you need to switch from the paint mode to Path Tool

and you have three different mode paint, erase and smudge. When we talk about the

paint you can transfer your knowledge to the erase and smudge and use this

function with this mode. So let's talk about how it's work. It's very easy when

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you click on the surface you are creating

vertices and after creating vertices the software create a spline with these

vertices and you can control each vertex separately like this and the most

interesting thing for this tool is when you go to another layer and come back to

the paint layer and select your path you can create new vertices and continue

your way you can modify the path and you are able to change the data inside

material and this function is not available when you use paint tool inside

Substance Painter in direct way I mean when you want to create paint layer

and access to the material data you need to create a fill layer add a black mask

and with the paint in the mask you are going to create your paint data on the

surface and after that you can control the data for material inside the fill

layer okay but in here when you create a speline or path you can change the data

anytime that you want anytime anywhere it's not matter you can change everything

inside the path tool for example you can go to the alpha and change the alpha

like that okay and for example you can change a spacing like this you can change

the size, flow or stroke opacity

As you can see, you can change the angle

and you can just turn on follow path

and as you can see

like this, we can create

this kind of effect inside Substance Painter

So let's control

this line with spacing and boom

we create this SP line

like this

So, most of the options here

we covered in the paint layer, so there is no difference

but let's have a quick look

on the parameters that we have inside the properties

So the first one is size

the second one is flow

The third one is stroke opacity. The fourth is the spacing. The next one is

nil. We are going to talk about the projection depth. We have angle as you

can see. You have follow path and when you didn't use follow path you can change

direction for follow path or up axis for example. Let's increase the spacing. Okay

let's change up axis to X and boom. Change to Z and we have this kind of

effect. That's it. But the most of the time we are going to use follow path.

That's it. We have size jitter.

As you can see, flow jitter, angle jitter, and position jitter.

Okay, so you can change the alpha like this and play with the parameter.

And it's just like real-time brush and you can play with the option that you have

in here. Okay, you have access to all the material data in here. For example, let's create

circle shape with this and I'm going to create a metallic material. Okay, like this.

and let's apply normal blending mode to our channel and boom.

Okay, that's it. So let's go and talk about how we can modify the path with

these tools here. Okay, so the first one is enable and disable mode. So when you

disable you can just see the result of the path and you cannot create new path

or modify this path. Okay, so you can enable path and select the path that you

want and you can just edit the path. So how we can create new path? You just need

to press on escape. So you are in a deactive mode.

and let's create a new path like that. Press escape, create a new path like that.

Very easy, very fast and for each path you can have different settings

in brush properties and

in material properties or even you can change the alpha. For example, let's go for this one,

play with the parameter. Okay, let's decrease the spacing and boom. So we can change everything

for each path separately. Okay, and when you have different level of the path

you can access to each path.

in the path layer. So it's kind of new layers windows related to this tool and you can modify

each path very easy, very fast. For example, I like this design and the properties that we have

inside the path number two and I want to copy and paste all the brush properties from this line

to this line. And how we can do that? We can just simply right click here, press copy,

go to the path one and right click again and just use paste brush properties and boom!

So you can apply all the settings from one path to other ones. Okay, you can remove,

duplicate, copy, paste, cut.

For example, I just create a new paint layer here, and I'm going to cut this one,

okay, and paste it here, like that, and maybe I just want to

paste all the setting in brush properties to this one, and very easy, very fast we can do that.

So, let's remove this layer, we don't want it, and this is how we can manage our path,

copy, paste in both path and brush properties, remove or duplicate it,

and when you want to rename the past layer, you just need to double click on the layer, and boom.

So,

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we can just customize the display for the path in here. We can change the handle size from large to

medium or small, like this. You can change the path width, for example, to large or small.

You can change the color of the path, like this. You can change the color for unselected path.

You can turn on the normal gizmo or change the color. You can change the tangent gizmo color

and turn on or off this feature. And you can turn on or turn off the path direction.

or just change the color. So everything related to how we see the path in the viewport,

it's here and we can play with that. In this toolbar we have size, we just

speak for the size, like this. You can change the size for the brush, you can change the flow,

you can change the stroke opacity, you can change the spacing, like this, or maybe you want to

change the direction, like this. Okay, and when you select any vertex on the path,

you can change the pressure, like this. For example, you want to select

the first

vertex and the last vertex and just change the pressure to have something like this.

Okay, and you can play with the spacing to achieve the goal that you want.

So, let's increase the spacing to 100.

And now you can decide, okay, I just create vertex and I need that vertex convert to corner or smooth.

So, when you select a vertex you can change this option with this icon here or just double click

on the vertex. So, you can change the angle of the tangent like this for each vertex.

Okay, and if you select the first or the last vertex on the path,

you can make close or open the path. And whenever you close the path,

you can select any vertex and just press open and boom, it's open.

So, let's go back. Okay, if we want to see other tool, we can just click on the scroll toolbar

and in here, when we select any vertex on the path, we can delete it with this icon or just

press delete on the keyboard. Okay, the last option on the path is gizmo or

transformation manipulator. When you disable this option it's like the vertex it's snapping

on the surface and it depends on the surface that you click or move the vertex on it like this.

Okay, and when you enable the manipulator or gizmo you can use this gizmo and move the vertex in three

different axes x, y, z. So you can control the height or the z value of the vertex and when you move the line from the surface

we have a projection depth, okay, so it could cover the space or just create this kind of effect, okay.

So for backing the previous mode you can use surface tool or just turn off the manipulator

and when you turn on the manipulator you can change the manipulator size here, grid step or angle step here.

For using the step when you are in the move you just need to hold the shift, okay.

So this is all we need to know about the path and the other side...

of the flexibility inside this tool is you can turn on or turn off symmetry for each path

in dynamic way. It means whenever you want to turn off the symmetry tool you can do that very easy

and whenever you turn on the symmetry for each path you can do that very easy in non-destructive

workflow. Okay so let's turn on the symmetry and let's go to the setting for example I'm going to

use a radial symmetry like this okay and let's create a path like this one

okay like this

and what if I turn off the symmetry boom and what if I turn on the symmetry

again and change the setting for example increase the count it's going to be

updated and we can change everything here okay like this and boom

As you can see, we have the control on the pass, on the data inside the pass,

very easy, very fast, in non-destructive way. So, you can use erase tool, like this,

and you can play with the alpha, the spacing, with the size, pressure, and

everything. And you can do the smudge tool with the pass. Okay, let's change the blending mode

in the color to pass, and let's

create a smudge. Okay.

like this.

Okay, so let's delete this layer and we are done in the introduction section and

let's go for the next module and start our project and work on Sirius project.

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