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Okay, what is the smart material inside Substance Painter?
The smart material is the way that we can save our layers inside a folder or maybe it's
better to say we can save a structure for something inside Substance Painter.
For example, I just create a dirty steel material for this pot.
Now I'm going to save it as a smart material and after a while in another project I can
use this smart material for a starting point or final material.
Okay, so how we can do that?
Let's create a folder and we can rename it to pot steel and let's select all this layer
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with selecting the first one, holding shift and click.
on the last layer and just click and drag and release all the layers inside the folder.
And we have this folder. Now we just need to right click on the folder and create a smart material.
Okay, so I just create the first smart material for myself and I can see it
in the library. As you can see this is the pot of steel. Okay, so let's delete
this folder and we have a lot of smart material and for example I can use bronze armor
and this is the result. Okay, we have these layers and let's delete that.
For example, let's use fabric line and this is the result.
Okay, and let's, for example, use wood sheep.
Okay, and as you can see all this smart material,
they are just a structure to reaching something.
We want to create wood material inside Substance Painter, after creating that wood material
we can put it in a folder and just create a smart material from that and we can use
that smart material for any other project that we want.
But there are some rules to creating the best format for the smart material.
For example,
When we create a smart material, we need to know
using paint or any other type of details that created by UV position like the detail line in
here when we change the UV in previous video, you saw that the problem. We need to reposition
all the mask. Okay, so when we paint something in the mask or in the layer and save it as a
smart material, when we apply it on another model with different mesh maps, different UV,
with different form, the result is going to be unacceptable. Okay, and we need to redo some steps.
Please be aware of this issue and don't use paint or any other type of detail that related on UV.
For example, you can use tileable grunges inside smart material, it's okay.
You can use generator or filter or effect on the smart material, it's okay.
There is no problem with that because they are going to be updated when the input is changed.
When you are using generator, it's going to look at the input maps,
which are the mesh maps for the generator, and they are going to be updated related to the input.
But when you paint something on the surface,
it's not going to be updated when your model is changed. So this is the first rule and you should
be aware of that, okay? And the second one is naming.
So when you are creating a smart material, it's very important to give proper name for the layer
and you need to think about this, okay, maybe someone is going to use this smart material
and he or she doesn't know what's going on on the layers. So you need to give proper name
for each layer and in this way you can guide that people to use smart material very well.
So this is the two simple rules we should attend when we are creating a smart material.
So creating a smart material is the best way to save our work. For example in previous video
we just changed the model and depending on the feature in the project configuration
we change the model, we preserve the stroke on the mesh, but what if we change the system that we are
working? Okay, or maybe the project is not saving for any reason and we want to save our work.
The best solution for this kind of problem is save your work inside the folder,
create a smart material and change the project and reuse
the smart material and everything is fine so this is for a smart material let's go for the smart mask
it's another solution for saving mask and reuse the mask that we create during the projects
okay let's load pot steel material that we create and in pot of steel i have
a scratches mask like this and i want to save this mask because it's very good and i want to
save it like a smart material and load it on different layers different projects and etc so
so the two rules that we explain for the smart material they are exist for the smart mask too
smart mask function is totally work in Substance Painter workflow and we should
consider to increase the speed for ourself so how to create a smart mask
inside Substance Painter for this purpose you need to go to the layer that
you want and just right-click on the mask icon and you can see the create a
smart mask function and I just create a smart mask and in the library you can
see the new mask so let's rename it to
test scratches okay and I want to create a field layer and call it test that's
bring red color
and I'm going to load the test scratches on this layer and boom as you can see we
have the exact mask in the scratches on the test layer and we can do this kind
of stuff between the projects. For example you create a beautiful mask inside one
project that you did before and you want to use that in here in this project so
you need to convert that mask to smart mask and you can use that inside this
project. Very easy, very fast, very clean. So we just explained the concept behind
a smart mask and the smart material.
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If you follow that two rules,
you can create good and useful smart material
and a smart mask for yourself
to increase your speed of your workflow
inside Substance Painter.
So let's go for the geometry mask.
I want to explain you how to use geometry mask
It's a very cool feature that you can use
to increase your speed
and your precision during your texturing process.
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