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Welcome to this video. In this video we are going to cover all the matters related to
viewport basics and we want to gain knowledge about how to rotate, pan, zoom and change
setting inside viewport. So for getting a start we need to load a model or load a sample project
from Substance Painter. For this stage I'm going to load a sample as you can see I'm going to
file, open sample and now I can select among the Substance Painter sample itself. So let's
go for the Meat Mat. It's the best project for starting and learning about Substance Painter.
So how we can navigate inside viewport? In Substance Painter we have two different windows
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and the 3d window is like any other software in the 3d world.
We can rotate, zoom and pan the camera around the 3d model and we have 2d window that show
us the result of the material on the shader in the Substance Painter on the UV.
And we can do zoom with the scroll button as you can see the middle button on the mouse.
Or we can zoom with the holding ALT and holding right mouse button and moving the mouse to
have zoom like this.
And we can pan with the holding ALT and moving the mouse, that's it.
And we can even rotate the 2d view like this with holding ALT and holding left key on the mouse.
and moving the mouse. So whenever we lost in the 2d view or maybe we have some rotation for some
reason and we want to reset everything, we can just press F and everything is reset
and we can continue our work. And exactly with those shortcuts that I show you,
we can do rotation on the 3d view as you can see with holding ALT and left click on the mouse and
as you can see we can rotate around the model and with holding ALT and holding right click on the mouse
as you can see we can do the dolly zoom and we can do the zoom but with step-by- step method
with the scroll button
as you can see and we can pan the camera with holding ALT and holding middle
mouse button. So this is the way that we can navigate inside Substance Painter
viewport. For accessing to shortcut list in the viewport you can just hold the
shortcut like ALT and you can see a pop up here and you can find out okay if I
hold ALT and left key on the mouse I can rotate the camera and if I hold the
CTRL you can see all the shortcut with the CTRL and if you hold the SHIFT you
can see all the shortcut related to the SHIFT key. So in this way we can figure
out if we don't remember which is the shortcut for that purpose in this way.
This is very helpful whenever we forget about a specific shortcut or action inside Substance Painter.
Okay, for moving the HDR light that's going to our lighting source inside Substance Painter,
we need to hold the shift key and right key on the mouse and move the mouse and as you can see
we can control the lighting situation. That's it and whenever we hold alt and left key and we rotate
around the 3d model we can hold shift and the camera should be snapping to the main and default
axes like front, left, top, bottom, back or right. So in this way I can...
fix my camera like this. And we can even switch between perspective mode and orthographic mode
by coming over here or using F5 or F6 on the keyboard. Okay so for
F6 we are going to orthographic mode and as you can see there is no
perspective on the camera and with F5 now we are just switching to perspective mode.
Okay we can use F1 for 2D and 3D view on the viewport at the same time, F2 for just only 3D
view, F3 for just only 2D view and we can use F4 for switching between 2D and 3D. Okay.
And we can do it in here and if you have a second monitor and you prefer to have for example 2D view
on the second monitor you can just come over here and use open 2D in window and now as you can see
we have a floating window and we can move it to the other monitor and we can use
the second monitor as a 2D view and we can even use F4 for switching between 2D and 3D between
the window in the second monitor and the viewport in the main monitor. This is the way that we can
control the viewport in Substance Painter. As you can see we have a list for the camera and we can
select between the camera that we set before.
in the 3D modeling software. For example like in 3ds Max or in Blender we set the camera
and we export the camera with the FBX file and when we import the model inside the Substance Painter
we check okay we have the camera and let's please import the camera for us and after that we can
control which camera we can see inside the 3D viewport. Okay now we have a list here which we
can switch between material the single channel related to the material PBR channels and for the
mesh maps. We are going to cover this list after we explain the texture set settings and the channels
inside the Substance Painter but now we just need to know if we want to change
for example to Base Color. We can do that in here and
let's create a fill layer for example
and
as you can see
we can
see what's happening in the Base Color channel and we can switch to Roughness or
even we can switch to
Material Mode and
control
the lighting situation and
see what's happening inside the material. And for the shortcut
M is for the material as you can see in here. We have Show Material when we press M
C is for
the single channel
Okay, this is the normal. This is the height
normal plus height plus mesh, Base Color, Metallic, Roughness or etc.
And I'm going to press M
now we have the material mode and B is for the mesh maps which is related to the maps when we are baking
from the low poly to low poly or high poly to low poly model. So this is the mesh maps,
this is the single channel and this is the material mode and even you can switch to for example mask
if you create a mask on the layer with this list. So we are going to cover that.
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