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Welcome to the last lesson of module 2. And in this listen I want to talk about something called "Theory
Stacking" or at least that's what I call it.
And as its name implies, it has to do with stacking and implementing multiple theories, particularly in
the right order.
Now the way that the course has been structured it's been structured in a way that the kind of fundamental
theories are built first, and all the little theories kind of stack up together at the base and you implement
them all in your drawing at the same time, or while you know or whatever, piece by piece, and as you
learn more advanced theories, you start stacking those theories up as well, as you move through the art
sort of theory triangle if you will. And so on and so on until you're really building a finished piece
which is really built up of many different theories.
Right.
So an example of theory stacking based on what we've learned in module 2, is if I were to draw something
very simple like a box, I would take my first approach after I've warmed up, to really kind of get some
3D going, drawing through. I'm going to draw a packaging box like from moving company or something so here's
my box and I'm drawing through, and I'm thinking about the workflow as well, the rough and refined workflow.
And so I'm kind of ok to be messy, I'm not worrying about anything, and then thinking about, "Well what
are the boxes do I need to check?"
Oh yes looseness and dynamism.
I think I'm going to have to be pretty loose in my refined stage to have these very nice clean lines,
right, that have nice directionality to them, versus slow static lines that have no directionality, and so that's
something I'm thinking about as I do this. Thinking about tangents and parallels.
Well you know a box really is for the most part pretty parallel.
So the parallel is going to have to stick in this case.
But if I wanted to "cartoonify" the box, I might decide "Well let's add some directionality to the sides of
the box and make the box look a little bit more dynamic."
We can do that. I also want to think about line weights while I'm drawing this box. Drawing thinly and lightly
which I'm clearly not doing here.
Well I'm drawing kind of lightly and in a little bit more darkly on top of it.
And then of course drawing fast, I have started drawing fast and also thinking about that two stage work
flow.
And so, what I'm doing is, as I'm drawing out this box, and then you do the rough, I'm kind of stacking
theories as I move through it. Maybe there's a flap here another flap here, but I don't want them to mirror, so I'll
draw them in kind of different angles and I'm thinking about those parallels and let's bend these lines
as well, it will make it look a little bit more "cartoony".
You don't have to go for the cartoony look, you can have parallels in manmade objects.
Right.
And really kind of do my two stage work flow.
This could be the rough.
And then on top of it I do the refined.
I'm just going to do a light erase of this and then work in all these theories.
So here I'm going to try and really be nice and loose, and you definitely saw some of this as well in the
visual library development demo video.
And here I am just kind of being very loose with my arm movements, and I'm applying the theory of being
loose to this, right, and our needs to draw through on the box with boxes not being see through.
All right.
And obviously if this were on a separate layer, I'd have a very nice clean box instead of the rough in the
background. Nevertheless, this concept of theory stacking is very much a, and for lack of a pun,
Sorry about that, it is really a checking the box thing, as you've drawn you want to make sure that you're
checking the various boxes. For example asking yourself the question "Am I drawing loosely?" right, "Do I
have dynamic shapes?"
and all this stuff is rough stage stuff.
"Do I have dynamic shapes?" you know.
"Am I doing the two stage work flow in how I'm working?"
What about what about for example parallels, "Am I checking parallels?"
and so on and so forth.
And you make sure that as you're doing your drawings, all the theory you've learnt, which is really fundamental
theory stuff in model 2, you make sure that you're checking the boxes, as they say, checking the boxes
"OK I'm doing the two stage workflow.
Great.
"I have got dynamic shapes".
Awesome.
"I'm definitely being loose with my arm, I'm drawing thinly and lightly", you know all the elements that
we've learned in this.
And so as we move through the course, make sure that every theory that you're learning is being integrated
into the work you're doing. Don't do work and leave out theories and so it may be very useful for you
as well to build your own boxes to check. If you feel you need something that's very granular and very
specific like that to make sure that while you're drawing, you're making sure "OK this theory is in, this theory
is in, this theory is in, this theory is in, and let me say this as I end this lesson, you can trust in realist
art theory, you really can.
The rules really allow your creativity to be free and to be implemented well.
So, really make sure you're implementing the theory, stack the theory.
And as we learn more theory and higher level types of theory, you'll just kind of continuously keep stacking
the theory and keep continuously implementing it all, all at once almost. And as you get better at art,
you just start doing things naturally, you do things more out of desire than out of necessity
because it's becoming a part of you. That's end this lesson.
And if you're ready to move on to module 3 I'll see there.
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