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Welcome to the last lesson of module 2. And in this listen I want to talk about something called "Theory
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Stacking" or at least that's what I call it.
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And as its name implies, it has to do with stacking and implementing multiple theories, particularly in
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the right order.
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Now the way that the course has been structured it's been structured in a way that the kind of fundamental
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theories are built first, and all the little theories kind of stack up together at the base and you implement
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them all in your drawing at the same time, or while you know or whatever, piece by piece, and as you
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learn more advanced theories, you start stacking those theories up as well, as you move through the art
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sort of theory triangle if you will. And so on and so on until you're really building a finished piece
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which is really built up of many different theories.
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Right.
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So an example of theory stacking based on what we've learned in module 2, is if I were to draw something
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very simple like a box, I would take my first approach after I've warmed up, to really kind of get some
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3D going, drawing through. I'm going to draw a packaging box like from moving company or something so here's
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my box and I'm drawing through, and I'm thinking about the workflow as well, the rough and refined workflow.
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And so I'm kind of ok to be messy, I'm not worrying about anything, and then thinking about, "Well what
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are the boxes do I need to check?"
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Oh yes looseness and dynamism.
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I think I'm going to have to be pretty loose in my refined stage to have these very nice clean lines,
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right, that have nice directionality to them, versus slow static lines that have no directionality, and so that's
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something I'm thinking about as I do this. Thinking about tangents and parallels.
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Well you know a box really is for the most part pretty parallel.
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So the parallel is going to have to stick in this case.
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But if I wanted to "cartoonify" the box, I might decide "Well let's add some directionality to the sides of
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the box and make the box look a little bit more dynamic."
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We can do that. I also want to think about line weights while I'm drawing this box. Drawing thinly and lightly
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which I'm clearly not doing here.
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Well I'm drawing kind of lightly and in a little bit more darkly on top of it.
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And then of course drawing fast, I have started drawing fast and also thinking about that two stage work
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flow.
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And so, what I'm doing is, as I'm drawing out this box, and then you do the rough, I'm kind of stacking
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theories as I move through it. Maybe there's a flap here another flap here, but I don't want them to mirror, so I'll
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draw them in kind of different angles and I'm thinking about those parallels and let's bend these lines
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as well, it will make it look a little bit more "cartoony".
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You don't have to go for the cartoony look, you can have parallels in manmade objects.
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Right.
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And really kind of do my two stage work flow.
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This could be the rough.
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And then on top of it I do the refined.
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I'm just going to do a light erase of this and then work in all these theories.
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So here I'm going to try and really be nice and loose, and you definitely saw some of this as well in the
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visual library development demo video.
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And here I am just kind of being very loose with my arm movements, and I'm applying the theory of being
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loose to this, right, and our needs to draw through on the box with boxes not being see through.
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All right.
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And obviously if this were on a separate layer, I'd have a very nice clean box instead of the rough in the
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background. Nevertheless, this concept of theory stacking is very much a, and for lack of a pun,
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Sorry about that, it is really a checking the box thing, as you've drawn you want to make sure that you're
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checking the various boxes. For example asking yourself the question "Am I drawing loosely?" right, "Do I
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have dynamic shapes?"
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and all this stuff is rough stage stuff.
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"Do I have dynamic shapes?" you know.
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"Am I doing the two stage work flow in how I'm working?"
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What about what about for example parallels, "Am I checking parallels?"
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and so on and so forth.
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And you make sure that as you're doing your drawings, all the theory you've learnt, which is really fundamental
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theory stuff in model 2, you make sure that you're checking the boxes, as they say, checking the boxes
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"OK I'm doing the two stage workflow.
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Great.
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"I have got dynamic shapes".
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Awesome.
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"I'm definitely being loose with my arm, I'm drawing thinly and lightly", you know all the elements that
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we've learned in this.
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And so as we move through the course, make sure that every theory that you're learning is being integrated
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into the work you're doing. Don't do work and leave out theories and so it may be very useful for you
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as well to build your own boxes to check. If you feel you need something that's very granular and very
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specific like that to make sure that while you're drawing, you're making sure "OK this theory is in, this theory
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is in, this theory is in, this theory is in, and let me say this as I end this lesson, you can trust in realist
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art theory, you really can.
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The rules really allow your creativity to be free and to be implemented well.
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So, really make sure you're implementing the theory, stack the theory.
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And as we learn more theory and higher level types of theory, you'll just kind of continuously keep stacking
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the theory and keep continuously implementing it all, all at once almost. And as you get better at art,
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you just start doing things naturally, you do things more out of desire than out of necessity
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because it's becoming a part of you. That's end this lesson.
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And if you're ready to move on to module 3 I'll see there.
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