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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:02,670 --> 00:00:03,150 Hey guys. 2 00:00:03,150 --> 00:00:06,689 And welcome to the summary video for Module 1. 3 00:00:06,750 --> 00:00:11,640 I know it was a very talky module, but you don't have to worry. The rest of the Course is really about all 4 00:00:11,640 --> 00:00:16,170 the drawing, the practical things, and not sort of the mental kind of theoretical things that you need to 5 00:00:16,170 --> 00:00:17,100 be thinking about. 6 00:00:17,250 --> 00:00:19,880 Nevertheless, let's summarize module one. 7 00:00:19,890 --> 00:00:22,710 Please take notes if you haven't started taking notes already. 8 00:00:22,800 --> 00:00:24,270 And let's get right into it. 9 00:00:24,420 --> 00:00:30,330 So the first thing we want to just take a quick look at is: S F D or Shape, Form, Detail and summarize 10 00:00:30,330 --> 00:00:39,040 that in our three triangle structure. Shape being the biggest section, Form, and then Detail. 11 00:00:39,060 --> 00:00:45,990 And this first triangle is kind of art theory; how we want to think about the theory of the structure 12 00:00:45,990 --> 00:00:53,530 of images: art theory. And also a good way to think about this is how we think. 13 00:00:53,580 --> 00:00:53,860 Right. 14 00:00:53,880 --> 00:00:57,330 And by we I mean artists. How we think. 15 00:01:01,900 --> 00:01:07,060 The second triangle is how we create art. 16 00:01:07,210 --> 00:01:07,780 Right 17 00:01:07,930 --> 00:01:17,510 So this is implementation theory. Implementation (mind my handwriting) theory. 18 00:01:20,140 --> 00:01:26,760 And really, this is that we want to engage in sort of shape (let's put Form here first) Form and Shape 19 00:01:26,800 --> 00:01:30,120 thinking at the same time and then doing the details later. 20 00:01:30,250 --> 00:01:35,350 And this is basically how we draw. 21 00:01:35,620 --> 00:01:36,420 All right. 22 00:01:37,340 --> 00:01:46,580 And then last but not least, this is the how the viewer sees. How the viewer sees pieces and how we look 23 00:01:46,580 --> 00:01:51,840 at art when we're in our appreciative mind set, when we're kind of looking at art that we admire. 24 00:01:52,070 --> 00:01:59,390 And it's kind of a 50/50 split between detail and form. A viewer doesn't really notice shape right. 25 00:01:59,390 --> 00:02:03,350 And as we know, Shape is extremely extremely important. 26 00:02:03,350 --> 00:02:07,520 I'll re-emphasize it, and as we go through the course, you'll realize why. Because shape has everything to do with 27 00:02:07,520 --> 00:02:13,760 composition and it's sort of the hidden reason why artwork looks good, feels good, and communicates certain 28 00:02:13,760 --> 00:02:19,910 things. And it even permeates into the form section, in terms of light shapes and things like 29 00:02:19,910 --> 00:02:20,470 that. 30 00:02:20,480 --> 00:02:34,440 And so this is really how people see. What people see or view art. Probably things in life as 31 00:02:34,440 --> 00:02:37,390 well but I don't want to get into that. 32 00:02:37,500 --> 00:02:41,090 So, that is really our Shape, Form and Detail theory. 33 00:02:41,100 --> 00:02:45,720 And it really structures everything. It also implies a work flow which we'll look at later. 34 00:02:45,830 --> 00:02:52,700 So, that's that's. And let me just move that to the side. 35 00:02:52,740 --> 00:02:56,670 Next thing is: "Technical skill versus Emotional Impact". 36 00:02:56,670 --> 00:02:57,190 Right. 37 00:02:57,300 --> 00:03:03,300 So, let's put a bubble here, and let's call this one "Emotional Impact" 38 00:03:06,840 --> 00:03:11,150 and we'll put another bubble kind of slightly smaller here. 39 00:03:12,060 --> 00:03:14,040 "Technical Skill". 40 00:03:14,040 --> 00:03:14,600 Right. 41 00:03:14,610 --> 00:03:24,370 And the summary of this really is that, whilst in an ideal world you'll want to have a 50/50 split: Emotional 42 00:03:24,370 --> 00:03:30,610 Impact will always be weightier than Technical Skill and you definitely see this in a lot of children's 43 00:03:30,610 --> 00:03:38,090 books and in a lot of popular cartoons and things. They're very kind of flat, often lacking. 44 00:03:38,200 --> 00:03:45,010 But they have a huge emotional impact in the appeal of the structure of the artwork, which often outweighs 45 00:03:45,220 --> 00:03:48,520 any kind of technical criteria that they're not meeting. 46 00:03:48,530 --> 00:03:49,570 So let's always remember 47 00:03:49,570 --> 00:03:51,470 Emotional Impact is very important. 48 00:03:51,490 --> 00:03:57,070 We want to make an emotional impact first when we are and thinking and conceptualizing our characters, 49 00:03:57,430 --> 00:04:04,980 and then we want technical skill to try to communicate that to the viewer in the most effective way. 50 00:04:04,990 --> 00:04:05,160 Right. 51 00:04:05,170 --> 00:04:12,040 But a 50/50 would be ideal. That or 100/100 even. But 50/50 split, that you are getting the 52 00:04:12,040 --> 00:04:15,760 emotional impact and you're getting the technical skill, and then you should have a really great, well 53 00:04:15,820 --> 00:04:18,079 balanced piece in that regard. 54 00:04:18,519 --> 00:04:19,940 All right. 55 00:04:20,079 --> 00:04:26,190 And let's move on to: "The story is everything" right. 56 00:04:26,560 --> 00:04:33,930 I'm just going to write this really big here. "Story is EVERYTHING" alright. 57 00:04:34,000 --> 00:04:40,650 So once ,again the story being everything is really that the story, the feeling, and the emotion and the 58 00:04:40,870 --> 00:04:42,880 the thing itself of the art. 59 00:04:42,960 --> 00:04:43,240 Right. 60 00:04:43,240 --> 00:04:49,090 The concept of the art, the story of that concept and how it makes people feel, what it communicates 61 00:04:49,090 --> 00:04:54,970 to people, the mood, the expression, and all of those things are everything when it comes to the artwork. 62 00:04:54,970 --> 00:05:02,260 This obviously does tie into "Emotional Impact" and really, the story is everything. 63 00:05:02,380 --> 00:05:05,950 You have a great story, but it's got poor implementation. 64 00:05:05,950 --> 00:05:07,070 It's still a great story. 65 00:05:07,090 --> 00:05:09,940 Yes maybe the implementation isn't great but the story is still great. 66 00:05:09,970 --> 00:05:15,370 You have a very poor story; poor feeling, poor mood, poor emotion, and great implementation. 67 00:05:15,370 --> 00:05:16,760 It seems like a dead piece. 68 00:05:16,780 --> 00:05:18,290 It seems like a good piece 69 00:05:18,320 --> 00:05:23,530 in a technical way, but it's kind of dead, and it's not going to enamour anybody or compel 70 00:05:23,530 --> 00:05:28,820 them to look longer, and it just it won't really be a head turner, or a popular piece of work. 71 00:05:28,840 --> 00:05:31,940 It lacks appeal because it doesn't have an appealing story. 72 00:05:34,010 --> 00:05:37,310 All right let's talk about "Believability versus Realism". 73 00:05:37,880 --> 00:05:43,370 Now this is not to say that we don't do realist art or that we're trying to make our works appear 74 00:05:43,370 --> 00:05:46,210 to be in time in space in 3 dimensionality. 75 00:05:46,260 --> 00:05:52,310 No. Really this section is just about having you understand that having a piece of art that is believable 76 00:05:52,560 --> 00:05:59,930 outweighs having a piece of art that is extremely realistic. Realistic doesn't equal good. Believability 77 00:05:59,930 --> 00:06:00,800 equals good. 78 00:06:00,990 --> 00:06:05,720 And the more believable the work is, the more believable the story is, and the better the story is, and 79 00:06:05,720 --> 00:06:11,740 the feeling and the emotional impact. This all aids in the believability of a piece of artwork. You know, 80 00:06:11,750 --> 00:06:13,610 being super hyper real. 81 00:06:13,700 --> 00:06:19,340 And you've probably seen super hyper rendered 3D models of something, but the model just looks dead looks 82 00:06:19,370 --> 00:06:23,550 static. And yes it looks very real, but it doesn't look alive. 83 00:06:23,690 --> 00:06:28,550 And all of that stuff comes from the story, the feeling, the emotion, the believability, that has been put 84 00:06:28,580 --> 00:06:31,290 into the piece of work. 85 00:06:31,520 --> 00:06:33,970 And so that's really what that section is about. 86 00:06:35,010 --> 00:06:38,470 Right, let's move on to our "Studies and Art creation". 87 00:06:38,660 --> 00:06:38,960 Right. 88 00:06:38,960 --> 00:06:46,150 So once again, art studies is really just drawings that we do, completely without fear. 89 00:06:46,360 --> 00:06:49,500 Completely without fear for learning. 90 00:06:49,640 --> 00:06:50,380 OK. 91 00:06:50,570 --> 00:06:53,050 We do these art studies for learning. 92 00:06:53,060 --> 00:06:56,410 They are the sketches that we might do at a coffee shop, 93 00:06:56,450 --> 00:07:01,010 the observational drawings that we do in visual library development which you'll learn coming up. When we're 94 00:07:01,010 --> 00:07:06,680 trying to expand our visual library, when we're trying to just kind of understand the world better. Observe 95 00:07:06,680 --> 00:07:10,340 the world, take reference from the world, and understand the designs better. 96 00:07:10,340 --> 00:07:13,650 They're art studies. (I think I spelt that wrong) studies. 97 00:07:13,700 --> 00:07:18,670 And really, I don't want to you guys to stress about art studies, just do the studies. 98 00:07:18,670 --> 00:07:20,260 It doesn't matter what it looks like. 99 00:07:20,270 --> 00:07:23,280 All that matters is that you are observing and that you're learning right. 100 00:07:23,420 --> 00:07:31,610 And then "art creation". And the reason that I make this very particular split between the two, is that 101 00:07:32,450 --> 00:07:36,530 if you feel, if you've got all these feelings of fear of good drawings and stuff when it comes to art 102 00:07:36,530 --> 00:07:40,510 studies, it's going to hinder your learning. You're not going to learn quickly, because 103 00:07:40,520 --> 00:07:44,150 you're worried about it looking good; you're worried if you're a good artist, you're questioning yourself 104 00:07:44,150 --> 00:07:47,690 if you've got any skill or talent at all. If you should be doing this and so on and so forth. 105 00:07:47,900 --> 00:07:52,890 We don't want that. It's messing with our learning, speed and our learning progress. Now 106 00:07:52,880 --> 00:08:01,150 "Art creation", yes there's fear, but art creation really is making good art, right, making good, good art. 107 00:08:01,160 --> 00:08:03,010 We do want it to look good. 108 00:08:03,020 --> 00:08:05,400 We do want it to have appeal. 109 00:08:05,540 --> 00:08:05,860 Right. 110 00:08:05,900 --> 00:08:12,180 And we do want it to have a professional finish. And so it is different from art studies. 111 00:08:12,280 --> 00:08:16,510 You want to learn how to (Whoops! 112 00:08:16,570 --> 00:08:18,010 I was thinking about the word fear!). 113 00:08:18,170 --> 00:08:22,850 You want to learn how to avoid being fearful in this stage. 114 00:08:22,860 --> 00:08:28,340 And one of the ways we avoid being fearful in art creation is, having a solid work flow, having 115 00:08:28,340 --> 00:08:31,610 a solid map, knowing what to do when we're creating art. 116 00:08:31,610 --> 00:08:36,309 So when we do make mistakes, or we are confused about what to do next, we have the map and we realize; 117 00:08:36,320 --> 00:08:39,919 "OK, I need to do this this this, or this can be fixed in this way". 118 00:08:39,980 --> 00:08:40,179 Right. 119 00:08:40,190 --> 00:08:41,780 And then that removes the fear. 120 00:08:41,900 --> 00:08:45,310 I mean a lot of the time fear comes from not knowing right. 121 00:08:45,440 --> 00:08:51,540 And so, with our creation we have workflows that help you to know exactly what you need to do. 122 00:08:51,580 --> 00:08:52,450 All right. 123 00:08:52,450 --> 00:08:59,470 And then last but not least, "Imaginative and Observational art". So I'll use this little space at the top 124 00:08:59,470 --> 00:09:01,460 here. 125 00:09:01,510 --> 00:09:04,390 Imaginative art or imaginative realism. 126 00:09:04,400 --> 00:09:09,340 Right let's call it imaginative realism, it is art artwork that we do from our imaginations. 127 00:09:09,340 --> 00:09:10,430 Right. 128 00:09:11,200 --> 00:09:18,280 And observational art is pretty much a lot of the time, the artwork that you see guys doing on street 129 00:09:18,280 --> 00:09:23,830 stalls on the street, copying photos, people copying photos of their family, people doing paintings of 130 00:09:23,830 --> 00:09:29,380 their family and little kids and people, and things like that and people just painting landscapes, you know, 131 00:09:29,410 --> 00:09:32,450 from the real world plaein-air (paintings done out doors) as they call them. 132 00:09:32,590 --> 00:09:34,380 That's observational art right. 133 00:09:34,630 --> 00:09:41,650 Observational art is is in many ways significantly easier than imaginative realism, because in imaginative 134 00:09:41,650 --> 00:09:47,740 realism we need tons of theory right, tons of theory so that we can actually understand how to paint 135 00:09:47,770 --> 00:09:50,810 these things just without any references. 136 00:09:50,880 --> 00:09:52,670 If if we need to. 137 00:09:52,720 --> 00:09:56,780 And generally speaking, depending on the type of artist you are, you or you might work like that. 138 00:09:56,840 --> 00:10:02,590 An observational artist can really, to a large extent, just copy what's in front of them. 139 00:10:02,890 --> 00:10:11,680 And also, I think normal people (non artists) don't realize that 140 00:10:11,680 --> 00:10:15,340 observational art is actually fairly straightforward. 141 00:10:15,350 --> 00:10:20,200 All you really have to do is observe and recreate exactly what you've observed. Recreate the measurements, 142 00:10:20,200 --> 00:10:25,090 recreate the values, recreate the colors, the tones, whatever the case might be. Or recreate the lines or the edges, 143 00:10:25,120 --> 00:10:29,770 or the shapes that you're seeing. Just recreate them in the correct measurements from each other 144 00:10:29,770 --> 00:10:31,360 in the right proportions from each other. 145 00:10:31,360 --> 00:10:37,540 And generally anybody can do this with, you know, a little bit of practice, of just copying things, right. 146 00:10:37,540 --> 00:10:43,690 And we will be doing some observational art and visual library development in module 2 to help us 147 00:10:43,750 --> 00:10:48,040 learn and grow our visual libraries. 148 00:10:48,070 --> 00:10:53,140 Nevertheless, you can also get a hybrid of imaginative realism and observational art where you know all 149 00:10:53,140 --> 00:11:01,720 the art theory and all the rules, and then, you kind of use an observed thing, like a person, or a landscape, 150 00:11:02,020 --> 00:11:10,150 and you use the imaginative theory to add drama, to amp up and boost the observed world and you're really 151 00:11:10,150 --> 00:11:12,120 going to dramatize what you're seeing. 152 00:11:12,340 --> 00:11:19,980 Nevertheless, this course is solidly in the imaginative realism territory and obviously things like art 153 00:11:20,010 --> 00:11:26,380 for animation, pre-visualization, concept art for characters, stylised character designs, you know, manga 154 00:11:26,440 --> 00:11:28,180 art, comic art, and stuff like that. 155 00:11:28,180 --> 00:11:30,030 So imaginative realism right. 156 00:11:30,050 --> 00:11:34,620 And we're going to be learning this, tons of theory, at least in terms of character design. 157 00:11:34,810 --> 00:11:37,800 All right that's about it for the summary video. 158 00:11:37,960 --> 00:11:40,040 Let's move onto Module 2. 159 00:11:40,240 --> 00:11:41,020 I hope you're excited. 160 00:11:41,020 --> 00:11:42,970 It's going to be a really awesome module. 161 00:11:43,030 --> 00:11:44,040 Let's get started. 16795

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