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Hey guys.
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And welcome to the summary video for Module 1.
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I know it was a very talky module, but you don't have to worry. The rest of the Course is really about all
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the drawing, the practical things, and not sort of the mental kind of theoretical things that you need to
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be thinking about.
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Nevertheless, let's summarize module one.
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Please take notes if you haven't started taking notes already.
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And let's get right into it.
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So the first thing we want to just take a quick look at is: S F D or Shape, Form, Detail and summarize
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that in our three triangle structure. Shape being the biggest section, Form, and then Detail.
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And this first triangle is kind of art theory; how we want to think about the theory of the structure
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of images: art theory. And also a good way to think about this is how we think.
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Right.
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And by we I mean artists. How we think.
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The second triangle is how we create art.
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Right
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So this is implementation theory. Implementation (mind my handwriting) theory.
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And really, this is that we want to engage in sort of shape (let's put Form here first) Form and Shape
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thinking at the same time and then doing the details later.
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And this is basically how we draw.
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All right.
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And then last but not least, this is the how the viewer sees. How the viewer sees pieces and how we look
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at art when we're in our appreciative mind set, when we're kind of looking at art that we admire.
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And it's kind of a 50/50 split between detail and form. A viewer doesn't really notice shape right.
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And as we know, Shape is extremely extremely important.
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I'll re-emphasize it, and as we go through the course, you'll realize why. Because shape has everything to do with
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composition and it's sort of the hidden reason why artwork looks good, feels good, and communicates certain
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things. And it even permeates into the form section, in terms of light shapes and things like
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that.
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And so this is really how people see. What people see or view art. Probably things in life as
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well but I don't want to get into that.
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So, that is really our Shape, Form and Detail theory.
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And it really structures everything. It also implies a work flow which we'll look at later.
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So, that's that's. And let me just move that to the side.
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Next thing is: "Technical skill versus Emotional Impact".
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Right.
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So, let's put a bubble here, and let's call this one "Emotional Impact"
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and we'll put another bubble kind of slightly smaller here.
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"Technical Skill".
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Right.
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And the summary of this really is that, whilst in an ideal world you'll want to have a 50/50 split: Emotional
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Impact will always be weightier than Technical Skill and you definitely see this in a lot of children's
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books and in a lot of popular cartoons and things. They're very kind of flat, often lacking.
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But they have a huge emotional impact in the appeal of the structure of the artwork, which often outweighs
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any kind of technical criteria that they're not meeting.
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So let's always remember
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Emotional Impact is very important.
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We want to make an emotional impact first when we are and thinking and conceptualizing our characters,
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and then we want technical skill to try to communicate that to the viewer in the most effective way.
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Right.
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But a 50/50 would be ideal. That or 100/100 even. But 50/50 split, that you are getting the
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emotional impact and you're getting the technical skill, and then you should have a really great, well
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balanced piece in that regard.
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All right.
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And let's move on to: "The story is everything" right.
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I'm just going to write this really big here. "Story is EVERYTHING" alright.
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So once ,again the story being everything is really that the story, the feeling, and the emotion and the
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the thing itself of the art.
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Right.
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The concept of the art, the story of that concept and how it makes people feel, what it communicates
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to people, the mood, the expression, and all of those things are everything when it comes to the artwork.
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This obviously does tie into "Emotional Impact" and really, the story is everything.
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You have a great story, but it's got poor implementation.
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It's still a great story.
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Yes maybe the implementation isn't great but the story is still great.
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You have a very poor story; poor feeling, poor mood, poor emotion, and great implementation.
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It seems like a dead piece.
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It seems like a good piece
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in a technical way, but it's kind of dead, and it's not going to enamour anybody or compel
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them to look longer, and it just it won't really be a head turner, or a popular piece of work.
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It lacks appeal because it doesn't have an appealing story.
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All right let's talk about "Believability versus Realism".
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Now this is not to say that we don't do realist art or that we're trying to make our works appear
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to be in time in space in 3 dimensionality.
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No. Really this section is just about having you understand that having a piece of art that is believable
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outweighs having a piece of art that is extremely realistic. Realistic doesn't equal good. Believability
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equals good.
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And the more believable the work is, the more believable the story is, and the better the story is, and
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the feeling and the emotional impact. This all aids in the believability of a piece of artwork. You know,
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being super hyper real.
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And you've probably seen super hyper rendered 3D models of something, but the model just looks dead looks
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static. And yes it looks very real, but it doesn't look alive.
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And all of that stuff comes from the story, the feeling, the emotion, the believability, that has been put
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into the piece of work.
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And so that's really what that section is about.
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Right, let's move on to our "Studies and Art creation".
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Right.
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So once again, art studies is really just drawings that we do, completely without fear.
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Completely without fear for learning.
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OK.
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We do these art studies for learning.
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They are the sketches that we might do at a coffee shop,
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the observational drawings that we do in visual library development which you'll learn coming up. When we're
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trying to expand our visual library, when we're trying to just kind of understand the world better. Observe
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the world, take reference from the world, and understand the designs better.
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They're art studies. (I think I spelt that wrong) studies.
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And really, I don't want to you guys to stress about art studies, just do the studies.
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It doesn't matter what it looks like.
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All that matters is that you are observing and that you're learning right.
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And then "art creation". And the reason that I make this very particular split between the two, is that
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if you feel, if you've got all these feelings of fear of good drawings and stuff when it comes to art
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studies, it's going to hinder your learning. You're not going to learn quickly, because
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you're worried about it looking good; you're worried if you're a good artist, you're questioning yourself
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if you've got any skill or talent at all. If you should be doing this and so on and so forth.
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We don't want that. It's messing with our learning, speed and our learning progress. Now
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"Art creation", yes there's fear, but art creation really is making good art, right, making good, good art.
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We do want it to look good.
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We do want it to have appeal.
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Right.
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And we do want it to have a professional finish. And so it is different from art studies.
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You want to learn how to (Whoops!
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I was thinking about the word fear!).
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You want to learn how to avoid being fearful in this stage.
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And one of the ways we avoid being fearful in art creation is, having a solid work flow, having
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a solid map, knowing what to do when we're creating art.
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So when we do make mistakes, or we are confused about what to do next, we have the map and we realize;
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"OK, I need to do this this this, or this can be fixed in this way".
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Right.
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And then that removes the fear.
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I mean a lot of the time fear comes from not knowing right.
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And so, with our creation we have workflows that help you to know exactly what you need to do.
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All right.
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And then last but not least, "Imaginative and Observational art". So I'll use this little space at the top
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here.
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Imaginative art or imaginative realism.
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Right let's call it imaginative realism, it is art artwork that we do from our imaginations.
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Right.
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And observational art is pretty much a lot of the time, the artwork that you see guys doing on street
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stalls on the street, copying photos, people copying photos of their family, people doing paintings of
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their family and little kids and people, and things like that and people just painting landscapes, you know,
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from the real world plaein-air (paintings done out doors) as they call them.
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That's observational art right.
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Observational art is is in many ways significantly easier than imaginative realism, because in imaginative
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realism we need tons of theory right, tons of theory so that we can actually understand how to paint
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these things just without any references.
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If if we need to.
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And generally speaking, depending on the type of artist you are, you or you might work like that.
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An observational artist can really, to a large extent, just copy what's in front of them.
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And also, I think normal people (non artists) don't realize that
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observational art is actually fairly straightforward.
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All you really have to do is observe and recreate exactly what you've observed. Recreate the measurements,
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recreate the values, recreate the colors, the tones, whatever the case might be. Or recreate the lines or the edges,
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or the shapes that you're seeing. Just recreate them in the correct measurements from each other
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in the right proportions from each other.
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And generally anybody can do this with, you know, a little bit of practice, of just copying things, right.
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And we will be doing some observational art and visual library development in module 2 to help us
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learn and grow our visual libraries.
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Nevertheless, you can also get a hybrid of imaginative realism and observational art where you know all
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the art theory and all the rules, and then, you kind of use an observed thing, like a person, or a landscape,
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and you use the imaginative theory to add drama, to amp up and boost the observed world and you're really
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going to dramatize what you're seeing.
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Nevertheless, this course is solidly in the imaginative realism territory and obviously things like art
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for animation, pre-visualization, concept art for characters, stylised character designs, you know, manga
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art, comic art, and stuff like that.
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So imaginative realism right.
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And we're going to be learning this, tons of theory, at least in terms of character design.
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All right that's about it for the summary video.
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Let's move onto Module 2.
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I hope you're excited.
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It's going to be a really awesome module.
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Let's get started.
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