All language subtitles for 009 Two Stage Drawing Workflow_en[UdemyIran.Com]

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranî)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian Download
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:02,280 --> 00:00:07,090 In this lesson we're going to look at what is called the "Two stage work flow". 2 00:00:07,490 --> 00:00:08,250 OK. 3 00:00:08,280 --> 00:00:13,020 And it's not a workflow that you're immediately going to do especially if you're a beginner, but it's 4 00:00:13,020 --> 00:00:18,420 important to know, right now at the beginning of the course, what the two stage work flow is and how you 5 00:00:18,420 --> 00:00:22,530 eventually want to be working when you're creating your drawings. 6 00:00:22,860 --> 00:00:28,350 So, first of all, what is workflow? Work flow really is just the order and the steps you take in order to 7 00:00:28,350 --> 00:00:29,950 get the work done, right. 8 00:00:29,970 --> 00:00:35,370 You know, so Step 1; do this; step 2, step 3, Step 4, until you get to Step 10 maybe and you're finished. 9 00:00:35,370 --> 00:00:40,270 Now this two stage work flow really involves two parts, right. 10 00:00:40,290 --> 00:00:45,080 And the first part is called the rough, and the second part is called the refined. 11 00:00:45,180 --> 00:00:45,520 Right. 12 00:00:45,540 --> 00:00:46,520 And this 13 00:00:46,800 --> 00:00:51,810 And this is in regards to the rough drawing and the refined drawing. 14 00:00:52,160 --> 00:00:52,990 OK. 15 00:00:53,940 --> 00:01:01,370 And the rough drawing really is the phase where we want to make sure that the foundations are solid. 16 00:01:01,560 --> 00:01:01,910 Right. 17 00:01:01,920 --> 00:01:08,350 The foundations are solid, that the bulk of the theory is being implemented. 18 00:01:08,400 --> 00:01:12,560 And I've got some examples, so we'll look at some examples just now. 19 00:01:14,130 --> 00:01:21,060 And it's our planning or our blueprint phase, right, planning or blueprint phase. 20 00:01:21,490 --> 00:01:24,730 Just the way to think about the rough phase of drawing. 21 00:01:24,990 --> 00:01:25,790 OK. 22 00:01:26,190 --> 00:01:33,900 It's also very loose, and it's very care free, OK care free. 23 00:01:33,900 --> 00:01:38,650 Let me also say that the rough stage is usually very ugly. 24 00:01:38,870 --> 00:01:39,490 OK. 25 00:01:39,630 --> 00:01:40,850 And that's important. 26 00:01:40,860 --> 00:01:47,550 It's OK for it to be ugly because it needs to check some boxes, that's its goal. It's goal is 27 00:01:47,550 --> 00:01:50,890 not to look pretty, right, it's not to look like a good sketch. 28 00:01:50,940 --> 00:01:52,470 It's meant to be ugly. 29 00:01:52,530 --> 00:01:54,900 It's meant to look like a construction site. 30 00:01:54,930 --> 00:01:55,830 Right. 31 00:01:55,860 --> 00:02:01,410 All of the stuff that happens on a construction site is very different to what happens to the building in this example, 32 00:02:01,680 --> 00:02:06,390 when the construction is finished, and then the interior designers come, and the guys who design the 33 00:02:06,390 --> 00:02:09,419 facade come and they make it look beautiful on the outside. 34 00:02:09,539 --> 00:02:14,050 But really you can't do all of that stuff, which that would all fall into the refined stage, right. 35 00:02:14,100 --> 00:02:18,410 Can't do all of that stuff unless you have solid foundations or bulk of your theories in there. 36 00:02:18,450 --> 00:02:20,160 You've got the planning and the blueprints. 37 00:02:20,160 --> 00:02:24,500 It's loose it's carefree, it's ugly, but it works, right. 38 00:02:24,510 --> 00:02:26,000 Everything needs to work. 39 00:02:26,070 --> 00:02:26,720 It works. 40 00:02:26,730 --> 00:02:31,500 So everything works. Let's just move this page up a bit. 41 00:02:31,500 --> 00:02:38,070 So this is the rough stage and how I want you guys to feel in your hearts, or your minds, or both when 42 00:02:38,070 --> 00:02:43,190 you're working and doing the rough stage, is to really just be carefree. 43 00:02:43,650 --> 00:02:47,190 Please don't worry about what the work looks like. 44 00:02:47,190 --> 00:02:49,200 Now you might say, "Well that's that's kind of crazy". 45 00:02:49,200 --> 00:02:52,640 "Isn't this a drawing, isn't supposed to look good?" 46 00:02:53,310 --> 00:02:58,270 The the good looking part of it does come in the refined stage, right. 47 00:02:58,300 --> 00:03:02,550 The rough stage is really planning, making sure everything's in its proper perspective. 48 00:03:02,650 --> 00:03:06,800 Yeah I'll get to the examples just now and it'll make more sense. 49 00:03:06,820 --> 00:03:10,570 Nevertheless, the refined stage is really about professionalism, 50 00:03:13,030 --> 00:03:19,510 neatness, professionalism, neatness, cleanliness. I guess right. 51 00:03:19,570 --> 00:03:26,290 Neatness. Let's say neatness and cleanliness, good presentation. 52 00:03:30,200 --> 00:03:38,270 And really the general prettiness of it; the general prettiness you know applying filters, smoothing out 53 00:03:38,270 --> 00:03:43,020 the lines a little bit, doing clean lines, doing kind of inked type of clean lines and stuff. 54 00:03:43,160 --> 00:03:47,480 None of these things can be done without the rough, so that's always primary. 55 00:03:48,200 --> 00:03:52,870 But really the refined stage is where you make the work look good, right. 56 00:03:52,940 --> 00:04:02,810 This is where you make the work look good. But more important than making the work look good, is, this is really 57 00:04:02,810 --> 00:04:06,390 the stage where you can be the most creative. 58 00:04:06,410 --> 00:04:07,040 Right. 59 00:04:07,220 --> 00:04:15,150 So you can be free, and be the most creative that you can be. Be the most creative. 60 00:04:15,290 --> 00:04:22,190 And the reason is, because when you've built this rule system if you wish, or this solid foundation, or 61 00:04:22,190 --> 00:04:25,490 imagine you were building a house, you've built a structure of the house, you've built the walls, you built 62 00:04:25,490 --> 00:04:31,280 the floors, you've put the doors in and everything's in. And you can really be free in sort of your decorating 63 00:04:31,310 --> 00:04:34,940 of that house, you know, choosing the color, choosing the paint, choosing the furniture. 64 00:04:34,940 --> 00:04:36,290 Where you're going to hang the pictures. 65 00:04:36,290 --> 00:04:40,020 You don't have to worry about structural stuff or technical things anymore. 66 00:04:40,190 --> 00:04:44,390 You can just worry about creative things, cool lines, trying things with the colors, trying things with 67 00:04:44,390 --> 00:04:50,490 how you, you know might paint it, or might do the line weighting a different way, or trying some new things. 68 00:04:50,570 --> 00:04:51,080 Right. 69 00:04:51,110 --> 00:04:55,010 And so the refined stage is really where you can be free and be creative. 70 00:04:55,010 --> 00:05:01,610 And so, just as I spoke about the posture of the rough stage, where you're not worrying about the prettiness 71 00:05:01,610 --> 00:05:02,290 of it. 72 00:05:02,390 --> 00:05:03,390 Right. 73 00:05:03,530 --> 00:05:09,560 The refined stage is where you can worry about the prettiness of it and you're free to do the fun, creative, 74 00:05:09,620 --> 00:05:13,240 decorative things to the piece. Where you don't. 75 00:05:13,370 --> 00:05:20,060 You know that you're building this stuff on the solid rough, and so as we move through the course, you'll 76 00:05:20,060 --> 00:05:25,940 learn to distinguish what makes a rough good and right, based on the theory, and then how to refine, and 77 00:05:25,940 --> 00:05:31,370 refinement really, I mean if we had to triangle out rough and refined, it's going to look something 78 00:05:31,370 --> 00:05:36,770 like this, everything's done in the rough, all the theory is done in the rough, everything's pretty much 79 00:05:36,770 --> 00:05:37,610 done in the rough. 80 00:05:37,700 --> 00:05:40,090 And then the refined is like just finishing it off. 81 00:05:40,100 --> 00:05:45,560 Ironically this takes 20 percent of the time, and this takes 80 percent of the time to do. 82 00:05:45,620 --> 00:05:45,920 Right. 83 00:05:45,920 --> 00:05:49,510 So that's the 80:20 rule in terms of rough and refined. 84 00:05:50,030 --> 00:05:50,650 OK. 85 00:05:50,930 --> 00:05:55,940 So hopefully we're pretty clear on this two stage workflow of rough and refined. 86 00:05:55,940 --> 00:05:58,060 So let's take a look at a few examples. 87 00:05:58,220 --> 00:06:00,590 And this is going to shock you I think. 88 00:06:01,250 --> 00:06:09,530 So here is a piece I did of a blood Elf type of Mage and on the left side you can clearly see my super 89 00:06:09,530 --> 00:06:11,300 beautiful rough. 90 00:06:11,530 --> 00:06:13,260 I'm just going to mark it out there. 91 00:06:14,000 --> 00:06:19,020 And then my super beautiful refined version. 92 00:06:19,140 --> 00:06:19,940 Right. 93 00:06:20,480 --> 00:06:26,840 And you can see well, probably it may look crazy, especially for a beginner, it may look crazy, like how did I go from 94 00:06:26,870 --> 00:06:30,440 this to this? that just doesn't make any sense in your mind. 95 00:06:30,440 --> 00:06:31,090 How did that happen? 96 00:06:31,100 --> 00:06:32,740 We'll cover this through the course. 97 00:06:33,230 --> 00:06:39,320 But in terms of the two stage work flow, this is pretty much what a two stage work flow looks like. 98 00:06:39,350 --> 00:06:41,340 You have rough structural drawing. 99 00:06:41,360 --> 00:06:43,020 where everything's in its place. 100 00:06:43,220 --> 00:06:48,080 And over here I was marking out the spell, because I painted that in, this ended up being a painting 101 00:06:48,170 --> 00:06:54,860 not so much of an illustration, per se, but here everything is just rough, but everything's in its right 102 00:06:54,860 --> 00:06:55,490 place. 103 00:06:55,490 --> 00:07:00,260 I've kind of worked out the technical details of things and the positioning of things and the structure 104 00:07:00,290 --> 00:07:01,800 and the forms of things. 105 00:07:01,950 --> 00:07:07,340 You know, I felt out and I've felt out all of the theories to make sure that this feels right and is structurally 106 00:07:07,340 --> 00:07:08,160 right. 107 00:07:08,330 --> 00:07:14,960 And I know that once this is done, it's actually quite easy for me to come on top and kind of do what 108 00:07:15,170 --> 00:07:20,870 a lot of beginners start doing. Adding the nice lines, adding the detailed eyes, and the details, 109 00:07:20,870 --> 00:07:22,070 and the nose and stuff. 110 00:07:22,070 --> 00:07:27,830 But generally if you start with the refined stage it's just built on really weak foundations and it just 111 00:07:28,250 --> 00:07:29,200 is horrible right. 112 00:07:29,200 --> 00:07:35,330 It ends up looking bad and then the artist can't understand why the work looks poor, is not working. 113 00:07:35,360 --> 00:07:40,010 Yet you're doing the line waiting, all the cool things you know you see your favorite artists doing, so 114 00:07:40,040 --> 00:07:42,010 that's one example of rough and refined. 115 00:07:42,190 --> 00:07:43,900 Here's another example. 116 00:07:44,070 --> 00:07:49,200 It's just a portraits and it's basically the same thing, right, it's basically the same thing. 117 00:07:49,220 --> 00:07:56,780 We've got rough on the left side, refined on the right and we'll go through what I'm about to say in more 118 00:07:56,780 --> 00:08:05,930 detail, but what actually is key to remember here, is when we think about the shape, form, detail, structure 119 00:08:05,960 --> 00:08:11,010 of how art is theoretically structured, and let's go into example mode on that. 120 00:08:11,010 --> 00:08:12,650 Right. 121 00:08:12,800 --> 00:08:17,760 The structure of how we think about art. 122 00:08:18,020 --> 00:08:24,020 So shape, form, and detail, actually implies a work flow, right. 123 00:08:24,020 --> 00:08:33,390 It implies a work flow, in that we will start with shape; well that we have shape, and form, and detail, 124 00:08:34,080 --> 00:08:44,310 kind of structurally placed, and then we move on to refining all of these together, right, in really a 125 00:08:44,310 --> 00:08:49,670 refinement workflow. Where we're still thinking about all of these elements. 126 00:08:49,830 --> 00:08:51,440 But our mindset is different. 127 00:08:51,450 --> 00:08:57,600 So what I mean by this, if that was a little confusing, is that our global category or our global workflow 128 00:08:58,020 --> 00:09:03,450 is rough and refined, sure, but as a beginner you're not going to be able to do this straight away because 129 00:09:03,450 --> 00:09:06,490 there are actually a multitude of theories that need to be applied. 130 00:09:06,690 --> 00:09:13,650 So the rough stage, and we will go through definitely great solid work flows on this, is actually made up 131 00:09:13,740 --> 00:09:20,670 of a few stages itself, and these stages are broken down into shape, form, and detail. And then we move 132 00:09:20,670 --> 00:09:26,220 on to the refined stage, which has its own theories but they're nothing crazy like what is found in the 133 00:09:26,220 --> 00:09:27,090 rough stage. 134 00:09:27,180 --> 00:09:31,500 And then here we talk about things like gesture, which we've got an entire module on gesture to go through. 135 00:09:32,040 --> 00:09:40,710 and, form involves anatomy, and the structure of things, and gesture, going back to shape, also has got to 136 00:09:40,710 --> 00:09:42,610 do with character composition; 137 00:09:42,870 --> 00:09:48,420 that's both symbolic and literal composition, and then details is really detailing, you know detailing 138 00:09:48,420 --> 00:09:55,130 things, stylizing of things etc. Even though some of the stylistic elements are also in the shape 139 00:09:55,130 --> 00:09:56,120 stage. 140 00:09:56,220 --> 00:10:00,780 So hopefully this isn't too confusing for you right now, but just know that the rough stage and the refined 141 00:10:00,780 --> 00:10:03,730 stage are sort of the global work flow. 142 00:10:04,110 --> 00:10:09,090 And once you've had a bit of practice you'll be able to do all of the theoretical things in the rough 143 00:10:09,090 --> 00:10:15,870 stage, and then work them up and make them beautiful in the refined stage just as we see in these kind 144 00:10:15,870 --> 00:10:16,430 of demos. 145 00:10:16,440 --> 00:10:23,370 So while it may look pretty rough and you know although you know that structurally everything 146 00:10:23,370 --> 00:10:29,400 is in its place, there is a lot of theory happening in the rough side of something, a lot of theory, in 147 00:10:29,400 --> 00:10:31,080 fact pretty much all the theory. 148 00:10:31,080 --> 00:10:33,550 And that's a lot of what the course has got is 149 00:10:33,570 --> 00:10:39,810 all these theories that help you build a good solid rough, because generally speaking, I don't want to 150 00:10:39,810 --> 00:10:45,810 say it as a global rule, but it's quite easy to finish up something that is fundamentally strong. 151 00:10:45,810 --> 00:10:46,340 Right. 152 00:10:46,530 --> 00:10:50,270 But you can't finish up something is fundamentally weak, because then it's still weak. 153 00:10:50,270 --> 00:10:51,060 All right. 154 00:10:51,270 --> 00:10:54,650 So that is the rough and the refined workflows. 155 00:10:54,780 --> 00:10:58,500 And we'll get more into it as the course goes on, but I wanted to introduce it to you now so that you start 156 00:10:58,500 --> 00:11:03,390 thinking about the stages of drawing, and also that as you're doing, as you're drawing that you strive 157 00:11:03,390 --> 00:11:10,080 to work in these two stages. And that you are fearless, and crazy and not holding back in the rough and 158 00:11:10,080 --> 00:11:15,800 that once you're happy with the rough, then and keep it rough, doesn't need to be crazily detailed. 159 00:11:15,900 --> 00:11:19,540 Then you can go into the detail stage and build on it and make it look beautiful. 160 00:11:19,800 --> 00:11:22,160 So always working in these two stages. 161 00:11:22,260 --> 00:11:22,990 Let's move on. 16840

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.