Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:02,280 --> 00:00:07,090
In this lesson we're going to look at what is called the "Two stage work flow".
2
00:00:07,490 --> 00:00:08,250
OK.
3
00:00:08,280 --> 00:00:13,020
And it's not a workflow that you're immediately going to do especially if you're a beginner, but it's
4
00:00:13,020 --> 00:00:18,420
important to know, right now at the beginning of the course, what the two stage work flow is and how you
5
00:00:18,420 --> 00:00:22,530
eventually want to be working when you're creating your drawings.
6
00:00:22,860 --> 00:00:28,350
So, first of all, what is workflow? Work flow really is just the order and the steps you take in order to
7
00:00:28,350 --> 00:00:29,950
get the work done, right.
8
00:00:29,970 --> 00:00:35,370
You know, so Step 1; do this; step 2, step 3, Step 4, until you get to Step 10 maybe and you're finished.
9
00:00:35,370 --> 00:00:40,270
Now this two stage work flow really involves two parts, right.
10
00:00:40,290 --> 00:00:45,080
And the first part is called the rough, and the second part is called the refined.
11
00:00:45,180 --> 00:00:45,520
Right.
12
00:00:45,540 --> 00:00:46,520
And this
13
00:00:46,800 --> 00:00:51,810
And this is in regards to the rough drawing and the refined drawing.
14
00:00:52,160 --> 00:00:52,990
OK.
15
00:00:53,940 --> 00:01:01,370
And the rough drawing really is the phase where we want to make sure that the foundations are solid.
16
00:01:01,560 --> 00:01:01,910
Right.
17
00:01:01,920 --> 00:01:08,350
The foundations are solid, that the bulk of the theory is being implemented.
18
00:01:08,400 --> 00:01:12,560
And I've got some examples, so we'll look at some examples just now.
19
00:01:14,130 --> 00:01:21,060
And it's our planning or our blueprint phase, right, planning or blueprint phase.
20
00:01:21,490 --> 00:01:24,730
Just the way to think about the rough phase of drawing.
21
00:01:24,990 --> 00:01:25,790
OK.
22
00:01:26,190 --> 00:01:33,900
It's also very loose, and it's very care free, OK care free.
23
00:01:33,900 --> 00:01:38,650
Let me also say that the rough stage is usually very ugly.
24
00:01:38,870 --> 00:01:39,490
OK.
25
00:01:39,630 --> 00:01:40,850
And that's important.
26
00:01:40,860 --> 00:01:47,550
It's OK for it to be ugly because it needs to check some boxes, that's its goal. It's goal is
27
00:01:47,550 --> 00:01:50,890
not to look pretty, right, it's not to look like a good sketch.
28
00:01:50,940 --> 00:01:52,470
It's meant to be ugly.
29
00:01:52,530 --> 00:01:54,900
It's meant to look like a construction site.
30
00:01:54,930 --> 00:01:55,830
Right.
31
00:01:55,860 --> 00:02:01,410
All of the stuff that happens on a construction site is very different to what happens to the building in this example,
32
00:02:01,680 --> 00:02:06,390
when the construction is finished, and then the interior designers come, and the guys who design the
33
00:02:06,390 --> 00:02:09,419
facade come and they make it look beautiful on the outside.
34
00:02:09,539 --> 00:02:14,050
But really you can't do all of that stuff, which that would all fall into the refined stage, right.
35
00:02:14,100 --> 00:02:18,410
Can't do all of that stuff unless you have solid foundations or bulk of your theories in there.
36
00:02:18,450 --> 00:02:20,160
You've got the planning and the blueprints.
37
00:02:20,160 --> 00:02:24,500
It's loose it's carefree, it's ugly, but it works, right.
38
00:02:24,510 --> 00:02:26,000
Everything needs to work.
39
00:02:26,070 --> 00:02:26,720
It works.
40
00:02:26,730 --> 00:02:31,500
So everything works. Let's just move this page up a bit.
41
00:02:31,500 --> 00:02:38,070
So this is the rough stage and how I want you guys to feel in your hearts, or your minds, or both when
42
00:02:38,070 --> 00:02:43,190
you're working and doing the rough stage, is to really just be carefree.
43
00:02:43,650 --> 00:02:47,190
Please don't worry about what the work looks like.
44
00:02:47,190 --> 00:02:49,200
Now you might say, "Well that's that's kind of crazy".
45
00:02:49,200 --> 00:02:52,640
"Isn't this a drawing, isn't supposed to look good?"
46
00:02:53,310 --> 00:02:58,270
The the good looking part of it does come in the refined stage, right.
47
00:02:58,300 --> 00:03:02,550
The rough stage is really planning, making sure everything's in its proper perspective.
48
00:03:02,650 --> 00:03:06,800
Yeah I'll get to the examples just now and it'll make more sense.
49
00:03:06,820 --> 00:03:10,570
Nevertheless, the refined stage is really about professionalism,
50
00:03:13,030 --> 00:03:19,510
neatness, professionalism, neatness, cleanliness. I guess right.
51
00:03:19,570 --> 00:03:26,290
Neatness. Let's say neatness and cleanliness, good presentation.
52
00:03:30,200 --> 00:03:38,270
And really the general prettiness of it; the general prettiness you know applying filters, smoothing out
53
00:03:38,270 --> 00:03:43,020
the lines a little bit, doing clean lines, doing kind of inked type of clean lines and stuff.
54
00:03:43,160 --> 00:03:47,480
None of these things can be done without the rough, so that's always primary.
55
00:03:48,200 --> 00:03:52,870
But really the refined stage is where you make the work look good, right.
56
00:03:52,940 --> 00:04:02,810
This is where you make the work look good. But more important than making the work look good, is, this is really
57
00:04:02,810 --> 00:04:06,390
the stage where you can be the most creative.
58
00:04:06,410 --> 00:04:07,040
Right.
59
00:04:07,220 --> 00:04:15,150
So you can be free, and be the most creative that you can be. Be the most creative.
60
00:04:15,290 --> 00:04:22,190
And the reason is, because when you've built this rule system if you wish, or this solid foundation, or
61
00:04:22,190 --> 00:04:25,490
imagine you were building a house, you've built a structure of the house, you've built the walls, you built
62
00:04:25,490 --> 00:04:31,280
the floors, you've put the doors in and everything's in. And you can really be free in sort of your decorating
63
00:04:31,310 --> 00:04:34,940
of that house, you know, choosing the color, choosing the paint, choosing the furniture.
64
00:04:34,940 --> 00:04:36,290
Where you're going to hang the pictures.
65
00:04:36,290 --> 00:04:40,020
You don't have to worry about structural stuff or technical things anymore.
66
00:04:40,190 --> 00:04:44,390
You can just worry about creative things, cool lines, trying things with the colors, trying things with
67
00:04:44,390 --> 00:04:50,490
how you, you know might paint it, or might do the line weighting a different way, or trying some new things.
68
00:04:50,570 --> 00:04:51,080
Right.
69
00:04:51,110 --> 00:04:55,010
And so the refined stage is really where you can be free and be creative.
70
00:04:55,010 --> 00:05:01,610
And so, just as I spoke about the posture of the rough stage, where you're not worrying about the prettiness
71
00:05:01,610 --> 00:05:02,290
of it.
72
00:05:02,390 --> 00:05:03,390
Right.
73
00:05:03,530 --> 00:05:09,560
The refined stage is where you can worry about the prettiness of it and you're free to do the fun, creative,
74
00:05:09,620 --> 00:05:13,240
decorative things to the piece. Where you don't.
75
00:05:13,370 --> 00:05:20,060
You know that you're building this stuff on the solid rough, and so as we move through the course, you'll
76
00:05:20,060 --> 00:05:25,940
learn to distinguish what makes a rough good and right, based on the theory, and then how to refine, and
77
00:05:25,940 --> 00:05:31,370
refinement really, I mean if we had to triangle out rough and refined, it's going to look something
78
00:05:31,370 --> 00:05:36,770
like this, everything's done in the rough, all the theory is done in the rough, everything's pretty much
79
00:05:36,770 --> 00:05:37,610
done in the rough.
80
00:05:37,700 --> 00:05:40,090
And then the refined is like just finishing it off.
81
00:05:40,100 --> 00:05:45,560
Ironically this takes 20 percent of the time, and this takes 80 percent of the time to do.
82
00:05:45,620 --> 00:05:45,920
Right.
83
00:05:45,920 --> 00:05:49,510
So that's the 80:20 rule in terms of rough and refined.
84
00:05:50,030 --> 00:05:50,650
OK.
85
00:05:50,930 --> 00:05:55,940
So hopefully we're pretty clear on this two stage workflow of rough and refined.
86
00:05:55,940 --> 00:05:58,060
So let's take a look at a few examples.
87
00:05:58,220 --> 00:06:00,590
And this is going to shock you I think.
88
00:06:01,250 --> 00:06:09,530
So here is a piece I did of a blood Elf type of Mage and on the left side you can clearly see my super
89
00:06:09,530 --> 00:06:11,300
beautiful rough.
90
00:06:11,530 --> 00:06:13,260
I'm just going to mark it out there.
91
00:06:14,000 --> 00:06:19,020
And then my super beautiful refined version.
92
00:06:19,140 --> 00:06:19,940
Right.
93
00:06:20,480 --> 00:06:26,840
And you can see well, probably it may look crazy, especially for a beginner, it may look crazy, like how did I go from
94
00:06:26,870 --> 00:06:30,440
this to this? that just doesn't make any sense in your mind.
95
00:06:30,440 --> 00:06:31,090
How did that happen?
96
00:06:31,100 --> 00:06:32,740
We'll cover this through the course.
97
00:06:33,230 --> 00:06:39,320
But in terms of the two stage work flow, this is pretty much what a two stage work flow looks like.
98
00:06:39,350 --> 00:06:41,340
You have rough structural drawing.
99
00:06:41,360 --> 00:06:43,020
where everything's in its place.
100
00:06:43,220 --> 00:06:48,080
And over here I was marking out the spell, because I painted that in, this ended up being a painting
101
00:06:48,170 --> 00:06:54,860
not so much of an illustration, per se, but here everything is just rough, but everything's in its right
102
00:06:54,860 --> 00:06:55,490
place.
103
00:06:55,490 --> 00:07:00,260
I've kind of worked out the technical details of things and the positioning of things and the structure
104
00:07:00,290 --> 00:07:01,800
and the forms of things.
105
00:07:01,950 --> 00:07:07,340
You know, I felt out and I've felt out all of the theories to make sure that this feels right and is structurally
106
00:07:07,340 --> 00:07:08,160
right.
107
00:07:08,330 --> 00:07:14,960
And I know that once this is done, it's actually quite easy for me to come on top and kind of do what
108
00:07:15,170 --> 00:07:20,870
a lot of beginners start doing. Adding the nice lines, adding the detailed eyes, and the details,
109
00:07:20,870 --> 00:07:22,070
and the nose and stuff.
110
00:07:22,070 --> 00:07:27,830
But generally if you start with the refined stage it's just built on really weak foundations and it just
111
00:07:28,250 --> 00:07:29,200
is horrible right.
112
00:07:29,200 --> 00:07:35,330
It ends up looking bad and then the artist can't understand why the work looks poor, is not working.
113
00:07:35,360 --> 00:07:40,010
Yet you're doing the line waiting, all the cool things you know you see your favorite artists doing, so
114
00:07:40,040 --> 00:07:42,010
that's one example of rough and refined.
115
00:07:42,190 --> 00:07:43,900
Here's another example.
116
00:07:44,070 --> 00:07:49,200
It's just a portraits and it's basically the same thing, right, it's basically the same thing.
117
00:07:49,220 --> 00:07:56,780
We've got rough on the left side, refined on the right and we'll go through what I'm about to say in more
118
00:07:56,780 --> 00:08:05,930
detail, but what actually is key to remember here, is when we think about the shape, form, detail, structure
119
00:08:05,960 --> 00:08:11,010
of how art is theoretically structured, and let's go into example mode on that.
120
00:08:11,010 --> 00:08:12,650
Right.
121
00:08:12,800 --> 00:08:17,760
The structure of how we think about art.
122
00:08:18,020 --> 00:08:24,020
So shape, form, and detail, actually implies a work flow, right.
123
00:08:24,020 --> 00:08:33,390
It implies a work flow, in that we will start with shape; well that we have shape, and form, and detail,
124
00:08:34,080 --> 00:08:44,310
kind of structurally placed, and then we move on to refining all of these together, right, in really a
125
00:08:44,310 --> 00:08:49,670
refinement workflow. Where we're still thinking about all of these elements.
126
00:08:49,830 --> 00:08:51,440
But our mindset is different.
127
00:08:51,450 --> 00:08:57,600
So what I mean by this, if that was a little confusing, is that our global category or our global workflow
128
00:08:58,020 --> 00:09:03,450
is rough and refined, sure, but as a beginner you're not going to be able to do this straight away because
129
00:09:03,450 --> 00:09:06,490
there are actually a multitude of theories that need to be applied.
130
00:09:06,690 --> 00:09:13,650
So the rough stage, and we will go through definitely great solid work flows on this, is actually made up
131
00:09:13,740 --> 00:09:20,670
of a few stages itself, and these stages are broken down into shape, form, and detail. And then we move
132
00:09:20,670 --> 00:09:26,220
on to the refined stage, which has its own theories but they're nothing crazy like what is found in the
133
00:09:26,220 --> 00:09:27,090
rough stage.
134
00:09:27,180 --> 00:09:31,500
And then here we talk about things like gesture, which we've got an entire module on gesture to go through.
135
00:09:32,040 --> 00:09:40,710
and, form involves anatomy, and the structure of things, and gesture, going back to shape, also has got to
136
00:09:40,710 --> 00:09:42,610
do with character composition;
137
00:09:42,870 --> 00:09:48,420
that's both symbolic and literal composition, and then details is really detailing, you know detailing
138
00:09:48,420 --> 00:09:55,130
things, stylizing of things etc. Even though some of the stylistic elements are also in the shape
139
00:09:55,130 --> 00:09:56,120
stage.
140
00:09:56,220 --> 00:10:00,780
So hopefully this isn't too confusing for you right now, but just know that the rough stage and the refined
141
00:10:00,780 --> 00:10:03,730
stage are sort of the global work flow.
142
00:10:04,110 --> 00:10:09,090
And once you've had a bit of practice you'll be able to do all of the theoretical things in the rough
143
00:10:09,090 --> 00:10:15,870
stage, and then work them up and make them beautiful in the refined stage just as we see in these kind
144
00:10:15,870 --> 00:10:16,430
of demos.
145
00:10:16,440 --> 00:10:23,370
So while it may look pretty rough and you know although you know that structurally everything
146
00:10:23,370 --> 00:10:29,400
is in its place, there is a lot of theory happening in the rough side of something, a lot of theory, in
147
00:10:29,400 --> 00:10:31,080
fact pretty much all the theory.
148
00:10:31,080 --> 00:10:33,550
And that's a lot of what the course has got is
149
00:10:33,570 --> 00:10:39,810
all these theories that help you build a good solid rough, because generally speaking, I don't want to
150
00:10:39,810 --> 00:10:45,810
say it as a global rule, but it's quite easy to finish up something that is fundamentally strong.
151
00:10:45,810 --> 00:10:46,340
Right.
152
00:10:46,530 --> 00:10:50,270
But you can't finish up something is fundamentally weak, because then it's still weak.
153
00:10:50,270 --> 00:10:51,060
All right.
154
00:10:51,270 --> 00:10:54,650
So that is the rough and the refined workflows.
155
00:10:54,780 --> 00:10:58,500
And we'll get more into it as the course goes on, but I wanted to introduce it to you now so that you start
156
00:10:58,500 --> 00:11:03,390
thinking about the stages of drawing, and also that as you're doing, as you're drawing that you strive
157
00:11:03,390 --> 00:11:10,080
to work in these two stages. And that you are fearless, and crazy and not holding back in the rough and
158
00:11:10,080 --> 00:11:15,800
that once you're happy with the rough, then and keep it rough, doesn't need to be crazily detailed.
159
00:11:15,900 --> 00:11:19,540
Then you can go into the detail stage and build on it and make it look beautiful.
160
00:11:19,800 --> 00:11:22,160
So always working in these two stages.
161
00:11:22,260 --> 00:11:22,990
Let's move on.
16840
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.