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All right in this lesson we're going to look at "parallels". And what are parallels?
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Why do you know about parallels?
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Why do we need to avoid parallels etcetera etcetera?
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Right.
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So, parallels really (and I think like the double L here, it's a good memory tool)
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Parallels really are parallel lines when you're drawing, or in terms of the visual communication of a piece
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even the symbolic communication of piece, Parallels can also be parallel objects.
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For example, you know, a character's standing, and their arm position, even though it's at a three quarter
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angle, their arm position is basically the same on both sides.
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This is a visual parallel.
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Sometimes this is called mirroring, and then parallels are also equal numbers of objects in a piece.
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So for example, you have a scene and there are some trees in the background.
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If you have two trees, that's considered parallel, and it just feels too balanced- balanced in
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a bad way. It feels too engineered.
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Right.
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So there's like sort of two trees in the background.
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And so what we want to be constantly doing in our work is making sure that we are breaking the parallels.
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Right.
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So obviously what is the opposite to a parallel?
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Well that would be something that converges, right.
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And in this instance where we've got these two lines next to each other which are quite parallel, the difference
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between this parallel and the converging lines, is that the converging lines have a sense of directionality.
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right. They have a sense of directionality.
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Now that's in terms of a literal parallel, where maybe you've drawn a leg for example,
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let's kind of imagine I'm drawing the leg here, and I've made the lines on both sides of the leg, even
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though there's directionality in these lines,
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this is a literal parallel between the actual shapes, if you wish, or the lines, so that they are really mirroring
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each other and creating parallels.
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This fits more into the mirroring category. Let's say here one is a literal parallel, two is mirroring,
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and then three is, you know, I'd say this is more symbolic.
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OK.
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It is actually symbolic parallel. This is mirroring although this is technically not literal mirroring,
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because literal mirroring would then be, you know, the front view, and you have this really literal symmetry
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that you're seeing in the piece.
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OK.
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Nevertheless, in general I'm sure you'll start getting the idea of what a parallel is and not just in
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character but in all kinds of art.
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You know, you have two mountains in the background of a piece, and you know, dividing the page
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equally like this, you know something like that.
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It's very distracting, too balanced, awkward, too engineered for the viewer.
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So we want to avoid parallels at all times.
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We hate parallels.
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Parallels must not be in our piece whether they're literal parallels, whether they're symbolic parallels,
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for example.
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Another example of symbolic Parallels, is let's say you're drawing a character, and the character is
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wearing a shirt, and you might think "Well this is crazy, like How can he say what He's about to say?"
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well you'll see.
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Let's say he's wearing a shirt here, it's a collared shirt, a nice shirt and you're putting the buttons
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down the shirt.
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I'm saying definitely don't put eight buttons. Three, four, five, six, seven, eight, OK maybe eight is a little hectic.
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Let's bring that number down to six right.
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I would say definitely don't do six buttons do seven or five.
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Right.
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Because odd numbers are more interesting and because odd numbers can't be divided equally,
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they are not paralleling each other in a sense right.
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In a symbolic way.
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And so the piece feels more natural.
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There's a saying, I don't know where the saying comes from, so I do apologize.
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There's a saying that goes "God doesn't draw in straight lines. So things that are unnatural that just
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aren't straight, they aren't balanced, they aren't mathematically equal to them in the natural world
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really, you know everything was formed by natural in natural ways.
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You know, like in terms of the world, and so on and so on, I mean what I mean to say is there was
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energy behind the formation of these things. And so things kind of you know, you look at mountains and
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mountains are very random in a sense ,although they have a sense of directionality to them, probably
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from the energy that formed them, but they are really kind of random, there's nothing like exactly four
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mountains.
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Now of course there are instances where they are exactly four mountains or exactly two mountains and those
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are usually tourist destinations because it is unusual.
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Right.
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It's it doesn't seem natural, it seems unnatural and so there's an appeal in that sort of thing.
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But when we're trying to make a natural looking scene or natural looking character, we want to avoid
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literal parallels, you know so we definitely don't have our arms or our limbs or clothing or anything
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to have literal parallels in it like this, right.
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And we definitely want to avoid mirroring.
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Why have both of the characters arms down at the same angle?
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You know, why have the same pocket on both sides of a shirt? and et etc. I mean you can really do that
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if you want to, but you have to ask yourself "Does it feel too balanced, does it feel to engineered? Or does
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it feel natural and cool?"
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Right.
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So we want to kind of change the arm direction and instead of mirroring it, you know, we have one arm
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that way, and maybe the other arms reaching out for something, or it's on the hip or something
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like that.
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So, and this way we kind of achieve a nice natural feel.
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OK.
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So this essentially, this essentially is what parallels are. They are literal parallels, mirroring
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parallels, symbolic parallels, and the opposite to parallels really is asymmetry, We want asymmetry in everything
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that we're doing. And we'll look at asymmetrical shapes again later on. We have covered a little bit.
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We'll look at it again later on, just to drive the point home about how much we need to avoid parallels
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in our work.
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Alright that's the end of this lesson.
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