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In this lesson, we're going to take a look at looseness and dynamism in character drawing, and this theory really
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forms part of shape, so you want to think about this in terms of the shape category.
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All right so you may have found that when you're drawing something, it may tend to look very stiff and kind
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of may lack dynamism, just in its feel.
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Right.
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And so there are two categories that I want to talk about, and want to teach you, the one
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would be looseness and the other is dynamism.
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OK.
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And they're both,
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they're both applied in different ways.
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So let's talk about looseness first.
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All right.
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So looseness is very physical.
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So let's just write some notes here. Looseness and I'll put dynamism on the other side.
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Looseness is about physicality.
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And what I mean about that is literally your arm. Physicality. And dynamism is about movement and flow
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and shapes.
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So that's the basic theory of it.
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Let's stick to the looseness side.
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So, when you're drawing physical lines, like when you're physically drawing lines, when you draw lines slowly,
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so for example I'll draw a line slowly here,
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OK, versus when I draw a line quickly.
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There is a fundamental difference between the two lines.
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Now apart from straightness, right,
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that's the obvious difference,
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the one line has directionality, and the other one sort of doesn't.
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So if you kind of look at the ends of this line over here, it just ends first of all, and second of
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all, because of it's sort of wonky path, because I've drawn it slowly.
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It doesn't really appear like it's going anywhere, it seems very static.
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Right.
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So this would be bad, right.
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We want loose lines.
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So, in terms of looseness, what we have is a taper on each end.
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All right.
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And then a kind of a more arced appearance of line, whether it's more or less straight, it doesn't
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matter.
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It's just very smooth.
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And what this means is that loose lines, and that therefore lines drawn quickly;
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they have a sense of directionality, so the lines seems to be moving this way, and that way. Even more
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so when you start having curved lines drawn loosely, right, versus curved lines drawn slowly. While
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you have now achieved a sense of directionality in the slower line because of the curve, right.
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You still lose the directionality at the end
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tapers, and then also, these little bumps and nooks and crannies along the way, kind of disrupt
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the viewer's understanding of the flow of the line.
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Right. Versus obviously, these kind of beautiful tapers that you have on faster drawn lines and just
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a really smooth flow and uninterrupted sort of communication.
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OK.
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So looseness is about drawing loosely physically. Now you may have heard advice by people saying, you
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know, "draw with your arm, don't draw your wrist".
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And this is good advice, right.
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So definitely try and draw with your arm more for the bigger shapes, but of course smaller shapes you're going to
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need to use your wrist.
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But the idea is that you don't kind of pander to the lines in a way where you're kind of like you know
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hyper sketching like this, which is called chicken scratch lines.
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You know, you don't want to draw like that.
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And nor do you want to draw really slowly like this, because you're losing dynamism.
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Right.
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Well sorry, you're losing looseness in the lines, you want to really just be as quick as
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you can.
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I'm using shift key there, but it doesn't really matter.
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And yes whilst you're having these overlaps, the shape feels more dynamic overall, right, and more appealing
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and also more professional looking.
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And that is one of the ways that people get a professional look in their work.
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It's by having very loose strokes.
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Now incidentally, this also applies to painting, although depending on how you're painting, it's not necessarily
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the tapering part, but just being loose, physically loose.
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OK.
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So when we talk about looseness, we're talking about physical looseness in your arm, and one of the key tenants
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of that really is drawing fast, OK.
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So just going to write it down here, draw fast or faster.
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Right if you're not that fast, to faster and be loose. It can be hard to understand but
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it's basically to be physically loose.
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OK, so be loose.
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Draw faster. OK, that is basically the theory of looseness, It's not hard to do, but you're going
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to need to practice, this so there will be practice exercises
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for looseness. OK. Dynamism on the other hand is a completely different topic, it's not got to do with physicality.
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It's got to do with theory and understanding the difference between something that is static and something
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that is moving.
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Right.
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And just take that away.
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OK.
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So when we're talking about Dynamism, right, I'll give you an example, let's draw a triangle, let's
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just pretend this is a perfectly symmetrical triangle, right, If I had to ask you what the directionality
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is in this triangle, you would probably say "Well it seems to be pointing out in all of these different
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directions".
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Right.
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Which you know, technically speaking, if that is indeed the case,
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it's not moving anywhere.
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It's kind of just staying here. There is it's center of motion if you will, or it's you know, it's just,
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it's not really moving, it's static.
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However, if we took the triangle and we gave it a definitive direction.
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Right.
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And notice how I've curved these sides.
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Right.
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But more than that, we've given this triangle, a definitive direction, it's definitely moving in that way.
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That shape has gone from being static, right, to a shape that has flow or movement.
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Some people will use the word energy, or you know, it's got a kinetic, energy.
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Right. Now you might be thinking "Well this is insane.
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How does this even apply to character drawing?"
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So bear with me here.
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When you think about a character, a well-drawn character, in say a three quarter angle, so they're not
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facing the camera front or side, they kind of slightly rotated. The shapes that make up that character
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are largely asymmetrical.
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In fact, most of the time, they're all going to be a symmetrical. And asymmetrical basically means that
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though while we understand, say human beings, being symmetrical from left to right for example, that when
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they're put into perspective and rotated there is no symmetry in the shape.
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So understanding particularly that we want to have all of our shapes, our basic shapes, to read in this
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way, that they have directional flow, is extremely important.
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So let me give you a brief example.
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Let's use a cube.
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Let's say we decide, and we'll do this more in the anatomy section,
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So you'll see me doing it there.
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Let's say we decide "OK, we want to have some basic building blocks for the form of a human".
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So we said "OK, we're going to make the chest
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a block like this"
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Right.
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So we're going to make it a square.
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So if you can imagine with me, you know, we might draw the head, and that's a bit weird proportionately,
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but anyway.
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And then we might draw some joints for the arms and have some spheres for the arms and stuff.
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But anyway, bear with me, we're going to, this is like the Hulk here.
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Anyway we're going to have the square. So we decided "OK we're going to use the cube as our base
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for the chest.
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That's all good and well because we're getting the forms down we can see that there are three sides
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to this cube and that's great.
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But the problem, is that this form now.
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Right.
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It lacks directionality in its shapes.
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When you look at its shapes, which would be it's different sides,
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There's no directionality.
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Now, don't get me wrong here, I don't want you guys to build the forms.
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in a way where you're kind of trying to turn each side into a directional shape.
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That would be weird, no. What you want to rather do is take that form, and kind of, start bending the
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form overall.
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OK.
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So like you're curving the sides and you're kind of adding bend to its sides.
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OK, here we going to see the bottom of it instead of the top.
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But nevertheless, the same thing applies.
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And you're getting a kind of a directionality, a directional movement through the form because you're
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bending the sides and you're adding movement to it.
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Right.
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And this is what dynamism means, and what dynamic shapes mean, that you're ingesting life into
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the shapes.
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Now you might say yourself "Well where does this apply?
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Does this apply only to living things?" Generally speaking in the natural world, I would say definitely.
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And when I say living things, I don't just mean things that can move.
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That applies to trees, plants, anything that's alive really, and has some kind of directional flow.
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You know, it's things like mountains and things, you do want them to have directional flow in them,
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because they were formed in some way via energy.
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Right.
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I know that's kind of a bit weird and esoteric and a bit out there.
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But nevertheless, the idea is that to a viewer, when they're seeing static shapes, it seems dull and without
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life, but when they're seeing dynamic shapes.
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Right.
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It seems to be alive.
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It seems to be moving, like there's life there, like there's motion.
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OK.
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So let's just write here.
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"Dynamic shapes and static shapes".
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So, the idea is that, you want to make sure in your art, 99 percent of the time, you're working with dynamic
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shapes all the time.
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Obviously this will differ if you're doing a direct front view of a car for example. You'll still
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want dynamic shapes but obviously they're going to be mirrored left to right, you know.
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Same thing with a side view. Granted the side view generally has no parallels.
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I mean, No mirroring it. But hopefully you understand this concept of dynamism and we're going to
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be talking about this a lot as we move through and you'll see how dynamism defines how we're going to
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draw all of our forms.
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Right.
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We're going to make sure everything is dynamic all the time. But obviously this is a character design course
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so we're going to really be focusing and doubling down on how dynamism applies to character design.
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And if you think of the typical human being, apart from when we're sleeping, well even when we're sleeping,
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but typically we're always moving.
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We're always balancing and counter-balancing, we're always experiencing the force of gravity, and fighting
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against the force of gravity.
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And that then allows inside of us, we have this idea (what am I saying) What that means is that we have
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energy and directional flow moving in us all the time, balancing and counter balancing, and so we need to as
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artists, draw dynamic shapes all the time.
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Right.
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So once you get to think about dynamic shapes and understand what makes the shape dynamic, that it has
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a directional flow to it.
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Right.
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So for example just a square, just reiterating here, this has no directional flow.
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But if we kind of bend the square in a weird way, suddenly it gains directional flow, and is more interesting
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to look at.
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OK.
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That's it for looseness and dynamism.
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Let's move on.
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