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Welcome to the introduction to module three. "Character forms and proportions." Before we get into the meat
of this module, there are just a few points I'd like to talk about just to kind of prepare you for the
content that is ahead.
The first point, is that you'll be learning shorthand forms in this section, and we'll cover all the major
anatomical forms of characters in a very specific way, a very dynamic way, to give you a strong foundation
of building blocks that you can use to build your own character forms.
So we're going to be doing shorthand forms in this section and it'll get you up to speed fairly quickly
in order to draw character forms.
The next point that I want to talk about is, you may be wondering why based on our theoretical model why
forms are coming in module 3 instead of module 4. Why did the forms come before
what is obviously shape, when we're talking about gesture, because module 4 is about gesture. But in our
implementation model on the right here.
We know that when we're implementing, we want to implement forms first and shapes at the same time. Forms
and shapes at the same time, but starting with forms. And very much like a sculptor,
we need something in front of us first to infuse all of that shape theory and our compositional theory
into.
And so this is why we start with forms first because we are realists.
We're realist artists and we want to have objects and masses that exist in a place where there is time and
space and that they are sort of implied to have a sort of a mass and volume to them.
And so we need to start with forms and then use those shape theories to mold the forms, which we want
to try and do at the same time.
Third point is that this is a section especially if you are still very early in your art journey, that
you would want to revisit quite often. Just basically strive to really get the idea of drawing through,
drawing these forms, and then applying the dynamism to the forms so that you can get those dynamic forms
done. And you'll see as we move through this module these concepts of dynamic forms will make more sense.
And the last point, a pretty important point, I really don't want you in your mind to equate Anatomy with
character design or character drawing.
That's not to say that character design and drawing have anatomy in them that's obvious they do, but anatomy
studies really fall into the detail section, especially when we're talking about detailed anatomy, detailed
musculature, skeletal structure, and skin surface structures.
That's really something we want to only apply when we are doing the details of the refined drawing. When
we've got our forms that are implied by the shapes down.
Right.
So don't get
Don't get caught up on anatomy and terrified of Anatomy you know because it is very complex and there
are very many components to it.
But at the end of the course I do go through a really useful resource for you to help you and guide
you on learning all the complex anatomy ,which to be honest, can be learned very much in a rote fashion
or parrot fashion.
You really just do a lot of observational studies, just to get those details into your system.
All right that's the end of this introduction.
Let's get into the meat of it.
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