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In this video I'll be showing you a very quick and easy way to add in physics to a lot of different
objects all at once.
Let's say for example you have a scene where there is a bunch of collision objects that you want to
interact with the fluid instead of going through one by one and going over to the physics tab enabling
fluid and selecting the effector.
You can do this very easily by doing one then select everything by hitting b you can box select everything
I'll D select the domain and make sure your active object the object that has the yellow outline is
the object that has the effector modifier to it.
Then if you press control l r command L on a Mac and use the light modifiers.
Now every single object will have that exact modifier.
This also works for the different settings.
So lets say for example I set the surface thickness to a value of point seven.
Now if I do that exact same thing on D select the domain I'll hit control L and apply the modifiers.
Now every single object will have that exact setting right there.
This also works for domains flow objects smoke simulations all of that using this method hit control
L you can apply the modifiers.
This also works for materials.
So if I select one of these objects and create a new material let me just exit out of this one create
a new material and I'll just give it like a blue color.
Then if I box select everything to select the domain control l I can select materials.
Now every single one of these objects will have that exact material.
So there you go.
A very easy and quick way to add in a bunch of fluid settings to a lot of different objects.
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