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In this video I'll be showing you a very quick and easy way to add in physics to a lot of different
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objects all at once.
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Let's say for example you have a scene where there is a bunch of collision objects that you want to
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interact with the fluid instead of going through one by one and going over to the physics tab enabling
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fluid and selecting the effector.
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You can do this very easily by doing one then select everything by hitting b you can box select everything
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I'll D select the domain and make sure your active object the object that has the yellow outline is
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the object that has the effector modifier to it.
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Then if you press control l r command L on a Mac and use the light modifiers.
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Now every single object will have that exact modifier.
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This also works for the different settings.
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So lets say for example I set the surface thickness to a value of point seven.
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Now if I do that exact same thing on D select the domain I'll hit control L and apply the modifiers.
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Now every single object will have that exact setting right there.
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This also works for domains flow objects smoke simulations all of that using this method hit control
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L you can apply the modifiers.
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This also works for materials.
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So if I select one of these objects and create a new material let me just exit out of this one create
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a new material and I'll just give it like a blue color.
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Then if I box select everything to select the domain control l I can select materials.
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Now every single one of these objects will have that exact material.
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So there you go.
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A very easy and quick way to add in a bunch of fluid settings to a lot of different objects.
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