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Hello everyone.
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And in this video we're going to take a look at collisions in the fluid simulation to enable a collision.
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You need to select an object and go over to the fluid tab select it in the underneath type.
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You need to send this over to effector.
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We can see here the effector type is currently set to collisions.
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We can see collision and then we can see guides guides is a little bit more complicated and we'll get
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into that in a later video.
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For now we're going to look at collisions.
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There are only two options for collision objects.
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We can see is plainer.
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And once again if you are using a plane or something that is completely then you're going to want to
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turn this value on since this is an enclosed mesh that has some thickness.
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I'm going to leave this value off.
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We also have surface thickness and this will give a invisible border around the mesh.
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And if I was to turn this value up the collision box would probably be around here instead of right
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on the mesh since I want it to be right on the mesh.
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I'm going to set the surface thickness to a value of zero.
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Now let's go ahead and bake in this simulation to see what this looks like.
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So I'm going to click bait data in the domain settings and since we are using a collision we can see
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it's baking a lot slower now.
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The bake has finished and now we can play a simulation and we can see this is working properly.
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It's colliding with the monkey head.
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We'll go ahead and play that one more time just like that and it's going all the way around
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now before this video ends.
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I do want to take a look at the is playing our value right here a little bit closer and how this works
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is it deals with objects that are non manifold.
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And what that means is objects that don't really exist or can't exist in the real world.
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This plane right here can not exist in the real world because it is completely flat.
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So what we need to do with objects like this is we need to turn this value on.
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Now if we turn this on it's not going to work.
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What we need to do is also turn up the surface thickness.
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So if we were to set this to a value of about zero point one we can now bake in our simulation and this
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should work properly once it makes to a hundred frames we can player simulation and we can see it's
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still going through the mesh.
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In that case we need to turn up the surface thickness even higher.
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So let's go with a value of about point four.
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Now if we select our domain free this data and bake it again this should work if it doesn't.
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We are going to need to go even higher.
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So now if we play our simulation we can see it is working and it's colliding with the surface of the
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plane.
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So if you're fluid objects are going through.
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You do need to churn up the surface thickness.
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This will help tell blender where the surface is and it will accurately display the fluid simulation.
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