All language subtitles for 03. Collisions in Mantaflow

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:01,020 --> 00:00:01,680 Hello everyone. 2 00:00:01,680 --> 00:00:07,550 And in this video we're going to take a look at collisions in the fluid simulation to enable a collision. 3 00:00:07,550 --> 00:00:13,060 You need to select an object and go over to the fluid tab select it in the underneath type. 4 00:00:13,080 --> 00:00:15,600 You need to send this over to effector. 5 00:00:15,990 --> 00:00:19,350 We can see here the effector type is currently set to collisions. 6 00:00:19,380 --> 00:00:24,120 We can see collision and then we can see guides guides is a little bit more complicated and we'll get 7 00:00:24,120 --> 00:00:25,850 into that in a later video. 8 00:00:25,860 --> 00:00:28,020 For now we're going to look at collisions. 9 00:00:28,080 --> 00:00:30,930 There are only two options for collision objects. 10 00:00:30,930 --> 00:00:32,630 We can see is plainer. 11 00:00:32,880 --> 00:00:37,470 And once again if you are using a plane or something that is completely then you're going to want to 12 00:00:37,470 --> 00:00:42,170 turn this value on since this is an enclosed mesh that has some thickness. 13 00:00:42,180 --> 00:00:44,600 I'm going to leave this value off. 14 00:00:44,640 --> 00:00:50,250 We also have surface thickness and this will give a invisible border around the mesh. 15 00:00:50,250 --> 00:00:56,190 And if I was to turn this value up the collision box would probably be around here instead of right 16 00:00:56,190 --> 00:00:59,610 on the mesh since I want it to be right on the mesh. 17 00:00:59,610 --> 00:01:03,280 I'm going to set the surface thickness to a value of zero. 18 00:01:03,330 --> 00:01:07,130 Now let's go ahead and bake in this simulation to see what this looks like. 19 00:01:07,170 --> 00:01:12,570 So I'm going to click bait data in the domain settings and since we are using a collision we can see 20 00:01:12,570 --> 00:01:14,580 it's baking a lot slower now. 21 00:01:14,900 --> 00:01:19,950 The bake has finished and now we can play a simulation and we can see this is working properly. 22 00:01:19,950 --> 00:01:21,800 It's colliding with the monkey head. 23 00:01:21,850 --> 00:01:26,880 We'll go ahead and play that one more time just like that and it's going all the way around 24 00:01:31,740 --> 00:01:32,970 now before this video ends. 25 00:01:32,970 --> 00:01:38,910 I do want to take a look at the is playing our value right here a little bit closer and how this works 26 00:01:38,940 --> 00:01:42,170 is it deals with objects that are non manifold. 27 00:01:42,330 --> 00:01:48,320 And what that means is objects that don't really exist or can't exist in the real world. 28 00:01:48,360 --> 00:01:52,830 This plane right here can not exist in the real world because it is completely flat. 29 00:01:53,820 --> 00:01:58,080 So what we need to do with objects like this is we need to turn this value on. 30 00:01:58,080 --> 00:02:00,430 Now if we turn this on it's not going to work. 31 00:02:00,480 --> 00:02:04,410 What we need to do is also turn up the surface thickness. 32 00:02:04,410 --> 00:02:11,250 So if we were to set this to a value of about zero point one we can now bake in our simulation and this 33 00:02:11,250 --> 00:02:18,650 should work properly once it makes to a hundred frames we can player simulation and we can see it's 34 00:02:18,650 --> 00:02:21,060 still going through the mesh. 35 00:02:21,060 --> 00:02:24,800 In that case we need to turn up the surface thickness even higher. 36 00:02:24,870 --> 00:02:28,070 So let's go with a value of about point four. 37 00:02:28,140 --> 00:02:34,740 Now if we select our domain free this data and bake it again this should work if it doesn't. 38 00:02:34,740 --> 00:02:37,220 We are going to need to go even higher. 39 00:02:37,260 --> 00:02:42,870 So now if we play our simulation we can see it is working and it's colliding with the surface of the 40 00:02:42,870 --> 00:02:45,210 plane. 41 00:02:45,240 --> 00:02:47,690 So if you're fluid objects are going through. 42 00:02:47,700 --> 00:02:50,600 You do need to churn up the surface thickness. 43 00:02:50,610 --> 00:02:56,430 This will help tell blender where the surface is and it will accurately display the fluid simulation. 4450

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