All language subtitles for 02. Inflows & Outflows

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,450 --> 00:00:05,600 In this video we're taking a look at the inflow objects in the fluid simulation here. 2 00:00:05,640 --> 00:00:10,570 I've created a basic scene where we have an outflow down here and we have an inflow up here. 3 00:00:10,620 --> 00:00:13,900 The outflow takes away fluid from the simulation. 4 00:00:13,950 --> 00:00:17,430 So what we can do to demonstrate this is also let the inflow. 5 00:00:17,430 --> 00:00:21,260 And we can see here there is a another checkbox called the use inflow. 6 00:00:21,270 --> 00:00:26,060 What this allows you to do is animate when this object is emitting fluid into your scene. 7 00:00:27,060 --> 00:00:33,000 So what I want is for this scene to emit fluid for about 30 frames and then I want it to turn off. 8 00:00:33,000 --> 00:00:38,340 So what I'm going to do is place my cursor right here at frame 30 and then I can hit this little button 9 00:00:38,340 --> 00:00:42,230 on the side to add in a key frame to this use inflow node. 10 00:00:42,240 --> 00:00:48,390 Then I can go to the next frame by hitting the right arrow and then uncheck in this and adding in a 11 00:00:48,390 --> 00:00:52,260 nether key frame by hitting that little box on the side. 12 00:00:52,290 --> 00:00:58,910 So it's going to emit fluid for 30 frames and then turn off at frame 31. 13 00:00:58,920 --> 00:01:02,910 Now if we were to make this right now there's not going to be that much fluid in the scene. 14 00:01:02,970 --> 00:01:06,420 That is because we need to turn up the initial velocity. 15 00:01:06,420 --> 00:01:11,670 If we turn this on we can enable this to emit fluid at a constant rate. 16 00:01:11,670 --> 00:01:18,360 I want it to emit fluid going down so I'm going to set the negative z direction up to about negative 17 00:01:18,510 --> 00:01:19,660 one point five. 18 00:01:21,180 --> 00:01:27,250 Once we do that we can now bake it in and this will constantly emit fluid going in the negative direction. 19 00:01:27,330 --> 00:01:32,430 If we take a look at the outflow object we have all of the basic settings here once again we have the 20 00:01:32,430 --> 00:01:35,640 sample subsets we have the emission surface. 21 00:01:35,640 --> 00:01:39,950 So if we were to turn this up the outflow will affect a bigger area. 22 00:01:39,990 --> 00:01:42,880 I'm just going to leave it at 0 for now. 23 00:01:42,900 --> 00:01:47,250 Now if we select our domain we can go ahead and bake in this simulation. 24 00:01:47,250 --> 00:01:53,730 We can see down here it's baking and once it reaches frame 50 we can see it now free restart and play 25 00:01:53,730 --> 00:01:54,840 this. 26 00:01:54,840 --> 00:02:00,090 We can see it's constantly adding wood and it's constantly taking away the fluid because this is the 27 00:02:00,090 --> 00:02:01,260 outflow. 28 00:02:01,300 --> 00:02:04,160 Let's look at that one more time. 29 00:02:04,410 --> 00:02:09,940 The higher you set the initial velocity values the faster food will be emitted into your scene. 30 00:02:09,960 --> 00:02:13,150 So here you can see I set this value to negative 4. 31 00:02:13,260 --> 00:02:19,200 And now if we play our simulation we can see fluid is being emitted a lot faster. 32 00:02:19,200 --> 00:02:23,550 So if you want more fluid more quickly you can turn these values up down here. 33 00:02:23,580 --> 00:02:24,240 So there you go. 34 00:02:24,240 --> 00:02:30,360 Those are the settings in it the inflow and the outflow and in the next video we'll take a look at collisions. 3689

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