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In this video we're taking a look at the inflow objects in the fluid simulation here.
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I've created a basic scene where we have an outflow down here and we have an inflow up here.
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The outflow takes away fluid from the simulation.
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So what we can do to demonstrate this is also let the inflow.
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And we can see here there is a another checkbox called the use inflow.
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What this allows you to do is animate when this object is emitting fluid into your scene.
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So what I want is for this scene to emit fluid for about 30 frames and then I want it to turn off.
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So what I'm going to do is place my cursor right here at frame 30 and then I can hit this little button
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on the side to add in a key frame to this use inflow node.
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Then I can go to the next frame by hitting the right arrow and then uncheck in this and adding in a
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nether key frame by hitting that little box on the side.
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So it's going to emit fluid for 30 frames and then turn off at frame 31.
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Now if we were to make this right now there's not going to be that much fluid in the scene.
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That is because we need to turn up the initial velocity.
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If we turn this on we can enable this to emit fluid at a constant rate.
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I want it to emit fluid going down so I'm going to set the negative z direction up to about negative
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one point five.
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Once we do that we can now bake it in and this will constantly emit fluid going in the negative direction.
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If we take a look at the outflow object we have all of the basic settings here once again we have the
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sample subsets we have the emission surface.
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So if we were to turn this up the outflow will affect a bigger area.
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I'm just going to leave it at 0 for now.
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Now if we select our domain we can go ahead and bake in this simulation.
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We can see down here it's baking and once it reaches frame 50 we can see it now free restart and play
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this.
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We can see it's constantly adding wood and it's constantly taking away the fluid because this is the
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outflow.
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Let's look at that one more time.
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The higher you set the initial velocity values the faster food will be emitted into your scene.
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So here you can see I set this value to negative 4.
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And now if we play our simulation we can see fluid is being emitted a lot faster.
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So if you want more fluid more quickly you can turn these values up down here.
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So there you go.
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Those are the settings in it the inflow and the outflow and in the next video we'll take a look at collisions.
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