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These are the user uploaded subtitles that are being translated: 1 00:00:00,680 --> 00:00:01,410 Hello everyone. 2 00:00:01,410 --> 00:00:07,440 And in this video we're going to look at the cash settings and how the baking cash works in Manzanillo. 3 00:00:07,470 --> 00:00:12,180 The first thing that we need to talk about is the file of where your data goes to when you bake. 4 00:00:12,210 --> 00:00:14,470 You can see right here this is where it goes to. 5 00:00:14,520 --> 00:00:16,630 And this is a temporary file. 6 00:00:16,770 --> 00:00:21,780 If you were to bake in a simulation and then close blender and open it back up later you would lose 7 00:00:21,780 --> 00:00:23,160 the simulation. 8 00:00:23,160 --> 00:00:27,800 So if you want to save this you need to set a custom bake folder to do that. 9 00:00:27,800 --> 00:00:32,430 You need to click on this button here and then navigate to where you want to save your file. 10 00:00:32,430 --> 00:00:35,700 Once you have found the folder all you have to do is click accept. 11 00:00:35,760 --> 00:00:40,240 And now all of that data will go into that folder that you specified right here. 12 00:00:40,260 --> 00:00:43,720 Let's go ahead and test that out by hitting back data up here. 13 00:00:43,890 --> 00:00:45,860 We can see here it's starting to bake. 14 00:00:45,870 --> 00:00:51,140 Once it reaches a value of 50 it will stop and we can go ahead and take a look at that data. 15 00:00:51,180 --> 00:00:56,340 If we take a look at that folder we can see two different folders right here config and data. 16 00:00:56,340 --> 00:01:02,130 If I open up these we can see a lot of different files in this data is all of the animation and fluid 17 00:01:02,130 --> 00:01:04,730 simulation data for the particles right here. 18 00:01:04,770 --> 00:01:07,250 If I play this we can see this is what it looks like. 19 00:01:07,350 --> 00:01:10,080 All of those files are storing this data. 20 00:01:10,080 --> 00:01:15,210 If we were to enable the mesh down here and bake this in through would create a new folder with the 21 00:01:15,210 --> 00:01:18,230 mesh data as you can see right here. 22 00:01:18,240 --> 00:01:23,310 So if I open up this we can see all of the mesh data is coming in just like that and it's going through 23 00:01:23,310 --> 00:01:24,780 the different frames down here 24 00:01:27,770 --> 00:01:29,390 same thing goes with the particles. 25 00:01:29,390 --> 00:01:33,140 So if you were to bake in the particles it would create a another folder. 26 00:01:33,140 --> 00:01:38,090 You want to be careful with baking large simulations because right now you can see this is already two 27 00:01:38,090 --> 00:01:44,800 hundred and eighty seven megabytes and creating a really high res simulation will take up a lot of space. 28 00:01:44,840 --> 00:01:49,810 I've had fire simulations where it takes almost 40 gigs to store the data. 29 00:01:50,060 --> 00:01:54,630 So you want to be careful about saving caches or you might fill up your harddrive pretty quickly. 30 00:01:54,680 --> 00:01:58,550 Now let's go ahead and move on to the settings down here that we can change. 31 00:01:58,850 --> 00:02:02,730 I'm gonna go ahead and free this data so we can see how this works. 32 00:02:02,870 --> 00:02:08,870 And the first thing that we have here is the type of modular modular deals with the different modules 33 00:02:08,870 --> 00:02:09,690 for baking. 34 00:02:09,710 --> 00:02:14,750 We can see there is a module here or we need to bake in the settings then we need to bake in the mesh 35 00:02:14,780 --> 00:02:18,800 and then we also need to bake in the particles if we enable these. 36 00:02:19,460 --> 00:02:26,270 If I change this over to replay this will give us a real time setting of how our simulation looks. 37 00:02:26,270 --> 00:02:31,850 But as you can see this is really slow and sometimes it even breaks as you can see their frame about 38 00:02:32,090 --> 00:02:34,880 frame nine just breaks and it doesn't really look good. 39 00:02:35,360 --> 00:02:41,270 So this is a real time simulation where you can see how this looks but it's extremely slow as you can 40 00:02:41,270 --> 00:02:42,950 see right here. 41 00:02:43,400 --> 00:02:49,100 If we change this over to a final what this does is it allows us to bake everything at once. 42 00:02:49,100 --> 00:02:54,400 You can see there is no button down here for the mesh and there is no button up here for the settings. 43 00:02:54,440 --> 00:02:59,270 So instead of going through each of these I can just go ahead and bake all and it will bacon everything 44 00:02:59,330 --> 00:03:02,000 all at once without having to go through each one. 45 00:03:02,660 --> 00:03:08,150 So if you know exactly what you're trying to create you can go ahead and switch this over to final and 46 00:03:08,150 --> 00:03:10,100 bake everything all at once. 47 00:03:10,100 --> 00:03:15,470 I like keeping this on modular because this allows me to look at the particles and seeing how those 48 00:03:15,470 --> 00:03:19,490 look before I bake in the mesh or the other particles down here. 49 00:03:19,490 --> 00:03:24,980 Next up we have the frame a start and the frame and this controls how long the simulation is. 50 00:03:24,980 --> 00:03:29,930 So if I was to change the end frame I can go ahead and put that in here I can go like 250 and now the 51 00:03:29,930 --> 00:03:33,140 simulation will last for two hundred and fifty frames. 52 00:03:33,140 --> 00:03:37,980 I can also change the start frame right here by switching this up to maybe like 15. 53 00:03:38,150 --> 00:03:42,010 So nothing's going to happen for 15 frames once it reaches frame 15. 54 00:03:42,080 --> 00:03:46,310 It will start the simulation since we did the replay option down here. 55 00:03:46,310 --> 00:03:48,530 It automatically bakes in a little bit of frames. 56 00:03:48,530 --> 00:03:52,340 So I'm just going to go ahead and bake data stop that and then free that data. 57 00:03:52,370 --> 00:03:56,080 So it just doesn't display it. 58 00:03:56,330 --> 00:03:59,360 The next thing that we have to talk about is the data file format. 59 00:03:59,360 --> 00:04:05,030 There is three options here we have unique cache which is the blender way of compressing the files and 60 00:04:05,030 --> 00:04:07,970 making the cache file a little bit smaller. 61 00:04:08,000 --> 00:04:13,840 We also have the open VTB we'll talk about that in just a second and then we have the raw cache. 62 00:04:13,880 --> 00:04:16,940 This is the raw file format without any compression. 63 00:04:16,940 --> 00:04:23,240 This will be a lot larger than the unique cache so I recommend you stay on this file format here open 64 00:04:23,300 --> 00:04:30,080 VTB is pretty cool and this allows you to export the information from your simulation as a VTB which 65 00:04:30,080 --> 00:04:35,690 you can then import into different programs such as UDP or unity or something like that. 66 00:04:35,720 --> 00:04:40,490 We will talk about this any later video and we will actually be importing it into unity so stay tuned 67 00:04:40,490 --> 00:04:42,560 for that underneath the data. 68 00:04:42,560 --> 00:04:47,510 We also have the particle file format and there's currently only one which is just the unit cast we 69 00:04:47,510 --> 00:04:51,440 just leave it right there and then we also have the mesh file format. 70 00:04:51,530 --> 00:04:57,530 There is binary object files and then object files right here binary has a little bit of compression 71 00:04:57,620 --> 00:05:02,750 which will save space on your harddrive and then object files has no compression so it will be a little 72 00:05:02,750 --> 00:05:04,320 bit of a larger file. 73 00:05:04,460 --> 00:05:11,240 I'm just going to leave it on binary and that's basically all of the settings in the cache. 74 00:05:11,600 --> 00:05:16,340 So keep in mind if you don't set a custom cache folder right here it will. 75 00:05:16,400 --> 00:05:21,740 So keep in mind if you don't set a custom cache folder you will lose the simulation once you close the 76 00:05:21,740 --> 00:05:22,260 program. 77 00:05:22,370 --> 00:05:27,680 So if you're wanting to render like half of it or keep working on it make sure you set a custom folder 78 00:05:27,770 --> 00:05:29,960 by clicking this button on the side. 8669

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