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Hello everyone.
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And in this video we're going to look at the cash settings and how the baking cash works in Manzanillo.
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The first thing that we need to talk about is the file of where your data goes to when you bake.
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You can see right here this is where it goes to.
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And this is a temporary file.
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If you were to bake in a simulation and then close blender and open it back up later you would lose
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the simulation.
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So if you want to save this you need to set a custom bake folder to do that.
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You need to click on this button here and then navigate to where you want to save your file.
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Once you have found the folder all you have to do is click accept.
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And now all of that data will go into that folder that you specified right here.
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Let's go ahead and test that out by hitting back data up here.
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We can see here it's starting to bake.
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Once it reaches a value of 50 it will stop and we can go ahead and take a look at that data.
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If we take a look at that folder we can see two different folders right here config and data.
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If I open up these we can see a lot of different files in this data is all of the animation and fluid
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simulation data for the particles right here.
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If I play this we can see this is what it looks like.
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All of those files are storing this data.
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If we were to enable the mesh down here and bake this in through would create a new folder with the
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mesh data as you can see right here.
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So if I open up this we can see all of the mesh data is coming in just like that and it's going through
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the different frames down here
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same thing goes with the particles.
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So if you were to bake in the particles it would create a another folder.
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You want to be careful with baking large simulations because right now you can see this is already two
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hundred and eighty seven megabytes and creating a really high res simulation will take up a lot of space.
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I've had fire simulations where it takes almost 40 gigs to store the data.
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So you want to be careful about saving caches or you might fill up your harddrive pretty quickly.
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Now let's go ahead and move on to the settings down here that we can change.
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I'm gonna go ahead and free this data so we can see how this works.
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And the first thing that we have here is the type of modular modular deals with the different modules
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for baking.
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We can see there is a module here or we need to bake in the settings then we need to bake in the mesh
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and then we also need to bake in the particles if we enable these.
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If I change this over to replay this will give us a real time setting of how our simulation looks.
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But as you can see this is really slow and sometimes it even breaks as you can see their frame about
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frame nine just breaks and it doesn't really look good.
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So this is a real time simulation where you can see how this looks but it's extremely slow as you can
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see right here.
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If we change this over to a final what this does is it allows us to bake everything at once.
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You can see there is no button down here for the mesh and there is no button up here for the settings.
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So instead of going through each of these I can just go ahead and bake all and it will bacon everything
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all at once without having to go through each one.
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So if you know exactly what you're trying to create you can go ahead and switch this over to final and
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bake everything all at once.
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I like keeping this on modular because this allows me to look at the particles and seeing how those
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look before I bake in the mesh or the other particles down here.
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Next up we have the frame a start and the frame and this controls how long the simulation is.
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So if I was to change the end frame I can go ahead and put that in here I can go like 250 and now the
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simulation will last for two hundred and fifty frames.
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I can also change the start frame right here by switching this up to maybe like 15.
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So nothing's going to happen for 15 frames once it reaches frame 15.
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It will start the simulation since we did the replay option down here.
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It automatically bakes in a little bit of frames.
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So I'm just going to go ahead and bake data stop that and then free that data.
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So it just doesn't display it.
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The next thing that we have to talk about is the data file format.
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There is three options here we have unique cache which is the blender way of compressing the files and
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making the cache file a little bit smaller.
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We also have the open VTB we'll talk about that in just a second and then we have the raw cache.
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This is the raw file format without any compression.
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This will be a lot larger than the unique cache so I recommend you stay on this file format here open
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VTB is pretty cool and this allows you to export the information from your simulation as a VTB which
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you can then import into different programs such as UDP or unity or something like that.
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We will talk about this any later video and we will actually be importing it into unity so stay tuned
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for that underneath the data.
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We also have the particle file format and there's currently only one which is just the unit cast we
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just leave it right there and then we also have the mesh file format.
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There is binary object files and then object files right here binary has a little bit of compression
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which will save space on your harddrive and then object files has no compression so it will be a little
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bit of a larger file.
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I'm just going to leave it on binary and that's basically all of the settings in the cache.
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So keep in mind if you don't set a custom cache folder right here it will.
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So keep in mind if you don't set a custom cache folder you will lose the simulation once you close the
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program.
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So if you're wanting to render like half of it or keep working on it make sure you set a custom folder
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by clicking this button on the side.
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