All language subtitles for 08. Collections

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,840 --> 00:00:01,650 Hello everyone. 2 00:00:01,650 --> 00:00:04,900 And in this video we are going to take a look at collections. 3 00:00:04,980 --> 00:00:10,230 The collection panel right here allows you to choose collections that will interact with the fluid. 4 00:00:10,230 --> 00:00:15,810 So for example if I have multiple floor objects in different collections I can select one of those collections 5 00:00:15,810 --> 00:00:18,420 and that will only be the flow object. 6 00:00:18,420 --> 00:00:20,610 Same thing goes with the factors down here. 7 00:00:20,610 --> 00:00:26,800 So if I was to select one of these collections it will only use those collisions in that collection. 8 00:00:26,820 --> 00:00:28,470 So let's go ahead and test that out. 9 00:00:28,470 --> 00:00:32,610 I'm going to select this object here which has a collision effector. 10 00:00:32,730 --> 00:00:37,480 I'm going to press the MP and move it to layer 2 or collection 2. 11 00:00:37,530 --> 00:00:43,530 Now if I select my domain and scroll down I'm going to select the effector and I'm going to limit the 12 00:00:43,530 --> 00:00:45,840 vector to collection one. 13 00:00:45,840 --> 00:00:47,880 This effector is in collection too. 14 00:00:47,880 --> 00:00:50,500 So now this won't affect the simulation. 15 00:00:50,520 --> 00:00:55,470 Now I can bake this data and we can see down here it's starting to bake. 16 00:00:55,590 --> 00:01:01,140 And now if I posit right about there and restart the animation and play this we can see it goes right 17 00:01:01,140 --> 00:01:05,550 through the collision even though this does have a collision modifier applied to it. 18 00:01:05,730 --> 00:01:10,170 It's going right through because we limited the collections down here. 19 00:01:10,200 --> 00:01:17,070 Now if I free this data and select collection 2 which has the collision I can go ahead and bake this 20 00:01:17,070 --> 00:01:23,310 data one more time and then I can pause right about there and you can see already that it is interacting 21 00:01:23,310 --> 00:01:29,640 with the collision object because we apply it to that collection to the effector restart and play this 22 00:01:29,820 --> 00:01:34,200 and we can see it's working correctly just like that. 23 00:01:34,200 --> 00:01:38,250 This works for both collisions and low objects as you can see right here. 2481

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