Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:00,840 --> 00:00:01,650
Hello everyone.
2
00:00:01,650 --> 00:00:04,900
And in this video we are going to take a look at collections.
3
00:00:04,980 --> 00:00:10,230
The collection panel right here allows you to choose collections that will interact with the fluid.
4
00:00:10,230 --> 00:00:15,810
So for example if I have multiple floor objects in different collections I can select one of those collections
5
00:00:15,810 --> 00:00:18,420
and that will only be the flow object.
6
00:00:18,420 --> 00:00:20,610
Same thing goes with the factors down here.
7
00:00:20,610 --> 00:00:26,800
So if I was to select one of these collections it will only use those collisions in that collection.
8
00:00:26,820 --> 00:00:28,470
So let's go ahead and test that out.
9
00:00:28,470 --> 00:00:32,610
I'm going to select this object here which has a collision effector.
10
00:00:32,730 --> 00:00:37,480
I'm going to press the MP and move it to layer 2 or collection 2.
11
00:00:37,530 --> 00:00:43,530
Now if I select my domain and scroll down I'm going to select the effector and I'm going to limit the
12
00:00:43,530 --> 00:00:45,840
vector to collection one.
13
00:00:45,840 --> 00:00:47,880
This effector is in collection too.
14
00:00:47,880 --> 00:00:50,500
So now this won't affect the simulation.
15
00:00:50,520 --> 00:00:55,470
Now I can bake this data and we can see down here it's starting to bake.
16
00:00:55,590 --> 00:01:01,140
And now if I posit right about there and restart the animation and play this we can see it goes right
17
00:01:01,140 --> 00:01:05,550
through the collision even though this does have a collision modifier applied to it.
18
00:01:05,730 --> 00:01:10,170
It's going right through because we limited the collections down here.
19
00:01:10,200 --> 00:01:17,070
Now if I free this data and select collection 2 which has the collision I can go ahead and bake this
20
00:01:17,070 --> 00:01:23,310
data one more time and then I can pause right about there and you can see already that it is interacting
21
00:01:23,310 --> 00:01:29,640
with the collision object because we apply it to that collection to the effector restart and play this
22
00:01:29,820 --> 00:01:34,200
and we can see it's working correctly just like that.
23
00:01:34,200 --> 00:01:38,250
This works for both collisions and low objects as you can see right here.
2481
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.