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The other cool thing that you can do with guides is you can switch the velocity source over to an effector
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and use an object instead of a domain.
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So to demonstrate this I'm gonna press ship day and add in a monkey head of right here I'll drag it
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below the domain.
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And now we're going to animate this on frame 1.
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I'm going to hit I and go location rotation then at frame 30 I'm going to press G and C and drag it
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through the domain hit I and go location rotation once again.
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Now if we go over to the physics tab we can enable fluid set the type over to effector and then for
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the effector type we can select guide.
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Here we have a couple different settings is planned are we've talked about this before.
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If you're using a plane you are going to want to turn this on the surface thickness.
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This is the amount of thickness around the object that will be considered as a guide and for this example
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I'm going to bring this up to a value of point five.
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So instead of just being at the monkey head the amount the surface around it will also affect the guiding
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as well.
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So it'll probably be around here and then the velocity factor.
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This also is a velocity factor that will move the fluid a lot quicker.
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So if you want slower moving velocities you will turn this down the guide mode it takes the velocity
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of your monkey head and the velocity that you said here and then does a little bit of math to figure
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out exactly what it should do.
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So for example if this is set to override it's going to override the velocity of this monkey head and
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just use this value here.
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If this is set to average it's going to average out the velocity of the monkey head and the velocity
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that you put here and just use an average for this example.
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I'm gonna set it to average.
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And now back over in the domain settings I can scroll down to the guides.
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Here we have a new button called Bait guides.
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We did not have that we knew when we were using the domain but now since we are using an effector we
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do need to make the guides before we bake in the liquid up here.
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Keep in mind before you bake in the guides you also need to set the resolution because once you bake
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in the guides this will be great out and you won't be able to change it.
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I'm going to leave the default settings and I'm going to select bake guides.
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You can see it went very fast down there and now we can go over to the settings up top and we can see
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the resolution is great out.
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We need to select bake data right here for this to work since I am using a resolution of 32.
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This is going pretty fast.
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So now it's resort to simulation and play we can see this is what happened.
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So since the monkey head is moving pretty slow and the resolution for the guide is also set to 1 and
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it's averaging it out it's not doing a lot of motion as you can see there.
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So if we wanted this to be a lot faster what we can do is scroll down here.
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Free the guides so we can change some of the settings.
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I'm going to set the velocity factor up a little bit.
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Let's go with a value of six and we'll see how that looks.
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We'll bake the data we'll scroll up to the settings and bake the data up here as well.
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With that done baking we will restart and play this and we can see there is a lot more velocity now
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since we set the velocity factor up down here.
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So if you want faster moving fluid you will set the velocity factor here and you will also set the velocity
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factor over here as well.
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We'll restart this you can view that one more time and that's basically what it does it just add some
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velocity using an object you can create some very interesting results using this.
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