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Hello everybody.
And in this video I'm going to show you a very quick way to add in a fluid simulation and to your scene
and blunder what you're going to want to do is select the object that you want to be the inflow object
or the fluid object and then what you need to do is go over to object.
This menu here go down two quick effects and then quick liquid right here.
What this will do is it will automatically add a domain around the object that you have selected.
And now if we select the objects we can go over to the physics tab and we can see this automatically
added a liquid flow type the flow behavior is currently on geometry.
And then if I select the domain we can see all the settings are right here.
It's a the liquid type it has the resolution and then we can tweak this how we want.
So this is a very quick and easy way to start a basic scene and then you can go ahead and mess around
with the settings bake it and create something that you like.
This saves a lot of time because if you were to do this manually let's go ahead and delete everything.
I'm going to press shift a and add in a cube.
This is going to be our flow object.
I would have to select fluid set the type to flow and then we can see it's on smoke so I'll have to
go over to liquid and then I'll have to press shift a add in a queue for the domain scale it up and
do all this other stuff.
Fluid said the type to domain and then switch it over to liquid doing it the other way it will save
you like 30 seconds.
It's just a very quick and easy way to create a fluid simulation.
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