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These are the user uploaded subtitles that are being translated: 1 00:00:00,300 --> 00:00:00,990 Hello everyone. 2 00:00:00,990 --> 00:00:06,600 And in this video we are going to look at the guides in the domain settings the guides allow you to 3 00:00:06,600 --> 00:00:11,370 use an object or a another simulation to give some velocity to the fluid. 4 00:00:11,370 --> 00:00:16,520 For example if I turn this on we can see here are a couple different values. 5 00:00:16,590 --> 00:00:21,430 We have the velocity source which can use a domain or it can use an effector. 6 00:00:21,450 --> 00:00:26,590 So for this example we'll be using a smoke simulation and selecting that domain. 7 00:00:26,610 --> 00:00:30,000 In this guide parents right here to demonstrate this. 8 00:00:30,000 --> 00:00:33,060 Let's first take a look at our fluid simulation. 9 00:00:33,060 --> 00:00:34,860 Right here we have a flow objects. 10 00:00:34,920 --> 00:00:38,580 I'm going to enable fluid and set the type over to flow. 11 00:00:38,580 --> 00:00:41,850 And then the flow type is going to be on liquid. 12 00:00:41,850 --> 00:00:43,220 Here we can see we have that. 13 00:00:43,230 --> 00:00:45,450 And then this is just a basic simulation. 14 00:00:45,450 --> 00:00:49,310 The resolution is at 32 so it just bakes in a little bit faster. 15 00:00:49,380 --> 00:00:51,940 And these are all just the default settings. 16 00:00:52,050 --> 00:00:55,680 What we need to do now is set up a smoke simulation to do this. 17 00:00:55,680 --> 00:01:02,640 I'm going to select the domain press shift D and then right click over in the outline or you can see 18 00:01:02,640 --> 00:01:05,640 I named the fluid domain and the flow object. 19 00:01:05,820 --> 00:01:11,640 So I'm going to go ahead and double click on this and call this one smoke and then domain just so we're 20 00:01:11,640 --> 00:01:13,080 a little bit more organized. 21 00:01:14,490 --> 00:01:18,230 And what I'll do next is I'll press shift a and add in a another cube. 22 00:01:18,240 --> 00:01:24,270 This is going to be our flow object for the smoke domain I'll press s and z and scale it down just a 23 00:01:24,270 --> 00:01:29,840 little bit and then over in the outline or I will also name this so we know exactly what we're doing. 24 00:01:29,860 --> 00:01:37,890 Smoke and then flow I'm going to turn on fluid and set the time over to flow and we're going to leave 25 00:01:37,890 --> 00:01:38,900 it as smoke. 26 00:01:38,910 --> 00:01:41,280 And we're gonna set the behavior as in flow. 27 00:01:42,150 --> 00:01:47,910 So how this works is the fluid will take the velocity of the smoke and it will kind of guide it going 28 00:01:47,970 --> 00:01:48,690 upwards. 29 00:01:48,690 --> 00:01:54,300 So the smoke is actually going to catch some fluid as it flows up and carry it with it all the way to 30 00:01:54,300 --> 00:01:55,530 the top of the domain. 31 00:01:57,140 --> 00:02:01,420 I'm going to drag the floor object below the fluid so it actually goes through. 32 00:02:01,550 --> 00:02:07,100 And since we did that we also need to select the smoke domain and scale it up just slightly so the floor 33 00:02:07,100 --> 00:02:09,660 object is still inside the domain. 34 00:02:09,660 --> 00:02:13,000 I'll also scale it up just slightly so we don't get that jittery effect. 35 00:02:13,580 --> 00:02:15,260 And there we go. 36 00:02:15,290 --> 00:02:21,620 So with the smoke domain selected I'm gonna select the type over here to gas and the resolution will 37 00:02:21,620 --> 00:02:22,610 leave at 32. 38 00:02:22,610 --> 00:02:23,610 That's fine. 39 00:02:23,870 --> 00:02:27,920 And the timescale I'm going to bring up to 1. 40 00:02:27,920 --> 00:02:33,510 Now let's bake this in so I'm going to uncheck guys because we do not want guides for this simulation. 41 00:02:33,650 --> 00:02:37,980 And then over in the cast settings we need to set two custom folders. 42 00:02:38,060 --> 00:02:43,420 One is going to be for the smoke domain and another one is going to be for the fluid. 43 00:02:43,580 --> 00:02:48,860 So since we're using the smoke I'm going to select that button on the bottom and navigate to a folder. 44 00:02:48,860 --> 00:02:51,410 And as you can see here I have two different folders. 45 00:02:51,410 --> 00:02:56,650 I'm going to select smoke and then click accept then we can bake this set. 46 00:02:56,860 --> 00:03:00,070 This should go pretty fast because it's at a lower resolution. 47 00:03:00,070 --> 00:03:05,330 And now if we play our simulation we can see it's working but it's not showing up because of the domain 48 00:03:05,330 --> 00:03:10,050 saw select it and press H to hide and this is our simulation. 49 00:03:10,070 --> 00:03:12,200 So now let's set up the guides in the fluid. 50 00:03:12,200 --> 00:03:16,310 I'm going to press Ultra HD to bring back the domain and select it. 51 00:03:16,340 --> 00:03:21,220 This is our fluid domain and I'll go over to the guides panel and open up this. 52 00:03:21,440 --> 00:03:25,790 First off we're going to set another custom folder in the cast set in so I'm going to select that button 53 00:03:25,790 --> 00:03:30,680 on the side and navigate to it since we are now dealing with the fluid. 54 00:03:30,680 --> 00:03:36,150 I'm going to select the fluid domain on the side and click accept the end for him. 55 00:03:36,150 --> 00:03:39,150 I will leave at 50 and then here in the guides panel. 56 00:03:39,150 --> 00:03:44,070 We need to select the parents I'm going gonna select the smoke domain. 57 00:03:44,220 --> 00:03:45,930 We have three different values here. 58 00:03:45,960 --> 00:03:51,780 The weight the size and the velocity factor the weight is basically how strict the fluid will be to 59 00:03:51,780 --> 00:03:52,640 the smoke. 60 00:03:52,710 --> 00:03:57,450 So if you were to set this to a higher number the fluid will lag behind the smoke. 61 00:03:57,570 --> 00:04:03,300 If you set it to a lower number this the fluid will be more attached to the smoke and it will follow 62 00:04:03,300 --> 00:04:05,010 it a lot closely. 63 00:04:05,010 --> 00:04:10,940 So I'm going to set that to a lower number so the fluid actually stays close the size right here is 64 00:04:10,940 --> 00:04:16,870 basically the size of the guiding and if you said this to a bigger number there'll be more of the guide. 65 00:04:16,880 --> 00:04:20,610 And if you set it to a smaller number it'll be a lot smaller. 66 00:04:20,630 --> 00:04:25,410 I'll set it to a value of 4 just so it's a little bit smaller. 67 00:04:25,520 --> 00:04:30,320 The velocity factor controls how much velocity the smoke will give to the fluid. 68 00:04:30,380 --> 00:04:32,720 So if you were to set this to a higher number. 69 00:04:32,720 --> 00:04:37,820 Basically what's gonna happen is the fluid will shoot straight up really fast and collide with the top 70 00:04:37,820 --> 00:04:39,330 of the domain. 71 00:04:39,380 --> 00:04:43,940 If you leave it at a lower number it will go a little bit more slowly up to the top. 72 00:04:43,970 --> 00:04:48,360 I'm going to leave it at a value of two and I think that will work perfectly fine. 73 00:04:48,530 --> 00:04:56,810 And then we can scroll up and click on bake I've noticed when baking in the guides it takes a lot longer 74 00:04:56,810 --> 00:04:57,990 than usual. 75 00:04:58,220 --> 00:05:04,650 So be careful if you're going for a very high resolution because you're baked can take a lot longer. 76 00:05:04,670 --> 00:05:10,590 So now let's restart the simulation and press the play button and we can see this is how it looks. 77 00:05:10,610 --> 00:05:13,430 It's taking the fluid and bringing it upwards. 78 00:05:13,430 --> 00:05:19,760 Just like that and when you're looking at the domain if you notice a lot of red. 79 00:05:19,830 --> 00:05:25,930 That means your particles are moving very very fast as we can see here we do have a lot of red. 80 00:05:25,950 --> 00:05:31,380 So what we can do to fix that is free the data and maybe set the weight up to a value of 2. 81 00:05:31,530 --> 00:05:35,460 So the fluid does lag behind the smoke just a little bit. 82 00:05:35,550 --> 00:05:38,400 We'll bake that in and see how that looks. 83 00:05:38,460 --> 00:05:42,920 The bake is done and now it's player simulation and we can see that does look a lot better. 84 00:05:42,930 --> 00:05:48,720 It's a lot slower than it was and now what we can do is just come over here to the bottom and bake in 85 00:05:48,720 --> 00:05:55,410 a lot more frames but you get the basic idea you can take a simulation and use it as some velocity for 86 00:05:55,410 --> 00:05:58,710 another simulation and you can get some very interesting results. 9095

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