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Hello everyone.
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And in this video we are going to look at the guides in the domain settings the guides allow you to
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use an object or a another simulation to give some velocity to the fluid.
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For example if I turn this on we can see here are a couple different values.
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We have the velocity source which can use a domain or it can use an effector.
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So for this example we'll be using a smoke simulation and selecting that domain.
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In this guide parents right here to demonstrate this.
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Let's first take a look at our fluid simulation.
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Right here we have a flow objects.
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I'm going to enable fluid and set the type over to flow.
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And then the flow type is going to be on liquid.
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Here we can see we have that.
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And then this is just a basic simulation.
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The resolution is at 32 so it just bakes in a little bit faster.
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And these are all just the default settings.
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What we need to do now is set up a smoke simulation to do this.
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I'm going to select the domain press shift D and then right click over in the outline or you can see
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I named the fluid domain and the flow object.
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So I'm going to go ahead and double click on this and call this one smoke and then domain just so we're
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a little bit more organized.
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And what I'll do next is I'll press shift a and add in a another cube.
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This is going to be our flow object for the smoke domain I'll press s and z and scale it down just a
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little bit and then over in the outline or I will also name this so we know exactly what we're doing.
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Smoke and then flow I'm going to turn on fluid and set the time over to flow and we're going to leave
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it as smoke.
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And we're gonna set the behavior as in flow.
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So how this works is the fluid will take the velocity of the smoke and it will kind of guide it going
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upwards.
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So the smoke is actually going to catch some fluid as it flows up and carry it with it all the way to
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the top of the domain.
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I'm going to drag the floor object below the fluid so it actually goes through.
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And since we did that we also need to select the smoke domain and scale it up just slightly so the floor
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object is still inside the domain.
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I'll also scale it up just slightly so we don't get that jittery effect.
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And there we go.
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So with the smoke domain selected I'm gonna select the type over here to gas and the resolution will
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leave at 32.
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That's fine.
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And the timescale I'm going to bring up to 1.
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Now let's bake this in so I'm going to uncheck guys because we do not want guides for this simulation.
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And then over in the cast settings we need to set two custom folders.
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One is going to be for the smoke domain and another one is going to be for the fluid.
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So since we're using the smoke I'm going to select that button on the bottom and navigate to a folder.
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And as you can see here I have two different folders.
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I'm going to select smoke and then click accept then we can bake this set.
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This should go pretty fast because it's at a lower resolution.
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And now if we play our simulation we can see it's working but it's not showing up because of the domain
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saw select it and press H to hide and this is our simulation.
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So now let's set up the guides in the fluid.
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I'm going to press Ultra HD to bring back the domain and select it.
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This is our fluid domain and I'll go over to the guides panel and open up this.
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First off we're going to set another custom folder in the cast set in so I'm going to select that button
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on the side and navigate to it since we are now dealing with the fluid.
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I'm going to select the fluid domain on the side and click accept the end for him.
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I will leave at 50 and then here in the guides panel.
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We need to select the parents I'm going gonna select the smoke domain.
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We have three different values here.
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The weight the size and the velocity factor the weight is basically how strict the fluid will be to
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the smoke.
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So if you were to set this to a higher number the fluid will lag behind the smoke.
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If you set it to a lower number this the fluid will be more attached to the smoke and it will follow
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it a lot closely.
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So I'm going to set that to a lower number so the fluid actually stays close the size right here is
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basically the size of the guiding and if you said this to a bigger number there'll be more of the guide.
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And if you set it to a smaller number it'll be a lot smaller.
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I'll set it to a value of 4 just so it's a little bit smaller.
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The velocity factor controls how much velocity the smoke will give to the fluid.
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So if you were to set this to a higher number.
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Basically what's gonna happen is the fluid will shoot straight up really fast and collide with the top
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of the domain.
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If you leave it at a lower number it will go a little bit more slowly up to the top.
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I'm going to leave it at a value of two and I think that will work perfectly fine.
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And then we can scroll up and click on bake I've noticed when baking in the guides it takes a lot longer
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than usual.
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So be careful if you're going for a very high resolution because you're baked can take a lot longer.
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So now let's restart the simulation and press the play button and we can see this is how it looks.
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It's taking the fluid and bringing it upwards.
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Just like that and when you're looking at the domain if you notice a lot of red.
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That means your particles are moving very very fast as we can see here we do have a lot of red.
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So what we can do to fix that is free the data and maybe set the weight up to a value of 2.
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So the fluid does lag behind the smoke just a little bit.
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We'll bake that in and see how that looks.
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The bake is done and now it's player simulation and we can see that does look a lot better.
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It's a lot slower than it was and now what we can do is just come over here to the bottom and bake in
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a lot more frames but you get the basic idea you can take a simulation and use it as some velocity for
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another simulation and you can get some very interesting results.
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