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These are the user uploaded subtitles that are being translated: 1 00:00:00,480 --> 00:00:01,200 Hello everybody. 2 00:00:01,200 --> 00:00:06,120 And in this video we are going to look at the diffusion in the domain settings that a fusion allows 3 00:00:06,120 --> 00:00:08,070 you to change the thickness of the fluid. 4 00:00:08,070 --> 00:00:13,850 You can make it really thick or you can make it really thin just like water over in the settings we 5 00:00:13,850 --> 00:00:18,480 have in base and an exponent and these values control how thick the fluid is. 6 00:00:18,500 --> 00:00:20,290 There is also a preset option. 7 00:00:20,320 --> 00:00:25,340 If I open this up we can see there's three different values and you can also create your own presets 8 00:00:25,340 --> 00:00:30,470 by hitting that plus sign if we take a look at the default settings. 9 00:00:30,470 --> 00:00:32,140 This is currently like water. 10 00:00:32,150 --> 00:00:36,350 The base is set to 1 and the exponent is set to 6. 11 00:00:36,350 --> 00:00:41,510 If I select water you can see as the exact same thing if I select honey we can see it's a little bit 12 00:00:41,510 --> 00:00:42,150 different. 13 00:00:42,170 --> 00:00:46,410 The base is now set to two and the exponent is now set to three. 14 00:00:46,430 --> 00:00:51,850 This will give us a little bit more thick fluid and how this works is the base and the exponent. 15 00:00:51,860 --> 00:00:56,000 There is a big equation to figure out exactly how to change the fluid. 16 00:00:56,000 --> 00:00:59,900 If you're like me and you don't really like doing math too much you can go ahead and open up the blender 17 00:00:59,900 --> 00:01:01,520 manual and look at this. 18 00:01:01,520 --> 00:01:05,960 Here we are in the blender manual and you will look on the right side you can see there is a lot of 19 00:01:06,140 --> 00:01:09,800 different presets on the different types of fluid. 20 00:01:09,800 --> 00:01:12,260 You can see those also two different panels right here. 21 00:01:12,260 --> 00:01:15,260 Dynamic viscosity and then climatic viscosity. 22 00:01:15,260 --> 00:01:17,980 This one is the one that we need to use in blunder. 23 00:01:18,080 --> 00:01:23,330 This dynamic viscosity deals with real world but this one over here deals with a blender. 24 00:01:23,420 --> 00:01:27,770 So we're going to take a look at the blender numbers and then import those into the domain. 25 00:01:27,920 --> 00:01:34,150 If we look over and melting glass we can see we have a base of one and an exponent of zero. 26 00:01:34,160 --> 00:01:40,820 So if we wanted to have a fluid simulation like melting glass that is what we would put in to the diffusion. 27 00:01:40,820 --> 00:01:45,030 So you can think of it as this with a high base and a low exponent. 28 00:01:45,050 --> 00:01:50,240 You can get some thick fluid with both low numbers you will also get some thick wood but it will look 29 00:01:50,240 --> 00:01:55,190 a little bit different with that knowledge and mind let's go ahead and jump back over to blender and 30 00:01:55,190 --> 00:02:01,460 what I'm gonna do is set the base up to a value of six and the exponent down to a value of 1. 31 00:02:01,520 --> 00:02:03,760 This will give us a really thick fluid. 32 00:02:03,770 --> 00:02:07,860 We also have the real world size and this deals with the domain size. 33 00:02:07,880 --> 00:02:10,340 So you want to think about what you are trying to create. 34 00:02:10,340 --> 00:02:14,060 If you're creating a coffee mug you're going to want to set this to a low number. 35 00:02:14,060 --> 00:02:15,490 This deals with meters. 36 00:02:15,500 --> 00:02:20,210 So if I was to set this to 1 it would treat the domain like it's one meter long. 37 00:02:20,210 --> 00:02:25,670 If you are creating a pool you're going to want to set this to a higher number like four or five meters. 38 00:02:26,540 --> 00:02:30,620 So I'm going to set this to a value of four and then the surface tension. 39 00:02:30,620 --> 00:02:34,070 This deals with this tension on the surface of the fluid. 40 00:02:34,070 --> 00:02:37,790 You can see the differences on the different values of how it changes. 41 00:02:37,820 --> 00:02:43,670 Basically it adds some stiffness to the top of the fluid it makes it look like it has a lot of tension. 42 00:02:43,700 --> 00:02:46,040 I'm going to set this up to a value of twelve. 43 00:02:46,370 --> 00:02:50,190 Setting it to a high value though will give us some strange results on the fluid. 44 00:02:50,220 --> 00:02:52,190 It'll make it look really jittery. 45 00:02:52,190 --> 00:02:57,980 So to counteract this we can turn up the maximum sub steps over in the top settings over here. 46 00:02:58,190 --> 00:03:02,110 So the time steps I'm going to bring that up to a value of five for the maximum. 47 00:03:02,300 --> 00:03:05,960 And then I'm going to bring this up to a value of three for the minimum. 48 00:03:05,960 --> 00:03:11,180 This will take a little bit longer to bake but it will minimize that jittery ness that we see in the 49 00:03:11,180 --> 00:03:13,700 surface tension. 50 00:03:13,700 --> 00:03:16,790 Then if we wanted to save this preset we can hit that plus sign. 51 00:03:16,970 --> 00:03:22,040 But currently I think this is bind because if I hit the plus sign and I just give it a name we can call 52 00:03:22,040 --> 00:03:23,720 it thick fluid and hit. 53 00:03:23,720 --> 00:03:24,360 OK. 54 00:03:24,440 --> 00:03:26,740 We can see we get an error right here. 55 00:03:26,810 --> 00:03:33,140 If I was to switch this back over to water and then try to go back over to the thick fluid we can see 56 00:03:33,230 --> 00:03:35,470 this is not what we put in. 57 00:03:35,630 --> 00:03:37,640 So we need to bring this back down to one. 58 00:03:37,700 --> 00:03:43,070 And I think currently it's just bugged and the preset saving preset option is not working so you'll 59 00:03:43,070 --> 00:03:48,260 just have to put in the numbers manually with those settings in place though we can go ahead and bake 60 00:03:48,260 --> 00:03:50,250 in this simulation to see how it looks. 61 00:03:50,360 --> 00:03:55,730 If we scroll up and hit both data we can see it's starting to bake down here but since we are using 62 00:03:55,730 --> 00:03:59,970 a higher time step it is taken a little bit longer than usual. 63 00:04:00,140 --> 00:04:04,290 The bake has finished and now I hit the spacebar we can see how this looks. 64 00:04:04,310 --> 00:04:07,010 You will notice that the fluid it looks a lot more thick. 65 00:04:07,010 --> 00:04:09,210 It's not just coming down here and splashing up. 66 00:04:09,290 --> 00:04:11,920 It's actually slowly moving across. 67 00:04:12,530 --> 00:04:18,190 So you can use this method of the diffusion to create like lava or something really thick like that. 68 00:04:18,260 --> 00:04:22,370 And if we had the space for one more time we can see that is what it looks like. 69 00:04:22,370 --> 00:04:26,810 So there you go that is the diffusion and in the next video we will take a look at the guides. 7367

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