Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:00,480 --> 00:00:01,200
Hello everybody.
2
00:00:01,200 --> 00:00:06,120
And in this video we are going to look at the diffusion in the domain settings that a fusion allows
3
00:00:06,120 --> 00:00:08,070
you to change the thickness of the fluid.
4
00:00:08,070 --> 00:00:13,850
You can make it really thick or you can make it really thin just like water over in the settings we
5
00:00:13,850 --> 00:00:18,480
have in base and an exponent and these values control how thick the fluid is.
6
00:00:18,500 --> 00:00:20,290
There is also a preset option.
7
00:00:20,320 --> 00:00:25,340
If I open this up we can see there's three different values and you can also create your own presets
8
00:00:25,340 --> 00:00:30,470
by hitting that plus sign if we take a look at the default settings.
9
00:00:30,470 --> 00:00:32,140
This is currently like water.
10
00:00:32,150 --> 00:00:36,350
The base is set to 1 and the exponent is set to 6.
11
00:00:36,350 --> 00:00:41,510
If I select water you can see as the exact same thing if I select honey we can see it's a little bit
12
00:00:41,510 --> 00:00:42,150
different.
13
00:00:42,170 --> 00:00:46,410
The base is now set to two and the exponent is now set to three.
14
00:00:46,430 --> 00:00:51,850
This will give us a little bit more thick fluid and how this works is the base and the exponent.
15
00:00:51,860 --> 00:00:56,000
There is a big equation to figure out exactly how to change the fluid.
16
00:00:56,000 --> 00:00:59,900
If you're like me and you don't really like doing math too much you can go ahead and open up the blender
17
00:00:59,900 --> 00:01:01,520
manual and look at this.
18
00:01:01,520 --> 00:01:05,960
Here we are in the blender manual and you will look on the right side you can see there is a lot of
19
00:01:06,140 --> 00:01:09,800
different presets on the different types of fluid.
20
00:01:09,800 --> 00:01:12,260
You can see those also two different panels right here.
21
00:01:12,260 --> 00:01:15,260
Dynamic viscosity and then climatic viscosity.
22
00:01:15,260 --> 00:01:17,980
This one is the one that we need to use in blunder.
23
00:01:18,080 --> 00:01:23,330
This dynamic viscosity deals with real world but this one over here deals with a blender.
24
00:01:23,420 --> 00:01:27,770
So we're going to take a look at the blender numbers and then import those into the domain.
25
00:01:27,920 --> 00:01:34,150
If we look over and melting glass we can see we have a base of one and an exponent of zero.
26
00:01:34,160 --> 00:01:40,820
So if we wanted to have a fluid simulation like melting glass that is what we would put in to the diffusion.
27
00:01:40,820 --> 00:01:45,030
So you can think of it as this with a high base and a low exponent.
28
00:01:45,050 --> 00:01:50,240
You can get some thick fluid with both low numbers you will also get some thick wood but it will look
29
00:01:50,240 --> 00:01:55,190
a little bit different with that knowledge and mind let's go ahead and jump back over to blender and
30
00:01:55,190 --> 00:02:01,460
what I'm gonna do is set the base up to a value of six and the exponent down to a value of 1.
31
00:02:01,520 --> 00:02:03,760
This will give us a really thick fluid.
32
00:02:03,770 --> 00:02:07,860
We also have the real world size and this deals with the domain size.
33
00:02:07,880 --> 00:02:10,340
So you want to think about what you are trying to create.
34
00:02:10,340 --> 00:02:14,060
If you're creating a coffee mug you're going to want to set this to a low number.
35
00:02:14,060 --> 00:02:15,490
This deals with meters.
36
00:02:15,500 --> 00:02:20,210
So if I was to set this to 1 it would treat the domain like it's one meter long.
37
00:02:20,210 --> 00:02:25,670
If you are creating a pool you're going to want to set this to a higher number like four or five meters.
38
00:02:26,540 --> 00:02:30,620
So I'm going to set this to a value of four and then the surface tension.
39
00:02:30,620 --> 00:02:34,070
This deals with this tension on the surface of the fluid.
40
00:02:34,070 --> 00:02:37,790
You can see the differences on the different values of how it changes.
41
00:02:37,820 --> 00:02:43,670
Basically it adds some stiffness to the top of the fluid it makes it look like it has a lot of tension.
42
00:02:43,700 --> 00:02:46,040
I'm going to set this up to a value of twelve.
43
00:02:46,370 --> 00:02:50,190
Setting it to a high value though will give us some strange results on the fluid.
44
00:02:50,220 --> 00:02:52,190
It'll make it look really jittery.
45
00:02:52,190 --> 00:02:57,980
So to counteract this we can turn up the maximum sub steps over in the top settings over here.
46
00:02:58,190 --> 00:03:02,110
So the time steps I'm going to bring that up to a value of five for the maximum.
47
00:03:02,300 --> 00:03:05,960
And then I'm going to bring this up to a value of three for the minimum.
48
00:03:05,960 --> 00:03:11,180
This will take a little bit longer to bake but it will minimize that jittery ness that we see in the
49
00:03:11,180 --> 00:03:13,700
surface tension.
50
00:03:13,700 --> 00:03:16,790
Then if we wanted to save this preset we can hit that plus sign.
51
00:03:16,970 --> 00:03:22,040
But currently I think this is bind because if I hit the plus sign and I just give it a name we can call
52
00:03:22,040 --> 00:03:23,720
it thick fluid and hit.
53
00:03:23,720 --> 00:03:24,360
OK.
54
00:03:24,440 --> 00:03:26,740
We can see we get an error right here.
55
00:03:26,810 --> 00:03:33,140
If I was to switch this back over to water and then try to go back over to the thick fluid we can see
56
00:03:33,230 --> 00:03:35,470
this is not what we put in.
57
00:03:35,630 --> 00:03:37,640
So we need to bring this back down to one.
58
00:03:37,700 --> 00:03:43,070
And I think currently it's just bugged and the preset saving preset option is not working so you'll
59
00:03:43,070 --> 00:03:48,260
just have to put in the numbers manually with those settings in place though we can go ahead and bake
60
00:03:48,260 --> 00:03:50,250
in this simulation to see how it looks.
61
00:03:50,360 --> 00:03:55,730
If we scroll up and hit both data we can see it's starting to bake down here but since we are using
62
00:03:55,730 --> 00:03:59,970
a higher time step it is taken a little bit longer than usual.
63
00:04:00,140 --> 00:04:04,290
The bake has finished and now I hit the spacebar we can see how this looks.
64
00:04:04,310 --> 00:04:07,010
You will notice that the fluid it looks a lot more thick.
65
00:04:07,010 --> 00:04:09,210
It's not just coming down here and splashing up.
66
00:04:09,290 --> 00:04:11,920
It's actually slowly moving across.
67
00:04:12,530 --> 00:04:18,190
So you can use this method of the diffusion to create like lava or something really thick like that.
68
00:04:18,260 --> 00:04:22,370
And if we had the space for one more time we can see that is what it looks like.
69
00:04:22,370 --> 00:04:26,810
So there you go that is the diffusion and in the next video we will take a look at the guides.
7367
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.