All language subtitles for 04. Spray, Foam & Bubble Particles

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These are the user uploaded subtitles that are being translated: 1 00:00:00,600 --> 00:00:03,100 And now we move on to the particle tab. 2 00:00:03,120 --> 00:00:06,380 Let's open up this tab and you can see all of these different settings. 3 00:00:06,390 --> 00:00:08,840 At first glance this might look a little bit intimidating. 4 00:00:08,850 --> 00:00:13,930 Don't worry I will go through each one and I'll be describing exactly what it does. 5 00:00:14,010 --> 00:00:15,840 We have three checkboxes up top. 6 00:00:15,840 --> 00:00:19,610 These are the different particles that you can enable for your simulation. 7 00:00:19,620 --> 00:00:26,910 We have spray foam and bubbles spray is for the splashes let's say for example this cube is coming down 8 00:00:26,910 --> 00:00:28,500 here and splashes upwards. 9 00:00:28,500 --> 00:00:32,120 There is gonna be some particles on the upper part of the big splashes. 10 00:00:32,220 --> 00:00:39,060 Foam is what you might expect it's going to be the foam on top of the fluid and then bubbles are going 11 00:00:39,060 --> 00:00:42,920 to be the particles that are inside the simulation. 12 00:00:42,960 --> 00:00:44,970 Let's go ahead and turn one of these on. 13 00:00:44,970 --> 00:00:47,120 I'm gonna go foam for example. 14 00:00:47,400 --> 00:00:53,550 And here we have a combined export this will combined different particle systems together. 15 00:00:53,550 --> 00:00:55,880 Let's go ahead and enable every single one of these. 16 00:00:55,920 --> 00:01:00,330 And then I'll go over to the particle system tab here you can see there's three different particles 17 00:01:00,330 --> 00:01:01,830 foam spray and bubbles. 18 00:01:01,830 --> 00:01:07,680 You can each set a different object or whatever you want for each one of these or you can go back over 19 00:01:07,680 --> 00:01:13,740 to the combine expert and select all of them spray foam plus bubbles and it will combine every single 20 00:01:13,740 --> 00:01:16,830 one of those particles into one particle system. 21 00:01:16,830 --> 00:01:22,740 So here you can enable the object to represent every single particle in your simulation just like that 22 00:01:24,610 --> 00:01:26,200 now the uprise factor. 23 00:01:26,200 --> 00:01:32,320 This is very similar to the uprights factor and the mesh it takes the amount of resolution in the settings 24 00:01:32,320 --> 00:01:37,330 up top here and then multiplies it for the particles the higher you set this to the more particles will 25 00:01:37,330 --> 00:01:38,630 be in your scene. 26 00:01:38,740 --> 00:01:43,930 And now the next six values that we have here the wave crest the trapped air and the kinetic energy 27 00:01:44,230 --> 00:01:47,110 I'm going to put this out a little bit so you can read the full name. 28 00:01:47,140 --> 00:01:51,590 We have a maximum and a minimum value for each of these. 29 00:01:51,600 --> 00:01:56,140 Now this is the threshold for the amount of particles that will be on these different types of things. 30 00:01:56,190 --> 00:02:01,650 The crest of the wave the trapped air the trapped air is basically when fluid overlaps each other. 31 00:02:01,680 --> 00:02:04,520 Sometimes there is an air pocket that's inside the fluid. 32 00:02:04,620 --> 00:02:07,940 And this is for the amount of particles in that air pocket. 33 00:02:08,160 --> 00:02:13,890 The kinetic energy takes the speed of the fluid and then determines if particles should be emitted at 34 00:02:13,890 --> 00:02:15,420 that point. 35 00:02:15,420 --> 00:02:18,320 And you can control that with these values. 36 00:02:18,360 --> 00:02:22,740 I've done a lot of testing with all of these different values and they do very minimal things to the 37 00:02:22,740 --> 00:02:28,550 simulation higher values with each of these will result in less Mark cells which means the less particles. 38 00:02:29,340 --> 00:02:33,840 So to understand this basically the higher you set this to the less particles will be in the scene and 39 00:02:33,840 --> 00:02:39,450 the lower you set this to the more particles will be in the scene moving on from there we have the potential 40 00:02:39,450 --> 00:02:41,850 radius and the particle update radius. 41 00:02:41,850 --> 00:02:46,440 We have two different values here that we can change and the potential radius. 42 00:02:46,440 --> 00:02:51,840 Basically it smooths out the particle grids so it looks just a little bit smoother on top of the fluid 43 00:02:53,070 --> 00:02:58,560 the particle update radius will make the particles move a little bit slower and less chaotic. 44 00:02:58,560 --> 00:03:03,570 The higher you set this to the more smooth it will be the lower you said this to the less smooth it 45 00:03:03,570 --> 00:03:08,900 will be and the more chaotic the particles will move around the Wave Crest particle sampling. 46 00:03:08,910 --> 00:03:13,890 This is the maximum number of particles that will be at the crest of the wave in a certain grid cell 47 00:03:13,890 --> 00:03:14,520 per frame. 48 00:03:14,520 --> 00:03:17,280 As you can see there the same thing for the trapped air. 49 00:03:17,280 --> 00:03:23,310 This is the this is the maximum amount of particles that will be in a trapped air pockets whenever you 50 00:03:23,310 --> 00:03:24,150 are simulating. 51 00:03:24,150 --> 00:03:26,260 You can set those values in right here. 52 00:03:26,370 --> 00:03:29,520 The particle life we have a maximum any minimum value. 53 00:03:29,520 --> 00:03:31,590 Particles have a certain lifespan. 54 00:03:31,620 --> 00:03:35,550 And this determines how long those particles will live before they die out. 55 00:03:35,580 --> 00:03:40,890 Normally the default values are perfectly fine but if you need to change them they are there for you. 56 00:03:40,890 --> 00:03:43,580 Next we get onto something a little bit more interesting. 57 00:03:43,590 --> 00:03:48,960 The bubble buoyancy and the bubble drag the buoyancy is the amount of force that pushes the bubbles 58 00:03:49,050 --> 00:03:54,180 up towards the surface of the fluid you the higher you set this to the more particles would be on the 59 00:03:54,180 --> 00:03:59,100 surface the lower you set this to the particles or just kind of hang out inside the fluid and not really 60 00:03:59,100 --> 00:04:00,850 do anything. 61 00:04:00,960 --> 00:04:04,080 You can see the different values of how they change it on screen. 62 00:04:04,200 --> 00:04:09,030 The drag is similar to the buoyancy except it deals with the movement of the bubbles. 63 00:04:09,060 --> 00:04:14,950 For example if the fluid is moving a lot and this is set to a lower number the drag will not really 64 00:04:14,950 --> 00:04:21,850 effect too much but if you were to set the drag higher the particles will move with the fluid keep in 65 00:04:21,850 --> 00:04:25,170 mind though if you set this too high it can get some strange results. 66 00:04:25,300 --> 00:04:31,780 So I would leave it at a maximum of like three or four and the last thing that we have here is the particle 67 00:04:31,780 --> 00:04:33,420 boundary we have delete. 68 00:04:33,430 --> 00:04:40,000 And then we have push out if particles are inside collision objects or if somehow they exit out of the 69 00:04:40,000 --> 00:04:42,510 domain the particles will get deleted. 70 00:04:42,610 --> 00:04:48,040 If you set this on push out it will push the particles out of the collisions or it will bring the particles 71 00:04:48,040 --> 00:04:50,140 back inside the domain. 72 00:04:50,140 --> 00:04:55,270 Normally I would just leave this on delete because sometimes you can get some weird issues if the particles 73 00:04:55,270 --> 00:04:58,090 leave the domain to actually see this in action. 74 00:04:58,090 --> 00:05:03,790 You first need to enable the spray foam or bubbles particles and then you need to click on bake. 75 00:05:03,790 --> 00:05:08,620 Keep in mind though if the combined expert is combining every single one of these you will have to free 76 00:05:08,620 --> 00:05:11,500 the bag to unlock these options up here. 77 00:05:11,500 --> 00:05:15,420 I'm going to leave this off because I'm going to demonstrate how you can switch between these. 78 00:05:15,430 --> 00:05:19,900 So now we have three different particle systems over here and I'm going to go ahead and bake the particles 79 00:05:19,900 --> 00:05:24,920 in now that the particles are done baking we can play our simulation and this is what it looks like. 80 00:05:25,000 --> 00:05:29,940 It has all of the combined particles the splashes the foam and the bubbles. 81 00:05:30,010 --> 00:05:34,930 Now the cool thing about leaving the combined export off is we can turn off the spray and just view 82 00:05:34,930 --> 00:05:36,400 the foam or the bubbles. 83 00:05:36,400 --> 00:05:42,030 So if I turn off spray and bubbles I can just look at what the foam particles are doing. 84 00:05:42,040 --> 00:05:46,990 Same thing goes with the spray so if I turn that on and turn off the foam we can see what the spray 85 00:05:46,990 --> 00:05:48,160 particles are doing. 86 00:05:48,160 --> 00:05:51,880 You can see they are the splashes of the particles that looks pretty cool. 87 00:05:51,880 --> 00:05:56,650 And then of course we can turn that off and leave the bubbles on and we can see what the bubble particles 88 00:05:56,650 --> 00:05:58,530 are doing as well. 89 00:05:59,050 --> 00:06:01,760 And we can see here these are what the bubble particles are doing. 90 00:06:01,780 --> 00:06:06,260 They're just chillin inside the fluid. 91 00:06:06,270 --> 00:06:06,780 There you go. 92 00:06:06,780 --> 00:06:11,220 So that is the particle tab and in the next video we will take a look at the diffusion. 10115

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