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Original subtitles

Hello everyone and welcome to another video.

In this one we are going to learn about blender two point eight and I'll be going through the basics

of how blender works if you are completely new to blender.

This is the video for you.

Let's first start out by going over to the right side under the render panel.

We'll look at the different render engines right now my render engine is in cycles.

If we click on this we can switch over to eevee or workbench workbench is just for sculpting or modeling.

Usually this one is not for rendering cycles right here which everyone should be already used to.

This one is for rendering realistic materials render lighting and all that stuff.

It calculates that very well.

And then of course eevee is the new real time render engine in Blender two point eight in this course

though we'll be focusing on cycles we'll be learning how that works and rendering our final bench using

cycles and in the next section.

After that we will render our scene using eevee in Blender 2.8.

But for the main course we're gonna be using cycles.

So the first thing that we'll do when getting started with 2.8 is we need to open up our preferences

so go over to edit and then click on preferences and then open up the key map underneath came out.

We can see that the select width is currently set to right.

I think the default is actually left.

But since I am used to right click I'm going to be staying with right click if you want to change it

to left.

You can go ahead and do that but I'm gonna be sticking with right over here on the spacebar actions.

I have this on play so if I was to hit spacebar the timeline will play down here.

I think it used to be on search if you want to go back to that you can the new default for search is

EF 3 and then over here we want to make sure extra shading pie menu is turned on and I'll show you exactly

how this works.

So once you have all of your settings the way that you want them you can go ahead and exit out and then

we can start working in blender.

So to select an object you can go ahead and right click or left click depending on which one you have

selected.

I have right click selected so whenever I right click on an object it will highlight it in the orange

outline.

So for right click on the camera you can see it selected right click on my lamp and you have it select

it.

So to move around the 3D space in Blender you're going to hit the middle mouse button and then click

and drag and this will rotate your view all the way around.

And so you can look underneath over top and just rotate around the object that you're focused on to

change the focus of an object.

You can just right click on it and then hit the period key on your number pad and it will focus in on

that object.

So now you can see if I rotate the view it's focused on this object rather than the cube.

I'm going to select the cube and then press period on my number pad to zoom back on on it if you don't

have a middle mouse button you can go up to edit and go to preferences and underneath input you can

turn on emulate a three button mouse if you click on that and hit exit.

If you hold down the ult key and left click it'll act like a middle mouse button.

Right now I'm holding alt and left click and moving around I'm not hitting the middle mouse button and

it's rotating the view since I have a middle mouse one I'm gonna go ahead and disable this though.

So I'm going to go over to input and then turn off and then emulate the three button mouse

to scale an object in blender you can go ahead and hit the esky on your keyboard and it will scale it

up.

You can see if I bring my mouse in it'll scale it down.

If I bring it up it'll scale it up.

You can also put in different numbers for this.

So let's say I wanted to scale this at exactly five times its current current size I can hit the five

key and it will scale it up five times.

Now if I move my mouse it's not going to do anything since I put in a manual number.

You can also scale down objects by going scale.

Then point five and it will scale down a half of what it currently is to rotate and objects.

You can hit the Archy and it will rotate to wherever you are looking.

So right now I'm looking at this angle and it's going to rotate at the angle which I'm looking at.

If I was to go into front view by pressing one on the number pad and rotating it this way you can see

it's rotating straight now rather than at an angle

to move an object.

You can hit the G key on your keyboard and you can move it to wherever you like.

You can also hit the different axes so let's say I wanted to move it along the y axis which is the green

line right here.

If I hit G and then Y it'll lock it to that y axis.

So now if I try to move it over Along the X. It's not working.

It's stuck to that y since I put in the Y.

If I change it to X I can move it along the x but that's the only way I can move it.

The X is the red line and then of course the Z which is the blue line is up and down if you accidentally

move something by accident and you didn't want to move it you can right click to cancel the movement

and it will snap back to wherever you are wherever it originally was.

So let's say I accidentally clicked R to rotate my object but I don't want to do that.

I can go ahead and right click and it will snap it back towards the original position.

Now I showed you how to go into front view which is number pad 1 on his front view right here to go

and do side view which is on this side of the cube.

I can hit three on my number pad and we are now viewing it from this side to go into top view.

I can hit seven on my number pad and now I'm facing the top of our cube right here.

You can also hit control 7 or command 7 and it will go to the bottom view the same thing works for a

number pad 1.

So if I go into front of you if I hit control 1 it will go into the back view.

If you don't have a number pad you can go up to edit go down to preferences underneath input.

You can turn on emulate num pad.

What this will do is it will take the top row of your keyboard which has the numbers and use those for

the views.

So if I hit one you can see it goes into front view.

If I hit 3 it'll go into a side view and then 7 will go into top view.

Since I have a number pad though I'm gonna turn this off so go over to preferences and then I'm gonna

turn off emulate num pad.

Now let's talk about mode edit mode is the mode that we use to model objects to change the shape of

time to add geometry and all that to get into edit mode.

The shortcut.

You can do is tab and that will bring whatever you have selected into edit mode or you can come up to

this menu here click on object mode and then there's an edit mode option here.

The only modes that we'll be going through in this course is object mode.

Edit Mode and wait paint all the other ones such as vertex sculpt mode.

Those are a little bit different sculpt mode is for creating characters and molding the mesh.

We're not going to be using that one the only ones we're gonna be using is edit mode object mode and

weight paint.

Select edit mode and we can see that this is what it looks like on our cube on every corner of our cube.

There's going to be a vertices or a vertex a vertex is just a point in 3D space and we can see it right

there.

I can press a G and move the vertex around and it will go with me and I can also right click to snap

it back.

There are three different modes to selecting things in edit mode vertices or vertex select mode which

is the one that we are on.

We can see it up top here.

This is vertex mode and I can select different vertical vertices right here.

Just like that Ed slides mode will select only the edges.

So if I right click on this edge we can see it selected this edge.

I can select and just like that.

The last one is face select mode.

So if I click on the face select mode I can select the entire face of our cube.

So I click on that I can select it.

I can like this one all the way around.

From here we can do a couple of things.

If I extrude this by pressing E we can see and add some more geometry.

Now there are two almost two cubes.

We can see that there are faces up top here and there's also faces down here.

If you look on the bottom right you can see how many vertices you have selected and also how many edges

and faces are in the scene.

We can see I have four vertices selected out of twelve.

We can see here there is one Versace right there there and there we can see that there are 20 edges

on this cube and then 10 faces and we only have one selected.

If I press a once or twice we can see that now we have all of the vertices of the edges and all the

faces selected.

You can press tab to go back out of edit mode and now we are in object mode.

Now let's talk about the different views.

So to change the view to let's say wireframe or rendered view you can go over to the top right corner

and click on which one you want.

This one is wireframe.

This one is solid view which is the one we have selected.

This one is material view so let's say we added in a texture to this material you'll be able to see

that in the material view and then we also have rendered view and this will display what will render

once we actually produce an image.

I'm gonna go back to solid view.

Now the shortcut to change between these is set to Z.

So if I press easy we can see a and you come up in our view.

Now we have a couple of different options here.

The top corner right is rendered view.

So if I just move my mouse over there it'll change it to the rendered view.

If I want to go back to solid I can go Z and then move my cursor over to the solid view it will change

it Z.

I can go over to the left which is wireframe Look Dev and all that.

You might be wondering what toggle overlays does and toggle x ray toggle overlays will toggle the grid.

So if I go Z tog overlays we can see that the grid disappears.

If I do it again a Ables of the grid.

This has changed in Blender 2.8.

If I go into rendered view we can still see the grid in our scene even though we are in rendered view.

So if I want to just look at our model without the grid I can go see toggle overlays and it will change

it.

I'm going to go back into solid view and then I'm gonna go toggle overlays to bring the grid back toggle

x ray will enable us to see through our model.

So if I look on the corner it might be hard to see in the video but I can see that corner right there

and I can see through our model and it's a little bit transparent.

This can be useful if you have a lot of vertices and you're trying to select the ones in the back without

selecting the ones in the front and you don't want to go into wireframe.

This can be very useful.

I'm gonna toggle overlays again and get rid of that to get into the properties panel.

You can press the end key and you can see that there's a couple different tabs right here.

The item tab shows the dimensions the location of your current selected object so we can see right here

are dimensions of our cube are two meters by two by two.

If I change this on long the X it'll scale it up just like that.

Same thing here on the scale.

If I want to scale it up on the X I can just scale it up just like that to add or delete objects.

You can do that by hitting the X key to delete and you can see that an option comes up to delete our

cube.

So if I click that the cube will now be deleted to undo something.

You can press control Z and it will bring back our cube.

You can also press the duly key on your keyboard and that will get rid of it as well to add in an object

you can press shift a and then we can see that there's a lot of different options here to add in a mesh

object.

We can go mesh and then add in let's say AUV sphere and we can see r u v sphere has now been added to

our scene.

I can press g x and move it along the x axis and then add in another object so I shift a maybe I want

to add in some text we can see our text now appears in our scene.

I'm gonna go ahead and delete it.

Both of these objects.

So I'm going to select them past the X key and delete them.

You can also add different objects by going up to add and clicking on mesh and then adding them from

here and you can also delete objects by going over to object and then going down here and clicking on

delete.

So there you go guys that was a basic overview of Blender two point eight.

Thank you for watching.

In the next video we will start creating our modern house scene.

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