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These are the user uploaded subtitles that are being translated: 0 00:00:00,000 --> 00:00:04,080 [Music] 1 00:00:00,880 --> 00:00:07,279 this is going to be a long term review 2 00:00:04,080 --> 00:00:08,320 for the ryzen 5700 3 00:00:07,279 --> 00:00:11,519 g 4 00:00:08,320 --> 00:00:14,400 currently the most powerful gpu 5 00:00:11,519 --> 00:00:15,599 coupled with any cpu on the windows 6 00:00:14,400 --> 00:00:16,560 platform 7 00:00:15,599 --> 00:00:17,870 at least 8 00:00:16,560 --> 00:00:19,039 on the desktop 9 00:00:17,870 --> 00:00:21,600 [Music] 10 00:00:19,039 --> 00:00:23,359 the cpu came out 11 00:00:21,600 --> 00:00:26,880 nearly eight nine months ago along with 12 00:00:23,359 --> 00:00:28,720 the ryzen 5 5600g and it's about time 13 00:00:26,880 --> 00:00:32,320 that we do this long term review just 14 00:00:28,720 --> 00:00:35,050 look at it and see how it works in in 15 00:00:32,320 --> 00:00:38,720 real life 16 00:00:35,050 --> 00:00:38,720 [Laughter] 17 00:00:42,360 --> 00:00:47,080 [Laughter] 18 00:00:49,600 --> 00:00:52,600 oh 19 00:01:02,559 --> 00:01:07,920 now what we'll do is to start off with 20 00:01:05,840 --> 00:01:10,320 the 21 00:01:07,920 --> 00:01:14,080 probably the toughest challenge that 22 00:01:10,320 --> 00:01:15,840 i've placed this this hardware to and 23 00:01:14,080 --> 00:01:17,439 that is the 24 00:01:15,840 --> 00:01:19,920 adobe dimension we're going to be 25 00:01:17,439 --> 00:01:23,040 looking at a lot of adobe software so 26 00:01:19,920 --> 00:01:24,560 dimension premiere pro photoshop 27 00:01:23,040 --> 00:01:26,880 all of that will even be looking at a 28 00:01:24,560 --> 00:01:28,000 couple of games towards the end 29 00:01:26,880 --> 00:01:31,280 so 30 00:01:28,000 --> 00:01:33,840 this one is probably the toughest one 31 00:01:31,280 --> 00:01:36,960 let's see what we can do now i created 32 00:01:33,840 --> 00:01:38,640 this a little bit a little bit of 33 00:01:36,960 --> 00:01:40,479 time ago and 34 00:01:38,640 --> 00:01:42,000 it was designed as a thumbnail youtube 35 00:01:40,479 --> 00:01:44,640 thumbnail doesn't take long to do as 36 00:01:42,000 --> 00:01:47,280 long as you've got very good uh hardware 37 00:01:44,640 --> 00:01:49,360 obviously editing it now just with the 38 00:01:47,280 --> 00:01:51,360 onboard graphics is a different kind of 39 00:01:49,360 --> 00:01:52,560 situation 40 00:01:51,360 --> 00:01:55,600 what we 41 00:01:52,560 --> 00:01:57,040 can do with the onboard graphics is to 42 00:01:55,600 --> 00:01:58,719 basically 43 00:01:57,040 --> 00:02:01,200 do whatever we need to do in terms of 44 00:01:58,719 --> 00:02:04,960 moving items around as long as the 45 00:02:01,200 --> 00:02:08,080 design says a 1080p design maybe a very 46 00:02:04,960 --> 00:02:10,080 simple design which doesn't have too 47 00:02:08,080 --> 00:02:13,440 many elements happening 48 00:02:10,080 --> 00:02:15,360 we can do a very brief kind of a preview 49 00:02:13,440 --> 00:02:16,800 like this without any ray tracing 50 00:02:15,360 --> 00:02:19,760 however if we want to turn on ray 51 00:02:16,800 --> 00:02:21,599 tracing things do change we can do that 52 00:02:19,760 --> 00:02:24,160 by clicking on this button 53 00:02:21,599 --> 00:02:25,440 and as you can see i've chosen full 54 00:02:24,160 --> 00:02:27,920 resolution 55 00:02:25,440 --> 00:02:30,000 and we can say also 56 00:02:27,920 --> 00:02:31,519 reduce noise in preview 57 00:02:30,000 --> 00:02:34,560 and when we turn this on you'll be able 58 00:02:31,519 --> 00:02:34,560 to see the ray tracing 59 00:02:35,200 --> 00:02:39,519 now remember this is going to happen on 60 00:02:37,680 --> 00:02:40,720 the onboard graphics with the onboard 61 00:02:39,519 --> 00:02:44,760 graphics 62 00:02:40,720 --> 00:02:44,760 and the cpu working together 63 00:02:54,239 --> 00:02:58,800 so you can see it does do a job it's 64 00:02:56,319 --> 00:02:59,760 pretty quick and it gives you an idea of 65 00:02:58,800 --> 00:03:01,120 what the 66 00:02:59,760 --> 00:03:03,360 what the full render is going to look 67 00:03:01,120 --> 00:03:04,640 like now i have performed a full render 68 00:03:03,360 --> 00:03:06,560 on this design 69 00:03:04,640 --> 00:03:08,800 and the 70 00:03:06,560 --> 00:03:10,239 high quality render took 11 minutes and 71 00:03:08,800 --> 00:03:11,519 51 seconds 72 00:03:10,239 --> 00:03:13,760 whilst the 73 00:03:11,519 --> 00:03:17,200 low quality render took 74 00:03:13,760 --> 00:03:18,640 just one minute and one second 75 00:03:17,200 --> 00:03:21,760 that low quality render will be good 76 00:03:18,640 --> 00:03:23,599 enough for for for youtube however 77 00:03:21,760 --> 00:03:25,040 trying to work 78 00:03:23,599 --> 00:03:28,239 with the 79 00:03:25,040 --> 00:03:30,959 gpu and the cpu almost running at 100 80 00:03:28,239 --> 00:03:33,599 is pretty difficult we can add more 81 00:03:30,959 --> 00:03:37,519 items and we can 82 00:03:33,599 --> 00:03:39,840 we can do basic editing with this one 83 00:03:37,519 --> 00:03:41,360 but the more items we add 84 00:03:39,840 --> 00:03:44,000 the more 85 00:03:41,360 --> 00:03:46,159 features that we the the more textures 86 00:03:44,000 --> 00:03:48,560 we can add more textures and it won't 87 00:03:46,159 --> 00:03:49,920 delay anything let's just add a texture 88 00:03:48,560 --> 00:03:51,040 to this guy here 89 00:03:49,920 --> 00:03:53,040 now this 90 00:03:51,040 --> 00:03:54,480 this can be rendered but i tell you what 91 00:03:53,040 --> 00:03:57,040 it it does 92 00:03:54,480 --> 00:03:59,439 not feel the it doesn't feel as though 93 00:03:57,040 --> 00:04:02,799 the system is highly responsive and you 94 00:03:59,439 --> 00:04:02,799 might notice actually i do 95 00:04:04,239 --> 00:04:09,879 yeah i do stop talking when the render 96 00:04:06,799 --> 00:04:09,879 is beginning 97 00:04:15,200 --> 00:04:18,400 and that's because the system is 98 00:04:16,320 --> 00:04:20,799 basically not able to respond let's 99 00:04:18,400 --> 00:04:24,280 change the texture and let's see what 100 00:04:20,799 --> 00:04:24,280 that looks like 101 00:04:29,520 --> 00:04:32,639 so you can see you can get stuff done as 102 00:04:31,280 --> 00:04:34,800 long as you've got a design that you're 103 00:04:32,639 --> 00:04:37,280 working on it's 1080p it's not too 104 00:04:34,800 --> 00:04:39,680 complicated you can render stuff inside 105 00:04:37,280 --> 00:04:41,520 of adobe dimension i wouldn't recommend 106 00:04:39,680 --> 00:04:43,440 it i would recommend getting a much more 107 00:04:41,520 --> 00:04:45,360 powerful gpu 108 00:04:43,440 --> 00:04:46,800 a discrete graphics card i would 109 00:04:45,360 --> 00:04:49,280 recommend maybe even getting a more 110 00:04:46,800 --> 00:04:50,240 powerful cpu because uh dimension does 111 00:04:49,280 --> 00:04:52,560 like 112 00:04:50,240 --> 00:04:55,440 a lot of 113 00:04:52,560 --> 00:04:57,840 it lacks a lot of power it likes to have 114 00:04:55,440 --> 00:04:59,680 a lot of computing power but as you can 115 00:04:57,840 --> 00:05:00,800 see we can do basic stuff inside of 116 00:04:59,680 --> 00:05:03,440 dimension 117 00:05:00,800 --> 00:05:05,440 let us move on from here but before that 118 00:05:03,440 --> 00:05:07,759 this video is sponsored by the 119 00:05:05,440 --> 00:05:10,240 membership for this channel click on the 120 00:05:07,759 --> 00:05:12,240 join button there are several membership 121 00:05:10,240 --> 00:05:15,120 levels to choose from choose whichever 122 00:05:12,240 --> 00:05:16,400 one suits your requirements and gain 123 00:05:15,120 --> 00:05:19,520 access 124 00:05:16,400 --> 00:05:20,880 to exclusive perks and exclusive member 125 00:05:19,520 --> 00:05:22,960 only videos 126 00:05:20,880 --> 00:05:27,039 and moving on to photoshop photoshop is 127 00:05:22,960 --> 00:05:29,280 probably the most popular package 128 00:05:27,039 --> 00:05:30,560 inside the adobe creative suite i'll be 129 00:05:29,280 --> 00:05:32,960 surprised if there's anything more 130 00:05:30,560 --> 00:05:35,280 popular what what i've done is to set up 131 00:05:32,960 --> 00:05:38,000 my computer so that if we go to 132 00:05:35,280 --> 00:05:40,479 preferences performance we've actually 133 00:05:38,000 --> 00:05:42,800 got hardware acceleration turned on so 134 00:05:40,479 --> 00:05:45,199 you can see it here the amd graphics 135 00:05:42,800 --> 00:05:47,520 are acting as hardware acceleration and 136 00:05:45,199 --> 00:05:50,240 photoshop really does 137 00:05:47,520 --> 00:05:53,360 like to have a lot 138 00:05:50,240 --> 00:05:54,639 of computing power on the cpu and it 139 00:05:53,360 --> 00:05:57,600 likes to have a little bit of computing 140 00:05:54,639 --> 00:06:00,800 power on the gpu too now just to clarify 141 00:05:57,600 --> 00:06:02,880 my system is running with 16 gigabytes 142 00:06:00,800 --> 00:06:06,160 of dedicated vram 143 00:06:02,880 --> 00:06:08,080 going to the graphics and that means 144 00:06:06,160 --> 00:06:09,919 we've got all the hardware acceleration 145 00:06:08,080 --> 00:06:10,880 turned on for all the adobe creative 146 00:06:09,919 --> 00:06:11,840 suite 147 00:06:10,880 --> 00:06:13,520 let's 148 00:06:11,840 --> 00:06:15,120 cancel and 149 00:06:13,520 --> 00:06:17,680 try a couple of things inside of 150 00:06:15,120 --> 00:06:19,199 photoshop first thing we're going to do 151 00:06:17,680 --> 00:06:20,400 on this photograph i think we're going 152 00:06:19,199 --> 00:06:21,440 to make this woman a little bit more 153 00:06:20,400 --> 00:06:25,840 beautiful 154 00:06:21,440 --> 00:06:25,840 so we're going to go to the liquify 155 00:06:26,000 --> 00:06:32,759 mode or the liquify filter and this one 156 00:06:28,880 --> 00:06:32,759 does like to use the gpu 157 00:06:39,840 --> 00:06:44,319 and it is very responsive 158 00:06:42,319 --> 00:06:46,800 when using this particular 159 00:06:44,319 --> 00:06:48,800 when using this particular 160 00:06:46,800 --> 00:06:50,400 graphics card or the the onboard 161 00:06:48,800 --> 00:06:52,479 graphics 162 00:06:50,400 --> 00:06:54,639 so we can make our eyes a bit larger 163 00:06:52,479 --> 00:06:57,280 let's see if we can get the on-screen 164 00:06:54,639 --> 00:06:57,280 controls 165 00:06:57,759 --> 00:07:02,000 okay there we are 166 00:07:00,160 --> 00:07:04,479 make our face a little bit wider and 167 00:07:02,000 --> 00:07:07,840 more beautiful 168 00:07:04,479 --> 00:07:07,840 and the mouth as well 169 00:07:08,240 --> 00:07:11,919 and she wants to smile a little bit as 170 00:07:10,000 --> 00:07:13,840 well let's do that 171 00:07:11,919 --> 00:07:15,759 uh that is looking beautiful that is 172 00:07:13,840 --> 00:07:19,120 looking really beautiful so you can see 173 00:07:15,759 --> 00:07:20,720 it's very responsive and there is no 174 00:07:19,120 --> 00:07:23,440 difficulty whatsoever getting things 175 00:07:20,720 --> 00:07:25,840 done okay we've maximized the beauty 176 00:07:23,440 --> 00:07:29,039 let's hit ok there we are 177 00:07:25,840 --> 00:07:30,720 so the onboard graphics can power all 178 00:07:29,039 --> 00:07:32,319 the features inside of photoshop that 179 00:07:30,720 --> 00:07:34,240 require hardware acceleration and it 180 00:07:32,319 --> 00:07:36,080 does a brilliant job 181 00:07:34,240 --> 00:07:39,199 another thing that we could do is to 182 00:07:36,080 --> 00:07:41,360 look maybe at the 183 00:07:39,199 --> 00:07:42,400 another filter that really does like to 184 00:07:41,360 --> 00:07:44,319 have 185 00:07:42,400 --> 00:07:46,879 powerful graphics and that's the 186 00:07:44,319 --> 00:07:48,639 adaptive wide angle 187 00:07:46,879 --> 00:07:52,240 and i'm not sure what i'm going to do 188 00:07:48,639 --> 00:07:55,280 here maybe i'm just going to draw 189 00:07:52,240 --> 00:07:57,120 a line like that and another one 190 00:07:55,280 --> 00:07:58,560 like that this is crazy 191 00:07:57,120 --> 00:08:00,560 you can see it's highly responsive 192 00:07:58,560 --> 00:08:02,000 without the gpu 193 00:08:00,560 --> 00:08:03,440 we would be getting very poor 194 00:08:02,000 --> 00:08:04,560 performance right now if you're 195 00:08:03,440 --> 00:08:07,759 wondering what numbers you're seeing 196 00:08:04,560 --> 00:08:10,560 here they are the numbers just for the 197 00:08:07,759 --> 00:08:13,120 onboard graphics and the cpu 198 00:08:10,560 --> 00:08:14,240 we've also got the system ram as well 199 00:08:13,120 --> 00:08:17,440 but um 200 00:08:14,240 --> 00:08:20,400 yeah it's highly responsive and i have 201 00:08:17,440 --> 00:08:22,319 no delays in doing anything whatsoever 202 00:08:20,400 --> 00:08:23,919 let's see what happens when we go to the 203 00:08:22,319 --> 00:08:26,960 neural filters 204 00:08:23,919 --> 00:08:28,879 and the neural filters sometimes do like 205 00:08:26,960 --> 00:08:29,840 to have a lot 206 00:08:28,879 --> 00:08:33,440 of 207 00:08:29,840 --> 00:08:36,640 power they do like to have the graphics 208 00:08:33,440 --> 00:08:36,640 let's see if we can move this 209 00:08:37,360 --> 00:08:42,080 yeah i can see the graphics uh really 210 00:08:39,839 --> 00:08:46,080 kind of powering up 211 00:08:42,080 --> 00:08:48,399 let's do style transfer 212 00:08:46,080 --> 00:08:52,160 there we are and that one does use the 213 00:08:48,399 --> 00:08:54,480 cpu it does also use the gpu quite a lot 214 00:08:52,160 --> 00:08:56,240 like you can work with photoshop without 215 00:08:54,480 --> 00:08:58,560 hardware acceleration 216 00:08:56,240 --> 00:09:00,080 but it is painful 217 00:08:58,560 --> 00:09:02,720 i find it painful i don't know how 218 00:09:00,080 --> 00:09:02,720 people do it 219 00:09:03,279 --> 00:09:08,240 now i think if i had a more powerful 220 00:09:05,120 --> 00:09:10,000 graphics card 221 00:09:08,240 --> 00:09:13,120 some of these effects might be applied a 222 00:09:10,000 --> 00:09:13,120 little bit more quickly 223 00:09:15,360 --> 00:09:20,080 but as it is it's pretty quick it's 224 00:09:17,120 --> 00:09:20,080 pretty responsive 225 00:09:20,160 --> 00:09:26,720 beautiful now what we can also do let me 226 00:09:22,800 --> 00:09:28,880 just uh get rid of the selection 227 00:09:26,720 --> 00:09:31,600 we can also go ahead and test what it's 228 00:09:28,880 --> 00:09:34,000 like to run a very simple 229 00:09:31,600 --> 00:09:37,839 adjustment so we'll take take the color 230 00:09:34,000 --> 00:09:37,839 balance and 231 00:09:38,720 --> 00:09:42,720 this guy here allows us just to change 232 00:09:40,720 --> 00:09:45,680 the colors a little bit 233 00:09:42,720 --> 00:09:47,200 maybe add a bit of magenta 234 00:09:45,680 --> 00:09:49,200 a bit of blue 235 00:09:47,200 --> 00:09:52,000 and what it's doing it's separating the 236 00:09:49,200 --> 00:09:54,320 image into highlights and shadows 237 00:09:52,000 --> 00:09:56,399 and that's actually kind of a tough 238 00:09:54,320 --> 00:09:59,600 thing for for the for the for the 239 00:09:56,399 --> 00:10:01,760 hardware to do for the software to do 240 00:09:59,600 --> 00:10:03,920 it's gonna identify the highlights and 241 00:10:01,760 --> 00:10:06,240 shadows and it's gonna then identify the 242 00:10:03,920 --> 00:10:08,880 colors and change the colors 243 00:10:06,240 --> 00:10:11,360 accordingly and you can see it's it's a 244 00:10:08,880 --> 00:10:13,279 smooth process with this with this 245 00:10:11,360 --> 00:10:15,519 hardware 246 00:10:13,279 --> 00:10:17,120 it's highly responsive and this is a 247 00:10:15,519 --> 00:10:19,440 fairly large image 248 00:10:17,120 --> 00:10:22,320 i don't know if i should try to 249 00:10:19,440 --> 00:10:24,160 to zoom in but essentially it's about a 250 00:10:22,320 --> 00:10:25,440 third of the resolution 251 00:10:24,160 --> 00:10:27,200 that you're seeing here so i'm working 252 00:10:25,440 --> 00:10:28,240 on a 4k monitor 253 00:10:27,200 --> 00:10:30,800 and 254 00:10:28,240 --> 00:10:32,880 actually using two 4k monitors and the 255 00:10:30,800 --> 00:10:35,200 hardware doesn't seem to have any 256 00:10:32,880 --> 00:10:38,240 problems whatsoever with this it 257 00:10:35,200 --> 00:10:41,120 handles two 4k monitors 60hz refresh 258 00:10:38,240 --> 00:10:44,240 rates no problems 10 bits per channel 259 00:10:41,120 --> 00:10:44,240 no problems whatsoever 260 00:10:44,959 --> 00:10:49,120 another good test 261 00:10:46,800 --> 00:10:51,760 inside of photoshop is to use the brush 262 00:10:49,120 --> 00:10:54,480 tool so we're going to paint over 263 00:10:51,760 --> 00:10:54,480 the mask 264 00:10:55,600 --> 00:10:59,880 and you can see it's nice and smooth 265 00:11:12,000 --> 00:11:15,399 highly responsive 266 00:11:15,920 --> 00:11:19,920 maybe a little bit of lag but 267 00:11:18,240 --> 00:11:21,760 it's still responsive enough that you 268 00:11:19,920 --> 00:11:23,839 don't really notice any problems with 269 00:11:21,760 --> 00:11:25,760 the with the speed and performance now 270 00:11:23,839 --> 00:11:29,040 there are some other filters that we 271 00:11:25,760 --> 00:11:31,440 find inside of camera raw and some of 272 00:11:29,040 --> 00:11:34,320 these do rely quite a lot on the 273 00:11:31,440 --> 00:11:37,279 graphics card uh and also just the 274 00:11:34,320 --> 00:11:39,680 general work and performance of camera 275 00:11:37,279 --> 00:11:42,399 raw like for instance if i want to zoom 276 00:11:39,680 --> 00:11:45,040 in i can do that very smoothly and 277 00:11:42,399 --> 00:11:45,040 that's beautiful 278 00:11:52,560 --> 00:11:56,399 now if i was using 279 00:11:54,160 --> 00:11:59,600 a more powerful graphics card maybe it 280 00:11:56,399 --> 00:12:00,880 might be just a little bit smoother 281 00:11:59,600 --> 00:12:03,200 who knows 282 00:12:00,880 --> 00:12:05,839 but if i did not have a graphics card i 283 00:12:03,200 --> 00:12:08,480 would literally be just zooming in just 284 00:12:05,839 --> 00:12:11,360 a little bit at a time it's it's painful 285 00:12:08,480 --> 00:12:14,079 to work without without a graphics card 286 00:12:11,360 --> 00:12:15,760 the graphics on board graphics are very 287 00:12:14,079 --> 00:12:17,279 stable they 288 00:12:15,760 --> 00:12:18,639 very rarely crash 289 00:12:17,279 --> 00:12:20,639 and there are quite a lot of other 290 00:12:18,639 --> 00:12:23,440 features inside of camera raw that use 291 00:12:20,639 --> 00:12:25,120 the the the graphics maybe we can take a 292 00:12:23,440 --> 00:12:27,200 look at those when we take a look at 293 00:12:25,120 --> 00:12:30,560 lightroom because lightroom and camera 294 00:12:27,200 --> 00:12:30,560 raw have very similar features 295 00:12:32,240 --> 00:12:37,440 so all in all photoshop does work very 296 00:12:34,800 --> 00:12:39,360 well i would say that the 10 bit output 297 00:12:37,440 --> 00:12:42,399 probably i'm not certain that we are 298 00:12:39,360 --> 00:12:46,320 getting 10-bit output from photoshop 299 00:12:42,399 --> 00:12:46,320 using the radion adrenaline drivers 300 00:12:49,440 --> 00:12:53,519 let's move on to the next software we're 301 00:12:50,959 --> 00:12:55,440 going to move to and is a very 302 00:12:53,519 --> 00:12:58,160 good test for the 303 00:12:55,440 --> 00:12:59,680 cpu does not use hardware 304 00:12:58,160 --> 00:13:02,720 acceleration 305 00:12:59,680 --> 00:13:07,720 now that might change 306 00:13:02,720 --> 00:13:07,720 since let's go to focus blur 307 00:13:14,480 --> 00:13:19,440 now we know that nvidia's is coming up 308 00:13:16,800 --> 00:13:21,519 with some open source 309 00:13:19,440 --> 00:13:23,040 open source drivers for for linux and 310 00:13:21,519 --> 00:13:24,639 that might mean some of the open source 311 00:13:23,040 --> 00:13:27,120 software that currently doesn't use 312 00:13:24,639 --> 00:13:28,800 hardware acceleration might change i 313 00:13:27,120 --> 00:13:30,720 don't know i don't have any information 314 00:13:28,800 --> 00:13:32,079 on that but uh 315 00:13:30,720 --> 00:13:34,240 any improvements to the open source 316 00:13:32,079 --> 00:13:36,639 drivers will be a good thing so we can 317 00:13:34,240 --> 00:13:38,880 see with focus blur which is one of the 318 00:13:36,639 --> 00:13:40,320 most demanding filters inside of 319 00:13:38,880 --> 00:13:41,839 that you might want to use on a daily 320 00:13:40,320 --> 00:13:44,959 basis 321 00:13:41,839 --> 00:13:46,959 it's it's not quite as responsive as the 322 00:13:44,959 --> 00:13:48,720 ones we saw inside of photoshop but it 323 00:13:46,959 --> 00:13:51,360 is responsive it 324 00:13:48,720 --> 00:13:53,839 does use up quite a lot of the cpu the 325 00:13:51,360 --> 00:13:56,720 gpu not so much we don't really touch 326 00:13:53,839 --> 00:13:58,240 the gpu inside of 327 00:13:56,720 --> 00:14:01,120 and i don't know if we're benefiting 328 00:13:58,240 --> 00:14:03,360 from the a 10 bit output 329 00:14:01,120 --> 00:14:03,360 that 330 00:14:03,519 --> 00:14:06,959 that the 331 00:14:04,560 --> 00:14:09,440 adrenaline software is capable of but 332 00:14:06,959 --> 00:14:11,600 i'm getting a very responsive edit with 333 00:14:09,440 --> 00:14:13,519 that's what i like now there are 334 00:14:11,600 --> 00:14:15,760 certain other features inside of 335 00:14:13,519 --> 00:14:17,120 that don't work quite as well let's make 336 00:14:15,760 --> 00:14:20,639 a selection 337 00:14:17,120 --> 00:14:20,639 and let me demonstrate one of these 338 00:14:22,399 --> 00:14:26,639 so let's go to filter 339 00:14:24,240 --> 00:14:31,079 artistic and let's use water pixels 340 00:14:26,639 --> 00:14:31,079 let's hope things don't crash 341 00:14:32,240 --> 00:14:36,720 now water pixels just creates this 342 00:14:34,240 --> 00:14:38,959 beautiful kind of watercolor effect it 343 00:14:36,720 --> 00:14:41,839 is a crushingly 344 00:14:38,959 --> 00:14:43,360 uh expensive to render effect inside of 345 00:14:41,839 --> 00:14:45,440 it can take a lot of time you can 346 00:14:43,360 --> 00:14:48,639 crash my my 347 00:14:45,440 --> 00:14:50,639 it didn't do that this time and it's one 348 00:14:48,639 --> 00:14:53,440 of those that works on a single core so 349 00:14:50,639 --> 00:14:55,680 it doesn't do the multi-core is 350 00:14:53,440 --> 00:14:57,680 capable of multi-threaded performance 351 00:14:55,680 --> 00:14:59,440 with quite a lot of its filters but some 352 00:14:57,680 --> 00:15:02,800 of these filters will just go ahead and 353 00:14:59,440 --> 00:15:02,800 work on a single core 354 00:15:03,199 --> 00:15:08,560 water pixels does seem to want to be one 355 00:15:05,920 --> 00:15:10,880 of those single core 356 00:15:08,560 --> 00:15:12,720 single core 357 00:15:10,880 --> 00:15:15,440 filters 358 00:15:12,720 --> 00:15:17,360 there right try to apply apply it 359 00:15:15,440 --> 00:15:20,920 to the entire image it looks nice but 360 00:15:17,360 --> 00:15:20,920 will it take forever 361 00:15:28,399 --> 00:15:31,600 okay 362 00:15:29,279 --> 00:15:34,160 it's completed and the system didn't 363 00:15:31,600 --> 00:15:36,639 crash so that looks good it's a very 364 00:15:34,160 --> 00:15:38,160 fascinating filter and 365 00:15:36,639 --> 00:15:39,680 there isn't a 366 00:15:38,160 --> 00:15:42,399 i don't think there's a faster version 367 00:15:39,680 --> 00:15:44,720 of it inside of but um you can see 368 00:15:42,399 --> 00:15:47,199 it does the job just 369 00:15:44,720 --> 00:15:49,440 does take a bit of time 370 00:15:47,199 --> 00:15:50,240 so this is the 10-bit color depth that 371 00:15:49,440 --> 00:15:52,839 were 372 00:15:50,240 --> 00:15:56,240 that is available inside of 373 00:15:52,839 --> 00:16:00,639 adrenaline 10 bit per channel color and 374 00:15:56,240 --> 00:16:02,000 it is rgb 444 format so that's full rgb 375 00:16:00,639 --> 00:16:03,279 and um 376 00:16:02,000 --> 00:16:05,759 that's 377 00:16:03,279 --> 00:16:07,360 probably very useful in gaming i don't 378 00:16:05,759 --> 00:16:10,639 know if it's useful for software like 379 00:16:07,360 --> 00:16:12,880 but let's now quit 380 00:16:10,639 --> 00:16:15,040 i think is a pretty tough test and 381 00:16:12,880 --> 00:16:16,399 i think it more or less passed the cpu 382 00:16:15,040 --> 00:16:17,839 past 383 00:16:16,399 --> 00:16:20,240 the the test 384 00:16:17,839 --> 00:16:23,240 this one is very very demanding on the 385 00:16:20,240 --> 00:16:23,240 cpu 386 00:16:23,680 --> 00:16:30,000 so this guy here 387 00:16:26,079 --> 00:16:32,079 almost anything that i do inside of 388 00:16:30,000 --> 00:16:33,360 illustrator always seems to happen a 389 00:16:32,079 --> 00:16:35,120 little bit slower than i would like it 390 00:16:33,360 --> 00:16:36,560 to 391 00:16:35,120 --> 00:16:39,519 let's go ahead and change the color of 392 00:16:36,560 --> 00:16:39,519 this bad boy here 393 00:16:46,320 --> 00:16:50,959 okay let's try to apply a pretty tough 394 00:16:48,800 --> 00:16:53,600 filter for 395 00:16:50,959 --> 00:16:53,600 for this guy 396 00:16:58,399 --> 00:17:03,880 so one of the things that we can now do 397 00:17:00,240 --> 00:17:03,880 inside of 398 00:17:09,280 --> 00:17:16,240 inside of illustrator is to do 3d so 399 00:17:12,559 --> 00:17:19,240 we've got fairly sophisticated 3d 400 00:17:16,240 --> 00:17:19,240 features 401 00:17:40,400 --> 00:17:44,480 and these features are reminiscent of 402 00:17:42,240 --> 00:17:47,440 the stuff that we had inside of 403 00:17:44,480 --> 00:17:51,400 photoshop a few years ago when those 404 00:17:47,440 --> 00:17:51,400 features worked really well 405 00:18:04,559 --> 00:18:12,559 there is also an option to render the 3d 406 00:18:08,400 --> 00:18:12,559 filter to render the 3d effect 407 00:18:13,760 --> 00:18:18,240 and we can use ray tracing to to render 408 00:18:16,080 --> 00:18:18,240 it 409 00:18:18,559 --> 00:18:23,160 and we can go for high quality if we 410 00:18:20,160 --> 00:18:23,160 want 411 00:19:16,559 --> 00:19:20,000 so in many ways in many respects this is 412 00:19:18,799 --> 00:19:21,120 very similar to what we have in 413 00:19:20,000 --> 00:19:23,280 dimension 414 00:19:21,120 --> 00:19:25,679 and it it does seem to work well i'm 415 00:19:23,280 --> 00:19:28,160 just going to click away 416 00:19:25,679 --> 00:19:31,760 and we've got a nice 3d effect there i 417 00:19:28,160 --> 00:19:33,600 would say that that having a decent on 418 00:19:31,760 --> 00:19:35,840 having decent on-board graphics is 419 00:19:33,600 --> 00:19:39,039 enough for working with many of the 420 00:19:35,840 --> 00:19:40,240 features inside of and really the 3d 421 00:19:39,039 --> 00:19:42,960 features here are probably the most 422 00:19:40,240 --> 00:19:44,240 demanding features for 3d you do need 423 00:19:42,960 --> 00:19:46,960 three 424 00:19:44,240 --> 00:19:48,880 gigabytes of uh dedicated graphics you 425 00:19:46,960 --> 00:19:52,640 can easily arrange that 426 00:19:48,880 --> 00:19:56,240 and it works reasonably well i would say 427 00:19:52,640 --> 00:19:58,000 the next software is going to be adobe 428 00:19:56,240 --> 00:20:00,160 after effects 429 00:19:58,000 --> 00:20:02,559 and this is a this is a little design 430 00:20:00,160 --> 00:20:05,360 that i worked on a little bit before let 431 00:20:02,559 --> 00:20:08,480 me see if we can 432 00:20:05,360 --> 00:20:08,480 let's see what's happening here 433 00:20:13,120 --> 00:20:17,679 okay so this is a small 4k animation let 434 00:20:15,840 --> 00:20:19,280 me see if i can um 435 00:20:17,679 --> 00:20:20,960 i've cleared all the cache so there's 436 00:20:19,280 --> 00:20:22,720 nothing stored in cache 437 00:20:20,960 --> 00:20:25,039 and you'll be able to see how well this 438 00:20:22,720 --> 00:20:28,000 runs inside of after effects 439 00:20:25,039 --> 00:20:29,200 on the onboard graphics 440 00:20:28,000 --> 00:20:31,600 very easy 441 00:20:29,200 --> 00:20:34,559 it's the kind of thing which this is a 442 00:20:31,600 --> 00:20:37,039 little graphic that i did for the uh for 443 00:20:34,559 --> 00:20:38,960 the overclocking video which is going to 444 00:20:37,039 --> 00:20:41,840 be useful if you want to do overclocking 445 00:20:38,960 --> 00:20:44,480 uh with this hardware 446 00:20:41,840 --> 00:20:48,799 as you can see there it is not difficult 447 00:20:44,480 --> 00:20:50,559 to to do very simple 4k animations 448 00:20:48,799 --> 00:20:52,640 and this one is not that simple it's 449 00:20:50,559 --> 00:20:54,480 actually kind of complicated but 450 00:20:52,640 --> 00:20:56,880 basically when you're doing this kind of 451 00:20:54,480 --> 00:20:59,200 animation it i can show you what what it 452 00:20:56,880 --> 00:21:01,200 looks like maybe 453 00:20:59,200 --> 00:21:02,480 core animation lots and lots of players 454 00:21:01,200 --> 00:21:03,840 going on there 455 00:21:02,480 --> 00:21:07,200 so 456 00:21:03,840 --> 00:21:09,919 yeah it's very it's powerful i can't 457 00:21:07,200 --> 00:21:11,200 really express enough just how powerful 458 00:21:09,919 --> 00:21:12,880 this this is 459 00:21:11,200 --> 00:21:15,440 it gets the job done 460 00:21:12,880 --> 00:21:17,600 when it comes to rendering the graphics 461 00:21:15,440 --> 00:21:19,280 it's i mean you can tell it's not going 462 00:21:17,600 --> 00:21:21,520 to take a lot of time 463 00:21:19,280 --> 00:21:23,919 it literally takes about as much time 464 00:21:21,520 --> 00:21:26,480 to render the final render as it does to 465 00:21:23,919 --> 00:21:29,039 to do the preview inside of well maybe 466 00:21:26,480 --> 00:21:31,840 about twice as long but it is 467 00:21:29,039 --> 00:21:34,080 really really capable and maybe i don't 468 00:21:31,840 --> 00:21:36,159 test it enough i think if you're working 469 00:21:34,080 --> 00:21:39,280 with very complex projects inside of 470 00:21:36,159 --> 00:21:41,280 after effects very complex templates 471 00:21:39,280 --> 00:21:43,520 doing all kinds of crazy stuff all kinds 472 00:21:41,280 --> 00:21:45,760 of filters and effects 473 00:21:43,520 --> 00:21:47,840 uh cinema 4d and all that kind of stuff 474 00:21:45,760 --> 00:21:50,000 you would find it probably a lot a lot 475 00:21:47,840 --> 00:21:50,960 more difficult to use this kind of entry 476 00:21:50,000 --> 00:21:53,120 level 477 00:21:50,960 --> 00:21:56,400 hardware but for 478 00:21:53,120 --> 00:21:59,360 you know basic 4k editing and animation 479 00:21:56,400 --> 00:22:02,000 it is it's all you need um i can't get 480 00:21:59,360 --> 00:22:04,159 across enough just how competent it is 481 00:22:02,000 --> 00:22:06,320 inside of after effects now maybe part 482 00:22:04,159 --> 00:22:08,320 of that is because the the cpu is pretty 483 00:22:06,320 --> 00:22:10,000 powerful in the graphics 484 00:22:08,320 --> 00:22:13,600 maybe they're not that useful inside of 485 00:22:10,000 --> 00:22:15,200 after effects the the gpu acceleration 486 00:22:13,600 --> 00:22:17,440 but 487 00:22:15,200 --> 00:22:19,679 it gets the job done i can't 488 00:22:17,440 --> 00:22:21,760 really say anything more than that in 489 00:22:19,679 --> 00:22:23,520 terms of ram management it is better 490 00:22:21,760 --> 00:22:25,679 than using discrete graphics i don't 491 00:22:23,520 --> 00:22:27,840 know why that is but the ram management 492 00:22:25,679 --> 00:22:30,640 if i was using discrete graphics we will 493 00:22:27,840 --> 00:22:32,400 be up to about 26 gigabytes of 494 00:22:30,640 --> 00:22:34,480 of of ram 495 00:22:32,400 --> 00:22:36,640 usage i don't know why it's better at 496 00:22:34,480 --> 00:22:38,640 handling memory 497 00:22:36,640 --> 00:22:42,320 when you're using the onboard graphics 498 00:22:38,640 --> 00:22:43,600 uh the graphics i use are rtx 3070 for a 499 00:22:42,320 --> 00:22:45,200 discrete 500 00:22:43,600 --> 00:22:47,440 graphics card and that is about eight 501 00:22:45,200 --> 00:22:50,000 gigs of ram maybe that's what makes the 502 00:22:47,440 --> 00:22:52,960 difference maybe giving the on-board 503 00:22:50,000 --> 00:22:55,280 graphics 16 gigs of vram just makes it 504 00:22:52,960 --> 00:22:57,440 more efficient i don't know so 505 00:22:55,280 --> 00:23:00,000 uh a huge thumbs up for his performance 506 00:22:57,440 --> 00:23:02,320 inside of after effects but if you're 507 00:23:00,000 --> 00:23:04,159 doing very complex projects yeah it's 508 00:23:02,320 --> 00:23:07,760 it's it's gonna get tough if you're 509 00:23:04,159 --> 00:23:09,840 using things like cinema 4d 510 00:23:07,760 --> 00:23:12,240 i don't know how much how much love 511 00:23:09,840 --> 00:23:14,640 you're going to get with that 512 00:23:12,240 --> 00:23:16,400 so we're now inside of premiere pro this 513 00:23:14,640 --> 00:23:18,240 is probably 514 00:23:16,400 --> 00:23:20,799 one of the most 515 00:23:18,240 --> 00:23:23,200 demanding pieces of software 516 00:23:20,799 --> 00:23:25,039 uh to to work with 517 00:23:23,200 --> 00:23:26,080 let me see if i can get 518 00:23:25,039 --> 00:23:28,000 the 519 00:23:26,080 --> 00:23:29,840 audio going 520 00:23:28,000 --> 00:23:32,400 it's literally just increasing this 521 00:23:29,840 --> 00:23:34,960 value by about 50 522 00:23:32,400 --> 00:23:37,120 applying it and seeing it seeing if 523 00:23:34,960 --> 00:23:39,360 there are any effects that are negative 524 00:23:37,120 --> 00:23:40,720 in terms of stability 525 00:23:39,360 --> 00:23:44,000 uh you might want to increase the 526 00:23:40,720 --> 00:23:46,080 voltage to see if that will support the 527 00:23:44,000 --> 00:23:48,480 new freq 528 00:23:46,080 --> 00:23:50,559 you don't want to increase the the 529 00:23:48,480 --> 00:23:52,240 voltage too much because that increases 530 00:23:50,559 --> 00:23:54,559 the temperature but 531 00:23:52,240 --> 00:23:57,200 so that's playback of a very complex 532 00:23:54,559 --> 00:23:58,880 project with lots and lots of sequences 533 00:23:57,200 --> 00:24:01,200 uh all kind of this is like i think 534 00:23:58,880 --> 00:24:02,320 sequence number seven which is nested 535 00:24:01,200 --> 00:24:04,720 it's got 536 00:24:02,320 --> 00:24:06,880 i think six nested sequences inside 537 00:24:04,720 --> 00:24:08,320 outside of it it's playing back i don't 538 00:24:06,880 --> 00:24:10,480 think we're getting any drop flame 539 00:24:08,320 --> 00:24:13,279 frames when we were overclocking this is 540 00:24:10,480 --> 00:24:17,600 called under vaulting and if you like 541 00:24:13,279 --> 00:24:19,679 the idea of running a system very quiet 542 00:24:17,600 --> 00:24:20,880 okay maybe we're getting a few few uh 543 00:24:19,679 --> 00:24:23,200 drop 544 00:24:20,880 --> 00:24:25,600 drop frames but um 545 00:24:23,200 --> 00:24:28,159 yeah it's generally speaking fine um 546 00:24:25,600 --> 00:24:30,400 i've not had a huge amount of problems 547 00:24:28,159 --> 00:24:32,080 with the with the onboard graphics once 548 00:24:30,400 --> 00:24:33,360 you've been editing for about an hour 549 00:24:32,080 --> 00:24:34,480 you'll find that you start running out 550 00:24:33,360 --> 00:24:36,480 of uh 551 00:24:34,480 --> 00:24:39,279 it's not running out of ram 552 00:24:36,480 --> 00:24:41,840 um sometimes the projects are 553 00:24:39,279 --> 00:24:43,679 this one is about 45 minutes long 554 00:24:41,840 --> 00:24:46,640 i didn't have many problems editing this 555 00:24:43,679 --> 00:24:48,480 one but in the past with some projects 556 00:24:46,640 --> 00:24:50,960 that have run into an hour 557 00:24:48,480 --> 00:24:54,159 maybe longer than that maybe very large 558 00:24:50,960 --> 00:24:56,080 4k projects it has become slow if you're 559 00:24:54,159 --> 00:24:57,760 the kind of person who works with very 560 00:24:56,080 --> 00:25:01,279 complex projects 561 00:24:57,760 --> 00:25:02,400 4k 8k projects this kind of setup is 562 00:25:01,279 --> 00:25:04,400 going to get 563 00:25:02,400 --> 00:25:06,640 very very tiring very quickly because 564 00:25:04,400 --> 00:25:08,000 you're going to find that the software 565 00:25:06,640 --> 00:25:11,200 is dragging 566 00:25:08,000 --> 00:25:11,200 and coming to a hold 567 00:25:11,919 --> 00:25:15,360 sometimes 568 00:25:13,200 --> 00:25:16,799 it's difficult to use this even with 569 00:25:15,360 --> 00:25:18,720 1080p 570 00:25:16,799 --> 00:25:21,200 if there are a lot of things a lot of 571 00:25:18,720 --> 00:25:24,320 effects that i'm trying to apply so i 572 00:25:21,200 --> 00:25:26,880 would want a more powerful cpu 573 00:25:24,320 --> 00:25:28,960 maybe some of the effects maybe some of 574 00:25:26,880 --> 00:25:30,720 the sound effects would work a little 575 00:25:28,960 --> 00:25:32,960 bit better if i had a more powerful cpu 576 00:25:30,720 --> 00:25:34,400 i'll be more willing to use them maybe 577 00:25:32,960 --> 00:25:35,840 some of the 578 00:25:34,400 --> 00:25:37,919 graphic effects some of the video 579 00:25:35,840 --> 00:25:40,000 effects i'll be definitely more willing 580 00:25:37,919 --> 00:25:42,400 to use those if i had a graphics card 581 00:25:40,000 --> 00:25:45,120 that was more powerful 582 00:25:42,400 --> 00:25:47,840 so yeah definitely if i can get more 583 00:25:45,120 --> 00:25:49,360 powerful graphics for this guy here i 584 00:25:47,840 --> 00:25:51,279 definitely would 585 00:25:49,360 --> 00:25:52,240 i think i would as well 586 00:25:51,279 --> 00:25:53,760 for 587 00:25:52,240 --> 00:25:56,159 dimension dimension is the other one 588 00:25:53,760 --> 00:25:59,520 that really wants a more powerful 589 00:25:56,159 --> 00:26:02,080 all-around uh 4k editing rig so as your 590 00:25:59,520 --> 00:26:04,320 project is simple uh five 10 minute 591 00:26:02,080 --> 00:26:06,480 youtube videos you're not doing this 592 00:26:04,320 --> 00:26:08,320 kind of 45 minute long 593 00:26:06,480 --> 00:26:10,960 edit that i did here 594 00:26:08,320 --> 00:26:12,960 um this will be fine but once you have a 595 00:26:10,960 --> 00:26:14,720 complex project you want to apply 596 00:26:12,960 --> 00:26:16,559 transitions you want to apply things 597 00:26:14,720 --> 00:26:18,720 that blurs and 598 00:26:16,559 --> 00:26:21,039 this is gonna suffer this is not gonna 599 00:26:18,720 --> 00:26:22,880 really be your friend um 600 00:26:21,039 --> 00:26:24,559 i i gotta say i've been impressed with 601 00:26:22,880 --> 00:26:26,320 what it can do 602 00:26:24,559 --> 00:26:28,690 but i would recommend something more 603 00:26:26,320 --> 00:26:33,600 powerful for premiere pro 604 00:26:28,690 --> 00:26:35,600 [Music] 605 00:26:33,600 --> 00:26:38,640 let's finish off by talking a little bit 606 00:26:35,600 --> 00:26:39,840 about gaming performance so i have used 607 00:26:38,640 --> 00:26:42,880 this with 608 00:26:39,840 --> 00:26:46,000 premiere pro with the adobe creative 609 00:26:42,880 --> 00:26:47,679 cloud i've also used it with audio 610 00:26:46,000 --> 00:26:50,320 processing software 611 00:26:47,679 --> 00:26:53,279 audacity adobe audition it works fine 612 00:26:50,320 --> 00:26:56,000 with those there really is no difficulty 613 00:26:53,279 --> 00:26:58,240 with audio processing um the cpu is very 614 00:26:56,000 --> 00:27:00,960 powerful when it comes to gaming that's 615 00:26:58,240 --> 00:27:04,400 where the system gets really tested so 616 00:27:00,960 --> 00:27:07,600 with fortnite i was able to get 55 617 00:27:04,400 --> 00:27:09,360 frames per second at 4k 618 00:27:07,600 --> 00:27:12,000 that was using performance mode with 619 00:27:09,360 --> 00:27:15,600 full 3d 100 3d 620 00:27:12,000 --> 00:27:17,760 that was playable and that was enjoyable 621 00:27:15,600 --> 00:27:20,159 with overclocking and i'm using it 622 00:27:17,760 --> 00:27:22,480 overclocked right now with overclocking 623 00:27:20,159 --> 00:27:23,520 i was able to get to 59 frames per 624 00:27:22,480 --> 00:27:26,080 second 625 00:27:23,520 --> 00:27:28,799 inside a fortnight that's 4k 626 00:27:26,080 --> 00:27:31,679 uh i was able to get 149 frames per 627 00:27:28,799 --> 00:27:34,720 second at 1080p 628 00:27:31,679 --> 00:27:37,679 i also tested it with world war z 629 00:27:34,720 --> 00:27:41,200 now world war z suffers with the onboard 630 00:27:37,679 --> 00:27:45,200 graphics but i was able to get 631 00:27:41,200 --> 00:27:47,760 nearly 50 frames per second at 1080p 632 00:27:45,200 --> 00:27:50,320 using medium texture 633 00:27:47,760 --> 00:27:51,840 medium quality and that was using also 634 00:27:50,320 --> 00:27:53,440 fidelity 635 00:27:51,840 --> 00:27:55,919 super resolution 636 00:27:53,440 --> 00:27:58,640 so that's not bad one thing i did find 637 00:27:55,919 --> 00:28:01,120 was that the 638 00:27:58,640 --> 00:28:03,279 frames per second did increase 639 00:28:01,120 --> 00:28:04,880 as you increase the memory speed so 640 00:28:03,279 --> 00:28:05,760 there have been quite a number of tests 641 00:28:04,880 --> 00:28:07,840 done 642 00:28:05,760 --> 00:28:10,159 online which demonstrated that there is 643 00:28:07,840 --> 00:28:12,640 a strong relationship between a gaming 644 00:28:10,159 --> 00:28:14,399 performance and memory speed 645 00:28:12,640 --> 00:28:16,159 and i found exactly the same i found 646 00:28:14,399 --> 00:28:18,240 that you were able to get faster frames 647 00:28:16,159 --> 00:28:19,600 per second as you increase the memory 648 00:28:18,240 --> 00:28:21,360 speed 649 00:28:19,600 --> 00:28:23,679 now would i recommend this for gaming 650 00:28:21,360 --> 00:28:25,440 yes and no for 1080p gaming yes 651 00:28:23,679 --> 00:28:26,720 definitely you can get a lot done at 652 00:28:25,440 --> 00:28:28,320 1080p 653 00:28:26,720 --> 00:28:30,399 there are a lot of games now that use 654 00:28:28,320 --> 00:28:32,480 fidelity super resolution that is 655 00:28:30,399 --> 00:28:34,240 something you could uh predominantly fx 656 00:28:32,480 --> 00:28:36,640 super resolution that's something you 657 00:28:34,240 --> 00:28:39,440 could look into and a lot of games 658 00:28:36,640 --> 00:28:41,440 natively will run at 1080p without any 659 00:28:39,440 --> 00:28:43,120 problems whatsoever using the onboard 660 00:28:41,440 --> 00:28:46,640 graphics 661 00:28:43,120 --> 00:28:48,559 a handful will run at 4k without 662 00:28:46,640 --> 00:28:51,600 not necessarily a handful 663 00:28:48,559 --> 00:28:55,279 not very demanding graphics will work at 664 00:28:51,600 --> 00:28:57,360 4k 60fps uh once you get to the aaa 665 00:28:55,279 --> 00:28:59,840 titles they're going to really struggle 666 00:28:57,360 --> 00:29:01,600 both at uh at 1080p 667 00:28:59,840 --> 00:29:03,840 and at 4k 668 00:29:01,600 --> 00:29:05,919 uh one surprising problem i did also 669 00:29:03,840 --> 00:29:08,080 have was quite a lot of 670 00:29:05,919 --> 00:29:10,799 games that work at 1080p 671 00:29:08,080 --> 00:29:12,640 uh when you're trying to run them at 4k 672 00:29:10,799 --> 00:29:15,440 um some of them just don't want to play 673 00:29:12,640 --> 00:29:17,520 at 4k so that was a that was a bit of a 674 00:29:15,440 --> 00:29:19,279 discovery but basically this is very 675 00:29:17,520 --> 00:29:22,000 good hardware and it's the kind of 676 00:29:19,279 --> 00:29:25,360 hardware that you could 677 00:29:22,000 --> 00:29:26,880 purchase now for about 250 dollars 250 678 00:29:25,360 --> 00:29:28,399 pounds 679 00:29:26,880 --> 00:29:30,559 thereabouts 680 00:29:28,399 --> 00:29:33,679 and it will give you a very decent pc 681 00:29:30,559 --> 00:29:34,799 build if you're doing very good 682 00:29:33,679 --> 00:29:36,640 basic 683 00:29:34,799 --> 00:29:39,279 1080p editing 684 00:29:36,640 --> 00:29:42,240 inside of premiere pro inside of after 685 00:29:39,279 --> 00:29:44,720 effects once you move to 4k that's when 686 00:29:42,240 --> 00:29:47,360 shoe begins to pinch i would say you 687 00:29:44,720 --> 00:29:49,679 want probably to get more powerful 688 00:29:47,360 --> 00:29:52,960 hardware for premiere pro and also for 689 00:29:49,679 --> 00:29:56,399 adobe dimension for gaming it 690 00:29:52,960 --> 00:29:57,520 it it suffices when it suffices um 691 00:29:56,399 --> 00:29:59,679 even a 692 00:29:57,520 --> 00:30:02,480 an entry level discrete graphics card 693 00:29:59,679 --> 00:30:04,399 would give much better gaming experience 694 00:30:02,480 --> 00:30:05,840 um if you're able to overclock it and 695 00:30:04,399 --> 00:30:07,600 get a decent overclock you could 696 00:30:05,840 --> 00:30:10,240 increase gaming performance by about ten 697 00:30:07,600 --> 00:30:14,000 percent but yeah i mean i think 698 00:30:10,240 --> 00:30:16,480 at 250 to 300 dollars very good value uh 699 00:30:14,000 --> 00:30:18,880 if i had to say anything about the 5600g 700 00:30:16,480 --> 00:30:21,120 is that the performance is for the most 701 00:30:18,880 --> 00:30:22,559 part very similar there are situations 702 00:30:21,120 --> 00:30:24,640 for instance if you're using premiere 703 00:30:22,559 --> 00:30:26,480 pro or if you're using dimension where 704 00:30:24,640 --> 00:30:28,080 you will notice the difference between 705 00:30:26,480 --> 00:30:30,960 the performance particularly when it 706 00:30:28,080 --> 00:30:35,039 comes to the cpu but for most tasks the 707 00:30:30,960 --> 00:30:39,480 5600 and the 5700g actually give a very 708 00:30:35,039 --> 00:30:39,480 very similar real-life performance 709 00:30:58,559 --> 00:31:00,640 you 48966

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