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[Music]
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this is going to be a long term review
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for the ryzen 5700
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g
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currently the most powerful gpu
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coupled with any cpu on the windows
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platform
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at least
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on the desktop
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[Music]
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the cpu came out
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nearly eight nine months ago along with
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the ryzen 5 5600g and it's about time
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that we do this long term review just
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look at it and see how it works in in
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real life
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[Laughter]
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[Laughter]
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oh
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now what we'll do is to start off with
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the
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probably the toughest challenge that
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i've placed this this hardware to and
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that is the
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adobe dimension we're going to be
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looking at a lot of adobe software so
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dimension premiere pro photoshop
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all of that will even be looking at a
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couple of games towards the end
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so
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this one is probably the toughest one
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let's see what we can do now i created
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this a little bit a little bit of
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time ago and
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it was designed as a thumbnail youtube
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thumbnail doesn't take long to do as
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long as you've got very good uh hardware
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obviously editing it now just with the
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onboard graphics is a different kind of
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situation
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what we
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can do with the onboard graphics is to
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basically
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do whatever we need to do in terms of
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moving items around as long as the
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design says a 1080p design maybe a very
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simple design which doesn't have too
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many elements happening
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we can do a very brief kind of a preview
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like this without any ray tracing
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however if we want to turn on ray
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tracing things do change we can do that
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by clicking on this button
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and as you can see i've chosen full
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resolution
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and we can say also
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reduce noise in preview
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and when we turn this on you'll be able
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to see the ray tracing
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now remember this is going to happen on
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the onboard graphics with the onboard
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graphics
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and the cpu working together
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so you can see it does do a job it's
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pretty quick and it gives you an idea of
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what the
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what the full render is going to look
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like now i have performed a full render
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on this design
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and the
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high quality render took 11 minutes and
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51 seconds
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whilst the
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low quality render took
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just one minute and one second
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that low quality render will be good
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enough for for for youtube however
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trying to work
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with the
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gpu and the cpu almost running at 100
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is pretty difficult we can add more
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items and we can
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we can do basic editing with this one
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but the more items we add
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the more
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features that we the the more textures
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we can add more textures and it won't
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delay anything let's just add a texture
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to this guy here
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now this
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this can be rendered but i tell you what
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it it does
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not feel the it doesn't feel as though
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the system is highly responsive and you
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might notice actually i do
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yeah i do stop talking when the render
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is beginning
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and that's because the system is
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basically not able to respond let's
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change the texture and let's see what
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that looks like
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so you can see you can get stuff done as
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long as you've got a design that you're
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working on it's 1080p it's not too
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complicated you can render stuff inside
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of adobe dimension i wouldn't recommend
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it i would recommend getting a much more
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powerful gpu
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a discrete graphics card i would
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recommend maybe even getting a more
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powerful cpu because uh dimension does
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like
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a lot of
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it lacks a lot of power it likes to have
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a lot of computing power but as you can
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see we can do basic stuff inside of
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dimension
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let us move on from here but before that
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this video is sponsored by the
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membership for this channel click on the
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join button there are several membership
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levels to choose from choose whichever
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one suits your requirements and gain
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access
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to exclusive perks and exclusive member
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only videos
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and moving on to photoshop photoshop is
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probably the most popular package
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inside the adobe creative suite i'll be
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surprised if there's anything more
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popular what what i've done is to set up
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my computer so that if we go to
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preferences performance we've actually
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got hardware acceleration turned on so
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you can see it here the amd graphics
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are acting as hardware acceleration and
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photoshop really does
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like to have a lot
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of computing power on the cpu and it
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likes to have a little bit of computing
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power on the gpu too now just to clarify
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my system is running with 16 gigabytes
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of dedicated vram
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going to the graphics and that means
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we've got all the hardware acceleration
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turned on for all the adobe creative
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suite
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let's
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cancel and
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try a couple of things inside of
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photoshop first thing we're going to do
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on this photograph i think we're going
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to make this woman a little bit more
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beautiful
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so we're going to go to the liquify
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mode or the liquify filter and this one
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does like to use the gpu
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and it is very responsive
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when using this particular
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when using this particular
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graphics card or the the onboard
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graphics
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so we can make our eyes a bit larger
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let's see if we can get the on-screen
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controls
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okay there we are
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make our face a little bit wider and
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more beautiful
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and the mouth as well
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and she wants to smile a little bit as
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well let's do that
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uh that is looking beautiful that is
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looking really beautiful so you can see
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it's very responsive and there is no
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difficulty whatsoever getting things
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done okay we've maximized the beauty
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let's hit ok there we are
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so the onboard graphics can power all
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the features inside of photoshop that
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require hardware acceleration and it
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does a brilliant job
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another thing that we could do is to
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look maybe at the
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another filter that really does like to
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have
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powerful graphics and that's the
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adaptive wide angle
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and i'm not sure what i'm going to do
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here maybe i'm just going to draw
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a line like that and another one
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like that this is crazy
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you can see it's highly responsive
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without the gpu
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we would be getting very poor
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performance right now if you're
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wondering what numbers you're seeing
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here they are the numbers just for the
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onboard graphics and the cpu
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we've also got the system ram as well
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but um
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yeah it's highly responsive and i have
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no delays in doing anything whatsoever
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let's see what happens when we go to the
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neural filters
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and the neural filters sometimes do like
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to have a lot
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of
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power they do like to have the graphics
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let's see if we can move this
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yeah i can see the graphics uh really
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kind of powering up
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let's do style transfer
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there we are and that one does use the
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cpu it does also use the gpu quite a lot
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like you can work with photoshop without
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hardware acceleration
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but it is painful
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i find it painful i don't know how
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people do it
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now i think if i had a more powerful
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graphics card
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some of these effects might be applied a
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little bit more quickly
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but as it is it's pretty quick it's
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pretty responsive
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beautiful now what we can also do let me
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just uh get rid of the selection
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we can also go ahead and test what it's
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like to run a very simple
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adjustment so we'll take take the color
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balance and
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this guy here allows us just to change
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the colors a little bit
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maybe add a bit of magenta
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a bit of blue
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and what it's doing it's separating the
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image into highlights and shadows
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and that's actually kind of a tough
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thing for for the for the for the
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hardware to do for the software to do
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it's gonna identify the highlights and
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shadows and it's gonna then identify the
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colors and change the colors
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accordingly and you can see it's it's a
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smooth process with this with this
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hardware
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it's highly responsive and this is a
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fairly large image
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i don't know if i should try to
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to zoom in but essentially it's about a
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third of the resolution
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that you're seeing here so i'm working
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on a 4k monitor
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and
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actually using two 4k monitors and the
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hardware doesn't seem to have any
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problems whatsoever with this it
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handles two 4k monitors 60hz refresh
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rates no problems 10 bits per channel
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no problems whatsoever
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another good test
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inside of photoshop is to use the brush
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tool so we're going to paint over
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the mask
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and you can see it's nice and smooth
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highly responsive
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maybe a little bit of lag but
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it's still responsive enough that you
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don't really notice any problems with
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the with the speed and performance now
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there are some other filters that we
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find inside of camera raw and some of
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these do rely quite a lot on the
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graphics card uh and also just the
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general work and performance of camera
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raw like for instance if i want to zoom
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in i can do that very smoothly and
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that's beautiful
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now if i was using
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a more powerful graphics card maybe it
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might be just a little bit smoother
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who knows
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but if i did not have a graphics card i
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would literally be just zooming in just
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a little bit at a time it's it's painful
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to work without without a graphics card
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the graphics on board graphics are very
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stable they
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00:12:15,760 --> 00:12:18,639
very rarely crash
289
00:12:17,279 --> 00:12:20,639
and there are quite a lot of other
290
00:12:18,639 --> 00:12:23,440
features inside of camera raw that use
291
00:12:20,639 --> 00:12:25,120
the the the graphics maybe we can take a
292
00:12:23,440 --> 00:12:27,200
look at those when we take a look at
293
00:12:25,120 --> 00:12:30,560
lightroom because lightroom and camera
294
00:12:27,200 --> 00:12:30,560
raw have very similar features
295
00:12:32,240 --> 00:12:37,440
so all in all photoshop does work very
296
00:12:34,800 --> 00:12:39,360
well i would say that the 10 bit output
297
00:12:37,440 --> 00:12:42,399
probably i'm not certain that we are
298
00:12:39,360 --> 00:12:46,320
getting 10-bit output from photoshop
299
00:12:42,399 --> 00:12:46,320
using the radion adrenaline drivers
300
00:12:49,440 --> 00:12:53,519
let's move on to the next software we're
301
00:12:50,959 --> 00:12:55,440
going to move to and is a very
302
00:12:53,519 --> 00:12:58,160
good test for the
303
00:12:55,440 --> 00:12:59,680
cpu does not use hardware
304
00:12:58,160 --> 00:13:02,720
acceleration
305
00:12:59,680 --> 00:13:07,720
now that might change
306
00:13:02,720 --> 00:13:07,720
since let's go to focus blur
307
00:13:14,480 --> 00:13:19,440
now we know that nvidia's is coming up
308
00:13:16,800 --> 00:13:21,519
with some open source
309
00:13:19,440 --> 00:13:23,040
open source drivers for for linux and
310
00:13:21,519 --> 00:13:24,639
that might mean some of the open source
311
00:13:23,040 --> 00:13:27,120
software that currently doesn't use
312
00:13:24,639 --> 00:13:28,800
hardware acceleration might change i
313
00:13:27,120 --> 00:13:30,720
don't know i don't have any information
314
00:13:28,800 --> 00:13:32,079
on that but uh
315
00:13:30,720 --> 00:13:34,240
any improvements to the open source
316
00:13:32,079 --> 00:13:36,639
drivers will be a good thing so we can
317
00:13:34,240 --> 00:13:38,880
see with focus blur which is one of the
318
00:13:36,639 --> 00:13:40,320
most demanding filters inside of
319
00:13:38,880 --> 00:13:41,839
that you might want to use on a daily
320
00:13:40,320 --> 00:13:44,959
basis
321
00:13:41,839 --> 00:13:46,959
it's it's not quite as responsive as the
322
00:13:44,959 --> 00:13:48,720
ones we saw inside of photoshop but it
323
00:13:46,959 --> 00:13:51,360
is responsive it
324
00:13:48,720 --> 00:13:53,839
does use up quite a lot of the cpu the
325
00:13:51,360 --> 00:13:56,720
gpu not so much we don't really touch
326
00:13:53,839 --> 00:13:58,240
the gpu inside of
327
00:13:56,720 --> 00:14:01,120
and i don't know if we're benefiting
328
00:13:58,240 --> 00:14:03,360
from the a 10 bit output
329
00:14:01,120 --> 00:14:03,360
that
330
00:14:03,519 --> 00:14:06,959
that the
331
00:14:04,560 --> 00:14:09,440
adrenaline software is capable of but
332
00:14:06,959 --> 00:14:11,600
i'm getting a very responsive edit with
333
00:14:09,440 --> 00:14:13,519
that's what i like now there are
334
00:14:11,600 --> 00:14:15,760
certain other features inside of
335
00:14:13,519 --> 00:14:17,120
that don't work quite as well let's make
336
00:14:15,760 --> 00:14:20,639
a selection
337
00:14:17,120 --> 00:14:20,639
and let me demonstrate one of these
338
00:14:22,399 --> 00:14:26,639
so let's go to filter
339
00:14:24,240 --> 00:14:31,079
artistic and let's use water pixels
340
00:14:26,639 --> 00:14:31,079
let's hope things don't crash
341
00:14:32,240 --> 00:14:36,720
now water pixels just creates this
342
00:14:34,240 --> 00:14:38,959
beautiful kind of watercolor effect it
343
00:14:36,720 --> 00:14:41,839
is a crushingly
344
00:14:38,959 --> 00:14:43,360
uh expensive to render effect inside of
345
00:14:41,839 --> 00:14:45,440
it can take a lot of time you can
346
00:14:43,360 --> 00:14:48,639
crash my my
347
00:14:45,440 --> 00:14:50,639
it didn't do that this time and it's one
348
00:14:48,639 --> 00:14:53,440
of those that works on a single core so
349
00:14:50,639 --> 00:14:55,680
it doesn't do the multi-core is
350
00:14:53,440 --> 00:14:57,680
capable of multi-threaded performance
351
00:14:55,680 --> 00:14:59,440
with quite a lot of its filters but some
352
00:14:57,680 --> 00:15:02,800
of these filters will just go ahead and
353
00:14:59,440 --> 00:15:02,800
work on a single core
354
00:15:03,199 --> 00:15:08,560
water pixels does seem to want to be one
355
00:15:05,920 --> 00:15:10,880
of those single core
356
00:15:08,560 --> 00:15:12,720
single core
357
00:15:10,880 --> 00:15:15,440
filters
358
00:15:12,720 --> 00:15:17,360
there right try to apply apply it
359
00:15:15,440 --> 00:15:20,920
to the entire image it looks nice but
360
00:15:17,360 --> 00:15:20,920
will it take forever
361
00:15:28,399 --> 00:15:31,600
okay
362
00:15:29,279 --> 00:15:34,160
it's completed and the system didn't
363
00:15:31,600 --> 00:15:36,639
crash so that looks good it's a very
364
00:15:34,160 --> 00:15:38,160
fascinating filter and
365
00:15:36,639 --> 00:15:39,680
there isn't a
366
00:15:38,160 --> 00:15:42,399
i don't think there's a faster version
367
00:15:39,680 --> 00:15:44,720
of it inside of but um you can see
368
00:15:42,399 --> 00:15:47,199
it does the job just
369
00:15:44,720 --> 00:15:49,440
does take a bit of time
370
00:15:47,199 --> 00:15:50,240
so this is the 10-bit color depth that
371
00:15:49,440 --> 00:15:52,839
were
372
00:15:50,240 --> 00:15:56,240
that is available inside of
373
00:15:52,839 --> 00:16:00,639
adrenaline 10 bit per channel color and
374
00:15:56,240 --> 00:16:02,000
it is rgb 444 format so that's full rgb
375
00:16:00,639 --> 00:16:03,279
and um
376
00:16:02,000 --> 00:16:05,759
that's
377
00:16:03,279 --> 00:16:07,360
probably very useful in gaming i don't
378
00:16:05,759 --> 00:16:10,639
know if it's useful for software like
379
00:16:07,360 --> 00:16:12,880
but let's now quit
380
00:16:10,639 --> 00:16:15,040
i think is a pretty tough test and
381
00:16:12,880 --> 00:16:16,399
i think it more or less passed the cpu
382
00:16:15,040 --> 00:16:17,839
past
383
00:16:16,399 --> 00:16:20,240
the the test
384
00:16:17,839 --> 00:16:23,240
this one is very very demanding on the
385
00:16:20,240 --> 00:16:23,240
cpu
386
00:16:23,680 --> 00:16:30,000
so this guy here
387
00:16:26,079 --> 00:16:32,079
almost anything that i do inside of
388
00:16:30,000 --> 00:16:33,360
illustrator always seems to happen a
389
00:16:32,079 --> 00:16:35,120
little bit slower than i would like it
390
00:16:33,360 --> 00:16:36,560
to
391
00:16:35,120 --> 00:16:39,519
let's go ahead and change the color of
392
00:16:36,560 --> 00:16:39,519
this bad boy here
393
00:16:46,320 --> 00:16:50,959
okay let's try to apply a pretty tough
394
00:16:48,800 --> 00:16:53,600
filter for
395
00:16:50,959 --> 00:16:53,600
for this guy
396
00:16:58,399 --> 00:17:03,880
so one of the things that we can now do
397
00:17:00,240 --> 00:17:03,880
inside of
398
00:17:09,280 --> 00:17:16,240
inside of illustrator is to do 3d so
399
00:17:12,559 --> 00:17:19,240
we've got fairly sophisticated 3d
400
00:17:16,240 --> 00:17:19,240
features
401
00:17:40,400 --> 00:17:44,480
and these features are reminiscent of
402
00:17:42,240 --> 00:17:47,440
the stuff that we had inside of
403
00:17:44,480 --> 00:17:51,400
photoshop a few years ago when those
404
00:17:47,440 --> 00:17:51,400
features worked really well
405
00:18:04,559 --> 00:18:12,559
there is also an option to render the 3d
406
00:18:08,400 --> 00:18:12,559
filter to render the 3d effect
407
00:18:13,760 --> 00:18:18,240
and we can use ray tracing to to render
408
00:18:16,080 --> 00:18:18,240
it
409
00:18:18,559 --> 00:18:23,160
and we can go for high quality if we
410
00:18:20,160 --> 00:18:23,160
want
411
00:19:16,559 --> 00:19:20,000
so in many ways in many respects this is
412
00:19:18,799 --> 00:19:21,120
very similar to what we have in
413
00:19:20,000 --> 00:19:23,280
dimension
414
00:19:21,120 --> 00:19:25,679
and it it does seem to work well i'm
415
00:19:23,280 --> 00:19:28,160
just going to click away
416
00:19:25,679 --> 00:19:31,760
and we've got a nice 3d effect there i
417
00:19:28,160 --> 00:19:33,600
would say that that having a decent on
418
00:19:31,760 --> 00:19:35,840
having decent on-board graphics is
419
00:19:33,600 --> 00:19:39,039
enough for working with many of the
420
00:19:35,840 --> 00:19:40,240
features inside of and really the 3d
421
00:19:39,039 --> 00:19:42,960
features here are probably the most
422
00:19:40,240 --> 00:19:44,240
demanding features for 3d you do need
423
00:19:42,960 --> 00:19:46,960
three
424
00:19:44,240 --> 00:19:48,880
gigabytes of uh dedicated graphics you
425
00:19:46,960 --> 00:19:52,640
can easily arrange that
426
00:19:48,880 --> 00:19:56,240
and it works reasonably well i would say
427
00:19:52,640 --> 00:19:58,000
the next software is going to be adobe
428
00:19:56,240 --> 00:20:00,160
after effects
429
00:19:58,000 --> 00:20:02,559
and this is a this is a little design
430
00:20:00,160 --> 00:20:05,360
that i worked on a little bit before let
431
00:20:02,559 --> 00:20:08,480
me see if we can
432
00:20:05,360 --> 00:20:08,480
let's see what's happening here
433
00:20:13,120 --> 00:20:17,679
okay so this is a small 4k animation let
434
00:20:15,840 --> 00:20:19,280
me see if i can um
435
00:20:17,679 --> 00:20:20,960
i've cleared all the cache so there's
436
00:20:19,280 --> 00:20:22,720
nothing stored in cache
437
00:20:20,960 --> 00:20:25,039
and you'll be able to see how well this
438
00:20:22,720 --> 00:20:28,000
runs inside of after effects
439
00:20:25,039 --> 00:20:29,200
on the onboard graphics
440
00:20:28,000 --> 00:20:31,600
very easy
441
00:20:29,200 --> 00:20:34,559
it's the kind of thing which this is a
442
00:20:31,600 --> 00:20:37,039
little graphic that i did for the uh for
443
00:20:34,559 --> 00:20:38,960
the overclocking video which is going to
444
00:20:37,039 --> 00:20:41,840
be useful if you want to do overclocking
445
00:20:38,960 --> 00:20:44,480
uh with this hardware
446
00:20:41,840 --> 00:20:48,799
as you can see there it is not difficult
447
00:20:44,480 --> 00:20:50,559
to to do very simple 4k animations
448
00:20:48,799 --> 00:20:52,640
and this one is not that simple it's
449
00:20:50,559 --> 00:20:54,480
actually kind of complicated but
450
00:20:52,640 --> 00:20:56,880
basically when you're doing this kind of
451
00:20:54,480 --> 00:20:59,200
animation it i can show you what what it
452
00:20:56,880 --> 00:21:01,200
looks like maybe
453
00:20:59,200 --> 00:21:02,480
core animation lots and lots of players
454
00:21:01,200 --> 00:21:03,840
going on there
455
00:21:02,480 --> 00:21:07,200
so
456
00:21:03,840 --> 00:21:09,919
yeah it's very it's powerful i can't
457
00:21:07,200 --> 00:21:11,200
really express enough just how powerful
458
00:21:09,919 --> 00:21:12,880
this this is
459
00:21:11,200 --> 00:21:15,440
it gets the job done
460
00:21:12,880 --> 00:21:17,600
when it comes to rendering the graphics
461
00:21:15,440 --> 00:21:19,280
it's i mean you can tell it's not going
462
00:21:17,600 --> 00:21:21,520
to take a lot of time
463
00:21:19,280 --> 00:21:23,919
it literally takes about as much time
464
00:21:21,520 --> 00:21:26,480
to render the final render as it does to
465
00:21:23,919 --> 00:21:29,039
to do the preview inside of well maybe
466
00:21:26,480 --> 00:21:31,840
about twice as long but it is
467
00:21:29,039 --> 00:21:34,080
really really capable and maybe i don't
468
00:21:31,840 --> 00:21:36,159
test it enough i think if you're working
469
00:21:34,080 --> 00:21:39,280
with very complex projects inside of
470
00:21:36,159 --> 00:21:41,280
after effects very complex templates
471
00:21:39,280 --> 00:21:43,520
doing all kinds of crazy stuff all kinds
472
00:21:41,280 --> 00:21:45,760
of filters and effects
473
00:21:43,520 --> 00:21:47,840
uh cinema 4d and all that kind of stuff
474
00:21:45,760 --> 00:21:50,000
you would find it probably a lot a lot
475
00:21:47,840 --> 00:21:50,960
more difficult to use this kind of entry
476
00:21:50,000 --> 00:21:53,120
level
477
00:21:50,960 --> 00:21:56,400
hardware but for
478
00:21:53,120 --> 00:21:59,360
you know basic 4k editing and animation
479
00:21:56,400 --> 00:22:02,000
it is it's all you need um i can't get
480
00:21:59,360 --> 00:22:04,159
across enough just how competent it is
481
00:22:02,000 --> 00:22:06,320
inside of after effects now maybe part
482
00:22:04,159 --> 00:22:08,320
of that is because the the cpu is pretty
483
00:22:06,320 --> 00:22:10,000
powerful in the graphics
484
00:22:08,320 --> 00:22:13,600
maybe they're not that useful inside of
485
00:22:10,000 --> 00:22:15,200
after effects the the gpu acceleration
486
00:22:13,600 --> 00:22:17,440
but
487
00:22:15,200 --> 00:22:19,679
it gets the job done i can't
488
00:22:17,440 --> 00:22:21,760
really say anything more than that in
489
00:22:19,679 --> 00:22:23,520
terms of ram management it is better
490
00:22:21,760 --> 00:22:25,679
than using discrete graphics i don't
491
00:22:23,520 --> 00:22:27,840
know why that is but the ram management
492
00:22:25,679 --> 00:22:30,640
if i was using discrete graphics we will
493
00:22:27,840 --> 00:22:32,400
be up to about 26 gigabytes of
494
00:22:30,640 --> 00:22:34,480
of of ram
495
00:22:32,400 --> 00:22:36,640
usage i don't know why it's better at
496
00:22:34,480 --> 00:22:38,640
handling memory
497
00:22:36,640 --> 00:22:42,320
when you're using the onboard graphics
498
00:22:38,640 --> 00:22:43,600
uh the graphics i use are rtx 3070 for a
499
00:22:42,320 --> 00:22:45,200
discrete
500
00:22:43,600 --> 00:22:47,440
graphics card and that is about eight
501
00:22:45,200 --> 00:22:50,000
gigs of ram maybe that's what makes the
502
00:22:47,440 --> 00:22:52,960
difference maybe giving the on-board
503
00:22:50,000 --> 00:22:55,280
graphics 16 gigs of vram just makes it
504
00:22:52,960 --> 00:22:57,440
more efficient i don't know so
505
00:22:55,280 --> 00:23:00,000
uh a huge thumbs up for his performance
506
00:22:57,440 --> 00:23:02,320
inside of after effects but if you're
507
00:23:00,000 --> 00:23:04,159
doing very complex projects yeah it's
508
00:23:02,320 --> 00:23:07,760
it's it's gonna get tough if you're
509
00:23:04,159 --> 00:23:09,840
using things like cinema 4d
510
00:23:07,760 --> 00:23:12,240
i don't know how much how much love
511
00:23:09,840 --> 00:23:14,640
you're going to get with that
512
00:23:12,240 --> 00:23:16,400
so we're now inside of premiere pro this
513
00:23:14,640 --> 00:23:18,240
is probably
514
00:23:16,400 --> 00:23:20,799
one of the most
515
00:23:18,240 --> 00:23:23,200
demanding pieces of software
516
00:23:20,799 --> 00:23:25,039
uh to to work with
517
00:23:23,200 --> 00:23:26,080
let me see if i can get
518
00:23:25,039 --> 00:23:28,000
the
519
00:23:26,080 --> 00:23:29,840
audio going
520
00:23:28,000 --> 00:23:32,400
it's literally just increasing this
521
00:23:29,840 --> 00:23:34,960
value by about 50
522
00:23:32,400 --> 00:23:37,120
applying it and seeing it seeing if
523
00:23:34,960 --> 00:23:39,360
there are any effects that are negative
524
00:23:37,120 --> 00:23:40,720
in terms of stability
525
00:23:39,360 --> 00:23:44,000
uh you might want to increase the
526
00:23:40,720 --> 00:23:46,080
voltage to see if that will support the
527
00:23:44,000 --> 00:23:48,480
new freq
528
00:23:46,080 --> 00:23:50,559
you don't want to increase the the
529
00:23:48,480 --> 00:23:52,240
voltage too much because that increases
530
00:23:50,559 --> 00:23:54,559
the temperature but
531
00:23:52,240 --> 00:23:57,200
so that's playback of a very complex
532
00:23:54,559 --> 00:23:58,880
project with lots and lots of sequences
533
00:23:57,200 --> 00:24:01,200
uh all kind of this is like i think
534
00:23:58,880 --> 00:24:02,320
sequence number seven which is nested
535
00:24:01,200 --> 00:24:04,720
it's got
536
00:24:02,320 --> 00:24:06,880
i think six nested sequences inside
537
00:24:04,720 --> 00:24:08,320
outside of it it's playing back i don't
538
00:24:06,880 --> 00:24:10,480
think we're getting any drop flame
539
00:24:08,320 --> 00:24:13,279
frames when we were overclocking this is
540
00:24:10,480 --> 00:24:17,600
called under vaulting and if you like
541
00:24:13,279 --> 00:24:19,679
the idea of running a system very quiet
542
00:24:17,600 --> 00:24:20,880
okay maybe we're getting a few few uh
543
00:24:19,679 --> 00:24:23,200
drop
544
00:24:20,880 --> 00:24:25,600
drop frames but um
545
00:24:23,200 --> 00:24:28,159
yeah it's generally speaking fine um
546
00:24:25,600 --> 00:24:30,400
i've not had a huge amount of problems
547
00:24:28,159 --> 00:24:32,080
with the with the onboard graphics once
548
00:24:30,400 --> 00:24:33,360
you've been editing for about an hour
549
00:24:32,080 --> 00:24:34,480
you'll find that you start running out
550
00:24:33,360 --> 00:24:36,480
of uh
551
00:24:34,480 --> 00:24:39,279
it's not running out of ram
552
00:24:36,480 --> 00:24:41,840
um sometimes the projects are
553
00:24:39,279 --> 00:24:43,679
this one is about 45 minutes long
554
00:24:41,840 --> 00:24:46,640
i didn't have many problems editing this
555
00:24:43,679 --> 00:24:48,480
one but in the past with some projects
556
00:24:46,640 --> 00:24:50,960
that have run into an hour
557
00:24:48,480 --> 00:24:54,159
maybe longer than that maybe very large
558
00:24:50,960 --> 00:24:56,080
4k projects it has become slow if you're
559
00:24:54,159 --> 00:24:57,760
the kind of person who works with very
560
00:24:56,080 --> 00:25:01,279
complex projects
561
00:24:57,760 --> 00:25:02,400
4k 8k projects this kind of setup is
562
00:25:01,279 --> 00:25:04,400
going to get
563
00:25:02,400 --> 00:25:06,640
very very tiring very quickly because
564
00:25:04,400 --> 00:25:08,000
you're going to find that the software
565
00:25:06,640 --> 00:25:11,200
is dragging
566
00:25:08,000 --> 00:25:11,200
and coming to a hold
567
00:25:11,919 --> 00:25:15,360
sometimes
568
00:25:13,200 --> 00:25:16,799
it's difficult to use this even with
569
00:25:15,360 --> 00:25:18,720
1080p
570
00:25:16,799 --> 00:25:21,200
if there are a lot of things a lot of
571
00:25:18,720 --> 00:25:24,320
effects that i'm trying to apply so i
572
00:25:21,200 --> 00:25:26,880
would want a more powerful cpu
573
00:25:24,320 --> 00:25:28,960
maybe some of the effects maybe some of
574
00:25:26,880 --> 00:25:30,720
the sound effects would work a little
575
00:25:28,960 --> 00:25:32,960
bit better if i had a more powerful cpu
576
00:25:30,720 --> 00:25:34,400
i'll be more willing to use them maybe
577
00:25:32,960 --> 00:25:35,840
some of the
578
00:25:34,400 --> 00:25:37,919
graphic effects some of the video
579
00:25:35,840 --> 00:25:40,000
effects i'll be definitely more willing
580
00:25:37,919 --> 00:25:42,400
to use those if i had a graphics card
581
00:25:40,000 --> 00:25:45,120
that was more powerful
582
00:25:42,400 --> 00:25:47,840
so yeah definitely if i can get more
583
00:25:45,120 --> 00:25:49,360
powerful graphics for this guy here i
584
00:25:47,840 --> 00:25:51,279
definitely would
585
00:25:49,360 --> 00:25:52,240
i think i would as well
586
00:25:51,279 --> 00:25:53,760
for
587
00:25:52,240 --> 00:25:56,159
dimension dimension is the other one
588
00:25:53,760 --> 00:25:59,520
that really wants a more powerful
589
00:25:56,159 --> 00:26:02,080
all-around uh 4k editing rig so as your
590
00:25:59,520 --> 00:26:04,320
project is simple uh five 10 minute
591
00:26:02,080 --> 00:26:06,480
youtube videos you're not doing this
592
00:26:04,320 --> 00:26:08,320
kind of 45 minute long
593
00:26:06,480 --> 00:26:10,960
edit that i did here
594
00:26:08,320 --> 00:26:12,960
um this will be fine but once you have a
595
00:26:10,960 --> 00:26:14,720
complex project you want to apply
596
00:26:12,960 --> 00:26:16,559
transitions you want to apply things
597
00:26:14,720 --> 00:26:18,720
that blurs and
598
00:26:16,559 --> 00:26:21,039
this is gonna suffer this is not gonna
599
00:26:18,720 --> 00:26:22,880
really be your friend um
600
00:26:21,039 --> 00:26:24,559
i i gotta say i've been impressed with
601
00:26:22,880 --> 00:26:26,320
what it can do
602
00:26:24,559 --> 00:26:28,690
but i would recommend something more
603
00:26:26,320 --> 00:26:33,600
powerful for premiere pro
604
00:26:28,690 --> 00:26:35,600
[Music]
605
00:26:33,600 --> 00:26:38,640
let's finish off by talking a little bit
606
00:26:35,600 --> 00:26:39,840
about gaming performance so i have used
607
00:26:38,640 --> 00:26:42,880
this with
608
00:26:39,840 --> 00:26:46,000
premiere pro with the adobe creative
609
00:26:42,880 --> 00:26:47,679
cloud i've also used it with audio
610
00:26:46,000 --> 00:26:50,320
processing software
611
00:26:47,679 --> 00:26:53,279
audacity adobe audition it works fine
612
00:26:50,320 --> 00:26:56,000
with those there really is no difficulty
613
00:26:53,279 --> 00:26:58,240
with audio processing um the cpu is very
614
00:26:56,000 --> 00:27:00,960
powerful when it comes to gaming that's
615
00:26:58,240 --> 00:27:04,400
where the system gets really tested so
616
00:27:00,960 --> 00:27:07,600
with fortnite i was able to get 55
617
00:27:04,400 --> 00:27:09,360
frames per second at 4k
618
00:27:07,600 --> 00:27:12,000
that was using performance mode with
619
00:27:09,360 --> 00:27:15,600
full 3d 100 3d
620
00:27:12,000 --> 00:27:17,760
that was playable and that was enjoyable
621
00:27:15,600 --> 00:27:20,159
with overclocking and i'm using it
622
00:27:17,760 --> 00:27:22,480
overclocked right now with overclocking
623
00:27:20,159 --> 00:27:23,520
i was able to get to 59 frames per
624
00:27:22,480 --> 00:27:26,080
second
625
00:27:23,520 --> 00:27:28,799
inside a fortnight that's 4k
626
00:27:26,080 --> 00:27:31,679
uh i was able to get 149 frames per
627
00:27:28,799 --> 00:27:34,720
second at 1080p
628
00:27:31,679 --> 00:27:37,679
i also tested it with world war z
629
00:27:34,720 --> 00:27:41,200
now world war z suffers with the onboard
630
00:27:37,679 --> 00:27:45,200
graphics but i was able to get
631
00:27:41,200 --> 00:27:47,760
nearly 50 frames per second at 1080p
632
00:27:45,200 --> 00:27:50,320
using medium texture
633
00:27:47,760 --> 00:27:51,840
medium quality and that was using also
634
00:27:50,320 --> 00:27:53,440
fidelity
635
00:27:51,840 --> 00:27:55,919
super resolution
636
00:27:53,440 --> 00:27:58,640
so that's not bad one thing i did find
637
00:27:55,919 --> 00:28:01,120
was that the
638
00:27:58,640 --> 00:28:03,279
frames per second did increase
639
00:28:01,120 --> 00:28:04,880
as you increase the memory speed so
640
00:28:03,279 --> 00:28:05,760
there have been quite a number of tests
641
00:28:04,880 --> 00:28:07,840
done
642
00:28:05,760 --> 00:28:10,159
online which demonstrated that there is
643
00:28:07,840 --> 00:28:12,640
a strong relationship between a gaming
644
00:28:10,159 --> 00:28:14,399
performance and memory speed
645
00:28:12,640 --> 00:28:16,159
and i found exactly the same i found
646
00:28:14,399 --> 00:28:18,240
that you were able to get faster frames
647
00:28:16,159 --> 00:28:19,600
per second as you increase the memory
648
00:28:18,240 --> 00:28:21,360
speed
649
00:28:19,600 --> 00:28:23,679
now would i recommend this for gaming
650
00:28:21,360 --> 00:28:25,440
yes and no for 1080p gaming yes
651
00:28:23,679 --> 00:28:26,720
definitely you can get a lot done at
652
00:28:25,440 --> 00:28:28,320
1080p
653
00:28:26,720 --> 00:28:30,399
there are a lot of games now that use
654
00:28:28,320 --> 00:28:32,480
fidelity super resolution that is
655
00:28:30,399 --> 00:28:34,240
something you could uh predominantly fx
656
00:28:32,480 --> 00:28:36,640
super resolution that's something you
657
00:28:34,240 --> 00:28:39,440
could look into and a lot of games
658
00:28:36,640 --> 00:28:41,440
natively will run at 1080p without any
659
00:28:39,440 --> 00:28:43,120
problems whatsoever using the onboard
660
00:28:41,440 --> 00:28:46,640
graphics
661
00:28:43,120 --> 00:28:48,559
a handful will run at 4k without
662
00:28:46,640 --> 00:28:51,600
not necessarily a handful
663
00:28:48,559 --> 00:28:55,279
not very demanding graphics will work at
664
00:28:51,600 --> 00:28:57,360
4k 60fps uh once you get to the aaa
665
00:28:55,279 --> 00:28:59,840
titles they're going to really struggle
666
00:28:57,360 --> 00:29:01,600
both at uh at 1080p
667
00:28:59,840 --> 00:29:03,840
and at 4k
668
00:29:01,600 --> 00:29:05,919
uh one surprising problem i did also
669
00:29:03,840 --> 00:29:08,080
have was quite a lot of
670
00:29:05,919 --> 00:29:10,799
games that work at 1080p
671
00:29:08,080 --> 00:29:12,640
uh when you're trying to run them at 4k
672
00:29:10,799 --> 00:29:15,440
um some of them just don't want to play
673
00:29:12,640 --> 00:29:17,520
at 4k so that was a that was a bit of a
674
00:29:15,440 --> 00:29:19,279
discovery but basically this is very
675
00:29:17,520 --> 00:29:22,000
good hardware and it's the kind of
676
00:29:19,279 --> 00:29:25,360
hardware that you could
677
00:29:22,000 --> 00:29:26,880
purchase now for about 250 dollars 250
678
00:29:25,360 --> 00:29:28,399
pounds
679
00:29:26,880 --> 00:29:30,559
thereabouts
680
00:29:28,399 --> 00:29:33,679
and it will give you a very decent pc
681
00:29:30,559 --> 00:29:34,799
build if you're doing very good
682
00:29:33,679 --> 00:29:36,640
basic
683
00:29:34,799 --> 00:29:39,279
1080p editing
684
00:29:36,640 --> 00:29:42,240
inside of premiere pro inside of after
685
00:29:39,279 --> 00:29:44,720
effects once you move to 4k that's when
686
00:29:42,240 --> 00:29:47,360
shoe begins to pinch i would say you
687
00:29:44,720 --> 00:29:49,679
want probably to get more powerful
688
00:29:47,360 --> 00:29:52,960
hardware for premiere pro and also for
689
00:29:49,679 --> 00:29:56,399
adobe dimension for gaming it
690
00:29:52,960 --> 00:29:57,520
it it suffices when it suffices um
691
00:29:56,399 --> 00:29:59,679
even a
692
00:29:57,520 --> 00:30:02,480
an entry level discrete graphics card
693
00:29:59,679 --> 00:30:04,399
would give much better gaming experience
694
00:30:02,480 --> 00:30:05,840
um if you're able to overclock it and
695
00:30:04,399 --> 00:30:07,600
get a decent overclock you could
696
00:30:05,840 --> 00:30:10,240
increase gaming performance by about ten
697
00:30:07,600 --> 00:30:14,000
percent but yeah i mean i think
698
00:30:10,240 --> 00:30:16,480
at 250 to 300 dollars very good value uh
699
00:30:14,000 --> 00:30:18,880
if i had to say anything about the 5600g
700
00:30:16,480 --> 00:30:21,120
is that the performance is for the most
701
00:30:18,880 --> 00:30:22,559
part very similar there are situations
702
00:30:21,120 --> 00:30:24,640
for instance if you're using premiere
703
00:30:22,559 --> 00:30:26,480
pro or if you're using dimension where
704
00:30:24,640 --> 00:30:28,080
you will notice the difference between
705
00:30:26,480 --> 00:30:30,960
the performance particularly when it
706
00:30:28,080 --> 00:30:35,039
comes to the cpu but for most tasks the
707
00:30:30,960 --> 00:30:39,480
5600 and the 5700g actually give a very
708
00:30:35,039 --> 00:30:39,480
very similar real-life performance
709
00:30:58,559 --> 00:31:00,640
you
48966
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